@combeenation/3d-viewer 12.4.1 → 12.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
- package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
- package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
- package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
- package/dist/lib-cjs/api/classes/element.d.ts +153 -153
- package/dist/lib-cjs/api/classes/element.js +702 -702
- package/dist/lib-cjs/api/classes/event.d.ts +401 -401
- package/dist/lib-cjs/api/classes/event.js +424 -424
- package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
- package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
- package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
- package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
- package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
- package/dist/lib-cjs/api/classes/parameter.js +642 -642
- package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
- package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
- package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
- package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
- package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
- package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
- package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
- package/dist/lib-cjs/api/classes/variant.js +872 -872
- package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
- package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
- package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
- package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
- package/dist/lib-cjs/api/classes/viewer.d.ts +215 -215
- package/dist/lib-cjs/api/classes/viewer.js +708 -708
- package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
- package/dist/lib-cjs/api/classes/viewerError.js +55 -55
- package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
- package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
- package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
- package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
- package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
- package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
- package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
- package/dist/lib-cjs/api/manager/animationManager.js +126 -126
- package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +80 -80
- package/dist/lib-cjs/api/manager/gltfExportManager.js +300 -299
- package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
- package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
- package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
- package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
- package/dist/lib-cjs/api/manager/tagManager.js +530 -530
- package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
- package/dist/lib-cjs/api/manager/textureLoadManager.js +107 -107
- package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
- package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
- package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
- package/dist/lib-cjs/api/store/specStorage.js +65 -65
- package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
- package/dist/lib-cjs/api/util/babylonHelper.js +825 -825
- package/dist/lib-cjs/api/util/debugHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/debugHelper.js +93 -93
- package/dist/lib-cjs/api/util/deviceHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/deviceHelper.js +28 -28
- package/dist/lib-cjs/api/util/geometryHelper.d.ts +17 -17
- package/dist/lib-cjs/api/util/geometryHelper.js +112 -112
- package/dist/lib-cjs/api/util/globalTypes.d.ts +490 -490
- package/dist/lib-cjs/api/util/globalTypes.js +1 -1
- package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
- package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
- package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +58 -58
- package/dist/lib-cjs/api/util/sceneLoaderHelper.js +228 -228
- package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
- package/dist/lib-cjs/api/util/stringHelper.js +32 -32
- package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/structureHelper.js +57 -57
- package/dist/lib-cjs/buildinfo.json +3 -3
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +63 -63
- package/dist/lib-cjs/index.js +128 -128
- package/package.json +93 -92
- package/src/api/classes/animationInterface.ts +10 -10
- package/src/api/classes/dottedPath.ts +181 -181
- package/src/api/classes/element.ts +766 -766
- package/src/api/classes/event.ts +457 -457
- package/src/api/classes/eventBroadcaster.ts +52 -52
- package/src/api/classes/fuzzyMap.ts +21 -21
- package/src/api/classes/parameter.ts +686 -686
- package/src/api/classes/parameterObservable.ts +73 -73
- package/src/api/classes/parameterizable.ts +87 -87
- package/src/api/classes/placementAnimation.ts +162 -162
- package/src/api/classes/variant.ts +965 -965
- package/src/api/classes/variantInstance.ts +123 -123
- package/src/api/classes/variantParameterizable.ts +83 -83
- package/src/api/classes/viewer.ts +751 -751
- package/src/api/classes/viewerError.ts +63 -63
- package/src/api/classes/viewerLight.ts +335 -335
- package/src/api/internal/debugViewer.ts +90 -90
- package/src/api/internal/lensRendering.ts +9 -9
- package/src/api/internal/sceneSetup.ts +208 -208
- package/src/api/manager/animationManager.ts +143 -143
- package/src/api/manager/gltfExportManager.ts +337 -334
- package/src/api/manager/sceneManager.ts +134 -134
- package/src/api/manager/tagManager.ts +572 -572
- package/src/api/manager/textureLoadManager.ts +107 -107
- package/src/api/manager/variantInstanceManager.ts +306 -306
- package/src/api/store/specStorage.ts +68 -68
- package/src/api/util/babylonHelper.ts +915 -915
- package/src/api/util/debugHelper.ts +121 -121
- package/src/api/util/deviceHelper.ts +31 -31
- package/src/api/util/geometryHelper.ts +142 -142
- package/src/api/util/globalTypes.ts +566 -566
- package/src/api/util/resourceHelper.ts +201 -201
- package/src/api/util/sceneLoaderHelper.ts +247 -247
- package/src/api/util/stringHelper.ts +30 -30
- package/src/api/util/structureHelper.ts +62 -62
- package/src/buildinfo.json +3 -3
- package/src/dev.ts +70 -70
- package/src/index.ts +116 -116
- package/src/types.d.ts +49 -49
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import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
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import { Material } from '@babylonjs/core/Materials/material';
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import { AssetContainer } from '@babylonjs/core/assetContainer';
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import { Node as BjsNode } from '@babylonjs/core/node';
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import { Scene } from '@babylonjs/core/scene';
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export declare const missingMaterialMetadataName = "missingMaterial";
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export declare const parsedMaterialIdMetadataName = "parsedMaterialId";
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/**
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* Create and return a custom loader plugin to be registered with SceneLoader, that allows
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* us to run our own code against the input data before using the standard procedure to
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* import.
