@combeenation/3d-viewer 6.1.0 → 6.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +149 -149
  7. package/dist/lib-cjs/api/classes/element.js +669 -669
  8. package/dist/lib-cjs/api/classes/event.d.ts +342 -342
  9. package/dist/lib-cjs/api/classes/event.js +365 -365
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
  13. package/dist/lib-cjs/api/classes/parameter.js +464 -464
  14. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  15. package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
  16. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  17. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  18. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  19. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  20. package/dist/lib-cjs/api/classes/variant.d.ts +238 -234
  21. package/dist/lib-cjs/api/classes/variant.js +841 -828
  22. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  23. package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
  24. package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
  25. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  26. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  27. package/dist/lib-cjs/api/classes/viewer.d.ts +192 -187
  28. package/dist/lib-cjs/api/classes/viewer.js +639 -594
  29. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  32. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  33. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  34. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  35. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  36. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  37. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  38. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  39. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  40. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  41. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  42. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  43. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  44. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
  45. package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
  46. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  47. package/dist/lib-cjs/api/store/specStorage.js +50 -50
  48. package/dist/lib-cjs/api/util/babylonHelper.d.ts +187 -187
  49. package/dist/lib-cjs/api/util/babylonHelper.js +596 -596
  50. package/dist/lib-cjs/api/util/globalTypes.d.ts +387 -383
  51. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  52. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  53. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  54. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -42
  55. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
  56. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  57. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  58. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  59. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  60. package/dist/lib-cjs/buildinfo.json +3 -3
  61. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  62. package/dist/lib-cjs/index.d.ts +51 -51
  63. package/dist/lib-cjs/index.js +110 -110
  64. package/package.json +81 -81
  65. package/src/api/classes/animationInterface.ts +10 -10
  66. package/src/api/classes/dottedPath.ts +181 -181
  67. package/src/api/classes/element.ts +717 -717
  68. package/src/api/classes/event.ts +385 -385
  69. package/src/api/classes/eventBroadcaster.ts +52 -52
  70. package/src/api/classes/parameter.ts +497 -497
  71. package/src/api/classes/parameterObservable.ts +100 -100
  72. package/src/api/classes/parameterizable.ts +87 -87
  73. package/src/api/classes/placementAnimation.ts +162 -162
  74. package/src/api/classes/variant.ts +910 -896
  75. package/src/api/classes/variantInstance.ts +97 -97
  76. package/src/api/classes/variantParameterizable.ts +85 -85
  77. package/src/api/classes/viewer.ts +720 -672
  78. package/src/api/classes/viewerLight.ts +339 -339
  79. package/src/api/internal/debugViewer.ts +90 -90
  80. package/src/api/internal/lensRendering.ts +9 -9
  81. package/src/api/internal/sceneSetup.ts +205 -205
  82. package/src/api/manager/animationManager.ts +143 -143
  83. package/src/api/manager/gltfExportManager.ts +236 -236
  84. package/src/api/manager/sceneManager.ts +132 -132
  85. package/src/api/manager/textureLoadManager.ts +95 -95
  86. package/src/api/manager/variantInstanceManager.ts +265 -265
  87. package/src/api/store/specStorage.ts +51 -51
  88. package/src/api/util/babylonHelper.ts +663 -663
  89. package/src/api/util/globalTypes.ts +437 -432
  90. package/src/api/util/resourceHelper.ts +191 -191
  91. package/src/api/util/sceneLoaderHelper.ts +137 -137
  92. package/src/api/util/stringHelper.ts +23 -23
  93. package/src/api/util/structureHelper.ts +49 -49
  94. package/src/buildinfo.json +3 -3
  95. package/src/dev.ts +61 -61
  96. package/src/index.ts +96 -96
  97. package/src/types.d.ts +28 -28
@@ -1,132 +1,132 @@
1
- import { Event } from '../classes/event';
2
- import { Parameter } from '../classes/parameter';
3
- import { ParameterObservable } from '../classes/parameterObservable';
4
- import { SpecStorage } from '../store/specStorage';
5
- import { changeEnvironment } from '../util/babylonHelper';
6
- import { mergeMaps } from '../util/resourceHelper';
7
- import { TextureLoadManager } from './textureLoadManager';
8
- import { Camera } from '@babylonjs/core/Cameras/camera';
9
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
10
- import { cloneDeep, concat, merge } from 'lodash-es';
11
-
12
- export class SceneManager extends ParameterObservable {
13
- protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
14
-
15
- protected _textureLoadManager: TextureLoadManager | null = null;
16
-
17
- /**
18
- * Constructor.
