@cimplify/sdk 0.109.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/dist/advanced.d.mts +4 -4
  2. package/dist/advanced.d.ts +4 -4
  3. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  4. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  5. package/dist/avatars.js +21 -21
  6. package/dist/avatars.mjs +3 -3
  7. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  8. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  9. package/dist/{catalogue-BeBFWlHF.d.mts → catalogue-CPTMyBUz.d.mts} +2 -2
  10. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-OTuS5zp-.d.ts} +2 -2
  11. package/dist/{chunk-HF2MZKP2.mjs → chunk-22BD3RHN.mjs} +6 -3
  12. package/dist/{chunk-B54P6RL2.js → chunk-2AQ237Y4.js} +30 -30
  13. package/dist/{chunk-W3VVG4NL.js → chunk-2O2CG465.js} +14 -2
  14. package/dist/{chunk-UPHTPBNQ.mjs → chunk-2QTQ6BUH.mjs} +1 -1
  15. package/dist/{chunk-BS65NRDW.js → chunk-3S6WPBZL.js} +16 -16
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  18. package/dist/{chunk-FB6YH2WW.js → chunk-4C7I3ELN.js} +4 -4
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  35. package/dist/{chunk-NBH64BDP.mjs → chunk-A33OORT7.mjs} +13 -1
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  40. package/dist/{chunk-UQ4BHMLS.mjs → chunk-AQ5RLBU2.mjs} +5 -5
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  44. package/dist/{chunk-QDW4EPWS.mjs → chunk-BBGKQIJJ.mjs} +1 -1
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  77. package/dist/{chunk-3AKWZF3X.mjs → chunk-KK6HYVBI.mjs} +1 -1
  78. package/dist/{chunk-K6GK5B5J.js → chunk-KMKWGXMK.js} +6 -6
  79. package/dist/{chunk-EH4UG7IL.mjs → chunk-KU7O4IXU.mjs} +4 -4
  80. package/dist/{chunk-IHRMR3WV.mjs → chunk-KVFNRJOR.mjs} +9 -9
  81. package/dist/{chunk-HBZQ5HSV.mjs → chunk-LIV3KXJG.mjs} +1 -1
  82. package/dist/{chunk-S75PBSSL.mjs → chunk-ME6HGG4I.mjs} +92 -8
  83. package/dist/{chunk-FKYZCXFM.js → chunk-MIPO6F72.js} +3 -3
  84. package/dist/{chunk-MFWIHTEN.js → chunk-MTIHEW2M.js} +5 -5
  85. package/dist/{chunk-M53GR3ZV.mjs → chunk-NHJUGZUR.mjs} +43 -5
  86. package/dist/{chunk-FAYK2MN6.js → chunk-NZTKLY2W.js} +14 -18
  87. package/dist/{chunk-EQW6PFC2.js → chunk-O2ICABUD.js} +2 -2
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  89. package/dist/{chunk-GBJ5CW3A.js → chunk-PKOZXD2Q.js} +30 -30
  90. package/dist/{chunk-NGN3JE5A.js → chunk-PQTQKNKD.js} +16 -7
  91. package/dist/{chunk-PCVVQNBD.js → chunk-QS6TRHMR.js} +5 -5
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  102. package/dist/{chunk-3H76N7G5.mjs → chunk-VBGHBL3E.mjs} +8 -17
  103. package/dist/{chunk-AZC2LTUI.js → chunk-VVE3Y76O.js} +2 -2
  104. package/dist/{chunk-BRAA7U3I.mjs → chunk-W65JIRI4.mjs} +1 -1
  105. package/dist/{chunk-KU4EDEKA.js → chunk-WKWTDZS7.js} +9 -9
  106. package/dist/{chunk-NTTHAXHI.js → chunk-X5A5FOWW.js} +11 -8
  107. package/dist/{chunk-ODL55PYL.mjs → chunk-XD2PMH46.mjs} +16 -7
  108. package/dist/{chunk-OADW5BSV.js → chunk-XK6UDWJS.js} +2 -2
  109. package/dist/{chunk-7ZTEVNXO.mjs → chunk-Y65LXQGA.mjs} +8 -8
  110. package/dist/{chunk-Z3PGQRTX.mjs → chunk-Y66WVMO5.mjs} +3 -30
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  112. package/dist/{chunk-ZJGPD42I.js → chunk-YCDXAJKU.js} +3 -3
  113. package/dist/{chunk-NCTLCSLE.mjs → chunk-Z3A3AFVU.mjs} +1 -1
  114. package/dist/{chunk-AEEF3T2E.mjs → chunk-ZCY6YKKP.mjs} +3 -3
  115. package/dist/{chunk-M5FWHML6.js → chunk-ZMIL4ZOA.js} +5 -18
  116. package/dist/{chunk-D3JMTFOX.mjs → chunk-ZR5ULMN2.mjs} +1 -1
  117. package/dist/{client-CO8lw80Q.d.mts → client-CX_WR0-J.d.mts} +2 -2
  118. package/dist/{client-C9hsiaki.d.ts → client-dqOhP9Nc.d.ts} +2 -2
  119. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  120. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
  121. package/dist/{crowd-D1ljcic8.d.ts → crowd-DdHFbqKK.d.ts} +1 -1
  122. package/dist/{crowd-B37S1apB.d.mts → crowd-hOVSAmA3.d.mts} +1 -1
  123. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  124. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  125. package/dist/{elements-Bsfk7CPw.d.ts → elements-DdsRig-2.d.mts} +20 -0
  126. package/dist/{elements-Bsfk7CPw.d.mts → elements-DdsRig-2.d.ts} +20 -0
  127. package/dist/engines/godot.d.mts +1 -1
  128. package/dist/engines/godot.d.ts +1 -1
  129. package/dist/engines/wasm.d.mts +1 -1
  130. package/dist/engines/wasm.d.ts +1 -1
  131. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  132. package/dist/fallback-Y26TQENE.js +19 -0
  133. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  134. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  135. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  136. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  137. package/dist/game/conformance.d.mts +7 -7
  138. package/dist/game/conformance.d.ts +7 -7
  139. package/dist/game/conformance.js +39 -41
  140. package/dist/game/conformance.mjs +17 -19
  141. package/dist/game/heap.d.mts +3 -3
  142. package/dist/game/heap.d.ts +3 -3
  143. package/dist/game/heap.js +13 -15
  144. package/dist/game/heap.mjs +4 -6
  145. package/dist/game/kit/canvas.d.mts +33 -34
  146. package/dist/game/kit/canvas.d.ts +33 -34
  147. package/dist/game/kit/canvas.js +569 -570
  148. package/dist/game/kit/canvas.mjs +52 -53
  149. package/dist/game/kit/courier.d.mts +9 -9
  150. package/dist/game/kit/courier.d.ts +9 -9
  151. package/dist/game/kit/courier.js +20 -20
  152. package/dist/game/kit/courier.mjs +17 -17
  153. package/dist/game/kit/danfo.d.mts +7 -7
  154. package/dist/game/kit/danfo.d.ts +7 -7
  155. package/dist/game/kit/danfo.js +30 -30
  156. package/dist/game/kit/danfo.mjs +15 -15
  157. package/dist/game/kit/engine.d.mts +12 -12
  158. package/dist/game/kit/engine.d.ts +12 -12
  159. package/dist/game/kit/engine.js +40 -41
  160. package/dist/game/kit/engine.mjs +11 -12
  161. package/dist/game/kit/five-a-side.d.mts +7 -7
  162. package/dist/game/kit/five-a-side.d.ts +7 -7
  163. package/dist/game/kit/five-a-side.js +24 -24
  164. package/dist/game/kit/five-a-side.mjs +14 -14
  165. package/dist/game/kit/frontier.d.mts +7 -7
  166. package/dist/game/kit/frontier.d.ts +7 -7
  167. package/dist/game/kit/genesis.d.mts +7 -7
  168. package/dist/game/kit/genesis.d.ts +7 -7
  169. package/dist/game/kit/ludo.d.mts +8 -8
  170. package/dist/game/kit/ludo.d.ts +8 -8
  171. package/dist/game/kit/ludo.js +24 -24
  172. package/dist/game/kit/ludo.mjs +14 -14
  173. package/dist/game/kit/runner.d.mts +8 -8
