@cimplify/sdk 0.109.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/dist/advanced.d.mts +4 -4
  2. package/dist/advanced.d.ts +4 -4
  3. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  4. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  5. package/dist/avatars.js +21 -21
  6. package/dist/avatars.mjs +3 -3
  7. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  8. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  9. package/dist/{catalogue-BeBFWlHF.d.mts → catalogue-CPTMyBUz.d.mts} +2 -2
  10. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-OTuS5zp-.d.ts} +2 -2
  11. package/dist/{chunk-HF2MZKP2.mjs → chunk-22BD3RHN.mjs} +6 -3
  12. package/dist/{chunk-B54P6RL2.js → chunk-2AQ237Y4.js} +30 -30
  13. package/dist/{chunk-W3VVG4NL.js → chunk-2O2CG465.js} +14 -2
  14. package/dist/{chunk-UPHTPBNQ.mjs → chunk-2QTQ6BUH.mjs} +1 -1
  15. package/dist/{chunk-BS65NRDW.js → chunk-3S6WPBZL.js} +16 -16
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  18. package/dist/{chunk-FB6YH2WW.js → chunk-4C7I3ELN.js} +4 -4
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  35. package/dist/{chunk-NBH64BDP.mjs → chunk-A33OORT7.mjs} +13 -1
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  40. package/dist/{chunk-UQ4BHMLS.mjs → chunk-AQ5RLBU2.mjs} +5 -5
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  44. package/dist/{chunk-QDW4EPWS.mjs → chunk-BBGKQIJJ.mjs} +1 -1
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  77. package/dist/{chunk-3AKWZF3X.mjs → chunk-KK6HYVBI.mjs} +1 -1
  78. package/dist/{chunk-K6GK5B5J.js → chunk-KMKWGXMK.js} +6 -6
  79. package/dist/{chunk-EH4UG7IL.mjs → chunk-KU7O4IXU.mjs} +4 -4
  80. package/dist/{chunk-IHRMR3WV.mjs → chunk-KVFNRJOR.mjs} +9 -9
  81. package/dist/{chunk-HBZQ5HSV.mjs → chunk-LIV3KXJG.mjs} +1 -1
  82. package/dist/{chunk-S75PBSSL.mjs → chunk-ME6HGG4I.mjs} +92 -8
  83. package/dist/{chunk-FKYZCXFM.js → chunk-MIPO6F72.js} +3 -3
  84. package/dist/{chunk-MFWIHTEN.js → chunk-MTIHEW2M.js} +5 -5
  85. package/dist/{chunk-M53GR3ZV.mjs → chunk-NHJUGZUR.mjs} +43 -5
  86. package/dist/{chunk-FAYK2MN6.js → chunk-NZTKLY2W.js} +14 -18
  87. package/dist/{chunk-EQW6PFC2.js → chunk-O2ICABUD.js} +2 -2
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  89. package/dist/{chunk-GBJ5CW3A.js → chunk-PKOZXD2Q.js} +30 -30
  90. package/dist/{chunk-NGN3JE5A.js → chunk-PQTQKNKD.js} +16 -7
  91. package/dist/{chunk-PCVVQNBD.js → chunk-QS6TRHMR.js} +5 -5
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  102. package/dist/{chunk-3H76N7G5.mjs → chunk-VBGHBL3E.mjs} +8 -17
  103. package/dist/{chunk-AZC2LTUI.js → chunk-VVE3Y76O.js} +2 -2
  104. package/dist/{chunk-BRAA7U3I.mjs → chunk-W65JIRI4.mjs} +1 -1
  105. package/dist/{chunk-KU4EDEKA.js → chunk-WKWTDZS7.js} +9 -9
  106. package/dist/{chunk-NTTHAXHI.js → chunk-X5A5FOWW.js} +11 -8
  107. package/dist/{chunk-ODL55PYL.mjs → chunk-XD2PMH46.mjs} +16 -7
  108. package/dist/{chunk-OADW5BSV.js → chunk-XK6UDWJS.js} +2 -2
  109. package/dist/{chunk-7ZTEVNXO.mjs → chunk-Y65LXQGA.mjs} +8 -8
  110. package/dist/{chunk-Z3PGQRTX.mjs → chunk-Y66WVMO5.mjs} +3 -30
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  112. package/dist/{chunk-ZJGPD42I.js → chunk-YCDXAJKU.js} +3 -3
  113. package/dist/{chunk-NCTLCSLE.mjs → chunk-Z3A3AFVU.mjs} +1 -1
  114. package/dist/{chunk-AEEF3T2E.mjs → chunk-ZCY6YKKP.mjs} +3 -3
  115. package/dist/{chunk-M5FWHML6.js → chunk-ZMIL4ZOA.js} +5 -18
  116. package/dist/{chunk-D3JMTFOX.mjs → chunk-ZR5ULMN2.mjs} +1 -1
  117. package/dist/{client-CO8lw80Q.d.mts → client-CX_WR0-J.d.mts} +2 -2
  118. package/dist/{client-C9hsiaki.d.ts → client-dqOhP9Nc.d.ts} +2 -2
  119. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  120. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
  121. package/dist/{crowd-D1ljcic8.d.ts → crowd-DdHFbqKK.d.ts} +1 -1
  122. package/dist/{crowd-B37S1apB.d.mts → crowd-hOVSAmA3.d.mts} +1 -1
  123. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  124. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  125. package/dist/{elements-Bsfk7CPw.d.ts → elements-DdsRig-2.d.mts} +20 -0
  126. package/dist/{elements-Bsfk7CPw.d.mts → elements-DdsRig-2.d.ts} +20 -0
  127. package/dist/engines/godot.d.mts +1 -1
  128. package/dist/engines/godot.d.ts +1 -1
  129. package/dist/engines/wasm.d.mts +1 -1
  130. package/dist/engines/wasm.d.ts +1 -1
  131. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  132. package/dist/fallback-Y26TQENE.js +19 -0
  133. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  134. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  135. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  136. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  137. package/dist/game/conformance.d.mts +7 -7
  138. package/dist/game/conformance.d.ts +7 -7
  139. package/dist/game/conformance.js +39 -41
  140. package/dist/game/conformance.mjs +17 -19
  141. package/dist/game/heap.d.mts +3 -3
