@crowdedkingdoms/crowdyjs 17.13.0-dev.1 → 18.0.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/MIGRATION.md +163 -1
  2. package/README.md +142 -146
  3. package/dist/crowdy-client.d.ts +12 -31
  4. package/dist/crowdy-client.d.ts.map +1 -1
  5. package/dist/crowdy-client.js +15 -37
  6. package/dist/crowdy-dsh/bridge.d.ts.map +1 -1
  7. package/dist/crowdy-dsh/bridge.js +3 -6
  8. package/dist/crowdy-studio/controller.d.ts +59 -57
  9. package/dist/crowdy-studio/controller.d.ts.map +1 -1
  10. package/dist/crowdy-studio/controller.js +268 -206
  11. package/dist/crowdy-studio/diagnostics.d.ts +3 -12
  12. package/dist/crowdy-studio/diagnostics.d.ts.map +1 -1
  13. package/dist/crowdy-studio/dom-shell.d.ts +2 -4
  14. package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
  15. package/dist/crowdy-studio/dom-shell.js +16 -47
  16. package/dist/crowdy-studio/embed/hud-layer.d.ts +1 -1
  17. package/dist/crowdy-studio/embed/panel.d.ts +3 -12
  18. package/dist/crowdy-studio/embed/panel.d.ts.map +1 -1
  19. package/dist/crowdy-studio/embed/panel.js +3 -6
  20. package/dist/crowdy-studio/index.d.ts +1 -3
  21. package/dist/crowdy-studio/index.d.ts.map +1 -1
  22. package/dist/crowdy-studio/index.js +0 -2
  23. package/dist/crowdy-studio/models.d.ts +3 -4
  24. package/dist/crowdy-studio/models.d.ts.map +1 -1
  25. package/dist/crowdy-studio/starter-projects.d.ts +8 -4
  26. package/dist/crowdy-studio/starter-projects.d.ts.map +1 -1
  27. package/dist/crowdy-studio/starter-projects.js +83 -100
  28. package/dist/domains/appAccess.d.ts +14 -1
  29. package/dist/domains/appAccess.d.ts.map +1 -1
  30. package/dist/domains/appAccess.js +37 -1
  31. package/dist/domains/exec.d.ts +162 -15
  32. package/dist/domains/exec.d.ts.map +1 -1
  33. package/dist/domains/exec.js +180 -18
  34. package/dist/domains/host.d.ts +3 -3
  35. package/dist/domains/host.js +3 -3
  36. package/dist/domains/marketplace.d.ts +9 -58
  37. package/dist/domains/marketplace.d.ts.map +1 -1
  38. package/dist/domains/marketplace.js +9 -106
  39. package/dist/domains/playerWallet.d.ts +6 -12
  40. package/dist/domains/playerWallet.d.ts.map +1 -1
  41. package/dist/domains/playerWallet.js +6 -21
  42. package/dist/errors.d.ts +7 -13
  43. package/dist/errors.d.ts.map +1 -1
  44. package/dist/errors.js +6 -10
  45. package/dist/generated/graphql.d.ts +1384 -7977
  46. package/dist/generated/graphql.d.ts.map +1 -1
  47. package/dist/generated/graphql.js +22 -321
  48. package/dist/grid-mods/exec-client-halves.d.ts +156 -0
  49. package/dist/grid-mods/exec-client-halves.d.ts.map +1 -0
  50. package/dist/grid-mods/exec-client-halves.js +356 -0
  51. package/dist/grid-mods/grid-host-calls.d.ts +29 -15
  52. package/dist/grid-mods/grid-host-calls.d.ts.map +1 -1
  53. package/dist/grid-mods/grid-host-calls.js +40 -44
  54. package/dist/grid-mods/index.d.ts +1 -0
  55. package/dist/grid-mods/index.d.ts.map +1 -1
  56. package/dist/grid-mods/index.js +1 -0
  57. package/dist/grid-mods/mod-runtime.d.ts +21 -6
  58. package/dist/grid-mods/mod-runtime.d.ts.map +1 -1
  59. package/dist/grid-mods/mod-runtime.js +6 -2
  60. package/dist/grid-scope.d.ts +0 -188
  61. package/dist/grid-scope.d.ts.map +1 -1
  62. package/dist/grid-scope.js +0 -69
  63. package/dist/index.d.ts +12 -18
  64. package/dist/index.d.ts.map +1 -1
  65. package/dist/index.js +11 -16
  66. package/dist/kit/actions.d.ts +5 -9
  67. package/dist/kit/actions.d.ts.map +1 -1
  68. package/dist/kit/actions.js +5 -9
  69. package/dist/kit/index.d.ts +2 -33
  70. package/dist/kit/index.d.ts.map +1 -1
  71. package/dist/kit/index.js +1 -32
  72. package/dist/kit/kit.d.ts +8 -208
  73. package/dist/kit/kit.d.ts.map +1 -1
  74. package/dist/kit/kit.js +5 -163
  75. package/dist/kit/social.d.ts +1 -3
  76. package/dist/kit/social.d.ts.map +1 -1
  77. package/dist/kit/social.js +1 -3
  78. package/dist/kit/wire.d.ts +16 -5
  79. package/dist/kit/wire.d.ts.map +1 -1
  80. package/dist/kit/wire.js +19 -5
  81. package/dist/live-coding/assets/browser-authoring-index.json +1 -1
  82. package/dist/live-coding/assets/manifest.json +1 -1
  83. package/dist/live-coding/browser-authoring-index.generated.d.ts.map +1 -1
  84. package/dist/live-coding/browser-authoring-index.generated.js +1496 -4386
  85. package/dist/live-coding/rust-analysis.d.ts.map +1 -1
  86. package/dist/live-coding/rust-analysis.js +31 -23
  87. package/dist/player-runtime/client-host-calls.d.ts +8 -0
  88. package/dist/player-runtime/client-host-calls.d.ts.map +1 -0
  89. package/dist/player-runtime/client-host-calls.js +28 -0
  90. package/dist/player-runtime/glue-runtime.d.ts +27 -10
  91. package/dist/player-runtime/glue-runtime.d.ts.map +1 -1
  92. package/dist/player-runtime/glue-runtime.js +40 -45
  93. package/dist/player-runtime/glue-sab.d.ts +2 -2
  94. package/dist/player-runtime/glue-sab.js +2 -2
  95. package/dist/player-runtime/player-code-broker.d.ts +80 -24
