@fps-games/editor 0.1.8 → 0.2.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.d.ts +3 -3
- package/dist/agent-bridge/capabilities/assets.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/assets.js.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.d.ts +3 -3
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts +10 -3
- package/dist/agent-bridge/capabilities/host-lifecycle.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.js +72 -12
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.d.ts +3 -3
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js +9 -13
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -3
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/selection.d.ts +3 -3
- package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/selection.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.d.ts +3 -3
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js +29 -7
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/transform.d.ts +3 -3
- package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/transform.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.d.ts +2 -2
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.d.ts +3 -3
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.d.ts +6 -5
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
- package/dist/agent-bridge/capability-sources.js +4 -1
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/index.d.ts +4 -4
- package/dist/agent-bridge/index.d.ts.map +1 -1
- package/dist/agent-bridge/index.js.map +1 -1
- package/dist/agent-bridge/register.d.ts +1 -1
- package/dist/agent-bridge/register.d.ts.map +1 -1
- package/dist/agent-bridge/register.js +98 -55
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.d.ts +12 -3
- package/dist/agent-bridge/shared.d.ts.map +1 -1
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.d.ts +6 -2
- package/dist/agent-bridge/source-types.d.ts.map +1 -1
- package/dist/build-info.json +93 -18
- package/dist/editor-plugin-agent-capabilities.d.ts +4 -0
- package/dist/editor-plugin-agent-capabilities.d.ts.map +1 -0
- package/dist/editor-plugin-agent-capabilities.js +64 -0
- package/dist/editor-plugin-agent-capabilities.js.map +1 -0
- package/dist/editor-plugin-hierarchy-command.d.ts +19 -0
- package/dist/editor-plugin-hierarchy-command.d.ts.map +1 -0
- package/dist/editor-plugin-hierarchy-command.js +119 -0
- package/dist/editor-plugin-hierarchy-command.js.map +1 -0
- package/dist/index.d.ts +27 -90
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +15 -544
- package/dist/index.js.map +1 -1
- package/dist/internal/local-editor-lifecycle-operations.d.ts +8 -0
- package/dist/internal/local-editor-lifecycle-operations.d.ts.map +1 -0
- package/dist/internal/local-editor-lifecycle-operations.js +11 -0
- package/dist/internal/local-editor-lifecycle-operations.js.map +1 -0
- package/dist/local-editor-agent-actions.d.ts +1 -1
- package/dist/local-editor-agent-actions.d.ts.map +1 -1
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-bridge-transport.d.ts +25 -1
- package/dist/local-editor-agent-bridge-transport.d.ts.map +1 -1
- package/dist/local-editor-agent-bridge-transport.js +88 -32
- package/dist/local-editor-agent-bridge-transport.js.map +1 -1
- package/dist/local-editor-agent-bridge.d.ts +1 -1
- package/dist/local-editor-agent-bridge.d.ts.map +1 -1
- package/dist/local-editor-agent-bridge.js.map +1 -1
- package/dist/local-editor-harness.d.ts +7 -5
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +783 -196
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.d.ts +1 -1
- package/dist/local-editor-marker-graph.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.js +7 -0
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-plugin-inspector.d.ts +4 -0
- package/dist/local-editor-plugin-inspector.d.ts.map +1 -0
- package/dist/local-editor-plugin-inspector.js +23 -0
- package/dist/local-editor-plugin-inspector.js.map +1 -0
- package/dist/local-editor-plugin-panel.d.ts +5 -0
- package/dist/local-editor-plugin-panel.d.ts.map +1 -0
- package/dist/local-editor-plugin-panel.js +56 -0
- package/dist/local-editor-plugin-panel.js.map +1 -0
- package/dist/local-editor-scene-view-interaction-runtime.d.ts +2 -2
- package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/playable-babylon-facade.d.ts +8 -8
- package/dist/playable-babylon-facade.d.ts.map +1 -1
- package/dist/playable-babylon-facade.js +2 -2
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +33 -2
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +61 -2
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +32 -94
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +153 -222
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.d.ts +55 -0
- package/dist/playable-product-local-editor.d.ts.map +1 -0
- package/dist/playable-product-local-editor.js +173 -0
- package/dist/playable-product-local-editor.js.map +1 -0
- package/dist/playable-product-projection-preview.d.ts +79 -0
- package/dist/playable-product-projection-preview.d.ts.map +1 -0
- package/dist/playable-product-projection-preview.js +245 -0
- package/dist/playable-product-projection-preview.js.map +1 -0
- package/dist/playable-product-rendering.d.ts +38 -0
- package/dist/playable-product-rendering.d.ts.map +1 -0
- package/dist/playable-product-rendering.js +15 -0
- package/dist/playable-product-rendering.js.map +1 -0
- package/dist/playable-product-scene-capabilities.d.ts +88 -0
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -0
- package/dist/playable-product-scene-capabilities.js +207 -0
- package/dist/playable-product-scene-capabilities.js.map +1 -0
- package/dist/playable-runtime-babylon.d.ts +7 -0
- package/dist/playable-runtime-babylon.d.ts.map +1 -0
- package/dist/playable-runtime-babylon.js +6 -0
- package/dist/playable-runtime-babylon.js.map +1 -0
- package/dist/playable-runtime.d.ts +8 -0
- package/dist/playable-runtime.d.ts.map +1 -0
- package/dist/playable-runtime.js +7 -0
- package/dist/playable-runtime.js.map +1 -0
- package/dist/playable-sdk-upgrade-doctor.d.ts +2 -0
- package/dist/playable-sdk-upgrade-doctor.d.ts.map +1 -0
- package/dist/playable-sdk-upgrade-doctor.js +2 -0
- package/dist/playable-sdk-upgrade-doctor.js.map +1 -0
- package/dist/playable-sdk.d.ts +18 -9
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +9 -4
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +37 -0
- package/dist/playable-standard-project.d.ts.map +1 -0
- package/dist/playable-standard-project.js +114 -0
- package/dist/playable-standard-project.js.map +1 -0
- package/dist/vite-client.d.ts +25 -0
- package/dist/vite.d.ts +3 -0
- package/dist/vite.d.ts.map +1 -0
- package/dist/vite.js +2 -0
- package/dist/vite.js.map +1 -0
- package/node_modules/@babel/helper-string-parser/LICENSE +22 -0
- package/node_modules/@babel/helper-string-parser/README.md +19 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js +295 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js.map +1 -0
- package/node_modules/@babel/helper-string-parser/package.json +31 -0
- package/node_modules/@babel/helper-validator-identifier/LICENSE +22 -0
- package/node_modules/@babel/helper-validator-identifier/README.md +19 -0
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +70 -0
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js.map +1 -0
- package/node_modules/@babel/helper-validator-identifier/lib/index.js +57 -0
- package/node_modules/@babel/helper-validator-identifier/lib/index.js.map +1 -0
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +35 -0
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js.map +1 -0
- package/node_modules/@babel/helper-validator-identifier/package.json +31 -0
- package/node_modules/@babel/parser/LICENSE +19 -0
- package/node_modules/@babel/parser/README.md +19 -0
- package/node_modules/@babel/parser/bin/babel-parser.js +15 -0
- package/node_modules/@babel/parser/lib/index.js +14662 -0
- package/node_modules/@babel/parser/lib/index.js.map +1 -0
- package/node_modules/@babel/parser/package.json +50 -0
- package/node_modules/@babel/parser/typings/babel-parser.d.ts +262 -0
- package/node_modules/@babel/types/LICENSE +22 -0
- package/node_modules/@babel/types/README.md +19 -0
- package/node_modules/@babel/types/lib/asserts/assertNode.js +16 -0
- package/node_modules/@babel/types/lib/asserts/assertNode.js.map +1 -0
- package/node_modules/@babel/types/lib/asserts/generated/index.js +1251 -0
- package/node_modules/@babel/types/lib/asserts/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/ast-types/generated/index.js +3 -0
- package/node_modules/@babel/types/lib/ast-types/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +18 -0
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +31 -0
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/generated/index.js +29 -0
- package/node_modules/@babel/types/lib/builders/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js +2902 -0
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js +272 -0
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/productions.js +12 -0
- package/node_modules/@babel/types/lib/builders/productions.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js +24 -0
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +22 -0
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js.map +1 -0
- package/node_modules/@babel/types/lib/builders/validateNode.js +21 -0
- package/node_modules/@babel/types/lib/builders/validateNode.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/clone.js +12 -0
- package/node_modules/@babel/types/lib/clone/clone.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneDeep.js +12 -0
- package/node_modules/@babel/types/lib/clone/cloneDeep.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +12 -0
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneNode.js +107 -0
- package/node_modules/@babel/types/lib/clone/cloneNode.js.map +1 -0
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +12 -0
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/addComment.js +15 -0
- package/node_modules/@babel/types/lib/comments/addComment.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/addComments.js +22 -0
- package/node_modules/@babel/types/lib/comments/addComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +12 -0
