@funnycode/myclaude 0.1.55 → 0.1.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (499) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +63 -0
  3. package/README.zh-CN.md +63 -0
  4. package/dist/SKILL-r7zmg5v7.md +3 -0
  5. package/dist/cli-mvr5k580.md +3 -0
  6. package/dist/myclaude.js +14230 -8799
  7. package/dist/myclaude.mjs +14230 -8799
  8. package/dist/server-zyhc2a9z.md +3 -0
  9. package/package.json +128 -128
  10. package/seed/marketplaces/ecc/.opencode/package-lock.json +169 -169
  11. package/seed/marketplaces/ecc/commands/aside.md +164 -164
  12. package/seed/marketplaces/ecc/commands/auto-update.md +28 -28
  13. package/seed/marketplaces/ecc/commands/build-fix.md +66 -66
  14. package/seed/marketplaces/ecc/commands/checkpoint.md +78 -78
  15. package/seed/marketplaces/ecc/commands/code-review.md +289 -289
  16. package/seed/marketplaces/ecc/commands/cost-report.md +107 -107
  17. package/seed/marketplaces/ecc/commands/cpp-build.md +173 -173
  18. package/seed/marketplaces/ecc/commands/cpp-review.md +132 -132
  19. package/seed/marketplaces/ecc/commands/cpp-test.md +251 -251
  20. package/seed/marketplaces/ecc/commands/ecc-guide.md +93 -93
  21. package/seed/marketplaces/ecc/commands/evolve.md +178 -178
  22. package/seed/marketplaces/ecc/commands/fastapi-review.md +39 -39
  23. package/seed/marketplaces/ecc/commands/feature-dev.md +49 -49
  24. package/seed/marketplaces/ecc/commands/flutter-build.md +164 -164
  25. package/seed/marketplaces/ecc/commands/flutter-review.md +116 -116
  26. package/seed/marketplaces/ecc/commands/flutter-test.md +144 -144
  27. package/seed/marketplaces/ecc/commands/gan-build.md +103 -103
  28. package/seed/marketplaces/ecc/commands/gan-design.md +39 -39
  29. package/seed/marketplaces/ecc/commands/go-build.md +183 -183
  30. package/seed/marketplaces/ecc/commands/go-review.md +148 -148
  31. package/seed/marketplaces/ecc/commands/go-test.md +268 -268
  32. package/seed/marketplaces/ecc/commands/gradle-build.md +70 -70
  33. package/seed/marketplaces/ecc/commands/harness-audit.md +84 -84
  34. package/seed/marketplaces/ecc/commands/hookify-configure.md +14 -14
  35. package/seed/marketplaces/ecc/commands/hookify-help.md +46 -46
  36. package/seed/marketplaces/ecc/commands/hookify-list.md +21 -21
  37. package/seed/marketplaces/ecc/commands/hookify.md +50 -50
  38. package/seed/marketplaces/ecc/commands/instinct-export.md +66 -66
  39. package/seed/marketplaces/ecc/commands/instinct-import.md +114 -114
  40. package/seed/marketplaces/ecc/commands/instinct-status.md +59 -59
  41. package/seed/marketplaces/ecc/commands/jira.md +106 -106
  42. package/seed/marketplaces/ecc/commands/kotlin-build.md +174 -174
  43. package/seed/marketplaces/ecc/commands/kotlin-review.md +140 -140
  44. package/seed/marketplaces/ecc/commands/kotlin-test.md +312 -312
  45. package/seed/marketplaces/ecc/commands/learn-eval.md +116 -116
  46. package/seed/marketplaces/ecc/commands/learn.md +74 -74
  47. package/seed/marketplaces/ecc/commands/loop-start.md +36 -36
  48. package/seed/marketplaces/ecc/commands/loop-status.md +77 -77
  49. package/seed/marketplaces/ecc/commands/marketing-campaign.md +129 -129
  50. package/seed/marketplaces/ecc/commands/model-route.md +30 -30
  51. package/seed/marketplaces/ecc/commands/multi-backend.md +162 -162
  52. package/seed/marketplaces/ecc/commands/multi-execute.md +319 -319
  53. package/seed/marketplaces/ecc/commands/multi-frontend.md +162 -162
  54. package/seed/marketplaces/ecc/commands/multi-plan.md +272 -272
  55. package/seed/marketplaces/ecc/commands/multi-workflow.md +195 -195
  56. package/seed/marketplaces/ecc/commands/plan-prd.md +160 -160
  57. package/seed/marketplaces/ecc/commands/plan.md +200 -200
  58. package/seed/marketplaces/ecc/commands/pm2.md +276 -276
  59. package/seed/marketplaces/ecc/commands/pr.md +184 -184
  60. package/seed/marketplaces/ecc/commands/project-init.md +86 -86
  61. package/seed/marketplaces/ecc/commands/projects.md +39 -39
  62. package/seed/marketplaces/ecc/commands/promote.md +41 -41
  63. package/seed/marketplaces/ecc/commands/prp-commit.md +112 -112
  64. package/seed/marketplaces/ecc/commands/prp-implement.md +385 -385
  65. package/seed/marketplaces/ecc/commands/prp-plan.md +502 -502
  66. package/seed/marketplaces/ecc/commands/prp-pr.md +184 -184
  67. package/seed/marketplaces/ecc/commands/prp-prd.md +447 -447
  68. package/seed/marketplaces/ecc/commands/prune.md +31 -31
