@faicad/faijs 0.32.2 → 0.33.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/dist/api/api-namespace.js +3 -3
  2. package/dist/api/api-namespace.js.map +1 -1
  3. package/dist/api/assembly/index.d.ts +1 -0
  4. package/dist/api/assembly/index.d.ts.map +1 -1
  5. package/dist/api/assembly/index.js +1 -0
  6. package/dist/api/assembly/index.js.map +1 -1
  7. package/dist/api/assembly/lower.d.ts.map +1 -1
  8. package/dist/api/assembly/lower.js +7 -0
  9. package/dist/api/assembly/lower.js.map +1 -1
  10. package/dist/api/assembly/normalize.d.ts.map +1 -1
  11. package/dist/api/assembly/normalize.js +2 -1
  12. package/dist/api/assembly/normalize.js.map +1 -1
  13. package/dist/api/assembly/solve-tree.d.ts +46 -0
  14. package/dist/api/assembly/solve-tree.d.ts.map +1 -0
  15. package/dist/api/assembly/solve-tree.js +135 -0
  16. package/dist/api/assembly/solve-tree.js.map +1 -0
  17. package/dist/api/assembly/solve.d.ts +7 -0
  18. package/dist/api/assembly/solve.d.ts.map +1 -1
  19. package/dist/api/assembly/solve.js.map +1 -1
  20. package/dist/api/assembly/solvers/assembly-tree.d.ts +4 -0
  21. package/dist/api/assembly/solvers/assembly-tree.d.ts.map +1 -1
  22. package/dist/api/assembly/solvers/assembly-tree.js +1 -0
  23. package/dist/api/assembly/solvers/assembly-tree.js.map +1 -1
  24. package/dist/api/assembly/solvers/global-solver.d.ts.map +1 -1
  25. package/dist/api/assembly/solvers/global-solver.js +210 -3
  26. package/dist/api/assembly/solvers/global-solver.js.map +1 -1
  27. package/dist/api/assembly/solvers/types.d.ts +8 -0
  28. package/dist/api/assembly/solvers/types.d.ts.map +1 -1
  29. package/dist/api/assembly/solvers/types.js.map +1 -1
  30. package/dist/api/assembly/types.d.ts +32 -1
  31. package/dist/api/assembly/types.d.ts.map +1 -1
  32. package/dist/api/assembly/types.js.map +1 -1
  33. package/dist/api/assembly/validate.d.ts +2 -2
  34. package/dist/api/assembly/validate.d.ts.map +1 -1
  35. package/dist/api/assembly/validate.js +24 -2
  36. package/dist/api/assembly/validate.js.map +1 -1
  37. package/dist/api/cadquery-selectors/edge.js +1 -1
  38. package/dist/api/cadquery-selectors/edge.js.map +1 -1
  39. package/dist/api/cadquery-selectors/entity.d.ts +29 -20
  40. package/dist/api/cadquery-selectors/entity.d.ts.map +1 -1
  41. package/dist/api/cadquery-selectors/entity.js +26 -20
  42. package/dist/api/cadquery-selectors/entity.js.map +1 -1
  43. package/dist/api/cadquery-selectors/face.d.ts +4 -2
  44. package/dist/api/cadquery-selectors/face.d.ts.map +1 -1
  45. package/dist/api/cadquery-selectors/face.js +8 -7
  46. package/dist/api/cadquery-selectors/face.js.map +1 -1
  47. package/dist/api/cadquery-selectors/resolve.d.ts +7 -6
  48. package/dist/api/cadquery-selectors/resolve.d.ts.map +1 -1
  49. package/dist/api/cadquery-selectors/resolve.js +13 -11
  50. package/dist/api/cadquery-selectors/resolve.js.map +1 -1
  51. package/dist/api/chamfer.js +1 -1
  52. package/dist/api/chamfer.js.map +1 -1
  53. package/dist/api/draft.js +1 -1
  54. package/dist/api/draft.js.map +1 -1
  55. package/dist/api/edge-ref.js +2 -2
  56. package/dist/api/edge-ref.js.map +1 -1
  57. package/dist/api/engrave.js +1 -1
  58. package/dist/api/engrave.js.map +1 -1
  59. package/dist/api/export-3mf.js +1 -1
  60. package/dist/api/export-3mf.js.map +1 -1
  61. package/dist/api/export-brep.js +1 -1
  62. package/dist/api/export-brep.js.map +1 -1
  63. package/dist/api/export-step.d.ts +12 -13
  64. package/dist/api/export-step.d.ts.map +1 -1
  65. package/dist/api/export-step.js +19 -17
  66. package/dist/api/export-step.js.map +1 -1
  67. package/dist/api/extrude.js +3 -3
  68. package/dist/api/extrude.js.map +1 -1
  69. package/dist/api/face-ref.js +2 -2
  70. package/dist/api/face-ref.js.map +1 -1
  71. package/dist/api/feature-repair.js +2 -2
  72. package/dist/api/feature-repair.js.map +1 -1
  73. package/dist/api/fillet-variable.js +1 -1
  74. package/dist/api/fillet-variable.js.map +1 -1
  75. package/dist/api/fillet.js +1 -1
  76. package/dist/api/fillet.js.map +1 -1
  77. package/dist/api/geom.js +1 -1
  78. package/dist/api/geom.js.map +1 -1
  79. package/dist/api/import-step.d.ts.map +1 -1
  80. package/dist/api/import-step.js +4 -2
  81. package/dist/api/import-step.js.map +1 -1
  82. package/dist/api/pattern.js +1 -1
  83. package/dist/api/pattern.js.map +1 -1
  84. package/dist/api/place.js +1 -1
  85. package/dist/api/place.js.map +1 -1
  86. package/dist/api/punch-hole.js +1 -1
  87. package/dist/api/punch-hole.js.map +1 -1
  88. package/dist/api/replicate.js +1 -1
  89. package/dist/api/replicate.js.map +1 -1
  90. package/dist/api/revolve.js +1 -1
  91. package/dist/api/revolve.js.map +1 -1
  92. package/dist/api/section-by-plane.js +1 -1
  93. package/dist/api/section-by-plane.js.map +1 -1
  94. package/dist/api/shell.js +1 -1
  95. package/dist/api/shell.js.map +1 -1
  96. package/dist/api/sketch-on-face.js +1 -1
  97. package/dist/api/sketch-on-face.js.map +1 -1
  98. package/dist/api/split-by-plane.js +1 -1
  99. package/dist/api/split-by-plane.js.map +1 -1
  100. package/dist/api/split.js +1 -1
  101. package/dist/api/split.js.map +1 -1
  102. package/dist/api/thicken.js +1 -1
  103. package/dist/api/thicken.js.map +1 -1
  104. package/dist/api/topo-resolve.js +4 -4
  105. package/dist/api/topo-resolve.js.map +1 -1
  106. package/dist/api/transform.js +1 -1
  107. package/dist/api/transform.js.map +1 -1
  108. package/dist/api/view/view-projection.d.ts +8 -0
  109. package/dist/api/view/view-projection.d.ts.map +1 -1
  110. package/dist/api/view/view-projection.js +73 -2
  111. package/dist/api/view/view-projection.js.map +1 -1
  112. package/dist/boolean/cross-section.d.ts.map +1 -1
  113. package/dist/boolean/cross-section.js +3 -1
  114. package/dist/boolean/cross-section.js.map +1 -1
  115. package/dist/brep/brep-ops.d.ts +26 -0
  116. package/dist/brep/brep-ops.d.ts.map +1 -1
  117. package/dist/brep/brep-ops.js +45 -0
  118. package/dist/brep/brep-ops.js.map +1 -1
  119. package/dist/brep/brep-topology.js +1 -1
  120. package/dist/brep/brep-topology.js.map +1 -1
  121. package/dist/brep/engine/adapters/brep-mock.d.ts.map +1 -1
  122. package/dist/brep/engine/adapters/brep-mock.js +2 -0
  123. package/dist/brep/engine/adapters/brep-mock.js.map +1 -1
  124. package/dist/brep/engine/primitives.d.ts +17 -0
  125. package/dist/brep/engine/primitives.d.ts.map +1 -1
  126. package/dist/brep/engine/primitives.js.map +1 -1
  127. package/dist/brep/export/export-model.d.ts.map +1 -1
  128. package/dist/brep/export/export-model.js +36 -11
  129. package/dist/brep/export/export-model.js.map +1 -1
  130. package/dist/brep/export/step-flat.d.ts +35 -0
  131. package/dist/brep/export/step-flat.d.ts.map +1 -0
  132. package/dist/brep/export/step-flat.js +94 -0
  133. package/dist/brep/export/step-flat.js.map +1 -0
  134. package/dist/brep/export/step.d.ts.map +1 -1
  135. package/dist/brep/export/step.js +42 -21
  136. package/dist/brep/export/step.js.map +1 -1
  137. package/dist/brep/handle-bridge.d.ts +4 -4
  138. package/dist/brep/handle-bridge.js +4 -4
  139. package/dist/brep/handle-bridge.js.map +1 -1
  140. package/dist/brep/svg/svg-to-solid.d.ts +3 -17
  141. package/dist/brep/svg/svg-to-solid.d.ts.map +1 -1
  142. package/dist/brep/svg/svg-to-solid.js +16 -317
  143. package/dist/brep/svg/svg-to-solid.js.map +1 -1
  144. package/dist/brepkit-kernel/brepkitKernel.d.ts.map +1 -1
  145. package/dist/brepkit-kernel/brepkitKernel.js +10 -0
  146. package/dist/brepkit-kernel/brepkitKernel.js.map +1 -1
  147. package/dist/brepkit-kernel/brepkitWasm.d.ts +1 -1
  148. package/dist/brepkit-kernel/brepkitWasm.d.ts.map +1 -1
  149. package/dist/brepkit-kernel/brepkitWasm.js +7 -6
  150. package/dist/brepkit-kernel/brepkitWasm.js.map +1 -1
  151. package/dist/brepkit-kernel/multi-version-test.d.ts +7 -7
  152. package/dist/brepkit-kernel/multi-version-test.d.ts.map +1 -1
  153. package/dist/brepkit-kernel/multi-version-test.js +10 -10
  154. package/dist/brepkit-kernel/multi-version-test.js.map +1 -1
  155. package/dist/cad-runtime/direct-executor.js +2 -2
  156. package/dist/cad-runtime/direct-executor.js.map +1 -1
  157. package/dist/cad-runtime/runtime.js +5 -5
  158. package/dist/cad-runtime/runtime.js.map +1 -1
  159. package/dist/geometry2d/curve2d.js +42 -1
  160. package/dist/geometry2d/curve2d.js.map +1 -1
  161. package/dist/math3d/Box3.js.map +1 -1
  162. package/dist/math3d/Euler.js.map +1 -1
  163. package/dist/math3d/Mat4.js.map +1 -1
  164. package/dist/math3d/Plane.js.map +1 -1
  165. package/dist/math3d/Quat.js.map +1 -1
  166. package/dist/math3d/Vec2.js.map +1 -1
  167. package/dist/math3d/Vec3.js.map +1 -1
  168. package/dist/math3d/index.js.map +1 -1
  169. package/dist/mesh/meshdata/contour.d.ts +34 -0
  170. package/dist/mesh/meshdata/contour.d.ts.map +1 -0
  171. package/dist/mesh/meshdata/contour.js +39 -0
  172. package/dist/mesh/meshdata/contour.js.map +1 -0
  173. package/dist/mesh/meshdata/extrude.d.ts +25 -0
  174. package/dist/mesh/meshdata/extrude.d.ts.map +1 -0
  175. package/dist/mesh/meshdata/extrude.js +198 -0
  176. package/dist/mesh/meshdata/extrude.js.map +1 -0
  177. package/dist/mesh/meshdata/index.js.map +1 -1
  178. package/dist/mesh/meshdata/ops.js.map +1 -1
  179. package/dist/mesh/meshdata/parametric.js.map +1 -1
  180. package/dist/mesh/meshdata/weld.js.map +1 -1
  181. package/dist/node-host/cli.d.ts.map +1 -1
  182. package/dist/node-host/cli.js +3 -2
  183. package/dist/node-host/cli.js.map +1 -1
  184. package/dist/occt-kernel/occt-primitives.d.ts.map +1 -1
  185. package/dist/occt-kernel/occt-primitives.js +2 -0
  186. package/dist/occt-kernel/occt-primitives.js.map +1 -1
  187. package/dist/primitives/svg/svg-path.d.ts +192 -0
  188. package/dist/primitives/svg/svg-path.d.ts.map +1 -0
  189. package/dist/primitives/svg/svg-path.js +776 -0
  190. package/dist/primitives/svg/svg-path.js.map +1 -0
  191. package/dist/third-party/earcut.d.ts +19 -0
  192. package/dist/third-party/earcut.d.ts.map +1 -0
  193. package/dist/third-party/earcut.js +575 -0
  194. package/dist/third-party/earcut.js.map +1 -0
  195. package/package.json +22 -3
@@ -64,7 +64,7 @@ export async function importStepImpl(params) {
64
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  kernel = getBrepApi();
65
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  }
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  catch {
67
- throw new BrepUnsupportedError('E_BREP_UNSUPPORTED: import_step requires an OCCT kernel (STEP has no mesh parser)');
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+ throw new BrepUnsupportedError('E_BREP_UNSUPPORTED: import_step requires a BREP engine (STEP has no mesh parser)');
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  }
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  // C6:非实体一等公民(对齐 import_brep)。loadBrep 自适应:CASCADE Topology
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  // 文本走 kernel.fromBREP,其余(STEP/STP)走 kernel.importStep。
@@ -102,7 +102,9 @@ export async function importStepImpl(params) {
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  export const import_step = defineOp({
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  name: 'import_step',
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  brep: importStepImpl,
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- engines: ['occt'],
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+ // 方案 docs/plans/2026-10-11-brepkit-step-io.md:不做引擎门禁。实现体走
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+ // getBrepApi() 的 L1 契约(kernel.importStep / fromBREP),brepkit 适配器已实现,
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+ // 各引擎行为同构;不支持的实体类型按 reader 自身行为处理,faijs 侧不抛错。
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  // `imported:0` 是 <i> 采样值(同 extrude 的 `wall:0`),与 import-brep 同构。
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  naming: { kind: 'construct', newFaces: { via: 'explicit', vocab: [{ kind: 'imported', index: 0 }] } },
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  paramDims: {},
@@ -1 +1 @@