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* @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
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* @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
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*/
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export declare const getCustomCbnBabylonLoaderPlugin: (previousLoaderPlugin: ISceneLoaderPlugin) => ISceneLoaderPlugin;
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/**
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* Return an observer to be applied to meshes in order to post-load missing materials
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* upon set enabled/visible.
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*
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* @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
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* @returns observer
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*/
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export declare const getMaterialPostLoadObserver: (concerningMesh: Mesh) => () => Promise<void>;
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/**
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* Internal function that compares the original meshes on a .babylon file with what was loaded,
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* and tags missing materials with respective metadata on respective meshes.
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* @param dataParsed original data
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* @param container loaded data
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*/
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export declare const addMissingMaterialMetadata: (dataParsed: unknown, container: AssetContainer) => void;
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/**
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* Help function for manipulating tags of instances meshes after parsing.
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* Per default babylon attaches the tags of the source mesh to the instance, **but only** if no tags are set for the
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* instanced mesh. If the instanced mesh has dedicated tags set, the ones from the source mesh are **not** copied over.
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* In this case it's not possible to have tags on the source mesh but not on the instance, which is a problem with our
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* tagging system in the viewer and the Combeenation asset editor as well.
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* This function rejects the default tag import algorithm and just copies the tags of the original parsed node without
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* any parent synchronization.
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*
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* @param dataParsed original data
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* @param container loaded data
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*/
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export declare const reconstructTagsForInstancedMeshes: (dataParsed: unknown, container: AssetContainer) => void;
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/**
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* Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
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* The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
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* enabled.
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*/
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export declare const addMissingMaterialObserver: (node: BjsNode) => void;
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export declare const removeMissingMaterialObserver: (node: BjsNode) => void;
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/**
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* Look up the provided materials (see library import) and create and return one if found.
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*
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* @param materialId Babylon.js material-id. E.g. 'concrete".
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* @param scene Babylon.js scene
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* @returns PBRMaterial | null
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*/
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export declare const createMaterialFromCbnAssets: (materialId: string, scene: Scene) => Promise<Material | null>;
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import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
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import { Material } from '@babylonjs/core/Materials/material';
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import { AssetContainer } from '@babylonjs/core/assetContainer';
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import { Node as BjsNode } from '@babylonjs/core/node';
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import { Scene } from '@babylonjs/core/scene';
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export declare const missingMaterialMetadataName = "missingMaterial";
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export declare const parsedMaterialIdMetadataName = "parsedMaterialId";
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/**
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* Create and return a custom loader plugin to be registered with SceneLoader, that allows
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* us to run our own code against the input data before using the standard procedure to
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* import.
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* @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
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* @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
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*/
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export declare const getCustomCbnBabylonLoaderPlugin: (previousLoaderPlugin: ISceneLoaderPlugin) => ISceneLoaderPlugin;
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/**
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* Return an observer to be applied to meshes in order to post-load missing materials
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* upon set enabled/visible.
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*
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* @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
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* @returns observer
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*/
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export declare const getMaterialPostLoadObserver: (concerningMesh: Mesh) => () => Promise<void>;
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/**
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* Internal function that compares the original meshes on a .babylon file with what was loaded,
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* and tags missing materials with respective metadata on respective meshes.
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* @param dataParsed original data
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* @param container loaded data
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*/
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export declare const addMissingMaterialMetadata: (dataParsed: unknown, container: AssetContainer) => void;
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/**
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* Help function for manipulating tags of instances meshes after parsing.
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* Per default babylon attaches the tags of the source mesh to the instance, **but only** if no tags are set for the
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* instanced mesh. If the instanced mesh has dedicated tags set, the ones from the source mesh are **not** copied over.
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* In this case it's not possible to have tags on the source mesh but not on the instance, which is a problem with our
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* tagging system in the viewer and the Combeenation asset editor as well.
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* This function rejects the default tag import algorithm and just copies the tags of the original parsed node without
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* any parent synchronization.
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*
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* @param dataParsed original data
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* @param container loaded data
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*/
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export declare const reconstructTagsForInstancedMeshes: (dataParsed: unknown, container: AssetContainer) => void;
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/**
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* Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
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* The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
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* enabled.
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*/
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export declare const addMissingMaterialObserver: (node: BjsNode) => void;
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export declare const removeMissingMaterialObserver: (node: BjsNode) => void;
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/**
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* Look up the provided materials (see library import) and create and return one if found.
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*
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* @param materialId Babylon.js material-id. E.g. 'concrete".