  174. package/dist/game/kit/runner.d.ts +8 -8
  175. package/dist/game/kit/runner.js +22 -22
  176. package/dist/game/kit/runner.mjs +14 -14
  177. package/dist/game/kit/shootout.d.mts +9 -9
  178. package/dist/game/kit/shootout.d.ts +9 -9
  179. package/dist/game/kit/shootout.js +33 -34
  180. package/dist/game/kit/shootout.mjs +18 -19
  181. package/dist/game/kit/tycoon.d.mts +9 -9
  182. package/dist/game/kit/tycoon.d.ts +9 -9
  183. package/dist/game/kit/tycoon.js +38 -38
  184. package/dist/game/kit/tycoon.mjs +14 -14
  185. package/dist/game/kit/word.d.mts +7 -7
  186. package/dist/game/kit/word.d.ts +7 -7
  187. package/dist/game/kit/word.js +22 -22
  188. package/dist/game/kit/word.mjs +14 -14
  189. package/dist/game/kit/worlds.d.mts +10 -10
  190. package/dist/game/kit/worlds.d.ts +10 -10
  191. package/dist/game/kit/worlds.js +22 -22
  192. package/dist/game/kit/worlds.mjs +17 -17
  193. package/dist/game/kit.d.mts +31 -32
  194. package/dist/game/kit.d.ts +31 -32
  195. package/dist/game/kit.js +523 -524
  196. package/dist/game/kit.mjs +38 -39
  197. package/dist/game/prepared.d.mts +6 -7
  198. package/dist/game/prepared.d.ts +6 -7
  199. package/dist/game/prepared.js +23 -24
  200. package/dist/game/prepared.mjs +12 -13
  201. package/dist/{game-BZAfgKV6.d.mts → game-Bx8onkhX.d.mts} +5 -97
  202. package/dist/{game-UoJWopvD.d.ts → game-fgQy2YIm.d.ts} +5 -97
  203. package/dist/game.d.mts +56 -18
  204. package/dist/game.d.ts +56 -18
  205. package/dist/game.js +922 -927
  206. package/dist/game.mjs +16 -17
  207. package/dist/{graphics-DNIAV5Mi.d.ts → graphics-C6YjWYvP.d.ts} +1 -1
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  221. package/dist/index.d.mts +8 -8
  222. package/dist/index.d.ts +8 -8
  223. package/dist/interactives-authoring.js +12 -1
  224. package/dist/interactives-authoring.mjs +12 -1
  225. package/dist/interactives-canvas.global.js +14 -39
  226. package/dist/interactives-guest.d.mts +2 -2
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  230. package/dist/interactives-jsc.global.js +4 -23
  231. package/dist/interactives-meters.d.mts +11 -11
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  233. package/dist/interactives-meters.js +65 -66
  234. package/dist/interactives-meters.mjs +17 -18
  235. package/dist/interactives-production.d.mts +5 -5
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  238. package/dist/interactives-production.mjs +3 -4
  239. package/dist/interactives-record.d.mts +3 -9
  240. package/dist/interactives-record.d.ts +3 -9
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  242. package/dist/interactives-record.mjs +19 -39
  243. package/dist/interactives-runtime.d.mts +3 -3
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  245. package/dist/interactives-runtime.js +101 -105
  246. package/dist/interactives-runtime.mjs +6 -6
  247. package/dist/interactives-studio-kernel.global.js +1 -1
  248. package/dist/interactives-studio.d.mts +7 -7
  249. package/dist/interactives-studio.d.ts +7 -7
  250. package/dist/interactives-studio.js +136 -82
  251. package/dist/interactives-studio.mjs +65 -11
  252. package/dist/interactives-web.d.mts +14 -14
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  254. package/dist/interactives-web.js +201 -198
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  256. package/dist/interactives.d.mts +7 -28
  257. package/dist/interactives.d.ts +7 -28
  258. package/dist/interactives.js +267 -313
  259. package/dist/interactives.mjs +26 -24
  260. package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
  261. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  262. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
  263. package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
  264. package/dist/{local-DA_HpPOj.d.mts → local-D8_I6UeL.d.mts} +0 -5
  265. package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
  266. package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
  267. package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
  268. package/dist/{native-CcMUV7rL.d.mts → native-BodxSh03.d.mts} +2 -2
  269. package/dist/{native-3f4Ht82c.d.ts → native-DUHMT8gA.d.ts} +2 -2
  270. package/dist/{online-CCy8pwOn.d.ts → online-XeymeM9s.d.ts} +1 -1
  271. package/dist/{online-smW2BO3Y.d.mts → online-d7W_Al9a.d.mts} +1 -1
  272. package/dist/{play-BhHHX1jD.d.ts → play-BRRlfLhX.d.ts} +5 -5
  273. package/dist/{play-Bn7NfGNE.d.mts → play-ClrMd_e8.d.mts} +5 -5
  274. package/dist/{policy-Dvnzg8ki.d.mts → policy-CCw8tXLm.d.mts} +19 -19
  275. package/dist/{policy-b3MVXMQu.d.ts → policy-CMqOSQIu.d.ts} +19 -19
  276. package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
  277. package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
  278. package/dist/{prefetch-BFg6lJyD.d.ts → prefetch-BHnicOQj.d.ts} +3 -3
  279. package/dist/{prefetch-BOoKX3qx.d.mts → prefetch-CBXgYacv.d.mts} +3 -3
  280. package/dist/{price-BIKJla_G.d.mts → price-BOzexBww.d.mts} +1 -1
  281. package/dist/{price-D1gE7Ek6.d.ts → price-C1h9sPxE.d.ts} +1 -1
  282. package/dist/react.d.mts +16 -16
  283. package/dist/react.d.ts +16 -16
  284. package/dist/react.js +29 -18
  285. package/dist/react.mjs +26 -15
  286. package/dist/{runner-BAG8EglP.d.ts → runner-CQcLL7By.d.ts} +6 -6
  287. package/dist/{runner-CKtKtIzc.d.mts → runner-D46Yj-wE.d.mts} +6 -6
  288. package/dist/{runtime-DfZp1Kwg.d.mts → runtime-BRWfkf_q.d.mts} +1 -8
  289. package/dist/{runtime-yHPgIJV-.d.ts → runtime-DyuBMkKM.d.ts} +1 -8
  290. package/dist/{scheduling-CnRAhWQL.d.ts → scheduling-D2ajXpMC.d.ts} +1 -1
  291. package/dist/{scheduling-lHyYoCa7.d.mts → scheduling-DSRbbaZb.d.mts} +1 -1
  292. package/dist/{server-DxcxjER1.d.ts → server-D29IIuDV.d.ts} +2 -2
  293. package/dist/{server-lU3Sznd4.d.mts → server-DQMWPnc8.d.mts} +2 -2
  294. package/dist/server.d.mts +4 -4
  295. package/dist/server.d.ts +4 -4
  296. package/dist/{shootout-rK-oblpb.d.ts → shootout-BJZeX6FG.d.ts} +6 -6
  297. package/dist/{shootout-D998OWa-.d.mts → shootout-tcZd1Rxt.d.mts} +6 -6
  298. package/dist/styles.css +1 -1
  299. package/dist/{template-Byaueo34.d.mts → template-AhCdB1kW.d.mts} +3 -3
  300. package/dist/{template-BXE2L654.d.ts → template-BkEGVTQj.d.ts} +3 -3
  301. package/dist/{terrain-vgYkJPNx.d.ts → terrain-BMxEc6Oc.d.ts} +3 -3
  302. package/dist/{terrain-CR0NQZPl.d.mts → terrain-C-XC1Oui.d.mts} +3 -3
  303. package/dist/testing/msw.d.mts +3 -3
