@crowdedkingdoms/crowdyjs 17.13.0-dev.1 → 18.0.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/MIGRATION.md +163 -1
  2. package/README.md +142 -146
  3. package/dist/crowdy-client.d.ts +12 -31
  4. package/dist/crowdy-client.d.ts.map +1 -1
  5. package/dist/crowdy-client.js +15 -37
  6. package/dist/crowdy-dsh/bridge.d.ts.map +1 -1
  7. package/dist/crowdy-dsh/bridge.js +3 -6
  8. package/dist/crowdy-studio/controller.d.ts +59 -57
  9. package/dist/crowdy-studio/controller.d.ts.map +1 -1
  10. package/dist/crowdy-studio/controller.js +268 -206
  11. package/dist/crowdy-studio/diagnostics.d.ts +3 -12
  12. package/dist/crowdy-studio/diagnostics.d.ts.map +1 -1
  13. package/dist/crowdy-studio/dom-shell.d.ts +2 -4
  14. package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
  15. package/dist/crowdy-studio/dom-shell.js +16 -47
  16. package/dist/crowdy-studio/embed/hud-layer.d.ts +1 -1
  17. package/dist/crowdy-studio/embed/panel.d.ts +3 -12
  18. package/dist/crowdy-studio/embed/panel.d.ts.map +1 -1
  19. package/dist/crowdy-studio/embed/panel.js +3 -6
  20. package/dist/crowdy-studio/index.d.ts +1 -3
  21. package/dist/crowdy-studio/index.d.ts.map +1 -1
  22. package/dist/crowdy-studio/index.js +0 -2
  23. package/dist/crowdy-studio/models.d.ts +3 -4
  24. package/dist/crowdy-studio/models.d.ts.map +1 -1
  25. package/dist/crowdy-studio/starter-projects.d.ts +8 -4
  26. package/dist/crowdy-studio/starter-projects.d.ts.map +1 -1
  27. package/dist/crowdy-studio/starter-projects.js +83 -100
  28. package/dist/domains/appAccess.d.ts +14 -1
  29. package/dist/domains/appAccess.d.ts.map +1 -1
  30. package/dist/domains/appAccess.js +37 -1
  31. package/dist/domains/exec.d.ts +162 -15
  32. package/dist/domains/exec.d.ts.map +1 -1
  33. package/dist/domains/exec.js +180 -18
  34. package/dist/domains/host.d.ts +3 -3
  35. package/dist/domains/host.js +3 -3
  36. package/dist/domains/marketplace.d.ts +9 -58
  37. package/dist/domains/marketplace.d.ts.map +1 -1
  38. package/dist/domains/marketplace.js +9 -106
  39. package/dist/domains/playerWallet.d.ts +6 -12
  40. package/dist/domains/playerWallet.d.ts.map +1 -1
  41. package/dist/domains/playerWallet.js +6 -21
  42. package/dist/errors.d.ts +7 -13
  43. package/dist/errors.d.ts.map +1 -1
  44. package/dist/errors.js +6 -10
  45. package/dist/generated/graphql.d.ts +1384 -7977
  46. package/dist/generated/graphql.d.ts.map +1 -1
  47. package/dist/generated/graphql.js +22 -321
  48. package/dist/grid-mods/exec-client-halves.d.ts +156 -0
  49. package/dist/grid-mods/exec-client-halves.d.ts.map +1 -0
  50. package/dist/grid-mods/exec-client-halves.js +356 -0
  51. package/dist/grid-mods/grid-host-calls.d.ts +29 -15
  52. package/dist/grid-mods/grid-host-calls.d.ts.map +1 -1
  53. package/dist/grid-mods/grid-host-calls.js +40 -44
  54. package/dist/grid-mods/index.d.ts +1 -0
  55. package/dist/grid-mods/index.d.ts.map +1 -1
  56. package/dist/grid-mods/index.js +1 -0
  57. package/dist/grid-mods/mod-runtime.d.ts +21 -6
  58. package/dist/grid-mods/mod-runtime.d.ts.map +1 -1
  59. package/dist/grid-mods/mod-runtime.js +6 -2
  60. package/dist/grid-scope.d.ts +0 -188
  61. package/dist/grid-scope.d.ts.map +1 -1
  62. package/dist/grid-scope.js +0 -69
  63. package/dist/index.d.ts +12 -18
  64. package/dist/index.d.ts.map +1 -1
  65. package/dist/index.js +11 -16
  66. package/dist/kit/actions.d.ts +5 -9
  67. package/dist/kit/actions.d.ts.map +1 -1
  68. package/dist/kit/actions.js +5 -9
