@crowdedkingdoms/crowdyjs 17.13.0-dev.1 → 18.0.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/MIGRATION.md +163 -1
  2. package/README.md +142 -146
  3. package/dist/crowdy-client.d.ts +12 -31
  4. package/dist/crowdy-client.d.ts.map +1 -1
  5. package/dist/crowdy-client.js +15 -37
  6. package/dist/crowdy-dsh/bridge.d.ts.map +1 -1
  7. package/dist/crowdy-dsh/bridge.js +3 -6
  8. package/dist/crowdy-studio/controller.d.ts +59 -57
  9. package/dist/crowdy-studio/controller.d.ts.map +1 -1
  10. package/dist/crowdy-studio/controller.js +268 -206
  11. package/dist/crowdy-studio/diagnostics.d.ts +3 -12
  12. package/dist/crowdy-studio/diagnostics.d.ts.map +1 -1
  13. package/dist/crowdy-studio/dom-shell.d.ts +2 -4
  14. package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
  15. package/dist/crowdy-studio/dom-shell.js +16 -47
  16. package/dist/crowdy-studio/embed/hud-layer.d.ts +1 -1
  17. package/dist/crowdy-studio/embed/panel.d.ts +3 -12
  18. package/dist/crowdy-studio/embed/panel.d.ts.map +1 -1
  19. package/dist/crowdy-studio/embed/panel.js +3 -6
  20. package/dist/crowdy-studio/index.d.ts +1 -3
  21. package/dist/crowdy-studio/index.d.ts.map +1 -1
  22. package/dist/crowdy-studio/index.js +0 -2
  23. package/dist/crowdy-studio/models.d.ts +3 -4
  24. package/dist/crowdy-studio/models.d.ts.map +1 -1
  25. package/dist/crowdy-studio/starter-projects.d.ts +8 -4
  26. package/dist/crowdy-studio/starter-projects.d.ts.map +1 -1
  27. package/dist/crowdy-studio/starter-projects.js +83 -100
  28. package/dist/domains/appAccess.d.ts +14 -1
  29. package/dist/domains/appAccess.d.ts.map +1 -1
  30. package/dist/domains/appAccess.js +37 -1
  31. package/dist/domains/exec.d.ts +162 -15
  32. package/dist/domains/exec.d.ts.map +1 -1
  33. package/dist/domains/exec.js +180 -18
  34. package/dist/domains/host.d.ts +3 -3
  35. package/dist/domains/host.js +3 -3
  36. package/dist/domains/marketplace.d.ts +9 -58
  37. package/dist/domains/marketplace.d.ts.map +1 -1
  38. package/dist/domains/marketplace.js +9 -106
  39. package/dist/domains/playerWallet.d.ts +6 -12
  40. package/dist/domains/playerWallet.d.ts.map +1 -1
  41. package/dist/domains/playerWallet.js +6 -21
  42. package/dist/errors.d.ts +7 -13
  43. package/dist/errors.d.ts.map +1 -1
  44. package/dist/errors.js +6 -10
  45. package/dist/generated/graphql.d.ts +1384 -7977
  46. package/dist/generated/graphql.d.ts.map +1 -1
  47. package/dist/generated/graphql.js +22 -321
  48. package/dist/grid-mods/exec-client-halves.d.ts +156 -0
  49. package/dist/grid-mods/exec-client-halves.d.ts.map +1 -0
  50. package/dist/grid-mods/exec-client-halves.js +356 -0
  51. package/dist/grid-mods/grid-host-calls.d.ts +29 -15
  52. package/dist/grid-mods/grid-host-calls.d.ts.map +1 -1
  53. package/dist/grid-mods/grid-host-calls.js +40 -44
  54. package/dist/grid-mods/index.d.ts +1 -0
  55. package/dist/grid-mods/index.d.ts.map +1 -1
  56. package/dist/grid-mods/index.js +1 -0
  57. package/dist/grid-mods/mod-runtime.d.ts +21 -6
  58. package/dist/grid-mods/mod-runtime.d.ts.map +1 -1
  59. package/dist/grid-mods/mod-runtime.js +6 -2
  60. package/dist/grid-scope.d.ts +0 -188
  61. package/dist/grid-scope.d.ts.map +1 -1
  62. package/dist/grid-scope.js +0 -69
