@funnycode/myclaude 0.1.55 → 0.1.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (499) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +63 -0
  3. package/README.zh-CN.md +63 -0
  4. package/dist/SKILL-r7zmg5v7.md +3 -0
  5. package/dist/cli-mvr5k580.md +3 -0
  6. package/dist/myclaude.js +14230 -8799
  7. package/dist/myclaude.mjs +14230 -8799
  8. package/dist/server-zyhc2a9z.md +3 -0
  9. package/package.json +128 -128
  10. package/seed/marketplaces/ecc/.opencode/package-lock.json +169 -169
  11. package/seed/marketplaces/ecc/commands/aside.md +164 -164
  12. package/seed/marketplaces/ecc/commands/auto-update.md +28 -28
  13. package/seed/marketplaces/ecc/commands/build-fix.md +66 -66
  14. package/seed/marketplaces/ecc/commands/checkpoint.md +78 -78
  15. package/seed/marketplaces/ecc/commands/code-review.md +289 -289
  16. package/seed/marketplaces/ecc/commands/cost-report.md +107 -107
  17. package/seed/marketplaces/ecc/commands/cpp-build.md +173 -173
  18. package/seed/marketplaces/ecc/commands/cpp-review.md +132 -132
  19. package/seed/marketplaces/ecc/commands/cpp-test.md +251 -251
  20. package/seed/marketplaces/ecc/commands/ecc-guide.md +93 -93
  21. package/seed/marketplaces/ecc/commands/evolve.md +178 -178
  22. package/seed/marketplaces/ecc/commands/fastapi-review.md +39 -39
  23. package/seed/marketplaces/ecc/commands/feature-dev.md +49 -49
  24. package/seed/marketplaces/ecc/commands/flutter-build.md +164 -164
  25. package/seed/marketplaces/ecc/commands/flutter-review.md +116 -116
  26. package/seed/marketplaces/ecc/commands/flutter-test.md +144 -144
  27. package/seed/marketplaces/ecc/commands/gan-build.md +103 -103
  28. package/seed/marketplaces/ecc/commands/gan-design.md +39 -39
  29. package/seed/marketplaces/ecc/commands/go-build.md +183 -183
  30. package/seed/marketplaces/ecc/commands/go-review.md +148 -148
  31. package/seed/marketplaces/ecc/commands/go-test.md +268 -268
  32. package/seed/marketplaces/ecc/commands/gradle-build.md +70 -70
  33. package/seed/marketplaces/ecc/commands/harness-audit.md +84 -84
  34. package/seed/marketplaces/ecc/commands/hookify-configure.md +14 -14
  35. package/seed/marketplaces/ecc/commands/hookify-help.md +46 -46
  36. package/seed/marketplaces/ecc/commands/hookify-list.md +21 -21
  37. package/seed/marketplaces/ecc/commands/hookify.md +50 -50
  38. package/seed/marketplaces/ecc/commands/instinct-export.md +66 -66
  39. package/seed/marketplaces/ecc/commands/instinct-import.md +114 -114
  40. package/seed/marketplaces/ecc/commands/instinct-status.md +59 -59
  41. package/seed/marketplaces/ecc/commands/jira.md +106 -106
  42. package/seed/marketplaces/ecc/commands/kotlin-build.md +174 -174
  43. package/seed/marketplaces/ecc/commands/kotlin-review.md +140 -140
  44. package/seed/marketplaces/ecc/commands/kotlin-test.md +312 -312
  45. package/seed/marketplaces/ecc/commands/learn-eval.md +116 -116
  46. package/seed/marketplaces/ecc/commands/learn.md +74 -74
  47. package/seed/marketplaces/ecc/commands/loop-start.md +36 -36
  48. package/seed/marketplaces/ecc/commands/loop-status.md +77 -77
  49. package/seed/marketplaces/ecc/commands/marketing-campaign.md +129 -129
  50. package/seed/marketplaces/ecc/commands/model-route.md +30 -30
  51. package/seed/marketplaces/ecc/commands/multi-backend.md +162 -162
  52. package/seed/marketplaces/ecc/commands/multi-execute.md +319 -319
  53. package/seed/marketplaces/ecc/commands/multi-frontend.md +162 -162
  54. package/seed/marketplaces/ecc/commands/multi-plan.md +272 -272
  55. package/seed/marketplaces/ecc/commands/multi-workflow.md +195 -195
  56. package/seed/marketplaces/ecc/commands/plan-prd.md +160 -160
  57. package/seed/marketplaces/ecc/commands/plan.md +200 -200
  58. package/seed/marketplaces/ecc/commands/pm2.md +276 -276
  59. package/seed/marketplaces/ecc/commands/pr.md +184 -184
  60. package/seed/marketplaces/ecc/commands/project-init.md +86 -86
  61. package/seed/marketplaces/ecc/commands/projects.md +39 -39
  62. package/seed/marketplaces/ecc/commands/promote.md +41 -41
  63. package/seed/marketplaces/ecc/commands/prp-commit.md +112 -112
  64. package/seed/marketplaces/ecc/commands/prp-implement.md +385 -385
  65. package/seed/marketplaces/ecc/commands/prp-plan.md +502 -502
  66. package/seed/marketplaces/ecc/commands/prp-pr.md +184 -184
  67. package/seed/marketplaces/ecc/commands/prp-prd.md +447 -447
  68. package/seed/marketplaces/ecc/commands/prune.md +31 -31
  69. package/seed/marketplaces/ecc/commands/python-review.md +297 -297
  70. package/seed/marketplaces/ecc/commands/quality-gate.md +33 -33
  71. package/seed/marketplaces/ecc/commands/refactor-clean.md +84 -84
  72. package/seed/marketplaces/ecc/commands/resume-session.md +156 -156
  73. package/seed/marketplaces/ecc/commands/review-pr.md +37 -37
