@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js +12 -6
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
- package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
- package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js +208 -73
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js +829 -66
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js +19 -1
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js +22 -9
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
- package/dist/agent-bridge/capability-sources.js +2 -0
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/register.d.ts.map +1 -1
- package/dist/agent-bridge/register.js +194 -0
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.d.ts +231 -11
- package/dist/agent-bridge/shared.d.ts.map +1 -1
- package/dist/agent-bridge/shared.js +162 -20
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.d.ts +17 -1
- package/dist/agent-bridge/source-types.d.ts.map +1 -1
- package/dist/agent-bridge/source-types.js.map +1 -1
- package/dist/build-info.json +57 -42
- package/dist/index.d.ts +7 -6
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -3
- package/dist/index.js.map +1 -1
- package/dist/internal/babylon-preview-engine.d.ts +3 -0
- package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
- package/dist/internal/babylon-preview-engine.js +11 -0
- package/dist/internal/babylon-preview-engine.js.map +1 -0
- package/dist/internal/material-preview.d.ts +22 -0
- package/dist/internal/material-preview.d.ts.map +1 -0
- package/dist/internal/material-preview.js +186 -0
- package/dist/internal/material-preview.js.map +1 -0
- package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
- package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
- package/dist/internal/product-local-editor-cleanup.js +20 -0
- package/dist/internal/product-local-editor-cleanup.js.map +1 -0
- package/dist/internal/project-model-preview.d.ts +4 -0
- package/dist/internal/project-model-preview.d.ts.map +1 -0
- package/dist/internal/project-model-preview.js +359 -0
- package/dist/internal/project-model-preview.js.map +1 -0
- package/dist/local-editor-agent-actions.d.ts +2 -4
- package/dist/local-editor-agent-actions.d.ts.map +1 -1
- package/dist/local-editor-agent-actions.js +56 -32
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-context.d.ts +17 -6
- package/dist/local-editor-agent-context.d.ts.map +1 -1
- package/dist/local-editor-agent-context.js +47 -0
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +353 -35
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +4115 -1313
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.d.ts +15 -15
- package/dist/local-editor-marker-graph.d.ts.map +1 -1
- package/dist/local-editor-marker-graph.js +3 -0
- package/dist/local-editor-marker-graph.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +3 -2
- package/dist/local-editor-performance-stats.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
- package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
- package/dist/local-editor-prefab-stage-transaction.js +45 -0
- package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
- package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
- package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/local-editor-tools.d.ts +19 -0
- package/dist/local-editor-tools.d.ts.map +1 -0
- package/dist/local-editor-tools.js +56 -0
- package/dist/local-editor-tools.js.map +1 -0
- package/dist/playable-babylon-rendering.d.ts +9 -0
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +162 -6
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-entry.d.ts +68 -0
- package/dist/playable-local-editor-entry.d.ts.map +1 -0
- package/dist/playable-local-editor-entry.js +424 -0
- package/dist/playable-local-editor-entry.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +55 -29
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +50 -11
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.d.ts +10 -12
- package/dist/playable-product-local-editor.d.ts.map +1 -1
- package/dist/playable-product-local-editor.js +178 -85
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.d.ts +4 -1
- package/dist/playable-product-projection-preview.d.ts.map +1 -1
- package/dist/playable-product-projection-preview.js +122 -5
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-rendering.d.ts +12 -0
- package/dist/playable-product-rendering.d.ts.map +1 -1
- package/dist/playable-product-rendering.js +128 -6
- package/dist/playable-product-rendering.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts +24 -7
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +180 -17
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-project-mode.d.ts +17 -0
- package/dist/playable-project-mode.d.ts.map +1 -0
- package/dist/playable-project-mode.js +2 -0
- package/dist/playable-project-mode.js.map +1 -0
- package/dist/playable-runtime-babylon.d.ts +3 -6
- package/dist/playable-runtime-babylon.d.ts.map +1 -1
- package/dist/playable-runtime-babylon.js +1 -5
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-sdk.d.ts +16 -9
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +6 -4
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +23 -14
- package/dist/playable-standard-project.d.ts.map +1 -1
- package/dist/playable-standard-project.js +57 -20
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/vite-client.d.ts +4 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
- package/node_modules/@babel/parser/lib/index.js +0 -1
- package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
- package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
- package/node_modules/@babel/types/lib/builders/productions.js +0 -1
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
- package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
- package/node_modules/@babel/types/lib/clone/clone.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
- package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
- package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
- package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/constants/index.js +0 -1
- package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
- package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
- package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
- package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
- package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
- package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
- package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
- package/node_modules/@babel/types/lib/definitions/core.js +0 -1
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
- package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
- package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
- package/node_modules/@babel/types/lib/definitions/index.js +0 -1
- package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
- package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
- package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
- package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
- package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
- package/node_modules/@babel/types/lib/index.js +0 -1
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
- package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
- package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
- package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
- package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/validators/is.js +0 -1
- package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
- package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
- package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
- package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
- package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
- package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
- package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
- package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
- package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
- package/node_modules/@babel/types/lib/validators/isType.js +0 -1
- package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
- package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
- package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
- package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
- package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
- package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
- package/node_modules/@babel/types/lib/validators/validate.js +0 -1
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
- package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
- package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.js +230 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +136 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.js +317 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.js +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
- package/node_modules/@babylonjs/loaders/OBJ/solidParser.js +903 -0
- package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
- package/node_modules/@babylonjs/loaders/SPLAT/index.js +3 -0
- package/node_modules/@babylonjs/loaders/SPLAT/sog.d.ts +84 -0
- package/node_modules/@babylonjs/loaders/SPLAT/sog.js +294 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.d.ts +26 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.js +10 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.d.ts +100 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.js +536 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.d.ts +20 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.js +15 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatLoadingOptions.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/SPLAT/spz.d.ts +11 -0
- package/node_modules/@babylonjs/loaders/SPLAT/spz.js +168 -0
- package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
- package/node_modules/@babylonjs/loaders/STL/index.js +1 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.d.ts +78 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.js +238 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.metadata.d.ts +8 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.metadata.js +7 -0
- package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
- package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
- package/node_modules/@babylonjs/loaders/dynamic.js +56 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.js +64 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.d.ts +144 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.js +1841 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.js +95 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.js +254 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/index.js +5 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.js +93 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_ies.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_ies.js +83 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +48 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.js +115 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +94 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +39 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.js +50 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_avif.d.ts +34 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_avif.js +38 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.js +37 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +53 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +1 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.js +251 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.js +77 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +92 -0