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* @param scene Babylon.js scene
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* @returns PBRMaterial | null
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*/
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export declare const createMaterialFromCbnAssets: (materialId: string, scene: Scene) => Promise<Material | null>;
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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var __importDefault = (this && this.__importDefault) || function (mod) {
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.createMaterialFromCbnAssets = exports.removeMissingMaterialObserver = exports.addMissingMaterialObserver = exports.reconstructTagsForInstancedMeshes = exports.addMissingMaterialMetadata = exports.getMaterialPostLoadObserver = exports.getCustomCbnBabylonLoaderPlugin = exports.parsedMaterialIdMetadataName = exports.missingMaterialMetadataName = void 0;
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const event_1 = require("../classes/event");
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const babylonHelper_1 = require("./babylonHelper");
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const resourceHelper_1 = require("./resourceHelper");
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const material_1 = require("@babylonjs/core/Materials/material");
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const instancedMesh_1 = require("@babylonjs/core/Meshes/instancedMesh");
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const tags_1 = require("@babylonjs/core/Misc/tags");
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const has_1 = __importDefault(require("lodash-es/has"));
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// map for keeping track of active "node enable" observers
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exports.missingMaterialMetadataName = 'missingMaterial';
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exports.parsedMaterialIdMetadataName = 'parsedMaterialId';
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/**
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* import.
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* @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
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importMesh: previousLoaderPlugin.importMesh,
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load: previousLoaderPlugin.load,
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loadAssetContainer: function (scene, data, rootUrl, onError) {
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(0, exports.addMissingMaterialMetadata)(dataParsed, importedContainer);
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exports.getCustomCbnBabylonLoaderPlugin = getCustomCbnBabylonLoaderPlugin;
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const getMaterialPostLoadObserver = function (concerningMesh) {
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return () => __awaiter(this, void 0, void 0, function* () {
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const scene = concerningMesh.getScene();
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// can't check `isEnabled` immediatly, since the enabled state of parents and childs is not synced yet
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// postpone one cycle to ensure a correct parent-child enable relation
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yield (0, resourceHelper_1.sleep)(0);
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const hasBeenEnabled = concerningMesh.isEnabled(true);
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const materialMissing = (0, has_1.default)(concerningMesh.metadata, exports.missingMaterialMetadataName);
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if (!hasBeenEnabled || !materialMissing)
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return;
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// get id of missing material
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const missingMatId = concerningMesh.metadata[exports.missingMaterialMetadataName];
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// get material and apply it on the concerning mesh after all textures have been loaded
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const material = yield (0, babylonHelper_1.getOrCreateMaterial)(concerningMesh.getScene(), missingMatId);
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(0, babylonHelper_1.applyMaterial)(material, concerningMesh).then(() => event_1.emitter.emit(event_1.Event.MESH_MATERIAL_APPLIED, concerningMesh, material));
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// since the material is there now, we do not need the related metadata tag anymore
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delete concerningMesh.metadata[exports.missingMaterialMetadataName];
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// remove all "enable" observers that were assigned to the concerning mesh
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// the mesh got visible and therefore the observers are not needed anymore
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(_a = enableObserverMap[concerningMesh.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
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const currNode = scene.getMeshById(entry.currNodeId);
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currNode === null || currNode === void 0 ? void 0 : currNode.onEnabledStateChangedObservable.remove(entry.observer);
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});
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// also remove from the local observer map
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delete enableObserverMap[concerningMesh.id];
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});
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};
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exports.getMaterialPostLoadObserver = getMaterialPostLoadObserver;
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function _isMeshInstanceData(data) {
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const hasName = (0, lodash_es_1.isString)(data.name);
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const hasValidTags = !data.tags || (0, lodash_es_1.isString)(data.tags);
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return hasName && hasValidTags;
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}
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function _isMeshData(data) {
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const hasName = (0, lodash_es_1.isString)(data.name);
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const hasValidMaterialId = !data.materialId || (0, lodash_es_1.isString)(data.materialId);
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return hasName && hasValidMaterialId;
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}
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function _isDataWithMeshes(data) {
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return data && (0, lodash_es_1.isArray)(data.meshes);
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}
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/**
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* Internal function that compares the original meshes on a .babylon file with what was loaded,
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* and tags missing materials with respective metadata on respective meshes.
