@crowdedkingdoms/crowdyjs 17.13.0-dev.1 → 18.0.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/MIGRATION.md +163 -1
  2. package/README.md +142 -146
  3. package/dist/crowdy-client.d.ts +12 -31
  4. package/dist/crowdy-client.d.ts.map +1 -1
  5. package/dist/crowdy-client.js +15 -37
  6. package/dist/crowdy-dsh/bridge.d.ts.map +1 -1
  7. package/dist/crowdy-dsh/bridge.js +3 -6
  8. package/dist/crowdy-studio/controller.d.ts +59 -57
  9. package/dist/crowdy-studio/controller.d.ts.map +1 -1
  10. package/dist/crowdy-studio/controller.js +268 -206
  11. package/dist/crowdy-studio/diagnostics.d.ts +3 -12
  12. package/dist/crowdy-studio/diagnostics.d.ts.map +1 -1
  13. package/dist/crowdy-studio/dom-shell.d.ts +2 -4
  14. package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
  15. package/dist/crowdy-studio/dom-shell.js +16 -47
  16. package/dist/crowdy-studio/embed/hud-layer.d.ts +1 -1
  17. package/dist/crowdy-studio/embed/panel.d.ts +3 -12
  18. package/dist/crowdy-studio/embed/panel.d.ts.map +1 -1
  19. package/dist/crowdy-studio/embed/panel.js +3 -6
  20. package/dist/crowdy-studio/index.d.ts +1 -3
  21. package/dist/crowdy-studio/index.d.ts.map +1 -1
  22. package/dist/crowdy-studio/index.js +0 -2
  23. package/dist/crowdy-studio/models.d.ts +3 -4
  24. package/dist/crowdy-studio/models.d.ts.map +1 -1
  25. package/dist/crowdy-studio/starter-projects.d.ts +8 -4
  26. package/dist/crowdy-studio/starter-projects.d.ts.map +1 -1
  27. package/dist/crowdy-studio/starter-projects.js +83 -100
  28. package/dist/domains/appAccess.d.ts +14 -1
  29. package/dist/domains/appAccess.d.ts.map +1 -1
  30. package/dist/domains/appAccess.js +37 -1
  31. package/dist/domains/exec.d.ts +162 -15
  32. package/dist/domains/exec.d.ts.map +1 -1
  33. package/dist/domains/exec.js +180 -18
  34. package/dist/domains/host.d.ts +3 -3
  35. package/dist/domains/host.js +3 -3
  36. package/dist/domains/marketplace.d.ts +9 -58
  37. package/dist/domains/marketplace.d.ts.map +1 -1
  38. package/dist/domains/marketplace.js +9 -106
  39. package/dist/domains/playerWallet.d.ts +6 -12
  40. package/dist/domains/playerWallet.d.ts.map +1 -1
  41. package/dist/domains/playerWallet.js +6 -21
  42. package/dist/errors.d.ts +7 -13
  43. package/dist/errors.d.ts.map +1 -1
  44. package/dist/errors.js +6 -10
  45. package/dist/generated/graphql.d.ts +1384 -7977
  46. package/dist/generated/graphql.d.ts.map +1 -1
  47. package/dist/generated/graphql.js +22 -321
  48. package/dist/grid-mods/exec-client-halves.d.ts +156 -0
  49. package/dist/grid-mods/exec-client-halves.d.ts.map +1 -0
  50. package/dist/grid-mods/exec-client-halves.js +356 -0
  51. package/dist/grid-mods/grid-host-calls.d.ts +29 -15
  52. package/dist/grid-mods/grid-host-calls.d.ts.map +1 -1
  53. package/dist/grid-mods/grid-host-calls.js +40 -44
  54. package/dist/grid-mods/index.d.ts +1 -0
  55. package/dist/grid-mods/index.d.ts.map +1 -1
  56. package/dist/grid-mods/index.js +1 -0
  57. package/dist/grid-mods/mod-runtime.d.ts +21 -6
  58. package/dist/grid-mods/mod-runtime.d.ts.map +1 -1
  59. package/dist/grid-mods/mod-runtime.js +6 -2
  60. package/dist/grid-scope.d.ts +0 -188
  61. package/dist/grid-scope.d.ts.map +1 -1
  62. package/dist/grid-scope.js +0 -69
  63. package/dist/index.d.ts +12 -18
  64. package/dist/index.d.ts.map +1 -1
  65. package/dist/index.js +11 -16
  66. package/dist/kit/actions.d.ts +5 -9
  67. package/dist/kit/actions.d.ts.map +1 -1
  68. package/dist/kit/actions.js +5 -9
  69. package/dist/kit/index.d.ts +2 -33
  70. package/dist/kit/index.d.ts.map +1 -1
  71. package/dist/kit/index.js +1 -32
  72. package/dist/kit/kit.d.ts +8 -208
  73. package/dist/kit/kit.d.ts.map +1 -1
  74. package/dist/kit/kit.js +5 -163
  75. package/dist/kit/social.d.ts +1 -3
  76. package/dist/kit/social.d.ts.map +1 -1
  77. package/dist/kit/social.js +1 -3
  78. package/dist/kit/wire.d.ts +16 -5
  79. package/dist/kit/wire.d.ts.map +1 -1
  80. package/dist/kit/wire.js +19 -5
  81. package/dist/live-coding/assets/browser-authoring-index.json +1 -1
  82. package/dist/live-coding/assets/manifest.json +1 -1
  83. package/dist/live-coding/browser-authoring-index.generated.d.ts.map +1 -1
  84. package/dist/live-coding/browser-authoring-index.generated.js +1496 -4386
  85. package/dist/live-coding/rust-analysis.d.ts.map +1 -1
  86. package/dist/live-coding/rust-analysis.js +31 -23
  87. package/dist/player-runtime/client-host-calls.d.ts +8 -0
  88. package/dist/player-runtime/client-host-calls.d.ts.map +1 -0
  89. package/dist/player-runtime/client-host-calls.js +28 -0
  90. package/dist/player-runtime/glue-runtime.d.ts +27 -10
  91. package/dist/player-runtime/glue-runtime.d.ts.map +1 -1
  92. package/dist/player-runtime/glue-runtime.js +40 -45
  93. package/dist/player-runtime/glue-sab.d.ts +2 -2
  94. package/dist/player-runtime/glue-sab.js +2 -2
  95. package/dist/player-runtime/player-code-broker.d.ts +80 -24