  69. package/dist/kit/index.d.ts +2 -33
  70. package/dist/kit/index.d.ts.map +1 -1
  71. package/dist/kit/index.js +1 -32
  72. package/dist/kit/kit.d.ts +8 -208
  73. package/dist/kit/kit.d.ts.map +1 -1
  74. package/dist/kit/kit.js +5 -163
  75. package/dist/kit/social.d.ts +1 -3
  76. package/dist/kit/social.d.ts.map +1 -1
  77. package/dist/kit/social.js +1 -3
  78. package/dist/kit/wire.d.ts +16 -5
  79. package/dist/kit/wire.d.ts.map +1 -1
  80. package/dist/kit/wire.js +19 -5
  81. package/dist/live-coding/assets/browser-authoring-index.json +1 -1
  82. package/dist/live-coding/assets/manifest.json +1 -1
  83. package/dist/live-coding/browser-authoring-index.generated.d.ts.map +1 -1
  84. package/dist/live-coding/browser-authoring-index.generated.js +1496 -4386
  85. package/dist/live-coding/rust-analysis.d.ts.map +1 -1
  86. package/dist/live-coding/rust-analysis.js +31 -23
  87. package/dist/player-runtime/client-host-calls.d.ts +8 -0
  88. package/dist/player-runtime/client-host-calls.d.ts.map +1 -0
  89. package/dist/player-runtime/client-host-calls.js +28 -0
  90. package/dist/player-runtime/glue-runtime.d.ts +27 -10
  91. package/dist/player-runtime/glue-runtime.d.ts.map +1 -1
  92. package/dist/player-runtime/glue-runtime.js +40 -45
  93. package/dist/player-runtime/glue-sab.d.ts +2 -2
  94. package/dist/player-runtime/glue-sab.js +2 -2
  95. package/dist/player-runtime/player-code-broker.d.ts +80 -24
  96. package/dist/player-runtime/player-code-broker.d.ts.map +1 -1
  97. package/dist/player-runtime/player-code-broker.js +169 -41
  98. package/dist/player-runtime/player-glue-worker.d.ts +8 -8
  99. package/dist/player-runtime/player-glue-worker.d.ts.map +1 -1
  100. package/dist/player-runtime/player-glue-worker.js +26 -9
  101. package/dist/stores/actors.d.ts +12 -2
  102. package/dist/stores/actors.d.ts.map +1 -1
  103. package/dist/stores/actors.js +43 -18
  104. package/dist/stores/chunks.d.ts +12 -0
  105. package/dist/stores/chunks.d.ts.map +1 -1
  106. package/dist/stores/chunks.js +112 -39
  107. package/dist/stores/durable.d.ts.map +1 -1
  108. package/dist/stores/durable.js +2 -1
  109. package/dist/stores/inbox.d.ts +1 -1
  110. package/dist/stores/inbox.d.ts.map +1 -1
  111. package/dist/stores/index.d.ts +0 -11
  112. package/dist/stores/index.d.ts.map +1 -1
  113. package/dist/stores/index.js +0 -4
  114. package/dist/stores/session.d.ts +0 -2
  115. package/dist/stores/session.d.ts.map +1 -1
  116. package/package.json +1 -1
  117. package/dist/crowdy-studio/model-lint-log.d.ts +0 -76
  118. package/dist/crowdy-studio/model-lint-log.d.ts.map +0 -1
  119. package/dist/crowdy-studio/model-lint-log.js +0 -93
  120. package/dist/crowdy-studio/model-lint.d.ts +0 -61
  121. package/dist/crowdy-studio/model-lint.d.ts.map +0 -1
  122. package/dist/crowdy-studio/model-lint.js +0 -45
  123. package/dist/domains/compute.d.ts +0 -208
  124. package/dist/domains/compute.d.ts.map +0 -1
  125. package/dist/domains/compute.js +0 -274
  126. package/dist/domains/controlPlane.d.ts +0 -38
  127. package/dist/domains/controlPlane.d.ts.map +0 -1
  128. package/dist/domains/controlPlane.js +0 -43
  129. package/dist/domains/gameModel.d.ts +0 -1174
  130. package/dist/domains/gameModel.d.ts.map +0 -1
  131. package/dist/domains/gameModel.js +0 -1333
  132. package/dist/domains/playerCompute.d.ts +0 -91
  133. package/dist/domains/playerCompute.d.ts.map +0 -1
  134. package/dist/domains/playerCompute.js +0 -136