  74. package/seed/marketplaces/ecc/commands/rust-build.md +187 -187
  75. package/seed/marketplaces/ecc/commands/rust-review.md +142 -142
  76. package/seed/marketplaces/ecc/commands/rust-test.md +308 -308
  77. package/seed/marketplaces/ecc/commands/santa-loop.md +175 -175
  78. package/seed/marketplaces/ecc/commands/save-session.md +275 -275
  79. package/seed/marketplaces/ecc/commands/security-scan.md +92 -92
  80. package/seed/marketplaces/ecc/commands/sessions.md +339 -339
  81. package/seed/marketplaces/ecc/commands/setup-pm.md +80 -80
  82. package/seed/marketplaces/ecc/commands/skill-create.md +174 -174
  83. package/seed/marketplaces/ecc/commands/skill-health.md +54 -54
  84. package/seed/marketplaces/ecc/commands/test-coverage.md +73 -73
  85. package/seed/marketplaces/ecc/commands/update-codemaps.md +76 -76
  86. package/seed/marketplaces/ecc/commands/update-docs.md +88 -88
  87. package/seed/marketplaces/ecc/skills/accessibility/SKILL.md +146 -146
  88. package/seed/marketplaces/ecc/skills/agent-architecture-audit/SKILL.md +256 -256
  89. package/seed/marketplaces/ecc/skills/agent-eval/SKILL.md +145 -145
  90. package/seed/marketplaces/ecc/skills/agent-harness-construction/SKILL.md +73 -73
  91. package/seed/marketplaces/ecc/skills/agent-introspection-debugging/SKILL.md +153 -153
  92. package/seed/marketplaces/ecc/skills/agent-payment-x402/SKILL.md +224 -224
  93. package/seed/marketplaces/ecc/skills/agent-sort/SKILL.md +215 -215
  94. package/seed/marketplaces/ecc/skills/agentic-engineering/SKILL.md +63 -63
  95. package/seed/marketplaces/ecc/skills/agentic-os/SKILL.md +387 -387
  96. package/seed/marketplaces/ecc/skills/ai-first-engineering/SKILL.md +51 -51
  97. package/seed/marketplaces/ecc/skills/ai-regression-testing/SKILL.md +385 -385
  98. package/seed/marketplaces/ecc/skills/android-clean-architecture/SKILL.md +339 -339
  99. package/seed/marketplaces/ecc/skills/angular-developer/SKILL.md +154 -154
  100. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-animations.md +160 -160
  101. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-aria.md +410 -410
  102. package/seed/marketplaces/ecc/skills/angular-developer/references/cli.md +86 -86
  103. package/seed/marketplaces/ecc/skills/angular-developer/references/component-harnesses.md +59 -59
  104. package/seed/marketplaces/ecc/skills/angular-developer/references/component-styling.md +91 -91
  105. package/seed/marketplaces/ecc/skills/angular-developer/references/components.md +117 -117
  106. package/seed/marketplaces/ecc/skills/angular-developer/references/creating-services.md +97 -97
  107. package/seed/marketplaces/ecc/skills/angular-developer/references/data-resolvers.md +69 -69
  108. package/seed/marketplaces/ecc/skills/angular-developer/references/define-routes.md +67 -67
  109. package/seed/marketplaces/ecc/skills/angular-developer/references/defining-providers.md +72 -72
  110. package/seed/marketplaces/ecc/skills/angular-developer/references/di-fundamentals.md +120 -120
  111. package/seed/marketplaces/ecc/skills/angular-developer/references/e2e-testing.md +56 -56
  112. package/seed/marketplaces/ecc/skills/angular-developer/references/effects.md +83 -83
  113. package/seed/marketplaces/ecc/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  114. package/seed/marketplaces/ecc/skills/angular-developer/references/host-elements.md +80 -80
  115. package/seed/marketplaces/ecc/skills/angular-developer/references/injection-context.md +63 -63
  116. package/seed/marketplaces/ecc/skills/angular-developer/references/inputs.md +101 -101
  117. package/seed/marketplaces/ecc/skills/angular-developer/references/linked-signal.md +59 -59
  118. package/seed/marketplaces/ecc/skills/angular-developer/references/loading-strategies.md +61 -61
  119. package/seed/marketplaces/ecc/skills/angular-developer/references/mcp.md +108 -108
  120. package/seed/marketplaces/ecc/skills/angular-developer/references/navigate-to-routes.md +69 -69
  121. package/seed/marketplaces/ecc/skills/angular-developer/references/outputs.md +86 -86
  122. package/seed/marketplaces/ecc/skills/angular-developer/references/reactive-forms.md +122 -122
  123. package/seed/marketplaces/ecc/skills/angular-developer/references/rendering-strategies.md +44 -44
  124. package/seed/marketplaces/ecc/skills/angular-developer/references/resource.md +77 -77
  125. package/seed/marketplaces/ecc/skills/angular-developer/references/route-animations.md +56 -56
  126. package/seed/marketplaces/ecc/skills/angular-developer/references/route-guards.md +52 -52
  127. package/seed/marketplaces/ecc/skills/angular-developer/references/router-lifecycle.md +45 -45
  128. package/seed/marketplaces/ecc/skills/angular-developer/references/router-testing.md +87 -87