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s : undefined\n } catch {\n return undefined\n }\n}\n\n/**\n * api import_step — 任意路径 STEP 文件导入 op(方案 Phase 5 / Q2 真缺口)\n *\n * 与 `import_brep`(容器资产)和 `cad.load`(编辑器 FileRef)的职责切分:\n * - `cad.import_step` 是 faijs **平台**几何 op:单一本地路径(宿主 `resolveFile`),\n * OCCT STEPControl_Reader 读入,返回持 OCCT 句柄 + roleTable 的 Shape。\n * - `import_brep` 读的是容器 `assets/` 里的冻结 BREP 资产(key,去扩展名);\n * `cad.load` 是 `../3d_editor` 的「文件导入 Feature」(key/path/url 三键分流、\n * 画布语句位置语义),平台侧不要复用它(C7)。\n *\n * 非实体(wire/face/shell)一等公民(C6,对齐 import_brep):始终 allowNonSolid。\n * STEP 是 BREP 专属格式:mesh / 无内核模式抛 E_BREP_UNSUPPORTED。\n *\n * @group 创建\n * @inputs 0\n * @async true\n * @qual ok\n * @name import_step\n * @param params.path - 本地绝对路径(宿主 resolveFile 解析)。type:string required:true\n * @note 平台 STEP 导入 op。读文件经宿主资产解析器(`assets.resolveFile`),与 `cad.load` 同一通道;语义为「任意路径 STEP → OCCT 读入的 Shape」。\n * @note 非实体一等(C6):wire/face/shell 一律可导入。需要实体的 op(布尔、up-to 目标面)在**使用点**报错。\n * @returns Promise<Shape> 持 OCCT 句柄的几何(非实体亦可)。\n * @example\n * const a = await cad.import_step({ path: 'D:/models/box.step' })\n */\n\n/**\n * 裸实现:契约层测试直调(不经 defineOp 的 dispatch 拦截)。\n *\n * @param params - op 参数对象;`path` 为 STEP 文件路径。\n * @returns 持 OCCT 句柄的几何(非实体亦可)。\n */\nexport async function importStepImpl(params: Record<string, unknown>): Promise<Shape> {\n const path = params.path\n if (typeof path !== 'string' || path.length === 0) {\n throw new OpError('import_step', 'E_ARGS', '[api/import_step] path (string) is required')\n }\n\n const assets = getBackends().assets as {\n resolveFile?(path: string): Promise<ArrayBuffer>\n } | undefined\n if (!assets || !assets.resolveFile) {\n throw new OpError(\n 'import_step',\n 'E_OP_FAILED',\n '[api/import_step] assets backend (resolveFile) is required',\n )\n }\n\n const buffer = await assets.resolveFile(path)\n\n let kernel: BrepEngineApi\n try { kernel = getBrepApi() } catch { throw new BrepUnsupportedError(\n 'E_BREP_UNSUPPORTED: import_step requires an OCCT kernel (STEP has no mesh parser)',\n )\n }\n\n // C6:非实体一等公民(对齐 import_brep)。loadBrep 自适应:CASCADE Topology\n // 文本走 kernel.fromBREP,其余(STEP/STP)走 kernel.importStep。\n const { solid: solidHandle, shape } = loadBrep(\n kernel, buffer, undefined, undefined, { allowNonSolid: true },\n )\n // P2(设计文档 2026-10-05-meta §5.2 读):从 STEP (P21) 文本捞伙伴级描述/属性\n // 挂 `shape.meta`(name 已由 OCCT label 提供,description/UDA 由纯文本补充)。\n // 非文本/非 STEP 内容跳过,绝不抛。\n const stepText = decodeStepText(buffer)\n if (stepText && shape.meta == null) {\n const partMeta = parseStepPartMeta(stepText)\n const shapeMeta: ShapeMeta = { ...(shape.meta ?? {}) }\n if (partMeta.description) shapeMeta.description = partMeta.description\n if (partMeta.metadata && Object.keys(partMeta.metadata).length > 0) shapeMeta.metadata = partMeta.metadata\n if (Object.keys(shapeMeta).length > 0) shape.meta = shapeMeta\n }\n // E3(H12):链根建 roleTable——导入文件的面没有语义名,按枚举序命名\n // imported:<i>(同一文件重复导入,枚举序稳定,role 名跨次导入保持一致)。\n const stmtId = String(getCurrentStmt()?.id ?? '')\n const hashes = kernel.subShapeHashes(solidHandle, 'face', 2147483647)\n const roles = new Map<string, number[]>()\n for (let i = 0; i < hashes.length; i++) {\n roles.set(`imported:${i}`, [hashes[i]!])\n }\n return fromBrep(shape, { solid: solidHandle, roleTable: new Map([[stmtId, roles]]) })\n}\n\n/**\n * GOTCHA(2026-09-30):与 import_brep 同——必须经 defineOp 包装进入 cad 命名空间,\n * 不能是裸 async 函数。part 键 roleTable(outputTablesByPart)只在 define-op.ts\n * 包装层的 brep 分支登记;裸 async 函数产物没有 part 键表,下游 place/edgeRef\n * 报 \"input shape has no role table (nameless shape)\"。\n */\nexport const import_step = defineOp({\n name: 'import_step',\n brep: importStepImpl,\n engines: ['occt'],\n // `imported:0` 是 <i> 采样值(同 extrude 的 `wall:0`),与 import-brep 同构。\n naming: { kind: 'construct', newFaces: { via: 'explicit', vocab: [{ kind: 'imported', index: 0 }] } } as Provenance,\n\n paramDims: {},\n})\n"]}
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s : undefined\n } catch {\n return undefined\n }\n}\n\n/**\n * api import_step — 任意路径 STEP 文件导入 op(方案 Phase 5 / Q2 真缺口)\n *\n * 与 `import_brep`(容器资产)和 `cad.load`(编辑器 FileRef)的职责切分:\n * - `cad.import_step` 是 faijs **平台**几何 op:单一本地路径(宿主 `resolveFile`),\n * OCCT STEPControl_Reader 读入,返回持 OCCT 句柄 + roleTable 的 Shape。\n * - `import_brep` 读的是容器 `assets/` 里的冻结 BREP 资产(key,去扩展名);\n * `cad.load` 是 `../3d_editor` 的「文件导入 Feature」(key/path/url 三键分流、\n * 画布语句位置语义),平台侧不要复用它(C7)。\n *\n * 非实体(wire/face/shell)一等公民(C6,对齐 import_brep):始终 allowNonSolid。\n * STEP 是 BREP 专属格式:mesh / 无内核模式抛 E_BREP_UNSUPPORTED。\n *\n * @group 创建\n * @inputs 0\n * @async true\n * @qual ok\n * @name import_step\n * @param params.path - 本地绝对路径(宿主 resolveFile 解析)。type:string required:true\n * @note 平台 STEP 导入 op。读文件经宿主资产解析器(`assets.resolveFile`),与 `cad.load` 同一通道;语义为「任意路径 STEP → OCCT 读入的 Shape」。\n * @note 非实体一等(C6):wire/face/shell 一律可导入。需要实体的 op(布尔、up-to 目标面)在**使用点**报错。\n * @returns Promise<Shape> 持 OCCT 句柄的几何(非实体亦可)。\n * @example\n * const a = await cad.import_step({ path: 'D:/models/box.step' })\n */\n\n/**\n * 裸实现:契约层测试直调(不经 defineOp 的 dispatch 拦截)。\n *\n * @param params - op 参数对象;`path` 为 STEP 文件路径。\n * @returns 持 OCCT 句柄的几何(非实体亦可)。\n */\nexport async function importStepImpl(params: Record<string, unknown>): Promise<Shape> {\n const path = params.path\n if (typeof path !== 'string' || path.length === 0) {\n throw new OpError('import_step', 'E_ARGS', '[api/import_step] path (string) is required')\n }\n\n const assets = getBackends().assets as {\n resolveFile?(path: string): Promise<ArrayBuffer>\n } | undefined\n if (!assets || !assets.resolveFile) {\n throw new OpError(\n 'import_step',\n 'E_OP_FAILED',\n '[api/import_step] assets backend (resolveFile) is required',\n )\n }\n\n const buffer = await assets.resolveFile(path)\n\n let kernel: BrepEngineApi\n try { kernel = getBrepApi() } catch { throw new BrepUnsupportedError(\n 'E_BREP_UNSUPPORTED: import_step requires a BREP engine (STEP has no mesh parser)',\n )\n }\n\n // C6:非实体一等公民(对齐 import_brep)。loadBrep 自适应:CASCADE Topology\n // 文本走 kernel.fromBREP,其余(STEP/STP)走 kernel.importStep。\n const { solid: solidHandle, shape } = loadBrep(\n kernel, buffer, undefined, undefined, { allowNonSolid: true },\n )\n // P2(设计文档 2026-10-05-meta §5.2 读):从 STEP (P21) 文本捞伙伴级描述/属性\n // 挂 `shape.meta`(name 已由 OCCT label 提供,description/UDA 由纯文本补充)。\n // 非文本/非 STEP 内容跳过,绝不抛。\n const stepText = decodeStepText(buffer)\n if (stepText && shape.meta == null) {\n const partMeta = parseStepPartMeta(stepText)\n const shapeMeta: ShapeMeta = { ...(shape.meta ?? {}) }\n if (partMeta.description) shapeMeta.description = partMeta.description\n if (partMeta.metadata && Object.keys(partMeta.metadata).length > 0) shapeMeta.metadata = partMeta.metadata\n if (Object.keys(shapeMeta).length > 0) shape.meta = shapeMeta\n }\n // E3(H12):链根建 roleTable——导入文件的面没有语义名,按枚举序命名\n // imported:<i>(同一文件重复导入,枚举序稳定,role 名跨次导入保持一致)。\n const stmtId = String(getCurrentStmt()?.id ?? '')\n const hashes = kernel.subShapeHashes(solidHandle, 'face', 2147483647)\n const roles = new Map<string, number[]>()\n for (let i = 0; i < hashes.length; i++) {\n roles.set(`imported:${i}`, [hashes[i]!])\n }\n return fromBrep(shape, { solid: solidHandle, roleTable: new Map([[stmtId, roles]]) })\n}\n\n/**\n * GOTCHA(2026-09-30):与 import_brep 同——必须经 defineOp 包装进入 cad 命名空间,\n * 不能是裸 async 函数。part 键 roleTable(outputTablesByPart)只在 define-op.ts\n * 包装层的 brep 分支登记;裸 async 函数产物没有 part 键表,下游 place/edgeRef\n * 报 \"input shape has no role table (nameless shape)\"。\n */\nexport const import_step = defineOp({\n name: 'import_step',\n brep: importStepImpl,\n // 方案 docs/plans/2026-10-11-brepkit-step-io.md:不做引擎门禁。实现体走\n // getBrepApi() 的 L1 契约(kernel.importStep / fromBREP),brepkit 适配器已实现,\n // 各引擎行为同构;不支持的实体类型按 reader 自身行为处理,faijs 侧不抛错。\n // `imported:0` 是 <i> 采样值(同 extrude 的 `wall:0`),与 import-brep 同构。\n naming: { kind: 'construct', newFaces: { via: 'explicit', vocab: [{ kind: 'imported', index: 0 }] } } as Provenance,\n\n paramDims: {},\n})\n"]}
@@ -26,7 +26,7 @@ function norm(v) {
26
26
  function linearPatternBrep(input, direction, count, spacing) {
27
27
  const kernel = getBrepApi();
28
28
  const inputSolid = brepOf(input);
29
- if (!inputSolid)
29
+ if (inputSolid === undefined)
30
30
  throw new Error('[api/pattern] input is not BREP');
31
31
  // Phase 1.6:origin = 本次语句 StmtId。
32
32
  const outStmt = String(getCurrentStmt()?.id ?? '');
@@ -1 +1 @@
1
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'')\n\n // 取 count 份副本。Phase 2:BrepEngineApi.linearPattern 契约统一返回 BrepHandle[]\n // (两内核原生都返回 compound,由适配器拆成数组)——不再有「单句柄 fused」形态。\n const dir = norm(direction)\n const raw = kernel.linearPattern(inputSolid, { x: dir[0], y: dir[1], z: dir[2] }, spacing, count)\n\n let resultSolid: BrepHandle\n try {\n resultSolid = kernel.fuseAll(raw)\n } finally {\n for (const c of raw) kernel.release(c)\n }\n\n // 第 k 份副本是输入沿 dir 平移 k*spacing:质心反投回输入坐标系(T_k⁻¹)。\n const replicas: ReplicaTransform[] = []\n for (let k = 0; k < count; k++) {\n const off = k * spacing\n replicas.push({\n label: `replica[${k}]`,\n inverse: (c) => ({ x: c.x - off * dir[0], y: c.y - off * dir[1], z: c.z - off * dir[2] }),\n })\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n}\n\n/**\n * 网格实体路径:沿 direction 阵列并把副本融成一个网格零件。\n *\n * 与 BREP 路径同一条内核契约(`linearPattern` 返回含原位置在内的 count 个句柄,\n * 再 `fuseAll` 成一体),差别只在**没有 quality 面角色可回投**——近似拓扑没有 role\n * 层,故不产 `replica[k]/<inner>` 命名(如实缺席,不伪造恒等映射)。\n *\n * @param input - the mesh-solid input.\n * @param direction - the pattern direction.\n * @param count - total number of copies (including the original).\n * @param spacing - the spacing between copies.\n * @returns the fused mesh solid as a new mesh part.\n */\nfunction linearPatternMeshSolid(input: Shape, direction: Vec3, count: number, spacing: number): Shape {\n const entry = meshSolidBasicEntry(input, 'linearPattern')\n const d = norm(direction)\n return meshPatternProduct(entry, 'linearPattern', 'E_PATTERN_FAILED', () =>\n entry.kernel.linearPattern(entry.solid, { x: d[0], y: d[1], z: d[2] }, spacing, count),\n )\n}\n\n/**\n * 线性阵列:沿 direction 复制 count 份(含原位置)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name linearPattern\n * @note BREP 输入走质心聚类回投,结果面按份数 k 回投影到输入面角色,产出\n * `replica[k]/<inner>`(Phase 3 L3 抗重放词汇);**网格实体**输入走网格后端,\n * 阵列后融合为一个新的网格零件,近似拓扑没有 role 层故不产 replica 命名。\n * 裸网格输入仍抛 `E_MESH_UNSUPPORTED`。\n * @returns Shape 所有副本 fused 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param direction - 阵列方向。type:[x,y,z] required:true\n * @param count - 副本总数(含原位置)。type:number required:true\n * @param spacing - 副本间距。type:number required:true\n * @example\n * const p = await cad.linearPattern(part0, [1, 0, 0], 3, 20)\n */\nexport const linearPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, direction: Vec3, count: number, spacing: number) {\n keepHidden(input)\n // 裸网格输入由 `meshSolidBasicEntry` 如实拒绝(近似链没有 role 层,也没有句柄)——\n // 这里不复刻一遍判定,失败面只有一处。\n return linearPatternMeshSolid(input, direction, count, spacing)\n },\n brep(input: Shape, direction: Vec3, count: number, spacing: number) {\n // copy-like keep semantics: replicate ops preserve their source shape.\n keepHidden(input)\n return linearPatternBrep(input, direction, count, spacing)\n },\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n"]}
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'')\n\n // 取 count 份副本。Phase 2:BrepEngineApi.linearPattern 契约统一返回 BrepHandle[]\n // (两内核原生都返回 compound,由适配器拆成数组)——不再有「单句柄 fused」形态。\n const dir = norm(direction)\n const raw = kernel.linearPattern(inputSolid, { x: dir[0], y: dir[1], z: dir[2] }, spacing, count)\n\n let resultSolid: BrepHandle\n try {\n resultSolid = kernel.fuseAll(raw)\n } finally {\n for (const c of raw) kernel.release(c)\n }\n\n // 第 k 份副本是输入沿 dir 平移 k*spacing:质心反投回输入坐标系(T_k⁻¹)。\n const replicas: ReplicaTransform[] = []\n for (let k = 0; k < count; k++) {\n const off = k * spacing\n replicas.push({\n label: `replica[${k}]`,\n inverse: (c) => ({ x: c.x - off * dir[0], y: c.y - off * dir[1], z: c.z - off * dir[2] }),\n })\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n}\n\n/**\n * 网格实体路径:沿 direction 阵列并把副本融成一个网格零件。\n *\n * 与 BREP 路径同一条内核契约(`linearPattern` 返回含原位置在内的 count 个句柄,\n * 再 `fuseAll` 成一体),差别只在**没有 quality 面角色可回投**——近似拓扑没有 role\n * 层,故不产 `replica[k]/<inner>` 命名(如实缺席,不伪造恒等映射)。\n *\n * @param input - the mesh-solid input.\n * @param direction - the pattern direction.\n * @param count - total number of copies (including the original).\n * @param spacing - the spacing between copies.\n * @returns the fused mesh solid as a new mesh part.\n */\nfunction linearPatternMeshSolid(input: Shape, direction: Vec3, count: number, spacing: number): Shape {\n const entry = meshSolidBasicEntry(input, 'linearPattern')\n const d = norm(direction)\n return meshPatternProduct(entry, 'linearPattern', 'E_PATTERN_FAILED', () =>\n entry.kernel.linearPattern(entry.solid, { x: d[0], y: d[1], z: d[2] }, spacing, count),\n )\n}\n\n/**\n * 线性阵列:沿 direction 复制 count 份(含原位置)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name linearPattern\n * @note BREP 输入走质心聚类回投,结果面按份数 k 回投影到输入面角色,产出\n * `replica[k]/<inner>`(Phase 3 L3 抗重放词汇);**网格实体**输入走网格后端,\n * 阵列后融合为一个新的网格零件,近似拓扑没有 role 层故不产 replica 命名。\n * 裸网格输入仍抛 `E_MESH_UNSUPPORTED`。\n * @returns Shape 所有副本 fused 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param direction - 阵列方向。type:[x,y,z] required:true\n * @param count - 副本总数(含原位置)。type:number required:true\n * @param spacing - 副本间距。type:number required:true\n * @example\n * const p = await cad.linearPattern(part0, [1, 0, 0], 3, 20)\n */\nexport const linearPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, direction: Vec3, count: number, spacing: number) {\n keepHidden(input)\n // 裸网格输入由 `meshSolidBasicEntry` 如实拒绝(近似链没有 role 层,也没有句柄)——\n // 这里不复刻一遍判定,失败面只有一处。\n return linearPatternMeshSolid(input, direction, count, spacing)\n },\n brep(input: Shape, direction: Vec3, count: number, spacing: number) {\n // copy-like keep semantics: replicate ops preserve their source shape.\n keepHidden(input)\n return linearPatternBrep(input, direction, count, spacing)\n },\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n"]}
package/dist/api/place.js CHANGED
@@ -61,7 +61,7 @@ function placeMesh(input, rotation, position, mat3) {
61
61
  function placeBrep(input, rotation, position) {
62
62
  const kernel = getBrepApi();
63
63
  const inputSolid = brepOf(input);
64
- if (!inputSolid)
64
+ if (inputSolid === undefined)
65
65
  throw new Error('[api/place] input is not BREP');
66
66
  const resultSolid = applyTransformBrep(kernel, inputSolid, rotation, [0, 0, 0], position);
67
67
  const inputTable = inputRoleTable(input);
@@ -1 +1 @@
1