  69. package/seed/marketplaces/ecc/commands/python-review.md +297 -297
  70. package/seed/marketplaces/ecc/commands/quality-gate.md +33 -33
  71. package/seed/marketplaces/ecc/commands/refactor-clean.md +84 -84
  72. package/seed/marketplaces/ecc/commands/resume-session.md +156 -156
  73. package/seed/marketplaces/ecc/commands/review-pr.md +37 -37
  74. package/seed/marketplaces/ecc/commands/rust-build.md +187 -187
  75. package/seed/marketplaces/ecc/commands/rust-review.md +142 -142
  76. package/seed/marketplaces/ecc/commands/rust-test.md +308 -308
  77. package/seed/marketplaces/ecc/commands/santa-loop.md +175 -175
  78. package/seed/marketplaces/ecc/commands/save-session.md +275 -275
  79. package/seed/marketplaces/ecc/commands/security-scan.md +92 -92
  80. package/seed/marketplaces/ecc/commands/sessions.md +339 -339
  81. package/seed/marketplaces/ecc/commands/setup-pm.md +80 -80
  82. package/seed/marketplaces/ecc/commands/skill-create.md +174 -174
  83. package/seed/marketplaces/ecc/commands/skill-health.md +54 -54
  84. package/seed/marketplaces/ecc/commands/test-coverage.md +73 -73
  85. package/seed/marketplaces/ecc/commands/update-codemaps.md +76 -76
  86. package/seed/marketplaces/ecc/commands/update-docs.md +88 -88
  87. package/seed/marketplaces/ecc/skills/accessibility/SKILL.md +146 -146
  88. package/seed/marketplaces/ecc/skills/agent-architecture-audit/SKILL.md +256 -256
  89. package/seed/marketplaces/ecc/skills/agent-eval/SKILL.md +145 -145
  90. package/seed/marketplaces/ecc/skills/agent-harness-construction/SKILL.md +73 -73
  91. package/seed/marketplaces/ecc/skills/agent-introspection-debugging/SKILL.md +153 -153
  92. package/seed/marketplaces/ecc/skills/agent-payment-x402/SKILL.md +224 -224
  93. package/seed/marketplaces/ecc/skills/agent-sort/SKILL.md +215 -215
  94. package/seed/marketplaces/ecc/skills/agentic-engineering/SKILL.md +63 -63
  95. package/seed/marketplaces/ecc/skills/agentic-os/SKILL.md +387 -387
  96. package/seed/marketplaces/ecc/skills/ai-first-engineering/SKILL.md +51 -51
  97. package/seed/marketplaces/ecc/skills/ai-regression-testing/SKILL.md +385 -385
  98. package/seed/marketplaces/ecc/skills/android-clean-architecture/SKILL.md +339 -339
  99. package/seed/marketplaces/ecc/skills/angular-developer/SKILL.md +154 -154
  100. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-animations.md +160 -160
  101. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-aria.md +410 -410
  102. package/seed/marketplaces/ecc/skills/angular-developer/references/cli.md +86 -86
  103. package/seed/marketplaces/ecc/skills/angular-developer/references/component-harnesses.md +59 -59
  104. package/seed/marketplaces/ecc/skills/angular-developer/references/component-styling.md +91 -91
  105. package/seed/marketplaces/ecc/skills/angular-developer/references/components.md +117 -117
  106. package/seed/marketplaces/ecc/skills/angular-developer/references/creating-services.md +97 -97
  107. package/seed/marketplaces/ecc/skills/angular-developer/references/data-resolvers.md +69 -69
  108. package/seed/marketplaces/ecc/skills/angular-developer/references/define-routes.md +67 -67
  109. package/seed/marketplaces/ecc/skills/angular-developer/references/defining-providers.md +72 -72
  110. package/seed/marketplaces/ecc/skills/angular-developer/references/di-fundamentals.md +120 -120
  111. package/seed/marketplaces/ecc/skills/angular-developer/references/e2e-testing.md +56 -56
  112. package/seed/marketplaces/ecc/skills/angular-developer/references/effects.md +83 -83
  113. package/seed/marketplaces/ecc/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  114. package/seed/marketplaces/ecc/skills/angular-developer/references/host-elements.md +80 -80
  115. package/seed/marketplaces/ecc/skills/angular-developer/references/injection-context.md +63 -63
  116. package/seed/marketplaces/ecc/skills/angular-developer/references/inputs.md +101 -101
  117. package/seed/marketplaces/ecc/skills/angular-developer/references/linked-signal.md +59 -59
  118. package/seed/marketplaces/ecc/skills/angular-developer/references/loading-strategies.md +61 -61
  119. package/seed/marketplaces/ecc/skills/angular-developer/references/mcp.md +108 -108
  120. package/seed/marketplaces/ecc/skills/angular-developer/references/navigate-to-routes.md +69 -69
  121. package/seed/marketplaces/ecc/skills/angular-developer/references/outputs.md +86 -86
  122. package/seed/marketplaces/ecc/skills/angular-developer/references/reactive-forms.md +122 -122