  129. package/seed/marketplaces/ecc/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  130. package/seed/marketplaces/ecc/skills/angular-developer/references/signal-forms.md +795 -795
  131. package/seed/marketplaces/ecc/skills/angular-developer/references/signals-overview.md +94 -94
  132. package/seed/marketplaces/ecc/skills/angular-developer/references/tailwind-css.md +69 -69
  133. package/seed/marketplaces/ecc/skills/angular-developer/references/template-driven-forms.md +114 -114
  134. package/seed/marketplaces/ecc/skills/angular-developer/references/testing-fundamentals.md +65 -65
  135. package/seed/marketplaces/ecc/skills/api-connector-builder/SKILL.md +120 -120
  136. package/seed/marketplaces/ecc/skills/api-design/SKILL.md +523 -523
  137. package/seed/marketplaces/ecc/skills/architecture-decision-records/SKILL.md +179 -179
  138. package/seed/marketplaces/ecc/skills/article-writing/SKILL.md +79 -79
  139. package/seed/marketplaces/ecc/skills/automation-audit-ops/SKILL.md +142 -142
  140. package/seed/marketplaces/ecc/skills/autonomous-agent-harness/SKILL.md +273 -273
  141. package/seed/marketplaces/ecc/skills/autonomous-loops/SKILL.md +610 -610
  142. package/seed/marketplaces/ecc/skills/backend-patterns/SKILL.md +561 -561
  143. package/seed/marketplaces/ecc/skills/benchmark/SKILL.md +93 -93
  144. package/seed/marketplaces/ecc/skills/benchmark-optimization-loop/SKILL.md +69 -69
  145. package/seed/marketplaces/ecc/skills/blender-motion-state-inspection/SKILL.md +164 -164
  146. package/seed/marketplaces/ecc/skills/blueprint/SKILL.md +105 -105
  147. package/seed/marketplaces/ecc/skills/brand-voice/SKILL.md +97 -97
  148. package/seed/marketplaces/ecc/skills/brand-voice/references/voice-profile-schema.md +55 -55
  149. package/seed/marketplaces/ecc/skills/browser-qa/SKILL.md +87 -87
  150. package/seed/marketplaces/ecc/skills/bun-runtime/SKILL.md +84 -84
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  153. package/seed/marketplaces/ecc/skills/cisco-ios-patterns/SKILL.md +163 -163
  154. package/seed/marketplaces/ecc/skills/ck/SKILL.md +147 -147
  155. package/seed/marketplaces/ecc/skills/ck/commands/forget.mjs +44 -44
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  163. package/seed/marketplaces/ecc/skills/ck/hooks/session-start.mjs +224 -224
  164. package/seed/marketplaces/ecc/skills/claude-devfleet/SKILL.md +103 -103
  165. package/seed/marketplaces/ecc/skills/click-path-audit/SKILL.md +244 -244
  166. package/seed/marketplaces/ecc/skills/clickhouse-io/SKILL.md +439 -439
  167. package/seed/marketplaces/ecc/skills/code-tour/SKILL.md +236 -236
  168. package/seed/marketplaces/ecc/skills/codebase-onboarding/SKILL.md +233 -233
  169. package/seed/marketplaces/ecc/skills/coding-standards/SKILL.md +549 -549
  170. package/seed/marketplaces/ecc/skills/compose-multiplatform-patterns/SKILL.md +299 -299
  171. package/seed/marketplaces/ecc/skills/configure-ecc/SKILL.md +384 -384
  172. package/seed/marketplaces/ecc/skills/connections-optimizer/SKILL.md +189 -189
  173. package/seed/marketplaces/ecc/skills/content-engine/SKILL.md +131 -131
  174. package/seed/marketplaces/ecc/skills/content-hash-cache-pattern/SKILL.md +161 -161
  175. package/seed/marketplaces/ecc/skills/context-budget/SKILL.md +135 -135
  176. package/seed/marketplaces/ecc/skills/continuous-agent-loop/SKILL.md +45 -45
  177. package/seed/marketplaces/ecc/skills/continuous-learning/SKILL.md +131 -131
  178. package/seed/marketplaces/ecc/skills/continuous-learning/config.json +18 -18
  179. package/seed/marketplaces/ecc/skills/continuous-learning/evaluate-session.sh +69 -69
  180. package/seed/marketplaces/ecc/skills/continuous-learning-v2/SKILL.md +360 -360
  181. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer-loop.sh +322 -322
  182. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer.md +198 -198
  183. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/session-guardian.sh +150 -150
  184. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/start-observer.sh +248 -248
  185. package/seed/marketplaces/ecc/skills/continuous-learning-v2/config.json +8 -8
  186. package/seed/marketplaces/ecc/skills/continuous-learning-v2/hooks/observe.sh +498 -498
  187. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/detect-project.sh +322 -322
  188. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/instinct-cli.py +1826 -1826
  189. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/lib/homunculus-dir.sh +31 -31
  190. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/migrate-homunculus.sh +62 -62
  191. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/test_parse_instinct.py +1018 -1018
  192. package/seed/marketplaces/ecc/skills/cost-aware-llm-pipeline/SKILL.md +183 -183
  193. package/seed/marketplaces/ecc/skills/cost-tracking/SKILL.md +147 -147
