@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1506) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +19 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/material-preview.d.ts +22 -0
  47. package/dist/internal/material-preview.d.ts.map +1 -0
  48. package/dist/internal/material-preview.js +186 -0
  49. package/dist/internal/material-preview.js.map +1 -0
  50. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  51. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  52. package/dist/internal/product-local-editor-cleanup.js +20 -0
  53. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  54. package/dist/internal/project-model-preview.d.ts +4 -0
  55. package/dist/internal/project-model-preview.d.ts.map +1 -0
  56. package/dist/internal/project-model-preview.js +359 -0
  57. package/dist/internal/project-model-preview.js.map +1 -0
  58. package/dist/local-editor-agent-actions.d.ts +2 -4
  59. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  60. package/dist/local-editor-agent-actions.js +56 -32
  61. package/dist/local-editor-agent-actions.js.map +1 -1
  62. package/dist/local-editor-agent-context.d.ts +17 -6
  63. package/dist/local-editor-agent-context.d.ts.map +1 -1
  64. package/dist/local-editor-agent-context.js +47 -0
  65. package/dist/local-editor-agent-context.js.map +1 -1
  66. package/dist/local-editor-harness.d.ts +353 -35
  67. package/dist/local-editor-harness.d.ts.map +1 -1
  68. package/dist/local-editor-harness.js +4115 -1313
  69. package/dist/local-editor-harness.js.map +1 -1
  70. package/dist/local-editor-marker-graph.d.ts +15 -15
  71. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  72. package/dist/local-editor-marker-graph.js +3 -0
  73. package/dist/local-editor-marker-graph.js.map +1 -1
  74. package/dist/local-editor-performance-stats.d.ts +3 -2
  75. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  76. package/dist/local-editor-performance-stats.js.map +1 -1
  77. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  78. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  79. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  80. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  81. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  82. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  83. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  84. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  85. package/dist/local-editor-tools.d.ts +19 -0
  86. package/dist/local-editor-tools.d.ts.map +1 -0
  87. package/dist/local-editor-tools.js +56 -0
  88. package/dist/local-editor-tools.js.map +1 -0
  89. package/dist/playable-babylon-rendering.d.ts +9 -0
  90. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  91. package/dist/playable-babylon-rendering.js +162 -6
  92. package/dist/playable-babylon-rendering.js.map +1 -1
  93. package/dist/playable-local-editor-entry.d.ts +68 -0
  94. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  95. package/dist/playable-local-editor-entry.js +424 -0
  96. package/dist/playable-local-editor-entry.js.map +1 -0
  97. package/dist/playable-local-editor-host.d.ts +55 -29
  98. package/dist/playable-local-editor-host.d.ts.map +1 -1
  99. package/dist/playable-local-editor-host.js +50 -11
  100. package/dist/playable-local-editor-host.js.map +1 -1
  101. package/dist/playable-product-local-editor.d.ts +10 -12
  102. package/dist/playable-product-local-editor.d.ts.map +1 -1
  103. package/dist/playable-product-local-editor.js +178 -85
  104. package/dist/playable-product-local-editor.js.map +1 -1
  105. package/dist/playable-product-projection-preview.d.ts +4 -1
  106. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  107. package/dist/playable-product-projection-preview.js +122 -5
  108. package/dist/playable-product-projection-preview.js.map +1 -1
  109. package/dist/playable-product-rendering.d.ts +12 -0
  110. package/dist/playable-product-rendering.d.ts.map +1 -1
  111. package/dist/playable-product-rendering.js +128 -6
  112. package/dist/playable-product-rendering.js.map +1 -1
  113. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  114. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  115. package/dist/playable-product-scene-capabilities.js +180 -17
  116. package/dist/playable-product-scene-capabilities.js.map +1 -1
  117. package/dist/playable-project-mode.d.ts +17 -0
  118. package/dist/playable-project-mode.d.ts.map +1 -0
  119. package/dist/playable-project-mode.js +2 -0
  120. package/dist/playable-project-mode.js.map +1 -0
  121. package/dist/playable-runtime-babylon.d.ts +3 -6
  122. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  123. package/dist/playable-runtime-babylon.js +1 -5
  124. package/dist/playable-runtime-babylon.js.map +1 -1
  125. package/dist/playable-sdk.d.ts +16 -9
  126. package/dist/playable-sdk.d.ts.map +1 -1
  127. package/dist/playable-sdk.js +6 -4
  128. package/dist/playable-sdk.js.map +1 -1
  129. package/dist/playable-standard-project.d.ts +23 -14
  130. package/dist/playable-standard-project.d.ts.map +1 -1
  131. package/dist/playable-standard-project.js +57 -20
  132. package/dist/playable-standard-project.js.map +1 -1
  133. package/dist/vite-client.d.ts +4 -0
  134. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  135. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  136. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  137. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  138. package/node_modules/@babel/parser/lib/index.js +0 -1
  139. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  140. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  141. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  142. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  143. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  144. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  145. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  146. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  147. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  148. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  149. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  150. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  151. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  152. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  153. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  154. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  155. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  156. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  157. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  158. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  159. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  160. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  161. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  162. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  163. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  164. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  167. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  168. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  169. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  170. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  171. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  172. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  173. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  174. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  175. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  177. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  178. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  179. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  180. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  181. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  182. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  183. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  184. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  185. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  186. package/node_modules/@babel/types/lib/index.js +0 -1
  187. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  188. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  189. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  190. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  191. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  192. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  193. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  194. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  195. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  196. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  197. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  198. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  199. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  200. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  201. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  202. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  203. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  216. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  217. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  218. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  219. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  220. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  221. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  222. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  223. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  224. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  225. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  226. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  227. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  228. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  229. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  230. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  231. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  232. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  233. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  234. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  235. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
