@cimplify/sdk 0.109.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/dist/advanced.d.mts +4 -4
  2. package/dist/advanced.d.ts +4 -4
  3. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  4. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  5. package/dist/avatars.js +21 -21
  6. package/dist/avatars.mjs +3 -3
  7. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  8. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  9. package/dist/{catalogue-BeBFWlHF.d.mts → catalogue-CPTMyBUz.d.mts} +2 -2
  10. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-OTuS5zp-.d.ts} +2 -2
  11. package/dist/{chunk-HF2MZKP2.mjs → chunk-22BD3RHN.mjs} +6 -3
  12. package/dist/{chunk-B54P6RL2.js → chunk-2AQ237Y4.js} +30 -30
  13. package/dist/{chunk-W3VVG4NL.js → chunk-2O2CG465.js} +14 -2
  14. package/dist/{chunk-UPHTPBNQ.mjs → chunk-2QTQ6BUH.mjs} +1 -1
  15. package/dist/{chunk-BS65NRDW.js → chunk-3S6WPBZL.js} +16 -16
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  18. package/dist/{chunk-FB6YH2WW.js → chunk-4C7I3ELN.js} +4 -4
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  35. package/dist/{chunk-NBH64BDP.mjs → chunk-A33OORT7.mjs} +13 -1
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  40. package/dist/{chunk-UQ4BHMLS.mjs → chunk-AQ5RLBU2.mjs} +5 -5
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  44. package/dist/{chunk-QDW4EPWS.mjs → chunk-BBGKQIJJ.mjs} +1 -1
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  77. package/dist/{chunk-3AKWZF3X.mjs → chunk-KK6HYVBI.mjs} +1 -1
  78. package/dist/{chunk-K6GK5B5J.js → chunk-KMKWGXMK.js} +6 -6
  79. package/dist/{chunk-EH4UG7IL.mjs → chunk-KU7O4IXU.mjs} +4 -4
  80. package/dist/{chunk-IHRMR3WV.mjs → chunk-KVFNRJOR.mjs} +9 -9
  81. package/dist/{chunk-HBZQ5HSV.mjs → chunk-LIV3KXJG.mjs} +1 -1
  82. package/dist/{chunk-S75PBSSL.mjs → chunk-ME6HGG4I.mjs} +92 -8
  83. package/dist/{chunk-FKYZCXFM.js → chunk-MIPO6F72.js} +3 -3
  84. package/dist/{chunk-MFWIHTEN.js → chunk-MTIHEW2M.js} +5 -5
  85. package/dist/{chunk-M53GR3ZV.mjs → chunk-NHJUGZUR.mjs} +43 -5
  86. package/dist/{chunk-FAYK2MN6.js → chunk-NZTKLY2W.js} +14 -18
  87. package/dist/{chunk-EQW6PFC2.js → chunk-O2ICABUD.js} +2 -2
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  89. package/dist/{chunk-GBJ5CW3A.js → chunk-PKOZXD2Q.js} +30 -30
  90. package/dist/{chunk-NGN3JE5A.js → chunk-PQTQKNKD.js} +16 -7
  91. package/dist/{chunk-PCVVQNBD.js → chunk-QS6TRHMR.js} +5 -5
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  102. package/dist/{chunk-3H76N7G5.mjs → chunk-VBGHBL3E.mjs} +8 -17
  103. package/dist/{chunk-AZC2LTUI.js → chunk-VVE3Y76O.js} +2 -2
  104. package/dist/{chunk-BRAA7U3I.mjs → chunk-W65JIRI4.mjs} +1 -1
  105. package/dist/{chunk-KU4EDEKA.js → chunk-WKWTDZS7.js} +9 -9
  106. package/dist/{chunk-NTTHAXHI.js → chunk-X5A5FOWW.js} +11 -8
  107. package/dist/{chunk-ODL55PYL.mjs → chunk-XD2PMH46.mjs} +16 -7
  108. package/dist/{chunk-OADW5BSV.js → chunk-XK6UDWJS.js} +2 -2
  109. package/dist/{chunk-7ZTEVNXO.mjs → chunk-Y65LXQGA.mjs} +8 -8
  110. package/dist/{chunk-Z3PGQRTX.mjs → chunk-Y66WVMO5.mjs} +3 -30
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  112. package/dist/{chunk-ZJGPD42I.js → chunk-YCDXAJKU.js} +3 -3
  113. package/dist/{chunk-NCTLCSLE.mjs → chunk-Z3A3AFVU.mjs} +1 -1
  114. package/dist/{chunk-AEEF3T2E.mjs → chunk-ZCY6YKKP.mjs} +3 -3
  115. package/dist/{chunk-M5FWHML6.js → chunk-ZMIL4ZOA.js} +5 -18
  116. package/dist/{chunk-D3JMTFOX.mjs → chunk-ZR5ULMN2.mjs} +1 -1
  117. package/dist/{client-CO8lw80Q.d.mts → client-CX_WR0-J.d.mts} +2 -2
  118. package/dist/{client-C9hsiaki.d.ts → client-dqOhP9Nc.d.ts} +2 -2
  119. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  120. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
  121. package/dist/{crowd-D1ljcic8.d.ts → crowd-DdHFbqKK.d.ts} +1 -1
  122. package/dist/{crowd-B37S1apB.d.mts → crowd-hOVSAmA3.d.mts} +1 -1
  123. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  124. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  125. package/dist/{elements-Bsfk7CPw.d.ts → elements-DdsRig-2.d.mts} +20 -0
  126. package/dist/{elements-Bsfk7CPw.d.mts → elements-DdsRig-2.d.ts} +20 -0
  127. package/dist/engines/godot.d.mts +1 -1
  128. package/dist/engines/godot.d.ts +1 -1
  129. package/dist/engines/wasm.d.mts +1 -1
  130. package/dist/engines/wasm.d.ts +1 -1
  131. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  132. package/dist/fallback-Y26TQENE.js +19 -0
  133. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  134. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  135. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  136. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  137. package/dist/game/conformance.d.mts +7 -7
  138. package/dist/game/conformance.d.ts +7 -7
  139. package/dist/game/conformance.js +39 -41
  140. package/dist/game/conformance.mjs +17 -19
  141. package/dist/game/heap.d.mts +3 -3
  142. package/dist/game/heap.d.ts +3 -3
  143. package/dist/game/heap.js +13 -15
  144. package/dist/game/heap.mjs +4 -6
  145. package/dist/game/kit/canvas.d.mts +33 -34
  146. package/dist/game/kit/canvas.d.ts +33 -34
  147. package/dist/game/kit/canvas.js +569 -570
  148. package/dist/game/kit/canvas.mjs +52 -53
  149. package/dist/game/kit/courier.d.mts +9 -9
  150. package/dist/game/kit/courier.d.ts +9 -9
  151. package/dist/game/kit/courier.js +20 -20
  152. package/dist/game/kit/courier.mjs +17 -17
  153. package/dist/game/kit/danfo.d.mts +7 -7
  154. package/dist/game/kit/danfo.d.ts +7 -7
  155. package/dist/game/kit/danfo.js +30 -30
  156. package/dist/game/kit/danfo.mjs +15 -15
  157. package/dist/game/kit/engine.d.mts +12 -12
  158. package/dist/game/kit/engine.d.ts +12 -12
  159. package/dist/game/kit/engine.js +40 -41
  160. package/dist/game/kit/engine.mjs +11 -12
  161. package/dist/game/kit/five-a-side.d.mts +7 -7
  162. package/dist/game/kit/five-a-side.d.ts +7 -7
  163. package/dist/game/kit/five-a-side.js +24 -24
  164. package/dist/game/kit/five-a-side.mjs +14 -14
  165. package/dist/game/kit/frontier.d.mts +7 -7
  166. package/dist/game/kit/frontier.d.ts +7 -7
  167. package/dist/game/kit/genesis.d.mts +7 -7
  168. package/dist/game/kit/genesis.d.ts +7 -7
  169. package/dist/game/kit/ludo.d.mts +8 -8
  170. package/dist/game/kit/ludo.d.ts +8 -8
  171. package/dist/game/kit/ludo.js +24 -24
  172. package/dist/game/kit/ludo.mjs +14 -14
  173. package/dist/game/kit/runner.d.mts +8 -8
  174. package/dist/game/kit/runner.d.ts +8 -8
  175. package/dist/game/kit/runner.js +22 -22
  176. package/dist/game/kit/runner.mjs +14 -14
  177. package/dist/game/kit/shootout.d.mts +9 -9
  178. package/dist/game/kit/shootout.d.ts +9 -9
  179. package/dist/game/kit/shootout.js +33 -34
  180. package/dist/game/kit/shootout.mjs +18 -19
  181. package/dist/game/kit/tycoon.d.mts +9 -9
  182. package/dist/game/kit/tycoon.d.ts +9 -9
  183. package/dist/game/kit/tycoon.js +38 -38
  184. package/dist/game/kit/tycoon.mjs +14 -14
  185. package/dist/game/kit/word.d.mts +7 -7
  186. package/dist/game/kit/word.d.ts +7 -7
  187. package/dist/game/kit/word.js +22 -22
  188. package/dist/game/kit/word.mjs +14 -14
  189. package/dist/game/kit/worlds.d.mts +10 -10
  190. package/dist/game/kit/worlds.d.ts +10 -10
  191. package/dist/game/kit/worlds.js +22 -22
  192. package/dist/game/kit/worlds.mjs +17 -17
  193. package/dist/game/kit.d.mts +31 -32
  194. package/dist/game/kit.d.ts +31 -32
  195. package/dist/game/kit.js +523 -524
  196. package/dist/game/kit.mjs +38 -39
  197. package/dist/game/prepared.d.mts +6 -7
  198. package/dist/game/prepared.d.ts +6 -7
  199. package/dist/game/prepared.js +23 -24
  200. package/dist/game/prepared.mjs +12 -13
  201. package/dist/{game-BZAfgKV6.d.mts → game-Bx8onkhX.d.mts} +5 -97
  202. package/dist/{game-UoJWopvD.d.ts → game-fgQy2YIm.d.ts} +5 -97
  203. package/dist/game.d.mts +56 -18
  204. package/dist/game.d.ts +56 -18
  205. package/dist/game.js +922 -927
  206. package/dist/game.mjs +16 -17
  207. package/dist/{graphics-DNIAV5Mi.d.ts → graphics-C6YjWYvP.d.ts} +1 -1
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  221. package/dist/index.d.mts +8 -8
  222. package/dist/index.d.ts +8 -8
  223. package/dist/interactives-authoring.js +12 -1
  224. package/dist/interactives-authoring.mjs +12 -1
  225. package/dist/interactives-canvas.global.js +14 -39
  226. package/dist/interactives-guest.d.mts +2 -2
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  230. package/dist/interactives-jsc.global.js +4 -23
  231. package/dist/interactives-meters.d.mts +11 -11
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  233. package/dist/interactives-meters.js +65 -66
  234. package/dist/interactives-meters.mjs +17 -18
  235. package/dist/interactives-production.d.mts +5 -5
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  238. package/dist/interactives-production.mjs +3 -4
  239. package/dist/interactives-record.d.mts +3 -9
  240. package/dist/interactives-record.d.ts +3 -9
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  242. package/dist/interactives-record.mjs +19 -39
  243. package/dist/interactives-runtime.d.mts +3 -3
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  245. package/dist/interactives-runtime.js +101 -105
  246. package/dist/interactives-runtime.mjs +6 -6
  247. package/dist/interactives-studio-kernel.global.js +1 -1
  248. package/dist/interactives-studio.d.mts +7 -7
  249. package/dist/interactives-studio.d.ts +7 -7
  250. package/dist/interactives-studio.js +136 -82
  251. package/dist/interactives-studio.mjs +65 -11
  252. package/dist/interactives-web.d.mts +14 -14
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  254. package/dist/interactives-web.js +201 -198
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  256. package/dist/interactives.d.mts +7 -28
  257. package/dist/interactives.d.ts +7 -28
  258. package/dist/interactives.js +267 -313
  259. package/dist/interactives.mjs +26 -24
  260. package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
