@gnsx/three 0.185.16 → 0.186.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +10 -82600
- package/build/three.core.js +1309 -807
- package/build/three.module.js +439 -338
- package/build/three.tsl.js +74 -44
- package/build/three.webgpu.js +6036 -2184
- package/build/three.webgpu.nodes.js +6020 -2184
- package/examples/jsm/Addons.js +6 -6
- package/examples/jsm/controls/ArcballControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +44 -20
- package/examples/jsm/controls/OrbitControls.js +9 -0
- package/examples/jsm/controls/TrackballControls.js +109 -4
- package/examples/jsm/csm/CSMShadowNode.js +13 -0
- package/examples/jsm/exporters/GLTFExporter.js +23 -7
- package/examples/jsm/exporters/USDZExporter.js +2 -2
- package/examples/jsm/generators/CityGenerator.js +377 -45
- package/examples/jsm/generators/ForestGenerator.js +12 -12
- package/examples/jsm/generators/TerrainGenerator.js +49 -37
- package/examples/jsm/generators/TreeGenerator.js +70 -76
- package/examples/jsm/generators/city/BenchGenerator.js +127 -0
- package/examples/jsm/generators/city/CarGenerator.js +479 -0
- package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
- package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
- package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
- package/examples/jsm/generators/city/PersonGenerator.js +447 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +33 -38
- package/examples/jsm/generators/city/SkyscraperGenerator.js +448 -48
- package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
- package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
- package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
- package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
- package/examples/jsm/gpgpu/CountingSort.js +271 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +60 -239
- package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/examples/jsm/inspector/Extension.js +94 -0
- package/examples/jsm/inspector/Inspector.js +145 -41
- package/examples/jsm/inspector/RendererInspector.js +100 -52
- package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2609 -0
- package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
- package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
- package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
- package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +26 -31
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +1 -0
- package/examples/jsm/inspector/tabs/Memory.js +0 -2
- package/examples/jsm/inspector/tabs/Settings.js +4 -0
- package/examples/jsm/inspector/tabs/Timeline.js +223 -171
- package/examples/jsm/inspector/tabs/Viewer.js +515 -21
- package/examples/jsm/inspector/ui/List.js +15 -9
- package/examples/jsm/inspector/ui/Profiler.js +170 -14
- package/examples/jsm/inspector/ui/Style.js +269 -23
- package/examples/jsm/inspector/ui/Tab.js +2 -0
- package/examples/jsm/inspector/ui/Values.js +14 -2
- package/examples/jsm/interactive/HTMLMesh.js +19 -3
- package/examples/jsm/lighting/LightProbeGrid.js +484 -889
- package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
- package/examples/jsm/lighting/LightProbeGridWebGL.js +841 -0
- package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +194 -0
- package/examples/jsm/lighting/vxgi/VXGINode.js +660 -0
- package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +478 -0
- package/examples/jsm/lighting/vxgi/VXGIVolume.js +1430 -0
- package/examples/jsm/lights/SunLight.js +95 -0
- package/examples/jsm/lights/SunLightNode.js +56 -0
- package/examples/jsm/lights/SunLightShadow.js +319 -0
- package/examples/jsm/lights/SunShadowNode.js +312 -0
- package/examples/jsm/loaders/3DMLoader.js +150 -49
- package/examples/jsm/loaders/3MFLoader.js +202 -1
- package/examples/jsm/loaders/FBXLoader.js +81 -5
- package/examples/jsm/loaders/GLTFGaussianSplatLoaderExtension.js +330 -0
- package/examples/jsm/loaders/GLTFLoader.js +79 -14
- package/examples/jsm/loaders/GaussianSplatPLYLoader.js +386 -0
- package/examples/jsm/loaders/KSPLATLoader.js +463 -0
- package/examples/jsm/loaders/MaterialXLoader.js +111 -1010
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/SPLATLoader.js +139 -0
- package/examples/jsm/loaders/SPZLoader.js +561 -0
- package/examples/jsm/loaders/materialx/MaterialXArchive.js +108 -0
- package/examples/jsm/loaders/materialx/MaterialXDocument.js +878 -0
- package/examples/jsm/loaders/materialx/MaterialXHextile.js +183 -0
- package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +376 -0
- package/examples/jsm/loaders/materialx/MaterialXLog.js +75 -0
- package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +4 -0
- package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +1021 -0
- package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +661 -0
- package/examples/jsm/loaders/materialx/MaterialXUtils.js +57 -0
- package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +997 -0
- package/examples/jsm/loaders/materialx/parse/MaterialXParser.js +28 -0
- package/examples/jsm/loaders/usd/USDAParser.js +15 -2
- package/examples/jsm/loaders/usd/USDCParser.js +1 -4
- package/examples/jsm/loaders/usd/USDComposer.js +80 -42
- package/examples/jsm/materials/WoodNodeMaterial.js +6 -108
- package/examples/jsm/misc/RollerCoaster.js +2 -2
- package/examples/jsm/misc/SculptGL.LICENSE.txt +21 -0
- package/examples/jsm/misc/Sculptor.js +1679 -0
- package/examples/jsm/misc/SculptorMesh.js +1504 -0
- package/examples/jsm/misc/SculptorTools.js +1180 -0
- package/examples/jsm/misc/SculptorUtils.js +345 -0
- package/examples/jsm/misc/TubePainter.js +28 -16
- package/examples/jsm/misc/VolumeSlice.js +24 -24
- package/examples/jsm/modifiers/SimplifyModifier.js +63 -556
- package/examples/jsm/objects/GaussianSplat.js +1039 -0
- package/examples/jsm/objects/Sky.js +66 -45
- package/examples/jsm/objects/SkyMesh.js +70 -51
- package/examples/jsm/physics/JoltPhysics.js +1 -1
- package/examples/jsm/postprocessing/AfterimagePass.js +4 -2
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/GTAOPass.js +1 -1
- package/examples/jsm/postprocessing/OutlinePass.js +5 -5
- package/examples/jsm/postprocessing/SAOPass.js +1 -1
- package/examples/jsm/postprocessing/SSAOPass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +4 -2
- package/examples/jsm/postprocessing/SavePass.js +1 -1
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +30 -13
- package/examples/jsm/renderers/CSS2DRenderer.js +29 -5
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
- package/examples/jsm/shaders/ExposureShader.js +1 -1
- package/examples/jsm/shaders/FilmShader.js +2 -1
- package/examples/jsm/transpiler/AST.js +21 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +498 -8
- package/examples/jsm/transpiler/TSLEncoder.js +82 -10
- package/examples/jsm/transpiler/WGSLEncoder.js +33 -4
- package/examples/jsm/tsl/WebGLNodesHandler.js +29 -39
- package/examples/jsm/tsl/display/AfterImageNode.js +2 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +3 -2
- package/examples/jsm/tsl/display/BilateralBlurNode.js +5 -2
- package/examples/jsm/tsl/display/BloomNode.js +55 -30
- package/examples/jsm/tsl/display/DenoiseNode.js +21 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +24 -6
- package/examples/jsm/tsl/display/DotScreenNode.js +11 -11
- package/examples/jsm/tsl/display/FSR1Node.js +8 -4
- package/examples/jsm/tsl/display/GTAONode.js +199 -86
- package/examples/jsm/tsl/display/GaussianBlurNode.js +65 -52
- package/examples/jsm/tsl/display/GodraysNode.js +5 -2
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
- package/examples/jsm/tsl/display/LensflareNode.js +5 -2
- package/examples/jsm/tsl/display/OITPassNode.js +352 -0
- package/examples/jsm/tsl/display/OutlineNode.js +2 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +3 -2
- package/examples/jsm/tsl/display/RGBShiftNode.js +9 -9
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +7 -4
- package/examples/jsm/tsl/display/RetroPassNode.js +1 -1
- package/examples/jsm/tsl/display/SMAANode.js +22 -61
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -4
- package/examples/jsm/tsl/display/SSAONode.js +436 -0
- package/examples/jsm/tsl/display/SSGINode.js +5 -2
- package/examples/jsm/tsl/display/SSRNode.js +7 -2
- package/examples/jsm/tsl/display/SSSNode.js +5 -2
- package/examples/jsm/tsl/display/SharpenNode.js +5 -4
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -3
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -3
- package/examples/jsm/tsl/display/TAAUNode.js +22 -125
- package/examples/jsm/tsl/display/TRAANode.js +16 -142
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +21 -15
- package/examples/jsm/tsl/display/depthAwareBlur.js +63 -0
- package/examples/jsm/tsl/display/hashBlur.js +3 -2
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +38 -27
- package/examples/jsm/tsl/lighting/LightProbeGridNode.js +136 -0
- package/examples/jsm/tsl/math/voronoiNoise.js +112 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +4 -6
- package/examples/jsm/tsl/utils/Raymarching.js +5 -5
- package/examples/jsm/tsl/utils/SoftParticles.js +60 -0
- package/examples/jsm/tsl/utils/TAAUtils.js +195 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +14 -14
- package/examples/jsm/utils/GaussianSplatUtils.js +229 -0
- package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +2 -16
- package/examples/jsm/webxr/XRControllerModelFactory.js +16 -4
- package/package.json +9 -16
- package/src/Three.Core.js +2 -1
- package/src/Three.TSL.js +73 -43
- package/src/Three.WebGPU.Nodes.js +1 -0
- package/src/Three.WebGPU.js +1 -0
- package/src/animation/AnimationClip.js +15 -2
