@fps-games/editor 0.1.8 → 0.2.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1455) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +3 -3
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -1
  3. package/dist/agent-bridge/capabilities/assets.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/editor-state.d.ts +3 -3
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  6. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  7. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +10 -3
  8. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/host-lifecycle.js +72 -12
  10. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/prefabs.d.ts +3 -3
  12. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/prefabs.js +9 -13
  14. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -3
  16. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  17. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/selection.d.ts +3 -3
  19. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  20. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/shadows.d.ts +3 -3
  22. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  23. package/dist/agent-bridge/capabilities/shadows.js +29 -7
  24. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  25. package/dist/agent-bridge/capabilities/transform.d.ts +3 -3
  26. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  27. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  28. package/dist/agent-bridge/capabilities/ui-regions.d.ts +2 -2
  29. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  30. package/dist/agent-bridge/capabilities/viewport.d.ts +3 -3
  31. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  32. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  33. package/dist/agent-bridge/capability-sources.d.ts +6 -5
  34. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  35. package/dist/agent-bridge/capability-sources.js +4 -1
  36. package/dist/agent-bridge/capability-sources.js.map +1 -1
  37. package/dist/agent-bridge/index.d.ts +4 -4
  38. package/dist/agent-bridge/index.d.ts.map +1 -1
  39. package/dist/agent-bridge/index.js.map +1 -1
  40. package/dist/agent-bridge/register.d.ts +1 -1
  41. package/dist/agent-bridge/register.d.ts.map +1 -1
  42. package/dist/agent-bridge/register.js +98 -55
  43. package/dist/agent-bridge/register.js.map +1 -1
  44. package/dist/agent-bridge/shared.d.ts +12 -3
  45. package/dist/agent-bridge/shared.d.ts.map +1 -1
  46. package/dist/agent-bridge/shared.js.map +1 -1
  47. package/dist/agent-bridge/source-types.d.ts +6 -2
  48. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  49. package/dist/build-info.json +93 -18
  50. package/dist/editor-plugin-agent-capabilities.d.ts +4 -0
  51. package/dist/editor-plugin-agent-capabilities.d.ts.map +1 -0
  52. package/dist/editor-plugin-agent-capabilities.js +64 -0
  53. package/dist/editor-plugin-agent-capabilities.js.map +1 -0
  54. package/dist/editor-plugin-hierarchy-command.d.ts +19 -0
  55. package/dist/editor-plugin-hierarchy-command.d.ts.map +1 -0
  56. package/dist/editor-plugin-hierarchy-command.js +119 -0
  57. package/dist/editor-plugin-hierarchy-command.js.map +1 -0
  58. package/dist/index.d.ts +27 -90
  59. package/dist/index.d.ts.map +1 -1
  60. package/dist/index.js +15 -544
  61. package/dist/index.js.map +1 -1
  62. package/dist/internal/local-editor-lifecycle-operations.d.ts +8 -0
  63. package/dist/internal/local-editor-lifecycle-operations.d.ts.map +1 -0
  64. package/dist/internal/local-editor-lifecycle-operations.js +11 -0
  65. package/dist/internal/local-editor-lifecycle-operations.js.map +1 -0
  66. package/dist/local-editor-agent-actions.d.ts +1 -1
  67. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  68. package/dist/local-editor-agent-actions.js.map +1 -1
  69. package/dist/local-editor-agent-bridge-transport.d.ts +25 -1
  70. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -1
  71. package/dist/local-editor-agent-bridge-transport.js +88 -32
  72. package/dist/local-editor-agent-bridge-transport.js.map +1 -1
  73. package/dist/local-editor-agent-bridge.d.ts +1 -1
  74. package/dist/local-editor-agent-bridge.d.ts.map +1 -1
  75. package/dist/local-editor-agent-bridge.js.map +1 -1
  76. package/dist/local-editor-harness.d.ts +7 -5
  77. package/dist/local-editor-harness.d.ts.map +1 -1
  78. package/dist/local-editor-harness.js +783 -196
  79. package/dist/local-editor-harness.js.map +1 -1
  80. package/dist/local-editor-marker-graph.d.ts +1 -1
  81. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  82. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  83. package/dist/local-editor-performance-stats.js +7 -0
  84. package/dist/local-editor-performance-stats.js.map +1 -1
  85. package/dist/local-editor-plugin-inspector.d.ts +4 -0
  86. package/dist/local-editor-plugin-inspector.d.ts.map +1 -0
  87. package/dist/local-editor-plugin-inspector.js +23 -0
  88. package/dist/local-editor-plugin-inspector.js.map +1 -0
  89. package/dist/local-editor-plugin-panel.d.ts +5 -0
  90. package/dist/local-editor-plugin-panel.d.ts.map +1 -0
  91. package/dist/local-editor-plugin-panel.js +56 -0
  92. package/dist/local-editor-plugin-panel.js.map +1 -0
  93. package/dist/local-editor-scene-view-interaction-runtime.d.ts +2 -2
  94. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  95. package/dist/local-editor-viewport-render-coordinator.d.ts +1 -1
  96. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  97. package/dist/playable-babylon-facade.d.ts +8 -8
  98. package/dist/playable-babylon-facade.d.ts.map +1 -1
  99. package/dist/playable-babylon-facade.js +2 -2
  100. package/dist/playable-babylon-facade.js.map +1 -1
  101. package/dist/playable-babylon-rendering.d.ts +33 -2
  102. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  103. package/dist/playable-babylon-rendering.js +61 -2
  104. package/dist/playable-babylon-rendering.js.map +1 -1
  105. package/dist/playable-local-editor-host.d.ts +32 -94
  106. package/dist/playable-local-editor-host.d.ts.map +1 -1
  107. package/dist/playable-local-editor-host.js +153 -222
  108. package/dist/playable-local-editor-host.js.map +1 -1
  109. package/dist/playable-product-local-editor.d.ts +55 -0
  110. package/dist/playable-product-local-editor.d.ts.map +1 -0
  111. package/dist/playable-product-local-editor.js +173 -0
  112. package/dist/playable-product-local-editor.js.map +1 -0
  113. package/dist/playable-product-projection-preview.d.ts +79 -0
  114. package/dist/playable-product-projection-preview.d.ts.map +1 -0
  115. package/dist/playable-product-projection-preview.js +245 -0
  116. package/dist/playable-product-projection-preview.js.map +1 -0
  117. package/dist/playable-product-rendering.d.ts +38 -0
  118. package/dist/playable-product-rendering.d.ts.map +1 -0
  119. package/dist/playable-product-rendering.js +15 -0
  120. package/dist/playable-product-rendering.js.map +1 -0
  121. package/dist/playable-product-scene-capabilities.d.ts +88 -0
  122. package/dist/playable-product-scene-capabilities.d.ts.map +1 -0
  123. package/dist/playable-product-scene-capabilities.js +207 -0
  124. package/dist/playable-product-scene-capabilities.js.map +1 -0
  125. package/dist/playable-runtime-babylon.d.ts +7 -0
  126. package/dist/playable-runtime-babylon.d.ts.map +1 -0
  127. package/dist/playable-runtime-babylon.js +6 -0
  128. package/dist/playable-runtime-babylon.js.map +1 -0
  129. package/dist/playable-runtime.d.ts +8 -0
  130. package/dist/playable-runtime.d.ts.map +1 -0
  131. package/dist/playable-runtime.js +7 -0
  132. package/dist/playable-runtime.js.map +1 -0
  133. package/dist/playable-sdk-upgrade-doctor.d.ts +2 -0
  134. package/dist/playable-sdk-upgrade-doctor.d.ts.map +1 -0
  135. package/dist/playable-sdk-upgrade-doctor.js +2 -0
  136. package/dist/playable-sdk-upgrade-doctor.js.map +1 -0
  137. package/dist/playable-sdk.d.ts +18 -9
  138. package/dist/playable-sdk.d.ts.map +1 -1
  139. package/dist/playable-sdk.js +9 -4
  140. package/dist/playable-sdk.js.map +1 -1
  141. package/dist/playable-standard-project.d.ts +37 -0
  142. package/dist/playable-standard-project.d.ts.map +1 -0
  143. package/dist/playable-standard-project.js +114 -0
  144. package/dist/playable-standard-project.js.map +1 -0
  145. package/dist/vite-client.d.ts +25 -0
  146. package/dist/vite.d.ts +3 -0
  147. package/dist/vite.d.ts.map +1 -0
  148. package/dist/vite.js +2 -0
  149. package/dist/vite.js.map +1 -0
  150. package/node_modules/@babel/helper-string-parser/LICENSE +22 -0
  151. package/node_modules/@babel/helper-string-parser/README.md +19 -0
  152. package/node_modules/@babel/helper-string-parser/lib/index.js +295 -0
  153. package/node_modules/@babel/helper-string-parser/lib/index.js.map +1 -0
  154. package/node_modules/@babel/helper-string-parser/package.json +31 -0
  155. package/node_modules/@babel/helper-validator-identifier/LICENSE +22 -0
  156. package/node_modules/@babel/helper-validator-identifier/README.md +19 -0
  157. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +70 -0
  158. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js.map +1 -0
  159. package/node_modules/@babel/helper-validator-identifier/lib/index.js +57 -0
  160. package/node_modules/@babel/helper-validator-identifier/lib/index.js.map +1 -0
  161. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +35 -0
  162. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js.map +1 -0
  163. package/node_modules/@babel/helper-validator-identifier/package.json +31 -0
  164. package/node_modules/@babel/parser/LICENSE +19 -0
  165. package/node_modules/@babel/parser/README.md +19 -0
  166. package/node_modules/@babel/parser/bin/babel-parser.js +15 -0
  167. package/node_modules/@babel/parser/lib/index.js +14662 -0
  168. package/node_modules/@babel/parser/lib/index.js.map +1 -0
  169. package/node_modules/@babel/parser/package.json +50 -0
  170. package/node_modules/@babel/parser/typings/babel-parser.d.ts +262 -0
  171. package/node_modules/@babel/types/LICENSE +22 -0
  172. package/node_modules/@babel/types/README.md +19 -0
  173. package/node_modules/@babel/types/lib/asserts/assertNode.js +16 -0
  174. package/node_modules/@babel/types/lib/asserts/assertNode.js.map +1 -0
  175. package/node_modules/@babel/types/lib/asserts/generated/index.js +1251 -0
  176. package/node_modules/@babel/types/lib/asserts/generated/index.js.map +1 -0
  177. package/node_modules/@babel/types/lib/ast-types/generated/index.js +3 -0
  178. package/node_modules/@babel/types/lib/ast-types/generated/index.js.map +1 -0
  179. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +18 -0
  180. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js.map +1 -0
  181. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +31 -0
  182. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js.map +1 -0
  183. package/node_modules/@babel/types/lib/builders/generated/index.js +29 -0
  184. package/node_modules/@babel/types/lib/builders/generated/index.js.map +1 -0
  185. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +2902 -0
  186. package/node_modules/@babel/types/lib/builders/generated/lowercase.js.map +1 -0
  187. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +272 -0
  188. package/node_modules/@babel/types/lib/builders/generated/uppercase.js.map +1 -0
  189. package/node_modules/@babel/types/lib/builders/productions.js +12 -0
  190. package/node_modules/@babel/types/lib/builders/productions.js.map +1 -0
  191. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +24 -0
  192. package/node_modules/@babel/types/lib/builders/react/buildChildren.js.map +1 -0
  193. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +22 -0
  194. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js.map +1 -0
  195. package/node_modules/@babel/types/lib/builders/validateNode.js +21 -0
  196. package/node_modules/@babel/types/lib/builders/validateNode.js.map +1 -0
  197. package/node_modules/@babel/types/lib/clone/clone.js +12 -0
  198. package/node_modules/@babel/types/lib/clone/clone.js.map +1 -0
  199. package/node_modules/@babel/types/lib/clone/cloneDeep.js +12 -0
  200. package/node_modules/@babel/types/lib/clone/cloneDeep.js.map +1 -0
  201. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +12 -0
  202. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js.map +1 -0
  203. package/node_modules/@babel/types/lib/clone/cloneNode.js +107 -0
  204. package/node_modules/@babel/types/lib/clone/cloneNode.js.map +1 -0
  205. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +12 -0
  206. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js.map +1 -0
  207. package/node_modules/@babel/types/lib/comments/addComment.js +15 -0
  208. package/node_modules/@babel/types/lib/comments/addComment.js.map +1 -0
  209. package/node_modules/@babel/types/lib/comments/addComments.js +22 -0
  210. package/node_modules/@babel/types/lib/comments/addComments.js.map +1 -0
  211. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +12 -0
  212. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js.map +1 -0
  213. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +12 -0
  214. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js.map +1 -0
  215. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +12 -0
  216. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js.map +1 -0
  217. package/node_modules/@babel/types/lib/comments/inheritsComments.js +17 -0
  218. package/node_modules/@babel/types/lib/comments/inheritsComments.js.map +1 -0
  219. package/node_modules/@babel/types/lib/comments/removeComments.js +15 -0
  220. package/node_modules/@babel/types/lib/comments/removeComments.js.map +1 -0
  221. package/node_modules/@babel/types/lib/constants/generated/index.js +60 -0
  222. package/node_modules/@babel/types/lib/constants/generated/index.js.map +1 -0
  223. package/node_modules/@babel/types/lib/constants/index.js +31 -0
  224. package/node_modules/@babel/types/lib/constants/index.js.map +1 -0
  225. package/node_modules/@babel/types/lib/converters/ensureBlock.js +14 -0
  226. package/node_modules/@babel/types/lib/converters/ensureBlock.js.map +1 -0
  227. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +65 -0
  228. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js.map +1 -0
  229. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +14 -0
  230. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js.map +1 -0
  231. package/node_modules/@babel/types/lib/converters/toBlock.js +29 -0
  232. package/node_modules/@babel/types/lib/converters/toBlock.js.map +1 -0
  233. package/node_modules/@babel/types/lib/converters/toComputedKey.js +14 -0
  234. package/node_modules/@babel/types/lib/converters/toComputedKey.js.map +1 -0
  235. package/node_modules/@babel/types/lib/converters/toExpression.js +28 -0
  236. package/node_modules/@babel/types/lib/converters/toExpression.js.map +1 -0
  237. package/node_modules/@babel/types/lib/converters/toIdentifier.js +25 -0
  238. package/node_modules/@babel/types/lib/converters/toIdentifier.js.map +1 -0
  239. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +38 -0
  240. package/node_modules/@babel/types/lib/converters/toKeyAlias.js.map +1 -0
  241. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +19 -0
  242. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js.map +1 -0
  243. package/node_modules/@babel/types/lib/converters/toStatement.js +39 -0
  244. package/node_modules/@babel/types/lib/converters/toStatement.js.map +1 -0
  245. package/node_modules/@babel/types/lib/converters/valueToNode.js +89 -0
  246. package/node_modules/@babel/types/lib/converters/valueToNode.js.map +1 -0
  247. package/node_modules/@babel/types/lib/definitions/core.js +1725 -0
  248. package/node_modules/@babel/types/lib/definitions/core.js.map +1 -0
  249. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +11 -0
  250. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js.map +1 -0
  251. package/node_modules/@babel/types/lib/definitions/experimental.js +124 -0
  252. package/node_modules/@babel/types/lib/definitions/experimental.js.map +1 -0
  253. package/node_modules/@babel/types/lib/definitions/flow.js +495 -0
  254. package/node_modules/@babel/types/lib/definitions/flow.js.map +1 -0
  255. package/node_modules/@babel/types/lib/definitions/index.js +106 -0
  256. package/node_modules/@babel/types/lib/definitions/index.js.map +1 -0
  257. package/node_modules/@babel/types/lib/definitions/jsx.js +157 -0
  258. package/node_modules/@babel/types/lib/definitions/jsx.js.map +1 -0
  259. package/node_modules/@babel/types/lib/definitions/misc.js +31 -0
  260. package/node_modules/@babel/types/lib/definitions/misc.js.map +1 -0
  261. package/node_modules/@babel/types/lib/definitions/placeholders.js +27 -0
  262. package/node_modules/@babel/types/lib/definitions/placeholders.js.map +1 -0
  263. package/node_modules/@babel/types/lib/definitions/typescript.js +528 -0
  264. package/node_modules/@babel/types/lib/definitions/typescript.js.map +1 -0
  265. package/node_modules/@babel/types/lib/definitions/utils.js +296 -0
  266. package/node_modules/@babel/types/lib/definitions/utils.js.map +1 -0
  267. package/node_modules/@babel/types/lib/index-legacy.d.ts +2797 -0
  268. package/node_modules/@babel/types/lib/index.d.ts +3617 -0
  269. package/node_modules/@babel/types/lib/index.js +582 -0
  270. package/node_modules/@babel/types/lib/index.js.flow +2650 -0
  271. package/node_modules/@babel/types/lib/index.js.map +1 -0
  272. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +15 -0
  273. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js.map +1 -0
  274. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +65 -0
  275. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js.map +1 -0
  276. package/node_modules/@babel/types/lib/modifications/inherits.js +28 -0
  277. package/node_modules/@babel/types/lib/modifications/inherits.js.map +1 -0
  278. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +17 -0
  279. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js.map +1 -0
  280. package/node_modules/@babel/types/lib/modifications/removeProperties.js +24 -0
  281. package/node_modules/@babel/types/lib/modifications/removeProperties.js.map +1 -0
  282. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +14 -0
  283. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js.map +1 -0
  284. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +66 -0
  285. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js.map +1 -0
  286. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +48 -0
  287. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js.map +1 -0
  288. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +102 -0
  289. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js.map +1 -0
  290. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +63 -0
  291. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js.map +1 -0
  292. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +13 -0
  293. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js.map +1 -0
  294. package/node_modules/@babel/types/lib/traverse/traverse.js +50 -0
  295. package/node_modules/@babel/types/lib/traverse/traverse.js.map +1 -0
  296. package/node_modules/@babel/types/lib/traverse/traverseFast.js +40 -0
  297. package/node_modules/@babel/types/lib/traverse/traverseFast.js.map +1 -0
  298. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +44 -0
  299. package/node_modules/@babel/types/lib/utils/deprecationWarning.js.map +1 -0
  300. package/node_modules/@babel/types/lib/utils/inherit.js +13 -0
  301. package/node_modules/@babel/types/lib/utils/inherit.js.map +1 -0
  302. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +40 -0
  303. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js.map +1 -0
  304. package/node_modules/@babel/types/lib/utils/shallowEqual.js +17 -0
  305. package/node_modules/@babel/types/lib/utils/shallowEqual.js.map +1 -0
  306. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +13 -0
  307. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js.map +1 -0
  308. package/node_modules/@babel/types/lib/validators/generated/index.js +2797 -0
  309. package/node_modules/@babel/types/lib/validators/generated/index.js.map +1 -0
  310. package/node_modules/@babel/types/lib/validators/is.js +27 -0
  311. package/node_modules/@babel/types/lib/validators/is.js.map +1 -0
  312. package/node_modules/@babel/types/lib/validators/isBinding.js +27 -0
  313. package/node_modules/@babel/types/lib/validators/isBinding.js.map +1 -0
  314. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +13 -0
  315. package/node_modules/@babel/types/lib/validators/isBlockScoped.js.map +1 -0
  316. package/node_modules/@babel/types/lib/validators/isImmutable.js +21 -0
  317. package/node_modules/@babel/types/lib/validators/isImmutable.js.map +1 -0
  318. package/node_modules/@babel/types/lib/validators/isLet.js +13 -0
  319. package/node_modules/@babel/types/lib/validators/isLet.js.map +1 -0
  320. package/node_modules/@babel/types/lib/validators/isNode.js +12 -0
  321. package/node_modules/@babel/types/lib/validators/isNode.js.map +1 -0
  322. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +57 -0
  323. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js.map +1 -0
  324. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +15 -0
  325. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js.map +1 -0
  326. package/node_modules/@babel/types/lib/validators/isReferenced.js +96 -0
  327. package/node_modules/@babel/types/lib/validators/isReferenced.js.map +1 -0
  328. package/node_modules/@babel/types/lib/validators/isScope.js +18 -0
  329. package/node_modules/@babel/types/lib/validators/isScope.js.map +1 -0
  330. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +14 -0
  331. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js.map +1 -0
  332. package/node_modules/@babel/types/lib/validators/isType.js +17 -0
  333. package/node_modules/@babel/types/lib/validators/isType.js.map +1 -0
  334. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +13 -0
  335. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js.map +1 -0
  336. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +18 -0
  337. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js.map +1 -0
  338. package/node_modules/@babel/types/lib/validators/isVar.js +15 -0
  339. package/node_modules/@babel/types/lib/validators/isVar.js.map +1 -0
  340. package/node_modules/@babel/types/lib/validators/matchesPattern.js +44 -0
  341. package/node_modules/@babel/types/lib/validators/matchesPattern.js.map +1 -0
  342. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +11 -0
  343. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js.map +1 -0
  344. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +11 -0
  345. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js.map +1 -0
  346. package/node_modules/@babel/types/lib/validators/validate.js +42 -0
  347. package/node_modules/@babel/types/lib/validators/validate.js.map +1 -0
  348. package/node_modules/@babel/types/package.json +39 -0
  349. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +3 -3
  350. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -1
  351. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +131 -20
  352. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
  353. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +3 -3
  354. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -1
  355. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -1
  356. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +1 -1
  357. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -1
  358. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
  359. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +11 -0
  360. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -1
  361. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
  362. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +17 -12
  363. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  364. package/node_modules/@fps-games/babylon-renderer/dist/index.js +5 -0
  365. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  366. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +1 -1
  367. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -1
  368. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -1
  369. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +2 -2
  370. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -1
  371. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -1
  372. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +1 -1
  373. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -1
  374. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +2 -2
  375. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -1
  376. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -1
