@gnsx/three 0.185.16 → 0.186.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/build/three.cjs +10 -82600
  2. package/build/three.core.js +1309 -807
  3. package/build/three.module.js +439 -338
  4. package/build/three.tsl.js +74 -44
  5. package/build/three.webgpu.js +6036 -2184
  6. package/build/three.webgpu.nodes.js +6020 -2184
  7. package/examples/jsm/Addons.js +6 -6
  8. package/examples/jsm/controls/ArcballControls.js +1 -1
  9. package/examples/jsm/controls/FirstPersonControls.js +44 -20
  10. package/examples/jsm/controls/OrbitControls.js +9 -0
  11. package/examples/jsm/controls/TrackballControls.js +109 -4
  12. package/examples/jsm/csm/CSMShadowNode.js +13 -0
  13. package/examples/jsm/exporters/GLTFExporter.js +23 -7
  14. package/examples/jsm/exporters/USDZExporter.js +2 -2
  15. package/examples/jsm/generators/CityGenerator.js +377 -45
  16. package/examples/jsm/generators/ForestGenerator.js +12 -12
  17. package/examples/jsm/generators/TerrainGenerator.js +49 -37
  18. package/examples/jsm/generators/TreeGenerator.js +70 -76
  19. package/examples/jsm/generators/city/BenchGenerator.js +127 -0
  20. package/examples/jsm/generators/city/CarGenerator.js +479 -0
  21. package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
  22. package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
  23. package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
  24. package/examples/jsm/generators/city/PersonGenerator.js +447 -0
  25. package/examples/jsm/generators/city/SidewalkGenerator.js +33 -38
  26. package/examples/jsm/generators/city/SkyscraperGenerator.js +448 -48
  27. package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
  28. package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
  29. package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
  30. package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
  31. package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
  32. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  33. package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
  34. package/examples/jsm/gpgpu/CountingSort.js +271 -0
  35. package/examples/jsm/helpers/LightProbeGridHelper.js +60 -239
  36. package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
  37. package/examples/jsm/inspector/Extension.js +94 -0
  38. package/examples/jsm/inspector/Inspector.js +145 -41
  39. package/examples/jsm/inspector/RendererInspector.js +100 -52
  40. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2609 -0
  41. package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
  42. package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
  43. package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
  44. package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
  45. package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
  46. package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
  47. package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
  48. package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
  49. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
  50. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
  51. package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
  52. package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
  53. package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
  54. package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
  55. package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
  56. package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
  57. package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
  58. package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
  59. package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
  60. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +26 -31
  61. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +1 -0
  62. package/examples/jsm/inspector/tabs/Memory.js +0 -2
  63. package/examples/jsm/inspector/tabs/Settings.js +4 -0
  64. package/examples/jsm/inspector/tabs/Timeline.js +223 -171
  65. package/examples/jsm/inspector/tabs/Viewer.js +515 -21
  66. package/examples/jsm/inspector/ui/List.js +15 -9
  67. package/examples/jsm/inspector/ui/Profiler.js +170 -14
  68. package/examples/jsm/inspector/ui/Style.js +269 -23
  69. package/examples/jsm/inspector/ui/Tab.js +2 -0
  70. package/examples/jsm/inspector/ui/Values.js +14 -2
  71. package/examples/jsm/interactive/HTMLMesh.js +19 -3
  72. package/examples/jsm/lighting/LightProbeGrid.js +484 -889
  73. package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
  74. package/examples/jsm/lighting/LightProbeGridWebGL.js +841 -0
  75. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +194 -0
  76. package/examples/jsm/lighting/vxgi/VXGINode.js +660 -0
  77. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +478 -0
  78. package/examples/jsm/lighting/vxgi/VXGIVolume.js +1430 -0
  79. package/examples/jsm/lights/SunLight.js +95 -0
  80. package/examples/jsm/lights/SunLightNode.js +56 -0
  81. package/examples/jsm/lights/SunLightShadow.js +319 -0
  82. package/examples/jsm/lights/SunShadowNode.js +312 -0
  83. package/examples/jsm/loaders/3DMLoader.js +150 -49
  84. package/examples/jsm/loaders/3MFLoader.js +202 -1
  85. package/examples/jsm/loaders/FBXLoader.js +81 -5
  86. package/examples/jsm/loaders/GLTFGaussianSplatLoaderExtension.js +330 -0
  87. package/examples/jsm/loaders/GLTFLoader.js +79 -14
  88. package/examples/jsm/loaders/GaussianSplatPLYLoader.js +386 -0
  89. package/examples/jsm/loaders/KSPLATLoader.js +463 -0
  90. package/examples/jsm/loaders/MaterialXLoader.js +111 -1010
  91. package/examples/jsm/loaders/PCDLoader.js +1 -1
  92. package/examples/jsm/loaders/SPLATLoader.js +139 -0
  93. package/examples/jsm/loaders/SPZLoader.js +561 -0
  94. package/examples/jsm/loaders/materialx/MaterialXArchive.js +108 -0
  95. package/examples/jsm/loaders/materialx/MaterialXDocument.js +878 -0
  96. package/examples/jsm/loaders/materialx/MaterialXHextile.js +183 -0
  97. package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +376 -0
  98. package/examples/jsm/loaders/materialx/MaterialXLog.js +75 -0
  99. package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +4 -0
  100. package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +1021 -0
  101. package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +661 -0
  102. package/examples/jsm/loaders/materialx/MaterialXUtils.js +57 -0
  103. package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +997 -0
  104. package/examples/jsm/loaders/materialx/parse/MaterialXParser.js +28 -0
  105. package/examples/jsm/loaders/usd/USDAParser.js +15 -2
  106. package/examples/jsm/loaders/usd/USDCParser.js +1 -4
  107. package/examples/jsm/loaders/usd/USDComposer.js +80 -42
  108. package/examples/jsm/materials/WoodNodeMaterial.js +6 -108
  109. package/examples/jsm/misc/RollerCoaster.js +2 -2
  110. package/examples/jsm/misc/SculptGL.LICENSE.txt +21 -0
  111. package/examples/jsm/misc/Sculptor.js +1679 -0
  112. package/examples/jsm/misc/SculptorMesh.js +1504 -0
  113. package/examples/jsm/misc/SculptorTools.js +1180 -0
  114. package/examples/jsm/misc/SculptorUtils.js +345 -0
  115. package/examples/jsm/misc/TubePainter.js +28 -16
  116. package/examples/jsm/misc/VolumeSlice.js +24 -24
  117. package/examples/jsm/modifiers/SimplifyModifier.js +63 -556
  118. package/examples/jsm/objects/GaussianSplat.js +1039 -0
  119. package/examples/jsm/objects/Sky.js +66 -45
  120. package/examples/jsm/objects/SkyMesh.js +70 -51
  121. package/examples/jsm/physics/JoltPhysics.js +1 -1
  122. package/examples/jsm/postprocessing/AfterimagePass.js +4 -2
  123. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  124. package/examples/jsm/postprocessing/GTAOPass.js +1 -1
  125. package/examples/jsm/postprocessing/OutlinePass.js +5 -5
  126. package/examples/jsm/postprocessing/SAOPass.js +1 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +1 -1
  128. package/examples/jsm/postprocessing/SSRPass.js +4 -2
  129. package/examples/jsm/postprocessing/SavePass.js +1 -1
  130. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  131. package/examples/jsm/postprocessing/UnrealBloomPass.js +30 -13
  132. package/examples/jsm/renderers/CSS2DRenderer.js +29 -5
  133. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  134. package/examples/jsm/shaders/ExposureShader.js +1 -1
  135. package/examples/jsm/shaders/FilmShader.js +2 -1
  136. package/examples/jsm/transpiler/AST.js +21 -2
