@gnsx/three 0.185.16 → 0.186.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/build/three.cjs +10 -82600
  2. package/build/three.core.js +1309 -807
  3. package/build/three.module.js +439 -338
  4. package/build/three.tsl.js +74 -44
  5. package/build/three.webgpu.js +6036 -2184
  6. package/build/three.webgpu.nodes.js +6020 -2184
  7. package/examples/jsm/Addons.js +6 -6
  8. package/examples/jsm/controls/ArcballControls.js +1 -1
  9. package/examples/jsm/controls/FirstPersonControls.js +44 -20
  10. package/examples/jsm/controls/OrbitControls.js +9 -0
  11. package/examples/jsm/controls/TrackballControls.js +109 -4
  12. package/examples/jsm/csm/CSMShadowNode.js +13 -0
  13. package/examples/jsm/exporters/GLTFExporter.js +23 -7
  14. package/examples/jsm/exporters/USDZExporter.js +2 -2
  15. package/examples/jsm/generators/CityGenerator.js +377 -45
  16. package/examples/jsm/generators/ForestGenerator.js +12 -12
  17. package/examples/jsm/generators/TerrainGenerator.js +49 -37
  18. package/examples/jsm/generators/TreeGenerator.js +70 -76
  19. package/examples/jsm/generators/city/BenchGenerator.js +127 -0
  20. package/examples/jsm/generators/city/CarGenerator.js +479 -0
  21. package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
  22. package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
  23. package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
  24. package/examples/jsm/generators/city/PersonGenerator.js +447 -0
  25. package/examples/jsm/generators/city/SidewalkGenerator.js +33 -38
  26. package/examples/jsm/generators/city/SkyscraperGenerator.js +448 -48
  27. package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
  28. package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
  29. package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
  30. package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
  31. package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
  32. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  33. package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
  34. package/examples/jsm/gpgpu/CountingSort.js +271 -0
  35. package/examples/jsm/helpers/LightProbeGridHelper.js +60 -239
  36. package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
  37. package/examples/jsm/inspector/Extension.js +94 -0
  38. package/examples/jsm/inspector/Inspector.js +145 -41
  39. package/examples/jsm/inspector/RendererInspector.js +100 -52
  40. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2609 -0
  41. package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
  42. package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
  43. package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
  44. package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
  45. package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
  46. package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
  47. package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
  48. package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
  49. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
  50. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
  51. package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
  52. package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
  53. package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
  54. package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
  55. package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
  56. package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
  57. package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
  58. package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
  59. package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
  60. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +26 -31
  61. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +1 -0
  62. package/examples/jsm/inspector/tabs/Memory.js +0 -2
  63. package/examples/jsm/inspector/tabs/Settings.js +4 -0
  64. package/examples/jsm/inspector/tabs/Timeline.js +223 -171
  65. package/examples/jsm/inspector/tabs/Viewer.js +515 -21
  66. package/examples/jsm/inspector/ui/List.js +15 -9
  67. package/examples/jsm/inspector/ui/Profiler.js +170 -14
  68. package/examples/jsm/inspector/ui/Style.js +269 -23
  69. package/examples/jsm/inspector/ui/Tab.js +2 -0
  70. package/examples/jsm/inspector/ui/Values.js +14 -2
  71. package/examples/jsm/interactive/HTMLMesh.js +19 -3
  72. package/examples/jsm/lighting/LightProbeGrid.js +484 -889
  73. package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
  74. package/examples/jsm/lighting/LightProbeGridWebGL.js +841 -0
  75. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +194 -0
  76. package/examples/jsm/lighting/vxgi/VXGINode.js +660 -0
  77. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +478 -0
  78. package/examples/jsm/lighting/vxgi/VXGIVolume.js +1430 -0
  79. package/examples/jsm/lights/SunLight.js +95 -0
  80. package/examples/jsm/lights/SunLightNode.js +56 -0
  81. package/examples/jsm/lights/SunLightShadow.js +319 -0
  82. package/examples/jsm/lights/SunShadowNode.js +312 -0