  304. package/dist/testing/msw.d.ts +3 -3
  305. package/dist/testing/suite.d.mts +6 -6
  306. package/dist/testing/suite.d.ts +6 -6
  307. package/dist/testing.d.mts +5 -5
  308. package/dist/testing.d.ts +5 -5
  309. package/dist/{tick-transport-Q_8syS8J.d.mts → tick-transport-C8QEh8Uw.d.mts} +1 -1
  310. package/dist/{tick-transport-xpMcMTs2.d.ts → tick-transport-UjHY3xK1.d.ts} +1 -1
  311. package/dist/{tree-BsXFWKQ6.d.mts → tree-C-Io2Hbx.d.mts} +1 -1
  312. package/dist/{tree-DW9x29Vv.d.ts → tree-CP_qSW4H.d.ts} +1 -1
  313. package/dist/{tycoon-BMAE5Wea.d.mts → tycoon-B5KHk2Xx.d.mts} +5 -5
  314. package/dist/{tycoon-dWvWTbE4.d.ts → tycoon-hmHo-3HX.d.ts} +5 -5
  315. package/dist/{types-AkQEePZo.d.mts → types-BQkxPwZP.d.mts} +1 -1
  316. package/dist/{types-BWaZJDla.d.ts → types-D_f6UUxM.d.ts} +1 -1
  317. package/dist/utils.d.mts +3 -3
  318. package/dist/utils.d.ts +3 -3
  319. package/dist/{weave-delivery-3G03LdMM.d.mts → weave-delivery-CW-Kstut.d.mts} +10 -1
  320. package/dist/{weave-delivery-3G03LdMM.d.ts → weave-delivery-CW-Kstut.d.ts} +10 -1
  321. package/dist/{web-C8B9uVx_.d.ts → web-Dss74a7v.d.ts} +7 -7
  322. package/dist/{web-BqSEfX2o.d.mts → web-f9ZQPoyw.d.mts} +7 -7
  323. package/dist/{weight-BDABC8cN.d.ts → weight-CPGjsgjV.d.ts} +3 -3
  324. package/dist/{weight-Cee73u3d.d.mts → weight-tF1ODR1p.d.mts} +3 -3
  325. package/dist/{word-DB2CcI9q.d.mts → word-BcX9Jcmv.d.mts} +3 -3
  326. package/dist/{word-C1Q8oXuy.d.ts → word-C7sVPLHm.d.ts} +3 -3
  327. package/dist/{world-Bmh7K4tQ.d.ts → world-PvILHDR1.d.ts} +1 -1
  328. package/dist/{world-CPEjuctH.d.mts → world-qekkXjJv.d.mts} +1 -1
  329. package/dist/{worlds-ShY5h6Z_.d.ts → worlds-Br2Pb0Cs.d.ts} +6 -6
  330. package/dist/{worlds-CQgN3GnR.d.mts → worlds-D5ydYr7d.d.mts} +6 -6
  331. package/package.json +1 -1
  332. package/dist/chunk-2LKAOU3L.mjs +0 -96
  333. package/dist/chunk-UWPQL2IQ.js +0 -104
  334. package/dist/fallback-Q5YYIMVJ.js +0 -20
  335. package/dist/fallback-XGBE3RXC.mjs +0 -7
  336. package/dist/split-Di9wBpNx.d.mts +0 -68
  337. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -12,6 +12,15 @@ declare class PartialChunk {
12
12
  reset(): void;
13
13
  join(): Uint8Array;
14
14
  }
15
+ /**
16
+ * A chunk source that takes the brotli twin of each chunk `caps` names, inflated under its cap, when the upstream
17
+ * serves twins, and the chunk itself when the twin is missing, unusable or wrong.
18
+ */
19
+ /**
20
+ * Serves the digests `held` names from `local`, checked against the digest, and everything else, or any local
21
+ * failure, from `upstream`.
22
+ */
23
+ declare function localFirstChunks(local: ChunkSource, held: Promise<ReadonlySet<string>>, upstream: ChunkSource): ChunkSource;
15
24
 
16
25
  declare const PART_STORE_VERSION = 2;
17
26
  declare const LEGACY_PART_STORE_VERSION = 1;
@@ -348,4 +357,4 @@ interface WeaveSession {
348
357
  declare function openWeaveSession(store: SharedPartStore, game: string, head: WeaveHead, upstream: ChunkSource, old?: WeaveRoot | null, options?: InstallOptions): Promise<WeaveSession>;
349
358
  declare function deliverSchedule(session: PartSession, upstream: ChunkSource, schedule: readonly WeaveScheduled[], signal?: AbortSignal): Promise<number>;
350
359
 
351
- export { type WovenIndex as $, WEAVE_VERSION as A, type WeaveChunk as B, type ChunkSource as C, DEFAULT_DISK_RESERVE_BYTES as D, type EvictionListener as E, type WeaveHead as F, type GamePart as G, type WeaveHeadChunk as H, type InstallOptions as I, type WeaveHeadGroup as J, KEEP_REASONS as K, type WeaveLeaf as L, MemoryPartBackend as M, type WeaveLeafVisitor as N, type WeaveNodeSource as O, type PartStoreBackend as P, type WeavePlan as Q, WeaveRefusal as R, SharedPartStore as S, type WeaveRoot as T, type WeaveRuntimeTag as U, type WeaveScheduled as V, type WeaveTrust as W, type WeaveSession as X, type WeaveTree as Y, WeaveVerifyError as Z, type WeaveWalk as _, type PartStoreSnapshot as a, buildWeave as a0, childDigestAt as a1, chunkWeaveSource as a2, deliverSchedule as a3, leafAt as a4, leafDigest as a5, leafDigestAt as a6, leafFlags as a7, leafLength as a8, leafZone as a9, nodeMatches as aa, openWeaveHead as ab, openWeaveSession as ac, planWeave as ad, storeWeaveSource as ae, unweaveIndex as af, validWeaveRoot as ag, verifyChild as ah, verifyRoot as ai, walkWeave as aj, weaveHeadMessage as ak, weaveNodeCount as al, weaveNodeLevel as am, weaveNodeValid as an, weaveParts as ao, woven as ap, type PartStoreOptions as b, type PartStoreDisk as c, DEFAULT_KEPT_BUDGET_BYTES as d, DEFAULT_PART_STORE_BUDGET_BYTES as e, DEFAULT_PART_ZONE as f, type EvictionReason as g, type KeepReason as h, type PartEviction as i, PartSession as j, type PartStoreStats as k, PartVerifyError as l, type PackageWeaveRef as m, WEAVE_BOUNDARY_MASK as n, WEAVE_CHILD_ENTRY_BYTES as o, WEAVE_HEAD_DOMAIN as p, WEAVE_LEAF_DECORATED as q, WEAVE_LEAF_ENTRY_BYTES as r, WEAVE_LEAF_TWINNED as s, WEAVE_MAX_HEIGHT as t, WEAVE_MAX_NODE_BYTES as u, WEAVE_MAX_NODE_ENTRIES as v, WEAVE_MIN_NODE_ENTRIES as w, WEAVE_NODE_HEADER_BYTES as x, WEAVE_NODE_MAGIC as y, WEAVE_NODE_ZONE as z };
360
+ export { type WeaveWalk as $, WEAVE_NODE_ZONE as A, WEAVE_VERSION as B, type ChunkSource as C, DEFAULT_DISK_RESERVE_BYTES as D, type EvictionListener as E, type WeaveChunk as F, type GamePart as G, type WeaveHead as H, type InstallOptions as I, type WeaveHeadChunk as J, KEEP_REASONS as K, type WeaveHeadGroup as L, MemoryPartBackend as M, type WeaveLeaf as N, type WeaveLeafVisitor as O, type PartStoreBackend as P, type WeaveNodeSource as Q, type WeavePlan as R, SharedPartStore as S, WeaveRefusal as T, type WeaveRoot as U, type WeaveRuntimeTag as V, type WeaveTrust as W, type WeaveScheduled as X, type WeaveSession as Y, type WeaveTree as Z, WeaveVerifyError as _, type PartStoreSnapshot as a, type WovenIndex as a0, buildWeave as a1, childDigestAt as a2, chunkWeaveSource as a3, deliverSchedule as a4, leafAt as a5, leafDigest as a6, leafDigestAt as a7, leafFlags as a8, leafLength as a9, leafZone as aa, nodeMatches as ab, openWeaveHead as ac, openWeaveSession as ad, planWeave as ae, storeWeaveSource as af, unweaveIndex as ag, validWeaveRoot as ah, verifyChild as ai, verifyRoot as aj, walkWeave as ak, weaveHeadMessage as al, weaveNodeCount as am, weaveNodeLevel as an, weaveNodeValid as ao, weaveParts as ap, woven as aq, type PartStoreOptions as b, type PartStoreDisk as c, DEFAULT_KEPT_BUDGET_BYTES as d, DEFAULT_PART_STORE_BUDGET_BYTES as e, DEFAULT_PART_ZONE as f, type EvictionReason as g, type KeepReason as h, type PartEviction as i, PartSession as j, type PartStoreStats as k, PartVerifyError as l, localFirstChunks as m, type PackageWeaveRef as n, WEAVE_BOUNDARY_MASK as o, WEAVE_CHILD_ENTRY_BYTES as p, WEAVE_HEAD_DOMAIN as q, WEAVE_LEAF_DECORATED as r, WEAVE_LEAF_ENTRY_BYTES as s, WEAVE_LEAF_TWINNED as t, WEAVE_MAX_HEIGHT as u, WEAVE_MAX_NODE_BYTES as v, WEAVE_MAX_NODE_ENTRIES as w, WEAVE_MIN_NODE_ENTRIES as x, WEAVE_NODE_HEADER_BYTES as y, WEAVE_NODE_MAGIC as z };