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +12 -0
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +12 -0
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/inheritsComments.js +17 -0
- package/node_modules/@babel/types/lib/comments/inheritsComments.js.map +1 -0
- package/node_modules/@babel/types/lib/comments/removeComments.js +15 -0
- package/node_modules/@babel/types/lib/comments/removeComments.js.map +1 -0
- package/node_modules/@babel/types/lib/constants/generated/index.js +60 -0
- package/node_modules/@babel/types/lib/constants/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/constants/index.js +31 -0
- package/node_modules/@babel/types/lib/constants/index.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/ensureBlock.js +14 -0
- package/node_modules/@babel/types/lib/converters/ensureBlock.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +65 -0
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +14 -0
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toBlock.js +29 -0
- package/node_modules/@babel/types/lib/converters/toBlock.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toComputedKey.js +14 -0
- package/node_modules/@babel/types/lib/converters/toComputedKey.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toExpression.js +28 -0
- package/node_modules/@babel/types/lib/converters/toExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toIdentifier.js +25 -0
- package/node_modules/@babel/types/lib/converters/toIdentifier.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js +38 -0
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +19 -0
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/toStatement.js +39 -0
- package/node_modules/@babel/types/lib/converters/toStatement.js.map +1 -0
- package/node_modules/@babel/types/lib/converters/valueToNode.js +89 -0
- package/node_modules/@babel/types/lib/converters/valueToNode.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/core.js +1725 -0
- package/node_modules/@babel/types/lib/definitions/core.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +11 -0
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/experimental.js +124 -0
- package/node_modules/@babel/types/lib/definitions/experimental.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/flow.js +495 -0
- package/node_modules/@babel/types/lib/definitions/flow.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/index.js +106 -0
- package/node_modules/@babel/types/lib/definitions/index.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/jsx.js +157 -0
- package/node_modules/@babel/types/lib/definitions/jsx.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/misc.js +31 -0
- package/node_modules/@babel/types/lib/definitions/misc.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/placeholders.js +27 -0
- package/node_modules/@babel/types/lib/definitions/placeholders.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/typescript.js +528 -0
- package/node_modules/@babel/types/lib/definitions/typescript.js.map +1 -0
- package/node_modules/@babel/types/lib/definitions/utils.js +296 -0
- package/node_modules/@babel/types/lib/definitions/utils.js.map +1 -0
- package/node_modules/@babel/types/lib/index-legacy.d.ts +2797 -0
- package/node_modules/@babel/types/lib/index.d.ts +3617 -0
- package/node_modules/@babel/types/lib/index.js +582 -0
- package/node_modules/@babel/types/lib/index.js.flow +2650 -0
- package/node_modules/@babel/types/lib/index.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +15 -0
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +65 -0
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/inherits.js +28 -0
- package/node_modules/@babel/types/lib/modifications/inherits.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +17 -0
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/removeProperties.js +24 -0
- package/node_modules/@babel/types/lib/modifications/removeProperties.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +14 -0
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js.map +1 -0
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +66 -0
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js.map +1 -0
- package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +48 -0
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- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +102 -0
- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js.map +1 -0
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +63 -0
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js.map +1 -0
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +13 -0
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js.map +1 -0
- package/node_modules/@babel/types/lib/traverse/traverse.js +50 -0
- package/node_modules/@babel/types/lib/traverse/traverse.js.map +1 -0
- package/node_modules/@babel/types/lib/traverse/traverseFast.js +40 -0
- package/node_modules/@babel/types/lib/traverse/traverseFast.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js +44 -0
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/inherit.js +13 -0
- package/node_modules/@babel/types/lib/utils/inherit.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +40 -0
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js.map +1 -0
- package/node_modules/@babel/types/lib/utils/shallowEqual.js +17 -0
- package/node_modules/@babel/types/lib/utils/shallowEqual.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +13 -0
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/generated/index.js +2797 -0
- package/node_modules/@babel/types/lib/validators/generated/index.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/is.js +27 -0
- package/node_modules/@babel/types/lib/validators/is.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isBinding.js +27 -0
- package/node_modules/@babel/types/lib/validators/isBinding.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js +13 -0
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isImmutable.js +21 -0
- package/node_modules/@babel/types/lib/validators/isImmutable.js.map +1 -0
- package/node_modules/@babel/types/lib/validators/isLet.js +13 -0
- package/node_modules/@babel/types/lib/validators/isLet.js.map +1 -0
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- package/node_modules/@fps-games/playable-rendering/dist/shadow-quality.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.d.ts +59 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js +378 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/legacy.d.ts → playable-rendering/dist/shadow-settings.d.ts} +3 -9
- package/node_modules/@fps-games/playable-rendering/dist/shadow-settings.d.ts.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/legacy.js → playable-rendering/dist/shadow-settings.js} +6 -38
- package/node_modules/@fps-games/playable-rendering/dist/shadow-settings.js.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/types.d.ts → playable-rendering/dist/shadow-types.d.ts} +4 -10
- package/node_modules/@fps-games/playable-rendering/dist/shadow-types.d.ts.map +1 -0
- package/node_modules/@fps-games/{editor-playable-sdk/dist/shadow-system/types.js → playable-rendering/dist/shadow-types.js} +1 -2
- package/node_modules/@fps-games/playable-rendering/dist/shadow-types.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.d.ts +3 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.js +166 -0
- package/node_modules/@fps-games/playable-rendering/dist/shadow-validation.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.d.ts +2 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.js +6 -0
- package/node_modules/@fps-games/playable-rendering/dist/value.js.map +1 -0
- package/node_modules/@fps-games/playable-rendering/package.json +23 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.d.ts +16 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.js +85 -0
- package/node_modules/@fps-games/playable-runtime/dist/compiled-scene-data.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.d.ts +22 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.js +15 -0
- package/node_modules/@fps-games/playable-runtime/dist/index.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.d.ts +5 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.js +34 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime-data.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts +5 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.js +229 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.d.ts +3 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.js +58 -0
- package/node_modules/@fps-games/playable-runtime/dist/standard-plugins.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.d.ts +11 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.js +11 -0
- package/node_modules/@fps-games/playable-runtime/dist/tokens.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.d.ts +49 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.js +10 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime/package.json +29 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.d.ts +19 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.js +296 -0
- package/node_modules/@fps-games/playable-runtime-data/dist/index.js.map +1 -0
- package/node_modules/@fps-games/playable-runtime-data/package.json +21 -0
- package/node_modules/@fps-games/playable-scene/dist/index.d.ts +4 -0
- package/node_modules/@fps-games/playable-scene/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-scene/dist/index.js +3 -0
- package/node_modules/@fps-games/playable-scene/dist/index.js.map +1 -0
- package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.d.ts +1 -1
- package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-scene/package.json +19 -0
- package/node_modules/@fps-games/plugin-api/dist/index.d.ts +138 -0
- package/node_modules/@fps-games/plugin-api/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-api/dist/index.js +326 -0
- package/node_modules/@fps-games/plugin-api/dist/index.js.map +1 -0
- package/node_modules/@fps-games/plugin-api/package.json +19 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.js +28 -0
- package/node_modules/@fps-games/plugin-assets/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js +38 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-assets/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/package.json +53 -0