  96. package/dist/player-runtime/player-code-broker.d.ts.map +1 -1
  97. package/dist/player-runtime/player-code-broker.js +169 -41
  98. package/dist/player-runtime/player-glue-worker.d.ts +8 -8
  99. package/dist/player-runtime/player-glue-worker.d.ts.map +1 -1
  100. package/dist/player-runtime/player-glue-worker.js +26 -9
  101. package/dist/stores/actors.d.ts +12 -2
  102. package/dist/stores/actors.d.ts.map +1 -1
  103. package/dist/stores/actors.js +43 -18
  104. package/dist/stores/chunks.d.ts +12 -0
  105. package/dist/stores/chunks.d.ts.map +1 -1
  106. package/dist/stores/chunks.js +112 -39
  107. package/dist/stores/durable.d.ts.map +1 -1
  108. package/dist/stores/durable.js +2 -1
  109. package/dist/stores/inbox.d.ts +1 -1
  110. package/dist/stores/inbox.d.ts.map +1 -1
  111. package/dist/stores/index.d.ts +0 -11
  112. package/dist/stores/index.d.ts.map +1 -1
  113. package/dist/stores/index.js +0 -4
  114. package/dist/stores/session.d.ts +0 -2
  115. package/dist/stores/session.d.ts.map +1 -1
  116. package/package.json +1 -1
  117. package/dist/crowdy-studio/model-lint-log.d.ts +0 -76
  118. package/dist/crowdy-studio/model-lint-log.d.ts.map +0 -1
  119. package/dist/crowdy-studio/model-lint-log.js +0 -93
  120. package/dist/crowdy-studio/model-lint.d.ts +0 -61
  121. package/dist/crowdy-studio/model-lint.d.ts.map +0 -1
  122. package/dist/crowdy-studio/model-lint.js +0 -45
  123. package/dist/domains/compute.d.ts +0 -208
  124. package/dist/domains/compute.d.ts.map +0 -1
  125. package/dist/domains/compute.js +0 -274
  126. package/dist/domains/controlPlane.d.ts +0 -38
  127. package/dist/domains/controlPlane.d.ts.map +0 -1
  128. package/dist/domains/controlPlane.js +0 -43
  129. package/dist/domains/gameModel.d.ts +0 -1174
  130. package/dist/domains/gameModel.d.ts.map +0 -1
  131. package/dist/domains/gameModel.js +0 -1333
  132. package/dist/domains/playerCompute.d.ts +0 -91
  133. package/dist/domains/playerCompute.d.ts.map +0 -1
  134. package/dist/domains/playerCompute.js +0 -136
  135. package/dist/domains/playerModel.d.ts +0 -20
  136. package/dist/domains/playerModel.d.ts.map +0 -1
  137. package/dist/domains/playerModel.js +0 -54
  138. package/dist/kit/abilities.d.ts +0 -66
  139. package/dist/kit/abilities.d.ts.map +0 -1
  140. package/dist/kit/abilities.js +0 -71
  141. package/dist/kit/blueprints/combat.d.ts +0 -81
  142. package/dist/kit/blueprints/combat.d.ts.map +0 -1
  143. package/dist/kit/blueprints/combat.js +0 -357
  144. package/dist/kit/blueprints/core.d.ts +0 -222
  145. package/dist/kit/blueprints/core.d.ts.map +0 -1
  146. package/dist/kit/blueprints/core.js +0 -185
  147. package/dist/kit/blueprints/decks.d.ts +0 -50
  148. package/dist/kit/blueprints/decks.d.ts.map +0 -1
  149. package/dist/kit/blueprints/decks.js +0 -163
  150. package/dist/kit/blueprints/economy.d.ts +0 -88
  151. package/dist/kit/blueprints/economy.d.ts.map +0 -1
  152. package/dist/kit/blueprints/economy.js +0 -533
  153. package/dist/kit/blueprints/guild.d.ts +0 -51
  154. package/dist/kit/blueprints/guild.d.ts.map +0 -1
  155. package/dist/kit/blueprints/guild.js +0 -50
  156. package/dist/kit/blueprints/index.d.ts +0 -23
  157. package/dist/kit/blueprints/index.d.ts.map +0 -1
  158. package/dist/kit/blueprints/index.js +0 -22
  159. package/dist/kit/blueprints/inventory.d.ts +0 -84
  160. package/dist/kit/blueprints/inventory.d.ts.map +0 -1
  161. package/dist/kit/blueprints/inventory.js +0 -257
  162. package/dist/kit/blueprints/leaderboards.d.ts +0 -49
  163. package/dist/kit/blueprints/leaderboards.d.ts.map +0 -1
  164. package/dist/kit/blueprints/leaderboards.js +0 -126
  165. package/dist/kit/blueprints/liveops.d.ts +0 -42
  166. package/dist/kit/blueprints/liveops.d.ts.map +0 -1
  167. package/dist/kit/blueprints/liveops.js +0 -170
  168. package/dist/kit/blueprints/locks.d.ts +0 -82
  169. package/dist/kit/blueprints/locks.d.ts.map +0 -1
  170. package/dist/kit/blueprints/locks.js +0 -155
  171. package/dist/kit/blueprints/loot.d.ts +0 -90
  172. package/dist/kit/blueprints/loot.d.ts.map +0 -1
  173. package/dist/kit/blueprints/loot.js +0 -229
  174. package/dist/kit/blueprints/matches.d.ts +0 -84
  175. package/dist/kit/blueprints/matches.d.ts.map +0 -1
  176. package/dist/kit/blueprints/matches.js +0 -349
  177. package/dist/kit/blueprints/moderation.d.ts +0 -32
  178. package/dist/kit/blueprints/moderation.d.ts.map +0 -1
  179. package/dist/kit/blueprints/moderation.js +0 -140
  180. package/dist/kit/blueprints/npcs.d.ts +0 -78
  181. package/dist/kit/blueprints/npcs.d.ts.map +0 -1
  182. package/dist/kit/blueprints/npcs.js +0 -125
  183. package/dist/kit/blueprints/plots.d.ts +0 -63
  184. package/dist/kit/blueprints/plots.d.ts.map +0 -1
  185. package/dist/kit/blueprints/plots.js +0 -151
  186. package/dist/kit/blueprints/progression.d.ts +0 -68
  187. package/dist/kit/blueprints/progression.d.ts.map +0 -1
  188. package/dist/kit/blueprints/progression.js +0 -324
