@combeenation/3d-viewer 6.1.0 → 6.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +111 -111
- package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
- package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
- package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
- package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
- package/dist/lib-cjs/api/classes/element.d.ts +149 -149
- package/dist/lib-cjs/api/classes/element.js +669 -669
- package/dist/lib-cjs/api/classes/event.d.ts +342 -342
- package/dist/lib-cjs/api/classes/event.js +365 -365
- package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
- package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
- package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
- package/dist/lib-cjs/api/classes/parameter.js +464 -464
- package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
- package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
- package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
- package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
- package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
- package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
- package/dist/lib-cjs/api/classes/variant.d.ts +238 -234
- package/dist/lib-cjs/api/classes/variant.js +841 -828
- package/dist/lib-cjs/api/classes/variant.js.map +1 -1
- package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
- package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
- package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
- package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
- package/dist/lib-cjs/api/classes/viewer.d.ts +192 -187
- package/dist/lib-cjs/api/classes/viewer.js +639 -594
- package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
- package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
- package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
- package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
- package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
- package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
- package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
- package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
- package/dist/lib-cjs/api/manager/animationManager.js +126 -126
- package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
- package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
- package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
- package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
- package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
- package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
- package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
- package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
- package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
- package/dist/lib-cjs/api/store/specStorage.js +50 -50
- package/dist/lib-cjs/api/util/babylonHelper.d.ts +187 -187
- package/dist/lib-cjs/api/util/babylonHelper.js +596 -596
- package/dist/lib-cjs/api/util/globalTypes.d.ts +387 -383
- package/dist/lib-cjs/api/util/globalTypes.js +1 -1
- package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
- package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
- package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -42
- package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
- package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/stringHelper.js +25 -25
- package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/structureHelper.js +48 -48
- package/dist/lib-cjs/buildinfo.json +3 -3
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +51 -51
- package/dist/lib-cjs/index.js +110 -110
- package/package.json +81 -81
- package/src/api/classes/animationInterface.ts +10 -10
- package/src/api/classes/dottedPath.ts +181 -181
- package/src/api/classes/element.ts +717 -717
- package/src/api/classes/event.ts +385 -385
- package/src/api/classes/eventBroadcaster.ts +52 -52
- package/src/api/classes/parameter.ts +497 -497
- package/src/api/classes/parameterObservable.ts +100 -100
- package/src/api/classes/parameterizable.ts +87 -87
- package/src/api/classes/placementAnimation.ts +162 -162
- package/src/api/classes/variant.ts +910 -896
- package/src/api/classes/variantInstance.ts +97 -97
- package/src/api/classes/variantParameterizable.ts +85 -85
- package/src/api/classes/viewer.ts +720 -672
- package/src/api/classes/viewerLight.ts +339 -339
- package/src/api/internal/debugViewer.ts +90 -90
- package/src/api/internal/lensRendering.ts +9 -9
- package/src/api/internal/sceneSetup.ts +205 -205
- package/src/api/manager/animationManager.ts +143 -143
- package/src/api/manager/gltfExportManager.ts +236 -236
- package/src/api/manager/sceneManager.ts +132 -132
- package/src/api/manager/textureLoadManager.ts +95 -95
- package/src/api/manager/variantInstanceManager.ts +265 -265
- package/src/api/store/specStorage.ts +51 -51
- package/src/api/util/babylonHelper.ts +663 -663
- package/src/api/util/globalTypes.ts +437 -432
- package/src/api/util/resourceHelper.ts +191 -191
- package/src/api/util/sceneLoaderHelper.ts +137 -137
- package/src/api/util/stringHelper.ts +23 -23
- package/src/api/util/structureHelper.ts +49 -49
- package/src/buildinfo.json +3 -3
- package/src/dev.ts +61 -61
- package/src/index.ts +96 -96
- package/src/types.d.ts +28 -28
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import { Event } from '../classes/event';
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import { Parameter } from '../classes/parameter';
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import { ParameterObservable } from '../classes/parameterObservable';
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import { SpecStorage } from '../store/specStorage';
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import { changeEnvironment } from '../util/babylonHelper';
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import { mergeMaps } from '../util/resourceHelper';
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import { TextureLoadManager } from './textureLoadManager';
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import { Camera } from '@babylonjs/core/Cameras/camera';
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import { Scene as BabylonScene } from '@babylonjs/core/scene';
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import { cloneDeep, concat, merge } from 'lodash-es';
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export class SceneManager extends ParameterObservable {
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protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
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protected _textureLoadManager: TextureLoadManager | null = null;
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/**
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* Constructor.