  63. package/dist/index.d.ts +12 -18
  64. package/dist/index.d.ts.map +1 -1
  65. package/dist/index.js +11 -16
  66. package/dist/kit/actions.d.ts +5 -9
  67. package/dist/kit/actions.d.ts.map +1 -1
  68. package/dist/kit/actions.js +5 -9
  69. package/dist/kit/index.d.ts +2 -33
  70. package/dist/kit/index.d.ts.map +1 -1
  71. package/dist/kit/index.js +1 -32
  72. package/dist/kit/kit.d.ts +8 -208
  73. package/dist/kit/kit.d.ts.map +1 -1
  74. package/dist/kit/kit.js +5 -163
  75. package/dist/kit/social.d.ts +1 -3
  76. package/dist/kit/social.d.ts.map +1 -1
  77. package/dist/kit/social.js +1 -3
  78. package/dist/kit/wire.d.ts +16 -5
  79. package/dist/kit/wire.d.ts.map +1 -1
  80. package/dist/kit/wire.js +19 -5
  81. package/dist/live-coding/assets/browser-authoring-index.json +1 -1
  82. package/dist/live-coding/assets/manifest.json +1 -1
  83. package/dist/live-coding/browser-authoring-index.generated.d.ts.map +1 -1
  84. package/dist/live-coding/browser-authoring-index.generated.js +1496 -4386
  85. package/dist/live-coding/rust-analysis.d.ts.map +1 -1
  86. package/dist/live-coding/rust-analysis.js +31 -23
  87. package/dist/player-runtime/client-host-calls.d.ts +8 -0
  88. package/dist/player-runtime/client-host-calls.d.ts.map +1 -0
  89. package/dist/player-runtime/client-host-calls.js +28 -0
  90. package/dist/player-runtime/glue-runtime.d.ts +27 -10
  91. package/dist/player-runtime/glue-runtime.d.ts.map +1 -1
  92. package/dist/player-runtime/glue-runtime.js +40 -45
  93. package/dist/player-runtime/glue-sab.d.ts +2 -2
  94. package/dist/player-runtime/glue-sab.js +2 -2
  95. package/dist/player-runtime/player-code-broker.d.ts +80 -24
  96. package/dist/player-runtime/player-code-broker.d.ts.map +1 -1
  97. package/dist/player-runtime/player-code-broker.js +169 -41
  98. package/dist/player-runtime/player-glue-worker.d.ts +8 -8
  99. package/dist/player-runtime/player-glue-worker.d.ts.map +1 -1
  100. package/dist/player-runtime/player-glue-worker.js +26 -9
  101. package/dist/stores/actors.d.ts +12 -2
  102. package/dist/stores/actors.d.ts.map +1 -1
  103. package/dist/stores/actors.js +43 -18
  104. package/dist/stores/chunks.d.ts +12 -0
  105. package/dist/stores/chunks.d.ts.map +1 -1
  106. package/dist/stores/chunks.js +112 -39
  107. package/dist/stores/durable.d.ts.map +1 -1
  108. package/dist/stores/durable.js +2 -1
  109. package/dist/stores/inbox.d.ts +1 -1
  110. package/dist/stores/inbox.d.ts.map +1 -1
  111. package/dist/stores/index.d.ts +0 -11
  112. package/dist/stores/index.d.ts.map +1 -1
  113. package/dist/stores/index.js +0 -4
  114. package/dist/stores/session.d.ts +0 -2
  115. package/dist/stores/session.d.ts.map +1 -1
  116. package/package.json +1 -1
  117. package/dist/crowdy-studio/model-lint-log.d.ts +0 -76
  118. package/dist/crowdy-studio/model-lint-log.d.ts.map +0 -1
  119. package/dist/crowdy-studio/model-lint-log.js +0 -93
  120. package/dist/crowdy-studio/model-lint.d.ts +0 -61
  121. package/dist/crowdy-studio/model-lint.d.ts.map +0 -1
  122. package/dist/crowdy-studio/model-lint.js +0 -45
  123. package/dist/domains/compute.d.ts +0 -208
  124. package/dist/domains/compute.d.ts.map +0 -1
  125. package/dist/domains/compute.js +0 -274
