@combeenation/3d-viewer 12.4.1 → 12.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +702 -702
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +872 -872
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +215 -215
  29. package/dist/lib-cjs/api/classes/viewer.js +708 -708
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +80 -80
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +300 -299
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +530 -530
  47. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js +107 -107
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  52. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  54. package/dist/lib-cjs/api/util/babylonHelper.js +825 -825
  55. package/dist/lib-cjs/api/util/debugHelper.d.ts +9 -9
  56. package/dist/lib-cjs/api/util/debugHelper.js +93 -93
  57. package/dist/lib-cjs/api/util/deviceHelper.d.ts +9 -9
  58. package/dist/lib-cjs/api/util/deviceHelper.js +28 -28
  59. package/dist/lib-cjs/api/util/geometryHelper.d.ts +17 -17
  60. package/dist/lib-cjs/api/util/geometryHelper.js +112 -112
  61. package/dist/lib-cjs/api/util/globalTypes.d.ts +490 -490
  62. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  63. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  64. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +58 -58
  66. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +228 -228
  67. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  68. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  69. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  70. package/dist/lib-cjs/api/util/structureHelper.js +57 -57
  71. package/dist/lib-cjs/buildinfo.json +3 -3
  72. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  73. package/dist/lib-cjs/index.d.ts +63 -63
  74. package/dist/lib-cjs/index.js +128 -128
  75. package/package.json +93 -92
  76. package/src/api/classes/animationInterface.ts +10 -10
  77. package/src/api/classes/dottedPath.ts +181 -181
  78. package/src/api/classes/element.ts +766 -766
  79. package/src/api/classes/event.ts +457 -457
  80. package/src/api/classes/eventBroadcaster.ts +52 -52
  81. package/src/api/classes/fuzzyMap.ts +21 -21
  82. package/src/api/classes/parameter.ts +686 -686
  83. package/src/api/classes/parameterObservable.ts +73 -73
  84. package/src/api/classes/parameterizable.ts +87 -87
  85. package/src/api/classes/placementAnimation.ts +162 -162
  86. package/src/api/classes/variant.ts +965 -965
  87. package/src/api/classes/variantInstance.ts +123 -123
  88. package/src/api/classes/variantParameterizable.ts +83 -83
  89. package/src/api/classes/viewer.ts +751 -751
  90. package/src/api/classes/viewerError.ts +63 -63
  91. package/src/api/classes/viewerLight.ts +335 -335
  92. package/src/api/internal/debugViewer.ts +90 -90
  93. package/src/api/internal/lensRendering.ts +9 -9
  94. package/src/api/internal/sceneSetup.ts +208 -208
  95. package/src/api/manager/animationManager.ts +143 -143
  96. package/src/api/manager/gltfExportManager.ts +337 -334
  97. package/src/api/manager/sceneManager.ts +134 -134
  98. package/src/api/manager/tagManager.ts +572 -572
  99. package/src/api/manager/textureLoadManager.ts +107 -107
  100. package/src/api/manager/variantInstanceManager.ts +306 -306
  101. package/src/api/store/specStorage.ts +68 -68
  102. package/src/api/util/babylonHelper.ts +915 -915
  103. package/src/api/util/debugHelper.ts +121 -121
  104. package/src/api/util/deviceHelper.ts +31 -31
  105. package/src/api/util/geometryHelper.ts +142 -142
  106. package/src/api/util/globalTypes.ts +566 -566
  107. package/src/api/util/resourceHelper.ts +201 -201
  108. package/src/api/util/sceneLoaderHelper.ts +247 -247
  109. package/src/api/util/stringHelper.ts +30 -30
  110. package/src/api/util/structureHelper.ts +62 -62
  111. package/src/buildinfo.json +3 -3
  112. package/src/dev.ts +70 -70
  113. package/src/index.ts +116 -116
  114. package/src/types.d.ts +49 -49
@@ -1,22 +1,22 @@
1
- import { EventBroadcaster } from '../classes/eventBroadcaster';
2
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
- /**
4
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
5
- * {@link Event.TEXTURE_LOADING_END} events.
