@fps-games/editor 0.1.8 → 0.2.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1455) hide show
  1. package/dist/agent-bridge/capabilities/assets.d.ts +3 -3
  2. package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -1
  3. package/dist/agent-bridge/capabilities/assets.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/editor-state.d.ts +3 -3
  5. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  6. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  7. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +10 -3
  8. package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/host-lifecycle.js +72 -12
  10. package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/prefabs.d.ts +3 -3
  12. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/prefabs.js +9 -13
  14. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -3
  16. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  17. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/selection.d.ts +3 -3
  19. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  20. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/shadows.d.ts +3 -3
  22. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  23. package/dist/agent-bridge/capabilities/shadows.js +29 -7
  24. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  25. package/dist/agent-bridge/capabilities/transform.d.ts +3 -3
  26. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  27. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  28. package/dist/agent-bridge/capabilities/ui-regions.d.ts +2 -2
  29. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  30. package/dist/agent-bridge/capabilities/viewport.d.ts +3 -3
  31. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  32. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  33. package/dist/agent-bridge/capability-sources.d.ts +6 -5
  34. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  35. package/dist/agent-bridge/capability-sources.js +4 -1
  36. package/dist/agent-bridge/capability-sources.js.map +1 -1
  37. package/dist/agent-bridge/index.d.ts +4 -4
  38. package/dist/agent-bridge/index.d.ts.map +1 -1
  39. package/dist/agent-bridge/index.js.map +1 -1
  40. package/dist/agent-bridge/register.d.ts +1 -1
  41. package/dist/agent-bridge/register.d.ts.map +1 -1
  42. package/dist/agent-bridge/register.js +98 -55
  43. package/dist/agent-bridge/register.js.map +1 -1
  44. package/dist/agent-bridge/shared.d.ts +12 -3
  45. package/dist/agent-bridge/shared.d.ts.map +1 -1
  46. package/dist/agent-bridge/shared.js.map +1 -1
  47. package/dist/agent-bridge/source-types.d.ts +6 -2
  48. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  49. package/dist/build-info.json +93 -18
  50. package/dist/editor-plugin-agent-capabilities.d.ts +4 -0
  51. package/dist/editor-plugin-agent-capabilities.d.ts.map +1 -0
  52. package/dist/editor-plugin-agent-capabilities.js +64 -0
  53. package/dist/editor-plugin-agent-capabilities.js.map +1 -0
  54. package/dist/editor-plugin-hierarchy-command.d.ts +19 -0
  55. package/dist/editor-plugin-hierarchy-command.d.ts.map +1 -0
  56. package/dist/editor-plugin-hierarchy-command.js +119 -0
  57. package/dist/editor-plugin-hierarchy-command.js.map +1 -0
  58. package/dist/index.d.ts +27 -90
  59. package/dist/index.d.ts.map +1 -1
  60. package/dist/index.js +15 -544
  61. package/dist/index.js.map +1 -1
  62. package/dist/internal/local-editor-lifecycle-operations.d.ts +8 -0
  63. package/dist/internal/local-editor-lifecycle-operations.d.ts.map +1 -0
  64. package/dist/internal/local-editor-lifecycle-operations.js +11 -0
  65. package/dist/internal/local-editor-lifecycle-operations.js.map +1 -0
  66. package/dist/local-editor-agent-actions.d.ts +1 -1
  67. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  68. package/dist/local-editor-agent-actions.js.map +1 -1
  69. package/dist/local-editor-agent-bridge-transport.d.ts +25 -1
  70. package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -1
  71. package/dist/local-editor-agent-bridge-transport.js +88 -32
  72. package/dist/local-editor-agent-bridge-transport.js.map +1 -1
  73. package/dist/local-editor-agent-bridge.d.ts +1 -1
  74. package/dist/local-editor-agent-bridge.d.ts.map +1 -1
  75. package/dist/local-editor-agent-bridge.js.map +1 -1
  76. package/dist/local-editor-harness.d.ts +7 -5
  77. package/dist/local-editor-harness.d.ts.map +1 -1
  78. package/dist/local-editor-harness.js +783 -196
  79. package/dist/local-editor-harness.js.map +1 -1
  80. package/dist/local-editor-marker-graph.d.ts +1 -1
  81. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  82. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  83. package/dist/local-editor-performance-stats.js +7 -0
  84. package/dist/local-editor-performance-stats.js.map +1 -1
  85. package/dist/local-editor-plugin-inspector.d.ts +4 -0
  86. package/dist/local-editor-plugin-inspector.d.ts.map +1 -0
  87. package/dist/local-editor-plugin-inspector.js +23 -0
  88. package/dist/local-editor-plugin-inspector.js.map +1 -0
  89. package/dist/local-editor-plugin-panel.d.ts +5 -0
  90. package/dist/local-editor-plugin-panel.d.ts.map +1 -0
  91. package/dist/local-editor-plugin-panel.js +56 -0
  92. package/dist/local-editor-plugin-panel.js.map +1 -0
  93. package/dist/local-editor-scene-view-interaction-runtime.d.ts +2 -2
  94. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  95. package/dist/local-editor-viewport-render-coordinator.d.ts +1 -1
  96. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  97. package/dist/playable-babylon-facade.d.ts +8 -8
  98. package/dist/playable-babylon-facade.d.ts.map +1 -1
  99. package/dist/playable-babylon-facade.js +2 -2
  100. package/dist/playable-babylon-facade.js.map +1 -1
  101. package/dist/playable-babylon-rendering.d.ts +33 -2
  102. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  103. package/dist/playable-babylon-rendering.js +61 -2
  104. package/dist/playable-babylon-rendering.js.map +1 -1
  105. package/dist/playable-local-editor-host.d.ts +32 -94
  106. package/dist/playable-local-editor-host.d.ts.map +1 -1
  107. package/dist/playable-local-editor-host.js +153 -222
  108. package/dist/playable-local-editor-host.js.map +1 -1
  109. package/dist/playable-product-local-editor.d.ts +55 -0
  110. package/dist/playable-product-local-editor.d.ts.map +1 -0
  111. package/dist/playable-product-local-editor.js +173 -0
  112. package/dist/playable-product-local-editor.js.map +1 -0
  113. package/dist/playable-product-projection-preview.d.ts +79 -0
  114. package/dist/playable-product-projection-preview.d.ts.map +1 -0
  115. package/dist/playable-product-projection-preview.js +245 -0
  116. package/dist/playable-product-projection-preview.js.map +1 -0
  117. package/dist/playable-product-rendering.d.ts +38 -0