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  197. package/seed/marketplaces/ecc/skills/crosspost/SKILL.md +111 -111
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  200. package/seed/marketplaces/ecc/skills/customs-trade-compliance/SKILL.md +263 -263
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  204. package/seed/marketplaces/ecc/skills/data-throughput-accelerator/SKILL.md +72 -72
  205. package/seed/marketplaces/ecc/skills/database-migrations/SKILL.md +429 -429
  206. package/seed/marketplaces/ecc/skills/deep-research/SKILL.md +159 -159
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@@ -1,151 +1,151 @@
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- ---
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- name: make-interfaces-feel-better
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- description: Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
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- origin: community
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- ---
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-
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- # Make Interfaces Feel Better
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-
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- Use this skill for the small design-engineering details that compound into a
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- more polished interface.
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-
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- Source: salvaged from stale community PR #1659 by `linus707`.
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-
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- ## When to Use
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-
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- - The user says the UI feels off, flat, generic, cramped, jumpy, or unfinished.
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- - You are building controls, cards, lists, dashboards, navigation, forms, or
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- toolbars.
19
- - A component needs hover, active, focus, enter, exit, loading, or empty states.
20
- - A frontend review needs specific before/after recommendations.
21
-
22
- ## Core Principles
23
-
24
- ### Concentric Radius
25
-
26
- For nearby nested rounded surfaces:
27
-
28
- ```text
29
- outer radius = inner radius + padding
30
- ```
31
-
32
- If padding is large, treat layers as separate surfaces instead of forcing the
33
- math. The point is optical coherence, not formula worship.
34
-
35
- ### Optical Alignment
36
-
37
- Geometric centering is not always visual centering. Icon buttons, play
38
- triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the
39
- SVG when possible; otherwise adjust with a pixel-level margin or padding change.
40
-
41
- ### Shadows And Borders
42
-
43
- Use borders for separation and focus rings. Use layered shadows when a card,
44
- button, dropdown, or popover needs depth. Shadows should be transparent and
45
- subtle enough to work across backgrounds.
46
-
47
- ### Text Wrapping
48
-
49
- - Use `text-wrap: balance` on headings and short titles.
50
- - Use `text-wrap: pretty` on short-to-medium body text, captions, descriptions,
51
- and list items.
52
- - Avoid both on long prose, code, and preformatted content.
53
- - Use `font-variant-numeric: tabular-nums` for counters, timers, prices, tables,
54
- and other updating numbers.
55
-
56
- ### Font Smoothing
57
-
58
- On macOS, apply antialiased font smoothing at the root layout when the project
59
- does not already do so:
60
-
61
- ```css
62
- html {
63
- -webkit-font-smoothing: antialiased;
64
- -moz-osx-font-smoothing: grayscale;
65
- }
66
- ```
67
-
68
- ### Image Outlines
69
-
70
- Images often need a subtle inset outline so their edges do not blur into the
71
- surface.
72
-
73
- ```css
74
- img {
75
- outline: 1px solid rgba(0, 0, 0, 0.1);
76
- outline-offset: -1px;
77
- }
78
-
79
- @media (prefers-color-scheme: dark) {
80
- img {
81
- outline-color: rgba(255, 255, 255, 0.1);
82
- }
83
- }
84
- ```
85
-
86
- Use neutral black or white alpha outlines. Do not tint image outlines with the
87
- brand palette.
88
-
89
- ### Motion
90
-
91
- Use CSS transitions for interactive state changes because they can retarget
92
- when the user changes intent mid-motion. Reserve keyframes for staged
93
- one-shot entrances or loading sequences.
94
-
95
- Good motion defaults:
96
-
97
- - Enter: combine opacity, small `translateY`, and optionally blur.
98
- - Exit: shorter and quieter than enter, usually 150ms.
99
- - Press: `scale(0.96)` for tactile buttons, with a way to disable it when the
100
- movement distracts.
101
- - Icon swaps: cross-fade with opacity, scale, and blur instead of instant
102
- visibility toggles.