  142. package/dist/game/heap.d.ts +3 -3
  143. package/dist/game/heap.js +13 -15
  144. package/dist/game/heap.mjs +4 -6
  145. package/dist/game/kit/canvas.d.mts +33 -34
  146. package/dist/game/kit/canvas.d.ts +33 -34
  147. package/dist/game/kit/canvas.js +569 -570
  148. package/dist/game/kit/canvas.mjs +52 -53
  149. package/dist/game/kit/courier.d.mts +9 -9
  150. package/dist/game/kit/courier.d.ts +9 -9
  151. package/dist/game/kit/courier.js +20 -20
  152. package/dist/game/kit/courier.mjs +17 -17
  153. package/dist/game/kit/danfo.d.mts +7 -7
  154. package/dist/game/kit/danfo.d.ts +7 -7
  155. package/dist/game/kit/danfo.js +30 -30
  156. package/dist/game/kit/danfo.mjs +15 -15
  157. package/dist/game/kit/engine.d.mts +12 -12
  158. package/dist/game/kit/engine.d.ts +12 -12
  159. package/dist/game/kit/engine.js +40 -41
  160. package/dist/game/kit/engine.mjs +11 -12
  161. package/dist/game/kit/five-a-side.d.mts +7 -7
  162. package/dist/game/kit/five-a-side.d.ts +7 -7
  163. package/dist/game/kit/five-a-side.js +24 -24
  164. package/dist/game/kit/five-a-side.mjs +14 -14
  165. package/dist/game/kit/frontier.d.mts +7 -7
  166. package/dist/game/kit/frontier.d.ts +7 -7
  167. package/dist/game/kit/genesis.d.mts +7 -7
  168. package/dist/game/kit/genesis.d.ts +7 -7
  169. package/dist/game/kit/ludo.d.mts +8 -8
  170. package/dist/game/kit/ludo.d.ts +8 -8
  171. package/dist/game/kit/ludo.js +24 -24
  172. package/dist/game/kit/ludo.mjs +14 -14
  173. package/dist/game/kit/runner.d.mts +8 -8
  174. package/dist/game/kit/runner.d.ts +8 -8
  175. package/dist/game/kit/runner.js +22 -22
  176. package/dist/game/kit/runner.mjs +14 -14
  177. package/dist/game/kit/shootout.d.mts +9 -9
  178. package/dist/game/kit/shootout.d.ts +9 -9
  179. package/dist/game/kit/shootout.js +33 -34
  180. package/dist/game/kit/shootout.mjs +18 -19
  181. package/dist/game/kit/tycoon.d.mts +9 -9
  182. package/dist/game/kit/tycoon.d.ts +9 -9
  183. package/dist/game/kit/tycoon.js +38 -38
  184. package/dist/game/kit/tycoon.mjs +14 -14
  185. package/dist/game/kit/word.d.mts +7 -7
  186. package/dist/game/kit/word.d.ts +7 -7
  187. package/dist/game/kit/word.js +22 -22
  188. package/dist/game/kit/word.mjs +14 -14
  189. package/dist/game/kit/worlds.d.mts +10 -10
  190. package/dist/game/kit/worlds.d.ts +10 -10
  191. package/dist/game/kit/worlds.js +22 -22
  192. package/dist/game/kit/worlds.mjs +17 -17
  193. package/dist/game/kit.d.mts +31 -32
  194. package/dist/game/kit.d.ts +31 -32
  195. package/dist/game/kit.js +523 -524
  196. package/dist/game/kit.mjs +38 -39
  197. package/dist/game/prepared.d.mts +6 -7
  198. package/dist/game/prepared.d.ts +6 -7
  199. package/dist/game/prepared.js +23 -24
  200. package/dist/game/prepared.mjs +12 -13
  201. package/dist/{game-BZAfgKV6.d.mts → game-Bx8onkhX.d.mts} +5 -97
  202. package/dist/{game-UoJWopvD.d.ts → game-fgQy2YIm.d.ts} +5 -97
  203. package/dist/game.d.mts +56 -18
  204. package/dist/game.d.ts +56 -18
  205. package/dist/game.js +922 -927
  206. package/dist/game.mjs +16 -17
  207. package/dist/{graphics-DNIAV5Mi.d.ts → graphics-C6YjWYvP.d.ts} +1 -1
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  221. package/dist/index.d.mts +8 -8
  222. package/dist/index.d.ts +8 -8
  223. package/dist/interactives-authoring.js +12 -1
  224. package/dist/interactives-authoring.mjs +12 -1
  225. package/dist/interactives-canvas.global.js +14 -39
  226. package/dist/interactives-guest.d.mts +2 -2
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  230. package/dist/interactives-jsc.global.js +4 -23
  231. package/dist/interactives-meters.d.mts +11 -11
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  233. package/dist/interactives-meters.js +65 -66
  234. package/dist/interactives-meters.mjs +17 -18
  235. package/dist/interactives-production.d.mts +5 -5
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  238. package/dist/interactives-production.mjs +3 -4
  239. package/dist/interactives-record.d.mts +3 -9
  240. package/dist/interactives-record.d.ts +3 -9
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  242. package/dist/interactives-record.mjs +19 -39
  243. package/dist/interactives-runtime.d.mts +3 -3
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  245. package/dist/interactives-runtime.js +101 -105
  246. package/dist/interactives-runtime.mjs +6 -6
  247. package/dist/interactives-studio-kernel.global.js +1 -1
  248. package/dist/interactives-studio.d.mts +7 -7
  249. package/dist/interactives-studio.d.ts +7 -7
  250. package/dist/interactives-studio.js +136 -82
  251. package/dist/interactives-studio.mjs +65 -11
  252. package/dist/interactives-web.d.mts +14 -14
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  254. package/dist/interactives-web.js +201 -198
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  256. package/dist/interactives.d.mts +7 -28
  257. package/dist/interactives.d.ts +7 -28