  137. package/examples/jsm/transpiler/GLSLDecoder.js +498 -8
  138. package/examples/jsm/transpiler/TSLEncoder.js +82 -10
  139. package/examples/jsm/transpiler/WGSLEncoder.js +33 -4
  140. package/examples/jsm/tsl/WebGLNodesHandler.js +29 -39
  141. package/examples/jsm/tsl/display/AfterImageNode.js +2 -0
  142. package/examples/jsm/tsl/display/AnaglyphPassNode.js +3 -2
  143. package/examples/jsm/tsl/display/BilateralBlurNode.js +5 -2
  144. package/examples/jsm/tsl/display/BloomNode.js +55 -30
  145. package/examples/jsm/tsl/display/DenoiseNode.js +21 -1
  146. package/examples/jsm/tsl/display/DepthOfFieldNode.js +24 -6
  147. package/examples/jsm/tsl/display/DotScreenNode.js +11 -11
  148. package/examples/jsm/tsl/display/FSR1Node.js +8 -4
  149. package/examples/jsm/tsl/display/GTAONode.js +199 -86
  150. package/examples/jsm/tsl/display/GaussianBlurNode.js +65 -52
  151. package/examples/jsm/tsl/display/GodraysNode.js +5 -2
  152. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
  153. package/examples/jsm/tsl/display/LensflareNode.js +5 -2
  154. package/examples/jsm/tsl/display/OITPassNode.js +352 -0
  155. package/examples/jsm/tsl/display/OutlineNode.js +2 -0
  156. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +3 -2
  157. package/examples/jsm/tsl/display/RGBShiftNode.js +9 -9
  158. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +7 -4
  159. package/examples/jsm/tsl/display/RetroPassNode.js +1 -1
  160. package/examples/jsm/tsl/display/SMAANode.js +22 -61
  161. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -4
  162. package/examples/jsm/tsl/display/SSAONode.js +436 -0
  163. package/examples/jsm/tsl/display/SSGINode.js +5 -2
  164. package/examples/jsm/tsl/display/SSRNode.js +7 -2
  165. package/examples/jsm/tsl/display/SSSNode.js +5 -2
  166. package/examples/jsm/tsl/display/SharpenNode.js +5 -4
  167. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -3
  168. package/examples/jsm/tsl/display/StereoPassNode.js +1 -3
  169. package/examples/jsm/tsl/display/TAAUNode.js +22 -125
  170. package/examples/jsm/tsl/display/TRAANode.js +16 -142
  171. package/examples/jsm/tsl/display/TemporalReprojectNode.js +21 -15
  172. package/examples/jsm/tsl/display/depthAwareBlur.js +63 -0
  173. package/examples/jsm/tsl/display/hashBlur.js +3 -2
  174. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +38 -27
  175. package/examples/jsm/tsl/lighting/LightProbeGridNode.js +136 -0
  176. package/examples/jsm/tsl/math/voronoiNoise.js +112 -0
  177. package/examples/jsm/tsl/shadows/TileShadowNode.js +4 -6
  178. package/examples/jsm/tsl/utils/Raymarching.js +5 -5
  179. package/examples/jsm/tsl/utils/SoftParticles.js +60 -0
  180. package/examples/jsm/tsl/utils/TAAUtils.js +195 -0
  181. package/examples/jsm/utils/BufferGeometryUtils.js +14 -14
  182. package/examples/jsm/utils/GaussianSplatUtils.js +229 -0
  183. package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
  184. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  185. package/examples/jsm/webxr/WebGLXRFallback.js +2 -16
  186. package/examples/jsm/webxr/XRControllerModelFactory.js +16 -4
  187. package/package.json +9 -16
  188. package/src/Three.Core.js +2 -1
  189. package/src/Three.TSL.js +73 -43
  190. package/src/Three.WebGPU.Nodes.js +1 -0
  191. package/src/Three.WebGPU.js +1 -0
  192. package/src/animation/AnimationClip.js +15 -2
  193. package/src/animation/AnimationObjectGroup.js +18 -6
  194. package/src/animation/AnimationUtils.js +26 -0
  195. package/src/animation/KeyframeTrack.js +37 -0
  196. package/src/constants.js +23 -1
  197. package/src/core/BufferAttribute.js +3 -2
  198. package/src/core/BufferGeometry.js +1 -1
  199. package/src/core/InterleavedBuffer.js +5 -1
  200. package/src/core/Object3D.js +40 -12
  201. package/src/core/Raycaster.js +4 -0
  202. package/src/core/RenderTarget.js +99 -9
  203. package/src/core/RenderTarget3D.js +12 -8
  204. package/src/extras/Controls.js +0 -8
  205. package/src/extras/PMREMGenerator.js +99 -205
  206. package/src/geometries/TorusGeometry.js +1 -1
  207. package/src/helpers/ArrowHelper.js +2 -0
  208. package/src/helpers/AxesHelper.js +2 -0
  209. package/src/helpers/Box3Helper.js +2 -0
  210. package/src/helpers/BoxHelper.js +2 -0
  211. package/src/helpers/CameraHelper.js +2 -0
  212. package/src/helpers/DirectionalLightHelper.js +2 -0
  213. package/src/helpers/GridHelper.js +2 -0
  214. package/src/helpers/HemisphereLightHelper.js +2 -0
  215. package/src/helpers/PlaneHelper.js +2 -0
  216. package/src/helpers/PointLightHelper.js +2 -0
  217. package/src/helpers/PolarGridHelper.js +2 -0
  218. package/src/helpers/SkeletonHelper.js +2 -0
  219. package/src/helpers/SpotLightHelper.js +2 -0
  220. package/src/lights/Light.js +0 -10
  221. package/src/lights/LightShadow.js +43 -12
  222. package/src/lights/SpotLightShadow.js +18 -0
  223. package/src/loaders/BufferGeometryLoader.js +5 -0
  224. package/src/loaders/ImageBitmapLoader.js +3 -1
  225. package/src/loaders/ObjectLoader.js +8 -5
  226. package/src/materials/Material.js +80 -57
  227. package/src/materials/MeshPhysicalMaterial.js +32 -0
  228. package/src/materials/nodes/Line2NodeMaterial.js +17 -8
  229. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +42 -5
  230. package/src/materials/nodes/NodeMaterial.js +19 -13
  231. package/src/materials/nodes/PointsNodeMaterial.js +2 -1
  232. package/src/materials/nodes/manager/NodeMaterialObserver.js +282 -55
  233. package/src/math/Frustum.js +9 -0
  234. package/src/math/FrustumArray.js +1 -1
  235. package/src/math/MathUtils.js +5 -3
  236. package/src/math/Matrix4.js +2 -9
  237. package/src/math/Plane.js +30 -1
  238. package/src/math/Quaternion.js +0 -10
  239. package/src/math/Ray.js +95 -45
  240. package/src/math/Triangle.js +0 -2
  241. package/src/math/Vector3.js +2 -2
  242. package/src/math/Vector4.js +0 -4
  243. package/src/math/interpolants/BezierInterpolant.js +36 -23
  244. package/src/nodes/Nodes.js +2 -0
  245. package/src/nodes/TSL.js +11 -3
  246. package/src/nodes/accessors/Batch.js +85 -13
  247. package/src/nodes/accessors/BufferAttributeNode.js +1 -1
  248. package/src/nodes/accessors/BuiltinNode.js +1 -1
  249. package/src/nodes/accessors/Instance.js +19 -18
  250. package/src/nodes/accessors/MaterialNode.js +9 -0
  251. package/src/nodes/accessors/ModelNode.js +85 -9
  252. package/src/nodes/accessors/ReferenceBaseNode.js +1 -70
  253. package/src/nodes/accessors/ReferenceElementNode.js +72 -0
  254. package/src/nodes/accessors/ReferenceNode.js +1 -70
  255. package/src/nodes/accessors/Skinning.js +124 -12
  256. package/src/nodes/accessors/StorageTextureNode.js +7 -3
  257. package/src/nodes/accessors/Texture3DNode.js +1 -1
  258. package/src/nodes/accessors/TextureNode.js +51 -21
  259. package/src/nodes/accessors/TextureSizeNode.js +4 -2
  260. package/src/nodes/accessors/UniformArrayNode.js +30 -5
  261. package/src/nodes/code/CodeNode.js +1 -1
  262. package/src/nodes/code/FunctionNode.js +12 -2
  263. package/src/nodes/core/ArrayNode.js +2 -2
  264. package/src/nodes/core/ContextNode.js +57 -4
  265. package/src/nodes/core/IndexNode.js +69 -4
  266. package/src/nodes/core/InspectorNode.js +2 -2
  267. package/src/nodes/core/MRTNode.js +44 -2
  268. package/src/nodes/core/Node.js +6 -3
  269. package/src/nodes/core/NodeBuilder.js +65 -50
  270. package/src/nodes/core/NodeFrame.js +11 -3
  271. package/src/nodes/core/NodeUtils.js +88 -0
  272. package/src/nodes/core/PropertyNode.js +8 -0
  273. package/src/nodes/core/StackNode.js +0 -1
  274. package/src/nodes/core/StructNode.js +4 -3
  275. package/src/nodes/core/UniformGroupNode.js +3 -2
  276. package/src/nodes/core/UniformNode.js +26 -12
  277. package/src/nodes/core/VarNode.js +0 -1
  278. package/src/nodes/display/BumpMapNode.js +2 -2
  279. package/src/nodes/display/ColorAdjustment.js +1 -1
  280. package/src/nodes/display/PassNode.js +76 -15
  281. package/src/nodes/display/ScreenNode.js +22 -65
  282. package/src/nodes/fog/Fog.js +4 -4
  283. package/src/nodes/functions/BSDF/BRDF_GGX.js +6 -6
  284. package/src/nodes/functions/BSDF/BRDF_Sheen.js +1 -1
  285. package/src/nodes/functions/BSDF/DFGLUT.js +2 -1
  286. package/src/nodes/functions/BSDF/LTC.js +1 -1
  287. package/src/nodes/functions/PhongLightingModel.js +1 -1
  288. package/src/nodes/functions/PhysicalLightingModel.js +83 -25
  289. package/src/nodes/functions/ToonLightingModel.js +2 -2
  290. package/src/nodes/functions/material/getParallaxCorrectNormal.js +3 -3
