@fps-games/editor 0.1.8 → 0.2.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.d.ts +3 -3
- package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/assets.js.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.d.ts +3 -3
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +10 -3
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.js +72 -12
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.d.ts +3 -3
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js +9 -13
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -3
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/selection.d.ts +3 -3
- package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/selection.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.d.ts +3 -3
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js +29 -7
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/transform.d.ts +3 -3
- package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/transform.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.d.ts +2 -2
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.d.ts +3 -3
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.d.ts +6 -5
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
- package/dist/agent-bridge/capability-sources.js +4 -1
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/index.d.ts +4 -4
- package/dist/agent-bridge/index.d.ts.map +1 -1
- package/dist/agent-bridge/index.js.map +1 -1
- package/dist/agent-bridge/register.d.ts +1 -1
- package/dist/agent-bridge/register.d.ts.map +1 -1
- package/dist/agent-bridge/register.js +98 -55
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.d.ts +12 -3
- package/dist/agent-bridge/shared.d.ts.map +1 -1
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.d.ts +6 -2
- package/dist/agent-bridge/source-types.d.ts.map +1 -1
- package/dist/build-info.json +93 -18
- package/dist/editor-plugin-agent-capabilities.d.ts +4 -0
- package/dist/editor-plugin-agent-capabilities.d.ts.map +1 -0
- package/dist/editor-plugin-agent-capabilities.js +64 -0
- package/dist/editor-plugin-agent-capabilities.js.map +1 -0
- package/dist/editor-plugin-hierarchy-command.d.ts +19 -0
- package/dist/editor-plugin-hierarchy-command.d.ts.map +1 -0
- package/dist/editor-plugin-hierarchy-command.js +119 -0
- package/dist/editor-plugin-hierarchy-command.js.map +1 -0
- package/dist/index.d.ts +27 -90
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +15 -544
- package/dist/index.js.map +1 -1
- package/dist/internal/local-editor-lifecycle-operations.d.ts +8 -0
- package/dist/internal/local-editor-lifecycle-operations.d.ts.map +1 -0
- package/dist/internal/local-editor-lifecycle-operations.js +11 -0
- package/dist/internal/local-editor-lifecycle-operations.js.map +1 -0
- package/dist/local-editor-agent-actions.d.ts +1 -1
- package/dist/local-editor-agent-actions.d.ts.map +1 -1
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-bridge-transport.d.ts +25 -1
- package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -1
- package/dist/local-editor-agent-bridge-transport.js +88 -32
- package/dist/local-editor-agent-bridge-transport.js.map +1 -1
- package/dist/local-editor-agent-bridge.d.ts +1 -1
- package/dist/local-editor-agent-bridge.d.ts.map +1 -1
- package/dist/local-editor-agent-bridge.js.map +1 -1
- package/dist/local-editor-harness.d.ts +7 -5
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +783 -196
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.d.ts +1 -1
- package/dist/local-editor-marker-graph.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.js +7 -0
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-plugin-inspector.d.ts +4 -0
- package/dist/local-editor-plugin-inspector.d.ts.map +1 -0
- package/dist/local-editor-plugin-inspector.js +23 -0
- package/dist/local-editor-plugin-inspector.js.map +1 -0
- package/dist/local-editor-plugin-panel.d.ts +5 -0
- package/dist/local-editor-plugin-panel.d.ts.map +1 -0
- package/dist/local-editor-plugin-panel.js +56 -0
- package/dist/local-editor-plugin-panel.js.map +1 -0
- package/dist/local-editor-scene-view-interaction-runtime.d.ts +2 -2
- package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/playable-babylon-facade.d.ts +8 -8
- package/dist/playable-babylon-facade.d.ts.map +1 -1
- package/dist/playable-babylon-facade.js +2 -2
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +33 -2
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +61 -2
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +32 -94
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +153 -222
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.d.ts +55 -0
- package/dist/playable-product-local-editor.d.ts.map +1 -0
- package/dist/playable-product-local-editor.js +173 -0
- package/dist/playable-product-local-editor.js.map +1 -0
- package/dist/playable-product-projection-preview.d.ts +79 -0
- package/dist/playable-product-projection-preview.d.ts.map +1 -0
- package/dist/playable-product-projection-preview.js +245 -0
- package/dist/playable-product-projection-preview.js.map +1 -0
- package/dist/playable-product-rendering.d.ts +38 -0
- package/dist/playable-product-rendering.d.ts.map +1 -0
- package/dist/playable-product-rendering.js +15 -0
- package/dist/playable-product-rendering.js.map +1 -0
- package/dist/playable-product-scene-capabilities.d.ts +88 -0
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -0
- package/dist/playable-product-scene-capabilities.js +207 -0
- package/dist/playable-product-scene-capabilities.js.map +1 -0
- package/dist/playable-runtime-babylon.d.ts +7 -0
- package/dist/playable-runtime-babylon.d.ts.map +1 -0
- package/dist/playable-runtime-babylon.js +6 -0
- package/dist/playable-runtime-babylon.js.map +1 -0
- package/dist/playable-runtime.d.ts +8 -0
- package/dist/playable-runtime.d.ts.map +1 -0
- package/dist/playable-runtime.js +7 -0
- package/dist/playable-runtime.js.map +1 -0
- package/dist/playable-sdk-upgrade-doctor.d.ts +2 -0
- package/dist/playable-sdk-upgrade-doctor.d.ts.map +1 -0
- package/dist/playable-sdk-upgrade-doctor.js +2 -0
- package/dist/playable-sdk-upgrade-doctor.js.map +1 -0
- package/dist/playable-sdk.d.ts +18 -9
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +9 -4
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +37 -0
- package/dist/playable-standard-project.d.ts.map +1 -0
- package/dist/playable-standard-project.js +114 -0
- package/dist/playable-standard-project.js.map +1 -0
- package/dist/vite-client.d.ts +25 -0
- package/dist/vite.d.ts +3 -0
- package/dist/vite.d.ts.map +1 -0
- package/dist/vite.js +2 -0
- package/dist/vite.js.map +1 -0
- package/node_modules/@babel/helper-string-parser/LICENSE +22 -0
- package/node_modules/@babel/helper-string-parser/README.md +19 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js +295 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js.map +1 -0
- package/node_modules/@babel/helper-string-parser/package.json +31 -0
- package/node_modules/@babel/helper-validator-identifier/LICENSE +22 -0
- package/node_modules/@babel/helper-validator-identifier/README.md +19 -0
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +70 -0
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js.map +1 -0
- package/node_modules/@babel/helper-validator-identifier/lib/index.js +57 -0
- package/node_modules/@babel/helper-validator-identifier/lib/index.js.map +1 -0
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +35 -0
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js.map +1 -0
- package/node_modules/@babel/helper-validator-identifier/package.json +31 -0
- package/node_modules/@babel/parser/LICENSE +19 -0
- package/node_modules/@babel/parser/README.md +19 -0
- package/node_modules/@babel/parser/bin/babel-parser.js +15 -0
- package/node_modules/@babel/parser/lib/index.js +14662 -0
- package/node_modules/@babel/parser/lib/index.js.map +1 -0
- package/node_modules/@babel/parser/package.json +50 -0
- package/node_modules/@babel/parser/typings/babel-parser.d.ts +262 -0
- package/node_modules/@babel/types/LICENSE +22 -0
- package/node_modules/@babel/types/README.md +19 -0
- package/node_modules/@babel/types/lib/asserts/assertNode.js +16 -0
- package/node_modules/@babel/types/lib/asserts/assertNode.js.map +1 -0
- package/node_modules/@babel/types/lib/asserts/generated/index.js +1251 -0
- package/node_modules/@babel/types/lib/asserts/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/ast-types/generated/index.js +3 -0
- package/node_modules/@babel/types/lib/ast-types/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +18 -0
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +31 -0
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/generated/index.js +29 -0
- package/node_modules/@babel/types/lib/builders/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js +2902 -0
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js +272 -0
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/productions.js +12 -0
- package/node_modules/@babel/types/lib/builders/productions.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js +24 -0
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +22 -0
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/validateNode.js +21 -0
- package/node_modules/@babel/types/lib/builders/validateNode.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/clone.js +12 -0
- package/node_modules/@babel/types/lib/clone/clone.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneDeep.js +12 -0
- package/node_modules/@babel/types/lib/clone/cloneDeep.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +12 -0
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneNode.js +107 -0
- package/node_modules/@babel/types/lib/clone/cloneNode.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +12 -0
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/addComment.js +15 -0
- package/node_modules/@babel/types/lib/comments/addComment.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/addComments.js +22 -0
- package/node_modules/@babel/types/lib/comments/addComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +12 -0
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +12 -0
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +12 -0
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritsComments.js +17 -0
- package/node_modules/@babel/types/lib/comments/inheritsComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/removeComments.js +15 -0
- package/node_modules/@babel/types/lib/comments/removeComments.js.map +1 -0
- package/node_modules/@babel/types/lib/constants/generated/index.js +60 -0
- package/node_modules/@babel/types/lib/constants/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/constants/index.js +31 -0
- package/node_modules/@babel/types/lib/constants/index.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/ensureBlock.js +14 -0
- package/node_modules/@babel/types/lib/converters/ensureBlock.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +65 -0
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +14 -0
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toBlock.js +29 -0
- package/node_modules/@babel/types/lib/converters/toBlock.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toComputedKey.js +14 -0
- package/node_modules/@babel/types/lib/converters/toComputedKey.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toExpression.js +28 -0
- package/node_modules/@babel/types/lib/converters/toExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toIdentifier.js +25 -0
- package/node_modules/@babel/types/lib/converters/toIdentifier.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js +38 -0
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +19 -0
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toStatement.js +39 -0
- package/node_modules/@babel/types/lib/converters/toStatement.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/valueToNode.js +89 -0
- package/node_modules/@babel/types/lib/converters/valueToNode.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/core.js +1725 -0
- package/node_modules/@babel/types/lib/definitions/core.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +11 -0
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/experimental.js +124 -0
- package/node_modules/@babel/types/lib/definitions/experimental.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/flow.js +495 -0
- package/node_modules/@babel/types/lib/definitions/flow.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/index.js +106 -0