- package/node_modules/@fps-games/plugin-host/dist/index.d.ts +84 -0
- package/node_modules/@fps-games/plugin-host/dist/index.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-host/dist/index.js +886 -0
- package/node_modules/@fps-games/plugin-host/dist/index.js.map +1 -0
- package/node_modules/@fps-games/plugin-host/package.json +20 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.d.ts +8 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.js +37 -0
- package/node_modules/@fps-games/plugin-markers/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.d.ts +13 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.js +25 -0
- package/node_modules/@fps-games/plugin-markers/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-markers/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-markers/package.json +53 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.js +28 -0
- package/node_modules/@fps-games/plugin-materials/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.js +33 -0
- package/node_modules/@fps-games/plugin-materials/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-materials/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-materials/package.json +53 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.js +28 -0
- package/node_modules/@fps-games/plugin-rendering/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.js +26 -0
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-rendering/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-rendering/package.json +53 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.js +30 -0
- package/node_modules/@fps-games/plugin-scene/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.d.ts +13 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.js +56 -0
- package/node_modules/@fps-games/plugin-scene/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-scene/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-scene/package.json +53 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.d.ts +5 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.js +27 -0
- package/node_modules/@fps-games/plugin-shadows/dist/reference.js.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.d.ts +12 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.js +72 -0
- package/node_modules/@fps-games/plugin-shadows/dist/runtime.js.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts +2 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.js +2 -0
- package/node_modules/@fps-games/plugin-shadows/dist/version.js.map +1 -0
- package/node_modules/@fps-games/plugin-shadows/package.json +56 -0
- package/node_modules/semver/LICENSE +15 -0
- package/node_modules/semver/README.md +680 -0
- package/node_modules/semver/bin/semver.js +195 -0
- package/node_modules/semver/classes/comparator.js +143 -0
- package/node_modules/semver/classes/index.js +7 -0
- package/node_modules/semver/classes/range.js +577 -0
- package/node_modules/semver/classes/semver.js +350 -0
- package/node_modules/semver/functions/clean.js +8 -0
- package/node_modules/semver/functions/cmp.js +54 -0
- package/node_modules/semver/functions/coerce.js +62 -0
- package/node_modules/semver/functions/compare-build.js +9 -0
- package/node_modules/semver/functions/compare-loose.js +5 -0
- package/node_modules/semver/functions/compare.js +7 -0
- package/node_modules/semver/functions/diff.js +60 -0
- package/node_modules/semver/functions/eq.js +5 -0
- package/node_modules/semver/functions/gt.js +5 -0
- package/node_modules/semver/functions/gte.js +5 -0
- package/node_modules/semver/functions/inc.js +21 -0
- package/node_modules/semver/functions/lt.js +5 -0
- package/node_modules/semver/functions/lte.js +5 -0
- package/node_modules/semver/functions/major.js +5 -0
- package/node_modules/semver/functions/minor.js +5 -0
- package/node_modules/semver/functions/neq.js +5 -0
- package/node_modules/semver/functions/parse.js +18 -0
- package/node_modules/semver/functions/patch.js +5 -0
- package/node_modules/semver/functions/prerelease.js +8 -0
- package/node_modules/semver/functions/rcompare.js +5 -0
- package/node_modules/semver/functions/rsort.js +5 -0
- package/node_modules/semver/functions/satisfies.js +12 -0
- package/node_modules/semver/functions/sort.js +5 -0
- package/node_modules/semver/functions/truncate.js +48 -0
- package/node_modules/semver/functions/valid.js +8 -0
- package/node_modules/semver/index.js +93 -0
- package/node_modules/semver/internal/constants.js +37 -0
- package/node_modules/semver/internal/debug.js +11 -0
- package/node_modules/semver/internal/identifiers.js +29 -0
- package/node_modules/semver/internal/lrucache.js +42 -0
- package/node_modules/semver/internal/parse-options.js +17 -0
- package/node_modules/semver/internal/re.js +223 -0
- package/node_modules/semver/package.json +78 -0
- package/node_modules/semver/preload.js +4 -0
- package/node_modules/semver/range.bnf +17 -0
- package/node_modules/semver/ranges/gtr.js +6 -0
- package/node_modules/semver/ranges/intersects.js +9 -0
- package/node_modules/semver/ranges/ltr.js +6 -0
- package/node_modules/semver/ranges/max-satisfying.js +27 -0
- package/node_modules/semver/ranges/min-satisfying.js +26 -0
- package/node_modules/semver/ranges/min-version.js +63 -0
- package/node_modules/semver/ranges/outside.js +82 -0
- package/node_modules/semver/ranges/simplify.js +49 -0
- package/node_modules/semver/ranges/subset.js +249 -0
- package/node_modules/semver/ranges/to-comparators.js +10 -0
- package/node_modules/semver/ranges/valid.js +13 -0
- package/package.json +55 -10
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +0 -38
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +0 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +0 -173
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts +0 -5
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +0 -5
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/identity.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +0 -20
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +0 -1027
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/legacy.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/quality.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.js.map +0 -1
- /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js +0 -0
- /package/node_modules/@fps-games/{editor-core → playable-scene}/dist/transform-math.js.map +0 -0
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import { EDITOR_SCENE_STATIC_SHADOW_BAKE_ACTION_PATH, createEditorSceneSerializedMultiTransformPatch, createEditorSceneTransformBatchPatch, createEditorSceneTransformPatch, resolveEditorSceneLightingPreviewProfile, toEditorSceneLocalTransformFromWorld, } from '@fps-games/editor-playable-sdk';
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export function createFpsGameEditorPlayableProjectHostAssembly(input) {
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let assets = [];
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const scene = input.scene;
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const projection = input.projection;
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return createFpsGameEditorProductHostAssembly({
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scene,
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document: {
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getProjectionNodes: projection.createProjectionNodes,
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getProjectionNode: (document, id) => {
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const gameObject = document.scene.gameObjects.find((entry) => entry.id === id);
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return gameObject ? projection.createProjectionNode(document, gameObject) : null;
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},
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createPatchFromAsset: (asset, request) => ({ label: `Add ${request?.name?.trim() || asset.displayName}`, patch: { kind: 'game-object.create-from-asset', assetItem: asset, ...(request?.name?.trim() ? { name: request.name.trim() } : {}), ...(request?.placement ? { placement: request.placement } : {}) } }),
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},
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lifecycle: {
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prepareDocument: (document, nextAssets) => { assets = nextAssets; input.rendering.setTextures(projection.createEditorSceneInspectorTextureAssets(assets)); return input.prepareDocument(document, assets); },
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summarize: input.projectServices.summarize,
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},
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getInspectorContext: () => ({ textureAssets: projection.createEditorSceneInspectorTextureAssets(assets) }),
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agentContext: input.projectServices.agentContext,
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assetActions: { createAssetActionPatch: input.createAssetActionPatch },
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prefabStage: {
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getPrefabStageDescriptor: input.prefab.getDescriptor,
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getPrefabStageProjectionNodes: input.prefab.getProjectionNodes,
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getPrefabStageStructure: input.prefab.getStructure,
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getPrefabStageInspectorObject: input.prefab.getInspectorObject,
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resolvePrefabStagePreviewTarget: input.prefab.resolvePreviewTarget,
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getPrefabStageProjectionNodeId: input.prefab.getProjectionNodeId,
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},
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hierarchyActions: { contextActions: input.hierarchyContextActions ?? [] },
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worldPreview: {