103
-
104
- ### Transition Scope
105
-
106
- Never use `transition: all`. Specify the changed properties:
107
-
108
- ```css
109
- .button {
110
- transition-property: transform, background-color, box-shadow;
111
- transition-duration: 150ms;
112
- transition-timing-function: ease-out;
113
- }
114
- ```
115
-
116
- Use `will-change` only for first-frame stutter on compositor-friendly
117
- properties such as `transform`, `opacity`, and `filter`. Never use
118
- `will-change: all`.
119
-
120
- ### Hit Areas
121
-
122
- Interactive controls should have at least a 40x40px hit area, ideally 44x44px
123
- where the layout allows it. Expand with a pseudo-element when the visible icon
124
- is smaller, but do not let expanded hit areas overlap.
125
-
126
- ## Review Output
127
-
128
- When reviewing a UI polish pass, report concrete changes in before/after rows:
129
-
130
- | Principle | Before | After |
131
- | --- | --- | --- |
132
- | Concentric radius | Same radius on parent and child | Parent radius accounts for padding |
133
- | Tabular numbers | Counter shifts as digits change | Counter uses `tabular-nums` |
134
- | Transition scope | `transition: all` | Explicit transition properties |
135
-
136
- Include file paths and properties when they are not obvious from the snippets.
137
- Omit principles that you checked but did not change.
138
-
139
- ## Checklist
140
-
141
- - Nested rounded elements are optically coherent.
142
- - Icons are visually centered.
143
- - Buttons, cards, and popovers use borders or shadows for the right reason.
144
- - Headings and short text avoid awkward wrapping.
145
- - Dynamic numbers use tabular numerals.
146
- - Images have neutral outlines where needed.
147
- - Enter and exit animations are split, subtle, and interruptible where
148
- appropriate.
149
- - Buttons have tactile active states without exaggerated motion.
150
- - `transition: all` and `will-change: all` are absent.
151
- - Small controls still have usable hit areas.
1
+ ---
2
+ name: make-interfaces-feel-better
3
+ description: Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
4
+ origin: community
5
+ ---
6
+
7
+ # Make Interfaces Feel Better
8
+
9
+ Use this skill for the small design-engineering details that compound into a
10
+ more polished interface.
11
+
12
+ Source: salvaged from stale community PR #1659 by `linus707`.
13
+
14
+ ## When to Use
15
+
16
+ - The user says the UI feels off, flat, generic, cramped, jumpy, or unfinished.
17
+ - You are building controls, cards, lists, dashboards, navigation, forms, or
18
+ toolbars.
19
+ - A component needs hover, active, focus, enter, exit, loading, or empty states.
20
+ - A frontend review needs specific before/after recommendations.
21
+
22
+ ## Core Principles
23
+
24
+ ### Concentric Radius
25
+
26
+ For nearby nested rounded surfaces:
27
+
28
+ ```text
29
+ outer radius = inner radius + padding
30
+ ```
31
+
32
+ If padding is large, treat layers as separate surfaces instead of forcing the
33
+ math. The point is optical coherence, not formula worship.
34
+
35
+ ### Optical Alignment
36
+
37
+ Geometric centering is not always visual centering. Icon buttons, play
38
+ triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the
39
+ SVG when possible; otherwise adjust with a pixel-level margin or padding change.
40
+
41
+ ### Shadows And Borders
42
+
43
+ Use borders for separation and focus rings. Use layered shadows when a card,
44
+ button, dropdown, or popover needs depth. Shadows should be transparent and
45
+ subtle enough to work across backgrounds.
46
+
47
+ ### Text Wrapping
48
+
49
+ - Use `text-wrap: balance` on headings and short titles.
50
+ - Use `text-wrap: pretty` on short-to-medium body text, captions, descriptions,
51
+ and list items.
52
+ - Avoid both on long prose, code, and preformatted content.
53
+ - Use `font-variant-numeric: tabular-nums` for counters, timers, prices, tables,
54
+ and other updating numbers.
55
+
56
+ ### Font Smoothing
57
+
58
+ On macOS, apply antialiased font smoothing at the root layout when the project
59
+ does not already do so:
60
+
61
+ ```css
62
+ html {
63
+ -webkit-font-smoothing: antialiased;
64
+ -moz-osx-font-smoothing: grayscale;
65
+ }
66
+ ```
67
+
68
+ ### Image Outlines
69
+
70
+ Images often need a subtle inset outline so their edges do not blur into the
71
+ surface.
72
+
73
+ ```css
74
+ img {
75
+ outline: 1px solid rgba(0, 0, 0, 0.1);
76
+ outline-offset: -1px;
77
+ }
78
+
79
+ @media (prefers-color-scheme: dark) {
80
+ img {
81
+ outline-color: rgba(255, 255, 255, 0.1);
82
+ }
83
+ }
84
+ ```
85
+
86
+ Use neutral black or white alpha outlines. Do not tint image outlines with the
87
+ brand palette.
88
+
89
+ ### Motion
90
+
91
+ Use CSS transitions for interactive state changes because they can retarget
92
+ when the user changes intent mid-motion. Reserve keyframes for staged
93
+ one-shot entrances or loading sequences.
94
+
95
+ Good motion defaults:
96
+
97
+ - Enter: combine opacity, small `translateY`, and optionally blur.
98
+ - Exit: shorter and quieter than enter, usually 150ms.