  236. package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
  237. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
  238. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.js +230 -0
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  241. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
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  245. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  247. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  261. package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
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  267. package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
  268. package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
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  270. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
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  274. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
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  276. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
  277. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.js +254 -0
  278. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  279. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
  280. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  282. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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@@ -0,0 +1,1841 @@
1
+ import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces.js";
2
+ import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
5
+ import { Camera } from "@babylonjs/core/Cameras/camera.js";
6
+ import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera.js";
7
+ import { Animation } from "@babylonjs/core/Animations/animation.js";
8
+ import { Bone } from "@babylonjs/core/Bones/bone.js";
9
+ import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
10
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
11
+ import { Material } from "@babylonjs/core/Materials/material.js";
12
+ import { MultiMaterial } from "@babylonjs/core/Materials/multiMaterial.js";
13
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
14
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
15
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
16
+ import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
17
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
18
+ import { Geometry } from "@babylonjs/core/Meshes/geometry.js";
19
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
20
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
21
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
22
+ import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
23
+ import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
24
+ import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
25
+ import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
26
+ import { GLTFUtils } from "./glTFLoaderUtils.js";
27
+ import { GLTFFileLoader } from "../glTFFileLoader.js";
28
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
29
+ import { GetBlobBufferSource } from "@babylonjs/core/Buffers/bufferUtils.js";
30
+ /**
31
+ * Tokenizer. Used for shaders compatibility
32
+ * Automatically map world, view, projection, worldViewProjection, attributes and so on
33
+ */
34
+ // eslint-disable-next-line @typescript-eslint/naming-convention
35
+ var ETokenType;
36
+ (function (ETokenType) {
37
+ ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
38
+ ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
39
+ ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
40
+ })(ETokenType || (ETokenType = {}));
41
+ class Tokenizer {
42
+ constructor(toParse) {
43
+ this._pos = 0;
44
+ this.currentToken = ETokenType.UNKNOWN;
45
+ this.currentIdentifier = "";
46
+ this.currentString = "";
47
+ this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
48
+ this._toParse = toParse;
49
+ this._maxPos = toParse.length;
50
+ }
51
+ getNextToken() {
52
+ if (this.isEnd()) {
53
+ return ETokenType.END_OF_INPUT;
54
+ }
55
+ this.currentString = this.read();
56
+ this.currentToken = ETokenType.UNKNOWN;
57
+ if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
58
+ this.currentToken = ETokenType.IDENTIFIER;
59
+ this.currentIdentifier = this.currentString;
60
+ while (!this.isEnd() && (this.isLetterOrDigitPattern.test((this.currentString = this.peek())) || this.currentString === "_")) {
61
+ this.currentIdentifier += this.currentString;
62
+ this.forward();
63
+ }
64
+ }
65
+ return this.currentToken;
66
+ }
67
+ peek() {
68
+ return this._toParse[this._pos];
69
+ }
70
+ read() {
71
+ return this._toParse[this._pos++];
72
+ }
73
+ forward() {
74
+ this._pos++;
75
+ }
76
+ isEnd() {
77
+ return this._pos >= this._maxPos;
78
+ }
79
+ }
80
+ /**
81
+ * Values
82
+ */
83
+ // eslint-disable-next-line @typescript-eslint/naming-convention
84
+ const glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
85
+ const BabylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
86
+ // eslint-disable-next-line @typescript-eslint/naming-convention
87
+ const glTFAnimationPaths = ["translation", "rotation", "scale"];
88
+ const BabylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
89
+ /**
90
+ * Parse
91
+ * @param parsedBuffers
92
+ * @param gltfRuntime
93
+ */
94
+ const ParseBuffers = (parsedBuffers, gltfRuntime) => {
95
+ for (const buf in parsedBuffers) {
96
+ const parsedBuffer = parsedBuffers[buf];
97
+ gltfRuntime.buffers[buf] = parsedBuffer;
98
+ gltfRuntime.buffersCount++;
99
+ }
100
+ };
101
+ const ParseShaders = (parsedShaders, gltfRuntime) => {
102
+ for (const sha in parsedShaders) {
103
+ const parsedShader = parsedShaders[sha];
104
+ gltfRuntime.shaders[sha] = parsedShader;
105
+ gltfRuntime.shaderscount++;
106
+ }
107
+ };
108
+ const ParseObject = (parsedObjects, runtimeProperty, gltfRuntime) => {
109
+ for (const object in parsedObjects) {
110
+ const parsedObject = parsedObjects[object];
111
+ gltfRuntime[runtimeProperty][object] = parsedObject;
112
+ }
113
+ };
114
+ /**
115
+ * Utils
116
+ * @param buffer
117
+ */
118
+ const NormalizeUVs = (buffer) => {
119
+ if (!buffer) {
120
+ return;
121
+ }
122
+ for (let i = 0; i < buffer.length / 2; i++) {
123
+ buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
124
+ }
125
+ };
126
+ const GetAttribute = (attributeParameter) => {
127
+ if (attributeParameter.semantic === "NORMAL") {
128
+ return "normal";
129
+ }
130
+ else if (attributeParameter.semantic === "POSITION") {
131
+ return "position";
132
+ }
133
+ else if (attributeParameter.semantic === "JOINT") {
134
+ return "matricesIndices";
135
+ }
136
+ else if (attributeParameter.semantic === "WEIGHT") {
137
+ return "matricesWeights";
138
+ }
139
+ else if (attributeParameter.semantic === "COLOR") {
140
+ return "color";
141
+ }
142
+ else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
143
+ const channel = Number(attributeParameter.semantic.split("_")[1]);
144
+ return "uv" + (channel === 0 ? "" : channel + 1);
145
+ }
146
+ return null;
147
+ };
148
+ /**
149
+ * Loads and creates animations
150
+ * @param gltfRuntime
151
+ */
152
+ const LoadAnimations = (gltfRuntime) => {
153
+ for (const anim in gltfRuntime.animations) {
154
+ const animation = gltfRuntime.animations[anim];
155
+ if (!animation.channels || !animation.samplers) {
156
+ continue;
157
+ }
158
+ let lastAnimation = null;
159
+ for (let i = 0; i < animation.channels.length; i++) {
160
+ // Get parameters and load buffers
161
+ const channel = animation.channels[i];
162
+ const sampler = animation.samplers[channel.sampler];
163
+ if (!sampler) {
164
+ continue;
165
+ }
166
+ let inputData;
167
+ let outputData;
168
+ if (animation.parameters) {
169
+ inputData = animation.parameters[sampler.input];
170
+ outputData = animation.parameters[sampler.output];
171
+ }
172
+ else {
173
+ inputData = sampler.input;
174
+ outputData = sampler.output;
175
+ }
176
+ const bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
177
+ const bufferOutput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
178
+ const targetId = channel.target.id;
179
+ let targetNode = gltfRuntime.scene.getNodeById(targetId);
180
+ if (targetNode === null) {
181
+ targetNode = gltfRuntime.scene.getNodeByName(targetId);
182
+ }
183
+ if (targetNode === null) {
184
+ Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetId + " to attach to");
185
+ continue;
186
+ }
187
+ const isBone = targetNode instanceof Bone;
188
+ // Get target path (position, rotation or scaling)
189
+ let targetPath = channel.target.path;
190
+ const targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
191
+ if (targetPathIndex !== -1) {
192
+ targetPath = BabylonAnimationPaths[targetPathIndex];
193
+ }
194
+ // Determine animation type
195
+ let animationType = Animation.ANIMATIONTYPE_MATRIX;
196
+ if (!isBone) {
197
+ if (targetPath === "rotationQuaternion") {
198
+ animationType = Animation.ANIMATIONTYPE_QUATERNION;
199
+ targetNode.rotationQuaternion = new Quaternion();
200
+ }
201
+ else {
202
+ animationType = Animation.ANIMATIONTYPE_VECTOR3;
203
+ }
204
+ }
205
+ // Create animation and key frames
206
+ let babylonAnimation = null;
207
+ const keys = [];
208
+ let arrayOffset = 0;
209
+ let modifyKey = false;
210
+ if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
211
+ babylonAnimation = lastAnimation;
212
+ modifyKey = true;
213
+ }
214
+ if (!modifyKey) {
215
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
216
+ babylonAnimation = new Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
217
+ gltfRuntime.scene._blockEntityCollection = false;
218
+ }
219
+ // For each frame
220
+ for (let j = 0; j < bufferInput.length; j++) {
221
+ let value;
222
+ if (targetPath === "rotationQuaternion") {
223
+ // VEC4
224
+ value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
225
+ arrayOffset += 4;
226
+ }
227
+ else {
228
+ // Position and scaling are VEC3
229
+ value = Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
230
+ arrayOffset += 3;
231
+ }
232
+ if (isBone) {
233
+ const bone = targetNode;
234
+ let translation = Vector3.Zero();
235
+ let rotationQuaternion = new Quaternion();
236
+ let scaling = Vector3.Zero();
237
+ // Warning on decompose
238
+ let mat = bone.getBaseMatrix();
239
+ if (modifyKey && lastAnimation) {
240
+ mat = lastAnimation.getKeys()[j].value;
241
+ }
242
+ mat.decompose(scaling, rotationQuaternion, translation);
243
+ if (targetPath === "position") {
244
+ translation = value;
245
+ }
246
+ else if (targetPath === "rotationQuaternion") {
247
+ rotationQuaternion = value;
248
+ }
249
+ else {
250
+ scaling = value;
251
+ }
252
+ value = Matrix.Compose(scaling, rotationQuaternion, translation);
253
+ }
254
+ if (!modifyKey) {
255
+ keys.push({
256
+ frame: bufferInput[j],
257
+ value: value,
258
+ });
259
+ }
260
+ else if (lastAnimation) {
261
+ lastAnimation.getKeys()[j].value = value;
262
+ }
263
+ }
264
+ // Finish
265
+ if (!modifyKey && babylonAnimation) {
266
+ babylonAnimation.setKeys(keys);
267
+ targetNode.animations.push(babylonAnimation);
268
+ }
269
+ lastAnimation = babylonAnimation;
270
+ gltfRuntime.scene.stopAnimation(targetNode);
271
+ gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
272
+ }
273
+ }
274
+ };
275
+ /**
276
+ * @returns the bones transformation matrix
277
+ * @param node
278
+ */
279
+ const ConfigureBoneTransformation = (node) => {
280
+ let mat;
281
+ if (node.translation || node.rotation || node.scale) {
282
+ const scale = Vector3.FromArray(node.scale || [1, 1, 1]);
283
+ const rotation = Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
284
+ const position = Vector3.FromArray(node.translation || [0, 0, 0]);
285
+ mat = Matrix.Compose(scale, rotation, position);
286
+ }
287
+ else {
288
+ mat = Matrix.FromArray(node.matrix);
289
+ }
290
+ return mat;
291
+ };
292
+ /**
293
+ * Returns the parent bone
294
+ * @param gltfRuntime
295
+ * @param skins
296
+ * @param jointName
297
+ * @param newSkeleton
298
+ * @returns the parent bone
299
+ */
300
+ const GetParentBone = (gltfRuntime, skins, jointName, newSkeleton) => {
301
+ // Try to find
302
+ for (let i = 0; i < newSkeleton.bones.length; i++) {
303
+ if (newSkeleton.bones[i].name === jointName) {
304
+ return newSkeleton.bones[i];
305
+ }
306
+ }
307
+ // Not found, search in gltf nodes
308
+ const nodes = gltfRuntime.nodes;
309
+ for (const nde in nodes) {
310
+ const node = nodes[nde];
311
+ if (!node.jointName) {
312
+ continue;
313
+ }
314
+ const children = node.children;
315
+ for (let i = 0; i < children.length; i++) {
316
+ const child = gltfRuntime.nodes[children[i]];
317
+ if (!child.jointName) {
318
+ continue;
319
+ }
320
+ if (child.jointName === jointName) {
321
+ const mat = ConfigureBoneTransformation(node);
322
+ const bone = new Bone(node.name || "", newSkeleton, GetParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
323
+ bone.id = nde;
324
+ return bone;
325
+ }
326
+ }
327
+ }
328
+ return null;
329
+ };
330
+ /**
331
+ * Returns the appropriate root node
332
+ * @param nodesToRoot
333
+ * @param id
334
+ * @returns the root node
335
+ */
336
+ const GetNodeToRoot = (nodesToRoot, id) => {
337
+ for (let i = 0; i < nodesToRoot.length; i++) {
338
+ const nodeToRoot = nodesToRoot[i];
339
+ for (let j = 0; j < nodeToRoot.node.children.length; j++) {
340
+ const child = nodeToRoot.node.children[j];
341
+ if (child === id) {
342
+ return nodeToRoot.bone;
343
+ }
344
+ }
345
+ }
346
+ return null;
347
+ };
348
+ /**
349
+ * Returns the node with the joint name
350
+ * @param gltfRuntime
351
+ * @param jointName
352
+ * @returns the node with the joint name
353
+ */
354
+ const GetJointNode = (gltfRuntime, jointName) => {
355
+ const nodes = gltfRuntime.nodes;
356
+ let node = nodes[jointName];
357
+ if (node) {
358
+ return {
359
+ node: node,
360
+ id: jointName,
361
+ };
362
+ }
363
+ for (const nde in nodes) {
364
+ node = nodes[nde];
365
+ if (node.jointName === jointName) {
366
+ return {
367
+ node: node,
368
+ id: nde,
369
+ };
370
+ }
371
+ }
372
+ return null;
373
+ };
374
+ /**
375
+ * Checks if a nodes is in joints
376
+ * @param skins
377
+ * @param id
378
+ * @returns true if the node is in joints, else false
379
+ */
380
+ const NodeIsInJoints = (skins, id) => {
381
+ for (let i = 0; i < skins.jointNames.length; i++) {
382
+ if (skins.jointNames[i] === id) {
383
+ return true;
384
+ }
385
+ }
386
+ return false;
387
+ };
388
+ /**
389
+ * Fills the nodes to root for bones and builds hierarchy
390
+ * @param gltfRuntime
391
+ * @param newSkeleton
392
+ * @param skins
393
+ * @param nodesToRoot
394
+ */
395
+ const GetNodesToRoot = (gltfRuntime, newSkeleton, skins, nodesToRoot) => {
396
+ // Creates nodes for root
397
+ for (const nde in gltfRuntime.nodes) {
398
+ const node = gltfRuntime.nodes[nde];
399
+ const id = nde;
400
+ if (!node.jointName || NodeIsInJoints(skins, node.jointName)) {
401
+ continue;
402
+ }
403
+ // Create node to root bone
404
+ const mat = ConfigureBoneTransformation(node);
405
+ const bone = new Bone(node.name || "", newSkeleton, null, mat);
406
+ bone.id = id;
407
+ nodesToRoot.push({ bone: bone, node: node, id: id });
408
+ }
409
+ // Parenting
410
+ for (let i = 0; i < nodesToRoot.length; i++) {
411
+ const nodeToRoot = nodesToRoot[i];
412
+ const children = nodeToRoot.node.children;
413
+ for (let j = 0; j < children.length; j++) {
414
+ let child = null;
415
+ for (let k = 0; k < nodesToRoot.length; k++) {
416
+ if (nodesToRoot[k].id === children[j]) {
417
+ child = nodesToRoot[k];
418
+ break;
419
+ }
420
+ }
421
+ if (child) {
422
+ child.bone._parent = nodeToRoot.bone;
423
+ nodeToRoot.bone.children.push(child.bone);
424
+ }
425
+ }
426
+ }
427
+ };
428
+ /**
429
+ * Imports a skeleton
430
+ * @param gltfRuntime
431
+ * @param skins
432
+ * @param mesh
433
+ * @param newSkeleton
434
+ * @returns the bone name
435
+ */
436
+ const ImportSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
437
+ if (!newSkeleton) {
438
+ newSkeleton = new Skeleton(skins.name || "", "", gltfRuntime.scene);
439
+ }
440
+ if (!skins.babylonSkeleton) {
441
+ return newSkeleton;
442
+ }
443
+ // Find the root bones
444
+ const nodesToRoot = [];
445
+ const nodesToRootToAdd = [];
446
+ GetNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
447
+ newSkeleton.bones = [];
448
+ // Joints
449
+ for (let i = 0; i < skins.jointNames.length; i++) {
450
+ const jointNode = GetJointNode(gltfRuntime, skins.jointNames[i]);
451
+ if (!jointNode) {
452
+ continue;
453
+ }
454
+ const node = jointNode.node;
455
+ if (!node) {
456
+ Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
457
+ continue;
458
+ }
459
+ const id = jointNode.id;
460
+ // Optimize, if the bone already exists...
461
+ const existingBone = gltfRuntime.scene.getBoneById(id);
462
+ if (existingBone) {
463
+ newSkeleton.bones.push(existingBone);
464
+ continue;
465
+ }
466
+ // Search for parent bone
467
+ let foundBone;
468
+ let parentBone = null;
469
+ for (let j = 0; j < i; j++) {
470
+ const jointNode = GetJointNode(gltfRuntime, skins.jointNames[j]);
471
+ if (!jointNode) {
472
+ continue;
473
+ }
474
+ const joint = jointNode.node;
475
+ if (!joint) {
476
+ Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
477
+ continue;
478
+ }
479
+ const children = joint.children;
480
+ if (!children) {
481
+ continue;
482
+ }
483
+ foundBone = false;
484
+ for (let k = 0; k < children.length; k++) {
485
+ if (children[k] === id) {
486
+ parentBone = GetParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
487
+ foundBone = true;
488
+ break;
489
+ }
490
+ }
491
+ if (foundBone) {
492
+ break;
493
+ }
494
+ }
495
+ // Create bone
496