  96. package/dist/player-runtime/player-code-broker.d.ts.map +1 -1
  97. package/dist/player-runtime/player-code-broker.js +169 -41
  98. package/dist/player-runtime/player-glue-worker.d.ts +8 -8
  99. package/dist/player-runtime/player-glue-worker.d.ts.map +1 -1
  100. package/dist/player-runtime/player-glue-worker.js +26 -9
  101. package/dist/stores/actors.d.ts +12 -2
  102. package/dist/stores/actors.d.ts.map +1 -1
  103. package/dist/stores/actors.js +43 -18
  104. package/dist/stores/chunks.d.ts +12 -0
  105. package/dist/stores/chunks.d.ts.map +1 -1
  106. package/dist/stores/chunks.js +112 -39
  107. package/dist/stores/durable.d.ts.map +1 -1
  108. package/dist/stores/durable.js +2 -1
  109. package/dist/stores/inbox.d.ts +1 -1
  110. package/dist/stores/inbox.d.ts.map +1 -1
  111. package/dist/stores/index.d.ts +0 -11
  112. package/dist/stores/index.d.ts.map +1 -1
  113. package/dist/stores/index.js +0 -4
  114. package/dist/stores/session.d.ts +0 -2
  115. package/dist/stores/session.d.ts.map +1 -1
  116. package/package.json +1 -1
  117. package/dist/crowdy-studio/model-lint-log.d.ts +0 -76
  118. package/dist/crowdy-studio/model-lint-log.d.ts.map +0 -1
  119. package/dist/crowdy-studio/model-lint-log.js +0 -93
  120. package/dist/crowdy-studio/model-lint.d.ts +0 -61
  121. package/dist/crowdy-studio/model-lint.d.ts.map +0 -1
  122. package/dist/crowdy-studio/model-lint.js +0 -45
  123. package/dist/domains/compute.d.ts +0 -208
  124. package/dist/domains/compute.d.ts.map +0 -1
  125. package/dist/domains/compute.js +0 -274
  126. package/dist/domains/controlPlane.d.ts +0 -38
  127. package/dist/domains/controlPlane.d.ts.map +0 -1
  128. package/dist/domains/controlPlane.js +0 -43
  129. package/dist/domains/gameModel.d.ts +0 -1174
  130. package/dist/domains/gameModel.d.ts.map +0 -1
  131. package/dist/domains/gameModel.js +0 -1333
  132. package/dist/domains/playerCompute.d.ts +0 -91
  133. package/dist/domains/playerCompute.d.ts.map +0 -1
  134. package/dist/domains/playerCompute.js +0 -136
  135. package/dist/domains/playerModel.d.ts +0 -20
  136. package/dist/domains/playerModel.d.ts.map +0 -1
  137. package/dist/domains/playerModel.js +0 -54
  138. package/dist/kit/abilities.d.ts +0 -66
  139. package/dist/kit/abilities.d.ts.map +0 -1
  140. package/dist/kit/abilities.js +0 -71
  141. package/dist/kit/blueprints/combat.d.ts +0 -81
  142. package/dist/kit/blueprints/combat.d.ts.map +0 -1
  143. package/dist/kit/blueprints/combat.js +0 -357
  144. package/dist/kit/blueprints/core.d.ts +0 -222
  145. package/dist/kit/blueprints/core.d.ts.map +0 -1
  146. package/dist/kit/blueprints/core.js +0 -185
  147. package/dist/kit/blueprints/decks.d.ts +0 -50
  148. package/dist/kit/blueprints/decks.d.ts.map +0 -1
  149. package/dist/kit/blueprints/decks.js +0 -163
  150. package/dist/kit/blueprints/economy.d.ts +0 -88
  151. package/dist/kit/blueprints/economy.d.ts.map +0 -1
  152. package/dist/kit/blueprints/economy.js +0 -533
  153. package/dist/kit/blueprints/guild.d.ts +0 -51
  154. package/dist/kit/blueprints/guild.d.ts.map +0 -1
  155. package/dist/kit/blueprints/guild.js +0 -50
  156. package/dist/kit/blueprints/index.d.ts +0 -23
  157. package/dist/kit/blueprints/index.d.ts.map +0 -1
  158. package/dist/kit/blueprints/index.js +0 -22
  159. package/dist/kit/blueprints/inventory.d.ts +0 -84
  160. package/dist/kit/blueprints/inventory.d.ts.map +0 -1
  161. package/dist/kit/blueprints/inventory.js +0 -257
  162. package/dist/kit/blueprints/leaderboards.d.ts +0 -49
  163. package/dist/kit/blueprints/leaderboards.d.ts.map +0 -1
  164. package/dist/kit/blueprints/leaderboards.js +0 -126
  165. package/dist/kit/blueprints/liveops.d.ts +0 -42
  166. package/dist/kit/blueprints/liveops.d.ts.map +0 -1
  167. package/dist/kit/blueprints/liveops.js +0 -170
  168. package/dist/kit/blueprints/locks.d.ts +0 -82
  169. package/dist/kit/blueprints/locks.d.ts.map +0 -1
  170. package/dist/kit/blueprints/locks.js +0 -155
  171. package/dist/kit/blueprints/loot.d.ts +0 -90
  172. package/dist/kit/blueprints/loot.d.ts.map +0 -1
  173. package/dist/kit/blueprints/loot.js +0 -229
  174. package/dist/kit/blueprints/matches.d.ts +0 -84
  175. package/dist/kit/blueprints/matches.d.ts.map +0 -1
  176. package/dist/kit/blueprints/matches.js +0 -349
  177. package/dist/kit/blueprints/moderation.d.ts +0 -32
  178. package/dist/kit/blueprints/moderation.d.ts.map +0 -1
  179. package/dist/kit/blueprints/moderation.js +0 -140
  180. package/dist/kit/blueprints/npcs.d.ts +0 -78
  181. package/dist/kit/blueprints/npcs.d.ts.map +0 -1
  182. package/dist/kit/blueprints/npcs.js +0 -125
  183. package/dist/kit/blueprints/plots.d.ts +0 -63
  184. package/dist/kit/blueprints/plots.d.ts.map +0 -1
  185. package/dist/kit/blueprints/plots.js +0 -151
  186. package/dist/kit/blueprints/progression.d.ts +0 -68
  187. package/dist/kit/blueprints/progression.d.ts.map +0 -1