  83. package/examples/jsm/loaders/3DMLoader.js +150 -49
  84. package/examples/jsm/loaders/3MFLoader.js +202 -1
  85. package/examples/jsm/loaders/FBXLoader.js +81 -5
  86. package/examples/jsm/loaders/GLTFGaussianSplatLoaderExtension.js +330 -0
  87. package/examples/jsm/loaders/GLTFLoader.js +79 -14
  88. package/examples/jsm/loaders/GaussianSplatPLYLoader.js +386 -0
  89. package/examples/jsm/loaders/KSPLATLoader.js +463 -0
  90. package/examples/jsm/loaders/MaterialXLoader.js +111 -1010
  91. package/examples/jsm/loaders/PCDLoader.js +1 -1
  92. package/examples/jsm/loaders/SPLATLoader.js +139 -0
  93. package/examples/jsm/loaders/SPZLoader.js +561 -0
  94. package/examples/jsm/loaders/materialx/MaterialXArchive.js +108 -0
  95. package/examples/jsm/loaders/materialx/MaterialXDocument.js +878 -0
  96. package/examples/jsm/loaders/materialx/MaterialXHextile.js +183 -0
  97. package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +376 -0
  98. package/examples/jsm/loaders/materialx/MaterialXLog.js +75 -0
  99. package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +4 -0
  100. package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +1021 -0
  101. package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +661 -0
  102. package/examples/jsm/loaders/materialx/MaterialXUtils.js +57 -0
  103. package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +997 -0
  104. package/examples/jsm/loaders/materialx/parse/MaterialXParser.js +28 -0
  105. package/examples/jsm/loaders/usd/USDAParser.js +15 -2
  106. package/examples/jsm/loaders/usd/USDCParser.js +1 -4
  107. package/examples/jsm/loaders/usd/USDComposer.js +80 -42
  108. package/examples/jsm/materials/WoodNodeMaterial.js +6 -108
  109. package/examples/jsm/misc/RollerCoaster.js +2 -2
  110. package/examples/jsm/misc/SculptGL.LICENSE.txt +21 -0
  111. package/examples/jsm/misc/Sculptor.js +1679 -0
  112. package/examples/jsm/misc/SculptorMesh.js +1504 -0
  113. package/examples/jsm/misc/SculptorTools.js +1180 -0
  114. package/examples/jsm/misc/SculptorUtils.js +345 -0
  115. package/examples/jsm/misc/TubePainter.js +28 -16
  116. package/examples/jsm/misc/VolumeSlice.js +24 -24
  117. package/examples/jsm/modifiers/SimplifyModifier.js +63 -556
  118. package/examples/jsm/objects/GaussianSplat.js +1039 -0
  119. package/examples/jsm/objects/Sky.js +66 -45
  120. package/examples/jsm/objects/SkyMesh.js +70 -51
  121. package/examples/jsm/physics/JoltPhysics.js +1 -1
  122. package/examples/jsm/postprocessing/AfterimagePass.js +4 -2
  123. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  124. package/examples/jsm/postprocessing/GTAOPass.js +1 -1
  125. package/examples/jsm/postprocessing/OutlinePass.js +5 -5
  126. package/examples/jsm/postprocessing/SAOPass.js +1 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +1 -1
  128. package/examples/jsm/postprocessing/SSRPass.js +4 -2
  129. package/examples/jsm/postprocessing/SavePass.js +1 -1
  130. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  131. package/examples/jsm/postprocessing/UnrealBloomPass.js +30 -13
  132. package/examples/jsm/renderers/CSS2DRenderer.js +29 -5
  133. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  134. package/examples/jsm/shaders/ExposureShader.js +1 -1
  135. package/examples/jsm/shaders/FilmShader.js +2 -1
  136. package/examples/jsm/transpiler/AST.js +21 -2
  137. package/examples/jsm/transpiler/GLSLDecoder.js +498 -8
  138. package/examples/jsm/transpiler/TSLEncoder.js +82 -10
  139. package/examples/jsm/transpiler/WGSLEncoder.js +33 -4
  140. package/examples/jsm/tsl/WebGLNodesHandler.js +29 -39
  141. package/examples/jsm/tsl/display/AfterImageNode.js +2 -0
  142. package/examples/jsm/tsl/display/AnaglyphPassNode.js +3 -2
  143. package/examples/jsm/tsl/display/BilateralBlurNode.js +5 -2
  144. package/examples/jsm/tsl/display/BloomNode.js +55 -30
  145. package/examples/jsm/tsl/display/DenoiseNode.js +21 -1
  146. package/examples/jsm/tsl/display/DepthOfFieldNode.js +24 -6
  147. package/examples/jsm/tsl/display/DotScreenNode.js +11 -11
  148. package/examples/jsm/tsl/display/FSR1Node.js +8 -4
  149. package/examples/jsm/tsl/display/GTAONode.js +199 -86
  150. package/examples/jsm/tsl/display/GaussianBlurNode.js +65 -52
  151. package/examples/jsm/tsl/display/GodraysNode.js +5 -2
  152. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
  153. package/examples/jsm/tsl/display/LensflareNode.js +5 -2
  154. package/examples/jsm/tsl/display/OITPassNode.js +352 -0
  155. package/examples/jsm/tsl/display/OutlineNode.js +2 -0
  156. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +3 -2
  157. package/examples/jsm/tsl/display/RGBShiftNode.js +9 -9
  158. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +7 -4
  159. package/examples/jsm/tsl/display/RetroPassNode.js +1 -1
  160. package/examples/jsm/tsl/display/SMAANode.js +22 -61
  161. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -4
  162. package/examples/jsm/tsl/display/SSAONode.js +436 -0
  163. package/examples/jsm/tsl/display/SSGINode.js +5 -2
  164. package/examples/jsm/tsl/display/SSRNode.js +7 -2
  165. package/examples/jsm/tsl/display/SSSNode.js +5 -2
