@haiyue/extensions 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -0
- package/dist/animation/Animation2DComponent.d.ts +18 -0
- package/dist/animation/Animation2DExtensionRegistry.d.ts +7 -0
- package/dist/animation/Animation2DRenderSystem.d.ts +6 -0
- package/dist/animation/Animation2DRuntime.d.ts +6 -2
- package/dist/animation/AnimationTextRasterizer.d.ts +4 -0
- package/dist/animation/AnimationVisual2D.d.ts +58 -2
- package/dist/animation/interaction/InteractionRuntime.d.ts +83 -0
- package/dist/animation/interaction/runtime-types.d.ts +257 -0
- package/dist/animation.d.ts +3 -1
- package/dist/animation.js +551 -59
- package/dist/animation3d.js +1 -1
- package/dist/canvas-text.js +1 -1
- package/dist/chunks/2d-ui-animation-2d.generated-FpziAeGJ.js +4 -0
- package/dist/chunks/2d-ui-indexed-sprite.generated-DmKR0CC3.js +4 -0
- package/dist/chunks/Animation2DStateMachine-BHcA6Cu3.js +18212 -0
- package/dist/chunks/{AnimationStateMachineController-BIcAh-sT.js → AnimationStateMachineController-4sKaqh9E.js} +2 -2
- package/dist/chunks/AnimationVisual2D-8y3qp0_U.js +230 -0
- package/dist/chunks/{RenderSystem2DBase-DDT61dAu.js → RenderSystem2DBase-CF2s00vg.js} +2 -2
- package/dist/controls/VirtualJoystickControls.d.ts +46 -0
- package/dist/controls/contracts.d.ts +91 -0
- package/dist/controls.d.ts +2 -0
- package/dist/controls.js +358 -0
- package/dist/deformable-animation/runtime/DeformableMesh2DRuntimeExtension.d.ts +11 -0
- package/dist/deformable-animation/runtime/DeformableMesh2DSampler.d.ts +11 -0
- package/dist/deformable-animation.d.ts +5 -0
- package/dist/deformable-animation.js +316 -0
- package/dist/experimental-indexed-sprite.d.ts +5 -0
- package/dist/experimental-indexed-sprite.js +482 -0
- package/dist/gltf-worker-runtime.js +9 -9
- package/dist/hya-state-machine.js +3 -2
- package/dist/index.js +1 -1
- package/dist/indexed-sprite/AtlasLayout.d.ts +2 -0
- package/dist/indexed-sprite/IndexedSpriteRenderer.d.ts +23 -0
- package/dist/indexed-sprite/contracts.d.ts +89 -0
- package/dist/internal/2d-ui-shader-artifact.js +232 -23
- package/dist/ray-tracing/acceleration/bvh.d.ts +37 -0
- package/dist/ray-tracing/acceleration/index.d.ts +6 -0
- package/dist/ray-tracing/acceleration/pack.d.ts +152 -0
- package/dist/ray-tracing/acceleration/query.d.ts +4 -0
- package/dist/ray-tracing/acceleration/runtime.d.ts +30 -0
- package/dist/ray-tracing/acceleration/tlas.d.ts +4 -0
- package/dist/ray-tracing/acceleration/types.d.ts +165 -0
- package/dist/ray-tracing/denoise/index.d.ts +3 -0
- package/dist/ray-tracing/denoise/layout.d.ts +9 -0
- package/dist/ray-tracing/denoise/runtime.d.ts +23 -0
- package/dist/ray-tracing/denoise/types.d.ts +28 -0
- package/dist/ray-tracing/hybrid/contract.d.ts +2 -0
- package/dist/ray-tracing/hybrid/index.d.ts +5 -0
- package/dist/ray-tracing/hybrid/layout.d.ts +17 -0
- package/dist/ray-tracing/hybrid/plan.d.ts +2 -0
- package/dist/ray-tracing/hybrid/runtime.d.ts +31 -0
- package/dist/ray-tracing/hybrid/shaders/hybrid-artifact.generated.d.ts +625 -0
- package/dist/ray-tracing/hybrid/types.d.ts +144 -0
- package/dist/ray-tracing/lifecycle/device-recovery.d.ts +31 -0
- package/dist/ray-tracing/lifecycle/index.d.ts +2 -0
- package/dist/ray-tracing/lifecycle/types.d.ts +37 -0
- package/dist/ray-tracing/material/index.d.ts +2 -0
- package/dist/ray-tracing/material/pack.d.ts +5 -0
- package/dist/ray-tracing/material/types.d.ts +63 -0
- package/dist/ray-tracing/reference/index.d.ts +122 -0
- package/dist/ray-tracing/renderer/index.d.ts +7 -0
- package/dist/ray-tracing/renderer/layout.d.ts +20 -0
- package/dist/ray-tracing/renderer/plan.d.ts +2 -0
- package/dist/ray-tracing/renderer/reference.d.ts +17 -0
- package/dist/ray-tracing/renderer/runtime.d.ts +39 -0
- package/dist/ray-tracing/renderer/scene.d.ts +4 -0
- package/dist/ray-tracing/renderer/types.d.ts +115 -0
- package/dist/ray-tracing/sampling/index.d.ts +8 -0
- package/dist/ray-tracing/sampling/layout.d.ts +12 -0
- package/dist/ray-tracing/sampling/plan.d.ts +5 -0
- package/dist/ray-tracing/sampling/revision.d.ts +15 -0
- package/dist/ray-tracing/sampling/runtime.d.ts +44 -0
- package/dist/ray-tracing/sampling/sequence.d.ts +2 -0
- package/dist/ray-tracing/sampling/types.d.ts +96 -0
- package/dist/ray-tracing/scene/index.d.ts +41 -0
- package/dist/ray-tracing/traversal/index.d.ts +4 -0
- package/dist/ray-tracing/traversal/layout.d.ts +16 -0
- package/dist/ray-tracing/traversal/plan.d.ts +2 -0
- package/dist/ray-tracing/traversal/runtime.d.ts +25 -0