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- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +0 -627
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts +0 -52
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +0 -450
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts +0 -21
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +0 -75
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts +0 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"project-asset-commands.d.ts","sourceRoot":"","sources":["../../src/local-harness/project-asset-commands.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EACV,6BAA6B,EAC7B,qCAAqC,EACtC,MAAM,uBAAuB,CAAC;AAO/B,OAAO,KAAK,EACV,oCAAoC,EACpC,8BAA8B,EAC/B,MAAM,mBAAmB,CAAC;
|
|
1
|
+
{"version":3,"file":"project-asset-commands.d.ts","sourceRoot":"","sources":["../../src/local-harness/project-asset-commands.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EACV,6BAA6B,EAC7B,qCAAqC,EACtC,MAAM,uBAAuB,CAAC;AAO/B,OAAO,KAAK,EACV,oCAAoC,EACpC,8BAA8B,EAC/B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EAAE,4CAA4C,EAAE,MAAM,SAAS,CAAC;AAE5E,MAAM,WAAW,gCAAgC;IAC/C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,6BAA6B,CAAC;CAC1C;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,8CAA+C,SAAQ,uCAAuC;IAC7G,OAAO,EAAE,MAAM,CAAC;IAChB,sBAAsB,EAAE,MAAM,CAAC;IAC/B,QAAQ,EAAE,KAAK,CAAC;QACd,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC;KAC7B,CAAC,CAAC;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,kCAAmC,SAAQ,8BAA8B;IACxF,6BAA6B,CAAC,OAAO,EACnC,SAAS,EAAE,CAAC,QAAQ,EAAE,4CAA4C,KAAK,OAAO,CAAC,OAAO,CAAC,GACtF,OAAO,CAAC,OAAO,CAAC,CAAC;IACpB,YAAY,IAAI,OAAO,CAAC,uCAAuC,CAAC,CAAC;IACjE,mBAAmB,CAAC,KAAK,EAAE;QACzB,OAAO,EAAE,MAAM,CAAC;QAChB,mBAAmB,EAAE,MAAM,CAAC;KAC7B,GAAG,OAAO,CAAC,8CAA8C,CAAC,CAAC;IAC5D,sBAAsB,CACpB,OAAO,EAAE,MAAM,EACf,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAChC,uCAAuC,CAAC;IAC3C,qBAAqB,CAAC,CAAC,KAAK,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAAC;CAC5G;AAED,MAAM,WAAW,yCAAyC;IACxD,gBAAgB,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjF,qBAAqB,CAAC,EAAE,CACtB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,aAAa,CAAC,EAAE,CACd,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAChF,SAAS,CAAC,EAAE,qCAAqC,CAAC;IAClD,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,OAAO,CAAC;IAC9D,mBAAmB,CAAC,EAAE,MAAM,CAAC;CAC9B;AAED,MAAM,MAAM,kCAAkC,CAC5C,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,IACtF,CAAC,OAAO,EAAE,oCAAoC,CAAC,QAAQ,CAAC,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;AAE/E,wBAAgB,wCAAwC,CACtD,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,EAExF,OAAO,GAAE,yCAA8C,GACtD,kCAAkC,CAAC,QAAQ,CAAC,CAsB9C"}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.js
CHANGED
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@@ -28,7 +28,7 @@ async function updatePlayableProjectAsset(context, options) {
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28
28
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const payload = normalizePayload(context.payload, options);
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29
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try {
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30
30
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await context.ensureEditorMode();
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31
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-
await context.runWithAssetLoadingOverlay(async () => {
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31
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+
await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
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32
32
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if (!options.registerAsset)
|
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33
33
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throw new Error('asset update registration is unavailable');
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34
34
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const registered = await options.registerAsset(payload);
|
|
@@ -51,7 +51,7 @@ async function updatePlayableProjectAsset(context, options) {
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51
51
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status: refresh.status,
|
|
52
52
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...(refresh.error ? { error: refresh.error } : {}),
|
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53
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});
|
|
54
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-
});
|
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54
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+
})));
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55
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}
|
|
56
56
|
catch (error) {
|
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57
57
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const external = readFailureExternal(context.payload);
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@@ -70,13 +70,13 @@ async function refreshPlayableProjectAssetLibrary(context, options) {
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70
70
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const requestId = readPlayableForgePlayRequestId(context.payload);
|
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71
71
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try {
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72
72
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await context.ensureEditorMode();
|
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73
|
-
await context.runWithAssetLoadingOverlay(async () => {
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73
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+
await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
|
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74
74
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const result = await context.harness.reloadAssets();
|
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75
75
|
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {
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76
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...(requestId ? { requestId } : {}),
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...result,
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78
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});
|
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79
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-
});
|
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79
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+
})));
|
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80
80
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}
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81
81
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catch (error) {
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82
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context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {
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@@ -93,11 +93,13 @@ async function importPlayableProjectAsset(context, options) {
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93
93
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const payload = normalizePayload(context.payload, options);
|
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94
94
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try {
|
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95
95
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await context.ensureEditorMode();
|
|
96
|
-
await context.runWithAssetLoadingOverlay(async () => {
|
|
96
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+
await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
|
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97
97
|
const registered = await registerAssetIfNeeded(payload, options);
|
|
98
98
|
const refresh = await context.harness.reloadAssets();
|
|
99
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+
if (!refresh.ok)
|
|
100
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+
throw new Error(refresh.error ?? refresh.status);
|
|
99
101
|
const created = context.harness.createAssetFromAssetId(registered.assetId, {
|
|
100
|
-
placement: readPlacement(payload, options),
|
|
102
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+
placement: readPlacement(payload, options, context.harness),
|
|
101
103
|
});
|
|
102
104
|
const assetType = readPlayablePlatformAssetKind(payload);
|
|
103
105
|
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {
|
|
@@ -112,7 +114,7 @@ async function importPlayableProjectAsset(context, options) {
|
|
|
112
114
|
status: created.status,
|
|
113
115
|
...(created.error ? { error: created.error } : {}),
|
|
114
116
|
});
|
|
115
|
-
});
|
|
117
|
+
})));
|
|
116
118
|
}
|
|
117
119
|
catch (error) {
|
|
118
120
|
const external = readFailureExternal(context.payload);
|
|
@@ -139,10 +141,10 @@ async function placePlayableProjectAsset(context, options) {
|
|
|
139
141
|
let assetId = readOptionalString(payload.projectAssetId) ?? '';
|
|
140
142
|
try {
|
|
141
143
|
await context.ensureEditorMode();
|
|
142
|
-
await context.runWithAssetLoadingOverlay(async () => {
|
|
144
|
+
await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
|
|
143
145
|
assetId = await resolveAssetId(payload, options);
|
|
144
146
|
const created = context.harness.createAssetFromAssetId(assetId, {
|
|
145
|
-
placement: readPlacement(payload, options),
|
|
147
|
+
placement: readPlacement(payload, options, context.harness),
|
|
146
148
|
});
|
|
147
149
|
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {
|
|
148
150
|
...(requestId ? { requestId } : {}),
|
|
@@ -152,7 +154,7 @@ async function placePlayableProjectAsset(context, options) {
|
|
|
152
154
|
status: created.status,
|
|
153
155
|
...(created.error ? { error: created.error } : {}),
|
|
154
156
|
});
|
|
155
|
-
});
|
|
157
|
+
})));
|
|
156
158
|
}
|
|
157
159
|
catch (error) {
|
|
158
160
|
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {
|
|
@@ -185,10 +187,15 @@ async function resolveAssetId(payload, options) {
|
|
|
185
187
|
throw new Error('projectAssetId is required to place an editor asset');
|
|
186
188
|
return assetId;
|
|
187
189
|
}
|
|
188
|
-
function readPlacement(payload, options) {
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
190
|
+
function readPlacement(payload, options, harness) {
|
|
191
|
+
if (options.readPlacement)
|
|
192
|
+
return options.readPlacement(payload);
|
|
193
|
+
const customProjector = options.placement?.projectDropPoint;
|
|
194
|
+
return readPlayablePlatformAssetPlacement(payload, {
|
|
195
|
+
projectDropPoint: customProjector
|
|
196
|
+
? point => customProjector(point)
|
|
197
|
+
: point => harness.projectAssetDropPoint?.(point) ?? null,
|
|
198
|
+
});
|
|
192
199
|
}
|
|
193
200
|
function formatError(error) {
|
|
194
201
|
return error instanceof Error ? error.message : String(error);