  166. package/examples/jsm/tsl/display/SharpenNode.js +5 -4
  167. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -3
  168. package/examples/jsm/tsl/display/StereoPassNode.js +1 -3
  169. package/examples/jsm/tsl/display/TAAUNode.js +22 -125
  170. package/examples/jsm/tsl/display/TRAANode.js +16 -142
  171. package/examples/jsm/tsl/display/TemporalReprojectNode.js +21 -15
  172. package/examples/jsm/tsl/display/depthAwareBlur.js +63 -0
  173. package/examples/jsm/tsl/display/hashBlur.js +3 -2
  174. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +38 -27
  175. package/examples/jsm/tsl/lighting/LightProbeGridNode.js +136 -0
  176. package/examples/jsm/tsl/math/voronoiNoise.js +112 -0
  177. package/examples/jsm/tsl/shadows/TileShadowNode.js +4 -6
  178. package/examples/jsm/tsl/utils/Raymarching.js +5 -5
  179. package/examples/jsm/tsl/utils/SoftParticles.js +60 -0
  180. package/examples/jsm/tsl/utils/TAAUtils.js +195 -0
  181. package/examples/jsm/utils/BufferGeometryUtils.js +14 -14
  182. package/examples/jsm/utils/GaussianSplatUtils.js +229 -0
  183. package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
  184. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  185. package/examples/jsm/webxr/WebGLXRFallback.js +2 -16
  186. package/examples/jsm/webxr/XRControllerModelFactory.js +16 -4
  187. package/package.json +9 -16
  188. package/src/Three.Core.js +2 -1
  189. package/src/Three.TSL.js +73 -43
  190. package/src/Three.WebGPU.Nodes.js +1 -0
  191. package/src/Three.WebGPU.js +1 -0
  192. package/src/animation/AnimationClip.js +15 -2
  193. package/src/animation/AnimationObjectGroup.js +18 -6
  194. package/src/animation/AnimationUtils.js +26 -0
  195. package/src/animation/KeyframeTrack.js +37 -0
  196. package/src/constants.js +23 -1
  197. package/src/core/BufferAttribute.js +3 -2
  198. package/src/core/BufferGeometry.js +1 -1
  199. package/src/core/InterleavedBuffer.js +5 -1
  200. package/src/core/Object3D.js +40 -12
  201. package/src/core/Raycaster.js +4 -0
  202. package/src/core/RenderTarget.js +99 -9
  203. package/src/core/RenderTarget3D.js +12 -8
  204. package/src/extras/Controls.js +0 -8
  205. package/src/extras/PMREMGenerator.js +99 -205
  206. package/src/geometries/TorusGeometry.js +1 -1
  207. package/src/helpers/ArrowHelper.js +2 -0
  208. package/src/helpers/AxesHelper.js +2 -0
  209. package/src/helpers/Box3Helper.js +2 -0
  210. package/src/helpers/BoxHelper.js +2 -0
  211. package/src/helpers/CameraHelper.js +2 -0
  212. package/src/helpers/DirectionalLightHelper.js +2 -0
  213. package/src/helpers/GridHelper.js +2 -0
  214. package/src/helpers/HemisphereLightHelper.js +2 -0
  215. package/src/helpers/PlaneHelper.js +2 -0
  216. package/src/helpers/PointLightHelper.js +2 -0
  217. package/src/helpers/PolarGridHelper.js +2 -0
  218. package/src/helpers/SkeletonHelper.js +2 -0
  219. package/src/helpers/SpotLightHelper.js +2 -0
  220. package/src/lights/Light.js +0 -10
  221. package/src/lights/LightShadow.js +43 -12
  222. package/src/lights/SpotLightShadow.js +18 -0
  223. package/src/loaders/BufferGeometryLoader.js +5 -0
  224. package/src/loaders/ImageBitmapLoader.js +3 -1
  225. package/src/loaders/ObjectLoader.js +8 -5
  226. package/src/materials/Material.js +80 -57
  227. package/src/materials/MeshPhysicalMaterial.js +32 -0
  228. package/src/materials/nodes/Line2NodeMaterial.js +17 -8
  229. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +42 -5
  230. package/src/materials/nodes/NodeMaterial.js +19 -13
  231. package/src/materials/nodes/PointsNodeMaterial.js +2 -1
  232. package/src/materials/nodes/manager/NodeMaterialObserver.js +282 -55
  233. package/src/math/Frustum.js +9 -0
  234. package/src/math/FrustumArray.js +1 -1
  235. package/src/math/MathUtils.js +5 -3
  236. package/src/math/Matrix4.js +2 -9
  237. package/src/math/Plane.js +30 -1
  238. package/src/math/Quaternion.js +0 -10
  239. package/src/math/Ray.js +95 -45
  240. package/src/math/Triangle.js +0 -2
  241. package/src/math/Vector3.js +2 -2
  242. package/src/math/Vector4.js +0 -4
  243. package/src/math/interpolants/BezierInterpolant.js +36 -23
  244. package/src/nodes/Nodes.js +2 -0
  245. package/src/nodes/TSL.js +11 -3
  246. package/src/nodes/accessors/Batch.js +85 -13
  247. package/src/nodes/accessors/BufferAttributeNode.js +1 -1
  248. package/src/nodes/accessors/BuiltinNode.js +1 -1
  249. package/src/nodes/accessors/Instance.js +19 -18
  250. package/src/nodes/accessors/MaterialNode.js +9 -0
  251. package/src/nodes/accessors/ModelNode.js +85 -9
  252. package/src/nodes/accessors/ReferenceBaseNode.js +1 -70
  253. package/src/nodes/accessors/ReferenceElementNode.js +72 -0
  254. package/src/nodes/accessors/ReferenceNode.js +1 -70
  255. package/src/nodes/accessors/Skinning.js +124 -12
  256. package/src/nodes/accessors/StorageTextureNode.js +7 -3
  257. package/src/nodes/accessors/Texture3DNode.js +1 -1
  258. package/src/nodes/accessors/TextureNode.js +51 -21
  259. package/src/nodes/accessors/TextureSizeNode.js +4 -2
  260. package/src/nodes/accessors/UniformArrayNode.js +30 -5
  261. package/src/nodes/code/CodeNode.js +1 -1