- package/dist/ray-tracing/traversal/types.d.ts +79 -0
- package/dist/ray-tracing/worker/client.d.ts +25 -0
- package/dist/ray-tracing/worker/index.d.ts +5 -0
- package/dist/ray-tracing/worker/runtime.d.ts +11 -0
- package/dist/ray-tracing/worker/serialization.d.ts +16 -0
- package/dist/ray-tracing/worker/source.d.ts +1 -0
- package/dist/ray-tracing/worker/types.d.ts +91 -0
- package/dist/ray-tracing.d.ts +17 -0
- package/dist/ray-tracing.js +7666 -0
- package/dist/spine.js +1 -1
- package/dist/tilemap.js +1 -1
- package/package.json +26 -23
- package/dist/animation/Animation2DStateMachineVisualRuntime.d.ts +0 -27
- package/dist/animation/Particle2DDescriptorAdapter.d.ts +0 -5
- package/dist/animation3d/Animation3DResource.d.ts +0 -28
- package/dist/animation3d/hya/HyaAnimation3DStateMachineRuntime.d.ts +0 -65
- package/dist/animation3d/hya/index.d.ts +0 -4
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.d.ts +0 -81
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.d.ts +0 -39
- package/dist/animation3d/runtime/integration/index.d.ts +0 -2
- package/dist/animation3d/runtime/mixer/Action.d.ts +0 -150
- package/dist/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.d.ts +0 -6
- package/dist/animation3d/runtime/mixer/Mixer.d.ts +0 -59
- package/dist/animation3d/runtime/mixer/PoseBuffer.d.ts +0 -1
- package/dist/animation3d/runtime/mixer/TrackSampler.d.ts +0 -24
- package/dist/animation3d/runtime/mixer/index.d.ts +0 -4
- package/dist/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineController.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/index.d.ts +0 -6
- package/dist/benchmark.d.ts +0 -30
- package/dist/chunks/2d-ui-animation-2d.generated-D4aHzFU2.js +0 -4
- package/dist/chunks/Animation2DStateMachine-9IonguNa.js +0 -3245
- package/dist/gltf/GltfAccessorReader.d.ts +0 -7
- package/dist/gltf/GltfDracoDecoder.d.ts +0 -4
- package/dist/gltf/GltfLoaderErrors.d.ts +0 -4
- package/dist/gltf/GltfMaterialDescriptor.d.ts +0 -23
- package/dist/gltf/GltfMaterialLoader.d.ts +0 -6
- package/dist/gltf-worker-runtime.d.ts +0 -7
- package/dist/plugins/pluginUtils.d.ts +0 -20
- package/dist/plugins.d.ts +0 -6
- package/dist/shaders/generated/2d-ui-artifact.generated.d.ts +0 -658
- package/dist/spine/Spine2DGpuRenderer.d.ts +0 -65
- package/dist/spine/Spine2DRuntime.d.ts +0 -103
- package/dist/spine/SpineAnimationBoneTimelines.d.ts +0 -8
- package/dist/spine/SpineFloatBuilder.d.ts +0 -15
- package/dist/spine/SpinePathConstraintSolver.d.ts +0 -32
- package/dist/spine/SpineSkeletonRuntime.d.ts +0 -185
- package/dist/spine/SpineSlotAnimation.d.ts +0 -17
- package/dist/spine/SpineTimelineRuntime.d.ts +0 -25
- package/dist/spine/SpineVertexBuilder.d.ts +0 -61
- package/dist/tilemap/Tilemap2DRenderer.d.ts +0 -24
- package/dist/utils/arrayAccess.d.ts +0 -4
- package/dist/utils/camera2d.d.ts +0 -12
- package/src/animation/Animation2DComponent.ts +0 -135
- package/src/animation/Animation2DExtensionRegistry.ts +0 -52
- package/src/animation/Animation2DRenderSystem.ts +0 -1026
- package/src/animation/Animation2DRuntime.ts +0 -1326
- package/src/animation/Animation2DStateMachine.ts +0 -39
- package/src/animation/Animation2DStateMachineComponent.ts +0 -228
- package/src/animation/Animation2DStateMachineRuntime.ts +0 -141
- package/src/animation/Animation2DStateMachineSystem.ts +0 -60
- package/src/animation/Animation2DStateMachineVisualRuntime.ts +0 -282
- package/src/animation/Animation2DSystem.ts +0 -72
- package/src/animation/AnimationAssetLoader.ts +0 -84
- package/src/animation/AnimationAudioClip.ts +0 -140
- package/src/animation/AnimationPathTessellator.ts +0 -691
- package/src/animation/AnimationTextRasterizer.ts +0 -340
- package/src/animation/AnimationVisual2D.ts +0 -153
- package/src/animation/HyaAnimation2DClipAdapter.ts +0 -845
- package/src/animation/Particle2DDescriptorAdapter.ts +0 -35
- package/src/animation/runtime/mixer/Action.ts +0 -876
- package/src/animation/runtime/mixer/Mixer.ts +0 -505
- package/src/animation/runtime/mixer/PoseBuffer.ts +0 -105
- package/src/animation/runtime/mixer/Sampler.ts +0 -252
- package/src/animation/runtime/mixer/Types.ts +0 -138
- package/src/animation/runtime/mixer/index.ts +0 -31
- package/src/animation-state-machine/AnimationStateMachine.ts +0 -146
- package/src/animation-state-machine/AnimationStateMachineChannels.ts +0 -116
- package/src/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.ts +0 -197
- package/src/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.ts +0 -503
