@combeenation/3d-viewer 12.4.1 → 12.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +702 -702
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +872 -872
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +215 -215
  29. package/dist/lib-cjs/api/classes/viewer.js +708 -708
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +80 -80
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +300 -299
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +530 -530
  47. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js +107 -107
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  52. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  54. package/dist/lib-cjs/api/util/babylonHelper.js +825 -825
  55. package/dist/lib-cjs/api/util/debugHelper.d.ts +9 -9
  56. package/dist/lib-cjs/api/util/debugHelper.js +93 -93
  57. package/dist/lib-cjs/api/util/deviceHelper.d.ts +9 -9
  58. package/dist/lib-cjs/api/util/deviceHelper.js +28 -28
  59. package/dist/lib-cjs/api/util/geometryHelper.d.ts +17 -17
  60. package/dist/lib-cjs/api/util/geometryHelper.js +112 -112
  61. package/dist/lib-cjs/api/util/globalTypes.d.ts +490 -490
  62. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  63. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  64. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +58 -58
  66. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +228 -228
  67. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  68. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  69. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  70. package/dist/lib-cjs/api/util/structureHelper.js +57 -57
  71. package/dist/lib-cjs/buildinfo.json +3 -3
  72. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  73. package/dist/lib-cjs/index.d.ts +63 -63
  74. package/dist/lib-cjs/index.js +128 -128
  75. package/package.json +93 -92
  76. package/src/api/classes/animationInterface.ts +10 -10
  77. package/src/api/classes/dottedPath.ts +181 -181
  78. package/src/api/classes/element.ts +766 -766
  79. package/src/api/classes/event.ts +457 -457
  80. package/src/api/classes/eventBroadcaster.ts +52 -52
  81. package/src/api/classes/fuzzyMap.ts +21 -21
  82. package/src/api/classes/parameter.ts +686 -686
  83. package/src/api/classes/parameterObservable.ts +73 -73
  84. package/src/api/classes/parameterizable.ts +87 -87
  85. package/src/api/classes/placementAnimation.ts +162 -162
  86. package/src/api/classes/variant.ts +965 -965
  87. package/src/api/classes/variantInstance.ts +123 -123
  88. package/src/api/classes/variantParameterizable.ts +83 -83
  89. package/src/api/classes/viewer.ts +751 -751
  90. package/src/api/classes/viewerError.ts +63 -63
  91. package/src/api/classes/viewerLight.ts +335 -335
  92. package/src/api/internal/debugViewer.ts +90 -90
  93. package/src/api/internal/lensRendering.ts +9 -9
  94. package/src/api/internal/sceneSetup.ts +208 -208
  95. package/src/api/manager/animationManager.ts +143 -143
  96. package/src/api/manager/gltfExportManager.ts +337 -334
  97. package/src/api/manager/sceneManager.ts +134 -134
  98. package/src/api/manager/tagManager.ts +572 -572
  99. package/src/api/manager/textureLoadManager.ts +107 -107
  100. package/src/api/manager/variantInstanceManager.ts +306 -306
  101. package/src/api/store/specStorage.ts +68 -68
  102. package/src/api/util/babylonHelper.ts +915 -915
  103. package/src/api/util/debugHelper.ts +121 -121
  104. package/src/api/util/deviceHelper.ts +31 -31
  105. package/src/api/util/geometryHelper.ts +142 -142
  106. package/src/api/util/globalTypes.ts +566 -566
  107. package/src/api/util/resourceHelper.ts +201 -201
  108. package/src/api/util/sceneLoaderHelper.ts +247 -247
  109. package/src/api/util/stringHelper.ts +30 -30
  110. package/src/api/util/structureHelper.ts +62 -62
  111. package/src/buildinfo.json +3 -3
  112. package/src/dev.ts +70 -70
  113. package/src/index.ts +116 -116
  114. package/src/types.d.ts +49 -49
@@ -1,90 +1,90 @@
1
- /**
2
- * @internal
3
- */
