@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1506) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +19 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/material-preview.d.ts +22 -0
  47. package/dist/internal/material-preview.d.ts.map +1 -0
  48. package/dist/internal/material-preview.js +186 -0
  49. package/dist/internal/material-preview.js.map +1 -0
  50. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  51. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  52. package/dist/internal/product-local-editor-cleanup.js +20 -0
  53. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  54. package/dist/internal/project-model-preview.d.ts +4 -0
  55. package/dist/internal/project-model-preview.d.ts.map +1 -0
  56. package/dist/internal/project-model-preview.js +359 -0
  57. package/dist/internal/project-model-preview.js.map +1 -0
  58. package/dist/local-editor-agent-actions.d.ts +2 -4
  59. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  60. package/dist/local-editor-agent-actions.js +56 -32
  61. package/dist/local-editor-agent-actions.js.map +1 -1
  62. package/dist/local-editor-agent-context.d.ts +17 -6
  63. package/dist/local-editor-agent-context.d.ts.map +1 -1
  64. package/dist/local-editor-agent-context.js +47 -0
  65. package/dist/local-editor-agent-context.js.map +1 -1
  66. package/dist/local-editor-harness.d.ts +353 -35
  67. package/dist/local-editor-harness.d.ts.map +1 -1
  68. package/dist/local-editor-harness.js +4115 -1313
  69. package/dist/local-editor-harness.js.map +1 -1
  70. package/dist/local-editor-marker-graph.d.ts +15 -15
  71. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  72. package/dist/local-editor-marker-graph.js +3 -0
  73. package/dist/local-editor-marker-graph.js.map +1 -1
  74. package/dist/local-editor-performance-stats.d.ts +3 -2
  75. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  76. package/dist/local-editor-performance-stats.js.map +1 -1
  77. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  78. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  79. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  80. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  81. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  82. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  83. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  84. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  85. package/dist/local-editor-tools.d.ts +19 -0
  86. package/dist/local-editor-tools.d.ts.map +1 -0
  87. package/dist/local-editor-tools.js +56 -0
  88. package/dist/local-editor-tools.js.map +1 -0
  89. package/dist/playable-babylon-rendering.d.ts +9 -0
  90. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  91. package/dist/playable-babylon-rendering.js +162 -6
  92. package/dist/playable-babylon-rendering.js.map +1 -1
  93. package/dist/playable-local-editor-entry.d.ts +68 -0
  94. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  95. package/dist/playable-local-editor-entry.js +424 -0
  96. package/dist/playable-local-editor-entry.js.map +1 -0
  97. package/dist/playable-local-editor-host.d.ts +55 -29
  98. package/dist/playable-local-editor-host.d.ts.map +1 -1
  99. package/dist/playable-local-editor-host.js +50 -11
  100. package/dist/playable-local-editor-host.js.map +1 -1
  101. package/dist/playable-product-local-editor.d.ts +10 -12
  102. package/dist/playable-product-local-editor.d.ts.map +1 -1
  103. package/dist/playable-product-local-editor.js +178 -85
  104. package/dist/playable-product-local-editor.js.map +1 -1
  105. package/dist/playable-product-projection-preview.d.ts +4 -1
  106. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  107. package/dist/playable-product-projection-preview.js +122 -5
  108. package/dist/playable-product-projection-preview.js.map +1 -1
  109. package/dist/playable-product-rendering.d.ts +12 -0
  110. package/dist/playable-product-rendering.d.ts.map +1 -1
  111. package/dist/playable-product-rendering.js +128 -6
  112. package/dist/playable-product-rendering.js.map +1 -1
  113. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  114. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  115. package/dist/playable-product-scene-capabilities.js +180 -17
  116. package/dist/playable-product-scene-capabilities.js.map +1 -1
  117. package/dist/playable-project-mode.d.ts +17 -0
  118. package/dist/playable-project-mode.d.ts.map +1 -0
  119. package/dist/playable-project-mode.js +2 -0
  120. package/dist/playable-project-mode.js.map +1 -0
  121. package/dist/playable-runtime-babylon.d.ts +3 -6
  122. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  123. package/dist/playable-runtime-babylon.js +1 -5
  124. package/dist/playable-runtime-babylon.js.map +1 -1
  125. package/dist/playable-sdk.d.ts +16 -9
  126. package/dist/playable-sdk.d.ts.map +1 -1
  127. package/dist/playable-sdk.js +6 -4
  128. package/dist/playable-sdk.js.map +1 -1
  129. package/dist/playable-standard-project.d.ts +23 -14
  130. package/dist/playable-standard-project.d.ts.map +1 -1
  131. package/dist/playable-standard-project.js +57 -20
  132. package/dist/playable-standard-project.js.map +1 -1
  133. package/dist/vite-client.d.ts +4 -0
  134. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  135. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  136. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  137. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  138. package/node_modules/@babel/parser/lib/index.js +0 -1
  139. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  140. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  141. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  142. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  143. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  144. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  145. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  146. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  147. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  148. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  149. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  150. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  151. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  152. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  153. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  154. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  155. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  156. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  157. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  158. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  159. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  160. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  161. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  162. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  163. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  164. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  167. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  168. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  169. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  170. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  171. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  172. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  173. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  174. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  175. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  177. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  178. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  179. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  180. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  181. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  182. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  183. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  184. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  185. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  186. package/node_modules/@babel/types/lib/index.js +0 -1
  187. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  188. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  189. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  190. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  191. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  192. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  193. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  194. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  195. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  196. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  197. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  198. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  199. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  200. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  201. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  202. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  203. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  216. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  217. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  218. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  219. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  220. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  221. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  222. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  223. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  224. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  225. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  226. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  227. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  228. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  229. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  230. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  231. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  232. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  233. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  234. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  235. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
  236. package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
  237. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
  238. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.js +230 -0
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  241. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
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  245. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  247. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  261. package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
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  267. package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
  268. package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
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  270. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
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  274. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
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  276. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
  277. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.js +254 -0
  278. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  279. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
  280. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  282. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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getProjectionParentIds?(nodeId: string): string[];\n setShadowDebugOverlay?(items: LocalEditorAgentBridgeShadowDebugOverlayItem[]): string[];\n clearShadowDebugOverlay?(): boolean;\n waitForIdle?(): Promise<unknown>;\n}\n\nexport interface LocalEditorAgentBridgePreviewVisibilityEntry {\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n}\n\nexport interface LocalEditorAgentBridgePreviewVisibilityState {\n overrides: Record<string, boolean>;\n isolatedObjectIds: string[];\n reason?: string;\n protectedObjectIds?: string[];\n protectedReceiverIds?: string[];\n}\n\nexport interface LocalEditorAgentBridgeShadowDebugBounds {\n min: EditorAgentBridgeVec3;\n max: EditorAgentBridgeVec3;\n size: EditorAgentBridgeVec3;\n center: EditorAgentBridgeVec3;\n}\n\nexport interface LocalEditorAgentBridgeShadowDebugOverlayItem {\n id: string;\n kind: 'caster-bounds' | 'receiver-bounds' | 'receiver-surface' | 'light-direction' | 'footprint' | 'artifact-bounds';\n bounds?: LocalEditorAgentBridgeShadowDebugBounds;\n center?: EditorAgentBridgeVec3;\n size?: EditorAgentBridgeVec3;\n direction?: EditorAgentBridgeVec3;\n}\n\nexport interface LocalEditorAgentBridgePlanarShadowCasterDebugInfo {\n sourceName: string;\n sourceMeshNames?: string[];\n sourceNodeId?: string;\n sourceNodeIds?: string[];\n shadowName: string;\n strategy: 'auto' | 'projected-mesh' | 'convex-hull';\n hasSkeleton: boolean;\n projectedMeshCount: number;\n convexHullMeshCount: number;\n alphaCutoutMeshCount: number;\n instancedCasterCount?: number;\n batchMeshCount?: number;\n instancedBatchIds?: string[];\n instancedBatchNames?: string[];\n independentProjectedMeshCount?: number;\n visibleInstanceCount?: number;\n alphaCutoutChannels?: Array<'alpha' | 'luminance' | 'red'>;\n alphaCutoutUvSets?: number[];\n alphaCutoutLevels?: number[];\n fallbackReasons?: string[];\n instancingFallbackReasons?: string[];\n}\n\nexport interface LocalEditorAgentBridgeShadowPreviewDebugInfo {\n planar?: {\n enabled: boolean;\n casterCount: number;\n casters: LocalEditorAgentBridgePlanarShadowCasterDebugInfo[];\n };\n}\n\nexport interface LocalEditorAgentBridgeSceneViewCameraState {\n viewPreset: EditorViewportViewPreset;\n projectionMode: EditorViewportProjectionMode;\n target?: EditorAgentBridgeVec3;\n position?: EditorAgentBridgeVec3;\n alpha?: number;\n beta?: number;\n radius?: number;\n}\n\nexport interface LocalEditorAgentBridgeSceneViewCamera {\n getState(): LocalEditorAgentBridgeSceneViewCameraState;\n setViewPreset(preset: EditorViewportViewPreset, options?: { target?: EditorAgentBridgeVec3 | null; radius?: number }): boolean;\n orbit(options?: {\n target?: EditorAgentBridgeVec3;\n yawDeltaDeg?: number;\n pitchDeltaDeg?: number;\n distanceScale?: number;\n }): boolean;\n}\n\nexport interface LocalEditorAgentBridgePrefabStageDetails<TDocument = unknown> {\n stage: EditorAgentBridgePrefabStageState;\n structureItems: readonly LocalEditorBrowserPrefabStageStructureItem[];\n inspectorObject?: InspectorObject<TDocument> | null;\n}\n\nexport interface LocalEditorAgentBridgeHarnessState<TDocument, TPatch> {\n mode: LocalEditorHarnessMode;\n lifecycle: FpsEditorLifecycleService | null;\n busy: boolean;\n session: EditorSession<TDocument, TPatch> | null;\n assets: readonly unknown[];\n projection: LocalEditorAgentBridgeProjection | null;\n previewVisibility: LocalEditorAgentBridgePreviewVisibilityState;\n sceneCameraPreviewEnabled: boolean;\n sceneViewCamera: LocalEditorAgentBridgeSceneViewCamera | null | any;\n viewportTools: EditorViewportToolState;\n status: string;\n statusTone: 'default' | 'success' | 'warning' | 'error';\n statusToneStatus: string;\n statusDetails: string;\n summary: string;\n}\n\nexport interface LocalEditorAgentBridgeCapabilitySourceOperations<TDocument> {\n createAssetFromAssetId(assetId: string, options?: LocalEditorHarnessAssetCreationOptions): LocalEditorHarnessAssetCreationResult;\n getPrefabStage(): EditorAgentBridgePrefabStageState | null;\n getPrefabStageDetails(): LocalEditorAgentBridgePrefabStageDetails<TDocument> | null;\n openPrefabStage(input: {\n assetId: string;\n browserAssetId?: string;\n }): Promise<EditorAgentBridgePrefabStageOpenOutput | null>;\n exitPrefabStage(): Promise<EditorAgentBridgePrefabStageExitOutput>;\n selectPrefabStageItem(itemId: string): boolean;\n runPrefabStageAssetAction(input: LocalEditorBrowserAssetActionInput): boolean;\n getHierarchyProjection(): LocalEditorBrowserHierarchyProjectionState | null;\n getStatusDiagnostics(): LocalEditorBrowserStatusDiagnostic[];\n dispatchSelectionCommand(command: SelectionCommand, renderUi?: boolean): boolean;\n focusProjectionNode(objectId: string): boolean;\n syncViewportCameraState(): void;\n requestSceneFrame(reason: string): void;\n cloneTransformSnapshot(transform: EditorTransformSnapshot): EditorTransformSnapshot;\n cancelActiveOperation(): void;\n withProjectionImpact(impact: EditorProjectionImpact | undefined): { projectionImpact?: EditorProjectionImpact };\n resolveProjectionImpact(source: { projectionImpact?: EditorProjectionImpact }, fallback: EditorProjectionImpact | undefined): EditorProjectionImpact | undefined;\n createReprojectProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n createTransformProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n createKnownCreatedReprojectProjectionImpact(input: {\n createdNodeIds: readonly (string | null | undefined)[];\n reprojectIds?: readonly (string | null | undefined)[];\n }): EditorProjectionImpact | undefined;\n createDeletedNodeProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n reprojectProjectionForChangedIds(document: TDocument, changedIds: string[]): void;\n syncProjectionForChangedIds(document: TDocument, changedIds: string[]): void;\n rebuildProjectionFromDocument(document: TDocument, selection: EditorSelectionState): void;\n sanitizeSelection(document: TDocument, selection: EditorSelectionState): EditorSelectionState | null;\n summarizeDocument(document: TDocument, source?: AuthoringSourceDescriptor | null): string;\n runRenderingAction?(actionId: string): Promise<LocalEditorAgentBridgeRenderingActionResult>;\n invalidateStaticShadowArtifact?(): boolean;\n getShadowPreviewDebugInfo?(): LocalEditorAgentBridgeShadowPreviewDebugInfo | null;\n setShadowDebugOverlay?(items: LocalEditorAgentBridgeShadowDebugOverlayItem[]): string[];\n clearShadowDebugOverlay?(): boolean;\n resolvePrefabStageProjectionNodeId?(nodeId: string): string | null;\n}\n\nexport interface LocalEditorAgentBridgeRenderingActionResult {\n ok: boolean;\n changed: boolean;\n rendered: boolean;\n status?: string;\n statusTone?: 'default' | 'success' | 'warning' | 'error';\n statusDetails?: string;\n details?: Record<string, unknown>;\n error?: string;\n}\n\nexport function cloneAgentBridgeSelection(selection: EditorSelectionState): EditorAgentBridgeSelectionState {\n return {\n selectedIds: [...selection.selectedIds],\n activeId: selection.activeId,\n };\n}\n\nexport function normalizeAgentBridgeString(value: unknown): string {\n return typeof value === 'string' ? value.trim() : '';\n}\n\nexport function normalizeAgentBridgeIdList(values: readonly unknown[]): string[] {\n const ids: string[] = [];\n const seen = new Set<string>();\n for (const value of values) {\n const id = normalizeAgentBridgeString(value);\n if (!id || seen.has(id)) continue;\n seen.add(id);\n ids.push(id);\n }\n return ids;\n}\n\nexport function isAgentBridgeDocumentNodeLocked<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n id: string,\n): boolean {\n return options.documentAdapter.isLocked?.(document, id) ?? false;\n}\n\nexport function isAgentBridgeDocumentNodeSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n id: string,\n): boolean {\n if (isAgentBridgeDocumentNodeLocked(options, document, id)) return false;\n return options.documentAdapter.isSelectable?.(document, id) ?? true;\n}\n\nexport function isAgentBridgeObjectSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n objectId: string,\n hierarchyItems: readonly LocalEditorBrowserUiHierarchyItem[],\n): boolean {\n const inHierarchy = hierarchyItems.some(item => item.id === objectId);\n const hasProjectionNode = !!options.documentAdapter.getProjectionNode(document, objectId);\n if (!inHierarchy && !hasProjectionNode) return false;\n return isAgentBridgeDocumentNodeSelectable(options, document, objectId);\n}\n\nexport function isAgentBridgeHierarchyObjectSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n objectId: string,\n hierarchyItems: readonly LocalEditorBrowserUiHierarchyItem[],\n): boolean {\n return hierarchyItems.some(item => item.id === objectId)\n && isAgentBridgeDocumentNodeSelectable(options, document, objectId);\n}\n\nexport function getAgentBridgeSafeSceneHierarchy<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyProjection'>,\n): LocalEditorBrowserUiHierarchyItem[] {\n const projection = operations.getHierarchyProjection();\n if (!projection || projection.scopeKind !== 'scene') return [];\n const commandableRows = new Set(\n projection.targets\n .filter(target => target.rowId === target.targetId)\n .map(target => target.rowId),\n );\n return projection.nodes.filter(node => commandableRows.has(node.id));\n}\n\nexport function hasAgentBridgeSafeSceneScope<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyProjection'>,\n): boolean {\n return operations.getHierarchyProjection()?.scopeKind === 'scene';\n}\n\nexport function getAgentBridgeSafeSceneSelection<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyProjection'>,\n): EditorSelectionState {\n const projection = operations.getHierarchyProjection();\n if (!projection || projection.scopeKind !== 'scene') return EMPTY_EDITOR_SELECTION;\n const safeIds = new Set(\n projection.targets\n .filter(target => target.rowId === target.targetId)\n .map(target => target.rowId),\n );\n const selectedIds = projection.selectedIds.filter(id => safeIds.has(id));\n const activeId = projection.activeId && selectedIds.includes(projection.activeId)\n ? projection.activeId\n : selectedIds[selectedIds.length - 1] ?? null;\n return { selectedIds, activeId };\n}\n\nexport function isAgentBridgeSafeSceneObjectId<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyProjection'>,\n objectId: string,\n): boolean {\n return getAgentBridgeSafeSceneHierarchy(operations).some(item => item.id === objectId);\n}\n"]}
1
+ 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{\n type AuthoringSourceDescriptor,\n type EditorProjectionImpact,\n type EditorSelectionState,\n type EditorSession,\n type EditorTransformSnapshot,\n type EditorViewportProjectionMode,\n type EditorViewportToolState,\n type EditorViewportViewPreset,\n type InspectorObject,\n type SelectionCommand,\n} from '@fps-games/editor-core';\nimport type { FpsEditorLifecycleService } from '@fps-games/editor-core/lifecycle';\nimport type { HierarchyNodeSnapshot, HierarchyScopeSnapshot } from '@fps-games/plugin-hierarchy';\nimport type {\n EditorAgentBridgeEditorDiagnosticsListInput,\n EditorAgentBridgeEditorDiagnosticsListOutput,\n EditorAgentBridgePrefabStageExitOutput,\n EditorAgentBridgePrefabStageOpenOutput,\n EditorAgentBridgePrefabStageState,\n EditorAgentBridgeSelectionState,\n EditorAgentBridgeVec3,\n} from '@fps-games/editor-protocol';\nimport type {\n LocalEditorBrowserAssetActionInput,\n LocalEditorBrowserStatusDiagnostic,\n} from '@fps-games/editor-browser';\nimport type { ShadowMapExperimentPlan } from '@fps-games/playable-rendering';\nimport type {\n LocalEditorHarnessAssetCreationOptions,\n LocalEditorHarnessAssetCreationResult,\n LocalEditorHarnessMode,\n LocalEditorHarnessOptions,\n} from '../local-editor-harness.js';\n\nexport const EMPTY_EDITOR_SELECTION: EditorSelectionState = { selectedIds: [], activeId: null };\n\nexport interface LocalEditorAgentBridgeHierarchyTarget {\n readonly rowId: string;\n readonly authoredId: string;\n readonly focusId: string;\n readonly targetKind: 'scene-object' | 'prefab-node' | 'hierarchy-only';\n}\n\nexport interface LocalEditorAgentBridgeHierarchyReadModel {\n readonly authorityToken: number;\n readonly snapshot: HierarchyScopeSnapshot;\n resolveTarget(rowId: string): LocalEditorAgentBridgeHierarchyTarget | null;\n}\n\nexport interface LocalEditorAgentBridgeHierarchyItem {\n readonly id: string;\n readonly label: string;\n readonly parentId: string | null;\n readonly role?: 'root' | 'group' | 'object' | 'marker';\n readonly selectable?: boolean;\n readonly canHaveChildren?: boolean;\n readonly renamable?: boolean;\n readonly deletable?: boolean;\n readonly draggable?: boolean;\n readonly locked?: boolean;\n readonly protected?: boolean;\n}\n\nexport interface LocalEditorAgentBridgeSafeSceneReadModel {\n readonly authorityToken: number;\n readonly scopeKey: string;\n readonly scopeType: string;\n readonly revision: number;\n readonly hierarchy: readonly LocalEditorAgentBridgeHierarchyItem[];\n readonly selection: EditorSelectionState;\n}\n\nexport interface LocalEditorAgentBridgeSafeHierarchyEntry {\n readonly node: HierarchyNodeSnapshot;\n readonly target: LocalEditorAgentBridgeHierarchyTarget;\n readonly parentAuthoredId: string | null;\n}\n\nexport interface LocalEditorAgentBridgePrefabNodeDetails {\n readonly nodeId: string;\n readonly guid?: string;\n readonly kind?: string;\n readonly sourceAssetId?: string;\n readonly sourceNodePath?: string;\n readonly childPrefabId?: string;\n readonly transform?: unknown;\n readonly primitive?: Readonly<Record<string, unknown>>;\n readonly marker?: Readonly<Record<string, unknown>>;\n readonly defaults?: Readonly<Record<string, unknown>>;\n readonly overrides?: Readonly<Record<string, unknown>>;\n readonly light?: Readonly<Record<string, unknown>>;\n readonly readonly?: boolean;\n}\n\nexport interface LocalEditorAgentBridgeSafePrefabHierarchyNode {\n readonly rowId: string;\n readonly nodeId: string;\n readonly label: string;\n readonly parentNodeId: string | null;\n readonly role?: HierarchyNodeSnapshot['role'];\n readonly details: LocalEditorAgentBridgePrefabNodeDetails | null;\n}\n\nexport interface LocalEditorAgentBridgeSafePrefabReadModel {\n readonly authorityToken: number;\n readonly scopeKey: string;\n readonly scopeType: string;\n readonly revision: number;\n readonly nodes: readonly LocalEditorAgentBridgeSafePrefabHierarchyNode[];\n readonly selectedNodeIds: readonly string[];\n readonly activeNodeId: string | null;\n}\n\nexport interface LocalEditorAgentBridgeProjection {\n readNodeTransform(objectId: string): EditorTransformSnapshot | null;\n getSelectionBounds(objectIds: readonly string[]): { center: EditorAgentBridgeVec3; size: EditorAgentBridgeVec3 } | null;\n getPreviewVisibilityOverrides?(): Array<{\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n }>;\n setPreviewVisibilityOverrides?(overrides: Record<string, boolean>): Array<{\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n }>;\n clearPreviewVisibilityOverrides?(): Array<{\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n }>;\n getProjectedNodeIds?(): string[];\n getProjectionParentIds?(nodeId: string): string[];\n setShadowDebugOverlay?(items: LocalEditorAgentBridgeShadowDebugOverlayItem[]): string[];\n clearShadowDebugOverlay?(): boolean;\n waitForIdle?