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* @param dataParsed original data
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* @param container loaded data
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*/
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const addMissingMaterialMetadata = function (dataParsed, container) {
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if (!_isDataWithMeshes(dataParsed))
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return;
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const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
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container.meshes.forEach(importedMesh => {
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var _a, _b;
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const parsedMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.name);
|
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|
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// save original material id of the imported babylon or GLB file
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(0, babylonHelper_1.injectMetadata)(importedMesh, { [exports.parsedMaterialIdMetadataName]: parsedMesh === null || parsedMesh === void 0 ? void 0 : parsedMesh.materialId }, false);
|
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|
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const materialOnImportedMesh = (_a = importedMesh.material) === null || _a === void 0 ? void 0 : _a.id;
|
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|
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const materialOnOriginalMesh = parsedMesh === null || parsedMesh === void 0 ? void 0 : parsedMesh.materialId;
|
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|
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if (materialOnOriginalMesh && materialOnImportedMesh !== materialOnOriginalMesh) {
|
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|
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(_b = window.Cbn) === null || _b === void 0 ? void 0 : _b.Assets.assertMaterialExists(materialOnOriginalMesh);
|
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|
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(0, babylonHelper_1.injectMetadata)(importedMesh, { [exports.missingMaterialMetadataName]: materialOnOriginalMesh }, false);
|
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|
-
}
|
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|
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});
|
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|
-
};
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|
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exports.addMissingMaterialMetadata = addMissingMaterialMetadata;
|
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|
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/**
|
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130
|
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* Help function for manipulating tags of instances meshes after parsing.
|
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131
|
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* Per default babylon attaches the tags of the source mesh to the instance, **but only** if no tags are set for the
|
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|
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* instanced mesh. If the instanced mesh has dedicated tags set, the ones from the source mesh are **not** copied over.
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* In this case it's not possible to have tags on the source mesh but not on the instance, which is a problem with our
|
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|
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* tagging system in the viewer and the Combeenation asset editor as well.
|
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|
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* This function rejects the default tag import algorithm and just copies the tags of the original parsed node without
|
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|
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* any parent synchronization.
|
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|
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*
|
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|
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* @param dataParsed original data
|
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|
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* @param container loaded data
|
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|
-
*/
|
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141
|
-
const reconstructTagsForInstancedMeshes = function (dataParsed, container) {
|
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142
|
-
if (!_isDataWithMeshes(dataParsed))
|
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|
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return;
|
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144
|
-
const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
|
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145
|
-
container.meshes.forEach(importedMesh => {
|
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146
|
-
var _a;
|
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147
|
-
if (importedMesh instanceof instancedMesh_1.InstancedMesh) {
|
|
148
|
-
// remove all tags from the imported mesh if there are some, since these tags are probably coming from the
|
|
149
|
-
// source mesh, if no tags are set there is no need for further operation though
|
|
150
|
-
const importedTags = tags_1.Tags.GetTags(importedMesh);
|
|
151
|
-
if (importedTags) {
|
|
152
|
-
tags_1.Tags.RemoveTagsFrom(importedMesh, importedTags);
|
|
153
|
-
// get tags of parsed instanced mesh and set them on the imported instanced mesh
|
|
154
|
-
const parsedSourceMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.sourceMesh.name);
|
|
155
|
-
const validatedSourceMeshInstances = (_a = parsedSourceMesh === null || parsedSourceMesh === void 0 ? void 0 : parsedSourceMesh.instances) === null || _a === void 0 ? void 0 : _a.filter(_isMeshInstanceData);
|
|
156
|
-
const parsedInstancedMesh = validatedSourceMeshInstances === null || validatedSourceMeshInstances === void 0 ? void 0 : validatedSourceMeshInstances.find(mesh => mesh.name === importedMesh.name);
|
|
157
|
-
const parsedTags = parsedInstancedMesh === null || parsedInstancedMesh === void 0 ? void 0 : parsedInstancedMesh.tags;
|
|
158
|
-
if (parsedTags) {
|
|
159
|
-
tags_1.Tags.AddTagsTo(importedMesh, parsedTags);
|
|
160
|
-
}
|
|
161
|
-
}
|
|
162
|
-
}
|
|
163
|
-
});
|
|
164
|
-
};
|
|
165
|
-
exports.reconstructTagsForInstancedMeshes = reconstructTagsForInstancedMeshes;
|
|
166
|
-
/**
|
|
167
|
-
* Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
|
|
168
|
-
* The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
|
|
169
|
-
* enabled.
|
|
170
|
-
*/
|
|
171
|
-
const addMissingMaterialObserver = function (node) {
|
|
172
|
-
// set the concerning node, i.e. the node the observer should check for missing material.
|
|
173
|
-
// for instanced meshes, we want the sourcemesh here.
|
|
174
|
-
const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
|
|
175
|
-
// observer is pointless if concerning node has no missing material
|
|
176
|
-
if (!(0, has_1.default)(concerningNode.metadata, exports.missingMaterialMetadataName))
|
|
177
|
-
return;
|
|
178
|
-
// for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
|
|
179
|
-
let currNode = node;
|
|
180
|
-
while (currNode) {
|
|
181
|
-
const callback = (0, exports.getMaterialPostLoadObserver)(concerningNode);
|
|
182
|
-
const observer = currNode.onEnabledStateChangedObservable.add(callback);
|
|
183
|
-
// store the observer in a local map to keep track of the active "enable" observers
|
|
184
|
-
// observers will be removed when the concerning node gets enabled
|
|
185
|
-
if (!enableObserverMap[concerningNode.id]) {
|
|
186
|
-
enableObserverMap[concerningNode.id] = [];
|
|
187
|
-
}
|
|
188
|
-
enableObserverMap[concerningNode.id].push({ currNodeId: currNode.id, observer });
|
|
189
|
-
currNode = currNode.parent;
|
|
190
|
-
}
|
|
191
|
-
};
|
|
192
|
-
exports.addMissingMaterialObserver = addMissingMaterialObserver;
|
|
193
|
-
const removeMissingMaterialObserver = function (node) {
|
|
194
|
-
var _a;
|
|
195
|
-
// set the concerning node, i.e. the node the observer should check for missing material.