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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{\n readPlayablePlatformAssetExternal,\n readPlayablePlatformAssetKind,\n readPlayablePlatformAssetPlacement,\n} from '../asset-bridge/index';\nimport type {\n PlayablePlatformAssetExternal,\n PlayablePlatformAssetPlacementOptions,\n} from '../asset-bridge/index';\nimport {\n PLAYABLE_FORGE_PLAY_COMMAND,\n PLAYABLE_FORGE_PLAY_EVENT,\n normalizePlayableForgePlayCommandName,\n readPlayableForgePlayRequestId,\n} from './forge-play';\nimport type {\n PlayableLocalEditorHostBridgeContext,\n PlayableLocalEditorHostHarness,\n} from './host-controller';\n\nexport interface PlayableProjectAssetCommandAsset {\n guid?: string;\n assetId: string;\n contentHash?: string;\n external?: PlayablePlatformAssetExternal;\n}\n\nexport interface PlayableProjectAssetCommandReloadResult {\n ok: boolean;\n assetCount: number;\n status: string;\n}\n\nexport interface PlayableProjectAssetCommandUpdateRefreshResult extends PlayableProjectAssetCommandReloadResult {\n assetId: string;\n reconciledBindingCount: number;\n warnings: Array<{\n code: string;\n gameObjectId?: string;\n slotId?: string;\n materialAssetId?: string;\n candidateSlotIds?: string[];\n }>;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandCreateResult {\n ok: boolean;\n assetId: string;\n changed?: boolean;\n createdId?: string | null;\n status: string;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandHarness extends PlayableLocalEditorHostHarness {\n reloadAssets(): Promise<PlayableProjectAssetCommandReloadResult>;\n refreshUpdatedAsset(input: {\n assetId: string;\n expectedContentHash: string;\n }): Promise<PlayableProjectAssetCommandUpdateRefreshResult>;\n createAssetFromAssetId(\n assetId: string,\n options?: { placement?: unknown },\n ): PlayableProjectAssetCommandCreateResult;\n}\n\nexport interface PlayableProjectAssetCommandHandlerOptions {\n normalizePayload?: (payload: Record<string, unknown>) => Record<string, unknown>;\n registerAssetIfNeeded?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n registerAsset?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n resolveAssetId?: (payload: Record<string, unknown>) => string | Promise<string>;\n placement?: PlayablePlatformAssetPlacementOptions;\n readPlacement?: (payload: Record<string, unknown>) => unknown;\n refreshFailedStatus?: string;\n}\n\nexport type PlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n> = (context: PlayableLocalEditorHostBridgeContext<THarness>) => Promise<void>;\n\nexport function createPlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n>(\n options: PlayableProjectAssetCommandHandlerOptions = {},\n): PlayableProjectAssetCommandHandler<THarness> {\n let assetUpdateQueue: Promise<void> = Promise.resolve();\n return async (context) => {\n const commandName = normalizePlayableForgePlayCommandName(context.name);\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH) {\n await refreshPlayableProjectAssetLibrary(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT || commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED) {\n await importPlayableProjectAsset(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_UPDATE) {\n const operation = assetUpdateQueue.then(() => updatePlayableProjectAsset(context, options));\n assetUpdateQueue = operation.catch(() => undefined);\n await operation;\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE) {\n await placePlayableProjectAsset(context, options);\n }\n };\n}\n\nasync function updatePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n if (!options.registerAsset) throw new Error('asset update registration is unavailable');\n const registered = await options.registerAsset(payload);\n if (!registered.contentHash) throw new Error('asset_update_registration_missing_content_hash');\n const refresh = await context.harness.refreshUpdatedAsset({\n assetId: registered.assetId,\n expectedContentHash: registered.contentHash,\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: refresh.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n contentHash: registered.contentHash,\n external: registered.external,\n assetCount: refresh.assetCount,\n reconciledBindingCount: refresh.reconciledBindingCount,\n warnings: refresh.warnings,\n status: refresh.status,\n ...(refresh.error ? { error: refresh.error } : {}),\n });\n });\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n reconciledBindingCount: 0,\n warnings: [],\n error: formatError(error),\n });\n }\n}\n\nasync function refreshPlayableProjectAssetLibrary<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n const result = await context.harness.reloadAssets();\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ...result,\n });\n });\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetCount: 0,\n status: options.refreshFailedStatus ?? 'Asset reload failed',\n error: formatError(error),\n });\n }\n}\n\nasync function importPlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n const registered = await registerAssetIfNeeded(payload, options);\n const refresh = await context.harness.reloadAssets();\n const created = context.harness.createAssetFromAssetId(registered.assetId, {\n placement: readPlacement(payload, options),\n });\n const assetType = readPlayablePlatformAssetKind(payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n kind: assetType === 'texture' ? 'texture' : 'model',\n external: registered.external,\n nodeId: created.createdId ?? undefined,\n assetCount: refresh.assetCount,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n });\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n error: formatError(error),\n });\n }\n}\n\nfunction readFailureExternal(payload: Record<string, unknown>): PlayablePlatformAssetExternal | undefined {\n try {\n return readPlayablePlatformAssetExternal(payload);\n } catch {\n return undefined;\n }\n}\n\nasync function placePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n let assetId = readOptionalString(payload.projectAssetId) ?? '';\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n assetId = await resolveAssetId(payload, options);\n const created = context.harness.createAssetFromAssetId(assetId, {\n placement: readPlacement(payload, options),\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n assetId,\n nodeId: created.createdId ?? undefined,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n });\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId,\n error: formatError(error),\n });\n }\n}\n\nfunction normalizePayload(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Record<string, unknown> {\n return options.normalizePayload?.(payload) ?? payload;\n}\n\nasync function registerAssetIfNeeded(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<PlayableProjectAssetCommandAsset> {\n if (options.registerAssetIfNeeded) return options.registerAssetIfNeeded(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required when registerAssetIfNeeded is not provided');\n return {\n assetId,\n external: readPlayablePlatformAssetExternal(payload),\n };\n}\n\nasync function resolveAssetId(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<string> {\n if (options.resolveAssetId) return options.resolveAssetId(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required to place an editor asset');\n return assetId;\n}\n\nfunction readPlacement(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): unknown {\n return options.readPlacement\n ? options.readPlacement(payload)\n : readPlayablePlatformAssetPlacement(payload, options.placement);\n}\n\nfunction formatError(error: unknown): string {\n return error instanceof Error ? error.message : String(error);\n}\n\nfunction readOptionalString(value: unknown): string | undefined {\n return typeof value === 'string' && value.trim() ? value.trim() : undefined;\n}\n"]}
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1
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+
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{\n readPlayablePlatformAssetExternal,\n readPlayablePlatformAssetKind,\n readPlayablePlatformAssetPlacement,\n} from '../asset-bridge/index';\nimport type {\n PlayablePlatformAssetExternal,\n PlayablePlatformAssetPlacementOptions,\n} from '../asset-bridge/index';\nimport {\n PLAYABLE_FORGE_PLAY_COMMAND,\n PLAYABLE_FORGE_PLAY_EVENT,\n normalizePlayableForgePlayCommandName,\n readPlayableForgePlayRequestId,\n} from './forge-play';\nimport type {\n PlayableLocalEditorHostBridgeContext,\n PlayableLocalEditorHostHarness,\n} from './host-controller';\nimport type { PlayableLocalEditorDocumentOperationExecutor } from './types';\n\nexport interface PlayableProjectAssetCommandAsset {\n guid?: string;\n assetId: string;\n contentHash?: string;\n external?: PlayablePlatformAssetExternal;\n}\n\nexport interface PlayableProjectAssetCommandReloadResult {\n ok: boolean;\n assetCount: number;\n status: string;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandUpdateRefreshResult extends PlayableProjectAssetCommandReloadResult {\n assetId: string;\n reconciledBindingCount: number;\n warnings: Array<{\n code: string;\n gameObjectId?: string;\n slotId?: string;\n materialAssetId?: string;\n candidateSlotIds?: string[];\n }>;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandCreateResult {\n ok: boolean;\n assetId: string;\n changed?: boolean;\n createdId?: string | null;\n status: string;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandHarness extends PlayableLocalEditorHostHarness {\n runExclusiveDocumentOperation<TResult>(\n operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>,\n ): Promise<TResult>;\n reloadAssets(): Promise<PlayableProjectAssetCommandReloadResult>;\n refreshUpdatedAsset(input: {\n assetId: string;\n expectedContentHash: string;\n }): Promise<PlayableProjectAssetCommandUpdateRefreshResult>;\n createAssetFromAssetId(\n assetId: string,\n options?: { placement?: unknown },\n ): PlayableProjectAssetCommandCreateResult;\n projectAssetDropPoint?(point: { x: number; y: number } | null): { x: number; y: number; z: number } | null;\n}\n\nexport interface PlayableProjectAssetCommandHandlerOptions {\n normalizePayload?: (payload: Record<string, unknown>) => Record<string, unknown>;\n registerAssetIfNeeded?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n registerAsset?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n resolveAssetId?: (payload: Record<string, unknown>) => string | Promise<string>;\n placement?: PlayablePlatformAssetPlacementOptions;\n readPlacement?: (payload: Record<string, unknown>) => unknown;\n refreshFailedStatus?: string;\n}\n\nexport type PlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n> = (context: PlayableLocalEditorHostBridgeContext<THarness>) => Promise<void>;\n\nexport function createPlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n>(\n options: PlayableProjectAssetCommandHandlerOptions = {},\n): PlayableProjectAssetCommandHandler<THarness> {\n let assetUpdateQueue: Promise<void> = Promise.resolve();\n return async (context) => {\n const commandName = normalizePlayableForgePlayCommandName(context.name);\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH) {\n await refreshPlayableProjectAssetLibrary(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT || commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED) {\n await importPlayableProjectAsset(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_UPDATE) {\n const operation = assetUpdateQueue.then(() => updatePlayableProjectAsset(context, options));\n assetUpdateQueue = operation.catch(() => undefined);\n await operation;\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE) {\n await placePlayableProjectAsset(context, options);\n }\n };\n}\n\nasync function updatePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n if (!options.registerAsset) throw new Error('asset update registration is unavailable');\n const registered = await options.registerAsset(payload);\n if (!registered.contentHash) throw new Error('asset_update_registration_missing_content_hash');\n const refresh = await context.harness.refreshUpdatedAsset({\n assetId: registered.assetId,\n expectedContentHash: registered.contentHash,\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: refresh.