- package/src/animation/AnimationObjectGroup.js +18 -6
- package/src/animation/AnimationUtils.js +26 -0
- package/src/animation/KeyframeTrack.js +37 -0
- package/src/constants.js +23 -1
- package/src/core/BufferAttribute.js +3 -2
- package/src/core/BufferGeometry.js +1 -1
- package/src/core/InterleavedBuffer.js +5 -1
- package/src/core/Object3D.js +40 -12
- package/src/core/Raycaster.js +4 -0
- package/src/core/RenderTarget.js +99 -9
- package/src/core/RenderTarget3D.js +12 -8
- package/src/extras/Controls.js +0 -8
- package/src/extras/PMREMGenerator.js +99 -205
- package/src/geometries/TorusGeometry.js +1 -1
- package/src/helpers/ArrowHelper.js +2 -0
- package/src/helpers/AxesHelper.js +2 -0
- package/src/helpers/Box3Helper.js +2 -0
- package/src/helpers/BoxHelper.js +2 -0
- package/src/helpers/CameraHelper.js +2 -0
- package/src/helpers/DirectionalLightHelper.js +2 -0
- package/src/helpers/GridHelper.js +2 -0
- package/src/helpers/HemisphereLightHelper.js +2 -0
- package/src/helpers/PlaneHelper.js +2 -0
- package/src/helpers/PointLightHelper.js +2 -0
- package/src/helpers/PolarGridHelper.js +2 -0
- package/src/helpers/SkeletonHelper.js +2 -0
- package/src/helpers/SpotLightHelper.js +2 -0
- package/src/lights/Light.js +0 -10
- package/src/lights/LightShadow.js +43 -12
- package/src/lights/SpotLightShadow.js +18 -0
- package/src/loaders/BufferGeometryLoader.js +5 -0
- package/src/loaders/ImageBitmapLoader.js +3 -1
- package/src/loaders/ObjectLoader.js +8 -5
- package/src/materials/Material.js +80 -57
- package/src/materials/MeshPhysicalMaterial.js +32 -0
- package/src/materials/nodes/Line2NodeMaterial.js +17 -8
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +42 -5
- package/src/materials/nodes/NodeMaterial.js +19 -13
- package/src/materials/nodes/PointsNodeMaterial.js +2 -1
- package/src/materials/nodes/manager/NodeMaterialObserver.js +282 -55
- package/src/math/Frustum.js +9 -0
- package/src/math/FrustumArray.js +1 -1
- package/src/math/MathUtils.js +5 -3
- package/src/math/Matrix4.js +2 -9
- package/src/math/Plane.js +30 -1
- package/src/math/Quaternion.js +0 -10
- package/src/math/Ray.js +95 -45
- package/src/math/Triangle.js +0 -2
- package/src/math/Vector3.js +2 -2
- package/src/math/Vector4.js +0 -4
- package/src/math/interpolants/BezierInterpolant.js +36 -23
- package/src/nodes/Nodes.js +2 -0
- package/src/nodes/TSL.js +11 -3
- package/src/nodes/accessors/Batch.js +85 -13
- package/src/nodes/accessors/BufferAttributeNode.js +1 -1
- package/src/nodes/accessors/BuiltinNode.js +1 -1
- package/src/nodes/accessors/Instance.js +19 -18
- package/src/nodes/accessors/MaterialNode.js +9 -0
- package/src/nodes/accessors/ModelNode.js +85 -9
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -70
- package/src/nodes/accessors/ReferenceElementNode.js +72 -0
- package/src/nodes/accessors/ReferenceNode.js +1 -70
- package/src/nodes/accessors/Skinning.js +124 -12
- package/src/nodes/accessors/StorageTextureNode.js +7 -3
- package/src/nodes/accessors/Texture3DNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +51 -21
- package/src/nodes/accessors/TextureSizeNode.js +4 -2
- package/src/nodes/accessors/UniformArrayNode.js +30 -5
- package/src/nodes/code/CodeNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +12 -2
- package/src/nodes/core/ArrayNode.js +2 -2
- package/src/nodes/core/ContextNode.js +57 -4
- package/src/nodes/core/IndexNode.js +69 -4
- package/src/nodes/core/InspectorNode.js +2 -2
- package/src/nodes/core/MRTNode.js +44 -2
- package/src/nodes/core/Node.js +6 -3
- package/src/nodes/core/NodeBuilder.js +65 -50
- package/src/nodes/core/NodeFrame.js +11 -3
- package/src/nodes/core/NodeUtils.js +88 -0
- package/src/nodes/core/PropertyNode.js +8 -0
- package/src/nodes/core/StackNode.js +0 -1
- package/src/nodes/core/StructNode.js +4 -3
- package/src/nodes/core/UniformGroupNode.js +3 -2
- package/src/nodes/core/UniformNode.js +26 -12
- package/src/nodes/core/VarNode.js +0 -1
- package/src/nodes/display/BumpMapNode.js +2 -2
- package/src/nodes/display/ColorAdjustment.js +1 -1
- package/src/nodes/display/PassNode.js +76 -15
- package/src/nodes/display/ScreenNode.js +22 -65
- package/src/nodes/fog/Fog.js +4 -4
- package/src/nodes/functions/BSDF/BRDF_GGX.js +6 -6
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +1 -1
- package/src/nodes/functions/BSDF/DFGLUT.js +2 -1
- package/src/nodes/functions/BSDF/LTC.js +1 -1
- package/src/nodes/functions/PhongLightingModel.js +1 -1
- package/src/nodes/functions/PhysicalLightingModel.js +83 -25
- package/src/nodes/functions/ToonLightingModel.js +2 -2
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +3 -3
- package/src/nodes/gpgpu/AtomicFunctionNode.js +64 -13
- package/src/nodes/gpgpu/BarrierNode.js +13 -4
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +20 -17
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +165 -37
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +44 -6
- package/src/nodes/lighting/EnvironmentNode.js +40 -4
- package/src/nodes/lighting/LightsNode.js +20 -4
- package/src/nodes/lighting/ShadowBaseNode.js +158 -1
- package/src/nodes/lighting/ShadowFilterNode.js +2 -106
- package/src/nodes/lighting/ShadowNode.js +22 -91
- package/src/nodes/materialx/{lib/mx_hsv.js → MaterialXColor.js} +3 -6
- package/src/nodes/materialx/{lib/mx_transform_color.js → MaterialXColorTransform.js} +3 -6
- package/src/nodes/materialx/MaterialXCore.js +37 -0
- package/src/nodes/materialx/MaterialXNodes.js +64 -72
- package/src/nodes/materialx/{lib/mx_noise.js → MaterialXNoise.js} +426 -197
- package/src/nodes/math/BitcountNode.js +24 -4
- package/src/nodes/math/MathNode.js +4 -4
- package/src/nodes/math/MathUtils.js +15 -4
- package/src/nodes/math/OperatorNode.js +2 -2
- package/src/nodes/math/PackFloatNode.js +29 -1
- package/src/nodes/math/Packed4x8IntegerNode.js +433 -0
- package/src/nodes/math/UnpackFloatNode.js +30 -2
- package/src/nodes/parsers/GLSLNodeFunction.js +1 -1
- package/src/nodes/pmrem/PMREMNode.js +1 -1
- package/src/nodes/pmrem/PMREMUtils.js +31 -74
- package/src/nodes/shapes/Shapes.js +1 -1
- package/src/nodes/tsl/TSLCore.js +1 -31
- package/src/nodes/utils/EventNode.js +75 -0
- package/src/nodes/utils/LoopNode.js +54 -13
- package/src/nodes/utils/PostProcessingUtils.js +23 -2
- package/src/nodes/utils/RTTNode.js +97 -32
- package/src/nodes/utils/ReflectorNode.js +8 -4
- package/src/nodes/utils/RotateNode.js +85 -8
- package/src/nodes/utils/SpriteUtils.js +58 -23
- package/src/objects/BatchedMesh.js +6 -0
- package/src/objects/InstancedMesh.js +1 -1
- package/src/objects/LOD.js +1 -1
- package/src/objects/Line.js +12 -0
- package/src/objects/Mesh.js +12 -0
- package/src/objects/Points.js +12 -0
- package/src/objects/Sprite.js +12 -0
- package/src/renderers/WebGLRenderer.js +93 -27
- package/src/renderers/common/Animation.js +12 -2
- package/src/renderers/common/Backend.js +38 -10
- package/src/renderers/common/BindGroup.js +0 -1
- package/src/renderers/common/Bindings.js +50 -4
- package/src/renderers/common/BundleGroup.js +4 -0
- package/src/renderers/common/ClippingContext.js +11 -1
- package/src/renderers/common/Color4.js +9 -0
- package/src/renderers/common/Constants.js +0 -5
- package/src/renderers/common/DirectRenderPipeline.js +233 -0
- package/src/renderers/common/Geometries.js +24 -3
- package/src/renderers/common/Info.js +3 -3
- package/src/renderers/common/InspectorBase.js +37 -8
- package/src/renderers/common/Lighting.js +11 -4
- package/src/renderers/common/Pipelines.js +6 -4
- package/src/renderers/common/QuadMesh.js +16 -2
- package/src/renderers/common/RenderContext.js +8 -0
- package/src/renderers/common/RenderList.js +53 -19
- package/src/renderers/common/RenderLists.js +58 -11
- package/src/renderers/common/RenderObject.js +14 -0
- package/src/renderers/common/RenderObjects.js +14 -9
- package/src/renderers/common/RenderPipeline.js +52 -44
- package/src/renderers/common/Renderer.js +226 -55
- package/src/renderers/common/Storage3DTexture.js +16 -0
- package/src/renderers/common/Textures.js +3 -3
- package/src/renderers/common/XRManager.js +79 -72
- package/src/renderers/common/extras/PMREMGenerator.js +76 -144
- package/src/renderers/common/nodes/NodeManager.js +144 -6
- package/src/renderers/common/nodes/NodeStorageBuffer.js +3 -1
- package/src/renderers/common/nodes/NodeUniformBuffer.js +3 -1
- package/src/renderers/shaders/DFGLUTData.js +2 -1
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +4 -2
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +48 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +53 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +20 -2
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +61 -57
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +82 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +8 -1
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +15 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
- package/src/renderers/shaders/ShaderLib.js +1 -0
- package/src/renderers/shaders/UniformsLib.js +16 -0
- package/src/renderers/webgl/WebGLAnimation.js +2 -2
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLLights.js +74 -4
- package/src/renderers/webgl/WebGLMaterials.js +6 -0
- package/src/renderers/webgl/WebGLOutput.js +36 -24
- package/src/renderers/webgl/WebGLProgram.js +3 -0
- package/src/renderers/webgl/WebGLPrograms.js +8 -0
- package/src/renderers/webgl/WebGLRenderLists.js +6 -10
- package/src/renderers/webgl/WebGLShadowMap.js +47 -44
- package/src/renderers/webgl/WebGLTextures.js +7 -7
- package/src/renderers/webgl-fallback/WebGLBackend.js +153 -45