  189. package/dist/kit/blueprints/quests.d.ts +0 -72
  190. package/dist/kit/blueprints/quests.d.ts.map +0 -1
  191. package/dist/kit/blueprints/quests.js +0 -285
  192. package/dist/kit/blueprints/worldsim.d.ts +0 -91
  193. package/dist/kit/blueprints/worldsim.d.ts.map +0 -1
  194. package/dist/kit/blueprints/worldsim.js +0 -468
  195. package/dist/kit/combat.d.ts +0 -141
  196. package/dist/kit/combat.d.ts.map +0 -1
  197. package/dist/kit/combat.js +0 -196
  198. package/dist/kit/decks.d.ts +0 -157
  199. package/dist/kit/decks.d.ts.map +0 -1
  200. package/dist/kit/decks.js +0 -186
  201. package/dist/kit/director.d.ts +0 -88
  202. package/dist/kit/director.d.ts.map +0 -1
  203. package/dist/kit/director.js +0 -86
  204. package/dist/kit/economy.d.ts +0 -289
  205. package/dist/kit/economy.d.ts.map +0 -1
  206. package/dist/kit/economy.js +0 -427
  207. package/dist/kit/engine.d.ts +0 -48
  208. package/dist/kit/engine.d.ts.map +0 -1
  209. package/dist/kit/engine.js +0 -113
  210. package/dist/kit/features.d.ts +0 -60
  211. package/dist/kit/features.d.ts.map +0 -1
  212. package/dist/kit/features.js +0 -65
  213. package/dist/kit/instances.d.ts +0 -52
  214. package/dist/kit/instances.d.ts.map +0 -1
  215. package/dist/kit/instances.js +0 -60
  216. package/dist/kit/inventory.d.ts +0 -129
  217. package/dist/kit/inventory.d.ts.map +0 -1
  218. package/dist/kit/inventory.js +0 -200
  219. package/dist/kit/leaderboards.d.ts +0 -86
  220. package/dist/kit/leaderboards.d.ts.map +0 -1
  221. package/dist/kit/leaderboards.js +0 -133
  222. package/dist/kit/liveops.d.ts +0 -112
  223. package/dist/kit/liveops.d.ts.map +0 -1
  224. package/dist/kit/liveops.js +0 -183
  225. package/dist/kit/loot.d.ts +0 -128
  226. package/dist/kit/loot.d.ts.map +0 -1
  227. package/dist/kit/loot.js +0 -160
  228. package/dist/kit/matches.d.ts +0 -301
  229. package/dist/kit/matches.d.ts.map +0 -1
  230. package/dist/kit/matches.js +0 -458
  231. package/dist/kit/matchmaking.d.ts +0 -57
  232. package/dist/kit/matchmaking.d.ts.map +0 -1
  233. package/dist/kit/matchmaking.js +0 -59
  234. package/dist/kit/minigames.d.ts +0 -30
  235. package/dist/kit/minigames.d.ts.map +0 -1
  236. package/dist/kit/minigames.js +0 -38
  237. package/dist/kit/mobs.d.ts +0 -90
  238. package/dist/kit/mobs.d.ts.map +0 -1
  239. package/dist/kit/mobs.js +0 -98
  240. package/dist/kit/moderation.d.ts +0 -73
  241. package/dist/kit/moderation.d.ts.map +0 -1
  242. package/dist/kit/moderation.js +0 -103
  243. package/dist/kit/movement.d.ts +0 -78
  244. package/dist/kit/movement.d.ts.map +0 -1
  245. package/dist/kit/movement.js +0 -103
  246. package/dist/kit/notifications.d.ts +0 -45
  247. package/dist/kit/notifications.d.ts.map +0 -1
  248. package/dist/kit/notifications.js +0 -67
  249. package/dist/kit/npcs.d.ts +0 -226
  250. package/dist/kit/npcs.d.ts.map +0 -1
  251. package/dist/kit/npcs.js +0 -141
  252. package/dist/kit/objects.d.ts +0 -116
  253. package/dist/kit/objects.d.ts.map +0 -1
  254. package/dist/kit/objects.js +0 -119
  255. package/dist/kit/pets.d.ts +0 -85
  256. package/dist/kit/pets.d.ts.map +0 -1
  257. package/dist/kit/pets.js +0 -96
  258. package/dist/kit/plots.d.ts +0 -85
  259. package/dist/kit/plots.d.ts.map +0 -1
  260. package/dist/kit/plots.js +0 -113
  261. package/dist/kit/progression.d.ts +0 -181
  262. package/dist/kit/progression.d.ts.map +0 -1
  263. package/dist/kit/progression.js +0 -265
  264. package/dist/kit/quests.d.ts +0 -171
  265. package/dist/kit/quests.d.ts.map +0 -1
  266. package/dist/kit/quests.js +0 -237
  267. package/dist/kit/racing.d.ts +0 -85
  268. package/dist/kit/racing.d.ts.map +0 -1
  269. package/dist/kit/racing.js +0 -99
  270. package/dist/kit/shared.d.ts +0 -73
  271. package/dist/kit/shared.d.ts.map +0 -1
  272. package/dist/kit/shared.js +0 -101
  273. package/dist/kit/telemetry.d.ts +0 -66
  274. package/dist/kit/telemetry.d.ts.map +0 -1
  275. package/dist/kit/telemetry.js +0 -133
  276. package/dist/kit/territory.d.ts +0 -97
  277. package/dist/kit/territory.d.ts.map +0 -1
  278. package/dist/kit/territory.js +0 -114
  279. package/dist/kit/worldsim.d.ts +0 -263
  280. package/dist/kit/worldsim.d.ts.map +0 -1
  281. package/dist/kit/worldsim.js +0 -268
  282. package/dist/stores/model.d.ts +0 -81
  283. package/dist/stores/model.d.ts.map +0 -1
  284. package/dist/stores/model.js +0 -163
@@ -1,229 +0,0 @@
1
- import { kitPolicyJson, ownerEqualsCaller, ownerMirrorProperty, toSnakeCase, trustedAuthorityFields, } from './core.js';
2
- /** Compute the type/function names a loot blueprint (and its runtime helper) uses. */
3
- export function lootNames(typePrefix = '') {
4
- const fnPrefix = typePrefix ? `${toSnakeCase(typePrefix)}_` : '';
5
- return {
6
- rollType: `${typePrefix}LootRoll`,
7
- claimFn: `${fnPrefix}claim_roll`,
8
- fnPrefix,
9
- };
10
- }
11
- /** The roll function name for one table. */
12
- export function lootRollFn(tableId, typePrefix = '') {
13