  135. package/dist/domains/playerModel.d.ts +0 -20
  136. package/dist/domains/playerModel.d.ts.map +0 -1
  137. package/dist/domains/playerModel.js +0 -54
  138. package/dist/kit/abilities.d.ts +0 -66
  139. package/dist/kit/abilities.d.ts.map +0 -1
  140. package/dist/kit/abilities.js +0 -71
  141. package/dist/kit/blueprints/combat.d.ts +0 -81
  142. package/dist/kit/blueprints/combat.d.ts.map +0 -1
  143. package/dist/kit/blueprints/combat.js +0 -357
  144. package/dist/kit/blueprints/core.d.ts +0 -222
  145. package/dist/kit/blueprints/core.d.ts.map +0 -1
  146. package/dist/kit/blueprints/core.js +0 -185
  147. package/dist/kit/blueprints/decks.d.ts +0 -50
  148. package/dist/kit/blueprints/decks.d.ts.map +0 -1
  149. package/dist/kit/blueprints/decks.js +0 -163
  150. package/dist/kit/blueprints/economy.d.ts +0 -88
  151. package/dist/kit/blueprints/economy.d.ts.map +0 -1
  152. package/dist/kit/blueprints/economy.js +0 -533
  153. package/dist/kit/blueprints/guild.d.ts +0 -51
  154. package/dist/kit/blueprints/guild.d.ts.map +0 -1
  155. package/dist/kit/blueprints/guild.js +0 -50
  156. package/dist/kit/blueprints/index.d.ts +0 -23
  157. package/dist/kit/blueprints/index.d.ts.map +0 -1
  158. package/dist/kit/blueprints/index.js +0 -22
  159. package/dist/kit/blueprints/inventory.d.ts +0 -84
  160. package/dist/kit/blueprints/inventory.d.ts.map +0 -1
  161. package/dist/kit/blueprints/inventory.js +0 -257
  162. package/dist/kit/blueprints/leaderboards.d.ts +0 -49
  163. package/dist/kit/blueprints/leaderboards.d.ts.map +0 -1
  164. package/dist/kit/blueprints/leaderboards.js +0 -126
  165. package/dist/kit/blueprints/liveops.d.ts +0 -42
  166. package/dist/kit/blueprints/liveops.d.ts.map +0 -1
  167. package/dist/kit/blueprints/liveops.js +0 -170
  168. package/dist/kit/blueprints/locks.d.ts +0 -82
  169. package/dist/kit/blueprints/locks.d.ts.map +0 -1
  170. package/dist/kit/blueprints/locks.js +0 -155
  171. package/dist/kit/blueprints/loot.d.ts +0 -90
  172. package/dist/kit/blueprints/loot.d.ts.map +0 -1
  173. package/dist/kit/blueprints/loot.js +0 -229
  174. package/dist/kit/blueprints/matches.d.ts +0 -84
  175. package/dist/kit/blueprints/matches.d.ts.map +0 -1
  176. package/dist/kit/blueprints/matches.js +0 -349
  177. package/dist/kit/blueprints/moderation.d.ts +0 -32
  178. package/dist/kit/blueprints/moderation.d.ts.map +0 -1
  179. package/dist/kit/blueprints/moderation.js +0 -140
  180. package/dist/kit/blueprints/npcs.d.ts +0 -78
  181. package/dist/kit/blueprints/npcs.d.ts.map +0 -1
  182. package/dist/kit/blueprints/npcs.js +0 -125
  183. package/dist/kit/blueprints/plots.d.ts +0 -63
  184. package/dist/kit/blueprints/plots.d.ts.map +0 -1
  185. package/dist/kit/blueprints/plots.js +0 -151
  186. package/dist/kit/blueprints/progression.d.ts +0 -68
  187. package/dist/kit/blueprints/progression.d.ts.map +0 -1
  188. package/dist/kit/blueprints/progression.js +0 -324
  189. package/dist/kit/blueprints/quests.d.ts +0 -72
  190. package/dist/kit/blueprints/quests.d.ts.map +0 -1
  191. package/dist/kit/blueprints/quests.js +0 -285
  192. package/dist/kit/blueprints/worldsim.d.ts +0 -91
  193. package/dist/kit/blueprints/worldsim.d.ts.map +0 -1
  194. package/dist/kit/blueprints/worldsim.js +0 -468
  195. package/dist/kit/combat.d.ts +0 -141
  196. package/dist/kit/combat.d.ts.map +0 -1
  197. package/dist/kit/combat.js +0 -196
  198. package/dist/kit/decks.d.ts +0 -157
  199. package/dist/kit/decks.d.ts.map +0 -1
  200. package/dist/kit/decks.js +0 -186