  258. package/dist/interactives.js +267 -313
  259. package/dist/interactives.mjs +26 -24
  260. package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
  261. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  262. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
  263. package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
  264. package/dist/{local-DA_HpPOj.d.mts → local-D8_I6UeL.d.mts} +0 -5
  265. package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
  266. package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
  267. package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
  268. package/dist/{native-CcMUV7rL.d.mts → native-BodxSh03.d.mts} +2 -2
  269. package/dist/{native-3f4Ht82c.d.ts → native-DUHMT8gA.d.ts} +2 -2
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  271. package/dist/{online-smW2BO3Y.d.mts → online-d7W_Al9a.d.mts} +1 -1
  272. package/dist/{play-BhHHX1jD.d.ts → play-BRRlfLhX.d.ts} +5 -5
  273. package/dist/{play-Bn7NfGNE.d.mts → play-ClrMd_e8.d.mts} +5 -5
  274. package/dist/{policy-Dvnzg8ki.d.mts → policy-CCw8tXLm.d.mts} +19 -19
  275. package/dist/{policy-b3MVXMQu.d.ts → policy-CMqOSQIu.d.ts} +19 -19
  276. package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
  277. package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
  278. package/dist/{prefetch-BFg6lJyD.d.ts → prefetch-BHnicOQj.d.ts} +3 -3
  279. package/dist/{prefetch-BOoKX3qx.d.mts → prefetch-CBXgYacv.d.mts} +3 -3
  280. package/dist/{price-BIKJla_G.d.mts → price-BOzexBww.d.mts} +1 -1
  281. package/dist/{price-D1gE7Ek6.d.ts → price-C1h9sPxE.d.ts} +1 -1
  282. package/dist/react.d.mts +16 -16
  283. package/dist/react.d.ts +16 -16
  284. package/dist/react.js +29 -18
  285. package/dist/react.mjs +26 -15
  286. package/dist/{runner-BAG8EglP.d.ts → runner-CQcLL7By.d.ts} +6 -6
  287. package/dist/{runner-CKtKtIzc.d.mts → runner-D46Yj-wE.d.mts} +6 -6
  288. package/dist/{runtime-DfZp1Kwg.d.mts → runtime-BRWfkf_q.d.mts} +1 -8
  289. package/dist/{runtime-yHPgIJV-.d.ts → runtime-DyuBMkKM.d.ts} +1 -8
  290. package/dist/{scheduling-CnRAhWQL.d.ts → scheduling-D2ajXpMC.d.ts} +1 -1
  291. package/dist/{scheduling-lHyYoCa7.d.mts → scheduling-DSRbbaZb.d.mts} +1 -1
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  293. package/dist/{server-lU3Sznd4.d.mts → server-DQMWPnc8.d.mts} +2 -2
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  297. package/dist/{shootout-D998OWa-.d.mts → shootout-tcZd1Rxt.d.mts} +6 -6
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  300. package/dist/{template-BXE2L654.d.ts → template-BkEGVTQj.d.ts} +3 -3
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  303. package/dist/testing/msw.d.mts +3 -3
  304. package/dist/testing/msw.d.ts +3 -3
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  306. package/dist/testing/suite.d.ts +6 -6
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  310. package/dist/{tick-transport-xpMcMTs2.d.ts → tick-transport-UjHY3xK1.d.ts} +1 -1
  311. package/dist/{tree-BsXFWKQ6.d.mts → tree-C-Io2Hbx.d.mts} +1 -1
  312. package/dist/{tree-DW9x29Vv.d.ts → tree-CP_qSW4H.d.ts} +1 -1
  313. package/dist/{tycoon-BMAE5Wea.d.mts → tycoon-B5KHk2Xx.d.mts} +5 -5
  314. package/dist/{tycoon-dWvWTbE4.d.ts → tycoon-hmHo-3HX.d.ts} +5 -5
  315. package/dist/{types-AkQEePZo.d.mts → types-BQkxPwZP.d.mts} +1 -1
  316. package/dist/{types-BWaZJDla.d.ts → types-D_f6UUxM.d.ts} +1 -1
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  318. package/dist/utils.d.ts +3 -3
  319. package/dist/{weave-delivery-3G03LdMM.d.mts → weave-delivery-CW-Kstut.d.mts} +10 -1
  320. package/dist/{weave-delivery-3G03LdMM.d.ts → weave-delivery-CW-Kstut.d.ts} +10 -1
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  332. package/dist/chunk-2LKAOU3L.mjs +0 -96
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  335. package/dist/fallback-XGBE3RXC.mjs +0 -7
  336. package/dist/split-Di9wBpNx.d.mts +0 -68
  337. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -1,59 +1,58 @@
1
- import { cD as PlaceCamera, cE as PlaceShown, cF as PlaceViewerScene, bY as LivePlayer, a9 as BrokenThing, bW as LiveDoc, e2 as VectorPointer, ed as VectorShow, e1 as VectorPlayback, eb as VectorSeek, dY as VectorInput } from '../../policy-b3MVXMQu.js';
2
