@combeenation/3d-viewer 12.4.1 → 12.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +702 -702
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +872 -872
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +215 -215
  29. package/dist/lib-cjs/api/classes/viewer.js +708 -708
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +80 -80
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +300 -299
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +530 -530
  47. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js +107 -107
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  52. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  54. package/dist/lib-cjs/api/util/babylonHelper.js +825 -825
  55. package/dist/lib-cjs/api/util/debugHelper.d.ts +9 -9
  56. package/dist/lib-cjs/api/util/debugHelper.js +93 -93
  57. package/dist/lib-cjs/api/util/deviceHelper.d.ts +9 -9
  58. package/dist/lib-cjs/api/util/deviceHelper.js +28 -28
  59. package/dist/lib-cjs/api/util/geometryHelper.d.ts +17 -17
  60. package/dist/lib-cjs/api/util/geometryHelper.js +112 -112
  61. package/dist/lib-cjs/api/util/globalTypes.d.ts +490 -490
  62. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  63. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  64. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +58 -58
  66. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +228 -228
  67. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  68. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  69. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  70. package/dist/lib-cjs/api/util/structureHelper.js +57 -57
  71. package/dist/lib-cjs/buildinfo.json +3 -3
  72. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  73. package/dist/lib-cjs/index.d.ts +63 -63
  74. package/dist/lib-cjs/index.js +128 -128
  75. package/package.json +93 -92
  76. package/src/api/classes/animationInterface.ts +10 -10
  77. package/src/api/classes/dottedPath.ts +181 -181
  78. package/src/api/classes/element.ts +766 -766
  79. package/src/api/classes/event.ts +457 -457
  80. package/src/api/classes/eventBroadcaster.ts +52 -52
  81. package/src/api/classes/fuzzyMap.ts +21 -21
  82. package/src/api/classes/parameter.ts +686 -686
  83. package/src/api/classes/parameterObservable.ts +73 -73
  84. package/src/api/classes/parameterizable.ts +87 -87
  85. package/src/api/classes/placementAnimation.ts +162 -162
  86. package/src/api/classes/variant.ts +965 -965
  87. package/src/api/classes/variantInstance.ts +123 -123
  88. package/src/api/classes/variantParameterizable.ts +83 -83
  89. package/src/api/classes/viewer.ts +751 -751
  90. package/src/api/classes/viewerError.ts +63 -63
  91. package/src/api/classes/viewerLight.ts +335 -335
  92. package/src/api/internal/debugViewer.ts +90 -90
  93. package/src/api/internal/lensRendering.ts +9 -9
  94. package/src/api/internal/sceneSetup.ts +208 -208
  95. package/src/api/manager/animationManager.ts +143 -143
  96. package/src/api/manager/gltfExportManager.ts +337 -334
  97. package/src/api/manager/sceneManager.ts +134 -134
  98. package/src/api/manager/tagManager.ts +572 -572
  99. package/src/api/manager/textureLoadManager.ts +107 -107
  100. package/src/api/manager/variantInstanceManager.ts +306 -306
  101. package/src/api/store/specStorage.ts +68 -68
  102. package/src/api/util/babylonHelper.ts +915 -915
  103. package/src/api/util/debugHelper.ts +121 -121
  104. package/src/api/util/deviceHelper.ts +31 -31
  105. package/src/api/util/geometryHelper.ts +142 -142
  106. package/src/api/util/globalTypes.ts +566 -566
  107. package/src/api/util/resourceHelper.ts +201 -201
  108. package/src/api/util/sceneLoaderHelper.ts +247 -247
  109. package/src/api/util/stringHelper.ts +30 -30
  110. package/src/api/util/structureHelper.ts +62 -62
  111. package/src/buildinfo.json +3 -3
  112. package/src/dev.ts +70 -70