6
- */
7
- export declare class TextureLoadManager extends EventBroadcaster {
8
- scene: BabylonScene;
9
- private readonly _loadingTextures;
10
- private _readyStatePollingIntervalMs;
11
- private _readyStatePollingId;
12
- private constructor();
13
- static create(scene: BabylonScene): TextureLoadManager;
14
- private startReadyStatePollingIfNeeded;
15
- private endReadyStatePollingIfNeeded;
16
- /**
17
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
18
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
19
- */
20
- private checkLoadingTexturesState;
21
- private onTextureAdded;
22
- }
1
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
2
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
+ /**
4
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
5
+ * {@link Event.TEXTURE_LOADING_END} events.
6
+ */
7
+ export declare class TextureLoadManager extends EventBroadcaster {
8
+ scene: BabylonScene;
9
+ private readonly _loadingTextures;
10
+ private _readyStatePollingIntervalMs;
11
+ private _readyStatePollingId;
12
+ private constructor();
13
+ static create(scene: BabylonScene): TextureLoadManager;
14
+ private startReadyStatePollingIfNeeded;
15
+ private endReadyStatePollingIfNeeded;
16
+ /**
17
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
18
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
19
+ */
20
+ private checkLoadingTexturesState;
21
+ private onTextureAdded;
22
+ }
@@ -1,108 +1,108 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.TextureLoadManager = void 0;
13
- const event_1 = require("../classes/event");
14
- const eventBroadcaster_1 = require("../classes/eventBroadcaster");
15
- const babylonHelper_1 = require("../util/babylonHelper");
16
- const resourceHelper_1 = require("../util/resourceHelper");
17
- /**
18
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
19
- * {@link Event.TEXTURE_LOADING_END} events.
20
- */
21
- class TextureLoadManager extends eventBroadcaster_1.EventBroadcaster {
22
- constructor(scene) {
23
- super();
24
- this.scene = scene;
25
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
26
- // `scene.textures` as that proved to be rather unreliable for our use cases.
27
- // E.g. see this forums post for some more information:
28
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
29
- this._loadingTextures = new Map();
30
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
31
- // x ms if all awaited textures are in "ready state" or not.
32
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
33
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
34
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
35
- // cfgr.
36
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
37
- // the texture load observables etc. and I felt more save with this safety net in place.
38
- this._readyStatePollingIntervalMs = 200;
39
- this._readyStatePollingId = 0;
40
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
41
- }
42
- static create(scene) {
43
- const loadMgr = new TextureLoadManager(scene);
44
- return loadMgr;
45
- }
46
- startReadyStatePollingIfNeeded() {
47
- if (!this._readyStatePollingId) {
48
- this._readyStatePollingId = window.setInterval(() => this.checkLoadingTexturesState(), this._readyStatePollingIntervalMs);
49
- }
50
- }
51
- endReadyStatePollingIfNeeded() {
52
- if (this._readyStatePollingId) {
53
- window.clearInterval(this._readyStatePollingId);
54
- this._readyStatePollingId = 0;
55
- }
56
- }
57
- /**
58
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
59
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
60
- */
61
- checkLoadingTexturesState() {
62
- const allTexturesReadyBefore = !this._loadingTextures.size;
63
- if (allTexturesReadyBefore)
64
- return;
65
- // Remove textures which are in "ready state" from the map
66
- for (const [id, texture] of this._loadingTextures) {
67
- if (texture.isReady())
68
- this._loadingTextures.delete(id);
69
- }
70
- const allTexturesReadyAfter = !this._loadingTextures.size;
71
- if (allTexturesReadyAfter) {
72
- this.broadcastEvent(event_1.Event.TEXTURE_LOADING_END);
73
- this.endReadyStatePollingIfNeeded();
74
- }
75
- }
76
- onTextureAdded(texture) {
77
- return __awaiter(this, void 0, void 0, function* () {
78
- // Workaround:
79
- // The texture object is not fully created when the "added observable" is called. E.g. the function
80
- // `onLoadObservable` is not there at that point.