|
|
196
|
-
// for instanced meshes, we want the sourcemesh here.
|
|
197
|
-
const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
|
|
198
|
-
let currNode = node;
|
|
199
|
-
while (currNode) {
|
|
200
|
-
(_a = enableObserverMap[concerningNode.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
|
|
201
|
-
if (entry.currNodeId === (currNode === null || currNode === void 0 ? void 0 : currNode.id)) {
|
|
202
|
-
currNode.onEnabledStateChangedObservable.remove(entry.observer);
|
|
203
|
-
}
|
|
204
|
-
});
|
|
205
|
-
currNode = currNode.parent;
|
|
206
|
-
}
|
|
207
|
-
delete enableObserverMap[concerningNode.id];
|
|
208
|
-
};
|
|
209
|
-
exports.removeMissingMaterialObserver = removeMissingMaterialObserver;
|
|
210
|
-
/**
|
|
211
|
-
* Look up the provided materials (see library import) and create and return one if found.
|
|
212
|
-
*
|
|
213
|
-
* @param materialId Babylon.js material-id. E.g. 'concrete".
|
|
214
|
-
* @param scene Babylon.js scene
|
|
215
|
-
* @returns PBRMaterial | null
|
|
216
|
-
*/
|
|
217
|
-
const createMaterialFromCbnAssets = function (materialId, scene) {
|
|
218
|
-
var _a;
|
|
219
|
-
return __awaiter(this, void 0, void 0, function* () {
|
|
220
|
-
const materialDefinition = yield ((_a = window.Cbn) === null || _a === void 0 ? void 0 : _a.Assets.getMaterial(materialId));
|
|
221
|
-
// The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
|
|
222
|
-
// `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
|
|
223
|
-
// within the material JSON definition
|
|
224
|
-
const material = materialDefinition && material_1.Material.Parse(materialDefinition, scene, '');
|
|
225
|
-
return material || null;
|
|
226
|
-
});
|
|
227
|
-
};
|
|
228
|
-
exports.createMaterialFromCbnAssets = createMaterialFromCbnAssets;
|
|
1
|
+
"use strict";
|
|
2
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
+
});
|
|
10
|
+
};
|
|
11
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
12
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
13
|
+
};
|
|
14
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
15
|
+
exports.createMaterialFromCbnAssets = exports.removeMissingMaterialObserver = exports.addMissingMaterialObserver = exports.reconstructTagsForInstancedMeshes = exports.addMissingMaterialMetadata = exports.getMaterialPostLoadObserver = exports.getCustomCbnBabylonLoaderPlugin = exports.parsedMaterialIdMetadataName = exports.missingMaterialMetadataName = void 0;
|
|
16
|
+
const event_1 = require("../classes/event");
|
|
17
|
+
const babylonHelper_1 = require("./babylonHelper");
|
|
18
|
+
const resourceHelper_1 = require("./resourceHelper");
|
|
19
|
+
const material_1 = require("@babylonjs/core/Materials/material");
|
|
20
|
+
const instancedMesh_1 = require("@babylonjs/core/Meshes/instancedMesh");
|
|
21
|
+
const tags_1 = require("@babylonjs/core/Misc/tags");
|
|
22
|
+
const lodash_es_1 = require("lodash-es");
|
|
23
|
+
const has_1 = __importDefault(require("lodash-es/has"));
|
|
24
|
+
// map for keeping track of active "node enable" observers
|
|
25
|
+
const enableObserverMap = {};
|
|
26
|
+
exports.missingMaterialMetadataName = 'missingMaterial';
|
|
27
|
+
exports.parsedMaterialIdMetadataName = 'parsedMaterialId';
|
|
28
|
+
/**
|
|
29
|
+
* Create and return a custom loader plugin to be registered with SceneLoader, that allows
|
|
30
|
+
* us to run our own code against the input data before using the standard procedure to
|
|
31
|
+
* import.