99
+ - Press: `scale(0.96)` for tactile buttons, with a way to disable it when the
100
+ movement distracts.
101
+ - Icon swaps: cross-fade with opacity, scale, and blur instead of instant
102
+ visibility toggles.
103
+
104
+ ### Transition Scope
105
+
106
+ Never use `transition: all`. Specify the changed properties:
107
+
108
+ ```css
109
+ .button {
110
+ transition-property: transform, background-color, box-shadow;
111
+ transition-duration: 150ms;
112
+ transition-timing-function: ease-out;
113
+ }
114
+ ```
115
+
116
+ Use `will-change` only for first-frame stutter on compositor-friendly
117
+ properties such as `transform`, `opacity`, and `filter`. Never use
118
+ `will-change: all`.
119
+
120
+ ### Hit Areas
121
+
122
+ Interactive controls should have at least a 40x40px hit area, ideally 44x44px
123
+ where the layout allows it. Expand with a pseudo-element when the visible icon
124
+ is smaller, but do not let expanded hit areas overlap.
125
+
126
+ ## Review Output
127
+
128
+ When reviewing a UI polish pass, report concrete changes in before/after rows:
129
+
130
+ | Principle | Before | After |
131
+ | --- | --- | --- |
132
+ | Concentric radius | Same radius on parent and child | Parent radius accounts for padding |
133
+ | Tabular numbers | Counter shifts as digits change | Counter uses `tabular-nums` |
134
+ | Transition scope | `transition: all` | Explicit transition properties |
135
+
136
+ Include file paths and properties when they are not obvious from the snippets.
137
+ Omit principles that you checked but did not change.
138
+
139
+ ## Checklist
140
+
141
+ - Nested rounded elements are optically coherent.
142
+ - Icons are visually centered.
143
+ - Buttons, cards, and popovers use borders or shadows for the right reason.
144
+ - Headings and short text avoid awkward wrapping.
145
+ - Dynamic numbers use tabular numerals.
146
+ - Images have neutral outlines where needed.
147
+ - Enter and exit animations are split, subtle, and interruptible where
148
+ appropriate.
149
+ - Buttons have tactile active states without exaggerated motion.
150
+ - `transition: all` and `will-change: all` are absent.
151
+ - Small controls still have usable hit areas.
@@ -1,89 +1,89 @@
1
- ---
2
- name: manim-video
3
- description: Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
4
- origin: ECC
5
- ---
6
-
7
- # Manim Video
8
-
9
- Use Manim for technical explainers where motion, structure, and clarity matter more than photorealism.
10
-
11
- ## When to Activate
12
-
13
- - the user wants a technical explainer animation
14
- - the concept is a graph, workflow, architecture, metric progression, or system diagram
15
- - the user wants a short product or launch explainer for X or a landing page
16
- - the visual should feel precise instead of generically cinematic
17
-
18
- ## Tool Requirements
19
-
20
- - `manim` CLI for scene rendering
21
- - `ffmpeg` for post-processing if needed
22
- - `video-editing` for final assembly or polish
23
- - `remotion-video-creation` when the final package needs composited UI, captions, or additional motion layers
24
-
25
- ## Default Output
26
-
27
- - short 16:9 MP4
28
- - one thumbnail or poster frame
29
- - storyboard plus scene plan
30
-
31
- ## Workflow
32
-
33
- 1. Define the core visual thesis in one sentence.
34
- 2. Break the concept into 3 to 6 scenes.
35
- 3. Decide what each scene proves.
36
- 4. Write the scene outline before writing Manim code.
37
- 5. Render the smallest working version first.
38
- 6. Tighten typography, spacing, color, and pacing after the render works.
39
- 7. Hand off to the wider video stack only if it adds value.
40
-
41
- ## Scene Planning Rules
42
-
43
- - each scene should prove one thing
44
- - avoid overstuffed diagrams
45
- - prefer progressive reveal over full-screen clutter
46
- - use motion to explain state change, not just to keep the screen busy
47
- - title cards should be short and loaded with meaning
48
-
49
- ## Network Graph Default
50
-
51
- For social-graph and network-optimization explainers:
52
-
53
- - show the current graph before showing the optimized graph
54
- - distinguish low-signal follow clutter from high-signal bridges
55
- - highlight warm-path nodes and target clusters
56
- - if useful, add a final scene showing the self-improvement lineage that informed the skill
57
-
58
- ## Render Conventions
59
-
60
- - default to 16:9 landscape unless the user asks for vertical
61
- - start with a low-quality smoke test render
62
- - only push to higher quality after composition and timing are stable
63
- - export one clean thumbnail frame that reads at social size
64
-
65
- ## Reusable Starter
66
-
67
- Use [assets/network_graph_scene.py](assets/network_graph_scene.py) as a starting point for network-graph explainers.