+ const mat = ConfigureBoneTransformation(node);
497
+ if (!parentBone && nodesToRoot.length > 0) {
498
+ parentBone = GetNodeToRoot(nodesToRoot, id);
499
+ if (parentBone) {
500
+ if (nodesToRootToAdd.indexOf(parentBone) === -1) {
501
+ nodesToRootToAdd.push(parentBone);
502
+ }
503
+ }
504
+ }
505
+ const bone = new Bone(node.jointName || "", newSkeleton, parentBone, mat);
506
+ bone.id = id;
507
+ }
508
+ // Polish
509
+ const bones = newSkeleton.bones;
510
+ newSkeleton.bones = [];
511
+ for (let i = 0; i < skins.jointNames.length; i++) {
512
+ const jointNode = GetJointNode(gltfRuntime, skins.jointNames[i]);
513
+ if (!jointNode) {
514
+ continue;
515
+ }
516
+ for (let j = 0; j < bones.length; j++) {
517
+ if (bones[j].id === jointNode.id) {
518
+ newSkeleton.bones.push(bones[j]);
519
+ break;
520
+ }
521
+ }
522
+ }
523
+ newSkeleton.prepare();
524
+ // Finish
525
+ for (let i = 0; i < nodesToRootToAdd.length; i++) {
526
+ newSkeleton.bones.push(nodesToRootToAdd[i]);
527
+ }
528
+ return newSkeleton;
529
+ };
530
+ /**
531
+ * Imports a mesh and its geometries
532
+ * @param gltfRuntime
533
+ * @param node
534
+ * @param meshes
535
+ * @param id
536
+ * @param newMesh
537
+ * @returns the new mesh
538
+ */
539
+ const ImportMesh = (gltfRuntime, node, meshes, id, newMesh) => {
540
+ if (!newMesh) {
541
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
542
+ newMesh = new Mesh(node.name || "", gltfRuntime.scene);
543
+ newMesh._parentContainer = gltfRuntime.assetContainer;
544
+ gltfRuntime.scene._blockEntityCollection = false;
545
+ newMesh.id = id;
546
+ }
547
+ if (!node.babylonNode) {
548
+ return newMesh;
549
+ }
550
+ const subMaterials = [];
551
+ let vertexData = null;
552
+ const verticesStarts = [];
553
+ const verticesCounts = [];
554
+ const indexStarts = [];
555
+ const indexCounts = [];
556
+ for (let meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
557
+ const meshId = meshes[meshIndex];
558
+ const mesh = gltfRuntime.meshes[meshId];
559
+ if (!mesh) {
560
+ continue;
561
+ }
562
+ // Positions, normals and UVs
563
+ for (let i = 0; i < mesh.primitives.length; i++) {
564
+ // Temporary vertex data
565
+ const tempVertexData = new VertexData();
566
+ const primitive = mesh.primitives[i];
567
+ if (primitive.mode !== 4) {
568
+ // continue;
569
+ }
570
+ const attributes = primitive.attributes;
571
+ let accessor;
572
+ let buffer;
573
+ // Set positions, normal and uvs
574
+ for (const semantic in attributes) {
575
+ // Link accessor and buffer view
576
+ accessor = gltfRuntime.accessors[attributes[semantic]];
577
+ buffer = GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
578
+ if (semantic === "NORMAL") {
579
+ tempVertexData.normals = new Float32Array(buffer.length);
580
+ tempVertexData.normals.set(buffer);
581
+ }
582
+ else if (semantic === "POSITION") {
583
+ if (GLTFFileLoader.HomogeneousCoordinates) {
584
+ tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
585
+ for (let j = 0; j < buffer.length; j += 4) {
586
+ tempVertexData.positions[j] = buffer[j];
587
+ tempVertexData.positions[j + 1] = buffer[j + 1];
588
+ tempVertexData.positions[j + 2] = buffer[j + 2];
589
+ }
590
+ }
591
+ else {
592
+ tempVertexData.positions = new Float32Array(buffer.length);
593
+ tempVertexData.positions.set(buffer);
594
+ }
595
+ verticesCounts.push(tempVertexData.positions.length);
596
+ }
597
+ else if (semantic.indexOf("TEXCOORD_") !== -1) {
598
+ const channel = Number(semantic.split("_")[1]);
599
+ const uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : channel + 1);
600
+ const uvs = new Float32Array(buffer.length);
601
+ uvs.set(buffer);
602
+ NormalizeUVs(uvs);
603
+ tempVertexData.set(uvs, uvKind);
604
+ }
605
+ else if (semantic === "JOINT") {
606
+ tempVertexData.matricesIndices = new Float32Array(buffer.length);
607
+ tempVertexData.matricesIndices.set(buffer);
608
+ }
609
+ else if (semantic === "WEIGHT") {
610
+ tempVertexData.matricesWeights = new Float32Array(buffer.length);
611
+ tempVertexData.matricesWeights.set(buffer);
612
+ }
613
+ else if (semantic === "COLOR") {
614
+ tempVertexData.colors = new Float32Array(buffer.length);
615
+ tempVertexData.colors.set(buffer);
616
+ }
617
+ }
618
+ // Indices
619
+ accessor = gltfRuntime.accessors[primitive.indices];
620
+ if (accessor) {
621
+ buffer = GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
622
+ tempVertexData.indices = new Int32Array(buffer.length);
623
+ tempVertexData.indices.set(buffer);
624
+ indexCounts.push(tempVertexData.indices.length);
625
+ }
626
+ else {
627
+ // Set indices on the fly
628
+ const indices = [];
629
+ for (let j = 0; j < tempVertexData.positions.length / 3; j++) {
630
+ indices.push(j);
631
+ }
632
+ tempVertexData.indices = new Int32Array(indices);
633
+ indexCounts.push(tempVertexData.indices.length);
634
+ }
635
+ if (!vertexData) {
636
+ vertexData = tempVertexData;
637
+ }
638
+ else {
639
+ vertexData.merge(tempVertexData);
640
+ }
641
+ // Sub material
642
+ const material = gltfRuntime.scene.getMaterialById(primitive.material);
643
+ subMaterials.push(material === null ? GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material);
644
+ // Update vertices start and index start
645
+ verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
646
+ indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
647
+ }
648
+ }
649
+ let material;
650
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
651
+ if (subMaterials.length > 1) {
652
+ material = new MultiMaterial("multimat" + id, gltfRuntime.scene);
653
+ material.subMaterials = subMaterials;
654
+ }
655
+ else {
656
+ material = new StandardMaterial("multimat" + id, gltfRuntime.scene);
657
+ }
658
+ if (subMaterials.length === 1) {
659
+ material = subMaterials[0];
660
+ }
661
+ material._parentContainer = gltfRuntime.assetContainer;
662
+ if (!newMesh.material) {
663
+ newMesh.material = material;
664
+ }
665
+ // Apply geometry
666
+ new Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
667
+ newMesh.computeWorldMatrix(true);
668
+ gltfRuntime.scene._blockEntityCollection = false;
669
+ // Apply submeshes
670
+ newMesh.subMeshes = [];
671
+ let index = 0;
672
+ for (let meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
673
+ const meshId = meshes[meshIndex];
674
+ const mesh = gltfRuntime.meshes[meshId];
675
+ if (!mesh) {
676
+ continue;
677
+ }
678
+ for (let i = 0; i < mesh.primitives.length; i++) {
679
+ if (mesh.primitives[i].mode !== 4) {
680
+ //continue;
681
+ }
682
+ SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
683
+ index++;
684
+ }
685
+ }
686
+ // Finish
687
+ return newMesh;
688
+ };
689
+ /**
690
+ * Configure node transformation from position, rotation and scaling
691
+ * @param newNode
692
+ * @param position
693
+ * @param rotation
694
+ * @param scaling
695
+ */
696
+ const ConfigureNode = (newNode, position, rotation, scaling) => {
697
+ if (newNode.position) {
698
+ newNode.position = position;
699
+ }
700
+ if (newNode.rotationQuaternion || newNode.rotation) {
701
+ newNode.rotationQuaternion = rotation;
702
+ }
703
+ if (newNode.scaling) {
704
+ newNode.scaling = scaling;
705
+ }
706
+ };
707
+ /**
708
+ * Configures node from transformation matrix
709
+ * @param newNode
710
+ * @param node
711
+ */
712
+ const ConfigureNodeFromMatrix = (newNode, node) => {
713
+ if (node.matrix) {
714
+ const position = new Vector3(0, 0, 0);
715
+ const rotation = new Quaternion();
716
+ const scaling = new Vector3(0, 0, 0);
717
+ const mat = Matrix.FromArray(node.matrix);
718
+ mat.decompose(scaling, rotation, position);
719
+ ConfigureNode(newNode, position, rotation, scaling);
720
+ }
721
+ else if (node.translation && node.rotation && node.scale) {
722
+ ConfigureNode(newNode, Vector3.FromArray(node.translation), Quaternion.FromArray(node.rotation), Vector3.FromArray(node.scale));
723
+ }
724
+ newNode.computeWorldMatrix(true);
725
+ };
726
+ /**
727
+ * Imports a node
728
+ * @param gltfRuntime
729
+ * @param node
730
+ * @param id
731
+ * @returns the newly imported node
732
+ */
733
+ const ImportNode = (gltfRuntime, node, id) => {
734
+ let lastNode = null;
735
+ if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
736
+ if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
737
+ return null;
738
+ }
739
+ }
740
+ // Meshes
741
+ if (node.skin) {
742
+ if (node.meshes) {
743
+ const skin = gltfRuntime.skins[node.skin];
744
+ const newMesh = ImportMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
745
+ newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
746
+ if (newMesh.skeleton === null) {
747
+ newMesh.skeleton = ImportSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton);
748
+ if (!skin.babylonSkeleton) {
749
+ skin.babylonSkeleton = newMesh.skeleton;
750
+ }
751
+ }
752
+ lastNode = newMesh;
753
+ }
754
+ }
755
+ else if (node.meshes) {
756
+ /**
757
+ * Improve meshes property
758
+ */
759
+ const newMesh = ImportMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
760
+ lastNode = newMesh;
761
+ }
762
+ // Lights
763
+ else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
764
+ const light = gltfRuntime.lights[node.light];
765
+ if (light) {
766
+ if (light.type === "ambient") {
767
+ const ambienLight = light[light.type];
768
+ const hemiLight = new HemisphericLight(node.light, Vector3.Zero(), gltfRuntime.scene);
769