  262. package/src/nodes/code/FunctionNode.js +12 -2
  263. package/src/nodes/core/ArrayNode.js +2 -2
  264. package/src/nodes/core/ContextNode.js +57 -4
  265. package/src/nodes/core/IndexNode.js +69 -4
  266. package/src/nodes/core/InspectorNode.js +2 -2
  267. package/src/nodes/core/MRTNode.js +44 -2
  268. package/src/nodes/core/Node.js +6 -3
  269. package/src/nodes/core/NodeBuilder.js +65 -50
  270. package/src/nodes/core/NodeFrame.js +11 -3
  271. package/src/nodes/core/NodeUtils.js +88 -0
  272. package/src/nodes/core/PropertyNode.js +8 -0
  273. package/src/nodes/core/StackNode.js +0 -1
  274. package/src/nodes/core/StructNode.js +4 -3
  275. package/src/nodes/core/UniformGroupNode.js +3 -2
  276. package/src/nodes/core/UniformNode.js +26 -12
  277. package/src/nodes/core/VarNode.js +0 -1
  278. package/src/nodes/display/BumpMapNode.js +2 -2
  279. package/src/nodes/display/ColorAdjustment.js +1 -1
  280. package/src/nodes/display/PassNode.js +76 -15
  281. package/src/nodes/display/ScreenNode.js +22 -65
  282. package/src/nodes/fog/Fog.js +4 -4
  283. package/src/nodes/functions/BSDF/BRDF_GGX.js +6 -6
  284. package/src/nodes/functions/BSDF/BRDF_Sheen.js +1 -1
  285. package/src/nodes/functions/BSDF/DFGLUT.js +2 -1
  286. package/src/nodes/functions/BSDF/LTC.js +1 -1
  287. package/src/nodes/functions/PhongLightingModel.js +1 -1
  288. package/src/nodes/functions/PhysicalLightingModel.js +83 -25
  289. package/src/nodes/functions/ToonLightingModel.js +2 -2
  290. package/src/nodes/functions/material/getParallaxCorrectNormal.js +3 -3
  291. package/src/nodes/gpgpu/AtomicFunctionNode.js +64 -13
  292. package/src/nodes/gpgpu/BarrierNode.js +13 -4
  293. package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
  294. package/src/nodes/gpgpu/ComputeNode.js +20 -17
  295. package/src/nodes/gpgpu/SubgroupFunctionNode.js +165 -37
  296. package/src/nodes/gpgpu/WorkgroupInfoNode.js +44 -6
  297. package/src/nodes/lighting/EnvironmentNode.js +40 -4
  298. package/src/nodes/lighting/LightsNode.js +20 -4
  299. package/src/nodes/lighting/ShadowBaseNode.js +158 -1
  300. package/src/nodes/lighting/ShadowFilterNode.js +2 -106
  301. package/src/nodes/lighting/ShadowNode.js +22 -91
  302. package/src/nodes/materialx/{lib/mx_hsv.js → MaterialXColor.js} +3 -6
  303. package/src/nodes/materialx/{lib/mx_transform_color.js → MaterialXColorTransform.js} +3 -6
  304. package/src/nodes/materialx/MaterialXCore.js +37 -0
  305. package/src/nodes/materialx/MaterialXNodes.js +64 -72
  306. package/src/nodes/materialx/{lib/mx_noise.js → MaterialXNoise.js} +426 -197
  307. package/src/nodes/math/BitcountNode.js +24 -4
  308. package/src/nodes/math/MathNode.js +4 -4
  309. package/src/nodes/math/MathUtils.js +15 -4
  310. package/src/nodes/math/OperatorNode.js +2 -2
  311. package/src/nodes/math/PackFloatNode.js +29 -1
  312. package/src/nodes/math/Packed4x8IntegerNode.js +433 -0
  313. package/src/nodes/math/UnpackFloatNode.js +30 -2
  314. package/src/nodes/parsers/GLSLNodeFunction.js +1 -1
  315. package/src/nodes/pmrem/PMREMNode.js +1 -1
  316. package/src/nodes/pmrem/PMREMUtils.js +31 -74
  317. package/src/nodes/shapes/Shapes.js +1 -1
  318. package/src/nodes/tsl/TSLCore.js +1 -31
  319. package/src/nodes/utils/EventNode.js +75 -0
  320. package/src/nodes/utils/LoopNode.js +54 -13
  321. package/src/nodes/utils/PostProcessingUtils.js +23 -2
  322. package/src/nodes/utils/RTTNode.js +97 -32
  323. package/src/nodes/utils/ReflectorNode.js +8 -4
  324. package/src/nodes/utils/RotateNode.js +85 -8
  325. package/src/nodes/utils/SpriteUtils.js +58 -23
  326. package/src/objects/BatchedMesh.js +6 -0
  327. package/src/objects/InstancedMesh.js +1 -1
  328. package/src/objects/LOD.js +1 -1
  329. package/src/objects/Line.js +12 -0
  330. package/src/objects/Mesh.js +12 -0
  331. package/src/objects/Points.js +12 -0
  332. package/src/objects/Sprite.js +12 -0
  333. package/src/renderers/WebGLRenderer.js +93 -27
  334. package/src/renderers/common/Animation.js +12 -2
  335. package/src/renderers/common/Backend.js +38 -10
  336. package/src/renderers/common/BindGroup.js +0 -1
  337. package/src/renderers/common/Bindings.js +50 -4
  338. package/src/renderers/common/BundleGroup.js +4 -0
  339. package/src/renderers/common/ClippingContext.js +11 -1
  340. package/src/renderers/common/Color4.js +9 -0
  341. package/src/renderers/common/Constants.js +0 -5
  342. package/src/renderers/common/DirectRenderPipeline.js +233 -0
  343. package/src/renderers/common/Geometries.js +24 -3
  344. package/src/renderers/common/Info.js +3 -3
  345. package/src/renderers/common/InspectorBase.js +37 -8
  346. package/src/renderers/common/Lighting.js +11 -4
  347. package/src/renderers/common/Pipelines.js +6 -4
  348. package/src/renderers/common/QuadMesh.js +16 -2
  349. package/src/renderers/common/RenderContext.js +8 -0
  350. package/src/renderers/common/RenderList.js +53 -19
  351. package/src/renderers/common/RenderLists.js +58 -11
  352. package/src/renderers/common/RenderObject.js +14 -0
  353. package/src/renderers/common/RenderObjects.js +14 -9
  354. package/src/renderers/common/RenderPipeline.js +52 -44
  355. package/src/renderers/common/Renderer.js +226 -55
