@gnsx/three 0.185.16 → 0.186.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +10 -82600
- package/build/three.core.js +1309 -807
- package/build/three.module.js +439 -338
- package/build/three.tsl.js +74 -44
- package/build/three.webgpu.js +6036 -2184
- package/build/three.webgpu.nodes.js +6020 -2184
- package/examples/jsm/Addons.js +6 -6
- package/examples/jsm/controls/ArcballControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +44 -20
- package/examples/jsm/controls/OrbitControls.js +9 -0
- package/examples/jsm/controls/TrackballControls.js +109 -4
- package/examples/jsm/csm/CSMShadowNode.js +13 -0
- package/examples/jsm/exporters/GLTFExporter.js +23 -7
- package/examples/jsm/exporters/USDZExporter.js +2 -2
- package/examples/jsm/generators/CityGenerator.js +377 -45
- package/examples/jsm/generators/ForestGenerator.js +12 -12
- package/examples/jsm/generators/TerrainGenerator.js +49 -37
- package/examples/jsm/generators/TreeGenerator.js +70 -76
- package/examples/jsm/generators/city/BenchGenerator.js +127 -0
- package/examples/jsm/generators/city/CarGenerator.js +479 -0
- package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
- package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
- package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
- package/examples/jsm/generators/city/PersonGenerator.js +447 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +33 -38
- package/examples/jsm/generators/city/SkyscraperGenerator.js +448 -48
- package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
- package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
- package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
- package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
- package/examples/jsm/gpgpu/CountingSort.js +271 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +60 -239
- package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/examples/jsm/inspector/Extension.js +94 -0
- package/examples/jsm/inspector/Inspector.js +145 -41
- package/examples/jsm/inspector/RendererInspector.js +100 -52
- package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2609 -0
- package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
- package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
- package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
- package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
- package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +26 -31
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +1 -0
- package/examples/jsm/inspector/tabs/Memory.js +0 -2
- package/examples/jsm/inspector/tabs/Settings.js +4 -0
- package/examples/jsm/inspector/tabs/Timeline.js +223 -171
- package/examples/jsm/inspector/tabs/Viewer.js +515 -21
- package/examples/jsm/inspector/ui/List.js +15 -9
- package/examples/jsm/inspector/ui/Profiler.js +170 -14
- package/examples/jsm/inspector/ui/Style.js +269 -23
- package/examples/jsm/inspector/ui/Tab.js +2 -0
- package/examples/jsm/inspector/ui/Values.js +14 -2
- package/examples/jsm/interactive/HTMLMesh.js +19 -3
- package/examples/jsm/lighting/LightProbeGrid.js +484 -889
- package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
- package/examples/jsm/lighting/LightProbeGridWebGL.js +841 -0
- package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +194 -0
- package/examples/jsm/lighting/vxgi/VXGINode.js +660 -0
- package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +478 -0
- package/examples/jsm/lighting/vxgi/VXGIVolume.js +1430 -0
- package/examples/jsm/lights/SunLight.js +95 -0
- package/examples/jsm/lights/SunLightNode.js +56 -0
- package/examples/jsm/lights/SunLightShadow.js +319 -0
- package/examples/jsm/lights/SunShadowNode.js +312 -0
- package/examples/jsm/loaders/3DMLoader.js +150 -49
- package/examples/jsm/loaders/3MFLoader.js +202 -1
- package/examples/jsm/loaders/FBXLoader.js +81 -5
- package/examples/jsm/loaders/GLTFGaussianSplatLoaderExtension.js +330 -0
- package/examples/jsm/loaders/GLTFLoader.js +79 -14
- package/examples/jsm/loaders/GaussianSplatPLYLoader.js +386 -0
- package/examples/jsm/loaders/KSPLATLoader.js +463 -0
- package/examples/jsm/loaders/MaterialXLoader.js +111 -1010
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/SPLATLoader.js +139 -0
- package/examples/jsm/loaders/SPZLoader.js +561 -0
- package/examples/jsm/loaders/materialx/MaterialXArchive.js +108 -0
- package/examples/jsm/loaders/materialx/MaterialXDocument.js +878 -0
- package/examples/jsm/loaders/materialx/MaterialXHextile.js +183 -0
- package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +376 -0
- package/examples/jsm/loaders/materialx/MaterialXLog.js +75 -0
- package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +4 -0
- package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +1021 -0
- package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +661 -0
- package/examples/jsm/loaders/materialx/MaterialXUtils.js +57 -0
- package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +997 -0
- package/examples/jsm/loaders/materialx/parse/MaterialXParser.js +28 -0
- package/examples/jsm/loaders/usd/USDAParser.js +15 -2
- package/examples/jsm/loaders/usd/USDCParser.js +1 -4
- package/examples/jsm/loaders/usd/USDComposer.js +80 -42
- package/examples/jsm/materials/WoodNodeMaterial.js +6 -108
- package/examples/jsm/misc/RollerCoaster.js +2 -2
- package/examples/jsm/misc/SculptGL.LICENSE.txt +21 -0
- package/examples/jsm/misc/Sculptor.js +1679 -0
- package/examples/jsm/misc/SculptorMesh.js +1504 -0
- package/examples/jsm/misc/SculptorTools.js +1180 -0
- package/examples/jsm/misc/SculptorUtils.js +345 -0
- package/examples/jsm/misc/TubePainter.js +28 -16
- package/examples/jsm/misc/VolumeSlice.js +24 -24