(): Promise<unknown>;\n}\n\nexport interface LocalEditorAgentBridgePreviewVisibilityEntry {\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n}\n\nexport interface LocalEditorAgentBridgePreviewVisibilityState {\n overrides: Record<string, boolean>;\n isolatedObjectIds: string[];\n reason?: string;\n protectedObjectIds?: string[];\n protectedReceiverIds?: string[];\n}\n\nexport interface LocalEditorAgentBridgeShadowDebugBounds {\n min: EditorAgentBridgeVec3;\n max: EditorAgentBridgeVec3;\n size: EditorAgentBridgeVec3;\n center: EditorAgentBridgeVec3;\n}\n\nexport interface LocalEditorAgentBridgeShadowDebugOverlayItem {\n id: string;\n kind: 'caster-bounds' | 'receiver-bounds' | 'receiver-surface' | 'light-direction' | 'footprint' | 'artifact-bounds';\n bounds?: LocalEditorAgentBridgeShadowDebugBounds;\n center?: EditorAgentBridgeVec3;\n size?: EditorAgentBridgeVec3;\n direction?: EditorAgentBridgeVec3;\n}\n\nexport interface LocalEditorAgentBridgePlanarShadowCasterDebugInfo {\n sourceName: string;\n sourceMeshNames?: string[];\n sourceNodeId?: string;\n sourceNodeIds?: string[];\n shadowName: string;\n strategy: 'auto' | 'projected-mesh' | 'convex-hull';\n hasSkeleton: boolean;\n projectedMeshCount: number;\n convexHullMeshCount: number;\n alphaCutoutMeshCount: number;\n instancedCasterCount?: number;\n batchMeshCount?: number;\n instancedBatchIds?: string[];\n instancedBatchNames?: string[];\n independentProjectedMeshCount?: number;\n visibleInstanceCount?: number;\n alphaCutoutChannels?: Array<'alpha' | 'luminance' | 'red'>;\n alphaCutoutUvSets?: number[];\n alphaCutoutLevels?: number[];\n fallbackReasons?: string[];\n instancingFallbackReasons?: string[];\n}\n\nexport interface LocalEditorAgentBridgeShadowPreviewDebugInfo {\n planar?: {\n enabled: boolean;\n casterCount: number;\n casters: LocalEditorAgentBridgePlanarShadowCasterDebugInfo[];\n };\n shadowMapExperiment?: {\n enabled: boolean;\n planRevision: number | null;\n planFingerprint: string | null;\n effectivePlan?: ShadowMapExperimentPlan | null;\n lightEntityId: string | null;\n generatorAllocated: boolean;\n resolution: number | null;\n mapResolutions: { readonly static: number; readonly dynamic: number; readonly composite: number } | null;\n configuredMapResolutions: { readonly static: number; readonly dynamic: number; readonly composite: number } | null;\n diagnosticThresholds: {\n readonly staticCasterCountWarning: number;\n readonly dynamicCasterCountWarning: number;\n readonly renderableCountWarning: number;\n } | null;\n filter: 'hard' | 'low-pcf' | null;\n renderListCount: number;\n receiverMeshCount: number;\n boundMeshCount: number;\n backend: 'split-static-dynamic' | 'single-map' | 'single-map-fallback' | null;\n fallbackReason: string | null;\n fallbackWarningEmitted: boolean;\n depth: {\n backend: 'split-static-dynamic' | 'single-map' | 'single-map-fallback';\n fallbackReason: string | null;\n receiverFilter: 'hard' | 'poisson-low-pcf' | 'native-low-pcf';\n gpuCapability: {\n engine: 'webgl' | 'webgpu';\n maxRenderTextureSize: number;\n halfFloatRender: boolean;\n halfFloatLinearFiltering: boolean;\n splitSupported: boolean;\n };\n textureFormat: 'r-half-float' | 'single-map';\n static: {\n resolution: number;\n candidateMeshCount: number;\n retainedMeshCount: number;\n culledMeshCount: number;\n renderListCount: number;\n refreshCount: number;\n renderCount: number;\n lastRefreshReasons: readonly string[];\n };\n dynamic: {\n resolution: number;\n candidateMeshCount: number;\n retainedMeshCount: number;\n culledMeshCount: number;\n renderListCount: number;\n refreshCount: number;\n renderCount: number;\n lastRefreshReasons: readonly string[];\n };\n compositeResolution: number;\n compositeRefreshCount: number;\n compositeRenderCount: number;\n compositorReady: boolean;\n } | null;\n culling: {\n enabled: boolean;\n guardBandRatio: number;\n coverageRevision: number;\n cameraId: string | null;\n projectionSignature: string | null;\n coverage: { readonly min: readonly [number, number, number]; readonly max: readonly [number, number, number] } | null;\n conservative: boolean;\n rebuildCount: number;\n stable: boolean;\n lastInvalidationReason: string | null;\n coverageMode?: 'fixed' | 'scene-fit';\n authoredCenter?: readonly [number, number, number] | null;\n effectiveCenter?: readonly [number, number, number] | null;\n authoredExtent?: readonly [number, number, number] | null;\n effectiveExtent?: readonly [number, number, number] | null;\n anchor?: readonly [number, number, number] | null;\n };\n activity: {\n trackedEntityStateCount: number;\n registeredActivitySourceCount: number;\n activeActivitySourceCount: number;\n pendingActivitySourceCount: number;\n activeActivityCasterCount: number;\n activeActivityKindCounts: Record<'transform' | 'animation' | 'morph' | 'physics', number>;\n pendingDirtyReasons: readonly string[];\n untrackedDynamicCasterCount: number;\n untrackedDynamicCasterEntityIds: readonly string[];\n sources: readonly unknown[];\n };\n runtime: {\n planSchemaVersion: 2 | 3 | null;\n sourcePlanRevision: number | null;\n effectivePlanRevision: number | null;\n overlayRevision: number;\n registrationCount: number;\n activityOwnerCount: number;\n registrations: readonly {\n entityId: string;\n behaviorProfileId: string;\n renderableIds: readonly string[];\n activitySourceIds: readonly string[];\n }[];\n };\n refreshCount: number;\n lastRefreshReasons: readonly string[];\n worldUnitsPerTexel: readonly [number, number] | null;\n worldUnitsPerTexelByMap: {\n readonly static: readonly [number, number];\n readonly dynamic: readonly [number, number];\n readonly composite: readonly [number, number];\n } | null;\n registry: unknown;\n diagnostics: readonly { code: string; message: string; entityId?: string; renderableId?: string }[];\n };\n}\n\nexport interface LocalEditorAgentBridgeSceneViewCameraState {\n viewPreset: EditorViewportViewPreset;\n projectionMode: EditorViewportProjectionMode;\n target?: EditorAgentBridgeVec3;\n position?: EditorAgentBridgeVec3;\n alpha?: number;\n beta?: number;\n radius?: number;\n}\n\nexport interface LocalEditorAgentBridgeSceneViewCamera {\n getState(): LocalEditorAgentBridgeSceneViewCameraState;\n setViewPreset(preset: EditorViewportViewPreset, options?: { target?: EditorAgentBridgeVec3 | null; radius?: number }): boolean;\n orbit(options?: {\n target?: EditorAgentBridgeVec3;\n yawDeltaDeg?: number;\n pitchDeltaDeg?: number;\n distanceScale?: number;\n }): boolean;\n}\n\nexport interface LocalEditorAgentBridgePrefabStageDetails<TDocument = unknown> {\n stage: EditorAgentBridgePrefabStageState;\n nodeDetails: readonly LocalEditorAgentBridgePrefabNodeDetails[];\n inspectorObject?: InspectorObject<TDocument> | null;\n}\n\nexport interface LocalEditorAgentBridgeHarnessState<TDocument, TPatch> {\n mode: LocalEditorHarnessMode;\n lifecycle: FpsEditorLifecycleService | null;\n busy: boolean;\n session: EditorSession<TDocument, TPatch> | null;\n assets: readonly unknown[];\n projection: LocalEditorAgentBridgeProjection | null;\n previewVisibility: LocalEditorAgentBridgePreviewVisibilityState;\n sceneCameraPreviewEnabled: boolean;\n sceneViewCamera: LocalEditorAgentBridgeSceneViewCamera | null | any;\n viewportTools: EditorViewportToolState;\n status: string;\n statusTone: 'default' | 'success' | 'warning' | 'error';\n statusToneStatus: string;\n statusDetails: string;\n summary: string;\n}\n\nexport interface LocalEditorAgentBridgeCapabilitySourceOperations<TDocument> {\n createAssetFromAssetId(assetId: string, options?: LocalEditorHarnessAssetCreationOptions): LocalEditorHarnessAssetCreationResult;\n getPrefabStage(): EditorAgentBridgePrefabStageState | null;\n getPrefabStageDetails(): LocalEditorAgentBridgePrefabStageDetails<TDocument> | null;\n openPrefabStage(input: {\n assetId: string;\n browserAssetId?: string;\n dirtyAction?: 'reject' | 'save' | 'discard';\n }): Promise<EditorAgentBridgePrefabStageOpenOutput | null>;\n exitPrefabStage(input?: { dirtyAction?: 'reject' | 'save' | 'discard' }): Promise<EditorAgentBridgePrefabStageExitOutput>;\n savePrefabStage(): Promise<boolean>;\n discardPrefabStage(): boolean;\n selectPrefabStageItem(itemId: string): boolean;\n runPrefabStageAssetAction(input: LocalEditorBrowserAssetActionInput): boolean;\n getHierarchyReadModel(): LocalEditorAgentBridgeHierarchyReadModel;\n getHierarchyScope(): import('@fps-games/editor-protocol').EditorAgentBridgeHierarchyScopeGetOutput;\n listHierarchyOperations(input: import('@fps-games/editor-protocol').EditorAgentBridgeHierarchyOperationsListInput): import('@fps-games/editor-protocol').EditorAgentBridgeHierarchyOperationsListOutput;\n executeHierarchyOperation(input: import('@fps-games/editor-protocol').EditorAgentBridgeHierarchyOperationExecuteInput): Promise<import('@fps-games/editor-protocol').EditorAgentBridgeHierarchyOperationExecuteOutput>;\n getStatusDiagnostics(): LocalEditorBrowserStatusDiagnostic[];\n getDiagnostics(input: EditorAgentBridgeEditorDiagnosticsListInput): EditorAgentBridgeEditorDiagnosticsListOutput;\n getPreviewSelection(): EditorSelectionState;\n dispatchSelectionCommand(command: SelectionCommand, renderUi?: boolean): boolean;\n focusPreviewSelection(): boolean;\n focusProjectionNode(objectId: string): boolean;\n syncViewportCameraState(): void;\n requestSceneFrame(reason: string): void;\n cloneTransformSnapshot(transform: EditorTransformSnapshot): EditorTransformSnapshot;\n cancelActiveOperation(): void;\n withProjectionImpact(impact: EditorProjectionImpact | undefined): { projectionImpact?: EditorProjectionImpact };\n resolveProjectionImpact(source: { projectionImpact?: EditorProjectionImpact }, fallback: EditorProjectionImpact | undefined): EditorProjectionImpact | undefined;\n createReprojectProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n createTransformProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n createKnownCreatedReprojectProjectionImpact(input: {\n createdNodeIds: readonly (string | null | undefined)[];\n reprojectIds?: readonly (string | null | undefined)[];\n }): EditorProjectionImpact | undefined;\n createDeletedNodeProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n reprojectProjectionForChangedIds(document: TDocument, changedIds: string[]): void;\n syncProjectionForChangedIds(document: TDocument, changedIds: string[]): void;\n rebuildProjectionFromDocument(document: TDocument, selection: EditorSelectionState): void;\n sanitizeSelection(document: TDocument, selection: EditorSelectionState): EditorSelectionState | null;\n summarizeDocument(document: TDocument, source?: AuthoringSourceDescriptor | null): string;\n runRenderingAction?(actionId: string): Promise<LocalEditorAgentBridgeRenderingActionResult>;\n invalidateStaticShadowArtifact?(): boolean;\n getShadowMapExperimentExecutionPlan?(): ShadowMapExperimentPlan | null;\n getShadowPreviewDebugInfo?(): LocalEditorAgentBridgeShadowPreviewDebugInfo | null;\n refreshShadowPreview?(): void;\n setShadowDebugOverlay?(items: LocalEditorAgentBridgeShadowDebugOverlayItem[]): string[];\n clearShadowDebugOverlay?(): boolean;\n resolvePrefabStageProjectionNodeId?(nodeId: string): string | null;\n}\n\nexport interface LocalEditorAgentBridgeRenderingActionResult {\n ok: boolean;\n changed: boolean;\n rendered: boolean;\n status?: string;\n statusTone?: 'default' | 'success' | 'warning' | 'error';\n statusDetails?: string;\n details?: Record<string, unknown>;\n error?: string;\n}\n\nexport function cloneAgentBridgeSelection(selection: EditorSelectionState): EditorAgentBridgeSelectionState {\n return {\n selectedIds: [...selection.selectedIds],\n activeId: selection.activeId,\n };\n}\n\nexport function normalizeAgentBridgeString(value: unknown): string {\n return typeof value === 'string' ? value.trim() : '';\n}\n\nexport function normalizeAgentBridgeIdList(values: readonly unknown[]): string[] {\n const ids: string[] = [];\n const seen = new Set<string>();\n for (const value of values) {\n const id = normalizeAgentBridgeString(value);\n if (!id || seen.has(id)) continue;\n seen.add(id);\n ids.push(id);\n }\n return ids;\n}\n\nexport function isAgentBridgeDocumentNodeLocked<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n id: string,\n): boolean {\n return options.documentAdapter.isLocked?.(document, id) ?? false;\n}\n\nexport function isAgentBridgeDocumentNodeSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n id: string,\n): boolean {\n if (isAgentBridgeDocumentNodeLocked(options, document, id)) return false;\n return options.documentAdapter.isSelectable?.(document, id) ?? true;\n}\n\nexport function isAgentBridgeObjectSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n objectId: string,\n hierarchyItems: readonly LocalEditorAgentBridgeHierarchyItem[],\n): boolean {\n const inHierarchy = hierarchyItems.some(item => item.id === objectId);\n const hasProjectionNode = !!options.documentAdapter.getProjectionNode(document, objectId);\n if (!inHierarchy && !hasProjectionNode) return false;\n return isAgentBridgeDocumentNodeSelectable(options, document, objectId);\n}\n\nexport function isAgentBridgeHierarchyObjectSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n objectId: string,\n hierarchyItems: readonly LocalEditorAgentBridgeHierarchyItem[],\n): boolean {\n return hierarchyItems.some(item => item.id === objectId)\n && isAgentBridgeDocumentNodeSelectable(options, document, objectId);\n}\n\nexport function getAgentBridgeSafeSceneHierarchy<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): LocalEditorAgentBridgeHierarchyItem[] {\n return [...getAgentBridgeSafeSceneReadModel(operations).hierarchy];\n}\n\nexport function getAgentBridgeSafeSceneReadModel<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): LocalEditorAgentBridgeSafeSceneReadModel {\n return createAgentBridgeSafeSceneReadModel(operations.getHierarchyReadModel());\n}\n\nexport function createAgentBridgeSafeSceneReadModel(\n model: LocalEditorAgentBridgeHierarchyReadModel,\n): LocalEditorAgentBridgeSafeSceneReadModel {\n const base = {\n authorityToken: model.authorityToken,\n scopeKey: model.snapshot.scopeKey,\n scopeType: model.snapshot.scopeType,\n revision: model.snapshot.revision,\n };\n if (model.snapshot.scopeType !== 'scene') {\n return { ...base, hierarchy: [], selection: EMPTY_EDITOR_SELECTION };\n }\n const resolved = getAgentBridgeSafeHierarchyEntries(model, 'scene-object');\n const safeTargetByRowId = new Map(resolved.map(entry => [entry.node.id, entry.target.authoredId] as const));\n const hierarchy: LocalEditorAgentBridgeHierarchyItem[] = resolved.map(({ node, target, parentAuthoredId }) => {\n const role: LocalEditorAgentBridgeHierarchyItem['role'] = node.role === 'root'\n || node.role === 'group'\n || node.role === 'object'\n || node.role === 'marker'\n ? node.role\n : undefined;\n return {\n id: target.authoredId,\n label: node.label,\n parentId: parentAuthoredId,\n ...