@combeenation/3d-viewer 6.1.0 → 6.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +149 -149
  7. package/dist/lib-cjs/api/classes/element.js +669 -669
  8. package/dist/lib-cjs/api/classes/event.d.ts +342 -342
  9. package/dist/lib-cjs/api/classes/event.js +365 -365
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
  13. package/dist/lib-cjs/api/classes/parameter.js +464 -464
  14. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  15. package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
  16. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  17. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  18. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  19. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  20. package/dist/lib-cjs/api/classes/variant.d.ts +238 -234
  21. package/dist/lib-cjs/api/classes/variant.js +841 -828
  22. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  23. package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
  24. package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
  25. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  26. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  27. package/dist/lib-cjs/api/classes/viewer.d.ts +192 -187
  28. package/dist/lib-cjs/api/classes/viewer.js +639 -594
  29. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  32. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  33. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  34. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  35. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  36. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  37. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  38. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  39. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  40. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  41. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  42. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  43. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  44. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
  45. package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
  46. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  47. package/dist/lib-cjs/api/store/specStorage.js +50 -50
  48. package/dist/lib-cjs/api/util/babylonHelper.d.ts +187 -187
  49. package/dist/lib-cjs/api/util/babylonHelper.js +596 -596
  50. package/dist/lib-cjs/api/util/globalTypes.d.ts +387 -383
  51. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  52. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  53. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  54. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -42
  55. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
  56. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  57. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  58. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  59. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  60. package/dist/lib-cjs/buildinfo.json +3 -3
  61. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  62. package/dist/lib-cjs/index.d.ts +51 -51
  63. package/dist/lib-cjs/index.js +110 -110
  64. package/package.json +81 -81
  65. package/src/api/classes/animationInterface.ts +10 -10
  66. package/src/api/classes/dottedPath.ts +181 -181
  67. package/src/api/classes/element.ts +717 -717
  68. package/src/api/classes/event.ts +385 -385
  69. package/src/api/classes/eventBroadcaster.ts +52 -52
  70. package/src/api/classes/parameter.ts +497 -497
  71. package/src/api/classes/parameterObservable.ts +100 -100
  72. package/src/api/classes/parameterizable.ts +87 -87
  73. package/src/api/classes/placementAnimation.ts +162 -162
  74. package/src/api/classes/variant.ts +910 -896
  75. package/src/api/classes/variantInstance.ts +97 -97
  76. package/src/api/classes/variantParameterizable.ts +85 -85
  77. package/src/api/classes/viewer.ts +720 -672
  78. package/src/api/classes/viewerLight.ts +339 -339
  79. package/src/api/internal/debugViewer.ts +90 -90
  80. package/src/api/internal/lensRendering.ts +9 -9
  81. package/src/api/internal/sceneSetup.ts +205 -205
  82. package/src/api/manager/animationManager.ts +143 -143
  83. package/src/api/manager/gltfExportManager.ts +236 -236
  84. package/src/api/manager/sceneManager.ts +132 -132
  85. package/src/api/manager/textureLoadManager.ts +95 -95
  86. package/src/api/manager/variantInstanceManager.ts +265 -265
  87. package/src/api/store/specStorage.ts +51 -51
  88. package/src/api/util/babylonHelper.ts +663 -663
  89. package/src/api/util/globalTypes.ts +437 -432
  90. package/src/api/util/resourceHelper.ts +191 -191
  91. package/src/api/util/sceneLoaderHelper.ts +137 -137
  92. package/src/api/util/stringHelper.ts +23 -23
  93. package/src/api/util/structureHelper.ts +49 -49
  94. package/src/buildinfo.json +3 -3
  95. package/src/dev.ts +61 -61
  96. package/src/index.ts +96 -96
  97. package/src/types.d.ts +28 -28
@@ -1,8 +1,8 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
- export { LensRenderingPipeline };
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
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+ * @internal