  261. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  262. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
  263. package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
  264. package/dist/{local-DA_HpPOj.d.mts → local-D8_I6UeL.d.mts} +0 -5
  265. package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
  266. package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
  267. package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
  268. package/dist/{native-CcMUV7rL.d.mts → native-BodxSh03.d.mts} +2 -2
  269. package/dist/{native-3f4Ht82c.d.ts → native-DUHMT8gA.d.ts} +2 -2
  270. package/dist/{online-CCy8pwOn.d.ts → online-XeymeM9s.d.ts} +1 -1
  271. package/dist/{online-smW2BO3Y.d.mts → online-d7W_Al9a.d.mts} +1 -1
  272. package/dist/{play-BhHHX1jD.d.ts → play-BRRlfLhX.d.ts} +5 -5
  273. package/dist/{play-Bn7NfGNE.d.mts → play-ClrMd_e8.d.mts} +5 -5
  274. package/dist/{policy-Dvnzg8ki.d.mts → policy-CCw8tXLm.d.mts} +19 -19
  275. package/dist/{policy-b3MVXMQu.d.ts → policy-CMqOSQIu.d.ts} +19 -19
  276. package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
  277. package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
  278. package/dist/{prefetch-BFg6lJyD.d.ts → prefetch-BHnicOQj.d.ts} +3 -3
  279. package/dist/{prefetch-BOoKX3qx.d.mts → prefetch-CBXgYacv.d.mts} +3 -3
  280. package/dist/{price-BIKJla_G.d.mts → price-BOzexBww.d.mts} +1 -1
  281. package/dist/{price-D1gE7Ek6.d.ts → price-C1h9sPxE.d.ts} +1 -1
  282. package/dist/react.d.mts +16 -16
  283. package/dist/react.d.ts +16 -16
  284. package/dist/react.js +29 -18
  285. package/dist/react.mjs +26 -15
  286. package/dist/{runner-BAG8EglP.d.ts → runner-CQcLL7By.d.ts} +6 -6
  287. package/dist/{runner-CKtKtIzc.d.mts → runner-D46Yj-wE.d.mts} +6 -6
  288. package/dist/{runtime-DfZp1Kwg.d.mts → runtime-BRWfkf_q.d.mts} +1 -8
  289. package/dist/{runtime-yHPgIJV-.d.ts → runtime-DyuBMkKM.d.ts} +1 -8
  290. package/dist/{scheduling-CnRAhWQL.d.ts → scheduling-D2ajXpMC.d.ts} +1 -1
  291. package/dist/{scheduling-lHyYoCa7.d.mts → scheduling-DSRbbaZb.d.mts} +1 -1
  292. package/dist/{server-DxcxjER1.d.ts → server-D29IIuDV.d.ts} +2 -2
  293. package/dist/{server-lU3Sznd4.d.mts → server-DQMWPnc8.d.mts} +2 -2
  294. package/dist/server.d.mts +4 -4
  295. package/dist/server.d.ts +4 -4
  296. package/dist/{shootout-rK-oblpb.d.ts → shootout-BJZeX6FG.d.ts} +6 -6
  297. package/dist/{shootout-D998OWa-.d.mts → shootout-tcZd1Rxt.d.mts} +6 -6
  298. package/dist/styles.css +1 -1
  299. package/dist/{template-Byaueo34.d.mts → template-AhCdB1kW.d.mts} +3 -3
  300. package/dist/{template-BXE2L654.d.ts → template-BkEGVTQj.d.ts} +3 -3
  301. package/dist/{terrain-vgYkJPNx.d.ts → terrain-BMxEc6Oc.d.ts} +3 -3
  302. package/dist/{terrain-CR0NQZPl.d.mts → terrain-C-XC1Oui.d.mts} +3 -3
  303. package/dist/testing/msw.d.mts +3 -3
  304. package/dist/testing/msw.d.ts +3 -3
  305. package/dist/testing/suite.d.mts +6 -6
  306. package/dist/testing/suite.d.ts +6 -6
  307. package/dist/testing.d.mts +5 -5
  308. package/dist/testing.d.ts +5 -5
  309. package/dist/{tick-transport-Q_8syS8J.d.mts → tick-transport-C8QEh8Uw.d.mts} +1 -1
  310. package/dist/{tick-transport-xpMcMTs2.d.ts → tick-transport-UjHY3xK1.d.ts} +1 -1
  311. package/dist/{tree-BsXFWKQ6.d.mts → tree-C-Io2Hbx.d.mts} +1 -1
  312. package/dist/{tree-DW9x29Vv.d.ts → tree-CP_qSW4H.d.ts} +1 -1
  313. package/dist/{tycoon-BMAE5Wea.d.mts → tycoon-B5KHk2Xx.d.mts} +5 -5
  314. package/dist/{tycoon-dWvWTbE4.d.ts → tycoon-hmHo-3HX.d.ts} +5 -5
  315. package/dist/{types-AkQEePZo.d.mts → types-BQkxPwZP.d.mts} +1 -1
  316. package/dist/{types-BWaZJDla.d.ts → types-D_f6UUxM.d.ts} +1 -1
  317. package/dist/utils.d.mts +3 -3
  318. package/dist/utils.d.ts +3 -3
  319. package/dist/{weave-delivery-3G03LdMM.d.mts → weave-delivery-CW-Kstut.d.mts} +10 -1
  320. package/dist/{weave-delivery-3G03LdMM.d.ts → weave-delivery-CW-Kstut.d.ts} +10 -1
  321. package/dist/{web-C8B9uVx_.d.ts → web-Dss74a7v.d.ts} +7 -7
  322. package/dist/{web-BqSEfX2o.d.mts → web-f9ZQPoyw.d.mts} +7 -7
  323. package/dist/{weight-BDABC8cN.d.ts → weight-CPGjsgjV.d.ts} +3 -3
  324. package/dist/{weight-Cee73u3d.d.mts → weight-tF1ODR1p.d.mts} +3 -3
  325. package/dist/{word-DB2CcI9q.d.mts → word-BcX9Jcmv.d.mts} +3 -3
  326. package/dist/{word-C1Q8oXuy.d.ts → word-C7sVPLHm.d.ts} +3 -3
  327. package/dist/{world-Bmh7K4tQ.d.ts → world-PvILHDR1.d.ts} +1 -1
  328. package/dist/{world-CPEjuctH.d.mts → world-qekkXjJv.d.mts} +1 -1
  329. package/dist/{worlds-ShY5h6Z_.d.ts → worlds-Br2Pb0Cs.d.ts} +6 -6
  330. package/dist/{worlds-CQgN3GnR.d.mts → worlds-D5ydYr7d.d.mts} +6 -6
  331. package/package.json +1 -1
  332. package/dist/chunk-2LKAOU3L.mjs +0 -96
  333. package/dist/chunk-UWPQL2IQ.js +0 -104
  334. package/dist/fallback-Q5YYIMVJ.js +0 -20
  335. package/dist/fallback-XGBE3RXC.mjs +0 -7
  336. package/dist/split-Di9wBpNx.d.mts +0 -68
  337. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -1,20 +1,20 @@
1
1
  'use strict';
2
2
 
3
- var chunkAWR2G5QN_js = require('../chunk-AWR2G5QN.js');
3
+ var chunkHDR72GB6_js = require('../chunk-HDR72GB6.js');
4
4
  var chunkFZMQMQBW_js = require('../chunk-FZMQMQBW.js');
5
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  require('../chunk-A2MAX6S4.js');
6
6
  require('../chunk-NH654HAT.js');
7
- var chunk56BM75QX_js = require('../chunk-56BM75QX.js');
7
+ var chunkH5DFSCJ6_js = require('../chunk-H5DFSCJ6.js');
8
8
  var chunkZEQHXVU5_js = require('../chunk-ZEQHXVU5.js');
9
9
  var chunkY4K22JL6_js = require('../chunk-Y4K22JL6.js');
10
- var chunkDJUUL67Z_js = require('../chunk-DJUUL67Z.js');
10
+ var chunk7KFTYENS_js = require('../chunk-7KFTYENS.js');
11
11
  var chunk34XBXUMW_js = require('../chunk-34XBXUMW.js');
12
12
  var chunkOXMIBOD4_js = require('../chunk-OXMIBOD4.js');
13
- require('../chunk-4CVB2ZTC.js');
14
- var chunk6XTWY6MH_js = require('../chunk-6XTWY6MH.js');
15
- require('../chunk-AZC2LTUI.js');
13
+ require('../chunk-5LH2QN3T.js');
14
+ var chunkAZAXD44P_js = require('../chunk-AZAXD44P.js');
15
+ require('../chunk-VVE3Y76O.js');
16
16
  var chunkYV52DGSA_js = require('../chunk-YV52DGSA.js');
17
- require('../chunk-BS65NRDW.js');
17
+ require('../chunk-3S6WPBZL.js');
18
18
  var chunkG3EEC44R_js = require('../chunk-G3EEC44R.js');
19
19
  var chunkRCQ2MPBV_js = require('../chunk-RCQ2MPBV.js');
20
20
  var chunkAZ5BGWHB_js = require('../chunk-AZ5BGWHB.js');
@@ -26,26 +26,24 @@ var chunkYXGZQPUD_js = require('../chunk-YXGZQPUD.js');
26
26
  require('../chunk-5PJEXSOW.js');
27
27
  require('../chunk-TVJZ4GPS.js');
28
28
  require('../chunk-QCZOE65N.js');
29
- require('../chunk-YN24DET4.js');
29
+ require('../chunk-5HFMY3D7.js');
30
30
  require('../chunk-NXLAZIJZ.js');
31
- require('../chunk-EPYFN2A3.js');
32
- require('../chunk-NTTHAXHI.js');
31
+ require('../chunk-7AAIAVAA.js');
32
+ require('../chunk-X5A5FOWW.js');
33
33
  require('../chunk-T2QQMX2N.js');
34
34
  require('../chunk-KZJRSXHK.js');
35
35
  require('../chunk-IR74FJHU.js');
36
- require('../chunk-EQW6PFC2.js');
37
- require('../chunk-FAYK2MN6.js');
36
+ require('../chunk-O2ICABUD.js');
37
+ require('../chunk-NZTKLY2W.js');
38
38
  require('../chunk-FXVJ2HFU.js');
39
- require('../chunk-TMFB55IR.js');
40
- require('../chunk-UWPQL2IQ.js');
41
- require('../chunk-W3VVG4NL.js');
39
+ require('../chunk-J2U6PJSO.js');
40
+ require('../chunk-2O2CG465.js');
42
41
  require('../chunk-QQABGCMM.js');
43
- require('../chunk-OADW5BSV.js');
42
+ require('../chunk-XK6UDWJS.js');
44
43
  require('../chunk-T7LOXGYX.js');
45
- require('../chunk-CQSA2D2O.js');
46
44
  require('../chunk-66QP3SMN.js');
47
45
  require('../chunk-WWKMOA76.js');
48
- require('../chunk-UQYO3OM7.js');
46
+ require('../chunk-4ZDR72SG.js');
49
47
  require('../chunk-PTRNO5UD.js');
50
48
  require('../chunk-6SWKWCMS.js');
51
49
  var chunk2V7IL4HC_js = require('../chunk-2V7IL4HC.js');
@@ -82,7 +80,7 @@ function spawnAt(game, x, y, z) {
82
80
  return game.transforms.add(e, x, y, z), e;
83
81
  }
84
82
  async function createSustainedHarness(backend, vendorQueries) {
85
- let game = await chunkDJUUL67Z_js.createGame({ backend, seed: (9), ui: new SilentUiHost() }), floor = spawnAt(game, 0, -0.5, 0);
83
+ let game = await chunk7KFTYENS_js.createGame({ backend, seed: (9), ui: new SilentUiHost() }), floor = spawnAt(game, 0, -0.5, 0);
86
84
  game.physics.addCollider(floor, { shape: { kind: "cuboid", halfExtents: [(50), 0.5, (50)] } });
87
85
  let gfx = game.graphics, geometry = gfx.createGeometry(chunkY4K22JL6_js.sphereGeometry(0.25, 8, 6)), material = gfx.createMaterial({ kind: "standard" }), camera = spawnAt(game, 0, 3, 10);
88
86
  gfx.camera(camera), game.audio.setListener(camera);
@@ -198,7 +196,7 @@ function time(iterations, body) {
198
196
  return floor;
199
197
  }
200
198
  async function runMicrobench(createBackend) {
201
- let out = new Float32Array(64), pose = Float32Array.from(POSE), rotations = Float32Array.from(ROTATIONS), weight = new Float64Array([0.5]), mat4Compose2 = time((5e5), (i) => chunkAZ5BGWHB_js.mat4ComposeArrays(out, (i & 3) * 16, pose, 0, pose, 3, pose, 7)), slerp = time((5e5), (i) => chunkAZ5BGWHB_js.quatSlerpArrays(out, (i & 3) * 4, rotations, 0, rotations, 4, weight, 0)), game = await chunkDJUUL67Z_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
199
+ let out = new Float32Array(64), pose = Float32Array.from(POSE), rotations = Float32Array.from(ROTATIONS), weight = new Float64Array([0.5]), mat4Compose2 = time((5e5), (i) => chunkAZ5BGWHB_js.mat4ComposeArrays(out, (i & 3) * 16, pose, 0, pose, 3, pose, 7)), slerp = time((5e5), (i) => chunkAZ5BGWHB_js.quatSlerpArrays(out, (i & 3) * 4, rotations, 0, rotations, 4, weight, 0)), game = await chunk7KFTYENS_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
202
200
  game.transforms.add(ground2, 0, -0.5, 0), game.physics.addCollider(ground2, { shape: { kind: "cuboid", halfExtents: [50, 0.5, 50] } });
203
201
  for (let i = 0; i < (1e3); i++) {
204
202
  let e = game.world.spawn();
@@ -216,7 +214,7 @@ async function runMicrobench(createBackend) {
216
214
  return { mat4Compose: mat4Compose2, slerp, transformPerEntity, queryPerEntity, codecField, raycast, physicsStepPerBody };