- package/node_modules/@babel/types/lib/definitions/index.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/jsx.js +157 -0
- package/node_modules/@babel/types/lib/definitions/jsx.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/misc.js +31 -0
- package/node_modules/@babel/types/lib/definitions/misc.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/placeholders.js +27 -0
- package/node_modules/@babel/types/lib/definitions/placeholders.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/typescript.js +528 -0
- package/node_modules/@babel/types/lib/definitions/typescript.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/utils.js +296 -0
- package/node_modules/@babel/types/lib/definitions/utils.js.map +1 -0
- package/node_modules/@babel/types/lib/index-legacy.d.ts +2797 -0
- package/node_modules/@babel/types/lib/index.d.ts +3617 -0
- package/node_modules/@babel/types/lib/index.js +582 -0
- package/node_modules/@babel/types/lib/index.js.flow +2650 -0
- package/node_modules/@babel/types/lib/index.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +15 -0
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +65 -0
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/inherits.js +28 -0
- package/node_modules/@babel/types/lib/modifications/inherits.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +17 -0
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/removeProperties.js +24 -0
- package/node_modules/@babel/types/lib/modifications/removeProperties.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +14 -0
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +66 -0
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js.map +1 -0
- package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +48 -0
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- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +102 -0
- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js.map +1 -0
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +63 -0
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js.map +1 -0
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +13 -0
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js.map +1 -0
- package/node_modules/@babel/types/lib/traverse/traverse.js +50 -0
- package/node_modules/@babel/types/lib/traverse/traverse.js.map +1 -0
- package/node_modules/@babel/types/lib/traverse/traverseFast.js +40 -0
- package/node_modules/@babel/types/lib/traverse/traverseFast.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js +44 -0
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/inherit.js +13 -0
- package/node_modules/@babel/types/lib/utils/inherit.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +40 -0
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/shallowEqual.js +17 -0
- package/node_modules/@babel/types/lib/utils/shallowEqual.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +13 -0
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/generated/index.js +2797 -0
- package/node_modules/@babel/types/lib/validators/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/is.js +27 -0
- package/node_modules/@babel/types/lib/validators/is.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isBinding.js +27 -0
- package/node_modules/@babel/types/lib/validators/isBinding.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js +13 -0
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isImmutable.js +21 -0
- package/node_modules/@babel/types/lib/validators/isImmutable.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isLet.js +13 -0
- package/node_modules/@babel/types/lib/validators/isLet.js.map +1 -0
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- package/node_modules/@fps-games/playable-rendering/dist/shadow-quality.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.d.ts +59 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js +378 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/legacy.d.ts → playable-rendering/dist/shadow-settings.d.ts} +3 -9
- package/node_modules/@fps-games/playable-rendering/dist/shadow-settings.d.ts.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/legacy.js → playable-rendering/dist/shadow-settings.js} +6 -38
- package/node_modules/@fps-games/playable-rendering/dist/shadow-settings.js.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/types.d.ts → playable-rendering/dist/shadow-types.d.ts} +4 -10
- package/node_modules/@fps-games/playable-rendering/dist/shadow-types.d.ts.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/types.js → playable-rendering/dist/shadow-types.js} +1 -2
- package/node_modules/@fps-games/playable-rendering/dist/shadow-types.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.d.ts +3 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.js +166 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.d.ts +2 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.js +6 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/package.json +23 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.d.ts +16 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.js +85 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.d.ts +22 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.js +15 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.d.ts +5 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.js +34 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts +5 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.js +229 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.d.ts +3 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.js +58 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.d.ts +11 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.js +11 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.d.ts +49 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.js +10 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/package.json +29 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.d.ts +19 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.js +296 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime-data/package.json +21 -0
- package/node_modules/@fps-games/playable-scene/dist/index.d.ts +4 -0
- package/node_modules/@fps-games/playable-scene/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-scene/dist/index.js +3 -0
- package/node_modules/@fps-games/playable-scene/dist/index.js.map +1 -0
- package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.d.ts +1 -1
- package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-scene/package.json +19 -0
- package/node_modules/@fps-games/plugin-api/dist/index.d.ts +138 -0
- package/node_modules/@fps-games/plugin-api/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-api/dist/index.js +326 -0
- package/node_modules/@fps-games/plugin-api/dist/index.js.map +1 -0
- package/node_modules/@fps-games/plugin-api/package.json +19 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.js +28 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js +38 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/package.json +53 -0
- package/node_modules/@fps-games/plugin-host/dist/index.d.ts +84 -0
- package/node_modules/@fps-games/plugin-host/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-host/dist/index.js +886 -0
- package/node_modules/@fps-games/plugin-host/dist/index.js.map +1 -0
- package/node_modules/@fps-games/plugin-host/package.json +20 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.d.ts +8 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.js +37 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.d.ts +13 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.js +25 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-markers/package.json +53 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.js +28 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.js +33 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-materials/package.json +53 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.js +28 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.js +26 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/package.json +53 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.js +30 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.d.ts +13 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.js +56 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-scene/package.json +53 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.js +27 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.js +72 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/package.json +56 -0
- package/node_modules/semver/LICENSE +15 -0
- package/node_modules/semver/README.md +680 -0
- package/node_modules/semver/bin/semver.js +195 -0
- package/node_modules/semver/classes/comparator.js +143 -0
- package/node_modules/semver/classes/index.js +7 -0
- package/node_modules/semver/classes/range.js +577 -0
- package/node_modules/semver/classes/semver.js +350 -0
- package/node_modules/semver/functions/clean.js +8 -0
- package/node_modules/semver/functions/cmp.js +54 -0
- package/node_modules/semver/functions/coerce.js +62 -0
- package/node_modules/semver/functions/compare-build.js +9 -0
- package/node_modules/semver/functions/compare-loose.js +5 -0
- package/node_modules/semver/functions/compare.js +7 -0
- package/node_modules/semver/functions/diff.js +60 -0
- package/node_modules/semver/functions/eq.js +5 -0
- package/node_modules/semver/functions/gt.js +5 -0
- package/node_modules/semver/functions/gte.js +5 -0
- package/node_modules/semver/functions/inc.js +21 -0
- package/node_modules/semver/functions/lt.js +5 -0
- package/node_modules/semver/functions/lte.js +5 -0
- package/node_modules/semver/functions/major.js +5 -0
- package/node_modules/semver/functions/minor.js +5 -0
- package/node_modules/semver/functions/neq.js +5 -0
- package/node_modules/semver/functions/parse.js +18 -0
- package/node_modules/semver/functions/patch.js +5 -0
- package/node_modules/semver/functions/prerelease.js +8 -0
- package/node_modules/semver/functions/rcompare.js +5 -0
- package/node_modules/semver/functions/rsort.js +5 -0
- package/node_modules/semver/functions/satisfies.js +12 -0
- package/node_modules/semver/functions/sort.js +5 -0
- package/node_modules/semver/functions/truncate.js +48 -0
- package/node_modules/semver/functions/valid.js +8 -0
- package/node_modules/semver/index.js +93 -0
- package/node_modules/semver/internal/constants.js +37 -0
- package/node_modules/semver/internal/debug.js +11 -0
- package/node_modules/semver/internal/identifiers.js +29 -0
- package/node_modules/semver/internal/lrucache.js +42 -0
- package/node_modules/semver/internal/parse-options.js +17 -0
- package/node_modules/semver/internal/re.js +223 -0
- package/node_modules/semver/package.json +78 -0
- package/node_modules/semver/preload.js +4 -0
- package/node_modules/semver/range.bnf +17 -0
- package/node_modules/semver/ranges/gtr.js +6 -0
- package/node_modules/semver/ranges/intersects.js +9 -0
- package/node_modules/semver/ranges/ltr.js +6 -0
- package/node_modules/semver/ranges/max-satisfying.js +27 -0
- package/node_modules/semver/ranges/min-satisfying.js +26 -0
- package/node_modules/semver/ranges/min-version.js +63 -0
- package/node_modules/semver/ranges/outside.js +82 -0
- package/node_modules/semver/ranges/simplify.js +49 -0
- package/node_modules/semver/ranges/subset.js +249 -0
- package/node_modules/semver/ranges/to-comparators.js +10 -0
- package/node_modules/semver/ranges/valid.js +13 -0
- package/package.json +55 -10
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +0 -38
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +0 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +0 -173
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +0 -5
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +0 -5
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +0 -20
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +0 -1027
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +0 -1
- /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js +0 -0
- /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js.map +0 -0
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import { findEditorSceneModelRenderer, findEditorSceneTransform, isEditorScenePrefabAsset, mergeEditorSceneMaterialBindingOverrides, mergeEditorScenePrefabOverrides, readEditorSceneNodeKind, readEditorScenePrefabNodes, readEditorScenePrefabRootNodeId, resolveEditorSceneGameObjectRendering, resolveEditorScenePrefabInstanceRelation, } from '../document/index.js';