  201. package/dist/kit/director.d.ts +0 -88
  202. package/dist/kit/director.d.ts.map +0 -1
  203. package/dist/kit/director.js +0 -86
  204. package/dist/kit/economy.d.ts +0 -289
  205. package/dist/kit/economy.d.ts.map +0 -1
  206. package/dist/kit/economy.js +0 -427
  207. package/dist/kit/engine.d.ts +0 -48
  208. package/dist/kit/engine.d.ts.map +0 -1
  209. package/dist/kit/engine.js +0 -113
  210. package/dist/kit/features.d.ts +0 -60
  211. package/dist/kit/features.d.ts.map +0 -1
  212. package/dist/kit/features.js +0 -65
  213. package/dist/kit/instances.d.ts +0 -52
  214. package/dist/kit/instances.d.ts.map +0 -1
  215. package/dist/kit/instances.js +0 -60
  216. package/dist/kit/inventory.d.ts +0 -129
  217. package/dist/kit/inventory.d.ts.map +0 -1
  218. package/dist/kit/inventory.js +0 -200
  219. package/dist/kit/leaderboards.d.ts +0 -86
  220. package/dist/kit/leaderboards.d.ts.map +0 -1
  221. package/dist/kit/leaderboards.js +0 -133
  222. package/dist/kit/liveops.d.ts +0 -112
  223. package/dist/kit/liveops.d.ts.map +0 -1
  224. package/dist/kit/liveops.js +0 -183
  225. package/dist/kit/loot.d.ts +0 -128
  226. package/dist/kit/loot.d.ts.map +0 -1
  227. package/dist/kit/loot.js +0 -160
  228. package/dist/kit/matches.d.ts +0 -301
  229. package/dist/kit/matches.d.ts.map +0 -1
  230. package/dist/kit/matches.js +0 -458
  231. package/dist/kit/matchmaking.d.ts +0 -57
  232. package/dist/kit/matchmaking.d.ts.map +0 -1
  233. package/dist/kit/matchmaking.js +0 -59
  234. package/dist/kit/minigames.d.ts +0 -30
  235. package/dist/kit/minigames.d.ts.map +0 -1
  236. package/dist/kit/minigames.js +0 -38
  237. package/dist/kit/mobs.d.ts +0 -90
  238. package/dist/kit/mobs.d.ts.map +0 -1
  239. package/dist/kit/mobs.js +0 -98
  240. package/dist/kit/moderation.d.ts +0 -73
  241. package/dist/kit/moderation.d.ts.map +0 -1
  242. package/dist/kit/moderation.js +0 -103
  243. package/dist/kit/movement.d.ts +0 -78
  244. package/dist/kit/movement.d.ts.map +0 -1
  245. package/dist/kit/movement.js +0 -103
  246. package/dist/kit/notifications.d.ts +0 -45
  247. package/dist/kit/notifications.d.ts.map +0 -1
  248. package/dist/kit/notifications.js +0 -67
  249. package/dist/kit/npcs.d.ts +0 -226
  250. package/dist/kit/npcs.d.ts.map +0 -1
  251. package/dist/kit/npcs.js +0 -141
  252. package/dist/kit/objects.d.ts +0 -116
  253. package/dist/kit/objects.d.ts.map +0 -1
  254. package/dist/kit/objects.js +0 -119
  255. package/dist/kit/pets.d.ts +0 -85
  256. package/dist/kit/pets.d.ts.map +0 -1
  257. package/dist/kit/pets.js +0 -96
  258. package/dist/kit/plots.d.ts +0 -85
  259. package/dist/kit/plots.d.ts.map +0 -1
  260. package/dist/kit/plots.js +0 -113
  261. package/dist/kit/progression.d.ts +0 -181
  262. package/dist/kit/progression.d.ts.map +0 -1
  263. package/dist/kit/progression.js +0 -265
  264. package/dist/kit/quests.d.ts +0 -171
  265. package/dist/kit/quests.d.ts.map +0 -1
  266. package/dist/kit/quests.js +0 -237
  267. package/dist/kit/racing.d.ts +0 -85
  268. package/dist/kit/racing.d.ts.map +0 -1
  269. package/dist/kit/racing.js +0 -99
  270. package/dist/kit/shared.d.ts +0 -73
  271. package/dist/kit/shared.d.ts.map +0 -1
  272. package/dist/kit/shared.js +0 -101
  273. package/dist/kit/telemetry.d.ts +0 -66
  274. package/dist/kit/telemetry.d.ts.map +0 -1
  275. package/dist/kit/telemetry.js +0 -133
  276. package/dist/kit/territory.d.ts +0 -97
  277. package/dist/kit/territory.d.ts.map +0 -1