  118. package/dist/playable-product-rendering.d.ts.map +1 -0
  119. package/dist/playable-product-rendering.js +15 -0
  120. package/dist/playable-product-rendering.js.map +1 -0
  121. package/dist/playable-product-scene-capabilities.d.ts +88 -0
  122. package/dist/playable-product-scene-capabilities.d.ts.map +1 -0
  123. package/dist/playable-product-scene-capabilities.js +207 -0
  124. package/dist/playable-product-scene-capabilities.js.map +1 -0
  125. package/dist/playable-runtime-babylon.d.ts +7 -0
  126. package/dist/playable-runtime-babylon.d.ts.map +1 -0
  127. package/dist/playable-runtime-babylon.js +6 -0
  128. package/dist/playable-runtime-babylon.js.map +1 -0
  129. package/dist/playable-runtime.d.ts +8 -0
  130. package/dist/playable-runtime.d.ts.map +1 -0
  131. package/dist/playable-runtime.js +7 -0
  132. package/dist/playable-runtime.js.map +1 -0
  133. package/dist/playable-sdk-upgrade-doctor.d.ts +2 -0
  134. package/dist/playable-sdk-upgrade-doctor.d.ts.map +1 -0
  135. package/dist/playable-sdk-upgrade-doctor.js +2 -0
  136. package/dist/playable-sdk-upgrade-doctor.js.map +1 -0
  137. package/dist/playable-sdk.d.ts +18 -9
  138. package/dist/playable-sdk.d.ts.map +1 -1
  139. package/dist/playable-sdk.js +9 -4
  140. package/dist/playable-sdk.js.map +1 -1
  141. package/dist/playable-standard-project.d.ts +37 -0
  142. package/dist/playable-standard-project.d.ts.map +1 -0
  143. package/dist/playable-standard-project.js +114 -0
  144. package/dist/playable-standard-project.js.map +1 -0
  145. package/dist/vite-client.d.ts +25 -0
  146. package/dist/vite.d.ts +3 -0
  147. package/dist/vite.d.ts.map +1 -0
  148. package/dist/vite.js +2 -0
  149. package/dist/vite.js.map +1 -0
  150. package/node_modules/@babel/helper-string-parser/LICENSE +22 -0
  151. package/node_modules/@babel/helper-string-parser/README.md +19 -0
  152. package/node_modules/@babel/helper-string-parser/lib/index.js +295 -0
  153. package/node_modules/@babel/helper-string-parser/lib/index.js.map +1 -0
  154. package/node_modules/@babel/helper-string-parser/package.json +31 -0
  155. package/node_modules/@babel/helper-validator-identifier/LICENSE +22 -0
  156. package/node_modules/@babel/helper-validator-identifier/README.md +19 -0
  157. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +70 -0
  158. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js.map +1 -0
  159. package/node_modules/@babel/helper-validator-identifier/lib/index.js +57 -0
  160. package/node_modules/@babel/helper-validator-identifier/lib/index.js.map +1 -0
  161. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +35 -0
  162. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js.map +1 -0
  163. package/node_modules/@babel/helper-validator-identifier/package.json +31 -0
  164. package/node_modules/@babel/parser/LICENSE +19 -0
  165. package/node_modules/@babel/parser/README.md +19 -0
  166. package/node_modules/@babel/parser/bin/babel-parser.js +15 -0
  167. package/node_modules/@babel/parser/lib/index.js +14662 -0
  168. package/node_modules/@babel/parser/lib/index.js.map +1 -0
  169. package/node_modules/@babel/parser/package.json +50 -0
  170. package/node_modules/@babel/parser/typings/babel-parser.d.ts +262 -0
  171. package/node_modules/@babel/types/LICENSE +22 -0
  172. package/node_modules/@babel/types/README.md +19 -0
  173. package/node_modules/@babel/types/lib/asserts/assertNode.js +16 -0
  174. package/node_modules/@babel/types/lib/asserts/assertNode.js.map +1 -0
  175. package/node_modules/@babel/types/lib/asserts/generated/index.js +1251 -0
  176. package/node_modules/@babel/types/lib/asserts/generated/index.js.map +1 -0
  177. package/node_modules/@babel/types/lib/ast-types/generated/index.js +3 -0
  178. package/node_modules/@babel/types/lib/ast-types/generated/index.js.map +1 -0
  179. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +18 -0
  180. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js.map +1 -0
  181. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +31 -0
  182. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js.map +1 -0
  183. package/node_modules/@babel/types/lib/builders/generated/index.js +29 -0
  184. package/node_modules/@babel/types/lib/builders/generated/index.js.map +1 -0
  185. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +2902 -0
  186. package/node_modules/@babel/types/lib/builders/generated/lowercase.js.map +1 -0
  187. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +272 -0
  188. package/node_modules/@babel/types/lib/builders/generated/uppercase.js.map +1 -0
  189. package/node_modules/@babel/types/lib/builders/productions.js +12 -0
  190. package/node_modules/@babel/types/lib/builders/productions.js.map +1 -0
  191. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +24 -0
  192. package/node_modules/@babel/types/lib/builders/react/buildChildren.js.map +1 -0
  193. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +22 -0
  194. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js.map +1 -0
  195. package/node_modules/@babel/types/lib/builders/validateNode.js +21 -0
  196. package/node_modules/@babel/types/lib/builders/validateNode.js.map +1 -0
  197. package/node_modules/@babel/types/lib/clone/clone.js +12 -0
  198. package/node_modules/@babel/types/lib/clone/clone.js.map +1 -0
  199. package/node_modules/@babel/types/lib/clone/cloneDeep.js +12 -0
  200. package/node_modules/@babel/types/lib/clone/cloneDeep.js.map +1 -0
  201. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +12 -0
  202. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js.map +1 -0
  203. package/node_modules/@babel/types/lib/clone/cloneNode.js +107 -0
  204. package/node_modules/@babel/types/lib/clone/cloneNode.js.map +1 -0
  205. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +12 -0
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  207. package/node_modules/@babel/types/lib/comments/addComment.js +15 -0
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  221. package/node_modules/@babel/types/lib/constants/generated/index.js +60 -0
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  227. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +65 -0
  228. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js.map +1 -0
  229. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +14 -0
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  233. package/node_modules/@babel/types/lib/converters/toComputedKey.js +14 -0
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  235. package/node_modules/@babel/types/lib/converters/toExpression.js +28 -0
  236. package/node_modules/@babel/types/lib/converters/toExpression.js.map +1 -0
  237. package/node_modules/@babel/types/lib/converters/toIdentifier.js +25 -0