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getSceneCameraPreviewRig: projection.createSceneCameraPreviewRig,
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getWorldAppearance: (document) => resolveEditorSceneLightingPreviewProfile(document, { environmentLightId: 'environment_light', sunLightId: 'sun_light', defaultEnvironmentLight: scene.defaults.environmentLight, defaultSunLight: scene.defaults.sunLight }),
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},
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rendering: input.rendering.capability,
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runtime: {
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localTestActions: input.runtimeWindow.parent === input.runtimeWindow,
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authoring: { drivers: [input.sceneSource.createDriver()] },
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persistenceAdapter: { loadAuthoringSource: async () => { const loaded = await input.sceneSource.load(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; }, loadAssets: input.sceneSource.loadAssets },
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worldAdapter: {
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loadPreviewEngine: async () => projection.createEditorPreviewBabylonModule(await input.loadBabylon()),
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|
+
createPreviewEngine: (babylon, canvas) => new babylon.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, antialias: true }),
|
|
44
|
+
importPreviewAsset: projection.importEditorProjectionModel,
|
|
45
|
+
resolveMaterialTextureUrl: (texture) => projection.resolveEditorSceneTextureRefUrl(assets, texture),
|
|
46
|
+
resolveAssetId: (asset) => asset.assetId,
|
|
47
|
+
toBrowserAssetItem: (asset) => ({ id: asset.assetId, guid: asset.guid, assetId: asset.assetId, kind: asset.kind, label: asset.displayName, meta: asset.assetId, external: asset.external, origin: asset.origin, dedupeKey: asset.dedupeKey, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset), disabled: asset.placeable === false }),
|
|
48
|
+
},
|
|
49
|
+
world: input.world,
|
|
50
|
+
createGrid: projection.createEditorGrid,
|
|
51
|
+
lifecycle: { loadingContent: input.loadingContent, beforeDiscardAndRunGame: input.rendering.reset },
|
|
52
|
+
forgePlay: { window: input.runtimeWindow, hasUnsavedPlatformChanges: input.rendering.isDirty, handleProjectAssetCommand: input.projectServices.handleProjectAssetCommand, exportDocument: ({ harness, payload, saveState }) => input.projectServices.exportDocument(harness, payload, saveState), reportError: input.reportError },
|
|
53
|
+
},
|
|
54
|
+
});
|
|
55
|
+
}
|
|
56
|
+
export function createFpsGameEditorProductSceneHostOptions(input) {
|
|
57
|
+
const documentAdapter = {
|
|
58
|
+
...input.document,
|
|
59
|
+
};
|
|
60
|
+
return {
|
|
61
|
+
documentAdapter,
|
|
62
|
+
capabilities: {
|
|
63
|
+
documentLifecycle: input.lifecycle,
|
|
64
|
+
selection: input.selection,
|
|
65
|
+
inspector: input.inspector,
|
|
66
|
+
assetBrowser: input.assetBrowser,
|
|
67
|
+
agentContext: input.agentContext,
|
|
68
|
+
markerGraph: input.markerGraph,
|
|
69
|
+
assetActions: input.assetActions,
|
|
70
|
+
prefabStage: input.prefabStage,
|
|
71
|
+
transformCommands: input.transformCommands,
|
|
72
|
+
sceneGraph: input.sceneGraph,
|
|
73
|
+
hierarchyActions: input.hierarchyActions,
|
|
74
|
+
worldPreview: input.worldPreview,
|
|
75
|
+
rendering: input.rendering,
|
|
76
|
+
},
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
export function createFpsGameEditorProductHostAssembly(input) {
|
|
80
|
+
const scene = input.scene;
|
|
81
|
+
const inspectorContext = () => input.getInspectorContext?.() ?? {};
|
|
82
|
+
const sceneHostOptions = createFpsGameEditorProductSceneHostOptions({
|
|
83
|
+
document: {
|
|
84
|
+
reduceDocument: scene.reduceDocument,
|
|
85
|
+
getHierarchyItems: scene.getHierarchyItems,
|
|
86
|
+
getProjectionNodes: input.document.getProjectionNodes,
|
|
87
|
+
getProjectionNode: input.document.getProjectionNode,
|
|
88
|
+
createPatchFromAsset: input.document.createPatchFromAsset,
|
|
89
|
+
createSerializedPropertyPatch: scene.createInspectorPropertyPatch,
|
|
90
|
+
},
|
|
91
|
+
lifecycle: input.lifecycle,
|
|
92
|
+
selection: {
|
|
93
|
+
isSelectable: scene.isSelectableHierarchyId,
|
|
94
|
+
isLocked: () => false,
|
|
95
|
+
},
|
|
96
|
+
inspector: {
|
|
97
|
+
getInspectorObject: (document, activeId) => scene.getInspectorObject(document, activeId, inspectorContext()),
|
|
98
|
+
getInspectorMultiObject: (document, selectedIds, activeId) => scene.getInspectorMultiObject(document, selectedIds, activeId, inspectorContext()),
|
|
99
|
+
getRuntimeInspectorSections: scene.getRuntimeInspectorSections,
|
|
100
|
+
},
|
|
101
|
+
assetBrowser: {
|
|
102
|
+
getBrowserAssetItems: scene.createBrowserAssetItems,
|
|
103
|
+
},
|
|
104
|
+
agentContext: input.agentContext,
|
|
105
|
+
markerGraph: {
|
|
106
|
+
getMarkerGraph: scene.getMarkerGraph,
|
|
107
|
+
getMarkerTypeCatalog: scene.getMarkerTypeCatalog,
|
|
108
|
+
getRelationTypeCatalog: scene.getRelationTypeCatalog,
|
|
109
|
+
createMarkerGraphPatch: scene.createMarkerGraphPatch,
|
|
110
|
+
},
|
|
111
|
+
assetActions: {
|
|
112
|
+
...input.assetActions,
|
|
113
|
+
createPlacedAssetPatch: input.assetActions?.createPlacedAssetPatch ?? ((command) => {
|
|
114
|
+
if (!command.asset || !command.hit)
|
|
115
|
+
return null;
|
|
116
|
+
return scene.createPlacedAssetPatch({
|
|
117
|
+
document: command.document,
|
|
118
|
+
asset: command.asset,
|
|
119
|
+
hit: command.hit,
|
|
120
|
+
});
|
|
121
|
+
}),
|
|
122
|
+
findCreatedId: input.assetActions?.findCreatedId ?? findCreatedEditorSceneObjectId,
|
|
123
|
+
},
|
|
124
|
+
prefabStage: input.prefabStage,
|
|
125
|
+
transformCommands: {
|
|
126
|
+
canCreateSerializedMultiPropertyPatch(command) {
|
|
127
|
+
return command.path.startsWith('transform.')
|
|
128
|
+
|| command.path === EDITOR_SCENE_STATIC_SHADOW_BAKE_ACTION_PATH
|
|
129
|
+
|| scene.canCreateSerializedMultiPropertyPatch(command);
|
|
130
|
+
},
|
|
131
|
+
createSerializedMultiPropertyPatch(command) {
|
|
132
|
+
const scenePatch = scene.createSerializedMultiPropertyPatch(command);
|
|
133
|
+
if (scenePatch)
|
|
134
|
+
return scenePatch;
|
|
135
|
+
if (command.targetIds.some(targetId => !scene.createInspectorPropertyPatch({
|
|
136
|
+
document: command.document,
|
|
137
|
+
targetId,
|
|
138
|
+
path: command.path,
|
|
139
|
+
value: command.value,
|
|
140
|
+
})))
|
|
141
|
+
return null;
|
|
142
|
+
return createEditorSceneSerializedMultiTransformPatch(command);
|
|
143
|
+
},
|
|
144
|
+
createTransformInspectorPreview: command => toEditorSceneLocalTransformFromWorld(command.document, command.targetId, command.transform),
|
|
145
|
+
createTransformPatch: command => createEditorSceneTransformPatch(command),
|
|
146
|
+
createTransformBatchPatch: command => createEditorSceneTransformBatchPatch(command),
|
|
147
|
+
createDuplicateSelectionPatch: scene.createDuplicateSelectionPatch,
|
|
148
|
+
},
|
|
149
|
+
sceneGraph: {
|
|
150
|
+
validateSceneGraphDrop: scene.validateReparent,
|
|
151
|
+
validateSceneGraphMove: scene.validateHierarchyMove,
|
|
152
|
+
validateSceneGraphGroupSelection: scene.validateGroupSelection,
|
|
153
|
+
createSceneGraphRenamePatch: scene.createRenamePatch,
|
|
154
|
+
createSceneGraphCreateGroupPatch: scene.createCreateGroupPatch,
|
|
155
|
+
createSceneGraphCreatePrimitivePatch: scene.createCreatePrimitivePatch,
|
|
156
|
+
createSceneGraphDeletePatch: scene.createDeleteSubtreePatch,
|
|
157
|
+
createSceneGraphDropPatch: scene.createReparentPatch,
|
|
158
|
+
createSceneGraphMovePatch: scene.createHierarchyMovePatch,
|
|
159
|
+
createSceneGraphGroupSelectionPatch: scene.createGroupSelectionPatch,
|
|
160
|
+
},
|
|
161
|
+
hierarchyActions: input.hierarchyActions,
|
|
162
|
+
worldPreview: input.worldPreview,
|
|
163
|
+
rendering: input.rendering,
|
|
164
|
+
});
|
|
165
|
+
return {
|
|
166
|
+
...sceneHostOptions,
|
|
167
|
+
createHostOptions(context) {
|
|
168
|
+
const runtime = input.runtime;
|
|
169
|
+
if (!runtime) {
|
|
170
|
+
throw new Error('createFpsGameEditorProductHostAssembly requires runtime options before mounting.');
|
|
171
|
+
}
|
|
172
|
+
const { forgePlay, ...runtimeHostOptions } = runtime;
|
|
173
|
+
return {
|
|
174
|
+
...runtimeHostOptions,
|
|
175
|
+
...sceneHostOptions,
|
|
176
|
+
persistenceAdapter: {
|
|
177
|
+
...runtime.persistenceAdapter,
|
|
178
|
+
},
|
|
179
|
+
worldAdapter: {
|
|
180
|
+
...runtime.worldAdapter,
|
|
181
|
+
},
|
|
182
|
+
...(forgePlay ? {
|
|
183
|
+
forgePlay: {
|
|
184
|
+
...forgePlay,
|
|
185
|
+
handleAssetDrop: context.rememberPlatformAssetDrop,
|
|
186
|
+
handleProjectAssetCommand: forgePlay.handleProjectAssetCommand
|
|
187
|
+
? bridgeContext => forgePlay.handleProjectAssetCommand?.(bridgeContext, context.normalizeLoadedPlatformAssetPayload)
|
|
188
|
+
: undefined,
|
|
189
|
+
exportDocument: forgePlay.exportDocument
|
|
190
|
+
? (exportInput) => {
|
|
191
|
+
const harness = context.getHost()?.harness;
|
|
192
|
+
if (!harness)
|
|
193
|
+
throw new Error('editor_host_unavailable');
|
|
194
|
+
return forgePlay.exportDocument?.({ ...exportInput, harness });
|
|
195
|
+
}
|
|
196
|
+
: undefined,
|
|
197
|
+
},
|
|
198
|
+
} : {}),
|
|
199
|
+
};
|
|
200
|
+
},
|
|
201
|
+
};
|
|
202
|
+
}
|
|
203
|
+
function findCreatedEditorSceneObjectId(beforeDocument, afterDocument) {
|
|
204
|
+
const beforeIds = new Set(beforeDocument.scene.gameObjects.map(gameObject => gameObject.id));
|
|
205
|
+
return afterDocument.scene.gameObjects.find(gameObject => !beforeIds.has(gameObject.id))?.id ?? null;
|
|
206
|
+
}
|
|
207
|
+
//# sourceMappingURL=playable-product-scene-capabilities.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,7 @@
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|
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1
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+
/**
|
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2
|
+
* Temporary public Babylon Renderer Plugin entry while private-first runtime
|
|
3
|
+
* packages complete product migration.