- const fnPrefix = typePrefix ? `${toSnakeCase(typePrefix)}_` : '';
14
- return `${fnPrefix}roll_${toSnakeCase(tableId)}`;
15
- }
16
- /** Format a probability threshold as an expression float literal. */
17
- function floatLiteral(n) {
18
- const s = String(n);
19
- return s.includes('.') || s.includes('e') ? s : `${s}.0`;
20
- }
21
- /**
22
- * Unroll a weighted table into a nested-if chain over the stored roll seed:
23
- * `if(self.seed < t1, "a", if(self.seed < t2, "b", "c"))` with cumulative
24
- * normalized thresholds. Expressions are loop-free, so the selection chain
25
- * is generated at BUILD time — one `rand()` is stored first and every branch
26
- * reads that same seed, keeping the distribution exact.
27
- */
28
- function unrollItemChain(entries) {
29
- const total = entries.reduce((sum, e) => sum + e.weight, 0);
30
- let expr = JSON.stringify(entries[entries.length - 1].itemId);
31
- for (let i = entries.length - 2; i >= 0; i--) {
32
- // Threshold below which entries[0..i] win; nested back-to-front.
33
- const cumulative = entries.slice(0, i + 1).reduce((sum, e) => sum + e.weight, 0);
34
- expr = `if(self.seed < ${floatLiteral(cumulative / total)}, ${JSON.stringify(entries[i].itemId)}, ${expr})`;
35
- }
36
- return expr;
37
- }
38
- /** Unroll the per-item quantity chain, keyed on the already-rolled item id. */
39
- function unrollQtyChain(entries) {
40
- const qtyExpr = (e) => {
41
- const min = e.minQty ?? 1;
42
- const max = e.maxQty ?? min;
43
- return max > min ? `rand_int(${min}, ${max})` : String(min);
44
- };
45
- let expr = qtyExpr(entries[entries.length - 1]);
46
- for (let i = entries.length - 2; i >= 0; i--) {
47
- expr = `if(self.rolled_item_id == ${JSON.stringify(entries[i].itemId)}, ${qtyExpr(entries[i])}, ${expr})`;
48
- }
49
- return expr;
50
- }
51
- /**
52
- * Blueprint for **loot tables & drops**: weighted tables are unrolled into
53
- * pure expressions at blueprint-build time (the expression language is
54
- * loop-free), rolled server-side into durable `LootRoll` containers, and
55
- * claimed atomically into an item stack. Covers chest rolls, mob drops, and
56
- * gacha pulls.
57
- *
58
- * Flow: create a `LootRoll` (member) for a table → `roll_<table>` (trusted:
59
- * server scope by default, or an event automation via `drops`) stores a
60
- * single `rand()` seed and resolves item + quantity from it in one
61
- * transaction → the owner claims with `claim_roll`, which marks the roll
62
- * claimed AND grants the stack in the same invoke (no double-claim, no
63
- * client-chosen rewards).
64
- *
65
- * Runtime counterpart: `client.kit(appId).loot`.
66
- */
67
- export function lootBlueprint(options) {
68
- const { typePrefix = '', tables, rollAuthority = 'server', drops = [], ownerIdKind: kind = 'int', } = options;
69
- if (!tables.length) {
70
- throw new Error('lootBlueprint requires at least one table');
71
- }
72
- for (const table of tables) {
73
- if (table.entries.length < 1 || table.entries.length > 16) {
74
- throw new Error(`lootBlueprint table '${table.tableId}' must have 1-16 entries (parser-limit-aware unrolling)`);
75
- }
76
- if (table.entries.some((e) => !(e.weight > 0))) {
77
- throw new Error(`lootBlueprint table '${table.tableId}' entries must have weight > 0`);
78
- }
79
- }
80
- const tableIds = new Set(tables.map((t) => t.tableId));
81
- for (const drop of drops) {
82
- if (!tableIds.has(drop.tableId)) {
83
- throw new Error(`lootBlueprint drop '${drop.name}' references unknown table '${drop.tableId}'`);
84
- }
85
- }
86
- const names = lootNames(typePrefix);
87
- const droppedTables = new Set(drops.map((d) => d.tableId));
88
- const propertyDefinitions = [
89
- ownerMirrorProperty(names.rollType, kind),
90
- {
91
- containerTypeName: names.rollType,
92
- key: 'table_id',
93
- valueType: 'string',
94
- defaultValueJson: '""',
95
- description: 'The loot table this roll draws from.',
96
- },
97
- {
98
- containerTypeName: names.rollType,
99
- key: 'seed',
100
- valueType: 'float',
101
- defaultValueJson: '0',
102
- description: 'The stored rand() seed the weighted selection reads (audit-friendly).',
103
- },
104
- {
105
- containerTypeName: names.rollType,
106
- key: 'rolled_item_id',
107
- valueType: 'string',
108
- defaultValueJson: '""',
109
- description: 'The rolled item (empty until rolled; a roll cannot re-roll).',
110
- },
111
- {
112
- containerTypeName: names.rollType,
113
- key: 'rolled_qty',
114
- valueType: 'int',
115
- defaultValueJson: '0',
116
- description: 'The rolled quantity.',
117
- },
118
- {
119
- containerTypeName: names.rollType,
120
- key: 'claimed',
121
- valueType: 'bool',
122
- defaultValueJson: 'false',
123
- description: 'True once claimed into a stack (single-claim guard).',
124
- },
125
- ];
126
- const functions = tables.map((table) => {
127
- const auth = trustedAuthorityFields(rollAuthority, `self.table_id == ${JSON.stringify(table.tableId)} && self.rolled_item_id == ""`);
128
- return {
129