68
-
69
- Example smoke test:
70
-
71
- ```bash
72
- manim -ql assets/network_graph_scene.py NetworkGraphExplainer
73
- ```
74
-
75
- ## Output Format
76
-
77
- Return:
78
-
79
- - core visual thesis
80
- - storyboard
81
- - scene outline
82
- - render plan
83
- - any follow-on polish recommendations
84
-
85
- ## Related Skills
86
-
87
- - `video-editing` for final polish
88
- - `remotion-video-creation` for motion-heavy post-processing or compositing
89
- - `content-engine` when the animation is part of a broader launch
1
+ ---
2
+ name: manim-video
3
+ description: Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
4
+ origin: ECC
5
+ ---
6
+
7
+ # Manim Video
8
+
9
+ Use Manim for technical explainers where motion, structure, and clarity matter more than photorealism.
10
+
11
+ ## When to Activate
12
+
13
+ - the user wants a technical explainer animation
14
+ - the concept is a graph, workflow, architecture, metric progression, or system diagram
15
+ - the user wants a short product or launch explainer for X or a landing page
16
+ - the visual should feel precise instead of generically cinematic
17
+
18
+ ## Tool Requirements
19
+
20
+ - `manim` CLI for scene rendering
21
+ - `ffmpeg` for post-processing if needed
22
+ - `video-editing` for final assembly or polish
23
+ - `remotion-video-creation` when the final package needs composited UI, captions, or additional motion layers
24
+
25
+ ## Default Output
26
+
27
+ - short 16:9 MP4
28
+ - one thumbnail or poster frame
29
+ - storyboard plus scene plan
30
+
31
+ ## Workflow
32
+
33
+ 1. Define the core visual thesis in one sentence.
34
+ 2. Break the concept into 3 to 6 scenes.
35
+ 3. Decide what each scene proves.
36
+ 4. Write the scene outline before writing Manim code.
37
+ 5. Render the smallest working version first.
38
+ 6. Tighten typography, spacing, color, and pacing after the render works.
39
+ 7. Hand off to the wider video stack only if it adds value.
40
+
41
+ ## Scene Planning Rules
42
+
43
+ - each scene should prove one thing
44
+ - avoid overstuffed diagrams
45
+ - prefer progressive reveal over full-screen clutter
46
+ - use motion to explain state change, not just to keep the screen busy
47
+ - title cards should be short and loaded with meaning
48
+
49
+ ## Network Graph Default
50
+
51
+ For social-graph and network-optimization explainers:
52
+
53
+ - show the current graph before showing the optimized graph
54
+ - distinguish low-signal follow clutter from high-signal bridges
55
+ - highlight warm-path nodes and target clusters
56
+ - if useful, add a final scene showing the self-improvement lineage that informed the skill
57
+
58
+ ## Render Conventions
59
+
60
+ - default to 16:9 landscape unless the user asks for vertical
61
+ - start with a low-quality smoke test render
62
+ - only push to higher quality after composition and timing are stable
63
+ - export one clean thumbnail frame that reads at social size
64
+
65
+ ## Reusable Starter
66
+
67
+ Use [assets/network_graph_scene.py](assets/network_graph_scene.py) as a starting point for network-graph explainers.
68
+
69
+ Example smoke test:
70
+
71
+ ```bash
72
+ manim -ql assets/network_graph_scene.py NetworkGraphExplainer
73
+ ```
74
+
75
+ ## Output Format
76
+
77
+ Return:
78
+
79
+ - core visual thesis
80
+ - storyboard
81
+ - scene outline
82
+ - render plan
83
+ - any follow-on polish recommendations
84
+
85
+ ## Related Skills
86
+
87
+ - `video-editing` for final polish
88
+ - `remotion-video-creation` for motion-heavy post-processing or compositing
89
+ - `content-engine` when the animation is part of a broader launch
@@ -1,52 +1,52 @@
1
- from manim import DOWN, LEFT, RIGHT, UP, Circle, Create, FadeIn, FadeOut, Scene, Text, VGroup, CurvedArrow
2
-
3
-
4
- class NetworkGraphExplainer(Scene):
5
- def construct(self):
6
- title = Text("Connections Optimizer", font_size=40).to_edge(UP)
7
- subtitle = Text("Prune low-signal follows. Strengthen warm paths.", font_size=20).next_to(title, DOWN)
8
-
9
- you = Circle(radius=0.45, color="#4F8EF7").shift(LEFT * 4 + DOWN * 0.5)
10
- you_label = Text("You", font_size=22).move_to(you.get_center())
11
-
12
- stale_a = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.6 + UP * 1.2)
13
- stale_b = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.2 + DOWN * 1.4)
14
- bridge = Circle(radius=0.38, color="#21A179").shift(RIGHT * 0.2 + UP * 0.2)
15
- target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.2 + UP * 0.7)
16
- new_target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.0 + DOWN * 1.4)
17
-
18