- package/src/animation-state-machine/runtime/AnimationStateMachineCompiler.ts +0 -763
- package/src/animation-state-machine/runtime/AnimationStateMachineController.ts +0 -987
- package/src/animation-state-machine/runtime/AnimationStateMachineMixerPort.ts +0 -54
- package/src/animation-state-machine/runtime/index.ts +0 -47
- package/src/animation.ts +0 -33
- package/src/animation3d/Animation3DAction.ts +0 -73
- package/src/animation3d/Animation3DBinding.ts +0 -116
- package/src/animation3d/Animation3DClip.ts +0 -22
- package/src/animation3d/Animation3DError.ts +0 -34
- package/src/animation3d/Animation3DMixer.ts +0 -82
- package/src/animation3d/Animation3DPose.ts +0 -100
- package/src/animation3d/Animation3DPoseBuffer.ts +0 -85
- package/src/animation3d/Animation3DResource.ts +0 -49
- package/src/animation3d/Animation3DStateMachine.ts +0 -126
- package/src/animation3d/Animation3DStateMachineRuntime.ts +0 -191
- package/src/animation3d/Animation3DTrack.ts +0 -29
- package/src/animation3d/hya/HyaAnimation3DRuntime.ts +0 -756
- package/src/animation3d/hya/HyaAnimation3DStateMachineRuntime.ts +0 -618
- package/src/animation3d/hya/HyaAnimation3DTypes.ts +0 -168
- package/src/animation3d/hya/index.ts +0 -10
- package/src/animation3d/index.ts +0 -76
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.ts +0 -325
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.ts +0 -158
- package/src/animation3d/runtime/integration/index.ts +0 -9
- package/src/animation3d/runtime/mixer/Action.ts +0 -833
- package/src/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.ts +0 -26
- package/src/animation3d/runtime/mixer/Mixer.ts +0 -562
- package/src/animation3d/runtime/mixer/PoseBuffer.ts +0 -1
- package/src/animation3d/runtime/mixer/TrackSampler.ts +0 -399
- package/src/animation3d/runtime/mixer/index.ts +0 -8
- package/src/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.ts +0 -4
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.ts +0 -1
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineController.ts +0 -1
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.ts +0 -1
- package/src/animation3d/runtime/state-machine/index.ts +0 -45
- package/src/animation3d.ts +0 -5
- package/src/benchmark.ts +0 -168
- package/src/canvas-text/CanvasText2DRenderSystem.ts +0 -292
- package/src/canvas-text/CanvasTextComponent.ts +0 -47
- package/src/canvas-text.ts +0 -4
- package/src/experimental-gltf-worker.ts +0 -18
- package/src/experimental-spine-worker.ts +0 -9
- package/src/gltf/GltfAccessorReader.ts +0 -271
- package/src/gltf/GltfAnimation3DAdapter.ts +0 -680
- package/src/gltf/GltfAnimationRuntime.ts +0 -392
- package/src/gltf/GltfAssetWorkerClient.ts +0 -136
- package/src/gltf/GltfCompatibilityReport.ts +0 -214
- package/src/gltf/GltfConservativeBounds.ts +0 -219
- package/src/gltf/GltfDracoDecoder.ts +0 -251
- package/src/gltf/GltfExtensionAdapter.ts +0 -340
- package/src/gltf/GltfLoaderContract.ts +0 -333
- package/src/gltf/GltfLoaderErrors.ts +0 -59
- package/src/gltf/GltfMaterialDescriptor.ts +0 -134
- package/src/gltf/GltfMaterialEncoder.ts +0 -173
- package/src/gltf/GltfMaterialLoader.ts +0 -293
- package/src/gltf/GltfModelComponent.ts +0 -115
- package/src/gltf/GltfModelSystem.ts +0 -208
- package/src/gltf/GltfPlugin.ts +0 -84
- package/src/gltf/GltfSchema.ts +0 -229
- package/src/gltf/GltfUvSemanticPlanner.ts +0 -166
- package/src/gltf/gltfLoader.ts +0 -910
- package/src/gltf-animation3d.ts +0 -10
- package/src/gltf-worker-runtime.ts +0 -10
- package/src/gltf.ts +0 -56
- package/src/grid/Grid2DComponent.ts +0 -69
- package/src/grid.ts +0 -2
- package/src/hya-state-machine.ts +0 -19
- package/src/index.ts +0 -2
- package/src/plugins/pluginUtils.ts +0 -50
- package/src/plugins.ts +0 -6
- package/src/shaders/generated/2d-ui-animation-2d.generated.wgsl +0 -242
- package/src/shaders/generated/2d-ui-artifact.generated.ts +0 -867
- package/src/shaders/generated/2d-ui-canvas-text-2d.generated.wgsl +0 -38
- package/src/shaders/generated/2d-ui-spine2d.generated.wgsl +0 -41
- package/src/shaders/generated/2d-ui-tilemap2d.generated.wgsl +0 -36
- package/src/spine/Spine2DComponent.ts +0 -168
- package/src/spine/Spine2DGpuRenderer.ts +0 -449
- package/src/spine/Spine2DRenderSystem.ts +0 -199
- package/src/spine/Spine2DRuntime.ts +0 -1529
- package/src/spine/SpineAnimationBoneTimelines.ts +0 -30
- package/src/spine/SpineAssetParser.ts +0 -20
- package/src/spine/SpineAssetWorkerClient.ts +0 -112
- package/src/spine/SpineAssetWorkerContract.ts +0 -4
- package/src/spine/SpineAtlasParser.ts +0 -127