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +83 -29
- package/src/renderers/webgl-fallback/utils/WebGLState.js +163 -17
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +32 -5
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +11 -4
- package/src/renderers/webgpu/WebGPUBackend.js +513 -145
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -20
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -1
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -12
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +24 -14
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +80 -14
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +62 -7
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +9 -3
- package/src/renderers/webgpu/utils/WebGPUUtils.js +16 -4
- package/src/renderers/webxr/WebXRManager.js +25 -2
- package/src/scenes/Scene.js +3 -3
- package/src/textures/CompressedArrayTexture.js +16 -0
- package/src/textures/Data3DTexture.js +16 -0
- package/src/textures/DataArrayTexture.js +16 -0
- package/src/textures/DepthTexture.js +3 -3
- package/src/textures/Texture.js +3 -3
- package/src/textures/{Source.js → TextureSource.js} +39 -8
- package/src/utils.js +6 -79
- package/build/three.core.min.js +0 -6
- package/build/three.module.min.js +0 -6
- package/build/three.tsl.min.js +0 -6
- package/build/three.webgpu.min.js +0 -6
- package/build/three.webgpu.nodes.min.js +0 -6
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/loaders/LottieLoader.js +0 -130
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +0 -52
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import {
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abs,
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add,
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clamp,
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floor,
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ceil,
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round,
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sign,
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sin,
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cos,
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tan,
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asin,
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acos,
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sqrt,
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log,
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exp,
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min,
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max,
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normalize,
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length,
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dot,
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cross,
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mul,
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div,
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pow,
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distance,
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remap,
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luminance,
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mx_rgbtohsv,
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mx_hsvtorgb,
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mix,
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saturation as mx_saturation,
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transpose,
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determinant,
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inverse,
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mat3,
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mx_ramp4,
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mx_ramplr,
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mx_ramptb,
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mx_splitlr,
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mx_splittb,
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mx_fractal_noise_float,
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mx_fractal_noise_vec3,
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mx_noise_float,
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mx_noise_vec3,
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mx_cell_noise_float,
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mx_cell_noise_vec3,
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mx_smoothstep,
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mx_worley_noise_float_2d,
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mx_worley_noise_float_3d,
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mx_worley_noise_vec3_style,
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mx_unifiednoise2d,
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mx_unifiednoise3d,
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mx_modulo,
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mx_invert,
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mx_place2d,
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mx_rotate2d,
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mx_rotate3d,
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mx_safepower,
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mx_contrast,
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element,
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reflect,
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refract,
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mx_timer,
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mx_frame,
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mx_ifgreatereq,
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mx_ifequal,
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mx_atan2,
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positionLocal,
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positionWorld,
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normalWorld,
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tangentWorld,
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bitangentWorld,
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cameraPosition,
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mx_heighttonormal,
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float,
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int,
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bool,
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color,
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modelNormalMatrix,
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modelWorldMatrix,
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modelWorldMatrixInverse,
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vec2,
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vec3,
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vec4,
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fract,
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sub,
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step,
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and as tslAnd,
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or as tslOr,
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xor as tslXor,
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not as tslNot,
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Fn,
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Loop,
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} from '@gnsx/three/tsl';
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import { normalizeSpaceName, toBooleanNode, toVec3Channels } from './MaterialXUtils.js';
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const createMXElement = ( name, nodeFunc, params = [], defaults = {}, usesNode = false ) => ( { name, nodeFunc, params, defaults, usesNode } );
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const mx_range = ( inNode, inLow, inHigh, outLow, outHigh, gamma = 1 ) => {
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const inSpan = max( sub( inHigh, inLow ), 1e-6 );
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const normalized = div( sub( inNode, inLow ), inSpan );
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const reciprocalGamma = div( 1, gamma );
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const gammaApplied = mul( pow( abs( normalized ), reciprocalGamma ), sign( normalized ) );
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return add( outLow, mul( gammaApplied, sub( outHigh, outLow ) ) );
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};
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const mx_open_pbr_anisotropy = ( roughness = 0, anisotropy = 0 ) => {
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const anisoInvert = sub( float( 1 ), anisotropy );
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const anisoInvertSq = mul( anisoInvert, anisoInvert );
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const denom = add( anisoInvertSq, float( 1 ) );
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const fraction = div( float( 2 ), denom );
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const sqrtFraction = sqrt( fraction );
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const roughSq = mul( roughness, roughness );
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const alphaX = mul( roughSq, sqrtFraction );
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const alphaY = mul( anisoInvert, alphaX );