  126. package/dist/domains/controlPlane.d.ts +0 -38
  127. package/dist/domains/controlPlane.d.ts.map +0 -1
  128. package/dist/domains/controlPlane.js +0 -43
  129. package/dist/domains/gameModel.d.ts +0 -1174
  130. package/dist/domains/gameModel.d.ts.map +0 -1
  131. package/dist/domains/gameModel.js +0 -1333
  132. package/dist/domains/playerCompute.d.ts +0 -91
  133. package/dist/domains/playerCompute.d.ts.map +0 -1
  134. package/dist/domains/playerCompute.js +0 -136
  135. package/dist/domains/playerModel.d.ts +0 -20
  136. package/dist/domains/playerModel.d.ts.map +0 -1
  137. package/dist/domains/playerModel.js +0 -54
  138. package/dist/kit/abilities.d.ts +0 -66
  139. package/dist/kit/abilities.d.ts.map +0 -1
  140. package/dist/kit/abilities.js +0 -71
  141. package/dist/kit/blueprints/combat.d.ts +0 -81
  142. package/dist/kit/blueprints/combat.d.ts.map +0 -1
  143. package/dist/kit/blueprints/combat.js +0 -357
  144. package/dist/kit/blueprints/core.d.ts +0 -222
  145. package/dist/kit/blueprints/core.d.ts.map +0 -1
  146. package/dist/kit/blueprints/core.js +0 -185
  147. package/dist/kit/blueprints/decks.d.ts +0 -50
  148. package/dist/kit/blueprints/decks.d.ts.map +0 -1
  149. package/dist/kit/blueprints/decks.js +0 -163
  150. package/dist/kit/blueprints/economy.d.ts +0 -88
  151. package/dist/kit/blueprints/economy.d.ts.map +0 -1
  152. package/dist/kit/blueprints/economy.js +0 -533
  153. package/dist/kit/blueprints/guild.d.ts +0 -51
  154. package/dist/kit/blueprints/guild.d.ts.map +0 -1
  155. package/dist/kit/blueprints/guild.js +0 -50
  156. package/dist/kit/blueprints/index.d.ts +0 -23
  157. package/dist/kit/blueprints/index.d.ts.map +0 -1
  158. package/dist/kit/blueprints/index.js +0 -22
  159. package/dist/kit/blueprints/inventory.d.ts +0 -84
  160. package/dist/kit/blueprints/inventory.d.ts.map +0 -1
  161. package/dist/kit/blueprints/inventory.js +0 -257
  162. package/dist/kit/blueprints/leaderboards.d.ts +0 -49
  163. package/dist/kit/blueprints/leaderboards.d.ts.map +0 -1
  164. package/dist/kit/blueprints/leaderboards.js +0 -126
  165. package/dist/kit/blueprints/liveops.d.ts +0 -42
  166. package/dist/kit/blueprints/liveops.d.ts.map +0 -1
  167. package/dist/kit/blueprints/liveops.js +0 -170
  168. package/dist/kit/blueprints/locks.d.ts +0 -82
  169. package/dist/kit/blueprints/locks.d.ts.map +0 -1
  170. package/dist/kit/blueprints/locks.js +0 -155
  171. package/dist/kit/blueprints/loot.d.ts +0 -90
  172. package/dist/kit/blueprints/loot.d.ts.map +0 -1
  173. package/dist/kit/blueprints/loot.js +0 -229
  174. package/dist/kit/blueprints/matches.d.ts +0 -84
  175. package/dist/kit/blueprints/matches.d.ts.map +0 -1
  176. package/dist/kit/blueprints/matches.js +0 -349
  177. package/dist/kit/blueprints/moderation.d.ts +0 -32
  178. package/dist/kit/blueprints/moderation.d.ts.map +0 -1
  179. package/dist/kit/blueprints/moderation.js +0 -140
  180. package/dist/kit/blueprints/npcs.d.ts +0 -78
  181. package/dist/kit/blueprints/npcs.d.ts.map +0 -1
  182. package/dist/kit/blueprints/npcs.js +0 -125
  183. package/dist/kit/blueprints/plots.d.ts +0 -63
  184. package/dist/kit/blueprints/plots.d.ts.map +0 -1
  185. package/dist/kit/blueprints/plots.js +0 -151
  186. package/dist/kit/blueprints/progression.d.ts +0 -68