5
+ */
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+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
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+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
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+ export { LensRenderingPipeline };
@@ -1,12 +1,12 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.LensRenderingPipeline = void 0;
4
- /**
5
- * Group the required LensRendering dependencies into a single file to allow a single "import"
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- *
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- * @internal
8
- */
9
- const lensRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline");
10
- Object.defineProperty(exports, "LensRenderingPipeline", { enumerable: true, get: function () { return lensRenderingPipeline_1.LensRenderingPipeline; } });
11
- require("@babylonjs/core/Rendering/depthRendererSceneComponent");
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.LensRenderingPipeline = void 0;
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+ /**
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+ * Group the required LensRendering dependencies into a single file to allow a single "import"
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+ *
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+ * @internal
8
+ */
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+ const lensRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline");
10
+ Object.defineProperty(exports, "LensRenderingPipeline", { enumerable: true, get: function () { return lensRenderingPipeline_1.LensRenderingPipeline; } });
11
+ require("@babylonjs/core/Rendering/depthRendererSceneComponent");
12
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  //# sourceMappingURL=lensRendering.js.map
@@ -1,13 +1,13 @@
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- import { Engine } from '@babylonjs/core/Engines/engine';
2
- import '@babylonjs/core/Helpers/sceneHelpers';
3
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
- import { Color4 } from '@babylonjs/core/Maths/math.color';
5
- import { Scene } from '@babylonjs/core/scene';
6
- declare const defaultSceneClearColor: Color4;
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- declare const defaultEnvHelperColor: Color4;
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- /**
9
- * @param engine
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- * @param sceneJson
11
- */
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- declare const sceneSetup: (engine: Engine, sceneJson: SceneJson) => Promise<Scene>;
13
- export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
1
+ import { Engine } from '@babylonjs/core/Engines/engine';
2
+ import '@babylonjs/core/Helpers/sceneHelpers';
3
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
5
+ import { Scene } from '@babylonjs/core/scene';
6
+ declare const defaultSceneClearColor: Color4;
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+ declare const defaultEnvHelperColor: Color4;
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+ /**
9
+ * @param engine
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+ * @param sceneJson
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+ */
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+ declare const sceneSetup: (engine: Engine, sceneJson: SceneJson) => Promise<Scene>;
13
+ export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
@@ -1,227 +1,227 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
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- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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- __setModuleDefault(result, mod);
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- return result;
24
- };
25
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
26
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
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- });
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- };
34
- Object.defineProperty(exports, "__esModule", { value: true });
35
- exports.defaultEnvHelperColor = exports.defaultSceneClearColor = exports.sceneSetup = void 0;
36
- const parameter_1 = require("../classes/parameter");
37
- require("@babylonjs/core/Helpers/sceneHelpers");
38
- require("@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader");
39
- const math_color_1 = require("@babylonjs/core/Maths/math.color");
40
- const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
41
- const meshBuilder_1 = require("@babylonjs/core/Meshes/meshBuilder");
42
- const defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
43
- const scene_1 = require("@babylonjs/core/scene");
44
- const lodash_es_1 = require("lodash-es");
45
- const defaultSceneClearColor = new math_color_1.Color4(0, 0, 0, 0);
46
- exports.defaultSceneClearColor = defaultSceneClearColor;
47
- const defaultEnvHelperColor = new math_color_1.Color4(1, 1, 1, 0);
48
- exports.defaultEnvHelperColor = defaultEnvHelperColor;
49
- /**
50
- * @param scene
51
- * @param name
52
- * @param definition
53
- */
54
- const processGround = function (scene, name, definition) {
55