+ hemiLight.name = node.name || "";
770
+ if (ambienLight.color) {
771
+ hemiLight.diffuse = Color3.FromArray(ambienLight.color);
772
+ }
773
+ lastNode = hemiLight;
774
+ }
775
+ else if (light.type === "directional") {
776
+ const directionalLight = light[light.type];
777
+ const dirLight = new DirectionalLight(node.light, Vector3.Zero(), gltfRuntime.scene);
778
+ dirLight.name = node.name || "";
779
+ if (directionalLight.color) {
780
+ dirLight.diffuse = Color3.FromArray(directionalLight.color);
781
+ }
782
+ lastNode = dirLight;
783
+ }
784
+ else if (light.type === "point") {
785
+ const pointLight = light[light.type];
786
+ const ptLight = new PointLight(node.light, Vector3.Zero(), gltfRuntime.scene);
787
+ ptLight.name = node.name || "";
788
+ if (pointLight.color) {
789
+ ptLight.diffuse = Color3.FromArray(pointLight.color);
790
+ }
791
+ lastNode = ptLight;
792
+ }
793
+ else if (light.type === "spot") {
794
+ const spotLight = light[light.type];
795
+ const spLight = new SpotLight(node.light, Vector3.Zero(), Vector3.Zero(), 0, 0, gltfRuntime.scene);
796
+ spLight.name = node.name || "";
797
+ if (spotLight.color) {
798
+ spLight.diffuse = Color3.FromArray(spotLight.color);
799
+ }
800
+ if (spotLight.fallOfAngle) {
801
+ spLight.angle = spotLight.fallOfAngle;
802
+ }
803
+ if (spotLight.fallOffExponent) {
804
+ spLight.exponent = spotLight.fallOffExponent;
805
+ }
806
+ lastNode = spLight;
807
+ }
808
+ }
809
+ }
810
+ // Cameras
811
+ else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
812
+ const camera = gltfRuntime.cameras[node.camera];
813
+ if (camera) {
814
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
815
+ if (camera.type === "orthographic") {
816
+ const orthoCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
817
+ orthoCamera.name = node.name || "";
818
+ orthoCamera.mode = Camera.ORTHOGRAPHIC_CAMERA;
819
+ orthoCamera.attachControl();
820
+ lastNode = orthoCamera;
821
+ orthoCamera._parentContainer = gltfRuntime.assetContainer;
822
+ }
823
+ else if (camera.type === "perspective") {
824
+ const perspectiveCamera = camera[camera.type];
825
+ const persCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
826
+ persCamera.name = node.name || "";
827
+ persCamera.attachControl();
828
+ if (!perspectiveCamera.aspectRatio) {
829
+ perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
830
+ }
831
+ if (perspectiveCamera.znear && perspectiveCamera.zfar) {
832
+ persCamera.maxZ = perspectiveCamera.zfar;
833
+ persCamera.minZ = perspectiveCamera.znear;
834
+ }
835
+ lastNode = persCamera;
836
+ persCamera._parentContainer = gltfRuntime.assetContainer;
837
+ }
838
+ gltfRuntime.scene._blockEntityCollection = false;
839
+ }
840
+ }
841
+ // Empty node
842
+ if (!node.jointName) {
843
+ if (node.babylonNode) {
844
+ return node.babylonNode;
845
+ }
846
+ else if (lastNode === null) {
847
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
848
+ const dummy = new Mesh(node.name || "", gltfRuntime.scene);
849
+ dummy._parentContainer = gltfRuntime.assetContainer;
850
+ gltfRuntime.scene._blockEntityCollection = false;
851
+ node.babylonNode = dummy;
852
+ lastNode = dummy;
853
+ }
854
+ }
855
+ if (lastNode !== null) {
856
+ if (node.matrix && lastNode instanceof Mesh) {
857
+ ConfigureNodeFromMatrix(lastNode, node);
858
+ }
859
+ else {
860
+ const translation = node.translation || [0, 0, 0];
861
+ const rotation = node.rotation || [0, 0, 0, 1];
862
+ const scale = node.scale || [1, 1, 1];
863
+ ConfigureNode(lastNode, Vector3.FromArray(translation), Quaternion.FromArray(rotation), Vector3.FromArray(scale));
864
+ }
865
+ lastNode.updateCache(true);
866
+ node.babylonNode = lastNode;
867
+ }
868
+ return lastNode;
869
+ };
870
+ /**
871
+ * Traverses nodes and creates them
872
+ * @param gltfRuntime
873
+ * @param id
874
+ * @param parent
875
+ * @param meshIncluded
876
+ */
877
+ const TraverseNodes = (gltfRuntime, id, parent, meshIncluded = false) => {
878
+ const node = gltfRuntime.nodes[id];
879
+ let newNode = null;
880
+ if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
881
+ if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
882
+ meshIncluded = true;
883
+ }
884
+ else {
885
+ meshIncluded = false;
886
+ }
887
+ }
888
+ else {
889
+ meshIncluded = true;
890
+ }
891
+ if (!node.jointName && meshIncluded) {
892
+ newNode = ImportNode(gltfRuntime, node, id);
893
+ if (newNode !== null) {
894
+ newNode.id = id;
895
+ newNode.parent = parent;
896
+ }
897
+ }
898
+ if (node.children) {
899
+ for (let i = 0; i < node.children.length; i++) {
900
+ TraverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
901
+ }
902
+ }
903
+ };
904
+ /**
905
+ * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
906
+ * @param gltfRuntime
907
+ */
908
+ const PostLoad = (gltfRuntime) => {
909
+ // Nodes
910
+ let currentScene = gltfRuntime.currentScene;
911
+ if (currentScene) {
912
+ for (let i = 0; i < currentScene.nodes.length; i++) {
913
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
914
+ }
915
+ }
916
+ else {
917
+ for (const thing in gltfRuntime.scenes) {
918
+ currentScene = gltfRuntime.scenes[thing];
919
+ for (let i = 0; i < currentScene.nodes.length; i++) {
920
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
921
+ }
922
+ }
923
+ }
924
+ // Set animations
925
+ LoadAnimations(gltfRuntime);
926
+ for (let i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
927
+ const skeleton = gltfRuntime.scene.skeletons[i];
928
+ gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
929
+ }
930
+ };
931
+ /**
932
+ * onBind shaderrs callback to set uniforms and matrices
933
+ * @param mesh
934
+ * @param gltfRuntime
935
+ * @param unTreatedUniforms
936
+ * @param shaderMaterial
937
+ * @param technique
938
+ * @param material
939
+ * @param onSuccess
940
+ */
941
+ const OnBindShaderMaterial = (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) => {
942
+ const materialValues = material.values || technique.parameters;
943
+ for (const unif in unTreatedUniforms) {
944
+ const uniform = unTreatedUniforms[unif];
945
+ const type = uniform.type;
946
+ if (type === EParameterType.FLOAT_MAT2 || type === EParameterType.FLOAT_MAT3 || type === EParameterType.FLOAT_MAT4) {
947
+ if (uniform.semantic && !uniform.source && !uniform.node) {
948
+ GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
949
+ }
950
+ else if (uniform.semantic && (uniform.source || uniform.node)) {
951
+ let source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
952
+ if (source === null) {
953
+ source = gltfRuntime.scene.getNodeById(uniform.source || uniform.node || "");
954
+ }
955
+ if (source === null) {
956
+ continue;
957
+ }
958
+ GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
959
+ }
960
+ }
961
+ else {
962
+ const value = materialValues[technique.uniforms[unif]];
963
+ if (!value) {
964
+ continue;
965
+ }
966
+ if (type === EParameterType.SAMPLER_2D) {
967
+ const texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
968
+ if (texture === null || texture === undefined) {
969
+ continue;
970
+ }
971
+ shaderMaterial.getEffect().setTexture(unif, texture);
972
+ }
973
+ else {
974
+ GLTFUtils.SetUniform(shaderMaterial.getEffect(), unif, value, type);
975
+ }
976
+ }
977
+ }
978
+ onSuccess(shaderMaterial);
979
+ };
980
+ /**
981
+ * Prepare uniforms to send the only one time
982
+ * Loads the appropriate textures
983
+ * @param gltfRuntime
984
+ * @param shaderMaterial
985
+ * @param technique
986
+ * @param material
987
+ */
988
+ const PrepareShaderMaterialUniforms = (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) => {
989
+ const materialValues = material.values || technique.parameters;
990
+ const techniqueUniforms = technique.uniforms;
991
+ /**
992
+ * Prepare values here (not matrices)
993
+ */
994
+ for (const unif in unTreatedUniforms) {
995
+ const uniform = unTreatedUniforms[unif];
996
+ const type = uniform.type;
997
+ let value = materialValues[techniqueUniforms[unif]];
998
+ if (value === undefined) {
999
+ // In case the value is the same for all materials
1000
+ value = uniform.value;
1001
+ }
1002
+ if (!value) {
1003
+ continue;
1004
+ }
1005
+ const onLoadTexture = (uniformName) => {
1006
+ return (texture) => {
1007
+ if (uniform.value && uniformName) {
1008
+ // Static uniform
1009
+ shaderMaterial.setTexture(uniformName, texture);
1010
+ delete unTreatedUniforms[uniformName];
1011
+ }
1012
+ };
1013
+ };
1014
+ // Texture (sampler2D)
1015
+ if (type === EParameterType.SAMPLER_2D) {
1016
+ GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), () => onLoadTexture(null));
1017
+ }
1018
+ // Others
1019
+ else {
1020
+ if (uniform.value && GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
1021
+ // Static uniform
1022
+ delete unTreatedUniforms[unif];
1023
+ }
1024
+ }
1025
+ }
1026
+ };
1027
+ /**
1028
+ * Shader compilation failed
1029
+ * @param program
1030
+ * @param shaderMaterial
1031
+ * @param onError
1032
+ * @returns callback when shader is compiled
1033
+ */
1034
+ const OnShaderCompileError = (program, shaderMaterial, onError) => {
1035
+ return (effect, error) => {
1036
+ shaderMaterial.dispose(true);
1037
+ onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
1038
+ };
1039
+ };
1040
+ /**
1041
+ * Shader compilation success
1042
+ * @param gltfRuntime
1043
+ * @param shaderMaterial
1044
+ * @param technique
1045