- name: lootRollFn(table.tableId, typePrefix),
130
- containerTypeName: names.rollType,
131
- returnType: 'string',
132
- mutations: [
133
- { target: 'self', property: 'seed', expression: 'rand()' },
134
- {
135
- target: 'self',
136
- property: 'rolled_item_id',
137
- expression: unrollItemChain(table.entries),
138
- },
139
- {
140
- target: 'self',
141
- property: 'rolled_qty',
142
- expression: unrollQtyChain(table.entries),
143
- },
144
- ],
145
- returnExpression: 'self.rolled_item_id',
146
- ...auth,
147
- ...(droppedTables.has(table.tableId) ? { autonomousInvocable: true } : {}),
148
- description: `Roll the '${table.tableId}' loot table: stores one rand() seed, then resolves item and quantity from it in one transaction (unrolled weighted selection).`,
149
- };
150
- });
151
- functions.push({
152
- name: names.claimFn,
153
- containerTypeName: names.rollType,
154
- returnType: 'int',
155
- parameters: [
156
- {
157
- name: 'to_stack_id',
158
- valueType: 'container_ref',
159
- required: true,
160
- description: "A caller-owned stack of the rolled item that receives the quantity.",
161
- },
162
- ],
163
- mutations: [
164
- { target: 'self', property: 'claimed', expression: 'true' },
165
- {
166
- target: 'ref($to_stack_id)',
167
- property: 'quantity',
168
- expression: 'ref($to_stack_id).quantity + self.rolled_qty',
169
- },
170
- ],
171
- returnExpression: 'self.rolled_qty',
172
- invokePolicyJson: kitPolicyJson({
173
- type: 'condition',
174
- expression: [
175
- ownerEqualsCaller('self.owner_user_id', kind),
176
- 'not(self.claimed)',
177
- 'self.rolled_item_id != ""',
178
- 'ref($to_stack_id).item_id == self.rolled_item_id',
179
- ownerEqualsCaller('ref($to_stack_id).owner_user_id', kind),
180
- ].join(' && '),
181
- }),
182
- description: 'Claim a rolled loot into a stack: the claimed flag and the grant commit atomically, so a roll can never be claimed twice.',
183
- });
184
- const automations = [];
185
- const automationTriggers = [];
186
- for (const drop of drops) {
187
- automations.push({
188
- name: drop.name,
189
- functionName: lootRollFn(drop.tableId, typePrefix),
190
- targetMode: 'type',
191
- targetTypeName: names.rollType,
192
- triggerType: 'event',
193
- maxTargets: drop.maxTargets ?? 1,
194
- selectorJson: JSON.stringify({
195
- selfWhere: [
196
- { key: 'table_id', op: '==', value: drop.tableId },
197
- { key: 'rolled_item_id', op: '==', value: '' },
198
- ],
199
- pick: 'random',
200
- }),
201
- description: `Event-triggered '${drop.tableId}' drop: rolls a pooled unrolled LootRoll when the event fires.`,
202
- });
203
- automationTriggers.push({
204
- automationName: drop.name,
205
- onEvent: drop.onEvent,
206
- ...(drop.functionName !== undefined ? { functionName: drop.functionName } : {}),
207
- ...(drop.containerTypeName !== undefined
208
- ? { containerTypeName: drop.containerTypeName }
209
- : {}),
210
- ...(drop.propertyKey !== undefined ? { propertyKey: drop.propertyKey } : {}),
211
- ...(drop.writeSource !== undefined ? { writeSource: drop.writeSource } : {}),
212
- ...(drop.debounceMs !== undefined ? { debounceMs: drop.debounceMs } : {}),
213
- });
214
- }
215
- return {
216
- name: names.rollType,
217
- containerTypes: [
218
- {
219
- typeName: names.rollType,
220
- displayName: names.rollType,
221
- instantiableBy: 'member',
222
- description: 'One durable loot roll: seeded, resolved, and claimed entirely server-side.',
223
- },
224
- ],
225
- propertyDefinitions,
226
- functions,
227
- ...(automations.length ? { automations, automationTriggers } : {}),
228
- };
229
- }
@@ -1,84 +0,0 @@
1
- import { type KitBlueprint, type KitOwnerIdKind, type KitTrustedAuthority } from './core.js';
2
- /** Options for {@link matchesBlueprint}. */
3
- export interface MatchesBlueprintOptions {
4
- /** Prefix for the type/function names. Defaults to none. */
5
- typePrefix?: string;
6
- /**
7
- * Who may submit points to a `Score` row. Defaults to `'host'` (the
8
- * elected host referees); use `'server'` or `'automation'` for
9
- * server-refereed modes. Never plain players.
10
- */
11
- scoreAuthority?: KitTrustedAuthority;
12
- /**
13
- * When set, gives each turn a real wall-clock deadline. `begin_turn` bumps
14
- * `turn_seq` and arms a one-shot timer — deduped per match, so arming the
15
- * next turn replaces the previous deadline — that invokes `expire_turn`
16
- * after `delayMs`. `expire_turn` records `turn_expired_seq` and pings the
17
- * match channel, so the current turn is out of time exactly when
18
- * `turn_expired_seq >= turn_seq`.
19
- *
20
- * That comparison is also the stale-fire guard: a timer already claimed
21
- * when the player beat the clock fires against an older `turn_seq`, writes
22
- * a lower `turn_expired_seq`, and can never satisfy it.
23
- *
24
- * Prefer this to {@link turnTick} — one timer per active match beats
25
- * re-scanning every match on an interval, and the deadline is exact rather
26
- * than rounded to the tick.