  123. package/seed/marketplaces/ecc/skills/angular-developer/references/rendering-strategies.md +44 -44
  124. package/seed/marketplaces/ecc/skills/angular-developer/references/resource.md +77 -77
  125. package/seed/marketplaces/ecc/skills/angular-developer/references/route-animations.md +56 -56
  126. package/seed/marketplaces/ecc/skills/angular-developer/references/route-guards.md +52 -52
  127. package/seed/marketplaces/ecc/skills/angular-developer/references/router-lifecycle.md +45 -45
  128. package/seed/marketplaces/ecc/skills/angular-developer/references/router-testing.md +87 -87
  129. package/seed/marketplaces/ecc/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  130. package/seed/marketplaces/ecc/skills/angular-developer/references/signal-forms.md +795 -795
  131. package/seed/marketplaces/ecc/skills/angular-developer/references/signals-overview.md +94 -94
  132. package/seed/marketplaces/ecc/skills/angular-developer/references/tailwind-css.md +69 -69
  133. package/seed/marketplaces/ecc/skills/angular-developer/references/template-driven-forms.md +114 -114
  134. package/seed/marketplaces/ecc/skills/angular-developer/references/testing-fundamentals.md +65 -65
  135. package/seed/marketplaces/ecc/skills/api-connector-builder/SKILL.md +120 -120
  136. package/seed/marketplaces/ecc/skills/api-design/SKILL.md +523 -523
  137. package/seed/marketplaces/ecc/skills/architecture-decision-records/SKILL.md +179 -179
  138. package/seed/marketplaces/ecc/skills/article-writing/SKILL.md +79 -79
  139. package/seed/marketplaces/ecc/skills/automation-audit-ops/SKILL.md +142 -142
  140. package/seed/marketplaces/ecc/skills/autonomous-agent-harness/SKILL.md +273 -273
  141. package/seed/marketplaces/ecc/skills/autonomous-loops/SKILL.md +610 -610
  142. package/seed/marketplaces/ecc/skills/backend-patterns/SKILL.md +561 -561
  143. package/seed/marketplaces/ecc/skills/benchmark/SKILL.md +93 -93
  144. package/seed/marketplaces/ecc/skills/benchmark-optimization-loop/SKILL.md +69 -69
  145. package/seed/marketplaces/ecc/skills/blender-motion-state-inspection/SKILL.md +164 -164
  146. package/seed/marketplaces/ecc/skills/blueprint/SKILL.md +105 -105
  147. package/seed/marketplaces/ecc/skills/brand-voice/SKILL.md +97 -97
  148. package/seed/marketplaces/ecc/skills/brand-voice/references/voice-profile-schema.md +55 -55
  149. package/seed/marketplaces/ecc/skills/browser-qa/SKILL.md +87 -87
  150. package/seed/marketplaces/ecc/skills/bun-runtime/SKILL.md +84 -84
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  153. package/seed/marketplaces/ecc/skills/cisco-ios-patterns/SKILL.md +163 -163
  154. package/seed/marketplaces/ecc/skills/ck/SKILL.md +147 -147
  155. package/seed/marketplaces/ecc/skills/ck/commands/forget.mjs +44 -44
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  163. package/seed/marketplaces/ecc/skills/ck/hooks/session-start.mjs +224 -224
  164. package/seed/marketplaces/ecc/skills/claude-devfleet/SKILL.md +103 -103
  165. package/seed/marketplaces/ecc/skills/click-path-audit/SKILL.md +244 -244
  166. package/seed/marketplaces/ecc/skills/clickhouse-io/SKILL.md +439 -439
  167. package/seed/marketplaces/ecc/skills/code-tour/SKILL.md +236 -236
  168. package/seed/marketplaces/ecc/skills/codebase-onboarding/SKILL.md +233 -233
  169. package/seed/marketplaces/ecc/skills/coding-standards/SKILL.md +549 -549
  170. package/seed/marketplaces/ecc/skills/compose-multiplatform-patterns/SKILL.md +299 -299
  171. package/seed/marketplaces/ecc/skills/configure-ecc/SKILL.md +384 -384
  172. package/seed/marketplaces/ecc/skills/connections-optimizer/SKILL.md +189 -189
  173. package/seed/marketplaces/ecc/skills/content-engine/SKILL.md +131 -131
  174. package/seed/marketplaces/ecc/skills/content-hash-cache-pattern/SKILL.md +161 -161
  175. package/seed/marketplaces/ecc/skills/context-budget/SKILL.md +135 -135
  176. package/seed/marketplaces/ecc/skills/continuous-agent-loop/SKILL.md +45 -45
  177. package/seed/marketplaces/ecc/skills/continuous-learning/SKILL.md +131 -131
  178. package/seed/marketplaces/ecc/skills/continuous-learning/config.json +18 -18
  179. package/seed/marketplaces/ecc/skills/continuous-learning/evaluate-session.sh +69 -69
  180. package/seed/marketplaces/ecc/skills/continuous-learning-v2/SKILL.md +360 -360
  181. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer-loop.sh +322 -322
  182. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer.md +198 -198