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brep 路径:`applyTransformBrep(kernel, solid, quat, [0,0,0], position)`\n * (复用 api/compound 装配求解已标定的代码,矩阵约定见 §4.3 必做标定)。\n * - mesh 路径:`applyTransform`(与 brep 路径同数学:p' = R·(p−0) + 0 + t)。\n * 四元数→row-major 3×3 用手动 Hamilton 公式(与 THREE / FreeCAD gp_Quaternion\n * 同约定),不引入 three 依赖。\n *\n * 变换不改变拓扑,面 ordinal 不变——roleTable 恒等传播(与 transform.ts 同)。\n */\n\nimport type { Shape } from '../mesh/types'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { fromBrep, brepOf, inputRoleTable, isCompoundLike } from '../shape'\nimport { solidToShape, applyTransformBrep } from '../brep/brep-ops'\nimport { applyTransform } from '../mesh/rigid-transform'\nimport { identityEvolution, identityHashEvolution } from '../brep/face-evolution'\nimport { propagateAllOrigins } from '../topology/naming/roles'\nimport type { RoleTable } from '../topology/naming/types'\nimport type { Provenance } from '../topology/naming/lineage'\nimport { defineOp } from '../sdk'\nimport type { BrepHandle } from '../brep/engine/types'\n\n/** 四元数 (x,y,z,w) → row-major 3×3 旋转矩阵(Hamilton,与 THREE/FreeCAD 同约定)。 */\nfunction quatToMat3(q: [number, number, number, number]): number[] {\n const [x, y, z, w] = q\n const x2 = x * x\n const y2 = y * y\n const z2 = z * z\n return [\n 1 - 2 * (y2 + z2), 2 * (x * y - w * z), 2 * (x * z + w * y),\n 2 * (x * y + w * z), 1 - 2 * (x2 + z2), 2 * (y * z - w * x),\n 2 * (x * z - w * y), 2 * (y * z + w * x), 1 - 2 * (x2 + y2),\n ]\n}\n\n/** mesh 路径:展平结构 compound 子节点,逐子 mesh 变换后合并。 */\nfunction placeMesh(\n input: Shape,\n rotation: [number, number, number, number],\n position: [number, number, number],\n mat3: number[],\n): Shape {\n const collect = (s: Shape, out: Shape[]): void => {\n if (isCompoundLike(s) && (s as { children?: Shape[] }).children) {\n for (const c of (s as { children: Shape[] }).children) collect(c, out)\n return\n }\n if (s.positions && s.indices) out.push(s)\n }\n const subs: Shape[] = []\n collect(input, subs)\n const positions: number[] = []\n const indices: number[] = []\n for (const sub of subs) {\n const t = applyTransform(sub, rotation, [0, 0, 0], position, mat3)\n const base = positions.length / 3\n positions.push(...t.positions)\n for (let i = 0; i < t.indices.length; i++) indices.push(t.indices[i] + base)\n }\n return { positions: new Float32Array(positions), indices: new Uint32Array(indices) }\n}\n\n/** brep 路径:刚体变换实体 + 恒等面演化 + 恒等 roleTable 传播 + 三角化 + fromBrep 登记。 */\nfunction placeBrep(input: Shape, rotation: [number, number, number, number], position: [number, number, number]): Shape {\n const kernel = getBrepApi()\n const inputSolid = brepOf(input) as BrepHandle | undefined\n if (!inputSolid) throw new Error('[api/place] input is not BREP')\n\n const resultSolid = applyTransformBrep(kernel, inputSolid, rotation, [0, 0, 0], position)\n\n const inputTable = inputRoleTable(input) as RoleTable | undefined\n let roleTable: RoleTable | undefined\n if (inputTable && inputTable.size > 0) {\n roleTable = propagateAllOrigins(inputTable, identityHashEvolution(kernel, inputSolid, resultSolid))\n }\n\n return fromBrep(solidToShape(kernel, resultSolid), {\n solid: resultSolid,\n faceEvolution: identityEvolution(kernel, resultSolid),\n roleTable,\n })\n}\n\n/**\n * 刚性放置几何体:旋转(四元数,绕局部原点)后平移。两者皆可缺省 = 恒等。\n * @group 变换\n * @inputs 1\n * @async false\n * @qual ok\n * @name place\n * @returns Shape 放置后的几何(持 OCCT 句柄,可继续变换/导出)。\n * @param input - 目标几何。type:Shape required:true\n * @param params.rotation - 旋转四元数 [x,y,z,w](Hamilton,绕局部原点)。type:[number,number,number,number]\n * @param params.position - 平移向量 [x,y,z](mm)。type:[number,number,number]\n * @example\n * const p = cad.place(part0, { rotation: [0, 0, Math.sin(Math.PI/4), Math.cos(Math.PI/4)], position: [10, 0, 0] })\n */\nexport const place = defineOp({\n name: 'place',\n mesh: (input: Shape, params: Record<string, unknown>) => {\n if (!input) throw new Error('[api/place] no input geometry')\n const rotation = (params.rotation as [number, number, number, number]) ?? 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1
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brep 路径:`applyTransformBrep(kernel, solid, quat, [0,0,0], position)`\n * (复用 api/compound 装配求解已标定的代码,矩阵约定见 §4.3 必做标定)。\n * - mesh 路径:`applyTransform`(与 brep 路径同数学:p' = R·(p−0) + 0 + t)。\n * 四元数→row-major 3×3 用手动 Hamilton 公式(与 THREE / FreeCAD gp_Quaternion\n * 同约定),不引入 three 依赖。\n *\n * 变换不改变拓扑,面 ordinal 不变——roleTable 恒等传播(与 transform.ts 同)。\n */\n\nimport type { Shape } from '../mesh/types'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { fromBrep, brepOf, inputRoleTable, isCompoundLike } from '../shape'\nimport { solidToShape, applyTransformBrep } from '../brep/brep-ops'\nimport { applyTransform } from '../mesh/rigid-transform'\nimport { identityEvolution, identityHashEvolution } from '../brep/face-evolution'\nimport { propagateAllOrigins } from '../topology/naming/roles'\nimport type { RoleTable } from '../topology/naming/types'\nimport type { Provenance } from '../topology/naming/lineage'\nimport { defineOp } from '../sdk'\nimport type { BrepHandle } from '../brep/engine/types'\n\n/** 四元数 (x,y,z,w) → row-major 3×3 旋转矩阵(Hamilton,与 THREE/FreeCAD 同约定)。 */\nfunction quatToMat3(q: [number, number, number, number]): number[] {\n const [x, y, z, w] = q\n const x2 = x * x\n const y2 = y * y\n const z2 = z * z\n return [\n 1 - 2 * (y2 + z2), 2 * (x * y - w * z), 2 * (x * z + w * y),\n 2 * (x * y + w * z), 1 - 2 * (x2 + z2), 2 * (y * z - w * x),\n 2 * (x * z - w * y), 2 * (y * z + w * x), 1 - 2 * (x2 + y2),\n ]\n}\n\n/** mesh 路径:展平结构 compound 子节点,逐子 mesh 变换后合并。 */\nfunction placeMesh(\n input: Shape,\n rotation: [number, number, number, number],\n position: [number, number, number],\n mat3: number[],\n): Shape {\n const collect = (s: Shape, out: Shape[]): void => {\n if (isCompoundLike(s) && (s as { children?: Shape[] }).children) {\n for (const c of (s as { children: Shape[] }).children) collect(c, out)\n return\n }\n if (s.positions && s.indices) out.push(s)\n }\n const subs: Shape[] = []\n collect(input, subs)\n const positions: number[] = []\n const indices: number[] = []\n for (const sub of subs) {\n const t = applyTransform(sub, rotation, [0, 0, 0], position, mat3)\n const base = positions.length / 3\n positions.push(...t.positions)\n for (let i = 0; i < t.indices.length; i++) indices.push(t.indices[i] + base)\n }\n return { positions: new Float32Array(positions), indices: new Uint32Array(indices) }\n}\n\n/** brep 路径:刚体变换实体 + 恒等面演化 + 恒等 roleTable 传播 + 三角化 + fromBrep 登记。 */\nfunction placeBrep(input: Shape, rotation: [number, number, number, number], position: [number, number, number]): Shape {\n const kernel = getBrepApi()\n const inputSolid = brepOf(input) as BrepHandle | undefined\n if (inputSolid === undefined) throw new Error('[api/place] input is not BREP')\n\n const resultSolid = applyTransformBrep(kernel, inputSolid, rotation, [0, 0, 0], position)\n\n const inputTable = inputRoleTable(input) as RoleTable | undefined\n let roleTable: RoleTable | undefined\n if (inputTable && inputTable.size > 0) {\n roleTable = propagateAllOrigins(inputTable, identityHashEvolution(kernel, inputSolid, resultSolid))\n }\n\n return fromBrep(solidToShape(kernel, resultSolid), {\n solid: resultSolid,\n faceEvolution: identityEvolution(kernel, resultSolid),\n roleTable,\n })\n}\n\n/**\n * 刚性放置几何体:旋转(四元数,绕局部原点)后平移。两者皆可缺省 = 恒等。\n * @group 变换\n * @inputs 1\n * @async false\n * @qual ok\n * @name place\n * @returns Shape 放置后的几何(持 OCCT 句柄,可继续变换/导出)。\n * @param input - 目标几何。type:Shape required:true\n * @param params.rotation - 旋转四元数 [x,y,z,w](Hamilton,绕局部原点)。type:[number,number,number,number]\n * @param params.position - 平移向量 [x,y,z](mm)。type:[number,number,number]\n * @example\n * const p = cad.place(part0, { rotation: [0, 0, Math.sin(Math.PI/4), Math.cos(Math.PI/4)], position: [10, 0, 0] })\n */\nexport const place = defineOp({\n name: 'place',\n mesh: (input: Shape, params: Record<string, unknown>) => {\n if (!input) throw new Error('[api/place] no input geometry')\n const rotation = (params.rotation as [number, number, number, number]) ?? [0, 0, 0, 1]\n const position = (params.position as [number, number, number]) ?? [0, 0, 0]\n return placeMesh(input, rotation, position, quatToMat3(rotation))\n },\n brep: (input: Shape, params: Record<string, unknown>) => {\n if (!input) throw new Error('[api/place] no input geometry')\n const rotation = (params.rotation as [number, number, number, number]) ?? [0, 0, 0, 1]\n const position = (params.position as [number, number, number]) ?? [0, 0, 0]\n return placeBrep(input, rotation, position)\n },\n schema: { position: 'vec3?', rotation: 'quat?' },\n naming: { kind: 'identity' } as Provenance,\n\n paramDims: {},\n})\n"]}
@@ -174,7 +174,7 @@ export function punchSolidOf(kernel, solid, params) {
174
174
  */
175
175
  export function buildPunchHole(kernel, params) {
176
176
  const solid = brepOf(params.on);
177
- if (!solid) {
177
+ if (solid === undefined) {
178
178
  throw new TopoRefError('E_TOPO_MESH_UNSUPPORTED', 'face', 'punchHole: target `on` has no BREP solid');
179
179
  }
180
180
  const holed = punchSolidOf(kernel, solid, params);
@@ -1 +1 @@
1
- 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* @platform occt — 本文件 import occt-kernel(getOcctKernel:draft-angle punch\n * 的 frustum loft 走原生 occt `loft`,适配器层无此能力)。\n *\n * `cad.punchHole`: cut a face-placed 2D profile out of a solid (E4 pocket/through\n * hole with optional taper).\n *\n * The hole profile is a set of closed 2D contours placed on a target face of the\n * solid (the same placement step as `cad.sketchOnFace`). Each placed contour is\n * extruded from the face *into* the part along the face inward normal, and the\n * resulting prism is the \"punch\" tool; a Boolean `cut` removes it from the host —\n * a profile-based pocket (`height` given) or through-hole (`height: null`).\n *\n * v1 scope: the punch is a straight linear prism, or — when `draftAngle > 0` — a\n * **tapered frustum** whose walls recede by `draftAngle` over the punch depth\n * (built as an occt `loft` between a mouth wire in the host plane and an inset\n * end wire at depth `depth·tan(draftAngle)`). The op is a composition over the\n * E3 on-surface placement + `kernel.extrude`/occt `loft` + `kernel.cut` and\n * declares `engines: ['occt']` (surface sampling + Boolean cut + draft loft need\n * the BREP platform).\n * @module\n */\nimport type { Shape } from '../mesh/types'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport type { BrepHandle } from '../brep/engine/types'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { solidToShape } from '../brep/brep-ops'\nimport { fromBrep, brepOf } from '../shape'\nimport { getOcctKernel } from '../occt-kernel/occtKernel'\nimport { defineOp } from '../sdk'\nimport type { Provenance } from '../topology/naming/lineage'\nimport { TopoRefError } from '../topology/naming'\nimport { resolveFaceHandle, type FaceSelector } from './sketch-on-face'\nimport { makeUvMap, curves2dBounds, type UvMap } from '../geometry2d/bridge/on-surface'\nimport { evaluateCurve2d } from '../geometry2d/curve2d'\nimport { profileSegToCurve } from '../geometry2d/adapt'\nimport { assertProfileParams, type ProfileLoop } from './profile'\n\n/** Parameters for `cad.punchHole`. */\nexport interface PunchHoleParams {\n /** Ordered 2D closed contour(s) describing the hole profile (same shape as `cad.profile`). */\n contours: ProfileLoop[]\n /** The target solid on which the hole is punched. */\n on: Shape\n /** The host face: a 1-based ordinal or a `cad.faceRef(on, n)` result. */\n face: FaceSelector\n /** Removal depth along the face inward normal. `null`/absent = through hole. */\n height?: number | null\n /** Taper on the hole walls (degrees; default 0 = straight wall). Built as a frustum via occt loft. */\n draftAngle?: number\n /** UV mapping mode for contour placement (default `'original'`). */\n scaleMode?: 'original' | 'bounds' | 'native'\n}\n\n/** Extra length past the host extent so a through-hole clears the opposite side. */\nconst THROUGH_MARGIN = 10\n\n/**\n * Depth of the punch extrusion: the explicit `height`, or the host's bounding-box\n * diagonal (+ margin) for a through hole.\n * @param kernel - the BREP engine surface.\n * @param solid - the host solid handle.\n * @param height - the blind depth, or null for through.\n * @returns the positive extrude length.\n */\nfunction punchDepth(kernel: BrepEngineApi, solid: BrepHandle, height: number | null | undefined): number {\n if (height !== null && height !== undefined) return height\n const box = kernel.getBoundingBox(solid)\n const diag = Math.hypot(box.xmax - box.xmin, box.ymax - box.ymin, box.zmax - box.zmin)\n return diag + THROUGH_MARGIN\n}\n\n/**\n * Map a contour's sampled 2D points onto the host face's UV space, evaluate the\n * surface there, and return a clean, coplanar polygon (sample points projected\n * onto the host's plane through its normal). Rebuilding a straight-edged planar\n * face is deliberate: extruding the on-surface bridge's wire-derived face (a\n * near-coplanar shell, z varies by ~1e-7) collapses its OCCT volume to ~0 — see\n * GOTCHA `punch-hole` (E4).\n * @param kernel - the BREP engine surface.\n * @param host - the host face handle.\n * @param mode - the face scale mode.\n * @param uv - the UV mapping for this contour.\n * @param anchor - an in-plane point of the host face (for the projection plane).\n * @param n - the host face outward normal (unit).\n * @param contour - the 2D contour to punch.\n * @returns a flat polygon of 3D points (each approximately in the host plane).\n */\nfunction buildPolygon3d(\n kernel: BrepEngineApi,\n host: BrepHandle,\n uv: UvMap,\n anchor: { x: number; y: number; z: number },\n n: { x: number; y: number; z: number },\n contour: ProfileLoop,\n): { x: number; y: number; z: number }[] {\n const pts: { x: number; y: number; z: number }[] = []\n // Dedupe consecutive coincident samples across the contour.