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return vec2( alphaX, alphaY );
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};
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const mx_boolean = ( inNode ) => toBooleanNode( inNode );
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const mx_and = ( in1, in2 ) => tslAnd( mx_boolean( in1 ), mx_boolean( in2 ) );
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const mx_or = ( in1, in2 ) => tslOr( mx_boolean( in1 ), mx_boolean( in2 ) );
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const mx_xor = ( in1, in2 ) => tslXor( mx_boolean( in1 ), mx_boolean( in2 ) );
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const mx_not = ( inNode ) => tslNot( mx_boolean( inNode ) );
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const mx_checkerboard = ( color1, color2, uvtiling, uvoffset, texcoord ) => {
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const tiledUv = sub( mul( texcoord, uvtiling ), uvoffset );
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const checkerMix = mx_modulo( dot( floor( tiledUv ), vec2( 1, 1 ) ), float( 2 ) );
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return mix( color2, color1, checkerMix );
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};
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const mx_circle = ( texcoord, center, radius ) => {
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const delta = sub( texcoord, center );
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const distanceSquared = dot( delta, delta );
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const radiusSquared = mul( radius, radius );
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return mx_ifgreater( distanceSquared, radiusSquared, 0, 1 );
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};
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const mx_normalmap = (
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value = vec3( 0.5, 0.5, 1.0 ),
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scale = 1.0,
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normal = vec3( 0.0, 0.0, 1.0 ),
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tangent = vec3( 1.0, 0.0, 0.0 ),
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bitangent = vec3( 0.0, 1.0, 0.0 ),
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) => {
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const mapValue = toVec3Channels( value );
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const decoded = sub( mul( mapValue, 2.0 ), vec3( 1.0, 1.0, 1.0 ) );
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const safeValue = dot( mapValue, mapValue ).equal( 0 ).mix( decoded, vec3( 0.0, 0.0, 1.0 ) );
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const normalScale = vec2( scale );
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const blended =
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add(
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add(
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mul( tangent, mul( element( safeValue, 0 ), element( normalScale, 0 ) ) ),
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mul( bitangent, mul( element( safeValue, 1 ), element( normalScale, 1 ) ) ),
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),
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mul( normal, element( safeValue, 2 ) ),
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);
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return normalize( blended );
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};
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const mx_bump = (
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height,
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scale = 1,
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normal = vec3( 0.0, 0.0, 1.0 ),
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tangent = vec3( 1.0, 0.0, 0.0 ),
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bitangent = vec3( 0.0, 1.0, 0.0 ),
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) => mx_normalmap( mx_heighttonormal( height, 1 ), scale, normal, tangent, bitangent );
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const mx_dot = ( inNode ) => inNode;
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const mx_viewdirection = ( space = 'world' ) => {
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const outputSpace = normalizeSpaceName( space, 'world' );
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const worldDirection = normalize( sub( positionWorld, cameraPosition ) );
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if ( outputSpace === 'world' ) {
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return worldDirection;
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}
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return mx_transformnormal( worldDirection, 'world', outputSpace );
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};
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const mx_blackbody = ( temperature = 5000 ) => {
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const temperatureKelvin = clamp( temperature, float( 800 ), float( 25000 ) );
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const t = div( float( 1000 ), temperatureKelvin );
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const t2 = mul( t, t );
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const t3 = mul( t2, t );
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const lowX = add( add( mul( float( - 0.2661239 ), t3 ), mul( float( - 0.234358 ), t2 ) ), add( mul( float( 0.8776956 ), t ), float( 0.17991 ) ) );
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const highX = add(
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add( mul( float( - 3.0258469 ), t3 ), mul( float( 2.1070379 ), t2 ) ),
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add( mul( float( 0.2226347 ), t ), float( 0.24039 ) ),
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);
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const xc = mx_ifgreatereq( temperatureKelvin, float( 4000 ), highX, lowX );
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const xc2 = mul( xc, xc );
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const xc3 = mul( xc2, xc );
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const ycLow = add(
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add( mul( float( - 1.1063814 ), xc3 ), mul( float( - 1.3481102 ), xc2 ) ),
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add( mul( float( 2.18555832 ), xc ), float( - 0.20219683 ) ),
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);
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const ycMid = add(
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add( mul( float( - 0.9549476 ), xc3 ), mul( float( - 1.37418593 ), xc2 ) ),
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add( mul( float( 2.09137015 ), xc ), float( - 0.16748867 ) ),
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);
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const ycHigh = add(
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add( mul( float( 3.081758 ), xc3 ), mul( float( - 5.8733867 ), xc2 ) ),
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add( mul( float( 3.75112997 ), xc ), float( - 0.37001483 ) ),
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);
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const ycLowMid = mx_ifgreatereq( temperatureKelvin, float( 2222 ), ycMid, ycLow );
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const yc = mx_ifgreatereq( temperatureKelvin, float( 4000 ), ycHigh, ycLowMid );
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const safeYc = max( yc, float( 1e-6 ) );
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const xyz = vec3( div( xc, safeYc ), float( 1 ), div( sub( sub( float( 1 ), xc ), yc ), safeYc ) );
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const rgb = vec3(
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add( add( mul( float( 3.2406 ), element( xyz, 0 ) ), mul( float( - 1.5372 ), element( xyz, 1 ) ) ), mul( float( - 0.4986 ), element( xyz, 2 ) ) ),
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add( add( mul( float( - 0.9689 ), element( xyz, 0 ) ), mul( float( 1.8758 ), element( xyz, 1 ) ) ), mul( float( 0.0415 ), element( xyz, 2 ) ) ),
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add( add( mul( float( 0.0557 ), element( xyz, 0 ) ), mul( float( - 0.204 ), element( xyz, 1 ) ) ), mul( float( 1.057 ), element( xyz, 2 ) ) ),
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);
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const clampedRgb = max( rgb, vec3( 0, 0, 0 ) );
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const validYcMask = step( float( 1e-6 ), yc );
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return mix( vec3( 1, 1, 1 ), clampedRgb, validYcMask );
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};
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const mx_unpremult = ( input ) => {
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const alpha = element( input, 3 );
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const rgb = toVec3Channels( input );
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const unpremultiplied = alpha.equal( 0 ).mix( rgb, div( rgb, alpha ) );
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return vec4( unpremultiplied, alpha );