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n contentHash: registered.contentHash,\n external: registered.external,\n assetCount: refresh.assetCount,\n reconciledBindingCount: refresh.reconciledBindingCount,\n warnings: refresh.warnings,\n status: refresh.status,\n ...(refresh.error ? { error: refresh.error } : {}),\n });\n })\n ));\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n reconciledBindingCount: 0,\n warnings: [],\n error: formatError(error),\n });\n }\n}\n\nasync function refreshPlayableProjectAssetLibrary<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n const result = await context.harness.reloadAssets();\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ...result,\n });\n })\n ));\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetCount: 0,\n status: options.refreshFailedStatus ?? 'Asset reload failed',\n error: formatError(error),\n });\n }\n}\n\nasync function importPlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n const registered = await registerAssetIfNeeded(payload, options);\n const refresh = await context.harness.reloadAssets();\n if (!refresh.ok) throw new Error(refresh.error ?? refresh.status);\n const created = context.harness.createAssetFromAssetId(registered.assetId, {\n placement: readPlacement(payload, options, context.harness),\n });\n const assetType = readPlayablePlatformAssetKind(payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n kind: assetType === 'texture' ? 'texture' : 'model',\n external: registered.external,\n nodeId: created.createdId ?? undefined,\n assetCount: refresh.assetCount,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n })\n ));\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n error: formatError(error),\n });\n }\n}\n\nfunction readFailureExternal(payload: Record<string, unknown>): PlayablePlatformAssetExternal | undefined {\n try {\n return readPlayablePlatformAssetExternal(payload);\n } catch {\n return undefined;\n }\n}\n\nasync function placePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n let assetId = readOptionalString(payload.projectAssetId) ?? '';\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n assetId = await resolveAssetId(payload, options);\n const created = context.harness.createAssetFromAssetId(assetId, {\n placement: readPlacement(payload, options, context.harness),\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n assetId,\n nodeId: created.createdId ?? undefined,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n })\n ));\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId,\n error: formatError(error),\n });\n }\n}\n\nfunction normalizePayload(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Record<string, unknown> {\n return options.normalizePayload?.(payload) ?? payload;\n}\n\nasync function registerAssetIfNeeded(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<PlayableProjectAssetCommandAsset> {\n if (options.registerAssetIfNeeded) return options.registerAssetIfNeeded(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required when registerAssetIfNeeded is not provided');\n return {\n assetId,\n external: readPlayablePlatformAssetExternal(payload),\n };\n}\n\nasync function resolveAssetId(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<string> {\n if (options.resolveAssetId) return options.resolveAssetId(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required to place an editor asset');\n return assetId;\n}\n\nfunction readPlacement(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n harness: PlayableProjectAssetCommandHarness,\n): unknown {\n if (options.readPlacement) return options.readPlacement(payload);\n const customProjector = options.placement?.projectDropPoint;\n return readPlayablePlatformAssetPlacement(payload, {\n projectDropPoint: customProjector\n ? point => customProjector(point)\n : point => harness.projectAssetDropPoint?.(point) ?? null,\n });\n}\n\nfunction formatError(error: unknown): string {\n return error instanceof Error ? error.message : String(error);\n}\n\nfunction readOptionalString(value: unknown): string | undefined {\n return typeof value === 'string' && value.trim() ? value.trim() : undefined;\n}\n"]}
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@@ -35,17 +35,24 @@ export interface PlayableLocalEditorInteractionPolicy {
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confirmDiscardUnsavedChanges?(input: PlayableLocalEditorDiscardConfirmationInput): boolean | Promise<boolean>;
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notifySaveFailed?(input: PlayableLocalEditorSaveFailureInput): void | Promise<void>;
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}
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export type PlayableLocalEditorDocumentOperationExecutor = <TResult>(operation: () => Promise<TResult>) => Promise<TResult>;
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export interface PlayableLocalEditorSaveOptions {
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validationPhases?: readonly ('save' | 'run' | 'export')[];
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}
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export interface PlayableLocalEditorLifecycleHarness {
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enterEditor(): Promise<void>;
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saveScene(): Promise<boolean>;
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discardAndRunGame(): Promise<void>;
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saveScene(executor?: PlayableLocalEditorDocumentOperationExecutor, options?: PlayableLocalEditorSaveOptions): Promise<boolean>;
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discardAndRunGame(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void>;
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render(): void;
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notifyViewportRevealed?(reason?: string): void;
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getDocumentRevision?(): number;
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runExclusiveDocumentOperation<TResult>(operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<TResult>;
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getUnsavedChangesState?(): PlayableLocalEditorUnsavedChangesState;
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getSaveFailureState?(): PlayableLocalEditorSaveFailureState | null;
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}
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export interface PlayableLocalEditorLifecycleOperations {
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runGame(reason: 'save' | 'discard'): Promise<void>;
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validateRun?(): Promise<boolean>;
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attachApplicationAuthority?(): void;
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attachSessionAuthority?(): void;
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loadDocument?(): Promise<void>;
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@@ -83,7 +90,7 @@ export type PlayableLocalEditorPreparedRun = {
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accepted: false;
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} | {
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accepted: true;
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run(): Promise<void>;
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run(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void>;
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};
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export interface PlayableLocalEditorLifecycleOperationContext {
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readonly traceId?: string;
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@@ -104,15 +111,16 @@ export interface PlayableLocalEditorLifecycleController {
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readonly lifecycle: FpsEditorLifecycleService;
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registerParticipant: FpsEditorLifecycleCoordinator['registerParticipant'];
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enterEditor(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
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saveScene(operation?: PlayableLocalEditorDataSafetyOperation, context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;
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saveScene(operation?: PlayableLocalEditorDataSafetyOperation, context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<boolean>;
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synchronizeDocumentState(dirty: boolean): Promise<void>;
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prepareDocumentSave(operation: () => Promise<void>, context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
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commitDocumentSave(operation?: () => Promise<void>, context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
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preflightRun(): Promise<boolean>;
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runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;
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prepareSaveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<PlayableLocalEditorPreparedRun>;
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prepareDiscardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<PlayableLocalEditorPreparedRun>;
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saveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<boolean>;
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discardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<boolean>;
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openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;
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addScopeResource(scopeId: string, disposer: FpsEditorLifecycleResourceDisposer): FpsEditorLifecycleResourceDisposer;
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closeScope(scopeId: string): Promise<void>;
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@@ -1 +1 @@
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-
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1