  183. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/session-guardian.sh +150 -150
  184. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/start-observer.sh +248 -248
  185. package/seed/marketplaces/ecc/skills/continuous-learning-v2/config.json +8 -8
  186. package/seed/marketplaces/ecc/skills/continuous-learning-v2/hooks/observe.sh +498 -498
  187. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/detect-project.sh +322 -322
  188. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/instinct-cli.py +1826 -1826
  189. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/lib/homunculus-dir.sh +31 -31
  190. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/migrate-homunculus.sh +62 -62
  191. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/test_parse_instinct.py +1018 -1018
  192. package/seed/marketplaces/ecc/skills/cost-aware-llm-pipeline/SKILL.md +183 -183
  193. package/seed/marketplaces/ecc/skills/cost-tracking/SKILL.md +147 -147
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  197. package/seed/marketplaces/ecc/skills/crosspost/SKILL.md +111 -111
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  200. package/seed/marketplaces/ecc/skills/customs-trade-compliance/SKILL.md +263 -263
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  204. package/seed/marketplaces/ecc/skills/data-throughput-accelerator/SKILL.md +72 -72
  205. package/seed/marketplaces/ecc/skills/database-migrations/SKILL.md +429 -429
  206. package/seed/marketplaces/ecc/skills/deep-research/SKILL.md +159 -159
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- ---
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- name: liquid-glass-design
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- description: iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
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- ---
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-
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- # Liquid Glass Design System (iOS 26)
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-
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- Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
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-
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- ## When to Activate
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-
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- - Building or updating apps for iOS 26+ with the new design language
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- - Implementing glass-style buttons, cards, toolbars, or containers
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- - Creating morphing transitions between glass elements
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- - Applying Liquid Glass effects to widgets
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- - Migrating existing blur/material effects to the new Liquid Glass API
17
-
18
- ## Core Pattern — SwiftUI
19
-
20
- ### Basic Glass Effect
21
-
22
- The simplest way to add Liquid Glass to any view:
23
-
24
- ```swift
25
- Text("Hello, World!")
26
- .font(.title)
27
- .padding()
28
- .glassEffect() // Default: regular variant, capsule shape
29
- ```
30
-
31
- ### Customizing Shape and Tint
32
-
33
- ```swift
34
- Text("Hello, World!")
35
- .font(.title)
36
- .padding()
37
- .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
38
- ```
39
-
40
- Key customization options:
41
- - `.regular` — standard glass effect
42
- - `.tint(Color)` — add color tint for prominence
43
- - `.interactive()` — react to touch and pointer interactions
44
- - Shape: `.capsule` (default), `.rect(cornerRadius:)`, `.circle`
45
-
46
- ### Glass Button Styles
47
-
48
- ```swift
49
- Button("Click Me") { /* action */ }
50
- .buttonStyle(.glass)
51
-
52
- Button("Important") { /* action */ }
53
- .buttonStyle(.glassProminent)
54
- ```
55
-
56
- ### GlassEffectContainer for Multiple Elements
57
-
58
- Always wrap multiple glass views in a container for performance and morphing:
59
-
60
- ```swift
61
- GlassEffectContainer(spacing: 40.0) {
62
- HStack(spacing: 40.0) {
63
- Image(systemName: "scribble.variable")
64
- .frame(width: 80.0, height: 80.0)
65
- .font(.system(size: 36))
66
- .glassEffect()
67
-
68
- Image(systemName: "eraser.fill")
69
- .frame(width: 80.0, height: 80.0)
70
- .font(.system(size: 36))
71
- .glassEffect()
72
- }
73
- }
74
- ```
75
-
76
- The `spacing` parameter controls merge distance — closer elements blend their glass shapes together.