  291. package/src/nodes/gpgpu/AtomicFunctionNode.js +64 -13
  292. package/src/nodes/gpgpu/BarrierNode.js +13 -4
  293. package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
  294. package/src/nodes/gpgpu/ComputeNode.js +20 -17
  295. package/src/nodes/gpgpu/SubgroupFunctionNode.js +165 -37
  296. package/src/nodes/gpgpu/WorkgroupInfoNode.js +44 -6
  297. package/src/nodes/lighting/EnvironmentNode.js +40 -4
  298. package/src/nodes/lighting/LightsNode.js +20 -4
  299. package/src/nodes/lighting/ShadowBaseNode.js +158 -1
  300. package/src/nodes/lighting/ShadowFilterNode.js +2 -106
  301. package/src/nodes/lighting/ShadowNode.js +22 -91
  302. package/src/nodes/materialx/{lib/mx_hsv.js → MaterialXColor.js} +3 -6
  303. package/src/nodes/materialx/{lib/mx_transform_color.js → MaterialXColorTransform.js} +3 -6
  304. package/src/nodes/materialx/MaterialXCore.js +37 -0
  305. package/src/nodes/materialx/MaterialXNodes.js +64 -72
  306. package/src/nodes/materialx/{lib/mx_noise.js → MaterialXNoise.js} +426 -197
  307. package/src/nodes/math/BitcountNode.js +24 -4
  308. package/src/nodes/math/MathNode.js +4 -4
  309. package/src/nodes/math/MathUtils.js +15 -4
  310. package/src/nodes/math/OperatorNode.js +2 -2
  311. package/src/nodes/math/PackFloatNode.js +29 -1
  312. package/src/nodes/math/Packed4x8IntegerNode.js +433 -0
  313. package/src/nodes/math/UnpackFloatNode.js +30 -2
  314. package/src/nodes/parsers/GLSLNodeFunction.js +1 -1
  315. package/src/nodes/pmrem/PMREMNode.js +1 -1
  316. package/src/nodes/pmrem/PMREMUtils.js +31 -74
  317. package/src/nodes/shapes/Shapes.js +1 -1
  318. package/src/nodes/tsl/TSLCore.js +1 -31
  319. package/src/nodes/utils/EventNode.js +75 -0
  320. package/src/nodes/utils/LoopNode.js +54 -13
  321. package/src/nodes/utils/PostProcessingUtils.js +23 -2
  322. package/src/nodes/utils/RTTNode.js +97 -32
  323. package/src/nodes/utils/ReflectorNode.js +8 -4
  324. package/src/nodes/utils/RotateNode.js +85 -8
  325. package/src/nodes/utils/SpriteUtils.js +58 -23
  326. package/src/objects/BatchedMesh.js +6 -0
  327. package/src/objects/InstancedMesh.js +1 -1
  328. package/src/objects/LOD.js +1 -1
  329. package/src/objects/Line.js +12 -0
  330. package/src/objects/Mesh.js +12 -0
  331. package/src/objects/Points.js +12 -0
  332. package/src/objects/Sprite.js +12 -0
  333. package/src/renderers/WebGLRenderer.js +93 -27
  334. package/src/renderers/common/Animation.js +12 -2
  335. package/src/renderers/common/Backend.js +38 -10
  336. package/src/renderers/common/BindGroup.js +0 -1
  337. package/src/renderers/common/Bindings.js +50 -4
  338. package/src/renderers/common/BundleGroup.js +4 -0
  339. package/src/renderers/common/ClippingContext.js +11 -1
  340. package/src/renderers/common/Color4.js +9 -0
  341. package/src/renderers/common/Constants.js +0 -5
  342. package/src/renderers/common/DirectRenderPipeline.js +233 -0
  343. package/src/renderers/common/Geometries.js +24 -3
  344. package/src/renderers/common/Info.js +3 -3
  345. package/src/renderers/common/InspectorBase.js +37 -8
  346. package/src/renderers/common/Lighting.js +11 -4
  347. package/src/renderers/common/Pipelines.js +6 -4
  348. package/src/renderers/common/QuadMesh.js +16 -2
  349. package/src/renderers/common/RenderContext.js +8 -0
  350. package/src/renderers/common/RenderList.js +53 -19
  351. package/src/renderers/common/RenderLists.js +58 -11
  352. package/src/renderers/common/RenderObject.js +14 -0
  353. package/src/renderers/common/RenderObjects.js +14 -9
  354. package/src/renderers/common/RenderPipeline.js +52 -44
  355. package/src/renderers/common/Renderer.js +226 -55
  356. package/src/renderers/common/Storage3DTexture.js +16 -0
  357. package/src/renderers/common/Textures.js +3 -3
  358. package/src/renderers/common/XRManager.js +79 -72
  359. package/src/renderers/common/extras/PMREMGenerator.js +76 -144
  360. package/src/renderers/common/nodes/NodeManager.js +144 -6
  361. package/src/renderers/common/nodes/NodeStorageBuffer.js +3 -1
  362. package/src/renderers/common/nodes/NodeUniformBuffer.js +3 -1
  363. package/src/renderers/shaders/DFGLUTData.js +2 -1
  364. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +4 -2
  365. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +48 -0
  366. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +53 -4
  367. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +20 -2
  368. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +20 -0
  369. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
  370. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +61 -57
  371. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +82 -0
  372. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +9 -0
  373. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +8 -1
  374. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +15 -0
  375. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
  376. package/src/renderers/shaders/ShaderLib.js +1 -0
  377. package/src/renderers/shaders/UniformsLib.js +16 -0
  378. package/src/renderers/webgl/WebGLAnimation.js +2 -2
  379. package/src/renderers/webgl/WebGLCapabilities.js +2 -2
  380. package/src/renderers/webgl/WebGLLights.js +74 -4
  381. package/src/renderers/webgl/WebGLMaterials.js +6 -0
  382. package/src/renderers/webgl/WebGLOutput.js +36 -24
  383. package/src/renderers/webgl/WebGLProgram.js +3 -0
  384. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  385. package/src/renderers/webgl/WebGLRenderLists.js +6 -10
  386. package/src/renderers/webgl/WebGLShadowMap.js +47 -44
  387. package/src/renderers/webgl/WebGLTextures.js +7 -7
  388. package/src/renderers/webgl-fallback/WebGLBackend.js +153 -45
  389. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +83 -29
  390. package/src/renderers/webgl-fallback/utils/WebGLState.js +163 -17
  391. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +32 -5
  392. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +11 -4
  393. package/src/renderers/webgpu/WebGPUBackend.js +513 -145
  394. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -20
  395. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -1
  396. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -12
  397. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +24 -14
  398. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +80 -14
  399. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +62 -7
  400. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +9 -3
  401. package/src/renderers/webgpu/utils/WebGPUUtils.js +16 -4
  402. package/src/renderers/webxr/WebXRManager.js +25 -2
  403. package/src/scenes/Scene.js +3 -3
  404. package/src/textures/CompressedArrayTexture.js +16 -0
  405. package/src/textures/Data3DTexture.js +16 -0
  406. package/src/textures/DataArrayTexture.js +16 -0
  407. package/src/textures/DepthTexture.js +3 -3
  408. package/src/textures/Texture.js +3 -3
  409. package/src/textures/{Source.js → TextureSource.js} +39 -8
  410. package/src/utils.js +6 -79
  411. package/build/three.core.min.js +0 -6
  412. package/build/three.module.min.js +0 -6
  413. package/build/three.tsl.min.js +0 -6
  414. package/build/three.webgpu.min.js +0 -6
  415. package/build/three.webgpu.nodes.min.js +0 -6
  416. package/examples/jsm/libs/ecsy.module.js +0 -1792
  417. package/examples/jsm/loaders/LottieLoader.js +0 -130
  418. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +0 -52
@@ -0,0 +1,1180 @@
1
+ /*!
2
+ * Portions adapted from SculptGL by Stéphane Ginier.
3
+ * Copyright (c) 2019 Stéphane GINIER
4
+ * Licensed under the MIT License; see ./SculptGL.LICENSE.txt.
5
+ */
6
+
7
+ import {
8
+ TRI_INDEX,
9
+ getMemory,
10
+ replaceElement,
11
+ removeElement,
12
+ tidy,
13
+ sqrDist,
14
+ triangleInsideSphere,
15
+ falloff
16
+ } from './SculptorUtils.js';
17
+
18
+ // Subdivision
19
+
20
+ const SubData = {
21
+ _mesh: null,
22
+ _verticesMap: new Map(),
23
+ _edgeKeyStride: 0,
24
+ _stringEdgeKeys: false,
25
+ _center: [ 0, 0, 0 ],
26
+ _radius2: 0,
27
+ _edgeMax2: 0
28
+ };
29
+ const _subV1 = [ 0, 0, 0 ];
30
+ const _subV2 = [ 0, 0, 0 ];
31
+ const _subV3 = [ 0, 0, 0 ];
32
+ const MAX_EDGE_KEY_STRIDE = Math.floor( Math.sqrt( Number.MAX_SAFE_INTEGER ) );
33
+
34
+ function subEdgeKey( iv1, iv2 ) {
35
+
36
+ const low = Math.min( iv1, iv2 );
37
+ const high = Math.max( iv1, iv2 );
38
+ return SubData._stringEdgeKeys ? low + '+' + high : low * SubData._edgeKeyStride + high;
39
+
40
+ }
41
+
42