19
- */
20
- protected constructor(public scene: BabylonScene) {
21
- super();
22
- this._textureLoadManager = TextureLoadManager.create(scene);
23
- this.addParameterObservers();
24
- }
25
-
26
- /**
27
- * Creates a {@link SceneManager} based on given BabylonJS scene.
28
- */
29
- public static async create(scene: BabylonScene): Promise<SceneManager> {
30
- const sceneManager = new SceneManager(scene);
31
-
32
- await sceneManager.bootstrapParameters(SpecStorage.get<ParameterBag>('scene.parameters'));
33
- return sceneManager;
34
- }
35
-
36
- /**
37
- * The active `Camera`.
38
- */
39
- get activeCamera(): Camera {
40
- if (!this.scene.activeCamera) {
41
- throw new Error('Scene has no active camera.');
42
- }
43
- return this.scene.activeCamera;
44
- }
45
-
46
- /**
47
- * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
- * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
- *
50
- * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
- */
52
- public async commitParameters(parameters?: ParameterBag): Promise<SceneManager> {
53
- if (!parameters) {
54
- parameters = {};
55
- }
56
- const oldParameters = cloneDeep(this.parameters);
57
- merge(this.parameters, parameters);
58
-
59
- // handle parameter observers
60
- let observerPromises: Promise<void | ParameterObserver>[] = [];
61
- for (const parameter in this.parameters) {
62
- const oldParameterValue = oldParameters[parameter];
63
- const newParameterValue = this.parameters[parameter];
64
- this.assertParameter(Parameter.declarations, parameter, newParameterValue);
65
- if (oldParameterValue === newParameterValue) {
66
- continue;
67
- }
68
- // parameter changed
69
- const parameterObservers = mergeMaps(this._parameterObservers, this.parameterObservers);
70
- if (parameterObservers.has(parameter)) {
71
- const observers = parameterObservers.get(parameter)!;
72
- observerPromises = concat(
73
- observerPromises,
74
- observers.map(observer => {
75
- const observerResult = observer(this, oldParameterValue, newParameterValue);
76
- const observerPromise = Promise.resolve(observerResult);
77
- observerPromise.then(() => {
78
- this.broadcastEvent(
79
- Event.SCENE_PARAMETER_COMMITTED,
80
- this,
81
- parameter,
82
- oldParameterValue,
83
- newParameterValue
84
- );
85
- });
86
- return observerPromise;
87
- })
88
- );
89
- }
90
- }
91
- await Promise.all(observerPromises);
92
- return this;
93
- }
94
-
95
- protected addParameterObservers(): SceneManager {
96
- const handleEnvParamChange = (manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue) => {
97
- const params = {
98
- color: manager.parameters[Parameter.ENVIRONMENT_COLOR],
99
- intensity: manager.parameters[Parameter.ENVIRONMENT_INTENSITY],
100
- env: manager.parameters[Parameter.ENVIRONMENT],
101
- background: manager.parameters[Parameter.ENVIRONMENT_BACKGROUND],
102
- rotation: manager.parameters[Parameter.ENVIRONMENT_ROTATION],
103
- useDefault: manager.parameters[Parameter.ENVIRONMENT_USEDEFAULT],