\n const push = (p: { x: number; y: number; z: number }) => {\n const last = pts[pts.length - 1]\n if (last && Math.abs(last.x - p.x) < 1e-7 && Math.abs(last.y - p.y) < 1e-7 && Math.abs(last.z - p.z) < 1e-7) return\n pts.push(p)\n }\n for (const seg of contour.segments) {\n const c = profileSegToCurve(seg as never)\n for (let k = 0; k <= 12; k++) {\n const [x, y] = evaluateCurve2d(c, k / 12)\n const [u, v] = uv(x, y)\n const raw = kernel.pointOnSurface(host, u, v)\n // Project onto the host face plane (through `anchor` + `n`) for exact coplanarity.\n const d = (raw.x - anchor.x) * n.x + (raw.y - anchor.y) * n.y + (raw.z - anchor.z) * n.z\n push({ x: raw.x - n.x * d, y: raw.y - n.y * d, z: raw.z - n.z * d })\n }\n }\n // Close the loop: drop a trailing point equal to the first.\n if (pts.length > 1) {\n const a = pts[0]!\n const b = pts[pts.length - 1]!\n if (Math.abs(a.x - b.x) < 1e-7 && Math.abs(a.y - b.y) < 1e-7 && Math.abs(a.z - b.z) < 1e-7) pts.pop()\n }\n return pts\n}\n\n/**\n * Build and cut the punch solid for every placed profile on the host face and\n * Boolean-cut it from `solid`, returning the holed solid handle.\n * @param kernel - the BREP engine surface.\n * @param solid - the host solid handle.\n * @param params - the punch parameters.\n * @returns the holed solid handle.\n */\nexport function punchSolidOf(kernel: BrepEngineApi, solid: BrepHandle, params: PunchHoleParams): BrepHandle {\n const host = resolveFaceHandle(kernel, params.on, params.face)\n const mode = params.scaleMode ?? 'original'\n const depth = punchDepth(kernel, solid, params.height ?? null)\n\n const draft = params.draftAngle ?? 0\n const draftRad = (draft * Math.PI) / 180\n\n // Punch inward = opposite the host face outward normal.\n const n0 = kernel.surfaceNormal(host, 0, 0)\n const nlen = Math.hypot(n0.x, n0.y, n0.z) || 1\n const n = { x: n0.x / nlen, y: n0.y / nlen, z: n0.z / nlen }\n\n // In-plane anchor via the host face's UV center.\n const ub = kernel.uvBounds(host)\n const uMid = (ub.uMin + ub.uMax) / 2\n const vMid = (ub.vMin + ub.vMax) / 2\n const anchor = kernel.pointOnSurface(host, uMid, vMid)\n\n const bounds = ub\n let result = solid\n for (const contour of params.contours) {\n const curves = contour.segments.map((s) => profileSegToCurve(s as never))\n const uv = makeUvMap(mode, curves2dBounds(curves), bounds)\n const mouth = buildPolygon3d(kernel, host, uv, anchor, n, contour)\n if (mouth.length < 3) throw new Error('punchHole: contour is degenerate (fewer than 3 distinct points)')\n\n // Mouth wire on the host plane.\n const mouthEdges = [] as BrepHandle[]\n for (let i = 0; i < mouth.length; i++) {\n const a = mouth[i]!\n const b = mouth[(i + 1) % mouth.length]!\n mouthEdges.push(kernel.makeLineEdge(a, b) as never)\n }\n\n let punch: BrepHandle\n if (draft !== 0) {\n // Drafted hole = a tapered frustum: the mouth wire at the host plane and an\n // end wire (recessed by `depth*tan(draftAngle)` toward the contour centre)\n // at the punch depth, lofted together via occt. Verified: occt `loft` of two\n // parallel-planar rect wires reproduces the analytic frustum volume exactly.\n const inset = depth * Math.tan(draftRad)\n // Uniform wall recess: each wall recedes by `inset` = depth·tan(draftAngle)\n // measured *perpendicular* to that wall. For a homothetic scale about the\n // centroid by factor s, the perpendicular recess of an edge at distance h\n // from the centroid is h·(1−s); so choose s = 1 − inset/h̄ with h̄ the mean\n // centroid→edge distance (h̄ = the half-side for a square/rect ⇒ walls land\n // at exactly draftAngle).\n const cx = mouth.reduce((s, p) => s + p.x, 0) / mouth.length\n const cy = mouth.reduce((s, p) => s + p.y, 0) / mouth.length\n const cz = mouth.reduce((s, p) => s + p.z, 0) / mouth.length\n let edgeSum = 0\n for (let i = 0; i < mouth.length; i++) {\n const a = mouth[i]!\n const b = mouth[(i + 1) % mouth.length]!\n // centroid → edge midpoint projection in the host plane\n const mx = (a.x + b.x) / 2 - cx\n const my = (a.y + b.y) / 2 - cy\n const mz = (a.z + b.z) / 2 - cz\n edgeSum += Math.hypot(mx, my, mz)\n }\n const hBar = edgeSum / mouth.length\n if (!Number.isFinite(hBar) || hBar <= 1e-9 || inset >= hBar * 0.999) {\n throw new Error(\n `E_PUNCH_DRAFT_OVER_TAPER: draftAngle ${draft}° inset ${inset.toFixed(3)} must be < half-width ${hBar.toFixed(3)} at depth ${depth}`,\n )\n }\n const s = 1 - inset / hBar\n const endPoints = mouth.map((p) => ({\n x: cx + (p.x - cx) * s - n.x * depth,\n y: cy + (p.y - cy) * s - n.y * depth,\n z: cz + (p.z - cz) * s - n.z * depth,\n }))\n const endEdges = endPoints.map((p, i) => {\n const a = endPoints[i]!\n const b = endPoints[(i + 1) % endPoints.length]!\n return kernel.makeLineEdge(a, b) as never\n }) as BrepHandle[]\n const k = getOcctKernel()\n punch = k.loft(\n [kernel.makeWire(mouthEdges), kernel.makeWire(endEdges)] as unknown as never[],\n true,\n true,\n ) as unknown as BrepHandle\n } else {\n const prismFace = kernel.makeFace(kernel.makeWire(mouthEdges))\n punch = kernel.extrude(prismFace, -n.x * depth, -n.y * depth, -n.z * depth)\n }\n try {\n result = kernel.cut(result, punch)\n } finally {\n kernel.release(punch)\n }\n }\n return result\n}\n\n/**\n * Build a Shape: the host solid with the profile(s) punched out of `params.on`.\n * @param kernel - the BREP engine surface.\n * @param params - the punch parameters.\n * @returns the holed Shape.\n */\nexport function buildPunchHole(kernel: BrepEngineApi, params: PunchHoleParams): Shape {\n const solid = brepOf(params.on) as BrepHandle | undefined\n if (!solid) {\n throw new TopoRefError('E_TOPO_MESH_UNSUPPORTED', 'face', 'punchHole: target `on` has no BREP solid')\n }\n const holed = punchSolidOf(kernel, solid, params)\n return fromBrep(solidToShape(kernel, holed), { solid: holed })\n}\n\n/**\n * `cad.punchHole`: cut a face-placed 2D profile out of a solid.\n * @group 创建\n * @inputs 1\n * @async false\n * @qual ok\n * @name punchHole\n * @returns Shape with the profile punched out of `on`.\n * @param params.contours - ordered 2D closed contours (the hole profile).type:any[] required:true\n * @param params.on - the target solid to punch.type:Shape required:true\n * @param params.face - host face: 1-based ordinal or `cad.faceRef(on, n)`.type:any required:true\n * @param params.height - blind depth along the face inward normal (null/absent = through).type:number|object required:false\n * @param params.draftAngle - wall taper in degrees (default 0 = straight; built as an occt loft frustum).type:number required:false\n * @param params.scaleMode - UV mapping: 'original' | 'bounds' | 'native'.type:string required:false\n */\nexport const punchHole = defineOp({\n engines: ['occt'],\n brep(params: Record<string, unknown>) {\n assertProfileParams(params)\n return buildPunchHole(getBrepApi(), params as unknown as PunchHoleParams)\n },\n naming: { kind: 'construct', newFaces: { via: 'explicit', vocab: [] } } as Provenance,\n\n paramDims: {},\n})"]}
1
+ 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* @platform occt — 本文件 import occt-kernel(getOcctKernel:draft-angle punch\n * 的 frustum loft 走原生 occt `loft`,适配器层无此能力)。\n *\n * `cad.punchHole`: cut a face-placed 2D profile out of a solid (E4 pocket/through\n * hole with optional taper).\n *\n * The hole profile is a set of closed 2D contours placed on a target face of the\n * solid (the same placement step as `cad.sketchOnFace`). Each placed contour is\n * extruded from the face *into* the part along the face inward normal, and the\n * resulting prism is the \"punch\" tool; a Boolean `cut` removes it from the host —\n * a profile-based pocket (`height` given) or through-hole (`height: null`).\n *\n * v1 scope: the punch is a straight linear prism, or — when `draftAngle > 0` — a\n * **tapered frustum** whose walls recede by `draftAngle` over the punch depth\n * (built as an occt `loft` between a mouth wire in the host plane and an inset\n * end wire at depth `depth·tan(draftAngle)`). The op is a composition over the\n * E3 on-surface placement + `kernel.extrude`/occt `loft` + `kernel.cut` and\n * declares `engines: ['occt']` (surface sampling + Boolean cut + draft loft need\n * the BREP platform).\n * @module\n */\nimport type { Shape } from '../mesh/types'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport type { BrepHandle } from '../brep/engine/types'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { solidToShape } from '../brep/brep-ops'\nimport { fromBrep, brepOf } from '../shape'\nimport { getOcctKernel } from '../occt-kernel/occtKernel'\nimport { defineOp } from '../sdk'\nimport type { Provenance } from '../topology/naming/lineage'\nimport { TopoRefError } from '../topology/naming'\nimport { resolveFaceHandle, type FaceSelector } from './sketch-on-face'\nimport { makeUvMap, curves2dBounds, type UvMap } from '../geometry2d/bridge/on-surface'\nimport { evaluateCurve2d } from '../geometry2d/curve2d'\nimport { profileSegToCurve } from '../geometry2d/adapt'\nimport { assertProfileParams, type ProfileLoop } from './profile'\n\n/** Parameters for `cad.punchHole`. */\nexport interface PunchHoleParams {\n /** Ordered 2D closed contour(s) describing the hole profile (same shape as `cad.profile`). */\n contours: ProfileLoop[]\n /** The target solid on which the hole is punched. */\n on: Shape\n /** The host face: a 1-based ordinal or a `cad.faceRef(on, n)` result. */\n face: FaceSelector\n /** Removal depth along the face inward normal. `null`/absent = through hole. */\n height?: number | null\n /** Taper on the hole walls (degrees; default 0 = straight wall). Built as a frustum via occt loft. */\n draftAngle?: number\n /** UV mapping mode for contour placement (default `'original'`). */\n scaleMode?: 'original' | 'bounds' | 'native'\n}\n\n/** Extra length past the host extent so a through-hole clears the opposite side. */\nconst THROUGH_MARGIN = 10\n\n/**\n * Depth of the punch extrusion: the explicit `height`, or the host's bounding-box\n * diagonal (+ margin) for a through hole.\n * @param kernel - the BREP engine surface.\n * @param solid - the host solid handle.\n * @param height - the blind depth, or null for through.\n * @returns the positive extrude length.\n */\nfunction punchDepth(kernel: BrepEngineApi, solid: BrepHandle, height: number | null | undefined): number {\n if (height !== null && height !== undefined) return height\n const box = kernel.getBoundingBox(solid)\n const diag = Math.hypot(box.xmax - box.xmin, box.ymax - box.ymin, box.zmax - box.zmin)\n return diag + THROUGH_MARGIN\n}\n\n/**\n * Map a contour's sampled 2D points onto the host face's UV space, evaluate the\n * surface there, and return a clean, coplanar polygon (sample points projected\n * onto the host's plane through its normal). Rebuilding a straight-edged planar\n * face is deliberate: extruding the on-surface bridge's wire-derived face (a\n * near-coplanar shell, z varies by ~1e-7) collapses its OCCT volume to ~0 — see\n * GOTCHA `punch-hole` (E4).\n * @param kernel - the BREP engine surface.\n * @param host - the host face handle.\n * @param mode - the face scale mode.\n * @param uv - the UV mapping for this contour.\n * @param anchor - an in-plane point of the host face (for the projection plane).\n * @param n - the host face outward normal (unit).\n * @param contour - the 2D contour to punch.\n * @returns a flat polygon of 3D points (each approximately in the host plane).\n */\nfunction buildPolygon3d(\n kernel: BrepEngineApi,\n host: BrepHandle,\n uv: UvMap,\n anchor: { x: number; y: number; z: number },\n n: { x: number; y: number; z: number },\n contour: ProfileLoop,\n): { x: number; y: number; z: number }[] {\n const pts: { x: number; y: number; z: number }[] = []\n // Dedupe consecutive coincident samples across the contour.\n const push = (p: { x: number; y: number; z: number }) => {\n const last = pts[pts.length - 1]\n if (last && Math.abs(last.x - p.x) < 1e-7 && Math.abs(last.y - p.y) < 1e-7 && Math.abs(last.z - p.z) < 1e-7) return\n pts.push(p)\n }\n for (const seg of contour.segments) {\n const c = profileSegToCurve(seg as never)\n for (let k = 0; k <= 12; k++) {\n const [x, y] = evaluateCurve2d(c, k / 12)\n const [u, v] = uv(x, y)\n const raw = kernel.pointOnSurface(host, u, v)\n // Project onto the host face plane (through `anchor` + `n`) for exact coplanarity.\n const d = (raw.x - anchor.x) * n.x + (raw.y - anchor.y) * n.y + (raw.z - anchor.z) * n.z\n push({ x: raw.x - n.x * d, y: raw.y - n.y * d, z: raw.z - n.z * d })\n }\n }\n // Close the loop: drop a trailing point equal to the first.\n if (pts.length > 1) {\n const a = pts[0]!\n const b = pts[pts.length - 1]!\n if (Math.abs(a.x - b.x) < 1e-7 && Math.abs(a.y - b.y) < 1e-7 && Math.abs(a.z - b.z) < 1e-7) pts.pop()\n }\n return pts\n}\n\n/**\n * Build and cut the punch solid for every placed profile on the host face and\n * Boolean-cut it from `solid`, returning the holed solid handle.\n * @param kernel - the BREP engine surface.\n * @param solid - the host solid handle.\n * @param params - the punch parameters.\n * @returns the holed solid handle.\n */\nexport function punchSolidOf(kernel: BrepEngineApi, solid: BrepHandle, params: PunchHoleParams): BrepHandle {\n const host = resolveFaceHandle(kernel, params.on, params.face)\n const mode = params.scaleMode ?? 'original'\n const depth = punchDepth(kernel, solid, params.height ?? null)\n\n const draft = params.draftAngle ?? 0\n const draftRad = (draft * Math.PI) / 180\n\n // Punch inward = opposite the host face outward normal.\n const n0 = kernel.surfaceNormal(host, 0, 0)\n const nlen = Math.hypot(n0.x, n0.y, n0.z) || 1\n const n = { x: n0.x / nlen, y: n0.y / nlen, z: n0.z / nlen }\n\n // In-plane anchor via the host face's UV center.