  238. package/node_modules/@babel/types/lib/converters/toIdentifier.js.map +1 -0
  239. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +38 -0
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  241. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +19 -0
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  243. package/node_modules/@babel/types/lib/converters/toStatement.js +39 -0
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  245. package/node_modules/@babel/types/lib/converters/valueToNode.js +89 -0
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  1388. package/node_modules/semver/functions/compare-build.js +9 -0
  1389. package/node_modules/semver/functions/compare-loose.js +5 -0
  1390. package/node_modules/semver/functions/compare.js +7 -0
  1391. package/node_modules/semver/functions/diff.js +60 -0
  1392. package/node_modules/semver/functions/eq.js +5 -0
  1393. package/node_modules/semver/functions/gt.js +5 -0
  1394. package/node_modules/semver/functions/gte.js +5 -0
  1395. package/node_modules/semver/functions/inc.js +21 -0
  1396. package/node_modules/semver/functions/lt.js +5 -0
  1397. package/node_modules/semver/functions/lte.js +5 -0
  1398. package/node_modules/semver/functions/major.js +5 -0
  1399. package/node_modules/semver/functions/minor.js +5 -0
  1400. package/node_modules/semver/functions/neq.js +5 -0
  1401. package/node_modules/semver/functions/parse.js +18 -0
  1402. package/node_modules/semver/functions/patch.js +5 -0
  1403. package/node_modules/semver/functions/prerelease.js +8 -0
  1404. package/node_modules/semver/functions/rcompare.js +5 -0
  1405. package/node_modules/semver/functions/rsort.js +5 -0
  1406. package/node_modules/semver/functions/satisfies.js +12 -0
  1407. package/node_modules/semver/functions/sort.js +5 -0
  1408. package/node_modules/semver/functions/truncate.js +48 -0
  1409. package/node_modules/semver/functions/valid.js +8 -0
  1410. package/node_modules/semver/index.js +93 -0
  1411. package/node_modules/semver/internal/constants.js +37 -0
  1412. package/node_modules/semver/internal/debug.js +11 -0
  1413. package/node_modules/semver/internal/identifiers.js +29 -0
  1414. package/node_modules/semver/internal/lrucache.js +42 -0
  1415. package/node_modules/semver/internal/parse-options.js +17 -0
  1416. package/node_modules/semver/internal/re.js +223 -0
  1417. package/node_modules/semver/package.json +78 -0
  1418. package/node_modules/semver/preload.js +4 -0
  1419. package/node_modules/semver/range.bnf +17 -0
  1420. package/node_modules/semver/ranges/gtr.js +6 -0
  1421. package/node_modules/semver/ranges/intersects.js +9 -0
  1422. package/node_modules/semver/ranges/ltr.js +6 -0
  1423. package/node_modules/semver/ranges/max-satisfying.js +27 -0
  1424. package/node_modules/semver/ranges/min-satisfying.js +26 -0
  1425. package/node_modules/semver/ranges/min-version.js +63 -0
  1426. package/node_modules/semver/ranges/outside.js +82 -0
  1427. package/node_modules/semver/ranges/simplify.js +49 -0
  1428. package/node_modules/semver/ranges/subset.js +249 -0
  1429. package/node_modules/semver/ranges/to-comparators.js +10 -0
  1430. package/node_modules/semver/ranges/valid.js +13 -0
  1431. package/package.json +55 -10
  1432. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +0 -38
  1433. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +0 -1
  1434. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +0 -173
  1435. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +0 -1
  1436. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +0 -5
  1437. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +0 -1
  1438. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +0 -5
  1439. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +0 -1
  1440. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +0 -1
  1441. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +0 -1
  1442. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +0 -1
  1443. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +0 -1
  1444. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +0 -20
  1445. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +0 -1
  1446. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +0 -1027
  1447. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +0 -1
  1448. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +0 -1
  1449. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +0 -1
  1450. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +0 -1
  1451. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +0 -1
  1452. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +0 -1
  1453. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +0 -1
  1454. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js +0 -0
  1455. /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js.map +0 -0
@@ -1,10 +1,18 @@
1
- import { findEditorSceneModelRenderer, findEditorSceneTransform, isEditorScenePrefabAsset, mergeEditorSceneMaterialBindingOverrides, mergeEditorScenePrefabOverrides, readEditorSceneNodeKind, readEditorScenePrefabNodes, readEditorScenePrefabRootNodeId, resolveEditorSceneGameObjectRendering, resolveEditorScenePrefabInstanceRelation, } from '../document/index.js';
2
- import { resolveEditorSceneMaterialAssetIntegrity, resolveEditorSceneMaterialSlotReimportDiff, } from '../material-binding/index.js';
3
- import { mergeEditorShadowSettings, readEditorShadowSettingsWithLegacy, resolveEditorShadowPlan, } from '../shadow-system/index.js';
1
+ import { findEditorSceneModelRenderer, findEditorSceneTransform, EDITOR_SCENE_PREFAB_COMPOSITION_VERSION, isEditorScenePrefabAsset, mergeEditorSceneMaterialBindingOverrides, mergeEditorScenePrefabOverrides, readEditorSceneNodeKind, readEditorScenePrefabNodes, readEditorScenePrefabRootNodeId, resolveEditorSceneGameObjectRendering, resolveEditorScenePrefabInstanceRelation, } from '../document/index.js';
2
+ import { resolveEditorSceneMaterialAssetIntegrity, } from '../material-binding/index.js';
3
+ import { resolveEditorShadowPlan, } from '../shadow-system/index.js';
4
+ import { mergeEditorShadowSettings, readEditorShadowSettingsResult, } from '@fps-games/playable-rendering';
4
5
  import { getEditorSceneAuthoringSourceRef, } from '../authoring/index.js';
6
+ import { assertPlayableEditorSceneDocumentContract } from './validation.js';
7
+ import { assertEditorSceneStaticShadowArtifactContract } from '../static-shadows/index.js';
5
8
  export const PLAYABLE_EDITOR_SCENE_COMPILER_ID = '@fps-games/editor.playable-sdk.scene-compiler';
6
- export const PLAYABLE_EDITOR_SCENE_COMPILER_VERSION = '1';
7
- export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseSceneConfig) {
9
+ export const PLAYABLE_EDITOR_SCENE_COMPILER_VERSION = '2';
10
+ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseSceneConfig, options = {}) {
11
+ assertPlayableEditorSceneDocumentContract(editorDocument);
12
+ const baseSceneRecord = baseSceneConfig;
13
+ if (Object.prototype.hasOwnProperty.call(baseSceneRecord, 'staticShadows') && baseSceneRecord.staticShadows != null) {
14
+ assertEditorSceneStaticShadowArtifactContract(baseSceneRecord.staticShadows, '$.staticShadows');
15
+ }
8
16
  const nextSceneConfig = structuredClone(baseSceneConfig);
9
17
  const previousScene = isRecord(nextSceneConfig.scene)
10
18
  ? nextSceneConfig.scene
@@ -16,7 +24,7 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
16
24
  compilerVersion: PLAYABLE_EDITOR_SCENE_COMPILER_VERSION,
17
25
  compiledAt: new Date().toISOString(),
18
26
  };
19
- nextSceneConfig.schemaVersion = 2;
27
+ nextSceneConfig.schemaVersion = 3;
20
28
  nextSceneConfig.meta = {
21
29
  ...(nextSceneConfig.meta ?? {}),
22
30
  generatedFrom,
@@ -24,7 +32,7 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
24
32
  const rootId = previousScene?.rootId || 'root';
25
33
  const compiledGameObjects = editorDocument.scene.gameObjects
26
34
  .filter((gameObject) => gameObject.id !== rootId);
27
- const materialAssets = resolveCompiledEditorSceneMaterialAssets(editorDocument, previousScene?.materialAssets);
35
+ const materialAssets = resolveCompiledEditorSceneMaterialAssets(editorDocument);
28
36
  const documentWithResolvedMaterialAssets = {
29
37
  ...editorDocument,
30
38
  scene: {
@@ -32,7 +40,7 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
32
40
  materialAssets,
33
41
  },
34
42
  };
35
- const compiledNodes = compiledGameObjects.flatMap(gameObject => compileGameObjectToRuntimeNodes(gameObject, sourceRef, documentWithResolvedMaterialAssets));
43
+ const compiledNodes = compiledGameObjects.flatMap(gameObject => compileGameObjectToRuntimeNodes(gameObject, sourceRef, documentWithResolvedMaterialAssets, options));
36
44
  const compiledScene = {
37
45
  rootId,
38
46
  assets: documentWithResolvedMaterialAssets.assets
@@ -53,21 +61,11 @@ export function compileEditorSceneDocumentToSceneConfig(editorDocument, baseScen
53
61
  },
54
62
  };
55
63
  }
56
- function resolveCompiledEditorSceneMaterialAssets(editorDocument, previousMaterialAssets) {
57
- const materialAssets = editorDocument.scene.materialAssets
58
- ? structuredClone(editorDocument.scene.materialAssets)
59
- : (previousMaterialAssets ?? []).map(materialAsset => structuredClone(materialAsset));
60
- const materialAssetIds = new Set(materialAssets.map(materialAsset => materialAsset.id));
61
- const previousMaterialAssetById = new Map((previousMaterialAssets ?? []).map(materialAsset => [materialAsset.id, materialAsset]));
64
+ function resolveCompiledEditorSceneMaterialAssets(editorDocument) {
65
+ const materialAssets = structuredClone(editorDocument.scene.materialAssets ?? []);
62
66
  const integrity = resolveEditorSceneMaterialAssetIntegrity(createEditorSceneCompilerMaterialIntegrityDocument(editorDocument, materialAssets));
63
- for (const materialAssetId of integrity.missingMaterialAssetIds) {
64
- if (materialAssetIds.has(materialAssetId))
65
- continue;
66
- const previousMaterialAsset = previousMaterialAssetById.get(materialAssetId);
67
- if (!previousMaterialAsset)
68
- continue;
69
- materialAssetIds.add(materialAssetId);
70
- materialAssets.push(structuredClone(previousMaterialAsset));
67
+ if (!integrity.ok) {
68
+ throw new Error(`editor_scene_material_assets_missing: ${integrity.missingMaterialAssetIds.join(', ')}`);
71
69
  }
72
70
  return materialAssets;
73
71
  }
@@ -144,14 +142,6 @@ function createEditorSceneCompilerPrefabCompositionMaterialIntegrityGameObjects(
144
142
  }));
145
143
  continue;
146
144
  }
147
- const legacyChildGameObject = createEditorSceneCompilerPrefabLegacyChildMaterialIntegrityGameObject({
148
- editorDocument: input.editorDocument,
149
- hostGameObject: input.hostGameObject,
150
- node,
151
- childPrefab,
152
- });
153
- if (legacyChildGameObject)
154
- gameObjects.push(legacyChildGameObject);
155
145
  continue;
156
146
  }
157
147
  const syntheticGameObject = createEditorSceneCompilerPrefabCompositionMaterialGameObject(input.hostGameObject, node);
@@ -179,50 +169,90 @@ function createEditorSceneCompilerPrefabCompositionMaterialIntegrityGameObjects(
179
169
  input.visitedPrefabIds.delete(input.prefabAsset.id);
180
170
  return gameObjects;
181
171
  }
182
- function createEditorSceneCompilerPrefabLegacyChildMaterialIntegrityGameObject(input) {
183
- const sourceAssetId = input.childPrefab?.prefab?.sourceAssetId;
184
- if (!input.childPrefab || !sourceAssetId)
185
- return null;
186
- const sourceAsset = input.editorDocument.assets.find(asset => asset.id === sourceAssetId);
187
- const syntheticGameObject = createEditorSceneCompilerPrefabModelGameObject(input.hostGameObject, input.node, sourceAssetId);
188
- const overrides = compileEditorScenePrefabLegacyChildVisualOverrides({
189
- node: input.node,
190
- childPrefab: input.childPrefab,
191
- sourceAsset,
192
- editorDocument: input.editorDocument,
193
- hostGameObject: syntheticGameObject,
194
- });
195
- return overrides
196
- ? {
197
- ...syntheticGameObject,
198
- overrides,
199
- }
200
- : null;
201
- }
202
172
  function isEditorSceneModelAsset(asset) {
203
173
  return asset.type === 'glb';
204
174
  }
205
175
  function compileAsset(asset) {
176
+ const url = readEditorSceneRuntimeAssetUrl(asset);
177
+ const materialSlots = compileEditorSceneRuntimeMaterialSlots(asset);
206
178
  return {
207
179
  id: asset.id,
208
180
  type: asset.type,
209
181
  ...(asset.guid ? { guid: asset.guid } : {}),
210
- ...(asset.displayName ? { displayName: asset.displayName } : {}),
211
- ...(asset.category ? { category: asset.category } : {}),
182
+ ...(url ? { url } : {}),
183
+ ...(typeof asset.warmupCount === 'number' && Number.isInteger(asset.warmupCount) && asset.warmupCount >= 0
184
+ ? { warmupCount: asset.warmupCount }
185
+ : {}),
186
+ ...(typeof asset.singleton === 'boolean' ? { singleton: asset.singleton } : {}),
212
187
  ...(typeof asset.materialMode === 'string' ? { materialMode: asset.materialMode } : {}),
213
188
  ...(asset.defaults ? { defaults: structuredClone(asset.defaults) } : {}),
214
189
  ...(asset.external ? { external: structuredClone(asset.external) } : {}),
215
- ...(asset.metadata ? { metadata: structuredClone(asset.metadata) } : {}),
190
+ ...(materialSlots.length > 0 ? { materialSlots } : {}),
216
191
  };
217
192
  }
218
- function compileGameObjectToRuntimeNodes(gameObject, sourceRef, editorDocument) {
193
+ function readEditorSceneRuntimeAssetUrl(asset) {
194
+ const metadata = isRecord(asset.metadata) ? asset.metadata : undefined;
195
+ const external = isRecord(asset.external) ? asset.external : undefined;