+ * @param material
1046
+ * @param unTreatedUniforms
1047
+ * @param onSuccess
1048
+ * @returns callback when shader is compiled
1049
+ */
1050
+ const OnShaderCompileSuccess = (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) => {
1051
+ return (_) => {
1052
+ PrepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
1053
+ shaderMaterial.onBind = (mesh) => {
1054
+ OnBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
1055
+ };
1056
+ };
1057
+ };
1058
+ /**
1059
+ * Returns the appropriate uniform if already handled by babylon
1060
+ * @param tokenizer
1061
+ * @param technique
1062
+ * @param unTreatedUniforms
1063
+ * @returns the name of the uniform handled by babylon
1064
+ */
1065
+ const ParseShaderUniforms = (tokenizer, technique, unTreatedUniforms) => {
1066
+ for (const unif in technique.uniforms) {
1067
+ const uniform = technique.uniforms[unif];
1068
+ const uniformParameter = technique.parameters[uniform];
1069
+ if (tokenizer.currentIdentifier === unif) {
1070
+ if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
1071
+ const transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
1072
+ if (transformIndex !== -1) {
1073
+ delete unTreatedUniforms[unif];
1074
+ return BabylonTransforms[transformIndex];
1075
+ }
1076
+ }
1077
+ }
1078
+ }
1079
+ return tokenizer.currentIdentifier;
1080
+ };
1081
+ /**
1082
+ * All shaders loaded. Create materials one by one
1083
+ * @param gltfRuntime
1084
+ */
1085
+ const ImportMaterials = (gltfRuntime) => {
1086
+ // Create materials
1087
+ for (const mat in gltfRuntime.materials) {
1088
+ GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, () => { }, () => { });
1089
+ }
1090
+ };
1091
+ /**
1092
+ * Implementation of the base glTF spec
1093
+ * @internal
1094
+ */
1095
+ export class GLTFLoaderBase {
1096
+ static CreateRuntime(parsedData, scene, rootUrl) {
1097
+ const gltfRuntime = {
1098
+ extensions: {},
1099
+ accessors: {},
1100
+ buffers: {},
1101
+ bufferViews: {},
1102
+ meshes: {},
1103
+ lights: {},
1104
+ cameras: {},
1105
+ nodes: {},
1106
+ images: {},
1107
+ textures: {},
1108
+ shaders: {},
1109
+ programs: {},
1110
+ samplers: {},
1111
+ techniques: {},
1112
+ materials: {},
1113
+ animations: {},
1114
+ skins: {},
1115
+ extensionsUsed: [],
1116
+ scenes: {},
1117
+ buffersCount: 0,
1118
+ shaderscount: 0,
1119
+ scene: scene,
1120
+ rootUrl: rootUrl,
1121
+ loadedBufferCount: 0,
1122
+ loadedBufferViews: {},
1123
+ loadedShaderCount: 0,
1124
+ importOnlyMeshes: false,
1125
+ dummyNodes: [],
1126
+ assetContainer: null,
1127
+ };
1128
+ // Parse
1129
+ if (parsedData.extensions) {
1130
+ ParseObject(parsedData.extensions, "extensions", gltfRuntime);
1131
+ }
1132
+ if (parsedData.extensionsUsed) {
1133
+ ParseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
1134
+ }
1135
+ if (parsedData.buffers) {
1136
+ ParseBuffers(parsedData.buffers, gltfRuntime);
1137
+ }
1138
+ if (parsedData.bufferViews) {
1139
+ ParseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
1140
+ }
1141
+ if (parsedData.accessors) {
1142
+ ParseObject(parsedData.accessors, "accessors", gltfRuntime);
1143
+ }
1144
+ if (parsedData.meshes) {
1145
+ ParseObject(parsedData.meshes, "meshes", gltfRuntime);
1146
+ }
1147
+ if (parsedData.lights) {
1148
+ ParseObject(parsedData.lights, "lights", gltfRuntime);
1149
+ }
1150
+ if (parsedData.cameras) {
1151
+ ParseObject(parsedData.cameras, "cameras", gltfRuntime);
1152
+ }
1153
+ if (parsedData.nodes) {
1154
+ ParseObject(parsedData.nodes, "nodes", gltfRuntime);
1155
+ }
1156
+ if (parsedData.images) {
1157
+ ParseObject(parsedData.images, "images", gltfRuntime);
1158
+ }
1159
+ if (parsedData.textures) {
1160
+ ParseObject(parsedData.textures, "textures", gltfRuntime);
1161
+ }
1162
+ if (parsedData.shaders) {
1163
+ ParseShaders(parsedData.shaders, gltfRuntime);
1164
+ }
1165
+ if (parsedData.programs) {
1166
+ ParseObject(parsedData.programs, "programs", gltfRuntime);
1167
+ }
1168
+ if (parsedData.samplers) {
1169
+ ParseObject(parsedData.samplers, "samplers", gltfRuntime);
1170
+ }
1171
+ if (parsedData.techniques) {
1172
+ ParseObject(parsedData.techniques, "techniques", gltfRuntime);
1173
+ }
1174
+ if (parsedData.materials) {
1175
+ ParseObject(parsedData.materials, "materials", gltfRuntime);
1176
+ }
1177
+ if (parsedData.animations) {
1178
+ ParseObject(parsedData.animations, "animations", gltfRuntime);
1179
+ }
1180
+ if (parsedData.skins) {
1181
+ ParseObject(parsedData.skins, "skins", gltfRuntime);
1182
+ }
1183
+ if (parsedData.scenes) {
1184
+ gltfRuntime.scenes = parsedData.scenes;
1185
+ }
1186
+ if (parsedData.scene && parsedData.scenes) {
1187
+ gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
1188
+ }
1189
+ return gltfRuntime;
1190
+ }
1191
+ // eslint-disable-next-line no-restricted-syntax
1192
+ static LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress) {
1193
+ const buffer = gltfRuntime.buffers[id];
1194
+ if (Tools.IsBase64(buffer.uri)) {
1195
+ setTimeout(() => onSuccess(new Uint8Array(Tools.DecodeBase64(buffer.uri))));
1196
+ }
1197
+ else {
1198
+ Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, (data) => onSuccess(new Uint8Array(data)), onProgress, undefined, true, (request) => {
1199
+ if (request) {
1200
+ onError(request.status + " " + request.statusText);
1201
+ }
1202
+ });
1203
+ }
1204
+ }
1205
+ // eslint-disable-next-line no-restricted-syntax
1206
+ static LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError) {
1207
+ const texture = gltfRuntime.textures[id];
1208
+ if (!texture || !texture.source) {
1209
+ onError("");
1210
+ return;
1211
+ }
1212
+ if (texture.babylonTexture) {
1213
+ onSuccess(null);
1214
+ return;
1215
+ }
1216
+ const source = gltfRuntime.images[texture.source];
1217
+ if (Tools.IsBase64(source.uri)) {
1218
+ setTimeout(() => onSuccess(new Uint8Array(Tools.DecodeBase64(source.uri))));
1219
+ }
1220
+ else {
1221
+ Tools.LoadFile(gltfRuntime.rootUrl + source.uri, (data) => onSuccess(new Uint8Array(data)), undefined, undefined, true, (request) => {
1222
+ if (request) {
1223
+ onError(request.status + " " + request.statusText);
1224
+ }
1225
+ });
1226
+ }
1227
+ }
1228
+ // eslint-disable-next-line no-restricted-syntax
1229
+ static CreateTextureAsync(gltfRuntime, id, buffer, onSuccess) {
1230
+ const texture = gltfRuntime.textures[id];
1231
+ if (texture.babylonTexture) {
1232
+ onSuccess(texture.babylonTexture);
1233
+ return;
1234
+ }
1235
+ const sampler = gltfRuntime.samplers[texture.sampler];
1236
+ const createMipMaps = sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST ||
1237
+ sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR ||
1238
+ sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST ||
1239
+ sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR;
1240
+ const samplingMode = Texture.BILINEAR_SAMPLINGMODE;
1241
+ const blob = buffer == null ? new Blob() : new Blob([GetBlobBufferSource(buffer)]);
1242
+ const blobURL = URL.createObjectURL(blob);
1243
+ const revokeBlobURL = () => URL.revokeObjectURL(blobURL);
1244
+ const newTexture = new Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
1245
+ if (sampler.wrapS !== undefined) {
1246
+ newTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS);
1247
+ }
1248
+ if (sampler.wrapT !== undefined) {
1249
+ newTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT);
1250
+ }
1251
+ newTexture.name = id;
1252
+ texture.babylonTexture = newTexture;
1253
+ onSuccess(newTexture);
1254
+ }
1255
+ // eslint-disable-next-line no-restricted-syntax
1256
+ static LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError) {
1257
+ const shader = gltfRuntime.shaders[id];
1258
+ if (Tools.IsBase64(shader.uri)) {
1259
+ const shaderString = atob(shader.uri.split(",")[1]);
1260
+ if (onSuccess) {
1261
+ onSuccess(shaderString);
1262
+ }
1263
+ }
1264
+ else {
1265
+ Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, (request) => {
1266
+ if (request && onError) {
1267
+ onError(request.status + " " + request.statusText);
1268
+ }
1269
+ });
1270
+ }
1271
+ }
1272
+ // eslint-disable-next-line no-restricted-syntax
1273
+ static LoadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
1274
+ const material = gltfRuntime.materials[id];
1275
+ if (!material.technique) {
1276
+ if (onError) {
1277
+ onError("No technique found.");
1278
+ }
1279
+ return;
1280
+ }
1281
+ const technique = gltfRuntime.techniques[material.technique];
1282
+ if (!technique) {
1283
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
1284
+ const defaultMaterial = new StandardMaterial(id, gltfRuntime.scene);
1285
+ defaultMaterial._parentContainer = gltfRuntime.assetContainer;
1286
+ gltfRuntime.scene._blockEntityCollection = false;
1287
+ defaultMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);
1288
+ defaultMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
1289
+ onSuccess(defaultMaterial);
1290
+ return;
1291
+ }
1292
+ const program = gltfRuntime.programs[technique.program];
1293
+ const states = technique.states;
1294
+ const vertexShader = Effect.ShadersStore[program.vertexShader + "VertexShader"];
1295
+ const pixelShader = Effect.ShadersStore[program.fragmentShader + "PixelShader"];
1296
+ let newVertexShader = "";
1297
+ let newPixelShader = "";
1298
+ const vertexTokenizer = new Tokenizer(vertexShader);
1299
+ const pixelTokenizer = new Tokenizer(pixelShader);