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};
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const mx_colorcorrect = (
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input,
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hue = 0,
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saturationAmount = 1,
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gamma = 1,
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lift = 0,
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gain = 1,
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contrast = 1,
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contrastPivot = 0.5,
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exposure = 0,
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255
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) => {
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const rgbInput = toVec3Channels( input );
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const hsv = mx_rgbtohsv( rgbInput );
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const hueAdjusted = mx_hsvtorgb( add( hsv, vec3( hue, 0, 0 ) ) );
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+
const saturationAdjusted = mx_saturation( hueAdjusted, saturationAmount );
|
|
261
|
+
const gammaAdjusted = mx_range( saturationAdjusted, 0, 1, 0, 1, gamma );
|
|
262
|
+
const liftApplied = add( mul( gammaAdjusted, sub( 1, lift ) ), lift );
|
|
263
|
+
const gainApplied = mul( liftApplied, gain );
|
|
264
|
+
const contrastApplied = mx_contrast( gainApplied, contrast, contrastPivot );
|
|
265
|
+
const exposureApplied = mul( contrastApplied, pow( 2, exposure ) );
|
|
266
|
+
const preserveAlpha = input && ( input.nodeType === 'vec4' || input.nodeType === 'color4' );
|
|
267
|
+
return preserveAlpha ? vec4( exposureApplied, element( input, 3 ) ) : exposureApplied;
|
|
268
|
+
|
|
269
|
+
};
|
|
270
|
+
|
|
271
|
+
const mx_minus = ( fg, bg, mixval = 1 ) => add( mul( mixval, sub( bg, fg ) ), mul( sub( 1, mixval ), bg ) );
|
|
272
|
+
const mx_difference = ( fg, bg, mixval = 1 ) => add( mul( mixval, abs( sub( bg, fg ) ) ), mul( sub( 1, mixval ), bg ) );
|
|
273
|
+
const mx_screen = ( fg, bg, mixval = 1 ) => {
|
|
274
|
+
|
|
275
|
+
const screened = sub( 1, mul( sub( 1, fg ), sub( 1, bg ) ) );
|
|
276
|
+
return mix( bg, screened, mixval );
|
|
277
|
+
|
|
278
|
+
};
|
|
279
|
+
|
|
280
|
+
const mx_overlay = ( fg, bg, mixval = 1 ) => {
|
|
281
|
+
|
|
282
|
+
const lowBranch = mul( mul( 2, fg ), bg );
|
|
283
|
+
const highBranch = sub( 1, mul( mul( 2, sub( 1, fg ) ), sub( 1, bg ) ) );
|
|
284
|
+
const overlayed = mix( lowBranch, highBranch, step( 0.5, bg ) );
|
|
285
|
+
return mix( bg, overlayed, mixval );
|
|
286
|
+
|
|
287
|
+
};
|
|
288
|
+
|
|
289
|
+
const mx_transformnormal = ( inNode = vec3( 0, 0, 1 ), fromspace = 'world', tospace = 'world' ) => {
|
|
290
|
+
|
|
291
|
+
const from = normalizeSpaceName( fromspace, 'world' );
|
|
292
|
+
const to = normalizeSpaceName( tospace, 'world' );
|
|
293
|
+
const inNormal = vec3( inNode );
|
|
294
|
+
|
|
295
|
+
if ( from === to ) {
|
|
296
|
+
|
|
297
|
+
return normalize( inNormal );
|
|
298
|
+
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
if ( from === 'object' && to === 'world' ) {
|
|
302
|
+
|
|
303
|
+
return normalize( mul( inNormal, modelNormalMatrix ) );
|
|
304
|
+
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
return normalize( mul( inNormal, mat3( modelWorldMatrix ) ) );
|
|
308
|
+
|
|
309
|
+
};
|
|
310
|
+
|
|
311
|
+
const mx_transformvector = ( inNode = vec3( 0, 0, 0 ), fromspace = 'world', tospace = 'world' ) => {
|
|
312
|
+
|
|
313
|
+
const from = normalizeSpaceName( fromspace, 'world' );
|
|
314
|
+
const to = normalizeSpaceName( tospace, 'world' );
|
|
315
|
+
const inVector = vec3( inNode );
|
|
316
|
+
|
|
317
|
+
if ( from === to ) {
|
|
318
|
+
|
|
319
|
+
return inVector;
|
|
320
|
+
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
if ( from === 'object' && to === 'world' ) {
|
|
324
|
+
|
|
325
|
+
return mul( inVector, mat3( modelWorldMatrix ) );
|
|
326
|
+
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
return mul( inVector, mat3( modelWorldMatrixInverse ) );
|
|
330
|
+
|
|
331
|
+
};
|
|
332
|
+
|
|
333
|
+
const mx_transformpoint = ( inNode = vec3( 0, 0, 0 ), fromspace = 'world', tospace = 'world' ) => {
|
|
334
|
+
|
|
335
|
+
const from = normalizeSpaceName( fromspace, 'world' );
|
|
336
|
+
const to = normalizeSpaceName( tospace, 'world' );
|
|
337
|
+
const inPoint = vec3( inNode );
|
|
338
|
+
|
|
339
|
+
if ( from === to ) {
|
|
340
|
+
|
|
341
|
+
return inPoint;
|
|
342
|
+
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
const point4 = vec4( inPoint, 1 );
|
|
346
|
+
const matrix = from === 'object' && to === 'world' ? modelWorldMatrix : modelWorldMatrixInverse;
|
|
347
|
+
const transformed4 = mul( matrix, point4 );
|
|
348
|
+
return vec3( element( transformed4, 0 ), element( transformed4, 1 ), element( transformed4, 2 ) );
|
|
349
|
+
|
|
350
|
+
};
|
|
351
|
+
|
|
352
|
+
const mx_burn_channel = ( fg, bg, mixval = 1 ) => {
|
|
353
|
+
|
|
354
|
+
const composed = add( mul( mixval, sub( 1, div( sub( 1, bg ), fg ) ) ), mul( sub( 1, mixval ), bg ) );
|
|
355
|
+
return mul( composed, step( float( 1e-6 ), abs( fg ) ) );
|
|
356
|
+
|
|
357
|
+
};
|
|
358
|
+
|
|
359
|
+
const mx_dodge_channel = ( fg, bg, mixval = 1 ) => {
|
|
360
|
+
|
|
361
|
+
const composed = add( mul( mixval, div( bg, sub( 1, fg ) ) ), mul( sub( 1, mixval ), bg ) );
|
|
362
|
+
return mul( composed, step( float( 1e-6 ), abs( sub( 1, fg ) ) ) );
|
|
363
|
+
|
|
364
|
+
};
|
|
365
|
+
|
|
366
|
+
const isVec3Like = ( node ) =>
|
|
367
|
+
node && ( node.nodeType === 'vec3' || node.nodeType === 'color' || node.nodeType === 'color3' );
|
|
368
|
+
const isVec4Like = ( node ) => node && ( node.nodeType === 'vec4' || node.nodeType === 'color4' );
|
|
369
|
+
|
|
370
|
+
const applyBlendByChannel = ( channelFunc, fg, bg, mixval = 1 ) => {
|
|
371
|
+
|
|
372
|
+
if ( isVec4Like( fg ) || isVec4Like( bg ) ) {
|
|
373
|
+
|
|
374
|
+
return vec4(
|
|
375
|
+
channelFunc( element( fg, 0 ), element( bg, 0 ), mixval ),
|
|
376
|
+
channelFunc( element( fg, 1 ), element( bg, 1 ), mixval ),
|
|
377
|
+
channelFunc( element( fg, 2 ), element( bg, 2 ), mixval ),
|
|
378
|
+
channelFunc( element( fg, 3 ), element( bg, 3 ), mixval ),
|
|
379
|
+
);
|
|
380
|
+
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
if ( isVec3Like( fg ) || isVec3Like( bg ) ) {
|
|
384
|
+
|
|
385
|
+
return vec3(
|
|
386
|
+
channelFunc( element( fg, 0 ), element( bg, 0 ), mixval ),
|
|
387
|
+
channelFunc( element( fg, 1 ), element( bg, 1 ), mixval ),
|
|
388
|
+
channelFunc( element( fg, 2 ), element( bg, 2 ), mixval ),
|
|
389
|
+
);
|
|
390
|
+
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
return channelFunc( fg, bg, mixval );
|
|
394
|
+
|
|
395
|
+
};
|
|
396
|
+
|
|
397
|
+
const mx_burn = ( fg, bg, mixval = 1 ) => applyBlendByChannel( mx_burn_channel, fg, bg, mixval );
|
|
398
|
+
const mx_dodge = ( fg, bg, mixval = 1 ) => applyBlendByChannel( mx_dodge_channel, fg, bg, mixval );
|
|
399
|
+
|
|
400
|
+
const mixColor4 = ( bg, fg, factor ) =>
|
|
401
|
+
vec4(
|
|
402
|
+
mix( element( bg, 0 ), element( fg, 0 ), factor ),
|
|
403
|
+
mix( element( bg, 1 ), element( fg, 1 ), factor ),
|
|
404
|
+
mix( element( bg, 2 ), element( fg, 2 ), factor ),
|
|
405
|
+
mix( element( bg, 3 ), element( fg, 3 ), factor ),
|
|
406
|
+
);
|
|
407
|
+
|
|
408
|
+
const mxRampSegment = ( x, color1, color2, interval1, interval2, interpolation ) => {
|
|
409
|
+
|
|
410
|
+
const linearClamped = clamp( x, interval1, interval2 );
|
|
411
|
+
const rangeSize = sub( interval2, interval1 );
|
|
412
|
+
const safeRange = max( rangeSize, float( 1e-6 ) );
|
|
413
|
+
const linearRemap = div( sub( linearClamped, interval1 ), safeRange );
|
|
414
|
+
const smoothVal = mx_smoothstep( x, interval1, interval2 );
|
|
415
|
+
const interpolationDistanceToLinear = abs( sub( interpolation, float( 0 ) ) );
|
|
416
|
+
const useLinear = sub( float( 1 ), step( float( 0.5 ), interpolationDistanceToLinear ) );
|
|
417
|
+
const interpFactor = mix( smoothVal, linearRemap, useLinear );
|
|
418
|
+
const mixedColor = mixColor4( color1, color2, interpFactor );
|
|
419
|
+
const stepColor = mixColor4( color1, color2, step( interval2, x ) );
|
|
420
|
+
const interpolationDistanceToStep = abs( sub( interpolation, float( 2 ) ) );
|
|
421
|
+
const useStep = sub( float( 1 ), step( float( 0.5 ), interpolationDistanceToStep ) );
|
|
422
|
+
return mixColor4( mixedColor, stepColor, useStep );
|
|
423
|
+
|
|
424
|
+
};
|
|
425
|
+
|
|
426
|
+
const mx_ramp_gradient = (
|
|
427
|
+
x = 0,
|
|
428
|
+
interval1 = 0,
|
|
429
|
+
interval2 = 1,
|
|
430
|
+
color1 = vec4( 0, 0, 0, 1 ),
|
|
431
|
+
color2 = vec4( 1, 1, 1, 1 ),
|
|
432
|
+
interpolation = 1,
|
|
433
|
+
prevColor = vec4( 0, 0, 0, 1 ),
|
|
434
|
+
intervalNum = 1,
|
|
435
|
+
numIntervals = 2,
|
|
436
|
+
) => {
|
|
437
|
+
|
|
438
|
+
const xFloat = float( x );
|
|
439
|
+
const interval1Float = float( interval1 );
|
|
440
|
+
const interval2Float = float( interval2 );
|
|
441
|
+
const interpolationFloat = float( interpolation );
|
|
442
|
+
const intervalNumFloat = float( intervalNum );
|
|
443
|
+
const numIntervalsFloat = float( numIntervals );
|
|
444
|
+
const interpolated = mxRampSegment( xFloat, color1, color2, interval1Float, interval2Float, interpolationFloat );
|
|
445
|
+
const withinInterval = mixColor4( prevColor, interpolated, step( add( interval1Float, float( 1e-6 ) ), xFloat ) );