  356. package/src/renderers/common/Storage3DTexture.js +16 -0
  357. package/src/renderers/common/Textures.js +3 -3
  358. package/src/renderers/common/XRManager.js +79 -72
  359. package/src/renderers/common/extras/PMREMGenerator.js +76 -144
  360. package/src/renderers/common/nodes/NodeManager.js +144 -6
  361. package/src/renderers/common/nodes/NodeStorageBuffer.js +3 -1
  362. package/src/renderers/common/nodes/NodeUniformBuffer.js +3 -1
  363. package/src/renderers/shaders/DFGLUTData.js +2 -1
  364. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +4 -2
  365. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +48 -0
  366. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +53 -4
  367. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +20 -2
  368. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +20 -0
  369. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
  370. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +61 -57
  371. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +82 -0
  372. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +9 -0
  373. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +8 -1
  374. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +15 -0
  375. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
  376. package/src/renderers/shaders/ShaderLib.js +1 -0
  377. package/src/renderers/shaders/UniformsLib.js +16 -0
  378. package/src/renderers/webgl/WebGLAnimation.js +2 -2
  379. package/src/renderers/webgl/WebGLCapabilities.js +2 -2
  380. package/src/renderers/webgl/WebGLLights.js +74 -4
  381. package/src/renderers/webgl/WebGLMaterials.js +6 -0
  382. package/src/renderers/webgl/WebGLOutput.js +36 -24
  383. package/src/renderers/webgl/WebGLProgram.js +3 -0
  384. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  385. package/src/renderers/webgl/WebGLRenderLists.js +6 -10
  386. package/src/renderers/webgl/WebGLShadowMap.js +47 -44
  387. package/src/renderers/webgl/WebGLTextures.js +7 -7
  388. package/src/renderers/webgl-fallback/WebGLBackend.js +153 -45
  389. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +83 -29
  390. package/src/renderers/webgl-fallback/utils/WebGLState.js +163 -17
  391. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +32 -5
  392. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +11 -4
  393. package/src/renderers/webgpu/WebGPUBackend.js +513 -145
  394. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -20
  395. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -1
  396. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -12
  397. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +24 -14
  398. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +80 -14
  399. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +62 -7
  400. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +9 -3
  401. package/src/renderers/webgpu/utils/WebGPUUtils.js +16 -4
  402. package/src/renderers/webxr/WebXRManager.js +25 -2
  403. package/src/scenes/Scene.js +3 -3
  404. package/src/textures/CompressedArrayTexture.js +16 -0
  405. package/src/textures/Data3DTexture.js +16 -0
  406. package/src/textures/DataArrayTexture.js +16 -0
  407. package/src/textures/DepthTexture.js +3 -3
  408. package/src/textures/Texture.js +3 -3
  409. package/src/textures/{Source.js → TextureSource.js} +39 -8
  410. package/src/utils.js +6 -79
  411. package/build/three.core.min.js +0 -6
  412. package/build/three.module.min.js +0 -6
  413. package/build/three.tsl.min.js +0 -6
  414. package/build/three.webgpu.min.js +0 -6
  415. package/build/three.webgpu.nodes.min.js +0 -6
  416. package/examples/jsm/libs/ecsy.module.js +0 -1792
  417. package/examples/jsm/loaders/LottieLoader.js +0 -130
  418. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +0 -52
@@ -1,17 +1,22 @@
1
1
  import {
2
2
  mx_perlin_noise_float, mx_perlin_noise_vec3,
3
- mx_worley_noise_float as worley_noise_float, mx_worley_noise_vec2 as worley_noise_vec2, mx_worley_noise_vec3 as worley_noise_vec3,
4
- mx_cell_noise_float as cell_noise_float,
3
+ mx_worley_noise_float_2d as worley_noise_float_2d, mx_worley_noise_float_3d as worley_noise_float_3d,
4
+ mx_worley_noise_vec2 as worley_noise_vec2, mx_worley_noise_vec3 as worley_noise_vec3,
5
+ mx_worley_noise_vec3_style as worley_noise_vec3_style,
6
+ mx_cell_noise_float as cell_noise_float, mx_cell_noise_vec3 as cell_noise_vec3,
5
7
  mx_unifiednoise2d as unifiednoise2d, mx_unifiednoise3d as unifiednoise3d,
8
+ mx_fractal_noise_float_2d as fractal_noise_float_2d,
6
9
  mx_fractal_noise_float as fractal_noise_float, mx_fractal_noise_vec2 as fractal_noise_vec2, mx_fractal_noise_vec3 as fractal_noise_vec3, mx_fractal_noise_vec4 as fractal_noise_vec4
7
- } from './lib/mx_noise.js';
8
- import { mx_hsvtorgb, mx_rgbtohsv } from './lib/mx_hsv.js';
9
- import { mx_srgb_texture_to_lin_rec709 } from './lib/mx_transform_color.js';
10
+ } from './MaterialXNoise.js';
11
+ import { mx_rotate2d, mx_rotate3d } from './MaterialXCore.js';
12
+ import { mx_hsvtorgb, mx_rgbtohsv } from './MaterialXColor.js';
13
+ import { mx_srgb_texture_to_lin_rec709 } from './MaterialXColorTransform.js';
10
14
 