- package/src/spine/SpineFloatBuilder.ts +0 -66
- package/src/spine/SpinePathConstraintSolver.ts +0 -582
- package/src/spine/SpinePlugin.ts +0 -76
- package/src/spine/SpineSkeletonRuntime.ts +0 -521
- package/src/spine/SpineSlotAnimation.ts +0 -195
- package/src/spine/SpineTimelineRuntime.ts +0 -453
- package/src/spine/SpineVertexBuilder.ts +0 -686
- package/src/spine.ts +0 -7
- package/src/tilemap/Tilemap2DComponent.ts +0 -232
- package/src/tilemap/Tilemap2DRenderSystem.ts +0 -58
- package/src/tilemap/Tilemap2DRenderer.ts +0 -289
- package/src/tilemap/TilemapPlugin.ts +0 -75
- package/src/tilemap.ts +0 -6
- package/src/tween/Tween2DComponent.ts +0 -83
- package/src/tween/Tween2DSystem.ts +0 -78
- package/src/tween.ts +0 -4
- package/src/types/earcut.d.ts +0 -7
- package/src/types/wgsl.d.ts +0 -4
- package/src/utils/RenderSystem2DBase.ts +0 -164
- package/src/utils/arrayAccess.ts +0 -17
- package/src/utils/camera2d.ts +0 -68
- package/src/utils/render2dGpu.ts +0 -132
- package/test/fixtures/gltf/animation-characterization.gltf +0 -344
package/src/gltf-animation3d.ts
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/** Stable glTF adapter for the source-independent Animation3D runtime. */
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} from './gltf/GltfExtensionAdapter';
|
|
55
|
-
export { createGltfPlugin } from './gltf/GltfPlugin';
|
|
56
|
-
export type { GltfPluginOptions } from './gltf/GltfPlugin';
|
|
@@ -1,69 +0,0 @@
|
|
|
1
|
-
import { Component } from '@haiyue/engine';
|
|
2
|
-
import { UniqueCheckType } from '@haiyue/engine/ecs';
|
|
3
|
-
|
|
4
|
-
export interface Grid2DComponentOptions {
|
|
5
|
-
columns?: number;
|
|
6
|
-
rows?: number;
|
|
7
|
-
cellWidth?: number;
|
|
8
|
-
cellHeight?: number;
|
|
9
|
-
originX?: number;
|
|
10
|
-
originY?: number;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export class Grid2DComponent extends Component {
|
|
14
|
-
static override UniqueCheckType = UniqueCheckType.SYMBOL | UniqueCheckType.REPLACE;
|
|
15
|
-
static override UniqueSymbol = Symbol.for('Grid2DComponent');
|
|
16
|
-
|
|
17
|
-
columns: number;
|
|
18
|
-
rows: number;
|
|
19
|
-
cellWidth: number;
|
|
20
|
-
cellHeight: number;
|
|
21
|
-
originX: number;
|
|
22
|
-
originY: number;
|
|
23
|
-
|
|
24
|
-
constructor(options: Grid2DComponentOptions = {}) {
|
|
25
|
-
super('Grid2DComponent');
|
|
26
|
-
this.columns = Math.max(1, Math.floor(options.columns ?? 10));
|
|
27
|
-
this.rows = Math.max(1, Math.floor(options.rows ?? 20));
|
|
28
|
-
this.cellWidth = options.cellWidth ?? 32;
|
|
29
|
-
this.cellHeight = options.cellHeight ?? 32;
|
|
30
|
-
this.originX = options.originX ?? 0;
|
|
31
|
-
this.originY = options.originY ?? 0;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
gridToWorld(column: number, row: number): [number, number] {
|
|
35
|
-
return [
|
|
36
|
-
this.originX + column * this.cellWidth,
|
|
37
|
-
this.originY + row * this.cellHeight,
|
|
38
|
-
];
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
gridToWorldCenter(column: number, row: number): [number, number] {
|
|
42
|
-
return [
|
|
43
|
-
this.originX + (column + 0.5) * this.cellWidth,
|
|
44
|
-
this.originY + (row + 0.5) * this.cellHeight,
|
|
45
|
-
];
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
worldToGrid(x: number, y: number): [number, number] {
|
|
49
|
-
return [
|
|
50
|
-
Math.floor((x - this.originX) / this.cellWidth),
|
|
51
|
-
Math.floor((y - this.originY) / this.cellHeight),
|
|
52
|
-
];
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
contains(column: number, row: number): boolean {
|
|
56
|
-
return column >= 0 && row >= 0 && column < this.columns && row < this.rows;
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
override clone(): Grid2DComponent {
|
|
60
|
-
return new Grid2DComponent({
|
|
61
|
-
columns: this.columns,
|
|
62
|
-
rows: this.rows,
|
|
63
|
-
cellWidth: this.cellWidth,
|
|
64
|
-
cellHeight: this.cellHeight,
|
|
65
|
-
originX: this.originX,
|
|
66
|
-
originY: this.originY,
|
|
67
|
-
});
|
|
68
|
-
}
|
|
69
|
-
}
|
package/src/grid.ts
DELETED
package/src/hya-state-machine.ts
DELETED
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
export { Animation2DStateMachineComponent } from './animation/Animation2DStateMachineComponent';
|
|
2
|
-
export type { Animation2DStateMachineComponentOptions } from './animation/Animation2DStateMachineComponent';
|
|
3
|
-
export { Animation2DStateMachineSystem } from './animation/Animation2DStateMachineSystem';
|