\n const ub = kernel.uvBounds(host)\n const uMid = (ub.uMin + ub.uMax) / 2\n const vMid = (ub.vMin + ub.vMax) / 2\n const anchor = kernel.pointOnSurface(host, uMid, vMid)\n\n const bounds = ub\n let result = solid\n for (const contour of params.contours) {\n const curves = contour.segments.map((s) => profileSegToCurve(s as never))\n const uv = makeUvMap(mode, curves2dBounds(curves), bounds)\n const mouth = buildPolygon3d(kernel, host, uv, anchor, n, contour)\n if (mouth.length < 3) throw new Error('punchHole: contour is degenerate (fewer than 3 distinct points)')\n\n // Mouth wire on the host plane.\n const mouthEdges = [] as BrepHandle[]\n for (let i = 0; i < mouth.length; i++) {\n const a = mouth[i]!\n const b = mouth[(i + 1) % mouth.length]!\n mouthEdges.push(kernel.makeLineEdge(a, b) as never)\n }\n\n let punch: BrepHandle\n if (draft !== 0) {\n // Drafted hole = a tapered frustum: the mouth wire at the host plane and an\n // end wire (recessed by `depth*tan(draftAngle)` toward the contour centre)\n // at the punch depth, lofted together via occt. Verified: occt `loft` of two\n // parallel-planar rect wires reproduces the analytic frustum volume exactly.\n const inset = depth * Math.tan(draftRad)\n // Uniform wall recess: each wall recedes by `inset` = depth·tan(draftAngle)\n // measured *perpendicular* to that wall. For a homothetic scale about the\n // centroid by factor s, the perpendicular recess of an edge at distance h\n // from the centroid is h·(1−s); so choose s = 1 − inset/h̄ with h̄ the mean\n // centroid→edge distance (h̄ = the half-side for a square/rect ⇒ walls land\n // at exactly draftAngle).\n const cx = mouth.reduce((s, p) => s + p.x, 0) / mouth.length\n const cy = mouth.reduce((s, p) => s + p.y, 0) / mouth.length\n const cz = mouth.reduce((s, p) => s + p.z, 0) / mouth.length\n let edgeSum = 0\n for (let i = 0; i < mouth.length; i++) {\n const a = mouth[i]!\n const b = mouth[(i + 1) % mouth.length]!\n // centroid → edge midpoint projection in the host plane\n const mx = (a.x + b.x) / 2 - cx\n const my = (a.y + b.y) / 2 - cy\n const mz = (a.z + b.z) / 2 - cz\n edgeSum += Math.hypot(mx, my, mz)\n }\n const hBar = edgeSum / mouth.length\n if (!Number.isFinite(hBar) || hBar <= 1e-9 || inset >= hBar * 0.999) {\n throw new Error(\n `E_PUNCH_DRAFT_OVER_TAPER: draftAngle ${draft}° inset ${inset.toFixed(3)} must be < half-width ${hBar.toFixed(3)} at depth ${depth}`,\n )\n }\n const s = 1 - inset / hBar\n const endPoints = mouth.map((p) => ({\n x: cx + (p.x - cx) * s - n.x * depth,\n y: cy + (p.y - cy) * s - n.y * depth,\n z: cz + (p.z - cz) * s - n.z * depth,\n }))\n const endEdges = endPoints.map((p, i) => {\n const a = endPoints[i]!\n const b = endPoints[(i + 1) % endPoints.length]!\n return kernel.makeLineEdge(a, b) as never\n }) as BrepHandle[]\n const k = getOcctKernel()\n punch = k.loft(\n [kernel.makeWire(mouthEdges), kernel.makeWire(endEdges)] as unknown as never[],\n true,\n true,\n ) as unknown as BrepHandle\n } else {\n const prismFace = kernel.makeFace(kernel.makeWire(mouthEdges))\n punch = kernel.extrude(prismFace, -n.x * depth, -n.y * depth, -n.z * depth)\n }\n try {\n result = kernel.cut(result, punch)\n } finally {\n kernel.release(punch)\n }\n }\n return result\n}\n\n/**\n * Build a Shape: the host solid with the profile(s) punched out of `params.on`.\n * @param kernel - the BREP engine surface.\n * @param params - the punch parameters.\n * @returns the holed Shape.\n */\nexport function buildPunchHole(kernel: BrepEngineApi, params: PunchHoleParams): Shape {\n const solid = brepOf(params.on) as BrepHandle | undefined\n if (solid === undefined) {\n throw new TopoRefError('E_TOPO_MESH_UNSUPPORTED', 'face', 'punchHole: target `on` has no BREP solid')\n }\n const holed = punchSolidOf(kernel, solid, params)\n return fromBrep(solidToShape(kernel, holed), { solid: holed })\n}\n\n/**\n * `cad.punchHole`: cut a face-placed 2D profile out of a solid.\n * @group 创建\n * @inputs 1\n * @async false\n * @qual ok\n * @name punchHole\n * @returns Shape with the profile punched out of `on`.\n * @param params.contours - ordered 2D closed contours (the hole profile).type:any[] required:true\n * @param params.on - the target solid to punch.type:Shape required:true\n * @param params.face - host face: 1-based ordinal or `cad.faceRef(on, n)`.type:any required:true\n * @param params.height - blind depth along the face inward normal (null/absent = through).type:number|object required:false\n * @param params.draftAngle - wall taper in degrees (default 0 = straight; built as an occt loft frustum).type:number required:false\n * @param params.scaleMode - UV mapping: 'original' | 'bounds' | 'native'.type:string required:false\n */\nexport const punchHole = defineOp({\n engines: ['occt'],\n brep(params: Record<string, unknown>) {\n assertProfileParams(params)\n return buildPunchHole(getBrepApi(), params as unknown as PunchHoleParams)\n },\n naming: { kind: 'construct', newFaces: { via: 'explicit', vocab: [] } } as Provenance,\n\n paramDims: {},\n})"]}
@@ -71,7 +71,7 @@ function optionVec(v, fallback) {
71
71
  function prelude(input, tag) {
72
72
  const kernel = getBrepApi();
73
73
  const solid = brepOf(input);
74
- if (!solid)
74
+ if (solid === undefined)
75
75
  throw new Error(`[api/${tag}] input is not BREP`);
76
76
  return { kernel, solid, outStmt: String(getCurrentStmt()?.id ?? '') };
77
77
  }
@@ -1 +1 @@
1
- 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* replicate — handwritten overrides for the copy-family ops (keep semantics +\n * replica[k] role tables).\n *\n * @platform occt — 本文件 import occt-kernel(mirrorJoin 走 `mirrorWithHistory`\n * 平台面,D3)。文件级标注满足守卫①(平台 import 自证身份);文件内的**中立 op**\n * (circularPattern/gridPattern/rectangularPattern/clone 只用 L1 核心面)不声明\n * engines,运行时不拦截——标注只约束平台 import,不改变函数级中立性\n * (与 face-evolution.ts 同口径)。\n *\n * All 9 copy-like ops must NOT consume their input (same as `copy`): each brep\n * body declares `keep(input)` (function-body keep → KeepRegistry → live-shapes),\n * so the source stays a live terminal in both runtime and UI.\n *\n * Two groups:\n * - Multi-replica patterns (circularPattern / gridPattern / rectangularPattern /\n * mirrorJoin): promoted from generated compatOps to handwritten defineOps that\n * also build `replica[*]/<inner>` role tables (same treatment as linearPattern,\n * via the shared buildReplicaRoleTable helper).\n * - Single-copy ops (mirror / clone / transformCopy): thin overrides that keep\n * the input and delegate to the generated compatOp (adopt/engines/naming\n * preserved).\n *\n * The generated files stay untouched; overrides win via api-namespace spread\n * (same precedent as cut / split / linearPattern).\n *\n * 平台分层(narrowing plan Phase 5,D11):\n * - mirrorJoin / mirror / circularPattern / gridPattern / rectangularPattern /\n * clone:中立 op(实现只用 L1 核心面)→ 无 engines、无能力声明;\n * 面演化轨由 `hasNativeHistory` 在 mirrorBrep 内部按引擎事实静态分叉。\n */\n\nimport type { Shape, Vec3 } from '../mesh/types'\nimport { solidToShape } from '../brep/brep-ops'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { getCurrentStmt, keep, keepHidden } from '../runtime-state'\nimport { fromBrep, brepOf } from '../shape'\nimport { defineOp } from '../sdk'\nimport type { Provenance } from '../topology/naming/lineage'\nimport type { BrepHandle, BrepVec3 } from '../brep/engine/types'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport { buildReplicaRoleTable, type ReplicaTransform } from './internal/replica-role-table'\nimport {\n meshKernelFailure,\n meshPatternProduct,\n meshSolidBasicEntry,\n meshSolidProduct,\n} from './internal/mesh-solid-op'\n// Generated compatOps (delegation targets for the thin single-copy overrides).\n// NOTE: transformCopy is NOT a script-face op (arg-spec skip: ComposedTransform\n// is not constructible in .fai.js); it stays a TS-library-only re-export.\nimport {\n mirror as generatedMirror,\n clone as generatedClone,\n} from './generated/topology'\n/** 镜像面参数(与旧 MirrorOptions 同形;G5 去外部依赖后本地自持)。 */\ninterface MirrorOptions {\n /** 镜像面法向。默认 [0,0,1]。 */\n normal?: readonly [number, number, number] | { x: number; y: number; z: number }\n /** 镜像面过点。默认 [0,0,0]。 */\n at?: readonly [number, number, number] | { x: number; y: number; z: number }\n}\n\n/** Normalize a vector (zero vector → [0,0,1] fallback, same as pattern.ts). */\nfunction norm(v: Vec3): Vec3 {\n const len = Math.hypot(v[0], v[1], v[2])\n if (len < 1e-9) return [0, 0, 1]\n return [v[0] / len, v[1] / len, v[2] / len]\n}\n\nfunction toBrepVec(v: Vec3): BrepVec3 {\n return { x: v[0], y: v[1], z: v[2] }\n}\n\n/**\n * `MirrorOptions` 的宽松向量形态(只读元组或 `{x,y,z}`)→ `Vec3`。\n *\n * 生成的 compatOp 自己吃得下这两种形态,网格路径要自己换算,故收在一处。\n *\n * @param v - the loosely typed vector from the op's options.\n * @param fallback - the default vector.\n * @returns the vector as a plain tuple.\n */\nfunction optionVec(\n v: readonly [number, number, number] | { x: number; y: number; z: number } | undefined,\n fallback: Vec3,\n): Vec3 {\n if (!v) return fallback\n if (Array.isArray(v)) return [v[0] as number, v[1] as number, v[2] as number]\n const o = v as { x: number; y: number; z: number }\n return [o.x, o.y, o.z]\n}\n\n/** Shared prelude: L1 kernel(getBrepApi,D12)+ BREP input handle + output statement id. */\nfunction prelude(input: Shape, tag: string): { kernel: BrepEngineApi; solid: BrepHandle; outStmt: string } {\n const kernel = getBrepApi()\n const solid = brepOf(input) as BrepHandle | undefined\n if (!solid) throw new Error(`[api/${tag}] input is not BREP`)\n return { kernel, solid, outStmt: String(getCurrentStmt()?.id ?? '') }\n}\n\n/** Rotate point p around the axis line (point `center`, unit direction `u`) by theta radians. */\nfunction rotateAroundAxis(p: BrepVec3, center: BrepVec3, u: Vec3, theta: number): BrepVec3 {\n const vx = p.x - center.x\n const vy = p.y - center.y\n const vz = p.z - center.z\n const cos = Math.cos(theta)\n const sin = Math.sin(theta)\n const dot = vx * u[0] + vy * u[1] + vz * u[2]\n // u × v\n const cx = u[1] * vz - u[2] * vy\n const cy = u[2] * vx - u[0] * vz\n const cz = u[0] * vy - u[1] * vx\n return {\n x: center.x + vx * cos + cx * sin + u[0] * dot * (1 - cos),\n y: center.y + vy * cos + cy * sin + u[1] * dot * (1 - cos),\n z: center.z + vz * cos + cz * sin + u[2] * dot * (1 - cos),\n }\n}\n\n/** Reflect point p across the plane (point `o`, unit normal `n`). Self-inverse. */\nfunction reflectAcrossPlane(p: BrepVec3, o: BrepVec3, n: Vec3): BrepVec3 {\n const d = (p.x - o.x) * n[0] + (p.y - o.y) * n[1] + (p.z - o.z) * n[2]\n return { x: p.x - 2 * d * n[0], y: p.y - 2 * d * n[1], z: p.z - 2 * d * n[2] }\n}\n\n// ── circularPattern ─────────────────────────────────────────────────────────\n\n/**\n * 环形阵列:绕 axis 均分 fullAngle(度,缺省 360)复制 count 份(含原位置)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name circularPattern\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[k]/<inner>`。\n * @returns Shape 所有副本 fused 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param axis - 旋转轴方向。type:[x,y,z] required:true\n * @param count - 副本总数(含原位置)。type:number required:true\n * @param fullAngle - 总角度(度,缺省 360)。type:number required:false\n * @param center - 旋转轴上一点(缺省原点)。type:[x,y,z] required:false\n * @example\n * const p = await cad.circularPattern(part0, [0, 0, 1], 6)\n */\nexport const circularPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, axis: Vec3, count: number, fullAngle: number = 360, center: Vec3 = [0, 0, 0]) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'circularPattern')\n const u = norm(axis)\n const step = fullAngle / count\n // 网格链:内核返回 count 份副本(含原位置),融合成一个网格零件;近似拓扑没有\n // role 层,故不产 `replica[k]/<inner>` 命名(如实缺席)。\n return meshPatternProduct(entry, 'circularPattern', 'E_PATTERN_FAILED', () =>\n entry.kernel.circularPattern(entry.solid, toBrepVec(center), toBrepVec(u), step, count),\n )\n },\n brep(input: Shape, axis: Vec3, count: number, fullAngle: number = 360, center: Vec3 = [0, 0, 0]) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'circularPattern')\n const u = norm(axis)\n const step = fullAngle / count\n const raw = kernel.circularPattern(solid, toBrepVec(center), toBrepVec(u), step, count)\n\n let resultSolid: BrepHandle\n try {\n resultSolid = kernel.fuseAll(raw)\n } finally {\n for (const c of raw) kernel.release(c)\n }\n\n const replicas: ReplicaTransform[] = []\n for (let k = 0; k < count; k++) {\n const theta = (-k * step * Math.PI) / 180\n replicas.push({\n label: `replica[${k}]`,\n inverse: (c) => rotateAroundAxis(c, toBrepVec(center), u, theta),\n })\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.circularPattern/fuseAll)。\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n\n// ── gridPattern ─────────────────────────────────────────────────────────────\n\n/**\n * 二维栅格阵列:沿 directionX × directionY 复制 countX×countY 份(含原位置)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name gridPattern\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[ix_iy]/<inner>`。\n * @returns Shape 全部副本的 compound。\n * @param input - 目标几何。type:Shape required:true\n * @param directionX - 第一方向。type:[x,y,z] required:true\n * @param directionY - 第二方向。type:[x,y,z] required:true\n * @param countX - X 向副本数。type:number required:true\n * @param countY - Y 向副本数。type:number required:true\n * @param spacingX - X 向间距。type:number required:true\n * @param spacingY - Y 向间距。type:number required:true\n * @example\n * const p = await cad.gridPattern(part0, [1, 0, 0], [0, 1, 0], 3, 2, 20, 20)\n */\nexport const gridPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(\n input: Shape,\n directionX: Vec3,\n directionY: Vec3,\n countX: number,\n countY: number,\n spacingX: number,\n spacingY: number,\n ) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'gridPattern')\n const dx = norm(directionX)\n const dy = norm(directionY)\n // 网格链走\"逐份平移 + fuseAll\"(与 rectangularPattern 同口径),不用内核的\n // `gridPattern`——那支返回**单个 compound 句柄**,近似拓扑无法把 compound 讲成\n // 一个网格零件;逐份平移则得到与线性/环形阵列同形的单一融合实体。