77
-
78
- ### Uniting Glass Effects
79
-
80
- Combine multiple views into a single glass shape with `glassEffectUnion`:
81
-
82
- ```swift
83
- @Namespace private var namespace
84
-
85
- GlassEffectContainer(spacing: 20.0) {
86
- HStack(spacing: 20.0) {
87
- ForEach(symbolSet.indices, id: \.self) { item in
88
- Image(systemName: symbolSet[item])
89
- .frame(width: 80.0, height: 80.0)
90
- .glassEffect()
91
- .glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
92
- }
93
- }
94
- }
95
- ```
96
-
97
- ### Morphing Transitions
98
-
99
- Create smooth morphing when glass elements appear/disappear:
100
-
101
- ```swift
102
- @State private var isExpanded = false
103
- @Namespace private var namespace
104
-
105
- GlassEffectContainer(spacing: 40.0) {
106
- HStack(spacing: 40.0) {
107
- Image(systemName: "scribble.variable")
108
- .frame(width: 80.0, height: 80.0)
109
- .glassEffect()
110
- .glassEffectID("pencil", in: namespace)
111
-
112
- if isExpanded {
113
- Image(systemName: "eraser.fill")
114
- .frame(width: 80.0, height: 80.0)
115
- .glassEffect()
116
- .glassEffectID("eraser", in: namespace)
117
- }
118
- }
119
- }
120
-
121
- Button("Toggle") {
122
- withAnimation { isExpanded.toggle() }
123
- }
124
- .buttonStyle(.glass)
125
- ```
126
-
127
- ### Extending Horizontal Scrolling Under Sidebar
128
-
129
- To allow horizontal scroll content to extend under a sidebar or inspector, ensure the `ScrollView` content reaches the leading/trailing edges of the container. The system automatically handles the under-sidebar scrolling behavior when the layout extends to the edges — no additional modifier is needed.
130
-
131
- ## Core Pattern — UIKit
132
-
133
- ### Basic UIGlassEffect
134
-
135
- ```swift
136
- let glassEffect = UIGlassEffect()
137
- glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
138
- glassEffect.isInteractive = true
139
-
140
- let visualEffectView = UIVisualEffectView(effect: glassEffect)
141
- visualEffectView.translatesAutoresizingMaskIntoConstraints = false
142
- visualEffectView.layer.cornerRadius = 20
143
- visualEffectView.clipsToBounds = true
144
-
145
- view.addSubview(visualEffectView)
146
- NSLayoutConstraint.activate([
147
- visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
148
- visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
149
- visualEffectView.widthAnchor.constraint(equalToConstant: 200),
150
- visualEffectView.heightAnchor.constraint(equalToConstant: 120)
151
- ])
152
-
153
- // Add content to contentView
154
- let label = UILabel()
155
- label.text = "Liquid Glass"
156
- label.translatesAutoresizingMaskIntoConstraints = false
157
- visualEffectView.contentView.addSubview(label)
158
- NSLayoutConstraint.activate([
159
- label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
160
- label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
161
- ])
162
- ```
163
-
164
- ### UIGlassContainerEffect for Multiple Elements
165
-
166
- ```swift
167
- let containerEffect = UIGlassContainerEffect()
168
- containerEffect.spacing = 40.0
169
-
170
- let containerView = UIVisualEffectView(effect: containerEffect)
171
-
172
- let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
173
- let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
174
-
175
- containerView.contentView.addSubview(firstGlass)
176
- containerView.contentView.addSubview(secondGlass)
177
- ```
178
-
179
- ### Scroll Edge Effects
180
-
181
- ```swift
182
- scrollView.topEdgeEffect.style = .automatic
183
- scrollView.bottomEdgeEffect.style = .hard
184
- scrollView.leftEdgeEffect.isHidden = true
185
- ```
186
-
187
- ### Toolbar Glass Integration
188
-
189
- ```swift
190
- let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
191
- favoriteButton.hidesSharedBackground = true // Opt out of shared glass background
192
- ```
193
-
194
- ## Core Pattern — WidgetKit
195
-
196
- ### Rendering Mode Detection
197
-
198
- ```swift
199
- struct MyWidgetView: View {
200
- @Environment(\.widgetRenderingMode) var renderingMode
201
-
202
- var body: some View {
203
- if renderingMode == .accented {
204
- // Tinted mode: white-tinted, themed glass background