11
- import { float, vec2, vec3, vec4, int, add, sub, mul, div, mod, atan, mix, pow, smoothstep } from '../tsl/TSLBase.js';
15
+ import {
16
+ float, vec2, vec3, vec4, int, add, sub, mul, div, atan, mix, pow, smoothstep,
17
+ floor, abs, max, clamp, step, cross, dot, normalize
18
+ } from '../tsl/TSLBase.js';
12
19
  import { uv } from '../accessors/UV.js';
13
- import { bumpMap } from '../display/BumpMapNode.js';
14
- import { rotate } from '../utils/RotateNode.js';
15
20
  import { frameId, time } from '../utils/Timer.js';
16
21
 
17
22
  export const mx_aastep = ( threshold, value ) => {
@@ -27,7 +32,7 @@ export const mx_aastep = ( threshold, value ) => {
27
32
 
28
33
  const _ramp = ( a, b, uv, p ) => mix( a, b, uv[ p ].clamp() );
29
34
  export const mx_ramplr = ( valuel, valuer, texcoord = uv() ) => _ramp( valuel, valuer, texcoord, 'x' );
30
- export const mx_ramptb = ( valuet, valueb, texcoord = uv() ) => _ramp( valuet, valueb, texcoord, 'y' );
35
+ export const mx_ramptb = ( valueb, valuet, texcoord = uv() ) => _ramp( valueb, valuet, texcoord, 'y' );
31
36
 