|
4
|
-
export type { Animation2DStateMachineSystemOptions } from './animation/Animation2DStateMachineSystem';
|
|
5
|
-
export {
|
|
6
|
-
createHyaAnimation2DClips,
|
|
7
|
-
getHyaStateMachineExtension,
|
|
8
|
-
} from './animation/HyaAnimation2DClipAdapter';
|
|
9
|
-
export {
|
|
10
|
-
AnimationStateMachineChannelError,
|
|
11
|
-
assertAudioStateMachineCompatible,
|
|
12
|
-
audioStateMachineCompatibilityDiagnostic,
|
|
13
|
-
hyaStateMachineChannelCapability,
|
|
14
|
-
HYA_STATE_MACHINE_CHANNEL_REGISTRY,
|
|
15
|
-
} from './animation-state-machine/AnimationStateMachineChannels';
|
|
16
|
-
export type {
|
|
17
|
-
AnimationStateMachineChannelDiagnostic,
|
|
18
|
-
AnimationStateMachineChannelDiagnosticCode,
|
|
19
|
-
} from './animation-state-machine/AnimationStateMachineChannels';
|
package/src/index.ts
DELETED
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
import type { EnginePlugin, RenderPipelineEntryOptions, ScenePluginContext, System } from '@haiyue/engine/experimental';
|
|
2
|
-
import type { Entity, HaiyueEngine, World } from '@haiyue/engine';
|
|
3
|
-
|
|
4
|
-
export const EXTENSIONS_PLUGIN_VERSION = '0.1.0';
|
|
5
|
-
|
|
6
|
-
export interface EditorViewportContributionContext {
|
|
7
|
-
world: World;
|
|
8
|
-
engine: HaiyueEngine;
|
|
9
|
-
camera2DEntity: Entity;
|
|
10
|
-
registerRenderSystem?: (system: System, options?: RenderPipelineEntryOptions) => void;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export function removeSystem(context: ScenePluginContext, system: System | null): void {
|
|
14
|
-
if (system) context.world.removeSystem(system);
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
export function installEditorRenderSystem<T extends System & { autoUpdate: boolean; setCameraEntity?(entity: Entity): unknown }>(
|
|
18
|
-
context: EditorViewportContributionContext,
|
|
19
|
-
constructor: new (...args: never[]) => T,
|
|
20
|
-
create: () => T,
|
|
21
|
-
): { dispose(): void } {
|
|
22
|
-
let system = context.world.getSystem(constructor) as T | null;
|
|
23
|
-
const created = system === null;
|
|
24
|
-
if (!system) {
|
|
25
|
-
system = create();
|
|
26
|
-
context.world.addSystem(system);
|
|
27
|
-
}
|
|
28
|
-
system.setCameraEntity?.(context.camera2DEntity);
|
|
29
|
-
if (context.registerRenderSystem) {
|
|
30
|
-
system.autoUpdate = false;
|
|
31
|
-
context.registerRenderSystem(system);
|
|
32
|
-
} else {
|
|
33
|
-
system.autoUpdate = true;
|
|
34
|
-
}
|
|
35
|
-
return ownedEditorViewportSystem(context.world, system, created);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export function ownedEditorViewportSystem(
|
|
39
|
-
world: World,
|
|
40
|
-
system: System,
|
|
41
|
-
owned: boolean,
|
|
42
|
-
): { dispose(): void } {
|
|
43
|
-
return {
|
|
44
|
-
dispose() {
|
|
45
|
-
if (owned && world.hasSystem(system)) world.removeSystem(system);
|
|
46
|
-
},
|
|
47
|
-
};
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
export type { EnginePlugin, RenderPipelineEntryOptions };
|
package/src/plugins.ts
DELETED
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
export { createGltfPlugin } from './gltf/GltfPlugin';
|
|
2
|
-
export type { GltfPluginOptions } from './gltf/GltfPlugin';
|
|
3
|
-
export { createSpinePlugin } from './spine/SpinePlugin';
|
|
4
|
-
export type { SpinePluginOptions } from './spine/SpinePlugin';
|
|
5
|
-
export { createTilemapPlugin } from './tilemap/TilemapPlugin';
|
|
6
|
-
export type { TilemapPluginOptions } from './tilemap/TilemapPlugin';
|
|
@@ -1,242 +0,0 @@
|
|
|
1
|
-
// haiyue:builtin-render animation-2d
|
|
2
|
-
// source: shader-language/builtin-components-2d-ui-family.json
|
|
3
|
-
|
|
4
|
-
struct CameraUniforms {
|
|
5
|
-
viewProj : mat4x4<f32>,
|
|
6
|
-
}
|
|
7
|
-
|
|
8
|
-
struct ObjectUniforms {
|
|
9
|
-
model : mat4x4<f32>,
|
|
10
|
-
color : vec4<f32>,
|
|
11
|
-
params : vec4<f32>, // x: composite layer count, y: output offscreen source
|
|
12
|
-
uvRect : vec4<f32>,
|
|
13
|
-
compositeParams : array<vec4<f32>, 8>, // mode, operation, feather x/y
|
|
14
|
-
compositeExpansion0 : vec4<f32>,
|
|
15
|
-
compositeExpansion1 : vec4<f32>,
|
|
16
|
-
gradientParams : vec4<f32>, // kind, stop count, opacity
|
|
17
|
-
gradientGeometry : vec4<f32>, // start.xy, end.xy
|
|
18
|
-
gradientColors : array<vec4<f32>, 8>,
|
|
19
|
-
gradientOffsets0 : vec4<f32>,
|
|
20
|
-
gradientOffsets1 : vec4<f32>,
|
|
21
|
-
effectKinds0 : vec4<f32>,
|
|
22
|
-
effectKinds1 : vec4<f32>,
|
|
23
|
-
effectData : array<EffectData, 8>,