205
- } else {
206
- // Full color mode: standard appearance
207
- }
208
- }
209
- }
210
- ```
211
-
212
- ### Accent Groups for Visual Hierarchy
213
-
214
- ```swift
215
- HStack {
216
- VStack(alignment: .leading) {
217
- Text("Title")
218
- .widgetAccentable() // Accent group
219
- Text("Subtitle")
220
- // Primary group (default)
221
- }
222
- Image(systemName: "star.fill")
223
- .widgetAccentable() // Accent group
224
- }
225
- ```
226
-
227
- ### Image Rendering in Accented Mode
228
-
229
- ```swift
230
- Image("myImage")
231
- .widgetAccentedRenderingMode(.monochrome)
232
- ```
233
-
234
- ### Container Background
235
-
236
- ```swift
237
- VStack { /* content */ }
238
- .containerBackground(for: .widget) {
239
- Color.blue.opacity(0.2)
240
- }
241
- ```
242
-
243
- ## Key Design Decisions
244
-
245
- | Decision | Rationale |
246
- |----------|-----------|
247
- | GlassEffectContainer wrapping | Performance optimization, enables morphing between glass elements |
248
- | `spacing` parameter | Controls merge distance — fine-tune how close elements must be to blend |
249
- | `@Namespace` + `glassEffectID` | Enables smooth morphing transitions on view hierarchy changes |
250
- | `interactive()` modifier | Explicit opt-in for touch/pointer reactions — not all glass should respond |
251
- | UIGlassContainerEffect in UIKit | Same container pattern as SwiftUI for consistency |
252
- | Accented rendering mode in widgets | System applies tinted glass when user selects tinted Home Screen |
253
-
254
- ## Best Practices
255
-
256
- - **Always use GlassEffectContainer** when applying glass to multiple sibling views — it enables morphing and improves rendering performance
257
- - **Apply `.glassEffect()` after** other appearance modifiers (frame, font, padding)
258
- - **Use `.interactive()`** only on elements that respond to user interaction (buttons, toggleable items)
259
- - **Choose spacing carefully** in containers to control when glass effects merge
260
- - **Use `withAnimation`** when changing view hierarchies to enable smooth morphing transitions
261
- - **Test across appearances** — light mode, dark mode, and accented/tinted modes
262
- - **Ensure accessibility contrast** — text on glass must remain readable
263
-
264
- ## Anti-Patterns to Avoid
265
-
266
- - Using multiple standalone `.glassEffect()` views without a GlassEffectContainer
267
- - Nesting too many glass effects — degrades performance and visual clarity
268
- - Applying glass to every view — reserve for interactive elements, toolbars, and cards
269
- - Forgetting `clipsToBounds = true` in UIKit when using corner radii
270
- - Ignoring accented rendering mode in widgets — breaks tinted Home Screen appearance
271
- - Using opaque backgrounds behind glass — defeats the translucency effect
272
-
273
- ## When to Use
274
-
275
- - Navigation bars, toolbars, and tab bars with the new iOS 26 design
276
- - Floating action buttons and card-style containers
277
- - Interactive controls that need visual depth and touch feedback
278
- - Widgets that should integrate with the system's Liquid Glass appearance
279
- - Morphing transitions between related UI states
1
+ ---
2
+ name: liquid-glass-design
3
+ description: iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
4
+ ---
5
+
6
+ # Liquid Glass Design System (iOS 26)
7
+
8
+ Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
9
+
10
+ ## When to Activate
11
+
12
+ - Building or updating apps for iOS 26+ with the new design language
13
+ - Implementing glass-style buttons, cards, toolbars, or containers
14
+ - Creating morphing transitions between glass elements
15
+ - Applying Liquid Glass effects to widgets
16
+ - Migrating existing blur/material effects to the new Liquid Glass API
17
+
18
+ ## Core Pattern — SwiftUI
19
+
20
+ ### Basic Glass Effect
21
+
22
+ The simplest way to add Liquid Glass to any view:
23
+
24
+ ```swift
25
+ Text("Hello, World!")
26
+ .font(.title)
27
+ .padding()
28
+ .glassEffect() // Default: regular variant, capsule shape
29
+ ```
30
+
31
+ ### Customizing Shape and Tint
32
+
33
+ ```swift
34
+ Text("Hello, World!")