@@ -1,11 +1,11 @@
1
- import { a1 as ConsentKind, a2 as ReportTarget, a3 as ReportReason, a4 as MediaRef, w as ProgramInfo, a5 as ResponseEnvelope, a6 as ReplayMode, b as UiNode, x as LocaleInfo, a7 as SocialPostResult, a8 as ShareResult, M as UiEvent } from './local-_mD0x-p_.js';
2
- import { bg as WarmImage, bf as ClipFailureCode, aL as UiCommand, ac as MessageListener, P as GuestFault, M as MilestoneName, aB as SessionCompleteMessage, K as FrameMark, a5 as LifecycleName, W as HotSwapResult } from './guest-CB458Hgw.js';
3
- import { D as DeviceTier, aJ as GPU_PASS_NAMES } from './backend-L4d_Ha0J.js';
4
- import { I as InspectorReadout } from './world-Bmh7K4tQ.js';
5
- import { G as Game } from './game-UoJWopvD.js';
1
+ import { a1 as ConsentKind, a2 as ReportTarget, a3 as ReportReason, a4 as MediaRef, w as ProgramInfo, a5 as ResponseEnvelope, a6 as ReplayMode, b as UiNode, x as LocaleInfo, a7 as SocialPostResult, a8 as ShareResult, M as UiEvent } from './local-VZkqsCzR.js';
2
+ import { bf as WarmImage, be as ClipFailureCode, aK as UiCommand, ab as MessageListener, O as GuestFault, M as MilestoneName, aA as SessionCompleteMessage, J as FrameMark, a4 as LifecycleName, V as HotSwapResult } from './guest-wIdfoT05.js';
3
+ import { D as DeviceTier, aJ as GPU_PASS_NAMES } from './backend-gUCzs5Kg.js';
4
+ import { I as InspectorReadout } from './world-PvILHDR1.js';
5
+ import { G as Game } from './game-fgQy2YIm.js';
6
6
  import { a as StudioMessage, b as StudioOutgoing } from './studio-CowqWqez.js';
7
- import { c as TreePatch } from './tree-DW9x29Vv.js';
8
- import { C as ChunkSource, S as SharedPartStore, m as PackageWeaveRef } from './weave-delivery-3G03LdMM.js';
7
+ import { c as TreePatch } from './tree-CP_qSW4H.js';
8
+ import { C as ChunkSource, S as SharedPartStore, n as PackageWeaveRef } from './weave-delivery-CW-Kstut.js';
9
9
  import { N as NetworkHint } from './network-ZXLD7l1b.js';
10
10
 
11
11
  interface DeviceRun {
@@ -1,11 +1,11 @@
1
- import { a1 as ConsentKind, a2 as ReportTarget, a3 as ReportReason, a4 as MediaRef, w as ProgramInfo, a5 as ResponseEnvelope, a6 as ReplayMode, b as UiNode, x as LocaleInfo, a7 as SocialPostResult, a8 as ShareResult, M as UiEvent } from './local-DA_HpPOj.mjs';
2
- import { bg as WarmImage, bf as ClipFailureCode, aL as UiCommand, ac as MessageListener, P as GuestFault, M as MilestoneName, aB as SessionCompleteMessage, K as FrameMark, a5 as LifecycleName, W as HotSwapResult } from './guest-CMCZeyh5.mjs';
3
- import { D as DeviceTier, aJ as GPU_PASS_NAMES } from './backend-L4d_Ha0J.mjs';
4
- import { I as InspectorReadout } from './world-CPEjuctH.mjs';
5
- import { G as Game } from './game-BZAfgKV6.mjs';
1
+ import { a1 as ConsentKind, a2 as ReportTarget, a3 as ReportReason, a4 as MediaRef, w as ProgramInfo, a5 as ResponseEnvelope, a6 as ReplayMode, b as UiNode, x as LocaleInfo, a7 as SocialPostResult, a8 as ShareResult, M as UiEvent } from './local-D8_I6UeL.mjs';
2
+ import { bf as WarmImage, be as ClipFailureCode, aK as UiCommand, ab as MessageListener, O as GuestFault, M as MilestoneName, aA as SessionCompleteMessage, J as FrameMark, a4 as LifecycleName, V as HotSwapResult } from './guest-DrsA00XD.mjs';
3
+ import { D as DeviceTier, aJ as GPU_PASS_NAMES } from './backend-gUCzs5Kg.mjs';
4
+ import { I as InspectorReadout } from './world-qekkXjJv.mjs';
5
+ import { G as Game } from './game-Bx8onkhX.mjs';
6
6
  import { a as StudioMessage, b as StudioOutgoing } from './studio-CowqWqez.mjs';
7
- import { c as TreePatch } from './tree-BsXFWKQ6.mjs';
8
- import { C as ChunkSource, S as SharedPartStore, m as PackageWeaveRef } from './weave-delivery-3G03LdMM.mjs';
7
+ import { c as TreePatch } from './tree-C-Io2Hbx.mjs';
8
+ import { C as ChunkSource, S as SharedPartStore, n as PackageWeaveRef } from './weave-delivery-CW-Kstut.mjs';
9
9
  import { N as NetworkHint } from './network-ZXLD7l1b.mjs';
10
10
 
11
11
  interface DeviceRun {
@@ -1,6 +1,6 @@
1
- import { F as FluidMaterial } from './fluid-BkxNBD2t.js';
2
- import { D as DeviceTier } from './backend-L4d_Ha0J.js';
3
- import { I as WorldLayer, d as CrowdCaps, H as WorldDoc } from './types-BWaZJDla.js';
1
+ import { F as FluidMaterial } from './fluid-ARr0qUIL.js';
2
+ import { D as DeviceTier } from './backend-gUCzs5Kg.js';
3
+ import { I as WorldLayer, d as CrowdCaps, H as WorldDoc } from './types-D_f6UUxM.js';
4
4
 
5
5
  type ThingBreak = "never" | "dents" | "shatters" | "splinters" | "tears";
6
6
  interface ThingLook {
@@ -1,6 +1,6 @@
1
- import { F as FluidMaterial } from './fluid-BZ42EMds.mjs';
2
- import { D as DeviceTier } from './backend-L4d_Ha0J.mjs';
3
- import { I as WorldLayer, d as CrowdCaps, H as WorldDoc } from './types-AkQEePZo.mjs';
1
+ import { F as FluidMaterial } from './fluid-DLlEj2cs.mjs';
2
+ import { D as DeviceTier } from './backend-gUCzs5Kg.mjs';
3
+ import { I as WorldLayer, d as CrowdCaps, H as WorldDoc } from './types-BQkxPwZP.mjs';
4
4
 
5
5
  type ThingBreak = "never" | "dents" | "shatters" | "splinters" | "tears";
6
6
  interface ThingLook {
@@ -1,6 +1,6 @@
1
- import { G as Game } from './game-BZAfgKV6.mjs';
2
- import { G as GameScene } from './fluid-BZ42EMds.mjs';
3
- import { h as GenreTemplate } from './template-Byaueo34.mjs';
1
+ import { G as Game } from './game-Bx8onkhX.mjs';
2
+ import { G as GameScene } from './fluid-DLlEj2cs.mjs';
3
+ import { h as GenreTemplate } from './template-AhCdB1kW.mjs';
4
4
 
5
5
  declare const WORD: {
6
6
  readonly length: 5;
@@ -1,6 +1,6 @@
1
- import { G as Game } from './game-UoJWopvD.js';
2
- import { G as GameScene } from './fluid-BkxNBD2t.js';
3
- import { h as GenreTemplate } from './template-BXE2L654.js';
1
+ import { G as Game } from './game-fgQy2YIm.js';
2
+ import { G as GameScene } from './fluid-ARr0qUIL.js';
3
+ import { h as GenreTemplate } from './template-BkEGVTQj.js';
4
4
 
5
5
  declare const WORD: {
6
6