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*/
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protected constructor(public scene: BabylonScene) {
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super();
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this._textureLoadManager = TextureLoadManager.create(scene);
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this.addParameterObservers();
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}
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/**
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* Creates a {@link SceneManager} based on given BabylonJS scene.
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*/
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public static async create(scene: BabylonScene): Promise<SceneManager> {
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const sceneManager = new SceneManager(scene);
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await sceneManager.bootstrapParameters(SpecStorage.get<ParameterBag>('scene.parameters'));
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return sceneManager;
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}
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/**
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* The active `Camera`.
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*/
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get activeCamera(): Camera {
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if (!this.scene.activeCamera) {
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throw new Error('Scene has no active camera.');
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}
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return this.scene.activeCamera;
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}
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/**
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* Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
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* {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
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*
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* @emit {@link Event.SCENE_PARAMETER_COMMITTED}
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*/
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public async commitParameters(parameters?: ParameterBag): Promise<SceneManager> {
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if (!parameters) {
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parameters = {};
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}
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const oldParameters = cloneDeep(this.parameters);
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merge(this.parameters, parameters);
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// handle parameter observers
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let observerPromises: Promise<void | ParameterObserver>[] = [];
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for (const parameter in this.parameters) {
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const oldParameterValue = oldParameters[parameter];
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const newParameterValue = this.parameters[parameter];
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this.assertParameter(Parameter.declarations, parameter, newParameterValue);
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if (oldParameterValue === newParameterValue) {
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continue;
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}
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// parameter changed
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const parameterObservers = mergeMaps(this._parameterObservers, this.parameterObservers);
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if (parameterObservers.has(parameter)) {
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const observers = parameterObservers.get(parameter)!;
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observerPromises = concat(
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observerPromises,
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observers.map(observer => {
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const observerResult = observer(this, oldParameterValue, newParameterValue);
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const observerPromise = Promise.resolve(observerResult);
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observerPromise.then(() => {
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this.broadcastEvent(
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Event.SCENE_PARAMETER_COMMITTED,
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this,
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parameter,
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oldParameterValue,
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newParameterValue
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);
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});
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return observerPromise;
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})
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);
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}
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}
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await Promise.all(observerPromises);
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return this;
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}
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protected addParameterObservers(): SceneManager {
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const handleEnvParamChange = (manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue) => {
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const params = {
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color: manager.parameters[Parameter.ENVIRONMENT_COLOR],
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intensity: manager.parameters[Parameter.ENVIRONMENT_INTENSITY],
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env: manager.parameters[Parameter.ENVIRONMENT],
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background: manager.parameters[Parameter.ENVIRONMENT_BACKGROUND],
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rotation: manager.parameters[Parameter.ENVIRONMENT_ROTATION],
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useDefault: manager.parameters[Parameter.ENVIRONMENT_USEDEFAULT],
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};
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const envDef: EnvironmentDefinition = {
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environmentColor: params.color ? Parameter.parseColor(params.color) : undefined,
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environmentIntensity: params.intensity !== undefined ? Parameter.parseNumber(params.intensity) : undefined,
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environment: params.env ? (params.env as string) : undefined,
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environmentBackground: params.background ? (params.background as string) : undefined,
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environmentRotation: params.rotation !== undefined ? Parameter.parseNumber(params.rotation) : undefined,
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environmentUseDefault: params.useDefault ? Parameter.parseBoolean(params.useDefault) : undefined,
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};
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changeEnvironment(manager.scene, envDef);
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};
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this._parameterObservers.set(Parameter.ENVIRONMENT_COLOR, [handleEnvParamChange]);
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this._parameterObservers.set(Parameter.ENVIRONMENT_ROTATION, [handleEnvParamChange]);
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this._parameterObservers.set(Parameter.ENVIRONMENT_USEDEFAULT, [handleEnvParamChange]);
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this._parameterObservers.set(Parameter.ENVIRONMENT, [handleEnvParamChange]);
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this._parameterObservers.set(Parameter.ENVIRONMENT_BACKGROUND, [handleEnvParamChange]);
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this._parameterObservers.set(Parameter.ENVIRONMENT_INTENSITY, [handleEnvParamChange]);
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return this;
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}
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/**
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* Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
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*/
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protected async bootstrapParameters(parameters?: ParameterBag): Promise<SceneManager> {
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await this.commitParameters(merge(cloneDeep(this.parameters), parameters));
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return this;
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}
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}
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import { Event } from '../classes/event';
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import { Parameter } from '../classes/parameter';
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import { ParameterObservable } from '../classes/parameterObservable';
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import { SpecStorage } from '../store/specStorage';
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import { changeEnvironment } from '../util/babylonHelper';
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import { mergeMaps } from '../util/resourceHelper';
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import { TextureLoadManager } from './textureLoadManager';
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import { Camera } from '@babylonjs/core/Cameras/camera';
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import { Scene as BabylonScene } from '@babylonjs/core/scene';
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import { cloneDeep, concat, merge } from 'lodash-es';
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export class SceneManager extends ParameterObservable {
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protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
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protected _textureLoadManager: TextureLoadManager | null = null;
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/**
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* Constructor.