- export { A as ANCHOR_ROLL, a as ANCHOR_SCALE, b as ANCHOR_STRIDE, c as ANCHOR_X, d as ANCHOR_Y, e as ANY_STATE, f as ARKIT_COUNT, g as AVATAR_DESIGN, h as AVATAR_DESIGN_REPORT, i as AVATAR_MOODS, j as AVATAR_OUTPUT_FLOATS, k as AVATAR_SLOTS, l as AVATAR_SPRING_GROUPS, m as AXIS_X, n as AXIS_Y, o as AXIS_Z, p as AchievementDecl, q as AchievementSlot, r as Achievements, s as AiApply, t as AiInbox, u as AiWatch, v as AnimationGraph, w as AnimationGraphDef, x as AnimationGraphPort, y as ArenaOptions, z as AvatarCharacter, B as AvatarDesignAction, C as AvatarDesignPorts, D as AvatarDesignReady, E as AvatarDesignRefused, F as AvatarDesignSession, G as AvatarDesignState, H as AvatarDesigner, I as AvatarDesignerPort, J as AvatarDocument, K as AvatarFieldValue, L as AvatarModels, M as AvatarMood, N as AvatarOp, O as AvatarPerformer, P as AvatarRig, Q as AvatarRole, R as AvatarRoster, S as AvatarRosterOptions, T as AvatarRosterPorts, U as AvatarSchema, V as AvatarSchemaField, W as AvatarSlot, X as AvatarSpringGroup, Y as BLANK_ARTBOARD_NAME, Z as BLANK_ARTBOARD_SIZE, _ as BOX_ROTATION, $ as BOX_SX, a0 as BOX_SY, a1 as BOX_SZ, a2 as BOX_X, a3 as BOX_Y, a4 as BOX_Z, a5 as BUTTON_MIDDLE, a6 as BUTTON_PRIMARY, a7 as BUTTON_SECONDARY, a8 as BoxBatch, aa as BuiltWorld, ab as CAST_SHADOW, ac as CATALOGUE_MODELS, ad as CATALOGUE_PROP_RECIPES, ae as CATALOGUE_RECIPE_SOURCES, af as CELL_ROAD, ag as CELL_SOLID, ah as CELL_TAKEN, ai as CHEER_FULL_MOMENT, aj as CROWD_CHARACTER_ASSET, ak as CROWD_CHARACTER_ITEM, al as CameraControl, am as CameraPose, an as CaptureContext, ao as CapturePolicy, ap as ChallengePort, aq as CheckpointOptions, ar as Checkpoints, as as ClipPorts, at as ClipRecorder, au as ControlViewOptions, av as CounterOpener, aw as CtxTurnRoom, ax as DAY_HOUR, ay as DAY_INDEX, az as DEFAULT_CELL, aA as DEFAULT_CLIP_MS, aB as DEFAULT_FLY_ROTATION_KEYS, aC as DEFAULT_MOVEMENT_KEYS, aD as DEFAULT_PART_LENGTH, aE as DEFAULT_PART_RADIUS, aF as DEFAULT_PART_SIZE, aG as DEFAULT_STACK_LIMIT, aH as DayClock, aI as DaylightOptions, aJ as DragControls, aK as DragControlsOptions, aL as DragPicker, aM as DropOutcome, aN as DropTable, aO as ECONOMY_IDENTIFIER, aP as ENGINE_AVATAR_EXPORT_NAMES, aQ as ENGINE_RAGDOLL_POLICY_EXPORT_NAMES, aR as EXPRESSION_COUNT, aS as EYE_HEIGHT, aT as EconomyViolation, aU as EconomyViolationCode, aV as EffectWaitReason, aW as Exemplar, aX as FIRST_RANK, aY as FaceAnchor, aZ as FaceAnchors, a_ as FaceCameraPort, a$ as FaceCapture, b0 as FaceExpression, b1 as FaceExpressionId, b2 as FaceIdentitySource, b3 as FaceLandmark, b4 as FaceLandmarkId, b5 as FaceSession, b6 as FaceSessionOptions, b7 as FirstPersonControls, b8 as FirstPersonControlsOptions, b9 as FlatThingPart, ba as FlyControls, bb as FlyControlsOptions, bc as FlyRotationKeys, bd as FriendChallenges, be as GRAPH_BLEND_SECONDS, bf as GRAPH_CURRENT, bg as GRAPH_ELAPSED, bh as GRAPH_PREVIOUS, bi as GRAPH_PRIORITY, bj as GRAPH_STATE_SECONDS, bk as GRAPH_TRANSITION, bl as GraphBlendStateDef, bm as GraphClipEventDef, bn as GraphClipEventListener, bo as GraphClipStateDef, bp as GraphConditionDef, bq as GraphConditionOp, br as GraphEvent, bs as GraphParam, bt as GraphParamDef, bu as GraphParamKind, bv as GraphState, bw as GraphStateDef, bx as GraphStateListener, by as GraphTransitionDef, bz as GyroLookControls, bA as GyroLookOptions, bB as HOURS_PER_DAY, bC as HeadPose, bD as HeadPoseAxis, bE as INVENTORY_SNAPSHOT_STRIDE, bF as IdentityCaptureError, bG as Inventory, bH as KitError, bI as KitErrorCode, bJ as KitGateName, bK as KitGateResult, bL as LANDMARK_COUNT, bM as LAUNCH_CLIPS, bN as LAUNCH_FILES, bO as LAUNCH_HAIR_STYLES, bP as LAUNCH_ITEMS, bQ as LAUNCH_RIG, bR as LEVEL_FOR_TIER, bS as LIVE_VALUES, bT as Leaderboard, bU as LeaderboardOptions, bV as LiveBinding, bX as LiveFrame, bZ as LocalReplay, b_ as LookMode, b$ as METRIC_WIDTH, c0 as ManifestCurrency, c1 as ManifestEconomy, c2 as ManifestEconomyInput, c3 as ManifestGrant, c4 as ManifestGrantKind, c5 as ManifestItem, c6 as ManifestOdds, c7 as ManifestOffer, c8 as ManifestOfferOutcome, c9 as ManifestRule, ca as MapControls, cb as MathUtils, cc as ModelCost, cd as MovementAxes, ce as MovementKeys, cf as NO_ACHIEVEMENT, cg as NO_CHECKPOINT, ch as NO_ITEM, ci as NO_OBJECTIVE, cj as NO_SLOT, ck as NO_STATE, cl as NPC_STRIDE, cm as NPC_WALKING, cn as NpcSchedules, co as NpcSpawn, cp as ONE_WATCHER, cq as ObjectiveDecl, cr as Objectives, cs as OccupancyGrid, ct as OrbitControls, cu as OrbitControlsOptions, cv as PLACE_VIEWER_CAMERA, cw as PLACE_VIEWER_SET, cx as PLAYER_WATCHER, cy as POLICY_ACTION_MODES, cz as POLICY_DRIVE_PRESETS, cA as POSE_COUNT, cB as PROP_LEVELS, cC as PROP_RECIPES, cG as PlanarSnapshotOptions, cH as PlanarSnapshotSync, cI as PointerLockControls, cJ as PointerLockControlsOptions, cK as PolicyActionMode, cL as PolicyDrivePreset, cM as PortAssetReader, cN as PortClipAction, cO as PortKeyEvent, cP as PortKeyEventType, cQ as PortKeyListener, cR as PortLightOptions, cS as PortPointerEvent, cT as PortPointerEventType, cU as PortPointerListener, cV as PremiumStore, cW as PremiumStorePorts, cX as PresentedOffer, cY as PropLevel, cZ as PropRecipe, c_ as RECEIVE_SHADOW, c$ as REPLAY_FORMAT_VERSION, d0 as REPLAY_RATES, d1 as RagdollPolicies, d2 as RagdollPolicy, d3 as RagdollPolicySpec, d4 as RankedScores, d5 as ReplayClip, d6 as ReplayClipRecorder, d7 as ReplayDeclaration, d8 as ReplayManifest, d9 as ReplayRecorder, da as ReplayRecorderOptions, db as ReplayRun, dc as ReplaySimulation, dd as SCATTER_ATTEMPTS, de as SCORE, df as SCORE_BEST, dg as SCORE_COMBO, dh as SCORE_COMBO_LEFT, di as SCORE_ELAPSED, dj