81
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
82
- yield (0, resourceHelper_1.sleep)(0);
83
- // textures based CBN image assets are hard to analyse in the inspector, since the asset url is set as name
84
- // with this functionality we try to find these CBN image assets and crop the name accordingly
85
- // => see CB-9558
86
- const isUrl = texture.name.startsWith('https://');
87
- const textureQueryString = '?name=';
88
- const indexOfTextureQueryParam = texture.name.lastIndexOf(textureQueryString);
89
- if (isUrl && indexOfTextureQueryParam > -1) {
90
- texture.name = texture.name.substring(indexOfTextureQueryParam + textureQueryString.length);
91
- }
92
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
93
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
94
- // load (i.e. RawTexture2DArray texture type for morph target data storage).
95
- if (!(0, babylonHelper_1.isLoadableTexture)(texture) || texture.isReady())
96
- return;
97
- const noCurrentLoadingTextures = !this._loadingTextures.size;
98
- if (noCurrentLoadingTextures) {
99
- this.broadcastEvent(event_1.Event.TEXTURE_LOADING_START);
100
- this.startReadyStatePollingIfNeeded();
101
- }
102
- this._loadingTextures.set(texture.uniqueId, texture);
103
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
104
- });
105
- }
106
- }
107
- exports.TextureLoadManager = TextureLoadManager;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.TextureLoadManager = void 0;
13
+ const event_1 = require("../classes/event");
14
+ const eventBroadcaster_1 = require("../classes/eventBroadcaster");
15
+ const babylonHelper_1 = require("../util/babylonHelper");
16
+ const resourceHelper_1 = require("../util/resourceHelper");
17
+ /**
18
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
19
+ * {@link Event.TEXTURE_LOADING_END} events.
20
+ */
21
+ class TextureLoadManager extends eventBroadcaster_1.EventBroadcaster {
22
+ constructor(scene) {
23
+ super();
24
+ this.scene = scene;
25
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
26
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
27
+ // E.g. see this forums post for some more information:
28
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
29
+ this._loadingTextures = new Map();
30
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
31
+ // x ms if all awaited textures are in "ready state" or not.
32
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
33
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
34
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
35
+ // cfgr.
36
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
37
+ // the texture load observables etc. and I felt more save with this safety net in place.
38
+ this._readyStatePollingIntervalMs = 200;
39
+ this._readyStatePollingId = 0;
40
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
41
+ }
42
+ static create(scene) {
43
+ const loadMgr = new TextureLoadManager(scene);
44
+ return loadMgr;
45
+ }
46
+ startReadyStatePollingIfNeeded() {
47
+ if (!this._readyStatePollingId) {
48
+ this._readyStatePollingId = window.setInterval(() => this.checkLoadingTexturesState(), this._readyStatePollingIntervalMs);
49
+ }
50
+ }
51
+ endReadyStatePollingIfNeeded() {
52
+ if (this._readyStatePollingId) {
53
+ window.clearInterval(this._readyStatePollingId);
54
+ this._readyStatePollingId = 0;
55
+ }
56
+ }
57
+ /**
58
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
59
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
60
+ */
61
+ checkLoadingTexturesState() {
62
+ const allTexturesReadyBefore = !this._loadingTextures.size;
63
+ if (allTexturesReadyBefore)
64
+ return;
65
+ // Remove textures which are in "ready state" from the map
66
+ for (const [id, texture] of this._loadingTextures) {
67
+ if (texture.isReady())
68
+ this._loadingTextures.delete(id);
69
+ }
70
+ const allTexturesReadyAfter = !this._loadingTextures.size;
71
+ if (allTexturesReadyAfter) {
72
+ this.broadcastEvent(event_1.Event.TEXTURE_LOADING_END);
73
+ this.endReadyStatePollingIfNeeded();
74
+ }
75
+ }
76
+ onTextureAdded(texture) {
77
+ return __awaiter(this, void 0, void 0, function* () {
78
+ // Workaround:
79
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
80
+ // `onLoadObservable` is not there at that point.