217
215
  }
218
216
  async function stepCost(createBackend) {
219
- let game = await chunkDJUUL67Z_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
217
+ let game = await chunk7KFTYENS_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
220
218
  game.transforms.add(ground2, 0, -0.5, 0), game.physics.addCollider(ground2, { shape: { kind: "cuboid", halfExtents: [(100), 0.5, (100)] } });
221
219
  for (let i = 0; i < (256); i++) {
222
220
  let e = game.world.spawn();
@@ -234,14 +232,14 @@ async function measureSustainedAllocation(createBackend, heap, vendorQueries, su
234
232
  let harness = await createSustainedHarness(createBackend(), vendorQueries), start = (3e4);
235
233
  if (freshIsolate) {
236
234
  for (let i = 0; i < (3e4); i++) harness.frame(i);
237
- chunkAWR2G5QN_js.collectYoung();
235
+ chunkHDR72GB6_js.collectYoung();
238
236
  for (let block = 0; block < (8); block++) {
239
- let settled = await chunkAWR2G5QN_js.measureAllocations(meter, (3e3), (i) => harness.frame(start + i));
237
+ let settled = await chunkHDR72GB6_js.measureAllocations(meter, (3e3), (i) => harness.frame(start + i));
240
238
  if (start += (3e3), settled.bytes === 0) break;
241
239
  }
242
- chunkAWR2G5QN_js.collectYoung();
243
- } else await chunkAWR2G5QN_js.warmUp((3e4), (i) => harness.frame(i));
244
- let report = await chunkAWR2G5QN_js.measureAllocations(meter, sustainedFrames, (i) => harness.frame(start + i)), longer = await chunkAWR2G5QN_js.measureAllocations(meter, sustainedFrames * 2, (i) => harness.frame(start + sustainedFrames + i));
240
+ chunkHDR72GB6_js.collectYoung();
241
+ } else await chunkHDR72GB6_js.warmUp((3e4), (i) => harness.frame(i));
242
+ let report = await chunkHDR72GB6_js.measureAllocations(meter, sustainedFrames, (i) => harness.frame(start + i)), longer = await chunkHDR72GB6_js.measureAllocations(meter, sustainedFrames * 2, (i) => harness.frame(start + sustainedFrames + i));
245
243
  if (meter.dispose(), harness.game.dispose(), !Number.isFinite(harness.sink())) throw new Error("the sustained harness produced a non-finite sink");
246
244
  return [report, longer];
247
245
  }
@@ -300,16 +298,16 @@ function withFrozenHostClock(run2) {
300
298
  });
301
299
  }
302
300
  function defineGameConformanceSuite(options) {
303
- let make = (seed = 1, ui = null) => chunkDJUUL67Z_js.createGame({ backend: options.createBackend(), seed, ui });
301
+ let make = (seed = 1, ui = null) => chunk7KFTYENS_js.createGame({ backend: options.createBackend(), seed, ui });
304
302
  vitest.describe(`game API conformance: ${options.name}`, () => {
305
303
  vitest.describe("entities and components", () => {
306
304
  vitest.it("reuses indices with new generations and invalidates stale handles", () => {
307
- let world = new chunkDJUUL67Z_js.World(8), a = world.spawn();
305
+ let world = new chunk7KFTYENS_js.World(8), a = world.spawn();
308
306
  vitest.expect(world.despawn(a)).toBe(true);
309
307
  let b = world.spawn();
310
308
  vitest.expect(b).not.toBe(a), vitest.expect(world.isAlive(a)).toBe(false), vitest.expect(world.isAlive(b)).toBe(true), vitest.expect(world.despawn(a)).toBe(false);
311
309
  }), vitest.it("stores fields as structure of arrays and swap-removes", () => {
312
- let Health = chunk6XTWY6MH_js.defineComponent("conformance-health", { hp: "f32", armor: ["u8", 2] }), world = new chunkDJUUL67Z_js.World(16), store = world.register(Health), e = [];
310
+ let Health = chunkAZAXD44P_js.defineComponent("conformance-health", { hp: "f32", armor: ["u8", 2] }), world = new chunk7KFTYENS_js.World(16), store = world.register(Health), e = [];
313
311
  for (let i = 0; i < 4; i++) {
314
312
  e.push(world.spawn());
315
313
  let row = world.add(e[i], Health);
@@ -319,7 +317,7 @@ function defineGameConformanceSuite(options) {
319
317
  let moved = store.row(e[3]);
320
318
  vitest.expect(store.fields.hp[moved]).toBe(30), vitest.expect(store.fields.armor[moved * 2 + 1]).toBe(3), vitest.expect(store.has(e[1])).toBe(false);
321
319
  }), vitest.it("queries the intersection of components", () => {
322
- let A = chunk6XTWY6MH_js.defineComponent("conformance-a", { v: "i32" }), B = chunk6XTWY6MH_js.defineComponent("conformance-b", { v: "i32" }), world = new chunkDJUUL67Z_js.World(32), q = world.query(A, B);
320
+ let A = chunkAZAXD44P_js.defineComponent("conformance-a", { v: "i32" }), B = chunkAZAXD44P_js.defineComponent("conformance-b", { v: "i32" }), world = new chunk7KFTYENS_js.World(32), q = world.query(A, B);
323
321
  for (let i = 0; i < 10; i++) {
324
322
  let e = world.spawn();
325
323
  world.add(e, A), i % 2 === 0 && world.add(e, B);
@@ -327,7 +325,7 @@ function defineGameConformanceSuite(options) {
327
325
  vitest.expect(q.update()).toBe(5);
328
326
  for (let i = 0; i < q.count; i++) vitest.expect(world.has(q.entityAt(i), B)).toBe(true);
329
327
  }), vitest.it("refuses growth past declared capacity", () => {
330
- let world = new chunkDJUUL67Z_js.World(2);
328
+ let world = new chunk7KFTYENS_js.World(2);
331
329
  world.spawn(), world.spawn(), vitest.expect(() => world.spawn()).toThrow(chunk2V7IL4HC_js.GameError);
332
330
  });
333
331
  }), vitest.describe("loop, scenes and transforms", () => {
@@ -944,7 +942,7 @@ function isolatedSource(isolated) {
944
942
  var FS_MODULE = "node:fs", UTF8 = "utf8", DEFAULT_SEED = 11, DEFAULT_WARMUP_FRAMES = 3e4, DEFAULT_SUSTAINED_FRAMES2 = 6e3, RESIDUE_BYTES_PER_FRAME2 = 1, SUSTAINED_TIMEOUT_MS = 12e4;
945
943
  function defineTemplateConformance(options) {
946
944
  let template = options.template, seed = options.seed ?? (11), play = async (frames, runSeed) => {
947
- let h = await chunk56BM75QX_js.createTemplateHarness(template, options.createBackend(), runSeed);
945
+ let h = await chunkH5DFSCJ6_js.createTemplateHarness(template, options.createBackend(), runSeed);
948
946
  for (let i = 0; i < frames; i++) h.frame(i);
949
947
  let result = [template.progress(h.scene), template.digest(h.scene, h.game)];
950
948
  return h.game.dispose(), result;
@@ -979,12 +977,12 @@ function defineTemplateConformance(options) {
979
977
  await withFrozenHostClock(async () => {
980
978
  let meter = await options.heap();
981
979
  if (!meter) return;
982
- let h = await chunk56BM75QX_js.createTemplateHarness(template, options.createBackend(), seed), warmup = options.warmupFrames ?? (3e4);
983
- await chunkAWR2G5QN_js.warmUp(warmup, (i) => h.frame(i));
984
- let frames = options.sustainedFrames ?? (6e3), report = await chunkAWR2G5QN_js.measureSteadyAllocations(meter, frames, (i) => h.frame(warmup + i));
980
+ let h = await chunkH5DFSCJ6_js.createTemplateHarness(template, options.createBackend(), seed), warmup = options.warmupFrames ?? (3e4);
981
+ await chunkHDR72GB6_js.warmUp(warmup, (i) => h.frame(i));
982
+ let frames = options.sustainedFrames ?? (6e3), report = await chunkHDR72GB6_js.measureSteadyAllocations(meter, frames, (i) => h.frame(warmup + i));
985
983
  meter.dispose(), options.report?.(template.id, report);
986
984
  let boundary = options.boundaryBytesPerFrame ?? 0, budget = boundary + (1), sites = "";
987
- report.bytesPerFrame >= budget && (sites = (await chunkAWR2G5QN_js.profileAllocationSites(frames, (i) => h.frame(warmup + frames + i)) ?? []).map((s) => `
985
+ report.bytesPerFrame >= budget && (sites = (await chunkHDR72GB6_js.profileAllocationSites(frames, (i) => h.frame(warmup + frames + i)) ?? []).map((s) => `
988
986
  ${s.bytes} B ${s.stack}`).join("")), h.game.dispose();
989
987
  let busy = await busyMachine();
990
988
  busy !== null && console.info(`${template.id}: collection count ${loadSkipNotice(busy)}`), boundary === 0 && busy === null && vitest.expect(report.collections).toBe(0), vitest.expect(report.bytesPerFrame, `allocation sites:${sites}`).toBeLessThan(budget);
@@ -997,23 +995,23 @@ function defineTemplateConformance(options) {
997
995
 
998
996
  Object.defineProperty(exports, "collectGarbage", {
999
997
  enumerable: true,
1000
- get: function () { return chunkAWR2G5QN_js.collectGarbage; }
998
+ get: function () { return chunkHDR72GB6_js.collectGarbage; }
1001
999
  });
1002
1000
  Object.defineProperty(exports, "createNodeHeapMeter", {
1003
1001
  enumerable: true,
1004
- get: function () { return chunkAWR2G5QN_js.createNodeHeapMeter; }
1002
+ get: function () { return chunkHDR72GB6_js.createNodeHeapMeter; }
1005
1003
  });
1006
1004
  Object.defineProperty(exports, "measureAllocations", {
1007
1005
  enumerable: true,
1008
- get: function () { return chunkAWR2G5QN_js.measureAllocations; }
1006
+ get: function () { return chunkHDR72GB6_js.measureAllocations; }
1009
1007
  });
1010
1008
  Object.defineProperty(exports, "profileAllocationSites", {
1011
1009
  enumerable: true,
1012
- get: function () { return chunkAWR2G5QN_js.profileAllocationSites; }
1010
+ get: function () { return chunkHDR72GB6_js.profileAllocationSites; }
1013
1011
  });
1014
1012
  Object.defineProperty(exports, "warmUp", {
1015
1013
  enumerable: true,
1016
- get: function () { return chunkAWR2G5QN_js.warmUp; }
1014
+ get: function () { return chunkHDR72GB6_js.warmUp; }
1017
1015
  });
1018
1016
  exports.DEFAULT_MICROBENCH_BUDGETS_NS = DEFAULT_MICROBENCH_BUDGETS_NS;
1019
1017
  exports.busyMachine = busyMachine;
@@ -1,19 +1,19 @@
1
- import { collectYoung, measureAllocations, warmUp, measureSteadyAllocations, profileAllocationSites } from '../chunk-4RYATNVK.mjs';
2
- export { collectGarbage, createNodeHeapMeter, measureAllocations, profileAllocationSites, warmUp } from '../chunk-4RYATNVK.mjs';
1
+ import { collectYoung, measureAllocations, warmUp, measureSteadyAllocations, profileAllocationSites } from '../chunk-6H254EVP.mjs';
2
+ export { collectGarbage, createNodeHeapMeter, measureAllocations, profileAllocationSites, warmUp } from '../chunk-6H254EVP.mjs';
3
3
  import { kitPublicationGates } from '../chunk-XZSDGZX6.mjs';
4
4
  import '../chunk-3DAD2LDF.mjs';
5
5
  import '../chunk-4DYKAYFO.mjs';
6
- import { createTemplateHarness } from '../chunk-KVZSYGTX.mjs';
6
+ import { createTemplateHarness } from '../chunk-KGHJH5KJ.mjs';