32
37
  // Bilinear ramp: interpolate between four corners (tl, tr, bl, br) using texcoord.x and texcoord.y
33
38
  export const mx_ramp4 = (
@@ -38,13 +43,13 @@ export const mx_ramp4 = (
38
43
  const v = texcoord.y.clamp();
39
44
  const top = mix( valuetl, valuetr, u );
40
45
  const bottom = mix( valuebl, valuebr, u );
41
- return mix( top, bottom, v );
46
+ return mix( bottom, top, v );
42
47
 
43
48
  };
44
49
 
45
50
  const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center, uv[ p ] ) );
46
51
  export const mx_splitlr = ( valuel, valuer, center, texcoord = uv() ) => _split( valuel, valuer, center, texcoord, 'x' );
47
- export const mx_splittb = ( valuet, valueb, center, texcoord = uv() ) => _split( valuet, valueb, center, texcoord, 'y' );
52
+ export const mx_splittb = ( valueb, valuet, center, texcoord = uv() ) => _split( valueb, valuet, center, texcoord, 'y' );
48
53
 
49
54
  export const mx_transform_uv = ( uv_scale = 1, uv_offset = 0, uv_geo = uv() ) => uv_geo.mul( uv_scale ).add( uv_offset );
50
55
 
@@ -71,20 +76,38 @@ export const mx_noise_vec4 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => {
71
76
 
72
77
  };
73
78
 
74
- export const mx_unifiednoise2d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5 ) => unifiednoise2d( noiseType, texcoord.convert( 'vec2|vec3' ), freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish );
75
- export const mx_unifiednoise3d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5 ) => unifiednoise3d( noiseType, texcoord.convert( 'vec2|vec3' ), freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish );
79
+ export const mx_smoothstep = ( inNode, low = 0, high = 1 ) => {
80
+
81
+ const range = sub( high, low );
82
+ const safeRange = max( abs( range ), float( 1e-6 ) );
83
+ const t = clamp( div( sub( inNode, low ), safeRange ), float( 0 ), float( 1 ) );
84
+ const hermite = mul( mul( t, t ), sub( float( 3 ), mul( float( 2 ), t ) ) );
85
+ const fallback = step( high, inNode );
86
+ const useFallback = step( high, low );
87
+ return mix( hermite, fallback, useFallback );
88
+
89
+ };
90
+
91
+ export const mx_cell_noise_vec3 = ( texcoord = uv() ) => cell_noise_vec3( texcoord.convert( 'vec2|vec3' ) );
92
+ export const mx_worley_noise_float_2d = ( texcoord = uv(), jitter = 1, style = 0 ) => worley_noise_float_2d( texcoord, jitter, style );
93
+ export const mx_worley_noise_float_3d = ( texcoord = uv(), jitter = 1, style = 0 ) => worley_noise_float_3d( texcoord, jitter, style );
94
+ export const mx_unifiednoise2d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5, style = 0 ) => unifiednoise2d( noiseType, texcoord, freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish, style );
95
+ export const mx_unifiednoise3d = ( noiseType, texcoord = uv(), freq = vec3( 1, 1, 1 ), offset = vec3( 0, 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5, style = 0 ) => unifiednoise3d( noiseType, texcoord, freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish, style );
76
96
 
77
- export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
97
+ export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1, style = 0 ) => mx_worley_noise_float_3d( texcoord.convert( 'vec2|vec3' ), jitter, style );
78
98
  export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
79
- export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
99
+ export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1, metric = 1 ) => worley_noise_vec3( texcoord.convert( 'vec2|vec3' ), jitter, int( metric ) );
100
+ export const mx_worley_noise_vec3_style = ( texcoord = uv(), jitter = 1, style = 0, metric = 0 ) => worley_noise_vec3_style( texcoord.convert( 'vec2|vec3' ), jitter, int( style ), int( metric ) );
80
101
 
81
102
  export const mx_cell_noise_float = ( texcoord = uv() ) => cell_noise_float( texcoord.convert( 'vec2|vec3' ) );
82
103
 
104
+ export const mx_fractal_noise_float_2d = ( texcoord = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_float_2d( texcoord, int( octaves ), lacunarity, diminish ).mul( amplitude );
83
105
  export const mx_fractal_noise_float = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_float( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
84
106
  export const mx_fractal_noise_vec2 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec2( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
85
107
  export const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec3( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
86
108
  export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec4( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
87
109
 
110
+ export { mx_rotate2d, mx_rotate3d };
88
111
  export { mx_hsvtorgb, mx_rgbtohsv, mx_srgb_texture_to_lin_rec709 };
89
112
 
90
113
  // === Moved from MaterialXLoader.js ===
@@ -94,15 +117,15 @@ export const mx_add = ( in1, in2 = float( 0 ) ) => add( in1, in2 );
94
117
  export const mx_subtract = ( in1, in2 = float( 0 ) ) => sub( in1, in2 );
95
118
  export const mx_multiply = ( in1, in2 = float( 1 ) ) => mul( in1, in2 );
96
119
  export const mx_divide = ( in1, in2 = float( 1 ) ) => div( in1, in2 );
97
- export const mx_modulo = ( in1, in2 = float( 1 ) ) => mod( in1, in2 );
120
+ export const mx_modulo = ( in1, in2 = float( 1 ) ) => sub( in1, mul( in2, floor( div( in1, in2 ) ) ) );
98
121
  export const mx_power = ( in1, in2 = float( 1 ) ) => pow( in1, in2 );
99
122
  export const mx_atan2 = ( in1 = float( 0 ), in2 = float( 1 ) ) => atan( in1, in2 );
100
123
  export const mx_timer = () => time;
101
124
  export const mx_frame = () => frameId;
102
125
  export const mx_invert = ( in1, amount = float( 1 ) ) => sub( amount, in1 );
103
- export const mx_ifgreater = ( value1, value2, in1, in2 ) => value1.greaterThan( value2 ).mix( in1, in2 );
104
- export const mx_ifgreatereq = ( value1, value2, in1, in2 ) => value1.greaterThanEqual( value2 ).mix( in1, in2 );
105
- export const mx_ifequal = ( value1, value2, in1, in2 ) => value1.equal( value2 ).mix( in1, in2 );
126
+ export const mx_ifgreater = ( value1, value2, in1, in2 ) => value1.greaterThan( value2 ).mix( in2, in1 );
127
+ export const mx_ifgreatereq = ( value1, value2, in1, in2 ) => value1.greaterThanEqual( value2 ).mix( in2, in1 );
128
+ export const mx_ifequal = ( value1, value2, in1, in2 ) => value1.equal( value2 ).mix( in2, in1 );
106
129
 