- return __awaiter(this, void 0, void 0, function* () {
56
- return new Promise(resolve => {
57
- const _resolve = (ground) => {
58
- if (definition.receiveShadows !== undefined) {
59
- ground.receiveShadows = definition.receiveShadows;
60
- }
61
- resolve(ground);
62
- };
63
- switch (definition.type) {
64
- case 'baked':
65
- if (!definition.meshId) {
66
- throw new Error(`A baked ground must define a "meshId".`);
67
- }
68
- _resolve(scene.getMeshByID(definition.meshId));
69
- break;
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- case 'ground':
71
- _resolve(meshBuilder_1.MeshBuilder.CreateGround(name, definition, scene));
72
- break;
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- case 'heightmap':
74
- if (!definition.url) {
75
- throw new Error(`A heightmap ground must define an "url".`);
76
- }
77
- definition.onReady = (_ground) => {
78
- _resolve(_ground);
79
- };
80
- meshBuilder_1.MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
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- break;
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- default:
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- throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
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- }
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- });
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- });
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- };
88
- /**
89
- * @param scene
90
- */
91
- const defaultCamera = function (scene) {
92
- return __awaiter(this, void 0, void 0, function* () {
93
- return yield processCamera(scene, 'default_camera', {
94
- type: 'arc',
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- active: true,
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- });
97
- });
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- };
99
- /**
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- * @param scene
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- * @param name
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- * @param cameraSetup
103
- */
104
- const processCamera = function (scene, name, cameraSetup) {
105
- return __awaiter(this, void 0, void 0, function* () {
106
- let camera;
107
- let target = math_vector_1.Vector3.Zero();
108
- if (cameraSetup.target) {
109
- target = parameter_1.Parameter.parseVector(cameraSetup.target);
110
- }
111
- switch (cameraSetup.type) {
112
- case 'arc': {
113
- // @ts-ignore es6 build doesn't allow dynamic imports
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- const arcCameraModule = yield Promise.resolve().then(() => __importStar(require(
115
- /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera')));
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- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
117
- camera.metadata = {
118
- alpha: Math.PI / 4,
119
- beta: Math.PI / 4,
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- radius: 2,
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- };
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- break;
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- }
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- }
125
- if (cameraSetup.active) {
126
- camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
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- }
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- if (cameraSetup.fov) {
129
- camera.fov = cameraSetup.fov;
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- }
131
- camera.storeState();
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- return camera;
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- });
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- };
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- /**
136
- * @param engine
137
- * @param sceneJson
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- */
139
- const sceneSetup = function (engine, sceneJson) {
140
- return __awaiter(this, void 0, void 0, function* () {
141
- const scene = new scene_1.Scene(engine);
142
- scene.clearColor = defaultSceneClearColor;
143
- // cameras
144
- const cameras = [];
145
- const cameraDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'cameras');
146
- if (!(0, lodash_es_1.isEmpty)(cameraDefinitions)) {
147
- for (const cameraName in cameraDefinitions) {
148
- cameras.push(yield processCamera(scene, cameraName, cameraDefinitions[cameraName]));
149
- }
150
- }
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- else {
152
- const camera = yield defaultCamera(scene);
153
- cameras.push(camera);
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- }
155
- // grounds
156
- const groundDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'grounds');
157
- if (!(0, lodash_es_1.isEmpty)(groundDefinitions)) {
158
- for (const groundName in groundDefinitions) {
159
- yield processGround(scene, groundName, groundDefinitions[groundName]);
160
- }
161
- }
162
- // TODO: try to split this away from the default rendering pipeline to save module imports
163
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
164
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
165
- // investigate this a little more in detail at some point.