  377. package/node_modules/@fps-games/babylon-renderer/dist/placement/index.d.ts +2 -0
  378. package/node_modules/@fps-games/babylon-renderer/dist/placement/index.d.ts.map +1 -0
  379. package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js +2 -0
  380. package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js.map +1 -0
  381. package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.d.ts +24 -0
  382. package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.d.ts.map +1 -0
  383. package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js +63 -0
  384. package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js.map +1 -0
  385. package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts +54 -0
  386. package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts.map +1 -0
  387. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js +274 -0
  388. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -0
  389. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +3 -3
  390. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
  391. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  392. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +4 -4
  393. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -1
  394. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -1
  395. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +1 -1
  396. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -1
  397. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +3 -3
  398. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -1
  399. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +1 -1
  400. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -1
  401. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -1
  402. package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts +8 -0
  403. package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts.map +1 -0
  404. package/node_modules/@fps-games/babylon-renderer/dist/reference.js +17 -0
  405. package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -0
  406. package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.d.ts +2 -0
  407. package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.d.ts.map +1 -0
  408. package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js +2 -0
  409. package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js.map +1 -0
  410. package/node_modules/@fps-games/{editor-babylon/dist/rendering.d.ts → babylon-renderer/dist/rendering/node-rendering.d.ts} +1 -1
  411. package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.d.ts.map +1 -0
  412. package/node_modules/@fps-games/{editor-babylon/dist/rendering.js → babylon-renderer/dist/rendering/node-rendering.js} +1 -1
  413. package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.js.map +1 -0
  414. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -1
  415. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts +2 -2
  416. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -1
  417. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
  418. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.d.ts +83 -0
  419. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.d.ts.map +1 -0
  420. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js +561 -0
  421. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -0
  422. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  423. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +41 -3
  424. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  425. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts +3 -3
  426. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  427. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +507 -90
  428. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  429. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +2 -2
  430. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -1
  431. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +11 -112
  432. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
  433. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +4 -4
  434. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -1
  435. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -1
  436. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +6 -6
  437. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -1
  438. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +8 -4
  439. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
  440. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.d.ts +3 -0
  441. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.d.ts.map +1 -0
  442. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js +60 -0
  443. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js.map +1 -0
  444. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +6 -6
  445. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -1
  446. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -1
  447. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +18 -30
  448. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  449. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +0 -1
  450. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  451. package/node_modules/@fps-games/babylon-renderer/package.json +48 -1
  452. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -1
  453. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  454. package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -1
  455. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  456. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +14 -0
  457. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -1
  458. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +121 -2
  459. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -1
  460. package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.d.ts +21 -0
  461. package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.d.ts.map +1 -0
  462. package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js +166 -0
  463. package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js.map +1 -0
  464. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +1 -6
  465. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
  466. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -3
  467. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  468. package/node_modules/@fps-games/editor-babylon/dist/projection.js +232 -51
  469. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  470. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  471. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +182 -44
  472. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  473. package/node_modules/@fps-games/editor-babylon/package.json +5 -9
  474. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +2 -1
  475. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  476. package/node_modules/@fps-games/editor-browser/dist/index.js +1 -0
  477. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  478. package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.d.ts +6 -0
  479. package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.d.ts.map +1 -0
  480. package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js +28 -0
  481. package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js.map +1 -0
  482. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +8 -2
  483. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  484. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js +1 -1
  485. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
  486. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  487. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +24 -95
  488. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  489. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.d.ts +9 -0
  490. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.d.ts.map +1 -0
  491. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js +224 -0
  492. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js.map +1 -0
  493. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +2 -0
  494. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
  495. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +4 -0
  496. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  497. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +79 -4
  498. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  499. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +6 -0
  500. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  501. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +1 -0
  502. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  503. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  504. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +287 -63
  505. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  506. package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.d.ts +8 -0
  507. package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.d.ts.map +1 -0
  508. package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js +232 -0
  509. package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js.map +1 -0
  510. package/node_modules/@fps-games/editor-browser/package.json +4 -3
  511. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts +7 -3
  512. package/node_modules/@fps-games/editor-core/dist/agent-bridge.d.ts.map +1 -1
  513. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js +6 -2
  514. package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -1
  515. package/node_modules/@fps-games/editor-core/dist/document-adapter.d.ts +20 -0
  516. package/node_modules/@fps-games/editor-core/dist/document-adapter.d.ts.map +1 -0
  517. package/node_modules/@fps-games/editor-core/dist/document-adapter.js +2 -0
  518. package/node_modules/@fps-games/editor-core/dist/document-adapter.js.map +1 -0
  519. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +77 -0
  520. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -0
  521. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +759 -0
  522. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -0
  523. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +12 -6
  524. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  525. package/node_modules/@fps-games/editor-core/dist/editor-session.js +27 -11
  526. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  527. package/node_modules/@fps-games/editor-core/dist/events.d.ts +79 -0
  528. package/node_modules/@fps-games/editor-core/dist/events.d.ts.map +1 -0
  529. package/node_modules/@fps-games/editor-core/dist/events.js +60 -0
  530. package/node_modules/@fps-games/editor-core/dist/events.js.map +1 -0
  531. package/node_modules/@fps-games/editor-core/dist/field-schema/index.d.ts +5 -0
  532. package/node_modules/@fps-games/editor-core/dist/field-schema/index.d.ts.map +1 -0
  533. package/node_modules/@fps-games/editor-core/dist/field-schema/index.js +4 -0
  534. package/node_modules/@fps-games/editor-core/dist/field-schema/index.js.map +1 -0
  535. package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.d.ts +3 -0
  536. package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.d.ts.map +1 -0
  537. package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js +8 -0
  538. package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js.map +1 -0
  539. package/node_modules/@fps-games/editor-core/dist/field-schema/schema.d.ts +3 -0
  540. package/node_modules/@fps-games/editor-core/dist/field-schema/schema.d.ts.map +1 -0
  541. package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js +93 -0
  542. package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js.map +1 -0
  543. package/node_modules/@fps-games/editor-core/dist/field-schema/types.d.ts +37 -0
  544. package/node_modules/@fps-games/editor-core/dist/field-schema/types.d.ts.map +1 -0
  545. package/node_modules/@fps-games/editor-core/dist/field-schema/types.js +2 -0
  546. package/node_modules/@fps-games/editor-core/dist/field-schema/types.js.map +1 -0
  547. package/node_modules/@fps-games/editor-core/dist/field-schema/validators.d.ts +23 -0
  548. package/node_modules/@fps-games/editor-core/dist/field-schema/validators.d.ts.map +1 -0
  549. package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js +112 -0
  550. package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js.map +1 -0
  551. package/node_modules/@fps-games/editor-core/dist/index.d.ts +5 -99
  552. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  553. package/node_modules/@fps-games/editor-core/dist/index.js +5 -210
  554. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  555. package/node_modules/@fps-games/editor-core/dist/lifecycle.d.ts +101 -0
  556. package/node_modules/@fps-games/editor-core/dist/lifecycle.d.ts.map +1 -0
  557. package/node_modules/@fps-games/editor-core/dist/lifecycle.js +456 -0
  558. package/node_modules/@fps-games/editor-core/dist/lifecycle.js.map +1 -0
  559. package/node_modules/@fps-games/editor-core/dist/marker-graph.d.ts +110 -0
  560. package/node_modules/@fps-games/editor-core/dist/marker-graph.d.ts.map +1 -0
  561. package/node_modules/@fps-games/editor-core/dist/marker-graph.js +502 -0
  562. package/node_modules/@fps-games/editor-core/dist/marker-graph.js.map +1 -0
  563. package/node_modules/@fps-games/editor-core/dist/transform-command.d.ts +6 -0
  564. package/node_modules/@fps-games/editor-core/dist/transform-command.d.ts.map +1 -0
  565. package/node_modules/@fps-games/editor-core/dist/transform-command.js +14 -0
  566. package/node_modules/@fps-games/editor-core/dist/transform-command.js.map +1 -0
  567. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts +2 -46
  568. package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts.map +1 -1
  569. package/node_modules/@fps-games/editor-core/dist/transform-operations.js +1 -1
  570. package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -1
  571. package/node_modules/@fps-games/editor-core/package.json +22 -2
  572. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts +0 -25
  573. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts.map +1 -1
  574. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js +1 -44
  575. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
  576. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -13
  577. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  578. package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -53
  579. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  580. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  581. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js +1 -1
  582. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js.map +1 -1
  583. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -1
  584. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +11 -1
  585. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
  586. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +4 -1
  587. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -1
  588. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +3 -1
  589. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
  590. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.d.ts +29 -0
  591. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.d.ts.map +1 -0
  592. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js +50 -0
  593. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js.map +1 -0
  594. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts +173 -0
  595. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts.map +1 -0
  596. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js +268 -0
  597. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js.map +1 -0
  598. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -1
  599. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +8 -35
  600. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -1
  601. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts +1 -1
  602. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.d.ts.map +1 -1
  603. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js +1 -1
  604. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -1
  605. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -1
  606. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +98 -16
  607. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -1
  608. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts +3 -2
  609. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.d.ts.map +1 -1
  610. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts +1 -0
  611. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts.map +1 -1
  612. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js +8 -0
  613. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
  614. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.d.ts +22 -0
  615. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.d.ts.map +1 -1
  616. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js +108 -1
  617. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js.map +1 -1
  618. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts +3 -2
  619. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts.map +1 -1
  620. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js +2 -2
  621. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
  622. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.d.ts +2 -0
  623. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.d.ts.map +1 -1
  624. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  625. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +2 -0
  626. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  627. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.d.ts +3 -2
  628. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.d.ts.map +1 -1
  629. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js +3 -18
  630. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js.map +1 -1
  631. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +4 -0
  632. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -1
  633. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +2 -0
  634. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -1
  635. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/managed-runtime-instance.d.ts +62 -0
  636. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/managed-runtime-instance.d.ts.map +1 -0
  637. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/managed-runtime-instance.js +47 -0
  638. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/managed-runtime-instance.js.map +1 -0
  639. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/runtime-scene.d.ts +44 -0
  640. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/runtime-scene.d.ts.map +1 -0
  641. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/runtime-scene.js +43 -0
  642. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/runtime-scene.js.map +1 -0
  643. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.d.ts +1 -0
  644. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.d.ts.map +1 -1
  645. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.js +1 -0
  646. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.js.map +1 -1
  647. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/runtime-transform-patch.d.ts +23 -0
  648. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/runtime-transform-patch.d.ts.map +1 -0
  649. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/runtime-transform-patch.js +60 -0
  650. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/runtime-transform-patch.js.map +1 -0
  651. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js +1 -1
  652. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js.map +1 -1
  653. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.d.ts.map +1 -1
  654. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js +1 -5
  655. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js.map +1 -1
  656. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts +0 -2
  657. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts.map +1 -1
  658. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/adapter-dispatcher.d.ts +25 -0
  659. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/adapter-dispatcher.d.ts.map +1 -0
  660. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/adapter-dispatcher.js +100 -0
  661. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/adapter-dispatcher.js.map +1 -0
  662. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.d.ts +2 -0
  663. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.d.ts.map +1 -1
  664. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.js +2 -0
  665. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.js.map +1 -1
  666. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/project-asset-adapter.d.ts +84 -0
  667. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/project-asset-adapter.d.ts.map +1 -0
  668. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/project-asset-adapter.js +145 -0
  669. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/project-asset-adapter.js.map +1 -0
  670. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.d.ts.map +1 -1
  671. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.js +26 -1
  672. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.js.map +1 -1
  673. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/types.d.ts +1 -1
  674. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/types.d.ts.map +1 -1
  675. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.d.ts.map +1 -1
  676. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.js +2 -11
  677. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.js.map +1 -1
  678. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/types.d.ts +4 -4
  679. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/types.d.ts.map +1 -1
  680. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.d.ts +2 -2
  681. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.d.ts.map +1 -1
  682. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.js +1 -1
  683. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.js.map +1 -1
  684. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +13 -4
  685. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  686. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +54 -84
  687. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  688. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +6 -7
  689. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  690. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +3 -2
  691. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
  692. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
  693. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
  694. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.d.ts +1 -1
  695. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.d.ts.map +1 -1
  696. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.js.map +1 -1
  697. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts +1 -1
  698. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  699. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +85 -173
  700. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  701. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/types.d.ts +2 -27
  702. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/types.d.ts.map +1 -1
  703. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +1 -23
  704. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
  705. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +1 -119
  706. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
  707. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +9 -2
  708. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  709. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +11 -2
  710. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  711. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/camera-section.d.ts +74 -0
  712. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/camera-section.d.ts.map +1 -0
  713. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/camera-section.js +198 -0
  714. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/camera-section.js.map +1 -0
  715. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +4 -15
  716. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  717. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +55 -113
  718. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  719. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +10 -5
  720. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  721. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +9 -4
  722. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  723. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-fields.d.ts +5 -0
  724. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-fields.d.ts.map +1 -0
  725. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-fields.js +35 -0
  726. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-fields.js.map +1 -0
  727. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-sections.d.ts +79 -0
  728. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-sections.d.ts.map +1 -0
  729. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-sections.js +324 -0
  730. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/light-sections.js.map +1 -0
  731. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/marker-section.d.ts +53 -0
  732. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/marker-section.d.ts.map +1 -0
  733. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/marker-section.js +184 -0
  734. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/marker-section.js.map +1 -0
  735. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/object-assembly.d.ts +83 -0
  736. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/object-assembly.d.ts.map +1 -0
  737. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/object-assembly.js +205 -0
  738. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/object-assembly.js.map +1 -0
  739. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.d.ts +5 -1
  740. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.d.ts.map +1 -1
  741. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.js +54 -0
  742. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.js.map +1 -1
  743. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.d.ts +19 -0
  744. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.d.ts.map +1 -1
  745. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.js +35 -1
  746. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.js.map +1 -1
  747. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/types.d.ts +12 -0
  748. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/types.d.ts.map +1 -1
  749. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.d.ts +22 -1
  750. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.d.ts.map +1 -1
  751. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js +100 -0
  752. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js.map +1 -1
  753. package/node_modules/@fps-games/editor-playable-sdk/dist/internal/local-harness.d.ts +5 -0
  754. package/node_modules/@fps-games/editor-playable-sdk/dist/internal/local-harness.d.ts.map +1 -0
  755. package/node_modules/@fps-games/editor-playable-sdk/dist/internal/local-harness.js +3 -0
  756. package/node_modules/@fps-games/editor-playable-sdk/dist/internal/local-harness.js.map +1 -0
  757. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.d.ts.map +1 -1
  758. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.js +12 -4
  759. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.js.map +1 -1
  760. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/types.d.ts +2 -2
  761. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/types.d.ts.map +1 -1
  762. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.d.ts +112 -0
  763. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.d.ts.map +1 -0
  764. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.js +159 -0
  765. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.js.map +1 -0
  766. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +10 -12
  767. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -1
  768. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +1 -5
  769. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  770. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +139 -94
  771. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  772. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +12 -3
  773. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -1
  774. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +113 -43
  775. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -1
  776. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +6 -6
  777. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -1
  778. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +2 -3
  779. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -1
  780. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts +5 -0
  781. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -1
  782. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +659 -36
  783. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -1
  784. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.d.ts.map +1 -1
  785. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.js +54 -2
  786. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.js.map +1 -1
  787. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +62 -5
  788. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -1
  789. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/facade.d.ts +27 -0
  790. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/facade.d.ts.map +1 -0
  791. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/facade.js +106 -0
  792. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/facade.js.map +1 -0
  793. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/game-objects.d.ts +27 -0
  794. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/game-objects.d.ts.map +1 -0
  795. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/game-objects.js +389 -0
  796. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/game-objects.js.map +1 -0
  797. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/geometry.d.ts +50 -0
  798. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/geometry.d.ts.map +1 -0
  799. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/geometry.js +316 -0
  800. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/geometry.js.map +1 -0
  801. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/index.d.ts +4 -0
  802. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/index.d.ts.map +1 -0
  803. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/index.js +4 -0
  804. package/node_modules/@fps-games/editor-playable-sdk/dist/marker-scene/index.js.map +1 -0
  805. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts +28 -0
  806. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts.map +1 -0
  807. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js +331 -0
  808. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js.map +1 -0
  809. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +15 -0
  810. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -1
  811. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +144 -37
  812. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -1
  813. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/default-assets.d.ts +23 -0
  814. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/default-assets.d.ts.map +1 -0
  815. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/default-assets.js +170 -0
  816. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/default-assets.js.map +1 -0
  817. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/document-assets.d.ts +45 -0
  818. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/document-assets.d.ts.map +1 -0
  819. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/document-assets.js +176 -0
  820. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/document-assets.js.map +1 -0
  821. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.d.ts +5 -0
  822. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.d.ts.map +1 -1
  823. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.js +27 -7
  824. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.js.map +1 -1
  825. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.d.ts +6 -1
  826. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.d.ts.map +1 -1
  827. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.js +6 -1
  828. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.js.map +1 -1
  829. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.d.ts +1 -2
  830. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.d.ts.map +1 -1
  831. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.js +22 -17
  832. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.js.map +1 -1
  833. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.d.ts.map +1 -1
  834. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.js +2 -0
  835. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.js.map +1 -1
  836. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.d.ts.map +1 -1
  837. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.js +4 -44
  838. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.js.map +1 -1
  839. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.d.ts +0 -1
  840. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.d.ts.map +1 -1
  841. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.js +4 -10
  842. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.js.map +1 -1
  843. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.d.ts +27 -0
  844. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.d.ts.map +1 -0
  845. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.js +163 -0
  846. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.js.map +1 -0
  847. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.d.ts +12 -0
  848. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.d.ts.map +1 -0
  849. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.js +157 -0
  850. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.js.map +1 -0
  851. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/text.d.ts +92 -0
  852. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/text.d.ts.map +1 -0
  853. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/text.js +256 -0
  854. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/text.js.map +1 -0
  855. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/types.d.ts +8 -5
  856. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/types.d.ts.map +1 -1
  857. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  858. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +15 -85
  859. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  860. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.d.ts.map +1 -1
  861. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.js +16 -9
  862. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.js.map +1 -1
  863. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +4 -1
  864. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  865. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +2 -1
  866. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +77 -17
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -1
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/action-patches.d.ts +45 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/action-patches.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/action-patches.js +340 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/action-patches.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/assets.d.ts +24 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/assets.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/assets.js +212 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/assets.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/index.d.ts +10 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/index.d.ts.map +1 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/index.js +10 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/index.js.map +1 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.d.ts +10 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.d.ts.map +1 -0
  883. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.js +203 -0
  884. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.js.map +1 -0
  885. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/projection.d.ts +144 -0
  886. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/projection.d.ts.map +1 -0
  887. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/projection.js +316 -0
  888. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/projection.js.map +1 -0
  889. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/shadow-inspector.d.ts +24 -0
  890. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/shadow-inspector.d.ts.map +1 -0
  891. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/shadow-inspector.js +251 -0
  892. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/shadow-inspector.js.map +1 -0
  893. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/source-structure-inspector.d.ts +7 -0
  894. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/source-structure-inspector.d.ts.map +1 -0
  895. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/source-structure-inspector.js +107 -0
  896. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/source-structure-inspector.js.map +1 -0
  897. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/stage-inspector.d.ts +14 -0
  898. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/stage-inspector.d.ts.map +1 -0
  899. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/stage-inspector.js +225 -0
  900. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/stage-inspector.js.map +1 -0
  901. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/structure.d.ts +24 -0
  902. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/structure.d.ts.map +1 -0
  903. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/structure.js +356 -0
  904. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/structure.js.map +1 -0
  905. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/types.d.ts +40 -0
  906. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/types.d.ts.map +1 -0
  907. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/types.js +2 -0
  908. package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/types.js.map +1 -0
  909. package/node_modules/@fps-games/editor-playable-sdk/dist/product/asset-manager.d.ts +20 -0
  910. package/node_modules/@fps-games/editor-playable-sdk/dist/product/asset-manager.d.ts.map +1 -0
  911. package/node_modules/@fps-games/editor-playable-sdk/dist/product/asset-manager.js +25 -0
  912. package/node_modules/@fps-games/editor-playable-sdk/dist/product/asset-manager.js.map +1 -0
  913. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal-scene-feature.d.ts +66 -0
  914. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal-scene-feature.d.ts.map +1 -0
  915. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal-scene-feature.js +172 -0
  916. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal-scene-feature.js.map +1 -0
  917. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal.d.ts +257 -0
  918. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal.d.ts.map +1 -0
  919. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal.js +1263 -0
  920. package/node_modules/@fps-games/editor-playable-sdk/dist/product/ground-decal.js.map +1 -0
  921. package/node_modules/@fps-games/editor-playable-sdk/dist/product/index.d.ts +86 -0
  922. package/node_modules/@fps-games/editor-playable-sdk/dist/product/index.d.ts.map +1 -0
  923. package/node_modules/@fps-games/editor-playable-sdk/dist/product/index.js +92 -0
  924. package/node_modules/@fps-games/editor-playable-sdk/dist/product/index.js.map +1 -0
  925. package/node_modules/@fps-games/editor-playable-sdk/dist/product/project-host-services.d.ts +116 -0
  926. package/node_modules/@fps-games/editor-playable-sdk/dist/product/project-host-services.d.ts.map +1 -0
  927. package/node_modules/@fps-games/editor-playable-sdk/dist/product/project-host-services.js +65 -0
  928. package/node_modules/@fps-games/editor-playable-sdk/dist/product/project-host-services.js.map +1 -0
  929. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-session.d.ts +43 -0
  930. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-session.d.ts.map +1 -0
  931. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-session.js +41 -0
  932. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-session.js.map +1 -0
  933. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.d.ts +32 -0
  934. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.d.ts.map +1 -0
  935. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.js +147 -0
  936. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.js.map +1 -0
  937. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-asset-actions.d.ts +2 -0
  938. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-asset-actions.d.ts.map +1 -0
  939. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-asset-actions.js +39 -0
  940. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-asset-actions.js.map +1 -0
  941. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-scene-assembly.d.ts +217 -0
  942. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-scene-assembly.d.ts.map +1 -0
  943. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-scene-assembly.js +566 -0
  944. package/node_modules/@fps-games/editor-playable-sdk/dist/product/standard-scene-assembly.js.map +1 -0
  945. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.d.ts +1 -1
  946. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.d.ts.map +1 -1
  947. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.js +1 -1
  948. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.js.map +1 -1
  949. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  950. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +5 -50
  951. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  952. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.d.ts.map +1 -1
  953. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.js +17 -3
  954. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.js.map +1 -1
  955. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +3 -335
  956. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  957. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.js +1 -1
  958. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.js.map +1 -1
  959. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts.map +1 -1
  960. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js +2 -0
  961. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js.map +1 -1
  962. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  963. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +6 -44
  964. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
  965. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -4
  966. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  967. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.d.ts +3 -3
  968. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.d.ts.map +1 -1
  969. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.js +166 -258
  970. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/compiler.js.map +1 -1
  971. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.d.ts +1 -0
  972. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.d.ts.map +1 -1
  973. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.js +1 -0
  974. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/index.js.map +1 -1
  975. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.d.ts +17 -9
  976. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/types.d.ts.map +1 -1
  977. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/validation.d.ts +3 -0
  978. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/validation.d.ts.map +1 -0
  979. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/validation.js +558 -0
  980. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-compiler/validation.js.map +1 -0
  981. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.d.ts +9 -0
  982. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.d.ts.map +1 -1
  983. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.js +20 -0
  984. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.js.map +1 -1
  985. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts +0 -1
  986. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  987. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +21 -12
  988. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
  989. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +0 -1
  990. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  991. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +32 -18
  992. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  993. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.d.ts.map +1 -1
  994. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.js +2 -1
  995. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.js.map +1 -1
  996. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.d.ts +1 -0
  997. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.d.ts.map +1 -1
  998. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.js +1 -0
  999. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.js.map +1 -1
  1000. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.d.ts.map +1 -1
  1001. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js +154 -54
  1002. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js.map +1 -1
  1003. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +6 -2
  1004. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  1005. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
  1006. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +5 -72
  1007. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
  1008. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -1
  1009. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +36 -31
  1010. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -1
  1011. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.d.ts +11 -0
  1012. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.d.ts.map +1 -1
  1013. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.js +11 -0
  1014. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.js.map +1 -1
  1015. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy-facade.d.ts +52 -0
  1016. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy-facade.d.ts.map +1 -0
  1017. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy-facade.js +124 -0
  1018. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy-facade.js.map +1 -0
  1019. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.d.ts.map +1 -1
  1020. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.js +23 -114
  1021. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.js.map +1 -1
  1022. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +2 -0
  1023. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  1024. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +18 -0
  1025. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  1026. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +14 -4
  1027. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  1028. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +8 -3
  1029. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  1030. package/node_modules/@fps-games/editor-playable-sdk/dist/session/object-command-facade.d.ts +51 -0
  1031. package/node_modules/@fps-games/editor-playable-sdk/dist/session/object-command-facade.d.ts.map +1 -0
  1032. package/node_modules/@fps-games/editor-playable-sdk/dist/session/object-command-facade.js +67 -0
  1033. package/node_modules/@fps-games/editor-playable-sdk/dist/session/object-command-facade.js.map +1 -0
  1034. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  1035. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +1 -19
  1036. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  1037. package/node_modules/@fps-games/editor-playable-sdk/dist/session/property-patches.d.ts +78 -0
  1038. package/node_modules/@fps-games/editor-playable-sdk/dist/session/property-patches.d.ts.map +1 -0
  1039. package/node_modules/@fps-games/editor-playable-sdk/dist/session/property-patches.js +201 -0
  1040. package/node_modules/@fps-games/editor-playable-sdk/dist/session/property-patches.js.map +1 -0
  1041. package/node_modules/@fps-games/editor-playable-sdk/dist/session/reducer-core.d.ts +89 -0
  1042. package/node_modules/@fps-games/editor-playable-sdk/dist/session/reducer-core.d.ts.map +1 -0
  1043. package/node_modules/@fps-games/editor-playable-sdk/dist/session/reducer-core.js +238 -0
  1044. package/node_modules/@fps-games/editor-playable-sdk/dist/session/reducer-core.js.map +1 -0
  1045. package/node_modules/@fps-games/editor-playable-sdk/dist/session/system-defaults.d.ts +58 -0
  1046. package/node_modules/@fps-games/editor-playable-sdk/dist/session/system-defaults.d.ts.map +1 -0
  1047. package/node_modules/@fps-games/editor-playable-sdk/dist/session/system-defaults.js +327 -0
  1048. package/node_modules/@fps-games/editor-playable-sdk/dist/session/system-defaults.js.map +1 -0
  1049. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.d.ts +11 -0
  1050. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.d.ts.map +1 -1
  1051. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.js +100 -1
  1052. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.js.map +1 -1
  1053. package/node_modules/@fps-games/editor-playable-sdk/dist/session/types.d.ts +116 -2
  1054. package/node_modules/@fps-games/editor-playable-sdk/dist/session/types.d.ts.map +1 -1
  1055. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts +0 -3
  1056. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts.map +1 -1
  1057. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js +0 -3
  1058. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js.map +1 -1
  1059. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.d.ts +1 -1
  1060. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.d.ts.map +1 -1
  1061. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.js +7 -35
  1062. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/resolver.js.map +1 -1
  1063. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.d.ts +1 -0
  1064. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.d.ts.map +1 -1
  1065. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.js +25 -0
  1066. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.js.map +1 -1
  1067. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +4 -24
  1068. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -1
  1069. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +15 -53
  1070. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -1
  1071. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/host.d.ts +3 -0
  1072. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/host.d.ts.map +1 -0
  1073. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/host.js +36 -0
  1074. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/host.js.map +1 -0
  1075. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +2 -1
  1076. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -1
  1077. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +2 -1
  1078. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -1
  1079. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +1 -2
  1080. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -1
  1081. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +303 -77
  1082. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
  1083. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +3 -2
  1084. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
  1085. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/authoring-http.d.ts +21 -0
  1086. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/authoring-http.d.ts.map +1 -0
  1087. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/authoring-http.js +34 -0
  1088. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/authoring-http.js.map +1 -0
  1089. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/editor-scene-workflow.d.ts +48 -0
  1090. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/editor-scene-workflow.d.ts.map +1 -0
  1091. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/editor-scene-workflow.js +226 -0
  1092. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/editor-scene-workflow.js.map +1 -0
  1093. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +9 -0
  1094. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -1
  1095. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +9 -0
  1096. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -1
  1097. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/module-invalidation.d.ts +2 -0
  1098. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/module-invalidation.d.ts.map +1 -0
  1099. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/module-invalidation.js +14 -0
  1100. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/module-invalidation.js.map +1 -0
  1101. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/path-write-coordinator.d.ts +2 -0
  1102. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/path-write-coordinator.d.ts.map +1 -0
  1103. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/path-write-coordinator.js +22 -0
  1104. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/path-write-coordinator.js.map +1 -0
  1105. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts +1 -0
  1106. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts.map +1 -1
  1107. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js +30 -1
  1108. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js.map +1 -1
  1109. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-adapter.d.ts +27 -0
  1110. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-adapter.d.ts.map +1 -0
  1111. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-adapter.js +50 -0
  1112. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-adapter.js.map +1 -0
  1113. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.d.ts +13 -0
  1114. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.d.ts.map +1 -0
  1115. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.js +54 -0
  1116. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.js.map +1 -0
  1117. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.d.ts +25 -0
  1118. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.d.ts.map +1 -0
  1119. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.js +113 -0
  1120. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.js.map +1 -0
  1121. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.d.ts +18 -0
  1122. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.d.ts.map +1 -0
  1123. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.js +63 -0
  1124. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.js.map +1 -0
  1125. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.d.ts +37 -0
  1126. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.d.ts.map +1 -0
  1127. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.js +99 -0
  1128. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.js.map +1 -0
  1129. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.d.ts +15 -0
  1130. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.d.ts.map +1 -0
  1131. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.js +76 -0
  1132. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.js.map +1 -0
  1133. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +3 -2
  1134. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -1
  1135. package/node_modules/@fps-games/editor-playable-sdk/package.json +15 -3
  1136. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts +67 -0
  1137. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts.map +1 -1
  1138. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js +129 -0
  1139. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +1 -1
  1140. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +2 -3
  1141. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  1142. package/node_modules/@fps-games/editor-protocol/dist/index.js +1 -1
  1143. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  1144. package/node_modules/@fps-games/editor-protocol/dist/marker-graph.d.ts +2 -127
  1145. package/node_modules/@fps-games/editor-protocol/dist/marker-graph.d.ts.map +1 -1
  1146. package/node_modules/@fps-games/editor-protocol/dist/marker-graph.js +1 -1
  1147. package/node_modules/@fps-games/editor-protocol/dist/marker-graph.js.map +1 -1
  1148. package/node_modules/@fps-games/editor-protocol/package.json +4 -1
  1149. package/node_modules/@fps-games/editor-tooling/dist/contributions.d.ts +31 -0
  1150. package/node_modules/@fps-games/editor-tooling/dist/contributions.d.ts.map +1 -0
  1151. package/node_modules/@fps-games/editor-tooling/dist/contributions.js +173 -0
  1152. package/node_modules/@fps-games/editor-tooling/dist/contributions.js.map +1 -0
  1153. package/node_modules/@fps-games/editor-tooling/dist/data-object.d.ts +3 -0
  1154. package/node_modules/@fps-games/editor-tooling/dist/data-object.d.ts.map +1 -0
  1155. package/node_modules/@fps-games/editor-tooling/dist/data-object.js +24 -0
  1156. package/node_modules/@fps-games/editor-tooling/dist/data-object.js.map +1 -0
  1157. package/node_modules/@fps-games/editor-tooling/dist/index.d.ts +61 -0
  1158. package/node_modules/@fps-games/editor-tooling/dist/index.d.ts.map +1 -0
  1159. package/node_modules/@fps-games/editor-tooling/dist/index.js +144 -0
  1160. package/node_modules/@fps-games/editor-tooling/dist/index.js.map +1 -0
  1161. package/node_modules/@fps-games/editor-tooling/dist/migration.d.ts +37 -0
  1162. package/node_modules/@fps-games/editor-tooling/dist/migration.d.ts.map +1 -0
  1163. package/node_modules/@fps-games/editor-tooling/dist/migration.js +77 -0
  1164. package/node_modules/@fps-games/editor-tooling/dist/migration.js.map +1 -0
  1165. package/node_modules/@fps-games/editor-tooling/dist/package-metadata-node.d.ts +25 -0
  1166. package/node_modules/@fps-games/editor-tooling/dist/package-metadata-node.d.ts.map +1 -0
  1167. package/node_modules/@fps-games/editor-tooling/dist/package-metadata-node.js +136 -0
  1168. package/node_modules/@fps-games/editor-tooling/dist/package-metadata-node.js.map +1 -0
  1169. package/node_modules/@fps-games/editor-tooling/dist/vite.d.ts +19 -0
  1170. package/node_modules/@fps-games/editor-tooling/dist/vite.d.ts.map +1 -0
  1171. package/node_modules/@fps-games/editor-tooling/dist/vite.js +109 -0
  1172. package/node_modules/@fps-games/editor-tooling/dist/vite.js.map +1 -0
  1173. package/node_modules/@fps-games/editor-tooling/package.json +31 -0
  1174. package/node_modules/@fps-games/{editor-playable-sdk/dist/asset-database → playable-assets/dist}/identity.d.ts +8 -4
  1175. package/node_modules/@fps-games/playable-assets/dist/identity.d.ts.map +1 -0
  1176. package/node_modules/@fps-games/{editor-playable-sdk/dist/asset-database → playable-assets/dist}/identity.js +10 -11
  1177. package/node_modules/@fps-games/playable-assets/dist/identity.js.map +1 -0
  1178. package/node_modules/@fps-games/playable-assets/dist/index.d.ts +2 -0
  1179. package/node_modules/@fps-games/playable-assets/dist/index.d.ts.map +1 -0
  1180. package/node_modules/@fps-games/playable-assets/dist/index.js +2 -0
  1181. package/node_modules/@fps-games/playable-assets/dist/index.js.map +1 -0
  1182. package/node_modules/@fps-games/playable-assets/package.json +16 -0
  1183. package/node_modules/@fps-games/playable-contracts/dist/index.d.ts +112 -0
  1184. package/node_modules/@fps-games/playable-contracts/dist/index.d.ts.map +1 -0
  1185. package/node_modules/@fps-games/playable-contracts/dist/index.js +4 -0
  1186. package/node_modules/@fps-games/playable-contracts/dist/index.js.map +1 -0
  1187. package/node_modules/@fps-games/playable-contracts/dist/marker-graph-validation.d.ts +3 -0
  1188. package/node_modules/@fps-games/playable-contracts/dist/marker-graph-validation.d.ts.map +1 -0
  1189. package/node_modules/@fps-games/playable-contracts/dist/marker-graph-validation.js +251 -0
  1190. package/node_modules/@fps-games/playable-contracts/dist/marker-graph-validation.js.map +1 -0
  1191. package/node_modules/@fps-games/playable-contracts/dist/marker-graph.d.ts +128 -0
  1192. package/node_modules/@fps-games/playable-contracts/dist/marker-graph.d.ts.map +1 -0
  1193. package/node_modules/@fps-games/playable-contracts/dist/marker-graph.js +2 -0
  1194. package/node_modules/@fps-games/playable-contracts/dist/marker-graph.js.map +1 -0
  1195. package/node_modules/@fps-games/playable-contracts/package.json +16 -0
  1196. package/node_modules/@fps-games/playable-rendering/dist/index.d.ts +10 -0
  1197. package/node_modules/@fps-games/playable-rendering/dist/index.d.ts.map +1 -0
  1198. package/node_modules/@fps-games/playable-rendering/dist/index.js +10 -0
  1199. package/node_modules/@fps-games/playable-rendering/dist/index.js.map +1 -0
  1200. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-authoring.d.ts +9 -0
  1201. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-authoring.d.ts.map +1 -0
  1202. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-authoring.js +474 -0
  1203. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-authoring.js.map +1 -0
  1204. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-types.d.ts +322 -0
  1205. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-types.d.ts.map +1 -0
  1206. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-types.js +2 -0
  1207. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-types.js.map +1 -0
  1208. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-validation.d.ts +2 -0
  1209. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-validation.d.ts.map +1 -0
  1210. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-validation.js +384 -0
  1211. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-validation.js.map +1 -0
  1212. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-values.d.ts +19 -0
  1213. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-values.d.ts.map +1 -0
  1214. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-values.js +79 -0
  1215. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-values.js.map +1 -0
  1216. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile.d.ts +15 -0
  1217. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile.d.ts.map +1 -0
  1218. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile.js +439 -0
  1219. package/node_modules/@fps-games/playable-rendering/dist/rendering-profile.js.map +1 -0
  1220. package/node_modules/@fps-games/playable-rendering/dist/runtime.d.ts +9 -0
  1221. package/node_modules/@fps-games/playable-rendering/dist/runtime.d.ts.map +1 -0
  1222. package/node_modules/@fps-games/playable-rendering/dist/runtime.js +7 -0
  1223. package/node_modules/@fps-games/playable-rendering/dist/runtime.js.map +1 -0
  1224. package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/quality.d.ts → playable-rendering/dist/shadow-quality.d.ts} +2 -2
  1225. package/node_modules/@fps-games/playable-rendering/dist/shadow-quality.d.ts.map +1 -0
  1226. package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/quality.js → playable-rendering/dist/shadow-quality.js} +1 -1
  1227. package/node_modules/@fps-games/playable-rendering/dist/shadow-quality.js.map +1 -0
  1228. package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.d.ts +59 -0
  1229. package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.d.ts.map +1 -0
  1230. package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js +378 -0
  1231. package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js.map +1 -0
  1232. package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/legacy.d.ts → playable-rendering/dist/shadow-settings.d.ts} +3 -9
  1233. package/node_modules/@fps-games/playable-rendering/dist/shadow-settings.d.ts.map +1 -0
  1234. package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/legacy.js → playable-rendering/dist/shadow-settings.js} +6 -38
  1235. package/node_modules/@fps-games/playable-rendering/dist/shadow-settings.js.map +1 -0
  1236. package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/types.d.ts → playable-rendering/dist/shadow-types.d.ts} +4 -10
  1237. package/node_modules/@fps-games/playable-rendering/dist/shadow-types.d.ts.map +1 -0
  1238. package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/types.js → playable-rendering/dist/shadow-types.js} +1 -2
  1239. package/node_modules/@fps-games/playable-rendering/dist/shadow-types.js.map +1 -0
  1240. package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.d.ts +3 -0
  1241. package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.d.ts.map +1 -0
  1242. package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.js +166 -0
  1243. package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.js.map +1 -0
  1244. package/node_modules/@fps-games/playable-rendering/dist/value.d.ts +2 -0
  1245. package/node_modules/@fps-games/playable-rendering/dist/value.d.ts.map +1 -0
  1246. package/node_modules/@fps-games/playable-rendering/dist/value.js +6 -0
  1247. package/node_modules/@fps-games/playable-rendering/dist/value.js.map +1 -0
  1248. package/node_modules/@fps-games/playable-rendering/package.json +23 -0
  1249. package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.d.ts +16 -0
  1250. package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.d.ts.map +1 -0
  1251. package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.js +85 -0
  1252. package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.js.map +1 -0
  1253. package/node_modules/@fps-games/playable-runtime/dist/index.d.ts +22 -0
  1254. package/node_modules/@fps-games/playable-runtime/dist/index.d.ts.map +1 -0
  1255. package/node_modules/@fps-games/playable-runtime/dist/index.js +15 -0
  1256. package/node_modules/@fps-games/playable-runtime/dist/index.js.map +1 -0
  1257. package/node_modules/@fps-games/playable-runtime/dist/runtime-data.d.ts +5 -0
  1258. package/node_modules/@fps-games/playable-runtime/dist/runtime-data.d.ts.map +1 -0
  1259. package/node_modules/@fps-games/playable-runtime/dist/runtime-data.js +34 -0
  1260. package/node_modules/@fps-games/playable-runtime/dist/runtime-data.js.map +1 -0
  1261. package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts +5 -0
  1262. package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts.map +1 -0
  1263. package/node_modules/@fps-games/playable-runtime/dist/runtime.js +229 -0
  1264. package/node_modules/@fps-games/playable-runtime/dist/runtime.js.map +1 -0
  1265. package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.d.ts +3 -0
  1266. package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.d.ts.map +1 -0
  1267. package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.js +58 -0
  1268. package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.js.map +1 -0
  1269. package/node_modules/@fps-games/playable-runtime/dist/tokens.d.ts +11 -0
  1270. package/node_modules/@fps-games/playable-runtime/dist/tokens.d.ts.map +1 -0
  1271. package/node_modules/@fps-games/playable-runtime/dist/tokens.js +11 -0
  1272. package/node_modules/@fps-games/playable-runtime/dist/tokens.js.map +1 -0
  1273. package/node_modules/@fps-games/playable-runtime/dist/types.d.ts +49 -0
  1274. package/node_modules/@fps-games/playable-runtime/dist/types.d.ts.map +1 -0
  1275. package/node_modules/@fps-games/playable-runtime/dist/types.js +10 -0
  1276. package/node_modules/@fps-games/playable-runtime/dist/types.js.map +1 -0
  1277. package/node_modules/@fps-games/playable-runtime/package.json +29 -0
  1278. package/node_modules/@fps-games/playable-runtime-data/dist/index.d.ts +19 -0
  1279. package/node_modules/@fps-games/playable-runtime-data/dist/index.d.ts.map +1 -0
  1280. package/node_modules/@fps-games/playable-runtime-data/dist/index.js +296 -0
  1281. package/node_modules/@fps-games/playable-runtime-data/dist/index.js.map +1 -0
  1282. package/node_modules/@fps-games/playable-runtime-data/package.json +21 -0
  1283. package/node_modules/@fps-games/playable-scene/dist/index.d.ts +4 -0
  1284. package/node_modules/@fps-games/playable-scene/dist/index.d.ts.map +1 -0
  1285. package/node_modules/@fps-games/playable-scene/dist/index.js +3 -0
  1286. package/node_modules/@fps-games/playable-scene/dist/index.js.map +1 -0
  1287. package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.d.ts +1 -1
  1288. package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.d.ts.map +1 -1
  1289. package/node_modules/@fps-games/playable-scene/package.json +19 -0
  1290. package/node_modules/@fps-games/plugin-api/dist/index.d.ts +138 -0
  1291. package/node_modules/@fps-games/plugin-api/dist/index.d.ts.map +1 -0
  1292. package/node_modules/@fps-games/plugin-api/dist/index.js +326 -0
  1293. package/node_modules/@fps-games/plugin-api/dist/index.js.map +1 -0
  1294. package/node_modules/@fps-games/plugin-api/package.json +19 -0
  1295. package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts +5 -0
  1296. package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts.map +1 -0
  1297. package/node_modules/@fps-games/plugin-assets/dist/reference.js +28 -0
  1298. package/node_modules/@fps-games/plugin-assets/dist/reference.js.map +1 -0
  1299. package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts +12 -0
  1300. package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts.map +1 -0
  1301. package/node_modules/@fps-games/plugin-assets/dist/runtime.js +38 -0
  1302. package/node_modules/@fps-games/plugin-assets/dist/runtime.js.map +1 -0
  1303. package/node_modules/@fps-games/plugin-assets/dist/version.d.ts +2 -0
  1304. package/node_modules/@fps-games/plugin-assets/dist/version.d.ts.map +1 -0
  1305. package/node_modules/@fps-games/plugin-assets/dist/version.js +2 -0
  1306. package/node_modules/@fps-games/plugin-assets/dist/version.js.map +1 -0
  1307. package/node_modules/@fps-games/plugin-assets/package.json +53 -0
  1308. package/node_modules/@fps-games/plugin-host/dist/index.d.ts +84 -0
  1309. package/node_modules/@fps-games/plugin-host/dist/index.d.ts.map +1 -0
  1310. package/node_modules/@fps-games/plugin-host/dist/index.js +886 -0
  1311. package/node_modules/@fps-games/plugin-host/dist/index.js.map +1 -0
  1312. package/node_modules/@fps-games/plugin-host/package.json +20 -0
  1313. package/node_modules/@fps-games/plugin-markers/dist/reference.d.ts +8 -0
  1314. package/node_modules/@fps-games/plugin-markers/dist/reference.d.ts.map +1 -0
  1315. package/node_modules/@fps-games/plugin-markers/dist/reference.js +37 -0
  1316. package/node_modules/@fps-games/plugin-markers/dist/reference.js.map +1 -0
  1317. package/node_modules/@fps-games/plugin-markers/dist/runtime.d.ts +13 -0
  1318. package/node_modules/@fps-games/plugin-markers/dist/runtime.d.ts.map +1 -0
  1319. package/node_modules/@fps-games/plugin-markers/dist/runtime.js +25 -0
  1320. package/node_modules/@fps-games/plugin-markers/dist/runtime.js.map +1 -0
  1321. package/node_modules/@fps-games/plugin-markers/dist/version.d.ts +2 -0
  1322. package/node_modules/@fps-games/plugin-markers/dist/version.d.ts.map +1 -0
  1323. package/node_modules/@fps-games/plugin-markers/dist/version.js +2 -0
  1324. package/node_modules/@fps-games/plugin-markers/dist/version.js.map +1 -0
  1325. package/node_modules/@fps-games/plugin-markers/package.json +53 -0
  1326. package/node_modules/@fps-games/plugin-materials/dist/reference.d.ts +5 -0
  1327. package/node_modules/@fps-games/plugin-materials/dist/reference.d.ts.map +1 -0
  1328. package/node_modules/@fps-games/plugin-materials/dist/reference.js +28 -0
  1329. package/node_modules/@fps-games/plugin-materials/dist/reference.js.map +1 -0
  1330. package/node_modules/@fps-games/plugin-materials/dist/runtime.d.ts +12 -0
  1331. package/node_modules/@fps-games/plugin-materials/dist/runtime.d.ts.map +1 -0
  1332. package/node_modules/@fps-games/plugin-materials/dist/runtime.js +33 -0
  1333. package/node_modules/@fps-games/plugin-materials/dist/runtime.js.map +1 -0
  1334. package/node_modules/@fps-games/plugin-materials/dist/version.d.ts +2 -0
  1335. package/node_modules/@fps-games/plugin-materials/dist/version.d.ts.map +1 -0
  1336. package/node_modules/@fps-games/plugin-materials/dist/version.js +2 -0
  1337. package/node_modules/@fps-games/plugin-materials/dist/version.js.map +1 -0
  1338. package/node_modules/@fps-games/plugin-materials/package.json +53 -0
  1339. package/node_modules/@fps-games/plugin-rendering/dist/reference.d.ts +5 -0
  1340. package/node_modules/@fps-games/plugin-rendering/dist/reference.d.ts.map +1 -0
  1341. package/node_modules/@fps-games/plugin-rendering/dist/reference.js +28 -0
  1342. package/node_modules/@fps-games/plugin-rendering/dist/reference.js.map +1 -0
  1343. package/node_modules/@fps-games/plugin-rendering/dist/runtime.d.ts +12 -0
  1344. package/node_modules/@fps-games/plugin-rendering/dist/runtime.d.ts.map +1 -0
  1345. package/node_modules/@fps-games/plugin-rendering/dist/runtime.js +26 -0
  1346. package/node_modules/@fps-games/plugin-rendering/dist/runtime.js.map +1 -0
  1347. package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts +2 -0
  1348. package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts.map +1 -0
  1349. package/node_modules/@fps-games/plugin-rendering/dist/version.js +2 -0
  1350. package/node_modules/@fps-games/plugin-rendering/dist/version.js.map +1 -0
  1351. package/node_modules/@fps-games/plugin-rendering/package.json +53 -0
  1352. package/node_modules/@fps-games/plugin-scene/dist/reference.d.ts +5 -0
  1353. package/node_modules/@fps-games/plugin-scene/dist/reference.d.ts.map +1 -0
  1354. package/node_modules/@fps-games/plugin-scene/dist/reference.js +30 -0
  1355. package/node_modules/@fps-games/plugin-scene/dist/reference.js.map +1 -0
  1356. package/node_modules/@fps-games/plugin-scene/dist/runtime.d.ts +13 -0
  1357. package/node_modules/@fps-games/plugin-scene/dist/runtime.d.ts.map +1 -0
  1358. package/node_modules/@fps-games/plugin-scene/dist/runtime.js +56 -0
  1359. package/node_modules/@fps-games/plugin-scene/dist/runtime.js.map +1 -0
  1360. package/node_modules/@fps-games/plugin-scene/dist/version.d.ts +2 -0
  1361. package/node_modules/@fps-games/plugin-scene/dist/version.d.ts.map +1 -0
  1362. package/node_modules/@fps-games/plugin-scene/dist/version.js +2 -0
  1363. package/node_modules/@fps-games/plugin-scene/dist/version.js.map +1 -0
  1364. package/node_modules/@fps-games/plugin-scene/package.json +53 -0
  1365. package/node_modules/@fps-games/plugin-shadows/dist/reference.d.ts +5 -0
  1366. package/node_modules/@fps-games/plugin-shadows/dist/reference.d.ts.map +1 -0
  1367. package/node_modules/@fps-games/plugin-shadows/dist/reference.js +27 -0
  1368. package/node_modules/@fps-games/plugin-shadows/dist/reference.js.map +1 -0
  1369. package/node_modules/@fps-games/plugin-shadows/dist/runtime.d.ts +12 -0
  1370. package/node_modules/@fps-games/plugin-shadows/dist/runtime.d.ts.map +1 -0
  1371. package/node_modules/@fps-games/plugin-shadows/dist/runtime.js +72 -0
  1372. package/node_modules/@fps-games/plugin-shadows/dist/runtime.js.map +1 -0
  1373. package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts +2 -0
  1374. package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts.map +1 -0
  1375. package/node_modules/@fps-games/plugin-shadows/dist/version.js +2 -0
  1376. package/node_modules/@fps-games/plugin-shadows/dist/version.js.map +1 -0
  1377. package/node_modules/@fps-games/plugin-shadows/package.json +56 -0
  1378. package/node_modules/semver/LICENSE +15 -0
  1379. package/node_modules/semver/README.md +680 -0
  1380. package/node_modules/semver/bin/semver.js +195 -0
  1381. package/node_modules/semver/classes/comparator.js +143 -0
  1382. package/node_modules/semver/classes/index.js +7 -0
  1383. package/node_modules/semver/classes/range.js +577 -0
  1384. package/node_modules/semver/classes/semver.js +350 -0
  1385. package/node_modules/semver/functions/clean.js +8 -0
  1386. package/node_modules/semver/functions/cmp.js +54 -0
  1387. package/node_modules/semver/functions/coerce.js +62 -0
  1388. package/node_modules/semver/functions/compare-build.js +9 -0
  1389. package/node_modules/semver/functions/compare-loose.js +5 -0
  1390. package/node_modules/semver/functions/compare.js +7 -0
  1391. package/node_modules/semver/functions/diff.js +60 -0
  1392. package/node_modules/semver/functions/eq.js +5 -0
  1393. package/node_modules/semver/functions/gt.js +5 -0
  1394. package/node_modules/semver/functions/gte.js +5 -0
  1395. package/node_modules/semver/functions/inc.js +21 -0
  1396. package/node_modules/semver/functions/lt.js +5 -0
  1397. package/node_modules/semver/functions/lte.js +5 -0
  1398. package/node_modules/semver/functions/major.js +5 -0
  1399. package/node_modules/semver/functions/minor.js +5 -0
  1400. package/node_modules/semver/functions/neq.js +5 -0
  1401. package/node_modules/semver/functions/parse.js +18 -0
  1402. package/node_modules/semver/functions/patch.js +5 -0
  1403. package/node_modules/semver/functions/prerelease.js +8 -0
  1404. package/node_modules/semver/functions/rcompare.js +5 -0
  1405. package/node_modules/semver/functions/rsort.js +5 -0
  1406. package/node_modules/semver/functions/satisfies.js +12 -0
  1407. package/node_modules/semver/functions/sort.js +5 -0
  1408. package/node_modules/semver/functions/truncate.js +48 -0
  1409. package/node_modules/semver/functions/valid.js +8 -0
  1410. package/node_modules/semver/index.js +93 -0
  1411. package/node_modules/semver/internal/constants.js +37 -0
  1412. package/node_modules/semver/internal/debug.js +11 -0
  1413. package/node_modules/semver/internal/identifiers.js +29 -0
  1414. package/node_modules/semver/internal/lrucache.js +42 -0
  1415. package/node_modules/semver/internal/parse-options.js +17 -0
  1416. package/node_modules/semver/internal/re.js +223 -0
  1417. package/node_modules/semver/package.json +78 -0
  1418. package/node_modules/semver/preload.js +4 -0
  1419. package/node_modules/semver/range.bnf +17 -0
  1420. package/node_modules/semver/ranges/gtr.js +6 -0
  1421. package/node_modules/semver/ranges/intersects.js +9 -0
  1422. package/node_modules/semver/ranges/ltr.js +6 -0
  1423. package/node_modules/semver/ranges/max-satisfying.js +27 -0
  1424. package/node_modules/semver/ranges/min-satisfying.js +26 -0
  1425. package/node_modules/semver/ranges/min-version.js +63 -0
  1426. package/node_modules/semver/ranges/outside.js +82 -0
  1427. package/node_modules/semver/ranges/simplify.js +49 -0
  1428. package/node_modules/semver/ranges/subset.js +249 -0
  1429. package/node_modules/semver/ranges/to-comparators.js +10 -0
  1430. package/node_modules/semver/ranges/valid.js +13 -0
  1431. package/package.json +55 -10
  1432. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +0 -38
  1433. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +0 -1
  1434. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +0 -173
  1435. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +0 -1
  1436. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +0 -5
  1437. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +0 -1
  1438. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +0 -5
  1439. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +0 -1
  1440. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +0 -1
  1441. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +0 -1
  1442. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +0 -1
  1443. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +0 -1
  1444. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +0 -20
  1445. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +0 -1
  1446. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +0 -1027
  1447. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +0 -1
  1448. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +0 -1
  1449. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +0 -1
  1450. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +0 -1
  1451. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +0 -1
  1452. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +0 -1
  1453. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +0 -1
  1454. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js +0 -0
  1455. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js.map +0 -0
@@ -1,6 +1,9 @@
1
- import { createEditorSession, createEditorAgentBridge, createInspectorRegistry, DEFAULT_EDITOR_TRANSFORM_OPERATION_SETTINGS, DEFAULT_EDITOR_VIEWPORT_TOOL_STATE, createEmptyEditorViewportSpatialOverlayState, cloneEditorTransformSnapshot as cloneCoreEditorTransformSnapshot, composeEditorTransformMatrix, editorTransformMatricesAlmostEqual, cloneEditorViewportToolState, cloneEditorViewportSpatialOverlayState, aggregateInspectorObjectsToMultiObject, createInspectorEditPayload, compareInspectorSections, computeEditorTransformActionTargets, mergeInspectorSections, isEditorTransformTrsSnapshot, normalizeEditorTransformConstraint, readEditorTransformPosition, resolveEditorSelectionCommand, serializedMultiObjectToInspectorObject, serializedObjectToInspectorObject, validateSceneGraphDelete, validateSceneGraphDrop, validateSceneGraphGroupSelection, validateSceneGraphMove, validateSceneGraphRename, } from '@fps-games/editor-core';
1
+ import { createEditorSession, FPS_EDITOR_ACTIVE_TOOL_CHANGED, FPS_EDITOR_DOCUMENT_CHANGED, FPS_EDITOR_HISTORY_CHANGED, FPS_EDITOR_SELECTION_CHANGED, createEditorAgentBridge, createInspectorRegistry, DEFAULT_EDITOR_TRANSFORM_OPERATION_SETTINGS, DEFAULT_EDITOR_VIEWPORT_TOOL_STATE, createEmptyEditorViewportSpatialOverlayState, cloneEditorTransformSnapshot as cloneCoreEditorTransformSnapshot, composeEditorTransformMatrix, editorTransformMatricesAlmostEqual, cloneEditorViewportToolState, cloneEditorViewportSpatialOverlayState, aggregateInspectorObjectsToMultiObject, createInspectorEditPayload, compareInspectorSections, computeEditorTransformActionTargets, mergeInspectorSections, isEditorTransformTrsSnapshot, normalizeEditorTransformConstraint, readEditorTransformPosition, resolveEditorSelectionCommand, validateSceneGraphDelete, validateSceneGraphDrop, validateSceneGraphGroupSelection, validateSceneGraphMove, validateSceneGraphRename, } from '@fps-games/editor-core';
2
2
  import {} from '@fps-games/editor-protocol';
3
3
  import { createLocalEditorBrowserUi, toTransformOperationPolicyStatusLabel, } from '@fps-games/editor-browser';
4
+ import { createLocalEditorHarnessPluginInspectorOptions } from './local-editor-plugin-inspector.js';
5
+ import { registerLocalEditorHarnessLifecycleOperations, } from './internal/local-editor-lifecycle-operations.js';
6
+ import { createLocalEditorPluginPanelState } from './local-editor-plugin-panel.js';
4
7
  import { createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, } from '@fps-games/babylon-renderer';
5
8
  import { createBabylonEditorProjection, createBabylonEditorMarkerOverlayController, createBabylonMarkerOverlayProjectionAdapter, createBabylonEditorWorld, createBabylonPrefabComparisonPreviewController, createBabylonProjectionSelectionController, createBabylonSceneCameraPreviewController, createBabylonSceneViewCameraController, createBabylonSceneViewInputController, createBabylonSceneViewMeasurementController, createBabylonSceneViewSpatialOverlayController, createBabylonEditorShadowPreviewController, createBabylonTransformGizmoController, createBabylonEditorPerformanceMonitor, focusEditorViewportSelection, } from '@fps-games/editor-babylon';
6
9
  import { createLocalEditorSceneRenderScheduler, } from './local-editor-scene-render-scheduler.js';
@@ -9,8 +12,12 @@ import { createLocalEditorViewportRenderCoordinator, } from './local-editor-view
9
12
  import { createLocalEditorSceneViewInteractionRuntime, } from './local-editor-scene-view-interaction-runtime.js';
10
13
  import { cloneLocalEditorPerformanceStats, countLocalEditorAuthoredObjects, createLocalEditorPerformanceStats, LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON, } from './local-editor-performance-stats.js';
11
14
  import { registerLocalEditorAgentBridgeCapabilities } from './local-editor-agent-bridge.js';
15
+ import { registerEditorPluginAgentCapabilities } from './editor-plugin-agent-capabilities.js';
16
+ import { createLocalEditorHarnessPluginHierarchyContextActions } from './editor-plugin-hierarchy-command.js';
12
17
  import { createLocalEditorAgentBridgeCapabilitySources, } from './agent-bridge/capability-sources.js';
13
18
  import { createDisabledLocalEditorAgentBridgeTransportStatus, createLocalEditorAgentBridgeWebSocketTransportFromQuery, } from './local-editor-agent-bridge-transport.js';
19
+ import { PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID, PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID, PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID, PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID, PLAYABLE_LOCAL_EDITOR_PROJECT_SCOPE_ID, } from '@fps-games/editor-playable-sdk/internal/local-harness';
20
+ import { FPS_EDITOR_LIFECYCLE_TRANSITION_TYPES } from '@fps-games/editor-core/lifecycle';
14
21
  import { createMarkerGraphHierarchyItems, createMarkerGraphInspectorObject, createMarkerGraphRootInspectorObject, createMarkerPanelState, createMarkerRelationCommand, createMarkerRelationCreateManyCommand, createMarkerRelationDeleteConnectedCommand, createMarkerRelationReverseCommand, createMarkerGraphPatchFromInspectorEdit, findSpatialMarkerById, getSpatialMarkerDirectRelations, isMarkerGraphHierarchyId, isMarkerGraphHierarchyRootRowId, isSpatialMarkerBackedByHierarchyRow, isSpatialMarkerHierarchyVisible, readMarkerGraphHierarchyMarkerIdForGraph, readSpatialMarkerIdFromHierarchySelection, } from './local-editor-marker-graph.js';
15
22
  const BATCH_EDIT_REQUIRES_MULTI_PATCH_REASON = 'Batch edit requires multi-property patch support.';
16
23
  const LARGE_SELECTION_THRESHOLD = 200;
@@ -60,6 +67,39 @@ function createEmptyMarkerCreateReservations() {
60
67
  labels: new Set(),
61
68
  };
62
69
  }
70
+ const LOCAL_EDITOR_MATERIAL_PROFILE_DIAGNOSTIC_LIMIT = 100;
71
+ const LOCAL_EDITOR_PROJECTION_MATERIAL_PROFILE_WARNING = '[BabylonEditorProjection] Material profile diagnostic warning';
72
+ function createLocalEditorProjectionLogger() {
73
+ return {
74
+ warn(...args) {
75
+ if (args[0] === LOCAL_EDITOR_PROJECTION_MATERIAL_PROFILE_WARNING)
76
+ return;
77
+ console.warn(...args);
78
+ },
79
+ };
80
+ }
81
+ function recordLocalEditorMaterialProfileDiagnostic(state, diagnostic) {
82
+ state.materialProfileDiagnostics.push(diagnostic);
83
+ if (state.materialProfileDiagnostics.length > LOCAL_EDITOR_MATERIAL_PROFILE_DIAGNOSTIC_LIMIT) {
84
+ state.materialProfileDiagnostics.splice(0, state.materialProfileDiagnostics.length - LOCAL_EDITOR_MATERIAL_PROFILE_DIAGNOSTIC_LIMIT);
85
+ }
86
+ if (!diagnostic.warningMessage || !isLocalEditorMaterialProfileDiagnosticConsoleEnabled())
87
+ return;
88
+ console.warn(LOCAL_EDITOR_PROJECTION_MATERIAL_PROFILE_WARNING, {
89
+ projectionNodeId: diagnostic.projectionNodeId,
90
+ source: diagnostic.source,
91
+ slotId: diagnostic.slotId,
92
+ ownerNodePath: diagnostic.ownerNodePath,
93
+ meshOwnerNodePath: diagnostic.meshOwnerNodePath,
94
+ matchKind: diagnostic.matchKind,
95
+ targetMaterialStatus: diagnostic.targetMaterialStatus,
96
+ warningMessage: diagnostic.warningMessage,
97
+ });
98
+ }
99
+ function isLocalEditorMaterialProfileDiagnosticConsoleEnabled() {
100
+ return globalThis
101
+ .__FPS_EDITOR_DEBUG_MATERIAL_PROFILE_DIAGNOSTICS === true;
102
+ }
63
103
  function createLocalEditorDataSafetyInteractionPolicy(ui) {
64
104
  return {
65
105
  confirmDiscardUnsavedChanges() {
@@ -97,9 +137,63 @@ function stringifyLocalEditorError(error) {
97
137
  return String(error);
98
138
  }
99
139
  export function createLocalEditorHarness(options) {
140
+ let cleanupResources = null;
141
+ let releasePluginHostConsumer = options.pluginHost?.acquireConsumer('local-editor-harness') ?? null;
142
+ const releaseConsumer = () => {
143
+ if (!releasePluginHostConsumer)
144
+ return;
145
+ const release = releasePluginHostConsumer;
146
+ release();
147
+ releasePluginHostConsumer = null;
148
+ };
149
+ const cleanupAndRelease = () => {
150
+ cleanupResources?.();
151
+ releaseConsumer();
152
+ };
153
+ const construction = {
154
+ setCleanup(cleanup) {
155
+ cleanupResources = cleanup;
156
+ },
157
+ dispose: cleanupAndRelease,
158
+ };
159
+ try {
160
+ return createLocalEditorHarnessImplementation(options, construction);
161
+ }
162
+ catch (constructionError) {
163
+ const nestedRetryCleanup = readRetryCleanup(constructionError);
164
+ if (!cleanupResources && nestedRetryCleanup)
165
+ cleanupResources = nestedRetryCleanup;
166
+ try {
167
+ cleanupAndRelease();
168
+ }
169
+ catch (cleanupError) {
170
+ throw createLocalEditorHarnessConstructionError(constructionError, cleanupError, cleanupAndRelease);
171
+ }
172
+ throw constructionError;
173
+ }
174
+ }
175
+ function createLocalEditorHarnessImplementation(options, construction) {
100
176
  const root = options.root ?? document.body;
177
+ let lifecycleController = null;
178
+ let releaseApplicationAuthorityScopeResource = null;
179
+ let releaseLifecycleRenderScopeResource = null;
180
+ let unsubscribeLifecycleRender = null;
181
+ let unregisterAgentBridgeLifecycleParticipant = null;
182
+ const agentBridgeLifecycleTransports = new Map();
183
+ let releaseMainSessionScopeResource = null;
184
+ let releaseMainPreviewScopeResource = null;
101
185
  const state = {
102
- mode: 'game',
186
+ get mode() {
187
+ const lifecycleMode = lifecycleController?.lifecycle.getSnapshot().mode;
188
+ if (lifecycleMode)
189
+ return lifecycleMode === 'edit' ? 'editor' : 'game';
190
+ return state.world ? 'editor' : 'game';
191
+ },
192
+ get lifecycle() {
193
+ return lifecycleController?.lifecycle ?? null;
194
+ },
195
+ scopeOperations: null,
196
+ nextPrefabScopeRevision: 0,
103
197
  editorStateRevision: 0,
104
198
  sceneArtifactRevision: 0,
105
199
  busy: false,
@@ -114,6 +208,7 @@ export function createLocalEditorHarness(options) {
114
208
  grid: null,
115
209
  gridVisible: true,
116
210
  projection: null,
211
+ materialProfileDiagnostics: [],
117
212
  previewVisibility: {
118
213
  overrides: {},
119
214
  isolatedObjectIds: [],
@@ -172,7 +267,64 @@ export function createLocalEditorHarness(options) {
172
267
  agentBridgeTransport: null,
173
268
  agentBridgeStatus: createDisabledLocalEditorAgentBridgeTransportStatus(),
174
269
  };
270
+ const handleEditorSessionChange = (change) => {
271
+ void lifecycleController?.synchronizeDocumentState(change.dirty).catch(error => {
272
+ console.error('[LocalEditorHarness] lifecycle document synchronization failed', error);
273
+ });
274
+ const eventPublisher = options.pluginHost?.eventPublisher;
275
+ const session = state.session;
276
+ if (!eventPublisher || !session)
277
+ return;
278
+ const sessionState = session.getState({ cloneDocuments: false });
279
+ if (change.documentChanged) {
280
+ void eventPublisher.publish(FPS_EDITOR_DOCUMENT_CHANGED, Object.freeze({
281
+ reason: change.reason,
282
+ dirty: change.dirty,
283
+ documentChanged: true,
284
+ }), {
285
+ scope: 'document',
286
+ scopeId: PLAYABLE_LOCAL_EDITOR_MAIN_DOCUMENT_SCOPE_ID,
287
+ });
288
+ }
289
+ if (change.selectionChanged) {
290
+ void eventPublisher.publish(FPS_EDITOR_SELECTION_CHANGED, Object.freeze({
291
+ selectedIds: Object.freeze([...sessionState.selection.selectedIds]),
292
+ activeId: sessionState.selection.activeId,
293
+ }), {
294
+ scope: 'session',
295
+ scopeId: PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID,
296
+ });
297
+ }
298
+ if (change.historyChanged) {
299
+ void eventPublisher.publish(FPS_EDITOR_HISTORY_CHANGED, Object.freeze({
300
+ reason: change.reason === 'reset' ? 'reset' : change.reason === 'history' ? 'history' : 'document',
301
+ canUndo: sessionState.canUndo,
302
+ canRedo: sessionState.canRedo,
303
+ entryCount: sessionState.history.entries.length,
304
+ }), {
305
+ scope: 'session',
306
+ scopeId: PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID,
307
+ });
308
+ }
309
+ };
310
+ const handleEditorSessionObserverError = (error) => {
311
+ const diagnostic = {
312
+ code: 'editor.session.observerFailed',
313
+ message: error instanceof Error ? error.message : String(error),
314
+ severity: 'error',
315
+ };
316
+ if (options.pluginHost) {
317
+ options.pluginHost.reportDiagnostic(diagnostic, {
318
+ scope: 'session',
319
+ scopeId: PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID,
320
+ });
321
+ return;
322
+ }
323
+ console.error('[LocalEditorHarness] session observer failed', error);
324
+ };
175
325
  let harness;
326
+ let agentLifecycleController;
327
+ const pluginInspector = createLocalEditorHarnessPluginInspectorOptions(options.pluginHost, options.inspector);
176
328
  const ui = createLocalEditorBrowserUi({
177
329
  root,
178
330
  theme: options.theme,
@@ -180,22 +332,22 @@ export function createLocalEditorHarness(options) {
180
332
  input: {
181
333
  isShortcutReserved: (event) => state.sceneViewInput?.ownsKeyboardEvent(event) ?? false,
182
334
  },
183
- inspector: options.inspector,
335
+ inspector: pluginInspector,
184
336
  hierarchy: {
185
337
  contextActions: createBrowserHierarchyContextActions(state, options),
186
338
  },
187
339
  callbacks: {
188
340
  onEnterEditor: () => {
189
- void runExclusive(state, harness.render, () => harness.enterEditor());
341
+ void runExclusive(state, harness.render, () => agentLifecycleController.enterEditor());
190
342
  },
191
343
  onSaveScene: () => {
192
- void runExclusive(state, harness.render, () => harness.saveScene());
344
+ void runExclusive(state, harness.render, () => agentLifecycleController.saveScene());
193
345
  },
194
346
  onSaveAndRunGame: () => {
195
- void runExclusive(state, harness.render, () => harness.saveAndRunGame());
347
+ void runExclusive(state, harness.render, () => agentLifecycleController.saveAndRunGame());
196
348
  },
197
349
  onDiscardAndRunGame: () => {
198
- void runExclusive(state, harness.render, () => harness.discardAndRunGame());
350
+ void runExclusive(state, harness.render, () => agentLifecycleController.discardAndRunGame());
199
351
  },
200
352
  onUndo: () => {
201
353
  void harness.undo({ origin: 'user', waitForProjection: 'none' });
@@ -212,12 +364,16 @@ export function createLocalEditorHarness(options) {
212
364
  harness.render();
213
365
  },
214
366
  onAssetAction: (input) => {
215
- if (handleBrowserAssetAction(state, options, input))
216
- harness.render();
367
+ void runExclusive(state, harness.render, async () => {
368
+ if (await handleBrowserAssetAction(state, options, input))
369
+ harness.render();
370
+ });
217
371
  },
218
372
  onExitPrefabStage: () => {
219
- if (exitPrefabStage(state, options))
220
- harness.render();
373
+ void runExclusive(state, harness.render, async () => {
374
+ if (await exitPrefabStage(state, options))
375
+ harness.render();
376
+ });
221
377
  },
222
378
  onSelectPrefabStageItem: (itemId) => {
223
379
  if (selectPrefabStageItemWithPreviewSync(state, options, itemId))
@@ -289,6 +445,19 @@ export function createLocalEditorHarness(options) {
289
445
  harness.render();
290
446
  },
291
447
  onContextAction: (action) => {
448
+ if (action.region === 'hierarchy' && action.action === 'custom') {
449
+ const result = runHierarchyCustomContextAction(state, options, action);
450
+ if (isLocalEditorPromiseLike(result)) {
451
+ void result.then(changed => {
452
+ if (changed)
453
+ harness.render();
454
+ });
455
+ }
456
+ else if (result) {
457
+ harness.render();
458
+ }
459
+ return;
460
+ }
292
461
  if (handleContextAction(state, options, action))
293
462
  harness.render();
294
463
  },
@@ -303,8 +472,10 @@ export function createLocalEditorHarness(options) {
303
472
  harness.render();
304
473
  },
305
474
  onInspectorAction: (input) => {
306
- if (handleInspectorAction(state, options, input))
307
- harness.render();
475
+ void runExclusive(state, harness.render, async () => {
476
+ if (await handleInspectorAction(state, options, input))
477
+ harness.render();
478
+ });
308
479
  },
309
480
  onRenderingPropertyChange: options.documentAdapter.onRenderingPropertyChange
310
481
  ? (input) => {
@@ -326,12 +497,22 @@ export function createLocalEditorHarness(options) {
326
497
  }
327
498
  : undefined,
328
499
  onTransformToolChange: (tool) => {
500
+ const previous = state.transformTool;
329
501
  commitEditorStateChange(state, options, harness.render, 'transform-tool-change', () => {
330
502
  state.transformTool = tool;
331
503
  state.transformConstraint = normalizeTransformConstraint(tool, state.transformConstraint);
332
504
  }, {
333
505
  syncTransformArtifacts: true,
334
506
  });
507
+ if (previous !== state.transformTool) {
508
+ void options.pluginHost?.eventPublisher.publish(FPS_EDITOR_ACTIVE_TOOL_CHANGED, Object.freeze({
509
+ previous,
510
+ current: state.transformTool,
511
+ }), {
512
+ scope: 'session',
513
+ scopeId: PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID,
514
+ });
515
+ }
335
516
  },
336
517
  onTransformSpaceChange: (space) => {
337
518
  commitEditorStateChange(state, options, harness.render, 'transform-space-change', () => {
@@ -456,12 +637,27 @@ export function createLocalEditorHarness(options) {
456
637
  },
457
638
  },
458
639
  });
640
+ construction.setCleanup(() => {
641
+ unregisterAgentBridgeLifecycleParticipant?.();
642
+ unregisterAgentBridgeLifecycleParticipant = null;
643
+ agentBridgeLifecycleTransports.clear();
644
+ releaseApplicationAuthorityScopeResource?.();
645
+ releaseApplicationAuthorityScopeResource = null;
646
+ releaseMainSessionScopeResource?.();
647
+ releaseMainSessionScopeResource = null;
648
+ releaseMainPreviewScopeResource?.();
649
+ releaseMainPreviewScopeResource = null;
650
+ disposeLocalEditorHarnessResources(state, ui);
651
+ });
459
652
  const runGameFromEditor = async (reason) => {
460
653
  cancelActiveOperation(state);
461
654
  await waitForEditorProjectionIdleBeforeRunGame(state);
462
- disposeEditorWorld(state);
655
+ if (!lifecycleController)
656
+ disposeEditorWorld(state);
463
657
  await waitForEditorWorldDisposeBoundary();
464
- state.mode = 'game';
658
+ await options.persistenceAdapter.runGame({ reason });
659
+ // The lifecycle-owned Session Scope clears these before runGame. Keep the
660
+ // assignment idempotent for direct harness consumers without a coordinator.