7
7
  import { checkGameSources } from '../chunk-R56P64LB.mjs';
8
8
  import { sphereGeometry, boxGeometry } from '../chunk-GHPUYD4I.mjs';
9
- import { createGame, World } from '../chunk-IHRMR3WV.mjs';
9
+ import { createGame, World } from '../chunk-KVFNRJOR.mjs';
10
10
  import { Ease, Repeat, TweenTarget } from '../chunk-KDTVOLHI.mjs';
11
11
  import { quantized, LoopbackTransport, MessageWriter, SnapshotBuffer } from '../chunk-RM2V4IND.mjs';
12
- import '../chunk-HF2MZKP2.mjs';
13
- import { defineComponent } from '../chunk-S75PBSSL.mjs';
14
- import '../chunk-6YVELDFK.mjs';
12
+ import '../chunk-22BD3RHN.mjs';
13
+ import { defineComponent } from '../chunk-ME6HGG4I.mjs';
14
+ import '../chunk-5BYDGGWO.mjs';
15
15
  import { emptyClipState } from '../chunk-7ARSJPV3.mjs';
16
- import '../chunk-765P2G7G.mjs';
16
+ import '../chunk-RUVGVNOF.mjs';
17
17
  import { RayHit, RayQuery, CharacterMove } from '../chunk-HF5HPS4T.mjs';
18
18
  import { Vec3, Quat } from '../chunk-XPG3N5CF.mjs';
19
19
  import { mat4ComposeArrays, mat4Compose, quatSlerpArrays } from '../chunk-KIZOA5LX.mjs';
@@ -25,26 +25,24 @@ import { FRAME_NOW_MS_SLOT, FrameTime, FRAME_ALPHA_SLOT, FRAME_STEP_SECONDS_SLOT
25
25
  import '../chunk-73SGZLAQ.mjs';
26
26
  import '../chunk-M5EXQZYY.mjs';
27
27
  import '../chunk-TU5RYTYU.mjs';
28
- import '../chunk-5IRV36MS.mjs';
28
+ import '../chunk-EIB4OWVQ.mjs';
29
29
  import '../chunk-PBL6YL5L.mjs';
30
- import '../chunk-7GG4KNTL.mjs';
31
- import '../chunk-4A24F4ZV.mjs';
30
+ import '../chunk-E65WCTIG.mjs';
31
+ import '../chunk-5YFBGGCK.mjs';
32
32
  import '../chunk-K4UDGE3Z.mjs';
33
33
  import '../chunk-MOBSBXVE.mjs';
34
34
  import '../chunk-SMK6JU2F.mjs';
35
- import '../chunk-P2O34BIO.mjs';
36
- import '../chunk-TB2LS4CE.mjs';
35
+ import '../chunk-JURRXY2J.mjs';
36
+ import '../chunk-GHS6MIL6.mjs';
37
37
  import '../chunk-GDCV4IWO.mjs';
38
- import '../chunk-Z3PGQRTX.mjs';
39
- import '../chunk-2LKAOU3L.mjs';
40
- import '../chunk-NBH64BDP.mjs';
38
+ import '../chunk-Y66WVMO5.mjs';
39
+ import '../chunk-A33OORT7.mjs';
41
40
  import '../chunk-LYEZZEEF.mjs';
42
- import '../chunk-LMK775I4.mjs';
41
+ import '../chunk-HAGEIC2L.mjs';
43
42
  import '../chunk-K46SMZ66.mjs';
44
- import '../chunk-BOTUAHP2.mjs';
45
43
  import '../chunk-OQRVEM56.mjs';
46
44
  import '../chunk-SPCRQ6NO.mjs';
47
- import '../chunk-URRZ2SMI.mjs';
45
+ import '../chunk-V7ZRH3PY.mjs';
48
46
  import '../chunk-MOMOZEUM.mjs';
49
47
  import '../chunk-N4RGGDEL.mjs';
50
48
  import { GameError } from '../chunk-XJIHN3BY.mjs';
@@ -1,4 +1,4 @@
1
- import { c as CtxGraphics } from '../local-DA_HpPOj.mjs';
1
+ import { c as CtxGraphics } from '../local-D8_I6UeL.mjs';
2
2
  import '../link-BUTqGmyi.mjs';
3
3
  import '../schema-BrWxzKp6.mjs';
4
4
  import '../ui-DwHicuFv.mjs';
@@ -6,8 +6,8 @@ import '../vars-Dc_PrhBK.mjs';
6
6
  import '../network-ZXLD7l1b.mjs';
7
7
 
8
8
  type FramePlatform = Pick<CtxGraphics, "engine">;
9
- /** The engine platform for a core's bytes, and its rest's when the core is split. */
10
- declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>, rest?: Uint8Array<ArrayBuffer> | null): FramePlatform;
9
+ /** The engine platform for a core's bytes. */
10
+ declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>): FramePlatform;
11
11
  declare function engineFramePlatform(file: string): FramePlatform;
12
12
 
13
13
  interface HeapMeter {
@@ -1,4 +1,4 @@
1
- import { c as CtxGraphics } from '../local-_mD0x-p_.js';
1
+ import { c as CtxGraphics } from '../local-VZkqsCzR.js';
2
2
  import '../link-BUTqGmyi.js';
3
3
  import '../schema-BrWxzKp6.js';
4
4
  import '../ui-hi7S2YcH.js';
@@ -6,8 +6,8 @@ import '../vars-Dc_PrhBK.js';
6
6
  import '../network-ZXLD7l1b.js';
7
7
 
8
8
  type FramePlatform = Pick<CtxGraphics, "engine">;
9
- /** The engine platform for a core's bytes, and its rest's when the core is split. */
10
- declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>, rest?: Uint8Array<ArrayBuffer> | null): FramePlatform;
9
+ /** The engine platform for a core's bytes. */
10
+ declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>): FramePlatform;
11
11
  declare function engineFramePlatform(file: string): FramePlatform;
12
12
 
13
13
  interface HeapMeter {
package/dist/game/heap.js CHANGED
@@ -1,12 +1,10 @@
1
1
  'use strict';
2
2
 
3
- var chunkAWR2G5QN_js = require('../chunk-AWR2G5QN.js');
4
- require('../chunk-FAYK2MN6.js');
3
+ var chunkHDR72GB6_js = require('../chunk-HDR72GB6.js');
4
+ require('../chunk-NZTKLY2W.js');
5
5
  require('../chunk-FXVJ2HFU.js');
6
- require('../chunk-TMFB55IR.js');
7
- require('../chunk-UWPQL2IQ.js');
8
- require('../chunk-W3VVG4NL.js');
9
- require('../chunk-CQSA2D2O.js');
6
+ require('../chunk-J2U6PJSO.js');
7
+ require('../chunk-2O2CG465.js');
10
8
  require('../chunk-2V7IL4HC.js');
11
9
  require('../chunk-JGBCIKJV.js');
12
10
 
@@ -14,37 +12,37 @@ require('../chunk-JGBCIKJV.js');
14
12
 
15
13
  Object.defineProperty(exports, "bytesFramePlatform", {
16
14
  enumerable: true,
17
- get: function () { return chunkAWR2G5QN_js.bytesFramePlatform; }
15
+ get: function () { return chunkHDR72GB6_js.bytesFramePlatform; }
18
16
  });
19
17
  Object.defineProperty(exports, "collectGarbage", {
20
18
  enumerable: true,
21
- get: function () { return chunkAWR2G5QN_js.collectGarbage; }
19
+ get: function () { return chunkHDR72GB6_js.collectGarbage; }
22
20
  });
23
21
  Object.defineProperty(exports, "collectYoung", {
24
22
  enumerable: true,
25
- get: function () { return chunkAWR2G5QN_js.collectYoung; }
23
+ get: function () { return chunkHDR72GB6_js.collectYoung; }
26
24
  });
27
25
  Object.defineProperty(exports, "createNodeHeapMeter", {
28
26
  enumerable: true,
29
- get: function () { return chunkAWR2G5QN_js.createNodeHeapMeter; }
27
+ get: function () { return chunkHDR72GB6_js.createNodeHeapMeter; }
30
28
  });
31
29
  Object.defineProperty(exports, "engineFramePlatform", {
32
30
  enumerable: true,
33
- get: function () { return chunkAWR2G5QN_js.engineFramePlatform; }
31
+ get: function () { return chunkHDR72GB6_js.engineFramePlatform; }
34
32
  });
35
33
  Object.defineProperty(exports, "measureAllocations", {
36
34
  enumerable: true,
37
- get: function () { return chunkAWR2G5QN_js.measureAllocations; }
35
+ get: function () { return chunkHDR72GB6_js.measureAllocations; }
38
36
  });
39
37
  Object.defineProperty(exports, "measureSteadyAllocations", {
40
38
  enumerable: true,
41
- get: function () { return chunkAWR2G5QN_js.measureSteadyAllocations; }
39
+ get: function () { return chunkHDR72GB6_js.measureSteadyAllocations; }
42
40
  });
43
41
  Object.defineProperty(exports, "profileAllocationSites", {
44
42
  enumerable: true,
45
- get: function () { return chunkAWR2G5QN_js.profileAllocationSites; }
43
+ get: function () { return chunkHDR72GB6_js.profileAllocationSites; }
46
44
  });
47
45
  Object.defineProperty(exports, "warmUp", {
48
46
  enumerable: true,
49
- get: function () { return chunkAWR2G5QN_js.warmUp; }
47
+ get: function () { return chunkHDR72GB6_js.warmUp; }
50
48
  });
@@ -1,9 +1,7 @@
1
- export { bytesFramePlatform, collectGarbage, collectYoung, createNodeHeapMeter, engineFramePlatform, measureAllocations, measureSteadyAllocations, profileAllocationSites, warmUp } from '../chunk-4RYATNVK.mjs';
2
- import '../chunk-TB2LS4CE.mjs';
1
+ export { bytesFramePlatform, collectGarbage, collectYoung, createNodeHeapMeter, engineFramePlatform, measureAllocations, measureSteadyAllocations, profileAllocationSites, warmUp } from '../chunk-6H254EVP.mjs';
2
+ import '../chunk-GHS6MIL6.mjs';
3
3
  import '../chunk-GDCV4IWO.mjs';
4
- import '../chunk-Z3PGQRTX.mjs';
5
- import '../chunk-2LKAOU3L.mjs';
6
- import '../chunk-NBH64BDP.mjs';
7
- import '../chunk-BOTUAHP2.mjs';
4
+ import '../chunk-Y66WVMO5.mjs';
5
+ import '../chunk-A33OORT7.mjs';
8
6
  import '../chunk-XJIHN3BY.mjs';
9
7
  import '../chunk-25T4JHEA.mjs';
@@ -1,59 +1,58 @@
1
- import { cD as PlaceCamera, cE as PlaceShown, cF as PlaceViewerScene, bY as LivePlayer, a9 as BrokenThing, bW as LiveDoc, e2 as VectorPointer, ed as VectorShow, e1 as VectorPlayback, eb as VectorSeek, dY as VectorInput } from '../../policy-Dvnzg8ki.mjs';
2
- export { A as ANCHOR_ROLL, a as ANCHOR_SCALE, b as ANCHOR_STRIDE, c as ANCHOR_X, d as ANCHOR_Y, e as ANY_STATE, f as ARKIT_COUNT, g as AVATAR_DESIGN, h as AVATAR_DESIGN_REPORT, i as AVATAR_MOODS, j as AVATAR_OUTPUT_FLOATS, k as AVATAR_SLOTS, l as AVATAR_SPRING_GROUPS, m as AXIS_X, n as AXIS_Y, o as AXIS_Z, p as AchievementDecl, q as AchievementSlot, r as Achievements, s as AiApply, t as AiInbox, u as AiWatch, v as AnimationGraph, w as AnimationGraphDef, x as AnimationGraphPort, y as ArenaOptions, z as AvatarCharacter, B as AvatarDesignAction, C as AvatarDesignPorts, D as AvatarDesignReady, E as AvatarDesignRefused, F as AvatarDesignSession, G as AvatarDesignState, H as AvatarDesigner, I as AvatarDesignerPort, J as AvatarDocument, K as AvatarFieldValue, L as AvatarModels, M as AvatarMood, N as AvatarOp, O as AvatarPerformer, P as AvatarRig, Q as AvatarRole, R as AvatarRoster, S as AvatarRosterOptions, T as AvatarRosterPorts, U as AvatarSchema, V as AvatarSchemaField, W as AvatarSlot, X as AvatarSpringGroup, Y as BLANK_ARTBOARD_NAME, Z as BLANK_ARTBOARD_SIZE, _ as BOX_ROTATION, $ as BOX_SX, a0 as BOX_SY, a1 as BOX_SZ, a2 as BOX_X, a3 as BOX_Y, a4 as BOX_Z, a5 as BUTTON_MIDDLE, a6 as BUTTON_PRIMARY, a7 as BUTTON_SECONDARY, a8 as BoxBatch, aa as BuiltWorld, ab as CAST_SHADOW, ac as CATALOGUE_MODELS, ad as CATALOGUE_PROP_RECIPES, ae as CATALOGUE_RECIPE_SOURCES, af as CELL_ROAD, ag as CELL_SOLID, ah as CELL_TAKEN, ai as CHEER_FULL_MOMENT, aj as CROWD_CHARACTER_ASSET, ak as CROWD_CHARACTER_ITEM, al as CameraControl, am as CameraPose, an as CaptureContext, ao as CapturePolicy, ap as ChallengePort, aq as CheckpointOptions, ar as Checkpoints, as as ClipPorts, at as ClipRecorder, au as ControlViewOptions, av as CounterOpener, aw as CtxTurnRoom, ax as DAY_HOUR, ay as DAY_INDEX, az as DEFAULT_CELL, aA as DEFAULT_CLIP_MS, aB as DEFAULT_FLY_ROTATION_KEYS, aC