166
- const defaultPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
167
- /* DISABLED: causes problems with Internet Explorer
168
- defaultPipeline.imageProcessingEnabled = true;
169
- */
170
- if (sceneJson.scene.globals.aa) {
171
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
172
- }
173
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
174
- defaultPipeline.samples = 8;
175
- if (sceneJson.scene.globals['camera-settings']) {
176
- if (sceneJson.scene.globals['camera-settings'].sharpen &&
177
- sceneJson.scene.globals['camera-settings'].sharpen.enabled) {
178
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
179
- //defaultPipeline.sharpen.colorAmount = 1;
180
- //defaultPipeline.sharpen.edgeAmount = 0;
181
- }
182
- if (sceneJson.scene.globals['camera-settings'].bloom &&
183
- sceneJson.scene.globals['camera-settings'].bloom.enabled) {
184
- defaultPipeline.bloomEnabled = true;
185
- if (sceneJson.scene.globals['camera-settings'].bloom.size) {
186
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
187
- }
188
- if (sceneJson.scene.globals['camera-settings'].bloom.threshold) {
189
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
190
- }
191
- }
192
- if (sceneJson.scene.globals['camera-settings'].contrast) {
193
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
194
- }
195
- if (sceneJson.scene.globals['camera-settings'].exposure) {
196
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
197
- }
198
- if (sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled) {
199
- // @ts-ignore es6 build doesn't allow dynamic imports
200
- const module = yield Promise.resolve().then(() => __importStar(require(/* webpackChunkName: "lens-rendering" */ './lensRendering')));
201
- new module.LensRenderingPipeline('lens-rendering', sceneJson.scene.globals['camera-settings'].dof.settings, scene, 1.0, cameras);
202
- }
203
- }
204
- // TODO: make this dynamic
205
- /*
206
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
207
- texture.gammaSpace = false;
208
- scene.environmentTexture = texture;
209
- // scene.environmentTexture.
210
-
211
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
212
- skyboxMaterial.backFaceCulling = false;
213
- skyboxMaterial.reflectionTexture = texture;
214
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
215
- skyboxMaterial.disableLighting = false;
216
- // TODO: replace with BoxBuilder
217
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
218
- skybox.isPickable = false; //never pick a skybox
219
- skybox.infiniteDistance = true;
220
- skybox.material = skyboxMaterial;
221
- */
222
- // TODO: shadows don't work with HemishpericLight
223
- return scene;
224
- });
225
- };
226
- exports.sceneSetup = sceneSetup;
1
+ "use strict";
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+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ }) : (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
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+ }));
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+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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+ Object.defineProperty(o, "default", { enumerable: true, value: v });
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+ }) : function(o, v) {
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+ o["default"] = v;
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+ });
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+ var __importStar = (this && this.__importStar) || function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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+ __setModuleDefault(result, mod);
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+ return result;
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+ };
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+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
30
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
31
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
32
+ });
33
+ };
34
+ Object.defineProperty(exports, "__esModule", { value: true });
35
+ exports.defaultEnvHelperColor = exports.defaultSceneClearColor = exports.sceneSetup = void 0;
36
+ const parameter_1 = require("../classes/parameter");
37
+ require("@babylonjs/core/Helpers/sceneHelpers");
38
+ require("@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader");
39