4
- /// <reference path="../util/globalTypes.ts" />
5
- import { Event } from '../classes/event';
6
- import { Viewer } from '../classes/viewer';
7
- import { Scene } from '@babylonjs/core/scene';
8
-
9
- export class DebugViewer extends Viewer {
10
- constructor(canvas: HTMLCanvasElement, data: string | StructureJson) {
11
- super(canvas, data);
12
- }
13
-
14
- public async bootstrap(): Promise<Viewer> {
15
- for (const event of Event.all) {
16
- this.eventEmitter.addListener(event, (...args) => console.debug(`Emitting ${event}`, ...args));
17
- }
18
- for (const event of [
19
- Event.VARIANT_INSTANCE_DESTROYED,
20
- Event.VARIANT_INSTANCE_CREATED,
21
- Event.VARIANT_INSTANCE_CLONED,
22
- Event.VARIANT_PARAMETER_COMMITTED,
23
- ]) {
24
- this.eventEmitter.addListener(event, this.instanceDebugger.bind(this));
25
- }
26
- return super.bootstrap();
27
- }
28
-
29
- protected async initScene(): Promise<Scene> {
30
- const scene = await super.initScene();
31
-
32
- scene.getEngine().runRenderLoop(() => {
33
- this.fpsDebugger();
34
- });
35
-
36
- return scene;
37
- }
38
-
39
- protected instanceDebugger(instance: VariantInstance) {
40
- const instances: string[] = [];
41
- this.variantInstances.all.forEach(variantInstance => {
42
- instances.push(
43
- `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${
44
- variantInstance.variant.highlighted ? ' [highlighted]' : ''
45
- }`
46
- );
47
- });
48
- let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-instance-debugger');
49
- if (!debugContainer) {
50
- debugContainer = document.createElement('pre');
51
- debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-instance-debugger');
52
- debugContainer.setAttribute(
53
- 'style',
54
- `
55
- background: #454545;
56
- color: #fff;
57
- position: absolute;
58
- bottom: 0;
59
- right: 0;
60
- padding: 10px;
61
- margin: 0;
62
- `
63
- );
64
- document.body.appendChild(debugContainer);
65
- }
66
- debugContainer.innerHTML = JSON.stringify(instances, null, 2);
67
- }
68
-
69
- protected fpsDebugger() {
70
- let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-fps-debugger');
71
- if (!debugContainer) {
72
- debugContainer = document.createElement('pre');
73
- debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-fps-debugger');
74
- debugContainer.setAttribute(
75
- 'style',
76
- `
77
- background: #454545;
78
- color: #fff;
79
- position: absolute;
80
- bottom: 0;
81
- left: 0;
82
- padding: 10px;
83
- margin: 0;
84
- `
85
- );
86
- document.body.appendChild(debugContainer);
87
- }
88
- debugContainer.innerHTML = `${this.engine.getFps().toFixed(2)} fps`;
89
- }
90
- }
1
+ /**
2
+ * @internal
3
+ */
4
+ /// <reference path="../util/globalTypes.ts" />
5
+ import { Event } from '../classes/event';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Scene } from '@babylonjs/core/scene';
8
+
9
+ export class DebugViewer extends Viewer {
10
+ constructor(canvas: HTMLCanvasElement, data: string | StructureJson) {
11
+ super(canvas, data);
12
+ }
13
+
14
+ public async bootstrap(): Promise<Viewer> {
15
+ for (const event of Event.all) {
16
+ this.eventEmitter.addListener(event, (...args) => console.debug(`Emitting ${event}`, ...args));
17
+ }
18
+ for (const event of [
19
+ Event.VARIANT_INSTANCE_DESTROYED,
20
+ Event.VARIANT_INSTANCE_CREATED,
21
+ Event.VARIANT_INSTANCE_CLONED,
22
+ Event.VARIANT_PARAMETER_COMMITTED,
23
+ ]) {
24
+ this.eventEmitter.addListener(event, this.instanceDebugger.bind(this));
25
+ }
26
+ return super.bootstrap();
27
+ }
28
+
29
+ protected async initScene(): Promise<Scene> {
30
+ const scene = await super.initScene();
31
+
32
+ scene.getEngine().runRenderLoop(() => {
33
+ this.fpsDebugger();
34
+ });
35
+
36
+ return scene;
37
+ }
38
+
39
+ protected instanceDebugger(instance: VariantInstance) {
40
+ const instances: string[] = [];
41
+ this.variantInstances.all.forEach(variantInstance => {
42
+ instances.push(
43
+ `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${
44
+ variantInstance.variant.highlighted ? ' [highlighted]' : ''