- package/examples/jsm/modifiers/SimplifyModifier.js +63 -556
- package/examples/jsm/objects/GaussianSplat.js +1039 -0
- package/examples/jsm/objects/Sky.js +66 -45
- package/examples/jsm/objects/SkyMesh.js +70 -51
- package/examples/jsm/physics/JoltPhysics.js +1 -1
- package/examples/jsm/postprocessing/AfterimagePass.js +4 -2
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/GTAOPass.js +1 -1
- package/examples/jsm/postprocessing/OutlinePass.js +5 -5
- package/examples/jsm/postprocessing/SAOPass.js +1 -1
- package/examples/jsm/postprocessing/SSAOPass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +4 -2
- package/examples/jsm/postprocessing/SavePass.js +1 -1
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +30 -13
- package/examples/jsm/renderers/CSS2DRenderer.js +29 -5
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
- package/examples/jsm/shaders/ExposureShader.js +1 -1
- package/examples/jsm/shaders/FilmShader.js +2 -1
- package/examples/jsm/transpiler/AST.js +21 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +498 -8
- package/examples/jsm/transpiler/TSLEncoder.js +82 -10
- package/examples/jsm/transpiler/WGSLEncoder.js +33 -4
- package/examples/jsm/tsl/WebGLNodesHandler.js +29 -39
- package/examples/jsm/tsl/display/AfterImageNode.js +2 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +3 -2
- package/examples/jsm/tsl/display/BilateralBlurNode.js +5 -2
- package/examples/jsm/tsl/display/BloomNode.js +55 -30
- package/examples/jsm/tsl/display/DenoiseNode.js +21 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +24 -6
- package/examples/jsm/tsl/display/DotScreenNode.js +11 -11
- package/examples/jsm/tsl/display/FSR1Node.js +8 -4
- package/examples/jsm/tsl/display/GTAONode.js +199 -86
- package/examples/jsm/tsl/display/GaussianBlurNode.js +65 -52
- package/examples/jsm/tsl/display/GodraysNode.js +5 -2
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
- package/examples/jsm/tsl/display/LensflareNode.js +5 -2
- package/examples/jsm/tsl/display/OITPassNode.js +352 -0
- package/examples/jsm/tsl/display/OutlineNode.js +2 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +3 -2
- package/examples/jsm/tsl/display/RGBShiftNode.js +9 -9
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +7 -4
- package/examples/jsm/tsl/display/RetroPassNode.js +1 -1
- package/examples/jsm/tsl/display/SMAANode.js +22 -61
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -4
- package/examples/jsm/tsl/display/SSAONode.js +436 -0
- package/examples/jsm/tsl/display/SSGINode.js +5 -2
- package/examples/jsm/tsl/display/SSRNode.js +7 -2
- package/examples/jsm/tsl/display/SSSNode.js +5 -2
- package/examples/jsm/tsl/display/SharpenNode.js +5 -4
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -3
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -3
- package/examples/jsm/tsl/display/TAAUNode.js +22 -125
- package/examples/jsm/tsl/display/TRAANode.js +16 -142
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +21 -15
- package/examples/jsm/tsl/display/depthAwareBlur.js +63 -0
- package/examples/jsm/tsl/display/hashBlur.js +3 -2
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +38 -27
- package/examples/jsm/tsl/lighting/LightProbeGridNode.js +136 -0
- package/examples/jsm/tsl/math/voronoiNoise.js +112 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +4 -6
- package/examples/jsm/tsl/utils/Raymarching.js +5 -5
- package/examples/jsm/tsl/utils/SoftParticles.js +60 -0
- package/examples/jsm/tsl/utils/TAAUtils.js +195 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +14 -14
- package/examples/jsm/utils/GaussianSplatUtils.js +229 -0
- package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +2 -16
- package/examples/jsm/webxr/XRControllerModelFactory.js +16 -4
- package/package.json +9 -16
- package/src/Three.Core.js +2 -1
- package/src/Three.TSL.js +73 -43
- package/src/Three.WebGPU.Nodes.js +1 -0
- package/src/Three.WebGPU.js +1 -0
- package/src/animation/AnimationClip.js +15 -2
- package/src/animation/AnimationObjectGroup.js +18 -6
- package/src/animation/AnimationUtils.js +26 -0
- package/src/animation/KeyframeTrack.js +37 -0
- package/src/constants.js +23 -1
- package/src/core/BufferAttribute.js +3 -2
- package/src/core/BufferGeometry.js +1 -1
- package/src/core/InterleavedBuffer.js +5 -1
- package/src/core/Object3D.js +40 -12
- package/src/core/Raycaster.js +4 -0
- package/src/core/RenderTarget.js +99 -9
- package/src/core/RenderTarget3D.js +12 -8
- package/src/extras/Controls.js +0 -8
- package/src/extras/PMREMGenerator.js +99 -205
- package/src/geometries/TorusGeometry.js +1 -1
- package/src/helpers/ArrowHelper.js +2 -0
- package/src/helpers/AxesHelper.js +2 -0
- package/src/helpers/Box3Helper.js +2 -0
- package/src/helpers/BoxHelper.js +2 -0
- package/src/helpers/CameraHelper.js +2 -0
- package/src/helpers/DirectionalLightHelper.js +2 -0
- package/src/helpers/GridHelper.js +2 -0
- package/src/helpers/HemisphereLightHelper.js +2 -0
- package/src/helpers/PlaneHelper.js +2 -0
- package/src/helpers/PointLightHelper.js +2 -0
- package/src/helpers/PolarGridHelper.js +2 -0
- package/src/helpers/SkeletonHelper.js +2 -0
- package/src/helpers/SpotLightHelper.js +2 -0
- package/src/lights/Light.js +0 -10
- package/src/lights/LightShadow.js +43 -12
- package/src/lights/SpotLightShadow.js +18 -0
- package/src/loaders/BufferGeometryLoader.js +5 -0
- package/src/loaders/ImageBitmapLoader.js +3 -1
- package/src/loaders/ObjectLoader.js +8 -5
- package/src/materials/Material.js +80 -57
- package/src/materials/MeshPhysicalMaterial.js +32 -0
- package/src/materials/nodes/Line2NodeMaterial.js +17 -8
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +42 -5
- package/src/materials/nodes/NodeMaterial.js +19 -13
- package/src/materials/nodes/PointsNodeMaterial.js +2 -1
- package/src/materials/nodes/manager/NodeMaterialObserver.js +282 -55
- package/src/math/Frustum.js +9 -0
- package/src/math/FrustumArray.js +1 -1
- package/src/math/MathUtils.js +5 -3
- package/src/math/Matrix4.js +2 -9
- package/src/math/Plane.js +30 -1
- package/src/math/Quaternion.js +0 -10
- package/src/math/Ray.js +95 -45
- package/src/math/Triangle.js +0 -2
- package/src/math/Vector3.js +2 -2
- package/src/math/Vector4.js +0 -4
- package/src/math/interpolants/BezierInterpolant.js +36 -23
- package/src/nodes/Nodes.js +2 -0
- package/src/nodes/TSL.js +11 -3
- package/src/nodes/accessors/Batch.js +85 -13
- package/src/nodes/accessors/BufferAttributeNode.js +1 -1
- package/src/nodes/accessors/BuiltinNode.js +1 -1
- package/src/nodes/accessors/Instance.js +19 -18
- package/src/nodes/accessors/MaterialNode.js +9 -0
- package/src/nodes/accessors/ModelNode.js +85 -9
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -70
- package/src/nodes/accessors/ReferenceElementNode.js +72 -0
- package/src/nodes/accessors/ReferenceNode.js +1 -70
- package/src/nodes/accessors/Skinning.js +124 -12
- package/src/nodes/accessors/StorageTextureNode.js +7 -3
- package/src/nodes/accessors/Texture3DNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +51 -21
- package/src/nodes/accessors/TextureSizeNode.js +4 -2
- package/src/nodes/accessors/UniformArrayNode.js +30 -5
- package/src/nodes/code/CodeNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +12 -2
- package/src/nodes/core/ArrayNode.js +2 -2
- package/src/nodes/core/ContextNode.js +57 -4
- package/src/nodes/core/IndexNode.js +69 -4
- package/src/nodes/core/InspectorNode.js +2 -2
- package/src/nodes/core/MRTNode.js +44 -2
- package/src/nodes/core/Node.js +6 -3
- package/src/nodes/core/NodeBuilder.js +65 -50
- package/src/nodes/core/NodeFrame.js +11 -3
- package/src/nodes/core/NodeUtils.js +88 -0
- package/src/nodes/core/PropertyNode.js +8 -0
- package/src/nodes/core/StackNode.js +0 -1
- package/src/nodes/core/StructNode.js +4 -3
- package/src/nodes/core/UniformGroupNode.js +3 -2
- package/src/nodes/core/UniformNode.js +26 -12
- package/src/nodes/core/VarNode.js +0 -1
- package/src/nodes/display/BumpMapNode.js +2 -2
- package/src/nodes/display/ColorAdjustment.js +1 -1
- package/src/nodes/display/PassNode.js +76 -15
- package/src/nodes/display/ScreenNode.js +22 -65
- package/src/nodes/fog/Fog.js +4 -4
- package/src/nodes/functions/BSDF/BRDF_GGX.js +6 -6
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +1 -1
- package/src/nodes/functions/BSDF/DFGLUT.js +2 -1
- package/src/nodes/functions/BSDF/LTC.js +1 -1
- package/src/nodes/functions/PhongLightingModel.js +1 -1
- package/src/nodes/functions/PhysicalLightingModel.js +83 -25
- package/src/nodes/functions/ToonLightingModel.js +2 -2
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +3 -3
- package/src/nodes/gpgpu/AtomicFunctionNode.js +64 -13
- package/src/nodes/gpgpu/BarrierNode.js +13 -4
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +20 -17
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +165 -37
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +44 -6
- package/src/nodes/lighting/EnvironmentNode.js +40 -4
- package/src/nodes/lighting/LightsNode.js +20 -4
- package/src/nodes/lighting/ShadowBaseNode.js +158 -1
- package/src/nodes/lighting/ShadowFilterNode.js +2 -106
- package/src/nodes/lighting/ShadowNode.js +22 -91
- package/src/nodes/materialx/{lib/mx_hsv.js → MaterialXColor.js} +3 -6
- package/src/nodes/materialx/{lib/mx_transform_color.js → MaterialXColorTransform.js} +3 -6
- package/src/nodes/materialx/MaterialXCore.js +37 -0
- package/src/nodes/materialx/MaterialXNodes.js +64 -72
- package/src/nodes/materialx/{lib/mx_noise.js → MaterialXNoise.js} +426 -197
- package/src/nodes/math/BitcountNode.js +24 -4
- package/src/nodes/math/MathNode.js +4 -4
- package/src/nodes/math/MathUtils.js +15 -4
- package/src/nodes/math/OperatorNode.js +2 -2
- package/src/nodes/math/PackFloatNode.js +29 -1
- package/src/nodes/math/Packed4x8IntegerNode.js +433 -0
- package/src/nodes/math/UnpackFloatNode.js +30 -2
- package/src/nodes/parsers/GLSLNodeFunction.js +1 -1
- package/src/nodes/pmrem/PMREMNode.js +1 -1
- package/src/nodes/pmrem/PMREMUtils.js +31 -74
- package/src/nodes/shapes/Shapes.js +1 -1
- package/src/nodes/tsl/TSLCore.js +1 -31
- package/src/nodes/utils/EventNode.js +75 -0
- package/src/nodes/utils/LoopNode.js +54 -13
- package/src/nodes/utils/PostProcessingUtils.js +23 -2
- package/src/nodes/utils/RTTNode.js +97 -32
- package/src/nodes/utils/ReflectorNode.js +8 -4
- package/src/nodes/utils/RotateNode.js +85 -8
- package/src/nodes/utils/SpriteUtils.js +58 -23
- package/src/objects/BatchedMesh.js +6 -0
- package/src/objects/InstancedMesh.js +1 -1
- package/src/objects/LOD.js +1 -1
- package/src/objects/Line.js +12 -0
- package/src/objects/Mesh.js +12 -0
- package/src/objects/Points.js +12 -0
- package/src/objects/Sprite.js +12 -0
- package/src/renderers/WebGLRenderer.js +93 -27
- package/src/renderers/common/Animation.js +12 -2
- package/src/renderers/common/Backend.js +38 -10
- package/src/renderers/common/BindGroup.js +0 -1
- package/src/renderers/common/Bindings.js +50 -4
- package/src/renderers/common/BundleGroup.js +4 -0
- package/src/renderers/common/ClippingContext.js +11 -1
- package/src/renderers/common/Color4.js +9 -0
- package/src/renderers/common/Constants.js +0 -5
- package/src/renderers/common/DirectRenderPipeline.js +233 -0
- package/src/renderers/common/Geometries.js +24 -3
- package/src/renderers/common/Info.js +3 -3
- package/src/renderers/common/InspectorBase.js +37 -8
- package/src/renderers/common/Lighting.js +11 -4
- package/src/renderers/common/Pipelines.js +6 -4
- package/src/renderers/common/QuadMesh.js +16 -2
- package/src/renderers/common/RenderContext.js +8 -0
- package/src/renderers/common/RenderList.js +53 -19
- package/src/renderers/common/RenderLists.js +58 -11
- package/src/renderers/common/RenderObject.js +14 -0
- package/src/renderers/common/RenderObjects.js +14 -9
- package/src/renderers/common/RenderPipeline.js +52 -44
- package/src/renderers/common/Renderer.js +226 -55
- package/src/renderers/common/Storage3DTexture.js +16 -0
- package/src/renderers/common/Textures.js +3 -3
- package/src/renderers/common/XRManager.js +79 -72
- package/src/renderers/common/extras/PMREMGenerator.js +76 -144
- package/src/renderers/common/nodes/NodeManager.js +144 -6
- package/src/renderers/common/nodes/NodeStorageBuffer.js +3 -1
- package/src/renderers/common/nodes/NodeUniformBuffer.js +3 -1
- package/src/renderers/shaders/DFGLUTData.js +2 -1
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +4 -2
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +48 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +53 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +20 -2
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +61 -57
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +82 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +8 -1
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +15 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
- package/src/renderers/shaders/ShaderLib.js +1 -0
- package/src/renderers/shaders/UniformsLib.js +16 -0
- package/src/renderers/webgl/WebGLAnimation.js +2 -2
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLLights.js +74 -4
- package/src/renderers/webgl/WebGLMaterials.js +6 -0
- package/src/renderers/webgl/WebGLOutput.js +36 -24
- package/src/renderers/webgl/WebGLProgram.js +3 -0
- package/src/renderers/webgl/WebGLPrograms.js +8 -0
- package/src/renderers/webgl/WebGLRenderLists.js +6 -10
- package/src/renderers/webgl/WebGLShadowMap.js +47 -44
- package/src/renderers/webgl/WebGLTextures.js +7 -7
- package/src/renderers/webgl-fallback/WebGLBackend.js +153 -45
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +83 -29
- package/src/renderers/webgl-fallback/utils/WebGLState.js +163 -17
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +32 -5
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +11 -4
- package/src/renderers/webgpu/WebGPUBackend.js +513 -145
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -20
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -1
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -12
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +24 -14
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +80 -14
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +62 -7
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +9 -3
- package/src/renderers/webgpu/utils/WebGPUUtils.js +16 -4
- package/src/renderers/webxr/WebXRManager.js +25 -2
- package/src/scenes/Scene.js +3 -3
- package/src/textures/CompressedArrayTexture.js +16 -0
- package/src/textures/Data3DTexture.js +16 -0
- package/src/textures/DataArrayTexture.js +16 -0
- package/src/textures/DepthTexture.js +3 -3
- package/src/textures/Texture.js +3 -3
- package/src/textures/{Source.js → TextureSource.js} +39 -8
- package/src/utils.js +6 -79
- package/build/three.core.min.js +0 -6
- package/build/three.module.min.js +0 -6
- package/build/three.tsl.min.js +0 -6
- package/build/three.webgpu.min.js +0 -6
- package/build/three.webgpu.nodes.min.js +0 -6
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/loaders/LottieLoader.js +0 -130
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +0 -52
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import { Box3, Color, Matrix4, Vector2, Vector3, BackSide, DoubleSide, SRGBColorSpace } from '@gnsx/three/webgpu';
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const _matrix = /*@__PURE__*/ new Matrix4();
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const _box = /*@__PURE__*/ new Box3();
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const _va = /*@__PURE__*/ new Vector3();
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const _vb = /*@__PURE__*/ new Vector3();
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const _vc = /*@__PURE__*/ new Vector3();
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const _uva = /*@__PURE__*/ new Vector2();
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const _uvb = /*@__PURE__*/ new Vector2();
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const _uvc = /*@__PURE__*/ new Vector2();
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const _uv = /*@__PURE__*/ new Vector2();
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const _color = /*@__PURE__*/ new Color();
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const _albedo = /*@__PURE__*/ new Color();
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const _emissive = /*@__PURE__*/ new Color();
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const IMAGE_SAMPLE_SIZE = 64;
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/**
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* Number of floats per triangle record: three positions (vec4 each, w unused),
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* albedo (rgb + side flag) and emissive (rgb + unused).
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*/
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export const TRIANGLE_STRIDE = 20;
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const _srgbLUT = new Float32Array( 256 );
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for ( let i = 0; i < 256; i ++ ) {
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const c = i / 255;
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_srgbLUT[ i ] = ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
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}
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class GrowableFloat32Array {
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constructor( initialSize ) {
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this.array = new Float32Array( initialSize );
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this.length = 0;
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}
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ensure( count ) {
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if ( this.length + count > this.array.length ) {
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let size = this.array.length * 2;
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while ( size < this.length + count ) size *= 2;
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const array = new Float32Array( size );
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array.set( this.array );
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this.array = array;
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}
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}
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push4( x, y, z, w ) {
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const a = this.array, i = this.length;
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a[ i ] = x; a[ i + 1 ] = y; a[ i + 2 ] = z; a[ i + 3 ] = w;
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this.length += 4;
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}
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result() {
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return this.array.slice( 0, this.length );
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}
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/**
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* Downscales a texture image into a small pixel buffer so triangle colors can be
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* looked up on the CPU. Returns `null` for images that cannot be read.
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*
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* @private
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* @param {Texture} texture - The texture.
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* @param {Map<string, ?Object>} cache - Cache keyed by texture uuid.
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* @return {?{data: Uint8ClampedArray, width: number, height: number, srgb: boolean}} The image sampler.
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*/
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function getImageSampler( texture, cache ) {
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if ( cache.has( texture.uuid ) ) return cache.get( texture.uuid );
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let sampler = null;
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const image = texture.image;
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if ( image && texture.isCompressedTexture !== true ) {
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const srgb = texture.colorSpace === SRGBColorSpace;
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// DataTexture (RGBA 8-bit only)
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sampler = { data: image.data, width: image.width, height: image.height, srgb };
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}
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} else if ( image.width > 0 && image.height > 0 ) {
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try {
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const size = IMAGE_SAMPLE_SIZE;
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const canvas = ( typeof OffscreenCanvas !== 'undefined' ) ? new OffscreenCanvas( size, size ) : document.createElement( 'canvas' );
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canvas.width = size;
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canvas.height = size;
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const context = canvas.getContext( '2d', { willReadFrequently: true } );
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context.imageSmoothingEnabled = true;
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context.imageSmoothingQuality = 'high';
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context.drawImage( image, 0, 0, size, size );
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sampler = { data: context.getImageData( 0, 0, size, size ).data, width: size, height: size, srgb };
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} catch ( e ) {
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sampler = null;
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}
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}
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}
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cache.set( texture.uuid, sampler );
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return sampler;
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}
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/**
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* Samples the given texture at the given uv coordinates. The result is written
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* into `target` (linear rgb) and the alpha is returned.
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*
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* @private
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*/
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function sampleTexture( texture, sampler, uv, target ) {
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_uv.copy( uv );
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texture.transformUv( _uv );
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const x = Math.min( sampler.width - 1, Math.max( 0, Math.floor( _uv.x * sampler.width ) ) );
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const y = Math.min( sampler.height - 1, Math.max( 0, Math.floor( _uv.y * sampler.height ) ) );
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const i = ( y * sampler.width + x ) * 4;
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const data = sampler.data;
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if ( sampler.srgb ) {
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target.setRGB( _srgbLUT[ data[ i ] ], _srgbLUT[ data[ i + 1 ] ], _srgbLUT[ data[ i + 2 ] ] );
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} else {
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target.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
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}
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return data[ i + 3 ] / 255;
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}
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function getMaterialInfo( material, cache, imageCache ) {
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if ( cache.has( material ) ) return cache.get( material );
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const unlit = material.isMeshBasicMaterial === true || material.isMeshBasicNodeMaterial === true;
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const info = {
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unlit,
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side: material.side === BackSide ? 1 : ( material.side === DoubleSide ? 2 : 0 ),
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opacity: material.transparent === true ? material.opacity : 1,
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alphaTest: material.alphaTest || 0,
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color: material.color ? material.color : null,
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emissive: ( ! unlit && material.emissive ) ? material.emissive : null,
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emissiveIntensity: material.emissiveIntensity !== undefined ? material.emissiveIntensity : 1,
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map: null,
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emissiveMap: null,
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emissiveMapSampler: null
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};
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if ( material.map && material.map.isTexture ) {
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info.mapSampler = getImageSampler( material.map, imageCache );
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if ( info.mapSampler !== null ) info.map = material.map;
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}
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if ( ! unlit && material.emissiveMap && material.emissiveMap.isTexture ) {
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info.emissiveMapSampler = getImageSampler( material.emissiveMap, imageCache );
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if ( info.emissiveMapSampler !== null ) info.emissiveMap = material.emissiveMap;
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}
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// the uv transform is normally updated by the renderer
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if ( info.map !== null && info.map.matrixAutoUpdate === true ) info.map.updateMatrix();
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if ( info.emissiveMap !== null && info.emissiveMap.matrixAutoUpdate === true ) info.emissiveMap.updateMatrix();
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cache.set( material, info );
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}
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/**
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* Returns `true` if the object should contribute geometry to the voxel volume.
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*
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* @private
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*/
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function isVoxelizable( object, layers, exclude ) {
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return object.isMesh === true && object.isSkyMesh !== true && object.isBatchedMesh !== true &&
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layers.test( object.layers ) === true && exclude.has( object ) === false && object.geometry !== undefined;
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}
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/**
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* Computes the world-space bounding box of all voxelizable meshes.
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*
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* @param {Scene} scene - The scene.
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* @param {Layers} layers - Only objects that pass the layer test are considered.
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* @param {Set<Object3D>} exclude - Objects to skip.
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* @param {Box3} target - The target box.
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* @return {Box3} The bounding box.
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*/
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export function computeSceneBounds( scene, layers, exclude, target ) {
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target.makeEmpty();
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scene.traverseVisible( ( object ) => {
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if ( isVoxelizable( object, layers, exclude ) ) {
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target.expandByObject( object, true );
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}
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} );
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return target;
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}
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/**
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* Collects the triangles of all meshes in the scene as flat, world-space records suitable
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* for GPU voxelization. Per-triangle albedo and emissive colors are resolved on the CPU
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* (material color multiplied with a texture lookup at the triangle's centroid). Large
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* triangles are subdivided so every record covers a bounded number of voxels.
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*
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* @param {Scene} scene - The scene.
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* @param {Object} options - Options.
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* @param {Box3} options.bounds - Triangles outside these bounds are skipped.
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* @param {Layers} options.layers - Objects must pass this layer test.
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* @param {Set<Object3D>} options.exclude - Objects to skip.
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* @param {number} options.subVoxelSize - Size of a sub-voxel in world units.
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* @param {number} options.maxEdge - Maximum triangle edge length in sub-voxels before subdivision.
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* @param {number} options.minOpacity - Triangles with lower opacity are skipped.
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* @return {{data: Float32Array, count: number}} The triangle records and triangle count.
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*/
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export function collectSceneTriangles( scene, options ) {
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const { bounds, layers, exclude, subVoxelSize, maxEdge, minOpacity } = options;
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const materialCache = new Map();
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const imageCache = new Map();
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const buffer = new GrowableFloat32Array( 1024 * TRIANGLE_STRIDE );
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const maxEdgeSq = ( maxEdge * subVoxelSize ) * ( maxEdge * subVoxelSize );
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// triangle emission with subdivision of large triangles
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const stack = [];
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279
|
+
function emit( a, b, c, albedo, emissive, side ) {
|
|
280
|
+
|
|
281
|
+
stack.push( a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z );
|
|
282
|
+
|
|
283
|
+
while ( stack.length > 0 ) {
|
|
284
|
+
|
|
285
|
+
const cz = stack.pop(), cy = stack.pop(), cx = stack.pop();
|
|
286
|
+
const bz = stack.pop(), by = stack.pop(), bx = stack.pop();
|
|
287
|
+
const az = stack.pop(), ay = stack.pop(), ax = stack.pop();
|
|
288
|
+
|
|
289
|
+
const abSq = ( bx - ax ) ** 2 + ( by - ay ) ** 2 + ( bz - az ) ** 2;
|
|
290
|
+
const bcSq = ( cx - bx ) ** 2 + ( cy - by ) ** 2 + ( cz - bz ) ** 2;
|
|
291
|
+
const caSq = ( ax - cx ) ** 2 + ( ay - cy ) ** 2 + ( az - cz ) ** 2;
|
|
292
|
+
const longest = Math.max( abSq, bcSq, caSq );
|
|
293
|
+
|
|
294
|
+
if ( longest > maxEdgeSq ) {
|
|
295
|
+
|
|
296
|
+
// split along the longest edge
|
|
297
|
+
|
|
298
|
+
if ( longest === abSq ) {
|
|
299
|
+
|
|
300
|
+
const mx = ( ax + bx ) * 0.5, my = ( ay + by ) * 0.5, mz = ( az + bz ) * 0.5;
|
|
301
|
+
stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
|
|
302
|
+
stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
|
|
303
|
+
|
|
304
|
+
} else if ( longest === bcSq ) {
|
|
305
|
+
|
|
306
|
+
const mx = ( bx + cx ) * 0.5, my = ( by + cy ) * 0.5, mz = ( bz + cz ) * 0.5;
|
|
307
|
+
stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
|
|
308
|
+
stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
|
|
309
|
+
|
|
310
|
+
} else {
|
|
311
|
+
|
|
312
|
+
const mx = ( cx + ax ) * 0.5, my = ( cy + ay ) * 0.5, mz = ( cz + az ) * 0.5;
|
|
313
|
+
stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
|
|
314
|
+
stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
|
|
315
|
+
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
continue;
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
buffer.ensure( TRIANGLE_STRIDE );
|
|
323
|
+
buffer.push4( ax, ay, az, 0 );
|
|
324
|
+
buffer.push4( bx, by, bz, 0 );
|
|
325
|
+
buffer.push4( cx, cy, cz, 0 );
|
|
326
|
+
buffer.push4( albedo.r, albedo.g, albedo.b, side );
|
|
327
|
+
buffer.push4( emissive.r, emissive.g, emissive.b, 0 );
|
|
328
|
+
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
function processMesh( mesh, matrixWorld ) {
|
|
334
|
+
|
|
335
|
+
const geometry = mesh.geometry;
|
|
336
|
+
const positionAttribute = geometry.getAttribute( 'position' );
|
|
337
|
+
|
|
338
|
+
if ( positionAttribute === undefined ) return;
|
|
339
|
+
|
|
340
|
+
const index = geometry.index;
|
|
341
|
+
const materials = Array.isArray( mesh.material ) ? mesh.material : [ mesh.material ];
|
|
342
|
+
const vertexCount = index !== null ? index.count : positionAttribute.count;
|
|
343
|
+
|
|
344
|
+
let groups = geometry.groups;
|
|
345
|
+
|
|
346
|
+
if ( Array.isArray( mesh.material ) === false || groups.length === 0 ) {
|
|
347
|
+
|
|
348
|
+
groups = [ { start: 0, count: vertexCount, materialIndex: 0 } ];
|
|
349
|
+
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
const drawRange = geometry.drawRange;
|
|
353
|
+
const rangeStart = drawRange.start;
|
|
354
|
+
const rangeEnd = Math.min( vertexCount, drawRange.start + drawRange.count );
|
|
355
|
+
|
|
356
|
+
for ( const group of groups ) {
|
|
357
|
+
|
|
358
|
+
const material = materials[ group.materialIndex ];
|
|
359
|
+
|
|
360
|
+
if ( material === undefined || material === null || material.visible === false ) continue;
|
|
361
|
+
|
|
362
|
+
const info = getMaterialInfo( material, materialCache, imageCache );
|
|
363
|
+
|
|
364
|
+
if ( info.opacity < minOpacity ) continue;
|
|
365
|
+
|
|
366
|
+
const uvAttribute = info.map !== null ? geometry.getAttribute( info.map.channel > 0 ? 'uv' + info.map.channel : 'uv' ) : null;
|
|
367
|
+
const emissiveUVAttribute = info.emissiveMap !== null ? geometry.getAttribute( info.emissiveMap.channel > 0 ? 'uv' + info.emissiveMap.channel : 'uv' ) : null;
|
|
368
|
+
|
|
369
|
+
const start = Math.max( group.start, rangeStart );
|
|
370
|
+
const end = Math.min( group.start + group.count, rangeEnd );
|
|
371
|
+
|
|
372
|
+
for ( let i = start; i + 2 < end; i += 3 ) {
|
|
373
|
+
|
|
374
|
+
const ia = index !== null ? index.getX( i ) : i;
|
|
375
|
+
const ib = index !== null ? index.getX( i + 1 ) : i + 1;
|
|
376
|
+
const ic = index !== null ? index.getX( i + 2 ) : i + 2;
|
|
377
|
+
|
|
378
|
+
_va.fromBufferAttribute( positionAttribute, ia ).applyMatrix4( matrixWorld );
|
|
379
|
+
_vb.fromBufferAttribute( positionAttribute, ib ).applyMatrix4( matrixWorld );
|
|
380
|
+
_vc.fromBufferAttribute( positionAttribute, ic ).applyMatrix4( matrixWorld );
|
|
381
|
+
|
|
382
|
+
// skip triangles outside the volume
|
|
383
|
+
|
|
384
|
+
_box.makeEmpty().expandByPoint( _va ).expandByPoint( _vb ).expandByPoint( _vc );
|
|
385
|
+
|
|
386
|
+
if ( bounds.intersectsBox( _box ) === false ) continue;
|
|
387
|
+
|
|
388
|
+
// skip degenerate triangles
|
|
389
|
+
|
|
390
|
+
if ( _box.min.distanceToSquared( _box.max ) < 1e-14 ) continue;
|
|
391
|
+
|
|
392
|
+
// resolve colors
|
|
393
|
+
|
|
394
|
+
let alpha = info.opacity;
|
|
395
|
+
|
|
396
|
+
if ( info.color !== null ) _albedo.copy( info.color ); else _albedo.setRGB( 1, 1, 1 );
|
|
397
|
+
|
|
398
|
+
if ( uvAttribute !== undefined && uvAttribute !== null ) {
|
|
399
|
+
|
|
400
|
+
_uva.fromBufferAttribute( uvAttribute, ia );
|
|
401
|
+
_uvb.fromBufferAttribute( uvAttribute, ib );
|
|
402
|
+
_uvc.fromBufferAttribute( uvAttribute, ic );
|
|
403
|
+
_uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
|
|
404
|
+
|
|
405
|
+
alpha *= sampleTexture( info.map, info.mapSampler, _uva, _color );
|
|
406
|
+
_albedo.multiply( _color );
|
|
407
|
+
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
if ( info.alphaTest > 0 && alpha < info.alphaTest ) continue;
|
|
411
|
+
if ( alpha < minOpacity ) continue;
|
|
412
|
+
|
|
413
|
+
if ( info.unlit ) {
|
|
414
|
+
|
|
415
|
+
_emissive.copy( _albedo );
|
|
416
|
+
_albedo.setRGB( 0, 0, 0 );
|
|
417
|
+
|
|
418
|
+
} else {
|
|
419
|
+
|
|
420
|
+
if ( info.emissive !== null ) {
|
|
421
|
+
|
|
422
|
+
_emissive.copy( info.emissive ).multiplyScalar( info.emissiveIntensity );
|
|
423
|
+
|
|
424
|
+
if ( emissiveUVAttribute !== undefined && emissiveUVAttribute !== null ) {
|
|
425
|
+
|
|
426
|
+
_uva.fromBufferAttribute( emissiveUVAttribute, ia );
|
|
427
|
+
_uvb.fromBufferAttribute( emissiveUVAttribute, ib );
|
|
428
|
+
_uvc.fromBufferAttribute( emissiveUVAttribute, ic );
|
|
429
|
+
_uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
|
|
430
|
+
|
|
431
|
+
sampleTexture( info.emissiveMap, info.emissiveMapSampler, _uva, _color );
|
|
432
|
+
_emissive.multiply( _color );
|
|
433
|
+
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
} else {
|
|
437
|
+
|
|
438
|
+
_emissive.setRGB( 0, 0, 0 );
|
|
439
|
+
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
emit( _va, _vb, _vc, _albedo, _emissive, info.side );
|
|
445
|
+
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
scene.traverseVisible( ( object ) => {
|
|
453
|
+
|
|
454
|
+
if ( isVoxelizable( object, layers, exclude ) === false ) return;
|
|
455
|
+
|
|
456
|
+
if ( object.isInstancedMesh === true ) {
|
|
457
|
+
|
|
458
|
+
for ( let i = 0; i < object.count; i ++ ) {
|
|
459
|
+
|
|
460
|
+
object.getMatrixAt( i, _matrix );
|
|
461
|
+
_matrix.premultiply( object.matrixWorld );
|
|
462
|
+
processMesh( object, _matrix );
|
|
463
|
+
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
} else {
|
|
467
|
+
|
|
468
|
+
processMesh( object, object.matrixWorld );
|
|
469
|
+
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
} );
|
|
473
|
+
|
|
474
|
+
const data = buffer.result();
|
|
475
|
+
|
|
476
|
+
return { data, count: data.length / TRIANGLE_STRIDE };
|
|
477
|
+
|
|
478
|
+
}
|