|
|
446
|
+
return mixColor4( withinInterval, prevColor, step( numIntervalsFloat, intervalNumFloat ) );
|
|
447
|
+
|
|
448
|
+
};
|
|
449
|
+
|
|
450
|
+
const mx_ramp = ( texcoord = vec2( 0, 0 ), type = 0, interpolation = 1, numIntervals = 2, ...rest ) => {
|
|
451
|
+
|
|
452
|
+
const rampTypeFloat = float( type );
|
|
453
|
+
const interpolationFloat = float( interpolation );
|
|
454
|
+
const numIntervalsFloat = float( numIntervals );
|
|
455
|
+
|
|
456
|
+
const clamped = clamp( texcoord, vec2( 0, 0 ), vec2( 1, 1 ) );
|
|
457
|
+
const s = element( clamped, 0 );
|
|
458
|
+
const t = element( clamped, 1 );
|
|
459
|
+
|
|
460
|
+
const centeredS = sub( s, float( 0.5 ) );
|
|
461
|
+
const centeredT = sub( t, float( 0.5 ) );
|
|
462
|
+
|
|
463
|
+
const radialDist = sqrt( add( mul( centeredS, centeredS ), mul( centeredT, centeredT ) ) );
|
|
464
|
+
const radialVal = clamp( mul( radialDist, float( 2 ) ), float( 0 ), float( 1 ) );
|
|
465
|
+
const circularAngle = add( div( mx_atan2( centeredT, centeredS ), float( Math.PI * 2 ) ), float( 0.5 ) );
|
|
466
|
+
const boxVal = clamp( mul( max( abs( centeredS ), abs( centeredT ) ), float( 2 ) ), float( 0 ), float( 1 ) );
|
|
467
|
+
|
|
468
|
+
const typeDistanceToRadial = abs( sub( rampTypeFloat, float( 1 ) ) );
|
|
469
|
+
const typeDistanceToCircular = abs( sub( rampTypeFloat, float( 2 ) ) );
|
|
470
|
+
const typeDistanceToBox = abs( sub( rampTypeFloat, float( 3 ) ) );
|
|
471
|
+
const useRadial = sub( float( 1 ), step( float( 0.5 ), typeDistanceToRadial ) );
|
|
472
|
+
const useCircular = sub( float( 1 ), step( float( 0.5 ), typeDistanceToCircular ) );
|
|
473
|
+
const useBox = sub( float( 1 ), step( float( 0.5 ), typeDistanceToBox ) );
|
|
474
|
+
const afterRadial = mix( s, radialVal, useRadial );
|
|
475
|
+
const afterCircular = mix( afterRadial, circularAngle, useCircular );
|
|
476
|
+
const rampX = mix( afterCircular, boxVal, useBox );
|
|
477
|
+
|
|
478
|
+
const intervals = [];
|
|
479
|
+
const colors = [];
|
|
480
|
+
for ( let i = 0; i < 10; i += 1 ) {
|
|
481
|
+
|
|
482
|
+
const intervalInput = rest[ i * 2 ];
|
|
483
|
+
const colorInput = rest[ i * 2 + 1 ];
|
|
484
|
+
intervals.push( intervalInput ?? float( i <= 1 ? i : 1 ) );
|
|
485
|
+
colors.push( colorInput ?? vec4( i === 0 ? 0 : 1, i === 0 ? 0 : 1, i === 0 ? 0 : 1, 1 ) );
|
|
486
|
+
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
let result = colors[ 0 ];
|
|
490
|
+
for ( let i = 0; i < 9; i += 1 ) {
|
|
491
|
+
|
|
492
|
+
const iv1 = intervals[ i ];
|
|
493
|
+
const iv2 = intervals[ i + 1 ];
|
|
494
|
+
const c1 = colors[ i ];
|
|
495
|
+
const c2 = colors[ i + 1 ];
|
|
496
|
+
const intNum = float( i + 1 );
|
|
497
|
+
|
|
498
|
+
const interpolated = mxRampSegment( rampX, c1, c2, iv1, iv2, interpolationFloat );
|
|
499
|
+
const withinInterval = mixColor4( result, interpolated, step( add( iv1, float( 1e-6 ) ), rampX ) );
|
|
500
|
+
result = mixColor4( withinInterval, result, step( numIntervalsFloat, intNum ) );
|
|
501
|
+
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
return result;
|
|
505
|
+
|
|
506
|
+
};
|
|
507
|
+
|
|
508
|
+
const defaultFloat = ( value ) => () => float( value );
|
|
509
|
+
const defaultInt = ( value ) => () => int( value );
|
|
510
|
+
const defaultBool = ( value ) => () => bool( value );
|
|
511
|
+
const defaultColor = ( r, g, b ) => () => color( r, g, b );
|
|
512
|
+
const defaultVec2 = ( x, y ) => () => vec2( x, y );
|
|
513
|
+
const defaultVec3 = ( x, y, z ) => () => vec3( x, y, z );
|
|
514
|
+
const defaultVec4 = ( x, y, z, w ) => () => vec4( x, y, z, w );
|
|
515
|
+
const usesVec2Noise = ( nodeX ) => nodeX && nodeX.type === 'vector2';
|
|
516
|
+
const usesVec3Noise = ( nodeX ) => nodeX && ( nodeX.type === 'vector3' || nodeX.type === 'color3' );
|
|
517
|
+
|
|
518
|
+
const mx_noise_materialx = ( texcoord, amplitude, pivot, nodeX ) =>
|
|
519
|
+
usesVec3Noise( nodeX ) ? mx_noise_vec3( texcoord, vec3( amplitude ), pivot ) : mx_noise_float( texcoord, amplitude, pivot );
|
|
520
|
+
|
|
521
|
+
const mx_fractal_noise_materialx_2d = ( texcoord, octaves, lacunarity, diminish, amplitude, nodeX ) =>
|
|
522
|
+
usesVec3Noise( nodeX ) ? mx_fractal_noise_vec3_materialx_2d( texcoord, octaves, lacunarity, diminish, amplitude ) : mx_fractal_noise_float_materialx_2d( texcoord, octaves, lacunarity, diminish, amplitude );
|
|
523
|
+
|
|
524
|
+
const mx_fractal_noise_materialx_3d = ( position, octaves, lacunarity, diminish, amplitude, nodeX ) =>
|
|
525
|
+
usesVec3Noise( nodeX ) ? mx_fractal_noise_vec3( position, octaves, lacunarity, diminish, vec3( amplitude ) ) : mx_fractal_noise_float( position, octaves, lacunarity, diminish, amplitude );
|
|
526
|
+
|
|
527
|
+
const mx_cell_noise_materialx = ( position, nodeX ) =>
|
|
528
|
+
usesVec3Noise( nodeX ) ? mx_cell_noise_vec3( position ) : mx_cell_noise_float( position );
|
|
529
|
+
|
|
530
|
+
const mx_worley_noise_vec2_style = ( position, jitter, style ) => {
|
|
531
|
+
|
|
532
|
+
const result = mx_worley_noise_vec3_style( position, jitter, style, 0 );
|
|
533
|
+
return vec2( element( result, 0 ), element( result, 1 ) );
|
|
534
|
+
|
|
535
|
+
};
|
|
536
|
+
|
|
537
|
+
const mx_worley_noise_materialx_2d = ( texcoord, jitter, style, nodeX ) =>
|
|
538
|
+
usesVec3Noise( nodeX ) ? mx_worley_noise_vec3_style( texcoord, jitter, style, 0 ) : usesVec2Noise( nodeX ) ? mx_worley_noise_vec2_style( texcoord, jitter, style ) : mx_worley_noise_float_2d( texcoord, jitter, style );
|
|
539
|
+
|
|
540
|
+
const mx_worley_noise_materialx_3d = ( position, jitter, style, nodeX ) =>
|
|
541
|
+
usesVec3Noise( nodeX ) ? mx_worley_noise_vec3_style( position, jitter, style, 0 ) : usesVec2Noise( nodeX ) ? mx_worley_noise_vec2_style( position, jitter, style ) : mx_worley_noise_float_3d( position, jitter, style );
|
|
542
|
+
|
|
543
|
+
const mx_fractal_noise_float_materialx_2d = Fn( ( [ texcoordInput, octavesInput, lacunarityInput, diminishInput, amplitudeInput ] ) => {
|
|
544
|
+
|
|
545
|
+
const texcoord = vec2( texcoordInput ).toVar();
|
|
546
|
+
const octaves = int( octavesInput ).toVar();
|
|
547
|
+
const lacunarity = float( lacunarityInput ).toVar();
|
|
548
|
+
const diminish = float( diminishInput ).toVar();
|
|
549
|
+
const amplitude = float( amplitudeInput ).toVar();
|
|
550
|
+
const result = float( 0 ).toVar();
|
|
551
|
+
const octaveAmplitude = float( 1 ).toVar();
|
|
552
|
+
|
|
553
|
+
Loop( octaves, () => {
|
|
554
|
+
|
|
555
|
+
result.addAssign( mul( octaveAmplitude, mx_noise_float( texcoord, float( 1 ), float( 0 ) ) ) );
|
|
556
|
+
octaveAmplitude.mulAssign( diminish );
|
|
557
|
+
texcoord.mulAssign( lacunarity );
|
|
558
|
+
|
|
559
|
+
} );
|
|
560
|
+
|
|
561
|
+
return mul( result, amplitude );
|
|
562
|
+
|
|
563
|
+
} );
|
|
564
|
+
|
|
565
|
+
const mx_fractal_noise_vec3_materialx_2d = Fn( ( [ texcoordInput, octavesInput, lacunarityInput, diminishInput, amplitudeInput ] ) => {
|
|
566
|
+
|
|
567
|
+
const texcoord = vec2( texcoordInput ).toVar();
|
|
568
|
+
const octaves = int( octavesInput ).toVar();
|
|
569
|
+
const lacunarity = float( lacunarityInput ).toVar();
|
|
570
|
+
const diminish = float( diminishInput ).toVar();
|
|
571
|
+
const amplitude = vec3( amplitudeInput ).toVar();
|
|
572
|
+
const result = vec3( 0 ).toVar();
|
|
573
|
+
const octaveAmplitude = float( 1 ).toVar();
|
|
574
|
+
|
|
575
|
+
Loop( octaves, () => {
|
|
576
|
+
|
|
577
|
+
result.addAssign( mul( octaveAmplitude, mx_noise_vec3( texcoord, vec3( 1 ), float( 0 ) ) ) );
|
|
578
|
+
octaveAmplitude.mulAssign( diminish );
|
|
579
|
+
texcoord.mulAssign( lacunarity );
|
|
580
|
+
|
|
581
|
+
} );
|
|
582
|
+
|
|
583
|
+
return mul( result, amplitude );
|
|
584
|
+
|
|
585
|
+
} );
|
|
586
|
+
|
|
587
|
+
const MXElements = [
|
|
588
|
+
createMXElement( 'add', add, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
589
|
+
createMXElement( 'subtract', sub, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
590
|
+
createMXElement( 'multiply', mul, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
|
|
591
|
+
createMXElement( 'divide', div, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
|
|
592
|
+
createMXElement( 'modulo', mx_modulo, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
|
|
593
|
+
createMXElement( 'absval', abs, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
594
|
+
createMXElement( 'sign', sign, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
595
|
+
createMXElement( 'floor', floor, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
596
|
+
createMXElement( 'ceil', ceil, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
597
|
+
createMXElement( 'round', round, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
598
|
+
createMXElement( 'power', pow, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
|
|
599
|
+
createMXElement( 'sin', sin, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
600
|
+
createMXElement( 'cos', cos, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
601
|
+
createMXElement( 'tan', tan, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
602
|
+
createMXElement( 'asin', asin, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
603
|
+
createMXElement( 'acos', acos, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
604
|
+
createMXElement( 'atan2', mx_atan2, [ 'iny', 'inx' ], { iny: defaultFloat( 0 ), inx: defaultFloat( 1 ) } ),
|
|
605
|
+
createMXElement( 'sqrt', sqrt, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
606
|
+
createMXElement( 'ln', log, [ 'in' ], { in: defaultFloat( 1 ) } ),
|
|
607
|
+