  187. package/dist/kit/blueprints/progression.d.ts.map +0 -1
  188. package/dist/kit/blueprints/progression.js +0 -324
  189. package/dist/kit/blueprints/quests.d.ts +0 -72
  190. package/dist/kit/blueprints/quests.d.ts.map +0 -1
  191. package/dist/kit/blueprints/quests.js +0 -285
  192. package/dist/kit/blueprints/worldsim.d.ts +0 -91
  193. package/dist/kit/blueprints/worldsim.d.ts.map +0 -1
  194. package/dist/kit/blueprints/worldsim.js +0 -468
  195. package/dist/kit/combat.d.ts +0 -141
  196. package/dist/kit/combat.d.ts.map +0 -1
  197. package/dist/kit/combat.js +0 -196
  198. package/dist/kit/decks.d.ts +0 -157
  199. package/dist/kit/decks.d.ts.map +0 -1
  200. package/dist/kit/decks.js +0 -186
  201. package/dist/kit/director.d.ts +0 -88
  202. package/dist/kit/director.d.ts.map +0 -1
  203. package/dist/kit/director.js +0 -86
  204. package/dist/kit/economy.d.ts +0 -289
  205. package/dist/kit/economy.d.ts.map +0 -1
  206. package/dist/kit/economy.js +0 -427
  207. package/dist/kit/engine.d.ts +0 -48
  208. package/dist/kit/engine.d.ts.map +0 -1
  209. package/dist/kit/engine.js +0 -113
  210. package/dist/kit/features.d.ts +0 -60
  211. package/dist/kit/features.d.ts.map +0 -1
  212. package/dist/kit/features.js +0 -65
  213. package/dist/kit/instances.d.ts +0 -52
  214. package/dist/kit/instances.d.ts.map +0 -1
  215. package/dist/kit/instances.js +0 -60
  216. package/dist/kit/inventory.d.ts +0 -129
  217. package/dist/kit/inventory.d.ts.map +0 -1
  218. package/dist/kit/inventory.js +0 -200
  219. package/dist/kit/leaderboards.d.ts +0 -86
  220. package/dist/kit/leaderboards.d.ts.map +0 -1
  221. package/dist/kit/leaderboards.js +0 -133
  222. package/dist/kit/liveops.d.ts +0 -112
  223. package/dist/kit/liveops.d.ts.map +0 -1
  224. package/dist/kit/liveops.js +0 -183
  225. package/dist/kit/loot.d.ts +0 -128
  226. package/dist/kit/loot.d.ts.map +0 -1
  227. package/dist/kit/loot.js +0 -160
  228. package/dist/kit/matches.d.ts +0 -301
  229. package/dist/kit/matches.d.ts.map +0 -1
  230. package/dist/kit/matches.js +0 -458
  231. package/dist/kit/matchmaking.d.ts +0 -57
  232. package/dist/kit/matchmaking.d.ts.map +0 -1
  233. package/dist/kit/matchmaking.js +0 -59
  234. package/dist/kit/minigames.d.ts +0 -30
  235. package/dist/kit/minigames.d.ts.map +0 -1
  236. package/dist/kit/minigames.js +0 -38
  237. package/dist/kit/mobs.d.ts +0 -90
  238. package/dist/kit/mobs.d.ts.map +0 -1
  239. package/dist/kit/mobs.js +0 -98
  240. package/dist/kit/moderation.d.ts +0 -73
  241. package/dist/kit/moderation.d.ts.map +0 -1
  242. package/dist/kit/moderation.js +0 -103
  243. package/dist/kit/movement.d.ts +0 -78
  244. package/dist/kit/movement.d.ts.map +0 -1
  245. package/dist/kit/movement.js +0 -103
  246. package/dist/kit/notifications.d.ts +0 -45
  247. package/dist/kit/notifications.d.ts.map +0 -1
  248. package/dist/kit/notifications.js +0 -67
  249. package/dist/kit/npcs.d.ts +0 -226
  250. package/dist/kit/npcs.d.ts.map +0 -1
  251. package/dist/kit/npcs.js +0 -141
  252. package/dist/kit/objects.d.ts +0 -116
  253. package/dist/kit/objects.d.ts.map +0 -1
  254. package/dist/kit/objects.js +0 -119
  255. package/dist/kit/pets.d.ts +0 -85