(role ? { role } : {}),\n selectable: node.selectable,\n canHaveChildren: node.canHaveChildren,\n renamable: node.renamable,\n deletable: node.deletable,\n draggable: node.draggable,\n locked: node.editorLocked === true,\n protected: node.editorLocked === true,\n };\n });\n const selectedIds = [...new Set(model.snapshot.selectedIds.flatMap(rowId => {\n const targetId = safeTargetByRowId.get(rowId);\n return targetId ? [targetId] : [];\n }))];\n const activeTargetId = model.snapshot.activeId\n ? safeTargetByRowId.get(model.snapshot.activeId) ?? null\n : null;\n const activeId = activeTargetId && selectedIds.includes(activeTargetId)\n ? activeTargetId\n : selectedIds[selectedIds.length - 1] ?? null;\n return {\n ...base,\n hierarchy,\n selection: { selectedIds, activeId },\n };\n}\n\nexport function getAgentBridgeSafeHierarchyTargetByRowId(\n model: LocalEditorAgentBridgeHierarchyReadModel,\n targetKind: 'scene-object' | 'prefab-node',\n rowId: string,\n): LocalEditorAgentBridgeHierarchyTarget | null {\n return getAgentBridgeSafeHierarchyEntries(model, targetKind)\n .find(entry => entry.node.id === rowId)?.target ?? null;\n}\n\nexport function getAgentBridgeSafeHierarchyTargetByAuthoredId(\n model: LocalEditorAgentBridgeHierarchyReadModel,\n targetKind: 'scene-object' | 'prefab-node',\n authoredId: string,\n): LocalEditorAgentBridgeHierarchyTarget | null {\n return getAgentBridgeSafeHierarchyEntries(model, targetKind)\n .find(entry => entry.target.authoredId === authoredId)?.target ?? null;\n}\n\nexport function getAgentBridgeSafeHierarchyEntries(\n model: LocalEditorAgentBridgeHierarchyReadModel,\n targetKind: 'scene-object' | 'prefab-node',\n): LocalEditorAgentBridgeSafeHierarchyEntry[] {\n const orderedNodes: HierarchyNodeSnapshot[] = [];\n const visitedRowIds = new Set<string>();\n const visit = (rowId: string): void => {\n if (visitedRowIds.has(rowId)) return;\n const node = model.snapshot.nodeById.get(rowId);\n if (!node) return;\n visitedRowIds.add(rowId);\n orderedNodes.push(node);\n for (const childId of model.snapshot.childrenByParentId.get(rowId) ?? []) visit(childId);\n };\n for (const rootId of model.snapshot.rootIds) visit(rootId);\n const resolved = orderedNodes.flatMap(node => {\n const target = model.resolveTarget(node.id);\n return target?.targetKind === targetKind ? [{ node, target }] : [];\n });\n const targetCounts = new Map<string, number>();\n for (const entry of resolved) {\n targetCounts.set(entry.target.authoredId, (targetCounts.get(entry.target.authoredId) ?? 0) + 1);\n }\n const uniqueTargetByRowId = new Map(\n resolved\n .filter(entry => targetCounts.get(entry.target.authoredId) === 1)\n .map(entry => [entry.node.id, entry.target.authoredId] as const),\n );\n const safeRowMemo = new Map<string, boolean>();\n const resolvingRows = new Set<string>();\n const isSafeRow = (rowId: string): boolean => {\n const cached = safeRowMemo.get(rowId);\n if (cached !== undefined) return cached;\n const node = model.snapshot.nodeById.get(rowId);\n if (!node || !uniqueTargetByRowId.has(rowId) || resolvingRows.has(rowId)) {\n safeRowMemo.set(rowId, false);\n return false;\n }\n resolvingRows.add(rowId);\n const parent = node.parentId ? model.snapshot.nodeById.get(node.parentId) : null;\n const parentTarget = parent ? model.resolveTarget(parent.id) : null;\n const hasAllowedScopeContainer = targetKind === 'prefab-node'\n && parent?.parentId === null\n && parent.role === 'root'\n && parentTarget?.targetKind === 'hierarchy-only';\n const safe = node.parentId === null || hasAllowedScopeContainer || isSafeRow(node.parentId);\n resolvingRows.delete(rowId);\n safeRowMemo.set(rowId, safe);\n return safe;\n };\n const safeTargetByRowId = new Map(\n [...uniqueTargetByRowId].filter(([rowId]) => isSafeRow(rowId)),\n );\n return resolved.flatMap(({ node, target }) => {\n if (!safeTargetByRowId.has(node.id)) return [];\n return [{\n node,\n target,\n parentAuthoredId: node.parentId ? safeTargetByRowId.get(node.parentId) ?? null : null,\n }];\n });\n}\n\nexport function createAgentBridgeSafePrefabReadModel(\n model: LocalEditorAgentBridgeHierarchyReadModel,\n nodeDetails: readonly LocalEditorAgentBridgePrefabNodeDetails[],\n): LocalEditorAgentBridgeSafePrefabReadModel {\n const entries = getAgentBridgeSafeHierarchyEntries(model, 'prefab-node');\n const detailCounts = new Map<string, number>();\n for (const detail of nodeDetails) {\n detailCounts.set(detail.nodeId, (detailCounts.get(detail.nodeId) ?? 0) + 1);\n }\n const uniqueDetailsByNodeId = new Map(nodeDetails\n .filter(detail => detailCounts.get(detail.nodeId) === 1)\n .map(detail => [detail.nodeId, detail] as const));\n const nodeIdByRowId = new Map(entries.map(entry => [entry.node.id, entry.target.authoredId] as const));\n const nodes = entries.map(({ node, target, parentAuthoredId }) => ({\n rowId: node.id,\n nodeId: target.authoredId,\n label: node.label,\n parentNodeId: parentAuthoredId,\n role: node.role,\n details: uniqueDetailsByNodeId.get(target.authoredId) ?? null,\n }));\n const selectedNodeIds = [...new Set(model.snapshot.selectedIds.flatMap(rowId => {\n const nodeId = nodeIdByRowId.get(rowId);\n return nodeId ? [nodeId] : [];\n }))];\n const activeTargetId = model.snapshot.activeId\n ? nodeIdByRowId.get(model.snapshot.activeId) ?? null\n : null;\n return {\n authorityToken: model.authorityToken,\n scopeKey: model.snapshot.scopeKey,\n scopeType: model.snapshot.scopeType,\n revision: model.snapshot.revision,\n nodes,\n selectedNodeIds,\n activeNodeId: activeTargetId && selectedNodeIds.includes(activeTargetId)\n ? activeTargetId\n : selectedNodeIds[selectedNodeIds.length - 1] ?? null,\n };\n}\n\nexport function hasAgentBridgeSafeSceneScope<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): boolean {\n return operations.getHierarchyReadModel().snapshot.scopeType === 'scene';\n}\n\nexport function getAgentBridgeSafeSceneSelection<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): EditorSelectionState {\n return getAgentBridgeSafeSceneReadModel(operations).selection;\n}\n\nexport function isAgentBridgeSafeSceneObjectId<TDocument>(\n operations: Pick<LocalEditorAgentBridgeCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n objectId: string,\n): boolean {\n return getAgentBridgeSafeSceneReadModel(operations).hierarchy.some(item => item.id === objectId);\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { EditorAgentBridgeCallResult, EditorAgentBridgeAssetAnalysisGetInput, EditorAgentBridgeAssetAnalysisGetOutput, EditorAgentBridgeAssetInfoGetInput, EditorAgentBridgeAssetInfoGetOutput, EditorAgentBridgeAssetLibraryListInput, EditorAgentBridgeAssetLibraryListOutput, EditorAgentBridgeEditorSnapshot, EditorAgentBridgeEditorSnapshotGetInput, EditorAgentBridgeEditorState, EditorAgentBridgeEditorStateGetInput, EditorAgentBridgeUiRegionsGetInput, EditorAgentBridgeUiRegionsGetOutput, EditorAgentBridgeHostEditorEnterInput, EditorAgentBridgeHostEditorEnterOutput, EditorAgentBridgeHostEditorSaveAndRunInput, EditorAgentBridgeHostEditorSaveAndRunOutput, EditorAgentBridgeHostEditorDiscardAndRunInput, EditorAgentBridgeHostEditorDiscardAndRunOutput, EditorAgentBridgeHostEditorWaitReadyInput, EditorAgentBridgeHostEditorWaitReadyOutput, EditorAgentBridgeHostModeGetInput, EditorAgentBridgeHostModeGetOutput, EditorAgentBridgeObjectCreatePrimitiveInput, EditorAgentBridgeObjectCreatePrimitiveOutput, EditorAgentBridgeObjectCreateFromAssetInput, EditorAgentBridgeObjectCreateFromAssetOutput, EditorAgentBridgeObjectDeleteInput, EditorAgentBridgeObjectDeleteOutput, EditorAgentBridgeObjectResolveInput, EditorAgentBridgeObjectResolveOutput, EditorAgentBridgePrefabMaterialSlotsListInput, EditorAgentBridgePrefabMaterialSlotsListOutput, EditorAgentBridgePrefabAssetRenameInput, EditorAgentBridgePrefabAssetRenameOutput, EditorAgentBridgePrefabNodeCreateFromAssetInput, EditorAgentBridgePrefabNodeCreateGroupInput, EditorAgentBridgePrefabNodeCreatePrimitiveInput, EditorAgentBridgePrefabNodeDeleteInput, EditorAgentBridgePrefabNodeMutationOutput, EditorAgentBridgePrefabNodeReparentInput, EditorAgentBridgePrefabNodeRenameInput, EditorAgentBridgePrefabNodeRenameOutput, EditorAgentBridgePrefabNodeSelectInput, EditorAgentBridgePrefabNodeSelectOutput, EditorAgentBridgePrefabNodeSetTransformInput, EditorAgentBridgePrefabResolveInput, EditorAgentBridgePrefabResolveOutput, EditorAgentBridgePrefabSceneGetInput, EditorAgentBridgePrefabSceneGetOutput, EditorAgentBridgePrefabSourceStructureGetInput, EditorAgentBridgePrefabSourceStructureGetOutput, EditorAgentBridgePrefabStageExitInput, EditorAgentBridgePrefabStageExitOutput, EditorAgentBridgePrefabStageOpenInput, EditorAgentBridgePrefabStageOpenOutput, EditorAgentBridgeSceneObject, EditorAgentBridgeSceneObjectsListInput, EditorAgentBridgeSelectionSetInput, EditorAgentBridgeSelectionSetOutput, EditorAgentBridgeSelectionState, EditorAgentBridgeShadowPolicyGetInput, EditorAgentBridgeShadowPolicyGetOutput, EditorAgentBridgeShadowPolicySetInput, EditorAgentBridgeShadowPolicySetOutput, EditorAgentBridgeShadowDebugInspectInput, EditorAgentBridgeShadowDebugInspectOutput, EditorAgentBridgeShadowDebugContextClearInput, EditorAgentBridgeShadowDebugContextClearOutput, EditorAgentBridgeShadowDebugContextEnterInput, EditorAgentBridgeShadowDebugContextEnterOutput, EditorAgentBridgeShadowDebugOverlayClearInput, EditorAgentBridgeShadowDebugOverlayClearOutput, EditorAgentBridgeShadowDebugOverlaySetInput, EditorAgentBridgeShadowDebugOverlaySetOutput, EditorAgentBridgeShadowDebugVisibilityMeasureInput, EditorAgentBridgeShadowDebugVisibilityMeasureOutput, EditorAgentBridgeShadowReceiversListInput, EditorAgentBridgeShadowReceiversListOutput, EditorAgentBridgeShadowResolvePreviewInput, EditorAgentBridgeShadowResolvePreviewOutput, EditorAgentBridgeShadowStaticBakeInput, EditorAgentBridgeShadowStaticBakeOutput, EditorAgentBridgeShadowStaticInvalidateInput, EditorAgentBridgeShadowStaticInvalidateOutput, EditorAgentBridgeTransformMoveInput, EditorAgentBridgeTransformMoveOutput, EditorAgentBridgeTransformSetInput, EditorAgentBridgeTransformSetOutput, EditorAgentBridgeViewportCameraGetInput, EditorAgentBridgeViewportCameraOrbitInput, EditorAgentBridgeViewportCameraOrbitOutput, EditorAgentBridgeViewportCameraSetPresetInput, EditorAgentBridgeViewportCameraSetPresetOutput, EditorAgentBridgeViewportCameraState, EditorAgentBridgeViewportFocusObjectInput, EditorAgentBridgeViewportFocusObjectOutput, EditorAgentBridgeViewportFrameSelectionInput, EditorAgentBridgeViewportFrameSelectionOutput, EditorAgentBridgeViewportIsolationEnterInput, EditorAgentBridgeViewportIsolationEnterOutput, EditorAgentBridgeViewportVisibilityClearInput, EditorAgentBridgeViewportVisibilityMutationOutput, EditorAgentBridgeViewportVisibilitySetInput, EditorAgentBridgeViewportVisibilitySnapshotInput, EditorAgentBridgeViewportVisibilitySnapshotOutput } from '@fps-games/editor-protocol';
1
+ import type { EditorAgentBridgeCallResult, EditorAgentBridgeAssetAnalysisGetInput, EditorAgentBridgeAssetAnalysisGetOutput, EditorAgentBridgeAssetInfoGetInput, EditorAgentBridgeAssetInfoGetOutput, EditorAgentBridgeAssetLibraryListInput, EditorAgentBridgeAssetLibraryListOutput, EditorAgentBridgeEditorSnapshot, EditorAgentBridgeEditorSnapshotGetInput, EditorAgentBridgeEditorState, EditorAgentBridgeEditorStateGetInput, EditorAgentBridgeEditorDiagnosticsListInput, EditorAgentBridgeEditorDiagnosticsListOutput, EditorAgentBridgeUiRegionsGetInput, EditorAgentBridgeUiRegionsGetOutput, EditorAgentBridgeHostEditorEnterInput, EditorAgentBridgeHostEditorEnterOutput, EditorAgentBridgeHostEditorSaveAndRunInput, EditorAgentBridgeHostEditorSaveAndRunOutput, EditorAgentBridgeHostEditorDiscardAndRunInput, EditorAgentBridgeHostEditorDiscardAndRunOutput, EditorAgentBridgeHostEditorWaitReadyInput, EditorAgentBridgeHostEditorWaitReadyOutput, EditorAgentBridgeHostModeGetInput, EditorAgentBridgeHostModeGetOutput, EditorAgentBridgeHierarchyScopeGetInput, EditorAgentBridgeHierarchyScopeGetOutput, EditorAgentBridgeHierarchyOperationsListInput, EditorAgentBridgeHierarchyOperationsListOutput, EditorAgentBridgeHierarchyOperationExecuteInput, EditorAgentBridgeHierarchyOperationExecuteOutput, EditorAgentBridgeObjectCreatePrimitiveInput, EditorAgentBridgeObjectCreatePrimitiveOutput, EditorAgentBridgeObjectCreateFromAssetInput, EditorAgentBridgeObjectCreateFromAssetOutput, EditorAgentBridgeObjectDeleteInput, EditorAgentBridgeObjectDeleteOutput, EditorAgentBridgeObjectResolveInput, EditorAgentBridgeObjectResolveOutput, EditorAgentBridgePrefabMaterialSlotsListInput, EditorAgentBridgePrefabMaterialSlotsListOutput, EditorAgentBridgePrefabAssetRenameInput, EditorAgentBridgePrefabAssetRenameOutput, EditorAgentBridgePrefabNodeCreateFromAssetInput, EditorAgentBridgePrefabNodeCreateGroupInput, EditorAgentBridgePrefabNodeCreateMarkerInput, EditorAgentBridgePrefabNodeCreatePrimitiveInput, EditorAgentBridgePrefabNodeDeleteInput, EditorAgentBridgePrefabNodeMutationOutput, EditorAgentBridgePrefabNodeReparentInput, EditorAgentBridgePrefabNodeRenameInput, EditorAgentBridgePrefabNodeRenameOutput, EditorAgentBridgePrefabNodeSelectInput, EditorAgentBridgePrefabNodeSelectOutput, EditorAgentBridgePrefabNodeSetTransformInput, EditorAgentBridgePrefabNodeSetMarkerInput, EditorAgentBridgePrefabResolveInput, EditorAgentBridgePrefabResolveOutput, EditorAgentBridgePrefabSceneGetInput, EditorAgentBridgePrefabSceneGetOutput, EditorAgentBridgePrefabSourceStructureGetInput, EditorAgentBridgePrefabSourceStructureGetOutput, EditorAgentBridgePrefabStageExitInput, EditorAgentBridgePrefabStageExitOutput, EditorAgentBridgePrefabStageActionInput, EditorAgentBridgePrefabStageActionOutput, EditorAgentBridgePrefabStageOpenInput, EditorAgentBridgePrefabStageOpenOutput, EditorAgentBridgeSceneObject, EditorAgentBridgeSceneObjectsListInput, EditorAgentBridgeSelectionSetInput, EditorAgentBridgeSelectionSetOutput, EditorAgentBridgeSelectionState, EditorAgentBridgeShadowPolicyGetInput, EditorAgentBridgeShadowPolicyGetOutput, EditorAgentBridgeShadowPolicySetInput, EditorAgentBridgeShadowPolicySetOutput, EditorAgentBridgeShadowMapExperimentConfigGetInput, EditorAgentBridgeShadowMapExperimentConfigGetOutput, EditorAgentBridgeShadowMapExperimentPolicyGetInput, EditorAgentBridgeShadowMapExperimentPolicyOutput, EditorAgentBridgeShadowMapExperimentPolicySetInput, EditorAgentBridgeShadowMapExperimentPolicySetOutput, EditorAgentBridgeShadowMapExperimentPlanPreviewInput, EditorAgentBridgeShadowMapExperimentPlanPreviewOutput, EditorAgentBridgeShadowMapExperimentRuntimeSnapshotInput, EditorAgentBridgeShadowMapExperimentRuntimeSnapshotOutput, EditorAgentBridgeShadowDebugInspectInput, EditorAgentBridgeShadowDebugInspectOutput, EditorAgentBridgeShadowDebugContextClearInput, EditorAgentBridgeShadowDebugContextClearOutput, EditorAgentBridgeShadowDebugContextEnterInput, EditorAgentBridgeShadowDebugContextEnterOutput, EditorAgentBridgeShadowDebugOverlayClearInput, EditorAgentBridgeShadowDebugOverlayClearOutput, EditorAgentBridgeShadowDebugOverlaySetInput, EditorAgentBridgeShadowDebugOverlaySetOutput, EditorAgentBridgeShadowDebugVisibilityMeasureInput, EditorAgentBridgeShadowDebugVisibilityMeasureOutput, EditorAgentBridgeShadowReceiversListInput, EditorAgentBridgeShadowReceiversListOutput, EditorAgentBridgeShadowResolvePreviewInput, EditorAgentBridgeShadowResolvePreviewOutput, EditorAgentBridgeShadowStaticBakeInput, EditorAgentBridgeShadowStaticBakeOutput, EditorAgentBridgeShadowStaticInvalidateInput, EditorAgentBridgeShadowStaticInvalidateOutput, EditorAgentBridgeTransformMoveInput, EditorAgentBridgeTransformMoveOutput, EditorAgentBridgeTransformSetInput, EditorAgentBridgeTransformSetOutput, EditorAgentBridgeViewportCameraGetInput, EditorAgentBridgeViewportCameraOrbitInput, EditorAgentBridgeViewportCameraOrbitOutput, EditorAgentBridgeViewportCameraSetPresetInput, EditorAgentBridgeViewportCameraSetPresetOutput, EditorAgentBridgeViewportCameraState, EditorAgentBridgeViewportFocusObjectInput, EditorAgentBridgeViewportFocusObjectOutput, EditorAgentBridgeViewportFrameSelectionInput, EditorAgentBridgeViewportFrameSelectionOutput, EditorAgentBridgeViewportIsolationEnterInput, EditorAgentBridgeViewportIsolationEnterOutput, EditorAgentBridgeViewportVisibilityClearInput, EditorAgentBridgeViewportVisibilityMutationOutput, EditorAgentBridgeViewportVisibilitySetInput, EditorAgentBridgeViewportVisibilitySnapshotInput, EditorAgentBridgeViewportVisibilitySnapshotOutput } from '@fps-games/editor-protocol';