|
|
4
|
+
*/
|
|
5
|
+
export { FPS_BABYLON_RENDERER_CONTEXT, FPS_BABYLON_RENDERER_DATA, FPS_BABYLON_RENDERER_PLUGIN_ID, FPS_BABYLON_RENDERER_SERVICE, createFpsBabylonRendererHost, createFpsBabylonRendererPlugin, } from '@fps-games/babylon-renderer';
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6
|
+
export type { FpsBabylonRendererContext, FpsBabylonRendererHost, FpsBabylonRendererHostOptions, FpsBabylonRendererPlugin, FpsBabylonRendererPluginOptions, FpsBabylonRendererService, } from '@fps-games/babylon-renderer';
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7
|
+
//# sourceMappingURL=playable-runtime-babylon.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"playable-runtime-babylon.d.ts","sourceRoot":"","sources":["../src/playable-runtime-babylon.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,EACL,4BAA4B,EAC5B,yBAAyB,EACzB,8BAA8B,EAC9B,4BAA4B,EAC5B,4BAA4B,EAC5B,8BAA8B,GAC/B,MAAM,6BAA6B,CAAC;AACrC,YAAY,EACV,yBAAyB,EACzB,sBAAsB,EACtB,6BAA6B,EAC7B,wBAAwB,EACxB,+BAA+B,EAC/B,yBAAyB,GAC1B,MAAM,6BAA6B,CAAC"}
|
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@@ -0,0 +1,6 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Temporary public Babylon Renderer Plugin entry while private-first runtime
|
|
3
|
+
* packages complete product migration.
|
|
4
|
+
*/
|
|
5
|
+
export { FPS_BABYLON_RENDERER_CONTEXT, FPS_BABYLON_RENDERER_DATA, FPS_BABYLON_RENDERER_PLUGIN_ID, FPS_BABYLON_RENDERER_SERVICE, createFpsBabylonRendererHost, createFpsBabylonRendererPlugin, } from '@fps-games/babylon-renderer';
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|
6
|
+
//# sourceMappingURL=playable-runtime-babylon.js.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"playable-runtime-babylon.js","sourceRoot":"","sources":["../src/playable-runtime-babylon.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,EACL,4BAA4B,EAC5B,yBAAyB,EACzB,8BAA8B,EAC9B,4BAA4B,EAC5B,4BAA4B,EAC5B,8BAA8B,GAC/B,MAAM,6BAA6B,CAAC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Temporary public runtime product entry while the private-first runtime
|
|
3
|
+
* packages complete packed-consumer validation.
|
|
4
|
+
*/
|
|
5
|
+
export * from '@fps-games/playable-runtime';
|
|
6
|
+
export { createFpsPluginEnvironmentLifecycle, createFpsPluginHostFromEnvironmentModule, } from '@fps-games/plugin-host';
|
|
7
|
+
export type { FpsPluginEnvironmentModule } from '@fps-games/plugin-api';
|
|
8
|
+
//# sourceMappingURL=playable-runtime.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-runtime.d.ts","sourceRoot":"","sources":["../src/playable-runtime.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,6BAA6B,CAAC;AAC5C,OAAO,EACL,mCAAmC,EACnC,wCAAwC,GACzC,MAAM,wBAAwB,CAAC;AAChC,YAAY,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Temporary public runtime product entry while the private-first runtime
|
|
3
|
+
* packages complete packed-consumer validation.
|
|
4
|
+
*/
|
|
5
|
+
export * from '@fps-games/playable-runtime';
|
|
6
|
+
export { createFpsPluginEnvironmentLifecycle, createFpsPluginHostFromEnvironmentModule, } from '@fps-games/plugin-host';
|
|
7
|
+
//# sourceMappingURL=playable-runtime.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"playable-runtime.js","sourceRoot":"","sources":["../src/playable-runtime.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,6BAA6B,CAAC;AAC5C,OAAO,EACL,mCAAmC,EACnC,wCAAwC,GACzC,MAAM,wBAAwB,CAAC"}
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"playable-sdk-upgrade-doctor.d.ts","sourceRoot":"","sources":["../src/playable-sdk-upgrade-doctor.ts"],"names":[],"mappings":"AAAA,cAAc,+CAA+C,CAAC"}
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"playable-sdk-upgrade-doctor.js","sourceRoot":"","sources":["../src/playable-sdk-upgrade-doctor.ts"],"names":[],"mappings":"AAAA,cAAc,+CAA+C,CAAC"}
|
package/dist/playable-sdk.d.ts
CHANGED
|
@@ -1,15 +1,24 @@
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1
1
|
export * from '@fps-games/editor-playable-sdk';
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2
|
-
export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRenderableBabylonMeshes, } from '@fps-games/
|
|
3
|
-
export type { BabylonRenderableMesh, BabylonRenderableNode, BabylonRenderingRestore, BabylonRenderingSettings, } from '@fps-games/
|
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2
|
+
export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRenderableBabylonMeshes, isBabylonRuntimeDropSurfaceMesh, normalizeBabylonPointerCoordinates, readBabylonRuntimeDropPosition, resolveBabylonRuntimeDropPosition, } from '@fps-games/babylon-renderer';
|
|
3
|
+
export type { BabylonRuntimeDropInput, BabylonRuntimeDropPosition, BabylonRuntimeDropPositionOptions, BabylonRenderableMesh, BabylonRenderableNode, BabylonRenderingRestore, BabylonRenderingSettings, } from '@fps-games/babylon-renderer';
|
|
4
4
|
export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
|
|
5
5
|
export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelMode, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser';
|
|
6
|
-
export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
|
|
7
|
-
export { createPlayableBabylonRenderingCapability, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering';
|
|
8
|
-
export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
|
|
9
|
-
export type { PlayableBabylonRenderingCapabilityOptions, PlayableBabylonRenderingContext, PlayableBabylonRenderingDocumentInput, PlayableBabylonRenderingDiagnostics, PlayableBabylonRenderingEnvironmentTextureDiagnostic, PlayableBabylonRenderingEnvironmentTextureDiagnosticStatus, PlayableBabylonRuntimeRenderingControllerOptions, PlayableBabylonRuntimeRenderingControllers, PlayableBabylonPlanarShadowPolicy, PlayableBabylonPlanarShadowPolicyInput, PlayableBabylonBlobShadowPolicyInput, PlayableBabylonStaticProjectedShadowPolicyInput, PlayableBabylonResolvedPlanarShadowPolicy, PlayableBabylonRenderingSetConfigInput, PlayableBabylonRenderingShadowPreviewOptions, PlayableBabylonRenderingStatusTone, PlayableBabylonRenderingValueResolver, PlayableBabylonWorldRendering, } from './playable-babylon-rendering';
|
|
10
|
-
export type { ForgePlayAgentContextDeliveryMode, ForgePlayAgentContextDeliveryOptions, ForgePlayAgentContextLegacyEvent, ForgePlayLegacyAgentMentionPayload, } from '@fps-games/editor-forge-play';
|
|
6
|
+
export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, createBabylonPrimitiveProjectionInstancingController, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
|
|
7
|
+
export { createPlayableBabylonRenderingCapability, createPlayableBabylonRenderingCapabilityFacade, createPlayableBabylonRenderingAlphaIndexMigrationPatch, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering.js';
|
|
8
|
+
export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, BabylonPrimitiveProjectionInstancingController, BabylonPrimitiveProjectionInstancingControllerOptions, BabylonPrimitiveProjectionMaterialKind, BabylonPrimitiveProjectionNodeLike, BabylonPrimitiveProjectionShape, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, BlobShadowOptions, BlobShadowSystem, DynamicShadowDiagnostics, DynamicShadowOptions, DynamicShadowParams, DynamicShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade.js';
|
|
9
|
+
export type { PlayableBabylonRenderingCapabilityOptions, PlayableBabylonRenderingCapabilityFacade, PlayableBabylonRenderingCapabilityFacadeOptions, PlayableBabylonRenderingAlphaIndexMigrationPatchInput, PlayableBabylonRenderingContext, PlayableBabylonRenderingDocumentInput, PlayableBabylonRenderingDiagnostics, PlayableBabylonRenderingEnvironmentTextureDiagnostic, PlayableBabylonRenderingEnvironmentTextureDiagnosticStatus, PlayableBabylonRuntimeRenderingControllerOptions, PlayableBabylonRuntimeRenderingControllers, PlayableBabylonPlanarShadowPolicy, PlayableBabylonPlanarShadowPolicyInput, PlayableBabylonBlobShadowPolicyInput, PlayableBabylonStaticProjectedShadowPolicyInput, PlayableBabylonResolvedPlanarShadowPolicy, PlayableBabylonRenderingSetConfigInput, PlayableBabylonRenderingShadowPreviewOptions, PlayableBabylonRenderingStatusTone, PlayableBabylonRenderingValueResolver, PlayableBabylonWorldRendering, } from './playable-babylon-rendering.js';