as SCORE_REMAINING, dk as SCORE_TIME_UP, dl as SHOP_TAG, dm as SKY_PRESETS, dn as SNAPSHOT_CHANNEL, dp as SOUND_RECIPES, dq as START_MOMENT, dr as ScheduleStop, ds as ScoreDirection, dt as ScoreHud, du as ScoreHudNames, dv as ScoreTimer, dw as ScoreTimerOptions, dx as SeekBot, dy as SeekBotOptions, dz as Shop, dA as ShopOffer, dB as ShopResult, dC as ShopResultCode, dD as SkyPreset, dE as SkyPresetReach, dF as SkyTarget, dG as SlotPool, dH as SlottedGenre, dI as SoundRecipe, dJ as TEXTURE_RECIPES, dK as TextureRecipe, dL as ThingEffects, dM as ThingEffectsInputs, dN as ThreePort, dO as TrackballControls, dP as TrackballControlsOptions, dQ as UNLIMITED_STOCK, dR as VECTOR_REPORT, dS as VECTOR_VIEWER, dT as VectorAuthorPort, dU as VectorEditSession, dV as VectorHit, dW as VectorImagePlacement, dX as VectorImageRequest, dZ as VectorMessageError, d_ as VectorOp, d$ as VectorPicked, e0 as VectorPlayKind, e3 as VectorPointerPhase, e4 as VectorPropValue, e5 as VectorRef, e6 as VectorRefused, e7 as VectorSchema, e8 as VectorSchemaField, e9 as VectorSchemaProp, ea as VectorSchemaType, ec as VectorSeekKind, ee as VectorValue, ef as VectorView, eg as VectorViewerAction, eh as VectorViewerPorts, ei as WaitingEffect, ej as WaveDecl, ek as Waves, el as WavesOptions, em as WorldCheck, en as WorldCheckId, eo as addSceneCamera, ep as applyGround, eq as applySky, er as arkitWeight, es as auditEconomy, et as auditManifestEconomy, eu as authorValue, ev as bakeThingGlb, ew as beats, ex as blankVectorFile, ey as blockoutKinds, ez as buildIdentityCharacter, eA as buildPropGlb, eB as buildWorld, eC as captureFace, eD as checkWorld, eE as chemistry, eF as choosePreset, eG as clockText, eH as daylight, eI as decodeReplay, eJ as deviceQuaternion, eK as economyManifest, eL as economyToml, eM as encodeReplay, eN as encodeWav, eO as engineAvatarExports, eP as flatPart, eQ as footprintOf, eR as frameDamping, eS as frontier, eT as genesis, eU as giftKey, eV as gridOf, eW as hasModel, eX as hourAt, eY as identityCapturePolicy, eZ as identityFromCapture, e_ as judgeEconomy, e$ as keyOfCode, f0 as kindsWithoutModels, f1 as kitPublicationGates, f2 as loadThingSounds, f3 as markPlacement, f4 as modelCost, f5 as modelRecipeFor, f6 as oddsMatch, f7 as offerMatches, f8 as partOfFlat, f9 as peopleForTier, fa as playFromReplay, fb as playable, fc as policyActionSize, fd as policyObservationSize, fe as propBounds, ff as propTriangles, fg as quiltTexture, fh as readImageRequest, fi as readInput, fj as readPlayback, fk as readShow, fl as remainingCimples, fm as replayInputs, fn as scatter, fo as shapeOfFlat, fp as showcase, fq as simplifyStroke, fr as simulateReplay, fs as slottedRunner, ft as slottedShootout, fu as stateDigest, fv as staticBox, fw as synthesizeSound, fx as synthesizeTexture, fy as voteKey, fz as walkFrom, fA as walledArena, fB as weatherOf, fC as wrapAngle, fD as yawOfQuat } from '../../policy-b3MVXMQu.js';
3
- export { K as KeySource, L as LifecycleSource, W as WallClock } from '../../ports-Vno6MDaR.js';
4
- export { C as CIRCLE_RADIUS, a as CIRCLE_WORDS, b as CIRCLE_X, c as CIRCLE_Z, K as KEEP_OUT_STRIDE, d as KeepOut, M as MAX_SCATTER_TRIES, N as NO_PICKUP, P as PICKUP_STRIDE, e as Pickups, V as Vec3Array, f as courier, w as withinCircle, g as withinRadius, h as writePosition, i as writeScale } from '../../courier-CJasuxTU.js';
5
- export { A as Autosave, C as ChallengeDecl, D as DailyChallenges, E as Economy, a as EconomyExchangePort, L as Ledger, b as LedgerPorts, c as LoadStatus, d as Loaded, M as MS_PER_DAY, e as Migration, S as SaveCtx, f as SaveSchema, g as SaveSlots, h as SaveStorePort, T as TradeableValue, i as catalogueProblems, j as dayIndex, k as daySeed, l as defineEconomy, m as hashSalt, o as openSaveSlots, t as tycoon, u as utcOffsetMinutes } from '../../tycoon-dWvWTbE4.js';
6
- export { D as DEFAULT_TURN_LOG_CAPACITY, L as LocalTurnRoom, M as MoveListener, N as NO_WINNER, R as ResetListener, S as StatusLine, a as StatusPort, b as StreakCopy, c as StreakOutcome, d as StreakState, T as TURN_PASS_ACTION, e as TurnCopy, f as TurnGame, g as TurnHistory, h as TurnRoomPort, i as TurnRules, l as ludo, n as newStreak, p as parseStreak, r as recordPlay, s as streakAlive, j as streakAtRisk, k as streakStatus } from '../../ludo-BVHycBP-.js';
7
- export { C as COMMERCE_CAPABILITIES, a as CimplesGrant, b as CimplesOffer, c as Currency, d as CurrencyId, D as DisclosedOdds, E as EconomyDecl, e as EffectGrant, f as Exchange, F as Faucet, g as FixedOffer, G as GameValue, h as GenreTemplate, I as IN_WORLD_CATEGORY, i as InWorldContext, j as Item, L as LedgerRule, O as ODDS_TOTAL_PPM, k as OddsOutcomeDecl, P as PaidRandomReward, l as PremiumCurrency, m as PremiumExchange, n as PremiumItem, o as PremiumValue, R as REAL_MONEY_SUGGESTION, p as RandomExchange, q as RandomOffer, r as RealMoneyId, s as RealMoneyKind, t as RealMoneyMatch, S as Sink, u as SoftCurrency, v as SoftExchange, w as SoftItem, x as SoftValue, T as TemplateBot, y as TemplateHarness, U as UnlockGrant, V as ValueClass, z as ValueGrant, A as createTemplateHarness, B as digestFloats, H as digestInts, J as discloseOdds, K as effect, M as faucet, N as fixedOffer, Q as grant, W as inWorldCurrency, X as inWorldRefusal, Y as premiumCurrency, Z as premiumExchange, _ as premiumItem, $ as randomExchange, a0 as randomOffer, a1 as realMoneyIn, a2 as sink, a3 as softCurrency, a4 as softExchange, a5 as softItem, a6 as templateFrameStamp, a7 as unlock } from '../../template-BXE2L654.js';