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/local-harness/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n FpsEditorLifecycleResourceDisposer,\n FpsEditorLifecycleCoordinator,\n FpsEditorLifecycleScopeType,\n FpsEditorLifecycleService,\n} from '@fps-games/editor-core/lifecycle';\nimport type { FpsEditorEventPublisher } from '@fps-games/editor-core/events';\nimport type { FpsDiagnostic } from '@fps-games/plugin-api';\n\nexport type PlayableLocalEditorLoadingOverlayPresentation = 'panel' | 'editor-shell';\n\nexport interface PlayableLocalEditorLoadingOverlayContent {\n title: string;\n description: string;\n presentation?: PlayableLocalEditorLoadingOverlayPresentation;\n}\n\nexport interface PlayableLocalEditorLoadingOverlayController {\n show(content: PlayableLocalEditorLoadingOverlayContent): void;\n hide(): void;\n isVisible(): boolean;\n isOwned?(): boolean;\n dispose(): void;\n}\n\nexport type PlayableLocalEditorDataSafetyOperation =\n | 'save-scene'\n | 'save-and-run-game'\n | 'discard-and-run-game'\n | 'forge-play-mode-change'\n | 'forge-play-document-export'\n | 'forge-play-document-commit';\n\nexport interface PlayableLocalEditorUnsavedChangesState {\n dirty: boolean;\n hasWorkingDocument: boolean;\n}\n\nexport interface PlayableLocalEditorSaveFailureState {\n status?: string;\n details?: string;\n error?: unknown;\n}\n\nexport interface PlayableLocalEditorSaveFailureInput extends PlayableLocalEditorSaveFailureState {\n operation: PlayableLocalEditorDataSafetyOperation;\n}\n\nexport interface PlayableLocalEditorDiscardConfirmationInput {\n operation: PlayableLocalEditorDataSafetyOperation;\n unsavedChanges: PlayableLocalEditorUnsavedChangesState;\n}\n\nexport interface PlayableLocalEditorInteractionPolicy {\n confirmDiscardUnsavedChanges?(\n input: PlayableLocalEditorDiscardConfirmationInput,\n ): boolean | Promise<boolean>;\n notifySaveFailed?(\n input: PlayableLocalEditorSaveFailureInput,\n ): void | Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleHarness {\n enterEditor(): Promise<void>;\n saveScene(): Promise<boolean>;\n discardAndRunGame(): Promise<void>;\n render(): void;\n notifyViewportRevealed?(reason?: string): void;\n getUnsavedChangesState?(): PlayableLocalEditorUnsavedChangesState;\n getSaveFailureState?(): PlayableLocalEditorSaveFailureState | null;\n}\n\nexport interface PlayableLocalEditorLifecycleOperations {\n runGame(reason: 'save' | 'discard'): Promise<void>;\n attachApplicationAuthority?(): void;\n attachSessionAuthority?(): void;\n loadDocument?(): Promise<void>;\n enterWorld?(): Promise<void>;\n restoreDocument?(): Promise<void>;\n markDocumentCommitted?(expectedDocumentFingerprint: string | null): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleContent {\n enter: PlayableLocalEditorLoadingOverlayContent;\n saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n assetImport: PlayableLocalEditorLoadingOverlayContent;\n}\n\nexport interface PlayableLocalEditorLifecycleControllerOptions {\n harness: PlayableLocalEditorLifecycleHarness;\n operations: PlayableLocalEditorLifecycleOperations;\n scopeHost?: PlayableLocalEditorLifecycleScopeHost;\n eventPublisher?: FpsEditorEventPublisher;\n reportDiagnostic?: (diagnostic: FpsDiagnostic) => void;\n loadingOverlay: Pick<PlayableLocalEditorLoadingOverlayController, 'show' | 'hide' | 'isVisible'> & {\n isOwned?: () => boolean;\n };\n content: PlayableLocalEditorLifecycleContent;\n interactions?: PlayableLocalEditorInteractionPolicy;\n waitForPaint?: () => Promise<void>;\n waitForMilliseconds?: (milliseconds: number) => Promise<void>;\n now?: () => number;\n minAssetLoadingOverlayMs?: number;\n viewportRevealReason?: string;\n /** Set false when harness.enterEditor already renders the initial editor frame. */\n renderAfterEnter?: boolean;\n initialMode?: 'play' | 'edit';\n}\n\nexport type PlayableLocalEditorPreparedRun =\n | { accepted: false }\n | { accepted: true; run(): Promise<void> };\n\nexport interface PlayableLocalEditorLifecycleOperationContext {\n readonly traceId?: string;\n readonly transactionId?: string;\n readonly sourcePluginId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeInput {\n readonly id: string;\n readonly scope: FpsEditorLifecycleScopeType;\n readonly parentId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeHost {\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n reserveScopeClose(scopeId: string): void;\n closeScope(scopeId: string): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleController {\n readonly lifecycle: FpsEditorLifecycleService;\n registerParticipant: FpsEditorLifecycleCoordinator['registerParticipant'];\n enterEditor(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n saveScene(\n operation?: PlayableLocalEditorDataSafetyOperation,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<boolean>;\n synchronizeDocumentState(dirty: boolean): Promise<void>;\n prepareDocumentSave(\n operation: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n commitDocumentSave(\n operation?: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/local-harness/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n FpsEditorLifecycleResourceDisposer,\n FpsEditorLifecycleCoordinator,\n FpsEditorLifecycleScopeType,\n FpsEditorLifecycleService,\n} from '@fps-games/editor-core/lifecycle';\nimport type { FpsEditorEventPublisher } from '@fps-games/editor-core/events';\nimport type { FpsDiagnostic } from '@fps-games/plugin-api';\n\nexport type PlayableLocalEditorLoadingOverlayPresentation = 'panel' | 'editor-shell';\n\nexport interface PlayableLocalEditorLoadingOverlayContent {\n title: string;\n description: string;\n presentation?: PlayableLocalEditorLoadingOverlayPresentation;\n}\n\nexport interface PlayableLocalEditorLoadingOverlayController {\n show(content: PlayableLocalEditorLoadingOverlayContent): void;\n hide(): void;\n isVisible(): boolean;\n isOwned?(): boolean;\n dispose(): void;\n}\n\nexport type PlayableLocalEditorDataSafetyOperation =\n | 'save-scene'\n | 'save-and-run-game'\n | 'discard-and-run-game'\n | 'forge-play-mode-change'\n | 'forge-play-document-export'\n | 'forge-play-document-commit';\n\nexport interface PlayableLocalEditorUnsavedChangesState {\n dirty: boolean;\n hasWorkingDocument: boolean;\n}\n\nexport interface PlayableLocalEditorSaveFailureState {\n status?: string;\n details?: string;\n error?: unknown;\n}\n\nexport interface PlayableLocalEditorSaveFailureInput extends PlayableLocalEditorSaveFailureState {\n operation: PlayableLocalEditorDataSafetyOperation;\n}\n\nexport interface PlayableLocalEditorDiscardConfirmationInput {\n operation: PlayableLocalEditorDataSafetyOperation;\n unsavedChanges: PlayableLocalEditorUnsavedChangesState;\n}\n\nexport interface PlayableLocalEditorInteractionPolicy {\n confirmDiscardUnsavedChanges?(\n input: PlayableLocalEditorDiscardConfirmationInput,\n ): boolean | Promise<boolean>;\n notifySaveFailed?(\n input: PlayableLocalEditorSaveFailureInput,\n ): void | Promise<void>;\n}\n\nexport type PlayableLocalEditorDocumentOperationExecutor = <TResult>(\n operation: () => Promise<TResult>,\n) => Promise<TResult>;\n\nexport interface PlayableLocalEditorSaveOptions {\n validationPhases?: readonly ('save' | 'run' | 'export')[];\n}\n\nexport interface PlayableLocalEditorLifecycleHarness {\n enterEditor(): Promise<void>;\n saveScene(\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n options?: PlayableLocalEditorSaveOptions,\n ): Promise<boolean>;\n discardAndRunGame(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void>;\n render(): void;\n notifyViewportRevealed?(reason?: string): void;\n getDocumentRevision?(): number;\n runExclusiveDocumentOperation<TResult>(\n operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<TResult>;\n getUnsavedChangesState?(): PlayableLocalEditorUnsavedChangesState;\n getSaveFailureState?(): PlayableLocalEditorSaveFailureState | null;\n}\n\nexport interface PlayableLocalEditorLifecycleOperations {\n runGame(reason: 'save' | 'discard'): Promise<void>;\n validateRun?(): Promise<boolean>;\n attachApplicationAuthority?(): void;\n attachSessionAuthority?(): void;\n loadDocument?(): Promise<void>;\n enterWorld?(): Promise<void>;\n restoreDocument?(): Promise<void>;\n markDocumentCommitted?(expectedDocumentFingerprint: string | null): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleContent {\n enter: PlayableLocalEditorLoadingOverlayContent;\n saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n assetImport: PlayableLocalEditorLoadingOverlayContent;\n}\n\nexport interface PlayableLocalEditorLifecycleControllerOptions {\n harness: PlayableLocalEditorLifecycleHarness;\n operations: PlayableLocalEditorLifecycleOperations;\n scopeHost?: PlayableLocalEditorLifecycleScopeHost;\n eventPublisher?: FpsEditorEventPublisher;\n reportDiagnostic?: (diagnostic: FpsDiagnostic) => void;\n loadingOverlay: Pick<PlayableLocalEditorLoadingOverlayController, 'show' | 'hide' | 'isVisible'> & {\n isOwned?: () => boolean;\n };\n content: PlayableLocalEditorLifecycleContent;\n interactions?: PlayableLocalEditorInteractionPolicy;\n waitForPaint?: () => Promise<void>;\n waitForMilliseconds?: (milliseconds: number) => Promise<void>;\n now?: () => number;\n minAssetLoadingOverlayMs?: number;\n viewportRevealReason?: string;\n /** Set false when harness.enterEditor already renders the initial editor frame. */\n renderAfterEnter?: boolean;\n initialMode?: 'play' | 'edit';\n}\n\nexport type PlayableLocalEditorPreparedRun =\n | { accepted: false }\n | { accepted: true; run(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void> };\n\nexport interface PlayableLocalEditorLifecycleOperationContext {\n readonly traceId?: string;\n readonly transactionId?: string;\n readonly sourcePluginId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeInput {\n readonly id: string;\n readonly scope: FpsEditorLifecycleScopeType;\n readonly parentId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeHost {\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n reserveScopeClose(scopeId: string): void;\n closeScope(scopeId: string): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleController {\n readonly lifecycle: FpsEditorLifecycleService;\n registerParticipant: FpsEditorLifecycleCoordinator['registerParticipant'];\n enterEditor(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n saveScene(\n operation?: PlayableLocalEditorDataSafetyOperation,\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<boolean>;\n synchronizeDocumentState(dirty: boolean): Promise<void>;\n prepareDocumentSave(\n operation: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n commitDocumentSave(\n operation?: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n preflightRun(): Promise<boolean>;\n runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;\n prepareSaveAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<PlayableLocalEditorPreparedRun>;\n prepareDiscardAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<PlayableLocalEditorPreparedRun>;\n saveAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<boolean>;\n discardAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<boolean>;\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n addScopeResource(\n scopeId: string,\n disposer: FpsEditorLifecycleResourceDisposer,\n ): FpsEditorLifecycleResourceDisposer;\n closeScope(scopeId: string): Promise<void>;\n dispose(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n runWithAssetLoadingOverlay<T>(operation: () => Promise<T>): Promise<T>;\n}\n"]}
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{"version":3,"file":"field-patch.d.ts","sourceRoot":"","sources":["../../src/mutation/field-patch.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAE3B,MAAM,mBAAmB,CAAC;AAiC3B,OAAO,KAAK,EACV,kCAAkC,EAElC,+BAA+B,EAC/B,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAMjB,wBAAgB,+BAA+B,CAC7C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAQX;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE;IAC3D,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,6BAA6B,CAOhC;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE;IAC5D,SAAS,EAAE,SAAS,MAAM,EAAE,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,kCAAkC,CAOrC;AAED,wBAAgB,gCAAgC,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,SAAS,MAAM,EAAE,EAC5B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAuCX;AA2CD,wBAAgB,iCAAiC,CAC/C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,UAAU,EAAE,WAAW,EACvB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,WAAW,
|
|
1
|
+
{"version":3,"file":"field-patch.d.ts","sourceRoot":"","sources":["../../src/mutation/field-patch.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAE3B,MAAM,mBAAmB,CAAC;AAiC3B,OAAO,KAAK,EACV,kCAAkC,EAElC,+BAA+B,EAC/B,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAMjB,wBAAgB,+BAA+B,CAC7C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAQX;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE;IAC3D,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,6BAA6B,CAOhC;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE;IAC5D,SAAS,EAAE,SAAS,MAAM,EAAE,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,kCAAkC,CAOrC;AAED,wBAAgB,gCAAgC,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,SAAS,MAAM,EAAE,EAC5B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAuCX;AA2CD,wBAAgB,iCAAiC,CAC/C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,UAAU,EAAE,WAAW,EACvB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,WAAW,CA6Gb"}