1300
+ const unTreatedUniforms = {};
1301
+ const uniforms = [];
1302
+ const attributes = [];
1303
+ const samplers = [];
1304
+ // Fill uniform, sampler2D and attributes
1305
+ for (const unif in technique.uniforms) {
1306
+ const uniform = technique.uniforms[unif];
1307
+ const uniformParameter = technique.parameters[uniform];
1308
+ unTreatedUniforms[unif] = uniformParameter;
1309
+ if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
1310
+ const transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
1311
+ if (transformIndex !== -1) {
1312
+ uniforms.push(BabylonTransforms[transformIndex]);
1313
+ delete unTreatedUniforms[unif];
1314
+ }
1315
+ else {
1316
+ uniforms.push(unif);
1317
+ }
1318
+ }
1319
+ else if (uniformParameter.type === EParameterType.SAMPLER_2D) {
1320
+ samplers.push(unif);
1321
+ }
1322
+ else {
1323
+ uniforms.push(unif);
1324
+ }
1325
+ }
1326
+ for (const attr in technique.attributes) {
1327
+ const attribute = technique.attributes[attr];
1328
+ const attributeParameter = technique.parameters[attribute];
1329
+ if (attributeParameter.semantic) {
1330
+ const name = GetAttribute(attributeParameter);
1331
+ if (name) {
1332
+ attributes.push(name);
1333
+ }
1334
+ }
1335
+ }
1336
+ // Configure vertex shader
1337
+ while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
1338
+ const tokenType = vertexTokenizer.currentToken;
1339
+ if (tokenType !== ETokenType.IDENTIFIER) {
1340
+ newVertexShader += vertexTokenizer.currentString;
1341
+ continue;
1342
+ }
1343
+ let foundAttribute = false;
1344
+ for (const attr in technique.attributes) {
1345
+ const attribute = technique.attributes[attr];
1346
+ const attributeParameter = technique.parameters[attribute];
1347
+ if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
1348
+ newVertexShader += GetAttribute(attributeParameter);
1349
+ foundAttribute = true;
1350
+ break;
1351
+ }
1352
+ }
1353
+ if (foundAttribute) {
1354
+ continue;
1355
+ }
1356
+ newVertexShader += ParseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
1357
+ }
1358
+ // Configure pixel shader
1359
+ while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
1360
+ const tokenType = pixelTokenizer.currentToken;
1361
+ if (tokenType !== ETokenType.IDENTIFIER) {
1362
+ newPixelShader += pixelTokenizer.currentString;
1363
+ continue;
1364
+ }
1365
+ newPixelShader += ParseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
1366
+ }
1367
+ // Create shader material
1368
+ const shaderPath = {
1369
+ vertex: program.vertexShader + id,
1370
+ fragment: program.fragmentShader + id,
1371
+ };
1372
+ const options = {
1373
+ attributes: attributes,
1374
+ uniforms: uniforms,
1375
+ samplers: samplers,
1376
+ needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1,
1377
+ };
1378
+ Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
1379
+ Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
1380
+ const shaderMaterial = new ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
1381
+ shaderMaterial.onError = OnShaderCompileError(program, shaderMaterial, onError);
1382
+ shaderMaterial.onCompiled = OnShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
1383
+ shaderMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
1384
+ if (states && states.functions) {
1385
+ const functions = states.functions;
1386
+ if (functions.cullFace && functions.cullFace[0] !== ECullingType.BACK) {
1387
+ shaderMaterial.backFaceCulling = false;
1388
+ }
1389
+ const blendFunc = functions.blendFuncSeparate;
1390
+ if (blendFunc) {
1391
+ if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1392
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA &&
1393
+ blendFunc[2] === EBlendingFunction.ONE &&
1394
+ blendFunc[3] === EBlendingFunction.ONE) {
1395
+ shaderMaterial.alphaMode = Constants.ALPHA_COMBINE;
1396
+ }
1397
+ else if (blendFunc[0] === EBlendingFunction.ONE &&
1398
+ blendFunc[1] === EBlendingFunction.ONE &&
1399
+ blendFunc[2] === EBlendingFunction.ZERO &&
1400
+ blendFunc[3] === EBlendingFunction.ONE) {
1401
+ shaderMaterial.alphaMode = Constants.ALPHA_ONEONE;
1402
+ }
1403
+ else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1404
+ blendFunc[1] === EBlendingFunction.ONE &&
1405
+ blendFunc[2] === EBlendingFunction.ZERO &&
1406
+ blendFunc[3] === EBlendingFunction.ONE) {
1407
+ shaderMaterial.alphaMode = Constants.ALPHA_ADD;
1408
+ }
1409
+ else if (blendFunc[0] === EBlendingFunction.ZERO &&
1410
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
1411
+ blendFunc[2] === EBlendingFunction.ONE &&
1412
+ blendFunc[3] === EBlendingFunction.ONE) {
1413
+ shaderMaterial.alphaMode = Constants.ALPHA_SUBTRACT;
1414
+ }
1415
+ else if (blendFunc[0] === EBlendingFunction.DST_COLOR &&
1416
+ blendFunc[1] === EBlendingFunction.ZERO &&
1417
+ blendFunc[2] === EBlendingFunction.ONE &&
1418
+ blendFunc[3] === EBlendingFunction.ONE) {
1419
+ shaderMaterial.alphaMode = Constants.ALPHA_MULTIPLY;
1420
+ }
1421
+ else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1422
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
1423
+ blendFunc[2] === EBlendingFunction.ONE &&
1424
+ blendFunc[3] === EBlendingFunction.ONE) {
1425
+ shaderMaterial.alphaMode = Constants.ALPHA_MAXIMIZED;
1426
+ }
1427
+ }
1428
+ }
1429
+ }
1430
+ }
1431
+ /**
1432
+ * glTF V1 Loader
1433
+ * @internal
1434
+ * @deprecated
1435
+ */
1436
+ export class GLTFLoader {
1437
+ static RegisterExtension(extension) {
1438
+ if (GLTFLoader.Extensions[extension.name]) {
1439
+ Tools.Error('Tool with the same name "' + extension.name + '" already exists');
1440
+ return;
1441
+ }
1442
+ GLTFLoader.Extensions[extension.name] = extension;
1443
+ }
1444
+ dispose() {
1445
+ // do nothing
1446
+ }
1447
+ // eslint-disable-next-line no-restricted-syntax
1448
+ _importMeshAsync(meshesNames, scene, data, rootUrl, assetContainer, onSuccess, onProgress, onError) {
1449
+ scene.useRightHandedSystem = true;
1450
+ GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, (gltfRuntime) => {
1451
+ gltfRuntime.assetContainer = assetContainer;
1452
+ gltfRuntime.importOnlyMeshes = true;
1453
+ if (meshesNames === "") {
1454
+ gltfRuntime.importMeshesNames = [];
1455
+ }
1456
+ else if (typeof meshesNames === "string") {
1457
+ gltfRuntime.importMeshesNames = [meshesNames];
1458
+ }
1459
+ else if (meshesNames && !(meshesNames instanceof Array)) {
1460
+ gltfRuntime.importMeshesNames = [meshesNames];
1461
+ }
1462
+ else {
1463
+ gltfRuntime.importMeshesNames = [];
1464
+ Tools.Warn("Argument meshesNames must be of type string or string[]");
1465
+ }
1466
+ // Create nodes
1467
+ this._createNodes(gltfRuntime);
1468
+ const meshes = [];
1469
+ const skeletons = [];
1470
+ // Fill arrays of meshes and skeletons
1471
+ for (const nde in gltfRuntime.nodes) {
1472
+ const node = gltfRuntime.nodes[nde];
1473
+ if (node.babylonNode instanceof AbstractMesh) {
1474
+ meshes.push(node.babylonNode);
1475
+ }
1476
+ }
1477
+ for (const skl in gltfRuntime.skins) {
1478
+ const skin = gltfRuntime.skins[skl];
1479
+ if (skin.babylonSkeleton instanceof Skeleton) {
1480
+ skeletons.push(skin.babylonSkeleton);
1481
+ }
1482
+ }
1483
+ // Load buffers, shaders, materials, etc.
1484
+ this._loadBuffersAsync(gltfRuntime, () => {
1485
+ this._loadShadersAsync(gltfRuntime, () => {
1486
+ ImportMaterials(gltfRuntime);
1487
+ PostLoad(gltfRuntime);
1488
+ if (!GLTFFileLoader.IncrementalLoading && onSuccess) {
1489
+ onSuccess(meshes, skeletons);
1490
+ }
1491
+ });
1492
+ });
1493
+ if (GLTFFileLoader.IncrementalLoading && onSuccess) {
1494
+ onSuccess(meshes, skeletons);
1495
+ }
1496
+ }, onError);
1497
+ return true;
1498
+ }
1499
+ /**
1500
+ * Imports one or more meshes from a loaded gltf file and adds them to the scene
1501
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
1502
+ * @param scene the scene the meshes should be added to
1503
+ * @param assetContainer defines the asset container to use (can be null)
1504
+ * @param data gltf data containing information of the meshes in a loaded file
1505
+ * @param rootUrl root url to load from
1506
+ * @param onProgress event that fires when loading progress has occured
1507
+ * @returns a promise containg the loaded meshes, particles, skeletons and animations
1508
+ */
1509
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
1510
+ importMeshAsync(meshesNames, scene, assetContainer, data, rootUrl, onProgress) {
1511
+ return new Promise((resolve, reject) => {
1512
+ this._importMeshAsync(meshesNames, scene, data, rootUrl, assetContainer, (meshes, skeletons) => {
1513
+ resolve({
1514
+ meshes: meshes,
1515
+ particleSystems: [],
1516
+ skeletons: skeletons,
1517
+ animationGroups: [],
1518
+ lights: [],
1519
+ transformNodes: [],
1520
+ geometries: [],
1521
+ spriteManagers: [],
1522
+ });
1523
+ }, onProgress, (message) => {
1524
+ reject(new Error(message));
1525
+ });
1526
+ });
1527
+ }
1528
+ // eslint-disable-next-line no-restricted-syntax
1529
+ _loadAsync(scene, data, rootUrl, onSuccess, onProgress, onError) {
1530
+ scene.useRightHandedSystem = true;
1531
+ GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, (gltfRuntime) => {
1532
+ // Load runtime extensios
1533
+ GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, () => {
1534
+ // Create nodes
1535
+ this._createNodes(gltfRuntime);
1536
+ // Load buffers, shaders, materials, etc.