196
+ return readNonEmptyString(metadata?.url)
197
+ ?? readNonEmptyString(external?.assetUrl)
198
+ ?? undefined;
199
+ }
200
+ function compileEditorSceneRuntimeMaterialSlots(asset) {
201
+ const metadata = isRecord(asset.metadata) ? asset.metadata : undefined;
202
+ const rawSlots = Array.isArray(metadata?.materialSlots) ? metadata.materialSlots : [];
203
+ const sourceMeshNames = readEditorSceneAssetAnalysisMeshNames(metadata?.assetAnalysis);
204
+ return rawSlots.flatMap((rawSlot) => {
205
+ if (!isRecord(rawSlot))
206
+ return [];
207
+ const slotId = readNonEmptyString(rawSlot.slotId);
208
+ const ownerNodePath = readNonEmptyString(rawSlot.ownerNodePath);
209
+ if (!slotId || !ownerNodePath)
210
+ return [];
211
+ const meshIndex = readNonNegativeInteger(rawSlot.meshIndex);
212
+ const primitiveIndex = readNonNegativeInteger(rawSlot.primitiveIndex);
213
+ const sourceMaterialIndices = readUniqueNonNegativeIntegerArray([
214
+ ...(Array.isArray(rawSlot.sourceMaterialIndices) ? rawSlot.sourceMaterialIndices : []),
215
+ rawSlot.sourceMaterialIndex,
216
+ ]);
217
+ const label = readNonEmptyString(rawSlot.label);
218
+ const sourceMeshName = readNonEmptyString(rawSlot.sourceMeshName)
219
+ ?? (meshIndex == null ? undefined : sourceMeshNames.get(meshIndex));
220
+ return [{
221
+ slotId,
222
+ ownerNodePath,
223
+ ...(label ? { label } : {}),
224
+ ...(meshIndex == null ? {} : { meshIndex }),
225
+ ...(primitiveIndex == null ? {} : { primitiveIndex }),
226
+ ...(sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
227
+ ...(sourceMeshName ? { sourceMeshName } : {}),
228
+ }];
229
+ });
230
+ }
231
+ function readEditorSceneAssetAnalysisMeshNames(value) {
232
+ const analysis = isRecord(value) ? value : undefined;
233
+ const meshes = Array.isArray(analysis?.meshes) ? analysis.meshes : [];
234
+ return new Map(meshes.flatMap((mesh) => {
235
+ if (!isRecord(mesh))
236
+ return [];
237
+ const meshIndex = readNonNegativeInteger(mesh.meshIndex);
238
+ const name = readNonEmptyString(mesh.name);
239
+ return meshIndex == null || !name ? [] : [[meshIndex, name]];
240
+ }));
241
+ }
242
+ function readUniqueNonNegativeIntegerArray(values) {
243
+ return [...new Set(values.filter((value) => (typeof value === 'number' && Number.isInteger(value) && value >= 0)))];
244
+ }
245
+ function readNonNegativeInteger(value) {
246
+ return typeof value === 'number' && Number.isInteger(value) && value >= 0 ? value : undefined;
247
+ }
248
+ function compileGameObjectToRuntimeNodes(gameObject, sourceRef, editorDocument, options) {
219
249
  const relation = resolveEditorScenePrefabInstanceRelation(editorDocument, gameObject.id);
220
250
  if (relation.definition && isExplicitEditorScenePrefabCompositionAsset(relation.definition)) {
221
251
  return compileEditorScenePrefabCompositionInstance(gameObject, relation.definition, sourceRef, editorDocument, new Set());
222
252
  }
223
- return [compileGameObject(gameObject, sourceRef, editorDocument)];
253
+ return [compileGameObject(gameObject, sourceRef, editorDocument, options)];
224
254
  }
225
- function compileGameObject(gameObject, sourceRef, editorDocument) {
255
+ function compileGameObject(gameObject, sourceRef, editorDocument, options = {}) {
226
256
  const transform = findEditorSceneTransform(gameObject);
227
257
  const modelRenderer = findEditorSceneModelRenderer(gameObject);
228
258
  const primitiveRenderer = findEditorScenePrimitiveRenderer(gameObject);
@@ -242,7 +272,6 @@ function compileGameObject(gameObject, sourceRef, editorDocument) {
242
272
  ...(gameObject.name ? { name: gameObject.name } : {}),
243
273
  ...(gameObject.parentId ? { parentId: gameObject.parentId } : {}),
244
274
  ...(gameObject.active === false ? { enabled: false } : {}),
245
- ...(gameObject.shadowMode ? { shadowMode: gameObject.shadowMode } : {}),
246
275
  ...(gameObject.shadow ? { shadow: structuredClone(gameObject.shadow) } : {}),
247
276
  ...compileEditorSceneGameObjectShadowPlan(editorDocument, gameObject),
248
277
  ...(rendering ? { rendering } : {}),
@@ -281,7 +310,7 @@ function compileGameObject(gameObject, sourceRef, editorDocument) {
281
310
  ...structuredClone(gameObject.marker),
282
311
  },
283
312
  } : {}),
284
- ...(gameObject.groundDecal ? { groundDecal: structuredClone(gameObject.groundDecal) } : {}),
313
+ ...readEditorSceneCompilerCustomTransformRuntimeData(gameObject, options),
285
314
  ...(visualOverrides ? { overrides: visualOverrides } : {}),
286
315
  };
287
316
  }
@@ -310,7 +339,6 @@ function compileEditorScenePrefabCompositionInstance(gameObject, prefabAsset, so
310
339
  rootName: gameObject.name ?? prefabAsset.displayName ?? prefabAsset.id,
311
340
  rootTransform: findEditorSceneTransform(gameObject) ?? undefined,
312
341
  rootActive: gameObject.active,
313
- rootShadowMode: gameObject.shadowMode,
314
342
  rootShadow: gameObject.shadow,
315
343
  instanceOverrides: gameObject.overrides,
316
344
  propertyPathPrefix: `assets.${prefabAsset.id}.prefab.nodes`,
@@ -363,6 +391,7 @@ function compileEditorScenePrefabCompositionNodes(input) {
363
391
  if (node.kind === 'prefabInstance' && node.childPrefabId) {
364
392
  const childPrefab = input.editorDocument.assets.find(asset => asset.id === node.childPrefabId);
365
393
  if (childPrefab && isExplicitEditorScenePrefabCompositionAsset(childPrefab)) {
394
+ const isRootPrefabInstance = node.id === rootNode.id;
366
395
  compiledNodes.push(...compileEditorScenePrefabCompositionNodes({
367
396
  prefabAsset: childPrefab,
368
397
  sourceRef: input.sourceRef,
@@ -370,25 +399,33 @@ function compileEditorScenePrefabCompositionNodes(input) {
370
399
  hostGameObject: input.hostGameObject,
371
400
  rootRuntimeId: runtimeId,
372
401
  rootParentId: parentId,
373
- rootName: node.name ?? childPrefab.displayName ?? childPrefab.id,
374
- rootTransform: node.transform,
375
- rootActive: node.defaults?.active,
376
- rootShadowMode: node.defaults?.shadowMode,
377
- rootShadow: node.defaults?.shadow,
378
- instanceOverrides: node.overrides,
402
+ rootName: isRootPrefabInstance
403
+ ? (input.rootName ?? node.name ?? childPrefab.displayName ?? childPrefab.id)
404
+ : (node.name ?? childPrefab.displayName ?? childPrefab.id),
405
+ rootTransform: isRootPrefabInstance ? (input.rootTransform ?? node.transform) : node.transform,
406
+ rootActive: isRootPrefabInstance
407
+ ? (input.rootActive ?? node.defaults?.active ?? input.prefabAsset.prefab?.defaults?.active)
408
+ : node.defaults?.active,
409
+ rootShadow: isRootPrefabInstance
410
+ ? mergeEditorShadowSettings(input.prefabAsset.prefab?.defaults?.shadow, node.defaults?.shadow, input.rootShadow)
411
+ : node.defaults?.shadow,
412
+ instanceOverrides: isRootPrefabInstance
413