81
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
82
+ yield (0, resourceHelper_1.sleep)(0);
83
+ // textures based CBN image assets are hard to analyse in the inspector, since the asset url is set as name
84
+ // with this functionality we try to find these CBN image assets and crop the name accordingly
85
+ // => see CB-9558
86
+ const isUrl = texture.name.startsWith('https://');
87
+ const textureQueryString = '?name=';
88
+ const indexOfTextureQueryParam = texture.name.lastIndexOf(textureQueryString);
89
+ if (isUrl && indexOfTextureQueryParam > -1) {
90
+ texture.name = texture.name.substring(indexOfTextureQueryParam + textureQueryString.length);
91
+ }
92
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
93
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
94
+ // load (i.e. RawTexture2DArray texture type for morph target data storage).
95
+ if (!(0, babylonHelper_1.isLoadableTexture)(texture) || texture.isReady())
96
+ return;
97
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
98
+ if (noCurrentLoadingTextures) {
99
+ this.broadcastEvent(event_1.Event.TEXTURE_LOADING_START);
100
+ this.startReadyStatePollingIfNeeded();
101
+ }
102
+ this._loadingTextures.set(texture.uniqueId, texture);
103
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
104
+ });
105
+ }
106
+ }
107
+ exports.TextureLoadManager = TextureLoadManager;
108
108
  //# sourceMappingURL=textureLoadManager.js.map
@@ -1,106 +1,106 @@
1
- import { EventBroadcaster } from '../classes/eventBroadcaster';
2
- import { Variant } from '../classes/variant';
3
- import { VariantInstance } from '../classes/variantInstance';
4
- /**
5
- * There's usually no need to instantiate a {@link VariantInstanceManager} yourself as it is provided by each
6
- * {@link Viewer} instance via its {@link Viewer.variantInstances}
7
- */
8
- export declare class VariantInstanceManager extends EventBroadcaster {
9
- viewer: Viewer;
10
- protected rootVariant: Variant;
11
- protected variantInstancePromises: Map<string, Promise<VariantInstance>>;
12
- protected variantInstances: Map<string, VariantInstance>;
13
- protected variantInstanceDefinitions: Map<string, VariantInstanceDefinition>;
14
- protected parameters: ParameterBag;
15
- protected queues: {
16
- [name: string]: Promise<VariantInstance>[];
17
- };
18
- /**
19
- * Constructor.
20
- */
21
- protected constructor(viewer: Viewer, rootVariant: Variant);
22
- /**
23
- * Creates a {@link VariantInstanceManager} based on given root Variant.
24
- */
25
- static create(viewer: Viewer): Promise<VariantInstanceManager>;
26
- /**
27
- * Gets all instances.
28
- */
29
- get all(): VariantInstance[];
30
- /**
31
- * Gets all instance definitions.
32
- */
33
- get allDefinitions(): VariantInstanceDefinition[];
34
- /**
35
- * Gets whether all definitions have been created.
36
- */
37
- get areAllDefinitionsCreated(): boolean;
38
- /**
39
- * Gets all {@link VariantInstance}s with given {@link Variant}'s name.
40
- */
41
- allWithVariantName(name: string): VariantInstance[];
42
- /**
43
- * Checks whether a {@link VariantInstance} is either registered or created.
44
- */
45
- has(name: string): boolean;
46
- /**
47
- * Retrieves a {@link VariantInstance}.
48
- * If the instance has been created, the created instance will be returned.
49
- * If the instance is registered, the instance will be created and returned.
50
- * if the instance has already been requested and is currently pending, the dedicated promise will be returned.
51
- * If none of these apply, an Error is thrown.