+ const math_color_1 = require("@babylonjs/core/Maths/math.color");
40
+ const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
41
+ const meshBuilder_1 = require("@babylonjs/core/Meshes/meshBuilder");
42
+ const defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
43
+ const scene_1 = require("@babylonjs/core/scene");
44
+ const lodash_es_1 = require("lodash-es");
45
+ const defaultSceneClearColor = new math_color_1.Color4(0, 0, 0, 0);
46
+ exports.defaultSceneClearColor = defaultSceneClearColor;
47
+ const defaultEnvHelperColor = new math_color_1.Color4(1, 1, 1, 0);
48
+ exports.defaultEnvHelperColor = defaultEnvHelperColor;
49
+ /**
50
+ * @param scene
51
+ * @param name
52
+ * @param definition
53
+ */
54
+ const processGround = function (scene, name, definition) {
55
+ return __awaiter(this, void 0, void 0, function* () {
56
+ return new Promise(resolve => {
57
+ const _resolve = (ground) => {
58
+ if (definition.receiveShadows !== undefined) {
59
+ ground.receiveShadows = definition.receiveShadows;
60
+ }
61
+ resolve(ground);
62
+ };
63
+ switch (definition.type) {
64
+ case 'baked':
65
+ if (!definition.meshId) {
66
+ throw new Error(`A baked ground must define a "meshId".`);
67
+ }
68
+ _resolve(scene.getMeshByID(definition.meshId));
69
+ break;
70
+ case 'ground':
71
+ _resolve(meshBuilder_1.MeshBuilder.CreateGround(name, definition, scene));
72
+ break;
73
+ case 'heightmap':
74
+ if (!definition.url) {
75
+ throw new Error(`A heightmap ground must define an "url".`);
76
+ }
77
+ definition.onReady = (_ground) => {
78
+ _resolve(_ground);
79
+ };
80
+ meshBuilder_1.MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
81
+ break;
82
+ default:
83
+ throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
84
+ }
85
+ });
86
+ });
87
+ };
88
+ /**
89
+ * @param scene
90
+ */
91
+ const defaultCamera = function (scene) {
92
+ return __awaiter(this, void 0, void 0, function* () {
93
+ return yield processCamera(scene, 'default_camera', {
94
+ type: 'arc',
95
+ active: true,
96
+ });
97
+ });
98
+ };
99
+ /**
100
+ * @param scene
101
+ * @param name
102
+ * @param cameraSetup
103
+ */
104
+ const processCamera = function (scene, name, cameraSetup) {
105
+ return __awaiter(this, void 0, void 0, function* () {
106
+ let camera;
107
+ let target = math_vector_1.Vector3.Zero();
108
+ if (cameraSetup.target) {
109
+ target = parameter_1.Parameter.parseVector(cameraSetup.target);
110
+ }
111
+ switch (cameraSetup.type) {
112
+ case 'arc': {
113
+ // @ts-ignore es6 build doesn't allow dynamic imports
114
+ const arcCameraModule = yield Promise.resolve().then(() => __importStar(require(
115
+ /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera')));
116
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
117
+ camera.metadata = {
118
+ alpha: Math.PI / 4,
119
+ beta: Math.PI / 4,
120
+ radius: 2,
121
+ };
122
+ break;
123
+ }
124
+ }
125
+ if (cameraSetup.active) {
126
+ camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
127
+ }
128
+ if (cameraSetup.fov) {
129
+ camera.fov = cameraSetup.fov;
130
+ }
131
+ camera.storeState();
132
+ return camera;
133
+ });
134
+ };
135
+ /**
136
+ * @param engine
137
+ * @param sceneJson
138
+ */
139
+ const sceneSetup = function (engine, sceneJson) {
140
+ return __awaiter(this, void 0, void 0, function* () {
141
+ const scene = new scene_1.Scene(engine);
142
+ scene.clearColor = defaultSceneClearColor;
143
+ // cameras
144
+ const cameras = [];
145
+ const cameraDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'cameras');
146
+ if (!(0, lodash_es_1.isEmpty)(cameraDefinitions)) {
147
+ for (const cameraName in cameraDefinitions) {
148
+ cameras.push(yield processCamera(scene, cameraName, cameraDefinitions[cameraName]));
149
+ }
150
+ }
151
+ else {
152
+ const camera = yield defaultCamera(scene);
153
+ cameras.push(camera);
154
+ }
155
+ // grounds
156
+ const groundDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'grounds');
157
+ if (!(0, lodash_es_1.isEmpty)(groundDefinitions)) {
158
+ for (const groundName in groundDefinitions) {
159
+ yield processGround(scene, groundName, groundDefinitions[groundName]);
160
+ }
161
+ }
162
+ // TODO: try to split this away from the default rendering pipeline to save module imports
163
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
164
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
165
+ // investigate this a little more in detail at some point.