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protected constructor(public scene: BabylonScene) {
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super();
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this._textureLoadManager = TextureLoadManager.create(scene);
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this.addParameterObservers();
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}
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/**
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* Creates a {@link SceneManager} based on given BabylonJS scene.
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*/
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public static async create(scene: BabylonScene): Promise<SceneManager> {
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const sceneManager = new SceneManager(scene);
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await sceneManager.bootstrapParameters(SpecStorage.get<ParameterBag>('scene.parameters'));
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return sceneManager;
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}
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*/
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get activeCamera(): Camera {
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if (!this.scene.activeCamera) {
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throw new Error('Scene has no active camera.');
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}
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return this.scene.activeCamera;
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}
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* Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
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* {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
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*
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* @emit {@link Event.SCENE_PARAMETER_COMMITTED}
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public async commitParameters(parameters?: ParameterBag): Promise<SceneManager> {
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}
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const oldParameters = cloneDeep(this.parameters);
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for (const parameter in this.parameters) {
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const oldParameterValue = oldParameters[parameter];
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}
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observerPromises = concat(
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observers.map(observer => {
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observerPromise.then(() => {
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this.broadcastEvent(
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})
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);
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await Promise.all(observerPromises);
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return this;
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}
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protected addParameterObservers(): SceneManager {
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const handleEnvParamChange = (manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue) => {
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const params = {
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color: manager.parameters[Parameter.ENVIRONMENT_COLOR],
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intensity: manager.parameters[Parameter.ENVIRONMENT_INTENSITY],
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env: manager.parameters[Parameter.ENVIRONMENT],
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background: manager.parameters[Parameter.ENVIRONMENT_BACKGROUND],
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rotation: manager.parameters[Parameter.ENVIRONMENT_ROTATION],
|
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|
+
useDefault: manager.parameters[Parameter.ENVIRONMENT_USEDEFAULT],
|
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|
+
};
|
|
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|
+
const envDef: EnvironmentDefinition = {
|
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|
+
environmentColor: params.color ? Parameter.parseColor(params.color) : undefined,
|
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|
+
environmentIntensity: params.intensity !== undefined ? Parameter.parseNumber(params.intensity) : undefined,
|
|
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|
+
environment: params.env ? (params.env as string) : undefined,
|
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|
+
environmentBackground: params.background ? (params.background as string) : undefined,
|
|
110
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+
environmentRotation: params.rotation !== undefined ? Parameter.parseNumber(params.rotation) : undefined,
|
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|
+
environmentUseDefault: params.useDefault ? Parameter.parseBoolean(params.useDefault) : undefined,
|
|
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|
+
};
|
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+
changeEnvironment(manager.scene, envDef);
|
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+
};
|
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+
|
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|
+
this._parameterObservers.set(Parameter.ENVIRONMENT_COLOR, [handleEnvParamChange]);
|
|
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|
+
this._parameterObservers.set(Parameter.ENVIRONMENT_ROTATION, [handleEnvParamChange]);
|
|
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|
+
this._parameterObservers.set(Parameter.ENVIRONMENT_USEDEFAULT, [handleEnvParamChange]);
|
|
119
|
+
this._parameterObservers.set(Parameter.ENVIRONMENT, [handleEnvParamChange]);
|
|
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|
+
this._parameterObservers.set(Parameter.ENVIRONMENT_BACKGROUND, [handleEnvParamChange]);
|
|
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|
+
this._parameterObservers.set(Parameter.ENVIRONMENT_INTENSITY, [handleEnvParamChange]);
|
|
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|
+
return this;
|
|
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|
+
}
|
|
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|
+
|
|
125
|
+
/**
|
|
126
|
+
* Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
|
|
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|
+
*/
|
|
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|
+
protected async bootstrapParameters(parameters?: ParameterBag): Promise<SceneManager> {
|
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+
await this.commitParameters(merge(cloneDeep(this.parameters), parameters));
|
|
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|
+
return this;
|
|
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|
+
}
|
|
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|
+
}
|
|
@@ -1,95 +1,95 @@
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1
|
-
import { Event } from '../classes/event';
|
|
2
|
-
import { EventBroadcaster } from '../classes/eventBroadcaster';
|
|
3
|
-
import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
|
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4
|
-
import { sleep } from '../util/resourceHelper';
|
|
5
|
-
import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
|
|
6
|
-
import { Scene as BabylonScene } from '@babylonjs/core/scene';
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
|
|
10
|
-
* {@link Event.TEXTURE_LOADING_END} events.