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
struct EffectData {
|
|
27
|
-
data0 : vec4<f32>,
|
|
28
|
-
data1 : vec4<f32>,
|
|
29
|
-
data2 : vec4<f32>,
|
|
30
|
-
data3 : vec4<f32>,
|
|
31
|
-
data4 : vec4<f32>,
|
|
32
|
-
data5 : vec4<f32>,
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
@group(0) @binding(0) var<uniform> camera : CameraUniforms;
|
|
36
|
-
@group(1) @binding(0) var<uniform> object : ObjectUniforms;
|
|
37
|
-
@group(2) @binding(0) var baseTexture : texture_2d<f32>;
|
|
38
|
-
@group(2) @binding(1) var baseSampler : sampler;
|
|
39
|
-
@group(3) @binding(0) var compositeTexture0 : texture_2d<f32>;
|
|
40
|
-
@group(3) @binding(1) var compositeTexture1 : texture_2d<f32>;
|
|
41
|
-
@group(3) @binding(2) var compositeTexture2 : texture_2d<f32>;
|
|
42
|
-
@group(3) @binding(3) var compositeTexture3 : texture_2d<f32>;
|
|
43
|
-
@group(3) @binding(4) var compositeTexture4 : texture_2d<f32>;
|
|
44
|
-
@group(3) @binding(5) var compositeTexture5 : texture_2d<f32>;
|
|
45
|
-
@group(3) @binding(6) var compositeTexture6 : texture_2d<f32>;
|
|
46
|
-
@group(3) @binding(7) var compositeTexture7 : texture_2d<f32>;
|
|
47
|
-
@group(3) @binding(8) var compositeSampler : sampler;
|
|
48
|
-
|
|
49
|
-
struct VertexInput {
|
|
50
|
-
@location(0) position : vec2<f32>,
|
|
51
|
-
@location(1) uv : vec2<f32>,
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
struct VertexOutput {
|
|
55
|
-
@builtin(position) clipPos : vec4<f32>,
|
|
56
|
-
@location(0) uv : vec2<f32>,
|
|
57
|
-
@location(1) localPosition : vec2<f32>,
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
@vertex
|
|
61
|
-
fn vs_main(input : VertexInput) -> VertexOutput {
|
|
62
|
-
var out : VertexOutput;
|
|
63
|
-
out.clipPos = camera.viewProj * object.model * vec4<f32>(input.position, 0.0, 1.0);
|
|
64
|
-
out.uv = object.uvRect.xy + input.uv * object.uvRect.zw;
|
|
65
|
-
out.localPosition = input.position;
|
|
66
|
-
return out;
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
struct EffectVertexOutput {
|
|
70
|
-
@builtin(position) clipPos : vec4<f32>,
|
|
71
|
-
@location(0) uv : vec2<f32>,
|
|
72
|
-
@location(1) @interpolate(flat) effectIndex : u32,
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
@vertex
|
|
76
|
-
fn vs_effect(@builtin(vertex_index) vertexIndex : u32, @builtin(instance_index) effectIndex : u32) -> EffectVertexOutput {
|
|
77
|
-
let uv = vec2<f32>(f32((vertexIndex << 1u) & 2u), f32(vertexIndex & 2u));
|
|
78
|
-
var out : EffectVertexOutput;
|
|
79
|
-
out.clipPos = vec4<f32>(uv * vec2<f32>(2.0, -2.0) + vec2<f32>(-1.0, 1.0), 0.0, 1.0);
|
|
80
|
-
out.uv = uv;
|
|
81
|
-
out.effectIndex = effectIndex;
|
|
82
|
-
return out;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
fn decode_coverage(value : vec4<f32>, mode : f32) -> f32 {
|
|
86
|
-
var coverage = select(value.a, dot(value.rgb, vec3<f32>(0.2126, 0.7152, 0.0722)), mode > 1.5);
|
|
87
|
-
if ((mode > 0.5 && mode < 1.5) || mode > 2.5) { coverage = 1.0 - coverage; }
|
|
88
|
-
return clamp(coverage, 0.0, 1.0);
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
fn filtered_coverage(
|
|
92
|
-
source : texture_2d<f32>,
|
|
93
|
-
uv : vec2<f32>,
|
|
94
|
-
parameters : vec4<f32>,
|
|
95
|
-
expansion : f32,
|
|
96
|
-
) -> f32 {
|
|
97
|
-
let dimensions = vec2<f32>(textureDimensions(source));
|
|
98
|
-
let radius = max(vec2<f32>(abs(expansion)), parameters.zw);
|
|
99
|
-
let stepUv = radius / max(dimensions, vec2<f32>(1.0));
|
|
100
|
-
let center = decode_coverage(textureSample(source, compositeSampler, uv), parameters.x);
|
|
101
|
-
if (max(radius.x, radius.y) < 0.001) { return center; }
|
|
102
|
-
let a = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(-stepUv.x, -stepUv.y)), parameters.x);
|
|
103
|
-
let b = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(0.0, -stepUv.y)), parameters.x);
|
|
104
|
-
let c = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(stepUv.x, -stepUv.y)), parameters.x);
|
|
105
|
-
let d = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(-stepUv.x, 0.0)), parameters.x);
|
|
106
|
-
let e = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(stepUv.x, 0.0)), parameters.x);
|
|
107
|
-
let f = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(-stepUv.x, stepUv.y)), parameters.x);
|
|
108
|
-
let g = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(0.0, stepUv.y)), parameters.x);
|
|
109
|
-
let h = decode_coverage(textureSample(source, compositeSampler, uv + vec2<f32>(stepUv.x, stepUv.y)), parameters.x);