  readonly length: 5;
@@ -1,4 +1,4 @@
1
- import { aL as NavPort, aM as NavDesc, aN as OffMeshLinkDesc, f as Vec3Like, aO as AgentDesc, aP as RoadGraphDesc, aQ as DriverDesc, F as FrameTime, aR as RayQuery, aS as RayHit, aT as SoaEngine, a7 as PickHit, aU as SoaBulkExports, aV as ShapeCastQuery, aW as RollbackState, aX as Scalar, aY as ArrayFor, aZ as ComponentMemory, a_ as TransformColumns, a$ as TransformPort, au as Quat, V as Vec3, b0 as CurveTable, b1 as SoftBodyPort, i as GeometryId, b2 as SoftBodyInfo, b3 as CraftPort, b4 as WaterDesc, b5 as SeaState, b6 as OceanDesc, b7 as OceanCascades, b8 as PuddleOptions, b9 as RippleOptions, ba as WaterSample, bb as ColliderDesc, bc as PhysicsPort, bd as WorldRollbackDesc, be as SolverSettings, bf as SleepThresholds, bg as WorldSnapshots, bh as BodyDesc, bi as JointPort, bj as RagdollDesc, bk as Ragdoll, bl as JointDesc, bm as ContactRuleDesc, bn as CharacterControllerDesc, bo as CharacterMove, as as VehicleDesc, at as Vehicle, bp as WorldStreamingPort, j as MaterialId, D as DeviceTier, bq as KernelEngine } from './backend-L4d_Ha0J.js';
1
+ import { aL as NavPort, aM as NavDesc, aN as OffMeshLinkDesc, f as Vec3Like, aO as AgentDesc, aP as RoadGraphDesc, aQ as DriverDesc, F as FrameTime, aR as RayQuery, aS as RayHit, aT as SoaEngine, a9 as PickHit, aU as SoaBulkExports, aV as ShapeCastQuery, aW as RollbackState, aX as Scalar, aY as ArrayFor, aZ as ComponentMemory, a_ as TransformColumns, a$ as TransformPort, aw as Quat, V as Vec3, b0 as CurveTable, b1 as SoftBodyPort, i as GeometryId, b2 as SoftBodyInfo, b3 as CraftPort, b4 as WaterDesc, b5 as SeaState, b6 as OceanDesc, b7 as OceanCascades, b8 as PuddleOptions, b9 as RippleOptions, ba as WaterSample, bb as ColliderDesc, bc as PhysicsPort, bd as WorldRollbackDesc, be as SolverSettings, bf as SleepThresholds, bg as WorldSnapshots, bh as BodyDesc, bi as JointPort, bj as RagdollDesc, bk as Ragdoll, bl as JointDesc, bm as ContactRuleDesc, bn as CharacterControllerDesc, bo as CharacterMove, au as VehicleDesc, av as Vehicle, bp as WorldStreamingPort, j as MaterialId, D as DeviceTier, bq as KernelEngine } from './backend-gUCzs5Kg.js';
2
2
  import { K as KernelMeta } from './library-DXYaMFhi.js';
3
3
 
4
4
  type ColumnArray = Float32Array | Int32Array | Uint32Array | Uint8Array;
@@ -1,4 +1,4 @@
1
- import { aL as NavPort, aM as NavDesc, aN as OffMeshLinkDesc, f as Vec3Like, aO as AgentDesc, aP as RoadGraphDesc, aQ as DriverDesc, F as FrameTime, aR as RayQuery, aS as RayHit, aT as SoaEngine, a7 as PickHit, aU as SoaBulkExports, aV as ShapeCastQuery, aW as RollbackState, aX as Scalar, aY as ArrayFor, aZ as ComponentMemory, a_ as TransformColumns, a$ as TransformPort, au as Quat, V as Vec3, b0 as CurveTable, b1 as SoftBodyPort, i as GeometryId, b2 as SoftBodyInfo, b3 as CraftPort, b4 as WaterDesc, b5 as SeaState, b6 as OceanDesc, b7 as OceanCascades, b8 as PuddleOptions, b9 as RippleOptions, ba as WaterSample, bb as ColliderDesc, bc as PhysicsPort, bd as WorldRollbackDesc, be as SolverSettings, bf as SleepThresholds, bg as WorldSnapshots, bh as BodyDesc, bi as JointPort, bj as RagdollDesc, bk as Ragdoll, bl as JointDesc, bm as ContactRuleDesc, bn as CharacterControllerDesc, bo as CharacterMove, as as VehicleDesc, at as Vehicle, bp as WorldStreamingPort, j as MaterialId, D as DeviceTier, bq as KernelEngine } from './backend-L4d_Ha0J.mjs';
1
+ import { aL as NavPort, aM as NavDesc, aN as OffMeshLinkDesc, f as Vec3Like, aO as AgentDesc, aP as RoadGraphDesc, aQ as DriverDesc, F as FrameTime, aR as RayQuery, aS as RayHit, aT as SoaEngine, a9 as PickHit, aU as SoaBulkExports, aV as ShapeCastQuery, aW as RollbackState, aX as Scalar, aY as ArrayFor, aZ as ComponentMemory, a_ as TransformColumns, a$ as TransformPort, aw as Quat, V as Vec3, b0 as CurveTable, b1 as SoftBodyPort, i as GeometryId, b2 as SoftBodyInfo, b3 as CraftPort, b4 as WaterDesc, b5 as SeaState, b6 as OceanDesc, b7 as OceanCascades, b8 as PuddleOptions, b9 as RippleOptions, ba as WaterSample, bb as ColliderDesc, bc as PhysicsPort, bd as WorldRollbackDesc, be as SolverSettings, bf as SleepThresholds, bg as WorldSnapshots, bh as BodyDesc, bi as JointPort, bj as RagdollDesc, bk as Ragdoll, bl as JointDesc, bm as ContactRuleDesc, bn as CharacterControllerDesc, bo as CharacterMove, au as VehicleDesc, av as Vehicle, bp as WorldStreamingPort, j as MaterialId, D as DeviceTier, bq as KernelEngine } from './backend-gUCzs5Kg.mjs';
2
2
  import { K as KernelMeta } from './library-DXYaMFhi.mjs';
3
3
 
4
4
  type ColumnArray = Float32Array | Int32Array | Uint32Array | Uint8Array;
@@ -1,9 +1,9 @@
1
- import { C as Ctx, B as CtxRequest } from './local-_mD0x-p_.js';
2
- import { F as WorldMirror, h as LocalWorld, y as WorldBuilder, B as WorldConnection } from './online-CCy8pwOn.js';
3
- import { G as Game, aZ as UiActionId } from './game-UoJWopvD.js';
4
- import { G as GameScene } from './fluid-BkxNBD2t.js';
5
- import { bs as ThirdPersonRig } from './play-BhHHX1jD.js';
6
- import { h as GenreTemplate } from './template-BXE2L654.js';
1
+ import { C as Ctx, B as CtxRequest } from './local-VZkqsCzR.js';
2
+ import { F as WorldMirror, h as LocalWorld, y as WorldBuilder, B as WorldConnection } from './online-XeymeM9s.js';
3
+ import { G as Game, aS as UiActionId } from './game-fgQy2YIm.js';
4
+ import { G as GameScene } from './fluid-ARr0qUIL.js';
5
+ import { bs as ThirdPersonRig } from './play-BRRlfLhX.js';
6
+ import { h as GenreTemplate } from './template-BkEGVTQj.js';
7
7
 
8
8
  declare const WORLDS: {
9
9
  readonly plazaHalf: 40;
@@ -1,9 +1,9 @@
1
- import { C as Ctx, B as CtxRequest } from './local-DA_HpPOj.mjs';
2
- import { F as WorldMirror, h as LocalWorld, y as WorldBuilder, B as WorldConnection } from './online-smW2BO3Y.mjs';
3
- import { G as Game, aZ as UiActionId } from './game-BZAfgKV6.mjs';
4
- import { G as GameScene } from './fluid-BZ42EMds.mjs';
5
- import { bs as ThirdPersonRig } from './play-Bn7NfGNE.mjs';
6
- import { h as GenreTemplate } from './template-Byaueo34.mjs';
1
+ import { C as Ctx, B as CtxRequest } from './local-D8_I6UeL.mjs';
2
+ import { F as WorldMirror, h as LocalWorld, y as WorldBuilder, B as WorldConnection } from './online-d7W_Al9a.mjs';
3
+ import { G as Game, aS as UiActionId } from './game-Bx8onkhX.mjs';
4
+ import { G as GameScene } from './fluid-DLlEj2cs.mjs';
5
+ import { bs as ThirdPersonRig } from './play-ClrMd_e8.mjs';
6
+ import { h as GenreTemplate } from './template-AhCdB1kW.mjs';