45
+ }`
46
+ );
47
+ });
48
+ let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-instance-debugger');
49
+ if (!debugContainer) {
50
+ debugContainer = document.createElement('pre');
51
+ debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-instance-debugger');
52
+ debugContainer.setAttribute(
53
+ 'style',
54
+ `
55
+ background: #454545;
56
+ color: #fff;
57
+ position: absolute;
58
+ bottom: 0;
59
+ right: 0;
60
+ padding: 10px;
61
+ margin: 0;
62
+ `
63
+ );
64
+ document.body.appendChild(debugContainer);
65
+ }
66
+ debugContainer.innerHTML = JSON.stringify(instances, null, 2);
67
+ }
68
+
69
+ protected fpsDebugger() {
70
+ let debugContainer = document.getElementById('cyledge-combeenation-3d-viewer-fps-debugger');
71
+ if (!debugContainer) {
72
+ debugContainer = document.createElement('pre');
73
+ debugContainer.setAttribute('id', 'cyledge-combeenation-3d-viewer-fps-debugger');
74
+ debugContainer.setAttribute(
75
+ 'style',
76
+ `
77
+ background: #454545;
78
+ color: #fff;
79
+ position: absolute;
80
+ bottom: 0;
81
+ left: 0;
82
+ padding: 10px;
83
+ margin: 0;
84
+ `
85
+ );
86
+ document.body.appendChild(debugContainer);
87
+ }
88
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed(2)} fps`;
89
+ }
90
+ }
@@ -1,9 +1,9 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
-
9
- export { LensRenderingPipeline };
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+
9
+ export { LensRenderingPipeline };
@@ -1,208 +1,208 @@
1
- import { Parameter } from '../classes/parameter';
2
- import { Camera } from '@babylonjs/core/Cameras/camera';
3
- import { Engine } from '@babylonjs/core/Engines/engine';
4
- import '@babylonjs/core/Helpers/sceneHelpers';
5
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
6
- import { Color4 } from '@babylonjs/core/Maths/math.color';
7
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
- import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
9
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
11
- import { Scene } from '@babylonjs/core/scene';
12
- import { get, isEmpty } from 'lodash-es';
13
-
14
- const defaultSceneClearColor = new Color4(0, 0, 0, 0);
15
- const defaultEnvHelperColor = new Color4(1, 1, 1, 0);
16
-
17
- /**
18
- * @param scene
19
- * @param name
20
- * @param definition
21
- */
22
- const processGround = async function (
23
- scene: Scene,
24
- name: string,
25
- definition: GroundDefinition
26
- ): Promise<Mesh | GroundMesh> {
27
- return new Promise(resolve => {
28
- const _resolve = (ground: Mesh) => {
29
- if (definition.receiveShadows !== undefined) {
30
- ground.receiveShadows = definition.receiveShadows;
31
- }
32
- resolve(ground);
33
- };
34
- switch (definition.type) {
35
- case 'baked':
36
- if (!definition.meshId) {
37
- throw new Error(`A baked ground must define a "meshId".`);
38
- }
39
- _resolve(scene.getMeshByID(definition.meshId) as Mesh);
40
- break;
41
- case 'ground':
42
- _resolve(MeshBuilder.CreateGround(name, definition, scene));
43
- break;
44
- case 'heightmap':
45
- if (!definition.url) {
46
- throw new Error(`A heightmap ground must define an "url".`);
47
- }
48
- definition.onReady = (_ground: GroundMesh) => {
49
- _resolve(_ground);
50
- };
51
- MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
52
- break;
53
- default:
54
- throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
55
- }
56
- });
57
- };
58
-
59
- /**
60
- * @param scene
61
- */
62
- const defaultCamera = async function (scene: Scene): Promise<Camera> {
63
- const camera = (await processCamera(scene, 'default_camera', {
64
- type: 'arc',
65
- active: true,
66
- })) as ArcRotateCamera;
67
-
68
- // disables camera centering on double click
69
- camera.useInputToRestoreState = false;
70
-
71
- return camera;
72
- };
73
-
74
- /**
75
- * @param scene
76
- * @param name
77
- * @param cameraSetup
78
- */
79
- const processCamera = async function (scene: Scene, name: string, cameraSetup: CameraDefinition): Promise<Camera> {
80
- let camera: Camera;