|
|
110
|
-
var expanded = center;
|
|
111
|
-
if (expansion > 0.001) { expanded = max(center, max(max(max(a, b), max(c, d)), max(max(e, f), max(g, h)))); }
|
|
112
|
-
if (expansion < -0.001) { expanded = min(center, min(min(min(a, b), min(c, d)), min(min(e, f), min(g, h)))); }
|
|
113
|
-
if (max(parameters.z, parameters.w) < 0.001) { return expanded; }
|
|
114
|
-
let blurred = (center * 2.0 + a + b + c + d + e + f + g + h) / 10.0;
|
|
115
|
-
return mix(expanded, blurred, clamp(max(parameters.z, parameters.w), 0.0, 1.0));
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
fn combine_coverage(current : f32, next : f32, operation : f32) -> f32 {
|
|
119
|
-
if (operation < 0.5) { return current + next * (1.0 - current); }
|
|
120
|
-
if (operation < 1.5) { return max(0.0, current - next); }
|
|
121
|
-
if (operation < 2.5) { return current * next; }
|
|
122
|
-
return abs(current - next);
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
fn gradient_offset(index : i32) -> f32 {
|
|
126
|
-
if (index < 4) { return object.gradientOffsets0[index]; }
|
|
127
|
-
return object.gradientOffsets1[index - 4];
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
fn gradient_color(position : vec2<f32>) -> vec4<f32> {
|
|
131
|
-
let start = object.gradientGeometry.xy;
|
|
132
|
-
let delta = object.gradientGeometry.zw - start;
|
|
133
|
-
var progress = dot(position - start, delta) / max(dot(delta, delta), 1e-6);
|
|
134
|
-
if (object.gradientParams.x > 1.5) { progress = length(position - start) / max(length(delta), 1e-6); }
|
|
135
|
-
progress = clamp(progress, 0.0, 1.0);
|
|
136
|
-
var previousOffset = gradient_offset(0);
|
|
137
|
-
var previousColor = object.gradientColors[0];
|
|
138
|
-
for (var index = 1; index < 8; index++) {
|
|
139
|
-
if (f32(index) >= object.gradientParams.y) { break; }
|
|
140
|
-
let nextOffset = gradient_offset(index);
|
|
141
|
-
let nextColor = object.gradientColors[index];
|
|
142
|
-
if (progress <= nextOffset) {
|
|
143
|
-
let local = clamp((progress - previousOffset) / max(nextOffset - previousOffset, 1e-6), 0.0, 1.0);
|
|
144
|
-
return mix(previousColor, nextColor, local) * vec4<f32>(1.0, 1.0, 1.0, object.gradientParams.z);
|
|
145
|
-
}
|
|
146
|
-
previousOffset = nextOffset;
|
|
147
|
-
previousColor = nextColor;
|
|
148
|
-
}
|
|
149
|
-
return previousColor * vec4<f32>(1.0, 1.0, 1.0, object.gradientParams.z);
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
fn effect_kind(index : u32) -> f32 {
|
|
153
|
-
if (index < 4u) { return object.effectKinds0[index]; }
|
|
154
|
-
return object.effectKinds1[index - 4u];
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
fn unpremultiply(value : vec4<f32>) -> vec4<f32> {
|
|
158
|
-
if (value.a <= 1e-6) { return vec4<f32>(0.0); }
|
|
159
|
-
return vec4<f32>(value.rgb / value.a, value.a);
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
fn apply_color_effect(value : vec4<f32>, index : u32) -> vec4<f32> {
|
|
163
|
-
let kind = effect_kind(index);
|
|
164
|
-
let data = object.effectData[index];
|
|
165
|
-
var color = unpremultiply(value);
|
|
166
|
-
if (kind < 1.5) {
|
|
167
|
-
let luminance = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
|
|
168
|
-
let tinted = mix(data.data0.xyz, vec3<f32>(data.data0.w, data.data1.x, data.data1.y), luminance);
|
|
169
|
-
color = vec4<f32>(mix(color.rgb, tinted, clamp(data.data1.z, 0.0, 1.0)), color.a);
|
|
170
|
-
} else if (kind < 2.5) {
|
|
171
|
-
color = vec4<f32>(data.data0.rgb, color.a);
|
|
172
|
-
color.a = color.a * data.data0.a * clamp(data.data1.x, 0.0, 1.0);
|
|
173
|
-
} else if (kind < 3.5) {
|
|
174
|
-
color.a = color.a * clamp(data.data0.x, 0.0, 1.0);
|
|
175
|
-
} else if (kind < 4.5) {
|
|
176
|
-
let source = color;
|
|
177
|
-
color = vec4<f32>(
|
|
178
|
-
dot(source, data.data0) + data.data1.x,
|
|
179
|
-
dot(source, vec4<f32>(data.data1.yzw, data.data2.x)) + data.data2.y,
|
|
180
|
-
dot(source, vec4<f32>(data.data2.zw, data.data3.xy)) + data.data3.z,
|
|
181
|
-
dot(source, vec4<f32>(data.data3.w, data.data4.xyz)) + data.data4.w
|
|
182
|
-
);
|
|
183
|
-
color = clamp(color, vec4<f32>(0.0), vec4<f32>(1.0));
|
|
184
|
-
}
|
|
185
|
-
return vec4<f32>(color.rgb * color.a, color.a);
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
fn sample_blurred(uv : vec2<f32>, radius : vec2<f32>) -> vec4<f32> {
|
|
189
|
-
let dimensions = max(vec2<f32>(textureDimensions(baseTexture)), vec2<f32>(1.0));
|
|
190
|
-
let stepUv = radius / dimensions;
|
|
191
|
-