as DEFAULT_MOVEMENT_KEYS, aD as DEFAULT_PART_LENGTH, aE as DEFAULT_PART_RADIUS, aF as DEFAULT_PART_SIZE, aG as DEFAULT_STACK_LIMIT, aH as DayClock, aI as DaylightOptions, aJ as DragControls, aK as DragControlsOptions, aL as DragPicker, aM as DropOutcome, aN as DropTable, aO as ECONOMY_IDENTIFIER, aP as ENGINE_AVATAR_EXPORT_NAMES, aQ as ENGINE_RAGDOLL_POLICY_EXPORT_NAMES, aR as EXPRESSION_COUNT, aS as EYE_HEIGHT, aT as EconomyViolation, aU as EconomyViolationCode, aV as EffectWaitReason, aW as Exemplar, aX as FIRST_RANK, aY as FaceAnchor, aZ as FaceAnchors, a_ as FaceCameraPort, a$ as FaceCapture, b0 as FaceExpression, b1 as FaceExpressionId, b2 as FaceIdentitySource, b3 as FaceLandmark, b4 as FaceLandmarkId, b5 as FaceSession, b6 as FaceSessionOptions, b7 as FirstPersonControls, b8 as FirstPersonControlsOptions, b9 as FlatThingPart, ba as FlyControls, bb as FlyControlsOptions, bc as FlyRotationKeys, bd as FriendChallenges, be as GRAPH_BLEND_SECONDS, bf as GRAPH_CURRENT, bg as GRAPH_ELAPSED, bh as GRAPH_PREVIOUS, bi as GRAPH_PRIORITY, bj as GRAPH_STATE_SECONDS, bk as GRAPH_TRANSITION, bl as GraphBlendStateDef, bm as GraphClipEventDef, bn as GraphClipEventListener, bo as GraphClipStateDef, bp as GraphConditionDef, bq as GraphConditionOp, br as GraphEvent, bs as GraphParam, bt as GraphParamDef, bu as GraphParamKind, bv as GraphState, bw as GraphStateDef, bx as GraphStateListener, by as GraphTransitionDef, bz as GyroLookControls, bA as GyroLookOptions, bB as HOURS_PER_DAY, bC as HeadPose, bD as HeadPoseAxis, bE as INVENTORY_SNAPSHOT_STRIDE, bF as IdentityCaptureError, bG as Inventory, bH as KitError, bI as KitErrorCode, bJ as KitGateName, bK as KitGateResult, bL as LANDMARK_COUNT, bM as LAUNCH_CLIPS, bN as LAUNCH_FILES, bO as LAUNCH_HAIR_STYLES, bP as LAUNCH_ITEMS, bQ as LAUNCH_RIG, bR as LEVEL_FOR_TIER, bS as LIVE_VALUES, bT as Leaderboard, bU as LeaderboardOptions, bV as LiveBinding, bX as LiveFrame, bZ as LocalReplay, b_ as LookMode, b$ as METRIC_WIDTH, c0 as ManifestCurrency, c1 as ManifestEconomy, c2 as ManifestEconomyInput, c3 as ManifestGrant, c4 as ManifestGrantKind, c5 as ManifestItem, c6 as ManifestOdds, c7 as ManifestOffer, c8 as ManifestOfferOutcome, c9 as ManifestRule, ca as MapControls, cb as MathUtils, cc as ModelCost, cd as MovementAxes, ce as MovementKeys, cf as NO_ACHIEVEMENT, cg as NO_CHECKPOINT, ch as NO_ITEM, ci as NO_OBJECTIVE, cj as NO_SLOT, ck as NO_STATE, cl as NPC_STRIDE, cm as NPC_WALKING, cn as NpcSchedules, co as NpcSpawn, cp as ONE_WATCHER, cq as ObjectiveDecl, cr as Objectives, cs as OccupancyGrid, ct as OrbitControls, cu as OrbitControlsOptions, cv as PLACE_VIEWER_CAMERA, cw as PLACE_VIEWER_SET, cx as PLAYER_WATCHER, cy as POLICY_ACTION_MODES, cz as POLICY_DRIVE_PRESETS, cA as POSE_COUNT, cB as PROP_LEVELS, cC as PROP_RECIPES, cG as PlanarSnapshotOptions, cH as PlanarSnapshotSync, cI as PointerLockControls, cJ as PointerLockControlsOptions, cK as PolicyActionMode, cL as PolicyDrivePreset, cM as PortAssetReader, cN as PortClipAction, cO as PortKeyEvent, cP as PortKeyEventType, cQ as PortKeyListener, cR as PortLightOptions, cS as PortPointerEvent, cT as PortPointerEventType, cU as PortPointerListener, cV as PremiumStore, cW as PremiumStorePorts, cX as PresentedOffer, cY as PropLevel, cZ as PropRecipe, c_ as RECEIVE_SHADOW, c$ as REPLAY_FORMAT_VERSION, d0 as REPLAY_RATES, d1 as RagdollPolicies, d2 as RagdollPolicy, d3 as RagdollPolicySpec, d4 as RankedScores, d5 as ReplayClip, d6 as ReplayClipRecorder, d7 as ReplayDeclaration, d8 as ReplayManifest, d9 as ReplayRecorder, da as ReplayRecorderOptions, db as ReplayRun, dc as ReplaySimulation, dd as SCATTER_ATTEMPTS, de as SCORE, df as SCORE_BEST, dg as SCORE_COMBO, dh as SCORE_COMBO_LEFT, di as SCORE_ELAPSED, dj as SCORE_REMAINING, dk as SCORE_TIME_UP, dl as SHOP_TAG, dm as SKY_PRESETS, dn as SNAPSHOT_CHANNEL, dp as SOUND_RECIPES, dq as START_MOMENT, dr as ScheduleStop, ds as ScoreDirection, dt as ScoreHud, du as ScoreHudNames, dv as ScoreTimer, dw as ScoreTimerOptions, dx as SeekBot, dy as SeekBotOptions, dz as Shop, dA as ShopOffer, dB as ShopResult, dC as ShopResultCode, dD as SkyPreset, dE as SkyPresetReach, dF as SkyTarget, dG as SlotPool, dH as SlottedGenre, dI as SoundRecipe, dJ as TEXTURE_RECIPES, dK as TextureRecipe, dL as ThingEffects, dM as ThingEffectsInputs, dN as ThreePort, dO as TrackballControls, dP as TrackballControlsOptions, dQ as UNLIMITED_STOCK, dR as VECTOR_REPORT, dS as VECTOR_VIEWER, dT as VectorAuthorPort, dU as VectorEditSession, dV as VectorHit, dW as VectorImagePlacement, dX as VectorImageRequest, dZ as VectorMessageError, d_ as VectorOp, d$ as VectorPicked, e0 as VectorPlayKind, e3 as VectorPointerPhase, e4 as VectorPropValue, e5 as VectorRef, e6 as VectorRefused, e7 as VectorSchema, e8 as VectorSchemaField, e9 as VectorSchemaProp, ea as VectorSchemaType, ec as VectorSeekKind, ee as VectorValue, ef as VectorView, eg as VectorViewerAction, eh as VectorViewerPorts, ei as WaitingEffect, ej as WaveDecl, ek as Waves, el as WavesOptions, em as WorldCheck, en as WorldCheckId, eo as addSceneCamera, ep as applyGround, eq as applySky, er as arkitWeight, es as auditEconomy, et as auditManifestEconomy, eu as authorValue, ev as bakeThingGlb, ew as beats, ex as blankVectorFile, ey as blockoutKinds, ez as buildIdentityCharacter, eA as buildPropGlb, eB as buildWorld, eC as captureFace, eD as checkWorld, eE as chemistry, eF as choosePreset, eG as clockText, eH as daylight, eI as decodeReplay, eJ as deviceQuaternion, eK as economyManifest, eL as economyToml, eM as encodeReplay, eN as encodeWav, eO as engineAvatarExports, eP as flatPart, eQ as footprintOf, eR as frameDamping, eS as frontier, eT as genesis, eU as giftKey, eV as gridOf, eW as hasModel, eX as hourAt, eY as identityCapturePolicy, eZ as identityFromCapture, e_ as judgeEconomy, e$ as keyOfCode, f0 as kindsWithoutModels, f1 as kitPublicationGates, f2 as loadThingSounds, f3 as markPlacement, f4 as modelCost, f5 as modelRecipeFor, f6 as oddsMatch, f7 as offerMatches, f8 as partOfFlat, f9 as peopleForTier, fa as playFromReplay, fb as playable, fc as policyActionSize, fd as policyObservationSize, fe as propBounds, ff as propTriangles, fg as quiltTexture, fh as readImageRequest, fi as readInput, fj as readPlayback, fk as readShow, fl as remainingCimples, fm as replayInputs, fn as scatter, fo as shapeOfFlat, fp as showcase, fq as simplifyStroke, fr as simulateReplay, fs as slottedRunner, ft as slottedShootout, fu as stateDigest, fv as staticBox, fw as synthesizeSound, fx as synthesizeTexture, fy as voteKey, fz as walkFrom, fA as walledArena, fB as weatherOf, fC as wrapAngle, fD as yawOfQuat } from '../../policy-Dvnzg8ki.mjs';
3
- export { K as KeySource, L as LifecycleSource, W as WallClock } from '../../ports-CNeZdgVm.mjs';
4
- export { C as CIRCLE_RADIUS, a as CIRCLE_WORDS, b as CIRCLE_X, c as CIRCLE_Z, K as KEEP_OUT_STRIDE, d as KeepOut, M as MAX_SCATTER_TRIES, N as NO_PICKUP, P as PICKUP_STRIDE, e as Pickups, V as Vec3Array, f as courier, w as withinCircle, g as withinRadius, h as writePosition, i as writeScale } from '../../courier-C2Vo2VlH.mjs';
5
- export { A as Autosave, C as ChallengeDecl, D as DailyChallenges, E as Economy, a as EconomyExchangePort, L as Ledger, b as LedgerPorts, c as LoadStatus, d as Loaded, M as MS_PER_DAY, e as Migration, S as SaveCtx, f as SaveSchema, g as SaveSlots, h as SaveStorePort, T as TradeableValue, i as catalogueProblems, j as dayIndex, k as daySeed, l as defineEconomy, m as hashSalt, o as openSaveSlots, t as tycoon, u as utcOffsetMinutes } from '../../tycoon-BMAE5Wea.mjs';
6
- export { D as DEFAULT_TURN_LOG_CAPACITY, L as LocalTurnRoom, M as MoveListener, N as NO_WINNER, R as ResetListener, S as StatusLine, a as StatusPort, b as StreakCopy, c as StreakOutcome, d as StreakState, T as TURN_PASS_ACTION, e as TurnCopy, f as TurnGame, g as TurnHistory, h as TurnRoomPort, i as TurnRules, l as ludo, n as newStreak, p as parseStreak, r as recordPlay, s as streakAlive, j as streakAtRisk, k as streakStatus } from '../../ludo-BRaTcI3E.mjs';
7
- export { C as COMMERCE_CAPABILITIES, a as CimplesGrant, b as CimplesOffer, c as Currency, d as CurrencyId, D as DisclosedOdds, E as EconomyDecl, e as EffectGrant, f as Exchange, F as Faucet, g as FixedOffer, G as GameValue, h as GenreTemplate, I as IN_WORLD_CATEGORY, i as InWorldContext, j as Item, L as LedgerRule, O as ODDS_TOTAL_PPM, k as OddsOutcomeDecl, P as PaidRandomReward, l as PremiumCurrency, m as PremiumExchange, n as PremiumItem, o as PremiumValue, R as REAL_MONEY_SUGGESTION, p as RandomExchange, q as RandomOffer, r as RealMoneyId, s as RealMoneyKind, t as RealMoneyMatch, S as Sink, u as SoftCurrency, v as SoftExchange, w as SoftItem, x as SoftValue, T as TemplateBot, y as TemplateHarness, U as UnlockGrant, V as ValueClass, z as ValueGrant, A as createTemplateHarness, B as digestFloats, H as digestInts, J as discloseOdds, K as effect, M as faucet, N as fixedOffer, Q as grant, W as inWorldCurrency, X as inWorldRefusal, Y as premiumCurrency, Z as premiumExchange, _ as premiumItem, $ as randomExchange, a0 as randomOffer, a1 as realMoneyIn, a2 as sink, a3 as softCurrency, a4 as softExchange, a5 as softItem, a6 as templateFrameStamp, a7 as unlock } from '../../template-Byaueo34.mjs';
8
- export { H as HitStop, S as SHAKE_ROLL, a as SHAKE_X, b as SHAKE_Y, c as SHAKE_Z, d as ScreenShake, e as ShakeOptions } from '../../hit-stop-D2Ca-i9-.mjs';
9
- export { S as ScreenFlash, a as SpringOptions, b as SpringSlot, c as Springs } from '../../juice-CsnrmTOk.mjs';
10
- export { C as CameraRig, a as CameraRigOptions, L as LaneRunner, b as LaneRunnerTuning, R as RUN_BEST, c as RUN_DISTANCE, d as RUN_SPEED, e as RUN_VY, f as RUN_X, g as RUN_Y, h as RUN_Z, V as Vec3Source, r as runner } from '../../runner-CKtKtIzc.mjs';
11