2
2
  import type { EditorAgentBridgeCallContext } from '@fps-games/editor-core';
3
3
  export type LocalEditorAgentBridgeSourceResult<TOutput> = TOutput | EditorAgentBridgeCallResult<TOutput> | Promise<TOutput | EditorAgentBridgeCallResult<TOutput>>;
4
4
  export interface LocalEditorAgentBridgeHostSource {
@@ -14,6 +14,11 @@ export interface LocalEditorAgentBridgeAssetSource {
14
14
  getAssetInfo(input: EditorAgentBridgeAssetInfoGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetInfoGetOutput>;
15
15
  getAssetAnalysis(input: EditorAgentBridgeAssetAnalysisGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetAnalysisGetOutput>;
16
16
  }
17
+ export interface LocalEditorAgentBridgeHierarchySource {
18
+ getScope(input: EditorAgentBridgeHierarchyScopeGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHierarchyScopeGetOutput>;
19
+ listOperations(input: EditorAgentBridgeHierarchyOperationsListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHierarchyOperationsListOutput>;
20
+ executeOperation(input: EditorAgentBridgeHierarchyOperationExecuteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHierarchyOperationExecuteOutput>;
21
+ }
17
22
  export interface LocalEditorAgentBridgeObjectSource {
18
23
  listObjects(input: EditorAgentBridgeSceneObjectsListInput): EditorAgentBridgeSceneObject[];
19
24
  resolveObject(input: EditorAgentBridgeObjectResolveInput): EditorAgentBridgeObjectResolveOutput;
@@ -26,13 +31,17 @@ export interface LocalEditorAgentBridgePrefabSource {
26
31
  resolvePrefab(input: EditorAgentBridgePrefabResolveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabResolveOutput>;
27
32
  openStage(input: EditorAgentBridgePrefabStageOpenInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageOpenOutput>;
28
33
  exitStage(input: EditorAgentBridgePrefabStageExitInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageExitOutput>;
34
+ saveStage(input: EditorAgentBridgePrefabStageActionInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageActionOutput>;
35
+ discardStage(input: EditorAgentBridgePrefabStageActionInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageActionOutput>;
29
36
  renameAsset(input: EditorAgentBridgePrefabAssetRenameInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabAssetRenameOutput>;
30
37
  getScene(input: EditorAgentBridgePrefabSceneGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabSceneGetOutput>;
31
38
  selectNode(input: EditorAgentBridgePrefabNodeSelectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeSelectOutput>;
32
39
  createNodeFromAsset(input: EditorAgentBridgePrefabNodeCreateFromAssetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
33
40
  createGroupNode(input: EditorAgentBridgePrefabNodeCreateGroupInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
41
+ createMarkerNode(input: EditorAgentBridgePrefabNodeCreateMarkerInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
34
42
  createPrimitiveNode(input: EditorAgentBridgePrefabNodeCreatePrimitiveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
35
43
  setNodeTransform(input: EditorAgentBridgePrefabNodeSetTransformInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
44
+ setNodeMarker(input: EditorAgentBridgePrefabNodeSetMarkerInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
36
45
  renameNode(input: EditorAgentBridgePrefabNodeRenameInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeRenameOutput>;
37
46
  reparentNode(input: EditorAgentBridgePrefabNodeReparentInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
38
47
  deleteNode(input: EditorAgentBridgePrefabNodeDeleteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;
@@ -46,6 +55,11 @@ export interface LocalEditorAgentBridgeSelectionSource {
46
55
  export interface LocalEditorAgentBridgeShadowSource {
47
56
  getPolicy(input: EditorAgentBridgeShadowPolicyGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowPolicyGetOutput>;
48
57
  setPolicy(input: EditorAgentBridgeShadowPolicySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowPolicySetOutput>;
58
+ getShadowMapExperimentConfig(input: EditorAgentBridgeShadowMapExperimentConfigGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentConfigGetOutput>;
59
+ getShadowMapExperimentPolicy(input: EditorAgentBridgeShadowMapExperimentPolicyGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentPolicyOutput>;
60
+ setShadowMapExperimentPolicy(input: EditorAgentBridgeShadowMapExperimentPolicySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentPolicySetOutput>;
61
+ previewShadowMapExperimentPlan(input: EditorAgentBridgeShadowMapExperimentPlanPreviewInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentPlanPreviewOutput>;
62
+ snapshotShadowMapExperimentRuntime(input: EditorAgentBridgeShadowMapExperimentRuntimeSnapshotInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentRuntimeSnapshotOutput>;
49
63
  listReceivers(input: EditorAgentBridgeShadowReceiversListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowReceiversListOutput>;
50
64
  resolvePreview(input: EditorAgentBridgeShadowResolvePreviewInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowResolvePreviewOutput>;
51
65
  inspectDebug(input: EditorAgentBridgeShadowDebugInspectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugInspectOutput>;
@@ -75,6 +89,7 @@ export interface LocalEditorAgentBridgeViewportSource {
75
89
  export interface LocalEditorAgentBridgeStateSource {
76
90
  getSnapshot(input: EditorAgentBridgeEditorSnapshotGetInput): EditorAgentBridgeEditorSnapshot;
77
91
  getState(input: EditorAgentBridgeEditorStateGetInput): EditorAgentBridgeEditorState;
92
+ listDiagnostics(input: EditorAgentBridgeEditorDiagnosticsListInput): EditorAgentBridgeEditorDiagnosticsListOutput;
78
93
  }
79
94
  export interface LocalEditorAgentBridgeUiSource {
80
95
  getRegions(input: EditorAgentBridgeUiRegionsGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeUiRegionsGetOutput>;
@@ -82,6 +97,7 @@ export interface LocalEditorAgentBridgeUiSource {
82
97
  export interface LocalEditorAgentBridgeCapabilitySources {
83
98
  assets: LocalEditorAgentBridgeAssetSource;
84
99
  host: LocalEditorAgentBridgeHostSource;
100
+ hierarchy: LocalEditorAgentBridgeHierarchySource;
85
101
  objects: LocalEditorAgentBridgeObjectSource;
86
102
  prefabs: LocalEditorAgentBridgePrefabSource;
87
103
  selection: LocalEditorAgentBridgeSelectionSource;
@@ -1 +1 @@
1
- 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1
+ 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@@ -1 +1 @@
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- {"version":3,"file":"source-types.js","sourceRoot":"","sources":["../../src/agent-bridge/source-types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n EditorAgentBridgeCallResult,\n EditorAgentBridgeAssetAnalysisGetInput,\n EditorAgentBridgeAssetAnalysisGetOutput,\n EditorAgentBridgeAssetInfoGetInput,\n EditorAgentBridgeAssetInfoGetOutput,\n EditorAgentBridgeAssetLibraryListInput,\n EditorAgentBridgeAssetLibraryListOutput,\n EditorAgentBridgeEditorSnapshot,\n EditorAgentBridgeEditorSnapshotGetInput,\n EditorAgentBridgeEditorState,\n EditorAgentBridgeEditorStateGetInput,\n EditorAgentBridgeUiRegionsGetInput,\n EditorAgentBridgeUiRegionsGetOutput,\n EditorAgentBridgeHostEditorEnterInput,\n EditorAgentBridgeHostEditorEnterOutput,\n EditorAgentBridgeHostEditorSaveAndRunInput,\n EditorAgentBridgeHostEditorSaveAndRunOutput,\n EditorAgentBridgeHostEditorDiscardAndRunInput,\n EditorAgentBridgeHostEditorDiscardAndRunOutput,\n EditorAgentBridgeHostEditorWaitReadyInput,\n EditorAgentBridgeHostEditorWaitReadyOutput,\n EditorAgentBridgeHostModeGetInput,\n EditorAgentBridgeHostModeGetOutput,\n EditorAgentBridgeObjectCreatePrimitiveInput,\n EditorAgentBridgeObjectCreatePrimitiveOutput,\n EditorAgentBridgeObjectCreateFromAssetInput,\n EditorAgentBridgeObjectCreateFromAssetOutput,\n EditorAgentBridgeObjectDeleteInput,\n EditorAgentBridgeObjectDeleteOutput,\n EditorAgentBridgeObjectResolveInput,\n EditorAgentBridgeObjectResolveOutput,\n EditorAgentBridgePrefabMaterialSlotsListInput,\n EditorAgentBridgePrefabMaterialSlotsListOutput,\n EditorAgentBridgePrefabAssetRenameInput,\n EditorAgentBridgePrefabAssetRenameOutput,\n EditorAgentBridgePrefabNodeCreateFromAssetInput,\n EditorAgentBridgePrefabNodeCreateGroupInput,\n EditorAgentBridgePrefabNodeCreatePrimitiveInput,\n EditorAgentBridgePrefabNodeDeleteInput,\n EditorAgentBridgePrefabNodeMutationOutput,\n EditorAgentBridgePrefabNodeReparentInput,\n EditorAgentBridgePrefabNodeRenameInput,\n EditorAgentBridgePrefabNodeRenameOutput,\n EditorAgentBridgePrefabNodeSelectInput,\n EditorAgentBridgePrefabNodeSelectOutput,\n EditorAgentBridgePrefabNodeSetTransformInput,\n EditorAgentBridgePrefabResolveInput,\n EditorAgentBridgePrefabResolveOutput,\n EditorAgentBridgePrefabSceneGetInput,\n EditorAgentBridgePrefabSceneGetOutput,\n EditorAgentBridgePrefabSourceStructureGetInput,\n EditorAgentBridgePrefabSourceStructureGetOutput,\n EditorAgentBridgePrefabStageExitInput,\n EditorAgentBridgePrefabStageExitOutput,\n EditorAgentBridgePrefabStageOpenInput,\n EditorAgentBridgePrefabStageOpenOutput,\n EditorAgentBridgeSceneObject,\n EditorAgentBridgeSceneObjectsListInput,\n EditorAgentBridgeSelectionSetInput,\n EditorAgentBridgeSelectionSetOutput,\n EditorAgentBridgeSelectionState,\n EditorAgentBridgeShadowPolicyGetInput,\n EditorAgentBridgeShadowPolicyGetOutput,\n EditorAgentBridgeShadowPolicySetInput,\n EditorAgentBridgeShadowPolicySetOutput,\n EditorAgentBridgeShadowDebugInspectInput,\n EditorAgentBridgeShadowDebugInspectOutput,\n EditorAgentBridgeShadowDebugContextClearInput,\n EditorAgentBridgeShadowDebugContextClearOutput,\n EditorAgentBridgeShadowDebugContextEnterInput,\n EditorAgentBridgeShadowDebugContextEnterOutput,\n EditorAgentBridgeShadowDebugOverlayClearInput,\n EditorAgentBridgeShadowDebugOverlayClearOutput,\n EditorAgentBridgeShadowDebugOverlaySetInput,\n EditorAgentBridgeShadowDebugOverlaySetOutput,\n EditorAgentBridgeShadowDebugVisibilityMeasureInput,\n EditorAgentBridgeShadowDebugVisibilityMeasureOutput,\n EditorAgentBridgeShadowReceiversListInput,\n EditorAgentBridgeShadowReceiversListOutput,\n EditorAgentBridgeShadowResolvePreviewInput,\n EditorAgentBridgeShadowResolvePreviewOutput,\n EditorAgentBridgeShadowStaticBakeInput,\n EditorAgentBridgeShadowStaticBakeOutput,\n EditorAgentBridgeShadowStaticInvalidateInput,\n EditorAgentBridgeShadowStaticInvalidateOutput,\n EditorAgentBridgeTransformMoveInput,\n EditorAgentBridgeTransformMoveOutput,\n EditorAgentBridgeTransformSetInput,\n EditorAgentBridgeTransformSetOutput,\n EditorAgentBridgeViewportCameraGetInput,\n EditorAgentBridgeViewportCameraOrbitInput,\n EditorAgentBridgeViewportCameraOrbitOutput,\n EditorAgentBridgeViewportCameraSetPresetInput,\n EditorAgentBridgeViewportCameraSetPresetOutput,\n EditorAgentBridgeViewportCameraState,\n EditorAgentBridgeViewportFocusObjectInput,\n EditorAgentBridgeViewportFocusObjectOutput,\n EditorAgentBridgeViewportFrameSelectionInput,\n EditorAgentBridgeViewportFrameSelectionOutput,\n EditorAgentBridgeViewportIsolationEnterInput,\n EditorAgentBridgeViewportIsolationEnterOutput,\n EditorAgentBridgeViewportVisibilityClearInput,\n EditorAgentBridgeViewportVisibilityMutationOutput,\n EditorAgentBridgeViewportVisibilitySetInput,\n EditorAgentBridgeViewportVisibilitySnapshotInput,\n EditorAgentBridgeViewportVisibilitySnapshotOutput,\n} from '@fps-games/editor-protocol';\nimport type { EditorAgentBridgeCallContext } from '@fps-games/editor-core';\n\nexport type LocalEditorAgentBridgeSourceResult<TOutput> =\n | TOutput\n | EditorAgentBridgeCallResult<TOutput>\n | Promise<TOutput | EditorAgentBridgeCallResult<TOutput>>;\n\nexport interface LocalEditorAgentBridgeHostSource {\n isBusy(): boolean;\n getMode(input: EditorAgentBridgeHostModeGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostModeGetOutput>;\n enterEditor(input: EditorAgentBridgeHostEditorEnterInput, context?: EditorAgentBridgeCallContext): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorEnterOutput>;\n saveAndRun(input: EditorAgentBridgeHostEditorSaveAndRunInput, context?: EditorAgentBridgeCallContext): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorSaveAndRunOutput>;\n discardAndRun(input: EditorAgentBridgeHostEditorDiscardAndRunInput, context?: EditorAgentBridgeCallContext): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorDiscardAndRunOutput>;\n waitReady(input: EditorAgentBridgeHostEditorWaitReadyInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorWaitReadyOutput>;\n}\n\nexport interface LocalEditorAgentBridgeAssetSource {\n listAssets(input: EditorAgentBridgeAssetLibraryListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetLibraryListOutput>;\n getAssetInfo(input: EditorAgentBridgeAssetInfoGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetInfoGetOutput>;\n getAssetAnalysis(input: EditorAgentBridgeAssetAnalysisGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetAnalysisGetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeObjectSource {\n listObjects(input: EditorAgentBridgeSceneObjectsListInput): EditorAgentBridgeSceneObject[];\n resolveObject(input: EditorAgentBridgeObjectResolveInput): EditorAgentBridgeObjectResolveOutput;\n getObject(objectId: string): EditorAgentBridgeSceneObject | null;\n createPrimitive(input: EditorAgentBridgeObjectCreatePrimitiveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeObjectCreatePrimitiveOutput>;\n createFromAsset(input: EditorAgentBridgeObjectCreateFromAssetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeObjectCreateFromAssetOutput>;\n deleteObjects(input: EditorAgentBridgeObjectDeleteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeObjectDeleteOutput>;\n}\n\nexport interface LocalEditorAgentBridgePrefabSource {\n resolvePrefab(input: EditorAgentBridgePrefabResolveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabResolveOutput>;\n openStage(input: EditorAgentBridgePrefabStageOpenInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageOpenOutput>;\n exitStage(input: EditorAgentBridgePrefabStageExitInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageExitOutput>;\n renameAsset(input: EditorAgentBridgePrefabAssetRenameInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabAssetRenameOutput>;\n getScene(input: EditorAgentBridgePrefabSceneGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabSceneGetOutput>;\n selectNode(input: EditorAgentBridgePrefabNodeSelectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeSelectOutput>;\n createNodeFromAsset(input: EditorAgentBridgePrefabNodeCreateFromAssetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n createGroupNode(input: EditorAgentBridgePrefabNodeCreateGroupInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n createPrimitiveNode(input: EditorAgentBridgePrefabNodeCreatePrimitiveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n setNodeTransform(input: EditorAgentBridgePrefabNodeSetTransformInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n renameNode(input: EditorAgentBridgePrefabNodeRenameInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeRenameOutput>;\n reparentNode(input: EditorAgentBridgePrefabNodeReparentInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n deleteNode(input: EditorAgentBridgePrefabNodeDeleteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n getSourceStructure(input: EditorAgentBridgePrefabSourceStructureGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabSourceStructureGetOutput>;\n listMaterialSlots(input: EditorAgentBridgePrefabMaterialSlotsListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabMaterialSlotsListOutput>;\n}\n\nexport interface LocalEditorAgentBridgeSelectionSource {\n getSelection(): EditorAgentBridgeSelectionState;\n setSelection(input: EditorAgentBridgeSelectionSetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeSelectionSetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeShadowSource {\n getPolicy(input: EditorAgentBridgeShadowPolicyGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowPolicyGetOutput>;\n setPolicy(input: EditorAgentBridgeShadowPolicySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowPolicySetOutput>;\n listReceivers(input: EditorAgentBridgeShadowReceiversListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowReceiversListOutput>;\n resolvePreview(input: EditorAgentBridgeShadowResolvePreviewInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowResolvePreviewOutput>;\n inspectDebug(input: EditorAgentBridgeShadowDebugInspectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugInspectOutput>;\n enterDebugContext(input: EditorAgentBridgeShadowDebugContextEnterInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugContextEnterOutput>;\n clearDebugContext(input: EditorAgentBridgeShadowDebugContextClearInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugContextClearOutput>;\n setDebugOverlay(input: EditorAgentBridgeShadowDebugOverlaySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugOverlaySetOutput>;\n clearDebugOverlay(input: EditorAgentBridgeShadowDebugOverlayClearInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugOverlayClearOutput>;\n measureVisibility(input: EditorAgentBridgeShadowDebugVisibilityMeasureInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugVisibilityMeasureOutput>;\n bakeStatic(input: EditorAgentBridgeShadowStaticBakeInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowStaticBakeOutput>;\n invalidateStatic(input: EditorAgentBridgeShadowStaticInvalidateInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowStaticInvalidateOutput>;\n}\n\nexport interface LocalEditorAgentBridgeTransformSource {\n move(input: EditorAgentBridgeTransformMoveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeTransformMoveOutput>;\n set(input: EditorAgentBridgeTransformSetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeTransformSetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeViewportSource {\n focusObject(input: EditorAgentBridgeViewportFocusObjectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportFocusObjectOutput>;\n frameSelection(input: EditorAgentBridgeViewportFrameSelectionInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportFrameSelectionOutput>;\n getCamera(input: EditorAgentBridgeViewportCameraGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportCameraState>;\n setCameraPreset(input: EditorAgentBridgeViewportCameraSetPresetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportCameraSetPresetOutput>;\n orbitCamera(input: EditorAgentBridgeViewportCameraOrbitInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportCameraOrbitOutput>;\n getVisibilitySnapshot(input: EditorAgentBridgeViewportVisibilitySnapshotInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportVisibilitySnapshotOutput>;\n setVisibility(input: EditorAgentBridgeViewportVisibilitySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportVisibilityMutationOutput>;\n clearVisibility(input: EditorAgentBridgeViewportVisibilityClearInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportVisibilityMutationOutput>;\n enterIsolation(input: EditorAgentBridgeViewportIsolationEnterInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportIsolationEnterOutput>;\n}\n\nexport interface LocalEditorAgentBridgeStateSource {\n getSnapshot(input: EditorAgentBridgeEditorSnapshotGetInput): EditorAgentBridgeEditorSnapshot;\n getState(input: EditorAgentBridgeEditorStateGetInput): EditorAgentBridgeEditorState;\n}\n\nexport interface LocalEditorAgentBridgeUiSource {\n getRegions(input: EditorAgentBridgeUiRegionsGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeUiRegionsGetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeCapabilitySources {\n assets: LocalEditorAgentBridgeAssetSource;\n host: LocalEditorAgentBridgeHostSource;\n objects: LocalEditorAgentBridgeObjectSource;\n prefabs: LocalEditorAgentBridgePrefabSource;\n selection: LocalEditorAgentBridgeSelectionSource;\n shadows: LocalEditorAgentBridgeShadowSource;\n transform: LocalEditorAgentBridgeTransformSource;\n viewport: LocalEditorAgentBridgeViewportSource;\n state: LocalEditorAgentBridgeStateSource;\n ui: LocalEditorAgentBridgeUiSource;\n}\n"]}
1
+ {"version":3,"file":"source-types.js","sourceRoot":"","sources":["../../src/agent-bridge/source-types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n EditorAgentBridgeCallResult,\n EditorAgentBridgeAssetAnalysisGetInput,\n EditorAgentBridgeAssetAnalysisGetOutput,\n EditorAgentBridgeAssetInfoGetInput,\n EditorAgentBridgeAssetInfoGetOutput,\n EditorAgentBridgeAssetLibraryListInput,\n EditorAgentBridgeAssetLibraryListOutput,\n EditorAgentBridgeEditorSnapshot,\n EditorAgentBridgeEditorSnapshotGetInput,\n EditorAgentBridgeEditorState,\n EditorAgentBridgeEditorStateGetInput,\n EditorAgentBridgeEditorDiagnosticsListInput,\n EditorAgentBridgeEditorDiagnosticsListOutput,\n EditorAgentBridgeUiRegionsGetInput,\n EditorAgentBridgeUiRegionsGetOutput,\n EditorAgentBridgeHostEditorEnterInput,\n EditorAgentBridgeHostEditorEnterOutput,\n EditorAgentBridgeHostEditorSaveAndRunInput,\n EditorAgentBridgeHostEditorSaveAndRunOutput,\n EditorAgentBridgeHostEditorDiscardAndRunInput,\n EditorAgentBridgeHostEditorDiscardAndRunOutput,\n EditorAgentBridgeHostEditorWaitReadyInput,\n EditorAgentBridgeHostEditorWaitReadyOutput,\n EditorAgentBridgeHostModeGetInput,\n EditorAgentBridgeHostModeGetOutput,\n EditorAgentBridgeHierarchyScopeGetInput,\n EditorAgentBridgeHierarchyScopeGetOutput,\n EditorAgentBridgeHierarchyOperationsListInput,\n EditorAgentBridgeHierarchyOperationsListOutput,\n EditorAgentBridgeHierarchyOperationExecuteInput,\n EditorAgentBridgeHierarchyOperationExecuteOutput,\n EditorAgentBridgeObjectCreatePrimitiveInput,\n EditorAgentBridgeObjectCreatePrimitiveOutput,\n EditorAgentBridgeObjectCreateFromAssetInput,\n EditorAgentBridgeObjectCreateFromAssetOutput,\n EditorAgentBridgeObjectDeleteInput,\n EditorAgentBridgeObjectDeleteOutput,\n EditorAgentBridgeObjectResolveInput,\n EditorAgentBridgeObjectResolveOutput,\n EditorAgentBridgePrefabMaterialSlotsListInput,\n EditorAgentBridgePrefabMaterialSlotsListOutput,\n EditorAgentBridgePrefabAssetRenameInput,\n EditorAgentBridgePrefabAssetRenameOutput,\n EditorAgentBridgePrefabNodeCreateFromAssetInput,\n EditorAgentBridgePrefabNodeCreateGroupInput,\n EditorAgentBridgePrefabNodeCreateMarkerInput,\n EditorAgentBridgePrefabNodeCreatePrimitiveInput,\n EditorAgentBridgePrefabNodeDeleteInput,\n EditorAgentBridgePrefabNodeMutationOutput,\n EditorAgentBridgePrefabNodeReparentInput,\n EditorAgentBridgePrefabNodeRenameInput,\n EditorAgentBridgePrefabNodeRenameOutput,\n EditorAgentBridgePrefabNodeSelectInput,\n EditorAgentBridgePrefabNodeSelectOutput,\n EditorAgentBridgePrefabNodeSetTransformInput,\n EditorAgentBridgePrefabNodeSetMarkerInput,\n EditorAgentBridgePrefabResolveInput,\n EditorAgentBridgePrefabResolveOutput,\n EditorAgentBridgePrefabSceneGetInput,\n EditorAgentBridgePrefabSceneGetOutput,\n EditorAgentBridgePrefabSourceStructureGetInput,\n EditorAgentBridgePrefabSourceStructureGetOutput,\n EditorAgentBridgePrefabStageExitInput,\n EditorAgentBridgePrefabStageExitOutput,\n EditorAgentBridgePrefabStageActionInput,\n EditorAgentBridgePrefabStageActionOutput,\n EditorAgentBridgePrefabStageOpenInput,\n EditorAgentBridgePrefabStageOpenOutput,\n EditorAgentBridgeSceneObject,\n EditorAgentBridgeSceneObjectsListInput,\n EditorAgentBridgeSelectionSetInput,\n EditorAgentBridgeSelectionSetOutput,\n EditorAgentBridgeSelectionState,\n EditorAgentBridgeShadowPolicyGetInput,\n EditorAgentBridgeShadowPolicyGetOutput,\n EditorAgentBridgeShadowPolicySetInput,\n EditorAgentBridgeShadowPolicySetOutput,\n EditorAgentBridgeShadowMapExperimentConfigGetInput,\n EditorAgentBridgeShadowMapExperimentConfigGetOutput,\n EditorAgentBridgeShadowMapExperimentPolicyGetInput,\n EditorAgentBridgeShadowMapExperimentPolicyOutput,\n EditorAgentBridgeShadowMapExperimentPolicySetInput,\n EditorAgentBridgeShadowMapExperimentPolicySetOutput,\n EditorAgentBridgeShadowMapExperimentPlanPreviewInput,\n EditorAgentBridgeShadowMapExperimentPlanPreviewOutput,\n EditorAgentBridgeShadowMapExperimentRuntimeSnapshotInput,\n EditorAgentBridgeShadowMapExperimentRuntimeSnapshotOutput,\n EditorAgentBridgeShadowDebugInspectInput,\n EditorAgentBridgeShadowDebugInspectOutput,\n EditorAgentBridgeShadowDebugContextClearInput,\n EditorAgentBridgeShadowDebugContextClearOutput,\n EditorAgentBridgeShadowDebugContextEnterInput,\n EditorAgentBridgeShadowDebugContextEnterOutput,\n EditorAgentBridgeShadowDebugOverlayClearInput,\n EditorAgentBridgeShadowDebugOverlayClearOutput,\n EditorAgentBridgeShadowDebugOverlaySetInput,\n EditorAgentBridgeShadowDebugOverlaySetOutput,\n EditorAgentBridgeShadowDebugVisibilityMeasureInput,\n EditorAgentBridgeShadowDebugVisibilityMeasureOutput,\n EditorAgentBridgeShadowReceiversListInput,\n EditorAgentBridgeShadowReceiversListOutput,\n EditorAgentBridgeShadowResolvePreviewInput,\n EditorAgentBridgeShadowResolvePreviewOutput,\n EditorAgentBridgeShadowStaticBakeInput,\n EditorAgentBridgeShadowStaticBakeOutput,\n EditorAgentBridgeShadowStaticInvalidateInput,\n EditorAgentBridgeShadowStaticInvalidateOutput,\n EditorAgentBridgeTransformMoveInput,\n EditorAgentBridgeTransformMoveOutput,\n EditorAgentBridgeTransformSetInput,\n EditorAgentBridgeTransformSetOutput,\n EditorAgentBridgeViewportCameraGetInput,\n EditorAgentBridgeViewportCameraOrbitInput,\n EditorAgentBridgeViewportCameraOrbitOutput,\n EditorAgentBridgeViewportCameraSetPresetInput,\n EditorAgentBridgeViewportCameraSetPresetOutput,\n EditorAgentBridgeViewportCameraState,\n EditorAgentBridgeViewportFocusObjectInput,\n EditorAgentBridgeViewportFocusObjectOutput,\n EditorAgentBridgeViewportFrameSelectionInput,\n EditorAgentBridgeViewportFrameSelectionOutput,\n EditorAgentBridgeViewportIsolationEnterInput,\n EditorAgentBridgeViewportIsolationEnterOutput,\n EditorAgentBridgeViewportVisibilityClearInput,\n EditorAgentBridgeViewportVisibilityMutationOutput,\n EditorAgentBridgeViewportVisibilitySetInput,\n EditorAgentBridgeViewportVisibilitySnapshotInput,\n EditorAgentBridgeViewportVisibilitySnapshotOutput,\n} from '@fps-games/editor-protocol';\nimport type { EditorAgentBridgeCallContext } from '@fps-games/editor-core';\n\nexport type LocalEditorAgentBridgeSourceResult<TOutput> =\n | TOutput\n | EditorAgentBridgeCallResult<TOutput>\n | Promise<TOutput | EditorAgentBridgeCallResult<TOutput>>;\n\nexport interface LocalEditorAgentBridgeHostSource {\n isBusy(): boolean;\n getMode(input: EditorAgentBridgeHostModeGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostModeGetOutput>;\n enterEditor(input: EditorAgentBridgeHostEditorEnterInput, context?: EditorAgentBridgeCallContext): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorEnterOutput>;\n saveAndRun(input: EditorAgentBridgeHostEditorSaveAndRunInput, context?: EditorAgentBridgeCallContext): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorSaveAndRunOutput>;\n discardAndRun(input: EditorAgentBridgeHostEditorDiscardAndRunInput, context?: EditorAgentBridgeCallContext): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorDiscardAndRunOutput>;\n waitReady(input: EditorAgentBridgeHostEditorWaitReadyInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHostEditorWaitReadyOutput>;\n}\n\nexport interface LocalEditorAgentBridgeAssetSource {\n listAssets(input: EditorAgentBridgeAssetLibraryListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetLibraryListOutput>;\n getAssetInfo(input: EditorAgentBridgeAssetInfoGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetInfoGetOutput>;\n getAssetAnalysis(input: EditorAgentBridgeAssetAnalysisGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeAssetAnalysisGetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeHierarchySource {\n getScope(input: EditorAgentBridgeHierarchyScopeGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHierarchyScopeGetOutput>;\n listOperations(input: EditorAgentBridgeHierarchyOperationsListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHierarchyOperationsListOutput>;\n executeOperation(input: EditorAgentBridgeHierarchyOperationExecuteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeHierarchyOperationExecuteOutput>;\n}\n\nexport interface LocalEditorAgentBridgeObjectSource {\n listObjects(input: EditorAgentBridgeSceneObjectsListInput): EditorAgentBridgeSceneObject[];\n resolveObject(input: EditorAgentBridgeObjectResolveInput): EditorAgentBridgeObjectResolveOutput;\n getObject(objectId: string): EditorAgentBridgeSceneObject | null;\n createPrimitive(input: EditorAgentBridgeObjectCreatePrimitiveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeObjectCreatePrimitiveOutput>;\n createFromAsset(input: EditorAgentBridgeObjectCreateFromAssetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeObjectCreateFromAssetOutput>;\n deleteObjects(input: EditorAgentBridgeObjectDeleteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeObjectDeleteOutput>;\n}\n\nexport interface LocalEditorAgentBridgePrefabSource {\n resolvePrefab(input: EditorAgentBridgePrefabResolveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabResolveOutput>;\n openStage(input: EditorAgentBridgePrefabStageOpenInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageOpenOutput>;\n exitStage(input: EditorAgentBridgePrefabStageExitInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageExitOutput>;\n saveStage(input: EditorAgentBridgePrefabStageActionInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageActionOutput>;\n discardStage(input: EditorAgentBridgePrefabStageActionInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabStageActionOutput>;\n renameAsset(input: EditorAgentBridgePrefabAssetRenameInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabAssetRenameOutput>;\n getScene(input: EditorAgentBridgePrefabSceneGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabSceneGetOutput>;\n selectNode(input: EditorAgentBridgePrefabNodeSelectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeSelectOutput>;\n createNodeFromAsset(input: EditorAgentBridgePrefabNodeCreateFromAssetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n createGroupNode(input: EditorAgentBridgePrefabNodeCreateGroupInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n createMarkerNode(input: EditorAgentBridgePrefabNodeCreateMarkerInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n createPrimitiveNode(input: EditorAgentBridgePrefabNodeCreatePrimitiveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n setNodeTransform(input: EditorAgentBridgePrefabNodeSetTransformInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n setNodeMarker(input: EditorAgentBridgePrefabNodeSetMarkerInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n renameNode(input: EditorAgentBridgePrefabNodeRenameInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeRenameOutput>;\n reparentNode(input: EditorAgentBridgePrefabNodeReparentInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n deleteNode(input: EditorAgentBridgePrefabNodeDeleteInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabNodeMutationOutput>;\n getSourceStructure(input: EditorAgentBridgePrefabSourceStructureGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabSourceStructureGetOutput>;\n listMaterialSlots(input: EditorAgentBridgePrefabMaterialSlotsListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgePrefabMaterialSlotsListOutput>;\n}\n\nexport interface LocalEditorAgentBridgeSelectionSource {\n getSelection(): EditorAgentBridgeSelectionState;\n setSelection(input: EditorAgentBridgeSelectionSetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeSelectionSetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeShadowSource {\n getPolicy(input: EditorAgentBridgeShadowPolicyGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowPolicyGetOutput>;\n setPolicy(input: EditorAgentBridgeShadowPolicySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowPolicySetOutput>;\n getShadowMapExperimentConfig(input: EditorAgentBridgeShadowMapExperimentConfigGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentConfigGetOutput>;\n getShadowMapExperimentPolicy(input: EditorAgentBridgeShadowMapExperimentPolicyGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentPolicyOutput>;\n setShadowMapExperimentPolicy(input: EditorAgentBridgeShadowMapExperimentPolicySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentPolicySetOutput>;\n previewShadowMapExperimentPlan(input: EditorAgentBridgeShadowMapExperimentPlanPreviewInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentPlanPreviewOutput>;\n snapshotShadowMapExperimentRuntime(input: EditorAgentBridgeShadowMapExperimentRuntimeSnapshotInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowMapExperimentRuntimeSnapshotOutput>;\n listReceivers(input: EditorAgentBridgeShadowReceiversListInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowReceiversListOutput>;\n resolvePreview(input: EditorAgentBridgeShadowResolvePreviewInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowResolvePreviewOutput>;\n inspectDebug(input: EditorAgentBridgeShadowDebugInspectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugInspectOutput>;\n enterDebugContext(input: EditorAgentBridgeShadowDebugContextEnterInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugContextEnterOutput>;\n clearDebugContext(input: EditorAgentBridgeShadowDebugContextClearInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugContextClearOutput>;\n setDebugOverlay(input: EditorAgentBridgeShadowDebugOverlaySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugOverlaySetOutput>;\n clearDebugOverlay(input: EditorAgentBridgeShadowDebugOverlayClearInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugOverlayClearOutput>;\n measureVisibility(input: EditorAgentBridgeShadowDebugVisibilityMeasureInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowDebugVisibilityMeasureOutput>;\n bakeStatic(input: EditorAgentBridgeShadowStaticBakeInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowStaticBakeOutput>;\n invalidateStatic(input: EditorAgentBridgeShadowStaticInvalidateInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeShadowStaticInvalidateOutput>;\n}\n\nexport interface LocalEditorAgentBridgeTransformSource {\n move(input: EditorAgentBridgeTransformMoveInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeTransformMoveOutput>;\n set(input: EditorAgentBridgeTransformSetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeTransformSetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeViewportSource {\n focusObject(input: EditorAgentBridgeViewportFocusObjectInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportFocusObjectOutput>;\n frameSelection(input: EditorAgentBridgeViewportFrameSelectionInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportFrameSelectionOutput>;\n getCamera(input: EditorAgentBridgeViewportCameraGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportCameraState>;\n setCameraPreset(input: EditorAgentBridgeViewportCameraSetPresetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportCameraSetPresetOutput>;\n orbitCamera(input: EditorAgentBridgeViewportCameraOrbitInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportCameraOrbitOutput>;\n getVisibilitySnapshot(input: EditorAgentBridgeViewportVisibilitySnapshotInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportVisibilitySnapshotOutput>;\n setVisibility(input: EditorAgentBridgeViewportVisibilitySetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportVisibilityMutationOutput>;\n clearVisibility(input: EditorAgentBridgeViewportVisibilityClearInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportVisibilityMutationOutput>;\n enterIsolation(input: EditorAgentBridgeViewportIsolationEnterInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeViewportIsolationEnterOutput>;\n}\n\nexport interface LocalEditorAgentBridgeStateSource {\n getSnapshot(input: EditorAgentBridgeEditorSnapshotGetInput): EditorAgentBridgeEditorSnapshot;\n getState(input: EditorAgentBridgeEditorStateGetInput): EditorAgentBridgeEditorState;\n listDiagnostics(input: EditorAgentBridgeEditorDiagnosticsListInput): EditorAgentBridgeEditorDiagnosticsListOutput;\n}\n\nexport interface LocalEditorAgentBridgeUiSource {\n getRegions(input: EditorAgentBridgeUiRegionsGetInput): LocalEditorAgentBridgeSourceResult<EditorAgentBridgeUiRegionsGetOutput>;\n}\n\nexport interface LocalEditorAgentBridgeCapabilitySources {\n assets: LocalEditorAgentBridgeAssetSource;\n host: LocalEditorAgentBridgeHostSource;\n hierarchy: LocalEditorAgentBridgeHierarchySource;\n objects: LocalEditorAgentBridgeObjectSource;\n prefabs: LocalEditorAgentBridgePrefabSource;\n selection: LocalEditorAgentBridgeSelectionSource;\n shadows: LocalEditorAgentBridgeShadowSource;\n transform: LocalEditorAgentBridgeTransformSource;\n viewport: LocalEditorAgentBridgeViewportSource;\n state: LocalEditorAgentBridgeStateSource;\n ui: LocalEditorAgentBridgeUiSource;\n}\n"]}
@@ -1,120 +1,135 @@
1
1
  {
2
2
  "schemaVersion": 1,
3
3
  "packageName": "@fps-games/editor",
4
- "version": "0.2.0-beta.4",
5
- "gitSha": "3af070a16bb4fe064c9e529dc457f6d62a1b8a83",
6
- "distHash": "50f72f4635bc01946e0b64c0a95009bcc45b968161c176960362e56c35bd9838",
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- "cacheKey": "0.2.0-beta.4-50f72f4635bc",
4
+ "version": "0.2.1-beta.2",
5
+ "gitSha": "480a3914c637a39d291884eb67f1a011debf9282",
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+ "distHash": "787e57560d15638c0705543214883bbe174280e20aeac7e3b06c40e40c1bd362",
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+ "cacheKey": "0.2.1-beta.2-787e57560d15",
8
8
  "bundledPackages": [
9
9
  {
10
10
  "name": "@fps-games/babylon-renderer",
11
- "version": "0.2.0-beta.4",
12
- "distHash": "139d995a8a8639cb8961cb8d17166c15c2ea5c0ef413800fc33b2a61eb6bae9d"
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+ "version": "0.2.1-beta.2",
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+ "distHash": "657e87be140dca67305023a0995a57f9a2a637e6031e2c93c6cb9c9537b0fde7"
13
13
  },
14
14
  {
15
15
  "name": "@fps-games/editor-babylon",
16
- "version": "0.2.0-beta.4",
17
- "distHash": "2e45131e4abb054c711c6d2cef651d63039fa54bbe06a2f5bdbf20edf4b00928"
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+ "version": "0.2.1-beta.2",
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+ "distHash": "042ba72ad85a4798bc367380e57a5e9bfb118a4234bef798d102e726fb2e2d46"
18
18
  },
19
19
  {
20
20
  "name": "@fps-games/editor-browser",
21
- "version": "0.2.0-beta.4",
22
- "distHash": "1dc9a78034c6847da69fd8688b6ff784883994d2670c4c75977f677cb3be9595"
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+ "version": "0.2.1-beta.2",
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+ "distHash": "d0ea7289047415397c5a3784f59c4f47a224591ad9f9b7413d1df830b9e82cc1"
23
23
  },
24
24
  {
25
25
  "name": "@fps-games/editor-core",
26
- "version": "0.2.0-beta.4",
27
- "distHash": "5ad33bdf6be07dcc509c1f307c11f151dee75095f5ff55787819979cd57e7e48"
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+ "version": "0.2.1-beta.2",
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+ "distHash": "d45d91e0ead3e332bd619202c050235b34c6a53e1328d1ae3c3c42df82045e62"
28
28
  },
29
29
  {
30
30
  "name": "@fps-games/editor-forge-play",
31
- "version": "0.2.0-beta.4",
31
+ "version": "0.2.1-beta.2",
32
32
  "distHash": "c76fb413ce05bbcae6481366d71aed662bc56c65827b6dddbde5478a2740e079"
33
33
  },
34
34
  {
35
35
  "name": "@fps-games/editor-playable-sdk",
36
- "version": "0.2.0-beta.4",
37
- "distHash": "db085a25a65765db6d18c31b39a57cbf599b16c8d1f6b8f1a90f67479b4ac108"
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+ "version": "0.2.1-beta.2",
37
+ "distHash": "3ad210afc30774577cac237e0efb0738e8710c24db574b3780779c557a682ea9"
38
38
  },
39
39
  {
40
40
  "name": "@fps-games/editor-protocol",
41
- "version": "0.2.0-beta.4",
42
- "distHash": "7877cc4b750c9c6d78c885f736f8c17e87a55d611ee4c311e7394c3834c3e241"
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+ "version": "0.2.1-beta.2",
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+ "distHash": "085b5fd121a111de975194f4fe5c29f2f3a046294bb32a4687ff54fb5a386b26"
43
43
  },
44
44
  {
45
45
  "name": "@fps-games/editor-tooling",
46
- "version": "0.2.0-beta.4",
47
- "distHash": "12978b8fc285b62185ecc723089e489ec8f9c5192d2c20f772f8c5b3c527a951"
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+ "version": "0.2.1-beta.2",
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+ "distHash": "adb386db73f3001fecddf7a5961b1d896db58b0fc65ec30d306c41e16a887a07"
48
+ },
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+ {
50
+ "name": "@fps-games/editor-ui",
51
+ "version": "0.2.1-beta.2",
52
+ "distHash": "58b1a9a815d851715535ad7df93fd971bdc276f39195742dae79d539a62df674"
48
53
  },
49
54
  {
50
55
  "name": "@fps-games/playable-assets",
51
- "version": "0.2.0-beta.4",
56
+ "version": "0.2.1-beta.2",
52
57
  "distHash": "37a544c7fef71429562a181f3e74008b1d40ed8fcb26e19b604ddaa1298cbd18"
53
58
  },
54
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  {
55
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  "name": "@fps-games/playable-contracts",
56
- "version": "0.2.0-beta.4",
57
- "distHash": "c82be59868699be97bf3639b6961714877fb3d6c45098dc2366690a7f3976cde"
61
+ "version": "0.2.1-beta.2",
62
+ "distHash": "234d4c791465ed1911668589489210caa54c8198301b5a4ba644849c68eadbbb"
58
63
  },
59
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  {
60
65
  "name": "@fps-games/playable-rendering",
61
- "version": "0.2.0-beta.4",
62