if (max(radius.x, radius.y) < 0.01) { return textureSampleLevel(baseTexture, baseSampler, uv, 0.0); }
|
|
192
|
-
var value = textureSampleLevel(baseTexture, baseSampler, uv, 0.0) * 0.25;
|
|
193
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(-stepUv.x, 0.0), 0.0) * 0.125;
|
|
194
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(stepUv.x, 0.0), 0.0) * 0.125;
|
|
195
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(0.0, -stepUv.y), 0.0) * 0.125;
|
|
196
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(0.0, stepUv.y), 0.0) * 0.125;
|
|
197
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(-stepUv.x, -stepUv.y), 0.0) * 0.0625;
|
|
198
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(stepUv.x, -stepUv.y), 0.0) * 0.0625;
|
|
199
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(-stepUv.x, stepUv.y), 0.0) * 0.0625;
|
|
200
|
-
value += textureSampleLevel(baseTexture, baseSampler, uv + vec2<f32>(stepUv.x, stepUv.y), 0.0) * 0.0625;
|
|
201
|
-
return value;
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
@fragment
|
|
205
|
-
fn fs_effect(input : EffectVertexOutput) -> @location(0) vec4<f32> {
|
|
206
|
-
let kind = effect_kind(input.effectIndex);
|
|
207
|
-
let data = object.effectData[input.effectIndex];
|
|
208
|
-
if (kind < 4.5) { return apply_color_effect(textureSampleLevel(baseTexture, baseSampler, input.uv, 0.0), input.effectIndex); }
|
|
209
|
-
if (kind < 5.5) { return sample_blurred(input.uv, max(data.data0.xy, vec2<f32>(0.0))); }
|
|
210
|
-
let dimensions = max(vec2<f32>(textureDimensions(baseTexture)), vec2<f32>(1.0));
|
|
211
|
-
let shadowUv = input.uv - data.data1.yz / dimensions;
|
|
212
|
-
let shadowCoverage = sample_blurred(shadowUv, vec2<f32>(max(data.data1.w, 0.0))).a;
|
|
213
|
-
let shadowAlpha = clamp(shadowCoverage * data.data1.x * data.data0.a, 0.0, 1.0);
|
|
214
|
-
let shadow = vec4<f32>(data.data0.rgb * shadowAlpha, shadowAlpha);
|
|
215
|
-
let foreground = textureSampleLevel(baseTexture, baseSampler, input.uv, 0.0);
|
|
216
|
-
return foreground + shadow * (1.0 - foreground.a);
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
@fragment
|
|
220
|
-
fn fs_present(input : EffectVertexOutput) -> @location(0) vec4<f32> {
|
|
221
|
-
return textureSampleLevel(baseTexture, baseSampler, input.uv, 0.0);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
@fragment
|
|
225
|
-
fn fs_main(input : VertexOutput) -> @location(0) vec4<f32> {
|
|
226
|
-
var base = textureSample(baseTexture, baseSampler, input.uv) * object.color;
|
|
227
|
-
if (object.gradientParams.x > 0.5) { base = gradient_color(input.localPosition) * object.color; }
|
|
228
|
-
var coverage = 1.0;
|
|
229
|
-
if (object.params.x > 0.5) {
|
|
230
|
-
let uv = input.clipPos.xy / vec2<f32>(textureDimensions(compositeTexture0));
|
|
231
|
-
coverage = select(0.0, 1.0, object.compositeParams[0].y > 0.5 && object.compositeParams[0].y < 2.5);
|
|
232
|
-
coverage = combine_coverage(coverage, filtered_coverage(compositeTexture0, uv, object.compositeParams[0], object.compositeExpansion0.x), object.compositeParams[0].y);
|
|
233
|
-
if (object.params.x > 1.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture1, uv, object.compositeParams[1], object.compositeExpansion0.y), object.compositeParams[1].y); }
|
|
234
|
-
if (object.params.x > 2.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture2, uv, object.compositeParams[2], object.compositeExpansion0.z), object.compositeParams[2].y); }
|
|
235
|
-
if (object.params.x > 3.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture3, uv, object.compositeParams[3], object.compositeExpansion0.w), object.compositeParams[3].y); }
|
|
236
|
-
if (object.params.x > 4.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture4, uv, object.compositeParams[4], object.compositeExpansion1.x), object.compositeParams[4].y); }
|
|
237
|
-
if (object.params.x > 5.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture5, uv, object.compositeParams[5], object.compositeExpansion1.y), object.compositeParams[5].y); }
|
|
238
|
-
if (object.params.x > 6.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture6, uv, object.compositeParams[6], object.compositeExpansion1.z), object.compositeParams[6].y); }
|
|
239
|
-
if (object.params.x > 7.5) { coverage = combine_coverage(coverage, filtered_coverage(compositeTexture7, uv, object.compositeParams[7], object.compositeExpansion1.w), object.compositeParams[7].y); }
|
|
240
|
-
}
|
|
241
|
-
return vec4<f32>(base.rgb, base.a * coverage);
|
|
242
|
-
}
|