+ function subFillTriangle( iTri, iv1, iv2, iv3, ivMid ) {
43
+
44
+ const mesh = SubData._mesh;
45
+ const vrv = mesh.getVerticesRingVert();
46
+ const vrf = mesh.getVerticesRingFace();
47
+ const pil = mesh.getFacePosInLeaf();
48
+ const fleaf = mesh.getFaceLeaf();
49
+ const fAr = mesh.getFaces();
50
+
51
+ let j = iTri * 4;
52
+ fAr[ j ] = iv1; fAr[ j + 1 ] = ivMid; fAr[ j + 2 ] = iv3; fAr[ j + 3 ] = TRI_INDEX;
53
+ const leaf = fleaf[ iTri ];
54
+ const iTrisLeaf = leaf._iFaces;
55
+
56
+ vrv[ ivMid ].push( iv3 );
57
+ vrv[ iv3 ].push( ivMid );
58
+
59
+ const iNewTri = mesh.getNbTriangles();
60
+ vrf[ ivMid ].push( iTri, iNewTri );
61
+
62
+ j = iNewTri * 4;
63
+ fAr[ j ] = ivMid; fAr[ j + 1 ] = iv2; fAr[ j + 2 ] = iv3; fAr[ j + 3 ] = TRI_INDEX;
64
+ fleaf[ iNewTri ] = leaf;
65
+ pil[ iNewTri ] = iTrisLeaf.length;
66
+ vrf[ iv3 ].push( iNewTri );
67
+ replaceElement( vrf[ iv2 ], iTri, iNewTri );
68
+ iTrisLeaf.push( iNewTri );
69
+ mesh.addNbFace( 1 );
70
+
71
+ }
72
+
73
+ function subFillTriangles( iTris ) {
74
+
75
+ const mesh = SubData._mesh;
76
+ const vrv = mesh.getVerticesRingVert();
77
+ const fAr = mesh.getFaces();
78
+ const nbTris = iTris.length;
79
+ const iTrisNext = new Uint32Array( getMemory( 4 * 2 * nbTris ), 0, 2 * nbTris );
80
+ let nbNext = 0;
81
+ const vMap = SubData._verticesMap;
82
+
83
+ for ( let i = 0; i < nbTris; ++ i ) {
84
+
85
+ const iTri = iTris[ i ];
86
+ const j = iTri * 4;
87
+ const iv1 = fAr[ j ], iv2 = fAr[ j + 1 ], iv3 = fAr[ j + 2 ];
88
+ const val1 = vMap.get( subEdgeKey( iv1, iv2 ) );
89
+ const val2 = vMap.get( subEdgeKey( iv2, iv3 ) );
90
+ const val3 = vMap.get( subEdgeKey( iv1, iv3 ) );
91
+ const num1 = vrv[ iv1 ].length, num2 = vrv[ iv2 ].length, num3 = vrv[ iv3 ].length;
92
+ let split = 0;
93
+ if ( val1 ) {
94
+
95
+ if ( val2 ) {
96
+
97
+ if ( val3 ) {
98
+
99
+ if ( num1 < num2 && num1 < num3 ) split = 2; else if ( num2 < num3 ) split = 3; else split = 1;
100
+
101
+ } else if ( num1 < num3 ) split = 2; else split = 1;
102
+
103
+ } else if ( val3 && num2 < num3 ) split = 3;
104
+ else split = 1;
105
+
106
+ } else if ( val2 ) {
107
+
108
+ if ( val3 && num2 < num1 ) split = 3; else split = 2;
109
+
110
+ } else if ( val3 ) split = 3;
111
+
112
+ if ( split === 1 ) subFillTriangle( iTri, iv1, iv2, iv3, val1 );
113
+ else if ( split === 2 ) subFillTriangle( iTri, iv2, iv3, iv1, val2 );
114
+ else if ( split === 3 ) subFillTriangle( iTri, iv3, iv1, iv2, val3 );
115
+ else continue;
116
+ iTrisNext[ nbNext ++ ] = iTri;
117
+ iTrisNext[ nbNext ++ ] = mesh.getNbTriangles() - 1;
118
+
119
+ }
120
+
121
+ return iTrisNext.slice( 0, nbNext );
122
+
123
+ }
124
+
125
+ function halfEdgeSplit( iTri, iv1, iv2, iv3 ) {
126
+
127
+ const mesh = SubData._mesh;
128
+ const vAr = mesh.getVertices();
129
+ const nAr = mesh.getNormals();
130
+ const fAr = mesh.getFaces();
131
+ const pil = mesh.getFacePosInLeaf();
132
+ const fleaf = mesh.getFaceLeaf();
133
+ const vrv = mesh.getVerticesRingVert();
134
+ const vrf = mesh.getVerticesRingFace();
135
+
136
+ const vMap = SubData._verticesMap;
137
+ const key = subEdgeKey( iv1, iv2 );
138
+ let isNewVertex = false;
139
+ let ivMid = vMap.get( key );
140
+ if ( ivMid === undefined ) {
141
+
142
+ ivMid = mesh.getNbVertices();
143
+ isNewVertex = true;
144
+ vMap.set( key, ivMid );
145
+
146
+ }
147
+
148
+ vrv[ iv3 ].push( ivMid );
149
+ let id = iTri * 4;
150
+ fAr[ id ] = iv1; fAr[ id + 1 ] = ivMid; fAr[ id + 2 ] = iv3; fAr[ id + 3 ] = TRI_INDEX;
151
+
152
+ const iNewTri = mesh.getNbTriangles();
153
+ id = iNewTri * 4;
154
+ fAr[ id ] = ivMid; fAr[ id + 1 ] = iv2; fAr[ id + 2 ] = iv3; fAr[ id + 3 ] = TRI_INDEX;
155
+
156
+ vrf[ iv3 ].push( iNewTri );
157
+ replaceElement( vrf[ iv2 ], iTri, iNewTri );
158
+ const leaf = fleaf[ iTri ];
159
+ const iTrisLeaf = leaf._iFaces;
160
+ fleaf[ iNewTri ] = leaf;
161
+ pil[ iNewTri ] = iTrisLeaf.length;
162
+ iTrisLeaf.push( iNewTri );
163
+
164
+ if ( ! isNewVertex ) {
165
+
166
+ vrv[ ivMid ].push( iv3 );
167
+ vrf[ ivMid ].push( iTri, iNewTri );
168
+ mesh.addNbFace( 1 );
169
+ return;
170
+
171
+ }
172
+
173
+ const id1 = iv1 * 3, id2 = iv2 * 3;
174
+ const v1x = vAr[ id1 ], v1y = vAr[ id1 + 1 ], v1z = vAr[ id1 + 2 ];
175
+ const n1x = nAr[ id1 ], n1y = nAr[ id1 + 1 ], n1z = nAr[ id1 + 2 ];
176
+ const v2x = vAr[ id2 ], v2y = vAr[ id2 + 1 ], v2z = vAr[ id2 + 2 ];
177
+ const n2x = nAr[ id2 ], n2y = nAr[ id2 + 1 ], n2z = nAr[ id2 + 2 ];
178
+
179
+ const n1n2x = n1x + n2x, n1n2y = n1y + n2y, n1n2z = n1z + n2z;
180
+ id = ivMid * 3;
181
+ nAr[ id ] = n1n2x * 0.5; nAr[ id + 1 ] = n1n2y * 0.5; nAr[ id + 2 ] = n1n2z * 0.5;
182
+
183
+ let nn1x = n1x, nn1y = n1y, nn1z = n1z;
184
+ let len = nn1x * nn1x + nn1y * nn1y + nn1z * nn1z;
185
+ if ( len === 0 ) {
186
+
187
+ nn1x = 1;
188
+
189
+ } else {
190
+
191
+ len = 1 / Math.sqrt( len ); nn1x *= len; nn1y *= len; nn1z *= len;
192
+
193
+ }
194
+
195
+ let nn2x = n2x, nn2y = n2y, nn2z = n2z;
196
+ len = nn2x * nn2x + nn2y * nn2y + nn2z * nn2z;
197
+ if ( len === 0 ) {
198
+
199
+ nn2x = 1;
200
+
201
+ } else {
202
+
203
+ len = 1 / Math.sqrt( len ); nn2x *= len; nn2y *= len; nn2z *= len;
204
+
205
+ }
206
+
207
+ const d = nn1x * nn2x + nn1y * nn2y + nn1z * nn2z;
208
+ let angle = 0;
209
+ if ( d <= - 1 ) angle = Math.PI;
210
+ else if ( d >= 1 ) angle = 0;
211
+ else angle = Math.acos( d );
212
+
213
+ const ex = v1x - v2x, ey = v1y - v2y, ez = v1z - v2z;
214
+ let offset = angle * 0.12 * Math.sqrt( ex * ex + ey * ey + ez * ez );
215
+ len = n1n2x * n1n2x + n1n2y * n1n2y + n1n2z * n1n2z;
216
+ if ( len > 0 ) offset /= Math.sqrt( len );
217
+ if ( ( ex * ( nn1x - nn2x ) + ey * ( nn1y - nn2y ) + ez * ( nn1z - nn2z ) ) < 0 ) offset = - offset;
218
+ vAr[ id ] = ( v1x + v2x ) * 0.5 + n1n2x * offset;
219
+ vAr[ id + 1 ] = ( v1y + v2y ) * 0.5 + n1n2y * offset;
220
+ vAr[ id + 2 ] = ( v1z + v2z ) * 0.5 + n1n2z * offset;
221
+
222
+ vrv[ ivMid ] = [ iv1, iv2, iv3 ];
223
+ vrf[ ivMid ] = [ iTri, iNewTri ];
224
+ replaceElement( vrv[ iv1 ], iv2, ivMid );
225
+ replaceElement( vrv[ iv2 ], iv1, ivMid );
226
+ mesh.addNbVertice( 1 );
227
+ mesh.addNbFace( 1 );
228
+
229
+ }
230
+
231
+ function subFindSplit( iTri, checkInsideSphere ) {
232
+
233
+ const mesh = SubData._mesh;
234
+ const vAr = mesh.getVertices();
235
+ const fAr = mesh.getFaces();
236
+ const id = iTri * 4;
237
+ const ind1 = fAr[ id ] * 3, ind2 = fAr[ id + 1 ] * 3, ind3 = fAr[ id + 2 ] * 3;
238
+ _subV1[ 0 ] = vAr[ ind1 ]; _subV1[ 1 ] = vAr[ ind1 + 1 ]; _subV1[ 2 ] = vAr[ ind1 + 2 ];
239
+ _subV2[ 0 ] = vAr[ ind2 ]; _subV2[ 1 ] = vAr[ ind2 + 1 ]; _subV2[ 2 ] = vAr[ ind2 + 2 ];
240
+ _subV3[ 0 ] = vAr[ ind3 ]; _subV3[ 1 ] = vAr[ ind3 + 1 ]; _subV3[ 2 ] = vAr[ ind3 + 2 ];
241
+
242
+ if ( checkInsideSphere && ! triangleInsideSphere( SubData._center, SubData._radius2, _subV1, _subV2, _subV3 ) )
243
+ return 0;
244
+
245
+ const length1 = sqrDist( _subV1, _subV2 ), length2 = sqrDist( _subV2, _subV3 ), length3 = sqrDist( _subV1, _subV3 );
246
+ if ( length1 > length2 && length1 > length3 ) return length1 > SubData._edgeMax2 ? 1 : 0;
247
+ else if ( length2 > length3 ) return length2 > SubData._edgeMax2 ? 2 : 0;
248
+ else return length3 > SubData._edgeMax2 ? 3 : 0;
249
+
250
+ }
251
+
252
+ function subdivide( iTris ) {
253
+
254
+ const mesh = SubData._mesh;
255
+ const nbVertsInit = mesh.getNbVertices();
256
+ const nbTrisInit = mesh.getNbTriangles();
257
+ SubData._verticesMap.clear();
258
+
259
+ let nbTris = iTris.length;
260
+ const buffer = getMemory( ( 4 + 1 ) * nbTris );
261
+ let iTrisSubd = new Uint32Array( buffer, 0, nbTris );
262
+ let splitArr = new Uint8Array( buffer, 4 * nbTris, nbTris );
263
+ let acc = 0;
264
+ for ( let i = 0; i < nbTris; ++ i ) {
265
+
266
+ const iTri = iTris[ i ];
267
+ const splitNum = subFindSplit( iTri, true );
268
+ if ( splitNum === 0 ) continue;
269
+ splitArr[ acc ] = splitNum;
270
+ iTrisSubd[ acc ++ ] = iTri;
271
+
272
+ }
273
+
274
+ if ( acc === 0 ) {
275
+
276
+ mesh.reAllocateArrays( 0 );
277
+ return iTris;
278
+
279
+ }
280
+
281
+ iTrisSubd = iTrisSubd.slice( 0, acc );
282
+ splitArr = splitArr.slice( 0, acc );
283
+
284
+ if ( iTrisSubd.length > 5 ) {
285
+
286
+ iTrisSubd = mesh.expandsFaces( iTrisSubd, 3 );
287
+ const newSplit = new Uint8Array( iTrisSubd.length );
288
+ newSplit.set( splitArr );
289
+ splitArr = newSplit;
290
+
291
+ }
292
+
293
+ // Reserve one new vertex per selected triangle for collision-free edge keys.
294
+ // Pack vertex pairs into safe integers; use strings when the range is too large.