  278. package/dist/kit/territory.js +0 -114
  279. package/dist/kit/worldsim.d.ts +0 -263
  280. package/dist/kit/worldsim.d.ts.map +0 -1
  281. package/dist/kit/worldsim.js +0 -268
  282. package/dist/stores/model.d.ts +0 -81
  283. package/dist/stores/model.d.ts.map +0 -1
  284. package/dist/stores/model.js +0 -163
@@ -1,81 +0,0 @@
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- /**
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- * ContainerMirror — the client half of the platform's **notify-to-pull**
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- * pattern for game-model state: keep typed snapshots of the containers you
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- * care about, re-pull them on demand or whenever a bound channel pings
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- * ("state changed"), and render straight from the cache.
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- *
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- * Model changes are pull-based on this platform (there is no model
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- * subscription); functions declare channel/spatial notifications and clients
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- * re-read. The Game Kit's match layer pings a per-match channel — bind the
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- * mirror to that channel and every watched container refreshes itself.
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- */
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- import type { WorldSessionContext } from './session.js';
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- /** A typed snapshot of one watched container. */
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- export interface MirroredContainer<T = Record<string, unknown>> {
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- readonly containerId: string;
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- typeName: string;
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- displayName: string;
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- ownerUserId: string | null;
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- /** The parsed, caller-visible properties. */
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- value: T;
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- /** Bumped on every refresh that changed the snapshot. */
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- revision: number;
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- /** Local time of the last refresh. */
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- refreshedAt: number;
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- }
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- /** Options for {@link attachContainerMirror}. */
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- export interface ContainerMirrorConfig {
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- /** Clock override for tests. Defaults to `Date.now`. */
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- now?: () => number;
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- }
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- /**
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- * The SDK-managed **model mirror**: typed, cached snapshots of watched
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- * game-model containers with coalesced refresh and channel-ping binding.