|
|
11
10
|
export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
|
|
12
11
|
export type { AgentReadableSpatialFacts, ResolvedSpatialMarkerGraph, ResolvedSpatialMarkerNode, SpatialMarkerBounds, SpatialMarkerGeometry, SpatialMarkerGraph, SpatialMarkerJsonObject, SpatialMarkerLocalFrame, SpatialMarkerNode, SpatialMarkerTargetRef, SpatialMarkerTypeDefinition, SpatialMarkerVec3, SpatialRelation, SpatialRelationEndpoint, SpatialRelationTypeDefinition, } from '@fps-games/editor-protocol';
|
|
13
|
-
export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host';
|
|
14
|
-
export
|
|
12
|
+
export { createFpsGameEditorLocalEditorHost, createFpsGameEditorLocalEditorHostManifest, createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
|
|
13
|
+
export { mountFpsGameEditorProductLocalEditor, } from './playable-product-local-editor.js';
|
|
14
|
+
export { createFpsGameEditorProductHostAssembly, createFpsGameEditorPlayableProjectHostAssembly, createFpsGameEditorProductSceneHostOptions, } from './playable-product-scene-capabilities.js';
|
|
15
|
+
export { createFpsGameEditorProductProjectionPreview, } from './playable-product-projection-preview.js';
|
|
16
|
+
export { createFpsGameEditorProductRenderingRuntime } from './playable-product-rendering.js';
|
|
17
|
+
export { createFpsGameEditorStandardProjectRuntime, mountFpsGameEditorStandardProject } from './playable-standard-project.js';
|
|
18
|
+
export type { FpsGameEditorStandardProjectMountOptions } from './playable-standard-project.js';
|
|
19
|
+
export type { FpsGameEditorProductRenderingRuntimeOptions } from './playable-product-rendering.js';
|
|
20
|
+
export type { FpsGameEditorProductBabylonModule, FpsGameEditorProductProjectionGroundDecalHooks, FpsGameEditorProductProjectionImportStats, FpsGameEditorProductProjectionPreview, FpsGameEditorProductProjectionPreviewOptions, } from './playable-product-projection-preview.js';
|
|
21
|
+
export type { FpsGameEditorLocalEditorHostOptions, FpsGameEditorLocalEditorHostResult, PlayableLocalEditorAuthoringHostLike, PlayableLocalEditorAuthoringSourceDriverLike, PlayableLocalEditorAssetCreationOptions, PlayableLocalEditorAssetCreationResult, PlayableLocalEditorAssetReloadResult, PlayableLocalEditorAgentContextCapability, PlayableLocalEditorAgentContextObjectInput, PlayableLocalEditorAgentContextObjectSetInput, PlayableLocalEditorAgentContextRegionBindingInput, PlayableLocalEditorAssetActionsCapability, PlayableLocalEditorAssetBrowserCapability, PlayableLocalEditorDocumentLifecycleCapability, PlayableLocalEditorHostCompatibilityDiagnostic, PlayableLocalEditorHostCompatibilityReport, PlayableLocalEditorHostCompatibilitySeverity, PlayableLocalEditorHost, PlayableLocalEditorHostCapabilities, PlayableLocalEditorHostManifest, PlayableLocalEditorHostManifestMetadata, PlayableLocalEditorDocumentCapability, PlayableLocalEditorGridContext, PlayableLocalEditorGridFactory, PlayableLocalEditorHarnessApi, PlayableLocalEditorHistoryOperation, PlayableLocalEditorHistoryOperationOptions, PlayableLocalEditorHistoryOperationResult, PlayableLocalEditorHistoryProjectionResult, PlayableLocalEditorHistoryStateResult, PlayableLocalEditorHierarchyActionsCapability, PlayableLocalEditorHierarchyContextActionContext, PlayableLocalEditorHierarchyContextActionPlacement, PlayableLocalEditorHierarchyContextActionRegistration, PlayableLocalEditorMarkerGraphCapability, PlayableLocalEditorMarkerGraphCommand, PlayableLocalEditorMultiPropertyCapabilityInput, PlayableLocalEditorMultiPropertyPatchInput, PlayableLocalEditorPatchResult, PlayableLocalEditorPersistenceCapability, PlayableLocalEditorPropertyPatchInput, PlayableLocalEditorOperationOrigin, PlayableLocalEditorPrefabStageCapability, PlayableLocalEditorPrefabStageDescriptor, PlayableLocalEditorPrefabStageInput, PlayableLocalEditorProjectionImpact, PlayableLocalEditorProjectionWaitPolicy, PlayableLocalEditorRenderingCapability, PlayableLocalEditorRenderingPropertyChangeResult, PlayableLocalEditorRuntimeInspectorContext, PlayableLocalEditorSceneGraphCapability, PlayableLocalEditorSelectionCapability, PlayableLocalEditorTransformBatchPatchInput, PlayableLocalEditorTransformCommandsCapability, PlayableLocalEditorTransformInspectorPreviewInput, PlayableLocalEditorTransformPatchInput, PlayableLocalEditorWorldCapability, PlayableLocalEditorWorldOptions, PlayableLocalEditorWorldPreviewCapability, PlayableLocalEditorInspectorCapability, } from './playable-local-editor-host.js';
|
|
22
|
+
export type { FpsGameEditorProductLocalEditorContext, FpsGameEditorProductLocalEditorHostOptions, FpsGameEditorProductLocalEditorModeSwitcher, FpsGameEditorProductLocalEditorOptions, FpsGameEditorProductRunGameContext, FpsGameEditorProductWindowLike, } from './playable-product-local-editor.js';
|
|
23
|
+
export type { FpsGameEditorProductHostAssembly, FpsGameEditorProductHostAssemblyInput, FpsGameEditorPlayableProjectHostAssemblyOptions, FpsGameEditorProductHostRuntimeOptions, FpsGameEditorProductSceneDocumentAdapter, FpsGameEditorProductSceneHostOptions, FpsGameEditorProductSceneHostOptionsInput, } from './playable-product-scene-capabilities.js';
|
|
15
24
|
//# sourceMappingURL=playable-sdk.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,
|
|
1
|
+
{"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,EAC9B,+BAA+B,EAC/B,kCAAkC,EAClC,8BAA8B,EAC9B,iCAAiC,GAClC,MAAM,6BAA6B,CAAC;AACrC,YAAY,EACV,uBAAuB,EACvB,0BAA0B,EAC1B,iCAAiC,EACjC,qBAAqB,EACrB,qBAAqB,EACrB,uBAAuB,EACvB,wBAAwB,GACzB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,oDAAoD,EACpD,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,wCAAwC,EACxC,8CAA8C,EAC9C,sDAAsD,EACtD,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,iCAAiC,CAAC;AACzC,YAAY,EACV,sCAAsC,EACtC,qCAAqC,EACrC,6BAA6B,EAC7B,oCAAoC,EACpC,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,8CAA8C,EAC9C,qDAAqD,EACrD,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,uBAAuB,EACvB,sBAAsB,EACtB,4BAA4B,EAC5B,8BAA8B,EAC9B,mCAAmC,EACnC,gCAAgC,EAChC,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,iBAAiB,EACjB,gBAAgB,EAChB,wBAAwB,EACxB,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,sBAAsB,GACvB,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,yCAAyC,EACzC,wCAAwC,EACxC,+CAA+C,EAC/C,qDAAqD,EACrD,+BAA+B,EAC/B,qCAAqC,EACrC,mCAAmC,EACnC,oDAAoD,EACpD,0DAA0D,EAC1D,gDAAgD,EAChD,0CAA0C,EAC1C,iCAAiC,EACjC,sCAAsC,EACtC,oCAAoC,EACpC,+CAA+C,EAC/C,yCAAyC,EACzC,sCAAsC,EACtC,4CAA4C,EAC5C,kCAAkC,EAClC,qCAAqC,EACrC,6BAA6B,GAC9B,MAAM,iCAAiC,CAAC;AACzC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AACjF,YAAY,EACV,yBAAyB,EACzB,0BAA0B,EAC1B,yBAAyB,EACzB,mBAAmB,EACnB,qBAAqB,EACrB,kBAAkB,EAClB,uBAAuB,EACvB,uBAAuB,EACvB,iBAAiB,EACjB,sBAAsB,EACtB,2BAA2B,EAC3B,iBAAiB,EACjB,eAAe,EACf,uBAAuB,EACvB,6BAA6B,GAC9B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,kCAAkC,EAClC,0CAA0C,EAC1C,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACL,oCAAoC,GACrC,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,sCAAsC,EACtC,8CAA8C,EAC9C,0CAA0C,GAC3C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EACL,2CAA2C,GAC5C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EAAE,0CAA0C,EAAE,MAAM,iCAAiC,CAAC;AAC7F,OAAO,EAAE,yCAAyC,EAAE,iCAAiC,EAAE,MAAM,gCAAgC,CAAC;AAC9H,YAAY,EAAE,wCAAwC,EAAE,MAAM,gCAAgC,CAAC;AAC/F,YAAY,EAAE,2CAA2C,EAAE,MAAM,iCAAiC,CAAC;AACnG,YAAY,EACV,iCAAiC,EACjC,8CAA8C,EAC9C,yCAAyC,EACzC,qCAAqC,EACrC,4CAA4C,GAC7C,MAAM,0CAA0C,CAAC;AAClD,YAAY,EACV,mCAAmC,EACnC,kCAAkC,EAClC,oCAAoC,EACpC,4CAA4C,EAC5C,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,yCAAyC,EACzC,0CAA0C,EAC1C,6CAA6C,EAC7C,iDAAiD,EACjD,yCAAyC,EACzC,yCAAyC,EACzC,8CAA8C,EAC9C,8CAA8C,EAC9C,0CAA0C,EAC1C,4CAA4C,EAC5C,uBAAuB,EACvB,mCAAmC,EACnC,+BAA+B,EAC/B,uCAAuC,EACvC,qCAAqC,EACrC,8BAA8B,EAC9B,8BAA8B,EAC9B,6BAA6B,EAC7B,mCAAmC,EACnC,0CAA0C,EAC1C,yCAAyC,EACzC,0CAA0C,EAC1C,qCAAqC,EACrC,6CAA6C,EAC7C,gDAAgD,EAChD,kDAAkD,EAClD,qDAAqD,EACrD,wCAAwC,EACxC,qCAAqC,EACrC,+CAA+C,EAC/C,0CAA0C,EAC1C,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,kCAAkC,EAClC,wCAAwC,EACxC,wCAAwC,EACxC,mCAAmC,EACnC,mCAAmC,EACnC,uCAAuC,EACvC,sCAAsC,EACtC,gDAAgD,EAChD,0CAA0C,EAC1C,uCAAuC,EACvC,sCAAsC,EACtC,2CAA2C,EAC3C,8CAA8C,EAC9C,iDAAiD,EACjD,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,yCAAyC,EACzC,sCAAsC,GACvC,MAAM,iCAAiC,CAAC;AACzC,YAAY,EACV,sCAAsC,EACtC,0CAA0C,EAC1C,2CAA2C,EAC3C,sCAAsC,EACtC,kCAAkC,EAClC,8BAA8B,GAC/B,MAAM,oCAAoC,CAAC;AAC5C,YAAY,EACV,gCAAgC,EAChC,qCAAqC,EACrC,+CAA+C,EAC/C,sCAAsC,EACtC,wCAAwC,EACxC,oCAAoC,EACpC,yCAAyC,GAC1C,MAAM,0CAA0C,CAAC"}