  113. package/src/index.ts +116 -116
  114. package/src/types.d.ts +49 -49
@@ -1,177 +1,177 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
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- var __rest = (this && this.__rest) || function (s, e) {
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- var t = {};
13
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
14
- t[p] = s[p];
15
- if (s != null && typeof Object.getOwnPropertySymbols === "function")
16
- for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
17
- if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
18
- t[p[i]] = s[p[i]];
19
- }
20
- return t;
21
- };
22
- Object.defineProperty(exports, "__esModule", { value: true });
23
- exports.PlacementAnimation = void 0;
24
- const parameter_1 = require("../classes/parameter");
25
- const specStorage_1 = require("../store/specStorage");
26
- const arcRotateCamera_1 = require("@babylonjs/core/Cameras/arcRotateCamera");
27
- const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
28
- const gsap_1 = require("gsap");
29
- const lodash_es_1 = require("lodash-es");
30
- /**
31
- * An {@link PlacementAnimation} handling `Tweens` of the `GSAP` API using configured {@link PlacementDefinition}s
32
- * and {@link AnimationDefinition}s. It mutates the attributes in the given {@link PlacementDefinition} with the given
33
- * {@link AnimationDefinition}. The latter can be anything the `GSAP` allows in its API. Please consider using the
34
- * API of the {@link AnimationManager} to handle instances of this class in your consuming project.
35
- */
36
- class PlacementAnimation {
37
- /**
38
- * Constructor.
39
- */
40
- constructor(mutable, _placement, _animation) {
41
- var _a;
42
- this.mutable = mutable;
43
- this._placement = _placement;
44
- this._animation = _animation;
45
- if ((0, lodash_es_1.isString)(_placement)) {
46
- const placementDefinitions = specStorage_1.SpecStorage.get('scene.placements');
47
- if (!placementDefinitions) {
48
- throw new Error(`No PlacementDefinitions defined in JSON structure.`);
49
- }
50
- const placementDefinition = placementDefinitions[_placement];
51
- if (!placementDefinition) {
52
- throw new Error(`PlacementDefinition "${_placement}" not defined in JSON structure.`);
53
- }
54
- this._placementDefinition = (0, lodash_es_1.cloneDeep)(placementDefinition);
55
- }
56
- else {
57
- this._placementDefinition = (0, lodash_es_1.cloneDeep)(_placement);
58
- }
59
- if ((0, lodash_es_1.isString)(_animation)) {
60
- const animationDefinition = (_a = specStorage_1.SpecStorage.get('scene.animations')) === null || _a === void 0 ? void 0 : _a[_animation];
61
- if (!animationDefinition) {
62
- throw new Error(`AnimationDefinition "${_animation}" not defined in JSON structure.`);
63
- }
64
- this._animationDefinition = (0, lodash_es_1.cloneDeep)(animationDefinition);
65
- }
66
- else {
67
- this._animationDefinition = (0, lodash_es_1.cloneDeep)(_animation);
68
- }
69
- this.prepareAnimationDefinition();
70
- // create (shallow) copy for GSAP which doesn't contain `shortestWay`,
71
- // because that's not part of the original `TweenVars` input typing and therefore leads to warnings
72
- const _b = this._animationDefinition, { shortestWay } = _b, gsapTweenVars = __rest(_b, ["shortestWay"]);
73
- this._timeline = gsap_1.gsap.timeline({
74
- defaults: gsapTweenVars,
75
- paused: true,
76
- });
77
- this.preparePlacementDefinition();
78
- this.createTweens();
79
- }
80
- /**
81
- * Plays all `Tweens` of this {@link PlacementAnimation}.
82
- */
83
- play() {
84
- return __awaiter(this, void 0, void 0, function* () {
85
- yield this._timeline.play().then();
86
- return this;
87
- });
88
- }
89
- /**
90
- * Pause all `Tweens` of this {@link PlacementAnimation}.
91
- */
92
- pause() {
93
- this._timeline.pause();
94
- return this;
95
- }
96
- /**
97
- * Kills all `Tweens` of this {@link PlacementAnimation}.