35
+ .font(.title)
36
+ .padding()
37
+ .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
38
+ ```
39
+
40
+ Key customization options:
41
+ - `.regular` — standard glass effect
42
+ - `.tint(Color)` — add color tint for prominence
43
+ - `.interactive()` — react to touch and pointer interactions
44
+ - Shape: `.capsule` (default), `.rect(cornerRadius:)`, `.circle`
45
+
46
+ ### Glass Button Styles
47
+
48
+ ```swift
49
+ Button("Click Me") { /* action */ }
50
+ .buttonStyle(.glass)
51
+
52
+ Button("Important") { /* action */ }
53
+ .buttonStyle(.glassProminent)
54
+ ```
55
+
56
+ ### GlassEffectContainer for Multiple Elements
57
+
58
+ Always wrap multiple glass views in a container for performance and morphing:
59
+
60
+ ```swift
61
+ GlassEffectContainer(spacing: 40.0) {
62
+ HStack(spacing: 40.0) {
63
+ Image(systemName: "scribble.variable")
64
+ .frame(width: 80.0, height: 80.0)
65
+ .font(.system(size: 36))
66
+ .glassEffect()
67
+
68
+ Image(systemName: "eraser.fill")
69
+ .frame(width: 80.0, height: 80.0)
70
+ .font(.system(size: 36))
71
+ .glassEffect()
72
+ }
73
+ }
74
+ ```
75
+
76
+ The `spacing` parameter controls merge distance — closer elements blend their glass shapes together.
77
+
78
+ ### Uniting Glass Effects
79
+
80
+ Combine multiple views into a single glass shape with `glassEffectUnion`:
81
+
82
+ ```swift
83
+ @Namespace private var namespace
84
+
85
+ GlassEffectContainer(spacing: 20.0) {
86
+ HStack(spacing: 20.0) {
87
+ ForEach(symbolSet.indices, id: \.self) { item in
88
+ Image(systemName: symbolSet[item])
89
+ .frame(width: 80.0, height: 80.0)
90
+ .glassEffect()
91
+ .glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
92
+ }
93
+ }
94
+ }
95
+ ```
96
+
97
+ ### Morphing Transitions
98
+
99
+ Create smooth morphing when glass elements appear/disappear:
100
+
101
+ ```swift
102
+ @State private var isExpanded = false
103
+ @Namespace private var namespace
104
+
105
+ GlassEffectContainer(spacing: 40.0) {
106
+ HStack(spacing: 40.0) {
107
+ Image(systemName: "scribble.variable")
108
+ .frame(width: 80.0, height: 80.0)
109
+ .glassEffect()
110
+ .glassEffectID("pencil", in: namespace)
111
+
112
+ if isExpanded {
113
+ Image(systemName: "eraser.fill")
114
+ .frame(width: 80.0, height: 80.0)
115
+ .glassEffect()
116
+ .glassEffectID("eraser", in: namespace)
117
+ }
118
+ }
119
+ }
120
+
121
+ Button("Toggle") {
122
+ withAnimation { isExpanded.toggle() }
123
+ }
124
+ .buttonStyle(.glass)
125
+ ```
126
+
127
+ ### Extending Horizontal Scrolling Under Sidebar
128
+
129
+ To allow horizontal scroll content to extend under a sidebar or inspector, ensure the `ScrollView` content reaches the leading/trailing edges of the container. The system automatically handles the under-sidebar scrolling behavior when the layout extends to the edges — no additional modifier is needed.