  188. package/dist/kit/blueprints/progression.js +0 -324
  189. package/dist/kit/blueprints/quests.d.ts +0 -72
  190. package/dist/kit/blueprints/quests.d.ts.map +0 -1
  191. package/dist/kit/blueprints/quests.js +0 -285
  192. package/dist/kit/blueprints/worldsim.d.ts +0 -91
  193. package/dist/kit/blueprints/worldsim.d.ts.map +0 -1
  194. package/dist/kit/blueprints/worldsim.js +0 -468
  195. package/dist/kit/combat.d.ts +0 -141
  196. package/dist/kit/combat.d.ts.map +0 -1
  197. package/dist/kit/combat.js +0 -196
  198. package/dist/kit/decks.d.ts +0 -157
  199. package/dist/kit/decks.d.ts.map +0 -1
  200. package/dist/kit/decks.js +0 -186
  201. package/dist/kit/director.d.ts +0 -88
  202. package/dist/kit/director.d.ts.map +0 -1
  203. package/dist/kit/director.js +0 -86
  204. package/dist/kit/economy.d.ts +0 -289
  205. package/dist/kit/economy.d.ts.map +0 -1
  206. package/dist/kit/economy.js +0 -427
  207. package/dist/kit/engine.d.ts +0 -48
  208. package/dist/kit/engine.d.ts.map +0 -1
  209. package/dist/kit/engine.js +0 -113
  210. package/dist/kit/features.d.ts +0 -60
  211. package/dist/kit/features.d.ts.map +0 -1
  212. package/dist/kit/features.js +0 -65
  213. package/dist/kit/instances.d.ts +0 -52
  214. package/dist/kit/instances.d.ts.map +0 -1
  215. package/dist/kit/instances.js +0 -60
  216. package/dist/kit/inventory.d.ts +0 -129
  217. package/dist/kit/inventory.d.ts.map +0 -1
  218. package/dist/kit/inventory.js +0 -200
  219. package/dist/kit/leaderboards.d.ts +0 -86
  220. package/dist/kit/leaderboards.d.ts.map +0 -1
  221. package/dist/kit/leaderboards.js +0 -133
  222. package/dist/kit/liveops.d.ts +0 -112
  223. package/dist/kit/liveops.d.ts.map +0 -1
  224. package/dist/kit/liveops.js +0 -183
  225. package/dist/kit/loot.d.ts +0 -128
  226. package/dist/kit/loot.d.ts.map +0 -1
  227. package/dist/kit/loot.js +0 -160
  228. package/dist/kit/matches.d.ts +0 -301
  229. package/dist/kit/matches.d.ts.map +0 -1
  230. package/dist/kit/matches.js +0 -458
  231. package/dist/kit/matchmaking.d.ts +0 -57
  232. package/dist/kit/matchmaking.d.ts.map +0 -1
  233. package/dist/kit/matchmaking.js +0 -59
  234. package/dist/kit/minigames.d.ts +0 -30
  235. package/dist/kit/minigames.d.ts.map +0 -1
  236. package/dist/kit/minigames.js +0 -38
  237. package/dist/kit/mobs.d.ts +0 -90
  238. package/dist/kit/mobs.d.ts.map +0 -1
  239. package/dist/kit/mobs.js +0 -98
  240. package/dist/kit/moderation.d.ts +0 -73
  241. package/dist/kit/moderation.d.ts.map +0 -1
  242. package/dist/kit/moderation.js +0 -103
  243. package/dist/kit/movement.d.ts +0 -78
  244. package/dist/kit/movement.d.ts.map +0 -1
  245. package/dist/kit/movement.js +0 -103
  246. package/dist/kit/notifications.d.ts +0 -45
  247. package/dist/kit/notifications.d.ts.map +0 -1
  248. package/dist/kit/notifications.js +0 -67
  249. package/dist/kit/npcs.d.ts +0 -226
  250. package/dist/kit/npcs.d.ts.map +0 -1
  251. package/dist/kit/npcs.js +0 -141
  252. package/dist/kit/objects.d.ts +0 -116
  253. package/dist/kit/objects.d.ts.map +0 -1
  254. package/dist/kit/objects.js +0 -119
  255. package/dist/kit/pets.d.ts +0 -85
  256. package/dist/kit/pets.d.ts.map +0 -1
  257. package/dist/kit/pets.js +0 -96
  258. package/dist/kit/plots.d.ts +0 -85
  259. package/dist/kit/plots.d.ts.map +0 -1
  260. package/dist/kit/plots.js +0 -113
  261. package/dist/kit/progression.d.ts +0 -181
  262. package/dist/kit/progression.d.ts.map +0 -1
  263. package/dist/kit/progression.js +0 -265
  264. package/dist/kit/quests.d.ts +0 -171
  265. package/dist/kit/quests.d.ts.map +0 -1
  266. package/dist/kit/quests.js +0 -237
  267. package/dist/kit/racing.d.ts +0 -85
  268. package/dist/kit/racing.d.ts.map +0 -1
  269. package/dist/kit/racing.js +0 -99
  270. package/dist/kit/shared.d.ts +0 -73
  271. package/dist/kit/shared.d.ts.map +0 -1
  272. package/dist/kit/shared.js +0 -101
  273. package/dist/kit/telemetry.d.ts +0 -66
  274. package/dist/kit/telemetry.d.ts.map +0 -1
  275. package/dist/kit/telemetry.js +0 -133
  276. package/dist/kit/territory.d.ts +0 -97
  277. package/dist/kit/territory.d.ts.map +0 -1
  278. package/dist/kit/territory.js +0 -114
  279. package/dist/kit/worldsim.d.ts +0 -263
  280. package/dist/kit/worldsim.d.ts.map +0 -1
  281. package/dist/kit/worldsim.js +0 -268
  282. package/dist/stores/model.d.ts +0 -81
  283. package/dist/stores/model.d.ts.map +0 -1
  284. package/dist/stores/model.js +0 -163
@@ -1 +0,0 @@
1