104
- };
105
- const envDef: EnvironmentDefinition = {
106
- environmentColor: params.color ? Parameter.parseColor(params.color) : undefined,
107
- environmentIntensity: params.intensity !== undefined ? Parameter.parseNumber(params.intensity) : undefined,
108
- environment: params.env ? (params.env as string) : undefined,
109
- environmentBackground: params.background ? (params.background as string) : undefined,
110
- environmentRotation: params.rotation !== undefined ? Parameter.parseNumber(params.rotation) : undefined,
111
- environmentUseDefault: params.useDefault ? Parameter.parseBoolean(params.useDefault) : undefined,
112
- };
113
- changeEnvironment(manager.scene, envDef);
114
- };
115
-
116
- this._parameterObservers.set(Parameter.ENVIRONMENT_COLOR, [handleEnvParamChange]);
117
- this._parameterObservers.set(Parameter.ENVIRONMENT_ROTATION, [handleEnvParamChange]);
118
- this._parameterObservers.set(Parameter.ENVIRONMENT_USEDEFAULT, [handleEnvParamChange]);
119
- this._parameterObservers.set(Parameter.ENVIRONMENT, [handleEnvParamChange]);
120
- this._parameterObservers.set(Parameter.ENVIRONMENT_BACKGROUND, [handleEnvParamChange]);
121
- this._parameterObservers.set(Parameter.ENVIRONMENT_INTENSITY, [handleEnvParamChange]);
122
- return this;
123
- }
124
-
125
- /**
126
- * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
127
- */
128
- protected async bootstrapParameters(parameters?: ParameterBag): Promise<SceneManager> {
129
- await this.commitParameters(merge(cloneDeep(this.parameters), parameters));
130
- return this;
131
- }
132
- }
1
+ import { Event } from '../classes/event';
2
+ import { Parameter } from '../classes/parameter';
3
+ import { ParameterObservable } from '../classes/parameterObservable';
4
+ import { SpecStorage } from '../store/specStorage';
5
+ import { changeEnvironment } from '../util/babylonHelper';
6
+ import { mergeMaps } from '../util/resourceHelper';
7
+ import { TextureLoadManager } from './textureLoadManager';
8
+ import { Camera } from '@babylonjs/core/Cameras/camera';
9
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
10
+ import { cloneDeep, concat, merge } from 'lodash-es';
11
+
12
+ export class SceneManager extends ParameterObservable {
13
+ protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
14
+
15
+ protected _textureLoadManager: TextureLoadManager | null = null;
16
+
17
+ /**
18
+ * Constructor.
19
+ */
20
+ protected constructor(public scene: BabylonScene) {
21
+ super();
22
+ this._textureLoadManager = TextureLoadManager.create(scene);
23
+ this.addParameterObservers();
24
+ }
25
+
26
+ /**
27
+ * Creates a {@link SceneManager} based on given BabylonJS scene.
28
+ */
29
+ public static async create(scene: BabylonScene): Promise<SceneManager> {
30
+ const sceneManager = new SceneManager(scene);
31
+
32
+ await sceneManager.bootstrapParameters(SpecStorage.get<ParameterBag>('scene.parameters'));
33
+ return sceneManager;
34
+ }
35
+
36
+ /**
37
+ * The active `Camera`.