27
- */
28
- turnTimer?: {
29
- delayMs: number;
30
- };
31
- /**
32
- * Adds a `turn_tick` interval automation that increments each active
33
- * match's `tick_count`, so turn logic can compare
34
- * `tick_count - turn_started_tick >= N`.
35
- *
36
- * @deprecated Counters were a workaround for expressions having no
37
- * `now()`; one-shot timers made that unnecessary. Use {@link turnTimer},
38
- * which gives an exact deadline and arms work per match instead of
39
- * scanning all of them every interval. Still honoured, and slated for
40
- * removal in the next major.
41
- */
42
- turnTick?: {
43
- intervalMs: number;
44
- };
45
- /** Owner-mirror typing (see the kit convention). Defaults to `'int'`. */
46
- ownerIdKind?: KitOwnerIdKind;
47
- }
48
- /** Names derived by {@link matchesBlueprint} for a given prefix. */
49
- export interface MatchesNames {
50
- metaType: string;
51
- scoreType: string;
52
- startFn: string;
53
- advanceRoundFn: string;
54
- scoreFn: string;
55
- endFn: string;
56
- beginTurnFn: string;
57
- expireTurnFn: string;
58
- turnTickFn: string;
59
- turnTickAutomation: string;
60
- }
61
- /** Compute the type/function names a matches blueprint (and its runtime helper) uses. */
62
- export declare function matchesNames(typePrefix?: string): MatchesNames;
63
- /**
64
- * Blueprint for **matches** (lobbies, rounds, turns, scoring) — the
65
- * session-layer wrapper every session game needs. Sessions ARE the match
66
- * primitive (participants + current turn); this adds a session-scoped
67
- * `MatchMeta` (lobby state, round, winner, notification channel) and
68
- * per-player `Score` rows.
69
- *
70
- * Lifecycle functions (`start_match` / `advance_round` / `end_match`) are
71
- * creator-or-host gated and declare a **channel notification** — Buddy pings
72
- * every channel member post-commit with `"match_changed"`, and clients
73
- * re-pull the meta (the notify-to-pull pattern; `kit.matches.onMatchChanged`
74
- * wraps the subscription). Turn order itself uses the platform's
75
- * `gameModelSetSessionTurn` (the runtime helper calls it — turn authority is
76
- * enforced by the service, not an expression).
77
- *
78
- * End-of-match hooks: attach an event automation to `end_match`
79
- * (`function_invoked`) to submit leaderboard scores or adjust ratings.
80
- *
81
- * Runtime counterpart: `client.kit(appId).matches`.
82
- */
83
- export declare function matchesBlueprint(options?: MatchesBlueprintOptions): KitBlueprint;
84
- //# sourceMappingURL=matches.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"matches.d.ts","sourceRoot":"","sources":["../../../src/kit/blueprints/matches.ts"],"names":[],"mappings":"AAMA,OAAO,EAML,KAAK,YAAY,EAEjB,KAAK,cAAc,EACnB,KAAK,mBAAmB,EACzB,MAAM,WAAW,CAAC;AAEnB,4CAA4C;AAC5C,MAAM,WAAW,uBAAuB;IACtC,4DAA4D;IAC5D,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,cAAc,CAAC,EAAE,mBAAmB,CAAC;IACrC;;;;;;;;;;;;;;;OAeG;IACH,SAAS,CAAC,EAAE;QAAE,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC;IAChC;;;;;;;;;;OAUG;IACH,QAAQ,CAAC,EAAE;QAAE,UAAU,EAAE,MAAM,CAAA;KAAE,CAAC;IAClC,yEAAyE;IACzE,WAAW,CAAC,EAAE,cAAc,CAAC;CAC9B;AAED,oEAAoE;AACpE,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,kBAAkB,EAAE,MAAM,CAAC;CAC5B;AAED,yFAAyF;AACzF,wBAAgB,YAAY,CAAC,UAAU,SAAK,GAAG,YAAY,CAc1D;AA4BD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,GAAE,uBAA4B,GAAG,YAAY,CAuTpF"}
@@ -1,349 +0,0 @@
1
- import { kitPolicyJson, ownerMirrorProperty, toSnakeCase, trustedAuthorityFields, } from './core.js';
2
- /** Compute the type/function names a matches blueprint (and its runtime helper) uses. */
3
- export function matchesNames(typePrefix = '') {
4
- const fnPrefix = typePrefix ? `${toSnakeCase(typePrefix)}_` : '';
5
- return {
6
- metaType: `${typePrefix}MatchMeta`,
7
- scoreType: `${typePrefix}Score`,
8
- startFn: `${fnPrefix}start_match`,
9
- advanceRoundFn: `${fnPrefix}advance_round`,
10
- scoreFn: `${fnPrefix}score_points`,
11
- endFn: `${fnPrefix}end_match`,
12
- beginTurnFn: `${fnPrefix}begin_turn`,
13
- expireTurnFn: `${fnPrefix}expire_turn`,
14
- turnTickFn: `${fnPrefix}turn_tick`,
15
- turnTickAutomation: `${fnPrefix.replace(/_/g, '-')}match-turn-tick`,
16
- };
17
- }
18
- /** The channel ping every lifecycle function emits post-commit (notify-to-pull). */
19
- function matchChangedNotification() {
20
- return {
21
- kind: 'channel',
22
- args: [
23
- { name: 'channel_id', expression: 'self.channel_id' },
24
- { name: 'payload', expression: '"match_changed"' },
25
- ],
26
- };
27
- }
28
- /**
29
- * The one-shot deadline a turn arms for itself. Deduped per match container,
30
- * so opening the next turn replaces the pending deadline rather than stacking
31
- * another one; the seq travels as a parameter so the fire can tell whether the
32
- * turn it was armed for is still open.
33
- */
34
- function turnDeadlineTimer(names, delayMs) {
35
- return {
36
- functionName: names.expireTurnFn,
37
- delayMsExpression: String(delayMs),
38
- dedupeKeyExpression: 'concat("match_turn:", $self_container_id)',
39
- params: [{ name: 'turn_seq', expression: 'self.turn_seq' }],
40
- };
41
- }
42
- /**
43
- * Blueprint for **matches** (lobbies, rounds, turns, scoring) — the
44
- * session-layer wrapper every session game needs. Sessions ARE the match
45
- * primitive (participants + current turn); this adds a session-scoped
46
- * `MatchMeta` (lobby state, round, winner, notification channel) and
47
- * per-player `Score` rows.
48
- *
49
- * Lifecycle functions (`start_match` / `advance_round` / `end_match`) are
50
- * creator-or-host gated and declare a **channel notification** — Buddy pings
51
- * every channel member post-commit with `"match_changed"`, and clients
52
- * re-pull the meta (the notify-to-pull pattern; `kit.matches.onMatchChanged`
53
- * wraps the subscription). Turn order itself uses the platform's
54
- * `gameModelSetSessionTurn` (the runtime helper calls it — turn authority is
55
- * enforced by the service, not an expression).
56
- *
57
- * End-of-match hooks: attach an event automation to `end_match`
58
- * (`function_invoked`) to submit leaderboard scores or adjust ratings.
59
- *
60
- * Runtime counterpart: `client.kit(appId).matches`.
61
- */
62
- export function matchesBlueprint(options = {}) {
63
- const { typePrefix = '', scoreAuthority = 'host', turnTimer, turnTick, ownerIdKind: kind = 'int', } = options;
64
- const names = matchesNames(typePrefix);
65
- const creatorOrHost = (stateCondition) => {
66
- const rules = [
67
- {
68
- type: 'or',
69
- rules: [
70
- { type: 'is_host' },
71
- { type: 'condition', expression: 'self.creator_user_id == $caller_user_id' },
72
- ],
73
- },
74
- { type: 'condition', expression: stateCondition },
75
- ];
76
- return kitPolicyJson({ type: 'and', rules });
77
- };
78
- const propertyDefinitions = [
79
- {
80
- containerTypeName: names.metaType,
81
- key: 'creator_user_id',
82
- valueType: 'int',
83
- defaultValueJson: '0',
84
- description: 'The user who created the match (may start/advance/end it).',
85
- },
86
- {
87
- containerTypeName: names.metaType,
88
- key: 'mode',
89
- valueType: 'string',
90
- defaultValueJson: '""',
91
- description: "App-defined mode label (e.g. 'ranked', 'ffa').",
92
- },
93
- {
94
- containerTypeName: names.metaType,
95
- key: 'state',
96
- valueType: 'string',
97
- defaultValueJson: '"lobby"',
98
- description: "Match lifecycle: 'lobby' | 'active' | 'finished'.",
99
- },
100
- {
101
- containerTypeName: names.metaType,
102
- key: 'round',
103
- valueType: 'int',
104
- defaultValueJson: '0',
105
- description: 'Current round (0 in the lobby).',
106
- },
107
- {
108
- containerTypeName: names.metaType,
109
- key: 'max_players',
110
- valueType: 'int',
111
- defaultValueJson: '0',
112
- description: 'Advertised player cap (0 = unlimited).',
113
- },
114
- {
115
- containerTypeName: names.metaType,
116
- key: 'winner_user_id',
117
- valueType: 'int',
118
- defaultValueJson: '0',
119
- description: 'Set by end_match (0 while unresolved).',
120
- },
121
- {
122
- containerTypeName: names.metaType,
123
- key: 'channel_id',
124
- valueType: 'int',
125
- defaultValueJson: '0',
126
- description: 'The per-match channel lifecycle notifications ping (notify-to-pull).',
127
- },
128
- ...(turnTimer
129
- ? [
130
- {
131
- containerTypeName: names.metaType,
132
- key: 'turn_seq',
133
- valueType: 'int',
134
- defaultValueJson: '0',
135
- description: 'Monotonic turn counter bumped by begin_turn; each turn arms a deadline tagged with this value.',
136
- },
137
- {
138
- containerTypeName: names.metaType,
139
- key: 'turn_expired_seq',
140
- valueType: 'int',
141
- defaultValueJson: '0',
142
- description: 'Highest turn_seq whose deadline elapsed. The turn is out of time iff turn_expired_seq >= turn_seq.',
143
- },
144
- ]
145
- : []),
146
- ...(turnTick
147
- ? [
148
- {
149
- containerTypeName: names.metaType,
150
- key: 'tick_count',
151
- valueType: 'int',
152
- defaultValueJson: '0',
153
- description: 'Monotonic counter bumped by the turn-tick automation (the wall-clock-free timer).',
154
- },
155
- ]
156
- : []),
157
- ownerMirrorProperty(names.scoreType, kind),
158
- {
159
- containerTypeName: names.scoreType,
160
- key: 'points',
161
- valueType: 'int',
162
- defaultValueJson: '0',
163
- description: "One player's score in the match.",
164
- },
165
- ];
166
- // expire_turn is declared before anything arms it, so the seed resolves the
167
- // timer target in one pass instead of warning about a forward reference.
168
- const expireTurnFunction = turnTimer
169
- ? [
170
- {
171
- name: names.expireTurnFn,
172
- containerTypeName: names.metaType,
173
- returnType: 'int',
174
- parameters: [
175
- {
176
- name: 'turn_seq',
177
- valueType: 'int',
178
- required: true,
179
- description: 'The turn this deadline was armed for.',
180
- },
181
- ],
182
- mutations: [
183
- {
184
- target: 'self',
185
- property: 'turn_expired_seq',
186
- expression: 'max(self.turn_expired_seq, $turn_seq)',
187
- },
188
- ],
189
- returnExpression: 'self.turn_expired_seq',
190
- invokePolicyJson: kitPolicyJson({ type: 'is_automation' }),
191
- autonomousInvocable: true,
192
- notifications: [matchChangedNotification()],
193
- description: 'Fired by the turn deadline: record that turn $turn_seq ran out and ping the match channel. max() keeps turn_expired_seq monotonic, so a deadline that was already claimed when the player beat the clock lands below turn_seq and is ignored.',
194
- },
195
- ]
196
- : [];
197
- const functions = [
198
- ...expireTurnFunction,
199
- {
200
- name: names.startFn,
201
- containerTypeName: names.metaType,
202
- returnType: 'string',
203
- mutations: [
204
- { target: 'self', property: 'state', expression: '"active"' },
205
- { target: 'self', property: 'round', expression: '1' },
206
- ...(turnTimer
207
- ? [{ target: 'self', property: 'turn_seq', expression: '1' }]
208
- : []),
209
- ],
210
- returnExpression: 'self.state',
211
- ...(turnTimer ? { timers: [turnDeadlineTimer(names, turnTimer.delayMs)] } : {}),
212
- invokePolicyJson: creatorOrHost('self.state == "lobby"'),
213
- notifications: [matchChangedNotification()],
214
- description: turnTimer
215
- ? 'Start the match (creator or host): lobby → active, round 1, and arm the first turn’s deadline; pings the match channel post-commit.'