98
- */
99
- kill() {
100
- this._timeline.kill();
101
- return this;
102
- }
103
- /**
104
- * Creates a {@link AnimationDefinition} definition if not provided in the constructor and sets some defaults.
105
- * Only custom properties from {@link AnimationDefinition} are adjusted, all {@link GSAPTweenVars} remain untouched.
106
- */
107
- prepareAnimationDefinition() {
108
- // create an animation definition if not available yet
109
- this._animationDefinition = this._animationDefinition || {};
110
- // parse shortest way flag or set to `true` if not configured
111
- if (this._animationDefinition.shortestWay !== undefined) {
112
- this._animationDefinition.shortestWay = parameter_1.Parameter.parseBoolean(this._animationDefinition.shortestWay);
113
- }
114
- else {
115
- this._animationDefinition.shortestWay = true;
116
- }
117
- }
118
- /**
119
- * Prepares different types of {@link PlacementDefinition} and sets some defaults.
120
- */
121
- preparePlacementDefinition() {
122
- let position = this._placementDefinition.position;
123
- if ((0, lodash_es_1.isString)(position)) {
124
- position = parameter_1.Parameter.parseVector(position);
125
- this._placementDefinition.position = position;
126
- }
127
- if (this.mutable instanceof arcRotateCamera_1.ArcRotateCamera) {
128
- // parse the target
129
- if ((0, lodash_es_1.isString)(this._placementDefinition.target)) {
130
- this._placementDefinition.target = parameter_1.Parameter.parseVector(this._placementDefinition.target);
131
- }
132
- if (position) {
133
- // parse the position and calculate alpha, beta and radius with a "ghost camera"
134
- // @see https://www.babylonjs-playground.com/#4IVMG#0
135
- const ghostCam = this.mutable.clone('ghost');
136
- ghostCam.setPosition(position);
137
- (0, lodash_es_1.merge)(this._placementDefinition, {
138
- alpha: ghostCam.alpha,
139
- beta: ghostCam.beta,
140
- radius: ghostCam.radius,
141
- });
142
- delete this._placementDefinition.position;
143
- ghostCam.dispose();
144
- }
145
- else if (this._animationDefinition.shortestWay && this._placementDefinition.alpha !== undefined) {
146
- // transform the target's alpha value into the same turn as the current camera position to avoid movements
147
- // > 360 degrees
148
- const alphaGap = this.mutable.alpha - this._placementDefinition.alpha;
149
- const cntTurns = Math.round(alphaGap / (2 * Math.PI));
150
- this._placementDefinition.alpha += 2 * Math.PI * cntTurns;
151
- }
152
- }
153
- }
154
- /**
155
- * Creates `Tweens` for the {@link PlacementDefinition} configured for this {@link PlacementAnimation}.
156
- */
157
- createTweens() {
158
- for (const property in this._placementDefinition) {
159
- const propertyValue = (0, lodash_es_1.get)(this._placementDefinition, property);
160
- const tweenVars = {};
161
- let _mutable = this.mutable;
162
- if (propertyValue instanceof math_vector_1.Vector3) {
163
- // GSAP does not support mutation of complex objects, so we are forced
164
- // to use the properties on the object as mutable directly and mutate
165
- // the coordinates separately.