- export { C as CtxAudioPort, F as FirstFrame, O as ORIGIN_QW, a as ORIGIN_QX, b as ORIGIN_QY, c as ORIGIN_QZ, d as ORIGIN_X, e as ORIGIN_Y, f as ORIGIN_Z, P as ParticleFacing, g as ParticleOptions, h as Particles, S as SILENT, i as SPAWN_B, j as SPAWN_END_B, k as SPAWN_END_G, l as SPAWN_END_R, m as SPAWN_G, n as SPAWN_LIFE, o as SPAWN_R, p as SPAWN_SIZE, q as SPAWN_SPIN, r as SPAWN_VX, s as SPAWN_VY, t as SPAWN_VZ, u as SPAWN_X, v as SPAWN_Y, w as SPAWN_Z, x as Spray, y as SprayCell, z as SprayOptions, A as attachSurfaceInput, B as firstFrame } from '../../launch-CCsmv8HC.mjs';
1
+ import { cD as PlaceCamera, cE as PlaceShown, cF as PlaceViewerScene, bY as LivePlayer, a9 as BrokenThing, bW as LiveDoc, e2 as VectorPointer, ed as VectorShow, e1 as VectorPlayback, eb as VectorSeek, dY as VectorInput } from '../../policy-CCw8tXLm.mjs';
2
+ export { A as ANCHOR_ROLL, a as ANCHOR_SCALE, b as ANCHOR_STRIDE, c as ANCHOR_X, d as ANCHOR_Y, e as ANY_STATE, f as ARKIT_COUNT, g as AVATAR_DESIGN, h as AVATAR_DESIGN_REPORT, i as AVATAR_MOODS, j as AVATAR_OUTPUT_FLOATS, k as AVATAR_SLOTS, l as AVATAR_SPRING_GROUPS, m as AXIS_X, n as AXIS_Y, o as AXIS_Z, p as AchievementDecl, q as AchievementSlot, r as Achievements, s as AiApply, t as AiInbox, u as AiWatch, v as AnimationGraph, w as AnimationGraphDef, x as AnimationGraphPort, y as ArenaOptions, z as AvatarCharacter, B as AvatarDesignAction, C as AvatarDesignPorts, D as AvatarDesignReady, E as AvatarDesignRefused, F as AvatarDesignSession, G as AvatarDesignState, H as AvatarDesigner, I as AvatarDesignerPort, J as AvatarDocument, K as AvatarFieldValue, L as AvatarModels, M as AvatarMood, N as AvatarOp, O as AvatarPerformer, P as AvatarRig, Q as AvatarRole, R as AvatarRoster, S as AvatarRosterOptions, T as AvatarRosterPorts, U as AvatarSchema, V as AvatarSchemaField, W as AvatarSlot, X as AvatarSpringGroup, Y as BLANK_ARTBOARD_NAME, Z as BLANK_ARTBOARD_SIZE, _ as BOX_ROTATION, $ as BOX_SX, a0 as BOX_SY, a1 as BOX_SZ, a2 as BOX_X, a3 as BOX_Y, a4 as BOX_Z, a5 as BUTTON_MIDDLE, a6 as BUTTON_PRIMARY, a7 as BUTTON_SECONDARY, a8 as BoxBatch, aa as BuiltWorld, ab as CAST_SHADOW, ac as CATALOGUE_MODELS, ad as CATALOGUE_PROP_RECIPES, ae as CATALOGUE_RECIPE_SOURCES, af as CELL_ROAD, ag as CELL_SOLID, ah as CELL_TAKEN, ai as CHEER_FULL_MOMENT, aj as CROWD_CHARACTER_ASSET, ak as CROWD_CHARACTER_ITEM, al as CameraControl, am as CameraPose, an as CaptureContext, ao as CapturePolicy, ap as ChallengePort, aq as CheckpointOptions, ar as Checkpoints, as as ClipPorts, at as ClipRecorder, au as ControlViewOptions, av as CounterOpener, aw as CtxTurnRoom, ax as DAY_HOUR, ay as DAY_INDEX, az as DEFAULT_CELL, aA as DEFAULT_CLIP_MS, aB as DEFAULT_FLY_ROTATION_KEYS, aC as DEFAULT_MOVEMENT_KEYS, aD as DEFAULT_PART_LENGTH, aE as DEFAULT_PART_RADIUS, aF as DEFAULT_PART_SIZE, aG as DEFAULT_STACK_LIMIT, aH as DayClock, aI as DaylightOptions, aJ as DragControls, aK as DragControlsOptions, aL as DragPicker, aM as DropOutcome, aN as DropTable, aO as ECONOMY_IDENTIFIER, aP as ENGINE_AVATAR_EXPORT_NAMES, aQ as ENGINE_RAGDOLL_POLICY_EXPORT_NAMES, aR as EXPRESSION_COUNT, aS as EYE_HEIGHT, aT as EconomyViolation, aU as EconomyViolationCode, aV as EffectWaitReason, aW as Exemplar, aX as FIRST_RANK, aY as FaceAnchor, aZ as FaceAnchors, a_ as FaceCameraPort, a$ as FaceCapture, b0 as FaceExpression, b1 as FaceExpressionId, b2 as FaceIdentitySource, b3 as FaceLandmark, b4 as FaceLandmarkId, b5 as FaceSession, b6 as FaceSessionOptions, b7 as FirstPersonControls, b8 as FirstPersonControlsOptions, b9 as FlatThingPart, ba as FlyControls, bb as FlyControlsOptions, bc as FlyRotationKeys, bd as FriendChallenges, be as GRAPH_BLEND_SECONDS, bf as GRAPH_CURRENT, bg as GRAPH_ELAPSED, bh as GRAPH_PREVIOUS, bi as GRAPH_PRIORITY, bj as GRAPH_STATE_SECONDS, bk as GRAPH_TRANSITION, bl as GraphBlendStateDef, bm as GraphClipEventDef, bn as GraphClipEventListener, bo as GraphClipStateDef, bp as GraphConditionDef, bq as GraphConditionOp, br as GraphEvent, bs as GraphParam, bt as GraphParamDef, bu as GraphParamKind, bv as GraphState, bw as GraphStateDef, bx as GraphStateListener, by as GraphTransitionDef, bz as GyroLookControls, bA as GyroLookOptions, bB as HOURS_PER_DAY, bC as HeadPose, bD as HeadPoseAxis, bE as INVENTORY_SNAPSHOT_STRIDE, bF as IdentityCaptureError, bG as Inventory, bH as KitError, bI as KitErrorCode, bJ as KitGateName, bK as KitGateResult, bL as LANDMARK_COUNT, bM as LAUNCH_CLIPS, bN as LAUNCH_FILES, bO as LAUNCH_HAIR_STYLES, bP as LAUNCH_ITEMS, bQ as LAUNCH_RIG, bR as LEVEL_FOR_TIER, bS as LIVE_VALUES, bT as Leaderboard, bU as LeaderboardOptions, bV as LiveBinding, bX as LiveFrame, bZ as LocalReplay, b_ as LookMode, b$ as METRIC_WIDTH, c0 as ManifestCurrency, c1 as ManifestEconomy, c2 as ManifestEconomyInput, c3 as ManifestGrant, c4 as ManifestGrantKind, c5 as ManifestItem, c6 as ManifestOdds, c7 as ManifestOffer, c8 as ManifestOfferOutcome, c9 as ManifestRule, ca as MapControls, cb as MathUtils, cc as ModelCost, cd as MovementAxes, ce as MovementKeys, cf as NO_ACHIEVEMENT, cg as NO_CHECKPOINT, ch as NO_ITEM, ci as NO_OBJECTIVE, cj as NO_SLOT, ck as NO_STATE, cl as NPC_STRIDE, cm as NPC_WALKING, cn as NpcSchedules, co as NpcSpawn, cp as ONE_WATCHER, cq as ObjectiveDecl, cr as Objectives, cs as OccupancyGrid, ct as OrbitControls, cu as OrbitControlsOptions, cv as PLACE_VIEWER_CAMERA, cw as PLACE_VIEWER_SET, cx as PLAYER_WATCHER, cy as POLICY_ACTION_MODES, cz as POLICY_DRIVE_PRESETS, cA as POSE_COUNT, cB as PROP_LEVELS, cC as PROP_RECIPES, cG as PlanarSnapshotOptions, cH as PlanarSnapshotSync, cI as PointerLockControls, cJ as PointerLockControlsOptions, cK as PolicyActionMode, cL as PolicyDrivePreset, cM as PortAssetReader, cN as PortClipAction, cO as PortKeyEvent, cP as PortKeyEventType, cQ as PortKeyListener, cR as PortLightOptions, cS as PortPointerEvent, cT as PortPointerEventType, cU as PortPointerListener, cV as PremiumStore, cW as PremiumStorePorts, cX as PresentedOffer, cY as PropLevel, cZ as PropRecipe, c_ as RECEIVE_SHADOW, c$ as REPLAY_FORMAT_VERSION, d0 as REPLAY_RATES, d1 as RagdollPolicies, d2 as RagdollPolicy, d3 as RagdollPolicySpec, d4 as RankedScores, d5 as ReplayClip, d6 as ReplayClipRecorder, d7 as ReplayDeclaration, d8 as ReplayManifest, d9 as ReplayRecorder, da as ReplayRecorderOptions, db as ReplayRun, dc as ReplaySimulation, dd as SCATTER_ATTEMPTS, de as SCORE, df as SCORE_BEST, dg as SCORE_COMBO, dh as SCORE_COMBO_LEFT, di as SCORE_ELAPSED, dj as SCORE_REMAINING, dk as SCORE_TIME_UP, dl as SHOP_TAG, dm as SKY_PRESETS, dn as SNAPSHOT_CHANNEL, dp as SOUND_RECIPES, dq as START_MOMENT, dr as ScheduleStop, ds as ScoreDirection, dt as ScoreHud, du as ScoreHudNames, dv as ScoreTimer, dw as ScoreTimerOptions, dx as SeekBot, dy as SeekBotOptions, dz as Shop, dA as ShopOffer, dB as ShopResult, dC as ShopResultCode, dD as SkyPreset, dE as SkyPresetReach, dF as SkyTarget, dG as SlotPool, dH as SlottedGenre, dI as SoundRecipe, dJ as TEXTURE_RECIPES, dK as TextureRecipe, dL as ThingEffects, dM as ThingEffectsInputs, dN as ThreePort, dO as TrackballControls, dP as TrackballControlsOptions, dQ as UNLIMITED_STOCK, dR as VECTOR_REPORT, dS as VECTOR_VIEWER, dT as VectorAuthorPort, dU as VectorEditSession, dV as VectorHit, dW as VectorImagePlacement, dX as VectorImageRequest, dZ as VectorMessageError, d_ as VectorOp, d$ as VectorPicked, e0 as VectorPlayKind, e3 as VectorPointerPhase, e4 as VectorPropValue, e5 as VectorRef, e6 as VectorRefused, e7 as VectorSchema, e8 as VectorSchemaField, e9 as VectorSchemaProp, ea as VectorSchemaType, ec as VectorSeekKind, ee as VectorValue, ef as VectorView, eg as VectorViewerAction, eh as VectorViewerPorts, ei as WaitingEffect, ej as WaveDecl, ek as Waves, el as WavesOptions, em as WorldCheck, en as WorldCheckId, eo as addSceneCamera, ep as applyGround, eq as applySky, er as arkitWeight, es as auditEconomy, et as auditManifestEconomy, eu as authorValue, ev as bakeThingGlb, ew as beats, ex as blankVectorFile, ey as blockoutKinds, ez as buildIdentityCharacter, eA as buildPropGlb, eB as buildWorld, eC as captureFace, eD as checkWorld, eE as chemistry, eF as choosePreset, eG as clockText, eH as daylight, eI as decodeReplay, eJ as deviceQuaternion, eK as economyManifest, eL as economyToml, eM as encodeReplay, eN as encodeWav, eO as engineAvatarExports, eP as flatPart, eQ as footprintOf, eR as frameDamping, eS as frontier, eT as genesis, eU as giftKey, eV as gridOf, eW as hasModel, eX as hourAt, eY as identityCapturePolicy, eZ as identityFromCapture, e_ as judgeEconomy, e$ as keyOfCode, f0 as kindsWithoutModels, f1 as kitPublicationGates, f2 as loadThingSounds, f3 as markPlacement, f4 as modelCost, f5 as modelRecipeFor, f6 as oddsMatch, f7 as offerMatches, f8 as partOfFlat, f9 as peopleForTier, fa as playFromReplay, fb as playable, fc as policyActionSize, fd as policyObservationSize, fe as propBounds, ff as propTriangles, fg as quiltTexture, fh as readImageRequest, fi as readInput, fj as readPlayback, fk as readShow, fl as remainingCimples, fm as replayInputs, fn as scatter, fo as shapeOfFlat, fp as showcase, fq as simplifyStroke, fr as simulateReplay, fs as slottedRunner, ft as slottedShootout, fu as stateDigest, fv as staticBox, fw as synthesizeSound, fx as synthesizeTexture, fy as voteKey, fz as walkFrom, fA as walledArena, fB as weatherOf, fC as wrapAngle, fD as yawOfQuat } from '../../policy-CCw8tXLm.mjs';
3
+ export { K as KeySource, L as LifecycleSource, W as WallClock } from '../../ports-B_0v_P3A.mjs';
4
+ export { C as CIRCLE_RADIUS, a as CIRCLE_WORDS, b as CIRCLE_X, c as CIRCLE_Z, K as KEEP_OUT_STRIDE, d as KeepOut, M as MAX_SCATTER_TRIES, N as NO_PICKUP, P as PICKUP_STRIDE, e as Pickups, V as Vec3Array, f as courier, w as withinCircle, g as withinRadius, h as writePosition, i as writeScale } from '../../courier-FmGfkvIN.mjs';
5
+ export { A as Autosave, C as ChallengeDecl, D as DailyChallenges, E as Economy, a as EconomyExchangePort, L as Ledger, b as LedgerPorts, c as LoadStatus, d as Loaded, M as MS_PER_DAY, e as Migration, S as SaveCtx, f as SaveSchema, g as SaveSlots, h as SaveStorePort, T as TradeableValue, i as catalogueProblems, j as dayIndex, k as daySeed, l as defineEconomy, m as hashSalt, o as openSaveSlots, t as tycoon, u as utcOffsetMinutes } from '../../tycoon-B5KHk2Xx.mjs';
6