81
- let target = Vector3.Zero();
82
- if (cameraSetup.target) {
83
- target = Parameter.parseVector(cameraSetup.target);
84
- }
85
- switch (cameraSetup.type) {
86
- case 'arc': {
87
- const arcCameraModule = await import(
88
- /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'
89
- );
90
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
91
- camera.metadata = {
92
- alpha: Math.PI / 4,
93
- beta: Math.PI / 4,
94
- radius: 2,
95
- };
96
- break;
97
- }
98
- }
99
- if (cameraSetup.active) {
100
- camera.attachControl(scene.getEngine().getRenderingCanvas()!, true);
101
- }
102
- if (cameraSetup.fov) {
103
- camera.fov = cameraSetup.fov;
104
- }
105
- camera.storeState();
106
- return camera;
107
- };
108
-
109
- /**
110
- * @param engine
111
- * @param sceneJson
112
- */
113
- const sceneSetup = async function (engine: Engine, sceneJson: SceneJson): Promise<Scene> {
114
- const scene = new Scene(engine);
115
- scene.clearColor = defaultSceneClearColor;
116
- // cameras
117
- const cameras: Camera[] = [];
118
- const cameraDefinitions = get(sceneJson.scene, 'cameras') as CameraDefinitions;
119
- if (!isEmpty(cameraDefinitions)) {
120
- for (const cameraName in cameraDefinitions) {
121
- cameras.push(await processCamera(scene, cameraName, cameraDefinitions[cameraName]));
122
- }
123
- } else {
124
- const camera = await defaultCamera(scene);
125
- cameras.push(camera);
126
- }
127
- // grounds
128
- const groundDefinitions = get(sceneJson.scene, 'grounds', {}) as GroundDefinitions;
129
- if (!isEmpty(groundDefinitions)) {
130
- for (const groundName in groundDefinitions) {
131
- await processGround(scene, groundName, groundDefinitions[groundName]);
132
- }
133
- }
134
- // TODO: try to split this away from the default rendering pipeline to save module imports
135
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
136
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
137
- // investigate this a little more in detail at some point.
138
- const defaultPipeline = new DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
139
- /* DISABLED: causes problems with Internet Explorer
140
- defaultPipeline.imageProcessingEnabled = true;
141
- */
142
- if (sceneJson.scene.globals.aa) {
143
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
144
- }
145
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
146
- defaultPipeline.samples = 8;
147
- if (sceneJson.scene.globals['camera-settings']) {
148
- if (
149
- sceneJson.scene.globals['camera-settings']!.sharpen &&
150
- sceneJson.scene.globals['camera-settings']!.sharpen.enabled
151
- ) {
152
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
153
- //defaultPipeline.sharpen.colorAmount = 1;
154
- //defaultPipeline.sharpen.edgeAmount = 0;
155
- }
156
- if (
157
- sceneJson.scene.globals['camera-settings']!.bloom &&
158
- sceneJson.scene.globals['camera-settings']!.bloom.enabled
159
- ) {
160
- defaultPipeline.bloomEnabled = true;
161
- if (sceneJson.scene.globals['camera-settings']!.bloom.size) {
162
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
163
- }
164
- if (sceneJson.scene.globals['camera-settings']!.bloom.threshold) {
165
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
166
- }
167
- }
168
- if (sceneJson.scene.globals['camera-settings']!.contrast) {
169
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
170
- }
171
- if (sceneJson.scene.globals['camera-settings']!.exposure) {
172
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
173
- }
174
- if (sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled) {
175
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
176
- new module.LensRenderingPipeline(
177
- 'lens-rendering',
178
- sceneJson.scene.globals['camera-settings']!.dof.settings,
179
- scene,
180
- 1.0,
181
- cameras
182
- );
183
- }
184
- }
185
- // TODO: make this dynamic
186
- /*
187
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
188
- texture.gammaSpace = false;
189
- scene.environmentTexture = texture;
190
- // scene.environmentTexture.