|
|
11
|
-
*/
|
|
12
|
-
export class TextureLoadManager extends EventBroadcaster {
|
|
13
|
-
// We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
|
|
14
|
-
// `scene.textures` as that proved to be rather unreliable for our use cases.
|
|
15
|
-
// E.g. see this forums post for some more information:
|
|
16
|
-
// https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
|
|
17
|
-
private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
|
|
18
|
-
|
|
19
|
-
// Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
|
|
20
|
-
// x ms if all awaited textures are in "ready state" or not.
|
|
21
|
-
// This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
|
|
22
|
-
// situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
|
|
23
|
-
// {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
|
|
24
|
-
// cfgr.
|
|
25
|
-
// In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
|
|
26
|
-
// the texture load observables etc. and I felt more save with this safety net in place.
|
|
27
|
-
private _readyStatePollingIntervalMs = 200;
|
|
28
|
-
private _readyStatePollingId = 0;
|
|
29
|
-
|
|
30
|
-
private constructor(public scene: BabylonScene) {
|
|
31
|
-
super();
|
|
32
|
-
this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
public static create(scene: BabylonScene): TextureLoadManager {
|
|
36
|
-
const loadMgr = new TextureLoadManager(scene);
|
|
37
|
-
return loadMgr;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
private startReadyStatePollingIfNeeded() {
|
|
41
|
-
if (!this._readyStatePollingId) {
|
|
42
|
-
this._readyStatePollingId = window.setInterval(
|
|
43
|
-
() => this.checkLoadingTexturesState(),
|
|
44
|
-
this._readyStatePollingIntervalMs
|
|
45
|
-
);
|
|
46
|
-
}
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
private endReadyStatePollingIfNeeded() {
|
|
50
|
-
if (this._readyStatePollingId) {
|
|
51
|
-
window.clearInterval(this._readyStatePollingId);
|
|
52
|
-
this._readyStatePollingId = 0;
|
|
53
|
-
}
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
/**
|
|
57
|
-
* Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
|
|
58
|
-
* the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
|
|
59
|
-
*/
|
|
60
|
-
private checkLoadingTexturesState() {
|
|
61
|
-
const allTexturesReadyBefore = !this._loadingTextures.size;
|
|
62
|
-
if (allTexturesReadyBefore) return;
|
|
63
|
-
|
|
64
|
-
// Remove textures which are in "ready state" from the map
|
|
65
|
-
for (const [id, texture] of this._loadingTextures) {
|
|
66
|
-
if (texture.isReady()) this._loadingTextures.delete(id);
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
const allTexturesReadyAfter = !this._loadingTextures.size;
|
|
70
|
-
if (allTexturesReadyAfter) {
|
|
71
|
-
this.broadcastEvent(Event.TEXTURE_LOADING_END);
|
|
72
|
-
this.endReadyStatePollingIfNeeded();
|
|
73
|
-
}
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
private async onTextureAdded(texture: BaseTexture) {
|
|
77
|
-
// Workaround:
|
|
78
|
-
// The texture object is not fully created when the "added observable" is called. E.g. the function
|
|
79
|
-
// `onLoadObservable` is not there at that point.