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import { resolveEditorSceneMaterialAssetIntegrity,
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import {
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import { findEditorSceneModelRenderer, findEditorSceneTransform, EDITOR_SCENE_PREFAB_COMPOSITION_VERSION, isEditorScenePrefabAsset, mergeEditorSceneMaterialBindingOverrides, mergeEditorScenePrefabOverrides, readEditorSceneNodeKind, readEditorScenePrefabNodes, readEditorScenePrefabRootNodeId, resolveEditorSceneGameObjectRendering, resolveEditorScenePrefabInstanceRelation, } from '../document/index.js';
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import { resolveEditorSceneMaterialAssetIntegrity, } from '../material-binding/index.js';
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import { resolveEditorShadowPlan, } from '../shadow-system/index.js';
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import { mergeEditorShadowSettings, readEditorShadowSettingsResult, } from '@fps-games/playable-rendering';
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import { getEditorSceneAuthoringSourceRef, } from '../authoring/index.js';
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import { assertPlayableEditorSceneDocumentContract } from './validation.js';
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import { assertEditorSceneStaticShadowArtifactContract } from '../static-shadows/index.js';
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export const PLAYABLE_EDITOR_SCENE_COMPILER_ID = '@fps-games/editor.playable-sdk.scene-compiler';
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export const PLAYABLE_EDITOR_SCENE_COMPILER_VERSION = '
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export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseSceneConfig) {
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export const PLAYABLE_EDITOR_SCENE_COMPILER_VERSION = '2';
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export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseSceneConfig, options = {}) {
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assertPlayableEditorSceneDocumentContract(editorDocument);
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const baseSceneRecord = baseSceneConfig;
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if (Object.prototype.hasOwnProperty.call(baseSceneRecord, 'staticShadows') && baseSceneRecord.staticShadows != null) {
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assertEditorSceneStaticShadowArtifactContract(baseSceneRecord.staticShadows, '$.staticShadows');
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}
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const nextSceneConfig = structuredClone(baseSceneConfig);
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const previousScene = isRecord(nextSceneConfig.scene)
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? nextSceneConfig.scene
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@@ -16,7 +24,7 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
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compilerVersion: PLAYABLE_EDITOR_SCENE_COMPILER_VERSION,
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};
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nextSceneConfig.schemaVersion =
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nextSceneConfig.schemaVersion = 3;
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nextSceneConfig.meta = {
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...(nextSceneConfig.meta ?? {}),
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generatedFrom,
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@@ -24,7 +32,7 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
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const rootId = previousScene?.rootId || 'root';
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const compiledGameObjects = editorDocument.scene.gameObjects
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.filter((gameObject) => gameObject.id !== rootId);
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const materialAssets = resolveCompiledEditorSceneMaterialAssets(editorDocument
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const materialAssets = resolveCompiledEditorSceneMaterialAssets(editorDocument);
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const documentWithResolvedMaterialAssets = {
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...editorDocument,
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scene: {
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@@ -32,7 +40,7 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
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materialAssets,
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},
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const compiledNodes = compiledGameObjects.flatMap(gameObject => compileGameObjectToRuntimeNodes(gameObject, sourceRef, documentWithResolvedMaterialAssets));
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const compiledNodes = compiledGameObjects.flatMap(gameObject => compileGameObjectToRuntimeNodes(gameObject, sourceRef, documentWithResolvedMaterialAssets, options));
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const compiledScene = {
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rootId,
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assets: documentWithResolvedMaterialAssets.assets
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@@ -53,21 +61,11 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
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61
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},
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};
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}
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function resolveCompiledEditorSceneMaterialAssets(editorDocument
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? structuredClone(editorDocument.scene.materialAssets)
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: (previousMaterialAssets ?? []).map(materialAsset => structuredClone(materialAsset));
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const materialAssetIds = new Set(materialAssets.map(materialAsset => materialAsset.id));
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const previousMaterialAssetById = new Map((previousMaterialAssets ?? []).map(materialAsset => [materialAsset.id, materialAsset]));
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function resolveCompiledEditorSceneMaterialAssets(editorDocument) {
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const materialAssets = structuredClone(editorDocument.scene.materialAssets ?? []);
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const integrity = resolveEditorSceneMaterialAssetIntegrity(createEditorSceneCompilerMaterialIntegrityDocument(editorDocument, materialAssets));
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continue;
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const previousMaterialAsset = previousMaterialAssetById.get(materialAssetId);
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if (!previousMaterialAsset)
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continue;
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materialAssetIds.add(materialAssetId);
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materialAssets.push(structuredClone(previousMaterialAsset));
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if (!integrity.ok) {
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throw new Error(`editor_scene_material_assets_missing: ${integrity.missingMaterialAssetIds.join(', ')}`);
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}
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return materialAssets;
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}
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@@ -144,14 +142,6 @@ function createEditorSceneCompilerPrefabCompositionMaterialIntegrityGameObjects(
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}));
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continue;
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}
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const legacyChildGameObject = createEditorSceneCompilerPrefabLegacyChildMaterialIntegrityGameObject({
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node,
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childPrefab,
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});
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if (legacyChildGameObject)
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gameObjects.push(legacyChildGameObject);
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continue;
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}
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const syntheticGameObject = createEditorSceneCompilerPrefabCompositionMaterialGameObject(input.hostGameObject, node);
|
|
@@ -179,50 +169,90 @@ function createEditorSceneCompilerPrefabCompositionMaterialIntegrityGameObjects(
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169
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input.visitedPrefabIds.delete(input.prefabAsset.id);
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return gameObjects;
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}
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function createEditorSceneCompilerPrefabLegacyChildMaterialIntegrityGameObject(input) {
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if (!input.childPrefab || !sourceAssetId)
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return null;
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|
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|
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const syntheticGameObject = createEditorSceneCompilerPrefabModelGameObject(input.hostGameObject, input.node, sourceAssetId);
|
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|
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const overrides = compileEditorScenePrefabLegacyChildVisualOverrides({
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|
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node: input.node,
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|
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childPrefab: input.childPrefab,
|
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|
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sourceAsset,
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|
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editorDocument: input.editorDocument,
|
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|
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hostGameObject: syntheticGameObject,
|
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|
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});
|
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|
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return overrides
|
|
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|
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? {
|
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|
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...syntheticGameObject,
|
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|
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overrides,
|
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199
|
-
}
|
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: null;
|
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|
-
}
|
|
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172
|
function isEditorSceneModelAsset(asset) {
|
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203
173
|
return asset.type === 'glb';
|
|
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174
|
}
|
|
205
175
|
function compileAsset(asset) {
|
|
176
|
+
const url = readEditorSceneRuntimeAssetUrl(asset);
|
|
177
|
+
const materialSlots = compileEditorSceneRuntimeMaterialSlots(asset);
|
|
206
178
|
return {
|
|
207
179
|
id: asset.id,
|
|
208
180
|
type: asset.type,
|
|
209
181
|
...(asset.guid ? { guid: asset.guid } : {}),
|
|
210
|
-
...(
|
|
211
|
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...(asset.