166
+ const defaultPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
167
+ /* DISABLED: causes problems with Internet Explorer
168
+ defaultPipeline.imageProcessingEnabled = true;
169
+ */
170
+ if (sceneJson.scene.globals.aa) {
171
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
172
+ }
173
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
174
+ defaultPipeline.samples = 8;
175
+ if (sceneJson.scene.globals['camera-settings']) {
176
+ if (sceneJson.scene.globals['camera-settings'].sharpen &&
177
+ sceneJson.scene.globals['camera-settings'].sharpen.enabled) {
178
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
179
+ //defaultPipeline.sharpen.colorAmount = 1;
180
+ //defaultPipeline.sharpen.edgeAmount = 0;
181
+ }
182
+ if (sceneJson.scene.globals['camera-settings'].bloom &&
183
+ sceneJson.scene.globals['camera-settings'].bloom.enabled) {
184
+ defaultPipeline.bloomEnabled = true;
185
+ if (sceneJson.scene.globals['camera-settings'].bloom.size) {
186
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
187
+ }
188
+ if (sceneJson.scene.globals['camera-settings'].bloom.threshold) {
189
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
190
+ }
191
+ }
192
+ if (sceneJson.scene.globals['camera-settings'].contrast) {
193
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
194
+ }
195
+ if (sceneJson.scene.globals['camera-settings'].exposure) {
196
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
197
+ }
198
+ if (sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled) {
199
+ // @ts-ignore es6 build doesn't allow dynamic imports
200
+ const module = yield Promise.resolve().then(() => __importStar(require(/* webpackChunkName: "lens-rendering" */ './lensRendering')));
201
+ new module.LensRenderingPipeline('lens-rendering', sceneJson.scene.globals['camera-settings'].dof.settings, scene, 1.0, cameras);
202
+ }
203
+ }
204
+ // TODO: make this dynamic
205
+ /*
206
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
207
+ texture.gammaSpace = false;
208
+ scene.environmentTexture = texture;
209
+ // scene.environmentTexture.
210
+
211
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
212
+ skyboxMaterial.backFaceCulling = false;
213
+ skyboxMaterial.reflectionTexture = texture;
214
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
215
+ skyboxMaterial.disableLighting = false;
216
+ // TODO: replace with BoxBuilder
217
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
218
+ skybox.isPickable = false; //never pick a skybox
219
+ skybox.infiniteDistance = true;
220
+ skybox.material = skyboxMaterial;
221
+ */
222
+ // TODO: shadows don't work with HemishpericLight
223
+ return scene;
224
+ });
225
+ };
226
+ exports.sceneSetup = sceneSetup;
227
227
  //# sourceMappingURL=sceneSetup.js.map
@@ -1,30 +1,30 @@
1
- import { AnimationInterface } from '../classes/animationInterface';
2
- import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
3
- export declare class AnimationManager {
4
- protected scene: Scene;
5
- animations: AnimationInterface[];
6
- /**
7
- * Constructor.
8
- */
9
- protected constructor(scene: Scene);
10
- /**
11
- * Creates an {@link AnimationManager} based on given BabylonJS scene.
12
- */
13
- static create(scene: BabylonScene): Promise<AnimationManager>;
14
- /**
15
- * @deprecated Use viewer.moveCameraTo().
16
- */
17
- resetCamera(animate?: boolean): void;
18
- /**
19
- * @deprecated Use viewer.moveCameraTo().
20
- */
21
- animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
22
- /**
23
- * Stops and kills all running animations.
24
- */
25
- killAllAnimations(): void;
26
- /**
27
- * @see {@link PlacementAnimation.play}
28
- */
29
- animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
30
- }
1
+ import { AnimationInterface } from '../classes/animationInterface';
2
+ import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
3
+ export declare class AnimationManager {
4
+ protected scene: Scene;
5
+ animations: AnimationInterface[];
6
+ /**
7
+ * Constructor.
8
+ */
9
+ protected constructor(scene: Scene);
10
+ /**
11
+ * Creates an {@link AnimationManager} based on given BabylonJS scene.
12
+ */
13
+ static create(scene: BabylonScene): Promise<AnimationManager>;
14
+ /**
15
+ * @deprecated Use viewer.moveCameraTo().
16
+ */
17
+ resetCamera(animate?: boolean): void;
18
+ /**
19
+ * @deprecated Use viewer.moveCameraTo().
20
+ */
21
+ animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
22
+ /**
23
+ * Stops and kills all running animations.
24
+ */
25
+ killAllAnimations(): void;
26
+ /**
27
+ * @see {@link PlacementAnimation.play}
28
+ */
29
+ animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
30
+ }