8
- export { H as HitStop, S as SHAKE_ROLL, a as SHAKE_X, b as SHAKE_Y, c as SHAKE_Z, d as ScreenShake, e as ShakeOptions } from '../../hit-stop-Ca1OYk15.js';
9
- export { S as ScreenFlash, a as SpringOptions, b as SpringSlot, c as Springs } from '../../juice-Dfgc1B1q.js';
10
- export { C as CameraRig, a as CameraRigOptions, L as LaneRunner, b as LaneRunnerTuning, R as RUN_BEST, c as RUN_DISTANCE, d as RUN_SPEED, e as RUN_VY, f as RUN_X, g as RUN_Y, h as RUN_Z, V as Vec3Source, r as runner } from '../../runner-BAG8EglP.js';
11
- export { C as CtxAudioPort, F as FirstFrame, O as ORIGIN_QW, a as ORIGIN_QX, b as ORIGIN_QY, c as ORIGIN_QZ, d as ORIGIN_X, e as ORIGIN_Y, f as ORIGIN_Z, P as ParticleFacing, g as ParticleOptions, h as Particles, S as SILENT, i as SPAWN_B, j as SPAWN_END_B, k as SPAWN_END_G, l as SPAWN_END_R, m as SPAWN_G, n as SPAWN_LIFE, o as SPAWN_R, p as SPAWN_SIZE, q as SPAWN_SPIN, r as SPAWN_VX, s as SPAWN_VY, t as SPAWN_VZ, u as SPAWN_X, v as SPAWN_Y, w as SPAWN_Z, x as Spray, y as SprayCell, z as SprayOptions, A as attachSurfaceInput, B as firstFrame } from '../../launch-8W_Tojpz.js';
1
+ import { cD as PlaceCamera, cE as PlaceShown, cF as PlaceViewerScene, bY as LivePlayer, a9 as BrokenThing, bW as LiveDoc, e2 as VectorPointer, ed as VectorShow, e1 as VectorPlayback, eb as VectorSeek, dY as VectorInput } from '../../policy-CMqOSQIu.js';
2
+ export { A as ANCHOR_ROLL, a as ANCHOR_SCALE, b as ANCHOR_STRIDE, c as ANCHOR_X, d as ANCHOR_Y, e as ANY_STATE, f as ARKIT_COUNT, g as AVATAR_DESIGN, h as AVATAR_DESIGN_REPORT, i as AVATAR_MOODS, j as AVATAR_OUTPUT_FLOATS, k as AVATAR_SLOTS, l as AVATAR_SPRING_GROUPS, m as AXIS_X, n as AXIS_Y, o as AXIS_Z, p as AchievementDecl, q as AchievementSlot, r as Achievements, s as AiApply, t as AiInbox, u as AiWatch, v as AnimationGraph, w as AnimationGraphDef, x as AnimationGraphPort, y as ArenaOptions, z as AvatarCharacter, B as AvatarDesignAction, C as AvatarDesignPorts, D as AvatarDesignReady, E as AvatarDesignRefused, F as AvatarDesignSession, G as AvatarDesignState, H as AvatarDesigner, I as AvatarDesignerPort, J as AvatarDocument, K as AvatarFieldValue, L as AvatarModels, M as AvatarMood, N as AvatarOp, O as AvatarPerformer, P as AvatarRig, Q as AvatarRole, R as AvatarRoster, S as AvatarRosterOptions, T as AvatarRosterPorts, U as AvatarSchema, V as AvatarSchemaField, W as AvatarSlot, X as AvatarSpringGroup, Y as BLANK_ARTBOARD_NAME, Z as BLANK_ARTBOARD_SIZE, _ as BOX_ROTATION, $ as BOX_SX, a0 as BOX_SY, a1 as BOX_SZ, a2 as BOX_X, a3 as BOX_Y, a4 as BOX_Z, a5 as BUTTON_MIDDLE, a6 as BUTTON_PRIMARY, a7 as BUTTON_SECONDARY, a8 as BoxBatch, aa as BuiltWorld, ab as CAST_SHADOW, ac as CATALOGUE_MODELS, ad as CATALOGUE_PROP_RECIPES, ae as CATALOGUE_RECIPE_SOURCES, af as CELL_ROAD, ag as CELL_SOLID, ah as CELL_TAKEN, ai as CHEER_FULL_MOMENT, aj as CROWD_CHARACTER_ASSET, ak as CROWD_CHARACTER_ITEM, al as CameraControl, am as CameraPose, an as CaptureContext, ao as CapturePolicy, ap as ChallengePort, aq as CheckpointOptions, ar as Checkpoints, as as ClipPorts, at as ClipRecorder, au as ControlViewOptions, av as CounterOpener, aw as CtxTurnRoom, ax as DAY_HOUR, ay as DAY_INDEX, az as DEFAULT_CELL, aA as DEFAULT_CLIP_MS, aB as DEFAULT_FLY_ROTATION_KEYS, aC as DEFAULT_MOVEMENT_KEYS, aD as DEFAULT_PART_LENGTH, aE as DEFAULT_PART_RADIUS, aF as DEFAULT_PART_SIZE, aG as DEFAULT_STACK_LIMIT, aH as DayClock, aI as DaylightOptions, aJ as DragControls, aK as DragControlsOptions, aL as DragPicker, aM as DropOutcome, aN as DropTable, aO as ECONOMY_IDENTIFIER, aP as ENGINE_AVATAR_EXPORT_NAMES, aQ as ENGINE_RAGDOLL_POLICY_EXPORT_NAMES, aR as EXPRESSION_COUNT, aS as EYE_HEIGHT, aT as EconomyViolation, aU as EconomyViolationCode, aV as EffectWaitReason, aW as Exemplar, aX as FIRST_RANK, aY as FaceAnchor, aZ as FaceAnchors, a_ as FaceCameraPort, a$ as FaceCapture, b0 as FaceExpression, b1 as FaceExpressionId, b2 as FaceIdentitySource, b3 as FaceLandmark, b4 as FaceLandmarkId, b5 as FaceSession, b6 as FaceSessionOptions, b7 as FirstPersonControls, b8 as FirstPersonControlsOptions, b9 as FlatThingPart, ba as FlyControls, bb as FlyControlsOptions, bc as FlyRotationKeys, bd as FriendChallenges, be as GRAPH_BLEND_SECONDS, bf as GRAPH_CURRENT, bg as GRAPH_ELAPSED, bh as GRAPH_PREVIOUS, bi as GRAPH_PRIORITY, bj as GRAPH_STATE_SECONDS, bk as GRAPH_TRANSITION, bl as GraphBlendStateDef, bm