\n return meshPatternProduct(entry, 'gridPattern', 'E_PATTERN_FAILED', () => {\n const copies: BrepHandle[] = []\n for (let ix = 0; ix < countX; ix++) {\n for (let iy = 0; iy < countY; iy++) {\n const ox = ix * spacingX\n const oy = iy * spacingY\n copies.push(entry.kernel.translate(\n entry.solid,\n ox * dx[0] + oy * dy[0],\n ox * dx[1] + oy * dy[1],\n ox * dx[2] + oy * dy[2],\n ))\n }\n }\n return copies\n })\n },\n brep(\n input: Shape,\n directionX: Vec3,\n directionY: Vec3,\n countX: number,\n countY: number,\n spacingX: number,\n spacingY: number,\n ) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'gridPattern')\n const dx = norm(directionX)\n const dy = norm(directionY)\n // kernel.gridPattern 返回 compound 单句柄(含全部副本),无需 fuse。\n const resultSolid = kernel.gridPattern(\n solid,\n toBrepVec(dx),\n toBrepVec(dy),\n spacingX,\n spacingY,\n countX,\n countY,\n )\n\n const replicas: ReplicaTransform[] = []\n for (let ix = 0; ix < countX; ix++) {\n for (let iy = 0; iy < countY; iy++) {\n const ox = ix * spacingX\n const oy = iy * spacingY\n replicas.push({\n label: `replica[${ix}_${iy}]`,\n inverse: (c) => ({\n x: c.x - (ox * dx[0] + oy * dy[0]),\n y: c.y - (ox * dx[1] + oy * dy[1]),\n z: c.z - (ox * dx[2] + oy * dy[2]),\n }),\n })\n }\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.gridPattern/translate/fuseAll)。\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n// ── rectangularPattern ──────────────────────────────────────────────────────\n\ninterface RectangularPatternOptions {\n xDir: Vec3\n xCount: number\n xSpacing: number\n yDir: Vec3\n yCount: number\n ySpacing: number\n}\n\n/**\n * 矩形阵列:按 options(xDir/xCount/xSpacing/yDir/yCount/ySpacing)复制并 fuse。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name rectangularPattern\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[ix_iy]/<inner>`。\n * @returns Shape 所有副本 fused 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param options - 阵列参数。type:RectangularPatternOptions required:true\n * @example\n * const p = await cad.rectangularPattern(part0, { xDir: [1,0,0], xCount: 3, xSpacing: 20, yDir: [0,1,0], yCount: 2, ySpacing: 15 })\n */\nexport const rectangularPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, options: RectangularPatternOptions) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'rectangularPattern')\n const { xDir, xCount, xSpacing, yDir, yCount, ySpacing } = options\n const dx = norm(xDir)\n const dy = norm(yDir)\n // 与 BREP 路径同一手法(逐份 translate 再 fuseAll),只是句柄来自网格后端。\n return meshPatternProduct(entry, 'rectangularPattern', 'E_PATTERN_FAILED', () => {\n const copies: BrepHandle[] = []\n for (let ix = 0; ix < xCount; ix++) {\n for (let iy = 0; iy < yCount; iy++) {\n const ox = ix * xSpacing\n const oy = iy * ySpacing\n copies.push(entry.kernel.translate(\n entry.solid,\n ox * dx[0] + oy * dy[0],\n ox * dx[1] + oy * dy[1],\n ox * dx[2] + oy * dy[2],\n ))\n }\n }\n return copies\n })\n },\n brep(input: Shape, options: RectangularPatternOptions) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'rectangularPattern')\n const { xDir, xCount, xSpacing, yDir, yCount, ySpacing } = options\n const dx = norm(xDir)\n const dy = norm(yDir)\n // 实现为纯 JS 组合:逐份 translate 再 fuseAll,不依赖内核的 rectangularPattern 方法。\n const copies: BrepHandle[] = []\n try {\n for (let ix = 0; ix < xCount; ix++) {\n for (let iy = 0; iy < yCount; iy++) {\n const ox = ix * xSpacing\n const oy = iy * ySpacing\n copies.push(kernel.translate(solid, ox * dx[0] + oy * dy[0], ox * dx[1] + oy * dy[1], ox * dx[2] + oy * dy[2]))\n }\n }\n const resultSolid = kernel.fuseAll(copies)\n\n const replicas: ReplicaTransform[] = []\n for (let ix = 0; ix < xCount; ix++) {\n for (let iy = 0; iy < yCount; iy++) {\n const ox = ix * xSpacing\n const oy = iy * ySpacing\n replicas.push({\n label: `replica[${ix}_${iy}]`,\n inverse: (c) => ({\n x: c.x - (ox * dx[0] + oy * dy[0]),\n y: c.y - (ox * dx[1] + oy * dy[1]),\n z: c.z - (ox * dx[2] + oy * dy[2]),\n }),\n })\n }\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n } finally {\n for (const c of copies) kernel.release(c)\n }\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.translate/fuseAll)。\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n\n// ── mirrorJoin ──────────────────────────────────────────────────────────────\n\ninterface MirrorJoinOptions {\n normal?: Vec3\n at?: Vec3\n}\n\n/**\n * 镜像并融合:原物(replica[0])+ 沿平面镜像(replica[1])fuse 成一体。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name mirrorJoin\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[0|1]/<inner>`。\n * @returns Shape fuse 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param options - { normal?, at? } 镜像面法向与面上一点。type:MirrorJoinOptions required:false\n * @example\n * const p = await cad.mirrorJoin(part0, { normal: [1, 0, 0] })\n */\nexport const mirrorJoin = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, options?: MirrorJoinOptions) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'mirrorJoin')\n const n = norm(optionVec(options?.normal, [1, 0, 0]))\n const o = toBrepVec(optionVec(options?.at, [0, 0, 0]))\n // 输入句柄**不释放**(keep 语义);只释放本次自造的镜像副本。\n let mirrored: BrepHandle\n try {\n mirrored = entry.kernel.mirror(entry.solid, o, toBrepVec(n))\n } catch (cause) {\n throw meshKernelFailure('mirrorJoin', 'E_MIRROR_FAILED', `mirror across normal [${n.join(', ')}]`, cause)\n }\n try {\n return meshSolidProduct(entry, entry.kernel.fuse(entry.solid, mirrored))\n } catch (cause) {\n throw meshKernelFailure('mirrorJoin', 'E_MIRROR_FAILED', 'fusing the mirrored copy', cause)\n } finally {\n entry.backend.release(mirrored)\n }\n },\n brep(input: Shape, options?: MirrorJoinOptions) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'mirrorJoin')\n const n = norm(options?.normal ?? [1, 0, 0])\n const o = toBrepVec(options?.at ?? [0, 0, 0])\n // replicate 的 role table 经质心聚类重建(引擎无关),mirror history 对\n // role table 无增量收益,故走 L1 kernel.mirror(两引擎的 L1 契约面均提供\n // `mirror`;`mirrorWithHistory` 不参与本 op,与引擎身份无关)。\n // 面演化由 mirrorBrep(topologyFns.ts)双轨接入,replicate 不重复消费。\n const mirrored = kernel.mirror(solid, o, toBrepVec(n))\n try {\n const resultSolid = kernel.fuse(solid, mirrored)\n\n const replicas: ReplicaTransform[] = [\n { label: 'replica[0]', inverse: (c) => ({ x: c.x, y: c.y, z: c.z }) },\n { label: 'replica[1]', inverse: (c) => reflectAcrossPlane(c, o, n) },\n ]\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n } finally {\n kernel.release(mirrored)\n }\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.mirror/fuse)。replicate 的\n // role table 不消费 mirror history(见上注释),面演化由 mirrorBrep 双轨接入。\n naming: { kind: 'replicate', k: 2 } as Provenance,\n\n paramDims: {},\n})\n\n// ── single-copy thin overrides(keep + 委托生成 op)─────────────────────────\n\n/**\n * 镜像:返回镜像后的新 Shape(源保留)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name mirror\n * @note BREP-only。keep 语义:不消费输入(薄 override 委托生成 op,行为不变)。\n * @returns Shape 镜像后的新几何。\n * @param input - 目标几何。type:Shape required:true\n * @param options - { normal?, at? } 镜像面。type:MirrorOptions required:false\n * @example\n * const p = await cad.mirror(part0, { normal: [1, 0, 0] })\n */\nexport const mirror = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, options?: MirrorOptions) {\n keep(input)\n const entry = meshSolidBasicEntry(input, 'mirror')\n const n = norm(optionVec(options?.normal, [1, 0, 0]))\n const o = toBrepVec(optionVec(options?.at, [0, 0, 0]))\n let result: BrepHandle\n try {\n result = entry.kernel.mirror(entry.solid, o, toBrepVec(n))\n } catch (cause) {\n throw meshKernelFailure('mirror', 'E_MIRROR_FAILED', `mirror across normal [${n.join(', ')}]`, cause)\n }\n return meshSolidProduct(entry, result)\n },\n async brep(input: Shape, options?: MirrorOptions) {\n keep(input)\n return (await generatedMirror(input, options)) as Shape\n },\n // 薄 override:generatedMirror 走 L1 kernel.mirror,与 clone 薄 override 同模式\n // (无能力门,内层实现自行按引擎事实分叉)。面演化由 mirrorBrep 双轨接入。\n naming: { kind: 'kernel', newFaces: { via: 'byAdjacency' } } as Provenance,\n\n paramDims: {},\n})\n\n/**\n * 深拷贝句柄:返回独立副本(源保留)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name clone\n * @note BREP-only。keep 语义:不消费输入(薄 override 委托生成 op,行为不变)。\n * @returns Shape 克隆的新几何。\n * @param input - 目标几何。type:Shape required:true\n * @example\n * const p = await cad.clone(part0)\n */\nexport const clone = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape) {\n keep(input)\n const entry = meshSolidBasicEntry(input, 'clone')\n let result: BrepHandle\n try {\n result = entry.kernel.copyShape(entry.solid)\n } catch (cause) {\n throw meshKernelFailure('clone', 'E_CLONE_FAILED', 'copying the mesh solid handle', cause)\n }\n return meshSolidProduct(entry, result)\n },\n async brep(input: Shape) {\n keep(input)\n return (await generatedClone(input)) as Shape\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.copyShape)。\n naming: { kind: 'identity' } as Provenance,\n\n paramDims: {},\n})\n"]}
1
+ 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* replicate — handwritten overrides for the copy-family ops (keep semantics +\n * replica[k] role tables).\n *\n * @platform occt — 本文件 import occt-kernel(mirrorJoin 走 `mirrorWithHistory`\n * 平台面,D3)。文件级标注满足守卫①(平台 import 自证身份);文件内的**中立 op**\n * (circularPattern/gridPattern/rectangularPattern/clone 只用 L1 核心面)不声明\n * engines,运行时不拦截——标注只约束平台 import,不改变函数级中立性\n * (与 face-evolution.ts 同口径)。\n *\n * All 9 copy-like ops must NOT consume their input (same as `copy`): each brep\n * body declares `keep(input)` (function-body keep → KeepRegistry → live-shapes),\n * so the source stays a live terminal in both runtime and UI.\n *\n * Two groups:\n * - Multi-replica patterns (circularPattern / gridPattern / rectangularPattern /\n * mirrorJoin): promoted from generated compatOps to handwritten defineOps that\n * also build `replica[*]/<inner>` role tables (same treatment as linearPattern,\n * via the shared buildReplicaRoleTable helper).\n * - Single-copy ops (mirror / clone / transformCopy): thin overrides that keep\n * the input and delegate to the generated compatOp (adopt/engines/naming\n * preserved).\n *\n * The generated files stay untouched; overrides win via api-namespace spread\n * (same precedent as cut / split / linearPattern).\n *\n * 平台分层(narrowing plan Phase 5,D11):\n * - mirrorJoin / mirror / circularPattern / gridPattern / rectangularPattern /\n * clone:中立 op(实现只用 L1 核心面)→ 无 engines、无能力声明;\n * 面演化轨由 `hasNativeHistory` 在 mirrorBrep 内部按引擎事实静态分叉。\n */\n\nimport type { Shape, Vec3 } from '../mesh/types'\nimport { solidToShape } from '../brep/brep-ops'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { getCurrentStmt, keep, keepHidden } from '../runtime-state'\nimport { fromBrep, brepOf } from '../shape'\nimport { defineOp } from '../sdk'\nimport type { Provenance } from '../topology/naming/lineage'\nimport type { BrepHandle, BrepVec3 } from '../brep/engine/types'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport { buildReplicaRoleTable, type ReplicaTransform } from './internal/replica-role-table'\nimport {\n meshKernelFailure,\n meshPatternProduct,\n meshSolidBasicEntry,\n meshSolidProduct,\n} from './internal/mesh-solid-op'\n// Generated compatOps (delegation targets for the thin single-copy overrides).\n// NOTE: transformCopy is NOT a script-face op (arg-spec skip: ComposedTransform\n// is not constructible in .fai.js); it stays a TS-library-only re-export.\nimport {\n mirror as generatedMirror,\n clone as generatedClone,\n} from './generated/topology'\n/** 镜像面参数(与旧 MirrorOptions 同形;G5 去外部依赖后本地自持)。 */\ninterface MirrorOptions {\n /** 镜像面法向。默认 [0,0,1]。 */\n normal?: readonly [number, number, number] | { x: number; y: number; z: number }\n /** 镜像面过点。默认 [0,0,0]。 */\n at?: readonly [number, number, number] | { x: number; y: number; z: number }\n}\n\n/** Normalize a vector (zero vector → [0,0,1] fallback, same as pattern.ts). */\nfunction norm(v: Vec3): Vec3 {\n const len = Math.hypot(v[0], v[1], v[2])\n if (len < 1e-9) return [0, 0, 1]\n return [v[0] / len, v[1] / len, v[2] / len]\n}\n\nfunction toBrepVec(v: Vec3): BrepVec3 {\n return { x: v[0], y: v[1], z: v[2] }\n}\n\n/**\n * `MirrorOptions` 的宽松向量形态(只读元组或 `{x,y,z}`)→ `Vec3`。\n *\n * 生成的 compatOp 自己吃得下这两种形态,网格路径要自己换算,故收在一处。\n *\n * @param v - the loosely typed vector from the op's options.\n * @param fallback - the default vector.\n * @returns the vector as a plain tuple.\n */\nfunction optionVec(\n v: readonly [number, number, number] | { x: number; y: number; z: number } | undefined,\n fallback: Vec3,\n): Vec3 {\n if (!v) return fallback\n if (Array.isArray(v)) return [v[0] as number, v[1] as number, v[2] as number]\n const o = v as { x: number; y: number; z: number }\n return [o.x, o.y, o.z]\n}\n\n/** Shared prelude: L1 kernel(getBrepApi,D12)+ BREP input handle + output statement id. */\nfunction prelude(input: Shape, tag: string): { kernel: BrepEngineApi; solid: BrepHandle; outStmt: string } {\n const kernel = getBrepApi()\n const solid = brepOf(input) as BrepHandle | undefined\n if (solid === undefined) throw new Error(`[api/${tag}] input is not BREP`)\n return { kernel, solid, outStmt: String(getCurrentStmt()?.id ?? '') }\n}\n\n/** Rotate point p around the axis line (point `center`, unit direction `u`) by theta radians. */\nfunction rotateAroundAxis(p: BrepVec3, center: BrepVec3, u: Vec3, theta: number): BrepVec3 {\n const vx = p.x - center.x\n const vy = p.y - center.y\n const vz = p.z - center.z\n const cos = Math.cos(theta)\n const sin = Math.sin(theta)\n const dot = vx * u[0] + vy * u[1] + vz * u[2]\n // u × v\n const cx = u[1] * vz - u[2] * vy\n const cy = u[2] * vx - u[0] * vz\n const cz = u[0] * vy - u[1] * vx\n return {\n x: center.x + vx * cos + cx * sin + u[0] * dot * (1 - cos),\n y: center.y + vy * cos + cy * sin + u[1] * dot * (1 - cos),\n z: center.z + vz * cos + cz * sin + u[2] * dot * (1 - cos),\n }\n}\n\n/** Reflect point p across the plane (point `o`, unit normal `n`). Self-inverse. */\nfunction reflectAcrossPlane(p: BrepVec3, o: BrepVec3, n: Vec3): BrepVec3 {\n const d = (p.x - o.x) * n[0] + (p.y - o.y) * n[1] + (p.z - o.z) * n[2]\n return { x: p.x - 2 * d * n[0], y: p.y - 2 * d * n[1], z: p.z - 2 * d * n[2] }\n}\n\n// ── circularPattern ─────────────────────────────────────────────────────────\n\n/**\n * 环形阵列:绕 axis 均分 fullAngle(度,缺省 360)复制 count 份(含原位置)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name circularPattern\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[k]/<inner>`。