166
- _mutable = (0, lodash_es_1.get)(this.mutable, property);
167
- (0, lodash_es_1.merge)(tweenVars, { x: propertyValue.x, y: propertyValue.y, z: propertyValue.z });
168
- }
169
- else {
170
- (0, lodash_es_1.set)(tweenVars, property, propertyValue);
171
- }
172
- this._timeline.to(_mutable, tweenVars, 0); // Note: position 0 does the "parallel" stuff here
173
- }
174
- }
175
- }
176
- exports.PlacementAnimation = PlacementAnimation;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
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+ var __rest = (this && this.__rest) || function (s, e) {
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+ var t = {};
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
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+ t[p] = s[p];
15
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
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+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
17
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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+ t[p[i]] = s[p[i]];
19
+ }
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+ return t;
21
+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
23
+ exports.PlacementAnimation = void 0;
24
+ const parameter_1 = require("../classes/parameter");
25
+ const specStorage_1 = require("../store/specStorage");
26
+ const arcRotateCamera_1 = require("@babylonjs/core/Cameras/arcRotateCamera");
27
+ const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
28
+ const gsap_1 = require("gsap");
29
+ const lodash_es_1 = require("lodash-es");
30
+ /**
31
+ * An {@link PlacementAnimation} handling `Tweens` of the `GSAP` API using configured {@link PlacementDefinition}s
32
+ * and {@link AnimationDefinition}s. It mutates the attributes in the given {@link PlacementDefinition} with the given
33
+ * {@link AnimationDefinition}. The latter can be anything the `GSAP` allows in its API. Please consider using the
34
+ * API of the {@link AnimationManager} to handle instances of this class in your consuming project.
35
+ */
36
+ class PlacementAnimation {
37
+ /**
38
+ * Constructor.
39
+ */
40
+ constructor(mutable, _placement, _animation) {
41
+ var _a;
42
+ this.mutable = mutable;
43
+ this._placement = _placement;
44
+ this._animation = _animation;
45
+ if ((0, lodash_es_1.isString)(_placement)) {
46
+ const placementDefinitions = specStorage_1.SpecStorage.get('scene.placements');
47
+ if (!placementDefinitions) {
48
+ throw new Error(`No PlacementDefinitions defined in JSON structure.`);
49
+ }
50
+ const placementDefinition = placementDefinitions[_placement];
51
+ if (!placementDefinition) {
52
+ throw new Error(`PlacementDefinition "${_placement}" not defined in JSON structure.`);
53
+ }
54
+ this._placementDefinition = (0, lodash_es_1.cloneDeep)(placementDefinition);
55
+ }
56
+ else {
57
+ this._placementDefinition = (0, lodash_es_1.cloneDeep)(_placement);
58
+ }
59
+ if ((0, lodash_es_1.isString)(_animation)) {
60
+ const animationDefinition = (_a = specStorage_1.SpecStorage.get('scene.animations')) === null || _a === void 0 ? void 0 : _a[_animation];
61
+ if (!animationDefinition) {
62
+ throw new Error(`AnimationDefinition "${_animation}" not defined in JSON structure.`);
63
+ }
64
+ this._animationDefinition = (0, lodash_es_1.cloneDeep)(animationDefinition);
65
+ }
66
+ else {
67
+ this._animationDefinition = (0, lodash_es_1.cloneDeep)(_animation);
68
+ }
69
+ this.prepareAnimationDefinition();
70
+ // create (shallow) copy for GSAP which doesn't contain `shortestWay`,
71
+ // because that's not part of the original `TweenVars` input typing and therefore leads to warnings
72
+ const _b = this._animationDefinition, { shortestWay } = _b, gsapTweenVars = __rest(_b, ["shortestWay"]);
73
+ this._timeline = gsap_1.gsap.timeline({
74
+ defaults: gsapTweenVars,
75
+ paused: true,
76
+ });
77
+ this.preparePlacementDefinition();
78
+ this.createTweens();
79
+ }
80
+ /**
81
+ * Plays all `Tweens` of this {@link PlacementAnimation}.
82
+ */
83
+ play() {
84
+ return __awaiter(this, void 0, void 0, function* () {
85
+ yield this._timeline.play().then();
86
+ return this;
87
+ });
88
+ }
89
+ /**
90
+ * Pause all `Tweens` of this {@link PlacementAnimation}.
91
+ */
92
+ pause() {
93
+ this._timeline.pause();
94
+ return this;
95
+ }
96
+ /**
97
+ * Kills all `Tweens` of this {@link PlacementAnimation}.
98
+ */
99
+ kill() {
100
+ this._timeline.kill();
101
+ return this;
102
+ }
103
+ /**
104
+ * Creates a {@link AnimationDefinition} definition if not provided in the constructor and sets some defaults.