as GraphClipEventDef, bn as GraphClipEventListener, bo as GraphClipStateDef, bp as GraphConditionDef, bq as GraphConditionOp, br as GraphEvent, bs as GraphParam, bt as GraphParamDef, bu as GraphParamKind, bv as GraphState, bw as GraphStateDef, bx as GraphStateListener, by as GraphTransitionDef, bz as GyroLookControls, bA as GyroLookOptions, bB as HOURS_PER_DAY, bC as HeadPose, bD as HeadPoseAxis, bE as INVENTORY_SNAPSHOT_STRIDE, bF as IdentityCaptureError, bG as Inventory, bH as KitError, bI as KitErrorCode, bJ as KitGateName, bK as KitGateResult, bL as LANDMARK_COUNT, bM as LAUNCH_CLIPS, bN as LAUNCH_FILES, bO as LAUNCH_HAIR_STYLES, bP as LAUNCH_ITEMS, bQ as LAUNCH_RIG, bR as LEVEL_FOR_TIER, bS as LIVE_VALUES, bT as Leaderboard, bU as LeaderboardOptions, bV as LiveBinding, bX as LiveFrame, bZ as LocalReplay, b_ as LookMode, b$ as METRIC_WIDTH, c0 as ManifestCurrency, c1 as ManifestEconomy, c2 as ManifestEconomyInput, c3 as ManifestGrant, c4 as ManifestGrantKind, c5 as ManifestItem, c6 as ManifestOdds, c7 as ManifestOffer, c8 as ManifestOfferOutcome, c9 as ManifestRule, ca as MapControls, cb as MathUtils, cc as ModelCost, cd as MovementAxes, ce as MovementKeys, cf as NO_ACHIEVEMENT, cg as NO_CHECKPOINT, ch as NO_ITEM, ci as NO_OBJECTIVE, cj as NO_SLOT, ck as NO_STATE, cl as NPC_STRIDE, cm as NPC_WALKING, cn as NpcSchedules, co as NpcSpawn, cp as ONE_WATCHER, cq as ObjectiveDecl, cr as Objectives, cs as OccupancyGrid, ct as OrbitControls, cu as OrbitControlsOptions, cv as PLACE_VIEWER_CAMERA, cw as PLACE_VIEWER_SET, cx as PLAYER_WATCHER, cy as POLICY_ACTION_MODES, cz as POLICY_DRIVE_PRESETS, cA as POSE_COUNT, cB as PROP_LEVELS, cC as PROP_RECIPES, cG as PlanarSnapshotOptions, cH as PlanarSnapshotSync, cI as PointerLockControls, cJ as PointerLockControlsOptions, cK as PolicyActionMode, cL as PolicyDrivePreset, cM as PortAssetReader, cN as PortClipAction, cO as PortKeyEvent, cP as PortKeyEventType, cQ as PortKeyListener, cR as PortLightOptions, cS as PortPointerEvent, cT as PortPointerEventType, cU as PortPointerListener, cV as PremiumStore, cW as PremiumStorePorts, cX as PresentedOffer, cY as PropLevel, cZ as PropRecipe, c_ as RECEIVE_SHADOW, c$ as REPLAY_FORMAT_VERSION, d0 as REPLAY_RATES, d1 as RagdollPolicies, d2 as RagdollPolicy, d3 as RagdollPolicySpec, d4 as RankedScores, d5 as ReplayClip, d6 as ReplayClipRecorder, d7 as ReplayDeclaration, d8 as ReplayManifest, d9 as ReplayRecorder, da as ReplayRecorderOptions, db as ReplayRun, dc as ReplaySimulation, dd as SCATTER_ATTEMPTS, de as SCORE, df as SCORE_BEST, dg as SCORE_COMBO, dh as SCORE_COMBO_LEFT, di as SCORE_ELAPSED, dj as SCORE_REMAINING, dk as SCORE_TIME_UP, dl as SHOP_TAG, dm as SKY_PRESETS, dn as SNAPSHOT_CHANNEL, dp as SOUND_RECIPES, dq as START_MOMENT, dr as ScheduleStop, ds as ScoreDirection, dt as ScoreHud, du as ScoreHudNames, dv as ScoreTimer, dw as ScoreTimerOptions, dx as SeekBot, dy as SeekBotOptions, dz as Shop, dA as ShopOffer, dB as ShopResult, dC as ShopResultCode, dD as SkyPreset, dE as SkyPresetReach, dF as SkyTarget, dG as SlotPool, dH as SlottedGenre, dI as SoundRecipe, dJ as TEXTURE_RECIPES, dK as TextureRecipe, dL as ThingEffects, dM as ThingEffectsInputs, dN as ThreePort, dO as TrackballControls, dP as TrackballControlsOptions, dQ as UNLIMITED_STOCK, dR as VECTOR_REPORT, dS as VECTOR_VIEWER, dT as VectorAuthorPort, dU as VectorEditSession, dV as VectorHit, dW as VectorImagePlacement, dX as VectorImageRequest, dZ as VectorMessageError, d_ as VectorOp, d$ as VectorPicked, e0 as VectorPlayKind, e3 as VectorPointerPhase, e4 as VectorPropValue, e5 as VectorRef, e6 as VectorRefused, e7 as VectorSchema, e8 as VectorSchemaField, e9 as VectorSchemaProp, ea as VectorSchemaType, ec as VectorSeekKind, ee as VectorValue, ef as VectorView, eg as VectorViewerAction, eh as VectorViewerPorts, ei as WaitingEffect, ej as WaveDecl, ek as Waves, el as WavesOptions, em as WorldCheck, en as WorldCheckId, eo as addSceneCamera, ep as applyGround, eq as applySky, er as arkitWeight, es as auditEconomy, et as auditManifestEconomy, eu as authorValue, ev as bakeThingGlb, ew as beats, ex as blankVectorFile, ey as blockoutKinds, ez as buildIdentityCharacter, eA as buildPropGlb, eB as buildWorld, eC as captureFace, eD as checkWorld, eE as chemistry, eF as choosePreset, eG as clockText, eH as daylight, eI as decodeReplay, eJ as deviceQuaternion, eK as economyManifest, eL as economyToml, eM as encodeReplay, eN as encodeWav, eO as engineAvatarExports, eP as flatPart, eQ as footprintOf, eR as frameDamping, eS as frontier, eT as genesis, eU as giftKey, eV as gridOf, eW as hasModel, eX as hourAt, eY as identityCapturePolicy, eZ as identityFromCapture, e_ as judgeEconomy, e$ as keyOfCode, f0 as kindsWithoutModels, f1 as kitPublicationGates, f2 as loadThingSounds, f3 as markPlacement, f4 as modelCost, f5 as modelRecipeFor, f6 as oddsMatch, f7 as offerMatches, f8 as partOfFlat, f9 as peopleForTier, fa as playFromReplay, fb as playable, fc as policyActionSize, fd as policyObservationSize, fe as propBounds, ff as propTriangles, fg as quiltTexture, fh as readImageRequest, fi as readInput, fj as readPlayback, fk as readShow, fl as remainingCimples, fm as replayInputs, fn as scatter, fo as shapeOfFlat, fp as showcase, fq as simplifyStroke, fr as simulateReplay, fs as slottedRunner, ft as slottedShootout, fu as stateDigest, fv as staticBox, fw as synthesizeSound, fx as synthesizeTexture, fy as voteKey, fz as walkFrom, fA as walledArena, fB as weatherOf, fC as wrapAngle, fD as yawOfQuat } from '../../policy-CMqOSQIu.js';