- {"version":3,"file":"territory.d.ts","sourceRoot":"","sources":["../../src/kit/territory.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAA0B,KAAK,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAE3E,wCAAwC;AACxC,MAAM,WAAW,mBAAmB;IAClC,mEAAmE;IACnE,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,gDAAgD;AAChD,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAC;IAChB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,OAAO,CAAC;CACpB;AAED;;;;;;;;GAQG;AACH,qBAAa,YAAY;IAIrB,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,OAAO;IAL1B,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;gBAGjB,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACjC,SAAS,EAAE,YAAY,EACvB,OAAO,EAAE,cAAc,EACxC,OAAO,GAAE,mBAAwB;IAKnC,uEAAuE;IACvE,eAAe,IAAI,OAAO,CAAC,OAAO,CAAC;IAInC,mDAAmD;IAC7C,MAAM,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;IAiB1C,yCAAyC;IACnC,QAAQ,IAAI,OAAO,CAAC,KAAK,CAAC;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAUrE,0CAA0C;IACpC,MAAM;IAIZ,yCAAyC;IACnC,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,MAAM;;;;;;;;;;;IAY3D,qDAAqD;IAC/C,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;;;;;;;;;;;IAY9C,+CAA+C;IACzC,WAAW,CAAC,KAAK,EAAE;QACvB,OAAO,EAAE,MAAM,CAAC;QAChB,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,MAAM,EAAE,MAAM,CAAC;QACf,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,MAAM,CAAC;KACtB;;;;;;;;;;;IA0BD,0DAA0D;IAC1D,iBAAiB,CAAC,KAAK,EAAE,UAAU,GAAG,iBAAiB,GAAG,IAAI;YAIhD,MAAM;CAOrB"}
@@ -1,114 +0,0 @@
1
- import { parseControlPointEvent } from './wire.js';
2
- /**
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- * Runtime helpers for the territory engine (Wave 3): control-point state,
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- * faction standings, and the admin CRUD for the map (factions, members,
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- * points). Capture itself is pure presence — stand inside a point's radius
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- * with your faction; the engine does the rest and announces flips as
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- * type-96 events.
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- *
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- * Obtained via `client.kit(appId).territory`.
10
- */
11
- export class TerritoryKit {
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- constructor(appId, gameModel, engines, options = {}) {
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- this.appId = appId;
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- this.gameModel = gameModel;
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- this.engines = engines;
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- this.moduleName = options.moduleName ?? 'territory';
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- }
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- /** Is the territory engine deployed + enabled (cached per session)? */
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- engineAvailable() {
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- return this.engines.has(this.moduleName);
21
- }
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- /** Every control point with live capture state. */
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- async points() {
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- const body = await this.invoke('points', {});
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- return Array.isArray(body.points)
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- ? body.points.map((p) => ({
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- pointId: String(p.pointId ?? ''),
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- x: Number(p.x ?? 0),
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- z: Number(p.z ?? 0),
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- radius: Number(p.radius ?? 0),
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- owner: String(p.owner ?? ''),
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- challenger: String(p.challenger ?? ''),
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- progress: Number(p.progress ?? 0),
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- incomePerMin: Number(p.incomePerMin ?? 0),
35
- siegeOpen: p.siegeOpen === true,
36
- }))
37
- : [];
38
- }
39
- /** Faction standings (id + treasury). */
40
- async factions() {
41
- const body = await this.invoke('factions', {});
42
- return Array.isArray(body.factions)
43
- ? body.factions.map((f) => ({
44
- factionId: String(f.factionId ?? ''),
45
- gold: Number(f.gold ?? 0),
46
- }))
47
- : [];
48
- }
49
- /** Engine totals (flips, income paid). */
50
- async status() {
51
- return this.invoke('status', {});
52
- }
53
- /** STUDIO (admin) — create a faction. */
54
- async defineFaction(factionId, displayName) {
55
- return this.gameModel.createContainer({
56
- appId: this.appId,
57
- typeName: 'Faction',
58
- displayName: displayName ?? `faction-${factionId}`,
59
- properties: [
60
- { key: 'faction_id', valueType: 'string', valueJson: JSON.stringify(factionId) },
61
- { key: 'gold', valueType: 'int', valueJson: '0' },
62
- ],
63
- });
64
- }
65
- /** STUDIO (admin) — enroll a player in a faction. */
66
- async enroll(userId, factionId) {
67
- return this.gameModel.createContainer({
68
- appId: this.appId,
69
- typeName: 'FactionMember',
70