295
+ SubData._edgeKeyStride = mesh.getNbVertices() + iTrisSubd.length + 1;
296
+ SubData._stringEdgeKeys = SubData._edgeKeyStride > MAX_EDGE_KEY_STRIDE;
297
+
298
+ const fAr = mesh.getFaces();
299
+ mesh.reAllocateArrays( splitArr.length );
300
+ for ( let i = 0, l = iTrisSubd.length; i < l; ++ i ) {
301
+
302
+ const iTri = iTrisSubd[ i ];
303
+ let splitNum = splitArr[ i ];
304
+ if ( splitNum === 0 ) splitNum = subFindSplit( iTri );
305
+ const ind = iTri * 4;
306
+ if ( splitNum === 1 ) halfEdgeSplit( iTri, fAr[ ind ], fAr[ ind + 1 ], fAr[ ind + 2 ] );
307
+ else if ( splitNum === 2 ) halfEdgeSplit( iTri, fAr[ ind + 1 ], fAr[ ind + 2 ], fAr[ ind ] );
308
+ else if ( splitNum === 3 ) halfEdgeSplit( iTri, fAr[ ind + 2 ], fAr[ ind ], fAr[ ind + 1 ] );
309
+
310
+ }
311
+
312
+ let nbNewTris = mesh.getNbTriangles() - nbTrisInit;
313
+ let newTriangles = new Uint32Array( nbNewTris );
314
+ for ( let i = 0; i < nbNewTris; ++ i ) newTriangles[ i ] = nbTrisInit + i;
315
+ newTriangles = mesh.expandsFaces( newTriangles, 1 );
316
+
317
+ let temp = iTris;
318
+ nbTris = iTris.length;
319
+ iTris = new Uint32Array( nbTris + newTriangles.length );
320
+ iTris.set( temp );
321
+ iTris.set( newTriangles, nbTris );
322
+
323
+ const ftf = mesh.getFacesTagFlags();
324
+ const tagFlag = mesh.nextTagFlag();
325
+ const iTrisMask = new Uint32Array( getMemory( iTris.length * 4 ), 0, iTris.length );
326
+ let nbTriMask = 0;
327
+ for ( let i = 0, l = iTris.length; i < l; ++ i ) {
328
+
329
+ const iTri = iTris[ i ];
330
+ if ( ftf[ iTri ] === tagFlag ) continue;
331
+ ftf[ iTri ] = tagFlag;
332
+ iTrisMask[ nbTriMask ++ ] = iTri;
333
+
334
+ }
335
+
336
+ let resultTris = iTrisMask.slice( 0, nbTriMask );
337
+
338
+ // Split neighboring faces to close subdivision cracks.
339
+ const nbTrianglesOld = mesh.getNbTriangles();
340
+ while ( newTriangles.length > 0 ) {
341
+
342
+ mesh.reAllocateArrays( newTriangles.length );
343
+ newTriangles = subFillTriangles( newTriangles );
344
+
345
+ }
346
+
347
+ nbNewTris = mesh.getNbTriangles() - nbTrianglesOld;
348
+ temp = resultTris;
349
+ resultTris = new Uint32Array( nbTriMask + nbNewTris );
350
+ resultTris.set( temp );
351
+ for ( let i = 0; i < nbNewTris; ++ i ) resultTris[ nbTriMask + i ] = nbTrianglesOld + i;
352
+
353
+ // Smooth neighboring vertices before updating sculpt flags.
354
+ const nbVNew = mesh.getNbVertices() - nbVertsInit;
355
+ let vNew = new Uint32Array( nbVNew );
356
+ for ( let i = 0; i < nbVNew; ++ i ) vNew[ i ] = nbVertsInit + i;
357
+ vNew = mesh.expandsVertices( vNew, 1 );
358
+
359
+ const expV = vNew.subarray( nbVNew );
360
+ smoothTangentVerts( mesh, expV, 1.0 );
361
+
362
+ const vAr = mesh.getVertices();
363
+ const vscf = mesh.getVerticesSculptFlags();
364
+ const cx = SubData._center[ 0 ], cy = SubData._center[ 1 ], cz = SubData._center[ 2 ];
365
+ const sculptMask = mesh.getSculptFlag();
366
+ for ( let i = 0, l = vNew.length; i < l; ++ i ) {
367
+
368
+ const ind = vNew[ i ];
369
+ const j = ind * 3;
370
+ const dx = vAr[ j ] - cx, dy = vAr[ j + 1 ] - cy, dz = vAr[ j + 2 ] - cz;
371
+ vscf[ ind ] = ( dx * dx + dy * dy + dz * dz ) < SubData._radius2 ? sculptMask : sculptMask - 1;
372
+
373
+ }
374
+
375
+ return resultTris;
376
+
377
+ }
378
+
379
+ function subdivisionPass( mesh, iTris, center, radius2, detail2 ) {
380
+
381
+ SubData._mesh = mesh;
382
+ SubData._center[ 0 ] = center[ 0 ]; SubData._center[ 1 ] = center[ 1 ]; SubData._center[ 2 ] = center[ 2 ];
383
+ SubData._radius2 = radius2;
384
+ SubData._edgeMax2 = detail2;
385
+
386
+ try {
387
+
388
+ let nbTriangles = 0;
389
+ while ( nbTriangles !== mesh.getNbTriangles() ) {
390
+
391
+ nbTriangles = mesh.getNbTriangles();
392
+ iTris = subdivide( iTris );
393
+
394
+ }
395
+
396
+ return iTris;
397
+
398
+ } finally {
399
+
400
+ SubData._mesh = null;
401
+ SubData._verticesMap.clear();
402
+
403
+ }
404
+
405
+ }
406
+
407
+ // Decimation
408
+
409
+ const DecData = {
410
+ _mesh: null,
411
+ _iTrisToDelete: [],
412
+ _iVertsToDelete: [],
413
+ _iVertsDecimated: []
414
+ };
415
+ const sortByIndex = ( a, b ) => a - b;
416
+
417
+ function hasAtLeastThreeCommonElements( a, b ) {
418
+
419
+ let ai = 0;
420
+ let bi = 0;
421
+ let count = 0;
422
+
423
+ while ( ai < a.length && bi < b.length ) {
424
+
425
+ if ( a[ ai ] < b[ bi ] ) ai ++;
426
+ else if ( a[ ai ] > b[ bi ] ) bi ++;
427
+ else {
428
+
429
+ if ( ++ count === 3 ) return true;
430
+ ai ++;
431
+ bi ++;
432
+
433
+ }
434
+
435
+ }
436
+
437
+ return false;
438
+
439
+ }
440
+
441
+ function decDeleteTriangle( iTri ) {
442
+
443
+ const mesh = DecData._mesh;
444
+ const vrf = mesh.getVerticesRingFace();
445
+ const ftf = mesh.getFacesTagFlags();
446
+ const fAr = mesh.getFaces();
447
+ const pil = mesh.getFacePosInLeaf();
448
+ const fleaf = mesh.getFaceLeaf();
449
+
450
+ const oldPos = pil[ iTri ];
451
+ const iTrisLeaf = fleaf[ iTri ]._iFaces;
452
+ const lastTri = iTrisLeaf[ iTrisLeaf.length - 1 ];
453
+ if ( iTri !== lastTri ) {
454
+
455
+ iTrisLeaf[ oldPos ] = lastTri; pil[ lastTri ] = oldPos;
456
+
457
+ }
458
+
459
+ iTrisLeaf.pop();
460
+
461
+ const lastPos = mesh.getNbTriangles() - 1;
462
+ if ( lastPos === iTri ) {
463
+
464
+ fleaf.length = lastPos;
465
+ mesh.addNbFace( - 1 ); return;
466
+
467
+ }
468
+
469
+ const id = lastPos * 4;
470
+ const iv1 = fAr[ id ], iv2 = fAr[ id + 1 ], iv3 = fAr[ id + 2 ];
471
+ replaceElement( vrf[ iv1 ], lastPos, iTri );
472
+ replaceElement( vrf[ iv2 ], lastPos, iTri );
473
+ replaceElement( vrf[ iv3 ], lastPos, iTri );
474
+
475
+ const leafLast = fleaf[ lastPos ];
476
+ const pilLast = pil[ lastPos ];
477
+ leafLast._iFaces[ pilLast ] = iTri;
478
+ fleaf[ iTri ] = leafLast;
479
+ pil[ iTri ] = pilLast;
480
+ ftf[ iTri ] = ftf[ lastPos ];
481
+ const j = iTri * 4;
482
+ fAr[ j ] = iv1; fAr[ j + 1 ] = iv2; fAr[ j + 2 ] = iv3; fAr[ j + 3 ] = TRI_INDEX;
483
+ fleaf.length = lastPos;
484
+ DecData._iVertsDecimated.push( iv1, iv2, iv3 );
485
+ mesh.addNbFace( - 1 );
486
+
487
+ }
488
+
489
+ function decDeleteVertex( iVert ) {
490
+
491
+ const mesh = DecData._mesh;
492
+ const vrv = mesh.getVerticesRingVert();
493
+ const vrf = mesh.getVerticesRingFace();
494
+ const vAr = mesh.getVertices();
495
+ const nAr = mesh.getNormals();
496
+ const fAr = mesh.getFaces();
497
+ const vtf = mesh.getVerticesTagFlags();
498
+ const vsctf = mesh.getVerticesSculptFlags();
499
+
500
+ const lastPos = mesh.getNbVertices() - 1;
501
+ if ( iVert === lastPos ) {
502
+
503
+ vrv.length = lastPos;
504
+ vrf.length = lastPos;
505
+ mesh.addNbVertice( - 1 ); return;
506
+
507
+ }
508
+
509
+ const iTris = vrf[ lastPos ];
510
+ const ring = vrv[ lastPos ];
511
+ for ( let i = 0, l = iTris.length; i < l; ++ i ) {
512
+
513
+ const id = iTris[ i ] * 4;
514
+ if ( fAr[ id ] === lastPos ) fAr[ id ] = iVert;
515
+ else if ( fAr[ id + 1 ] === lastPos ) fAr[ id + 1 ] = iVert;
516
+ else fAr[ id + 2 ] = iVert;
517
+
518
+ }
519
+
520
+ for ( let i = 0, l = ring.length; i < l; ++ i ) replaceElement( vrv[ ring[ i ] ], lastPos, iVert );
521
+
522
+ vrv[ iVert ] = vrv[ lastPos ].slice();
523
+ vrf[ iVert ] = vrf[ lastPos ].slice();
524
+ vtf[ iVert ] = vtf[ lastPos ];
525
+ vsctf[ iVert ] = vsctf[ lastPos ];
526
+ const idLast = lastPos * 3, id = iVert * 3;
527
+ vAr[ id ] = vAr[ idLast ]; vAr[ id + 1 ] = vAr[ idLast + 1 ]; vAr[ id + 2 ] = vAr[ idLast + 2 ];
528
+ nAr[ id ] = nAr[ idLast ]; nAr[ id + 1 ] = nAr[ idLast + 1 ]; nAr[ id + 2 ] = nAr[ idLast + 2 ];
529
+ vrv.length = lastPos;
530
+ vrf.length = lastPos;
531
+ mesh.addNbVertice( - 1 );
532
+
533
+ }
534
+
535
+ function decEdgeCollapse( iTri1, iTri2, iv1, iv2, ivOpp1, ivOpp2, iTris ) {
536
+
537
+ const mesh = DecData._mesh;
538
+ const vAr = mesh.getVertices();
539
+ const nAr = mesh.getNormals();
540
+ const fAr = mesh.getFaces();
541
+ const vtf = mesh.getVerticesTagFlags();
542
+ const ftf = mesh.getFacesTagFlags();
543
+ const vrv = mesh.getVerticesRingVert();
544
+ const vrf = mesh.getVerticesRingFace();
545
+
546
+ const ring1 = vrv[ iv1 ], ring2 = vrv[ iv2 ];
547
+ const tris1 = vrf[ iv1 ], tris2 = vrf[ iv2 ];
548
+
549
+ if ( ring1.length !== tris1.length || ring2.length !== tris2.length ) return;
550
+ const ringOpp1 = vrv[ ivOpp1 ], ringOpp2 = vrv[ ivOpp2 ];
551
+ const trisOpp1 = vrf[ ivOpp1 ], trisOpp2 = vrf[ ivOpp2 ];
552
+ if ( ringOpp1.length !== trisOpp1.length || ringOpp2.length !== trisOpp2.length ) return;
553
+
554
+ // A tetrahedron cannot collapse without leaving coincident triangles.