|
|
32
|
+
* @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
|
|
33
|
+
* @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
|
|
34
|
+
*/
|
|
35
|
+
const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin) {
|
|
36
|
+
const customLoader = {
|
|
37
|
+
name: 'cbnCustomBabylonLoader',
|
|
38
|
+
extensions: '.babylon',
|
|
39
|
+
importMesh: previousLoaderPlugin.importMesh,
|
|
40
|
+
load: previousLoaderPlugin.load,
|
|
41
|
+
loadAssetContainer: function (scene, data, rootUrl, onError) {
|
|
42
|
+
//* 1) --- manipulate ORIGINAL data
|
|
43
|
+
const dataParsed = JSON.parse(data);
|
|
44
|
+
//* 2) --- call default (non-custom) loading method
|
|
45
|
+
const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
|
|
46
|
+
//* 3) --- manipulate IMPORTED data
|
|
47
|
+
(0, exports.addMissingMaterialMetadata)(dataParsed, importedContainer);
|
|
48
|
+
(0, exports.reconstructTagsForInstancedMeshes)(dataParsed, importedContainer);
|
|
49
|
+
//* 4) --- return imported data
|
|
50
|
+
return importedContainer;
|
|
51
|
+
},
|
|
52
|
+
};
|
|
53
|
+
return customLoader;
|
|
54
|
+
};
|
|
55
|
+
exports.getCustomCbnBabylonLoaderPlugin = getCustomCbnBabylonLoaderPlugin;
|
|
56
|
+
/**
|
|
57
|
+
* Return an observer to be applied to meshes in order to post-load missing materials
|
|
58
|
+
* upon set enabled/visible.
|
|
59
|
+
*
|
|
60
|
+
* @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
|
|
61
|
+
* @returns observer
|
|
62
|
+
*/
|
|
63
|
+
const getMaterialPostLoadObserver = function (concerningMesh) {
|
|
64
|
+
return () => __awaiter(this, void 0, void 0, function* () {
|
|
65
|
+
var _a;
|
|
66
|
+
const scene = concerningMesh.getScene();
|
|
67
|
+
// can't check `isEnabled` immediatly, since the enabled state of parents and childs is not synced yet
|
|
68
|
+
// postpone one cycle to ensure a correct parent-child enable relation
|
|
69
|
+
yield (0, resourceHelper_1.sleep)(0);
|
|
70
|
+
const hasBeenEnabled = concerningMesh.isEnabled(true);
|
|
71
|
+
const materialMissing = (0, has_1.default)(concerningMesh.metadata, exports.missingMaterialMetadataName);
|
|
72
|
+
if (!hasBeenEnabled || !materialMissing)
|
|
73
|
+
return;
|
|
74
|
+
// get id of missing material
|
|
75
|
+
const missingMatId = concerningMesh.metadata[exports.missingMaterialMetadataName];
|
|
76
|
+
// get material and apply it on the concerning mesh after all textures have been loaded
|
|
77
|
+
const material = yield (0, babylonHelper_1.getOrCreateMaterial)(concerningMesh.getScene(), missingMatId);
|
|
78
|
+
(0, babylonHelper_1.applyMaterial)(material, concerningMesh).then(() => event_1.emitter.emit(event_1.Event.MESH_MATERIAL_APPLIED, concerningMesh, material));
|
|
79
|
+
// since the material is there now, we do not need the related metadata tag anymore
|
|
80
|
+
delete concerningMesh.metadata[exports.missingMaterialMetadataName];
|
|
81
|
+
// remove all "enable" observers that were assigned to the concerning mesh
|
|
82
|
+
// the mesh got visible and therefore the observers are not needed anymore
|
|
83
|
+
(_a = enableObserverMap[concerningMesh.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
|
|
84
|
+
const currNode = scene.getMeshById(entry.currNodeId);
|
|
85
|
+
currNode === null || currNode === void 0 ? void 0 : currNode.onEnabledStateChangedObservable.remove(entry.observer);
|
|
86
|
+
});
|
|
87
|
+
// also remove from the local observer map
|
|
88
|
+
delete enableObserverMap[concerningMesh.id];
|
|
89
|
+
});
|
|
90
|
+
};
|
|
91
|
+
exports.getMaterialPostLoadObserver = getMaterialPostLoadObserver;
|
|
92
|
+
function _isMeshInstanceData(data) {
|
|
93
|
+
const hasName = (0, lodash_es_1.isString)(data.name);
|
|
94
|
+
const hasValidTags = !data.tags || (0, lodash_es_1.isString)(data.tags);
|
|
95
|
+
return hasName && hasValidTags;
|
|
96
|
+
}
|
|
97
|
+
function _isMeshData(data) {
|
|
98
|
+
const hasName = (0, lodash_es_1.isString)(data.name);
|
|
99
|
+
const hasValidMaterialId = !data.materialId || (0, lodash_es_1.isString)(data.materialId);
|
|
100
|
+
return hasName && hasValidMaterialId;
|
|
101
|
+
}
|
|
102
|
+
function _isDataWithMeshes(data) {
|
|
103
|
+
return data && (0, lodash_es_1.isArray)(data.meshes);
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
106
|
+
* Internal function that compares the original meshes on a .babylon file with what was loaded,
|
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107
|
+
* and tags missing materials with respective metadata on respective meshes.