- displayName: `member-${userId}`,
71
- properties: [
72
- { key: 'user_id', valueType: 'string', valueJson: JSON.stringify(userId) },
73
- { key: 'faction_id', valueType: 'string', valueJson: JSON.stringify(factionId) },
74
- ],
75
- });
76
- }
77
- /** STUDIO (admin) — create a control point. */
78
- async definePoint(input) {
79
- return this.gameModel.createContainer({
80
- appId: this.appId,
81
- typeName: 'ControlPoint',
82
- displayName: input.displayName ?? `cp-${input.pointId}`,
83
- properties: [
84
- { key: 'point_id', valueType: 'string', valueJson: JSON.stringify(input.pointId) },
85
- { key: 'x', valueType: 'int', valueJson: String(Math.round(input.x)) },
86
- { key: 'z', valueType: 'int', valueJson: String(Math.round(input.z)) },
87
- { key: 'radius', valueType: 'int', valueJson: String(Math.round(input.radius)) },
88
- { key: 'owner_faction', valueType: 'string', valueJson: '""' },
89
- {
90
- key: 'income_per_min',
91
- valueType: 'int',
92
- valueJson: String(input.incomePerMin ?? 0),
93
- },
94
- ...(input.siegeFromMin !== undefined
95
- ? [{ key: 'siege_from_min', valueType: 'int', valueJson: String(input.siegeFromMin) }]
96
- : []),
97
- ...(input.siegeToMin !== undefined
98
- ? [{ key: 'siege_to_min', valueType: 'int', valueJson: String(input.siegeToMin) }]
99
- : []),
100
- ],
101
- });
102
- }
103
- /** Parse a type-96 control-point server event (flips). */
104
- parseControlPoint(bytes) {
105
- return parseControlPointEvent(bytes);
106
- }
107
- async invoke(exportName, params) {
108
- const result = await this.engines.invoke(this.moduleName, exportName, params);
109
- if (!result.success) {
110
- throw new Error(`territory.${exportName} failed: ${result.reason ?? 'unknown'}`);
111
- }
112
- return result.body;
113
- }
114
- }
@@ -1,263 +0,0 @@
1
- import type { GameModelAPI } from '../domains/gameModel.js';
2
- import type { Scalars, SeedPropertyInput } from '../generated/graphql.js';
3
- import type { EngineDetector } from './engine.js';
4
- import { type KitInvokeResult } from './shared.js';
5
- import { type WeatherEvent } from './wire.js';
6
- /** Options for {@link WorldsimKit}. Must match the deployed worldsim blueprint. */
7
- export interface WorldsimKitOptions {
8
- /** The `typePrefix` the worldsim blueprint was deployed with. */
9
- typePrefix?: string;
10
- /**
11
- * The compute module serving `forecast` when the app runs a world engine.
12
- * Defaults to `'world-engine'`.
13
- */
14
- moduleName?: string;
15
- }
16
- /** A world engine's forecast (current front + day phase). */
17
- export interface KitForecast {
18
- weather: string;
19
- /** Day phase in [0, 1) when the engine reports it. */
20
- dayPhase?: number;
21
- isNight?: boolean;
22
- /** Milliseconds until the current front rolls. */
23
- remainingMs?: number;
24
- body: Record<string, unknown>;
25
- }
26
- /** A parsed view of the world clock/weather state. */
27
- export interface KitWorldState {
28
- containerId: string;
29
- timeOfDay: number;
30
- day: number;
31
- weather: string;
32
- }
33
- /** A parsed view of one resource node. */
34
- export interface KitResourceNode {
35
- containerId: string;
36
- displayName: string;
37
- nodeId: string;
38
- resourceItemId: string;
39
- amount: number;
40
- maxAmount: number;
41
- regenRate: number;
42
- x: number;
43
- y: number;
44
- z: number;
45
- }
46
- /** A parsed view of one crop / production job. */
47
- export interface KitCrop {
48
- containerId: string;
49
- displayName: string;
50
- ownerUserId: string | null;
51
- stage: number;
52
- maxStage: number;
53
- outputItemId: string;
54
- outputQty: number;
55
- ready: boolean;
56
- }
57
- /** A parsed view of one wave spawner. */
58
- export interface KitWaveSpawner {
59
- containerId: string;
60
- displayName: string;
61
- wave: number;
62
- nextWaveSize: number;
63
- }
64
- /**
65
- * Runtime helpers for the {@link worldsimBlueprint} conventions: the world
66
- * clock/weather singleton, regenerating resource nodes players gather from,
67
- * crops that mature server-side, and wave counters the host reads. The
68
- * simulation itself runs in automations — these helpers create/read state
69
- * and drive the player-facing functions.
70
- *
71
- * Obtained via `client.kit(appId).worldsim`.
72
- */
73
- export declare class WorldsimKit {
74
- private readonly appId;
75
- private readonly gameModel;
76
- private readonly engines?;
77
- private readonly names;
78
- private readonly moduleName;
79
- constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: WorldsimKitOptions, engines?: EngineDetector | undefined);
80
- /** Is a world compute engine deployed + enabled (cached per session)? */
81
- engineAvailable(): Promise<boolean>;
82
- /**
83
- * The world engine's `forecast` invoke: the current weather front plus
84
- * day-phase fields. Late joiners call this once, then track transitions
85
- * from the type-90 event stream ({@link parseWeather}).