createMXElement( 'exp', exp, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
608
|
+
createMXElement( 'fract', fract, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
609
|
+
createMXElement( 'clamp', clamp, [ 'in', 'low', 'high' ], {
|
|
610
|
+
in: defaultFloat( 0 ),
|
|
611
|
+
low: defaultFloat( 0 ),
|
|
612
|
+
high: defaultFloat( 1 ),
|
|
613
|
+
} ),
|
|
614
|
+
createMXElement( 'min', min, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
615
|
+
createMXElement( 'max', max, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
616
|
+
createMXElement( 'normalize', normalize, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
617
|
+
createMXElement( 'magnitude', length, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
618
|
+
createMXElement( 'length', length, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
619
|
+
createMXElement( 'dot', mx_dot, [ 'in' ], { in: defaultFloat( 0 ) } ),
|
|
620
|
+
createMXElement( 'dotproduct', dot, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
621
|
+
createMXElement( 'viewdirection', mx_viewdirection, [ 'space' ], { space: () => 'world' } ),
|
|
622
|
+
createMXElement( 'crossproduct', cross, [ 'in1', 'in2' ], { in1: defaultVec3( 0, 0, 0 ), in2: defaultVec3( 0, 0, 0 ) } ),
|
|
623
|
+
createMXElement( 'distance', distance, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
624
|
+
createMXElement( 'invert', mx_invert, [ 'in', 'amount' ], { in: defaultFloat( 0 ), amount: defaultFloat( 1 ) } ),
|
|
625
|
+
createMXElement( 'transformmatrix', mul, [ 'in', 'mat' ], { in: defaultFloat( 0 ) } ),
|
|
626
|
+
createMXElement( 'transformnormal', mx_transformnormal, [ 'in', 'fromspace', 'tospace' ], {
|
|
627
|
+
in: defaultVec3( 0, 0, 1 ),
|
|
628
|
+
fromspace: () => 'world',
|
|
629
|
+
tospace: () => 'world',
|
|
630
|
+
} ),
|
|
631
|
+
createMXElement( 'transformpoint', mx_transformpoint, [ 'in', 'fromspace', 'tospace' ], {
|
|
632
|
+
in: defaultVec3( 0, 0, 0 ),
|
|
633
|
+
fromspace: () => 'world',
|
|
634
|
+
tospace: () => 'world',
|
|
635
|
+
} ),
|
|
636
|
+
createMXElement( 'transformvector', mx_transformvector, [ 'in', 'fromspace', 'tospace' ], {
|
|
637
|
+
in: defaultVec3( 0, 0, 0 ),
|
|
638
|
+
fromspace: () => 'world',
|
|
639
|
+
tospace: () => 'world',
|
|
640
|
+
} ),
|
|
641
|
+
createMXElement( 'normalmap', mx_normalmap, [ 'in', 'scale', 'normal', 'tangent', 'bitangent' ], {
|
|
642
|
+
in: defaultVec3( 0.5, 0.5, 1.0 ),
|
|
643
|
+
scale: defaultFloat( 1 ),
|
|
644
|
+
normal: () => normalWorld,
|
|
645
|
+
tangent: () => tangentWorld,
|
|
646
|
+
bitangent: () => bitangentWorld,
|
|
647
|
+
} ),
|
|
648
|
+
createMXElement( 'transpose', transpose, [ 'in' ] ),
|
|
649
|
+
createMXElement( 'determinant', determinant, [ 'in' ] ),
|
|
650
|
+
createMXElement( 'invertmatrix', inverse, [ 'in' ] ),
|
|
651
|
+
createMXElement( 'creatematrix', mat3, [ 'in1', 'in2', 'in3' ], {
|
|
652
|
+
in1: defaultVec3( 1, 0, 0 ),
|
|
653
|
+
in2: defaultVec3( 0, 1, 0 ),
|
|
654
|
+
in3: defaultVec3( 0, 0, 1 ),
|
|
655
|
+
} ),
|
|
656
|
+
createMXElement( 'remap', remap, [ 'in', 'inlow', 'inhigh', 'outlow', 'outhigh' ], {
|
|
657
|
+
in: defaultFloat( 0 ),
|
|
658
|
+
inlow: defaultFloat( 0 ),
|
|
659
|
+
inhigh: defaultFloat( 1 ),
|
|
660
|
+
outlow: defaultFloat( 0 ),
|
|
661
|
+
outhigh: defaultFloat( 1 ),
|
|
662
|
+
} ),
|
|
663
|
+
createMXElement( 'range', mx_range, [ 'in', 'inlow', 'inhigh', 'outlow', 'outhigh', 'gamma' ], {
|
|
664
|
+
in: defaultFloat( 0 ),
|
|
665
|
+
inlow: defaultFloat( 0 ),
|
|
666
|
+
inhigh: defaultFloat( 1 ),
|
|
667
|
+
outlow: defaultFloat( 0 ),
|
|
668
|
+
outhigh: defaultFloat( 1 ),
|
|
669
|
+
gamma: defaultFloat( 1 ),
|
|
670
|
+
} ),
|
|
671
|
+
createMXElement( 'open_pbr_anisotropy', mx_open_pbr_anisotropy, [ 'roughness', 'anisotropy' ], {
|
|
672
|
+
roughness: defaultFloat( 0 ),
|
|
673
|
+
anisotropy: defaultFloat( 0 ),
|
|
674
|
+
} ),
|
|
675
|
+
createMXElement( 'smoothstep', mx_smoothstep, [ 'in', 'low', 'high' ], {
|
|
676
|
+
in: defaultFloat( 0 ),
|
|
677
|
+
low: defaultFloat( 0 ),
|
|
678
|
+
high: defaultFloat( 1 ),
|
|
679
|
+
} ),
|
|
680
|
+
createMXElement( 'luminance', luminance, [ 'in', 'lumacoeffs' ], {
|
|
681
|
+
in: defaultColor( 0, 0, 0 ),
|
|
682
|
+
lumacoeffs: defaultColor( 0.2722287, 0.6740818, 0.0536895 ),
|
|
683
|
+
} ),
|
|
684
|
+
createMXElement( 'rgbtohsv', mx_rgbtohsv, [ 'in' ], { in: defaultColor( 0, 0, 0 ) } ),
|
|
685
|
+
createMXElement( 'hsvtorgb', mx_hsvtorgb, [ 'in' ], { in: defaultColor( 0, 0, 0 ) } ),
|
|
686
|
+
createMXElement( 'mix', mix, [ 'bg', 'fg', 'mix' ], { bg: defaultFloat( 0 ), fg: defaultFloat( 0 ), mix: defaultFloat( 0 ) } ),
|
|
687
|
+
createMXElement( 'minus', mx_minus, [ 'fg', 'bg', 'mix' ], {
|
|
688
|
+
fg: defaultFloat( 0 ),
|
|
689
|
+
bg: defaultFloat( 0 ),
|
|
690
|
+
mix: defaultFloat( 1 ),
|
|
691
|
+
} ),
|
|
692
|
+
createMXElement( 'difference', mx_difference, [ 'fg', 'bg', 'mix' ], {
|
|
693
|
+
fg: defaultFloat( 0 ),
|
|
694
|
+
bg: defaultFloat( 0 ),
|
|
695
|
+
mix: defaultFloat( 1 ),
|
|
696
|
+
} ),
|
|
697
|
+
createMXElement( 'screen', mx_screen, [ 'fg', 'bg', 'mix' ], {
|
|
698
|
+
fg: defaultFloat( 0 ),
|
|
699
|
+
bg: defaultFloat( 0 ),
|
|
700
|
+
mix: defaultFloat( 1 ),
|
|
701
|
+
} ),
|
|
702
|
+
createMXElement( 'overlay', mx_overlay, [ 'fg', 'bg', 'mix' ], {
|
|
703
|
+
fg: defaultFloat( 0 ),
|
|
704
|
+
bg: defaultFloat( 0 ),
|
|
705
|
+
mix: defaultFloat( 1 ),
|
|
706
|
+
} ),
|
|
707
|
+
createMXElement( 'burn', mx_burn, [ 'fg', 'bg', 'mix' ], {
|
|
708
|
+
fg: defaultFloat( 0 ),
|
|
709
|
+
bg: defaultFloat( 0 ),
|
|
710
|
+
mix: defaultFloat( 1 ),
|
|
711
|
+
} ),
|
|
712
|
+
createMXElement( 'dodge', mx_dodge, [ 'fg', 'bg', 'mix' ], {
|
|
713
|
+
fg: defaultFloat( 0 ),
|
|
714
|
+
bg: defaultFloat( 0 ),
|
|
715
|
+
mix: defaultFloat( 1 ),
|
|
716
|
+
} ),
|
|
717
|
+
createMXElement(
|
|
718
|
+
'colorcorrect',
|
|
719
|
+
mx_colorcorrect,
|
|
720
|
+
[ 'in', 'hue', 'saturation', 'gamma', 'lift', 'gain', 'contrast', 'contrastpivot', 'exposure' ],
|
|
721
|
+
{
|
|
722
|
+
in: defaultColor( 1, 1, 1 ),
|
|
723
|
+
hue: defaultFloat( 0 ),
|
|
724
|
+
saturation: defaultFloat( 1 ),
|
|
725
|
+
gamma: defaultFloat( 1 ),
|
|
726
|
+
lift: defaultFloat( 0 ),
|
|
727
|
+
gain: defaultFloat( 1 ),
|
|
728
|
+
contrast: defaultFloat( 1 ),
|
|
729
|
+
contrastpivot: defaultFloat( 0.5 ),
|
|
730
|
+
exposure: defaultFloat( 0 ),
|
|
731
|
+
},
|
|
732
|
+
),
|
|
733
|
+
createMXElement( 'unpremult', mx_unpremult, [ 'in' ], { in: defaultVec4( 0, 0, 0, 1 ) } ),
|
|
734
|
+
createMXElement( 'combine2', vec2, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
|
|
735
|
+
createMXElement( 'combine3', vec3, [ 'in1', 'in2', 'in3' ], {
|
|
736
|
+
in1: defaultFloat( 0 ),
|
|
737
|
+
in2: defaultFloat( 0 ),
|
|
738
|
+
in3: defaultFloat( 0 ),
|
|
739
|
+
} ),
|
|
740
|
+
createMXElement( 'combine4', vec4, [ 'in1', 'in2', 'in3', 'in4' ], {
|
|
741
|
+
in1: defaultFloat( 0 ),
|
|
742
|
+
in2: defaultFloat( 0 ),
|
|
743
|
+
in3: defaultFloat( 0 ),
|
|
744
|
+
in4: defaultFloat( 0 ),
|
|
745
|
+
} ),
|
|
746
|
+
createMXElement( 'ramplr', mx_ramplr, [ 'valuel', 'valuer', 'texcoord' ], {
|
|
747
|
+
valuel: defaultFloat( 0 ),
|
|
748
|
+
valuer: defaultFloat( 0 ),
|
|
749
|
+
} ),
|
|
750
|
+
createMXElement( 'ramptb', mx_ramptb, [ 'valueb', 'valuet', 'texcoord' ], {
|
|
751
|
+
valueb: defaultFloat( 0 ),
|
|
752
|
+
valuet: defaultFloat( 0 ),
|
|
753
|
+
} ),
|
|
754
|
+
createMXElement( 'ramp4', mx_ramp4, [ 'valuetl', 'valuetr', 'valuebl', 'valuebr', 'texcoord' ], {
|
|
755
|
+
valuetl: defaultColor( 0, 0, 0 ),
|
|
756
|
+
valuetr: defaultColor( 0, 0, 0 ),
|
|
757
|
+
valuebl: defaultColor( 0, 0, 0 ),
|
|
758
|
+
valuebr: defaultColor( 0, 0, 0 ),
|
|
759
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
760
|
+
} ),
|
|
761
|
+
createMXElement(
|
|
762
|
+
'ramp_gradient',
|
|
763
|
+
mx_ramp_gradient,
|
|
764
|
+
[ 'x', 'interval1', 'interval2', 'color1', 'color2', 'interpolation', 'prev_color', 'interval_num', 'num_intervals' ],
|
|
765
|
+
{
|
|
766
|
+
x: defaultFloat( 0 ),
|
|
767
|
+
interval1: defaultFloat( 0 ),
|
|
768
|
+
interval2: defaultFloat( 1 ),
|
|
769
|
+
color1: defaultVec4( 0, 0, 0, 1 ),
|
|
770
|
+
color2: defaultVec4( 1, 1, 1, 1 ),
|
|
771
|
+
interpolation: defaultFloat( 1 ),
|
|
772
|
+
prev_color: defaultVec4( 0, 0, 0, 1 ),
|
|
773
|
+
interval_num: defaultFloat( 1 ),
|
|
774
|
+
num_intervals: defaultFloat( 2 ),
|
|
775
|
+
},
|
|
776
|
+
),
|
|
777
|
+
createMXElement(
|
|
778
|
+
'ramp',
|
|
779
|
+
mx_ramp,
|
|
780
|
+
[
|
|
781
|
+
'texcoord',
|
|
782
|
+
'type',
|
|
783
|
+
'interpolation',
|
|
784
|
+
'num_intervals',
|
|
785
|
+
'interval1',
|
|
786
|
+
'color1',
|
|
787
|
+
'interval2',
|
|
788
|
+
'color2',
|
|
789
|
+
'interval3',
|
|
790
|
+
'color3',
|
|
791
|
+
'interval4',
|
|
792
|
+
'color4',
|
|
793
|
+
'interval5',
|
|
794
|
+
'color5',
|
|
795
|
+
'interval6',
|
|
796
|
+
'color6',
|
|
797
|
+
'interval7',
|
|
798
|
+
'color7',
|
|
799
|
+
'interval8',
|
|
800
|
+
'color8',
|
|
801
|
+
'interval9',
|
|
802
|
+
'color9',
|
|
803
|
+
'interval10',
|
|
804
|
+
'color10',
|
|
805
|
+
],
|
|
806
|
+
{
|
|
807
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
808
|
+
type: defaultFloat( 0 ),
|
|
809
|
+
interpolation: defaultFloat( 1 ),
|
|
810
|
+
num_intervals: defaultFloat( 2 ),
|
|
811
|
+
interval1: defaultFloat( 0 ),
|
|
812
|
+
color1: defaultVec4( 0, 0, 0, 1 ),
|
|
813
|
+
interval2: defaultFloat( 1 ),
|
|
814
|
+
color2: defaultVec4( 1, 1, 1, 1 ),
|
|
815
|
+
interval3: defaultFloat( 1 ),
|
|
816
|
+
color3: defaultVec4( 1, 1, 1, 1 ),