130
+
131
+ ## Core Pattern — UIKit
132
+
133
+ ### Basic UIGlassEffect
134
+
135
+ ```swift
136
+ let glassEffect = UIGlassEffect()
137
+ glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
138
+ glassEffect.isInteractive = true
139
+
140
+ let visualEffectView = UIVisualEffectView(effect: glassEffect)
141
+ visualEffectView.translatesAutoresizingMaskIntoConstraints = false
142
+ visualEffectView.layer.cornerRadius = 20
143
+ visualEffectView.clipsToBounds = true
144
+
145
+ view.addSubview(visualEffectView)
146
+ NSLayoutConstraint.activate([
147
+ visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
148
+ visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
149
+ visualEffectView.widthAnchor.constraint(equalToConstant: 200),
150
+ visualEffectView.heightAnchor.constraint(equalToConstant: 120)
151
+ ])
152
+
153
+ // Add content to contentView
154
+ let label = UILabel()
155
+ label.text = "Liquid Glass"
156
+ label.translatesAutoresizingMaskIntoConstraints = false
157
+ visualEffectView.contentView.addSubview(label)
158
+ NSLayoutConstraint.activate([
159
+ label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
160
+ label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
161
+ ])
162
+ ```
163
+
164
+ ### UIGlassContainerEffect for Multiple Elements
165
+
166
+ ```swift
167
+ let containerEffect = UIGlassContainerEffect()
168
+ containerEffect.spacing = 40.0
169
+
170
+ let containerView = UIVisualEffectView(effect: containerEffect)
171
+
172
+ let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
173
+ let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
174
+
175
+ containerView.contentView.addSubview(firstGlass)
176
+ containerView.contentView.addSubview(secondGlass)
177
+ ```
178
+
179
+ ### Scroll Edge Effects
180
+
181
+ ```swift
182
+ scrollView.topEdgeEffect.style = .automatic
183
+ scrollView.bottomEdgeEffect.style = .hard
184
+ scrollView.leftEdgeEffect.isHidden = true
185
+ ```
186
+
187
+ ### Toolbar Glass Integration
188
+
189
+ ```swift
190
+ let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
191
+ favoriteButton.hidesSharedBackground = true // Opt out of shared glass background
192
+ ```
193
+
194
+ ## Core Pattern — WidgetKit
195
+
196
+ ### Rendering Mode Detection
197
+
198
+ ```swift
199
+ struct MyWidgetView: View {
200
+ @Environment(\.widgetRenderingMode) var renderingMode
201
+
202
+ var body: some View {
203
+ if renderingMode == .accented {
204
+ // Tinted mode: white-tinted, themed glass background
205
+ } else {
206
+ // Full color mode: standard appearance
207
+ }
208
+ }
209
+ }
210
+ ```
211
+
212
+ ### Accent Groups for Visual Hierarchy
213
+
214
+ ```swift
215
+ HStack {
216
+ VStack(alignment: .leading) {
217
+ Text("Title")
218
+ .widgetAccentable() // Accent group
219
+ Text("Subtitle")
220
+ // Primary group (default)
221
+ }
222
+ Image(systemName: "star.fill")
223
+ .widgetAccentable() // Accent group
224
+ }
225
+ ```
226
+
227
+ ### Image Rendering in Accented Mode
228
+
229
+ ```swift
230
+ Image("myImage")
231
+ .widgetAccentedRenderingMode(.monochrome)
232
+ ```
233
+
234
+ ### Container Background
235
+
236
+ ```swift
237
+ VStack { /* content */ }
238
+ .containerBackground(for: .widget) {
239
+ Color.blue.opacity(0.2)
240
+ }
241
+ ```
242
+
243
+ ## Key Design Decisions
244
+
245
+ | Decision | Rationale |
246
+ |----------|-----------|
247
+ | GlassEffectContainer wrapping | Performance optimization, enables morphing between glass elements |
248
+ | `spacing` parameter | Controls merge distance — fine-tune how close elements must be to blend |
249
+ | `@Namespace` + `glassEffectID` | Enables smooth morphing transitions on view hierarchy changes |
250
+ | `interactive()` modifier | Explicit opt-in for touch/pointer reactions — not all glass should respond |
251
+ | UIGlassContainerEffect in UIKit | Same container pattern as SwiftUI for consistency |
252
+ | Accented rendering mode in widgets | System applies tinted glass when user selects tinted Home Screen |
253
+
254
+ ## Best Practices
255
+
256
+ - **Always use GlassEffectContainer** when applying glass to multiple sibling views — it enables morphing and improves rendering performance
257
+ - **Apply `.glassEffect()` after** other appearance modifiers (frame, font, padding)
258
+ - **Use `.interactive()`** only on elements that respond to user interaction (buttons, toggleable items)
259
+ - **Choose spacing carefully** in containers to control when glass effects merge
260
+ - **Use `withAnimation`** when changing view hierarchies to enable smooth morphing transitions
261
+ - **Test across appearances** — light mode, dark mode, and accented/tinted modes
262
+ - **Ensure accessibility contrast** — text on glass must remain readable
263
+
264
+ ## Anti-Patterns to Avoid
265
+
266
+ - Using multiple standalone `.glassEffect()` views without a GlassEffectContainer
267
+ - Nesting too many glass effects — degrades performance and visual clarity
268
+ - Applying glass to every view — reserve for interactive elements, toolbars, and cards
269
+ - Forgetting `clipsToBounds = true` in UIKit when using corner radii
270
+ - Ignoring accented rendering mode in widgets — breaks tinted Home Screen appearance
271
+ - Using opaque backgrounds behind glass — defeats the translucency effect
272
+
273
+ ## When to Use
274
+
275
+ - Navigation bars, toolbars, and tab bars with the new iOS 26 design
276
+ - Floating action buttons and card-style containers
277
+ - Interactive controls that need visual depth and touch feedback
278
+ - Widgets that should integrate with the system's Liquid Glass appearance
279
+ - Morphing transitions between related UI states