  256. package/dist/kit/pets.d.ts.map +0 -1
  257. package/dist/kit/pets.js +0 -96
  258. package/dist/kit/plots.d.ts +0 -85
  259. package/dist/kit/plots.d.ts.map +0 -1
  260. package/dist/kit/plots.js +0 -113
  261. package/dist/kit/progression.d.ts +0 -181
  262. package/dist/kit/progression.d.ts.map +0 -1
  263. package/dist/kit/progression.js +0 -265
  264. package/dist/kit/quests.d.ts +0 -171
  265. package/dist/kit/quests.d.ts.map +0 -1
  266. package/dist/kit/quests.js +0 -237
  267. package/dist/kit/racing.d.ts +0 -85
  268. package/dist/kit/racing.d.ts.map +0 -1
  269. package/dist/kit/racing.js +0 -99
  270. package/dist/kit/shared.d.ts +0 -73
  271. package/dist/kit/shared.d.ts.map +0 -1
  272. package/dist/kit/shared.js +0 -101
  273. package/dist/kit/telemetry.d.ts +0 -66
  274. package/dist/kit/telemetry.d.ts.map +0 -1
  275. package/dist/kit/telemetry.js +0 -133
  276. package/dist/kit/territory.d.ts +0 -97
  277. package/dist/kit/territory.d.ts.map +0 -1
  278. package/dist/kit/territory.js +0 -114
  279. package/dist/kit/worldsim.d.ts +0 -263
  280. package/dist/kit/worldsim.d.ts.map +0 -1
  281. package/dist/kit/worldsim.js +0 -268
  282. package/dist/stores/model.d.ts +0 -81
  283. package/dist/stores/model.d.ts.map +0 -1
  284. package/dist/stores/model.js +0 -163
@@ -1,16 +1,16 @@
1
- import { PlayerWalletBalanceDocument, PlayerWalletTransactionsDocument, PlayerUsageChargesDocument, PlayerSpendCapsDocument, SetPlayerSpendCapDocument, PlayerAutoBillingDocument, SetPlayerAutoBillingDocument, BeginPlayerCardSetupDocument, PlayerRuntimeStatesDocument, PlayerWasmPoliciesDocument, SetPlayerWasmPolicyDocument, DeletePlayerWasmPolicyDocument, PlayerRateMarkupDocument, SetPlayerRateMarkupDocument, AppPlayerUsageDocument, AppPlayerMarkupAccruedDocument, AppPlayerMarkupAccruedMicrousdDocument, } from "../generated/graphql.js";
1
+ import { PlayerWalletBalanceDocument, PlayerWalletTransactionsDocument, PlayerUsageChargesDocument, PlayerSpendCapsDocument, SetPlayerSpendCapDocument, PlayerAutoBillingDocument, SetPlayerAutoBillingDocument, BeginPlayerCardSetupDocument, PlayerRuntimeStatesDocument, PlayerRateMarkupDocument, SetPlayerRateMarkupDocument, AppPlayerUsageDocument, AppPlayerMarkupAccruedDocument, AppPlayerMarkupAccruedMicrousdDocument, } from "../generated/graphql.js";
2
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  /**
3
- * The player wallet and player-billing surface (player compute P2, DN-5) —
4
- * exposed as `client.playerWallet` and routed to the Management API.
3
+ * The player wallet and player-billing surface (DN-5) — exposed as
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+ * `client.playerWallet`. A ck-exec mod's compute is billed here, to its owner.
5
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  *
6
6
  * Every viewer-scoped call operates on the CALLER's own wallet: balance,
7
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  * ledger, hourly usage charges (platform vs studio-markup split), self-set
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  * spend caps, auto-recharge config, and per-app gate states. Fund the wallet
9
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  * via `client.payments.createCheckout` with purpose `PLAYER_WALLET_TOPUP`.