7
7
 
8
8
  declare const WORLDS: {
9
9
  readonly plazaHalf: 40;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cimplify/sdk",
3
- "version": "0.109.0",
3
+ "version": "0.110.2",
4
4
  "description": "Cimplify Commerce SDK for storefronts",
5
5
  "keywords": [
6
6
  "cimplify",
@@ -1,96 +0,0 @@
1
- import { GameError } from './chunk-XJIHN3BY.mjs';
2
-
3
- // src/game/backends/engine/split.ts
4
- var PLACEHOLDER_NAMESPACE = "placeholder.deferred", PRIMARY_NAMESPACE = "primary", MAX_REST_BYTES = 16 * 1024 * 1024, LANE_LINK_WAIT_MS = 2e3, LANE_STATE = 0, LANE_LENGTH = 1, LANE_HEADER_WORDS = 2, LANE_PUBLISHED = 1;
5
- function placeholders(module) {
6
- return WebAssembly.Module.imports(module).filter((i) => i.module === PLACEHOLDER_NAMESPACE).length;
7
- }
8
- var DeferredEngine = class _DeferredEngine {
9
- constructor(slots, code) {
10
- this.slots = slots;
11
- this.code = code;
12
- this.table = null;
13
- this.linked = false;
14
- this.arrived = null;
15
- this.exports = null;
16
- this.shared = null;
17
- this.published = null;
18
- /** Settles once the rest of the code is linked asynchronously. */
19
- this.linking = Promise.resolve();
20
- /** Placeholder calls: each one is a deferred function reached before the rest was linked. */
21
- this.hits = 0;
22
- /** Placeholder calls that had to fetch or compile the rest synchronously. */
23
- this.blocked = 0;
24
- }
25
- /** A linker for `module`, or null when the module is not split. */
26
- static of(module, code) {
27
- let slots = placeholders(module);
28
- if (slots === 0) return null;
29
- if (code == null) throw new GameError("not_initialized", "a split engine core needs the rest of its code");
30
- return new _DeferredEngine(slots, code);
31
- }
32
- get ready() {
33
- return this.linked;
34
- }
35
- imports() {
36
- let out = {};
37
- for (let i = 0; i < this.slots; i++) out[String(i)] = (...args) => this.call(i, args);
38
- return out;
39
- }
40
- /** The handoff for worker lanes, created on first use; the rest is published into it as soon as it is known. */
41
- lanes() {
42
- return this.shared === null && (this.shared = { header: new Int32Array(new SharedArrayBuffer((2) * Int32Array.BYTES_PER_ELEMENT)), bytes: new SharedArrayBuffer(MAX_REST_BYTES), slots: this.slots }, this.published !== null && this.publish(this.published)), this.shared;
43
- }
44
- publish(bytes) {
45
- this.published = bytes;
46
- let lanes = this.shared;
47
- if (!(lanes === null || Atomics.load(lanes.header, (0)) === (1))) {
48
- if (bytes.length > lanes.bytes.byteLength) throw new GameError("capacity_exceeded", `the rest of the engine is ${bytes.length} bytes, past the ${MAX_REST_BYTES} lanes can take`);
49
- new Uint8Array(lanes.bytes).set(bytes), Atomics.store(lanes.header, (1), bytes.length), Atomics.store(lanes.header, (0), (1)), Atomics.notify(lanes.header, (0));
50
- }
51
- }
52
- remember(source) {
53
- source instanceof WebAssembly.Module || this.publish(source instanceof Uint8Array ? source : ArrayBuffer.isView(source) ? new Uint8Array(source.buffer, source.byteOffset, source.byteLength) : new Uint8Array(source));
54
- }
55
- /** Binds the instantiated core and starts linking the rest when it arrives. */
56
- bind(instance) {
57
- this.exports = instance.exports;
58
- for (let value of Object.values(instance.exports))
59
- value instanceof WebAssembly.Table && value.length === this.slots && (this.table = value);
60
- if (this.table === null) throw new GameError("not_initialized", "the split engine core exports no placeholder table");
61
- return this.linking = this.code.rest.then(async (arrival) => {
62
- let compiling = arrival instanceof WebAssembly.Module || !("compiled" in arrival) ? null : arrival, source = compiling === null ? arrival : compiling.bytes;
63
- if (this.arrived = source, this.remember(source), this.linked) return;
64
- let module = source instanceof WebAssembly.Module ? source : await (compiling?.compiled.catch(() => WebAssembly.compile(source)) ?? WebAssembly.compile(source));
65
- this.linked || (await WebAssembly.instantiate(module, this.restImports()), this.linked = true);
66
- }), this.linking;
67
- }
68
- restImports() {
69
- return { [PRIMARY_NAMESPACE]: this.exports };
70
- }
71
- /** Links synchronously, for a deferred call that cannot wait; browsers allow it on the main thread only below 8 MB. */
72
- link(module) {
73
- new WebAssembly.Instance(module, this.restImports()), this.linked = true;
74
- }
75
- linkNow(slot) {
76
- this.blocked++;
77
- let source = this.arrived ?? this.code.fetchSync?.() ?? null;
78
- if (source === null) throw new GameError("not_initialized", `deferred engine code (placeholder ${slot}) ran before the rest of the engine arrived`);
79
- this.remember(source), this.link(source instanceof WebAssembly.Module ? source : new WebAssembly.Module(source));
80
- }
81
- call(slot, args) {
82
- return this.hits++, this.linked || this.linkNow(slot), this.table.get(slot)(...args);
83
- }
84
- };
85
- function restArrival(fetchSync = null) {
86
- let arrive = () => {
87
- }, rest = new Promise((resolve) => {
88
- arrive = resolve;
89
- });
90
- return {
91
- code: fetchSync === null ? { rest } : { rest, fetchSync },
92
- arrive: (bytes, compiled = null) => arrive(compiled === null ? bytes : { bytes, compiled })
93
- };
94
- }
95
-
96
- export { DeferredEngine, LANE_LENGTH, LANE_LINK_WAIT_MS, LANE_STATE, PLACEHOLDER_NAMESPACE, PRIMARY_NAMESPACE, restArrival };
@@ -1,104 +0,0 @@
1
- 'use strict';
2
-
3
- var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
4
-
5
- // src/game/backends/engine/split.ts
6
- var PLACEHOLDER_NAMESPACE = "placeholder.deferred", PRIMARY_NAMESPACE = "primary", MAX_REST_BYTES = 16 * 1024 * 1024, LANE_LINK_WAIT_MS = 2e3, LANE_STATE = 0, LANE_LENGTH = 1, LANE_HEADER_WORDS = 2, LANE_PUBLISHED = 1;
7
- function placeholders(module) {
8
- return WebAssembly.Module.imports(module).filter((i) => i.module === PLACEHOLDER_NAMESPACE).length;
9
- }
10
- var DeferredEngine = class _DeferredEngine {
11
- constructor(slots, code) {
12
- this.slots = slots;
13
- this.code = code;
14
- this.table = null;
15
- this.linked = false;
16
- this.arrived = null;
17
- this.exports = null;
18
- this.shared = null;
19
- this.published = null;
20
- /** Settles once the rest of the code is linked asynchronously. */
21
- this.linking = Promise.resolve();
22
- /** Placeholder calls: each one is a deferred function reached before the rest was linked. */