465
661
  state.session = null;
466
662
  state.source = null;
467
663
  state.status = reason === 'save' ? 'Saved scene; starting game' : 'Discarded editor changes; starting game';
@@ -469,9 +665,128 @@ export function createLocalEditorHarness(options) {
469
665
  state.statusToneStatus = state.status;
470
666
  state.statusDetails = '';
471
667
  harness.render();
472
- await options.persistenceAdapter.runGame({ reason });
473
668
  harness.render();
474
669
  };
670
+ const loadEditorDocument = async () => {
671
+ const loadedSource = options.persistenceAdapter.loadAuthoringSource
672
+ ? await options.persistenceAdapter.loadAuthoringSource()
673
+ : null;
674
+ const [document, assets] = loadedSource
675
+ ? [loadedSource.document, loadedSource.assets ?? await options.persistenceAdapter.loadAssets()]
676
+ : [await loadDocumentFallback(options), await options.persistenceAdapter.loadAssets()];
677
+ const source = loadedSource?.source ?? null;
678
+ const preparedDocument = options.documentAdapter.prepareDocument?.(document, assets) ?? document;
679
+ state.assets = assets;
680
+ state.source = source;
681
+ state.markerGraphVisibility = createDefaultMarkerGraphVisibilityState();
682
+ state.activeMarkerRelationId = null;
683
+ state.markerRelationHighlightContinuous = false;
684
+ state.markerCreateReservations = createEmptyMarkerCreateReservations();
685
+ state.session = createEditorSession({
686
+ source: source ?? undefined,
687
+ persistedDocument: preparedDocument,
688
+ cloneDocument: options.documentAdapter.cloneDocument,
689
+ compareDocuments: options.documentAdapter.compareDocuments,
690
+ reduceDocument: options.documentAdapter.reduceDocument,
691
+ onChange: handleEditorSessionChange,
692
+ onChangeError: handleEditorSessionObserverError,
693
+ });
694
+ try {
695
+ attachLifecycleOwnedSessionAuthority();
696
+ }
697
+ catch (error) {
698
+ state.session = null;
699
+ state.source = null;
700
+ throw error;
701
+ }
702
+ state.summary = loadedSource?.summary ?? summarizeDocument(options, preparedDocument, source);
703
+ };
704
+ const enterEditorWorld = async () => {
705
+ if (!state.session)
706
+ throw new Error('Editor document must be loaded before entering the editor world.');
707
+ attachLifecycleOwnedApplicationAuthority();
708
+ attachLifecycleOwnedSessionAuthority();
709
+ await options.worldAdapter.disposeGameWorld();
710
+ releaseMainPreviewScopeResource?.();
711
+ releaseMainPreviewScopeResource = null;
712
+ if (lifecycleController) {
713
+ releaseMainPreviewScopeResource = lifecycleController.addScopeResource(PLAYABLE_LOCAL_EDITOR_MAIN_PREVIEW_SCOPE_ID, async () => {
714
+ releaseMainPreviewScopeResource = null;
715
+ const prefabStage = state.prefabStage;
716
+ if (prefabStage) {
717
+ await closePrefabStageLifecycleScopes(state, prefabStage);
718
+ if (state.prefabStage === prefabStage)
719
+ clearPrefabStageForEditorTeardown(state);
720
+ }
721
+ disposeEditorWorld(state);
722
+ });
723
+ }
724
+ try {
725
+ await createEditorWorld(state, options, harness.render, previewState => {
726
+ if (ui.updatePreview)
727
+ ui.updatePreview(previewState);
728
+ else
729
+ ui.update(createUiState(state, options));
730
+ syncPrefabComparisonPreviewSurfaces(state, ui);
731
+ }, stats => ui.updateSceneFrameStats?.(stats), stats => ui.updatePerformanceStats?.(stats), () => ui.getPrefabComparisonPreviewSurfaces?.() ?? []);
732
+ }
733
+ catch (error) {
734
+ if (!lifecycleController)
735
+ disposeEditorWorld(state);
736
+ throw error;
737
+ }
738
+ state.status = `GameWorld disposed; EditorWorld active; assets=${state.assets.length}`;
739
+ harness.render();
740
+ harness.notifyViewportRevealed('editor-enter');
741
+ };
742
+ const restoreEditorDocument = async () => {
743
+ const sessionState = state.session?.getState({ cloneDocuments: false });
744
+ if (!state.session || !sessionState)
745
+ throw new Error('Cannot discard an unloaded editor document.');
746
+ state.session.reset(sessionState.persistedDocument, sessionState.source);
747
+ state.source = sessionState.source ?? null;
748
+ state.summary = summarizeDocument(options, sessionState.persistedDocument, state.source);
749
+ state.status = 'Editor changes discarded';
750
+ state.statusTone = 'default';
751
+ state.statusToneStatus = state.status;
752
+ state.statusDetails = '';
753
+ };
754
+ const markDocumentCommitted = async (expectedDocumentFingerprint) => {
755
+ const sessionState = state.session?.getState({ cloneDocuments: false });
756
+ if (!state.session || !sessionState)
757
+ throw new Error('Cannot commit an unloaded editor document.');
758
+ if (createLocalEditorDocumentFingerprint(sessionState.workingDocument) !== expectedDocumentFingerprint) {
759
+ throw new Error('Editor document changed after export; refusing to commit a stale snapshot.');
760
+ }
761
+ state.session.markSaved(sessionState.workingDocument, sessionState.source);
762
+ state.source = sessionState.source ?? null;
763
+ state.status = 'Platform save committed';
764
+ state.statusTone = 'success';
765
+ state.statusToneStatus = state.status;
766
+ state.statusDetails = '';
767
+ };
768
+ const scheduleEditorLifecycleExit = (exitEditor) => {
769
+ if (state.busy)
770
+ throw new Error('Local editor host is busy.');
771
+ state.busy = true;
772
+ harness.render();
773
+ globalThis.setTimeout(() => {
774
+ void exitEditor()
775
+ .then(() => new Promise(resolve => globalThis.setTimeout(resolve, 0)))
776
+ .catch(error => {
777
+ state.status = error instanceof Error ? error.message : String(error);
778
+ state.statusTone = 'error';
779
+ state.statusToneStatus = state.status;
780
+ state.statusDetails = state.status;
781
+ console.error('[LocalEditorHarness] scheduled run failed', error);
782
+ })
783
+ .finally(() => {
784
+ state.busy = false;
785
+ if (state.session)
786
+ harness.render();
787
+ });
788
+ }, 0);
789
+ };
475
790
  harness = {
476
791
  render() {
477
792
  syncViewportCameraState(state);
@@ -515,6 +830,9 @@ export function createLocalEditorHarness(options) {
515
830
  getDefaultInteractionPolicy() {
516
831
  return createLocalEditorDataSafetyInteractionPolicy(ui);
517
832
  },
833
+ getLifecycleService() {
834
+ return lifecycleController?.lifecycle ?? null;
835
+ },
518
836
  async reloadAssets() {
519
837
  try {
520
838
  const assets = await options.persistenceAdapter.loadAssets();
@@ -563,40 +881,8 @@ export function createLocalEditorHarness(options) {
563
881
  return waitForHistoryOperationProjection(state, result);
564
882
  },
565
883
  async enterEditor() {
566
- const loadedSource = options.persistenceAdapter.loadAuthoringSource
567
- ? await options.persistenceAdapter.loadAuthoringSource()
568
- : null;
569
- const [document, assets] = loadedSource
570
- ? [loadedSource.document, loadedSource.assets ?? await options.persistenceAdapter.loadAssets()]
571
- : [await loadDocumentFallback(options), await options.persistenceAdapter.loadAssets()];
572
- const source = loadedSource?.source ?? null;
573
- const preparedDocument = options.documentAdapter.prepareDocument?.(document, assets) ?? document;
574
- state.assets = assets;
575
- state.source = source;
576
- state.markerGraphVisibility = createDefaultMarkerGraphVisibilityState();
577
- state.activeMarkerRelationId = null;
578
- state.markerRelationHighlightContinuous = false;
579
- state.markerCreateReservations = createEmptyMarkerCreateReservations();
580
- state.session = createEditorSession({
581
- source: source ?? undefined,
582
- persistedDocument: preparedDocument,
583
- cloneDocument: options.documentAdapter.cloneDocument,
584
- compareDocuments: options.documentAdapter.compareDocuments,
585
- reduceDocument: options.documentAdapter.reduceDocument,
586
- });
587
- await options.worldAdapter.disposeGameWorld();
588
- await createEditorWorld(state, options, harness.render, previewState => {
589
- if (ui.updatePreview)
590
- ui.updatePreview(previewState);
591
- else
592
- ui.update(createUiState(state, options));
593
- syncPrefabComparisonPreviewSurfaces(state, ui);
594
- }, stats => ui.updateSceneFrameStats?.(stats), stats => ui.updatePerformanceStats?.(stats), () => ui.getPrefabComparisonPreviewSurfaces?.() ?? []);
595
- state.mode = 'editor';
596
- state.summary = loadedSource?.summary ?? summarizeDocument(options, preparedDocument, source);
597
- state.status = `GameWorld disposed; EditorWorld active; assets=${assets.length}`;
598
- harness.render();
599
- harness.notifyViewportRevealed('editor-enter');
884
+ await loadEditorDocument();
885
+ await enterEditorWorld();
600
886
  },
601
887
  async saveScene() {
602
888
  cancelActiveOperation(state);
@@ -646,7 +932,17 @@ export function createLocalEditorHarness(options) {
646
932
  cloneDocument: options.documentAdapter.cloneDocument,
647
933
  compareDocuments: options.documentAdapter.compareDocuments,
648
934
  reduceDocument: options.documentAdapter.reduceDocument,
935
+ onChange: handleEditorSessionChange,
936
+ onChangeError: handleEditorSessionObserverError,
649
937
  });
938
+ try {
939
+ attachLifecycleOwnedSessionAuthority();
940
+ }
941
+ catch (error) {
942
+ state.session = null;
943
+ state.source = null;
944
+ throw error;
945
+ }
650
946
  }
651
947
  state.summary = result.summary ?? summarizeDocument(options, preparedDocument, savedSource ?? null);
652
948
  state.status = 'Scene saved';
@@ -675,22 +971,34 @@ export function createLocalEditorHarness(options) {
675
971
  await runGameFromEditor('discard');
676
972
  },
677
973
  dispose() {
678
- state.agentBridgeTransport?.dispose();
679
- state.agentBridgeTransport = null;
680
- state.unregisterAgentBridgeCapabilities?.();
681
- state.unregisterAgentBridgeCapabilities = null;
682
- disposeEditorWorld(state);
683
- state.session = null;
684
- ui.dispose();
974
+ construction.dispose();
975
+ },
976
+ };
977
+ agentLifecycleController = {
978
+ enterEditor: () => harness.enterEditor(),
979
+ saveScene: () => harness.saveScene(),
980
+ saveAndRunGame: () => harness.saveAndRunGame(),
981
+ async discardAndRunGame() {
982
+ await harness.discardAndRunGame();
983
+ return true;
984
+ },
985
+ async prepareSaveAndRunGame() {
986
+ const saved = await harness.saveScene();
987
+ return saved
988
+ ? { accepted: true, run: () => runGameFromEditor('save') }
989
+ : { accepted: false };
990
+ },
991
+ async prepareDiscardAndRunGame() {
992
+ return { accepted: true, run: () => runGameFromEditor('discard') };
685
993
  },
686
994
  };
687
995
  const agentBridgeCapabilitySourceOperations = {
688
996
  createAssetFromAssetId: (assetId, createOptions) => harness.createAssetFromAssetId(assetId, createOptions),
689
997
  getPrefabStage: () => summarizeAgentBridgePrefabStage(state, options),
690
998
  getPrefabStageDetails: () => summarizeAgentBridgePrefabStageDetails(state, options),
691
- openPrefabStage: (input) => {
999
+ openPrefabStage: input => runExclusiveResult(state, harness.render, async () => {
692
1000
  const previousStage = summarizeAgentBridgePrefabStage(state, options);
693
- const opened = enterPrefabStage(state, options, {
1001
+ const opened = await enterPrefabStage(state, options, {
694
1002
  actionId: 'asset.edit-prefab',
695
1003
  assetId: input.assetId,
696
1004
  browserAssetId: input.browserAssetId,
@@ -707,17 +1015,17 @@ export function createLocalEditorHarness(options) {
707
1015
  stage,
708
1016
  status: state.status,
709
1017
  };
710
- },
711
- exitPrefabStage: () => {
1018
+ }),
1019
+ exitPrefabStage: () => runExclusiveResult(state, harness.render, async () => {
712
1020
  const previousStage = summarizeAgentBridgePrefabStage(state, options);
713
- const exited = exitPrefabStage(state, options);
1021
+ const exited = await exitPrefabStage(state, options);
714
1022
  return {
715
1023
  exited,
716
1024
  wasOpen: !!previousStage,
717
1025
  ...(previousStage ? { previousStage } : {}),
718
1026
  status: exited ? state.status : 'No Prefab stage is open.',
719
1027
  };
720
- },
1028
+ }),
721
1029
  selectPrefabStageItem: itemId => selectPrefabStageItemWithPreviewSync(state, options, itemId),
722
1030
  runPrefabStageAssetAction: input => patchBrowserAssetAction(state, options, input),
723
1031
  getHierarchy: () => createUiState(state, options).hierarchy,
@@ -764,17 +1072,230 @@ export function createLocalEditorHarness(options) {
764
1072
  },
765
1073
  runRenderingAction: actionId => applyRenderingAction(state, options, { actionId }, () => harness.render()),
766
1074
  };
767
- state.unregisterAgentBridgeCapabilities = registerLocalEditorAgentBridgeCapabilities(state.agentBridge, createLocalEditorAgentBridgeCapabilitySources(state, options, () => harness.render(), () => runExclusive(state, harness.render, () => harness.enterEditor()), agentBridgeCapabilitySourceOperations));
768
- state.agentBridgeTransport = createLocalEditorAgentBridgeWebSocketTransportFromQuery(state.agentBridge, {
769
- metadata: options.agentBridge?.sessionMetadata,
770
- onStatusChange: agentBridgeStatus => {
771
- state.agentBridgeStatus = agentBridgeStatus;
772
- harness.render();
1075
+ const registerAgentBridgeCapabilities = () => {
1076
+ if (state.unregisterAgentBridgeCapabilities)
1077
+ return;
1078
+ const unregisterStandardAgentCapabilities = registerLocalEditorAgentBridgeCapabilities(state.agentBridge, createLocalEditorAgentBridgeCapabilitySources(state, options, () => harness.render(), context => runExclusive(state, harness.render, () => agentLifecycleController.enterEditor(context)), async (context) => {
1079
+ const prepared = await runExclusiveResult(state, harness.render, () => agentLifecycleController.prepareSaveAndRunGame(context));
1080
+ if (prepared.accepted)
1081
+ scheduleEditorLifecycleExit(prepared.run);
1082
+ return prepared.accepted;
1083
+ }, async (context) => {
1084
+ const prepared = await runExclusiveResult(state, harness.render, () => agentLifecycleController.prepareDiscardAndRunGame(context));
1085
+ if (prepared.accepted)
1086
+ scheduleEditorLifecycleExit(prepared.run);
1087
+ return prepared.accepted;
1088
+ }, agentBridgeCapabilitySourceOperations));
1089
+ try {
1090
+ const unregisterPluginAgentCapabilities = registerEditorPluginAgentCapabilities(state.agentBridge, options.pluginHost);
1091
+ state.unregisterAgentBridgeCapabilities = () => {
1092
+ const errors = [];
1093
+ try {
1094
+ unregisterPluginAgentCapabilities();
1095
+ }
1096
+ catch (error) {
1097
+ errors.push(error);
1098
+ }
1099
+ try {
1100
+ unregisterStandardAgentCapabilities();
1101
+ }
1102
+ catch (error) {
1103
+ errors.push(error);
1104
+ }
1105
+ if (errors.length > 0) {
1106
+ const error = new Error('Local Editor Agent capability cleanup failed.');
1107
+ error.errors = errors;
1108
+ throw error;
1109
+ }
1110
+ };
1111
+ }
1112
+ catch (error) {
1113
+ try {
1114
+ unregisterStandardAgentCapabilities();
1115
+ }
1116
+ catch (cleanupError) {
1117
+ const combined = new Error('Plugin Agent capability registration failed and standard capability rollback reported errors.');
1118
+ combined.errors = [error, cleanupError];
1119
+ throw combined;
1120
+ }
1121
+ throw error;
1122
+ }
1123
+ };
1124
+ const activateAgentBridgeAuthority = () => {
1125
+ registerAgentBridgeCapabilities();
1126
+ if (state.agentBridgeTransport)
1127
+ return;
1128
+ state.agentBridgeTransport = createLocalEditorAgentBridgeWebSocketTransportFromQuery(state.agentBridge, {
1129
+ metadata: options.agentBridge?.sessionMetadata,
1130
+ onStatusChange: agentBridgeStatus => {
1131
+ state.agentBridgeStatus = agentBridgeStatus;
1132
+ harness.render();
1133
+ },
1134
+ });
1135
+ };
1136
+ const disposeAgentBridgeAuthority = () => {
1137
+ if (state.agentBridgeTransport) {
1138
+ state.agentBridgeTransport.dispose();
1139
+ state.agentBridgeTransport = null;
1140
+ }
1141
+ if (state.unregisterAgentBridgeCapabilities) {
1142
+ state.unregisterAgentBridgeCapabilities();
1143
+ state.unregisterAgentBridgeCapabilities = null;
1144
+ }
1145
+ };
1146
+ const attachLifecycleOwnedApplicationAuthority = () => {
1147
+ if (!lifecycleController)
1148
+ return;
1149
+ if (!unsubscribeLifecycleRender)
1150
+ attachLifecycleRenderSubscription();
1151
+ activateAgentBridgeAuthority();
1152
+ attachAgentBridgeLifecycleParticipant();
1153
+ if (!releaseApplicationAuthorityScopeResource) {
1154
+ releaseApplicationAuthorityScopeResource = lifecycleController.addScopeResource(PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID, () => {
1155
+ disposeAgentBridgeAuthority();
1156
+ releaseApplicationAuthorityScopeResource = null;
1157
+ });
1158
+ }
1159
+ };
1160
+ const reportAgentBridgeLifecycleTransition = (event) => {
1161
+ const transitionId = event.transition.id;
1162
+ const transport = agentBridgeLifecycleTransports.get(transitionId)
1163
+ ?? state.agentBridgeTransport;
1164
+ transport?.reportLifecycleTransition(event);
1165
+ if (event.status !== 'started')
1166
+ agentBridgeLifecycleTransports.delete(transitionId);
1167
+ };
1168
+ const attachAgentBridgeLifecycleParticipant = () => {
1169
+ unregisterAgentBridgeLifecycleParticipant?.();
1170
+ unregisterAgentBridgeLifecycleParticipant = null;
1171
+ if (!lifecycleController)
1172
+ return;
1173
+ unregisterAgentBridgeLifecycleParticipant = lifecycleController.registerParticipant({
1174
+ id: 'fps.editor.agent-bridge.lifecycle-trace',
1175
+ transitions: FPS_EDITOR_LIFECYCLE_TRANSITION_TYPES,
1176
+ prepare(context) {
1177
+ const transport = state.agentBridgeTransport;
1178
+ if (transport)
1179
+ agentBridgeLifecycleTransports.set(context.transition.id, transport);
1180
+ reportAgentBridgeLifecycleTransition({
1181
+ status: 'started',
1182
+ transition: context.transition,
1183
+ previous: context.before,
1184
+ current: context.getSnapshot(),
1185
+ });
1186
+ },
1187
+ settled: reportAgentBridgeLifecycleTransition,
1188
+ failed: reportAgentBridgeLifecycleTransition,
1189
+ });
1190
+ };
1191
+ const attachLifecycleRenderSubscription = () => {
1192
+ releaseLifecycleRenderScopeResource?.();
1193
+ releaseLifecycleRenderScopeResource = null;
1194
+ unsubscribeLifecycleRender?.();
1195
+ unsubscribeLifecycleRender = null;
1196
+ if (!lifecycleController)
1197
+ return;
1198
+ const lifecycle = lifecycleController.lifecycle;
1199
+ const unsubscribe = lifecycle.subscribe(() => harness.render());
1200
+ unsubscribeLifecycleRender = unsubscribe;
1201
+ releaseLifecycleRenderScopeResource = lifecycleController.addScopeResource(PLAYABLE_LOCAL_EDITOR_APPLICATION_SCOPE_ID, () => {
1202
+ unsubscribe();
1203
+ if (unsubscribeLifecycleRender === unsubscribe)
1204
+ unsubscribeLifecycleRender = null;
1205
+ releaseLifecycleRenderScopeResource = null;
1206
+ });
1207
+ };
1208
+ const attachLifecycleOwnedSessionAuthority = () => {
1209
+ if (!lifecycleController || !state.session)
1210
+ return;