|
|
182
|
+
...(url ? { url } : {}),
|
|
183
|
+
...(typeof asset.warmupCount === 'number' && Number.isInteger(asset.warmupCount) && asset.warmupCount >= 0
|
|
184
|
+
? { warmupCount: asset.warmupCount }
|
|
185
|
+
: {}),
|
|
186
|
+
...(typeof asset.singleton === 'boolean' ? { singleton: asset.singleton } : {}),
|
|
212
187
|
...(typeof asset.materialMode === 'string' ? { materialMode: asset.materialMode } : {}),
|
|
213
188
|
...(asset.defaults ? { defaults: structuredClone(asset.defaults) } : {}),
|
|
214
189
|
...(asset.external ? { external: structuredClone(asset.external) } : {}),
|
|
215
|
-
...(
|
|
190
|
+
...(materialSlots.length > 0 ? { materialSlots } : {}),
|
|
216
191
|
};
|
|
217
192
|
}
|
|
218
|
-
function
|
|
193
|
+
function readEditorSceneRuntimeAssetUrl(asset) {
|
|
194
|
+
const metadata = isRecord(asset.metadata) ? asset.metadata : undefined;
|
|
195
|
+
const external = isRecord(asset.external) ? asset.external : undefined;
|
|
196
|
+
return readNonEmptyString(metadata?.url)
|
|
197
|
+
?? readNonEmptyString(external?.assetUrl)
|
|
198
|
+
?? undefined;
|
|
199
|
+
}
|
|
200
|
+
function compileEditorSceneRuntimeMaterialSlots(asset) {
|
|
201
|
+
const metadata = isRecord(asset.metadata) ? asset.metadata : undefined;
|
|
202
|
+
const rawSlots = Array.isArray(metadata?.materialSlots) ? metadata.materialSlots : [];
|
|
203
|
+
const sourceMeshNames = readEditorSceneAssetAnalysisMeshNames(metadata?.assetAnalysis);
|
|
204
|
+
return rawSlots.flatMap((rawSlot) => {
|
|
205
|
+
if (!isRecord(rawSlot))
|
|
206
|
+
return [];
|
|
207
|
+
const slotId = readNonEmptyString(rawSlot.slotId);
|
|
208
|
+
const ownerNodePath = readNonEmptyString(rawSlot.ownerNodePath);
|
|
209
|
+
if (!slotId || !ownerNodePath)
|
|
210
|
+
return [];
|
|
211
|
+
const meshIndex = readNonNegativeInteger(rawSlot.meshIndex);
|
|
212
|
+
const primitiveIndex = readNonNegativeInteger(rawSlot.primitiveIndex);
|
|
213
|
+
const sourceMaterialIndices = readUniqueNonNegativeIntegerArray([
|
|
214
|
+
...(Array.isArray(rawSlot.sourceMaterialIndices) ? rawSlot.sourceMaterialIndices : []),
|
|
215
|
+
rawSlot.sourceMaterialIndex,
|
|
216
|
+
]);
|
|
217
|
+
const label = readNonEmptyString(rawSlot.label);
|
|
218
|
+
const sourceMeshName = readNonEmptyString(rawSlot.sourceMeshName)
|
|
219
|
+
?? (meshIndex == null ? undefined : sourceMeshNames.get(meshIndex));
|
|
220
|
+
return [{
|
|
221
|
+
slotId,
|
|
222
|
+
ownerNodePath,
|
|
223
|
+
...(label ? { label } : {}),
|
|
224
|
+
...(meshIndex == null ? {} : { meshIndex }),
|
|
225
|
+
...(primitiveIndex == null ? {} : { primitiveIndex }),
|
|
226
|
+
...(sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
|
|
227
|
+
...(sourceMeshName ? { sourceMeshName } : {}),
|
|
228
|
+
}];
|
|
229
|
+
});
|
|
230
|
+
}
|
|
231
|
+
function readEditorSceneAssetAnalysisMeshNames(value) {
|
|
232
|
+
const analysis = isRecord(value) ? value : undefined;
|
|
233
|
+
const meshes = Array.isArray(analysis?.meshes) ? analysis.meshes : [];
|
|
234
|
+
return new Map(meshes.flatMap((mesh) => {
|
|
235
|
+
if (!isRecord(mesh))
|
|
236
|
+
return [];
|
|
237
|
+
const meshIndex = readNonNegativeInteger(mesh.meshIndex);
|
|
238
|
+
const name = readNonEmptyString(mesh.name);
|
|
239
|
+
return meshIndex == null || !name ? [] : [[meshIndex, name]];
|
|
240
|
+
}));
|
|
241
|
+
}
|
|
242
|
+
function readUniqueNonNegativeIntegerArray(values) {
|
|
243
|
+
return [...new Set(values.filter((value) => (typeof value === 'number' && Number.isInteger(value) && value >= 0)))];
|
|
244
|
+
}
|
|
245
|
+
function readNonNegativeInteger(value) {
|
|
246
|
+
return typeof value === 'number' && Number.isInteger(value) && value >= 0 ? value : undefined;
|
|
247
|
+
}
|
|
248
|
+
function compileGameObjectToRuntimeNodes(gameObject, sourceRef, editorDocument, options) {
|
|
219
249
|
const relation = resolveEditorScenePrefabInstanceRelation(editorDocument, gameObject.id);
|
|
220
250
|
if (relation.definition && isExplicitEditorScenePrefabCompositionAsset(relation.definition)) {
|
|
221
251
|
return compileEditorScenePrefabCompositionInstance(gameObject, relation.definition, sourceRef, editorDocument, new Set());
|
|
222
252
|
}
|
|
223
|
-
return [compileGameObject(gameObject, sourceRef, editorDocument)];
|
|
253
|
+
return [compileGameObject(gameObject, sourceRef, editorDocument, options)];
|
|
224
254
|
}
|
|
225
|
-
function compileGameObject(gameObject, sourceRef, editorDocument) {
|
|
255
|
+
function compileGameObject(gameObject, sourceRef, editorDocument, options = {}) {
|
|
226
256
|
const transform = findEditorSceneTransform(gameObject);
|
|
227
257
|
const modelRenderer = findEditorSceneModelRenderer(gameObject);
|
|
228
258
|
const primitiveRenderer = findEditorScenePrimitiveRenderer(gameObject);
|
|
@@ -242,7 +272,6 @@ function compileGameObject(gameObject, sourceRef, editorDocument) {
|
|
|
242
272
|
...(gameObject.name ? { name: gameObject.name } : {}),
|
|
243
273
|
...(gameObject.parentId ? { parentId: gameObject.parentId } : {}),
|
|
244
274
|
...(gameObject.active === false ? { enabled: false } : {}),
|
|
245
|
-
...(gameObject.shadowMode ? { shadowMode: gameObject.shadowMode } : {}),
|
|
246
275
|
...(gameObject.shadow ? { shadow: structuredClone(gameObject.shadow) } : {}),
|
|
247
276
|
...compileEditorSceneGameObjectShadowPlan(editorDocument, gameObject),
|
|
248
277
|