23
- this.hits = 0;
24
- /** Placeholder calls that had to fetch or compile the rest synchronously. */
25
- this.blocked = 0;
26
- }
27
- /** A linker for `module`, or null when the module is not split. */
28
- static of(module, code) {
29
- let slots = placeholders(module);
30
- if (slots === 0) return null;
31
- if (code == null) throw new chunk2V7IL4HC_js.GameError("not_initialized", "a split engine core needs the rest of its code");
32
- return new _DeferredEngine(slots, code);
33
- }
34
- get ready() {
35
- return this.linked;
36
- }
37
- imports() {
38
- let out = {};
39
- for (let i = 0; i < this.slots; i++) out[String(i)] = (...args) => this.call(i, args);
40
- return out;
41
- }
42
- /** The handoff for worker lanes, created on first use; the rest is published into it as soon as it is known. */
43
- lanes() {
44
- return this.shared === null && (this.shared = { header: new Int32Array(new SharedArrayBuffer((2) * Int32Array.BYTES_PER_ELEMENT)), bytes: new SharedArrayBuffer(MAX_REST_BYTES), slots: this.slots }, this.published !== null && this.publish(this.published)), this.shared;
45
- }
46
- publish(bytes) {
47
- this.published = bytes;
48
- let lanes = this.shared;
49
- if (!(lanes === null || Atomics.load(lanes.header, (0)) === (1))) {
50
- if (bytes.length > lanes.bytes.byteLength) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `the rest of the engine is ${bytes.length} bytes, past the ${MAX_REST_BYTES} lanes can take`);
51
- new Uint8Array(lanes.bytes).set(bytes), Atomics.store(lanes.header, (1), bytes.length), Atomics.store(lanes.header, (0), (1)), Atomics.notify(lanes.header, (0));
52
- }
53
- }
54
- remember(source) {
55
- source instanceof WebAssembly.Module || this.publish(source instanceof Uint8Array ? source : ArrayBuffer.isView(source) ? new Uint8Array(source.buffer, source.byteOffset, source.byteLength) : new Uint8Array(source));
56
- }
57
- /** Binds the instantiated core and starts linking the rest when it arrives. */
58
- bind(instance) {
59
- this.exports = instance.exports;
60
- for (let value of Object.values(instance.exports))
61
- value instanceof WebAssembly.Table && value.length === this.slots && (this.table = value);
62
- if (this.table === null) throw new chunk2V7IL4HC_js.GameError("not_initialized", "the split engine core exports no placeholder table");
63
- return this.linking = this.code.rest.then(async (arrival) => {
64
- let compiling = arrival instanceof WebAssembly.Module || !("compiled" in arrival) ? null : arrival, source = compiling === null ? arrival : compiling.bytes;
65
- if (this.arrived = source, this.remember(source), this.linked) return;
66
- let module = source instanceof WebAssembly.Module ? source : await (compiling?.compiled.catch(() => WebAssembly.compile(source)) ?? WebAssembly.compile(source));
67
- this.linked || (await WebAssembly.instantiate(module, this.restImports()), this.linked = true);
68
- }), this.linking;
69
- }
70
- restImports() {
71
- return { [PRIMARY_NAMESPACE]: this.exports };
72
- }
73
- /** Links synchronously, for a deferred call that cannot wait; browsers allow it on the main thread only below 8 MB. */
74
- link(module) {
75
- new WebAssembly.Instance(module, this.restImports()), this.linked = true;
76
- }
77
- linkNow(slot) {
78
- this.blocked++;
79
- let source = this.arrived ?? this.code.fetchSync?.() ?? null;
80
- if (source === null) throw new chunk2V7IL4HC_js.GameError("not_initialized", `deferred engine code (placeholder ${slot}) ran before the rest of the engine arrived`);
81
- this.remember(source), this.link(source instanceof WebAssembly.Module ? source : new WebAssembly.Module(source));
82
- }
83
- call(slot, args) {
84
- return this.hits++, this.linked || this.linkNow(slot), this.table.get(slot)(...args);
85
- }
86
- };
87
- function restArrival(fetchSync = null) {
88
- let arrive = () => {
89
- }, rest = new Promise((resolve) => {
90
- arrive = resolve;
91
- });
92
- return {
93
- code: fetchSync === null ? { rest } : { rest, fetchSync },
94
- arrive: (bytes, compiled = null) => arrive(compiled === null ? bytes : { bytes, compiled })
95
- };
96
- }
97
-
98
- exports.DeferredEngine = DeferredEngine;
99
- exports.LANE_LENGTH = (1);
100
- exports.LANE_LINK_WAIT_MS = (2e3);
101
- exports.LANE_STATE = (0);
102
- exports.PLACEHOLDER_NAMESPACE = PLACEHOLDER_NAMESPACE;
103
- exports.PRIMARY_NAMESPACE = PRIMARY_NAMESPACE;
104
- exports.restArrival = restArrival;
@@ -1,20 +0,0 @@
1
- 'use strict';
2
-
3
- var chunkHMMFNLXZ_js = require('./chunk-HMMFNLXZ.js');
4
- require('./chunk-LKV4LACG.js');
5
- require('./chunk-M5FWHML6.js');
6
- require('./chunk-CQSA2D2O.js');
7
- require('./chunk-UQYO3OM7.js');
8
- require('./chunk-6SWKWCMS.js');
9
- require('./chunk-JGBCIKJV.js');
10
-
11
-
12
-
13
- Object.defineProperty(exports, "blobEvaluator", {
14
- enumerable: true,
15
- get: function () { return chunkHMMFNLXZ_js.blobEvaluator; }
16
- });
17
- Object.defineProperty(exports, "createLuauFallback", {
18
- enumerable: true,
19
- get: function () { return chunkHMMFNLXZ_js.createLuauFallback; }
20
- });
@@ -1,7 +0,0 @@
1
- export { blobEvaluator, createLuauFallback } from './chunk-VZAJDN5C.mjs';
2
- import './chunk-MN3YETVN.mjs';
3
- import './chunk-BXUGKBMK.mjs';
4
- import './chunk-BOTUAHP2.mjs';
5
- import './chunk-URRZ2SMI.mjs';
6
- import './chunk-N4RGGDEL.mjs';
7
- import './chunk-25T4JHEA.mjs';
@@ -1,68 +0,0 @@
1
- /** Where a split engine core imports the stand-ins for functions that live in the rest of the engine. */
2
- declare const PLACEHOLDER_NAMESPACE = "placeholder.deferred";
3
- /** Where the rest of the engine imports the boot core's memory, tables, globals and functions. */
4
- declare const PRIMARY_NAMESPACE = "primary";
5
- type Deferred = (...args: unknown[]) => unknown;
6
- /** The rest's bytes with a compile the host already started on them, such as a compileStreaming of its fetch. */
7
- interface CompilingRest {
8
- readonly bytes: BufferSource;
9
- readonly compiled: Promise<WebAssembly.Module>;
10
- }
11
- /** The rest of a split engine core: the functions first input never reached, loaded after it. */
12
- interface DeferredCode {
13
- readonly rest: Promise<BufferSource | WebAssembly.Module | CompilingRest>;
14
- /**
15
- * The rest's bytes for a call that reaches deferred code before they arrive. It blocks, so it is the slow path;
16
- * the recorded boot must never take it, and every time it runs it is counted.