- "distHash": "64b91540fbe200093158c2229b431dffc3965b2dde5615c6824c27983be5bd7b"
66
+ "version": "0.2.1-beta.2",
67
+ "distHash": "08bad015efd9c32ec9e61cb2ea826d1c87176d447ad28dea8d4604ea31de29b8"
63
68
  },
64
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  {
65
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  "name": "@fps-games/playable-runtime",
66
- "version": "0.2.0-beta.4",
67
- "distHash": "8c8388cd6a9ed3a73a879f90c8bb103a138563c1d6030470beae59b0a87fabeb"
71
+ "version": "0.2.1-beta.2",
72
+ "distHash": "9e65be3d6503d94d2e6ae6d9bc305ad429bb395d1445d3f25260feab76abe1fc"
68
73
  },
69
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  {
70
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  "name": "@fps-games/playable-runtime-data",
71
- "version": "0.2.0-beta.4",
76
+ "version": "0.2.1-beta.2",
72
77
  "distHash": "44bf5edaf873b0888d790a142895d24acae9896b5d38836d6cee1d85a5d9483e"
73
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  },
74
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  {
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  "name": "@fps-games/playable-scene",
76
- "version": "0.2.0-beta.4",
81
+ "version": "0.2.1-beta.2",
77
82
  "distHash": "c9988e0a517dbda0250812d61c3cca1b149b25ac36231f5f2b57346f3435dd92"
78
83
  },
79
84
  {
80
85
  "name": "@fps-games/plugin-api",
81
- "version": "0.2.0-beta.4",
86
+ "version": "0.2.1-beta.2",
82
87
  "distHash": "06c15e6ba76748b069aae75d1ec325ad2842e38bad37f91a25fd878ed1bf73f6"
83
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  },
84
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  {
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  "name": "@fps-games/plugin-assets",
86
- "version": "0.2.0-beta.4",
87
- "distHash": "a0c4dadc5ef040e0d3b83e71239490d7f57ffc21ee47fe1cf40e6c33b9db897f"
91
+ "version": "0.2.1-beta.2",
92
+ "distHash": "341b43268c68746ca1006fe8b60e7a079bd3e1b54e1d54b863d12ff508b30c24"
93
+ },
94
+ {
95
+ "name": "@fps-games/plugin-hierarchy",
96
+ "version": "0.2.1-beta.2",
97
+ "distHash": "91cfdb67f6aead7c2781ab0daf865529e5b3cc67745ab472829e36c2c011b7f3"
88
98
  },
89
99
  {
90
100
  "name": "@fps-games/plugin-host",
91
- "version": "0.2.0-beta.4",
101
+ "version": "0.2.1-beta.2",
92
102
  "distHash": "f46e8257e5ed78b4dff21a905d3cf7c54933a6ff1ae458ae2d73126dfc0d8f56"
93
103
  },
94
104
  {
95
105
  "name": "@fps-games/plugin-markers",
96
- "version": "0.2.0-beta.4",
97
- "distHash": "c8842db3cb39e90e96273c8e86699c046747b8244fe1bbe55132a3e23e20e37e"
106
+ "version": "0.2.1-beta.2",
107
+ "distHash": "81660dc6a69c01f0a5e86e9cd36bdd0edf575678dd7f7bc373338c296e8992e6"
98
108
  },
99
109
  {
100
110
  "name": "@fps-games/plugin-materials",
101
- "version": "0.2.0-beta.4",
102
- "distHash": "82203101b8cf31345e3cf70ffcc521b1ab3de7bdb94ef2750a7268e73511b8c3"
111
+ "version": "0.2.1-beta.2",
112
+ "distHash": "86577a23d514f1f64254935a2c9a42d728b8c6c9a262609b2c5b5dd3d782b92b"
103
113
  },
104
114
  {
105
115
  "name": "@fps-games/plugin-rendering",
106
- "version": "0.2.0-beta.4",
107
- "distHash": "28de2f9c65651328eb1d7e25eddb58cebed8619be94e675868a2ef62103464f8"
116
+ "version": "0.2.1-beta.2",
117
+ "distHash": "3af40388d0bf110fa5c6def09c9de1ea22968a7d8e0a658d6b7a6843b6f0946d"
108
118
  },
109
119
  {
110
120
  "name": "@fps-games/plugin-scene",
111
- "version": "0.2.0-beta.4",
112
- "distHash": "b075093cfc667c696fc875edf25bc937d058f349e83c8fb751bf635529155ce8"
121
+ "version": "0.2.1-beta.2",
122
+ "distHash": "8c3ee6df247eee2b385670d618171fcef983dd5a468a34ba22fe792bf0652dd8"
123
+ },
124
+ {
125
+ "name": "@fps-games/plugin-shadow-map-experiment",
126
+ "version": "0.2.1-beta.2",
127
+ "distHash": "a651e56a80ab925f2e89f451541df248b93e5a1bdb464f937db64bab02b88625"
113
128
  },
114
129
  {
115
130
  "name": "@fps-games/plugin-shadows",
116
- "version": "0.2.0-beta.4",
117
- "distHash": "02b20ab2e06a7454f0fc9ba0e006c08b0532145e2dc9f8f4fb5fd1c5d5f167e3"
131
+ "version": "0.2.1-beta.2",
132
+ "distHash": "fd1986f7ad18b3565720881f21453e08fb2862aad85c48eaacf43d30148bdef8"
118
133
  }
119
134
  ]
120
135
  }
package/dist/index.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  export type { LocalEditorThemeController, LocalEditorThemeName, } from '@fps-games/editor-browser';
2
- export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
3
- export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelMode, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser';
2
+ export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser/runtime-debug';
3
+ export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelMode, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser/runtime-debug';
4
4
  export type { BabylonRuntimeGlobal } from '@fps-games/editor-babylon';
5
5
  export type { DocumentAdapter } from '@fps-games/editor-core/document-adapter';
6
6
  export { FPS_EDITOR_LIFECYCLE_CHANGED } from '@fps-games/editor-core/lifecycle';
@@ -15,18 +15,19 @@ export { FPS_SCENE_PLUGIN_ID, scenePlugin, } from '@fps-games/plugin-scene';
15
15
  export { FPS_ASSETS_PLUGIN_ID, assetsPlugin, } from '@fps-games/plugin-assets';
16
16
  export { FPS_MATERIALS_PLUGIN_ID, materialsPlugin, } from '@fps-games/plugin-materials';
17
17
  export { FPS_MARKERS_PLUGIN_ID, markersPlugin, } from '@fps-games/plugin-markers';
18
+ export { FPS_HIERARCHY_PLUGIN_ID, FPS_HIERARCHY_SURFACE_CONTRIBUTION_ID, createHierarchyKernel, createHierarchyScopeSnapshot, createHierarchyTreeSnapshot, createHierarchyVisibleProjection, hierarchyPlugin, registerHierarchyScopeProvider, resolveHierarchyScopeProviders, resolveHierarchySelection, } from '@fps-games/plugin-hierarchy';
19
+ export type { HierarchyDiagnostic, HierarchyDropInput, HierarchyDropPlacement, HierarchyDropResolution, HierarchyIntent, HierarchyJsonValue, HierarchyKernel, HierarchyNodeSnapshot, HierarchyOperationContext, HierarchyOperationDescriptor, HierarchyOperationInvocation, HierarchyOperationResult, HierarchyScopeProvider, HierarchyScopeSnapshot, HierarchySurfaceContribution, HierarchyTreeSnapshot, HierarchyVisibleProjection, HierarchyVisibleRow, HierarchyViewAdapter, HierarchyViewModel, HierarchyViewState, } from '@fps-games/plugin-hierarchy';
18
20
  export { FPS_RENDERING_PLUGIN_ID, renderingPlugin, } from '@fps-games/plugin-rendering';
19
21
  export { FPS_SHADOWS_PLUGIN_ID, shadowsPlugin, } from '@fps-games/plugin-shadows';
22
+ export { FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID, shadowMapExperimentPlugin, } from '@fps-games/plugin-shadow-map-experiment';
20
23
  export type { FpsBabylonRendererPluginConfig, } from '@fps-games/babylon-renderer/config';
21
24
  export { FPS_EDITOR_CONTRIBUTIONS, createFpsEditorPluginHost, createFpsEditorPluginHostFromEnvironmentModule, registerFpsEditorCommand, registerFpsEditorLifecycleParticipant, resolveFpsEditorLifecycleParticipants, } from '@fps-games/editor-core/plugin-host';
22
- export { registerLocalEditorBrowserInspectorControl, } from '@fps-games/editor-browser';
23
- export type { LocalEditorBrowserInspectorControlRegistration, LocalEditorBrowserInspectorControlRenderContext, LocalEditorBrowserInspectorControlRenderer, } from '@fps-games/editor-browser';
25
+ export { registerLocalEditorBrowserInspectorControl, } from '@fps-games/editor-browser/plugin-contributions';
26
+ export type { LocalEditorBrowserInspectorControlRegistration, LocalEditorBrowserInspectorControlRenderContext, LocalEditorBrowserInspectorControlRenderer, } from '@fps-games/editor-browser/plugin-contributions';
24
27
  export type { FpsEditorPluginHost, FpsEditorPluginHostOptions, FpsEditorPluginEnvironmentModuleHostOptions, FpsEditorCommandRegistration, } from '@fps-games/editor-core/plugin-host';
25
28
  export type { FpsPluginHostInspection, FpsPluginHostState, FpsPluginInspectionDiagnostic, FpsPluginInspection, FpsPluginLifecycleState, } from '@fps-games/plugin-host';
26
29
  export type { EditorRuntime, EditorRuntimeChange, PersistentBinding, } from '@fps-games/editor-protocol';
27
30
  export { EDITOR_AGENT_BRIDGE_SCHEMA_VERSION, EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, } from '@fps-games/editor-protocol';
28
31
  export type { EditorAgentBridgeCapabilityManifest, EditorAgentBridgeJsonObject, } from '@fps-games/editor-protocol';
29
- export { registerFpsEditorHierarchyCommand, } from './editor-plugin-hierarchy-command.js';
30
- export type { FpsEditorHierarchyCommandInput, FpsEditorHierarchyCommandRegistration, FpsEditorHierarchyCommandResult, } from './editor-plugin-hierarchy-command.js';
31
32
  export * from './authoring-apply.js';
32
33
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,0BAA0B,EAC1B,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,yCAAyC,CAAC;AACjD,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,yCAAyC,CAAC;AACjD,YAAY,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtE,YAAY,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,4BAA4B,EAAE,MAAM,kCAAkC,CAAC;AAChF,OAAO,EACL,8BAA8B,EAC9B,8BAA8B,EAC9B,2BAA2B,EAC3B,6BAA6B,EAC7B,+BAA+B,EAC/B,0BAA0B,EAC1B,0BAA0B,EAC1B,uBAAuB,EACvB,uBAAuB,EACvB,4BAA4B,GAC7B,MAAM,+BAA+B,CAAC;AACvC,YAAY,EACV,+BAA+B,EAC/B,gCAAgC,EAChC,6BAA6B,EAC7B,+BAA+B,EAC/B,gCAAgC,EAChC,qBAAqB,EACrB,uBAAuB,EACvB,4BAA4B,EAC5B,4BAA4B,EAC5B,mBAAmB,EACnB,8BAA8B,GAC/B,MAAM,+BAA+B,CAAC;AACvC,YAAY,EACV,kCAAkC,EAClC,+BAA+B,EAC/B,8BAA8B,EAC9B,8BAA8B,EAC9B,0BAA0B,EAC1B,6BAA6B,EAC7B,+BAA+B,EAC/B,yBAAyB,EACzB,0BAA0B,EAC1B,4BAA4B,EAC5B,mCAAmC,EACnC,iCAAiC,EACjC,gCAAgC,EAChC,2BAA2B,EAC3B,8BAA8B,EAC9B,8BAA8B,GAC/B,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EACL,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,oBAAoB,EACpB,uBAAuB,EACvB,wBAAwB,EACxB,qBAAqB,EACrB,0BAA0B,EAC1B,mCAAmC,EACnC,uCAAuC,EACvC,iCAAiC,GAClC,MAAM,uBAAuB,CAAC;AAC/B,YAAY,EACV,4BAA4B,EAC5B,UAAU,EACV,aAAa,EACb,WAAW,EACX,QAAQ,EACR,gBAAgB,EAChB,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,0BAA0B,EAC1B,+BAA+B,EAC/B,iBAAiB,EACjB,kBAAkB,EAClB,cAAc,EACd,eAAe,GAChB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,mCAAmC,EACnC,wCAAwC,GACzC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,qBAAqB,GACtB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,mBAAmB,EACnB,WAAW,GACZ,MAAM,yBAAyB,CAAC;AACjC,OAAO,EACL,oBAAoB,EACpB,YAAY,GACb,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,uBAAuB,EACvB,qCAAqC,EACrC,qBAAqB,EACrB,4BAA4B,EAC5B,2BAA2B,EAC3B,gCAAgC,EAChC,eAAe,EACf,8BAA8B,EAC9B,8BAA8B,EAC9B,yBAAyB,GAC1B,MAAM,6BAA6B,CAAC;AACrC,YAAY,EACV,mBAAmB,EACnB,kBAAkB,EAClB,sBAAsB,EACtB,uBAAuB,EACvB,eAAe,EACf,kBAAkB,EAClB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,4BAA4B,EAC5B,4BAA4B,EAC5B,wBAAwB,EACxB,sBAAsB,EACtB,sBAAsB,EACtB,4BAA4B,EAC5B,qBAAqB,EACrB,0BAA0B,EAC1B,mBAAmB,EACnB,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,GACnB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,mCAAmC,EACnC,yBAAyB,GAC1B,MAAM,yCAAyC,CAAC;AACjD,YAAY,EACV,8BAA8B,GAC/B,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,wBAAwB,EACxB,yBAAyB,EACzB,8CAA8C,EAC9C,wBAAwB,EACxB,qCAAqC,EACrC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AACxD,YAAY,EACV,8CAA8C,EAC9C,+CAA+C,EAC/C,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AACxD,YAAY,EACV,mBAAmB,EACnB,0BAA0B,EAC1B,2CAA2C,EAC3C,4BAA4B,GAC7B,MAAM,oCAAoC,CAAC;AAC5C,YAAY,EACV,uBAAuB,EACvB,kBAAkB,EAClB,6BAA6B,EAC7B,mBAAmB,EACnB,uBAAuB,GACxB,MAAM,wBAAwB,CAAC;AAChC,YAAY,EACV,aAAa,EACb,mBAAmB,EACnB,iBAAiB,GAClB,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,kCAAkC,EAClC,mBAAmB,EACnB,iBAAiB,EACjB,mBAAmB,GACpB,MAAM,4BAA4B,CAAC;AACpC,YAAY,EACV,mCAAmC,EACnC,2BAA2B,GAC5B,MAAM,4BAA4B,CAAC;AACpC,cAAc,sBAAsB,CAAC"}
package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
1
+ export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser/runtime-debug';
2
2
  export { FPS_EDITOR_LIFECYCLE_CHANGED } from '@fps-games/editor-core/lifecycle';
3
3
  export { FPS_EDITOR_ACTIVE_TOOL_CHANGED, FPS_EDITOR_DIAGNOSTIC_REPORTED, FPS_EDITOR_DOCUMENT_CHANGED, FPS_EDITOR_DOCUMENT_COMMITTED, FPS_EDITOR_DOCUMENT_SAVE_FAILED, FPS_EDITOR_HISTORY_CHANGED, FPS_EDITOR_PREVIEW_CHANGED, FPS_EDITOR_SCOPE_CLOSED, FPS_EDITOR_SCOPE_OPENED, FPS_EDITOR_SELECTION_CHANGED, } from '@fps-games/editor-core/events';
4
4
  export { defineFpsCommand, defineFpsEvent, defineFpsPluginEvent, defineFpsPluginEntry, defineFpsPluginManifest, defineFpsPluginReference, defineFpsServiceToken, getFpsPluginEventNamespace, resolveFpsPluginEnvironmentProvides, resolveFpsPluginEnvironmentRequirements, resolveFpsPluginEnvironmentScopes, } from '@fps-games/plugin-api';
@@ -8,11 +8,12 @@ export { FPS_SCENE_PLUGIN_ID, scenePlugin, } from '@fps-games/plugin-scene';
8
8
  export { FPS_ASSETS_PLUGIN_ID, assetsPlugin, } from '@fps-games/plugin-assets';
9
9
  export { FPS_MATERIALS_PLUGIN_ID, materialsPlugin, } from '@fps-games/plugin-materials';
10
10
  export { FPS_MARKERS_PLUGIN_ID, markersPlugin, } from '@fps-games/plugin-markers';
11
+ export { FPS_HIERARCHY_PLUGIN_ID, FPS_HIERARCHY_SURFACE_CONTRIBUTION_ID, createHierarchyKernel, createHierarchyScopeSnapshot, createHierarchyTreeSnapshot, createHierarchyVisibleProjection, hierarchyPlugin, registerHierarchyScopeProvider, resolveHierarchyScopeProviders, resolveHierarchySelection, } from '@fps-games/plugin-hierarchy';
11
12
  export { FPS_RENDERING_PLUGIN_ID, renderingPlugin, } from '@fps-games/plugin-rendering';
12
13
  export { FPS_SHADOWS_PLUGIN_ID, shadowsPlugin, } from '@fps-games/plugin-shadows';
14
+ export { FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID, shadowMapExperimentPlugin, } from '@fps-games/plugin-shadow-map-experiment';
13
15
  export { FPS_EDITOR_CONTRIBUTIONS, createFpsEditorPluginHost, createFpsEditorPluginHostFromEnvironmentModule, registerFpsEditorCommand, registerFpsEditorLifecycleParticipant, resolveFpsEditorLifecycleParticipants, } from '@fps-games/editor-core/plugin-host';
14
- export { registerLocalEditorBrowserInspectorControl, } from '@fps-games/editor-browser';
16
+ export { registerLocalEditorBrowserInspectorControl, } from '@fps-games/editor-browser/plugin-contributions';
15
17
  export { EDITOR_AGENT_BRIDGE_SCHEMA_VERSION, EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, } from '@fps-games/editor-protocol';
16
- export { registerFpsEditorHierarchyCommand, } from './editor-plugin-hierarchy-command.js';
17
18
  export * from './authoring-apply.js';
18
19
  //# sourceMappingURL=index.js.map