|
|
108
|
+
* @param dataParsed original data
|
|
109
|
+
* @param container loaded data
|
|
110
|
+
*/
|
|
111
|
+
const addMissingMaterialMetadata = function (dataParsed, container) {
|
|
112
|
+
if (!_isDataWithMeshes(dataParsed))
|
|
113
|
+
return;
|
|
114
|
+
const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
|
|
115
|
+
container.meshes.forEach(importedMesh => {
|
|
116
|
+
var _a, _b;
|
|
117
|
+
const parsedMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.name);
|
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118
|
+
// save original material id of the imported babylon or GLB file
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|
119
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+
(0, babylonHelper_1.injectMetadata)(importedMesh, { [exports.parsedMaterialIdMetadataName]: parsedMesh === null || parsedMesh === void 0 ? void 0 : parsedMesh.materialId }, false);
|
|
120
|
+
const materialOnImportedMesh = (_a = importedMesh.material) === null || _a === void 0 ? void 0 : _a.id;
|
|
121
|
+
const materialOnOriginalMesh = parsedMesh === null || parsedMesh === void 0 ? void 0 : parsedMesh.materialId;
|
|
122
|
+
if (materialOnOriginalMesh && materialOnImportedMesh !== materialOnOriginalMesh) {
|
|
123
|
+
(_b = window.Cbn) === null || _b === void 0 ? void 0 : _b.Assets.assertMaterialExists(materialOnOriginalMesh);
|
|
124
|
+
(0, babylonHelper_1.injectMetadata)(importedMesh, { [exports.missingMaterialMetadataName]: materialOnOriginalMesh }, false);
|
|
125
|
+
}
|
|
126
|
+
});
|
|
127
|
+
};
|
|
128
|
+
exports.addMissingMaterialMetadata = addMissingMaterialMetadata;
|
|
129
|
+
/**
|
|
130
|
+
* Help function for manipulating tags of instances meshes after parsing.
|
|
131
|
+
* Per default babylon attaches the tags of the source mesh to the instance, **but only** if no tags are set for the
|
|
132
|
+
* instanced mesh. If the instanced mesh has dedicated tags set, the ones from the source mesh are **not** copied over.
|
|
133
|
+
* In this case it's not possible to have tags on the source mesh but not on the instance, which is a problem with our
|
|
134
|
+
* tagging system in the viewer and the Combeenation asset editor as well.
|
|
135
|
+
* This function rejects the default tag import algorithm and just copies the tags of the original parsed node without
|
|
136
|
+
* any parent synchronization.
|
|
137
|
+
*
|
|
138
|
+
* @param dataParsed original data
|
|
139
|
+
* @param container loaded data
|
|
140
|
+
*/
|
|
141
|
+
const reconstructTagsForInstancedMeshes = function (dataParsed, container) {
|
|
142
|
+
if (!_isDataWithMeshes(dataParsed))
|
|
143
|
+
return;
|
|
144
|
+
const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
|
|
145
|
+
container.meshes.forEach(importedMesh => {
|
|
146
|
+
var _a;
|
|
147
|
+
if (importedMesh instanceof instancedMesh_1.InstancedMesh) {
|
|
148
|
+
// remove all tags from the imported mesh if there are some, since these tags are probably coming from the
|
|
149
|
+
// source mesh, if no tags are set there is no need for further operation though
|
|
150
|
+
const importedTags = tags_1.Tags.GetTags(importedMesh);
|
|
151
|
+
if (importedTags) {
|
|
152
|
+
tags_1.Tags.RemoveTagsFrom(importedMesh, importedTags);
|
|
153
|
+
// get tags of parsed instanced mesh and set them on the imported instanced mesh
|
|
154
|
+
const parsedSourceMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.sourceMesh.name);
|
|
155
|
+
const validatedSourceMeshInstances = (_a = parsedSourceMesh === null || parsedSourceMesh === void 0 ? void 0 : parsedSourceMesh.instances) === null || _a === void 0 ? void 0 : _a.filter(_isMeshInstanceData);
|
|
156
|
+
const parsedInstancedMesh = validatedSourceMeshInstances === null || validatedSourceMeshInstances === void 0 ? void 0 : validatedSourceMeshInstances.find(mesh => mesh.name === importedMesh.name);
|
|
157
|
+
const parsedTags = parsedInstancedMesh === null || parsedInstancedMesh === void 0 ? void 0 : parsedInstancedMesh.tags;
|
|
158
|
+
if (parsedTags) {
|
|
159
|
+
tags_1.Tags.AddTagsTo(importedMesh, parsedTags);
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
});
|
|
164
|
+
};
|
|
165
|
+
exports.reconstructTagsForInstancedMeshes = reconstructTagsForInstancedMeshes;
|
|
166
|
+
/**
|
|
167
|
+
* Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
|
|
168
|
+
* The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
|
|
169
|
+
* enabled.
|
|
170
|
+
*/
|
|
171
|
+
const addMissingMaterialObserver = function (node) {
|
|
172
|
+
// set the concerning node, i.e. the node the observer should check for missing material.
|
|
173
|
+
// for instanced meshes, we want the sourcemesh here.