555
+ // Check local valence to protect disconnected shells.
556
+ if ( ring1.length === 3 && ring2.length === 3 ) return;
557
+
558
+ ring1.sort( sortByIndex );
559
+ ring2.sort( sortByIndex );
560
+
561
+ if ( hasAtLeastThreeCommonElements( ring1, ring2 ) ) {
562
+
563
+ // Skip existing diagonals: a flip would leave four triangles sharing an edge.
564
+ if ( ringOpp1.includes( ivOpp2 ) ) return;
565
+ DecData._iVertsDecimated.push( iv1, iv2 );
566
+
567
+ removeElement( tris1, iTri2 );
568
+ removeElement( tris2, iTri1 );
569
+ trisOpp1.push( iTri2 );
570
+ trisOpp2.push( iTri1 );
571
+ let id = iTri1 * 4;
572
+ if ( fAr[ id ] === iv2 ) fAr[ id ] = ivOpp2;
573
+ else if ( fAr[ id + 1 ] === iv2 ) fAr[ id + 1 ] = ivOpp2;
574
+ else fAr[ id + 2 ] = ivOpp2;
575
+ id = iTri2 * 4;
576
+ if ( fAr[ id ] === iv1 ) fAr[ id ] = ivOpp1;
577
+ else if ( fAr[ id + 1 ] === iv1 ) fAr[ id + 1 ] = ivOpp1;
578
+ else fAr[ id + 2 ] = ivOpp1;
579
+ mesh._computeRingVertices( iv1 );
580
+ mesh._computeRingVertices( iv2 );
581
+ mesh._computeRingVertices( ivOpp1 );
582
+ mesh._computeRingVertices( ivOpp2 );
583
+ mesh.markTopologyChanged();
584
+ return;
585
+
586
+ }
587
+
588
+ DecData._iVertsDecimated.push( iv1, iv2 );
589
+
590
+ const id = iv1 * 3;
591
+ const id2 = iv2 * 3;
592
+ let nx = nAr[ id ] + nAr[ id2 ], ny = nAr[ id + 1 ] + nAr[ id2 + 1 ], nz = nAr[ id + 2 ] + nAr[ id2 + 2 ];
593
+ let len = nx * nx + ny * ny + nz * nz;
594
+ if ( len === 0 ) {
595
+
596
+ nx = 1;
597
+
598
+ } else {
599
+
600
+ len = 1 / Math.sqrt( len ); nx *= len; ny *= len; nz *= len;
601
+
602
+ }
603
+
604
+ nAr[ id ] = nx; nAr[ id + 1 ] = ny; nAr[ id + 2 ] = nz;
605
+
606
+ removeElement( tris1, iTri1 ); removeElement( tris1, iTri2 );
607
+ removeElement( tris2, iTri1 ); removeElement( tris2, iTri2 );
608
+ removeElement( trisOpp1, iTri1 ); removeElement( trisOpp2, iTri2 );
609
+
610
+ for ( let i = 0, l = tris2.length; i < l; ++ i ) {
611
+
612
+ const tri2 = tris2[ i ];
613
+ tris1.push( tri2 );
614
+ const idx = tri2 * 4;
615
+ if ( fAr[ idx ] === iv2 ) fAr[ idx ] = iv1;
616
+ else if ( fAr[ idx + 1 ] === iv2 ) fAr[ idx + 1 ] = iv1;
617
+ else fAr[ idx + 2 ] = iv1;
618
+
619
+ }
620
+
621
+ for ( let i = 0, l = ring2.length; i < l; ++ i ) ring1.push( ring2[ i ] );
622
+
623
+ mesh._computeRingVertices( iv1 );
624
+
625
+ // Project the neighbor average onto the tangent plane.
626
+ let meanX = 0, meanY = 0, meanZ = 0;
627
+ const nbRing1 = ring1.length;
628
+ for ( let i = 0; i < nbRing1; ++ i ) {
629
+
630
+ const ivRing = ring1[ i ];
631
+ mesh._computeRingVertices( ivRing );
632
+ const ivr3 = ivRing * 3;
633
+ meanX += vAr[ ivr3 ]; meanY += vAr[ ivr3 + 1 ]; meanZ += vAr[ ivr3 + 2 ];
634
+
635
+ }
636
+
637
+ meanX /= nbRing1; meanY /= nbRing1; meanZ /= nbRing1;
638
+ const dotN = nx * ( meanX - vAr[ id ] ) + ny * ( meanY - vAr[ id + 1 ] ) + nz * ( meanZ - vAr[ id + 2 ] );
639
+ vAr[ id ] = meanX - nx * dotN;
640
+ vAr[ id + 1 ] = meanY - ny * dotN;
641
+ vAr[ id + 2 ] = meanZ - nz * dotN;
642
+
643
+ vtf[ iv2 ] = ftf[ iTri1 ] = ftf[ iTri2 ] = - 1;
644
+ DecData._iVertsToDelete.push( iv2 );
645
+ DecData._iTrisToDelete.push( iTri1, iTri2 );
646
+
647
+ for ( let i = 0, l = tris1.length; i < l; ++ i ) iTris.push( tris1[ i ] );
648
+
649
+ }
650
+
651
+ function decDecimateTriangles( iTri1, iTri2, iTris ) {
652
+
653
+ if ( iTri2 === - 1 ) return;
654
+ const fAr = DecData._mesh.getFaces();
655
+ const id1 = iTri1 * 4, id2 = iTri2 * 4;
656
+ const iv11 = fAr[ id1 ], iv21 = fAr[ id1 + 1 ], iv31 = fAr[ id1 + 2 ];
657
+ const iv12 = fAr[ id2 ], iv22 = fAr[ id2 + 1 ], iv32 = fAr[ id2 + 2 ];
658
+
659
+ if ( iv11 === iv12 ) {
660
+
661
+ if ( iv21 === iv32 ) decEdgeCollapse( iTri1, iTri2, iv11, iv21, iv31, iv22, iTris );
662
+ else decEdgeCollapse( iTri1, iTri2, iv11, iv31, iv21, iv32, iTris );
663
+
664
+ } else if ( iv11 === iv22 ) {
665
+
666
+ if ( iv21 === iv12 ) decEdgeCollapse( iTri1, iTri2, iv11, iv21, iv31, iv32, iTris );
667
+ else decEdgeCollapse( iTri1, iTri2, iv11, iv31, iv21, iv12, iTris );
668
+
669
+ } else if ( iv11 === iv32 ) {
670
+
671
+ if ( iv21 === iv22 ) decEdgeCollapse( iTri1, iTri2, iv11, iv21, iv31, iv12, iTris );
672
+ else decEdgeCollapse( iTri1, iTri2, iv11, iv31, iv21, iv22, iTris );
673
+
674
+ } else if ( iv21 === iv12 ) decEdgeCollapse( iTri1, iTri2, iv31, iv21, iv11, iv22, iTris );
675
+ else if ( iv21 === iv22 ) decEdgeCollapse( iTri1, iTri2, iv31, iv21, iv11, iv32, iTris );
676
+ else decEdgeCollapse( iTri1, iTri2, iv31, iv21, iv11, iv12, iTris );
677
+
678
+ }
679
+
680
+ function decFindOppositeTriangle( iTri, iv1, iv2 ) {
681
+
682
+ const vrf = DecData._mesh.getVerticesRingFace();
683
+ const iTris1 = vrf[ iv1 ];
684
+ const iTris2 = vrf[ iv2 ];
685
+ let count = 0;
686
+ let opposite = - 1;
687
+
688
+ for ( let i = 0, l = iTris1.length; i < l; ++ i ) {
689
+
690
+ const candidate = iTris1[ i ];
691
+
692
+ for ( let j = 0, jl = iTris2.length; j < jl; ++ j ) {
693
+
694
+ if ( candidate !== iTris2[ j ] ) continue;
695
+
696
+ count ++;
697
+ if ( candidate !== iTri ) opposite = candidate;
698
+ break;
699
+
700
+ }
701
+
702
+ }
703
+
704
+ return count === 2 ? opposite : - 1;
705
+
706
+ }
707
+
708
+ function decimationPass( mesh, iTris, center, radius2, detail2 ) {
709
+
710
+ DecData._mesh = mesh;
711
+ DecData._iVertsDecimated.length = 0;
712
+ DecData._iTrisToDelete.length = 0;
713
+ DecData._iVertsToDelete.length = 0;
714
+
715
+ try {
716
+
717
+ return decimate( mesh, iTris, center, radius2, detail2 );
718
+
719
+ } finally {
720
+
721
+ DecData._mesh = null;
722
+
723
+ }
724
+
725
+ }
726
+
727
+ function decimate( mesh, iTris, center, radius2, detail2 ) {
728
+
729
+ const radius = Math.sqrt( radius2 );
730
+ const ftf = mesh.getFacesTagFlags();
731
+ const vAr = mesh.getVertices();
732
+ const fAr = mesh.getFaces();
733
+ const cenx = center[ 0 ], ceny = center[ 1 ], cenz = center[ 2 ];
734
+
735
+ const nbInit = iTris.length;
736
+ const dynArr = new Array( nbInit );
737
+ for ( let i = 0; i < nbInit; ++ i ) dynArr[ i ] = iTris[ i ];
738
+
739
+ for ( let i = 0; i < dynArr.length; ++ i ) {
740
+
741
+ const iTri = dynArr[ i ];
742
+ if ( ftf[ iTri ] < 0 ) continue;
743
+ const id = iTri * 4;
744
+ const iv1 = fAr[ id ], iv2 = fAr[ id + 1 ], iv3 = fAr[ id + 2 ];
745
+ const ind1 = iv1 * 3, ind2 = iv2 * 3, ind3 = iv3 * 3;
746
+ const v1x = vAr[ ind1 ], v1y = vAr[ ind1 + 1 ], v1z = vAr[ ind1 + 2 ];
747
+ const v2x = vAr[ ind2 ], v2y = vAr[ ind2 + 1 ], v2z = vAr[ ind2 + 2 ];
748
+ const v3x = vAr[ ind3 ], v3y = vAr[ ind3 + 1 ], v3z = vAr[ ind3 + 2 ];
749
+
750
+ let dx = ( v1x + v2x + v3x ) / 3.0 - cenx;
751
+ let dy = ( v1y + v2y + v3y ) / 3.0 - ceny;
752
+ let dz = ( v1z + v2z + v3z ) / 3.0 - cenz;
753
+ let fallOff = dx * dx + dy * dy + dz * dz;
754
+
755
+ if ( fallOff < radius2 ) fallOff = 1.0;
756
+ else if ( fallOff < radius2 * 2.0 ) {
757
+
758
+ fallOff = ( Math.sqrt( fallOff ) - radius ) / ( radius * Math.SQRT2 - radius );
759
+ const f2 = fallOff * fallOff;
760
+ fallOff = 3.0 * f2 * f2 - 4.0 * f2 * fallOff + 1.0;
761
+
762
+ } else continue;
763
+
764
+ dx = v2x - v1x; dy = v2y - v1y; dz = v2z - v1z;
765
+ const len1 = dx * dx + dy * dy + dz * dz;
766
+ dx = v2x - v3x; dy = v2y - v3y; dz = v2z - v3z;
767
+ const len2 = dx * dx + dy * dy + dz * dz;
768
+ dx = v1x - v3x; dy = v1y - v3y; dz = v1z - v3z;
769
+ const len3 = dx * dx + dy * dy + dz * dz;
770
+
771
+ if ( len1 < len2 && len1 < len3 ) {
772
+
773
+ if ( len1 < detail2 * fallOff )
774
+ decDecimateTriangles( iTri, decFindOppositeTriangle( iTri, iv1, iv2 ), dynArr );
775
+
776
+ } else if ( len2 < len3 ) {
777
+
778
+ if ( len2 < detail2 * fallOff )
779
+ decDecimateTriangles( iTri, decFindOppositeTriangle( iTri, iv2, iv3 ), dynArr );
780
+
781
+ } else {
782
+
783
+ if ( len3 < detail2 * fallOff )
784
+ decDecimateTriangles( iTri, decFindOppositeTriangle( iTri, iv1, iv3 ), dynArr );
785
+
786
+ }
787
+
788
+ }
789
+
790
+ // Delete highest indices first so swaps preserve pending deletion indices.