|
package/dist/playable-sdk.js
CHANGED
|
@@ -1,8 +1,13 @@
|
|
|
1
1
|
export * from '@fps-games/editor-playable-sdk';
|
|
2
|
-
export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRenderableBabylonMeshes, } from '@fps-games/
|
|
2
|
+
export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRenderableBabylonMeshes, isBabylonRuntimeDropSurfaceMesh, normalizeBabylonPointerCoordinates, readBabylonRuntimeDropPosition, resolveBabylonRuntimeDropPosition, } from '@fps-games/babylon-renderer';
|
|
3
3
|
export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
|
|
4
|
-
export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
|
|
5
|
-
export { createPlayableBabylonRenderingCapability, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering.js';
|
|
4
|
+
export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, createBabylonPrimitiveProjectionInstancingController, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
|
|
5
|
+
export { createPlayableBabylonRenderingCapability, createPlayableBabylonRenderingCapabilityFacade, createPlayableBabylonRenderingAlphaIndexMigrationPatch, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering.js';
|
|
6
6
|
export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
|
|
7
|
-
export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
|
|
7
|
+
export { createFpsGameEditorLocalEditorHost, createFpsGameEditorLocalEditorHostManifest, createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
|
|
8
|
+
export { mountFpsGameEditorProductLocalEditor, } from './playable-product-local-editor.js';
|
|
9
|
+
export { createFpsGameEditorProductHostAssembly, createFpsGameEditorPlayableProjectHostAssembly, createFpsGameEditorProductSceneHostOptions, } from './playable-product-scene-capabilities.js';
|
|
10
|
+
export { createFpsGameEditorProductProjectionPreview, } from './playable-product-projection-preview.js';
|
|
11
|
+
export { createFpsGameEditorProductRenderingRuntime } from './playable-product-rendering.js';
|
|
12
|
+
export { createFpsGameEditorStandardProjectRuntime, mountFpsGameEditorStandardProject } from './playable-standard-project.js';
|
|
8
13
|
//# sourceMappingURL=playable-sdk.js.map
|
package/dist/playable-sdk.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,
|
|
1
|
+
{"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,EAC9B,+BAA+B,EAC/B,kCAAkC,EAClC,8BAA8B,EAC9B,iCAAiC,GAClC,MAAM,6BAA6B,CAAC;AAUrC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAgBnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,oDAAoD,EACpD,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,wCAAwC,EACxC,8CAA8C,EAC9C,sDAAsD,EACtD,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,iCAAiC,CAAC;AA4EzC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,kCAAkC,EAClC,0CAA0C,EAC1C,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACL,oCAAoC,GACrC,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,sCAAsC,EACtC,8CAA8C,EAC9C,0CAA0C,GAC3C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EACL,2CAA2C,GAC5C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EAAE,0CAA0C,EAAE,MAAM,iCAAiC,CAAC;AAC7F,OAAO,EAAE,yCAAyC,EAAE,iCAAiC,EAAE,MAAM,gCAAgC,CAAC"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { type EditorSceneDocument, type FpsGameEditorProjectDefinition, type FpsGameEditorRuntimeHooks } from '@fps-games/editor-playable-sdk';
|
|
2
|
+
import { type FpsGameEditorProductLocalEditorModeSwitcher } from './playable-product-local-editor.js';
|
|
3
|
+
export interface FpsGameEditorStandardProjectMountOptions {
|
|
4
|
+
root?: HTMLElement;
|
|
5
|
+
window?: Window;
|
|
6
|
+
agentBridgeSessionMetadata?: Record<string, unknown>;
|
|
7
|
+
}
|
|
8
|
+
export declare function createFpsGameEditorStandardProjectRuntime(project: FpsGameEditorProjectDefinition, runtimeHooks: FpsGameEditorRuntimeHooks, options?: FpsGameEditorStandardProjectMountOptions): {
|
|
9
|
+
adapter: import("@fps-games/editor-playable-sdk").FpsGameEditorAdapter<FpsGameEditorProjectDefinition<import("@fps-games/editor-playable-sdk").FpsGameEditorFeature<unknown, FpsGameEditorRuntimeHooks<unknown, unknown>, unknown>>, FpsGameEditorRuntimeHooks<unknown, unknown>>;
|
|
10
|
+
assetsModule: {
|
|
11
|
+
ASSET_CATALOG: Record<string, unknown>;
|
|
12
|
+
resolveAssetUrl(assetId: string): string | null;
|
|
13
|
+
};
|
|
14
|
+
hostAssembly: import("./playable-product-scene-capabilities.js").FpsGameEditorProductHostAssembly<any, any, any>;
|
|
15
|
+
projection: import("./playable-product-projection-preview.js").FpsGameEditorProductProjectionPreview<any, any, any>;
|
|
16
|
+
scene: import("@fps-games/editor-playable-sdk").FpsGameEditorStandardSceneAssembly<any, any, any, any, {
|
|
17
|
+
textureAssets?: readonly {
|
|
18
|
+
id: string;
|
|
19
|
+
label: string;
|
|
20
|
+
url: string;
|
|
21
|
+
meta?: string;
|
|
22
|
+
}[];
|
|
23
|
+
}>;
|
|
24
|
+
createMountOptions(): {
|
|
25
|
+
onBeforeReload: () => undefined;
|
|
26
|
+
hostAssembly: import("./playable-product-scene-capabilities.js").FpsGameEditorProductHostAssembly<any, any, any>;
|
|
27
|
+
restartGame?: ((context: any) => Promise<void>) | undefined;
|
|
28
|
+
project: FpsGameEditorProjectDefinition<import("@fps-games/editor-playable-sdk").FpsGameEditorFeature<unknown, FpsGameEditorRuntimeHooks<unknown, unknown>, unknown>>;
|
|
29
|
+
root: HTMLElement | undefined;
|
|
30
|
+
window: Window;
|
|
31
|
+
agentBridgeSessionMetadata: Record<string, unknown> | undefined;
|
|
32
|
+
disposeGameWorld: () => Promise<void>;
|
|
33
|
+
getCanvas: () => HTMLCanvasElement | null;
|
|
34
|
+
};
|
|
35
|
+
};
|
|
36
|
+
export declare function mountFpsGameEditorStandardProject(project: FpsGameEditorProjectDefinition, runtimeHooks: FpsGameEditorRuntimeHooks, options?: FpsGameEditorStandardProjectMountOptions): FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument>;
|
|
37
|
+
//# sourceMappingURL=playable-standard-project.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-standard-project.d.ts","sourceRoot":"","sources":["../src/playable-standard-project.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,mBAAmB,EACxB,KAAK,8BAA8B,EACnC,KAAK,yBAAyB,EAC/B,MAAM,gCAAgC,CAAC;AAExC,OAAO,EAAwC,KAAK,2CAA2C,EAAE,MAAM,oCAAoC,CAAC;AAG5I,MAAM,WAAW,wCAAwC;IACvD,IAAI,CAAC,EAAE,WAAW,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,0BAA0B,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACtD;AAED,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,8BAA8B,EACvC,YAAY,EAAE,yBAAyB,EACvC,OAAO,GAAE,wCAA6C;;;;iCAkB3B,MAAM;;;;;;;;;gBA8F+qK,CAAC;;;;;;iCA7B7nK,GAAG;;;;;;yBADzC,iBAAiB,GAAG,IAAI;;EAOvE;AAED,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,8BAA8B,EACvC,YAAY,EAAE,yBAAyB,EACvC,OAAO,GAAE,wCAA6C,GACrD,2CAA2C,CAAC,mBAAmB,CAAC,CAGlE"}