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  *
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- * The studio-scoped calls (policies, markup, per-player usage, accrued
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- * markup) require the corresponding org permissions (`manage_compute`,
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- * `manage_billing`, `view_compute_diagnostics`, `view_billing`).
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+ * The studio-scoped calls (markup, per-player usage, accrued markup) require
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+ * the corresponding org permissions (`manage_billing`,
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+ * `view_compute_diagnostics`, `view_billing`).
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  */
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15
  export class PlayerWalletAPI {
16
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  constructor(graphql) {
@@ -73,21 +73,6 @@ export class PlayerWalletAPI {
73
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  const data = await this.graphql.request(PlayerRuntimeStatesDocument, {});
74
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  return data.playerRuntimeStates;
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  }
76
- /** Studio: list an app's player policy rows (`view_compute_diagnostics`). */
77
- async policies(variables) {
78
- const data = await this.graphql.request(PlayerWasmPoliciesDocument, variables);
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- return data.playerWasmPolicies;
80
- }
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- /** Studio: upsert a player policy row (`manage_compute`). */
82
- async setPolicy(variables) {
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- const data = await this.graphql.request(SetPlayerWasmPolicyDocument, variables);
84
- return data.setPlayerWasmPolicy;
85
- }
86
- /** Studio: delete a player policy row (`manage_compute`). */
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- async deletePolicy(variables) {
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- const data = await this.graphql.request(DeletePlayerWasmPolicyDocument, variables);
89
- return data.deletePlayerWasmPolicy;
90
- }
91
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  /** Studio: read the app's player rate-card markup in bps (`view_billing`). */
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  async rateMarkup(variables) {
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  const data = await this.graphql.request(PlayerRateMarkupDocument, variables);
package/dist/errors.d.ts CHANGED
@@ -175,9 +175,7 @@ export type CrowdyFaultBlame = 'PLATFORM' | 'AUTHOR' | 'BUDGET';
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  * reads the full detail in the Crowdy console. Treat it as an open union: the server may
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  * add a code, and a client that switches on it should have a default branch.
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  */
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- export type CrowdyFaultCode = 'USER_CODE_ERROR' | 'USER_CODE_TOO_SLOW' | 'USER_CODE_LIMIT_EXCEEDED' | 'PLATFORM_BUSY' | 'PLATFORM_ERROR' | 'BUDGET_EXCEEDED' | 'RATE_LIMITED' | 'QUOTA_EXHAUSTED' | 'CIRCUIT_OPEN' | 'TEMPORARILY_DISABLED' | 'INVALID_REQUEST' | 'NOT_ALLOWED' | 'NOT_FOUND' | 'UNAUTHENTICATED' | 'WRONG_DATACENTER' | 'APP_UNAVAILABLE'
179
- /** The tier switched the legacy engine off (compute, player compute, game model); never retryable. */
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- | 'ENGINE_SWITCHED_OFF' | (string & {});
178
+ export type CrowdyFaultCode = 'USER_CODE_ERROR' | 'USER_CODE_TOO_SLOW' | 'USER_CODE_LIMIT_EXCEEDED' | 'PLATFORM_BUSY' | 'PLATFORM_ERROR' | 'BUDGET_EXCEEDED' | 'RATE_LIMITED' | 'QUOTA_EXHAUSTED' | 'CIRCUIT_OPEN' | 'TEMPORARILY_DISABLED' | 'INVALID_REQUEST' | 'NOT_ALLOWED' | 'NOT_FOUND' | 'UNAUTHENTICATED' | 'WRONG_DATACENTER' | 'APP_UNAVAILABLE' | (string & {});
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  /** What the platform says about a failure, in the only vocabulary a player is shown. */
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  export interface CrowdyPlayerFault {
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  /** A stable, enumerated reason. Branch on this, never on a message. */
@@ -211,7 +209,7 @@ export interface CrowdyPlayerFault {
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  * @example
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  * ```ts
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  * try {
214
- * await client.compute.invoke({ appId, moduleName: 'combat', exportName: 'hit' });
212
+ * await client.graphql.request(SomeDocument, variables);
215
213
  * } catch (err) {
216
214
  * const fault = playerFaultOf(err);
217
215
  * if (!fault) throw err;
@@ -232,13 +230,10 @@ export declare class CrowdyUserCodeFaultError extends CrowdyGraphQLError {
232
230
  /**
233
231
  * Read the platform's attribution from EITHER carrier, so a game branches once.