+ export { D as DEFAULT_TURN_LOG_CAPACITY, L as LocalTurnRoom, M as MoveListener, N as NO_WINNER, R as ResetListener, S as StatusLine, a as StatusPort, b as StreakCopy, c as StreakOutcome, d as StreakState, T as TURN_PASS_ACTION, e as TurnCopy, f as TurnGame, g as TurnHistory, h as TurnRoomPort, i as TurnRules, l as ludo, n as newStreak, p as parseStreak, r as recordPlay, s as streakAlive, j as streakAtRisk, k as streakStatus } from '../../ludo-BOuohQ-M.mjs';
7
+ export { C as COMMERCE_CAPABILITIES, a as CimplesGrant, b as CimplesOffer, c as Currency, d as CurrencyId, D as DisclosedOdds, E as EconomyDecl, e as EffectGrant, f as Exchange, F as Faucet, g as FixedOffer, G as GameValue, h as GenreTemplate, I as IN_WORLD_CATEGORY, i as InWorldContext, j as Item, L as LedgerRule, O as ODDS_TOTAL_PPM, k as OddsOutcomeDecl, P as PaidRandomReward, l as PremiumCurrency, m as PremiumExchange, n as PremiumItem, o as PremiumValue, R as REAL_MONEY_SUGGESTION, p as RandomExchange, q as RandomOffer, r as RealMoneyId, s as RealMoneyKind, t as RealMoneyMatch, S as Sink, u as SoftCurrency, v as SoftExchange, w as SoftItem, x as SoftValue, T as TemplateBot, y as TemplateHarness, U as UnlockGrant, V as ValueClass, z as ValueGrant, A as createTemplateHarness, B as digestFloats, H as digestInts, J as discloseOdds, K as effect, M as faucet, N as fixedOffer, Q as grant, W as inWorldCurrency, X as inWorldRefusal, Y as premiumCurrency, Z as premiumExchange, _ as premiumItem, $ as randomExchange, a0 as randomOffer, a1 as realMoneyIn, a2 as sink, a3 as softCurrency, a4 as softExchange, a5 as softItem, a6 as templateFrameStamp, a7 as unlock } from '../../template-AhCdB1kW.mjs';
8
+ export { H as HitStop, S as SHAKE_ROLL, a as SHAKE_X, b as SHAKE_Y, c as SHAKE_Z, d as ScreenShake, e as ShakeOptions } from '../../hit-stop-BKkVwTq7.mjs';
9
+ export { S as ScreenFlash, a as SpringOptions, b as SpringSlot, c as Springs } from '../../juice-DQztFS43.mjs';
10
+ export { C as CameraRig, a as CameraRigOptions, L as LaneRunner, b as LaneRunnerTuning, R as RUN_BEST, c as RUN_DISTANCE, d as RUN_SPEED, e as RUN_VY, f as RUN_X, g as RUN_Y, h as RUN_Z, V as Vec3Source, r as runner } from '../../runner-D46Yj-wE.mjs';
11
+ export { C as CtxAudioPort, F as FirstFrame, O as ORIGIN_QW, a as ORIGIN_QX, b as ORIGIN_QY, c as ORIGIN_QZ, d as ORIGIN_X, e as ORIGIN_Y, f as ORIGIN_Z, P as ParticleFacing, g as ParticleOptions, h as Particles, S as SILENT, i as SPAWN_B, j as SPAWN_END_B, k as SPAWN_END_G, l as SPAWN_END_R, m as SPAWN_G, n as SPAWN_LIFE, o as SPAWN_R, p as SPAWN_SIZE, q as SPAWN_SPIN, r as SPAWN_VX, s as SPAWN_VY, t as SPAWN_VZ, u as SPAWN_X, v as SPAWN_Y, w as SPAWN_Z, x as Spray, y as SprayCell, z as SprayOptions, A as attachSurfaceInput, B as firstFrame } from '../../launch-T2f4_Di4.mjs';
12
12
  export { A as AssistivePart, H as HairBlock, I as IdentityBase, a as IdentityParams, M as MONK_TONES, N as NEUTRAL_HAIR, b as NO_PART, S as SkinTone, c as catalogueHair, d as decodeIdentity, e as encodeIdentity, i as isCatalogueHair, m as monkTone, n as neutralIdentity, p as parseIdentityBase, s as snapTone, t as toneColour, f as toneFromColour } from '../../params-DxFb5G_U.mjs';
13
13
  export { C as CapturedColours, I as IdentityCapture, a as IdentityFitter } from '../../fit-BWiE7rgA.mjs';
14
14
  export { U as UiTheme } from '../../vars-Dc_PrhBK.mjs';
15
15
  export { t as slotUiTheme } from '../../tokens-DhanQRQS.mjs';
16
16
  export { AnchorRule, AssignOptions, Bool, Character, CharacterRequirements, CharacterSlot, Choice, ContentRef, DIGEST_PREFIX, INLINE_VALUE_BYTES, Int, MAX_REMIX_DEPTH, Num, Palette, PaletteSlot, ParamField, ParamFieldValue, ParamFields, ParamValues, Params, ParamsSlot, REMIX_FORMAT, Remix, RemixError, RemixLineage, RemixManifest, RemixOptions, RemixSet, RemixSources, SLOT_TEMPLATES, SceneAnchor, SceneBounds, SceneCatalogueKind, ScenePlacement, ScenePlacementReport, SceneReportError, SceneRequirements, SceneSlot, SceneSlotType, SlotCharacter, SlotCheck, SlotColor, SlotInput, SlotInputs, SlotIssue, SlotJson, SlotKind, SlotMap, SlotPresets, SlotRange, SlotRef, SlotScene, SlotSceneOptions, SlotTemplate, SlotTrack, SlotType, SlotValue, SlotValues, SpanRule, TEMPLATE_SCHEMA_FORMAT, TEMPLATE_SLOTS_FLAG, THEME_PRESETS, TemplateDefinition, TemplateSchema, TemplateSlotError, Theme, ThemeSlot, ThemeValue, Track, TrackRequirements, TrackSlot, Vec3Tuple, anchors, assignSlots, canonicalSlotJson, checkSlot, colorInt, contrastRatio, decodeRemix, describeIssue, describeSlot, encodeRemix, memoryRemixSources, parseColor, remix, remixDigest, remixLineage, resolveRemix, runnerSlots, shootoutSlots, slotChoices, slotContent, slotDigest, slotPresets, slotSceneFromReport, template, templateFromSchema, templateRef, templateSchema, templateSlotsEnabled } from './slots.mjs';
17
17
  export { G as GameTheme } from '../../game-theme-CBTw1b_d.mjs';
18
- export { s as shootout } from '../../shootout-D998OWa-.mjs';
19
- export { f as fiveASide } from '../../five-a-side-DP84gMuh.mjs';
20
- export { w as word } from '../../word-DB2CcI9q.mjs';
21
- export { d as danfo } from '../../danfo-BsaPzhGi.mjs';
22
- export { w as worlds } from '../../worlds-CQgN3GnR.mjs';
23
- export { A as ANIM_AIR, a as ANIM_CROUCH, b as ANIM_PELVIS_OFFSET, c as ANIM_SPEED, d as AssistSpec, B as BOOM_DISTANCE, e as BOOM_DX, f as BOOM_DY, g as BOOM_DZ, h as BOOM_FREE, i as BOOM_IO_WORDS, j as BOOM_OX, k as BOOM_OY, l as BOOM_OZ, m as ButtonPlacement, n as ButtonSpec, C as CHAR_AIR_SECONDS, o as CHAR_BUFFER, p as CHAR_COYOTE, q as CHAR_CROUCH, r as CHAR_GROUND_NX, s as CHAR_GROUND_NY, t as CHAR_GROUND_NZ, u as CHAR_HEADING, v as CHAR_LANDING_SPEED, w as CHAR_MOVE_MAGNITUDE, x as CHAR_MOVE_X, y as CHAR_MOVE_Z, z as CHAR_PLATFORM_VX, D as CHAR_PLATFORM_VY, E as CHAR_PLATFORM_VZ, F as CHAR_SPEED, G as CHAR_SPEED_NORMALIZED, H as CHAR_VX, I as CHAR_VY, J as CHAR_VZ, K as CHASE_DISTANCE, L as CHASE_FOV, M as CHASE_PITCH, N as CHASE_SPEED, O as CHASE_X, P as CHASE_Y, Q as CHASE_YAW, R as CHASE_Z, S as CONTACT_LOCKED, T as CONTACT_LOCK_BLEND, U as CONTACT_LOCK_X, V as CONTACT_LOCK_Y, W as CONTACT_LOCK_Z, X as CONTACT_PLANTED, Y as CONTACT_WEIGHT, Z as CameraBoom, _ as CameraBoomOptions, $ as CameraLens, a0 as CameraSubject, a1 as CharacterAnimationPort, a2 as CharacterAnimator, a3 as CharacterAnimatorOptions, a4 as CharacterMotor, a5 as CharacterMotorOptions, a6 as CharacterRigOptions, a7 as ChaseCamera, a8 as ChaseCameraOptions, a9 as ChaseSubject, aa as ChassisSpec, ab as ClipEventReader, ac as ClipEventSource, ad as DEFAULT_BOOM_RADIUS, ae as DEFAULT_CLIP_EVENT_CAPACITY, af as DEFAULT_FOOT_UP, ag as DEFAULT_GAMEPAD_LOOK_SPEED, ah as DEFAULT_LOOK_SENSITIVITY, ai as DEFAULT_MAX_FOOT_TILT, aj as DriveActions, ak as DriveControls, al as DrivingModel, am as FOLLOW_CAMERA_X, an as FOLLOW_CAMERA_Y, ao as FOLLOW_CAMERA_Z, ap as FOLLOW_CLOSENESS, aq as FOLLOW_DISTANCE, ar as FOLLOW_FOV, as as FOLLOW_PITCH, at as FOLLOW_PIVOT_X, au as FOLLOW_PIVOT_Y, av as FOLLOW_PIVOT_Z, aw as FOLLOW_SHOULDER, ax as FOLLOW_YAW, ay as FirstPersonOptions, az as FirstPersonRig, aA as FirstPersonSubject, aB as FirstPersonView, aC as FirstPersonViewOptions, aD as FollowCamera, aE as FollowCameraOptions, aF as FootContact, aG as FootContactCurve, aH as FootContactOptions, aI as FootContactPort, aJ as FootContactTuning, aK as FootIkOptions, aL as FractionPoint, aM as FractionRect, aN as KitVehicle, aO as LensDriver, aP as LookDelta, aQ as LookOptions, aR as LookPlacement, aS as LookSpec, aT as MAX_TOUCH_BUTTONS, aU as MOVE_IN_X, aV as MOVE_IN_Y, aW as MOVE_IO_MAGNITUDE, aX as MOVE_IO_WORDS, aY as MOVE_IO_X, aZ as MOVE_IO_Z, a_ as MOVE_OUT_X, a$ as MOVE_OUT_Z, b0 as POSE_PITCH, b1 as POSE_X, b2 as POSE_Y, b3 as POSE_YAW, b4 as POSE_Z, b5 as PlayActions, b6 as ROOT_IO_DX, b7 as ROOT_IO_DZ, b8 as ROOT_IO_YAW, b9 as RigBase, ba as STICK_AIM, bb as STICK_CURVE, bc as STICK_DEAD_ZONE, bd as STICK_DX, be as STICK_DY, bf as STICK_IO_WORDS, bg as STICK_MAGNITUDE, bh as STICK_MOVE, bi as STICK_OUT_WORDS, bj as STICK_RADIUS, bk as STICK_X, bl as STICK_Y, bm as SafeInsets, bn as StickAxes, bo as StickPlacement, bp as StickSpec, bq as TOUCH_CONTROLS, br as ThirdPersonOptions, bs as ThirdPersonRig, bt as TouchControls, bu as TouchControlsOptions, bv as TouchLayout, bw as TouchLayoutName, bx as TouchOptions, by as TouchViewport, bz as TouchViewportSource, bA as VIEW_BOB_PHASE, bB as VIEW_BOB_WEIGHT, bC as VIEW_DIP, bD as VIEW_FOV, bE as VIEW_PITCH, bF as VIEW_X, bG as VIEW_Y, bH as VIEW_YAW, bI as VIEW_Z, bJ as VehicleDriverOptions, bK as VehicleDriverRig, bL as VehiclePresetName, bM as VehicleSpec, bN as chasePreset, bO as createFootTiltChain, bP as defineDriveActions, bQ as definePlayActions, bR as engineSurfaceOf, bS as firstPerson, bT as followOrigin, bU as followOriginInto, bV as interpolatedPosition, bW as placeCamera, bX as shapeStick, bY as shapeStickInto, bZ as thirdPersonCharacter, b_ as touchLayout, b$ as vehicleDriver, c0 as vehiclePreset } from '../../play-Bn7NfGNE.mjs';
24
- import { q as Thing, b as CompiledThing, H as WorldDoc } from '../../types-AkQEePZo.mjs';
25
- export { C as CLOSE_SEGMENTS, a as CSG_EPSILON, c as CrowdArea, d as CrowdCaps, e as CsgOperation, f as CsgPlane, g as CsgPolygon, h as CsgVertex, E as EFFECT_TRIANGLE_COST, G as GroundStroke, L as LIGHT_TRIANGLES, M as MAX_THING_PARTS, i as MEDIUM_TRIANGLES, j as MIDDLE_SEGMENTS, P as PhoneCost, k as Placement, R as Road, S as SMALL_PART_SHARE, l as ScatterStroke, m as SoundZone, T as THING_COMBINES, n as THING_EFFECTS, o as THING_MIRRORS, p as THING_SHAPE_KINDS, r as ThingCombine, s as ThingEffect, t as ThingEffectKind, u as ThingError, v as ThingLevel, w as ThingMass, x as ThingMesh, y as ThingMeshGroup, z as ThingMirror, A as ThingPart, B as ThingShape, D as ThingShapeKind, V as ThingVec3, W as WORLD_LAYERS, F as WeatherPreset, I as WorldLayer, J as WorldLight, K as WorldPlacement, N as WorldPoint, O as WorldSky, Q as colliderOf, U as compileThing, X as csg, Y as emptyWorld, Z as massOf, _ as phoneCost, $ as rotationMatrix, a0 as shapeFaces, a1 as shapePolygons, a2 as shapeRadius } from '../../types-AkQEePZo.mjs';
26