791
+ tidy( DecData._iTrisToDelete );
792
+ for ( let i = DecData._iTrisToDelete.length - 1; i >= 0; -- i ) decDeleteTriangle( DecData._iTrisToDelete[ i ] );
793
+ tidy( DecData._iVertsToDelete );
794
+ for ( let i = DecData._iVertsToDelete.length - 1; i >= 0; -- i ) decDeleteVertex( DecData._iVertsToDelete[ i ] );
795
+
796
+ const iVertsDecimated = DecData._iVertsDecimated;
797
+ const nbVertices = mesh.getNbVertices();
798
+ const vtfDec = mesh.getVerticesTagFlags();
799
+ let tagFlag = mesh.nextTagFlag();
800
+ const validVertices = new Uint32Array( getMemory( iVertsDecimated.length * 4 ), 0, iVertsDecimated.length );
801
+ let nbValid = 0;
802
+ for ( let i = 0, l = iVertsDecimated.length; i < l; ++ i ) {
803
+
804
+ const iVert = iVertsDecimated[ i ];
805
+ if ( iVert >= nbVertices || vtfDec[ iVert ] === tagFlag ) continue;
806
+ vtfDec[ iVert ] = tagFlag;
807
+ validVertices[ nbValid ++ ] = iVert;
808
+
809
+ }
810
+
811
+ const newTris = mesh.getFacesFromVertices( validVertices.slice( 0, nbValid ) );
812
+ const nbTris = dynArr.length;
813
+ const nbCombined = nbTris + newTris.length;
814
+
815
+ tagFlag = mesh.nextTagFlag();
816
+ const nbTriangles = mesh.getNbTriangles();
817
+ const validTris = new Uint32Array( getMemory( nbCombined * 4 ), 0, nbCombined );
818
+ let nbValidTris = 0;
819
+ for ( let i = 0; i < nbCombined; ++ i ) {
820
+
821
+ const t = i < nbTris ? dynArr[ i ] : newTris[ i - nbTris ];
822
+ if ( t >= nbTriangles || ftf[ t ] === tagFlag ) continue;
823
+ ftf[ t ] = tagFlag;
824
+ validTris[ nbValidTris ++ ] = t;
825
+
826
+ }
827
+
828
+ return validTris.slice( 0, nbValidTris );
829
+
830
+ }
831
+
832
+ // Tool helpers
833
+
834
+ function laplacianSmooth( mesh, iVerts, smoothVerts, vField ) {
835
+
836
+ const vrings = mesh.getVerticesRingVert();
837
+ const vertOnEdge = mesh.getVerticesOnEdge();
838
+ const vAr = vField || mesh.getVertices();
839
+ const nbVerts = iVerts.length;
840
+
841
+ for ( let i = 0; i < nbVerts; ++ i ) {
842
+
843
+ const i3 = i * 3;
844
+ const id = iVerts[ i ];
845
+ const ring = vrings[ id ];
846
+ const vcount = ring.length;
847
+ if ( vcount <= 2 ) {
848
+
849
+ const idv = id * 3;
850
+ smoothVerts[ i3 ] = vAr[ idv ]; smoothVerts[ i3 + 1 ] = vAr[ idv + 1 ]; smoothVerts[ i3 + 2 ] = vAr[ idv + 2 ];
851
+ continue;
852
+
853
+ }
854
+
855
+ let avx = 0, avy = 0, avz = 0;
856
+ if ( vertOnEdge[ id ] === 1 ) {
857
+
858
+ let nbVertEdge = 0;
859
+ for ( let j = 0, l = vcount; j < l; ++ j ) {
860
+
861
+ const idv = ring[ j ];
862
+ if ( vertOnEdge[ idv ] === 1 ) {
863
+
864
+ const idv3 = idv * 3;
865
+ avx += vAr[ idv3 ]; avy += vAr[ idv3 + 1 ]; avz += vAr[ idv3 + 2 ];
866
+ ++ nbVertEdge;
867
+
868
+ }
869
+
870
+ }
871
+
872
+ if ( nbVertEdge >= 2 ) {
873
+
874
+ smoothVerts[ i3 ] = avx / nbVertEdge; smoothVerts[ i3 + 1 ] = avy / nbVertEdge; smoothVerts[ i3 + 2 ] = avz / nbVertEdge;
875
+ continue;
876
+
877
+ }
878
+
879
+ avx = avy = avz = 0;
880
+
881
+ }
882
+
883
+ for ( let j = 0; j < vcount; ++ j ) {
884
+
885
+ const idv = ring[ j ] * 3;
886
+ avx += vAr[ idv ]; avy += vAr[ idv + 1 ]; avz += vAr[ idv + 2 ];
887
+
888
+ }
889
+
890
+ smoothVerts[ i3 ] = avx / vcount; smoothVerts[ i3 + 1 ] = avy / vcount; smoothVerts[ i3 + 2 ] = avz / vcount;
891
+
892
+ }
893
+
894
+ }
895
+
896
+ function smoothTangentVerts( mesh, iVerts, strength ) {
897
+
898
+ const vAr = mesh.getVertices();
899
+ const nAr = mesh.getNormals();
900
+ const intensity = Math.min( strength, 1.0 );
901
+ const nbVerts = iVerts.length;
902
+ const smoothVerts = new Float32Array( getMemory( nbVerts * 4 * 3 ), 0, nbVerts * 3 );
903
+ laplacianSmooth( mesh, iVerts, smoothVerts );
904
+ for ( let i = 0; i < nbVerts; ++ i ) {
905
+
906
+ const ind = iVerts[ i ] * 3;
907
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
908
+ let nx = nAr[ ind ], ny = nAr[ ind + 1 ], nz = nAr[ ind + 2 ];
909
+ let len = nx * nx + ny * ny + nz * nz;
910
+ if ( len === 0 ) continue;
911
+ len = 1 / Math.sqrt( len );
912
+ nx *= len; ny *= len; nz *= len;
913
+ const i3 = i * 3;
914
+ const smx = smoothVerts[ i3 ], smy = smoothVerts[ i3 + 1 ], smz = smoothVerts[ i3 + 2 ];
915
+ const d = nx * ( smx - vx ) + ny * ( smy - vy ) + nz * ( smz - vz );
916
+ vAr[ ind ] = vx + ( smx - nx * d - vx ) * intensity;
917
+ vAr[ ind + 1 ] = vy + ( smy - ny * d - vy ) * intensity;
918
+ vAr[ ind + 2 ] = vz + ( smz - nz * d - vz ) * intensity;
919
+
920
+ }
921
+
922
+ }
923
+
924
+ function getFrontVertices( mesh, iVertsInRadius, eyeDir ) {
925
+
926
+ const nbVerts = iVertsInRadius.length;
927
+ const iVertsFront = new Uint32Array( getMemory( 4 * nbVerts ), 0, nbVerts );
928
+ let acc = 0;
929
+ const nAr = mesh.getNormals();
930
+ const ex = eyeDir[ 0 ], ey = eyeDir[ 1 ], ez = eyeDir[ 2 ];
931
+ for ( let i = 0; i < nbVerts; ++ i ) {
932
+
933
+ const id = iVertsInRadius[ i ];
934
+ const j = id * 3;
935
+ if ( nAr[ j ] * ex + nAr[ j + 1 ] * ey + nAr[ j + 2 ] * ez <= 0 ) iVertsFront[ acc ++ ] = id;
936
+
937
+ }
938
+
939
+ return iVertsFront.slice( 0, acc );
940
+
941
+ }
942
+
943
+ function areaNormal( mesh, iVerts ) {
944
+
945
+ const nAr = mesh.getNormals();
946
+ let anx = 0, any = 0, anz = 0;
947
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
948
+
949
+ const ind = iVerts[ i ] * 3;
950
+ anx += nAr[ ind ]; any += nAr[ ind + 1 ]; anz += nAr[ ind + 2 ];
951
+
952
+ }
953
+
954
+ const len = Math.sqrt( anx * anx + any * any + anz * anz );
955
+ if ( len === 0 ) return null;
956
+ const inv = 1.0 / len;
957
+ return [ anx * inv, any * inv, anz * inv ];
958
+
959
+ }
960
+
961
+ function areaCenter( mesh, iVerts ) {
962
+
963
+ const vAr = mesh.getVertices();
964
+ let ax = 0, ay = 0, az = 0;
965
+ const acc = iVerts.length;
966
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
967
+
968
+ const ind = iVerts[ i ] * 3;
969
+ ax += vAr[ ind ]; ay += vAr[ ind + 1 ]; az += vAr[ ind + 2 ];
970
+
971
+ }
972
+
973
+ return [ ax / acc, ay / acc, az / acc ];
974
+
975
+ }
976
+
977
+ // Tools
978
+
979
+ function toolBrush( mesh, iVerts, aNormal, center, radiusSq, strength, negative ) {
980
+
981
+ const vAr = mesh.getVertices();
982
+ const radius = Math.sqrt( radiusSq );
983
+ let deform = strength * radius * 0.1;
984
+ if ( negative ) deform = - deform;
985
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
986
+ const anx = aNormal[ 0 ], any = aNormal[ 1 ], anz = aNormal[ 2 ];
987
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
988
+
989
+ const ind = iVerts[ i ] * 3;
990
+ const dx = vAr[ ind ] - cx, dy = vAr[ ind + 1 ] - cy, dz = vAr[ ind + 2 ] - cz;
991
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
992
+ if ( dist >= 1.0 ) continue;
993
+ const fallOff = falloff( dist ) * deform;
994
+ vAr[ ind ] += anx * fallOff;