|
|
174
|
+
const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
|
|
175
|
+
// observer is pointless if concerning node has no missing material
|
|
176
|
+
if (!(0, has_1.default)(concerningNode.metadata, exports.missingMaterialMetadataName))
|
|
177
|
+
return;
|
|
178
|
+
// for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
|
|
179
|
+
let currNode = node;
|
|
180
|
+
while (currNode) {
|
|
181
|
+
const callback = (0, exports.getMaterialPostLoadObserver)(concerningNode);
|
|
182
|
+
const observer = currNode.onEnabledStateChangedObservable.add(callback);
|
|
183
|
+
// store the observer in a local map to keep track of the active "enable" observers
|
|
184
|
+
// observers will be removed when the concerning node gets enabled
|
|
185
|
+
if (!enableObserverMap[concerningNode.id]) {
|
|
186
|
+
enableObserverMap[concerningNode.id] = [];
|
|
187
|
+
}
|
|
188
|
+
enableObserverMap[concerningNode.id].push({ currNodeId: currNode.id, observer });
|
|
189
|
+
currNode = currNode.parent;
|
|
190
|
+
}
|
|
191
|
+
};
|
|
192
|
+
exports.addMissingMaterialObserver = addMissingMaterialObserver;
|
|
193
|
+
const removeMissingMaterialObserver = function (node) {
|
|
194
|
+
var _a;
|
|
195
|
+
// set the concerning node, i.e. the node the observer should check for missing material.
|
|
196
|
+
// for instanced meshes, we want the sourcemesh here.
|
|
197
|
+
const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
|
|
198
|
+
let currNode = node;
|
|
199
|
+
while (currNode) {
|
|
200
|
+
(_a = enableObserverMap[concerningNode.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
|
|
201
|
+
if (entry.currNodeId === (currNode === null || currNode === void 0 ? void 0 : currNode.id)) {
|
|
202
|
+
currNode.onEnabledStateChangedObservable.remove(entry.observer);
|
|
203
|
+
}
|
|
204
|
+
});
|
|
205
|
+
currNode = currNode.parent;
|
|
206
|
+
}
|
|
207
|
+
delete enableObserverMap[concerningNode.id];
|
|
208
|
+
};
|
|
209
|
+
exports.removeMissingMaterialObserver = removeMissingMaterialObserver;
|
|
210
|
+
/**
|
|
211
|
+
* Look up the provided materials (see library import) and create and return one if found.
|
|
212
|
+
*
|
|
213
|
+
* @param materialId Babylon.js material-id. E.g. 'concrete".
|
|
214
|
+
* @param scene Babylon.js scene
|
|
215
|
+
* @returns PBRMaterial | null
|
|
216
|
+
*/
|
|
217
|
+
const createMaterialFromCbnAssets = function (materialId, scene) {
|
|
218
|
+
var _a;
|
|
219
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
220
|
+
const materialDefinition = yield ((_a = window.Cbn) === null || _a === void 0 ? void 0 : _a.Assets.getMaterial(materialId));
|
|
221
|
+
// The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
|
|
222
|
+
// `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
|
|
223
|
+
// within the material JSON definition
|
|
224
|
+
const material = materialDefinition && material_1.Material.Parse(materialDefinition, scene, '');
|
|
225
|
+
return material || null;
|
|
226
|
+
});
|
|
227
|
+
};
|
|
228
|
+
exports.createMaterialFromCbnAssets = createMaterialFromCbnAssets;
|
|
229
229
|
//# sourceMappingURL=sceneLoaderHelper.js.map
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Creates a random uuidv4.
|
|
3
|
-
*/
|
|
4
|
-
declare const uuidv4: () => string;
|
|
5
|
-
/**
|
|
6
|
-
* Converts a string from camel case to snake case.
|
|
7
|
-
*/
|
|
8
|
-
declare const camelToSnakeCase: (str: string) => string;
|
|
9
|
-
/**
|
|
10
|
-
* Replaces all dots from the input string with a desired character ('/' by default)
|
|
11
|
-
*/
|
|
12
|
-
declare const replaceDots: (str: string, replaceChar?: string) => string;
|
|
13
|
-
export { uuidv4, camelToSnakeCase, replaceDots };
|
|
1
|
+
/**
|
|
2
|
+
* Creates a random uuidv4.
|
|
3
|
+
*/
|
|
4
|
+
declare const uuidv4: () => string;
|
|
5
|
+
/**
|
|
6
|
+
* Converts a string from camel case to snake case.
|
|
7
|
+
*/
|
|
8
|
+
declare const camelToSnakeCase: (str: string) => string;
|
|
9
|
+
/**
|
|
10
|
+
* Replaces all dots from the input string with a desired character ('/' by default)
|
|
11
|
+
*/
|
|
12
|
+
declare const replaceDots: (str: string, replaceChar?: string) => string;
|
|
13
|
+
export { uuidv4, camelToSnakeCase, replaceDots };
|