\n * @returns Shape 所有副本 fused 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param axis - 旋转轴方向。type:[x,y,z] required:true\n * @param count - 副本总数(含原位置)。type:number required:true\n * @param fullAngle - 总角度(度,缺省 360)。type:number required:false\n * @param center - 旋转轴上一点(缺省原点)。type:[x,y,z] required:false\n * @example\n * const p = await cad.circularPattern(part0, [0, 0, 1], 6)\n */\nexport const circularPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, axis: Vec3, count: number, fullAngle: number = 360, center: Vec3 = [0, 0, 0]) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'circularPattern')\n const u = norm(axis)\n const step = fullAngle / count\n // 网格链:内核返回 count 份副本(含原位置),融合成一个网格零件;近似拓扑没有\n // role 层,故不产 `replica[k]/<inner>` 命名(如实缺席)。\n return meshPatternProduct(entry, 'circularPattern', 'E_PATTERN_FAILED', () =>\n entry.kernel.circularPattern(entry.solid, toBrepVec(center), toBrepVec(u), step, count),\n )\n },\n brep(input: Shape, axis: Vec3, count: number, fullAngle: number = 360, center: Vec3 = [0, 0, 0]) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'circularPattern')\n const u = norm(axis)\n const step = fullAngle / count\n const raw = kernel.circularPattern(solid, toBrepVec(center), toBrepVec(u), step, count)\n\n let resultSolid: BrepHandle\n try {\n resultSolid = kernel.fuseAll(raw)\n } finally {\n for (const c of raw) kernel.release(c)\n }\n\n const replicas: ReplicaTransform[] = []\n for (let k = 0; k < count; k++) {\n const theta = (-k * step * Math.PI) / 180\n replicas.push({\n label: `replica[${k}]`,\n inverse: (c) => rotateAroundAxis(c, toBrepVec(center), u, theta),\n })\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.circularPattern/fuseAll)。\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n\n// ── gridPattern ─────────────────────────────────────────────────────────────\n\n/**\n * 二维栅格阵列:沿 directionX × directionY 复制 countX×countY 份(含原位置)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name gridPattern\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[ix_iy]/<inner>`。\n * @returns Shape 全部副本的 compound。\n * @param input - 目标几何。type:Shape required:true\n * @param directionX - 第一方向。type:[x,y,z] required:true\n * @param directionY - 第二方向。type:[x,y,z] required:true\n * @param countX - X 向副本数。type:number required:true\n * @param countY - Y 向副本数。type:number required:true\n * @param spacingX - X 向间距。type:number required:true\n * @param spacingY - Y 向间距。type:number required:true\n * @example\n * const p = await cad.gridPattern(part0, [1, 0, 0], [0, 1, 0], 3, 2, 20, 20)\n */\nexport const gridPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(\n input: Shape,\n directionX: Vec3,\n directionY: Vec3,\n countX: number,\n countY: number,\n spacingX: number,\n spacingY: number,\n ) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'gridPattern')\n const dx = norm(directionX)\n const dy = norm(directionY)\n // 网格链走\"逐份平移 + fuseAll\"(与 rectangularPattern 同口径),不用内核的\n // `gridPattern`——那支返回**单个 compound 句柄**,近似拓扑无法把 compound 讲成\n // 一个网格零件;逐份平移则得到与线性/环形阵列同形的单一融合实体。\n return meshPatternProduct(entry, 'gridPattern', 'E_PATTERN_FAILED', () => {\n const copies: BrepHandle[] = []\n for (let ix = 0; ix < countX; ix++) {\n for (let iy = 0; iy < countY; iy++) {\n const ox = ix * spacingX\n const oy = iy * spacingY\n copies.push(entry.kernel.translate(\n entry.solid,\n ox * dx[0] + oy * dy[0],\n ox * dx[1] + oy * dy[1],\n ox * dx[2] + oy * dy[2],\n ))\n }\n }\n return copies\n })\n },\n brep(\n input: Shape,\n directionX: Vec3,\n directionY: Vec3,\n countX: number,\n countY: number,\n spacingX: number,\n spacingY: number,\n ) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'gridPattern')\n const dx = norm(directionX)\n const dy = norm(directionY)\n // kernel.gridPattern 返回 compound 单句柄(含全部副本),无需 fuse。\n const resultSolid = kernel.gridPattern(\n solid,\n toBrepVec(dx),\n toBrepVec(dy),\n spacingX,\n spacingY,\n countX,\n countY,\n )\n\n const replicas: ReplicaTransform[] = []\n for (let ix = 0; ix < countX; ix++) {\n for (let iy = 0; iy < countY; iy++) {\n const ox = ix * spacingX\n const oy = iy * spacingY\n replicas.push({\n label: `replica[${ix}_${iy}]`,\n inverse: (c) => ({\n x: c.x - (ox * dx[0] + oy * dy[0]),\n y: c.y - (ox * dx[1] + oy * dy[1]),\n z: c.z - (ox * dx[2] + oy * dy[2]),\n }),\n })\n }\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.gridPattern/translate/fuseAll)。\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n// ── rectangularPattern ──────────────────────────────────────────────────────\n\ninterface RectangularPatternOptions {\n xDir: Vec3\n xCount: number\n xSpacing: number\n yDir: Vec3\n yCount: number\n ySpacing: number\n}\n\n/**\n * 矩形阵列:按 options(xDir/xCount/xSpacing/yDir/yCount/ySpacing)复制并 fuse。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name rectangularPattern\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[ix_iy]/<inner>`。\n * @returns Shape 所有副本 fused 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param options - 阵列参数。type:RectangularPatternOptions required:true\n * @example\n * const p = await cad.rectangularPattern(part0, { xDir: [1,0,0], xCount: 3, xSpacing: 20, yDir: [0,1,0], yCount: 2, ySpacing: 15 })\n */\nexport const rectangularPattern = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, options: RectangularPatternOptions) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'rectangularPattern')\n const { xDir, xCount, xSpacing, yDir, yCount, ySpacing } = options\n const dx = norm(xDir)\n const dy = norm(yDir)\n // 与 BREP 路径同一手法(逐份 translate 再 fuseAll),只是句柄来自网格后端。\n return meshPatternProduct(entry, 'rectangularPattern', 'E_PATTERN_FAILED', () => {\n const copies: BrepHandle[] = []\n for (let ix = 0; ix < xCount; ix++) {\n for (let iy = 0; iy < yCount; iy++) {\n const ox = ix * xSpacing\n const oy = iy * ySpacing\n copies.push(entry.kernel.translate(\n entry.solid,\n ox * dx[0] + oy * dy[0],\n ox * dx[1] + oy * dy[1],\n ox * dx[2] + oy * dy[2],\n ))\n }\n }\n return copies\n })\n },\n brep(input: Shape, options: RectangularPatternOptions) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'rectangularPattern')\n const { xDir, xCount, xSpacing, yDir, yCount, ySpacing } = options\n const dx = norm(xDir)\n const dy = norm(yDir)\n // 实现为纯 JS 组合:逐份 translate 再 fuseAll,不依赖内核的 rectangularPattern 方法。\n const copies: BrepHandle[] = []\n try {\n for (let ix = 0; ix < xCount; ix++) {\n for (let iy = 0; iy < yCount; iy++) {\n const ox = ix * xSpacing\n const oy = iy * ySpacing\n copies.push(kernel.translate(solid, ox * dx[0] + oy * dy[0], ox * dx[1] + oy * dy[1], ox * dx[2] + oy * dy[2]))\n }\n }\n const resultSolid = kernel.fuseAll(copies)\n\n const replicas: ReplicaTransform[] = []\n for (let ix = 0; ix < xCount; ix++) {\n for (let iy = 0; iy < yCount; iy++) {\n const ox = ix * xSpacing\n const oy = iy * ySpacing\n replicas.push({\n label: `replica[${ix}_${iy}]`,\n inverse: (c) => ({\n x: c.x - (ox * dx[0] + oy * dy[0]),\n y: c.y - (ox * dx[1] + oy * dy[1]),\n z: c.z - (ox * dx[2] + oy * dy[2]),\n }),\n })\n }\n }\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n } finally {\n for (const c of copies) kernel.release(c)\n }\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.translate/fuseAll)。\n naming: { kind: 'replicate', k: 0 } as Provenance,\n\n paramDims: {},\n})\n\n// ── mirrorJoin ──────────────────────────────────────────────────────────────\n\ninterface MirrorJoinOptions {\n normal?: Vec3\n at?: Vec3\n}\n\n/**\n * 镜像并融合:原物(replica[0])+ 沿平面镜像(replica[1])fuse 成一体。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name mirrorJoin\n * @note BREP-only。keep 语义:不消费输入。结果面回投输入面角色,产出 `replica[0|1]/<inner>`。\n * @returns Shape fuse 后的几何。\n * @param input - 目标几何。type:Shape required:true\n * @param options - { normal?, at? } 镜像面法向与面上一点。type:MirrorJoinOptions required:false\n * @example\n * const p = await cad.mirrorJoin(part0, { normal: [1, 0, 0] })\n */\nexport const mirrorJoin = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, options?: MirrorJoinOptions) {\n keepHidden(input)\n const entry = meshSolidBasicEntry(input, 'mirrorJoin')\n const n = norm(optionVec(options?.normal, [1, 0, 0]))\n const o = toBrepVec(optionVec(options?.at, [0, 0, 0]))\n // 输入句柄**不释放**(keep 语义);只释放本次自造的镜像副本。\n let mirrored: BrepHandle\n try {\n mirrored = entry.kernel.mirror(entry.solid, o, toBrepVec(n))\n } catch (cause) {\n throw meshKernelFailure('mirrorJoin', 'E_MIRROR_FAILED', `mirror across normal [${n.join(', ')}]`, cause)\n }\n try {\n return meshSolidProduct(entry, entry.kernel.fuse(entry.solid, mirrored))\n } catch (cause) {\n throw meshKernelFailure('mirrorJoin', 'E_MIRROR_FAILED', 'fusing the mirrored copy', cause)\n } finally {\n entry.backend.release(mirrored)\n }\n },\n brep(input: Shape, options?: MirrorJoinOptions) {\n keepHidden(input)\n const { kernel, solid, outStmt } = prelude(input, 'mirrorJoin')\n const n = norm(options?.normal ?? [1, 0, 0])\n const o = toBrepVec(options?.at ?? [0, 0, 0])\n // replicate 的 role table 经质心聚类重建(引擎无关),mirror history 对\n // role table 无增量收益,故走 L1 kernel.mirror(两引擎的 L1 契约面均提供\n // `mirror`;`mirrorWithHistory` 不参与本 op,与引擎身份无关)。\n // 面演化由 mirrorBrep(topologyFns.ts)双轨接入,replicate 不重复消费。\n const mirrored = kernel.mirror(solid, o, toBrepVec(n))\n try {\n const resultSolid = kernel.fuse(solid, mirrored)\n\n const replicas: ReplicaTransform[] = [\n { label: 'replica[0]', inverse: (c) => ({ x: c.x, y: c.y, z: c.z }) },\n { label: 'replica[1]', inverse: (c) => reflectAcrossPlane(c, o, n) },\n ]\n const roleTable = buildReplicaRoleTable(kernel, input, resultSolid, replicas, outStmt)\n return fromBrep(solidToShape(kernel, resultSolid), { solid: resultSolid, roleTable })\n } finally {\n kernel.release(mirrored)\n }\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.mirror/fuse)。replicate 的\n // role table 不消费 mirror history(见上注释),面演化由 mirrorBrep 双轨接入。\n naming: { kind: 'replicate', k: 2 } as Provenance,\n\n paramDims: {},\n})\n\n// ── single-copy thin overrides(keep + 委托生成 op)─────────────────────────\n\n/**\n * 镜像:返回镜像后的新 Shape(源保留)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name mirror\n * @note BREP-only。keep 语义:不消费输入(薄 override 委托生成 op,行为不变)。\n * @returns Shape 镜像后的新几何。\n * @param input - 目标几何。type:Shape required:true\n * @param options - { normal?, at? } 镜像面。type:MirrorOptions required:false\n * @example\n * const p = await cad.mirror(part0, { normal: [1, 0, 0] })\n */\nexport const mirror = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape, options?: MirrorOptions) {\n keep(input)\n const entry = meshSolidBasicEntry(input, 'mirror')\n const n = norm(optionVec(options?.normal, [1, 0, 0]))\n const o = toBrepVec(optionVec(options?.at, [0, 0, 0]))\n let result: BrepHandle\n try {\n result = entry.kernel.mirror(entry.solid, o, toBrepVec(n))\n } catch (cause) {\n throw meshKernelFailure('mirror', 'E_MIRROR_FAILED', `mirror across normal [${n.join(', ')}]`, cause)\n }\n return meshSolidProduct(entry, result)\n },\n async brep(input: Shape, options?: MirrorOptions) {\n keep(input)\n return (await generatedMirror(input, options)) as Shape\n },\n // 薄 override:generatedMirror 走 L1 kernel.mirror,与 clone 薄 override 同模式\n // (无能力门,内层实现自行按引擎事实分叉)。面演化由 mirrorBrep 双轨接入。\n naming: { kind: 'kernel', newFaces: { via: 'byAdjacency' } } as Provenance,\n\n paramDims: {},\n})\n\n/**\n * 深拷贝句柄:返回独立副本(源保留)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name clone\n * @note BREP-only。keep 语义:不消费输入(薄 override 委托生成 op,行为不变)。\n * @returns Shape 克隆的新几何。\n * @param input - 目标几何。type:Shape required:true\n * @example\n * const p = await cad.clone(part0)\n */\nexport const clone = defineOp({\n meshEngines: ['brepkit'],\n mesh(input: Shape) {\n keep(input)\n const entry = meshSolidBasicEntry(input, 'clone')\n let result: BrepHandle\n try {\n result = entry.kernel.copyShape(entry.solid)\n } catch (cause) {\n throw meshKernelFailure('clone', 'E_CLONE_FAILED', 'copying the mesh solid handle', cause)\n }\n return meshSolidProduct(entry, result)\n },\n async brep(input: Shape) {\n keep(input)\n return (await generatedClone(input)) as Shape\n },\n // 中立 op(D11):实现只用 L1 核心面(kernel.copyShape)。\n naming: { kind: 'identity' } as Provenance,\n\n paramDims: {},\n})\n"]}
@@ -130,7 +130,7 @@ export const revolve = defineOp({
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  // 自动 adoptOut 会先登记一次,二次 fromBrep 会让 edgeRef 读到残缺表)。
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  const kernel = getBrepApi();
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  const handle = brepOf(face);
133
- if (!handle)
133
+ if (handle === undefined)
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  throw new Error('[revolve] input is not BREP');