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@@ -0,0 +1,114 @@
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1
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+
import { createFpsGameEditorAdapter, createFpsGameEditorStandardSceneAssembly, loadEditorAssetLibrary, loadSceneMainSource, saveSceneMainSource, } from '@fps-games/editor-playable-sdk';
|
|
2
|
+
import { createFpsGameEditorProductHostAssembly } from './playable-product-scene-capabilities.js';
|
|
3
|
+
import { mountFpsGameEditorProductLocalEditor } from './playable-product-local-editor.js';
|
|
4
|
+
import { createFpsGameEditorProductProjectionPreview } from './playable-product-projection-preview.js';
|
|
5
|
+
export function createFpsGameEditorStandardProjectRuntime(project, runtimeHooks, options = {}) {
|
|
6
|
+
const adapter = createFpsGameEditorAdapter(project, runtimeHooks);
|
|
7
|
+
const scene = createFpsGameEditorStandardSceneAssembly({
|
|
8
|
+
features: project.features,
|
|
9
|
+
markerTypes: [],
|
|
10
|
+
relationTypes: [],
|
|
11
|
+
getRenderingProfile: () => ({ shadows: { defaultMode: 'none' } }),
|
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12
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+
createPatch: {
|
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13
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+
gameObjectField: (targetId, path, value) => ({ kind: 'game-object.field', targetId, path, value }),
|
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14
|
+
gameObjectFieldBatch: fields => ({ kind: 'game-object.field-batch', fields }),
|
|
15
|
+
materialAssetField: (materialAssetId, path, value) => ({ kind: 'scene.material-asset.field', materialAssetId, path, value }),
|
|
16
|
+
markerGraph: command => ({ kind: 'scene.marker-graph', command }),
|
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17
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+
},
|
|
18
|
+
});
|
|
19
|
+
const assetCatalog = {};
|
|
20
|
+
const assetsModule = {
|
|
21
|
+
ASSET_CATALOG: assetCatalog,
|
|
22
|
+
resolveAssetUrl(assetId) { return assetCatalog[assetId]?.url ?? null; },
|
|
23
|
+
};
|
|
24
|
+
let assets = [];
|
|
25
|
+
const projection = createFpsGameEditorProductProjectionPreview({
|
|
26
|
+
assetsModule,
|
|
27
|
+
defaultCamera: scene.defaults.camera,
|
|
28
|
+
loadBabylonSceneLoader: async () => { await Function('return import("@babylonjs/loaders/glTF")')(); return import('@babylonjs/core/Loading/sceneLoader'); },
|
|
29
|
+
async resolveModelPathAndFile(value) {
|
|
30
|
+
const url = new URL(value, (options.window ?? window).location.href);
|
|
31
|
+
const slash = url.href.lastIndexOf('/');
|
|
32
|
+
return { path: url.href.slice(0, slash + 1), filename: url.href.slice(slash + 1) };
|
|
33
|
+
},
|
|
34
|
+
});
|
|
35
|
+
const hostAssembly = createFpsGameEditorProductHostAssembly({
|
|
36
|
+
scene,
|
|
37
|
+
document: {
|
|
38
|
+
getProjectionNodes: projection.createProjectionNodes,
|
|
39
|
+
getProjectionNode: (document, id) => {
|
|
40
|
+
const object = document.scene.gameObjects.find(entry => entry.id === id);
|
|
41
|
+
return object ? projection.createProjectionNode(document, object) : null;
|
|
42
|
+
},
|
|
43
|
+
createPatchFromAsset: (asset, input) => ({ label: `Add ${input?.name || asset.displayName}`, patch: { kind: 'game-object.create-from-asset', assetItem: asset, ...(input?.name ? { name: input.name } : {}), ...(input?.placement ? { placement: input.placement } : {}) } }),
|
|
44
|
+
},
|
|
45
|
+
lifecycle: { prepareDocument: (document, nextAssets) => {
|
|
46
|
+
assets = nextAssets;
|
|
47
|
+
for (const key of Object.keys(assetCatalog))
|
|
48
|
+
delete assetCatalog[key];
|
|
49
|
+
for (const asset of assets)
|
|
50
|
+
assetCatalog[asset.assetId] = { ...asset, url: resolveStandardProjectAssetUrl(project, asset) };
|
|
51
|
+
return scene.ensureEnvironmentDefaults(document);
|
|
52
|
+
} },
|
|
53
|
+
getInspectorContext: () => ({
|
|
54
|
+
textureAssets: projection.createEditorSceneInspectorTextureAssets(assets),
|
|
55
|
+
}),
|
|
56
|
+
runtime: {
|
|
57
|
+
lifecycle: { loadingContent: {
|
|
58
|
+
enter: { title: 'Entering editor', description: 'Loading the editable scene.' },
|
|
59
|
+
saveScene: { title: 'Saving scene', description: 'Writing authored scene data.' },
|
|
60
|
+
saveAndRunGame: { title: 'Saving scene', description: 'Returning to the game.' },
|
|
61
|
+
discardAndRunGame: { title: 'Discarding changes', description: 'Returning to the game.' },
|
|
62
|
+
assetImport: { title: 'Importing asset', description: 'Updating the project asset library.' },
|
|
63
|
+
} },
|
|
64
|
+
persistenceAdapter: {
|
|
65
|
+
loadAuthoringSource: async () => { const loaded = await loadSceneMainSource(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; },
|
|
66
|
+
loadAssets: loadEditorAssetLibrary,
|
|
67
|
+
},
|
|
68
|
+
worldAdapter: {
|
|
69
|
+
loadPreviewEngine: () => import('@babylonjs/core'),
|
|
70
|
+
createPreviewEngine: (babylon, canvas) => new babylon.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, antialias: true }),
|
|
71
|
+
importPreviewAsset: projection.importEditorProjectionModel,
|
|
72
|
+
resolveMaterialTextureUrl: (texture) => projection.resolveEditorSceneTextureRefUrl(assets, texture),
|
|
73
|
+
resolveAssetId: (asset) => asset.assetId,
|
|
74
|
+
toBrowserAssetItem: (asset) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, origin: asset.origin, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),
|
|
75
|
+
},
|
|
76
|
+
createGrid: projection.createEditorGrid,
|
|
77
|
+
authoring: { drivers: [{ sourceType: 'scene', load: loadSceneMainSource, save: saveSceneMainSource }] },
|
|
78
|
+
},
|
|
79
|
+
});
|
|
80
|
+
return {
|
|
81
|
+
adapter, assetsModule, hostAssembly, projection, scene,
|
|
82
|
+
createMountOptions() {
|
|
83
|
+
const runtimeWindow = options.window ?? window;
|
|
84
|
+
return {
|
|
85
|
+
project, root: options.root, window: runtimeWindow,
|
|
86
|
+
agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,
|
|
87
|
+
disposeGameWorld: () => adapter.disposeGameWorld(),
|
|
88
|
+
getCanvas: () => adapter.getCanvas(),
|
|
89
|
+
...(typeof runtimeHooks.restartGame === 'function' ? { restartGame: (context) => adapter.restartGame(context) } : {}),
|
|
90
|
+
onBeforeReload: () => undefined,
|
|
91
|
+
hostAssembly,
|
|
92
|
+
};
|
|
93
|
+
},
|
|
94
|
+
};
|
|
95
|
+
}
|
|
96
|
+
export function mountFpsGameEditorStandardProject(project, runtimeHooks, options = {}) {
|
|
97
|
+
const runtime = createFpsGameEditorStandardProjectRuntime(project, runtimeHooks, options);
|
|
98
|
+
return mountFpsGameEditorProductLocalEditor(runtime.createMountOptions());
|
|
99
|
+
}
|
|
100
|
+
function resolveStandardProjectAssetUrl(project, asset) {
|
|
101
|
+
const metadata = (asset.metadata ?? {});
|
|
102
|
+
const external = (asset.external ?? {});
|
|
103
|
+
const raw = [metadata.url, metadata.assetUrl, metadata.relativePath, external.assetUrl, external.assetPath]
|
|
104
|
+
.find(value => typeof value === 'string' && value.trim());
|
|
105
|
+
if (!raw)
|
|
106
|
+
return null;
|
|
107
|
+
if (/^(https?:|data:|blob:|\/)/i.test(raw))
|
|
108
|
+
return raw;
|
|
109
|
+
const normalized = raw.replace(/\\/g, '/');
|
|
110
|
+
const importedMarker = normalized.lastIndexOf('/imported/');
|
|
111
|
+
const relative = importedMarker >= 0 ? normalized.slice(importedMarker + '/imported/'.length) : normalized.replace(/^\.\.\//, '');
|
|
112
|
+
return `${project.assets.publicBase.replace(/\/$/, '')}/${relative.replace(/^\//, '')}`;
|
|
113
|
+
}
|
|
114
|
+
//# sourceMappingURL=playable-standard-project.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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