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- * Reads are synchronous ({@link get}); {@link onChange} fires only when a
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- * refresh actually changed the visible state.
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- */
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- export declare class ContainerMirror {
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- private readonly ctx;
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- private readonly watches;
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- private readonly listeners;
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- private readonly boundChannels;
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- private readonly now;
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- private refreshing;
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- private refreshQueued;
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- constructor(ctx: WorldSessionContext, config?: ContainerMirrorConfig);
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- /**
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- * Watch a container: fetches the initial snapshot and keeps it refreshable.
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- * `parse` maps the visible properties object to your type (defaults to the
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- * raw object).
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- */
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- watch<T = Record<string, unknown>>(containerId: string, parse?: (properties: Record<string, unknown>) => T): Promise<MirroredContainer<T>>;
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- /** Stop watching a container (its snapshot is dropped). */
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- unwatch(containerId: string): void;
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- /** The current snapshot of a watched container (undefined before watch resolves). */
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- get<T = Record<string, unknown>>(containerId: string): MirroredContainer<T> | undefined;
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- /** Every watched snapshot. */
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- list(): Array<MirroredContainer<unknown>>;
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- /**
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- * Subscribe to snapshot changes — every watched container, or one
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- * `containerId`. Fires only when a refresh changed the visible state.
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- * @returns off.
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- */
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- onChange(handler: (container: MirroredContainer<unknown>) => void, containerId?: string): () => void;
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- /**
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- * Bind a channel: any message on it triggers a coalesced {@link refreshAll}
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- * — pair with model functions that declare channel notifications (e.g. the
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- * Game Kit's `match_changed` pings).
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- */
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- bindToChannel(channelId: string): () => void;
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- /** Re-pull one watched container now. */
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- refresh(containerId: string): Promise<void>;
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- /**
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- * Re-pull every watched container. Concurrent calls coalesce: a refresh
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- * requested while one is running queues exactly one follow-up pass (pings
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- * can burst; state converges without stampeding the API).
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- */
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- refreshAll(): Promise<void>;
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- }
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- /** Attach a {@link ContainerMirror}. Prefer the `model` config key. */
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- export declare function attachContainerMirror(ctx: WorldSessionContext, config?: ContainerMirrorConfig): ContainerMirror;
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- //# sourceMappingURL=model.d.ts.map
@@ -1 +0,0 @@
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@@ -1,163 +0,0 @@
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- /**
2
- * ContainerMirror — the client half of the platform's **notify-to-pull**
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- * pattern for game-model state: keep typed snapshots of the containers you
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- * care about, re-pull them on demand or whenever a bound channel pings
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- * ("state changed"), and render straight from the cache.
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- *
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- * Model changes are pull-based on this platform (there is no model
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- * subscription); functions declare channel/spatial notifications and clients
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- * re-read. The Game Kit's match layer pings a per-match channel — bind the
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- * mirror to that channel and every watched container refreshes itself.
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- */
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- /**
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- * The SDK-managed **model mirror**: typed, cached snapshots of watched
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- * game-model containers with coalesced refresh and channel-ping binding.
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- * Reads are synchronous ({@link get}); {@link onChange} fires only when a
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- * refresh actually changed the visible state.
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- */
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- export class ContainerMirror {
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- constructor(ctx, config = {}) {
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- this.ctx = ctx;
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- this.watches = new Map();
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- this.listeners = new Set();
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- this.boundChannels = new Set();
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- this.refreshing = false;
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- this.refreshQueued = false;
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- this.now = config.now ?? Date.now;
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- // One listener serves every bound channel: a ping means "model state
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- // changed somewhere relevant" → coalesced refresh of all watches.
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- ctx.onDispose(ctx.on('channelMessage', (notification) => {
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- if (!this.boundChannels.has(String(notification.channelId)))
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- return;
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- void this.refreshAll();
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- }));
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- }
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- /**
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- * Watch a container: fetches the initial snapshot and keeps it refreshable.
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- * `parse` maps the visible properties object to your type (defaults to the
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- * raw object).
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- */
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- async watch(containerId, parse) {
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- const entry = {
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- parse: parse ?? ((props) => props),
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- snapshot: null,
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- lastSerialized: null,
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- };
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- this.watches.set(containerId, entry);
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- await this.refresh(containerId);
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- return entry.snapshot;
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- }
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- /** Stop watching a container (its snapshot is dropped). */
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- unwatch(containerId) {
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- this.watches.delete(containerId);
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- }
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- /** The current snapshot of a watched container (undefined before watch resolves). */
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- get(containerId) {
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- return (this.watches.get(containerId)?.snapshot ?? undefined);
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- }
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- /** Every watched snapshot. */
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- list() {
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- const out = [];
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- for (const entry of this.watches.values()) {
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- if (entry.snapshot)
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- out.push(entry.snapshot);
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- }
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- return out;
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- }
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- /**
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- * Subscribe to snapshot changes — every watched container, or one
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- * `containerId`. Fires only when a refresh changed the visible state.
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- * @returns off.
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- */
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- onChange(handler, containerId) {
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- const entry = { containerId, handler };
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- this.listeners.add(entry);
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- return () => this.listeners.delete(entry);
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- }
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- /**
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- * Bind a channel: any message on it triggers a coalesced {@link refreshAll}
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- * — pair with model functions that declare channel notifications (e.g. the
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- * Game Kit's `match_changed` pings).
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- */
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- bindToChannel(channelId) {
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- this.boundChannels.add(String(channelId));
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- return () => this.boundChannels.delete(String(channelId));
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- }
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- /** Re-pull one watched container now. */
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- async refresh(containerId) {
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- const entry = this.watches.get(containerId);
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- if (!entry)
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- return;
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- const state = await this.ctx.client.gameModel.containerState({
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- appId: this.ctx.appId,
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- containerId,
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- });
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- let properties;
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- try {
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- properties = JSON.parse(state.propertiesJson);
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- }
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- catch {
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- properties = {};
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- }
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- const serialized = `${state.displayName}|${state.propertiesJson}`;
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- const changed = serialized !== entry.lastSerialized;
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- entry.lastSerialized = serialized;
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- if (!entry.snapshot) {
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- entry.snapshot = {
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- containerId,
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- typeName: state.typeName,
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- displayName: state.displayName,
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- ownerUserId: state.ownerUserId != null ? String(state.ownerUserId) : null,
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- value: entry.parse(properties),
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- revision: 1,
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- refreshedAt: this.now(),
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- };
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- }
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- else {
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- entry.snapshot.refreshedAt = this.now();
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- if (changed) {
119
- entry.snapshot.typeName = state.typeName;
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- entry.snapshot.displayName = state.displayName;
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- entry.snapshot.ownerUserId =
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- state.ownerUserId != null ? String(state.ownerUserId) : null;
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- entry.snapshot.value = entry.parse(properties);
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- entry.snapshot.revision += 1;
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- }
126
- }
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- if (changed) {
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- for (const listener of [...this.listeners]) {
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- if (listener.containerId === undefined ||
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- listener.containerId === containerId) {
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- listener.handler(entry.snapshot);
132
- }
133
- }
134
- }
135
- }
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- /**
137
- * Re-pull every watched container. Concurrent calls coalesce: a refresh
138
- * requested while one is running queues exactly one follow-up pass (pings
139
- * can burst; state converges without stampeding the API).
140
- */
141
- async refreshAll() {
142
- if (this.refreshing) {
143
- this.refreshQueued = true;
144
- return;
145
- }
146
- this.refreshing = true;
147
- try {
148
- do {
149
- this.refreshQueued = false;
150
- await Promise.all([...this.watches.keys()].map((id) => this.refresh(id).catch(() => {
151
- // A failed pull keeps the previous snapshot; the next ping retries.
152
- })));
153
- } while (this.refreshQueued);
154
- }
155
- finally {
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- this.refreshing = false;
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- }
158
- }
159
- }
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- /** Attach a {@link ContainerMirror}. Prefer the `model` config key. */
161
- export function attachContainerMirror(ctx, config = {}) {
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- return new ContainerMirror(ctx, config);
163
- }