234
232
  *
235
- * There are two, and the split is the server's rather than a wart of this SDK.
236
- * `computeInvoke` and `playerComputeInvoke` FAIL — they throw, and the fault arrives in
237
- * the GraphQL error's extensions. `gameModelInvoke` RETURNS — a denial or an evaluation
238
- * failure is a gameplay verdict that still carries an event id and any writes that did
239
- * apply, so it comes back as `success: false` with a `fault` field. Forcing either into
240
- * the other's shape would lose something real, so this function accepts both and gives
241
- * you one thing to switch on.
233
+ * There are two. A refused or failed call THROWS, and the fault arrives in the GraphQL
234
+ * error's extensions. A result may instead RETURN one: a verdict that still carries
235
+ * whatever did apply comes back as `success: false` with a `fault` field. This function
236
+ * accepts both and gives you one thing to switch on.
242
237
  *
243
238
  * Returns `null` when there is no fault: a successful result, or an error that is not an
244
239
  * attributed one (a network drop, a timeout, an ordinary validation error elsewhere in
@@ -247,8 +242,7 @@ export declare class CrowdyUserCodeFaultError extends CrowdyGraphQLError {
247
242
  *
248
243
  * @example
249
244
  * ```ts
250
- * const result = await client.gameModel.invoke({ appId, functionName, selfContainerId });
251
- * const fault = playerFaultOf(result);
245
+ * const fault = playerFaultOf(errorOrResult);
252
246
  * if (fault?.retryable) scheduleRetry();
253
247
  * ```
254
248
  */
@@ -1 +1 @@
1
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1
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package/dist/errors.js CHANGED
@@ -169,7 +169,7 @@ export class CrowdyAppUnavailableError extends CrowdyGraphQLError {
169
169
  * @example
170
170
  * ```ts
171
171
  * try {
172
- * await client.compute.invoke({ appId, moduleName: 'combat', exportName: 'hit' });
172
+ * await client.graphql.request(SomeDocument, variables);
173
173
  * } catch (err) {
174
174
  * const fault = playerFaultOf(err);
175
175
  * if (!fault) throw err;
@@ -209,13 +209,10 @@ function faultFields(code, blame, retryable, cause) {
209
209
  /**
210
210
  * Read the platform's attribution from EITHER carrier, so a game branches once.
211
211
  *
212
- * There are two, and the split is the server's rather than a wart of this SDK.
213
- * `computeInvoke` and `playerComputeInvoke` FAIL — they throw, and the fault arrives in
214
- * the GraphQL error's extensions. `gameModelInvoke` RETURNS — a denial or an evaluation
215
- * failure is a gameplay verdict that still carries an event id and any writes that did
216
- * apply, so it comes back as `success: false` with a `fault` field. Forcing either into
217
- * the other's shape would lose something real, so this function accepts both and gives
218
- * you one thing to switch on.
212
+ * There are two. A refused or failed call THROWS, and the fault arrives in the GraphQL
213
+ * error's extensions. A result may instead RETURN one: a verdict that still carries
214
+ * whatever did apply comes back as `success: false` with a `fault` field. This function
215
+ * accepts both and gives you one thing to switch on.
219
216
  *
220
217
  * Returns `null` when there is no fault: a successful result, or an error that is not an
221
218
  * attributed one (a network drop, a timeout, an ordinary validation error elsewhere in
@@ -224,8 +221,7 @@ function faultFields(code, blame, retryable, cause) {
224
221
  *
225
222
  * @example
226
223
  * ```ts
227
- * const result = await client.gameModel.invoke({ appId, functionName, selfContainerId });
228
- * const fault = playerFaultOf(result);
224
+ * const fault = playerFaultOf(errorOrResult);
229
225
  * if (fault?.retryable) scheduleRetry();
230
226
  * ```
231
227
  */