86
- */
87
- forecast(): Promise<KitForecast>;
88
- /**
89
- * Parse a server-event payload as a world-engine weather transition
90
- * (type 90), or null when it is another event type. Feed it your world
91
- * session's server-event stream.
92
- */
93
- parseWeather(payload: Uint8Array): WeatherEvent | null;
94
- /**
95
- * Find-or-create the WorldState singleton (admin). `anchorChunk` is where
96
- * the clock's spatial time-changed ping is emitted.
97
- */
98
- ensureWorld(options?: {
99
- anchorChunk?: {
100
- x: number;
101
- y: number;
102
- z: number;
103
- };
104
- displayName?: string;
105
- }): Promise<{
106
- __typename?: "GmContainer";
107
- containerId: string;
108
- appId: string;
109
- sessionId: string | null;
110
- typeName: string;
111
- displayName: string;
112
- description: string | null;
113
- ownerUserId: string | null;
114
- metadataJson: string;
115
- }>;
116
- /** Read the world clock/weather state. */
117
- worldState(): Promise<KitWorldState>;
118
- /** Force the weather (app admins only — the policy denies everyone else). */
119
- setWeather(weather: string): Promise<KitInvokeResult<string>>;
120
- /** Create a resource node (admin). */
121
- createNode(input: {
122
- displayName: string;
123
- nodeId: string;
124
- resourceItemId: string;
125
- amount?: number;
126
- maxAmount?: number;
127
- regenRate?: number;
128
- position?: {
129
- x: number;
130
- y: number;
131
- z: number;
132
- };
133
- properties?: SeedPropertyInput[];
134
- }): Promise<{
135
- __typename?: "GmContainer";
136
- containerId: string;
137
- appId: string;
138
- sessionId: string | null;
139
- typeName: string;
140
- displayName: string;
141
- description: string | null;
142
- ownerUserId: string | null;
143
- metadataJson: string;
144
- }>;
145
- /** List resource nodes with parsed state. */
146
- nodes(): Promise<KitResourceNode[]>;
147
- /**
148
- * Gather from a node into a caller-owned stack of the node's resource;
149
- * the node decrement and the grant commit atomically. Resolves with the
150
- * node's remaining amount.
151
- */
152
- gather(input: {
153
- nodeId: string;
154
- amount: number;
155
- toStackId: string;
156
- }): Promise<KitInvokeResult<number>>;
157
- /** Plant a crop / start a production job (member). */
158
- plant(input: {
159
- ownerUserId: Scalars['BigInt']['input'];
160
- outputItemId: string;
161
- outputQty?: number;
162
- maxStage?: number;
163
- displayName?: string;
164
- sessionId?: string;
165
- }): Promise<{
166
- __typename?: "GmContainer";
167
- containerId: string;
168
- appId: string;
169
- sessionId: string | null;
170
- typeName: string;
171
- displayName: string;
172
- description: string | null;
173
- ownerUserId: string | null;
174
- metadataJson: string;
175
- }>;
176
- /** List a player's crops (all crops when `ownerUserId` is null). */
177
- crops(ownerUserId: Scalars['BigInt']['input'] | null): Promise<KitCrop[]>;
178
- /**
179
- * Harvest a grown crop into a caller-owned stack of the output item;
180
- * resets the stage for regrowth. Resolves with the yield quantity.
181
- */
182
- harvest(cropId: string, toStackId: string): Promise<KitInvokeResult<number>>;
183
- /** Create a wave spawner (admin; blueprint deployed with `waves`). */
184
- createSpawner(input: {
185
- displayName: string;
186
- nextWaveSize?: number;
187
- }): Promise<{
188
- __typename?: "GmContainer";
189
- containerId: string;
190
- appId: string;
191
- sessionId: string | null;
192
- typeName: string;
193
- displayName: string;
194
- description: string | null;
195
- ownerUserId: string | null;
196
- metadataJson: string;
197
- }>;
198
- /** List wave spawners (the host reads these to spawn entities). */
199
- spawners(): Promise<KitWaveSpawner[]>;
200
- /** Run one of the worldsim automations immediately (admin; for testing). */
201
- runNow(automationName: string): Promise<{
202
- __typename?: "GmAutomationRun";
203
- runId: string;
204
- appId: string;
205
- flowId: string | null;
206
- automationId: string | null;
207
- automationName: string;
208
- triggerSource: string;
209
- triggerId: string | null;
210
- parentRunId: string | null;
211
- cascadeDepth: number;
212
- startedAt: string;
213
- finishedAt: string | null;
214
- durationUs: number;
215
- targets: number;
216
- invocations: number;
217
- mutations: number;
218
- fnCalls: number;
219
- gasUsed: number;
220
- success: boolean;
221
- errorMessage: string | null;
222
- circuitAction: string | null;
223
- computeUnits: number;
224
- }>;
225
- /** Pause or resume one of the worldsim automations (admin). */
226
- setEnabled(automationName: string, enabled: boolean): Promise<{
227
- __typename?: "GmAutomation";
228
- automationId: string;
229
- appId: string;
230
- name: string;
231
- description: string | null;
232
- enabled: boolean;
233
- actionKind: string;
234
- functionName: string | null;
235
- computeModuleName: string | null;
236
- computeExport: string | null;
237
- targetMode: string;
238
- selfContainerId: string | null;
239
- targetTypeName: string | null;
240
- sessionId: string | null;
241
- paramsJson: string;
242
- selectorJson: string | null;
243
- runAsUserId: string | null;
244
- triggerType: string;
245
- scheduleKind: string | null;
246
- intervalMs: number | null;
247
- cronExpr: string | null;
248
- maxTargets: number;
249
- maxFnDepth: number | null;
250
- gasLimit: number | null;
251
- runTimeoutMs: number | null;
252
- maxRunsPerMinute: number;
253
- failureThreshold: number;
254
- cooldownMs: number;
255
- circuitState: string;
256
- consecutiveFailures: number;
257
- pausedUntil: string | null;
258
- lastError: string | null;
259
- lastRunAt: string | null;
260
- nextRunAt: string | null;
261
- }>;
262
- }
263
- //# sourceMappingURL=worldsim.d.ts.map
@@ -1 +0,0 @@
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@@ -1,268 +0,0 @@
1
- import { worldsimNames } from './blueprints/index.js';
2
- import { kitContainerProperties, kitInvoke, } from './shared.js';
3
- import { parseWeatherEvent } from './wire.js';
4
- /**
5
- * Runtime helpers for the {@link worldsimBlueprint} conventions: the world
6
- * clock/weather singleton, regenerating resource nodes players gather from,
7
- * crops that mature server-side, and wave counters the host reads. The
8
- * simulation itself runs in automations — these helpers create/read state
9
- * and drive the player-facing functions.