105
+ * Only custom properties from {@link AnimationDefinition} are adjusted, all {@link GSAPTweenVars} remain untouched.
106
+ */
107
+ prepareAnimationDefinition() {
108
+ // create an animation definition if not available yet
109
+ this._animationDefinition = this._animationDefinition || {};
110
+ // parse shortest way flag or set to `true` if not configured
111
+ if (this._animationDefinition.shortestWay !== undefined) {
112
+ this._animationDefinition.shortestWay = parameter_1.Parameter.parseBoolean(this._animationDefinition.shortestWay);
113
+ }
114
+ else {
115
+ this._animationDefinition.shortestWay = true;
116
+ }
117
+ }
118
+ /**
119
+ * Prepares different types of {@link PlacementDefinition} and sets some defaults.
120
+ */
121
+ preparePlacementDefinition() {
122
+ let position = this._placementDefinition.position;
123
+ if ((0, lodash_es_1.isString)(position)) {
124
+ position = parameter_1.Parameter.parseVector(position);
125
+ this._placementDefinition.position = position;
126
+ }
127
+ if (this.mutable instanceof arcRotateCamera_1.ArcRotateCamera) {
128
+ // parse the target
129
+ if ((0, lodash_es_1.isString)(this._placementDefinition.target)) {
130
+ this._placementDefinition.target = parameter_1.Parameter.parseVector(this._placementDefinition.target);
131
+ }
132
+ if (position) {
133
+ // parse the position and calculate alpha, beta and radius with a "ghost camera"
134
+ // @see https://www.babylonjs-playground.com/#4IVMG#0
135
+ const ghostCam = this.mutable.clone('ghost');
136
+ ghostCam.setPosition(position);
137
+ (0, lodash_es_1.merge)(this._placementDefinition, {
138
+ alpha: ghostCam.alpha,
139
+ beta: ghostCam.beta,
140
+ radius: ghostCam.radius,
141
+ });
142
+ delete this._placementDefinition.position;
143
+ ghostCam.dispose();
144
+ }
145
+ else if (this._animationDefinition.shortestWay && this._placementDefinition.alpha !== undefined) {
146
+ // transform the target's alpha value into the same turn as the current camera position to avoid movements
147
+ // > 360 degrees
148
+ const alphaGap = this.mutable.alpha - this._placementDefinition.alpha;
149
+ const cntTurns = Math.round(alphaGap / (2 * Math.PI));
150
+ this._placementDefinition.alpha += 2 * Math.PI * cntTurns;
151
+ }
152
+ }
153
+ }
154
+ /**
155
+ * Creates `Tweens` for the {@link PlacementDefinition} configured for this {@link PlacementAnimation}.
156
+ */
157
+ createTweens() {
158
+ for (const property in this._placementDefinition) {
159
+ const propertyValue = (0, lodash_es_1.get)(this._placementDefinition, property);
160
+ const tweenVars = {};
161
+ let _mutable = this.mutable;
162
+ if (propertyValue instanceof math_vector_1.Vector3) {
163
+ // GSAP does not support mutation of complex objects, so we are forced
164
+ // to use the properties on the object as mutable directly and mutate
165
+ // the coordinates separately.
166
+ _mutable = (0, lodash_es_1.get)(this.mutable, property);
167
+ (0, lodash_es_1.merge)(tweenVars, { x: propertyValue.x, y: propertyValue.y, z: propertyValue.z });
168
+ }
169
+ else {
170
+ (0, lodash_es_1.set)(tweenVars, property, propertyValue);
171
+ }
172
+ this._timeline.to(_mutable, tweenVars, 0); // Note: position 0 does the "parallel" stuff here
173
+ }
174
+ }
175
+ }
176
+ exports.PlacementAnimation = PlacementAnimation;
177
177
  //# sourceMappingURL=placementAnimation.js.map