- stale_a_label = Text("stale", font_size=18).move_to(stale_a.get_center())
19
- stale_b_label = Text("noise", font_size=18).move_to(stale_b.get_center())
20
- bridge_label = Text("bridge", font_size=18).move_to(bridge.get_center())
21
- target_label = Text("target", font_size=18).move_to(target.get_center())
22
- new_target_label = Text("add", font_size=18).move_to(new_target.get_center())
23
-
24
- edge_stale_a = CurvedArrow(you.get_right(), stale_a.get_left(), angle=0.2, color="#7A7A7A")
25
- edge_stale_b = CurvedArrow(you.get_right(), stale_b.get_left(), angle=-0.2, color="#7A7A7A")
26
- edge_bridge = CurvedArrow(you.get_right(), bridge.get_left(), angle=0.0, color="#21A179")
27
- edge_target = CurvedArrow(bridge.get_right(), target.get_left(), angle=0.1, color="#21A179")
28
- edge_new_target = CurvedArrow(bridge.get_right(), new_target.get_left(), angle=-0.12, color="#21A179")
29
-
30
- self.play(FadeIn(title), FadeIn(subtitle))
31
- self.play(
32
- Create(you),
33
- FadeIn(you_label),
34
- Create(stale_a),
35
- Create(stale_b),
36
- Create(bridge),
37
- Create(target),
38
- FadeIn(stale_a_label),
39
- FadeIn(stale_b_label),
40
- FadeIn(bridge_label),
41
- FadeIn(target_label),
42
- )
43
- self.play(Create(edge_stale_a), Create(edge_stale_b), Create(edge_bridge), Create(edge_target))
44
-
45
- optimize = Text("Optimize the graph", font_size=24).to_edge(DOWN)
46
- self.play(FadeIn(optimize))
47
- self.play(FadeOut(stale_a), FadeOut(stale_b), FadeOut(stale_a_label), FadeOut(stale_b_label), FadeOut(edge_stale_a), FadeOut(edge_stale_b))
48
- self.play(Create(new_target), FadeIn(new_target_label), Create(edge_new_target))
49
-
50
- final_group = VGroup(you, you_label, bridge, bridge_label, target, target_label, new_target, new_target_label)
51
- self.play(final_group.animate.shift(UP * 0.1))
52
- self.wait(1)
1
+ from manim import DOWN, LEFT, RIGHT, UP, Circle, Create, FadeIn, FadeOut, Scene, Text, VGroup, CurvedArrow
2
+
3
+
4
+ class NetworkGraphExplainer(Scene):
5
+ def construct(self):
6
+ title = Text("Connections Optimizer", font_size=40).to_edge(UP)
7
+ subtitle = Text("Prune low-signal follows. Strengthen warm paths.", font_size=20).next_to(title, DOWN)
8
+
9
+ you = Circle(radius=0.45, color="#4F8EF7").shift(LEFT * 4 + DOWN * 0.5)
10
+ you_label = Text("You", font_size=22).move_to(you.get_center())
11
+
12
+ stale_a = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.6 + UP * 1.2)
13
+ stale_b = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.2 + DOWN * 1.4)
14
+ bridge = Circle(radius=0.38, color="#21A179").shift(RIGHT * 0.2 + UP * 0.2)
15
+ target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.2 + UP * 0.7)
16
+ new_target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.0 + DOWN * 1.4)
17
+
18
+ stale_a_label = Text("stale", font_size=18).move_to(stale_a.get_center())
19
+ stale_b_label = Text("noise", font_size=18).move_to(stale_b.get_center())
20
+ bridge_label = Text("bridge", font_size=18).move_to(bridge.get_center())
21
+ target_label = Text("target", font_size=18).move_to(target.get_center())
22
+ new_target_label = Text("add", font_size=18).move_to(new_target.get_center())
23
+
24
+ edge_stale_a = CurvedArrow(you.get_right(), stale_a.get_left(), angle=0.2, color="#7A7A7A")
25
+ edge_stale_b = CurvedArrow(you.get_right(), stale_b.get_left(), angle=-0.2, color="#7A7A7A")
26
+ edge_bridge = CurvedArrow(you.get_right(), bridge.get_left(), angle=0.0, color="#21A179")
27
+ edge_target = CurvedArrow(bridge.get_right(), target.get_left(), angle=0.1, color="#21A179")
28
+ edge_new_target = CurvedArrow(bridge.get_right(), new_target.get_left(), angle=-0.12, color="#21A179")
29
+
30
+ self.play(FadeIn(title), FadeIn(subtitle))
31
+ self.play(
32
+ Create(you),
33
+ FadeIn(you_label),
34
+ Create(stale_a),
35
+ Create(stale_b),
36
+ Create(bridge),
37
+ Create(target),
38
+ FadeIn(stale_a_label),
39
+ FadeIn(stale_b_label),
40
+ FadeIn(bridge_label),
41
+ FadeIn(target_label),
42
+ )
43
+ self.play(Create(edge_stale_a), Create(edge_stale_b), Create(edge_bridge), Create(edge_target))
44
+
45
+ optimize = Text("Optimize the graph", font_size=24).to_edge(DOWN)
46
+ self.play(FadeIn(optimize))
47
+ self.play(FadeOut(stale_a), FadeOut(stale_b), FadeOut(stale_a_label), FadeOut(stale_b_label), FadeOut(edge_stale_a), FadeOut(edge_stale_b))
48
+ self.play(Create(new_target), FadeIn(new_target_label), Create(edge_new_target))
49
+
50
+ final_group = VGroup(you, you_label, bridge, bridge_label, target, target_label, new_target, new_target_label)
51
+ self.play(final_group.animate.shift(UP * 0.1))
52
+ self.wait(1)