1537
+ this._loadBuffersAsync(gltfRuntime, () => {
1538
+ this._loadShadersAsync(gltfRuntime, () => {
1539
+ ImportMaterials(gltfRuntime);
1540
+ PostLoad(gltfRuntime);
1541
+ if (!GLTFFileLoader.IncrementalLoading) {
1542
+ onSuccess();
1543
+ }
1544
+ });
1545
+ });
1546
+ if (GLTFFileLoader.IncrementalLoading) {
1547
+ onSuccess();
1548
+ }
1549
+ }, onError);
1550
+ }, onError);
1551
+ }
1552
+ /**
1553
+ * Imports all objects from a loaded gltf file and adds them to the scene
1554
+ * @param scene the scene the objects should be added to
1555
+ * @param data gltf data containing information of the meshes in a loaded file
1556
+ * @param rootUrl root url to load from
1557
+ * @param onProgress event that fires when loading progress has occured
1558
+ * @returns a promise which completes when objects have been loaded to the scene
1559
+ */
1560
+ async loadAsync(scene, data, rootUrl, onProgress) {
1561
+ return await new Promise((resolve, reject) => {
1562
+ this._loadAsync(scene, data, rootUrl, () => {
1563
+ resolve();
1564
+ }, onProgress, (message) => {
1565
+ reject(new Error(message));
1566
+ });
1567
+ });
1568
+ }
1569
+ // eslint-disable-next-line no-restricted-syntax
1570
+ _loadShadersAsync(gltfRuntime, onload) {
1571
+ let hasShaders = false;
1572
+ const processShader = (sha, shader) => {
1573
+ GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, (shaderString) => {
1574
+ if (shaderString instanceof ArrayBuffer) {
1575
+ return;
1576
+ }
1577
+ gltfRuntime.loadedShaderCount++;
1578
+ if (shaderString) {
1579
+ Effect.ShadersStore[sha + (shader.type === EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
1580
+ }
1581
+ if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
1582
+ onload();
1583
+ }
1584
+ }, () => {
1585
+ Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
1586
+ });
1587
+ };
1588
+ for (const sha in gltfRuntime.shaders) {
1589
+ hasShaders = true;
1590
+ const shader = gltfRuntime.shaders[sha];
1591
+ if (shader) {
1592
+ processShader.bind(this, sha, shader)();
1593
+ }
1594
+ else {
1595
+ Tools.Error("No shader named: " + sha);
1596
+ }
1597
+ }
1598
+ if (!hasShaders) {
1599
+ onload();
1600
+ }
1601
+ }
1602
+ // eslint-disable-next-line no-restricted-syntax
1603
+ _loadBuffersAsync(gltfRuntime, onLoad) {
1604
+ let hasBuffers = false;
1605
+ const processBuffer = (buf, buffer) => {
1606
+ GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, (bufferView) => {
1607
+ gltfRuntime.loadedBufferCount++;
1608
+ if (bufferView) {
1609
+ if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
1610
+ Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
1611
+ }
1612
+ gltfRuntime.loadedBufferViews[buf] = bufferView;
1613
+ }
1614
+ if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
1615
+ onLoad();
1616
+ }
1617
+ }, () => {
1618
+ Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
1619
+ });
1620
+ };
1621
+ for (const buf in gltfRuntime.buffers) {
1622
+ hasBuffers = true;
1623
+ const buffer = gltfRuntime.buffers[buf];
1624
+ if (buffer) {
1625
+ processBuffer.bind(this, buf, buffer)();
1626
+ }
1627
+ else {
1628
+ Tools.Error("No buffer named: " + buf);
1629
+ }
1630
+ }
1631
+ if (!hasBuffers) {
1632
+ onLoad();
1633
+ }
1634
+ }
1635
+ _createNodes(gltfRuntime) {
1636
+ let currentScene = gltfRuntime.currentScene;
1637
+ if (currentScene) {
1638
+ // Only one scene even if multiple scenes are defined
1639
+ for (let i = 0; i < currentScene.nodes.length; i++) {
1640
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
1641
+ }
1642
+ }
1643
+ else {
1644
+ // Load all scenes
1645
+ for (const thing in gltfRuntime.scenes) {
1646
+ currentScene = gltfRuntime.scenes[thing];
1647
+ for (let i = 0; i < currentScene.nodes.length; i++) {
1648
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
1649
+ }
1650
+ }
1651
+ }
1652
+ }
1653
+ }
1654
+ GLTFLoader.Extensions = {};
1655
+ /** @internal */
1656
+ export class GLTFLoaderExtension {
1657
+ constructor(name) {
1658
+ this._name = name;
1659
+ }
1660
+ get name() {
1661
+ return this._name;
1662
+ }
1663
+ /**
1664
+ * Defines an override for loading the runtime
1665
+ * Return true to stop further extensions from loading the runtime
1666
+ * @param scene
1667
+ * @param data
1668
+ * @param rootUrl
1669
+ * @param onSuccess
1670
+ * @param onError
1671
+ * @returns true to stop further extensions from loading the runtime
1672
+ */
1673
+ // eslint-disable-next-line no-restricted-syntax
1674
+ loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError) {
1675
+ return false;
1676
+ }
1677
+ /**
1678
+ * Defines an onverride for creating gltf runtime
1679
+ * Return true to stop further extensions from creating the runtime
1680
+ * @param gltfRuntime
1681
+ * @param onSuccess
1682
+ * @param onError
1683
+ * @returns true to stop further extensions from creating the runtime
1684
+ */
1685
+ // eslint-disable-next-line no-restricted-syntax
1686
+ loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError) {
1687
+ return false;
1688
+ }
1689
+ /**
1690
+ * Defines an override for loading buffers
1691
+ * Return true to stop further extensions from loading this buffer
1692
+ * @param gltfRuntime
1693
+ * @param id
1694
+ * @param onSuccess
1695
+ * @param onError
1696
+ * @param onProgress
1697
+ * @returns true to stop further extensions from loading this buffer
1698
+ */
1699
+ // eslint-disable-next-line no-restricted-syntax
1700
+ // eslint-disable-next-line no-restricted-syntax
1701
+ loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress) {
1702
+ return false;
1703
+ }
1704
+ /**
1705
+ * Defines an override for loading texture buffers
1706
+ * Return true to stop further extensions from loading this texture data
1707
+ * @param gltfRuntime
1708
+ * @param id
1709
+ * @param onSuccess
1710
+ * @param onError
1711
+ * @returns true to stop further extensions from loading this texture data
1712
+ */
1713
+ // eslint-disable-next-line no-restricted-syntax
1714
+ loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError) {
1715
+ return false;
1716
+ }
1717
+ /**
1718
+ * Defines an override for creating textures
1719
+ * Return true to stop further extensions from loading this texture
1720
+ * @param gltfRuntime
1721
+ * @param id
1722
+ * @param buffer
1723
+ * @param onSuccess
1724
+ * @param onError
1725
+ * @returns true to stop further extensions from loading this texture
1726
+ */
1727
+ // eslint-disable-next-line no-restricted-syntax
1728
+ createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError) {
1729
+ return false;
1730
+ }
1731
+ /**
1732
+ * Defines an override for loading shader strings
1733
+ * Return true to stop further extensions from loading this shader data
1734
+ * @param gltfRuntime
1735
+ * @param id
1736
+ * @param onSuccess
1737
+ * @param onError
1738
+ * @returns true to stop further extensions from loading this shader data
1739
+ */
1740
+ // eslint-disable-next-line no-restricted-syntax
1741
+ loadShaderStringAsync(gltfRuntime, id, onSuccess, onError) {
1742
+ return false;
1743
+ }
1744
+ /**
1745
+ * Defines an override for loading materials
1746
+ * Return true to stop further extensions from loading this material
1747
+ * @param gltfRuntime
1748
+ * @param id
1749
+ * @param onSuccess
1750
+ * @param onError
1751
+ * @returns true to stop further extensions from loading this material
1752
+ */
1753
+ // eslint-disable-next-line no-restricted-syntax
1754
+ loadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
1755
+ return false;
1756
+ }
1757
+ // ---------
1758
+ // Utilities
1759
+ // ---------
1760
+ // eslint-disable-next-line no-restricted-syntax
1761
+ static LoadRuntimeAsync(scene, data, rootUrl, onSuccess, onError) {
1762
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1763
+ return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
1764
+ }, () => {
1765
+ setTimeout(() => {
1766
+ if (!onSuccess) {
1767
+ return;
1768
+ }
1769
+ onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
1770
+ });
1771
+ });
1772
+ }
1773
+ // eslint-disable-next-line no-restricted-syntax
1774
+ static LoadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError) {
1775
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1776
+ return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
1777
+ }, () => {
1778
+ setTimeout(() => {
1779
+ onSuccess();
1780
+ });
1781
+ });
1782
+ }
1783
+ // eslint-disable-next-line no-restricted-syntax
1784
+ static LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress) {
1785
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1786
+ return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1787
+ }, () => {
1788
+ GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1789
+ });
1790
+ }
1791
+ // eslint-disable-next-line no-restricted-syntax
1792
+ static LoadTextureAsync(gltfRuntime, id, onSuccess, onError) {
1793
+ GLTFLoaderExtension._LoadTextureBufferAsync(gltfRuntime, id, (buffer) => {
1794
+ if (buffer) {
1795
+ GLTFLoaderExtension._CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1796
+ }
1797
+ }, onError);
1798
+ }
1799
+ // eslint-disable-next-line no-restricted-syntax
1800
+ static LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError) {
1801
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1802
+ return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1803
+ }, () => {
1804
+ GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1805
+ });
1806
+ }
1807
+ // eslint-disable-next-line no-restricted-syntax
1808
+ static LoadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
1809
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1810
+ return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1811
+ }, () => {
1812
+ GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1813
+ });
1814
+ }
1815
+ // eslint-disable-next-line no-restricted-syntax
1816
+ static _LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError) {
1817
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1818
+ return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1819
+ }, () => {
1820
+ GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1821
+ });
1822
+ }
1823
+ // eslint-disable-next-line no-restricted-syntax
1824
+ static _CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError) {
1825
+ GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1826
+ return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1827
+ }, () => {
1828
+ GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess);
1829
+ });
1830
+ }
1831
+ static _ApplyExtensions(func, defaultFunc) {
1832
+ for (const extensionName in GLTFLoader.Extensions) {
1833
+ const loaderExtension = GLTFLoader.Extensions[extensionName];
1834
+ if (func(loaderExtension)) {
1835
+ return;
1836
+ }
1837
+ }
1838
+ defaultFunc();
1839
+ }
1840
+ }
1841
+ GLTFFileLoader._CreateGLTF1Loader = () => new GLTFLoader();