10
- *
11
- * Obtained via `client.kit(appId).worldsim`.
12
- */
13
- export class WorldsimKit {
14
- constructor(appId, gameModel, options = {}, engines) {
15
- this.appId = appId;
16
- this.gameModel = gameModel;
17
- this.engines = engines;
18
- this.names = worldsimNames(options.typePrefix ?? '');
19
- this.moduleName = options.moduleName ?? 'world-engine';
20
- }
21
- /** Is a world compute engine deployed + enabled (cached per session)? */
22
- engineAvailable() {
23
- if (!this.engines)
24
- return Promise.resolve(false);
25
- return this.engines.has(this.moduleName);
26
- }
27
- /**
28
- * The world engine's `forecast` invoke: the current weather front plus
29
- * day-phase fields. Late joiners call this once, then track transitions
30
- * from the type-90 event stream ({@link parseWeather}).
31
- */
32
- async forecast() {
33
- const result = this.engines
34
- ? await this.engines.invoke(this.moduleName, 'forecast')
35
- : { success: false, reason: 'compute domain unavailable', body: {} };
36
- if (!result.success) {
37
- throw new Error(`forecast unavailable: ${result.reason ?? 'engine missing'}`);
38
- }
39
- return {
40
- weather: String(result.body.weather ?? ''),
41
- dayPhase: typeof result.body.dayPhase === 'number' ? result.body.dayPhase : undefined,
42
- isNight: typeof result.body.isNight === 'boolean' ? result.body.isNight : undefined,
43
- remainingMs: typeof result.body.remainingMs === 'number' ? result.body.remainingMs : undefined,
44
- body: result.body,
45
- };
46
- }
47
- /**
48
- * Parse a server-event payload as a world-engine weather transition
49
- * (type 90), or null when it is another event type. Feed it your world
50
- * session's server-event stream.
51
- */
52
- parseWeather(payload) {
53
- return parseWeatherEvent(payload);
54
- }
55
- /**
56
- * Find-or-create the WorldState singleton (admin). `anchorChunk` is where
57
- * the clock's spatial time-changed ping is emitted.
58
- */
59
- async ensureWorld(options = {}) {
60
- const existing = await this.gameModel.containers({
61
- appId: this.appId,
62
- typeName: this.names.worldStateType,
63
- });
64
- if (existing.length > 0)
65
- return existing[0];
66
- return this.gameModel.createContainer({
67
- appId: this.appId,
68
- typeName: this.names.worldStateType,
69
- displayName: options.displayName ?? 'World',
70
- properties: options.anchorChunk
71
- ? [
72
- { key: 'cx', valueType: 'int', valueJson: String(options.anchorChunk.x) },
73
- { key: 'cy', valueType: 'int', valueJson: String(options.anchorChunk.y) },
74
- { key: 'cz', valueType: 'int', valueJson: String(options.anchorChunk.z) },
75
- ]
76
- : [],
77
- });
78
- }
79
- /** Read the world clock/weather state. */
80
- async worldState() {
81
- const containers = await this.gameModel.containers({
82
- appId: this.appId,
83
- typeName: this.names.worldStateType,
84
- });
85
- if (containers.length === 0) {
86
- throw new Error(`No ${this.names.worldStateType} exists yet — run kit.worldsim.ensureWorld() as admin`);
87
- }
88
- const props = await kitContainerProperties(this.gameModel, String(this.appId), containers[0].containerId);
89
- return {
90
- containerId: containers[0].containerId,
91
- timeOfDay: Number(props.time_of_day ?? 0),
92
- day: Number(props.day ?? 0),
93
- weather: String(props.weather ?? 'clear'),
94
- };
95
- }
96
- /** Force the weather (app admins only — the policy denies everyone else). */
97
- async setWeather(weather) {
98
- const state = await this.worldState();
99
- return kitInvoke(this.gameModel, {
100
- appId: String(this.appId),
101
- functionName: this.names.setWeatherFn,
102
- selfContainerId: state.containerId,
103
- params: { weather },
104
- });
105
- }
106
- /** Create a resource node (admin). */
107
- async createNode(input) {
108
- const maxAmount = input.maxAmount ?? 100;
109
- return this.gameModel.createContainer({
110
- appId: this.appId,
111
- typeName: this.names.nodeType,
112
- displayName: input.displayName,
113
- properties: [
114
- { key: 'node_id', valueType: 'string', valueJson: JSON.stringify(input.nodeId) },
115
- {
116
- key: 'resource_item_id',
117
- valueType: 'string',
118
- valueJson: JSON.stringify(input.resourceItemId),
119
- },
120
- { key: 'amount', valueType: 'int', valueJson: String(input.amount ?? maxAmount) },
121
- { key: 'max_amount', valueType: 'int', valueJson: String(maxAmount) },
122
- { key: 'regen_rate', valueType: 'int', valueJson: String(input.regenRate ?? 1) },
123
- ...(input.position
124
- ? [
125
- { key: 'x', valueType: 'float', valueJson: String(input.position.x) },
126
- { key: 'y', valueType: 'float', valueJson: String(input.position.y) },
127
- { key: 'z', valueType: 'float', valueJson: String(input.position.z) },
128
- ]
129
- : []),
130
- ...(input.properties ?? []),
131
- ],
132
- });
133
- }
134
- /** List resource nodes with parsed state. */
135
- async nodes() {
136
- const containers = await this.gameModel.containers({
137
- appId: this.appId,
138
- typeName: this.names.nodeType,
139
- });
140
- return Promise.all(containers.map(async (c) => {
141
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
142
- return {
143
- containerId: c.containerId,
144
- displayName: c.displayName,
145
- nodeId: String(props.node_id ?? ''),
146
- resourceItemId: String(props.resource_item_id ?? ''),
147
- amount: Number(props.amount ?? 0),
148
- maxAmount: Number(props.max_amount ?? 0),
149
- regenRate: Number(props.regen_rate ?? 0),
150
- x: Number(props.x ?? 0),
151
- y: Number(props.y ?? 0),
152
- z: Number(props.z ?? 0),
153
- };
154
- }));
155
- }
156
- /**
157
- * Gather from a node into a caller-owned stack of the node's resource;
158
- * the node decrement and the grant commit atomically. Resolves with the
159
- * node's remaining amount.