52
- *
53
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
54
- */
55
- get(name: string): Promise<VariantInstance>;
56
- /**
57
- * Creates and registers a unique {@link VariantInstance}.
58
- *
59
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
60
- */
61
- create(dottedPath: DottedPathArgument, name?: string, parameters?: ParameterBag): Promise<VariantInstance>;
62
- /**
63
- * Registers a unique {@link VariantInstanceDefinition}.
64
- *
65
- * @emits {@link Event.VARIANT_INSTANCE_REGISTERED}
66
- */
67
- register(instanceDefinition: VariantInstanceDefinition): VariantInstanceDefinition;
68
- /**
69
- * Commits the {@link ParameterBag} to all registered and created {@link VariantInstance}s.
70
- */
71
- commitParameters(parameters?: ParameterBag, onlyVisible?: boolean): Promise<VariantInstanceManager>;
72
- /**
73
- * Show one {@link VariantInstance}. If `exclusive` is set to `true` it will hide all other
74
- * instances handled by this {@link VariantInstanceManager}. If the function is called synchronously,
75
- * the calls end up in a queue according to the FIFO principle (the last one wins).
76
- */
77
- show(name: string, exclusive?: boolean): Promise<VariantInstance>;
78
- /**
79
- * Clones and registers a new {@link VariantInstance} with a new, unique name.
80
- *
81
- * @param tagMapping Object for renaming tags on the clone, whereas the "key" is the tag name of orignal variant
82
- * instance and the "value" is the new tag name that should be created from it.\
83
- * Check the docs of the tag managers [renaming](https://3dviewer.docs.combeenation.com/pages/documentation/Tag-Manager.html#uniqueness-of-node-and-tag-names)
84
- * chapter for further details.
85
- *
86
- * @emits {@link Event.VARIANT_INSTANCE_CLONED}
87
- */
88
- clone(name: string, newName: string, parameters?: ParameterBag, tagMapping?: TagMapping): Promise<VariantInstance>;
89
- /**
90
- * Destroys the instance by removing the {@link Variant} and de-registering the instance.
91
- *
92
- * @emits {@link Event.VARIANT_INSTANCE_DESTROYED}
93
- */
94
- destroy(name: string): VariantInstanceManager;
95
- /**
96
- * Creates and registers a unique {@link VariantInstance} from `definition`.
97
- *
98
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
99
- */
100
- protected createFromDefinition(definition: VariantInstanceDefinition): Promise<VariantInstance>;
101
- /**
102
- * Creates a unique instance name based on already registered instance names on the {@link VariantInstanceManager}.
103
- * Appends an `_i` to the name where `i = 0` and increments as long as the name is not registered.
104
- */
105
- protected ensureUniqueName(name: string): string;
106
- }
1
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
2
+ import { Variant } from '../classes/variant';
3
+ import { VariantInstance } from '../classes/variantInstance';
4
+ /**
5
+ * There's usually no need to instantiate a {@link VariantInstanceManager} yourself as it is provided by each
6
+ * {@link Viewer} instance via its {@link Viewer.variantInstances}
7
+ */
8
+ export declare class VariantInstanceManager extends EventBroadcaster {
9
+ viewer: Viewer;
10
+ protected rootVariant: Variant;
11
+ protected variantInstancePromises: Map<string, Promise<VariantInstance>>;
12
+ protected variantInstances: Map<string, VariantInstance>;
13
+ protected variantInstanceDefinitions: Map<string, VariantInstanceDefinition>;
14
+ protected parameters: ParameterBag;
15
+ protected queues: {
16
+ [name: string]: Promise<VariantInstance>[];
17
+ };
18
+ /**
19
+ * Constructor.
20
+ */
21
+ protected constructor(viewer: Viewer, rootVariant: Variant);
22
+ /**
23
+ * Creates a {@link VariantInstanceManager} based on given root Variant.
24
+ */
25
+ static create(viewer: Viewer): Promise<VariantInstanceManager>;
26
+ /**
27
+ * Gets all instances.