216
- : 'Start the match (creator or host): lobby → active, round 1; pings the match channel post-commit.',
217
- },
218
- {
219
- name: names.advanceRoundFn,
220
- containerTypeName: names.metaType,
221
- returnType: 'int',
222
- mutations: [{ target: 'self', property: 'round', expression: 'self.round + 1' }],
223
- returnExpression: 'self.round',
224
- invokePolicyJson: creatorOrHost('self.state == "active"'),
225
- notifications: [matchChangedNotification()],
226
- description: 'Advance to the next round (creator or host); pings the match channel post-commit.',
227
- },
228
- {
229
- name: names.endFn,
230
- containerTypeName: names.metaType,
231
- returnType: 'string',
232
- parameters: [
233
- {
234
- name: 'winner_user_id',
235
- valueType: 'int',
236
- required: true,
237
- description: 'The winning user (0 for a draw).',
238
- },
239
- ],
240
- mutations: [
241
- { target: 'self', property: 'state', expression: '"finished"' },
242
- { target: 'self', property: 'winner_user_id', expression: '$winner_user_id' },
243
- // Advancing the seq strands any deadline still pending: it was armed
244
- // for the previous turn, so its write can no longer reach turn_seq and
245
- // a finished match never reads as out of time.
246
- ...(turnTimer
247
- ? [{ target: 'self', property: 'turn_seq', expression: 'self.turn_seq + 1' }]
248
- : []),
249
- ],
250
- returnExpression: 'self.state',
251
- invokePolicyJson: creatorOrHost('self.state == "active"'),
252
- notifications: [matchChangedNotification()],
253
- description: 'Finish the match and record the winner (creator or host); attach an event automation to this function for rating/leaderboard hooks.',
254
- },
255
- {
256
- name: names.scoreFn,
257
- containerTypeName: names.scoreType,
258
- returnType: 'int',
259
- parameters: [
260
- {
261
- name: 'points',
262
- valueType: 'int',
263
- required: true,
264
- description: 'Signed points to add.',
265
- },
266
- ],
267
- mutations: [
268
- { target: 'self', property: 'points', expression: 'self.points + $points' },
269
- ],
270
- returnExpression: 'self.points',
271
- ...trustedAuthorityFields(scoreAuthority),
272
- description: "Add points to a player's Score row — trusted (host-refereed by default).",
273
- },
274
- ];
275
- if (turnTimer) {
276
- functions.push({
277
- name: names.beginTurnFn,
278
- containerTypeName: names.metaType,
279
- returnType: 'int',
280
- mutations: [{ target: 'self', property: 'turn_seq', expression: 'self.turn_seq + 1' }],
281
- returnExpression: 'self.turn_seq',
282
- timers: [turnDeadlineTimer(names, turnTimer.delayMs)],
283
- invokePolicyJson: kitPolicyJson({
284
- type: 'and',
285
- rules: [
286
- {
287
- type: 'or',
288
- rules: [
289
- { type: 'is_host' },
290
- { type: 'condition', expression: 'self.creator_user_id == $caller_user_id' },
291
- { type: 'condition', expression: '$current_turn_user_id == $caller_user_id' },
292
- ],
293
- },
294
- { type: 'condition', expression: 'self.state == "active"' },
295
- ],
296
- }),
297
- description: "Open a turn: bump turn_seq and arm this turn's deadline (host, creator, or the outgoing turn holder). Call it before handing the turn over so the incoming player is never left without a clock.",
298
- });
299
- }
300
- const automations = [];
301
- if (turnTick) {
302
- functions.push({
303
- name: names.turnTickFn,
304
- containerTypeName: names.metaType,
305
- returnType: 'int',
306
- mutations: [
307
- { target: 'self', property: 'tick_count', expression: 'self.tick_count + 1' },
308
- ],
309
- returnExpression: 'self.tick_count',
310
- invokePolicyJson: kitPolicyJson({ type: 'is_automation' }),
311
- autonomousInvocable: true,
312
- description: 'Server-driven timer tick for active matches (counters instead of wall clocks — expressions have no now()).',
313
- });
314
- automations.push({
315
- name: names.turnTickAutomation,
316
- functionName: names.turnTickFn,
317
- targetMode: 'type',
318
- targetTypeName: names.metaType,
319
- triggerType: 'schedule',
320
- scheduleKind: 'interval',
321
- intervalMs: turnTick.intervalMs,
322
- maxTargets: 64,
323
- selectorJson: JSON.stringify({
324
- selfWhere: [{ key: 'state', op: '==', value: 'active' }],
325
- }),
326
- description: 'Bumps tick_count on active matches (turn-timeout timer source).',
327
- });
328
- }
329
- return {
330
- name: names.metaType,
331
- containerTypes: [
332
- {
333
- typeName: names.metaType,
334
- displayName: names.metaType,
335
- instantiableBy: 'member',
336
- description: 'Session-scoped match record: lobby state, round, winner, notification channel.',
337
- },
338
- {
339
- typeName: names.scoreType,
340
- displayName: names.scoreType,
341
- instantiableBy: 'member',
342
- description: "One player's session-scoped score row.",
343
- },
344
- ],
345
- propertyDefinitions,
346
- functions,
347
- ...(automations.length ? { automations } : {}),
348
- };
349
- }