+ ? mergeEditorSceneCompilerVisualOverrides(mergeEditorSceneCompilerVisualOverrides(readEditorSceneCompilerVisualOverrides(input.prefabAsset.prefab?.overrides), readEditorSceneCompilerVisualOverrides(node.overrides)), readEditorSceneCompilerVisualOverrides(input.instanceOverrides))
414
+ : node.overrides,
379
415
  propertyPathPrefix: `${input.propertyPathPrefix}.${node.id}.childPrefab.nodes`,
380
416
  visitedPrefabIds: new Set(input.visitedPrefabIds),
381
417
  }));
382
418
  continue;
383
419
  }
384
- compiledNodes.push(compileEditorScenePrefabLegacyChildInstanceNode({
385
- node,
386
- runtimeId,
420
+ compiledNodes.push(compileEditorScenePrefabPlaceholderNode({
421
+ id: runtimeId,
422
+ name: node.name ?? node.childPrefabId ?? 'Prefab Instance',
387
423
  parentId,
388
- childPrefab,
389
- editorDocument: input.editorDocument,
424
+ transform: node.transform,
390
425
  sourceRef: input.sourceRef,
426
+ editorDocument: input.editorDocument,
391
427
  hostGameObject: input.hostGameObject,
428
+ component: 'UnsupportedPrefabInstance',
392
429
  propertyPath: `${input.propertyPathPrefix}.${node.id}`,
393
430
  }));
394
431
  continue;
@@ -405,7 +442,6 @@ function compileEditorScenePrefabCompositionNodes(input) {
405
442
  rootRuntimeName: input.rootName,
406
443
  rootRuntimeTransform: input.rootTransform,
407
444
  rootRuntimeActive: input.rootActive,
408
- rootRuntimeShadowMode: input.rootShadowMode,
409
445
  rootRuntimeShadow: input.rootShadow,
410
446
  instanceOverrides: node.id === primaryModelNodeId ? input.instanceOverrides : undefined,
411
447
  propertyPath: `${input.propertyPathPrefix}.${node.id}`,
@@ -436,9 +472,6 @@ function compileEditorScenePrefabCompositionNode(input) {
436
472
  active: isRoot
437
473
  ? (input.rootRuntimeActive ?? input.node.defaults?.active ?? input.prefabAsset.prefab?.defaults?.active)
438
474
  : input.node.defaults?.active,
439
- shadowMode: isRoot
440
- ? (input.rootRuntimeShadowMode ?? input.node.defaults?.shadowMode ?? input.prefabAsset.prefab?.defaults?.shadowMode)
441
- : (input.node.defaults?.shadowMode ?? input.prefabAsset.prefab?.defaults?.shadowMode),
442
475
  shadow: isRoot
443
476
  ? mergeEditorShadowSettings(input.prefabAsset.prefab?.defaults?.shadow, input.node.defaults?.shadow, input.rootRuntimeShadow)
444
477
  : mergeEditorShadowSettings(input.prefabAsset.prefab?.defaults?.shadow, input.node.defaults?.shadow),
@@ -506,52 +539,6 @@ function compileEditorScenePrefabCompositionNode(input) {
506
539
  kind: 'group',
507
540
  };
508
541
  }
509
- function compileEditorScenePrefabLegacyChildInstanceNode(input) {
510
- const sourceAssetId = input.childPrefab?.prefab?.sourceAssetId;
511
- if (!sourceAssetId || !input.childPrefab) {
512
- return compileEditorScenePrefabPlaceholderNode({
513
- id: input.runtimeId,
514
- name: input.node.name ?? input.node.childPrefabId ?? 'Prefab Instance',
515
- parentId: input.parentId,
516
- transform: input.node.transform,
517
- sourceRef: input.sourceRef,
518
- editorDocument: input.editorDocument,
519
- hostGameObject: input.hostGameObject,
520
- component: 'PrefabInstance',
521
- propertyPath: input.propertyPath,
522
- });
523
- }
524
- const sourceAsset = input.editorDocument.assets.find(asset => asset.id === sourceAssetId);
525
- const visualOverrides = compileEditorScenePrefabLegacyChildVisualOverrides({
526
- node: input.node,
527
- childPrefab: input.childPrefab,
528
- sourceAsset,
529
- editorDocument: input.editorDocument,
530
- hostGameObject: createEditorSceneCompilerPrefabModelGameObject(input.hostGameObject, input.node, sourceAssetId),
531
- });
532
- return {
533
- ...compileEditorScenePrefabRuntimeNodeBase({
534
- id: input.runtimeId,
535
- name: input.node.name ?? input.childPrefab?.displayName ?? input.node.childPrefabId,
536
- parentId: input.parentId,
537
- transform: input.node.transform,
538
- active: input.node.defaults?.active ?? input.childPrefab?.prefab?.defaults?.active,
539
- shadowMode: input.node.defaults?.shadowMode ?? input.childPrefab?.prefab?.defaults?.shadowMode,
540
- shadow: mergeEditorShadowSettings(input.childPrefab?.prefab?.defaults?.shadow, input.node.defaults?.shadow),
541
- sourceAsset,
542
- sourceRef: input.sourceRef,
543
- editorDocument: input.editorDocument,
544
- hostGameObject: input.hostGameObject,
545
- component: 'PrefabInstance',
546
- propertyPath: input.propertyPath,
547
- }),
548
- kind: 'instance',
549
- instance: {
550
- assetId: sourceAssetId,
551
- },
552
- ...(visualOverrides ? { overrides: visualOverrides } : {}),
553
- };
554
- }
555
542
  function compileEditorScenePrefabPlaceholderNode(input) {
556
543
  return {
557
544
  ...compileEditorScenePrefabRuntimeNodeBase({
@@ -568,13 +555,18 @@ function compileEditorScenePrefabPlaceholderNode(input) {
568
555
  kind: 'group',
569
556
  };
570
557
  }
558
+ function readEditorSceneCompilerCustomTransformRuntimeData(gameObject, options) {
559
+ const data = options.readCustomTransformRuntimeData?.(gameObject);
560
+ return data && typeof data === 'object' && !Array.isArray(data)
561
+ ? structuredClone(data)
562
+ : {};
563
+ }
571
564
  function compileEditorScenePrefabRuntimeNodeBase(input) {
572
565
  return {
573
566
  id: input.id,
574
567
  ...(input.name ? { name: input.name } : {}),
575
568
  ...(input.parentId ? { parentId: input.parentId } : {}),
576
569
  ...(input.active === false ? { enabled: false } : {}),
577
- ...(input.shadowMode ? { shadowMode: input.shadowMode } : {}),
578
570
  ...(input.shadow ? { shadow: structuredClone(input.shadow) } : {}),
579
571
  ...compileEditorScenePrefabRuntimeShadowPlan(input),
580
572
  source: {
@@ -602,19 +594,16 @@ function compileEditorSceneGameObjectShadowPlan(editorDocument, gameObject) {
602
594
  document: editorDocument,
603
595
  casterId: gameObject.id,
604
596
  });
605
- return shouldEmitEditorSceneRuntimeShadowPlan(plan, !!gameObject.shadowMode || !!gameObject.shadow)
597
+ return shouldEmitEditorSceneRuntimeShadowPlan(plan, !!gameObject.shadow)
606
598
  ? { shadowPlan: plan }
607
599
  : {};
608
600
  }
609
601
  function compileEditorScenePrefabRuntimeShadowPlan(input) {
610
602
  if (!input.editorDocument)
611
603
  return {};
612
- const readable = readEditorShadowSettingsWithLegacy({
613
- shadowMode: input.shadowMode,
614
- shadow: input.shadow,
615
- });
604
+ const readable = readEditorShadowSettingsResult(input.shadow);
616
605
  const source = readEditorSceneCompilerAssetShadowSettings(input.sourceAsset);
617
- const hasAuthoringShadow = !!input.shadowMode || !!input.shadow || !!readable.shadow || !!source.shadow;
606
+ const hasAuthoringShadow = !!input.shadow || !!readable.shadow || !!source.shadow;
618
607
  if (!hasAuthoringShadow && readable.diagnostics.length === 0 && source.diagnostics.length === 0)
619
608
  return {};
620
609
  const plan = resolveEditorShadowPlan({
@@ -651,10 +640,7 @@ function readEditorSceneCompilerAssetShadowSettings(asset) {
651
640
  : undefined;
652
641
  if (!defaults)
653
642
  return { diagnostics: [] };
654
- const result = readEditorShadowSettingsWithLegacy({
655
- shadow: defaults.shadow,
656
- shadowMode: defaults.shadowMode,
657
- });
643
+ const result = readEditorShadowSettingsResult(defaults.shadow);
658
644
  return {
659
645
  shadow: result.shadow,
660
646
  diagnostics: result.diagnostics.map(diagnostic => ({
@@ -698,7 +684,7 @@ function compileEditorScenePrefabScopedShadowPlans(input) {
698
684
  explicitReceiverIds: internalReceiverIds,
699
685
  ...(internalLightId ? { defaultLightId: internalLightId } : {}),
700
686
  });
701
- const hasAuthoringShadow = !!node.shadowMode || !!node.shadow;
687
+ const hasAuthoringShadow = !!node.shadow;
702
688
  if (!shouldEmitEditorSceneRuntimeShadowPlan(plan, hasAuthoringShadow)) {
703
689
  if (!node.shadowPlan)
704
690
  return node;
@@ -734,14 +720,12 @@ function createEditorSceneGameObjectFromRuntimeNode(node) {
734
720
  kind: node.kind,
735
721
  ...(node.parentId ? { parentId: node.parentId } : {}),
736
722
  ...(node.enabled === false ? { active: false } : {}),
737
- ...(node.shadowMode ? { shadowMode: node.shadowMode } : {}),
738
723
  ...(node.shadow ? { shadow: structuredClone(node.shadow) } : {}),
739
724
  ...(node.kind === 'primitive' ? { primitive: { shape: node.primitive.shape } } : {}),
740
725
  ...(node.kind === 'transform' && node.transformType ? { transformType: node.transformType } : {}),
741
726
  ...(node.kind === 'transform' && node.light ? { light: node.light } : {}),
742
727
  ...(node.kind === 'transform' && node.camera ? { camera: node.camera } : {}),
743
728
  ...(node.kind === 'transform' && node.marker ? { marker: structuredClone(node.marker) } : {}),
744
- ...(node.kind === 'transform' && node.groundDecal ? { groundDecal: node.groundDecal } : {}),
745
729
  components,
746
730
  };
747
731
  }
@@ -749,28 +733,37 @@ function compileEditorScenePrefabCompositionVisualOverrides(input) {
749
733
  const materialHostGameObject = input.node.kind === 'model' && input.node.sourceAssetId
750
734
  ? createEditorSceneCompilerPrefabModelGameObject(input.hostGameObject, input.node, input.node.sourceAssetId)
751
735
  : input.hostGameObject;
736
+ const targetAssetId = input.asset?.id;
752
737
  const prefabOverrides = mergeEditorScenePrefabOverrideList([
753
- input.prefabAsset.prefab?.overrides,
754
- input.rootNode.overrides,
755
- input.node.id === input.rootNode.id ? undefined : input.node.overrides,
738
+ filterEditorSceneCompilerOverrideLayer(readEditorSceneCompilerVisualOverrides(input.prefabAsset.prefab?.overrides), input.prefabAsset.prefab?.sourceAssetId, input.asset),
739
+ filterEditorSceneCompilerOverrideLayer(readEditorSceneCompilerVisualOverrides(input.rootNode.overrides), input.rootNode.kind === 'model' ? input.rootNode.sourceAssetId : input.prefabAsset.prefab?.sourceAssetId, input.asset),
740
+ input.node.id === input.rootNode.id
741
+ ? undefined
742
+ : filterEditorSceneCompilerOverrideLayer(readEditorSceneCompilerVisualOverrides(input.node.overrides), input.node.kind === 'model' ? input.node.sourceAssetId : targetAssetId, input.asset),
756
743
  ]);
757
744
  const instanceOverrides = readEditorSceneCompilerVisualOverrides(input.instanceOverrides);
758
- const compiledPrefabOverrides = prefabOverrides
759
- ? migrateSceneMaterialSlotBindings(prefabOverrides, input.asset, input.editorDocument, materialHostGameObject)
760
- : undefined;
761
- const compiledInstanceOverrides = instanceOverrides
762
- ? migrateSceneMaterialSlotBindings(instanceOverrides, input.asset, input.editorDocument, materialHostGameObject)
763
- : undefined;
764
- let next = mergeEditorScenePrefabOverrides(compiledPrefabOverrides, compiledInstanceOverrides);
765
- if (instanceOverrides) {
766
- for (const [key, value] of Object.entries(instanceOverrides)) {
767
- if (isEditorScenePrefabMaterialOverrideKey(key) || value === undefined)
768
- continue;
769
- next ?? (next = {});
770
- next[key] = value;
771
- }
772
- }
773
- return next && Object.keys(next).length > 0 ? next : undefined;
745
+ return filterEditorSceneCompilerMaterialSlotBindings(mergeEditorSceneCompilerVisualOverrides(prefabOverrides, instanceOverrides), input.asset);
746
+ }
747
+ function filterEditorSceneCompilerOverrideLayer(overrides, ownerAssetId, targetAsset) {
748
+ return filterEditorSceneCompilerMaterialSlotBindings(overrides, ownerAssetId && ownerAssetId === targetAsset?.id ? targetAsset : undefined);
749
+ }
750
+ function filterEditorSceneCompilerMaterialSlotBindings(overrides, asset) {
751
+ if (!overrides?.materialSlotBindings)
752
+ return overrides;
753
+ const materialSlots = isRecord(asset?.metadata) && Array.isArray(asset.metadata.materialSlots)
754
+ ? asset.metadata.materialSlots
755
+ : [];
756
+ const allowedSlotIds = new Set(materialSlots.flatMap((slot) => {
757
+ const slotId = isRecord(slot) && typeof slot.slotId === 'string' ? slot.slotId.trim() : '';
758
+ return slotId ? [slotId] : [];
759
+ }));
760
+ const materialSlotBindings = Object.fromEntries(Object.entries(overrides.materialSlotBindings).filter(([slotId]) => allowedSlotIds.has(slotId)));
761
+ const next = structuredClone(overrides);
762
+ if (Object.keys(materialSlotBindings).length > 0)
763
+ next.materialSlotBindings = materialSlotBindings;
764
+ else
765
+ delete next.materialSlotBindings;
766
+ return Object.keys(next).length > 0 ? next : undefined;
774
767
  }
775
768
  function createEditorSceneCompilerPrefabModelGameObject(hostGameObject, node, assetId) {
776
769
  return {
@@ -806,22 +799,13 @@ function createEditorSceneCompilerPrefabCompositionMaterialGameObject(hostGameOb
806
799
  }
807
800
  return null;
808
801
  }
809
- function compileEditorScenePrefabLegacyChildVisualOverrides(input) {
810
- const prefabOverrides = mergeEditorScenePrefabOverrideList([
811
- input.childPrefab.prefab?.overrides,
812
- input.node.overrides,
813
- ]);
814
- return prefabOverrides
815
- ? migrateSceneMaterialSlotBindings(prefabOverrides, input.sourceAsset, input.editorDocument, input.hostGameObject)
816
- : undefined;
817
- }
818
802
  function mergeEditorScenePrefabOverrideList(overridesList) {
819
803
  let next;
820
804
  for (const overrides of overridesList) {
821
805
  const readable = readEditorSceneCompilerVisualOverrides(overrides);
822
806
  if (!readable)
823
807
  continue;
824
- next = mergeEditorScenePrefabOverrides(next, readable);
808
+ next = mergeEditorSceneCompilerVisualOverrides(next, readable);
825
809
  }
826
810
  return next;
827
811
  }
@@ -857,7 +841,11 @@ function findEditorScenePrefabPrimaryModelNodeId(nodes, prefabAsset) {
857
841
  ?? nodes.find(node => node.kind === 'model')?.id;