- export { D as DEFAULT_THING_MATERIAL, F as FIT_HEADROOM, a as FewerPeople, G as GROUND_AREA_UNIT, H as HeavyWithoutPeople, L as LAYER_COST, b as LIGHT_SHARE, c as LayerWeight, d as Lightening, T as THING_MATERIALS, e as TIER_BUDGET, f as ThingBreak, g as ThingLook, h as ThingMaterial, i as TierVerdict, W as WorldWeight, j as fewerPeople, k as heavyWithoutPeople, l as layerCounts, m as lighten, p as peopleOn, t as thingBreaks, n as thingMaterial, o as thingMaterialIds, v as verdict, w as worldWeight } from '../../weight-Cee73u3d.mjs';
27
- export { A as AdaptiveMusic, B as BedStem, a as BindMotion, b as BindShow, c as BindState, d as BindValue, C as CROWD_VOTE_BYTES, e as CROWD_VOTE_TAG, f as CastResult, g as CheerMeter, h as Conductor, i as CrowdCheer, j as CrowdDoc, k as CrowdGift, l as CrowdVote, M as MAX_VOTE_CHOICES, m as MAX_VOTE_INDEX, n as MoodBand, o as MotionStep, p as MotionTrigger, q as MusicBed, r as MusicCue, s as MusicMood, t as MusicWait, N as NO_MOOD, u as NO_VOTE_WINNER, S as SETTLE_CYCLES, v as SETTLE_DAMPING, U as UiBinder, w as UiBinding, V as ValueSource, x as VotePoll, y as chooseMotion, z as decodeVote, D as encodeVote, E as giftMoments, F as moodIndex, G as votesOpenedBy } from '../../crowd-B37S1apB.mjs';
28
- import { C as Ctx, G as GraphicsApi, c as CtxGraphics } from '../../local-DA_HpPOj.mjs';
29
- import { G as GameBackend } from '../../backend-L4d_Ha0J.mjs';
30
- import { G as Game, a as GameUiHost } from '../../game-BZAfgKV6.mjs';
31
- import { G as GameScene } from '../../fluid-BZ42EMds.mjs';
18
+ export { s as shootout } from '../../shootout-tcZd1Rxt.mjs';
19
+ export { f as fiveASide } from '../../five-a-side-Bv1AOUy3.mjs';
20
+ export { w as word } from '../../word-BcX9Jcmv.mjs';
21
+ export { d as danfo } from '../../danfo-BEBapFlX.mjs';
22
+ export { w as worlds } from '../../worlds-D5ydYr7d.mjs';
23
+ export { A as ANIM_AIR, a as ANIM_CROUCH, b as ANIM_PELVIS_OFFSET, c as ANIM_SPEED, d as AssistSpec, B as BOOM_DISTANCE, e as BOOM_DX, f as BOOM_DY, g as BOOM_DZ, h as BOOM_FREE, i as BOOM_IO_WORDS, j as BOOM_OX, k as BOOM_OY, l as BOOM_OZ, m as ButtonPlacement, n as ButtonSpec, C as CHAR_AIR_SECONDS, o as CHAR_BUFFER, p as CHAR_COYOTE, q as CHAR_CROUCH, r as CHAR_GROUND_NX, s as CHAR_GROUND_NY, t as CHAR_GROUND_NZ, u as CHAR_HEADING, v as CHAR_LANDING_SPEED, w as CHAR_MOVE_MAGNITUDE, x as CHAR_MOVE_X, y as CHAR_MOVE_Z, z as CHAR_PLATFORM_VX, D as CHAR_PLATFORM_VY, E as CHAR_PLATFORM_VZ, F as CHAR_SPEED, G as CHAR_SPEED_NORMALIZED, H as CHAR_VX, I as CHAR_VY, J as CHAR_VZ, K as CHASE_DISTANCE, L as CHASE_FOV, M as CHASE_PITCH, N as CHASE_SPEED, O as CHASE_X, P as CHASE_Y, Q as CHASE_YAW, R as CHASE_Z, S as CONTACT_LOCKED, T as CONTACT_LOCK_BLEND, U as CONTACT_LOCK_X, V as CONTACT_LOCK_Y, W as CONTACT_LOCK_Z, X as CONTACT_PLANTED, Y as CONTACT_WEIGHT, Z as CameraBoom, _ as CameraBoomOptions, $ as CameraLens, a0 as CameraSubject, a1 as CharacterAnimationPort, a2 as CharacterAnimator, a3 as CharacterAnimatorOptions, a4 as CharacterMotor, a5 as CharacterMotorOptions, a6 as CharacterRigOptions, a7 as ChaseCamera, a8 as ChaseCameraOptions, a9 as ChaseSubject, aa as ChassisSpec, ab as ClipEventReader, ac as ClipEventSource, ad as DEFAULT_BOOM_RADIUS, ae as DEFAULT_CLIP_EVENT_CAPACITY, af as DEFAULT_FOOT_UP, ag as DEFAULT_GAMEPAD_LOOK_SPEED, ah as DEFAULT_LOOK_SENSITIVITY, ai as DEFAULT_MAX_FOOT_TILT, aj as DriveActions, ak as DriveControls, al as DrivingModel, am as FOLLOW_CAMERA_X, an as FOLLOW_CAMERA_Y, ao as FOLLOW_CAMERA_Z, ap as FOLLOW_CLOSENESS, aq as FOLLOW_DISTANCE, ar as FOLLOW_FOV, as as FOLLOW_PITCH, at as FOLLOW_PIVOT_X, au as FOLLOW_PIVOT_Y, av as FOLLOW_PIVOT_Z, aw as FOLLOW_SHOULDER, ax as FOLLOW_YAW, ay as FirstPersonOptions, az as FirstPersonRig, aA as FirstPersonSubject, aB as FirstPersonView, aC as FirstPersonViewOptions, aD as FollowCamera, aE as FollowCameraOptions, aF as FootContact, aG as FootContactCurve, aH as FootContactOptions, aI as FootContactPort, aJ as FootContactTuning, aK as FootIkOptions, aL as FractionPoint, aM as FractionRect, aN as KitVehicle, aO as LensDriver, aP as LookDelta, aQ as LookOptions, aR as LookPlacement, aS as LookSpec, aT as MAX_TOUCH_BUTTONS, aU as MOVE_IN_X, aV as MOVE_IN_Y, aW as MOVE_IO_MAGNITUDE, aX as MOVE_IO_WORDS, aY as MOVE_IO_X, aZ as MOVE_IO_Z, a_ as MOVE_OUT_X, a$ as MOVE_OUT_Z, b0 as POSE_PITCH, b1 as POSE_X, b2 as POSE_Y, b3 as POSE_YAW, b4 as POSE_Z, b5 as PlayActions, b6 as ROOT_IO_DX, b7 as ROOT_IO_DZ, b8 as ROOT_IO_YAW, b9 as RigBase, ba as STICK_AIM, bb as STICK_CURVE, bc as STICK_DEAD_ZONE, bd as STICK_DX, be as STICK_DY, bf as STICK_IO_WORDS, bg as STICK_MAGNITUDE, bh as STICK_MOVE, bi as STICK_OUT_WORDS, bj as STICK_RADIUS, bk as STICK_X, bl as STICK_Y, bm as SafeInsets, bn as StickAxes, bo as StickPlacement, bp as StickSpec, bq as TOUCH_CONTROLS, br as ThirdPersonOptions, bs as ThirdPersonRig, bt as TouchControls, bu as TouchControlsOptions, bv as TouchLayout, bw as TouchLayoutName, bx as TouchOptions, by as TouchViewport, bz as TouchViewportSource, bA as VIEW_BOB_PHASE, bB as VIEW_BOB_WEIGHT, bC as VIEW_DIP, bD as VIEW_FOV, bE as VIEW_PITCH, bF as VIEW_X, bG as VIEW_Y, bH as VIEW_YAW, bI as VIEW_Z, bJ as VehicleDriverOptions, bK as VehicleDriverRig, bL as VehiclePresetName, bM as VehicleSpec, bN as chasePreset, bO as createFootTiltChain, bP as defineDriveActions, bQ as definePlayActions, bR as engineSurfaceOf, bS as firstPerson, bT as followOrigin, bU as followOriginInto, bV as interpolatedPosition, bW as placeCamera, bX as shapeStick, bY as shapeStickInto, bZ as thirdPersonCharacter, b_ as touchLayout, b$ as vehicleDriver, c0 as vehiclePreset } from '../../play-ClrMd_e8.mjs';
24
+ import { q as Thing, b as CompiledThing, H as WorldDoc } from '../../types-BQkxPwZP.mjs';
25
+ export { C as CLOSE_SEGMENTS, a as CSG_EPSILON, c as CrowdArea, d as CrowdCaps, e as CsgOperation, f as CsgPlane, g as CsgPolygon, h as CsgVertex, E as EFFECT_TRIANGLE_COST, G as GroundStroke, L as LIGHT_TRIANGLES, M as MAX_THING_PARTS, i as MEDIUM_TRIANGLES, j as MIDDLE_SEGMENTS, P as PhoneCost, k as Placement, R as Road, S as SMALL_PART_SHARE, l as ScatterStroke, m as SoundZone, T as THING_COMBINES, n as THING_EFFECTS, o as THING_MIRRORS, p as THING_SHAPE_KINDS, r as ThingCombine, s as ThingEffect, t as ThingEffectKind, u as ThingError, v as ThingLevel, w as ThingMass, x as ThingMesh, y as ThingMeshGroup, z as ThingMirror, A as ThingPart, B as ThingShape, D as ThingShapeKind, V as ThingVec3, W as WORLD_LAYERS, F as WeatherPreset, I as WorldLayer, J as WorldLight, K as WorldPlacement, N as WorldPoint, O as WorldSky, Q as colliderOf, U as compileThing, X as csg, Y as emptyWorld, Z as massOf, _ as phoneCost, $ as rotationMatrix, a0 as shapeFaces, a1 as shapePolygons, a2 as shapeRadius } from '../../types-BQkxPwZP.mjs';
26
+ export { D as DEFAULT_THING_MATERIAL, F as FIT_HEADROOM, a as FewerPeople, G as GROUND_AREA_UNIT, H as HeavyWithoutPeople, L as LAYER_COST, b as LIGHT_SHARE, c as LayerWeight, d as Lightening, T as THING_MATERIALS, e as TIER_BUDGET, f as ThingBreak, g as ThingLook, h as ThingMaterial, i as TierVerdict, W as WorldWeight, j as fewerPeople, k as heavyWithoutPeople, l as layerCounts, m as lighten, p as peopleOn, t as thingBreaks, n as thingMaterial, o as thingMaterialIds, v as verdict, w as worldWeight } from '../../weight-tF1ODR1p.mjs';
27
+ export { A as AdaptiveMusic, B as BedStem, a as BindMotion, b as BindShow, c as BindState, d as BindValue, C as CROWD_VOTE_BYTES, e as CROWD_VOTE_TAG, f as CastResult, g as CheerMeter, h as Conductor, i as CrowdCheer, j as CrowdDoc, k as CrowdGift, l as CrowdVote, M as MAX_VOTE_CHOICES, m as MAX_VOTE_INDEX, n as MoodBand, o as MotionStep, p as MotionTrigger, q as MusicBed, r as MusicCue, s as MusicMood, t as MusicWait, N as NO_MOOD, u as NO_VOTE_WINNER, S as SETTLE_CYCLES, v as SETTLE_DAMPING, U as UiBinder, w as UiBinding, V as ValueSource, x as VotePoll, y as chooseMotion, z as decodeVote, D as encodeVote, E as giftMoments, F as moodIndex, G as votesOpenedBy } from '../../crowd-hOVSAmA3.mjs';
28
+ import { C as Ctx, G as GraphicsApi, c as CtxGraphics } from '../../local-D8_I6UeL.mjs';
29
+ import { G as GameBackend } from '../../backend-gUCzs5Kg.mjs';
30
+ import { G as Game, a as GameUiHost } from '../../game-Bx8onkhX.mjs';
31
+ import { G as GameScene } from '../../fluid-DLlEj2cs.mjs';
32
32
  import { G as GameUi, U as UiElement } from '../../ui-DwHicuFv.mjs';
33
- import { S as SoundId } from '../../audio-XU2sFNyO.mjs';
34
- import { c as PreparedBackendOptions, E as EngineBackendOptions } from '../../index-D8ZDzms9.mjs';
35
- import '../../world-CPEjuctH.mjs';
33
+ import { S as SoundId } from '../../audio-DhvyjqdA.mjs';
34
+ import { c as PreparedBackendOptions, E as EngineBackendOptions } from '../../index-DHjNHb1c.mjs';
35
+ import '../../world-qekkXjJv.mjs';
36
36
  import '../../library-DXYaMFhi.mjs';
37
37
  import './frontier.mjs';
38
- import '../../tick-transport-Q_8syS8J.mjs';
38
+ import '../../tick-transport-C8QEh8Uw.mjs';
39
39
  import '../../client-hTKbCuhG.mjs';
40
40
  import '../../link-BUTqGmyi.mjs';
41
41
  import '../../state-replica-stMtdkVD.mjs';
42
42
  import '../../protocol-C8qbpUbT.mjs';
43
- import '../../terrain-CR0NQZPl.mjs';
43
+ import '../../terrain-C-XC1Oui.mjs';
44
44
  import './genesis.mjs';
45
45
  import '../../catalogue-DzrTXP3v.mjs';
46
46
  import '../../studio-CowqWqez.mjs';
47
- import '../../runtime-DfZp1Kwg.mjs';
47
+ import '../../runtime-BRWfkf_q.mjs';
48
48
  import '../../session-grant-CJ27DwrT.mjs';
49
- import '../../split-Di9wBpNx.mjs';
50
- import '../../online-smW2BO3Y.mjs';
49
+ import '../../online-d7W_Al9a.mjs';
51
50
  import '../../clock-B-UAjkKa.mjs';
52
51
  import '../../schema-BrWxzKp6.mjs';
53
52
  import '../../network-ZXLD7l1b.mjs';
54
53
  import 'phaser';
55
54
  import '../../features-CZB4rmcD.mjs';
56
- import '../../graphics-CGJDdtdT.mjs';
55
+ import '../../graphics-Dk2yQnYN.mjs';
57
56
 
58
57
  type CanvasCtx = Pick<Ctx, "graphics" | "lifecycle" | "on_dispose">;
59
58
  interface CanvasGameOptions {