191
-
192
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
193
- skyboxMaterial.backFaceCulling = false;
194
- skyboxMaterial.reflectionTexture = texture;
195
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
196
- skyboxMaterial.disableLighting = false;
197
- // TODO: replace with BoxBuilder
198
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
199
- skybox.isPickable = false; //never pick a skybox
200
- skybox.infiniteDistance = true;
201
- skybox.material = skyboxMaterial;
202
- */
203
-
204
- // TODO: shadows don't work with HemishpericLight
205
- return scene;
206
- };
207
-
208
- export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
1
+ import { Parameter } from '../classes/parameter';
2
+ import { Camera } from '@babylonjs/core/Cameras/camera';
3
+ import { Engine } from '@babylonjs/core/Engines/engine';
4
+ import '@babylonjs/core/Helpers/sceneHelpers';
5
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
6
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
7
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
+ import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
9
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
11
+ import { Scene } from '@babylonjs/core/scene';
12
+ import { get, isEmpty } from 'lodash-es';
13
+
14
+ const defaultSceneClearColor = new Color4(0, 0, 0, 0);
15
+ const defaultEnvHelperColor = new Color4(1, 1, 1, 0);
16
+
17
+ /**
18
+ * @param scene
19
+ * @param name
20
+ * @param definition
21
+ */
22
+ const processGround = async function (
23
+ scene: Scene,
24
+ name: string,
25
+ definition: GroundDefinition
26
+ ): Promise<Mesh | GroundMesh> {
27
+ return new Promise(resolve => {
28
+ const _resolve = (ground: Mesh) => {
29
+ if (definition.receiveShadows !== undefined) {
30
+ ground.receiveShadows = definition.receiveShadows;
31
+ }
32
+ resolve(ground);
33
+ };
34
+ switch (definition.type) {
35
+ case 'baked':
36
+ if (!definition.meshId) {
37
+ throw new Error(`A baked ground must define a "meshId".`);
38
+ }
39
+ _resolve(scene.getMeshByID(definition.meshId) as Mesh);
40
+ break;
41
+ case 'ground':
42
+ _resolve(MeshBuilder.CreateGround(name, definition, scene));
43
+ break;
44
+ case 'heightmap':
45
+ if (!definition.url) {
46
+ throw new Error(`A heightmap ground must define an "url".`);
47
+ }
48
+ definition.onReady = (_ground: GroundMesh) => {
49
+ _resolve(_ground);
50
+ };
51
+ MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
52
+ break;
53
+ default:
54
+ throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
55
+ }
56
+ });
57
+ };
58
+
59
+ /**
60
+ * @param scene
61
+ */
62
+ const defaultCamera = async function (scene: Scene): Promise<Camera> {
63
+ const camera = (await processCamera(scene, 'default_camera', {
64
+ type: 'arc',
65
+ active: true,
66
+ })) as ArcRotateCamera;
67
+
68
+ // disables camera centering on double click
69
+ camera.useInputToRestoreState = false;
70
+
71
+ return camera;
72
+ };
73
+
74
+ /**
75
+ * @param scene
76
+ * @param name
77
+ * @param cameraSetup
78
+ */
79
+ const processCamera = async function (scene: Scene, name: string, cameraSetup: CameraDefinition): Promise<Camera> {
80
+ let camera: Camera;
81
+ let target = Vector3.Zero();
82
+ if (cameraSetup.target) {
83
+ target = Parameter.parseVector(cameraSetup.target);
84
+ }
85
+ switch (cameraSetup.type) {
86
+ case 'arc': {
87
+ const arcCameraModule = await import(
88
+ /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'
89
+ );
90
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
91
+ camera.metadata = {
92
+ alpha: Math.PI / 4,
93
+ beta: Math.PI / 4,
94
+ radius: 2,
95
+ };
96
+ break;
97
+ }
98
+ }
99
+ if (cameraSetup.active) {
100
+ camera.attachControl(scene.getEngine().getRenderingCanvas()!, true);
101
+ }
102
+ if (cameraSetup.fov) {
103
+ camera.fov = cameraSetup.fov;
104
+ }
105
+ camera.storeState();
106
+ return camera;
107
+ };
108
+
109
+ /**
110