160
- */
161
- async gather(input) {
162
- return kitInvoke(this.gameModel, {
163
- appId: String(this.appId),
164
- functionName: this.names.gatherNodeFn,
165
- selfContainerId: input.nodeId,
166
- params: { amount: input.amount, to_stack_id: input.toStackId },
167
- });
168
- }
169
- /** Plant a crop / start a production job (member). */
170
- async plant(input) {
171
- return this.gameModel.createContainer({
172
- appId: this.appId,
173
- typeName: this.names.cropType,
174
- displayName: input.displayName ?? `Crop ${input.outputItemId}`,
175
- ...(input.sessionId !== undefined ? { sessionId: input.sessionId } : {}),
176
- properties: [
177
- { key: 'owner_user_id', valueType: 'int', valueJson: String(input.ownerUserId) },
178
- {
179
- key: 'output_item_id',
180
- valueType: 'string',
181
- valueJson: JSON.stringify(input.outputItemId),
182
- },
183
- { key: 'output_qty', valueType: 'int', valueJson: String(input.outputQty ?? 1) },
184
- { key: 'max_stage', valueType: 'int', valueJson: String(input.maxStage ?? 3) },
185
- ],
186
- });
187
- }
188
- /** List a player's crops (all crops when `ownerUserId` is null). */
189
- async crops(ownerUserId) {
190
- const containers = await this.gameModel.containers({
191
- appId: this.appId,
192
- typeName: this.names.cropType,
193
- });
194
- const filtered = ownerUserId === null
195
- ? containers
196
- : containers.filter((c) => c.ownerUserId != null && String(c.ownerUserId) === String(ownerUserId));
197
- return Promise.all(filtered.map(async (c) => {
198
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
199
- const stage = Number(props.stage ?? 0);
200
- const maxStage = Number(props.max_stage ?? 0);
201
- return {
202
- containerId: c.containerId,
203
- displayName: c.displayName,
204
- ownerUserId: c.ownerUserId != null ? String(c.ownerUserId) : null,
205
- stage,
206
- maxStage,
207
- outputItemId: String(props.output_item_id ?? ''),
208
- outputQty: Number(props.output_qty ?? 0),
209
- ready: maxStage > 0 && stage >= maxStage,
210
- };
211
- }));
212
- }
213
- /**
214
- * Harvest a grown crop into a caller-owned stack of the output item;
215
- * resets the stage for regrowth. Resolves with the yield quantity.
216
- */
217
- async harvest(cropId, toStackId) {
218
- return kitInvoke(this.gameModel, {
219
- appId: String(this.appId),
220
- functionName: this.names.harvestFn,
221
- selfContainerId: cropId,
222
- params: { to_stack_id: toStackId },
223
- });
224
- }
225
- /** Create a wave spawner (admin; blueprint deployed with `waves`). */
226
- async createSpawner(input) {
227
- return this.gameModel.createContainer({
228
- appId: this.appId,
229
- typeName: this.names.spawnerType,
230
- displayName: input.displayName,
231
- properties: [
232
- {
233
- key: 'next_wave_size',
234
- valueType: 'int',
235
- valueJson: String(input.nextWaveSize ?? 5),
236
- },
237
- ],
238
- });
239
- }
240
- /** List wave spawners (the host reads these to spawn entities). */
241
- async spawners() {
242
- const containers = await this.gameModel.containers({
243
- appId: this.appId,
244
- typeName: this.names.spawnerType,
245
- });
246
- return Promise.all(containers.map(async (c) => {
247
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
248
- return {
249
- containerId: c.containerId,
250
- displayName: c.displayName,
251
- wave: Number(props.wave ?? 0),
252
- nextWaveSize: Number(props.next_wave_size ?? 0),
253
- };
254
- }));
255
- }
256
- /** Run one of the worldsim automations immediately (admin; for testing). */
257
- async runNow(automationName) {
258
- return this.gameModel.runAutomation({ appId: this.appId, name: automationName });
259
- }
260
- /** Pause or resume one of the worldsim automations (admin). */
261
- async setEnabled(automationName, enabled) {
262
- return this.gameModel.setAutomationEnabled({
263
- appId: this.appId,
264
- name: automationName,
265
- enabled,
266
- });
267
- }
268
- }