|
|
@@ -133,6 +133,10 @@ export function patchEditorSceneGameObjectByField(gameObject, path, value, optio
|
|
|
133
133
|
patchEditorSceneGameObjectShadowField(next, path, value);
|
|
134
134
|
return next;
|
|
135
135
|
}
|
|
136
|
+
if (path.startsWith('shadowMapExperiment.')) {
|
|
137
|
+
patchEditorSceneGameObjectShadowMapExperimentField(next, path, value);
|
|
138
|
+
return next;
|
|
139
|
+
}
|
|
136
140
|
if (path.startsWith('rendering.')) {
|
|
137
141
|
if (readEditorSceneNodeKind(next) === 'group')
|
|
138
142
|
next.kind = 'instance';
|
|
@@ -297,6 +301,22 @@ function cleanupEditorSceneGameObjectShadow(gameObject) {
|
|
|
297
301
|
if (Object.keys(shadowRecord).length === 0)
|
|
298
302
|
delete gameObject.shadow;
|
|
299
303
|
}
|
|
304
|
+
function patchEditorSceneGameObjectShadowMapExperimentField(gameObject, path, value) {
|
|
305
|
+
if (!isEditorSceneShadowMapExperimentFieldPatchValue(path, value))
|
|
306
|
+
return;
|
|
307
|
+
applyEditorSceneJsonFieldPatch(gameObject, path, value);
|
|
308
|
+
const policy = gameObject.shadowMapExperiment;
|
|
309
|
+
if (!policy || typeof policy !== 'object' || Object.keys(policy).length === 0) {
|
|
310
|
+
delete gameObject.shadowMapExperiment;
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
function isEditorSceneShadowMapExperimentFieldPatchValue(path, value) {
|
|
314
|
+
if (path !== 'shadowMapExperiment.behaviorProfile')
|
|
315
|
+
return false;
|
|
316
|
+
return value == null || (typeof value === 'string'
|
|
317
|
+
&& value.trim().length > 0
|
|
318
|
+
&& value === value.trim());
|
|
319
|
+
}
|
|
300
320
|
function normalizeEditorSceneRenderingFieldPatchValue(path, value) {
|
|
301
321
|
if (path === 'rendering.renderingGroupId')
|
|
302
322
|
return value === 1 || value === 2 || value === 3 ? value : 0;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n readEditorSceneNodeKind,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n isEditorSceneFiniteNumber,\n isEditorSceneShadowCastMode,\n isEditorSceneShadowLightMode,\n isEditorSceneShadowPolicyMode,\n isEditorSceneShadowQuality,\n isEditorSceneShadowReceiveMode,\n isEditorSceneNonNegativeFiniteNumber,\n isEditorScenePositiveFiniteNumber,\n isEditorSceneUnitRangeNumber,\n isEditorSceneVec3,\n} from '../field-schema/index';\nimport {\n degreesToEditorSceneRadians,\n readEditorSceneTransformVector,\n} from '../inspector/index';\nimport {\n normalizeEditorSceneLightDirectionVector,\n syncEditorSceneDirectionalLightOrientationAfterTransformPatch,\n syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch,\n} from '../lighting-debug/index';\nimport {\n isEditorSceneRootGameObjectId,\n} from '../session/identity';\nimport {\n findEditorSceneGameObject,\n isEditorSceneMatrixTransformComponent,\n} from '../session/transform';\nimport {\n applyEditorSceneJsonFieldPatch,\n cleanupEditorSceneGameObjectOverrides,\n} from './json-field';\nimport type {\n EditorSceneFieldBatchMutationPatch,\n EditorSceneFieldMutationInput,\n EditorSceneFieldMutationOptions,\n EditorSceneFieldMutationPatch,\n} from './types';\n\nconst ROOT_TRANSFORM_PATH_PATTERN = /^transform(?:\\.(position|rotation|scale)(?:\\.(x|y|z))?)?$/;\nconst TRANSFORM_VECTOR_PATH_PATTERN = /^transform\\.(position|rotation|scale)$/;\nconst TRANSFORM_AXIS_PATH_PATTERN = /^transform\\.(position|rotation|scale)\\.(x|y|z)$/;\n\nexport function patchEditorSceneGameObjectField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetId: string,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n return patchEditorSceneGameObjectFieldInput({\n document,\n targetId,\n path,\n value,\n options,\n });\n}\n\nexport function createEditorSceneGameObjectFieldPatch(input: {\n targetId: string;\n path: string;\n value: unknown;\n}): EditorSceneFieldMutationPatch {\n return {\n kind: 'game-object.field',\n targetId: input.targetId,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function createEditorSceneGameObjectsFieldPatch(input: {\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}): EditorSceneFieldBatchMutationPatch {\n return {\n kind: 'game-object.field-batch',\n targetIds: input.targetIds,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function patchEditorSceneGameObjectsField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetIds: readonly string[],\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n const uniqueTargetIds = new Set(targetIds.filter(Boolean));\n if (uniqueTargetIds.size === 0) return document;\n const normalizedValue = options.normalizeFieldValue?.(path, value) ?? value;\n let changed = false;\n const gameObjects = document.scene.gameObjects.map((entry) => {\n if (!uniqueTargetIds.has(entry.id)) return entry;\n if (isEditorSceneRootTransformPath(entry.id, path)) return entry;\n const gameObject = entry as TGameObject;\n if (options.validateField?.({\n document,\n gameObject,\n path,\n value: normalizedValue,\n })?.ok === false) {\n return entry;\n }\n if (options.blockFieldPatch?.({\n document,\n gameObject,\n targetId: entry.id,\n path,\n value: normalizedValue,\n })) {\n return entry;\n }\n const next = patchEditorSceneGameObjectByField(gameObject, path, normalizedValue, options);\n if (next === entry) return entry;\n changed = true;\n return next;\n });\n if (!changed) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects,\n },\n } as TDocument;\n}\n\nfunction patchEditorSceneGameObjectFieldInput<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n input: EditorSceneFieldMutationInput<TDocument, TGameObject>,\n): TDocument {\n if (isEditorSceneRootTransformPath(input.targetId, input.path)) return input.document;\n const gameObject = findEditorSceneGameObject(input.document, input.targetId) as TGameObject | null;\n if (!gameObject) return input.document;\n const normalizedValue = input.options?.normalizeFieldValue?.(input.path, input.value) ?? input.value;\n if (input.options?.validateField?.({\n document: input.document,\n gameObject,\n path: input.path,\n value: normalizedValue,\n })?.ok === false) {\n return input.document;\n }\n if (input.options?.blockFieldPatch?.({\n document: input.document,\n gameObject,\n targetId: input.targetId,\n path: input.path,\n value: normalizedValue,\n })) {\n return input.document;\n }\n\n return {\n ...input.document,\n scene: {\n ...input.document.scene,\n gameObjects: input.document.scene.gameObjects.map((entry) => (\n entry.id === input.targetId\n ? patchEditorSceneGameObjectByField(entry as TGameObject, input.path, normalizedValue, input.options)\n : entry\n )),\n },\n } as TDocument;\n}\n\nexport function patchEditorSceneGameObjectByField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TGameObject {\n const next = structuredClone(gameObject) as TGameObject;\n const beforeRotation = path.startsWith('transform.rotation') ? readEditorSceneTrsRotation(next) : null;\n const beforeDirection = path === 'light.direction' || path.startsWith('light.direction.')\n ? readEditorSceneDirectionalLightDirection(next)\n : null;\n if (path === 'name') {\n if (typeof value === 'string' && value.trim()) next.name = value.trim();\n else delete next.name;\n return next;\n }\n if (path === 'enabled') {\n next.active = value !== false;\n return next;\n }\n if (path.startsWith('shadow.')) {\n patchEditorSceneGameObjectShadowField(next, path, value);\n return next;\n }\n if (path.startsWith('rendering.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n const normalizedValue = normalizeEditorSceneRenderingFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n next as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectRendering(next);\n return next;\n }\n if (path.startsWith('metadata.')) {\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if (next.metadata && Object.keys(next.metadata).length === 0) delete next.metadata;\n return next;\n }\n if (path === 'instance.assetId') {\n const renderer = findEditorSceneModelRenderer(next);\n if (renderer && typeof value === 'string') renderer.assetId = value;\n next.kind = 'instance';\n delete next.primitive;\n return next;\n }\n if (path === 'primitive.shape') {\n const shape = (options.normalizePrimitiveShape ?? normalizeEditorScenePrimitiveShape)(value);\n if (shape) {\n next.kind = 'primitive';\n next.primitive = { shape };\n }\n return next;\n }\n if (path === 'transformType') {\n patchEditorSceneTransformType(next, value, options);\n return next;\n }\n if (patchEditorSceneTransformVector(next, path, value)) {\n const afterRotation = beforeRotation ? readEditorSceneTrsRotation(next) : null;\n return beforeRotation && afterRotation && !areEditorSceneVec3Equal(beforeRotation, afterRotation)\n ? syncEditorSceneDirectionalLightOrientationAfterTransformPatch(next)\n : next;\n }\n if (options.patchCustomTransformField?.(next, path, value)) {\n return next;\n }\n if (path.startsWith('marker.')) {\n if (!next.marker || typeof next.marker !== 'object') return next;\n next.kind = 'transform';\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n return next;\n }\n if (path.startsWith('camera.')) {\n next.kind = 'transform';\n next.transformType = 'camera';\n next.camera = mergeEditorSceneCameraDefaults(next.camera, options);\n delete next.light;\n options.clearCustomTransformState?.(next, 'camera');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n next.camera = normalizeEditorSceneCameraAfterFieldPatch(next.camera, path, options);\n return next;\n }\n if (path.startsWith('light.')) {\n next.kind = 'transform';\n next.transformType = 'light';\n next.light = mergeEditorSceneLightDefaults(next.light, options);\n delete next.camera;\n options.clearCustomTransformState?.(next, 'light');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if ((path === 'light.direction' || path.startsWith('light.direction.')) && next.light?.type === 'directional') {\n next.light.direction = normalizeEditorSceneLightDirectionVector(next.light.direction, beforeDirection ?? undefined);\n }\n const afterDirection = beforeDirection ? readEditorSceneDirectionalLightDirection(next) : null;\n if (beforeDirection && afterDirection && !areEditorSceneVec3Equal(beforeDirection, afterDirection)) {\n return syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch(next);\n }\n return next;\n }\n if (path.startsWith('overrides.