...(rendering ? { rendering } : {}),
|
|
@@ -281,7 +310,7 @@ function compileGameObject(gameObject, sourceRef, editorDocument) {
|
|
|
281
310
|
...structuredClone(gameObject.marker),
|
|
282
311
|
},
|
|
283
312
|
} : {}),
|
|
284
|
-
...(gameObject
|
|
313
|
+
...readEditorSceneCompilerCustomTransformRuntimeData(gameObject, options),
|
|
285
314
|
...(visualOverrides ? { overrides: visualOverrides } : {}),
|
|
286
315
|
};
|
|
287
316
|
}
|
|
@@ -310,7 +339,6 @@ function compileEditorScenePrefabCompositionInstance(gameObject, prefabAsset, so
|
|
|
310
339
|
rootName: gameObject.name ?? prefabAsset.displayName ?? prefabAsset.id,
|
|
311
340
|
rootTransform: findEditorSceneTransform(gameObject) ?? undefined,
|
|
312
341
|
rootActive: gameObject.active,
|
|
313
|
-
rootShadowMode: gameObject.shadowMode,
|
|
314
342
|
rootShadow: gameObject.shadow,
|
|
315
343
|
instanceOverrides: gameObject.overrides,
|
|
316
344
|
propertyPathPrefix: `assets.${prefabAsset.id}.prefab.nodes`,
|
|
@@ -363,6 +391,7 @@ function compileEditorScenePrefabCompositionNodes(input) {
|
|
|
363
391
|
if (node.kind === 'prefabInstance' && node.childPrefabId) {
|
|
364
392
|
const childPrefab = input.editorDocument.assets.find(asset => asset.id === node.childPrefabId);
|
|
365
393
|
if (childPrefab && isExplicitEditorScenePrefabCompositionAsset(childPrefab)) {
|
|
394
|
+
const isRootPrefabInstance = node.id === rootNode.id;
|
|
366
395
|
compiledNodes.push(...compileEditorScenePrefabCompositionNodes({
|
|
367
396
|
prefabAsset: childPrefab,
|
|
368
397
|
sourceRef: input.sourceRef,
|
|
@@ -370,25 +399,33 @@ function compileEditorScenePrefabCompositionNodes(input) {
|
|
|
370
399
|
hostGameObject: input.hostGameObject,
|
|
371
400
|
rootRuntimeId: runtimeId,
|
|
372
401
|
rootParentId: parentId,
|
|
373
|
-
rootName:
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
402
|
+
rootName: isRootPrefabInstance
|
|
403
|
+
? (input.rootName ?? node.name ?? childPrefab.displayName ?? childPrefab.id)
|
|
404
|
+
: (node.name ?? childPrefab.displayName ?? childPrefab.id),
|
|
405
|
+
rootTransform: isRootPrefabInstance ? (input.rootTransform ?? node.transform) : node.transform,
|
|
406
|
+
rootActive: isRootPrefabInstance
|
|
407
|
+
? (input.rootActive ?? node.defaults?.active ?? input.prefabAsset.prefab?.defaults?.active)
|
|
408
|
+
: node.defaults?.active,
|
|
409
|
+
rootShadow: isRootPrefabInstance
|
|
410
|
+
? mergeEditorShadowSettings(input.prefabAsset.prefab?.defaults?.shadow, node.defaults?.shadow, input.rootShadow)
|
|
411
|
+
: node.defaults?.shadow,
|
|
412
|
+
instanceOverrides: isRootPrefabInstance
|
|
413
|
+
? mergeEditorSceneCompilerVisualOverrides(mergeEditorSceneCompilerVisualOverrides(readEditorSceneCompilerVisualOverrides(input.prefabAsset.prefab?.overrides), readEditorSceneCompilerVisualOverrides(node.overrides)), readEditorSceneCompilerVisualOverrides(input.instanceOverrides))
|
|
414
|
+
: node.overrides,
|
|
379
415
|
propertyPathPrefix: `${input.propertyPathPrefix}.${node.id}.childPrefab.nodes`,
|
|
380
416
|
visitedPrefabIds: new Set(input.visitedPrefabIds),
|
|
381
417
|
}));
|
|
382
418
|
continue;
|
|
383
419
|
}
|
|
384
|
-
compiledNodes.push(
|
|
385
|
-
|
|
386
|
-
|
|
420
|
+
compiledNodes.push(compileEditorScenePrefabPlaceholderNode({
|
|
421
|
+
id: runtimeId,
|
|
422
|
+
name: node.name ?? node.childPrefabId ?? 'Prefab Instance',
|
|
387
423
|
parentId,
|
|
388
|
-
|
|
389
|
-
editorDocument: input.editorDocument,
|
|
424
|
+
transform: node.transform,
|
|
390
425
|
sourceRef: input.sourceRef,
|
|
426
|
+
editorDocument: input.editorDocument,
|
|
391
427
|
hostGameObject: input.hostGameObject,
|
|
428
|
+
component: 'UnsupportedPrefabInstance',
|
|
392
429
|
propertyPath: `${input.propertyPathPrefix}.${node.id}`,
|
|
393
430
|
}));
|
|
394
431
|
continue;
|
|
@@ -405,7 +442,6 @@ function compileEditorScenePrefabCompositionNodes(input) {
|
|
|
405
442
|
rootRuntimeName: input.rootName,
|
|
406
443
|
rootRuntimeTransform: input.rootTransform,
|
|
407
444
|
rootRuntimeActive: input.rootActive,
|
|
408
|
-
rootRuntimeShadowMode: input.rootShadowMode,
|
|
409
445
|
rootRuntimeShadow: input.rootShadow,
|
|
410
446
|
instanceOverrides: node.id === primaryModelNodeId ? input.instanceOverrides : undefined,
|
|
411
447
|
propertyPath: `${input.propertyPathPrefix}.${node.id}`,
|
|
@@ -436,9 +472,6 @@ function compileEditorScenePrefabCompositionNode(input) {
|
|
|
436
472
|
active: isRoot
|
|
437
473
|
? (input.rootRuntimeActive ?? input.node.defaults?.active ?? input.prefabAsset.prefab?.defaults?.active)
|
|
438
474
|
: input.node.defaults?.active,
|
|
439
|
-
shadowMode: isRoot
|
|
440
|
-
? (input.rootRuntimeShadowMode ?? input.node.defaults?.shadowMode ?? input.prefabAsset.prefab?.defaults?.shadowMode)
|
|
441
|
-
: (input.node.defaults?.shadowMode ?? input.prefabAsset.prefab?.defaults?.shadowMode),
|
|
442
475
|
shadow: isRoot
|
|
443
476
|
? mergeEditorShadowSettings(input.prefabAsset.prefab?.defaults?.shadow, input.node.defaults?.shadow, input.rootRuntimeShadow)
|
|
444
477
|
: mergeEditorShadowSettings(input.prefabAsset.prefab?.defaults?.shadow, input.node.defaults?.shadow),
|
|
@@ -506,52 +539,6 @@ function compileEditorScenePrefabCompositionNode(input) {
|
|
|
506
539
|
kind: 'group',
|
|
507
540
|
};
|
|
508
541
|
}
|
|
509
|
-
function compileEditorScenePrefabLegacyChildInstanceNode(input) {
|
|
510
|