17
- */
18
- readonly fetchSync?: () => BufferSource | null;
19
- }
20
- /**
21
- * How the worker lanes of a split threaded core link the rest: each lane instantiates it against its own core
22
- * instance, from bytes the main thread publishes into shared memory once they arrive.
23
- */
24
- interface DeferredLanes {
25
- readonly header: Int32Array;
26
- readonly bytes: SharedArrayBuffer;
27
- readonly slots: number;
28
- }
29
- /**
30
- * Links a boot core split by binaryen's wasm-split to the rest of its code. Each deferred function starts as a
31
- * placeholder in the core's placeholder table; instantiating the rest fills the table with the real functions.
32
- * The rest is compiled and instantiated asynchronously as soon as it arrives (a browser refuses a synchronous
33
- * instance of a module over 8 MB on the main thread). A placeholder that runs first links it synchronously.
34
- */
35
- declare class DeferredEngine {
36
- private readonly slots;
37
- private readonly code;
38
- private table;
39
- private linked;
40
- private arrived;
41
- private exports;
42
- private shared;
43
- private published;
44
- /** Settles once the rest of the code is linked asynchronously. */
45
- linking: Promise<void>;
46
- /** Placeholder calls: each one is a deferred function reached before the rest was linked. */
47
- hits: number;
48
- /** Placeholder calls that had to fetch or compile the rest synchronously. */
49
- blocked: number;
50
- private constructor();
51
- /** A linker for `module`, or null when the module is not split. */
52
- static of(module: WebAssembly.Module, code: DeferredCode | null | undefined): DeferredEngine | null;
53
- get ready(): boolean;
54
- imports(): Record<string, Deferred>;
55
- /** The handoff for worker lanes, created on first use; the rest is published into it as soon as it is known. */
56
- lanes(): DeferredLanes;
57
- private publish;
58
- private remember;
59
- /** Binds the instantiated core and starts linking the rest when it arrives. */
60
- bind(instance: WebAssembly.Instance): Promise<void>;
61
- private restImports;
62
- /** Links synchronously, for a deferred call that cannot wait; browsers allow it on the main thread only below 8 MB. */
63
- private link;
64
- private linkNow;
65
- private call;
66
- }
67
-
68
- export { type DeferredCode as D, PLACEHOLDER_NAMESPACE as P, DeferredEngine as a, PRIMARY_NAMESPACE as b };
@@ -1,68 +0,0 @@
1
- /** Where a split engine core imports the stand-ins for functions that live in the rest of the engine. */
2
- declare const PLACEHOLDER_NAMESPACE = "placeholder.deferred";
3
- /** Where the rest of the engine imports the boot core's memory, tables, globals and functions. */
4
- declare const PRIMARY_NAMESPACE = "primary";
5
- type Deferred = (...args: unknown[]) => unknown;
6
- /** The rest's bytes with a compile the host already started on them, such as a compileStreaming of its fetch. */
7
- interface CompilingRest {
8
- readonly bytes: BufferSource;
9
- readonly compiled: Promise<WebAssembly.Module>;
10
- }
11
- /** The rest of a split engine core: the functions first input never reached, loaded after it. */
12
- interface DeferredCode {
13
- readonly rest: Promise<BufferSource | WebAssembly.Module | CompilingRest>;
14
- /**
15
- * The rest's bytes for a call that reaches deferred code before they arrive. It blocks, so it is the slow path;
16
- * the recorded boot must never take it, and every time it runs it is counted.
17
- */
18
- readonly fetchSync?: () => BufferSource | null;
19
- }
20
- /**
21
- * How the worker lanes of a split threaded core link the rest: each lane instantiates it against its own core
22
- * instance, from bytes the main thread publishes into shared memory once they arrive.
23
- */
24
- interface DeferredLanes {
25
- readonly header: Int32Array;
26
- readonly bytes: SharedArrayBuffer;
27
- readonly slots: number;
28
- }
29
- /**
30
- * Links a boot core split by binaryen's wasm-split to the rest of its code. Each deferred function starts as a
31
- * placeholder in the core's placeholder table; instantiating the rest fills the table with the real functions.
32
- * The rest is compiled and instantiated asynchronously as soon as it arrives (a browser refuses a synchronous
33
- * instance of a module over 8 MB on the main thread). A placeholder that runs first links it synchronously.
34
- */
35
- declare class DeferredEngine {
36
- private readonly slots;
37
- private readonly code;
38
- private table;
39
- private linked;
40
- private arrived;
41
- private exports;
42
- private shared;
43
- private published;
44
- /** Settles once the rest of the code is linked asynchronously. */
45
- linking: Promise<void>;
46
- /** Placeholder calls: each one is a deferred function reached before the rest was linked. */
47
- hits: number;
48
- /** Placeholder calls that had to fetch or compile the rest synchronously. */
49
- blocked: number;
50
- private constructor();
51
- /** A linker for `module`, or null when the module is not split. */
52
- static of(module: WebAssembly.Module, code: DeferredCode | null | undefined): DeferredEngine | null;
53
- get ready(): boolean;
54
- imports(): Record<string, Deferred>;
55
- /** The handoff for worker lanes, created on first use; the rest is published into it as soon as it is known. */
56
- lanes(): DeferredLanes;
57
- private publish;
58
- private remember;
59
- /** Binds the instantiated core and starts linking the rest when it arrives. */
60
- bind(instance: WebAssembly.Instance): Promise<void>;
61
- private restImports;
62
- /** Links synchronously, for a deferred call that cannot wait; browsers allow it on the main thread only below 8 MB. */
63
- private link;
64
- private linkNow;
65
- private call;
66
- }
67
-
68
- export { type DeferredCode as D, PLACEHOLDER_NAMESPACE as P, DeferredEngine as a, PRIMARY_NAMESPACE as b };