858
842
  }
859
843
  function isExplicitEditorScenePrefabCompositionAsset(asset) {
860
- return isEditorScenePrefabAsset(asset) && Array.isArray(asset.prefab?.nodes) && asset.prefab.nodes.length > 0;
844
+ return isEditorScenePrefabAsset(asset)
845
+ && asset.prefab.compositionVersion === EDITOR_SCENE_PREFAB_COMPOSITION_VERSION
846
+ && Array.isArray(asset.prefab.nodes)
847
+ && asset.prefab.nodes.length > 0
848
+ && !!readEditorScenePrefabRootNodeId(asset);
861
849
  }
862
850
  function findEditorScenePrimitiveRenderer(gameObject) {
863
851
  return gameObject.primitive ?? null;
@@ -874,19 +862,18 @@ function resolveEditorSceneCompileVisualOverrides(gameObject, editorDocument, as
874
862
  const instanceOverrides = readEditorSceneCompilerVisualOverrides(gameObject.overrides);
875
863
  const relation = resolveEditorScenePrefabInstanceRelation(editorDocument, gameObject.id);
876
864
  const prefabOverrides = readEditorSceneCompilerVisualOverrides(relation.definition?.prefab?.overrides);
877
- const compiledPrefabOverrides = prefabOverrides
878
- ? migrateSceneMaterialSlotBindings(prefabOverrides, asset, editorDocument, gameObject)
879
- : undefined;
880
- const compiledInstanceOverrides = instanceOverrides
881
- ? migrateSceneMaterialSlotBindings(instanceOverrides, asset, editorDocument, gameObject)
882
- : undefined;
883
- let next = mergeEditorScenePrefabOverrides(compiledPrefabOverrides, compiledInstanceOverrides);
884
- if (instanceOverrides) {
885
- for (const [key, value] of Object.entries(instanceOverrides)) {
865
+ return mergeEditorSceneCompilerVisualOverrides(prefabOverrides, instanceOverrides);
866
+ }
867
+ function mergeEditorSceneCompilerVisualOverrides(base, override) {
868
+ let next = mergeEditorScenePrefabOverrides(base, override);
869
+ for (const source of [base, override]) {
870
+ if (!source)
871
+ continue;
872
+ for (const [key, value] of Object.entries(source)) {
886
873
  if (isEditorScenePrefabMaterialOverrideKey(key) || value === undefined)
887
874
  continue;
888
875
  next ?? (next = {});
889
- next[key] = value;
876
+ next[key] = structuredClone(value);
890
877
  }
891
878
  }
892
879
  return next && Object.keys(next).length > 0 ? next : undefined;
@@ -899,94 +886,15 @@ function readEditorSceneCompilerVisualOverrides(value) {
899
886
  }
900
887
  function isEditorScenePrefabMaterialOverrideKey(key) {
901
888
  return key === 'materialBinding'
902
- || key === 'materialSlotBindings'
903
- || key === 'childMaterialBindings';
904
- }
905
- function migrateSceneMaterialSlotBindings(overrides, asset, editorDocument, gameObject) {
906
- const gameObjectWithCompiledOverrides = {
907
- ...gameObject,
908
- overrides,
909
- };
910
- const reimportDiff = resolveEditorSceneMaterialSlotReimportDiff(editorDocument, gameObjectWithCompiledOverrides);
911
- if (reimportDiff.bindingRemaps.length > 0 && overrides.materialSlotBindings) {
912
- for (const remap of reimportDiff.bindingRemaps) {
913
- const sourceBinding = overrides.materialSlotBindings[remap.fromSlotId];
914
- if (!sourceBinding || overrides.materialSlotBindings[remap.toSlotId])
915
- continue;
916
- overrides.materialSlotBindings[remap.toSlotId] = structuredClone(sourceBinding);
917
- delete overrides.materialSlotBindings[remap.fromSlotId];
918
- }
919
- if (Object.keys(overrides.materialSlotBindings).length === 0) {
920
- delete overrides.materialSlotBindings;
921
- }
922
- }
923
- const materialSlots = collectCompiledEditorSceneMaterialSlots(asset);
924
- if (materialSlots.length === 0 || !overrides.childMaterialBindings)
925
- return overrides;
926
- const materialSlotBindings = {
927
- ...(overrides.materialSlotBindings ?? {}),
928
- };
929
- const childMaterialBindings = {
930
- ...overrides.childMaterialBindings,
931
- };
932
- const migratedLegacyOwnerPaths = new Set();
933
- for (const slot of materialSlots) {
934
- const legacy = findLegacySceneMaterialSlotBinding(overrides.childMaterialBindings, slot.ownerNodePath);
935
- const legacyBinding = legacy?.binding;
936
- if (!legacyBinding)
937
- continue;
938
- materialSlotBindings[slot.slotId] = mergeEditorSceneMaterialBindingOverrides(materialSlotBindings[slot.slotId], legacyBinding);
939
- migratedLegacyOwnerPaths.add(legacy.ownerNodePath);
940
- }
941
- for (const ownerNodePath of migratedLegacyOwnerPaths) {
942
- delete childMaterialBindings[ownerNodePath];
943
- }
944
- if (Object.keys(materialSlotBindings).length > 0)
945
- overrides.materialSlotBindings = materialSlotBindings;
946
- if (Object.keys(childMaterialBindings).length > 0)
947
- overrides.childMaterialBindings = childMaterialBindings;
948
- else
949
- delete overrides.childMaterialBindings;
950
- return overrides;
951
- }
952
- function collectCompiledEditorSceneMaterialSlots(asset) {
953
- const rawSlots = Array.isArray(asset?.metadata?.materialSlots) ? asset.metadata.materialSlots : [];
954
- const slots = [];
955
- for (const rawSlot of rawSlots) {
956
- if (!rawSlot || typeof rawSlot !== 'object' || Array.isArray(rawSlot))
957
- continue;
958
- const record = rawSlot;
959
- const slotId = typeof record.slotId === 'string' ? record.slotId.trim() : '';
960
- const ownerNodePath = normalizeSceneMaterialSlotMigrationOwnerPath(typeof record.ownerNodePath === 'string'
961
- ? record.ownerNodePath
962
- : typeof record.path === 'string'
963
- ? record.path
964
- : '');
965
- if (slotId && ownerNodePath)
966
- slots.push({ slotId, ownerNodePath });
967
- }
968
- return slots;
969
- }
970
- function findLegacySceneMaterialSlotBinding(childMaterialBindings, ownerNodePath) {
971
- const exact = childMaterialBindings[ownerNodePath];
972
- if (exact)
973
- return { ownerNodePath, binding: exact };
974
- const normalizedOwnerNodePath = normalizeSceneMaterialSlotMigrationOwnerPath(ownerNodePath);
975
- for (const [legacyOwnerNodePath, binding] of Object.entries(childMaterialBindings)) {
976
- if (!binding)
977
- continue;
978
- if (normalizeSceneMaterialSlotMigrationOwnerPath(legacyOwnerNodePath) === normalizedOwnerNodePath) {
979
- return { ownerNodePath: legacyOwnerNodePath, binding };
980
- }
981
- }
982
- return null;
983
- }
984
- function normalizeSceneMaterialSlotMigrationOwnerPath(ownerNodePath) {
985
- return String(ownerNodePath ?? '').split('/').filter(Boolean).join('/');
889
+ || key === 'materialSlotBindings';
986
890
  }
987
891
  function isRecord(value) {
988
892
  return !!value && typeof value === 'object' && !Array.isArray(value);
989
893
  }
894
+ function readNonEmptyString(value) {
895
+ const trimmed = typeof value === 'string' ? value.trim() : '';
896
+ return trimmed || undefined;
897
+ }
990
898
  function compileEditorSceneCamera(camera) {
991
899
  const compiled = structuredClone(camera);
992
900
  delete compiled.inspectorLanguage;