+ * @param engine
111
+ * @param sceneJson
112
+ */
113
+ const sceneSetup = async function (engine: Engine, sceneJson: SceneJson): Promise<Scene> {
114
+ const scene = new Scene(engine);
115
+ scene.clearColor = defaultSceneClearColor;
116
+ // cameras
117
+ const cameras: Camera[] = [];
118
+ const cameraDefinitions = get(sceneJson.scene, 'cameras') as CameraDefinitions;
119
+ if (!isEmpty(cameraDefinitions)) {
120
+ for (const cameraName in cameraDefinitions) {
121
+ cameras.push(await processCamera(scene, cameraName, cameraDefinitions[cameraName]));
122
+ }
123
+ } else {
124
+ const camera = await defaultCamera(scene);
125
+ cameras.push(camera);
126
+ }
127
+ // grounds
128
+ const groundDefinitions = get(sceneJson.scene, 'grounds', {}) as GroundDefinitions;
129
+ if (!isEmpty(groundDefinitions)) {
130
+ for (const groundName in groundDefinitions) {
131
+ await processGround(scene, groundName, groundDefinitions[groundName]);
132
+ }
133
+ }
134
+ // TODO: try to split this away from the default rendering pipeline to save module imports
135
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
136
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
137
+ // investigate this a little more in detail at some point.
138
+ const defaultPipeline = new DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
139
+ /* DISABLED: causes problems with Internet Explorer
140
+ defaultPipeline.imageProcessingEnabled = true;
141
+ */
142
+ if (sceneJson.scene.globals.aa) {
143
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
144
+ }
145
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
146
+ defaultPipeline.samples = 8;
147
+ if (sceneJson.scene.globals['camera-settings']) {
148
+ if (
149
+ sceneJson.scene.globals['camera-settings']!.sharpen &&
150
+ sceneJson.scene.globals['camera-settings']!.sharpen.enabled
151
+ ) {
152
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
153
+ //defaultPipeline.sharpen.colorAmount = 1;
154
+ //defaultPipeline.sharpen.edgeAmount = 0;
155
+ }
156
+ if (
157
+ sceneJson.scene.globals['camera-settings']!.bloom &&
158
+ sceneJson.scene.globals['camera-settings']!.bloom.enabled
159
+ ) {
160
+ defaultPipeline.bloomEnabled = true;
161
+ if (sceneJson.scene.globals['camera-settings']!.bloom.size) {
162
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
163
+ }
164
+ if (sceneJson.scene.globals['camera-settings']!.bloom.threshold) {
165
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
166
+ }
167
+ }
168
+ if (sceneJson.scene.globals['camera-settings']!.contrast) {
169
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
170
+ }
171
+ if (sceneJson.scene.globals['camera-settings']!.exposure) {
172
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
173
+ }
174
+ if (sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled) {
175
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
176
+ new module.LensRenderingPipeline(
177
+ 'lens-rendering',
178
+ sceneJson.scene.globals['camera-settings']!.dof.settings,
179
+ scene,
180
+ 1.0,
181
+ cameras
182
+ );
183
+ }
184
+ }
185
+ // TODO: make this dynamic
186
+ /*
187
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
188
+ texture.gammaSpace = false;
189
+ scene.environmentTexture = texture;
190
+ // scene.environmentTexture.
191
+
192
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
193
+ skyboxMaterial.backFaceCulling = false;
194
+ skyboxMaterial.reflectionTexture = texture;
195
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
196
+ skyboxMaterial.disableLighting = false;
197
+ // TODO: replace with BoxBuilder
198
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
199
+ skybox.isPickable = false; //never pick a skybox
200
+ skybox.infiniteDistance = true;
201
+ skybox.material = skyboxMaterial;
202
+ */
203
+
204
+ // TODO: shadows don't work with HemishpericLight
205
+ return scene;
206
+ };
207
+
208
+ export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };