@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js +12 -6
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
- package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
- package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js +208 -73
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js +829 -66
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js +19 -1
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js +22 -9
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
- package/dist/agent-bridge/capability-sources.js +2 -0
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/register.d.ts.map +1 -1
- package/dist/agent-bridge/register.js +194 -0
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.d.ts +231 -11
- package/dist/agent-bridge/shared.d.ts.map +1 -1
- package/dist/agent-bridge/shared.js +162 -20
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.d.ts +17 -1
- package/dist/agent-bridge/source-types.d.ts.map +1 -1
- package/dist/agent-bridge/source-types.js.map +1 -1
- package/dist/build-info.json +57 -42
- package/dist/index.d.ts +7 -6
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -3
- package/dist/index.js.map +1 -1
- package/dist/internal/babylon-preview-engine.d.ts +3 -0
- package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
- package/dist/internal/babylon-preview-engine.js +11 -0
- package/dist/internal/babylon-preview-engine.js.map +1 -0
- package/dist/internal/material-preview.d.ts +22 -0
- package/dist/internal/material-preview.d.ts.map +1 -0
- package/dist/internal/material-preview.js +186 -0
- package/dist/internal/material-preview.js.map +1 -0
- package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
- package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
- package/dist/internal/product-local-editor-cleanup.js +20 -0
- package/dist/internal/product-local-editor-cleanup.js.map +1 -0
- package/dist/internal/project-model-preview.d.ts +4 -0
- package/dist/internal/project-model-preview.d.ts.map +1 -0
- package/dist/internal/project-model-preview.js +359 -0
- package/dist/internal/project-model-preview.js.map +1 -0
- package/dist/local-editor-agent-actions.d.ts +2 -4
- package/dist/local-editor-agent-actions.d.ts.map +1 -1
- package/dist/local-editor-agent-actions.js +56 -32
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-context.d.ts +17 -6
- package/dist/local-editor-agent-context.d.ts.map +1 -1
- package/dist/local-editor-agent-context.js +47 -0
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +353 -35
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +4115 -1313
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.d.ts +15 -15
- package/dist/local-editor-marker-graph.d.ts.map +1 -1
- package/dist/local-editor-marker-graph.js +3 -0
- package/dist/local-editor-marker-graph.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +3 -2
- package/dist/local-editor-performance-stats.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
- package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
- package/dist/local-editor-prefab-stage-transaction.js +45 -0
- package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
- package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
- package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/local-editor-tools.d.ts +19 -0
- package/dist/local-editor-tools.d.ts.map +1 -0
- package/dist/local-editor-tools.js +56 -0
- package/dist/local-editor-tools.js.map +1 -0
- package/dist/playable-babylon-rendering.d.ts +9 -0
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +162 -6
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-entry.d.ts +68 -0
- package/dist/playable-local-editor-entry.d.ts.map +1 -0
- package/dist/playable-local-editor-entry.js +424 -0
- package/dist/playable-local-editor-entry.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +55 -29
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +50 -11
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.d.ts +10 -12
- package/dist/playable-product-local-editor.d.ts.map +1 -1
- package/dist/playable-product-local-editor.js +178 -85
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.d.ts +4 -1
- package/dist/playable-product-projection-preview.d.ts.map +1 -1
- package/dist/playable-product-projection-preview.js +122 -5
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-rendering.d.ts +12 -0
- package/dist/playable-product-rendering.d.ts.map +1 -1
- package/dist/playable-product-rendering.js +128 -6
- package/dist/playable-product-rendering.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts +24 -7
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +180 -17
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-project-mode.d.ts +17 -0
- package/dist/playable-project-mode.d.ts.map +1 -0
- package/dist/playable-project-mode.js +2 -0
- package/dist/playable-project-mode.js.map +1 -0
- package/dist/playable-runtime-babylon.d.ts +3 -6
- package/dist/playable-runtime-babylon.d.ts.map +1 -1
- package/dist/playable-runtime-babylon.js +1 -5
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-sdk.d.ts +16 -9
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +6 -4
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +23 -14
- package/dist/playable-standard-project.d.ts.map +1 -1
- package/dist/playable-standard-project.js +57 -20
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/vite-client.d.ts +4 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
- package/node_modules/@babel/parser/lib/index.js +0 -1
- package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
- package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
- package/node_modules/@babel/types/lib/builders/productions.js +0 -1
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
- package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
- package/node_modules/@babel/types/lib/clone/clone.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
- package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
- package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
- package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/constants/index.js +0 -1
- package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
- package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
- package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
- package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
- package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
- package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
- package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
- package/node_modules/@babel/types/lib/definitions/core.js +0 -1
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
- package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
- package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
- package/node_modules/@babel/types/lib/definitions/index.js +0 -1
- package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
- package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
- package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
- package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
- package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
- package/node_modules/@babel/types/lib/index.js +0 -1
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
- package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
- package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
- package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
- package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/validators/is.js +0 -1
- package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
- package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
- package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
- package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
- package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
- package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
- package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
- package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
- package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
- package/node_modules/@babel/types/lib/validators/isType.js +0 -1
- package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
- package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
- package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
- package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
- package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
- package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
- package/node_modules/@babel/types/lib/validators/validate.js +0 -1
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
- package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
- package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.js +230 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +136 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.js +317 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.js +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
- package/node_modules/@babylonjs/loaders/OBJ/solidParser.js +903 -0
- package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
- package/node_modules/@babylonjs/loaders/SPLAT/index.js +3 -0
- package/node_modules/@babylonjs/loaders/SPLAT/sog.d.ts +84 -0
- package/node_modules/@babylonjs/loaders/SPLAT/sog.js +294 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.d.ts +26 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.js +10 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.d.ts +100 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.js +536 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.d.ts +20 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.js +15 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatLoadingOptions.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/SPLAT/spz.d.ts +11 -0
- package/node_modules/@babylonjs/loaders/SPLAT/spz.js +168 -0
- package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
- package/node_modules/@babylonjs/loaders/STL/index.js +1 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.d.ts +78 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.js +238 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.metadata.d.ts +8 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.metadata.js +7 -0
- package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
- package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
- package/node_modules/@babylonjs/loaders/dynamic.js +56 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.js +64 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.d.ts +144 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.js +1841 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.js +95 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.js +254 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/index.js +5 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.js +93 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_ies.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_ies.js +83 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +48 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.js +115 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +94 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +39 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.js +50 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_avif.d.ts +34 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_avif.js +38 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.js +37 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +53 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +1 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.js +251 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.js +77 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +92 -0
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- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +0 -1
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- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +0 -1
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- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +0 -1
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- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
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FpsGameEditorProjectDefinition;\n runtimeHooks: TRuntimeHooks;\n getFeature<TConfig = unknown>(id: string): FpsGameEditorFeature<TConfig> | null;\n}\n\nexport interface FpsGameEditorFeature<\n TConfig = unknown,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n TSceneContribution = unknown,\n> {\n id: string;\n label?: string;\n config: TConfig;\n scene?: TSceneContribution;\n setup?(\n context: FpsGameEditorFeatureRuntimeContext<TRuntimeHooks>,\n ): FpsGameEditorFeatureRuntimeContribution | void;\n}\n\nexport interface FpsGameEditorProjectConfig<\n TFeature extends FpsGameEditorFeature = FpsGameEditorFeature,\n> {\n projectId: string;\n projectName: string;\n source: FpsGameEditorProjectSourceConfig;\n assets: FpsGameEditorProjectAssetsConfig;\n features?: readonly TFeature[];\n metadata?: Readonly<Record<string, unknown>>;\n}\n\nexport interface FpsGameEditorProjectDefinition<\n TFeature extends FpsGameEditorFeature = FpsGameEditorFeature,\n> extends Omit<FpsGameEditorProjectConfig<TFeature>, 'features'> {\n features: readonly TFeature[];\n}\n\nexport interface FpsGameEditorRuntimeHooks<TGame = unknown, TCanvas = unknown> {\n getGame?: () => TGame | null;\n getCanvas?: () => TCanvas | null;\n disposeGameWorld?: () => FpsGameEditorMaybePromise<void>;\n restartGame?: (context?: FpsGameEditorRestartContext) => FpsGameEditorMaybePromise<void>;\n [key: string]: unknown;\n}\n\nexport interface FpsGameEditorRestartContext {\n reason?: string;\n}\n\nexport interface FpsGameEditorRuntimeContext<\n TProject extends FpsGameEditorProjectDefinition = FpsGameEditorProjectDefinition,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n> {\n project: TProject;\n runtimeHooks: TRuntimeHooks;\n features: TProject['features'];\n}\n\nexport interface FpsGameEditorAdapter<\n TProject extends FpsGameEditorProjectDefinition = FpsGameEditorProjectDefinition,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n> {\n project: TProject;\n runtimeHooks: TRuntimeHooks;\n features: TProject['features'];\n getProjectConfig(): TProject;\n getRuntimeContext(): FpsGameEditorRuntimeContext<TProject, TRuntimeHooks>;\n getFeature<TConfig = unknown>(id: string): FpsGameEditorFeature<TConfig> | null;\n getGame(): FpsGameEditorHookReturn<TRuntimeHooks['getGame']> | null;\n getCanvas(): FpsGameEditorHookReturn<TRuntimeHooks['getCanvas']> | null;\n disposeGameWorld(): Promise<void>;\n restartGame(context?: FpsGameEditorRestartContext): Promise<void>;\n dispose(): Promise<void>;\n}\n\nexport type FpsGameEditorHookReturn<THook> = THook extends (...args: any[]) => infer TResult\n ? TResult\n : null;\n\nexport const FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID = 'groundDecal';\n\nexport interface FpsGameEditorFeatureSceneDescriptor<TContribution = unknown> {\n kind: string;\n contribution?: TContribution;\n}\n\nexport function defineFpsGameEditorProject<\n TFeature extends FpsGameEditorFeature = FpsGameEditorFeature,\n>(\n config: FpsGameEditorProjectConfig<TFeature>,\n): FpsGameEditorProjectDefinition<TFeature> {\n assertNonEmptyString(config.projectId, 'projectId');\n assertNonEmptyString(config.projectName, 'projectName');\n assertNonEmptyString(config.source?.editorScene, 'source.editorScene');\n assertNonEmptyString(config.source?.runtimeScene, 'source.runtimeScene');\n if (config.source.rendering != null) {\n assertNonEmptyString(config.source.rendering, 'source.rendering');\n }\n assertNonEmptyString(config.assets?.importedDir, 'assets.importedDir');\n assertNonEmptyString(config.assets?.generatedDir, 'assets.generatedDir');\n assertNonEmptyString(config.assets?.publicBase, 'assets.publicBase');\n if (config.features != null && !Array.isArray(config.features)) {\n throw new Error('defineFpsGameEditorProject expected features to be an array.');\n }\n\n return {\n ...config,\n source: { ...config.source },\n assets: { ...config.assets },\n ...(config.metadata ? { metadata: { ...config.metadata } } : {}),\n features: [...(config.features ?? [])],\n };\n}\n\nexport function defineFpsGameEditorFeature<\n TFeature extends FpsGameEditorFeature,\n>(\n feature: TFeature,\n): TFeature {\n assertNonEmptyString(feature.id, 'feature.id');\n return {\n ...feature,\n };\n}\n\nexport function groundDecalFeature<TConfig extends FpsGameEditorGroundDecalFeatureConfig>(\n config: TConfig,\n): FpsGameEditorFeature<TConfig, FpsGameEditorRuntimeHooks, FpsGameEditorFeatureSceneDescriptor> {\n return defineFpsGameEditorFeature({\n id: FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID,\n label: 'Ground Decal',\n config,\n scene: { kind: FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID },\n });\n}\n\nexport function createFpsGameEditorAdapter<\n TProject extends FpsGameEditorProjectDefinition,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks,\n>(\n project: TProject,\n runtimeHooks: TRuntimeHooks,\n): FpsGameEditorAdapter<TProject, TRuntimeHooks> {\n const features = [...project.features] as unknown as TProject['features'];\n const contributions: FpsGameEditorFeatureRuntimeContribution[] = [];\n const getFeature = <TConfig = unknown>(id: string): FpsGameEditorFeature<TConfig> | null => (\n ([...features] as readonly FpsGameEditorFeature[]).find(feature => feature.id === id) as FpsGameEditorFeature<TConfig> | undefined\n ) ?? null;\n const runtimeContext: FpsGameEditorRuntimeContext<TProject, TRuntimeHooks> = {\n project,\n runtimeHooks,\n features,\n };\n const featureRuntimeContext: FpsGameEditorFeatureRuntimeContext<TRuntimeHooks> = {\n project,\n runtimeHooks,\n getFeature,\n };\n\n for (const feature of features as readonly FpsGameEditorFeature[]) {\n const contribution = feature.setup?.(featureRuntimeContext);\n if (contribution) contributions.push(contribution);\n }\n\n return {\n project,\n runtimeHooks,\n features,\n getProjectConfig: () => project,\n getRuntimeContext: () => runtimeContext,\n getFeature,\n getGame: () => (runtimeHooks.getGame?.() ?? null) as FpsGameEditorHookReturn<TRuntimeHooks['getGame']> | null,\n getCanvas: () => (runtimeHooks.getCanvas?.() ?? null) as FpsGameEditorHookReturn<TRuntimeHooks['getCanvas']> | null,\n disposeGameWorld: async () => {\n await runtimeHooks.disposeGameWorld?.();\n },\n restartGame: async (context?: FpsGameEditorRestartContext) => {\n await runtimeHooks.restartGame?.(context);\n },\n dispose: async () => {\n for (const contribution of [...contributions].reverse()) {\n await contribution.dispose?.();\n }\n },\n };\n}\n\nfunction assertNonEmptyString(value: unknown, path: string): asserts value is string {\n if (typeof value !== 'string' || value.trim().length === 0) {\n throw new Error(`defineFpsGameEditorProject expected ${path} to be a non-empty string.`);\n }\n}\n"]}
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type { FpsGameEditorGroundDecalFeatureConfig } from './ground-decal-scene-feature';\n\nexport * from './ground-decal';\nexport * from './ground-decal-scene-feature';\nexport * from './project-host-services';\nexport * from './standard-asset-actions';\nexport * from './scene-session';\nexport * from './standard-scene-assembly';\nexport * from './asset-manager';\nexport * from './scene-source';\n\nexport type FpsGameEditorMaybePromise<T> = T | Promise<T>;\n\nexport interface FpsGameEditorProjectSourceConfig {\n editorScene: string;\n runtimeScene: string;\n rendering?: string;\n shadows?: string;\n}\n\nexport interface FpsGameEditorProjectAssetsConfig {\n importedDir: string;\n generatedDir: string;\n publicBase: string;\n}\n\nexport interface FpsGameEditorFeatureRuntimeContribution {\n dispose?(): FpsGameEditorMaybePromise<void>;\n [key: string]: unknown;\n}\n\nexport interface FpsGameEditorFeatureRuntimeContext<\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n> {\n project: FpsGameEditorProjectDefinition;\n runtimeHooks: TRuntimeHooks;\n getFeature<TConfig = unknown>(id: string): FpsGameEditorFeature<TConfig> | null;\n}\n\nexport interface FpsGameEditorFeature<\n TConfig = unknown,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n TSceneContribution = unknown,\n> {\n id: string;\n label?: string;\n config: TConfig;\n scene?: TSceneContribution;\n setup?(\n context: FpsGameEditorFeatureRuntimeContext<TRuntimeHooks>,\n ): FpsGameEditorFeatureRuntimeContribution | void;\n}\n\nexport interface FpsGameEditorProjectConfig<\n TFeature extends FpsGameEditorFeature = FpsGameEditorFeature,\n> {\n projectId: string;\n projectName: string;\n source: FpsGameEditorProjectSourceConfig;\n assets: FpsGameEditorProjectAssetsConfig;\n features?: readonly TFeature[];\n metadata?: Readonly<Record<string, unknown>>;\n}\n\nexport interface FpsGameEditorProjectDefinition<\n TFeature extends FpsGameEditorFeature = FpsGameEditorFeature,\n> extends Omit<FpsGameEditorProjectConfig<TFeature>, 'features'> {\n features: readonly TFeature[];\n}\n\nexport interface FpsGameEditorRuntimeHooks<TGame = unknown, TCanvas = unknown> {\n getGame?: () => TGame | null;\n getCanvas?: () => TCanvas | null;\n disposeGameWorld?: () => FpsGameEditorMaybePromise<void>;\n restartGame?: (context?: FpsGameEditorRestartContext) => FpsGameEditorMaybePromise<void>;\n [key: string]: unknown;\n}\n\nexport interface FpsGameEditorRestartContext {\n reason?: string;\n}\n\nexport interface FpsGameEditorRuntimeContext<\n TProject extends FpsGameEditorProjectDefinition = FpsGameEditorProjectDefinition,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n> {\n project: TProject;\n runtimeHooks: TRuntimeHooks;\n features: TProject['features'];\n}\n\nexport interface FpsGameEditorAdapter<\n TProject extends FpsGameEditorProjectDefinition = FpsGameEditorProjectDefinition,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks = FpsGameEditorRuntimeHooks,\n> {\n project: TProject;\n runtimeHooks: TRuntimeHooks;\n features: TProject['features'];\n getProjectConfig(): TProject;\n getRuntimeContext(): FpsGameEditorRuntimeContext<TProject, TRuntimeHooks>;\n getFeature<TConfig = unknown>(id: string): FpsGameEditorFeature<TConfig> | null;\n getGame(): FpsGameEditorHookReturn<TRuntimeHooks['getGame']> | null;\n getCanvas(): FpsGameEditorHookReturn<TRuntimeHooks['getCanvas']> | null;\n disposeGameWorld(): Promise<void>;\n restartGame(context?: FpsGameEditorRestartContext): Promise<void>;\n dispose(): Promise<void>;\n}\n\nexport type FpsGameEditorHookReturn<THook> = THook extends (...args: any[]) => infer TResult\n ? TResult\n : null;\n\nexport const FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID = 'groundDecal';\n\nexport interface FpsGameEditorFeatureSceneDescriptor<TContribution = unknown> {\n kind: string;\n contribution?: TContribution;\n}\n\nexport function defineFpsGameEditorProject<\n TFeature extends FpsGameEditorFeature = FpsGameEditorFeature,\n>(\n config: FpsGameEditorProjectConfig<TFeature>,\n): FpsGameEditorProjectDefinition<TFeature> {\n assertNonEmptyString(config.projectId, 'projectId');\n assertNonEmptyString(config.projectName, 'projectName');\n assertNonEmptyString(config.source?.editorScene, 'source.editorScene');\n assertNonEmptyString(config.source?.runtimeScene, 'source.runtimeScene');\n if (config.source.rendering != null) {\n assertNonEmptyString(config.source.rendering, 'source.rendering');\n }\n if (config.source.shadows != null) {\n assertNonEmptyString(config.source.shadows, 'source.shadows');\n }\n assertNonEmptyString(config.assets?.importedDir, 'assets.importedDir');\n assertNonEmptyString(config.assets?.generatedDir, 'assets.generatedDir');\n assertNonEmptyString(config.assets?.publicBase, 'assets.publicBase');\n if (config.features != null && !Array.isArray(config.features)) {\n throw new Error('defineFpsGameEditorProject expected features to be an array.');\n }\n\n return {\n ...config,\n source: { ...config.source },\n assets: { ...config.assets },\n ...(config.metadata ? { metadata: { ...config.metadata } } : {}),\n features: [...(config.features ?? [])],\n };\n}\n\nexport function defineFpsGameEditorFeature<\n TFeature extends FpsGameEditorFeature,\n>(\n feature: TFeature,\n): TFeature {\n assertNonEmptyString(feature.id, 'feature.id');\n return {\n ...feature,\n };\n}\n\nexport function groundDecalFeature<TConfig extends FpsGameEditorGroundDecalFeatureConfig>(\n config: TConfig,\n): FpsGameEditorFeature<TConfig, FpsGameEditorRuntimeHooks, FpsGameEditorFeatureSceneDescriptor> {\n return defineFpsGameEditorFeature({\n id: FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID,\n label: 'Ground Decal',\n config,\n scene: { kind: FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID },\n });\n}\n\nexport function createFpsGameEditorAdapter<\n TProject extends FpsGameEditorProjectDefinition,\n TRuntimeHooks extends FpsGameEditorRuntimeHooks,\n>(\n project: TProject,\n runtimeHooks: TRuntimeHooks,\n): FpsGameEditorAdapter<TProject, TRuntimeHooks> {\n const features = [...project.features] as unknown as TProject['features'];\n const contributions: FpsGameEditorFeatureRuntimeContribution[] = [];\n const getFeature = <TConfig = unknown>(id: string): FpsGameEditorFeature<TConfig> | null => (\n ([...features] as readonly FpsGameEditorFeature[]).find(feature => feature.id === id) as FpsGameEditorFeature<TConfig> | undefined\n ) ?? null;\n const runtimeContext: FpsGameEditorRuntimeContext<TProject, TRuntimeHooks> = {\n project,\n runtimeHooks,\n features,\n };\n const featureRuntimeContext: FpsGameEditorFeatureRuntimeContext<TRuntimeHooks> = {\n project,\n runtimeHooks,\n getFeature,\n };\n\n for (const feature of features as readonly FpsGameEditorFeature[]) {\n const contribution = feature.setup?.(featureRuntimeContext);\n if (contribution) contributions.push(contribution);\n }\n\n return {\n project,\n runtimeHooks,\n features,\n getProjectConfig: () => project,\n getRuntimeContext: () => runtimeContext,\n getFeature,\n getGame: () => (runtimeHooks.getGame?.() ?? null) as FpsGameEditorHookReturn<TRuntimeHooks['getGame']> | null,\n getCanvas: () => (runtimeHooks.getCanvas?.() ?? null) as FpsGameEditorHookReturn<TRuntimeHooks['getCanvas']> | null,\n disposeGameWorld: async () => {\n await runtimeHooks.disposeGameWorld?.();\n },\n restartGame: async (context?: FpsGameEditorRestartContext) => {\n await runtimeHooks.restartGame?.(context);\n },\n dispose: async () => {\n for (const contribution of [...contributions].reverse()) {\n await contribution.dispose?.();\n }\n },\n };\n}\n\nfunction assertNonEmptyString(value: unknown, path: string): asserts value is string {\n if (typeof value !== 'string' || value.trim().length === 0) {\n throw new Error(`defineFpsGameEditorProject expected ${path} to be a non-empty string.`);\n }\n}\n"]}
|
|
@@ -2,8 +2,17 @@ import { type PlayableEditorAgentAssetLike, type PlayableEditorAgentGameObjectLi
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|
|
2
2
|
import { type PlayablePlatformAssetDropPoint, type PlayablePlatformAssetExternal } from '../asset-bridge/index';
|
|
3
3
|
import type { PlayableLocalEditorHostBridgeContext, PlayableLocalEditorHostHarness } from '../local-harness/host-controller';
|
|
4
4
|
import type { PlayableForgePlaySaveState } from '../local-harness/forge-play-types';
|
|
5
|
+
import type { PlayableLocalEditorDocumentOperationExecutor } from '../local-harness/types';
|
|
5
6
|
type ProductHarness<TDocument> = PlayableLocalEditorHostHarness & {
|
|
6
7
|
getWorkingDocument(): TDocument | null;
|
|
8
|
+
getDocumentRevision(): number;
|
|
9
|
+
validateOperationSettledForCurrentDocument(phase: 'save' | 'run' | 'export'): Promise<boolean>;
|
|
10
|
+
runExclusiveDocumentOperation<TResult>(operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>): Promise<TResult>;
|
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11
|
+
reloadAssets(): Promise<{
|
|
12
|
+
ok: boolean;
|
|
13
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+
error?: string;
|
|
14
|
+
[key: string]: unknown;
|
|
15
|
+
}>;
|
|
7
16
|
};
|
|
8
17
|
export interface FpsGameEditorProductProjectHostServicesOptions<TDocument, TGameObject extends PlayableEditorAgentGameObjectLike, TAsset extends PlayableEditorAgentAssetLike> {
|
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9
18
|
domainPrefix: string;
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|
@@ -11,12 +20,12 @@ export interface FpsGameEditorProductProjectHostServicesOptions<TDocument, TGame
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11
20
|
save(document: TDocument, options: any): Promise<any>;
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12
21
|
loadAssets(): Promise<TAsset[]>;
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13
22
|
};
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14
|
-
enrichDocument(document: TDocument, assets: TAsset[]): TDocument;
|
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15
|
-
findObject(document: TDocument, id: string): TGameObject | null;
|
|
16
|
-
findObjects(document: TDocument, ids: readonly string[]): TGameObject[];
|
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17
|
-
readNodeKind(object: TGameObject): string;
|
|
18
|
-
findAsset(document: TDocument, object: TGameObject): TAsset | null;
|
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19
|
-
hasModelRenderer(object: TGameObject): boolean;
|
|
23
|
+
enrichDocument?(document: TDocument, assets: TAsset[]): TDocument;
|
|
24
|
+
findObject?(document: TDocument, id: string): TGameObject | null;
|
|
25
|
+
findObjects?(document: TDocument, ids: readonly string[]): TGameObject[];
|
|
26
|
+
readNodeKind?(object: TGameObject): string;
|
|
27
|
+
findAsset?(document: TDocument, object: TGameObject): TAsset | null;
|
|
28
|
+
hasModelRenderer?(object: TGameObject): boolean;
|
|
20
29
|
resolveDomainRole?(object: TGameObject): string | null;
|
|
21
30
|
findExistingAsset(payload: Record<string, unknown>): Promise<{
|
|
22
31
|
guid?: string;
|
|
@@ -105,7 +114,9 @@ export declare function createFpsGameEditorProductProjectHostServices<TDocument,
|
|
|
105
114
|
};
|
|
106
115
|
summarize: (document: any) => string;
|
|
107
116
|
handleProjectAssetCommand: (context: PlayableLocalEditorHostBridgeContext<any>) => Promise<void>;
|
|
108
|
-
exportDocument(harness: ProductHarness<TDocument>, payload: Record<string, unknown>, saveState: PlayableForgePlaySaveState): Promise<
|
|
117
|
+
exportDocument(harness: ProductHarness<TDocument>, payload: Record<string, unknown>, saveState: PlayableForgePlaySaveState): Promise<{
|
|
118
|
+
documentFingerprint: string | null;
|
|
119
|
+
}>;
|
|
109
120
|
};
|
|
110
121
|
export declare function readFpsGameEditorPlatformAssetLookup(payload: Record<string, unknown>): {
|
|
111
122
|
projectAssetId?: string;
|
package/node_modules/@fps-games/editor-playable-sdk/dist/product/project-host-services.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"project-host-services.d.ts","sourceRoot":"","sources":["../../src/product/project-host-services.ts"],"names":[],"mappings":"
|
|
1
|
+
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|
|
@@ -1,19 +1,22 @@
|
|
|
1
|
-
import { createEditorScenePrefabAgentSummary } from '../document/helpers.js';
|
|
1
|
+
import { createEditorScenePrefabAgentSummary, findEditorSceneModelRenderer, readEditorSceneNodeKind, } from '../document/helpers.js';
|
|
2
|
+
import { enrichEditorSceneDocumentAssets } from '../asset-library/document.js';
|
|
2
3
|
import { describePlayableEditorAgentObject, describePlayableEditorAgentObjectSet, describePlayableEditorAgentRegionBinding } from '../local-harness/agent-descriptions.js';
|
|
3
4
|
import { readPlayablePlatformAssetKind, readPlayablePlatformAssetPath, readPlayablePlatformRawAssetId } from '../asset-bridge/index.js';
|
|
4
5
|
import { registerPlayablePlatformAsset, registerPlayablePlatformAssetIfNeeded } from '../asset-registration/workflow.js';
|
|
5
6
|
import { runPlayableAuthoringCommand, writePlayableAuthoringFile } from '../authoring-client/client.js';
|
|
6
|
-
import { createPlayableProjectAssetCommandHandler, postPlayableForgePlayEvent } from '../local-harness/index.js';
|
|
7
|
+
import { createPlayableForgePlayDocumentFingerprint, createPlayableProjectAssetCommandHandler, postPlayableForgePlayEvent } from '../local-harness/index.js';
|
|
7
8
|
import { PLAYABLE_FORGE_PLAY_EVENT, readPlayableForgePlayRequestId } from '../local-harness/forge-play.js';
|
|
8
9
|
export function createFpsGameEditorProductProjectHostServices(options) {
|
|
10
|
+
const standardServices = createStandardDocumentServices();
|
|
11
|
+
const enrichDocument = options.enrichDocument ?? standardServices.enrichDocument;
|
|
9
12
|
const descriptions = {
|
|
10
13
|
domainPrefix: options.domainPrefix,
|
|
11
|
-
findGameObject: options.findObject,
|
|
12
|
-
findGameObjects: options.findObjects,
|
|
13
|
-
readNodeKind: options.readNodeKind,
|
|
14
|
-
findAsset: options.findAsset,
|
|
14
|
+
findGameObject: options.findObject ?? standardServices.findObject,
|
|
15
|
+
findGameObjects: options.findObjects ?? standardServices.findObjects,
|
|
16
|
+
readNodeKind: options.readNodeKind ?? standardServices.readNodeKind,
|
|
17
|
+
findAsset: options.findAsset ?? standardServices.findAsset,
|
|
15
18
|
createPrefabSummary: (document, id) => createEditorScenePrefabAgentSummary(document, id),
|
|
16
|
-
hasModelRenderer: options.hasModelRenderer,
|
|
19
|
+
hasModelRenderer: options.hasModelRenderer ?? standardServices.hasModelRenderer,
|
|
17
20
|
resolveDomainRole: options.resolveDomainRole,
|
|
18
21
|
};
|
|
19
22
|
const findAssetId = async (payload) => {
|
|
@@ -33,7 +36,7 @@ export function createFpsGameEditorProductProjectHostServices(options) {
|
|
|
33
36
|
placement: { projectDropPoint: options.projectDropPoint },
|
|
34
37
|
});
|
|
35
38
|
return {
|
|
36
|
-
hydrateDocumentAssets:
|
|
39
|
+
hydrateDocumentAssets: enrichDocument,
|
|
37
40
|
agentContext: {
|
|
38
41
|
describeSceneObject: ({ document, objectId }) => describePlayableEditorAgentObject(document, objectId, descriptions),
|
|
39
42
|
describeSceneObjectSet: ({ document, objectIds }) => describePlayableEditorAgentObjectSet(document, objectIds, descriptions),
|
|
@@ -42,20 +45,109 @@ export function createFpsGameEditorProductProjectHostServices(options) {
|
|
|
42
45
|
summarize: (document) => `editorScene assets=${document.assets?.length ?? 0}, gameObjects=${document.scene?.gameObjects?.length ?? 0}`,
|
|
43
46
|
handleProjectAssetCommand: (context) => handleCommand(context),
|
|
44
47
|
async exportDocument(harness, payload, saveState) {
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
48
|
+
return harness.runExclusiveDocumentOperation(async () => {
|
|
49
|
+
const preRefreshAuthoredVersion = harness.getDocumentRevision();
|
|
50
|
+
await assertProductOperationValid(harness, 'export');
|
|
51
|
+
assertProductDocumentRevision(harness, preRefreshAuthoredVersion, 'export');
|
|
52
|
+
const assetRefresh = await harness.reloadAssets();
|
|
53
|
+
if (!assetRefresh.ok) {
|
|
54
|
+
const error = new Error(assetRefresh.error ?? 'asset_freshness_check_failed');
|
|
55
|
+
Object.assign(error, { code: 'asset_freshness_check_failed', details: assetRefresh });
|
|
56
|
+
throw error;
|
|
57
|
+
}
|
|
58
|
+
const expectedAuthoredVersion = harness.getDocumentRevision();
|
|
59
|
+
await assertProductOperationValid(harness, 'export');
|
|
60
|
+
assertProductDocumentRevision(harness, expectedAuthoredVersion, 'export');
|
|
61
|
+
const document = harness.getWorkingDocument();
|
|
62
|
+
if (!document)
|
|
63
|
+
throw new Error('editor_document_unavailable');
|
|
64
|
+
const prepared = await options.sceneSource.save(document, { mode: 'prepare-platform-save' });
|
|
65
|
+
assertProductDocumentRevision(harness, expectedAuthoredVersion, 'export');
|
|
66
|
+
const sceneJsonText = typeof prepared.sceneJsonText === 'string' && prepared.sceneJsonText.trim()
|
|
67
|
+
? prepared.sceneJsonText
|
|
68
|
+
: `${JSON.stringify(prepared.compiledArtifact?.data ?? prepared.document, null, 2)}\n`;
|
|
69
|
+
saveState.preparedRevision += 1;
|
|
70
|
+
saveState.committedRevision = 0;
|
|
71
|
+
postPlayableForgePlayEvent(window, PLAYABLE_FORGE_PLAY_EVENT.DOCUMENT_EXPORTED, {
|
|
72
|
+
requestId: readPlayableForgePlayRequestId(payload),
|
|
73
|
+
sceneJsonText,
|
|
74
|
+
...(typeof prepared.expectedVersion === 'number' ? { expectedVersion: prepared.expectedVersion } : {}),
|
|
75
|
+
});
|
|
76
|
+
return {
|
|
77
|
+
documentFingerprint: createPlayableForgePlayDocumentFingerprint(document),
|
|
78
|
+
};
|
|
79
|
+
});
|
|
55
80
|
},
|
|
56
81
|
};
|
|
57
82
|
}
|
|
83
|
+
function createStandardDocumentServices() {
|
|
84
|
+
const listObjects = (document) => {
|
|
85
|
+
const scene = readRecord(readRecord(document)?.scene);
|
|
86
|
+
return Array.isArray(scene?.gameObjects) ? scene.gameObjects : [];
|
|
87
|
+
};
|
|
88
|
+
const readAssetId = (object) => {
|
|
89
|
+
const record = readRecord(object);
|
|
90
|
+
const components = Array.isArray(record?.components) ? record.components : [];
|
|
91
|
+
const renderer = components.find(component => readRecord(component)?.type === 'ModelRenderer');
|
|
92
|
+
const rendererAssetId = readString(readRecord(renderer)?.assetId);
|
|
93
|
+
if (rendererAssetId)
|
|
94
|
+
return rendererAssetId;
|
|
95
|
+
return readString(readRecord(record?.instance)?.assetId) ?? null;
|
|
96
|
+
};
|
|
97
|
+
return {
|
|
98
|
+
enrichDocument: (document, assets) => enrichEditorSceneDocumentAssets(document, assets),
|
|
99
|
+
findObject: (document, id) => (listObjects(document).find(entry => entry.id === id) ?? null),
|
|
100
|
+
findObjects: (document, ids) => {
|
|
101
|
+
const selected = new Set(ids);
|
|
102
|
+
return listObjects(document).filter(entry => selected.has(entry.id));
|
|
103
|
+
},
|
|
104
|
+
readNodeKind: (object) => readEditorSceneNodeKind(object),
|
|
105
|
+
findAsset: (document, object) => {
|
|
106
|
+
const assetId = readAssetId(object);
|
|
107
|
+
if (!assetId)
|
|
108
|
+
return null;
|
|
109
|
+
const assets = readRecord(document)?.assets;
|
|
110
|
+
if (!Array.isArray(assets))
|
|
111
|
+
return null;
|
|
112
|
+
return assets.find((asset) => {
|
|
113
|
+
const record = readRecord(asset);
|
|
114
|
+
return readString(record?.id) === assetId || readString(record?.assetId) === assetId;
|
|
115
|
+
}) ?? null;
|
|
116
|
+
},
|
|
117
|
+
hasModelRenderer: (object) => {
|
|
118
|
+
const record = readRecord(object);
|
|
119
|
+
if (!Array.isArray(record?.components))
|
|
120
|
+
return false;
|
|
121
|
+
return !!findEditorSceneModelRenderer(object);
|
|
122
|
+
},
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
async function assertProductOperationValid(harness, phase) {
|
|
126
|
+
if (await harness.validateOperationSettledForCurrentDocument(phase))
|
|
127
|
+
return;
|
|
128
|
+
const error = new Error(`${phase}_blocked_by_validation`);
|
|
129
|
+
Object.assign(error, { code: 'editor_validation_failed', details: { phase } });
|
|
130
|
+
throw error;
|
|
131
|
+
}
|
|
132
|
+
function assertProductDocumentRevision(harness, expectedAuthoredVersion, phase) {
|
|
133
|
+
const receivedAuthoredVersion = harness.getDocumentRevision();
|
|
134
|
+
if (receivedAuthoredVersion === expectedAuthoredVersion)
|
|
135
|
+
return;
|
|
136
|
+
const error = new Error(`${phase}_canceled_document_changed`);
|
|
137
|
+
Object.assign(error, {
|
|
138
|
+
code: 'editor_validation_failed',
|
|
139
|
+
details: {
|
|
140
|
+
phase,
|
|
141
|
+
expectedDocumentRevision: expectedAuthoredVersion,
|
|
142
|
+
receivedDocumentRevision: receivedAuthoredVersion,
|
|
143
|
+
},
|
|
144
|
+
});
|
|
145
|
+
throw error;
|
|
146
|
+
}
|
|
58
147
|
function readString(value) { return typeof value === 'string' && value.trim() ? value.trim() : undefined; }
|
|
148
|
+
function readRecord(value) {
|
|
149
|
+
return value && typeof value === 'object' && !Array.isArray(value) ? value : null;
|
|
150
|
+
}
|
|
59
151
|
export function readFpsGameEditorPlatformAssetLookup(payload) {
|
|
60
152
|
return {
|
|
61
153
|
projectAssetId: readString(payload.projectAssetId),
|
package/node_modules/@fps-games/editor-playable-sdk/dist/product/project-host-services.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ createEditorScenePrefabAgentSummary } from '../document/helpers';\nimport { describePlayableEditorAgentObject, describePlayableEditorAgentObjectSet, describePlayableEditorAgentRegionBinding, type PlayableEditorAgentAssetLike, type PlayableEditorAgentGameObjectLike, type PlayableEditorAgentObjectDescriptionServices } from '../local-harness/agent-descriptions';\nimport { readPlayablePlatformAssetKind, readPlayablePlatformAssetPath, readPlayablePlatformRawAssetId, type PlayablePlatformAssetDropPoint, type PlayablePlatformAssetExternal } from '../asset-bridge/index';\nimport { registerPlayablePlatformAsset, registerPlayablePlatformAssetIfNeeded } from '../asset-registration/workflow';\nimport { runPlayableAuthoringCommand, writePlayableAuthoringFile } from '../authoring-client/client';\nimport { createPlayableProjectAssetCommandHandler, postPlayableForgePlayEvent } from '../local-harness/index';\nimport type { PlayableLocalEditorHostBridgeContext, PlayableLocalEditorHostHarness } from '../local-harness/host-controller';\nimport { PLAYABLE_FORGE_PLAY_EVENT, readPlayableForgePlayRequestId } from '../local-harness/forge-play';\nimport type { PlayableForgePlaySaveState } from '../local-harness/forge-play-types';\n\ntype ProductHarness<TDocument> = PlayableLocalEditorHostHarness & { getWorkingDocument(): TDocument | null };\n\nexport interface FpsGameEditorProductProjectHostServicesOptions<TDocument, TGameObject extends PlayableEditorAgentGameObjectLike, TAsset extends PlayableEditorAgentAssetLike> {\n domainPrefix: string;\n sceneSource: { save(document: TDocument, options: any): Promise<any>; loadAssets(): Promise<TAsset[]> };\n enrichDocument(document: TDocument, assets: TAsset[]): TDocument;\n findObject(document: TDocument, id: string): TGameObject | null;\n findObjects(document: TDocument, ids: readonly string[]): TGameObject[];\n readNodeKind(object: TGameObject): string;\n findAsset(document: TDocument, object: TGameObject): TAsset | null;\n hasModelRenderer(object: TGameObject): boolean;\n resolveDomainRole?(object: TGameObject): string | null;\n findExistingAsset(payload: Record<string, unknown>): Promise<{ guid?: string; assetId: string; external?: PlayablePlatformAssetExternal } | null>;\n projectDropPoint?(point: PlayablePlatformAssetDropPoint | null): { x: number; y: number; z: number } | null;\n registerCommandName?: string;\n}\n\nexport function createFpsGameEditorProductProjectHostServices<TDocument, TGameObject extends PlayableEditorAgentGameObjectLike, TAsset extends PlayableEditorAgentAssetLike>(options: FpsGameEditorProductProjectHostServicesOptions<TDocument, TGameObject, TAsset>) {\n const descriptions: PlayableEditorAgentObjectDescriptionServices<TDocument, TGameObject> = {\n domainPrefix: options.domainPrefix,\n findGameObject: options.findObject,\n findGameObjects: options.findObjects,\n readNodeKind: options.readNodeKind,\n findAsset: options.findAsset,\n createPrefabSummary: (document: TDocument, id: string) => createEditorScenePrefabAgentSummary(document as any, id),\n hasModelRenderer: options.hasModelRenderer,\n resolveDomainRole: options.resolveDomainRole,\n };\n const findAssetId = async (payload: Record<string, unknown>) => {\n const explicit = readString(payload.projectAssetId);\n if (explicit) return explicit;\n const existing = await options.findExistingAsset(payload);\n if (existing) return existing.assetId;\n throw new Error('project assetId was not found for platform asset');\n };\n const handleCommand = createPlayableProjectAssetCommandHandler<any>({\n normalizePayload: value => value,\n registerAssetIfNeeded: payload => registerPlayablePlatformAssetIfNeeded(payload, { commandName: options.registerCommandName ?? 'npm run asset:register', cwd: '.', findExistingAsset: options.findExistingAsset, writeFile: writePlayableAuthoringFile, runCommand: runPlayableAuthoringCommand }),\n registerAsset: payload => registerPlayablePlatformAsset(payload, { commandName: options.registerCommandName ?? 'npm run asset:register', cwd: '.', findExistingAsset: options.findExistingAsset, writeFile: writePlayableAuthoringFile, runCommand: runPlayableAuthoringCommand }),\n resolveAssetId: findAssetId,\n placement: { projectDropPoint: options.projectDropPoint },\n });\n return {\n hydrateDocumentAssets: options.enrichDocument,\n agentContext: {\n describeSceneObject: ({ document, objectId }: any) => describePlayableEditorAgentObject(document, objectId, descriptions),\n describeSceneObjectSet: ({ document, objectIds }: any) => describePlayableEditorAgentObjectSet(document, objectIds, descriptions),\n describeRegionBinding: ({ document, objectIds }: any) => describePlayableEditorAgentRegionBinding(document, objectIds, descriptions),\n },\n summarize: (document: any) => `editorScene assets=${document.assets?.length ?? 0}, gameObjects=${document.scene?.gameObjects?.length ?? 0}`,\n handleProjectAssetCommand: (context: PlayableLocalEditorHostBridgeContext<any>) => handleCommand(context),\n async exportDocument(harness: ProductHarness<TDocument>, payload: Record<string, unknown>, saveState: PlayableForgePlaySaveState) {\n const document = harness.getWorkingDocument() as TDocument | null;\n if (!document) throw new Error('editor_document_unavailable');\n const prepared = await options.sceneSource.save(options.enrichDocument(document, await options.sceneSource.loadAssets()), { mode: 'prepare-platform-save' });\n const sceneJsonText = typeof prepared.sceneJsonText === 'string' && prepared.sceneJsonText.trim()\n ? prepared.sceneJsonText\n : `${JSON.stringify(prepared.compiledArtifact?.data ?? prepared.document, null, 2)}\\n`;\n saveState.preparedRevision += 1; saveState.committedRevision = 0;\n postPlayableForgePlayEvent(window, PLAYABLE_FORGE_PLAY_EVENT.DOCUMENT_EXPORTED, { requestId: readPlayableForgePlayRequestId(payload), sceneJsonText, ...(typeof prepared.expectedVersion === 'number' ? { expectedVersion: prepared.expectedVersion } : {}) });\n },\n };\n}\n\nfunction readString(value: unknown): string | undefined { return typeof value === 'string' && value.trim() ? value.trim() : undefined; }\nexport function readFpsGameEditorPlatformAssetLookup(payload: Record<string, unknown>): {\n projectAssetId?: string;\n platformAssetId?: string;\n kind: 'texture' | 'model';\n assetPath?: string;\n} {\n return {\n projectAssetId: readString(payload.projectAssetId),\n platformAssetId: readPlayablePlatformRawAssetId(payload) ?? undefined,\n kind: readPlayablePlatformAssetKind(payload) === 'texture' ? 'texture' : 'model',\n assetPath: readPlayablePlatformAssetPath(payload) ?? undefined,\n };\n}\n"]}
|
|
1
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+
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{\n createEditorScenePrefabAgentSummary,\n findEditorSceneModelRenderer,\n readEditorSceneNodeKind,\n} from '../document/helpers';\nimport { enrichEditorSceneDocumentAssets } from '../asset-library/document';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n EditorSceneGameObject,\n} from '../document/types';\nimport { describePlayableEditorAgentObject, describePlayableEditorAgentObjectSet, describePlayableEditorAgentRegionBinding, type PlayableEditorAgentAssetLike, type PlayableEditorAgentGameObjectLike, type PlayableEditorAgentObjectDescriptionServices } from '../local-harness/agent-descriptions';\nimport { readPlayablePlatformAssetKind, readPlayablePlatformAssetPath, readPlayablePlatformRawAssetId, type PlayablePlatformAssetDropPoint, type PlayablePlatformAssetExternal } from '../asset-bridge/index';\nimport { registerPlayablePlatformAsset, registerPlayablePlatformAssetIfNeeded } from '../asset-registration/workflow';\nimport { runPlayableAuthoringCommand, writePlayableAuthoringFile } from '../authoring-client/client';\nimport { createPlayableForgePlayDocumentFingerprint, createPlayableProjectAssetCommandHandler, postPlayableForgePlayEvent } from '../local-harness/index';\nimport type { PlayableLocalEditorHostBridgeContext, PlayableLocalEditorHostHarness } from '../local-harness/host-controller';\nimport { PLAYABLE_FORGE_PLAY_EVENT, readPlayableForgePlayRequestId } from '../local-harness/forge-play';\nimport type { PlayableForgePlaySaveState } from '../local-harness/forge-play-types';\nimport type { PlayableLocalEditorDocumentOperationExecutor } from '../local-harness/types';\n\ntype ProductHarness<TDocument> = PlayableLocalEditorHostHarness & {\n getWorkingDocument(): TDocument | null;\n getDocumentRevision(): number;\n validateOperationSettledForCurrentDocument(phase: 'save' | 'run' | 'export'): Promise<boolean>;\n runExclusiveDocumentOperation<TResult>(\n operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>,\n ): Promise<TResult>;\n reloadAssets(): Promise<{ ok: boolean; error?: string; [key: string]: unknown }>;\n};\n\nexport interface FpsGameEditorProductProjectHostServicesOptions<TDocument, TGameObject extends PlayableEditorAgentGameObjectLike, TAsset extends PlayableEditorAgentAssetLike> {\n domainPrefix: string;\n sceneSource: { save(document: TDocument, options: any): Promise<any>; loadAssets(): Promise<TAsset[]> };\n enrichDocument?(document: TDocument, assets: TAsset[]): TDocument;\n findObject?(document: TDocument, id: string): TGameObject | null;\n findObjects?(document: TDocument, ids: readonly string[]): TGameObject[];\n readNodeKind?(object: TGameObject): string;\n findAsset?(document: TDocument, object: TGameObject): TAsset | null;\n hasModelRenderer?(object: TGameObject): boolean;\n resolveDomainRole?(object: TGameObject): string | null;\n findExistingAsset(payload: Record<string, unknown>): Promise<{ guid?: string; assetId: string; external?: PlayablePlatformAssetExternal } | null>;\n projectDropPoint?(point: PlayablePlatformAssetDropPoint | null): { x: number; y: number; z: number } | null;\n registerCommandName?: string;\n}\n\nexport function createFpsGameEditorProductProjectHostServices<TDocument, TGameObject extends PlayableEditorAgentGameObjectLike, TAsset extends PlayableEditorAgentAssetLike>(options: FpsGameEditorProductProjectHostServicesOptions<TDocument, TGameObject, TAsset>) {\n const standardServices = createStandardDocumentServices<TDocument, TGameObject, TAsset>();\n const enrichDocument = options.enrichDocument ?? standardServices.enrichDocument;\n const descriptions: PlayableEditorAgentObjectDescriptionServices<TDocument, TGameObject> = {\n domainPrefix: options.domainPrefix,\n findGameObject: options.findObject ?? standardServices.findObject,\n findGameObjects: options.findObjects ?? standardServices.findObjects,\n readNodeKind: options.readNodeKind ?? standardServices.readNodeKind,\n findAsset: options.findAsset ?? standardServices.findAsset,\n createPrefabSummary: (document: TDocument, id: string) => createEditorScenePrefabAgentSummary(document as any, id),\n hasModelRenderer: options.hasModelRenderer ?? standardServices.hasModelRenderer,\n resolveDomainRole: options.resolveDomainRole,\n };\n const findAssetId = async (payload: Record<string, unknown>) => {\n const explicit = readString(payload.projectAssetId);\n if (explicit) return explicit;\n const existing = await options.findExistingAsset(payload);\n if (existing) return existing.assetId;\n throw new Error('project assetId was not found for platform asset');\n };\n const handleCommand = createPlayableProjectAssetCommandHandler<any>({\n normalizePayload: value => value,\n registerAssetIfNeeded: payload => registerPlayablePlatformAssetIfNeeded(payload, { commandName: options.registerCommandName ?? 'npm run asset:register', cwd: '.', findExistingAsset: options.findExistingAsset, writeFile: writePlayableAuthoringFile, runCommand: runPlayableAuthoringCommand }),\n registerAsset: payload => registerPlayablePlatformAsset(payload, { commandName: options.registerCommandName ?? 'npm run asset:register', cwd: '.', findExistingAsset: options.findExistingAsset, writeFile: writePlayableAuthoringFile, runCommand: runPlayableAuthoringCommand }),\n resolveAssetId: findAssetId,\n placement: { projectDropPoint: options.projectDropPoint },\n });\n return {\n hydrateDocumentAssets: enrichDocument,\n agentContext: {\n describeSceneObject: ({ document, objectId }: any) => describePlayableEditorAgentObject(document, objectId, descriptions),\n describeSceneObjectSet: ({ document, objectIds }: any) => describePlayableEditorAgentObjectSet(document, objectIds, descriptions),\n describeRegionBinding: ({ document, objectIds }: any) => describePlayableEditorAgentRegionBinding(document, objectIds, descriptions),\n },\n summarize: (document: any) => `editorScene assets=${document.assets?.length ?? 0}, gameObjects=${document.scene?.gameObjects?.length ?? 0}`,\n handleProjectAssetCommand: (context: PlayableLocalEditorHostBridgeContext<any>) => handleCommand(context),\n async exportDocument(harness: ProductHarness<TDocument>, payload: Record<string, unknown>, saveState: PlayableForgePlaySaveState) {\n return harness.runExclusiveDocumentOperation(async () => {\n const preRefreshAuthoredVersion = harness.getDocumentRevision();\n await assertProductOperationValid(harness, 'export');\n assertProductDocumentRevision(harness, preRefreshAuthoredVersion, 'export');\n const assetRefresh = await harness.reloadAssets();\n if (!assetRefresh.ok) {\n const error = new Error(assetRefresh.error ?? 'asset_freshness_check_failed');\n Object.assign(error, { code: 'asset_freshness_check_failed', details: assetRefresh });\n throw error;\n }\n const expectedAuthoredVersion = harness.getDocumentRevision();\n await assertProductOperationValid(harness, 'export');\n assertProductDocumentRevision(harness, expectedAuthoredVersion, 'export');\n const document = harness.getWorkingDocument() as TDocument | null;\n if (!document) throw new Error('editor_document_unavailable');\n const prepared = await options.sceneSource.save(\n document,\n { mode: 'prepare-platform-save' },\n );\n assertProductDocumentRevision(harness, expectedAuthoredVersion, 'export');\n const sceneJsonText = typeof prepared.sceneJsonText === 'string' && prepared.sceneJsonText.trim()\n ? prepared.sceneJsonText\n : `${JSON.stringify(prepared.compiledArtifact?.data ?? prepared.document, null, 2)}\\n`;\n saveState.preparedRevision += 1;\n saveState.committedRevision = 0;\n postPlayableForgePlayEvent(window, PLAYABLE_FORGE_PLAY_EVENT.DOCUMENT_EXPORTED, {\n requestId: readPlayableForgePlayRequestId(payload),\n sceneJsonText,\n ...(typeof prepared.expectedVersion === 'number' ? { expectedVersion: prepared.expectedVersion } : {}),\n });\n return {\n documentFingerprint: createPlayableForgePlayDocumentFingerprint(document),\n };\n });\n },\n };\n}\n\nfunction createStandardDocumentServices<\n TDocument,\n TGameObject extends PlayableEditorAgentGameObjectLike,\n TAsset extends PlayableEditorAgentAssetLike,\n>() {\n const listObjects = (document: TDocument): TGameObject[] => {\n const scene = readRecord(readRecord(document)?.scene);\n return Array.isArray(scene?.gameObjects) ? scene.gameObjects as TGameObject[] : [];\n };\n const readAssetId = (object: TGameObject): string | null => {\n const record = readRecord(object);\n const components = Array.isArray(record?.components) ? record.components : [];\n const renderer = components.find(component => readRecord(component)?.type === 'ModelRenderer');\n const rendererAssetId = readString(readRecord(renderer)?.assetId);\n if (rendererAssetId) return rendererAssetId;\n return readString(readRecord(record?.instance)?.assetId) ?? null;\n };\n return {\n enrichDocument: (document: TDocument, assets: TAsset[]): TDocument => enrichEditorSceneDocumentAssets(\n document as unknown as EditorSceneDocument,\n assets as unknown as EditorSceneAssetLibraryItem[],\n ) as unknown as TDocument,\n findObject: (document: TDocument, id: string): TGameObject | null => (\n listObjects(document).find(entry => entry.id === id) ?? null\n ),\n findObjects: (document: TDocument, ids: readonly string[]): TGameObject[] => {\n const selected = new Set(ids);\n return listObjects(document).filter(entry => selected.has(entry.id));\n },\n readNodeKind: (object: TGameObject): string => readEditorSceneNodeKind(\n object as unknown as EditorSceneGameObject,\n ),\n findAsset: (document: TDocument, object: TGameObject): TAsset | null => {\n const assetId = readAssetId(object);\n if (!assetId) return null;\n const assets = readRecord(document)?.assets;\n if (!Array.isArray(assets)) return null;\n return assets.find((asset) => {\n const record = readRecord(asset);\n return readString(record?.id) === assetId || readString(record?.assetId) === assetId;\n }) as TAsset | undefined ?? null;\n },\n hasModelRenderer: (object: TGameObject): boolean => {\n const record = readRecord(object);\n if (!Array.isArray(record?.components)) return false;\n return !!findEditorSceneModelRenderer(object as unknown as EditorSceneGameObject);\n },\n };\n}\n\nasync function assertProductOperationValid<TDocument>(\n harness: ProductHarness<TDocument>,\n phase: 'save' | 'run' | 'export',\n): Promise<void> {\n if (await harness.validateOperationSettledForCurrentDocument(phase)) return;\n const error = new Error(`${phase}_blocked_by_validation`);\n Object.assign(error, { code: 'editor_validation_failed', details: { phase } });\n throw error;\n}\n\nfunction assertProductDocumentRevision<TDocument>(\n harness: ProductHarness<TDocument>,\n expectedAuthoredVersion: number,\n phase: 'save' | 'run' | 'export',\n): void {\n const receivedAuthoredVersion = harness.getDocumentRevision();\n if (receivedAuthoredVersion === expectedAuthoredVersion) return;\n const error = new Error(`${phase}_canceled_document_changed`);\n Object.assign(error, {\n code: 'editor_validation_failed',\n details: {\n phase,\n expectedDocumentRevision: expectedAuthoredVersion,\n receivedDocumentRevision: receivedAuthoredVersion,\n },\n });\n throw error;\n}\n\nfunction readString(value: unknown): string | undefined { return typeof value === 'string' && value.trim() ? value.trim() : undefined; }\nfunction readRecord(value: unknown): Record<string, any> | null {\n return value && typeof value === 'object' && !Array.isArray(value) ? value as Record<string, any> : null;\n}\nexport function readFpsGameEditorPlatformAssetLookup(payload: Record<string, unknown>): {\n projectAssetId?: string;\n platformAssetId?: string;\n kind: 'texture' | 'model';\n assetPath?: string;\n} {\n return {\n projectAssetId: readString(payload.projectAssetId),\n platformAssetId: readPlayablePlatformRawAssetId(payload) ?? undefined,\n kind: readPlayablePlatformAssetKind(payload) === 'texture' ? 'texture' : 'model',\n assetPath: readPlayablePlatformAssetPath(payload) ?? undefined,\n };\n}\n"]}
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import type { AuthoringSourceDriver } from '@fps-games/editor-core';
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import { type SceneMainSourceDriverLoadResult, type SceneMainSourceCompanionConfig, type SceneMainSourceSaveOptions, type SceneMainSourceSaveResult, type SceneSourceFetchJson } from '../scene-source/index';
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import type { EditorProjectFileContent, EditorProjectFileSnapshot, EditorProjectMediaSource } from '../project-files/index';
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export interface FpsGameEditorSceneSourceServicesOptions<TDocument extends EditorSceneDocument, TRuntimeScene, TAsset = EditorSceneAssetLibraryItem> {
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export declare function createFpsGameEditorSceneSourceServices<TDocument extends EditorSceneDocument, TRuntimeScene, TAsset = unknown>(options: FpsGameEditorSceneSourceServicesOptions<TDocument, TRuntimeScene, TAsset>): FpsGameEditorSceneSourceServices<TDocument, TAsset>;
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{"version":3,"file":"scene-source.d.ts","sourceRoot":"","sources":["../../src/product/scene-source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,qBAAqB,EAEtB,MAAM,wBAAwB,CAAC;AAIhC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,
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{"version":3,"file":"scene-source.d.ts","sourceRoot":"","sources":["../../src/product/scene-source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,qBAAqB,EAEtB,MAAM,wBAAwB,CAAC;AAIhC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAQL,KAAK,+BAA+B,EACpC,KAAK,8BAA8B,EACnC,KAAK,0BAA0B,EAC/B,KAAK,yBAAyB,EAC9B,KAAK,oBAAoB,EAC1B,MAAM,uBAAuB,CAAC;AAC/B,OAAO,KAAK,EAAE,wBAAwB,EAAE,yBAAyB,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAE5H,MAAM,WAAW,2BAA2B,CAAC,MAAM;IACjD,OAAO,IAAI,OAAO,CAAC;IACnB,GAAG,IAAI,MAAM,CAAC;IACd,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,QAAQ,CAAC,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;IAChC,UAAU,CAAC,IAAI,IAAI,CAAC;CACrB;AAED,MAAM,WAAW,mCAAmC,CAAC,MAAM;IACzD,GAAG,IAAI,MAAM,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC;CACrC;AAED,MAAM,WAAW,uCAAuC,CACtD,SAAS,SAAS,mBAAmB,EACrC,aAAa,EACb,MAAM,GAAG,2BAA2B;IAEpC,UAAU,EAAE,MAAM,CAAC;IACnB,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,CAAC,QAAQ,EAAE,SAAS,GAAG,aAAa,CAAC;IACxD,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,aAAa,CAAC;IACvD,cAAc,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CAAC;IAC3C,cAAc,CAAC,EAAE,2BAA2B,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACtE,iBAAiB,CAAC,EAAE,2BAA2B,CAAC,8BAA8B,CAAC,CAAC;IAChF,iCAAiC,CAAC,EAAE,mCAAmC,CACrE,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,CAAC,2BAA2B,CAAC,CAAC,CACrF,CAAC;IACF,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,MAAM,EAAE,CAAC;CAC1C;AAED,MAAM,WAAW,gCAAgC,CAAC,SAAS,SAAS,mBAAmB,EAAE,MAAM;IAC7F,YAAY,CAAC,OAAO,CAAC,EAAE;QAAE,YAAY,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,oBAAoB,CAAA;KAAE,GAAG,qBAAqB,CAAC,SAAS,CAAC,CAAC;IACtH,IAAI,CAAC,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO,CAAC,+BAA+B,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;IAClG,IAAI,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,0BAA0B,GAAG,OAAO,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC,CAAC;IAC/G,UAAU,CAAC,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;IAC9D,gBAAgB,CAAC,CAAC,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO,CAAC,yBAAyB,CAAC,CAAC;IACtF,eAAe,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO,CAAC,wBAAwB,CAAC,CAAC;IAClG,mBAAmB,CAAC,CAAC,IAAI,EAAE,MAAM,GAAG,wBAAwB,GAAG,IAAI,CAAC;CACrE;AASD,wBAAgB,sCAAsC,CAAC,SAAS,SAAS,mBAAmB,EAAE,aAAa,EAAE,MAAM,GAAG,OAAO,EAC3H,OAAO,EAAE,uCAAuC,CAAC,SAAS,EAAE,aAAa,EAAE,MAAM,CAAC,GACjF,gCAAgC,CAAC,SAAS,EAAE,MAAM,CAAC,CA0IrD"}
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import { createRuntimeSceneCompiledArtifact, } from '../scene-source/artifacts.js';
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import { createSceneMainSourceDriver, loadEditorAssetLibrary, loadSceneMainSource, saveSceneMainSource, } from '../scene-source/index.js';
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import { createSceneMainSourceDriver, loadEditorAssetLibrary, loadEditorProjectFile, loadEditorProjectFiles, resolveEditorProjectMediaSource, loadSceneMainSource, saveSceneMainSource, } from '../scene-source/index.js';
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export function createFpsGameEditorSceneSourceServices(options) {
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const compileArtifact = (source, document) => (createRuntimeSceneCompiledArtifact({
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const completeLoad = (loaded, epoch) => {
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options.staticShadowDraft?.markSaved(loaded.companionConfigs?.staticShadows ?? null);
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const createDriver = (driverOptions = {}) => createSceneMainSourceDriver({
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...driverOptions,
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completeLoad(loaded, context);
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prepareSave,
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isSaveCurrent({ context }) {
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onSaveError({ error, context }) {
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@@ -119,6 +125,15 @@ export function createFpsGameEditorSceneSourceServices(options) {
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const assets = await loadEditorAssetLibrary(request ? { fetchJson: request } : undefined);
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return options.castAssets ? options.castAssets(assets) : assets;
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loadProjectFiles(request) {
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loadProjectFile(path, request) {
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resolveProjectMedia(path) {
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function draftSnapshotMatches(draft, prepared) {
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type {\n AuthoringSourceDescriptor,\n AuthoringSourceDriver,\n CompiledArtifact,\n} from '@fps-games/editor-core';\nimport {\n createRuntimeSceneCompiledArtifact,\n} from '../scene-source/artifacts';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n} from '../document/index';\nimport {\n createSceneMainSourceDriver,\n loadEditorAssetLibrary,\n loadSceneMainSource,\n saveSceneMainSource,\n type SceneMainSourceDriverLoadResult,\n type SceneMainSourceCompanionConfig,\n type SceneMainSourceSaveOptions,\n type SceneMainSourceSaveResult,\n type SceneSourceFetchJson,\n} from '../scene-source/index';\n\nexport interface FpsGameEditorCompanionDraft<TValue> {\n isDirty(): boolean;\n get(): TValue;\n markSaved(value: TValue): void;\n setError?(error: unknown): void;\n clearError?(): void;\n}\n\nexport interface FpsGameEditorSceneSourceServicesOptions<\n TDocument extends EditorSceneDocument,\n TRuntimeScene,\n TAsset = EditorSceneAssetLibraryItem,\n> {\n compilerId: string;\n compilerVersion: string;\n compileRuntimeScene(document: TDocument): TRuntimeScene;\n isRuntimeScene(value: unknown): value is TRuntimeScene;\n onRuntimeScene(value: TRuntimeScene): void;\n renderingDraft?: FpsGameEditorCompanionDraft<Record<string, unknown>>;\n staticShadowDraft?: FpsGameEditorCompanionDraft<SceneMainSourceCompanionConfig>;\n artifactId?: string;\n castAssets?(assets: unknown[]): TAsset[];\n}\n\nexport interface FpsGameEditorSceneSourceServices<TDocument extends EditorSceneDocument, TAsset> {\n createDriver(options?: { endpointBase?: string; fetchJson?: SceneSourceFetchJson }): AuthoringSourceDriver<TDocument>;\n load(request?: SceneSourceFetchJson): Promise<SceneMainSourceDriverLoadResult<TDocument, TAsset>>;\n save(document: TDocument, options?: SceneMainSourceSaveOptions): Promise<SceneMainSourceSaveResult<TDocument>>;\n loadAssets(request?: SceneSourceFetchJson): Promise<TAsset[]>;\n}\n\ninterface PreparedCompanionSave {\n epoch: number;\n rendering: Record<string, unknown> | null;\n staticShadowDirty: boolean;\n staticShadows: SceneMainSourceCompanionConfig;\n}\n\nexport function createFpsGameEditorSceneSourceServices<TDocument extends EditorSceneDocument, TRuntimeScene, TAsset = unknown>(\n options: FpsGameEditorSceneSourceServicesOptions<TDocument, TRuntimeScene, TAsset>,\n): FpsGameEditorSceneSourceServices<TDocument, TAsset> {\n let lifecycleEpoch = 0;\n const compileArtifact = (source: AuthoringSourceDescriptor, document: TDocument): CompiledArtifact => (\n createRuntimeSceneCompiledArtifact({\n source,\n data: options.compileRuntimeScene(document),\n artifactId: options.artifactId ?? 'scene.json',\n fallbackCompilerId: options.compilerId,\n fallbackCompilerVersion: options.compilerVersion,\n })\n );\n const prepareSave = () => {\n const rendering = options.renderingDraft?.isDirty()\n ? cloneCompanionValue(options.renderingDraft.get())\n : null;\n const staticShadowDirty = options.staticShadowDraft?.isDirty() ?? false;\n const staticShadows = staticShadowDirty\n ? cloneCompanionValue(options.staticShadowDraft?.get() ?? null)\n : null;\n const context: PreparedCompanionSave = {\n epoch: ++lifecycleEpoch,\n rendering,\n staticShadowDirty,\n staticShadows,\n };\n return {\n saveOptions: rendering || staticShadowDirty ? {\n companionConfigs: {\n ...(rendering ? { rendering } : {}),\n ...(staticShadowDirty ? { staticShadows } : {}),\n },\n } : undefined,\n context,\n };\n };\n const reportSaveError = (error: unknown, prepared: PreparedCompanionSave | undefined) => {\n if (!prepared || prepared.epoch !== lifecycleEpoch) return;\n if (prepared.rendering && draftSnapshotMatches(options.renderingDraft, prepared.rendering)) {\n options.renderingDraft?.setError?.(error);\n }\n if (prepared.staticShadowDirty && draftSnapshotMatches(options.staticShadowDraft, prepared.staticShadows)) {\n options.staticShadowDraft?.setError?.(error);\n }\n };\n const completeSave = (\n saved: SceneMainSourceSaveResult<TDocument>,\n prepared: PreparedCompanionSave | undefined,\n ) => {\n if (!prepared || prepared.epoch !== lifecycleEpoch) return;\n if (prepared?.rendering) {\n if (draftSnapshotMatches(options.renderingDraft, prepared.rendering)) {\n options.renderingDraft?.markSaved(saved.renderingConfig ?? prepared.rendering);\n }\n options.renderingDraft?.clearError?.();\n }\n if (prepared?.staticShadowDirty) {\n if (draftSnapshotMatches(options.staticShadowDraft, prepared.staticShadows)) {\n options.staticShadowDraft?.markSaved(saved.companionConfigs?.staticShadows ?? prepared.staticShadows);\n }\n options.staticShadowDraft?.clearError?.();\n }\n };\n const prepareLoad = () => ++lifecycleEpoch;\n const completeLoad = (loaded: SceneMainSourceDriverLoadResult<TDocument>, epoch: number) => {\n if (epoch !== lifecycleEpoch) return;\n options.staticShadowDraft?.markSaved(loaded.companionConfigs?.staticShadows ?? null);\n options.staticShadowDraft?.clearError?.();\n };\n const createDriver = (\n driverOptions: { endpointBase?: string; fetchJson?: SceneSourceFetchJson } = {},\n ): AuthoringSourceDriver<TDocument> => createSceneMainSourceDriver<TDocument>({\n ...driverOptions,\n prepareLoad,\n afterLoad({ loaded, context }) {\n completeLoad(loaded, context as number);\n },\n prepareSave,\n onSaveError({ error, context }) {\n reportSaveError(error, context as PreparedCompanionSave | undefined);\n },\n afterSave({ saved, context }) {\n completeSave(saved, context as PreparedCompanionSave | undefined);\n },\n compile: ({ source, document }) => [compileArtifact(source, document)],\n onRuntimeSceneArtifact({ artifact }) {\n if (options.isRuntimeScene(artifact.data)) options.onRuntimeScene(artifact.data);\n },\n });\n\n return {\n createDriver,\n async load(request) {\n const epoch = prepareLoad();\n const loaded = await loadSceneMainSource<TDocument>(request ? { fetchJson: request } : undefined);\n const { assets: loadedAssets, ...loadedSource } = loaded;\n const assets: TAsset[] | undefined = loadedAssets\n ? options.castAssets\n ? options.castAssets(loadedAssets)\n : loadedAssets as unknown as TAsset[]\n : undefined;\n completeLoad(loaded, epoch);\n return {\n ...loadedSource,\n ...(assets ? { assets } : {}),\n };\n },\n async save(document, requestedOptions) {\n const prepared = prepareSave();\n const mergedOptions = mergeSceneMainSourceSaveOptions(requestedOptions, prepared.saveOptions);\n try {\n const saved = await saveSceneMainSource<TDocument>(document, mergedOptions);\n completeSave(saved, prepared.context);\n return saved;\n } catch (error) {\n reportSaveError(error, prepared.context);\n throw error;\n }\n },\n async loadAssets(request) {\n const assets = await loadEditorAssetLibrary(request ? { fetchJson: request } : undefined);\n return options.castAssets ? options.castAssets(assets) : assets as TAsset[];\n },\n };\n}\n\nfunction draftSnapshotMatches<TValue>(\n draft: FpsGameEditorCompanionDraft<TValue> | undefined,\n prepared: TValue,\n): boolean {\n if (!draft) return false;\n return JSON.stringify(draft.get()) === JSON.stringify(prepared);\n}\n\nfunction cloneCompanionValue<TValue>(value: TValue): TValue {\n if (value === undefined) return value;\n return JSON.parse(JSON.stringify(value)) as TValue;\n}\n\nfunction mergeSceneMainSourceSaveOptions(\n requested: SceneMainSourceSaveOptions | undefined,\n prepared: SceneMainSourceSaveOptions | undefined,\n): SceneMainSourceSaveOptions {\n const companionConfigs = requested?.companionConfigs || prepared?.companionConfigs\n ? {\n ...(requested?.companionConfigs ?? {}),\n ...(prepared?.companionConfigs ?? {}),\n }\n : undefined;\n return {\n ...(requested ?? {}),\n ...(prepared ?? {}),\n ...(companionConfigs ? { companionConfigs } : {}),\n };\n}\n"]}
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+
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type {\n AuthoringSourceDescriptor,\n AuthoringSourceDriver,\n CompiledArtifact,\n} from '@fps-games/editor-core';\nimport {\n createRuntimeSceneCompiledArtifact,\n} from '../scene-source/artifacts';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n} from '../document/index';\nimport {\n createSceneMainSourceDriver,\n loadEditorAssetLibrary,\n loadEditorProjectFile,\n loadEditorProjectFiles,\n resolveEditorProjectMediaSource,\n loadSceneMainSource,\n saveSceneMainSource,\n type SceneMainSourceDriverLoadResult,\n type SceneMainSourceCompanionConfig,\n type SceneMainSourceSaveOptions,\n type SceneMainSourceSaveResult,\n type SceneSourceFetchJson,\n} from '../scene-source/index';\nimport type { EditorProjectFileContent, EditorProjectFileSnapshot, EditorProjectMediaSource } from '../project-files/index';\n\nexport interface FpsGameEditorCompanionDraft<TValue> {\n isDirty(): boolean;\n get(): TValue;\n markSaved(value: TValue): void;\n setError?(error: unknown): void;\n clearError?(): void;\n}\n\nexport interface FpsGameEditorReadonlyConfigSnapshot<TValue> {\n get(): TValue | null;\n replace(value: TValue | null): void;\n}\n\nexport interface FpsGameEditorSceneSourceServicesOptions<\n TDocument extends EditorSceneDocument,\n TRuntimeScene,\n TAsset = EditorSceneAssetLibraryItem,\n> {\n compilerId: string;\n compilerVersion: string;\n compileRuntimeScene(document: TDocument): TRuntimeScene;\n isRuntimeScene(value: unknown): value is TRuntimeScene;\n onRuntimeScene(value: TRuntimeScene): void;\n renderingDraft?: FpsGameEditorCompanionDraft<Record<string, unknown>>;\n staticShadowDraft?: FpsGameEditorCompanionDraft<SceneMainSourceCompanionConfig>;\n shadowMapExperimentConfigSnapshot?: FpsGameEditorReadonlyConfigSnapshot<\n NonNullable<SceneMainSourceDriverLoadResult<TDocument>['shadowMapExperimentConfig']>\n >;\n artifactId?: string;\n castAssets?(assets: unknown[]): TAsset[];\n}\n\nexport interface FpsGameEditorSceneSourceServices<TDocument extends EditorSceneDocument, TAsset> {\n createDriver(options?: { endpointBase?: string; fetchJson?: SceneSourceFetchJson }): AuthoringSourceDriver<TDocument>;\n load(request?: SceneSourceFetchJson): Promise<SceneMainSourceDriverLoadResult<TDocument, TAsset>>;\n save(document: TDocument, options?: SceneMainSourceSaveOptions): Promise<SceneMainSourceSaveResult<TDocument>>;\n loadAssets(request?: SceneSourceFetchJson): Promise<TAsset[]>;\n loadProjectFiles?(request?: SceneSourceFetchJson): Promise<EditorProjectFileSnapshot>;\n loadProjectFile?(path: string, request?: SceneSourceFetchJson): Promise<EditorProjectFileContent>;\n resolveProjectMedia?(path: string): EditorProjectMediaSource | null;\n}\n\ninterface PreparedCompanionSave {\n epoch: number;\n rendering: Record<string, unknown> | null;\n staticShadowDirty: boolean;\n staticShadows: SceneMainSourceCompanionConfig;\n}\n\nexport function createFpsGameEditorSceneSourceServices<TDocument extends EditorSceneDocument, TRuntimeScene, TAsset = unknown>(\n options: FpsGameEditorSceneSourceServicesOptions<TDocument, TRuntimeScene, TAsset>,\n): FpsGameEditorSceneSourceServices<TDocument, TAsset> {\n let lifecycleEpoch = 0;\n const compileArtifact = (source: AuthoringSourceDescriptor, document: TDocument): CompiledArtifact => (\n createRuntimeSceneCompiledArtifact({\n source,\n data: options.compileRuntimeScene(document),\n artifactId: options.artifactId ?? 'scene.json',\n fallbackCompilerId: options.compilerId,\n fallbackCompilerVersion: options.compilerVersion,\n })\n );\n const prepareSave = () => {\n const rendering = options.renderingDraft?.isDirty()\n ? cloneCompanionValue(options.renderingDraft.get())\n : null;\n const staticShadowDirty = options.staticShadowDraft?.isDirty() ?? false;\n const staticShadows = staticShadowDirty\n ? cloneCompanionValue(options.staticShadowDraft?.get() ?? null)\n : null;\n const context: PreparedCompanionSave = {\n epoch: ++lifecycleEpoch,\n rendering,\n staticShadowDirty,\n staticShadows,\n };\n return {\n saveOptions: rendering || staticShadowDirty ? {\n companionConfigs: {\n ...(rendering ? { rendering } : {}),\n ...(staticShadowDirty ? { staticShadows } : {}),\n },\n } : undefined,\n context,\n };\n };\n const reportSaveError = (error: unknown, prepared: PreparedCompanionSave | undefined) => {\n if (!prepared || prepared.epoch !== lifecycleEpoch) return;\n if (prepared.rendering && draftSnapshotMatches(options.renderingDraft, prepared.rendering)) {\n options.renderingDraft?.setError?.(error);\n }\n if (prepared.staticShadowDirty && draftSnapshotMatches(options.staticShadowDraft, prepared.staticShadows)) {\n options.staticShadowDraft?.setError?.(error);\n }\n };\n const completeSave = (\n saved: SceneMainSourceSaveResult<TDocument>,\n prepared: PreparedCompanionSave | undefined,\n ) => {\n if (!prepared || prepared.epoch !== lifecycleEpoch) return;\n if (prepared?.rendering) {\n if (draftSnapshotMatches(options.renderingDraft, prepared.rendering)) {\n options.renderingDraft?.markSaved(saved.renderingConfig ?? prepared.rendering);\n }\n options.renderingDraft?.clearError?.();\n }\n if (prepared?.staticShadowDirty) {\n if (draftSnapshotMatches(options.staticShadowDraft, prepared.staticShadows)) {\n options.staticShadowDraft?.markSaved(saved.companionConfigs?.staticShadows ?? prepared.staticShadows);\n }\n options.staticShadowDraft?.clearError?.();\n }\n options.shadowMapExperimentConfigSnapshot?.replace(saved.shadowMapExperimentConfig ?? null);\n };\n const prepareLoad = () => ++lifecycleEpoch;\n const completeLoad = (loaded: SceneMainSourceDriverLoadResult<TDocument>, epoch: number) => {\n if (epoch !== lifecycleEpoch) return;\n options.staticShadowDraft?.markSaved(loaded.companionConfigs?.staticShadows ?? null);\n options.staticShadowDraft?.clearError?.();\n options.shadowMapExperimentConfigSnapshot?.replace(loaded.shadowMapExperimentConfig ?? null);\n };\n const createDriver = (\n driverOptions: { endpointBase?: string; fetchJson?: SceneSourceFetchJson } = {},\n ): AuthoringSourceDriver<TDocument> => createSceneMainSourceDriver<TDocument>({\n ...driverOptions,\n prepareLoad,\n afterLoad({ loaded, context }) {\n completeLoad(loaded, context as number);\n },\n prepareSave,\n isSaveCurrent({ context }) {\n const prepared = context as PreparedCompanionSave | undefined;\n return !!prepared && prepared.epoch === lifecycleEpoch;\n },\n onSaveError({ error, context }) {\n reportSaveError(error, context as PreparedCompanionSave | undefined);\n },\n afterSave({ saved, context }) {\n completeSave(saved, context as PreparedCompanionSave | undefined);\n },\n compile: ({ source, document }) => [compileArtifact(source, document)],\n onRuntimeSceneArtifact({ artifact }) {\n if (options.isRuntimeScene(artifact.data)) options.onRuntimeScene(artifact.data);\n },\n });\n\n return {\n createDriver,\n async load(request) {\n const epoch = prepareLoad();\n const loaded = await loadSceneMainSource<TDocument>(request ? { fetchJson: request } : undefined);\n const { assets: loadedAssets, ...loadedSource } = loaded;\n const assets: TAsset[] | undefined = loadedAssets\n ? options.castAssets\n ? options.castAssets(loadedAssets)\n : loadedAssets as unknown as TAsset[]\n : undefined;\n completeLoad(loaded, epoch);\n return {\n ...loadedSource,\n ...(assets ? { assets } : {}),\n };\n },\n async save(document, requestedOptions) {\n const prepared = prepareSave();\n const mergedOptions = mergeSceneMainSourceSaveOptions(requestedOptions, prepared.saveOptions);\n try {\n const saved = await saveSceneMainSource<TDocument>(document, mergedOptions);\n completeSave(saved, prepared.context);\n return saved;\n } catch (error) {\n reportSaveError(error, prepared.context);\n throw error;\n }\n },\n async loadAssets(request) {\n const assets = await loadEditorAssetLibrary(request ? { fetchJson: request } : undefined);\n return options.castAssets ? options.castAssets(assets) : assets as TAsset[];\n },\n loadProjectFiles(request) {\n return loadEditorProjectFiles(request ? { fetchJson: request } : undefined);\n },\n loadProjectFile(path, request) {\n return loadEditorProjectFile(path, request ? { fetchJson: request } : undefined);\n },\n resolveProjectMedia(path) {\n return resolveEditorProjectMediaSource(path);\n },\n };\n}\n\nfunction draftSnapshotMatches<TValue>(\n draft: FpsGameEditorCompanionDraft<TValue> | undefined,\n prepared: TValue,\n): boolean {\n if (!draft) return false;\n return JSON.stringify(draft.get()) === JSON.stringify(prepared);\n}\n\nfunction cloneCompanionValue<TValue>(value: TValue): TValue {\n if (value === undefined) return value;\n return JSON.parse(JSON.stringify(value)) as TValue;\n}\n\nfunction mergeSceneMainSourceSaveOptions(\n requested: SceneMainSourceSaveOptions | undefined,\n prepared: SceneMainSourceSaveOptions | undefined,\n): SceneMainSourceSaveOptions {\n const companionConfigs = requested?.companionConfigs || prepared?.companionConfigs\n ? {\n ...(requested?.companionConfigs ?? {}),\n ...(prepared?.companionConfigs ?? {}),\n }\n : undefined;\n return {\n ...(requested ?? {}),\n ...(prepared ?? {}),\n ...(companionConfigs ? { companionConfigs } : {}),\n };\n}\n"]}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-scene-assembly.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import type { DocumentCommand, InspectorObject, InspectorProperty, InspectorSection, InspectorValidationResult, EditorCoreMarkerGraphCommand, EditorSceneFieldSchemaEntry } from '@fps-games/editor-core';
|
|
2
|
-
import type { SpatialMarkerGraph, SpatialMarkerTypeDefinition, SpatialRelationTypeDefinition } from '@fps-games/editor-protocol';
|
|
2
|
+
import type { EditorDiagnostic, EditorDiagnosticLocator, SpatialMarkerGraph, SpatialMarkerTypeDefinition, SpatialRelationTypeDefinition } from '@fps-games/editor-protocol';
|
|
3
3
|
import { assertEditorSceneMaterialAssetIntegrity } from '../material-binding/index';
|
|
4
|
-
import { type EditorScenePrefabStageInspectorContext } from '../prefab-stage/index';
|
|
4
|
+
import { resolveEditorScenePrefabInstanceMarkers, resolveEditorScenePrefabStageMarkers, type EditorScenePrefabStageInspectorContext } from '../prefab-stage/index';
|
|
5
5
|
import { type EditorSceneRuntimeInspectorSnapshot } from '../inspector/index';
|
|
6
6
|
import { type PlayableEditorSceneInspectorPropertyPatchResult } from '../session/property-patches';
|
|
7
7
|
import { type PlayableEditorSceneSessionFacade } from './scene-session';
|
|
@@ -142,6 +142,7 @@ export interface FpsGameEditorStandardSceneAssembly<TDocument extends EditorScen
|
|
|
142
142
|
reduceDocument(document: TDocument, command: DocumentCommand<TDocument, TPatch>): TDocument;
|
|
143
143
|
ensureEnvironmentDefaults(document: TDocument): TDocument;
|
|
144
144
|
isSelectableHierarchyId(document: TDocument, id: string): boolean;
|
|
145
|
+
resolveDiagnosticLocator(document: TDocument, diagnostic: EditorDiagnostic): EditorDiagnosticLocator | null;
|
|
145
146
|
getHierarchyItems: PlayableEditorSceneSessionFacade<TDocument, TGameObject, TPatch, TAssetItem>['getHierarchyItems'];
|
|
146
147
|
normalizeHierarchyDocument: PlayableEditorSceneSessionFacade<TDocument, TGameObject, TPatch, TAssetItem>['normalizeHierarchyDocument'];
|
|
147
148
|
createRenamePatch: PlayableEditorSceneSessionFacade<TDocument, TGameObject, TPatch, TAssetItem>['createRenamePatch'];
|
|
@@ -191,6 +192,8 @@ export interface FpsGameEditorStandardSceneAssembly<TDocument extends EditorScen
|
|
|
191
192
|
createDocumentInspectorProperty(document: TDocument | null, nodeKind: EditorSceneNodeKind, property: Omit<InspectorProperty<TDocument>, 'readOnly' | 'persistence' | 'validate'>): InspectorProperty<TDocument>;
|
|
192
193
|
getMarkerGraph(document: TDocument): SpatialMarkerGraph;
|
|
193
194
|
getMarkerTypeCatalog(document?: TDocument): SpatialMarkerTypeDefinition[];
|
|
195
|
+
getPrefabInstanceMarkerOverlays(document: TDocument): ReturnType<typeof resolveEditorScenePrefabInstanceMarkers>;
|
|
196
|
+
getPrefabStageMarkerOverlays(document: TDocument, prefabAssetId: string, previewInstanceId: string): ReturnType<typeof resolveEditorScenePrefabStageMarkers>;
|
|
194
197
|
getRelationTypeCatalog(): SpatialRelationTypeDefinition[];
|
|
195
198
|
createMarkerGraphPatch(document: TDocument, command: PlayableLocalEditorMarkerGraphCommand): FpsGameEditorStandardScenePatchResult<TPatch> | null;
|
|
196
199
|
reduceMarkerGraphPatch(document: TDocument, command: PlayableLocalEditorMarkerGraphCommand): TDocument;
|