135
135
  const { at = [0, 0, 0], axis = [0, 0, 1], angle = 2 * Math.PI } = (options ?? {});
136
136
  const revolved = kernel.revolveVec(handle, { x: at[0], y: at[1], z: at[2] }, { x: axis[0], y: axis[1], z: axis[2] }, (angle * 180) / Math.PI);
@@ -1 +1 @@
1
- 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* revolve — 手写平台 op(E3 / Q13 路线①的 revolve 实例)\n *\n * 生成投影(`api/generated/operations.ts` 的 revolve)是 compat op:几何由\n * 早期 brepjs 承载,但**没有可挂面命名的代码位置**,产物不带 roleTable,\n * 下游 `cad.edgeRef` 抛 \"nameless shape\"(ModelFromV021 缺陷)。\n *\n * 本文件按 `cut` 覆盖生成投影的同一先例(`api-namespace.ts`),用 defineOp 包住\n * 投影调用,并在产物登记处建链根 roleTable(origin = 语句 StmtId,与\n * `extrude.ts` / `import-brep.ts` 同源机制)。\n *\n * 词汇表沿用生成 spec 的 construct 声明:`bottom` / `top`(旋转轴两端的平面\n * 端面)+ `wall:<i>`(其余侧面,按枚举序)。判定口径与 extrude 相同——现场\n * 几何是唯一真值:平面法向与轴 |cos| ≈ 1 → 端面,按中心沿轴坐标分 bottom/top;\n * 其余(含圆柱等曲面侧面)→ wall:i。无法分类的面不进表(缺身份是显式状态)。\n */\n\nimport type { Shape } from '../mesh/types'\nimport { defineOp } from '../sdk'\nimport { getCurrentStmt } from '../runtime-state'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { brepOf, fromBrep } from '../shape'\nimport { solidToShape } from '../brep/brep-ops'\nimport { runtimeLineage } from '../topology/naming/lineage'\nimport { formatRoleName, semantic, wall } from '../topology/naming/role-name'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport type { BrepHandle } from '../brep/engine/types'\n\n/**\n * revolve 的 construct 词汇表:`bottom` / `top`(旋转轴两端的平面端面)+ `wall:<i>`。\n * 判定口径见 {@link revolveConstructRoles}。\n */\n\n/** options.axis 的宽松形态(数组或 {x,y,z})。 */\nfunction axisVec(v: unknown): readonly [number, number, number] {\n if (Array.isArray(v) && v.length >= 3 && v.every((n) => typeof n === 'number')) {\n return [v[0]!, v[1]!, v[2]!]\n }\n if (typeof v === 'object' && v !== null && 'x' in (v as object)) {\n const o = v as { x: number; y: number; z: number }\n return [o.x, o.y, o.z]\n }\n return [0, 0, 1]\n}\n\n/**\n * revolve 的 construct 词汇枚举器(与 `extrudeConstructRoles` 同口径,轴来源不同:\n * extrude 从端面法向对差反推,revolve 直接用调用点声明的旋转轴)。\n *\n * @param kernel - the OCCT kernel.\n * @param solid - the revolved solid.\n * @param axis - the revolution axis (call-site declared; default [0,0,1]).\n * @returns role(线格式串)→ hash 子表。\n */\nfunction revolveConstructRoles(\n kernel: BrepEngineApi,\n solid: BrepHandle,\n axisOpt: unknown,\n): Map<string, number[]> {\n const roles = new Map<string, number[]>()\n const faceHandles = kernel.getSubShapes(solid, 'face')\n try {\n const hashes = kernel.subShapeHashes(solid, 'face', 2147483647)\n const [ax0, ax1, ax2] = axisVec(axisOpt)\n const axLen = Math.hypot(ax0, ax1, ax2)\n if (axLen < 1e-9) return roles\n const ax: readonly [number, number, number] = [ax0 / axLen, ax1 / axLen, ax2 / axLen]\n\n const caps: { idx: number; t: number }[] = []\n const isPlaneCap: boolean[] = faceHandles.map((f) => {\n if (kernel.surfaceType(f) !== 'plane') return false\n const uv = kernel.uvBounds(f)\n const n = kernel.surfaceNormal(f, (uv.uMin + uv.uMax) / 2, (uv.vMin + uv.vMax) / 2)\n const len = Math.hypot(n.x, n.y, n.z) || 1\n const cos = Math.abs(n.x * ax[0]! + n.y * ax[1]! + n.z * ax[2]!) / len\n return cos > 0.999\n })\n for (let i = 0; i < faceHandles.length; i++) {\n if (hashes[i] === undefined) continue\n if (isPlaneCap[i]) {\n const c = kernel.surfaceCenterOfMass(faceHandles[i]!)\n caps.push({ idx: i, t: c.x * ax[0]! + c.y * ax[1]! + c.z * ax[2]! })\n }\n }\n if (caps.length >= 2) {\n // 常规旋转体:轴两端平面端面 = bottom/top,其余面(含曲面侧面)wall:<i>\n let wallIdx = 0\n for (let i = 0; i < faceHandles.length; i++) {\n const hash = hashes[i]\n if (hash === undefined || isPlaneCap[i]) continue\n roles.set(formatRoleName(wall(wallIdx)), [hash])\n wallIdx++\n }\n caps.sort((p, q) => p.t - q.t)\n roles.set(formatRoleName(semantic('bottom')), [hashes[caps[0]!.idx]!])\n roles.set(formatRoleName(semantic('top')), [hashes[caps[caps.length - 1]!.idx]!])\n } else {\n // GOTCHA(退化形态,2026-09-23):轮廓面在轴平面内(如 XY 草图绕 Z 转)\n // 时产物的面法向全部 ∥ 轴 → caps 判不出两端。此时退化为按枚举序\n // wall:<i> 命名全部面——身份是能力,退化形态不给名字就会重演 nameless\n // shape 缺陷;枚举序稳定(同 extrude 的 wall 序依据)。\n for (let i = 0; i < faceHandles.length; i++) {\n const hash = hashes[i]\n if (hash === undefined) continue\n roles.set(formatRoleName(wall(i)), [hash])\n }\n }\n return roles\n } finally {\n for (const h of faceHandles) {\n try { kernel.release(h) } catch { /* 已释放 */ }\n }\n }\n}\n\n/**\n * 旋转成形:把平面轮廓绕轴旋转(兼容生成投影签名)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name revolve\n * @param face - 平面轮廓。type:Shape required:true\n * @param options - 旋转轴/点/角度(透传 compat 语义)。type:RevolveOptions\n * @returns Shape 旋转体(带链根 roleTable:bottom/top/wall:i)。\n * @example\n * const p1 = await cad.revolve(part0, { axis: [0, 0, 1], at: [0, 0, 0], angle: 6.283185307179586 })\n */\nexport const revolve = defineOp({\n brep: async (face: Shape, options?: { axis?: unknown }) => {\n // compat 语义经 l3-bridge 三步桥接(与 compatOp 的 adapter 相同步骤,\n // 但在这里执行以便在**同一处**收编产物并建链根 roleTable——compatOp 的\n // 自动 adoptOut 会先登记一次,二次 fromBrep 会让 edgeRef 读到残缺表)。\n const kernel = getBrepApi()\n const handle = brepOf(face) as BrepHandle\n if (!handle) throw new Error('[revolve] input is not BREP')\n const { at = [0, 0, 0], axis = [0, 0, 1], angle = 2 * Math.PI } = (options ?? {}) as {\n at?: [number, number, number]\n axis?: [number, number, number]\n angle?: number\n }\n const revolved = kernel.revolveVec(handle, { x: at[0], y: at[1], z: at[2] }, { x: axis[0], y: axis[1], z: axis[2] }, (angle * 180) / Math.PI)\n const s = fromBrep(solidToShape(kernel, revolved), { solid: revolved }) as Shape\n if (!getBrepApi()) return s\n // E3(Q13 路线①):链根建 roleTable,origin = 语句 StmtId(Phase 1.6 口径)。\n // GOTCHA(2026-09-23):不能对 adoptEntity 的产物再走一次 fromBrep——同语句的\n // registeredStmtId 去重会让第二次登记被吞(探针实测:outputTables 里没有本\n // 语句键)。直接经 runtimeLineage.recordOutput 落语句键表;define-op 包装层\n // 会在 impl 返回后把它传播到 part 键权威位(edgeRef 的读口)。\n const origin = String(getCurrentStmt()?.id ?? '')\n const table = new Map([[origin, revolveConstructRoles(kernel, revolved, options?.axis)]])\n // GOTCHA:recordOutput 必须带第 4 参 part——part 键表(outputTablesByPart)\n // 是 op 实现与 edgeRef 解析的权威读口,只落语句键表时 part 键会保持\n // adoptEntity 时登记的空表(探针实测),下游仍报 no role lineage。\n const part = getCurrentStmt()?.outputs?.[0]\n runtimeLineage.recordOutput(origin as never, table, revolved, part as never)\n return s\n },\n naming: {\n kind: 'construct',\n newFaces: {\n via: 'explicit',\n vocab: [\n { kind: 'semantic', name: 'top' },\n { kind: 'semantic', name: 'bottom' },\n { kind: 'wall', index: 0 },\n ],\n },\n } as never,\n\n paramDims: { face: 'plain' },\n})\n"]}
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* revolve — 手写平台 op(E3 / Q13 路线①的 revolve 实例)\n *\n * 生成投影(`api/generated/operations.ts` 的 revolve)是 compat op:几何由\n * 早期 brepjs 承载,但**没有可挂面命名的代码位置**,产物不带 roleTable,\n * 下游 `cad.edgeRef` 抛 \"nameless shape\"(ModelFromV021 缺陷)。\n *\n * 本文件按 `cut` 覆盖生成投影的同一先例(`api-namespace.ts`),用 defineOp 包住\n * 投影调用,并在产物登记处建链根 roleTable(origin = 语句 StmtId,与\n * `extrude.ts` / `import-brep.ts` 同源机制)。\n *\n * 词汇表沿用生成 spec 的 construct 声明:`bottom` / `top`(旋转轴两端的平面\n * 端面)+ `wall:<i>`(其余侧面,按枚举序)。判定口径与 extrude 相同——现场\n * 几何是唯一真值:平面法向与轴 |cos| ≈ 1 → 端面,按中心沿轴坐标分 bottom/top;\n * 其余(含圆柱等曲面侧面)→ wall:i。无法分类的面不进表(缺身份是显式状态)。\n */\n\nimport type { Shape } from '../mesh/types'\nimport { defineOp } from '../sdk'\nimport { getCurrentStmt } from '../runtime-state'\nimport { getBrepApi } from '../brep/handle-bridge'\nimport { brepOf, fromBrep } from '../shape'\nimport { solidToShape } from '../brep/brep-ops'\nimport { runtimeLineage } from '../topology/naming/lineage'\nimport { formatRoleName, semantic, wall } from '../topology/naming/role-name'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport type { BrepHandle } from '../brep/engine/types'\n\n/**\n * revolve 的 construct 词汇表:`bottom` / `top`(旋转轴两端的平面端面)+ `wall:<i>`。\n * 判定口径见 {@link revolveConstructRoles}。\n */\n\n/** options.axis 的宽松形态(数组或 {x,y,z})。 */\nfunction axisVec(v: unknown): readonly [number, number, number] {\n if (Array.isArray(v) && v.length >= 3 && v.every((n) => typeof n === 'number')) {\n return [v[0]!, v[1]!, v[2]!]\n }\n if (typeof v === 'object' && v !== null && 'x' in (v as object)) {\n const o = v as { x: number; y: number; z: number }\n return [o.x, o.y, o.z]\n }\n return [0, 0, 1]\n}\n\n/**\n * revolve 的 construct 词汇枚举器(与 `extrudeConstructRoles` 同口径,轴来源不同:\n * extrude 从端面法向对差反推,revolve 直接用调用点声明的旋转轴)。\n *\n * @param kernel - the OCCT kernel.\n * @param solid - the revolved solid.\n * @param axis - the revolution axis (call-site declared; default [0,0,1]).\n * @returns role(线格式串)→ hash 子表。\n */\nfunction revolveConstructRoles(\n kernel: BrepEngineApi,\n solid: BrepHandle,\n axisOpt: unknown,\n): Map<string, number[]> {\n const roles = new Map<string, number[]>()\n const faceHandles = kernel.getSubShapes(solid, 'face')\n try {\n const hashes = kernel.subShapeHashes(solid, 'face', 2147483647)\n const [ax0, ax1, ax2] = axisVec(axisOpt)\n const axLen = Math.hypot(ax0, ax1, ax2)\n if (axLen < 1e-9) return roles\n const ax: readonly [number, number, number] = [ax0 / axLen, ax1 / axLen, ax2 / axLen]\n\n const caps: { idx: number; t: number }[] = []\n const isPlaneCap: boolean[] = faceHandles.map((f) => {\n if (kernel.surfaceType(f) !== 'plane') return false\n const uv = kernel.uvBounds(f)\n const n = kernel.surfaceNormal(f, (uv.uMin + uv.uMax) / 2, (uv.vMin + uv.vMax) / 2)\n const len = Math.hypot(n.x, n.y, n.z) || 1\n const cos = Math.abs(n.x * ax[0]! + n.y * ax[1]! + n.z * ax[2]!) / len\n return cos > 0.999\n })\n for (let i = 0; i < faceHandles.length; i++) {\n if (hashes[i] === undefined) continue\n if (isPlaneCap[i]) {\n const c = kernel.surfaceCenterOfMass(faceHandles[i]!)\n caps.push({ idx: i, t: c.x * ax[0]! + c.y * ax[1]! + c.z * ax[2]! })\n }\n }\n if (caps.length >= 2) {\n // 常规旋转体:轴两端平面端面 = bottom/top,其余面(含曲面侧面)wall:<i>\n let wallIdx = 0\n for (let i = 0; i < faceHandles.length; i++) {\n const hash = hashes[i]\n if (hash === undefined || isPlaneCap[i]) continue\n roles.set(formatRoleName(wall(wallIdx)), [hash])\n wallIdx++\n }\n caps.sort((p, q) => p.t - q.t)\n roles.set(formatRoleName(semantic('bottom')), [hashes[caps[0]!.idx]!])\n roles.set(formatRoleName(semantic('top')), [hashes[caps[caps.length - 1]!.idx]!])\n } else {\n // GOTCHA(退化形态,2026-09-23):轮廓面在轴平面内(如 XY 草图绕 Z 转)\n // 时产物的面法向全部 ∥ 轴 → caps 判不出两端。此时退化为按枚举序\n // wall:<i> 命名全部面——身份是能力,退化形态不给名字就会重演 nameless\n // shape 缺陷;枚举序稳定(同 extrude 的 wall 序依据)。\n for (let i = 0; i < faceHandles.length; i++) {\n const hash = hashes[i]\n if (hash === undefined) continue\n roles.set(formatRoleName(wall(i)), [hash])\n }\n }\n return roles\n } finally {\n for (const h of faceHandles) {\n try { kernel.release(h) } catch { /* 已释放 */ }\n }\n }\n}\n\n/**\n * 旋转成形:把平面轮廓绕轴旋转(兼容生成投影签名)。\n * @group 特征\n * @inputs 1\n * @async true\n * @qual ok\n * @name revolve\n * @param face - 平面轮廓。type:Shape required:true\n * @param options - 旋转轴/点/角度(透传 compat 语义)。type:RevolveOptions\n * @returns Shape 旋转体(带链根 roleTable:bottom/top/wall:i)。\n * @example\n * const p1 = await cad.revolve(part0, { axis: [0, 0, 1], at: [0, 0, 0], angle: 6.283185307179586 })\n */\nexport const revolve = defineOp({\n brep: async (face: Shape, options?: { axis?: unknown }) => {\n // compat 语义经 l3-bridge 三步桥接(与 compatOp 的 adapter 相同步骤,\n // 但在这里执行以便在**同一处**收编产物并建链根 roleTable——compatOp 的\n // 自动 adoptOut 会先登记一次,二次 fromBrep 会让 edgeRef 读到残缺表)。\n const kernel = getBrepApi()\n const handle = brepOf(face) as BrepHandle | undefined\n if (handle === undefined) throw new Error('[revolve] input is not BREP')\n const { at = [0, 0, 0], axis = [0, 0, 1], angle = 2 * Math.PI } = (options ?? {}) as {\n at?: [number, number, number]\n axis?: [number, number, number]\n angle?: number\n }\n const revolved = kernel.revolveVec(handle, { x: at[0], y: at[1], z: at[2] }, { x: axis[0], y: axis[1], z: axis[2] }, (angle * 180) / Math.PI)\n const s = fromBrep(solidToShape(kernel, revolved), { solid: revolved }) as Shape\n if (!getBrepApi()) return s\n // E3(Q13 路线①):链根建 roleTable,origin = 语句 StmtId(Phase 1.6 口径)。\n // GOTCHA(2026-09-23):不能对 adoptEntity 的产物再走一次 fromBrep——同语句的\n // registeredStmtId 去重会让第二次登记被吞(探针实测:outputTables 里没有本\n // 语句键)。直接经 runtimeLineage.recordOutput 落语句键表;define-op 包装层\n // 会在 impl 返回后把它传播到 part 键权威位(edgeRef 的读口)。\n const origin = String(getCurrentStmt()?.id ?? '')\n const table = new Map([[origin, revolveConstructRoles(kernel, revolved, options?.axis)]])\n // GOTCHA:recordOutput 必须带第 4 参 part——part 键表(outputTablesByPart)\n // 是 op 实现与 edgeRef 解析的权威读口,只落语句键表时 part 键会保持\n // adoptEntity 时登记的空表(探针实测),下游仍报 no role lineage。\n const part = getCurrentStmt()?.outputs?.[0]\n runtimeLineage.recordOutput(origin as never, table, revolved, part as never)\n return s\n },\n naming: {\n kind: 'construct',\n newFaces: {\n via: 'explicit',\n vocab: [\n { kind: 'semantic', name: 'top' },\n { kind: 'semantic', name: 'bottom' },\n { kind: 'wall', index: 0 },\n ],\n },\n } as never,\n\n paramDims: { face: 'plain' },\n})\n"]}
@@ -26,7 +26,7 @@ function sectionByPlaneBrep(input, params) {
26
26
  const { point, normal } = params ?? {};
27
27
  const kernel = getBrepApi();
28
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  const solid = brepOf(input);
29
- if (!solid)
29
+ if (solid === undefined)
30
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  throw new Error('E_SECTION_BY_PLANE_NO_BREP: sectionByPlane input is not BREP');
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  const curves = kernel.sectionByPlane(solid, toVec3(point), toVec3(normal));
32
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  if (!curves || curves.length === 0) {