995
+ vAr[ ind + 1 ] += any * fallOff;
996
+ vAr[ ind + 2 ] += anz * fallOff;
997
+
998
+ }
999
+
1000
+ }
1001
+
1002
+ function toolFlatten( mesh, iVerts, aNormal, aCenter2, center, radiusSq, strength, negative ) {
1003
+
1004
+ const vAr = mesh.getVertices();
1005
+ const radius = Math.sqrt( radiusSq );
1006
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1007
+ const ax = aCenter2[ 0 ], ay = aCenter2[ 1 ], az = aCenter2[ 2 ];
1008
+ const anx = aNormal[ 0 ], any = aNormal[ 1 ], anz = aNormal[ 2 ];
1009
+ const comp = negative ? - 1 : 1;
1010
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1011
+
1012
+ const ind = iVerts[ i ] * 3;
1013
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1014
+ const distToPlane = ( vx - ax ) * anx + ( vy - ay ) * any + ( vz - az ) * anz;
1015
+ if ( distToPlane * comp > 0 ) continue;
1016
+ const dx = vx - cx, dy = vy - cy, dz = vz - cz;
1017
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1018
+ if ( dist >= 1.0 ) continue;
1019
+ const fallOff = falloff( dist ) * distToPlane * strength;
1020
+ vAr[ ind ] -= anx * fallOff;
1021
+ vAr[ ind + 1 ] -= any * fallOff;
1022
+ vAr[ ind + 2 ] -= anz * fallOff;
1023
+
1024
+ }
1025
+
1026
+ }
1027
+
1028
+ function toolInflate( mesh, iVerts, center, radiusSq, strength, negative ) {
1029
+
1030
+ const vAr = mesh.getVertices();
1031
+ const nAr = mesh.getNormals();
1032
+ const radius = Math.sqrt( radiusSq );
1033
+ let deform = strength * radius * 0.1;
1034
+ if ( negative ) deform = - deform;
1035
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1036
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1037
+
1038
+ const ind = iVerts[ i ] * 3;
1039
+ const dx = vAr[ ind ] - cx, dy = vAr[ ind + 1 ] - cy, dz = vAr[ ind + 2 ] - cz;
1040
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1041
+ if ( dist >= 1.0 ) continue;
1042
+ let fallOff = falloff( dist ) * deform;
1043
+ const nx = nAr[ ind ], ny = nAr[ ind + 1 ], nz = nAr[ ind + 2 ];
1044
+ const nLen = Math.sqrt( nx * nx + ny * ny + nz * nz );
1045
+ if ( nLen > 0 ) fallOff /= nLen;
1046
+ vAr[ ind ] += nx * fallOff;
1047
+ vAr[ ind + 1 ] += ny * fallOff;
1048
+ vAr[ ind + 2 ] += nz * fallOff;
1049
+
1050
+ }
1051
+
1052
+ }
1053
+
1054
+ function toolSmooth( mesh, iVerts, strength ) {
1055
+
1056
+ const vAr = mesh.getVertices();
1057
+ const intensity = Math.min( strength, 1.0 );
1058
+ const intComp = 1.0 - intensity;
1059
+ const nbVerts = iVerts.length;
1060
+ const smoothVerts = new Float32Array( getMemory( nbVerts * 4 * 3 ), 0, nbVerts * 3 );
1061
+ laplacianSmooth( mesh, iVerts, smoothVerts );
1062
+ for ( let i = 0; i < nbVerts; ++ i ) {
1063
+
1064
+ const ind = iVerts[ i ] * 3;
1065
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1066
+ const i3 = i * 3;
1067
+ vAr[ ind ] = vx * intComp + smoothVerts[ i3 ] * intensity;
1068
+ vAr[ ind + 1 ] = vy * intComp + smoothVerts[ i3 + 1 ] * intensity;
1069
+ vAr[ ind + 2 ] = vz * intComp + smoothVerts[ i3 + 2 ] * intensity;
1070
+
1071
+ }
1072
+
1073
+ }
1074
+
1075
+ function toolPinch( mesh, iVerts, center, radiusSq, strength, negative ) {
1076
+
1077
+ const vAr = mesh.getVertices();
1078
+ const radius = Math.sqrt( radiusSq );
1079
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1080
+ let deform = strength * 0.05;
1081
+ if ( negative ) deform = - deform;
1082
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1083
+
1084
+ const ind = iVerts[ i ] * 3;
1085
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1086
+ const dx = cx - vx, dy = cy - vy, dz = cz - vz;
1087
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1088
+ const fallOff = falloff( dist ) * deform;
1089
+ vAr[ ind ] = vx + dx * fallOff;
1090
+ vAr[ ind + 1 ] = vy + dy * fallOff;
1091
+ vAr[ ind + 2 ] = vz + dz * fallOff;
1092
+
1093
+ }
1094
+
1095
+ }
1096
+
1097
+ function toolCrease( mesh, iVerts, aNormal, center, radiusSq, strength, negative ) {
1098
+
1099
+ const vAr = mesh.getVertices();
1100
+ const radius = Math.sqrt( radiusSq );
1101
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1102
+ const anx = aNormal[ 0 ], any = aNormal[ 1 ], anz = aNormal[ 2 ];
1103
+ const deform = strength * 0.07;
1104
+ let brushFactor = deform * radius;
1105
+ if ( negative ) brushFactor = - brushFactor;
1106
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1107
+
1108
+ const ind = iVerts[ i ] * 3;
1109
+ const dx = cx - vAr[ ind ], dy = cy - vAr[ ind + 1 ], dz = cz - vAr[ ind + 2 ];
1110
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1111
+ if ( dist >= 1.0 ) continue;
1112
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1113
+ const fallOff = falloff( dist );
1114
+ const brushMod = Math.pow( fallOff, 5 ) * brushFactor;
1115
+ const pinchF = fallOff * deform;
1116
+ vAr[ ind ] = vx + dx * pinchF + anx * brushMod;
1117
+ vAr[ ind + 1 ] = vy + dy * pinchF + any * brushMod;
1118
+ vAr[ ind + 2 ] = vz + dz * pinchF + anz * brushMod;
1119
+
1120
+ }
1121
+
1122
+ }
1123
+
1124
+ function toolDrag( mesh, iVerts, center, radiusSq, dragDir ) {
1125
+
1126
+ const vAr = mesh.getVertices();
1127
+ const radius = Math.sqrt( radiusSq );
1128
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1129
+ const dirx = dragDir[ 0 ], diry = dragDir[ 1 ], dirz = dragDir[ 2 ];
1130
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1131
+
1132
+ const ind = iVerts[ i ] * 3;
1133
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1134
+ const dx = vx - cx, dy = vy - cy, dz = vz - cz;
1135
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1136
+ const fallOff = falloff( dist );
1137
+ vAr[ ind ] = vx + dirx * fallOff;
1138
+ vAr[ ind + 1 ] = vy + diry * fallOff;
1139
+ vAr[ ind + 2 ] = vz + dirz * fallOff;
1140
+
1141
+ }
1142
+
1143
+ }
1144
+
1145
+ function toolScale( mesh, iVerts, center, radiusSq, deltaScale ) {
1146
+
1147
+ const vAr = mesh.getVertices();
1148
+ const radius = Math.sqrt( radiusSq );
1149
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1150
+ const scale = deltaScale * 0.01;
1151
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1152
+
1153
+ const ind = iVerts[ i ] * 3;
1154
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1155
+ const dx = vx - cx, dy = vy - cy, dz = vz - cz;
1156
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1157
+ const fallOff = falloff( dist ) * scale;
1158
+ vAr[ ind ] = vx + dx * fallOff;
1159
+ vAr[ ind + 1 ] = vy + dy * fallOff;
1160
+ vAr[ ind + 2 ] = vz + dz * fallOff;
1161
+
1162
+ }
1163
+
1164
+ }
1165
+
1166
+ export {
1167
+ subdivisionPass,
1168
+ decimationPass,
1169
+ getFrontVertices,
1170
+ areaNormal,
1171
+ areaCenter,
1172
+ toolBrush,
1173
+ toolFlatten,
1174
+ toolInflate,
1175
+ toolSmooth,
1176
+ toolPinch,
1177
+ toolCrease,
1178
+ toolDrag,
1179
+ toolScale
1180
+ };