|
|
80
|
-
// More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
|
|
81
|
-
await sleep(0);
|
|
82
|
-
|
|
83
|
-
// Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
|
|
84
|
-
// textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
|
|
85
|
-
if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
|
|
86
|
-
|
|
87
|
-
const noCurrentLoadingTextures = !this._loadingTextures.size;
|
|
88
|
-
if (noCurrentLoadingTextures) {
|
|
89
|
-
this.broadcastEvent(Event.TEXTURE_LOADING_START);
|
|
90
|
-
this.startReadyStatePollingIfNeeded();
|
|
91
|
-
}
|
|
92
|
-
this._loadingTextures.set(texture.uniqueId, texture);
|
|
93
|
-
texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
|
|
94
|
-
}
|
|
95
|
-
}
|
|
1
|
+
import { Event } from '../classes/event';
|
|
2
|
+
import { EventBroadcaster } from '../classes/eventBroadcaster';
|
|
3
|
+
import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
|
|
4
|
+
import { sleep } from '../util/resourceHelper';
|
|
5
|
+
import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
|
|
6
|
+
import { Scene as BabylonScene } from '@babylonjs/core/scene';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
|
|
10
|
+
* {@link Event.TEXTURE_LOADING_END} events.
|
|
11
|
+
*/
|
|
12
|
+
export class TextureLoadManager extends EventBroadcaster {
|
|
13
|
+
// We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
|
|
14
|
+
// `scene.textures` as that proved to be rather unreliable for our use cases.
|
|
15
|
+
// E.g. see this forums post for some more information:
|
|
16
|
+
// https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
|
|
17
|
+
private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
|
|
18
|
+
|
|
19
|
+
// Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
|
|
20
|
+
// x ms if all awaited textures are in "ready state" or not.
|
|
21
|
+
// This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
|
|
22
|
+
// situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
|
|
23
|
+
// {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
|
|
24
|
+
// cfgr.
|
|
25
|
+
// In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
|
|
26
|
+
// the texture load observables etc. and I felt more save with this safety net in place.
|
|
27
|
+
private _readyStatePollingIntervalMs = 200;
|
|
28
|
+
private _readyStatePollingId = 0;
|
|
29
|
+
|
|
30
|
+
private constructor(public scene: BabylonScene) {
|
|
31
|
+
super();
|
|
32
|
+
this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
public static create(scene: BabylonScene): TextureLoadManager {
|
|
36
|
+
const loadMgr = new TextureLoadManager(scene);
|
|
37
|
+
return loadMgr;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
private startReadyStatePollingIfNeeded() {
|
|
41
|
+
if (!this._readyStatePollingId) {
|
|
42
|
+
this._readyStatePollingId = window.setInterval(
|
|
43
|
+
() => this.checkLoadingTexturesState(),
|
|
44
|
+
this._readyStatePollingIntervalMs
|
|
45
|
+
);
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
private endReadyStatePollingIfNeeded() {
|
|
50
|
+
if (this._readyStatePollingId) {
|
|
51
|
+
window.clearInterval(this._readyStatePollingId);
|
|
52
|
+
this._readyStatePollingId = 0;
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
|
|
58
|
+
* the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
|
|
59
|
+
*/
|
|
60
|
+
private checkLoadingTexturesState() {
|
|
61
|
+
const allTexturesReadyBefore = !this._loadingTextures.size;
|
|
62
|
+
if (allTexturesReadyBefore) return;
|
|
63
|
+
|
|
64
|
+
// Remove textures which are in "ready state" from the map
|
|
65
|
+
for (const [id, texture] of this._loadingTextures) {
|
|
66
|
+
if (texture.isReady()) this._loadingTextures.delete(id);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
const allTexturesReadyAfter = !this._loadingTextures.size;
|
|
70
|
+
if (allTexturesReadyAfter) {
|
|
71
|
+
this.broadcastEvent(Event.TEXTURE_LOADING_END);
|
|
72
|
+
this.endReadyStatePollingIfNeeded();
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
private async onTextureAdded(texture: BaseTexture) {
|
|
77
|
+
// Workaround:
|
|
78
|
+
// The texture object is not fully created when the "added observable" is called. E.g. the function
|
|
79
|
+
// `onLoadObservable` is not there at that point.
|
|
80
|
+
// More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
|
|
81
|
+
await sleep(0);
|
|
82
|
+
|
|
83
|
+
// Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
|
|
84
|
+
// textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
|
|
85
|
+
if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
|
|
86
|
+
|
|
87
|
+
const noCurrentLoadingTextures = !this._loadingTextures.size;
|
|
88
|
+
if (noCurrentLoadingTextures) {
|
|
89
|
+
this.broadcastEvent(Event.TEXTURE_LOADING_START);
|
|
90
|
+
this.startReadyStatePollingIfNeeded();
|
|
91
|
+
}
|
|
92
|
+
this._loadingTextures.set(texture.uniqueId, texture);
|
|
93
|
+
texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
|
|
94
|
+
}
|
|
95
|
+
}
|