1211
+ if (!releaseMainSessionScopeResource) {
1212
+ releaseMainSessionScopeResource = lifecycleController.addScopeResource(PLAYABLE_LOCAL_EDITOR_MAIN_SESSION_SCOPE_ID, () => {
1213
+ state.session = null;
1214
+ state.source = null;
1215
+ releaseMainSessionScopeResource = null;
1216
+ });
1217
+ }
1218
+ };
1219
+ activateAgentBridgeAuthority();
1220
+ registerLocalEditorHarnessLifecycleOperations(harness, {
1221
+ runGame: runGameFromEditor,
1222
+ attachApplicationAuthority: attachLifecycleOwnedApplicationAuthority,
1223
+ attachSessionAuthority: attachLifecycleOwnedSessionAuthority,
1224
+ loadDocument: loadEditorDocument,
1225
+ enterWorld: enterEditorWorld,
1226
+ restoreDocument: restoreEditorDocument,
1227
+ markDocumentCommitted,
1228
+ setLifecycleController(controller) {
1229
+ agentLifecycleController = controller;
1230
+ lifecycleController = controller.lifecycle
1231
+ && controller.synchronizeDocumentState
1232
+ && controller.registerParticipant
1233
+ && controller.openScope
1234
+ && controller.addScopeResource
1235
+ && controller.closeScope
1236
+ ? controller
1237
+ : null;
1238
+ state.scopeOperations = lifecycleController;
1239
+ attachLifecycleRenderSubscription();
1240
+ attachLifecycleOwnedApplicationAuthority();
1241
+ if (lifecycleController && state.session) {
1242
+ attachLifecycleOwnedSessionAuthority();
1243
+ void lifecycleController.synchronizeDocumentState(state.session.isDirty()).catch(error => {
1244
+ console.error('[LocalEditorHarness] lifecycle document synchronization failed', error);
1245
+ });
1246
+ }
773
1247
  },
774
1248
  });
775
1249
  harness.render();
776
1250
  return harness;
777
1251
  }
1252
+ function createLocalEditorDocumentFingerprint(document) {
1253
+ if (document == null)
1254
+ return null;
1255
+ try {
1256
+ return JSON.stringify(document);
1257
+ }
1258
+ catch {
1259
+ return null;
1260
+ }
1261
+ }
1262
+ function disposeLocalEditorHarnessResources(state, ui) {
1263
+ const errors = [];
1264
+ const dispose = (operation, onSuccess) => {
1265
+ try {
1266
+ operation();
1267
+ onSuccess?.();
1268
+ }
1269
+ catch (error) {
1270
+ errors.push(error);
1271
+ }
1272
+ };
1273
+ dispose(() => state.agentBridgeTransport?.dispose(), () => { state.agentBridgeTransport = null; });
1274
+ dispose(() => state.unregisterAgentBridgeCapabilities?.(), () => {
1275
+ state.unregisterAgentBridgeCapabilities = null;
1276
+ });
1277
+ dispose(() => disposeEditorWorld(state), () => { state.session = null; });
1278
+ dispose(() => ui.dispose());
1279
+ if (errors.length > 0) {
1280
+ const error = new Error('Local Editor Harness cleanup failed.');
1281
+ error.errors = errors;
1282
+ throw error;
1283
+ }
1284
+ }
1285
+ function createLocalEditorHarnessConstructionError(constructionError, cleanupError, retryCleanup) {
1286
+ const error = new Error('Local Editor Harness construction and rollback failed.');
1287
+ Object.defineProperties(error, {
1288
+ errors: { value: [constructionError, cleanupError], enumerable: true },
1289
+ retryCleanup: { value: retryCleanup, enumerable: false },
1290
+ });
1291
+ return error;
1292
+ }
1293
+ function readRetryCleanup(error) {
1294
+ if (!error || typeof error !== 'object')
1295
+ return null;
1296
+ const retryCleanup = error.retryCleanup;
1297
+ return typeof retryCleanup === 'function' ? retryCleanup : null;
1298
+ }
778
1299
  export function mergeLocalEditorHarnessInspectorComponentSections(input) {
779
1300
  const components = input.components;
780
1301
  if (!components)
@@ -1117,7 +1638,9 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1117
1638
  if (!canvas)
1118
1639
  throw new Error('Editor canvas not found');
1119
1640
  const babylon = await options.worldAdapter.loadBabylon();
1641
+ state.babylon = babylon;
1120
1642
  const engine = options.worldAdapter.createEngine(babylon, canvas);
1643
+ state.engine = engine;
1121
1644
  const document = state.session?.getState().workingDocument;
1122
1645
  const initialAppearance = resolveEffectiveLocalEditorWorldAppearance(state, options, document);
1123
1646
  const initialAppearanceKey = serializeLocalEditorWorldAppearance(initialAppearance);
@@ -1134,7 +1657,9 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1134
1657
  useRightHandedSystem: options.world?.useRightHandedSystem,
1135
1658
  enableDefaultCameraControls: false,
1136
1659
  });
1660
+ state.world = world;
1137
1661
  const performanceMonitor = createBabylonEditorPerformanceMonitor(world.scene);
1662
+ state.performanceMonitor = performanceMonitor;
1138
1663
  const sceneRenderScheduler = createLocalEditorSceneRenderScheduler((frame) => {
1139
1664
  state.sceneViewInteraction?.updateFrame(frame);
1140
1665
  syncPrefabComparisonPreviewSurfaces(state, { getPrefabComparisonPreviewSurfaces });
@@ -1147,11 +1672,13 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1147
1672
  updateLocalEditorPerformanceStats(state, updatePerformanceStats);
1148
1673
  },
1149
1674
  });
1675
+ state.sceneRenderScheduler = sceneRenderScheduler;
1150
1676
  const viewportRenderCoordinator = createLocalEditorViewportRenderCoordinator({
1151
1677
  scheduler: sceneRenderScheduler,
1152
1678
  getEngine: () => engine,
1153
1679
  getScene: () => world.scene,
1154
1680
  });
1681
+ state.viewportRenderCoordinator = viewportRenderCoordinator;
1155
1682
  const sceneViewInteraction = createLocalEditorSceneViewInteractionRuntime({
1156
1683
  coordinator: viewportRenderCoordinator,
1157
1684
  getCamera: () => state.sceneViewCamera,
@@ -1161,6 +1688,7 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1161
1688
  getCamera: () => world.scene?.activeCamera ?? world.camera ?? null,
1162
1689
  getEditorCamera: () => world.camera ?? null,
1163
1690
  }) ?? null;
1691
+ state.grid = grid;
1164
1692
  if (initialAppearance.grid)
1165
1693
  grid?.setColors(initialAppearance.grid);
1166
1694
  grid?.setVisible(state.gridVisible);
@@ -1170,7 +1698,10 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1170
1698
  importModel: options.worldAdapter.importProjectionModel,
1171
1699
  resolveTextureUrl: options.worldAdapter.resolveMaterialTextureUrl,
1172
1700
  selectionEdgesPrewarm: options.world?.selectionEdgesPrewarm,
1173
- logger: console,
1701
+ logger: createLocalEditorProjectionLogger(),
1702
+ onMaterialProfileDiagnostic(diagnostic) {
1703
+ recordLocalEditorMaterialProfileDiagnostic(state, diagnostic);
1704
+ },
1174
1705
  onProjectionReady(event) {
1175
1706
  if (state.prefabStage) {
1176
1707
  syncPrefabStageSelectionToProjection(state, options, `prefab-stage-projection-${event.nodeId}-ready-selection`);
@@ -1196,6 +1727,7 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1196
1727
  scheduleProjectionShadowPreviewRebuild(state, `projection-batch-${event.batchId}-settled`);
1197
1728
  },
1198
1729
  });
1730
+ state.projection = projection;
1199
1731
  const prefabComparisonPreview = createBabylonPrefabComparisonPreviewController({
1200
1732
  babylon,
1201
1733
  scene: world.scene,
@@ -1203,11 +1735,14 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1203
1735
  projection,
1204
1736
  getSkyBackdrop: () => world.skyBackdrop,
1205
1737
  });
1738
+ state.prefabComparisonPreview = prefabComparisonPreview;
1206
1739
  const markerOverlay = createBabylonEditorMarkerOverlayController({
1207
1740
  babylon,
1208
1741
  scene: world.scene,
1209
1742
  });
1743
+ state.markerOverlay = markerOverlay;
1210
1744
  const markerAwareProjection = createBabylonMarkerOverlayProjectionAdapter(projection, markerOverlay);
1745
+ state.projection = markerAwareProjection;
1211
1746
  const gizmo = createBabylonTransformGizmoController({
1212
1747
  babylon,
1213
1748
  scene: world.scene,
@@ -1276,6 +1811,7 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1276
1811
  return beginDuplicateDrag(state, options, input);
1277
1812
  },
1278
1813
  });
1814
+ state.gizmo = gizmo;
1279
1815
  gizmo.setOperationSettings(getScopedTransformOperationSettings(state));
1280
1816
  gizmo.setConstraint(state.transformConstraint);
1281
1817
  const selectionController = createBabylonProjectionSelectionController({
@@ -1315,10 +1851,12 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1315
1851
  preview('viewport-box-selection-preview');
1316
1852
  },
1317
1853
  });
1854
+ state.selectionController = selectionController;
1318
1855
  const sceneViewMeasurement = createBabylonSceneViewMeasurementController({
1319
1856
  babylon,
1320
1857
  scene: world.scene,
1321
1858
  });
1859
+ state.sceneViewMeasurement = sceneViewMeasurement;
1322
1860
  const sceneViewInput = createBabylonSceneViewInputController({
1323
1861
  canvas,
1324
1862
  isEnabled: () => state.mode === 'editor',
@@ -1434,21 +1972,25 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1434
1972
  renderUi();
1435
1973
  },
1436
1974
  });
1975
+ state.sceneViewInput = sceneViewInput;
1437
1976
  const sceneViewCamera = createBabylonSceneViewCameraController({
1438
1977
  babylon,
1439
1978
  scene: world.scene,
1440
1979
  camera: world.camera,
1441
1980
  input: sceneViewInput,
1442
1981
  });
1982
+ state.sceneViewCamera = sceneViewCamera;
1443
1983
  const sceneCameraPreview = createBabylonSceneCameraPreviewController({
1444
1984
  babylon,
1445
1985
  scene: world.scene,
1446
1986
  editorCamera: world.camera,
1447
1987
  });
1988
+ state.sceneCameraPreview = sceneCameraPreview;
1448
1989
  const sceneViewSpatialOverlay = createBabylonSceneViewSpatialOverlayController({
1449
1990
  babylon,
1450
1991
  scene: world.scene,
1451
1992
  });
1993
+ state.sceneViewSpatialOverlay = sceneViewSpatialOverlay;
1452
1994
  const shadowPreview = createBabylonEditorShadowPreviewController({
1453
1995
  scene: world.scene,
1454
1996
  projection,
@@ -1457,39 +1999,22 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1457
1999
  viewportRenderCoordinator.invalidateScene(`static-shadow-texture-ready-${event.chunkId}`);
1458
2000
  },
1459
2001
  });
2002
+ state.shadowPreview = shadowPreview;
1460
2003
  const environmentTexture = createBabylonEnvironmentTextureController(world.scene, initialRendering.environment ?? null);
2004
+ state.environmentTexture = environmentTexture;
1461
2005
  world.refreshSkyBackdrop();
1462
2006
  const postProcess = createBabylonDefaultPostProcessPipelineController(world.scene, [world.camera], initialRendering.postProcess ?? null, { name: 'editorDefaultPostProcessPipeline' });
2007
+ state.postProcess = postProcess;
1463
2008
  const resize = () => {
1464
2009
  engine.resize?.();
1465
2010
  viewportRenderCoordinator.requestFrame('resize');
1466
2011
  };
1467
2012
  window.addEventListener('resize', resize);
1468
- state.babylon = babylon;
1469
- state.engine = engine;
1470
- state.world = world;
1471
- state.grid = grid;
1472
- state.projection = markerAwareProjection;
1473
- state.prefabComparisonPreview = prefabComparisonPreview;
1474
- state.markerOverlay = markerOverlay;
1475
- state.shadowPreview = shadowPreview;
1476
- state.environmentTexture = environmentTexture;
1477
- state.postProcess = postProcess;
1478
- state.gizmo = gizmo;
1479
- state.sceneCameraPreview = sceneCameraPreview;
1480
- state.sceneViewInput = sceneViewInput;
1481
- state.sceneViewCamera = sceneViewCamera;
1482
- state.sceneViewMeasurement = sceneViewMeasurement;
1483
- state.sceneViewSpatialOverlay = sceneViewSpatialOverlay;
1484
- state.selectionController = selectionController;
1485
- state.sceneRenderScheduler = sceneRenderScheduler;
1486
- state.viewportRenderCoordinator = viewportRenderCoordinator;
2013
+ state.resizeHandler = resize;
1487
2014
  state.sceneFrameStats = sceneRenderScheduler.getStats();
1488
- state.performanceMonitor = performanceMonitor;
1489
2015
  updateLocalEditorPerformanceStats(state, updatePerformanceStats);
1490
2016
  state.worldAppearanceKey = initialAppearanceKey;
1491
2017
  state.worldRenderingKey = initialRenderingKey;
1492
- state.resizeHandler = resize;
1493
2018
  if (document) {
1494
2019
  projection.projectNodes(resolveCurrentEditorProjectionNodes(state, options, document));
1495
2020
  applyPreviewVisibilityStateToProjection(state);
@@ -1499,45 +2024,52 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
1499
2024
  viewportRenderCoordinator.requestFrame('editor-world-created');
1500
2025
  }
1501
2026
  function disposeEditorWorld(state) {
1502
- clearPrefabStageForEditorTeardown(state);
2027
+ const run = (operation) => {
2028
+ try {
2029
+ operation();
2030
+ }
2031
+ catch (cause) {
2032
+ const error = new Error('Local Editor world cleanup failed.');
2033
+ error.cause = cause;
2034
+ throw error;
2035
+ }
2036
+ };
2037
+ const disposeField = (read, clear) => run(() => {
2038
+ read()?.dispose();
2039
+ clear();
2040
+ });
2041
+ run(() => clearPrefabStageForEditorTeardown(state));
1503
2042
  state.activeTransformPreview = null;
1504
- state.sceneViewInteraction?.dispose();
1505
- state.sceneViewInteraction = null;
2043
+ disposeField(() => state.sceneViewInteraction, () => { state.sceneViewInteraction = null; });
1506
2044
  if (state.resizeHandler) {
1507
- window.removeEventListener('resize', state.resizeHandler);
1508
- state.resizeHandler = null;
2045
+ run(() => {
2046
+ window.removeEventListener('resize', state.resizeHandler);
2047
+ state.resizeHandler = null;
2048
+ });
1509
2049
  }
1510
- state.sceneCameraPreview?.dispose();
1511
- state.sceneCameraPreview = null;
2050
+ disposeField(() => state.sceneCameraPreview, () => { state.sceneCameraPreview = null; });
1512
2051
  state.sceneCameraPreviewEnabled = false;
1513
- state.sceneViewCamera?.dispose();
1514
- state.sceneViewCamera = null;
1515
- state.sceneViewMeasurement?.dispose();
1516
- state.sceneViewMeasurement = null;
1517
- state.sceneViewSpatialOverlay?.dispose();
1518
- state.sceneViewSpatialOverlay = null;
1519
- state.sceneViewInput?.dispose();
1520
- state.sceneViewInput = null;
1521
- state.selectionController?.dispose();
1522
- state.selectionController = null;
1523
- state.prefabComparisonPreview?.dispose();
1524
- state.prefabComparisonPreview = null;
2052
+ disposeField(() => state.sceneViewCamera, () => { state.sceneViewCamera = null; });
2053
+ disposeField(() => state.sceneViewMeasurement, () => { state.sceneViewMeasurement = null; });
2054
+ disposeField(() => state.sceneViewSpatialOverlay, () => { state.sceneViewSpatialOverlay = null; });
2055
+ disposeField(() => state.sceneViewInput, () => { state.sceneViewInput = null; });
2056
+ disposeField(() => state.selectionController, () => { state.selectionController = null; });
2057
+ disposeField(() => state.prefabComparisonPreview, () => { state.prefabComparisonPreview = null; });
1525
2058
  if (state.markerRelationHighlightContinuous) {
1526
- state.viewportRenderCoordinator?.endContinuous(MARKER_RELATION_HIGHLIGHT_RENDER_REASON);
1527
- state.markerRelationHighlightContinuous = false;
2059
+ run(() => {
2060
+ state.viewportRenderCoordinator?.endContinuous(MARKER_RELATION_HIGHLIGHT_RENDER_REASON);
2061
+ state.markerRelationHighlightContinuous = false;
2062
+ });
1528
2063
  }
1529
2064
  if (state.performanceMonitorOpen) {
1530
- state.viewportRenderCoordinator?.endContinuous(LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON);
2065
+ run(() => state.viewportRenderCoordinator?.endContinuous(LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON));
1531
2066
  }
1532
2067
  state.performanceMonitorOpen = false;
1533
- state.performanceMonitor?.dispose();
1534
- state.performanceMonitor = null;
2068
+ disposeField(() => state.performanceMonitor, () => { state.performanceMonitor = null; });
1535
2069
  state.performanceStats = null;
1536
2070
  state.performanceObjectCount = null;
1537
- state.viewportRenderCoordinator?.dispose();
1538
- state.viewportRenderCoordinator = null;
1539
- state.sceneRenderScheduler?.dispose();
1540
- state.sceneRenderScheduler = null;
2071
+ disposeField(() => state.viewportRenderCoordinator, () => { state.viewportRenderCoordinator = null; });
2072
+ disposeField(() => state.sceneRenderScheduler, () => { state.sceneRenderScheduler = null; });
1541
2073
  state.sceneFrameStats = null;
1542
2074
  state.boxSelection = null;
1543
2075
  state.viewportSpatialOverlay = createEmptyEditorViewportSpatialOverlayState();
@@ -1546,34 +2078,32 @@ function disposeEditorWorld(state) {
1546
2078
  ...state.viewportTools,
1547
2079
  activeUtilityTool: 'none',
1548
2080
  };
1549
- state.gizmo?.dispose();
1550
- state.gizmo = null;
1551
- state.markerOverlay?.dispose();
1552
- state.markerOverlay = null;
2081
+ disposeField(() => state.gizmo, () => { state.gizmo = null; });
2082
+ disposeField(() => state.markerOverlay, () => { state.markerOverlay = null; });
1553
2083
  if (state.projectionShadowPreviewRebuildFrame !== null) {
1554
- window.cancelAnimationFrame(state.projectionShadowPreviewRebuildFrame);
1555
- state.projectionShadowPreviewRebuildFrame = null;
2084
+ run(() => {
2085
+ window.cancelAnimationFrame(state.projectionShadowPreviewRebuildFrame);
2086
+ state.projectionShadowPreviewRebuildFrame = null;
2087
+ });
1556
2088
  }
1557
2089
  if (state.projectionShadowPreviewRefreshFrame !== null) {
1558
- window.cancelAnimationFrame(state.projectionShadowPreviewRefreshFrame);
1559
- state.projectionShadowPreviewRefreshFrame = null;
2090
+ run(() => {
2091
+ window.cancelAnimationFrame(state.projectionShadowPreviewRefreshFrame);
2092
+ state.projectionShadowPreviewRefreshFrame = null;
2093
+ });
1560
2094
  }
1561
- state.shadowPreview?.dispose();
1562
- state.shadowPreview = null;
1563
- state.environmentTexture?.dispose();
1564
- state.environmentTexture = null;
1565
- state.postProcess?.dispose();
1566
- state.postProcess = null;
1567
- state.projection?.dispose();
1568
- state.projection = null;
1569
- state.grid?.dispose();
1570
- state.grid = null;
1571
- state.engine?.stopRenderLoop?.();
1572
- state.world?.dispose();
1573
- state.engine?.dispose?.();
2095
+ disposeField(() => state.shadowPreview, () => { state.shadowPreview = null; });
2096
+ disposeField(() => state.environmentTexture, () => { state.environmentTexture = null; });
2097
+ disposeField(() => state.postProcess, () => { state.postProcess = null; });
2098
+ disposeField(() => state.projection, () => { state.projection = null; });
2099
+ disposeField(() => state.grid, () => { state.grid = null; });
2100
+ run(() => state.engine?.stopRenderLoop?.());
2101
+ disposeField(() => state.world, () => { state.world = null; });
2102
+ run(() => {
2103
+ state.engine?.dispose?.();
2104
+ state.engine = null;
2105
+ });
1574
2106
  state.babylon = null;
1575
- state.world = null;
1576
- state.engine = null;
1577
2107
  }
1578
2108
  function clearPrefabStageForEditorTeardown(state) {
1579
2109
  const stage = state.prefabStage;