|
|
817
|
+
interval4: defaultFloat( 1 ),
|
|
818
|
+
color4: defaultVec4( 1, 1, 1, 1 ),
|
|
819
|
+
interval5: defaultFloat( 1 ),
|
|
820
|
+
color5: defaultVec4( 1, 1, 1, 1 ),
|
|
821
|
+
interval6: defaultFloat( 1 ),
|
|
822
|
+
color6: defaultVec4( 1, 1, 1, 1 ),
|
|
823
|
+
interval7: defaultFloat( 1 ),
|
|
824
|
+
color7: defaultVec4( 1, 1, 1, 1 ),
|
|
825
|
+
interval8: defaultFloat( 1 ),
|
|
826
|
+
color8: defaultVec4( 1, 1, 1, 1 ),
|
|
827
|
+
interval9: defaultFloat( 1 ),
|
|
828
|
+
color9: defaultVec4( 1, 1, 1, 1 ),
|
|
829
|
+
interval10: defaultFloat( 1 ),
|
|
830
|
+
color10: defaultVec4( 1, 1, 1, 1 ),
|
|
831
|
+
},
|
|
832
|
+
),
|
|
833
|
+
createMXElement( 'splitlr', mx_splitlr, [ 'valuel', 'valuer', 'center', 'texcoord' ], {
|
|
834
|
+
valuel: defaultFloat( 0 ),
|
|
835
|
+
valuer: defaultFloat( 0 ),
|
|
836
|
+
center: defaultFloat( 0.5 ),
|
|
837
|
+
} ),
|
|
838
|
+
createMXElement( 'splittb', mx_splittb, [ 'valueb', 'valuet', 'center', 'texcoord' ], {
|
|
839
|
+
valueb: defaultFloat( 0 ),
|
|
840
|
+
valuet: defaultFloat( 0 ),
|
|
841
|
+
center: defaultFloat( 0.5 ),
|
|
842
|
+
} ),
|
|
843
|
+
createMXElement( 'noise2d', mx_noise_materialx, [ 'texcoord', 'amplitude', 'pivot' ], {
|
|
844
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
845
|
+
amplitude: defaultFloat( 1 ),
|
|
846
|
+
pivot: defaultFloat( 0 ),
|
|
847
|
+
}, true ),
|
|
848
|
+
createMXElement( 'noise3d', mx_noise_materialx, [ 'position', 'amplitude', 'pivot' ], {
|
|
849
|
+
position: () => positionLocal,
|
|
850
|
+
amplitude: defaultFloat( 1 ),
|
|
851
|
+
pivot: defaultFloat( 0 ),
|
|
852
|
+
}, true ),
|
|
853
|
+
createMXElement( 'fractal2d', mx_fractal_noise_materialx_2d, [ 'texcoord', 'octaves', 'lacunarity', 'diminish', 'amplitude' ], {
|
|
854
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
855
|
+
octaves: defaultInt( 3 ),
|
|
856
|
+
lacunarity: defaultFloat( 2.0 ),
|
|
857
|
+
diminish: defaultFloat( 0.5 ),
|
|
858
|
+
amplitude: defaultFloat( 1.0 ),
|
|
859
|
+
}, true ),
|
|
860
|
+
createMXElement( 'fractal3d', mx_fractal_noise_materialx_3d, [ 'position', 'octaves', 'lacunarity', 'diminish', 'amplitude' ], {
|
|
861
|
+
position: () => positionLocal,
|
|
862
|
+
octaves: defaultInt( 3 ),
|
|
863
|
+
lacunarity: defaultFloat( 2.0 ),
|
|
864
|
+
diminish: defaultFloat( 0.5 ),
|
|
865
|
+
amplitude: defaultFloat( 1.0 ),
|
|
866
|
+
}, true ),
|
|
867
|
+
createMXElement( 'cellnoise2d', mx_cell_noise_materialx, [ 'texcoord' ], { texcoord: defaultVec2( 0, 0 ) }, true ),
|
|
868
|
+
createMXElement( 'cellnoise3d', mx_cell_noise_materialx, [ 'position' ], { position: () => positionLocal }, true ),
|
|
869
|
+
createMXElement( 'worleynoise2d', mx_worley_noise_materialx_2d, [ 'texcoord', 'jitter', 'style' ], {
|
|
870
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
871
|
+
jitter: defaultFloat( 1 ),
|
|
872
|
+
style: defaultInt( 0 ),
|
|
873
|
+
}, true ),
|
|
874
|
+
createMXElement( 'worleynoise3d', mx_worley_noise_materialx_3d, [ 'position', 'jitter', 'style' ], {
|
|
875
|
+
position: () => positionLocal,
|
|
876
|
+
jitter: defaultFloat( 1 ),
|
|
877
|
+
style: defaultInt( 0 ),
|
|
878
|
+
}, true ),
|
|
879
|
+
createMXElement(
|
|
880
|
+
'unifiednoise2d',
|
|
881
|
+
mx_unifiednoise2d,
|
|
882
|
+
[
|
|
883
|
+
'type',
|
|
884
|
+
'texcoord',
|
|
885
|
+
'freq',
|
|
886
|
+
'offset',
|
|
887
|
+
'jitter',
|
|
888
|
+
'outmin',
|
|
889
|
+
'outmax',
|
|
890
|
+
'clampoutput',
|
|
891
|
+
'octaves',
|
|
892
|
+
'lacunarity',
|
|
893
|
+
'diminish',
|
|
894
|
+
'style',
|
|
895
|
+
],
|
|
896
|
+
{
|
|
897
|
+
type: defaultInt( 0 ),
|
|
898
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
899
|
+
freq: defaultVec2( 1, 1 ),
|
|
900
|
+
offset: defaultVec2( 0, 0 ),
|
|
901
|
+
jitter: defaultFloat( 1 ),
|
|
902
|
+
outmin: defaultFloat( 0 ),
|
|
903
|
+
outmax: defaultFloat( 1 ),
|
|
904
|
+
clampoutput: defaultBool( true ),
|
|
905
|
+
octaves: defaultInt( 3 ),
|
|
906
|
+
lacunarity: defaultFloat( 2 ),
|
|
907
|
+
diminish: defaultFloat( 0.5 ),
|
|
908
|
+
style: defaultInt( 0 ),
|
|
909
|
+
},
|
|
910
|
+
),
|
|
911
|
+
createMXElement(
|
|
912
|
+
'unifiednoise3d',
|
|
913
|
+
mx_unifiednoise3d,
|
|
914
|
+
[
|
|
915
|
+
'type',
|
|
916
|
+
'position',
|
|
917
|
+
'freq',
|
|
918
|
+
'offset',
|
|
919
|
+
'jitter',
|
|
920
|
+
'outmin',
|
|
921
|
+
'outmax',
|
|
922
|
+
'clampoutput',
|
|
923
|
+
'octaves',
|
|
924
|
+
'lacunarity',
|
|
925
|
+
'diminish',
|
|
926
|
+
'style',
|
|
927
|
+
],
|
|
928
|
+
{
|
|
929
|
+
type: defaultInt( 0 ),
|
|
930
|
+
position: () => positionLocal,
|
|
931
|
+
freq: defaultVec3( 1, 1, 1 ),
|
|
932
|
+
offset: defaultVec3( 0, 0, 0 ),
|
|
933
|
+
jitter: defaultFloat( 1 ),
|
|
934
|
+
outmin: defaultFloat( 0 ),
|
|
935
|
+
outmax: defaultFloat( 1 ),
|
|
936
|
+
clampoutput: defaultBool( true ),
|
|
937
|
+
octaves: defaultInt( 3 ),
|
|
938
|
+
lacunarity: defaultFloat( 2 ),
|
|
939
|
+
diminish: defaultFloat( 0.5 ),
|
|
940
|
+
style: defaultInt( 0 ),
|
|
941
|
+
},
|
|
942
|
+
),
|
|
943
|
+
createMXElement( 'place2d', mx_place2d, [ 'texcoord', 'pivot', 'scale', 'rotate', 'offset', 'operationorder' ], {
|
|
944
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
945
|
+
pivot: defaultVec2( 0, 0 ),
|
|
946
|
+
scale: defaultVec2( 1, 1 ),
|
|
947
|
+
rotate: defaultFloat( 0 ),
|
|
948
|
+
offset: defaultVec2( 0, 0 ),
|
|
949
|
+
operationorder: defaultInt( 0 ),
|
|
950
|
+
} ),
|
|
951
|
+
createMXElement( 'safepower', mx_safepower, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
|
|
952
|
+
createMXElement( 'contrast', mx_contrast, [ 'in', 'amount', 'pivot' ], {
|
|
953
|
+
in: defaultFloat( 0 ),
|
|
954
|
+
amount: defaultFloat( 1 ),
|
|
955
|
+
pivot: defaultFloat( 0.5 ),
|
|
956
|
+
} ),
|
|
957
|
+
createMXElement( 'saturate', mx_saturation, [ 'in', 'amount' ], { in: defaultColor( 0, 0, 0 ), amount: defaultFloat( 1 ) } ),
|
|
958
|
+
createMXElement( 'extract', element, [ 'in', 'index' ], { in: defaultFloat( 0 ), index: defaultInt( 0 ) } ),
|
|
959
|
+
createMXElement( 'separate2', element, [ 'in' ], { in: defaultVec2( 0, 0 ) } ),
|
|
960
|
+
createMXElement( 'separate3', element, [ 'in' ], { in: defaultVec3( 0, 0, 0 ) } ),
|
|
961
|
+
createMXElement( 'separate4', element, [ 'in' ], { in: defaultVec4( 0, 0, 0, 0 ) } ),
|
|
962
|
+
createMXElement( 'reflect', reflect, [ 'in', 'normal' ], { in: defaultVec3( 1, 0, 0 ) } ),
|
|
963
|
+
createMXElement( 'refract', refract, [ 'in', 'normal', 'ior' ], { in: defaultVec3( 1, 0, 0 ), ior: defaultFloat( 1 ) } ),
|
|
964
|
+
createMXElement( 'time', mx_timer ),
|
|
965
|
+
createMXElement( 'frame', mx_frame ),
|
|
966
|
+
createMXElement( 'ifgreater', mx_ifgreater, [ 'value1', 'value2', 'in1', 'in2' ], {
|
|
967
|
+
value1: defaultFloat( 1 ),
|
|
968
|
+
value2: defaultFloat( 0 ),
|
|
969
|
+
in1: defaultFloat( 0 ),
|
|
970
|
+
in2: defaultFloat( 0 ),
|
|
971
|
+
} ),
|
|
972
|
+
createMXElement( 'ifgreatereq', mx_ifgreatereq, [ 'value1', 'value2', 'in1', 'in2' ], {
|
|
973
|
+
value1: defaultFloat( 1 ),
|
|
974
|
+
value2: defaultFloat( 0 ),
|
|
975
|
+
in1: defaultFloat( 0 ),
|
|
976
|
+
in2: defaultFloat( 0 ),
|
|
977
|
+
} ),
|
|
978
|
+
createMXElement( 'ifequal', mx_ifequal, [ 'value1', 'value2', 'in1', 'in2' ], {
|
|
979
|
+
value1: defaultFloat( 0 ),
|
|
980
|
+
value2: defaultFloat( 0 ),
|
|
981
|
+
in1: defaultFloat( 0 ),
|
|
982
|
+
in2: defaultFloat( 0 ),
|
|
983
|
+
} ),
|
|
984
|
+
createMXElement( 'rotate2d', mx_rotate2d, [ 'in', 'amount' ], { in: defaultVec2( 0, 0 ), amount: defaultFloat( 0 ) } ),
|
|
985
|
+
createMXElement( 'rotate3d', mx_rotate3d, [ 'in', 'amount', 'axis' ], {
|
|
986
|
+
in: defaultVec3( 0, 0, 0 ),
|
|
987
|
+
amount: defaultFloat( 0 ),
|
|
988
|
+
axis: defaultVec3( 0, 1, 0 ),
|
|
989
|
+
} ),
|
|
990
|
+
createMXElement( 'heighttonormal', mx_heighttonormal, [ 'in', 'scale', 'texcoord' ], {
|
|
991
|
+
in: defaultFloat( 0 ),
|
|
992
|
+
scale: defaultFloat( 1 ),
|
|
993
|
+
} ),
|
|
994
|
+
createMXElement( 'and', mx_and, [ 'in1', 'in2' ], { in1: defaultBool( false ), in2: defaultBool( false ) } ),
|
|
995
|
+
createMXElement( 'or', mx_or, [ 'in1', 'in2' ], { in1: defaultBool( false ), in2: defaultBool( false ) } ),
|
|
996
|
+
createMXElement( 'xor', mx_xor, [ 'in1', 'in2' ], { in1: defaultBool( false ), in2: defaultBool( false ) } ),
|
|
997
|
+
createMXElement( 'not', mx_not, [ 'in' ], { in: defaultBool( false ) } ),
|
|
998
|
+
createMXElement( 'checkerboard', mx_checkerboard, [ 'color1', 'color2', 'uvtiling', 'uvoffset', 'texcoord' ], {
|
|
999
|
+
color1: defaultColor( 1, 1, 1 ),
|
|
1000
|
+
color2: defaultColor( 0, 0, 0 ),
|
|
1001
|
+
uvtiling: defaultVec2( 8, 8 ),
|
|
1002
|
+
uvoffset: defaultVec2( 0, 0 ),
|
|
1003
|
+
texcoord: defaultVec2( 0, 0 ),
|
|
1004
|
+
} ),
|
|
1005
|
+
createMXElement( 'circle', mx_circle, [ 'texcoord', 'center', 'radius' ], {
|
|
1006
|
+
center: defaultVec2( 0, 0 ),
|
|
1007
|
+
radius: defaultFloat( 0.5 ),
|
|
1008
|
+
} ),
|
|
1009
|
+
createMXElement( 'bump', mx_bump, [ 'height', 'scale', 'normal', 'tangent', 'bitangent' ], {
|
|
1010
|
+
height: defaultFloat( 0 ),
|
|
1011
|
+
scale: defaultFloat( 1 ),
|
|
1012
|
+
normal: () => normalWorld,
|
|
1013
|
+
tangent: () => tangentWorld,
|
|
1014
|
+
bitangent: () => bitangentWorld,
|
|
1015
|
+
} ),
|
|
1016
|
+
createMXElement( 'blackbody', mx_blackbody, [ 'temperature' ], { temperature: defaultFloat( 5000 ) } ),
|
|
1017
|
+
];
|
|
1018
|
+
|
|
1019
|
+
const MtlXLibrary = Object.fromEntries( MXElements.map( ( entry ) => [ entry.name, entry ] ) );
|
|
1020
|
+
|
|
1021
|
+
export { MtlXLibrary };
|