28
+ */
29
+ get all(): VariantInstance[];
30
+ /**
31
+ * Gets all instance definitions.
32
+ */
33
+ get allDefinitions(): VariantInstanceDefinition[];
34
+ /**
35
+ * Gets whether all definitions have been created.
36
+ */
37
+ get areAllDefinitionsCreated(): boolean;
38
+ /**
39
+ * Gets all {@link VariantInstance}s with given {@link Variant}'s name.
40
+ */
41
+ allWithVariantName(name: string): VariantInstance[];
42
+ /**
43
+ * Checks whether a {@link VariantInstance} is either registered or created.
44
+ */
45
+ has(name: string): boolean;
46
+ /**
47
+ * Retrieves a {@link VariantInstance}.
48
+ * If the instance has been created, the created instance will be returned.
49
+ * If the instance is registered, the instance will be created and returned.
50
+ * if the instance has already been requested and is currently pending, the dedicated promise will be returned.
51
+ * If none of these apply, an Error is thrown.
52
+ *
53
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
54
+ */
55
+ get(name: string): Promise<VariantInstance>;
56
+ /**
57
+ * Creates and registers a unique {@link VariantInstance}.
58
+ *
59
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
60
+ */
61
+ create(dottedPath: DottedPathArgument, name?: string, parameters?: ParameterBag): Promise<VariantInstance>;
62
+ /**
63
+ * Registers a unique {@link VariantInstanceDefinition}.
64
+ *
65
+ * @emits {@link Event.VARIANT_INSTANCE_REGISTERED}
66
+ */
67
+ register(instanceDefinition: VariantInstanceDefinition): VariantInstanceDefinition;
68
+ /**
69
+ * Commits the {@link ParameterBag} to all registered and created {@link VariantInstance}s.
70
+ */
71
+ commitParameters(parameters?: ParameterBag, onlyVisible?: boolean): Promise<VariantInstanceManager>;
72
+ /**
73
+ * Show one {@link VariantInstance}. If `exclusive` is set to `true` it will hide all other
74
+ * instances handled by this {@link VariantInstanceManager}. If the function is called synchronously,
75
+ * the calls end up in a queue according to the FIFO principle (the last one wins).
76
+ */
77
+ show(name: string, exclusive?: boolean): Promise<VariantInstance>;
78
+ /**
79
+ * Clones and registers a new {@link VariantInstance} with a new, unique name.
80
+ *
81
+ * @param tagMapping Object for renaming tags on the clone, whereas the "key" is the tag name of orignal variant
82
+ * instance and the "value" is the new tag name that should be created from it.\
83
+ * Check the docs of the tag managers [renaming](https://3dviewer.docs.combeenation.com/pages/documentation/Tag-Manager.html#uniqueness-of-node-and-tag-names)
84
+ * chapter for further details.
85
+ *
86
+ * @emits {@link Event.VARIANT_INSTANCE_CLONED}
87
+ */
88
+ clone(name: string, newName: string, parameters?: ParameterBag, tagMapping?: TagMapping): Promise<VariantInstance>;
89
+ /**
90
+ * Destroys the instance by removing the {@link Variant} and de-registering the instance.
91
+ *
92
+ * @emits {@link Event.VARIANT_INSTANCE_DESTROYED}
93
+ */
94
+ destroy(name: string): VariantInstanceManager;
95
+ /**
96
+ * Creates and registers a unique {@link VariantInstance} from `definition`.
97
+ *
98
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
99
+ */
100
+ protected createFromDefinition(definition: VariantInstanceDefinition): Promise<VariantInstance>;
101
+ /**
102
+ * Creates a unique instance name based on already registered instance names on the {@link VariantInstanceManager}.
103
+ * Appends an `_i` to the name where `i = 0` and increments as long as the name is not registered.
104
+ */
105
+ protected ensureUniqueName(name: string): string;
106
+ }