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n cleanupEditorSceneGameObjectOverrides(next);\n return next;\n }\n return next;\n}\n\nfunction readEditorSceneTrsRotation(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n const transform = findEditorSceneTransform(gameObject);\n return transform && !isEditorSceneMatrixTransformComponent(transform) ? { ...transform.rotation } : null;\n}\n\nfunction readEditorSceneDirectionalLightDirection(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n return gameObject.light?.type === 'directional' ? { ...gameObject.light.direction } : null;\n}\n\nfunction areEditorSceneVec3Equal(a: EditorSceneVec3, b: EditorSceneVec3, epsilon = 0.000001): boolean {\n return Math.abs(a.x - b.x) <= epsilon\n && Math.abs(a.y - b.y) <= epsilon\n && Math.abs(a.z - b.z) <= epsilon;\n}\n\nfunction patchEditorSceneGameObjectShadowField(gameObject: EditorSceneGameObject, path: string, value: unknown): void {\n if (!isEditorSceneShadowFieldPatchValue(path, value)) return;\n const normalizedValue = normalizeEditorSceneShadowFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectShadow(gameObject);\n}\n\nfunction isEditorSceneShadowFieldPatchValue(path: string, value: unknown): boolean {\n if (value == null) return true;\n if (path === 'shadow.cast') return isEditorSceneShadowCastMode(value);\n if (path === 'shadow.receive') return isEditorSceneShadowReceiveMode(value);\n if (path === 'shadow.mode') return isEditorSceneShadowPolicyMode(value);\n if (path === 'shadow.quality') return isEditorSceneShadowQuality(value);\n if (path === 'shadow.light.mode') return isEditorSceneShadowLightMode(value);\n if (path === 'shadow.light.lightId') return typeof value === 'string';\n if (path === 'shadow.params.opacity') return isEditorSceneUnitRangeNumber(value);\n if (path === 'shadow.params.softness') return isEditorSceneNonNegativeFiniteNumber(value);\n if (path === 'shadow.params.bias' || path === 'shadow.params.normalBias') return isEditorSceneFiniteNumber(value);\n if (path === 'shadow.params.resolution') return value === 512 || value === 1024 || value === 2048 || value === 4096;\n if (path === 'shadow.params.cascadeCount') return value === 1 || value === 2 || value === 4;\n if (path === 'shadow.params.maxDistance' || path === 'shadow.params.bakeSamples') {\n return isEditorScenePositiveFiniteNumber(value);\n }\n if (path === 'shadow.params.blurKernel') return isEditorSceneNonNegativeFiniteNumber(value);\n return false;\n}\n\nfunction normalizeEditorSceneShadowFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'shadow.light.lightId' && typeof value === 'string') {\n const trimmed = value.trim();\n return trimmed ? trimmed : null;\n }\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectShadow(gameObject: EditorSceneGameObject): void {\n const shadow = gameObject.shadow as unknown;\n if (!shadow || typeof shadow !== 'object' || Array.isArray(shadow)) {\n delete gameObject.shadow;\n return;\n }\n const shadowRecord = shadow as Record<string, unknown>;\n const light = shadowRecord.light;\n if (light && typeof light === 'object' && !Array.isArray(light) && Object.keys(light).length === 0) {\n delete shadowRecord.light;\n }\n const params = shadowRecord.params;\n if (params && typeof params === 'object' && !Array.isArray(params) && Object.keys(params).length === 0) {\n delete shadowRecord.params;\n }\n if (Object.keys(shadowRecord).length === 0) delete gameObject.shadow;\n}\n\nfunction normalizeEditorSceneRenderingFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'rendering.renderingGroupId') return value === 1 || value === 2 || value === 3 ? value : 0;\n if (path === 'rendering.alphaIndex') return isEditorSceneFiniteNumber(value) ? value : null;\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectRendering(gameObject: EditorSceneGameObject): void {\n const rendering = gameObject.rendering;\n if (!rendering || typeof rendering !== 'object' || Array.isArray(rendering)) {\n delete gameObject.rendering;\n return;\n }\n if (Object.keys(rendering).length === 0) delete gameObject.rendering;\n}\n\nfunction isEditorSceneRootTransformPath(targetId: string, path: string): boolean {\n return isEditorSceneRootGameObjectId(targetId) && ROOT_TRANSFORM_PATH_PATTERN.test(path);\n}\n\nfunction patchEditorSceneTransformType<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): void {\n const isBuiltinTransformType = value === 'plain' || value === 'light' || value === 'camera';\n const isCustomTransformType = !isBuiltinTransformType && options.isCustomTransformType?.(value) === true;\n if (!isBuiltinTransformType && !isCustomTransformType) return;\n const transformType = value as string;\n gameObject.kind = 'transform';\n gameObject.transformType = transformType;\n delete gameObject.primitive;\n if (transformType === 'camera') gameObject.camera = mergeEditorSceneCameraDefaults(gameObject.camera, options);\n else delete gameObject.camera;\n if (transformType === 'light') gameObject.light = mergeEditorSceneLightDefaults(gameObject.light, options);\n else delete gameObject.light;\n if (isCustomTransformType) options.applyCustomTransformType?.(gameObject, transformType);\n else options.clearCustomTransformState?.(gameObject, transformType);\n}\n\nfunction patchEditorSceneTransformVector(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): boolean {\n const transformVectorMatch = path.match(TRANSFORM_VECTOR_PATH_PATTERN);\n if (transformVectorMatch) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformVectorMatch[1] as 'position' | 'rotation' | 'scale';\n if (vectorName === 'scale') {\n if (isEditorSceneFiniteNumber(value)) transform.scale = { x: value, y: value, z: value };\n else if (isEditorSceneVec3(value)) transform.scale = { ...value };\n return true;\n }\n if (!isEditorSceneVec3(value)) return true;\n transform[vectorName] = vectorName === 'rotation'\n ? {\n x: degreesToEditorSceneRadians(value.x),\n y: degreesToEditorSceneRadians(value.y),\n z: degreesToEditorSceneRadians(value.z),\n }\n : { ...value };\n return true;\n }\n\n const transformMatch = path.match(TRANSFORM_AXIS_PATH_PATTERN);\n if (transformMatch && isEditorSceneFiniteNumber(value)) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformMatch[1] as 'position' | 'rotation' | 'scale';\n const axis = transformMatch[2] as 'x' | 'y' | 'z';\n const storedValue = vectorName === 'rotation' ? degreesToEditorSceneRadians(value) : value;\n if (vectorName === 'scale') transform.scale = { ...readEditorSceneTransformVector(transform, 'scale'), [axis]: storedValue };\n else transform[vectorName] = { ...transform[vectorName], [axis]: storedValue };\n return true;\n }\n return false;\n}\n\nfunction mergeEditorSceneCameraDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.mergeCameraDefaults\n ? options.mergeCameraDefaults(camera)\n : cloneObjectOrEmpty(camera) as TGameObject['camera'];\n}\n\nfunction normalizeEditorSceneCameraAfterFieldPatch<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n path: string,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.normalizeCameraAfterFieldPatch\n ? options.normalizeCameraAfterFieldPatch(camera, path)\n : camera;\n}\n\nfunction mergeEditorSceneLightDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n light: TGameObject['light'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['light'] {\n return options.mergeLightDefaults\n ? options.mergeLightDefaults(light)\n : cloneObjectOrEmpty(light) as unknown as TGameObject['light'];\n}\n\nfunction normalizeEditorScenePrimitiveShape(value: unknown): string | null {\n return value === 'cube' || value === 'sphere' || value === 'plane' || value === 'capsule'\n ? value\n : null;\n}\n\nfunction cloneObjectOrEmpty(value: unknown): Record<string, unknown> {\n return cloneObjectOrNull(value) ?? {};\n}\n\nfunction cloneObjectOrNull(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? structuredClone(value) as Record<string, unknown>\n : null;\n}\n"]}
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+
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{\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n readEditorSceneNodeKind,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n isEditorSceneFiniteNumber,\n isEditorSceneShadowCastMode,\n isEditorSceneShadowLightMode,\n isEditorSceneShadowPolicyMode,\n isEditorSceneShadowQuality,\n isEditorSceneShadowReceiveMode,\n isEditorSceneNonNegativeFiniteNumber,\n isEditorScenePositiveFiniteNumber,\n isEditorSceneUnitRangeNumber,\n isEditorSceneVec3,\n} from '../field-schema/index';\nimport {\n degreesToEditorSceneRadians,\n readEditorSceneTransformVector,\n} from '../inspector/index';\nimport {\n normalizeEditorSceneLightDirectionVector,\n syncEditorSceneDirectionalLightOrientationAfterTransformPatch,\n syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch,\n} from '../lighting-debug/index';\nimport {\n isEditorSceneRootGameObjectId,\n} from '../session/identity';\nimport {\n 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TDocument {\n return patchEditorSceneGameObjectFieldInput({\n document,\n targetId,\n path,\n value,\n options,\n });\n}\n\nexport function createEditorSceneGameObjectFieldPatch(input: {\n targetId: string;\n path: string;\n value: unknown;\n}): EditorSceneFieldMutationPatch {\n return {\n kind: 'game-object.field',\n targetId: input.targetId,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function createEditorSceneGameObjectsFieldPatch(input: {\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}): EditorSceneFieldBatchMutationPatch {\n return {\n kind: 'game-object.field-batch',\n targetIds: input.targetIds,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function patchEditorSceneGameObjectsField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetIds: readonly string[],\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n const uniqueTargetIds = new Set(targetIds.filter(Boolean));\n if (uniqueTargetIds.size === 0) return document;\n const normalizedValue = options.normalizeFieldValue?.(path, value) ?? value;\n let changed = false;\n const gameObjects = document.scene.gameObjects.map((entry) => {\n if (!uniqueTargetIds.has(entry.id)) return entry;\n if (isEditorSceneRootTransformPath(entry.id, path)) return entry;\n const gameObject = entry as TGameObject;\n if (options.validateField?.({\n document,\n gameObject,\n path,\n value: normalizedValue,\n })?.ok === false) {\n return entry;\n }\n if (options.blockFieldPatch?.({\n document,\n gameObject,\n targetId: entry.id,\n path,\n value: normalizedValue,\n })) {\n return entry;\n }\n const next = patchEditorSceneGameObjectByField(gameObject, path, normalizedValue, options);\n if (next === entry) return entry;\n changed = true;\n return next;\n });\n if (!changed) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects,\n },\n } as TDocument;\n}\n\nfunction patchEditorSceneGameObjectFieldInput<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n input: EditorSceneFieldMutationInput<TDocument, TGameObject>,\n): TDocument {\n if (isEditorSceneRootTransformPath(input.targetId, input.path)) return input.document;\n const gameObject = findEditorSceneGameObject(input.document, input.targetId) as TGameObject | null;\n if (!gameObject) return input.document;\n const normalizedValue = input.options?.normalizeFieldValue?.(input.path, input.value) ?? input.value;\n if (input.options?.validateField?.({\n document: input.document,\n gameObject,\n path: input.path,\n value: normalizedValue,\n })?.ok === false) {\n return input.document;\n }\n if (input.options?.blockFieldPatch?.({\n document: input.document,\n gameObject,\n targetId: input.targetId,\n path: input.path,\n value: normalizedValue,\n })) {\n return input.document;\n }\n\n return {\n ...input.document,\n scene: {\n ...input.document.scene,\n gameObjects: input.document.scene.gameObjects.map((entry) => (\n entry.id === input.targetId\n ? patchEditorSceneGameObjectByField(entry as TGameObject, input.path, normalizedValue, input.options)\n : entry\n )),\n },\n } as TDocument;\n}\n\nexport function patchEditorSceneGameObjectByField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TGameObject {\n const next = structuredClone(gameObject) as TGameObject;\n const beforeRotation = path.startsWith('transform.rotation') ? readEditorSceneTrsRotation(next) : null;\n const beforeDirection = path === 'light.direction' || path.startsWith('light.direction.')\n ? readEditorSceneDirectionalLightDirection(next)\n : null;\n if (path === 'name') {\n if (typeof value === 'string' && value.trim()) next.name = value.trim();\n else delete next.name;\n return next;\n }\n if (path === 'enabled') {\n next.active = value !== false;\n return next;\n }\n if (path.startsWith('shadow.')) {\n patchEditorSceneGameObjectShadowField(next, path, value);\n return next;\n }\n if (path.startsWith('shadowMapExperiment.')) {\n patchEditorSceneGameObjectShadowMapExperimentField(next, path, value);\n return next;\n }\n if (path.startsWith('rendering.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n const normalizedValue = normalizeEditorSceneRenderingFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n next as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectRendering(next);\n return next;\n }\n if (path.startsWith('metadata.')) {\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if (next.metadata && Object.keys(next.metadata).length === 0) delete next.metadata;\n return next;\n }\n if (path === 'instance.assetId') {\n const renderer = findEditorSceneModelRenderer(next);\n if (renderer && typeof value === 'string') renderer.assetId = value;\n next.kind = 'instance';\n delete next.primitive;\n return next;\n }\n if (path === 'primitive.shape') {\n const shape = (options.normalizePrimitiveShape ?? normalizeEditorScenePrimitiveShape)(value);\n if (shape) {\n next.kind = 'primitive';\n next.primitive = { shape };\n }\n return next;\n }\n if (path === 'transformType') {\n patchEditorSceneTransformType(next, value, options);\n return next;\n }\n if (patchEditorSceneTransformVector(next, path, value)) {\n const afterRotation = beforeRotation ? readEditorSceneTrsRotation(next) : null;\n return beforeRotation && afterRotation && !areEditorSceneVec3Equal(beforeRotation, afterRotation)\n ? syncEditorSceneDirectionalLightOrientationAfterTransformPatch(next)\n : next;\n }\n if (options.patchCustomTransformField?.(next, path, value)) {\n return next;\n }\n if (path.startsWith('marker.')) {\n if (!next.marker || typeof next.marker !== 'object') return next;\n next.kind = 'transform';\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n return next;\n }\n if (path.startsWith('camera.')) {\n next.kind = 'transform';\n next.transformType = 'camera';\n next.camera = mergeEditorSceneCameraDefaults(next.camera, options);\n delete next.light;\n options.clearCustomTransformState?.(next, 'camera');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n next.camera = normalizeEditorSceneCameraAfterFieldPatch(next.camera, path, options);\n return next;\n }\n if (path.startsWith('light.')) {\n next.kind = 'transform';\n next.transformType = 'light';\n next.light = mergeEditorSceneLightDefaults(next.light, options);\n delete next.camera;\n options.clearCustomTransformState?.(next, 'light');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if ((path === 'light.direction' || path.startsWith('light.direction.')) && next.light?.type === 'directional') {\n next.light.direction = normalizeEditorSceneLightDirectionVector(next.light.direction, beforeDirection ?? undefined);\n }\n const afterDirection = beforeDirection ? readEditorSceneDirectionalLightDirection(next) : null;\n if (beforeDirection && afterDirection && !areEditorSceneVec3Equal(beforeDirection, afterDirection)) {\n return syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch(next);\n }\n return next;\n }\n if (path.startsWith('overrides.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n cleanupEditorSceneGameObjectOverrides(next);\n return next;\n }\n return next;\n}\n\nfunction readEditorSceneTrsRotation(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n const transform = findEditorSceneTransform(gameObject);\n return transform && !isEditorSceneMatrixTransformComponent(transform) ? { ...transform.rotation } : null;\n}\n\nfunction readEditorSceneDirectionalLightDirection(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n return gameObject.light?.type === 'directional' ? { ...gameObject.light.direction } : null;\n}\n\nfunction areEditorSceneVec3Equal(a: EditorSceneVec3, b: EditorSceneVec3, epsilon = 0.000001): boolean {\n return Math.abs(a.x - b.x) <= epsilon\n && Math.abs(a.y - b.y) <= epsilon\n && Math.abs(a.z - b.z) <= epsilon;\n}\n\nfunction patchEditorSceneGameObjectShadowField(gameObject: EditorSceneGameObject, path: string, value: unknown): void {\n if (!isEditorSceneShadowFieldPatchValue(path, value)) return;\n const normalizedValue = normalizeEditorSceneShadowFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectShadow(gameObject);\n}\n\nfunction isEditorSceneShadowFieldPatchValue(path: string, value: unknown): boolean {\n if (value == null) return true;\n if (path === 'shadow.cast') return isEditorSceneShadowCastMode(value);\n if (path === 'shadow.receive') return isEditorSceneShadowReceiveMode(value);\n if (path === 'shadow.mode') return isEditorSceneShadowPolicyMode(value);\n if (path === 'shadow.quality') return isEditorSceneShadowQuality(value);\n if (path === 'shadow.light.mode') return isEditorSceneShadowLightMode(value);\n if (path === 'shadow.light.lightId') return typeof value === 'string';\n if (path === 'shadow.params.opacity') return isEditorSceneUnitRangeNumber(value);\n if (path === 'shadow.params.softness') return isEditorSceneNonNegativeFiniteNumber(value);\n if (path === 'shadow.params.bias' || path === 'shadow.params.normalBias') return isEditorSceneFiniteNumber(value);\n if (path === 'shadow.params.resolution') return value === 512 || value === 1024 || value === 2048 || value === 4096;\n if (path === 'shadow.params.cascadeCount') return value === 1 || value === 2 || value === 4;\n if (path === 'shadow.params.maxDistance' || path === 'shadow.params.bakeSamples') {\n return isEditorScenePositiveFiniteNumber(value);\n }\n if (path === 'shadow.params.blurKernel') return isEditorSceneNonNegativeFiniteNumber(value);\n return false;\n}\n\nfunction normalizeEditorSceneShadowFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'shadow.light.lightId' && typeof value === 'string') {\n const trimmed = value.trim();\n return trimmed ? trimmed : null;\n }\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectShadow(gameObject: EditorSceneGameObject): void {\n const shadow = gameObject.shadow as unknown;\n if (!shadow || typeof shadow !== 'object' || Array.isArray(shadow)) {\n delete gameObject.shadow;\n return;\n }\n const shadowRecord = shadow as Record<string, unknown>;\n const light = shadowRecord.light;\n if (light && typeof light === 'object' && !Array.isArray(light) && Object.keys(light).length === 0) {\n delete shadowRecord.light;\n }\n const params = shadowRecord.params;\n if (params && typeof params === 'object' && !Array.isArray(params) && Object.keys(params).length === 0) {\n delete shadowRecord.params;\n }\n if (Object.keys(shadowRecord).length === 0) delete gameObject.shadow;\n}\n\nfunction patchEditorSceneGameObjectShadowMapExperimentField(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): void {\n if (!isEditorSceneShadowMapExperimentFieldPatchValue(path, value)) return;\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n value,\n );\n const policy = gameObject.shadowMapExperiment;\n if (!policy || typeof policy !== 'object' || Object.keys(policy).length === 0) {\n delete gameObject.shadowMapExperiment;\n }\n}\n\nfunction isEditorSceneShadowMapExperimentFieldPatchValue(path: string, value: unknown): boolean {\n if (path !== 'shadowMapExperiment.behaviorProfile') return false;\n return value == null || (\n typeof value === 'string'\n && value.trim().length > 0\n && value === value.trim()\n );\n}\n\nfunction normalizeEditorSceneRenderingFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'rendering.renderingGroupId') return value === 1 || value === 2 || value === 3 ? value : 0;\n if (path === 'rendering.alphaIndex') return isEditorSceneFiniteNumber(value) ? value : null;\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectRendering(gameObject: EditorSceneGameObject): void {\n const rendering = gameObject.rendering;\n if (!rendering || typeof rendering !== 'object' || Array.isArray(rendering)) {\n delete gameObject.rendering;\n return;\n }\n if (Object.keys(rendering).length === 0) delete gameObject.rendering;\n}\n\nfunction isEditorSceneRootTransformPath(targetId: string, path: string): boolean {\n return isEditorSceneRootGameObjectId(targetId) && ROOT_TRANSFORM_PATH_PATTERN.test(path);\n}\n\nfunction patchEditorSceneTransformType<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): void {\n const isBuiltinTransformType = value === 'plain' || value === 'light' || value === 'camera';\n const isCustomTransformType = !isBuiltinTransformType && options.isCustomTransformType?.(value) === true;\n if (!isBuiltinTransformType && !isCustomTransformType) return;\n const transformType = value as string;\n gameObject.kind = 'transform';\n gameObject.transformType = transformType;\n delete gameObject.primitive;\n if (transformType === 'camera') gameObject.camera = mergeEditorSceneCameraDefaults(gameObject.camera, options);\n else delete gameObject.camera;\n if (transformType === 'light') gameObject.light = mergeEditorSceneLightDefaults(gameObject.light, options);\n else delete gameObject.light;\n if (isCustomTransformType) options.applyCustomTransformType?.(gameObject, transformType);\n else options.clearCustomTransformState?.(gameObject, transformType);\n}\n\nfunction patchEditorSceneTransformVector(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): boolean {\n const transformVectorMatch = path.match(TRANSFORM_VECTOR_PATH_PATTERN);\n if (transformVectorMatch) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformVectorMatch[1] as 'position' | 'rotation' | 'scale';\n if (vectorName === 'scale') {\n if (isEditorSceneFiniteNumber(value)) transform.scale = { x: value, y: value, z: value };\n else if (isEditorSceneVec3(value)) transform.scale = { ...value };\n return true;\n }\n if (!isEditorSceneVec3(value)) return true;\n transform[vectorName] = vectorName === 'rotation'\n ? {\n x: degreesToEditorSceneRadians(value.x),\n y: degreesToEditorSceneRadians(value.y),\n z: degreesToEditorSceneRadians(value.z),\n }\n : { ...value };\n return true;\n }\n\n const transformMatch = path.match(TRANSFORM_AXIS_PATH_PATTERN);\n if (transformMatch && isEditorSceneFiniteNumber(value)) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformMatch[1] as 'position' | 'rotation' | 'scale';\n const axis = transformMatch[2] as 'x' | 'y' | 'z';\n const storedValue = vectorName === 'rotation' ? degreesToEditorSceneRadians(value) : value;\n if (vectorName === 'scale') transform.scale = { ...readEditorSceneTransformVector(transform, 'scale'), [axis]: storedValue };\n else transform[vectorName] = { ...transform[vectorName], [axis]: storedValue };\n return true;\n }\n return false;\n}\n\nfunction mergeEditorSceneCameraDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.mergeCameraDefaults\n ? options.mergeCameraDefaults(camera)\n : cloneObjectOrEmpty(camera) as TGameObject['camera'];\n}\n\nfunction normalizeEditorSceneCameraAfterFieldPatch<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n path: string,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.normalizeCameraAfterFieldPatch\n ? options.normalizeCameraAfterFieldPatch(camera, path)\n : camera;\n}\n\nfunction mergeEditorSceneLightDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n light: TGameObject['light'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['light'] {\n return options.mergeLightDefaults\n ? options.mergeLightDefaults(light)\n : cloneObjectOrEmpty(light) as unknown as TGameObject['light'];\n}\n\nfunction normalizeEditorScenePrimitiveShape(value: unknown): string | null {\n return value === 'cube' || value === 'sphere' || value === 'plane' || value === 'capsule'\n ? value\n : null;\n}\n\nfunction cloneObjectOrEmpty(value: unknown): Record<string, unknown> {\n return cloneObjectOrNull(value) ?? {};\n}\n\nfunction cloneObjectOrNull(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? structuredClone(value) as Record<string, unknown>\n : null;\n}\n"]}
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