38
+ */
39
+ get activeCamera(): Camera {
40
+ if (!this.scene.activeCamera) {
41
+ throw new Error('Scene has no active camera.');
42
+ }
43
+ return this.scene.activeCamera;
44
+ }
45
+
46
+ /**
47
+ * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
+ * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
+ *
50
+ * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
+ */
52
+ public async commitParameters(parameters?: ParameterBag): Promise<SceneManager> {
53
+ if (!parameters) {
54
+ parameters = {};
55
+ }
56
+ const oldParameters = cloneDeep(this.parameters);
57
+ merge(this.parameters, parameters);
58
+
59
+ // handle parameter observers
60
+ let observerPromises: Promise<void | ParameterObserver>[] = [];
61
+ for (const parameter in this.parameters) {
62
+ const oldParameterValue = oldParameters[parameter];
63
+ const newParameterValue = this.parameters[parameter];
64
+ this.assertParameter(Parameter.declarations, parameter, newParameterValue);
65
+ if (oldParameterValue === newParameterValue) {
66
+ continue;
67
+ }
68
+ // parameter changed
69
+ const parameterObservers = mergeMaps(this._parameterObservers, this.parameterObservers);
70
+ if (parameterObservers.has(parameter)) {
71
+ const observers = parameterObservers.get(parameter)!;
72
+ observerPromises = concat(
73
+ observerPromises,
74
+ observers.map(observer => {
75
+ const observerResult = observer(this, oldParameterValue, newParameterValue);
76
+ const observerPromise = Promise.resolve(observerResult);
77
+ observerPromise.then(() => {
78
+ this.broadcastEvent(
79
+ Event.SCENE_PARAMETER_COMMITTED,
80
+ this,
81
+ parameter,
82
+ oldParameterValue,
83
+ newParameterValue
84
+ );
85
+ });
86
+ return observerPromise;
87
+ })
88
+ );
89
+ }
90
+ }
91
+ await Promise.all(observerPromises);
92
+ return this;
93
+ }
94
+
95
+ protected addParameterObservers(): SceneManager {
96
+ const handleEnvParamChange = (manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue) => {
97
+ const params = {
98
+ color: manager.parameters[Parameter.ENVIRONMENT_COLOR],
99
+ intensity: manager.parameters[Parameter.ENVIRONMENT_INTENSITY],
100
+ env: manager.parameters[Parameter.ENVIRONMENT],
101
+ background: manager.parameters[Parameter.ENVIRONMENT_BACKGROUND],
102
+ rotation: manager.parameters[Parameter.ENVIRONMENT_ROTATION],
103
+ useDefault: manager.parameters[Parameter.ENVIRONMENT_USEDEFAULT],
104
+ };
105
+ const envDef: EnvironmentDefinition = {
106
+ environmentColor: params.color ? Parameter.parseColor(params.color) : undefined,
107
+ environmentIntensity: params.intensity !== undefined ? Parameter.parseNumber(params.intensity) : undefined,
108
+ environment: params.env ? (params.env as string) : undefined,
109
+ environmentBackground: params.background ? (params.background as string) : undefined,
110
+ environmentRotation: params.rotation !== undefined ? Parameter.parseNumber(params.rotation) : undefined,
111
+ environmentUseDefault: params.useDefault ? Parameter.parseBoolean(params.useDefault) : undefined,
112
+ };
113
+ changeEnvironment(manager.scene, envDef);
114
+ };
115
+
116
+ this._parameterObservers.set(Parameter.ENVIRONMENT_COLOR, [handleEnvParamChange]);
117
+ this._parameterObservers.set(Parameter.ENVIRONMENT_ROTATION, [handleEnvParamChange]);
118
+ this._parameterObservers.set(Parameter.ENVIRONMENT_USEDEFAULT, [handleEnvParamChange]);
119
+ this._parameterObservers.set(Parameter.ENVIRONMENT, [handleEnvParamChange]);
120
+ this._parameterObservers.set(Parameter.ENVIRONMENT_BACKGROUND, [handleEnvParamChange]);
121
+ this._parameterObservers.set(Parameter.ENVIRONMENT_INTENSITY, [handleEnvParamChange]);
122
+ return this;
123
+ }
124
+
125
+ /**
126
+ * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
127
+ */
128
+ protected async bootstrapParameters(parameters?: ParameterBag): Promise<SceneManager> {
129
+ await this.commitParameters(merge(cloneDeep(this.parameters), parameters));
130
+ return this;
131
+ }
132
+ }
@@ -1,95 +1,95 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
- if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
-
87
- const noCurrentLoadingTextures = !this._loadingTextures.size;
88
- if (noCurrentLoadingTextures) {
89
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
- this.startReadyStatePollingIfNeeded();
91
- }
92
- this._loadingTextures.set(texture.uniqueId, texture);
93
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
- }
95
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
+ if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
+
87
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
88
+ if (noCurrentLoadingTextures) {
89
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
+ this.startReadyStatePollingIfNeeded();
91
+ }
92
+ this._loadingTextures.set(texture.uniqueId, texture);
93
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
+ }
95
+ }