107
130
  // Enhanced separate node to support multi-output referencing (outx, outy, outz, outw)
108
131
  export const mx_separate = ( in1, channelOrOut = null ) => {
@@ -133,65 +156,34 @@ export const mx_separate = ( in1, channelOrOut = null ) => {
133
156
  };
134
157
 
135
158
  export const mx_place2d = (
136
- texcoord, pivot = vec2( 0.5, 0.5 ), scale = vec2( 1, 1 ), rotate = float( 0 ), offset = vec2( 0, 0 )/*, operationorder = int( 0 )*/
159
+ texcoord, pivot = vec2( 0, 0 ), scale = vec2( 1, 1 ), rotate = float( 0 ), offset = vec2( 0, 0 ), operationorder = int( 0 )
137
160
  ) => {
138
161
 
139
- let uv = texcoord;
140
- if ( pivot ) uv = uv.sub( pivot );
141
- if ( scale ) uv = uv.mul( scale );
142
- if ( rotate ) {
143
-
144
- const rad = rotate.mul( Math.PI / 180.0 );
145
- const cosR = rad.cos();
146
- const sinR = rad.sin();
147
- uv = vec2(
148
- uv.x.mul( cosR ).sub( uv.y.mul( sinR ) ),
149
- uv.x.mul( sinR ).add( uv.y.mul( cosR ) )
150
- );
151
-
152
- }
153
-
154
- if ( pivot ) uv = uv.add( pivot );
155
- if ( offset ) uv = uv.add( offset );
156
- return uv;
157
-
158
- };
159
-
160
- export const mx_rotate2d = ( input, amount ) => {
161
-
162
- input = vec2( input );
163
- amount = float( amount );
164
-
165
- const radians = amount.mul( Math.PI / 180.0 );
166
- return rotate( input, radians );
167
-
168
- };
169
-
170
- export const mx_rotate3d = ( input, amount, axis ) => {
171
-
172
- input = vec3( input );
173
- amount = float( amount );
174
- axis = vec3( axis );
162
+ const centered = sub( texcoord, pivot );
163
+ const srt = add( sub( mx_rotate2d( div( centered, scale ), rotate ), offset ), pivot );
164
+ const trs = add( div( mx_rotate2d( sub( centered, offset ), rotate ), scale ), pivot );
175
165
 
166
+ if ( typeof operationorder === 'number' ) return Math.abs( operationorder ) > Number.EPSILON ? trs : srt;
176
167
 
177
- const radians = amount.mul( Math.PI / 180.0 );
178
- const nAxis = axis.normalize();
179
- const cosA = radians.cos();
180
- const sinA = radians.sin();
181
- const oneMinusCosA = float( 1 ).sub( cosA );
182
- const rot =
183
- input.mul( cosA )
184
- .add( nAxis.cross( input ).mul( sinA ) )
185
- .add( nAxis.mul( nAxis.dot( input ) ).mul( oneMinusCosA ) );
186
- return rot;
168
+ return mix( srt, trs, step( 0.5, float( operationorder ) ) );
187
169
 
188
170
  };
189
171
 
190
- export const mx_heighttonormal = ( input, scale/*, texcoord*/ ) => {
191
-
192
- input = vec3( input );
193
- scale = float( scale );
194
-
195
- return bumpMap( input, scale );
172
+ export const mx_heighttonormal = ( input, scale = 1, texcoord = uv() ) => {
173
+
174
+ const sobelScale = float( 1.0 / 16.0 );
175
+ const height = float( input );
176
+ const uvNode = vec2( texcoord );
177
+ const dHdS = vec2( height.dFdx(), height.dFdy() ).mul( float( scale ) ).mul( sobelScale );
178
+ const dUdS = vec2( uvNode.x.dFdx(), uvNode.x.dFdy() );
179
+ const dVdS = vec2( uvNode.y.dFdx(), uvNode.y.dFdy() );
180
+ const tangent = vec3( dUdS.x, dVdS.x, dHdS.x );
181
+ const bitangent = vec3( dUdS.y, dVdS.y, dHdS.y );
182
+ let n = cross( tangent, bitangent );
183
+ const invalid = dot( n, n ).lessThan( float( 1e-12 ) );
184
+ n = invalid.mix( n, vec3( 0, 0, 1 ) );
185
+ const mirrored = n.z.lessThan( float( 0 ) );
186
+ n = mirrored.mix( n, n.mul( - 1 ) );
187
+ return normalize( n ).mul( 0.5 ).add( 0.5 );
196
188
 
197
189
  };