-
const sourceAssetId = input.childPrefab?.prefab?.sourceAssetId;
|
|
511
|
-
if (!sourceAssetId || !input.childPrefab) {
|
|
512
|
-
return compileEditorScenePrefabPlaceholderNode({
|
|
513
|
-
id: input.runtimeId,
|
|
514
|
-
name: input.node.name ?? input.node.childPrefabId ?? 'Prefab Instance',
|
|
515
|
-
parentId: input.parentId,
|
|
516
|
-
transform: input.node.transform,
|
|
517
|
-
sourceRef: input.sourceRef,
|
|
518
|
-
editorDocument: input.editorDocument,
|
|
519
|
-
hostGameObject: input.hostGameObject,
|
|
520
|
-
component: 'PrefabInstance',
|
|
521
|
-
propertyPath: input.propertyPath,
|
|
522
|
-
});
|
|
523
|
-
}
|
|
524
|
-
const sourceAsset = input.editorDocument.assets.find(asset => asset.id === sourceAssetId);
|
|
525
|
-
const visualOverrides = compileEditorScenePrefabLegacyChildVisualOverrides({
|
|
526
|
-
node: input.node,
|
|
527
|
-
childPrefab: input.childPrefab,
|
|
528
|
-
sourceAsset,
|
|
529
|
-
editorDocument: input.editorDocument,
|
|
530
|
-
hostGameObject: createEditorSceneCompilerPrefabModelGameObject(input.hostGameObject, input.node, sourceAssetId),
|
|
531
|
-
});
|
|
532
|
-
return {
|
|
533
|
-
...compileEditorScenePrefabRuntimeNodeBase({
|
|
534
|
-
id: input.runtimeId,
|
|
535
|
-
name: input.node.name ?? input.childPrefab?.displayName ?? input.node.childPrefabId,
|
|
536
|
-
parentId: input.parentId,
|
|
537
|
-
transform: input.node.transform,
|
|
538
|
-
active: input.node.defaults?.active ?? input.childPrefab?.prefab?.defaults?.active,
|
|
539
|
-
shadowMode: input.node.defaults?.shadowMode ?? input.childPrefab?.prefab?.defaults?.shadowMode,
|
|
540
|
-
shadow: mergeEditorShadowSettings(input.childPrefab?.prefab?.defaults?.shadow, input.node.defaults?.shadow),
|
|
541
|
-
sourceAsset,
|
|
542
|
-
sourceRef: input.sourceRef,
|
|
543
|
-
editorDocument: input.editorDocument,
|
|
544
|
-
hostGameObject: input.hostGameObject,
|
|
545
|
-
component: 'PrefabInstance',
|
|
546
|
-
propertyPath: input.propertyPath,
|
|
547
|
-
}),
|
|
548
|
-
kind: 'instance',
|
|
549
|
-
instance: {
|
|
550
|
-
assetId: sourceAssetId,
|
|
551
|
-
},
|
|
552
|
-
...(visualOverrides ? { overrides: visualOverrides } : {}),
|
|
553
|
-
};
|
|
554
|
-
}
|
|
555
542
|
function compileEditorScenePrefabPlaceholderNode(input) {
|
|
556
543
|
return {
|
|
557
544
|
...compileEditorScenePrefabRuntimeNodeBase({
|
|
@@ -568,13 +555,18 @@ function compileEditorScenePrefabPlaceholderNode(input) {
|
|
|
568
555
|
kind: 'group',
|
|
569
556
|
};
|
|
570
557
|
}
|
|
558
|
+
function readEditorSceneCompilerCustomTransformRuntimeData(gameObject, options) {
|
|
559
|
+
const data = options.readCustomTransformRuntimeData?.(gameObject);
|
|
560
|
+
return data && typeof data === 'object' && !Array.isArray(data)
|
|
561
|
+
? structuredClone(data)
|
|
562
|
+
: {};
|
|
563
|
+
}
|
|
571
564
|
function compileEditorScenePrefabRuntimeNodeBase(input) {
|
|
572
565
|
return {
|
|
573
566
|
id: input.id,
|
|
574
567
|
...(input.name ? { name: input.name } : {}),
|
|
575
568
|
...(input.parentId ? { parentId: input.parentId } : {}),
|
|
576
569
|
...(input.active === false ? { enabled: false } : {}),
|
|
577
|
-
...(input.shadowMode ? { shadowMode: input.shadowMode } : {}),
|
|
578
570
|
...(input.shadow ? { shadow: structuredClone(input.shadow) } : {}),
|
|
579
571
|
...compileEditorScenePrefabRuntimeShadowPlan(input),
|
|
580
572
|
source: {
|
|
@@ -602,19 +594,16 @@ function compileEditorSceneGameObjectShadowPlan(editorDocument, gameObject) {
|
|
|
602
594
|
document: editorDocument,
|
|
603
595
|
casterId: gameObject.id,
|
|
604
596
|
});
|
|
605
|
-
return shouldEmitEditorSceneRuntimeShadowPlan(plan, !!gameObject.
|
|
597
|
+
return shouldEmitEditorSceneRuntimeShadowPlan(plan, !!gameObject.shadow)
|
|
606
598
|
? { shadowPlan: plan }
|
|
607
599
|
: {};
|
|
608
600
|
}
|
|
609
601
|
function compileEditorScenePrefabRuntimeShadowPlan(input) {
|
|
610
602
|
if (!input.editorDocument)
|
|
611
603
|
return {};
|
|
612
|
-
const readable =
|
|
613
|
-
shadowMode: input.shadowMode,
|
|
614
|
-
shadow: input.shadow,
|
|
615
|
-
});
|
|
604
|
+
const readable = readEditorShadowSettingsResult(input.shadow);
|
|
616
605
|
const source = readEditorSceneCompilerAssetShadowSettings(input.sourceAsset);
|
|
617
|
-
const hasAuthoringShadow = !!input.
|
|
606
|
+
const hasAuthoringShadow = !!input.shadow || !!readable.shadow || !!source.shadow;
|
|
618
607
|
if (!hasAuthoringShadow && readable.diagnostics.length === 0 && source.diagnostics.length === 0)
|
|
619
608
|
return {};
|
|
620
609
|
const plan = resolveEditorShadowPlan({
|
|
@@ -651,10 +640,7 @@ function readEditorSceneCompilerAssetShadowSettings(asset) {
|
|
|
651
640
|
: undefined;
|
|
652
641
|
if (!defaults)
|
|
653
642
|
return { diagnostics: [] };
|
|
654
|
-
const result =
|
|
655
|
-
shadow: defaults.shadow,
|
|
656
|
-
shadowMode: defaults.shadowMode,
|
|
657
|
-
});
|
|
643
|
+
const result = readEditorShadowSettingsResult(defaults.shadow);
|
|
658
644
|
return {
|
|
659
645
|
shadow: result.shadow,
|
|
660
646
|
diagnostics: result.diagnostics.map(diagnostic => ({
|
|
@@ -698,7 +684,7 @@ function compileEditorScenePrefabScopedShadowPlans(input) {
|
|
|
698
684
|
explicitReceiverIds: internalReceiverIds,
|
|
699
685
|
...(internalLightId ? { defaultLightId: internalLightId } : {}),
|
|
700
686
|
});
|
|
701
|
-
const hasAuthoringShadow = !!node.
|
|
687
|
+
const hasAuthoringShadow = !!node.shadow;
|
|
702
688
|
if (!shouldEmitEditorSceneRuntimeShadowPlan(plan, hasAuthoringShadow)) {
|
|
703
689
|
if (!node.shadowPlan)
|
|
704
690
|
return node;
|
|
@@ -734,14 +720,12 @@ function createEditorSceneGameObjectFromRuntimeNode(node) {
|
|
|
734
720
|
kind: node.kind,
|
|
735
721
|
...(node.parentId ? { parentId: node.parentId } : {}),
|
|
736
722
|
...(node.enabled === false ? { active: false } : {}),
|
|
737
|
-
...(node.shadowMode ? { shadowMode: node.shadowMode } : {}),
|
|
738
723
|
...(node.shadow ? { shadow: structuredClone(node.shadow) } : {}),
|
|
739
724
|
...(node.kind === 'primitive' ? { primitive: { shape: node.primitive.shape } } : {}),
|
|
740
725
|
...(node.kind === 'transform' && node.transformType ? { transformType: node.transformType } : {}),
|
|
741
726
|
...(node.kind === 'transform' && node.light ? { light: node.light } : {}),
|
|
742
727
|
...(node.kind === 'transform' && node.camera ? { camera: node.camera } : {}),
|
|
743
728
|
...(node.kind === 'transform' && node.marker ? { marker: structuredClone(node.marker) } : {}),
|
|
744
|
-
...(node.kind === 'transform' && node.groundDecal ? { groundDecal: node.groundDecal } : {}),
|
|
745
729
|
components,
|
|
746
730
|
};
|
|
747
731
|
}
|
|
@@ -749,28 +733,37 @@ function compileEditorScenePrefabCompositionVisualOverrides(input) {
|
|
|
749
733
|
const materialHostGameObject = input.node.kind === 'model' && input.node.sourceAssetId
|
|
750
734
|
? createEditorSceneCompilerPrefabModelGameObject(input.hostGameObject, input.node, input.node.sourceAssetId)
|
|
751
735
|
: input.hostGameObject;
|
|
736
|
+
const targetAssetId = input.asset?.id;
|
|
752
737
|
const prefabOverrides = mergeEditorScenePrefabOverrideList([
|
|
753
|
-
input.prefabAsset.prefab?.overrides,
|
|
754
|
-
input.rootNode.overrides,
|
|
755
|
-
input.node.id === input.rootNode.id
|
|
738
|
+
filterEditorSceneCompilerOverrideLayer(readEditorSceneCompilerVisualOverrides(input.prefabAsset.prefab?.overrides), input.prefabAsset.prefab?.sourceAssetId, input.asset),
|
|
739
|
+
filterEditorSceneCompilerOverrideLayer(readEditorSceneCompilerVisualOverrides(input.rootNode.overrides), input.rootNode.kind === 'model' ? input.rootNode.sourceAssetId : input.prefabAsset.prefab?.sourceAssetId, input.asset),
|
|
740
|
+
input.node.id === input.rootNode.id
|
|
741
|
+
? undefined
|
|
742
|
+
: filterEditorSceneCompilerOverrideLayer(readEditorSceneCompilerVisualOverrides(input.node.overrides), input.node.kind === 'model' ? input.node.sourceAssetId : targetAssetId, input.asset),
|
|
756
743
|
]);
|
|
757
744
|
const instanceOverrides = readEditorSceneCompilerVisualOverrides(input.instanceOverrides);
|
|
758
|
-
|
|
759
|
-
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
|
|
763
|
-
|
|
764
|
-
|
|
765
|
-
|
|
766
|
-
|
|
767
|
-
|
|
768
|
-
|
|
769
|
-
|
|
770
|
-
|
|
771
|
-
|
|
772
|
-
}
|
|
773
|
-
|
|
745
|
+
return filterEditorSceneCompilerMaterialSlotBindings(mergeEditorSceneCompilerVisualOverrides(prefabOverrides, instanceOverrides), input.asset);
|
|
746
|
+
}
|
|
747
|
+
function filterEditorSceneCompilerOverrideLayer(overrides, ownerAssetId, targetAsset) {
|
|
748
|
+
return filterEditorSceneCompilerMaterialSlotBindings(overrides, ownerAssetId && ownerAssetId === targetAsset?.id ? targetAsset : undefined);
|
|
749
|
+
}
|
|
750
|
+
function filterEditorSceneCompilerMaterialSlotBindings(overrides, asset) {
|
|
751
|
+
if (!overrides?.materialSlotBindings)
|
|
752
|
+
return overrides;
|
|
753
|
+
const materialSlots = isRecord(asset?.metadata) && Array.isArray(asset.metadata.materialSlots)
|
|
754
|
+
? asset.metadata.materialSlots
|
|
755
|
+
: [];
|
|
756
|
+
const allowedSlotIds = new Set(materialSlots.flatMap((slot) => {
|
|
757
|
+
const slotId = isRecord(slot) && typeof slot.slotId === 'string' ? slot.slotId.trim() : '';
|
|
758
|
+
return slotId ? [slotId] : [];
|
|
759
|
+
}));
|
|
760
|
+
const materialSlotBindings = Object.fromEntries(Object.entries(overrides.materialSlotBindings).filter(([slotId]) => allowedSlotIds.has(slotId)));
|
|
761
|
+
const next = structuredClone(overrides);
|
|
762
|
+
if (Object.keys(materialSlotBindings).length > 0)
|
|
763
|
+
next.materialSlotBindings = materialSlotBindings;
|
|
764
|
+
else
|
|
765
|
+
delete next.materialSlotBindings;
|
|
766
|
+
return Object.keys(next).length > 0 ? next : undefined;
|
|
774
767
|
}
|
|
775
768
|
function createEditorSceneCompilerPrefabModelGameObject(hostGameObject, node, assetId) {
|
|
776
769
|
return {
|
|
@@ -806,22 +799,13 @@ function createEditorSceneCompilerPrefabCompositionMaterialGameObject(hostGameOb
|
|
|
806
799
|
}
|
|
807
800
|
return null;
|
|
808
801
|
}
|
|
809
|
-
function compileEditorScenePrefabLegacyChildVisualOverrides(input) {
|
|
810
|
-
const prefabOverrides = mergeEditorScenePrefabOverrideList([
|
|
811
|
-
input.childPrefab.prefab?.overrides,
|
|
812
|
-
input.node.overrides,
|
|
813
|
-
]);
|
|
814
|
-
return prefabOverrides
|
|
815
|
-
? migrateSceneMaterialSlotBindings(prefabOverrides, input.sourceAsset, input.editorDocument, input.hostGameObject)
|
|
816
|
-
: undefined;
|
|
817
|
-
}
|
|
818
802
|
function mergeEditorScenePrefabOverrideList(overridesList) {
|
|
819
803
|
let next;
|
|
820
804
|
for (const overrides of overridesList) {
|
|
821
805
|
const readable = readEditorSceneCompilerVisualOverrides(overrides);
|
|
822
806
|
if (!readable)
|
|
823
807
|
continue;
|
|
824
|
-
next =
|
|
808
|
+
next = mergeEditorSceneCompilerVisualOverrides(next, readable);
|
|
825
809
|
}
|
|
826
810
|
return next;
|
|
827
811
|
}
|
|
@@ -857,7 +841,11 @@ function findEditorScenePrefabPrimaryModelNodeId(nodes, prefabAsset) {
|
|
|
857
841
|
?? nodes.find(node => node.kind === 'model')?.id;
|
|
858
842
|
}
|
|
859
843
|
function isExplicitEditorScenePrefabCompositionAsset(asset) {
|
|
860
|
-
return isEditorScenePrefabAsset(asset)
|
|
844
|
+
return isEditorScenePrefabAsset(asset)
|
|
845
|
+
&& asset.prefab.compositionVersion === EDITOR_SCENE_PREFAB_COMPOSITION_VERSION
|
|
846
|
+
&& Array.isArray(asset.prefab.nodes)
|
|
847
|
+
&& asset.prefab.nodes.length > 0
|
|
848
|
+
&& !!readEditorScenePrefabRootNodeId(asset);
|
|
861
849
|
}
|
|
862
850
|
function findEditorScenePrimitiveRenderer(gameObject) {
|
|
863
851
|
return gameObject.primitive ?? null;
|
|
@@ -874,19 +862,18 @@ function resolveEditorSceneCompileVisualOverrides(gameObject, editorDocument, as
|
|
|
874
862
|
const instanceOverrides = readEditorSceneCompilerVisualOverrides(gameObject.overrides);
|
|
875
863
|
const relation = resolveEditorScenePrefabInstanceRelation(editorDocument, gameObject.id);
|
|
876
864
|
const prefabOverrides = readEditorSceneCompilerVisualOverrides(relation.definition?.prefab?.overrides);
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
|
|
881
|
-
|
|
882
|
-
|
|
883
|
-
|
|
884
|
-
|
|
885
|
-
for (const [key, value] of Object.entries(instanceOverrides)) {
|
|
865
|
+
return mergeEditorSceneCompilerVisualOverrides(prefabOverrides, instanceOverrides);
|
|
866
|
+
}
|
|
867
|
+
function mergeEditorSceneCompilerVisualOverrides(base, override) {
|
|
868
|
+
let next = mergeEditorScenePrefabOverrides(base, override);
|
|
869
|
+
for (const source of [base, override]) {
|
|
870
|
+
if (!source)
|
|
871
|
+
continue;
|
|
872
|
+
for (const [key, value] of Object.entries(source)) {
|
|
886
873
|
if (isEditorScenePrefabMaterialOverrideKey(key) || value === undefined)
|
|
887
874
|
continue;
|
|
888
875
|
next ?? (next = {});
|
|
889
|
-
next[key] = value;
|
|
876
|
+
next[key] = structuredClone(value);
|
|
890
877
|
}
|
|
891
878
|
}
|
|
892
879
|
return next && Object.keys(next).length > 0 ? next : undefined;
|
|
@@ -899,94 +886,15 @@ function readEditorSceneCompilerVisualOverrides(value) {
|
|
|
899
886
|
}
|
|
900
887
|
function isEditorScenePrefabMaterialOverrideKey(key) {
|
|
901
888
|
return key === 'materialBinding'
|
|
902
|
-
|| key === 'materialSlotBindings'
|
|
903
|
-
|| key === 'childMaterialBindings';
|
|
904
|
-
}
|
|
905
|
-
function migrateSceneMaterialSlotBindings(overrides, asset, editorDocument, gameObject) {
|
|
906
|
-
const gameObjectWithCompiledOverrides = {
|
|
907
|
-
...gameObject,
|
|
908
|
-
overrides,
|
|
909
|
-
};
|
|
910
|
-
const reimportDiff = resolveEditorSceneMaterialSlotReimportDiff(editorDocument, gameObjectWithCompiledOverrides);
|
|
911
|
-
if (reimportDiff.bindingRemaps.length > 0 && overrides.materialSlotBindings) {
|
|
912
|
-
for (const remap of reimportDiff.bindingRemaps) {
|
|
913
|
-
const sourceBinding = overrides.materialSlotBindings[remap.fromSlotId];
|
|
914
|
-
if (!sourceBinding || overrides.materialSlotBindings[remap.toSlotId])
|
|
915
|
-
continue;
|
|
916
|
-
overrides.materialSlotBindings[remap.toSlotId] = structuredClone(sourceBinding);
|
|
917
|
-
delete overrides.materialSlotBindings[remap.fromSlotId];
|
|
918
|
-
}
|
|
919
|
-
if (Object.keys(overrides.materialSlotBindings).length === 0) {
|
|
920
|
-
delete overrides.materialSlotBindings;
|
|
921
|
-
}
|
|
922
|
-
}
|
|
923
|
-
const materialSlots = collectCompiledEditorSceneMaterialSlots(asset);
|
|
924
|
-
if (materialSlots.length === 0 || !overrides.childMaterialBindings)
|
|
925
|
-
return overrides;
|
|
926
|
-
const materialSlotBindings = {
|
|
927
|
-
...(overrides.materialSlotBindings ?? {}),
|
|
928
|
-
};
|
|
929
|
-
const childMaterialBindings = {
|
|
930
|
-
...overrides.childMaterialBindings,
|
|
931
|
-
};
|
|
932
|
-
const migratedLegacyOwnerPaths = new Set();
|
|
933
|
-
for (const slot of materialSlots) {
|
|
934
|
-
const legacy = findLegacySceneMaterialSlotBinding(overrides.childMaterialBindings, slot.ownerNodePath);
|
|
935
|
-
const legacyBinding = legacy?.binding;
|
|
936
|
-
if (!legacyBinding)
|
|
937
|
-
continue;
|
|
938
|
-
materialSlotBindings[slot.slotId] = mergeEditorSceneMaterialBindingOverrides(materialSlotBindings[slot.slotId], legacyBinding);
|
|
939
|
-
migratedLegacyOwnerPaths.add(legacy.ownerNodePath);
|
|
940
|
-
}
|
|
941
|
-
for (const ownerNodePath of migratedLegacyOwnerPaths) {
|
|
942
|
-
delete childMaterialBindings[ownerNodePath];
|
|
943
|
-
}
|
|
944
|
-
if (Object.keys(materialSlotBindings).length > 0)
|
|
945
|
-
overrides.materialSlotBindings = materialSlotBindings;
|
|
946
|
-
if (Object.keys(childMaterialBindings).length > 0)
|
|
947
|
-
overrides.childMaterialBindings = childMaterialBindings;
|
|
948
|
-
else
|
|
949
|
-
delete overrides.childMaterialBindings;
|
|
950
|
-
return overrides;
|
|
951
|
-
}
|
|
952
|
-
function collectCompiledEditorSceneMaterialSlots(asset) {
|
|
953
|
-
const rawSlots = Array.isArray(asset?.metadata?.materialSlots) ? asset.metadata.materialSlots : [];
|
|
954
|
-
const slots = [];
|
|
955
|
-
for (const rawSlot of rawSlots) {
|
|
956
|
-
if (!rawSlot || typeof rawSlot !== 'object' || Array.isArray(rawSlot))
|
|
957
|
-
continue;
|
|
958
|
-
const record = rawSlot;
|
|
959
|
-
const slotId = typeof record.slotId === 'string' ? record.slotId.trim() : '';
|
|
960
|
-
const ownerNodePath = normalizeSceneMaterialSlotMigrationOwnerPath(typeof record.ownerNodePath === 'string'
|
|
961
|
-
? record.ownerNodePath
|
|
962
|
-
: typeof record.path === 'string'
|
|
963
|
-
? record.path
|
|
964
|
-
: '');
|
|
965
|
-
if (slotId && ownerNodePath)
|
|
966
|
-
slots.push({ slotId, ownerNodePath });
|
|
967
|
-
}
|
|
968
|
-
return slots;
|
|
969
|
-
}
|
|
970
|
-
function findLegacySceneMaterialSlotBinding(childMaterialBindings, ownerNodePath) {
|
|
971
|
-
const exact = childMaterialBindings[ownerNodePath];
|
|
972
|
-
if (exact)
|
|
973
|
-
return { ownerNodePath, binding: exact };
|
|
974
|
-
const normalizedOwnerNodePath = normalizeSceneMaterialSlotMigrationOwnerPath(ownerNodePath);
|
|
975
|
-
for (const [legacyOwnerNodePath, binding] of Object.entries(childMaterialBindings)) {
|
|
976
|
-
if (!binding)
|
|
977
|
-
continue;
|
|
978
|
-
if (normalizeSceneMaterialSlotMigrationOwnerPath(legacyOwnerNodePath) === normalizedOwnerNodePath) {
|
|
979
|
-
return { ownerNodePath: legacyOwnerNodePath, binding };
|
|
980
|
-
}
|
|
981
|
-
}
|
|
982
|
-
return null;
|
|
983
|
-
}
|
|
984
|
-
function normalizeSceneMaterialSlotMigrationOwnerPath(ownerNodePath) {
|
|
985
|
-
return String(ownerNodePath ?? '').split('/').filter(Boolean).join('/');
|
|
889
|
+
|| key === 'materialSlotBindings';
|
|
986
890
|
}
|
|
987
891
|
function isRecord(value) {
|
|
988
892
|
return !!value && typeof value === 'object' && !Array.isArray(value);
|
|
989
893
|
}
|
|
894
|
+
function readNonEmptyString(value) {
|
|
895
|
+
const trimmed = typeof value === 'string' ? value.trim() : '';
|
|
896
|
+
return trimmed || undefined;
|
|
897
|
+
}
|
|
990
898
|
function compileEditorSceneCamera(camera) {
|
|
991
899
|
const compiled = structuredClone(camera);
|
|
992
900
|
delete compiled.inspectorLanguage;
|