@@ -1718,10 +2248,8 @@ function scheduleProjectionShadowPreviewRefresh(state, reason) {
1718
2248
  async function runExclusive(state, render, action) {
1719
2249
  if (state.busy)
1720
2250
  return;
1721
- state.busy = true;
1722
- render();
1723
2251
  try {
1724
- await action();
2252
+ await runExclusiveResult(state, render, action);
1725
2253
  }
1726
2254
  catch (error) {
1727
2255
  state.status = error instanceof Error ? error.message : String(error);
@@ -1729,6 +2257,16 @@ async function runExclusive(state, render, action) {
1729
2257
  state.statusToneStatus = state.status;
1730
2258
  state.statusDetails = state.status;
1731
2259
  console.error('[LocalEditorHarness] action failed', error);
2260
+ render();
2261
+ }
2262
+ }
2263
+ async function runExclusiveResult(state, render, action) {
2264
+ if (state.busy)
2265
+ throw new Error('Local editor host is busy.');
2266
+ state.busy = true;
2267
+ render();
2268
+ try {
2269
+ return await action();
1732
2270
  }
1733
2271
  finally {
1734
2272
  state.busy = false;
@@ -1791,10 +2329,16 @@ function createBrowserHierarchyContextActions(state, options) {
1791
2329
  }));
1792
2330
  }
1793
2331
  function createHierarchyContextActionRegistrations(state, options) {
1794
- return [
2332
+ const local = [
1795
2333
  createPrefabFromGameObjectHierarchyContextAction(state, options),
1796
2334
  ...(options.hierarchy?.contextActions ?? []),
1797
2335
  ];
2336
+ const plugins = createLocalEditorHarnessPluginHierarchyContextActions(options.pluginHost);
2337
+ const localIds = new Set(local.map(action => action.id));
2338
+ const conflict = plugins.find(action => localIds.has(action.id));
2339
+ if (conflict)
2340
+ throw new Error(`Project and Plugin Hierarchy actions share id: ${conflict.id}`);
2341
+ return [...local, ...plugins];
1798
2342
  }
1799
2343
  function createPrefabFromGameObjectHierarchyContextAction(state, options) {
1800
2344
  return {
@@ -1873,20 +2417,34 @@ function runHierarchyCustomContextAction(state, options, action) {
1873
2417
  return false;
1874
2418
  try {
1875
2419
  const result = registration.run(context);
1876
- if (isLocalEditorHarnessPatchResult(result)) {
1877
- return applyHierarchyContextActionPatch(state, options, result, registration.label);
2420
+ if (isLocalEditorPromiseLike(result)) {
2421
+ return Promise.resolve(result)
2422
+ .then(value => applyHierarchyContextActionResult(state, options, value, registration.label))
2423
+ .catch(error => reportHierarchyContextActionError(state, registration.label, error));
1878
2424
  }
1879
- return result === true;
2425
+ return applyHierarchyContextActionResult(state, options, result, registration.label);
1880
2426
  }
1881
2427
  catch (error) {
1882
- const message = error instanceof Error ? error.message : String(error);
1883
- state.status = `${registration.label} failed`;
1884
- state.statusTone = 'error';
1885
- state.statusToneStatus = state.status;
1886
- state.statusDetails = message;
1887
- console.error('[LocalEditorHarness] hierarchy context action failed', error);
1888
- return true;
2428
+ return reportHierarchyContextActionError(state, registration.label, error);
2429
+ }
2430
+ }
2431
+ function isLocalEditorPromiseLike(value) {
2432
+ return !!value && typeof value.then === 'function';
2433
+ }
2434
+ function applyHierarchyContextActionResult(state, options, result, label) {
2435
+ if (isLocalEditorHarnessPatchResult(result)) {
2436
+ return applyHierarchyContextActionPatch(state, options, result, label);
1889
2437
  }
2438
+ return result === true;
2439
+ }
2440
+ function reportHierarchyContextActionError(state, label, error) {
2441
+ const message = error instanceof Error ? error.message : String(error);
2442
+ state.status = `${label} failed`;
2443
+ state.statusTone = 'error';
2444
+ state.statusToneStatus = state.status;
2445
+ state.statusDetails = message;
2446
+ console.error('[LocalEditorHarness] hierarchy context action failed', error);
2447
+ return true;
1890
2448
  }
1891
2449
  function isLocalEditorHarnessPatchResult(value) {
1892
2450
  return !!value
@@ -1941,7 +2499,7 @@ function handleContextAction(state, options, action) {
1941
2499
  if (action.region !== 'hierarchy')
1942
2500
  return false;
1943
2501
  if (action.action === 'custom')
1944
- return runHierarchyCustomContextAction(state, options, action);
2502
+ return false;
1945
2503
  if (action.action === 'focus') {
1946
2504
  const activeId = action.activeId ?? action.targetIds[action.targetIds.length - 1] ?? null;
1947
2505
  const selectionChanged = activeId && !state.session?.getState({ cloneDocuments: false }).selection.selectedIds.includes(activeId)
@@ -2713,7 +3271,7 @@ function syncMarkerOverlayToSceneArtifacts(state, options, selection) {
2713
3271
  const overlay = state.markerOverlay;
2714
3272
  if (!overlay)
2715
3273
  return;
2716
- const document = state.session?.getState().workingDocument ?? null;
3274
+ const document = state.session?.getState({ cloneDocuments: false }).workingDocument ?? null;
2717
3275
  const input = document
2718
3276
  ? createMarkerOverlayInput(state, options, document, selection, createMarkerGraphHierarchyVisibility(state))
2719
3277
  : { markers: [] };
@@ -3216,7 +3774,7 @@ function selectBrowserAsset(state, assetId) {
3216
3774
  state.status = `Selected asset ${assetId}`;
3217
3775
  return true;
3218
3776
  }
3219
- function handleBrowserAssetAction(state, options, input) {
3777
+ async function handleBrowserAssetAction(state, options, input) {
3220
3778
  if (input.browserAssetId)
3221
3779
  state.selectedAssetId = input.browserAssetId;
3222
3780
  if (input.actionId === 'asset.edit-prefab') {
@@ -3244,7 +3802,7 @@ function handleBrowserAssetAction(state, options, input) {
3244
3802
  state.statusToneStatus = state.status;
3245
3803
  return true;
3246
3804
  }
3247
- function handleInspectorAction(state, options, input) {
3805
+ async function handleInspectorAction(state, options, input) {
3248
3806
  if (!input.actionId.startsWith('prefab.')) {
3249
3807
  const activeId = input.targetId ?? state.session?.getState().selection.activeId ?? null;
3250
3808
  const selectedIds = input.targetIds ?? (activeId ? [activeId] : []);
@@ -3303,7 +3861,7 @@ function readInspectorActionParamString(input, key) {
3303
3861
  const value = input.params?.[key];
3304
3862
  return typeof value === 'string' && value.trim().length > 0 ? value.trim() : undefined;
3305
3863
  }
3306
- function enterPrefabStage(state, options, input) {
3864
+ async function enterPrefabStage(state, options, input) {
3307
3865
  if (state.mode !== 'editor')
3308
3866
  return false;
3309
3867
  const sessionState = state.session?.getState({ cloneDocuments: false });
@@ -3328,10 +3886,52 @@ function enterPrefabStage(state, options, input) {
3328
3886
  return true;
3329
3887
  }
3330
3888
  if (previousPrefabStage)
3331
- state.prefabComparisonPreview?.clear();
3889
+ await exitPrefabStage(state, options);
3890
+ const prefabScopeRevision = ++state.nextPrefabScopeRevision;
3891
+ const documentScopeId = state.scopeOperations
3892
+ ? `editor:document:prefab:${prefabScopeRevision}`
3893
+ : null;
3894
+ const previewScopeId = documentScopeId
3895
+ ? `editor:preview:prefab:${prefabScopeRevision}`
3896
+ : null;
3897
+ if (state.scopeOperations && documentScopeId && previewScopeId) {
3898
+ try {
3899
+ await state.scopeOperations.openScope({
3900
+ id: documentScopeId,
3901
+ scope: 'document',
3902
+ parentId: PLAYABLE_LOCAL_EDITOR_PROJECT_SCOPE_ID,
3903
+ });
3904
+ await state.scopeOperations.openScope({
3905
+ id: previewScopeId,
3906
+ scope: 'preview',
3907
+ parentId: documentScopeId,
3908
+ });
3909
+ state.scopeOperations.addScopeResource(previewScopeId, () => {
3910
+ state.prefabComparisonPreview?.clear();
3911
+ state.activeTransformPreview = null;
3912
+ });
3913
+ }
3914
+ catch (error) {
3915
+ try {
3916
+ await state.scopeOperations.closeScope(documentScopeId);
3917
+ }
3918
+ catch (cleanupError) {
3919
+ const combined = new Error('Prefab lifecycle scope open and rollback failed.');
3920
+ combined.errors = [error, cleanupError];
3921
+ throw combined;
3922
+ }
3923
+ state.status = `Prefab stage lifecycle unavailable: ${descriptor.label}`;
3924
+ state.statusTone = 'error';
3925
+ state.statusToneStatus = state.status;
3926
+ state.statusDetails = stringifyLocalEditorError(error) ?? 'Unknown lifecycle scope error';
3927
+ return true;
3928
+ }
3929
+ }
3332
3930
  state.prefabStage = {
3333
3931
  descriptor,
3334
3932
  asset,
3933
+ documentScopeId,
3934
+ previewScopeId,
3335
3935
  selectedItemId: 'prefab-root',
3336
3936
  restoreGridVisible: previousPrefabStage?.restoreGridVisible ?? state.gridVisible,
3337
3937
  restoreSceneCameraPreviewEnabled: previousPrefabStage?.restoreSceneCameraPreviewEnabled ?? state.sceneCameraPreviewEnabled,
@@ -3347,15 +3947,17 @@ function enterPrefabStage(state, options, input) {
3347
3947
  syncTransformOperationSettingsToSceneArtifacts(state, 'prefab-stage-enter-operation-settings');
3348
3948
  return true;
3349
3949
  }
3350
- function exitPrefabStage(state, options) {
3950
+ async function exitPrefabStage(state, options) {
3351
3951
  if (!state.prefabStage)
3352
3952
  return false;
3353
3953
  const sessionState = state.session?.getState({ cloneDocuments: false });
3354
3954
  const label = sessionState?.workingDocument
3355
3955
  ? resolvePrefabStageDescriptorForDocument(state, options, sessionState.workingDocument)?.label ?? state.prefabStage.descriptor.label
3356
3956
  : state.prefabStage.descriptor.label;
3357
- const restoreGridVisible = state.prefabStage.restoreGridVisible;
3358
- const restoreSceneCameraPreviewEnabled = state.prefabStage.restoreSceneCameraPreviewEnabled;
3957
+ const prefabStage = state.prefabStage;
3958
+ const restoreGridVisible = prefabStage.restoreGridVisible;
3959
+ const restoreSceneCameraPreviewEnabled = prefabStage.restoreSceneCameraPreviewEnabled;
3960
+ await closePrefabStageLifecycleScopes(state, prefabStage);
3359
3961
  state.prefabStage = null;
3360
3962
  setGridVisibleForEditorContext(state, restoreGridVisible, 'prefab-stage-exit-grid');
3361
3963
  if (sessionState?.workingDocument) {
@@ -3373,6 +3975,11 @@ function exitPrefabStage(state, options) {
3373
3975
  state.statusDetails = '';
3374
3976
  return true;
3375
3977
  }
3978
+ async function closePrefabStageLifecycleScopes(state, stage) {
3979
+ if (!stage.documentScopeId)
3980
+ return;
3981
+ await state.scopeOperations?.closeScope(stage.documentScopeId);
3982
+ }
3376
3983
  function selectPrefabStageItem(state, itemId) {
3377
3984
  if (!state.prefabStage || state.prefabStage.selectedItemId === itemId)
3378
3985
  return false;
@@ -3635,7 +4242,7 @@ function isPrefabStageShadowAssetAction(input) {
3635
4242
  if (input.actionId !== 'asset.edit-prefab-field')
3636
4243
  return false;
3637
4244
  const fieldPath = typeof input.fieldPath === 'string' ? input.fieldPath.trim() : '';
3638
- return fieldPath === 'prefab.defaults.shadowMode' || fieldPath.startsWith('prefab.defaults.shadow.');
4245
+ return fieldPath.startsWith('prefab.defaults.shadow.');
3639
4246
  }
3640
4247
  function syncPrefabStageSelectionFromAssetAction(state, options, input, nodeId) {
3641
4248
  if (!state.prefabStage)
@@ -4628,10 +5235,7 @@ function createInspectorObjectForEdit(state, options, document, input, targetIds
4628
5235
  const inspector = options.documentAdapter.getInspectorObject?.(document, input.targetId) ?? null;
4629
5236
  if (inspector)
4630
5237
  return withDefaultEditorInspectorSections(state, options, document, inspector);
4631
- const serializedObject = options.documentAdapter.getSerializedObject(document, input.targetId);
4632
- return serializedObject
4633
- ? withDefaultEditorInspectorSections(state, options, document, serializedObjectToInspectorObject(serializedObject, document))
4634
- : null;
5238
+ return null;
4635
5239
  }
4636
5240
  function createPrefabStageInspectorObjectForEdit(state, options, document) {
4637
5241
  const stage = state.prefabStage;
@@ -4686,11 +5290,10 @@ function isSerializedProjectionMetadataPath(path) {
4686
5290
  return isSerializedShadowMetadataPath(path);
4687
5291
  }
4688
5292
  function isSerializedShadowMetadataPath(path) {
4689
- return path === 'shadowMode' || path.startsWith('shadow.');
5293
+ return path.startsWith('shadow.');
4690
5294
  }
4691
5295
  function isSerializedShadowTopologyMetadataPath(path) {
4692
- return path === 'shadowMode'
4693
- || path === 'shadow.cast'
5296
+ return path === 'shadow.cast'
4694
5297
  || path === 'shadow.receive'
4695
5298
  || path === 'shadow.mode'
4696
5299
  || path === 'shadow.quality'
@@ -5875,19 +6478,13 @@ function createUiState(state, options) {
5875
6478
  const markerInspectorObject = document && activeId
5876
6479
  ? createMarkerInspectorObjectBase(options, document, activeId, markerGraph, documentHierarchy, markerTypes, state.activeMarkerRelationId, state.markerRelationPick, markerRelationVisibility)
5877
6480
  : null;
5878
- const serializedObject = document && activeId && selectedIds.length === 1
5879
- ? markerInspectorObject ? null : options.documentAdapter.getSerializedObject(document, activeId)
5880
- : null;
5881
- const serializedMultiObject = document && documentSelectedIds.length > 1 && !largeSelection
5882
- ? options.documentAdapter.getSerializedMultiObject?.(document, documentSelectedIds, documentActiveId) ?? null
5883
- : null;
5884
6481
  const inspectorObjectBase = document && activeId && (selectedIds.length === 1 || markerInspectorObject)
5885
6482
  ? markerInspectorObject
5886
6483
  ?? options.documentAdapter.getInspectorObject?.(document, activeId)
5887
- ?? (serializedObject ? serializedObjectToInspectorObject(serializedObject, document) : null)
6484
+ ?? null
5888
6485
  : null;
5889
6486
  const inspectorMultiObjectBase = document && documentSelectedIds.length > 1
5890
- ? createInspectorMultiObjectBase(state, options, document, documentSelectedIds, documentActiveId, serializedMultiObject, {
6487
+ ? createInspectorMultiObjectBase(state, options, document, documentSelectedIds, documentActiveId, {
5891
6488
  largeSelection,
5892
6489
  })
5893
6490
  : null;
@@ -5937,8 +6534,6 @@ function createUiState(state, options) {
5937
6534
  count: selectedIds.length,
5938
6535
  activeId,
5939
6536
  },
5940
- serializedObject,
5941
- serializedMultiObject,
5942
6537
  inspectorObject: previewInspectorObject,
5943
6538
  inspectorMultiObject: previewInspectorMultiObject,
5944
6539
  renderingPanel: document
@@ -5951,6 +6546,7 @@ function createUiState(state, options) {
5951
6546
  markerPanel: document
5952
6547
  ? createMarkerPanelState(markerGraph, markerTypes, relationTypes, documentHierarchy, activeMarkerId, state.activeMarkerRelationId, state.markerRelationPick, markerRelationVisibility)
5953
6548
  : null,
6549
+ pluginPanel: createLocalEditorPluginPanelState(options.pluginHost, state.lifecycle),
5954
6550
  boxSelection: state.boxSelection,
5955
6551
  coordinateAxes: options.world?.coordinateAxes === false
5956
6552
  ? null
@@ -6183,11 +6779,7 @@ function createUiPreviewState(state, options) {
6183
6779
  const transformSelectionIsLarge = isLargeSelection(selectedIds);
6184
6780
  const shouldPreviewInspector = !!state.activeTransformPreview && document && documentActiveId && documentSelectedIds.length === 1;
6185
6781
  const inspectorObjectBase = shouldPreviewInspector
6186
- ? options.documentAdapter.getInspectorObject?.(document, documentActiveId)
6187
- ?? (() => {
6188
- const serializedObject = options.documentAdapter.getSerializedObject(document, documentActiveId);
6189
- return serializedObject ? serializedObjectToInspectorObject(serializedObject, document) : null;
6190
- })()
6782
+ ? options.documentAdapter.getInspectorObject?.(document, documentActiveId) ?? null
6191
6783
  : null;
6192
6784
  const inspectorObject = shouldPreviewInspector && document && inspectorObjectBase
6193
6785
  ? applyActiveTransformPreviewToInspectorObject(state, options, document, withRuntimeInspectorSections(state, options, document, inspectorObjectBase))
@@ -6339,7 +6931,7 @@ function clampNumber(value, min, max) {
6339
6931
  function isLargeSelection(selectedIds) {
6340
6932
  return selectedIds.length > LARGE_SELECTION_THRESHOLD;
6341
6933
  }
6342
- function createInspectorMultiObjectBase(state, options, document, selectedIds, activeId, serializedMultiObject, multiOptions = {}) {
6934
+ function createInspectorMultiObjectBase(state, options, document, selectedIds, activeId, multiOptions = {}) {
6343
6935
  const targetIds = [...selectedIds];
6344
6936
  if (targetIds.length <= 1)
6345
6937
  return null;
@@ -6347,11 +6939,7 @@ function createInspectorMultiObjectBase(state, options, document, selectedIds, a
6347
6939
  if (multiOptions.largeSelection) {
6348
6940
  return applyMultiInspectorBatchCapabilityGate(options, document, adapterMultiObject ?? createLargeSelectionInspectorObject(document, targetIds, activeId));
6349
6941
  }
6350
- const serializedMulti = serializedMultiObject !== undefined
6351
- ? serializedMultiObject
6352
- : options.documentAdapter.getSerializedMultiObject?.(document, targetIds, activeId) ?? null;
6353
- const serializedInspector = serializedMulti ? serializedMultiObjectToInspectorObject(serializedMulti, document) : null;
6354
- const baseInspector = adapterMultiObject ?? serializedInspector;
6942
+ const baseInspector = adapterMultiObject;
6355
6943
  const aggregatedInspector = createAggregatedInspectorMultiObjectBase(state, options, document, targetIds, activeId);
6356
6944
  let inspectorObject = baseInspector ?? aggregatedInspector;
6357
6945
  if (baseInspector && aggregatedInspector) {
@@ -6436,8 +7024,7 @@ function createSingleInspectorObjectBase(options, document, targetId) {
6436
7024
  const inspectorObject = options.documentAdapter.getInspectorObject?.(document, targetId) ?? null;
6437
7025
  if (inspectorObject)
6438
7026
  return withMarkerGraphRelationInspectorSection(options, document, inspectorObject);
6439
- const serializedObject = options.documentAdapter.getSerializedObject(document, targetId);
6440
- return serializedObject ? serializedObjectToInspectorObject(serializedObject, document) : null;
7027
+ return null;
6441
7028
  }
6442
7029
  function withMarkerGraphRelationInspectorSection(options, document, inspectorObject, graph = options.documentAdapter.getMarkerGraph?.(document) ?? null, hierarchy = options.documentAdapter.getHierarchyItems(document), markerTypes = options.documentAdapter.getMarkerTypeCatalog?.(document) ?? [], relationTypes = options.documentAdapter.getRelationTypeCatalog?.(document) ?? [], activeRelationId = null, relationPick = null, relationVisibility = {}) {
6443
7030
  if (inspectorObject.targetIds.length !== 1)