3
+ export { K as KeySource, L as LifecycleSource, W as WallClock } from '../../ports-CGU_3e_0.js';
4
+ export { C as CIRCLE_RADIUS, a as CIRCLE_WORDS, b as CIRCLE_X, c as CIRCLE_Z, K as KEEP_OUT_STRIDE, d as KeepOut, M as MAX_SCATTER_TRIES, N as NO_PICKUP, P as PICKUP_STRIDE, e as Pickups, V as Vec3Array, f as courier, w as withinCircle, g as withinRadius, h as writePosition, i as writeScale } from '../../courier-Cnn-edJ4.js';
5
+ export { A as Autosave, C as ChallengeDecl, D as DailyChallenges, E as Economy, a as EconomyExchangePort, L as Ledger, b as LedgerPorts, c as LoadStatus, d as Loaded, M as MS_PER_DAY, e as Migration, S as SaveCtx, f as SaveSchema, g as SaveSlots, h as SaveStorePort, T as TradeableValue, i as catalogueProblems, j as dayIndex, k as daySeed, l as defineEconomy, m as hashSalt, o as openSaveSlots, t as tycoon, u as utcOffsetMinutes } from '../../tycoon-hmHo-3HX.js';
6
+ export { D as DEFAULT_TURN_LOG_CAPACITY, L as LocalTurnRoom, M as MoveListener, N as NO_WINNER, R as ResetListener, S as StatusLine, a as StatusPort, b as StreakCopy, c as StreakOutcome, d as StreakState, T as TURN_PASS_ACTION, e as TurnCopy, f as TurnGame, g as TurnHistory, h as TurnRoomPort, i as TurnRules, l as ludo, n as newStreak, p as parseStreak, r as recordPlay, s as streakAlive, j as streakAtRisk, k as streakStatus } from '../../ludo-B8ClkDqr.js';
7
+ export { C as COMMERCE_CAPABILITIES, a as CimplesGrant, b as CimplesOffer, c as Currency, d as CurrencyId, D as DisclosedOdds, E as EconomyDecl, e as EffectGrant, f as Exchange, F as Faucet, g as FixedOffer, G as GameValue, h as GenreTemplate, I as IN_WORLD_CATEGORY, i as InWorldContext, j as Item, L as LedgerRule, O as ODDS_TOTAL_PPM, k as OddsOutcomeDecl, P as PaidRandomReward, l as PremiumCurrency, m as PremiumExchange, n as PremiumItem, o as PremiumValue, R as REAL_MONEY_SUGGESTION, p as RandomExchange, q as RandomOffer, r as RealMoneyId, s as RealMoneyKind, t as RealMoneyMatch, S as Sink, u as SoftCurrency, v as SoftExchange, w as SoftItem, x as SoftValue, T as TemplateBot, y as TemplateHarness, U as UnlockGrant, V as ValueClass, z as ValueGrant, A as createTemplateHarness, B as digestFloats, H as digestInts, J as discloseOdds, K as effect, M as faucet, N as fixedOffer, Q as grant, W as inWorldCurrency, X as inWorldRefusal, Y as premiumCurrency, Z as premiumExchange, _ as premiumItem, $ as randomExchange, a0 as randomOffer, a1 as realMoneyIn, a2 as sink, a3 as softCurrency, a4 as softExchange, a5 as softItem, a6 as templateFrameStamp, a7 as unlock } from '../../template-BkEGVTQj.js';
8
+ export { H as HitStop, S as SHAKE_ROLL, a as SHAKE_X, b as SHAKE_Y, c as SHAKE_Z, d as ScreenShake, e as ShakeOptions } from '../../hit-stop-D-8pPYnM.js';
9
+ export { S as ScreenFlash, a as SpringOptions, b as SpringSlot, c as Springs } from '../../juice-CoHxlpKA.js';
10
+ export { C as CameraRig, a as CameraRigOptions, L as LaneRunner, b as LaneRunnerTuning, R as RUN_BEST, c as RUN_DISTANCE, d as RUN_SPEED, e as RUN_VY, f as RUN_X, g as RUN_Y, h as RUN_Z, V as Vec3Source, r as runner } from '../../runner-CQcLL7By.js';
11
+ export { C as CtxAudioPort, F as FirstFrame, O as ORIGIN_QW, a as ORIGIN_QX, b as ORIGIN_QY, c as ORIGIN_QZ, d as ORIGIN_X, e as ORIGIN_Y, f as ORIGIN_Z, P as ParticleFacing, g as ParticleOptions, h as Particles, S as SILENT, i as SPAWN_B, j as SPAWN_END_B, k as SPAWN_END_G, l as SPAWN_END_R, m as SPAWN_G, n as SPAWN_LIFE, o as SPAWN_R, p as SPAWN_SIZE, q as SPAWN_SPIN, r as SPAWN_VX, s as SPAWN_VY, t as SPAWN_VZ, u as SPAWN_X, v as SPAWN_Y, w as SPAWN_Z, x as Spray, y as SprayCell, z as SprayOptions, A as attachSurfaceInput, B as firstFrame } from '../../launch-d6oreMzR.js';
12
12
  export { A as AssistivePart, H as HairBlock, I as IdentityBase, a as IdentityParams, M as MONK_TONES, N as NEUTRAL_HAIR, b as NO_PART, S as SkinTone, c as catalogueHair, d as decodeIdentity, e as encodeIdentity, i as isCatalogueHair, m as monkTone, n as neutralIdentity, p as parseIdentityBase, s as snapTone, t as toneColour, f as toneFromColour } from '../../params-DxFb5G_U.js';
13
13
  export { C as CapturedColours, I as IdentityCapture, a as IdentityFitter } from '../../fit-DK0oT7zO.js';
14
14
  export { U as UiTheme } from '../../vars-Dc_PrhBK.js';
15
15
  export { t as slotUiTheme } from '../../tokens-K8yxwd6G.js';
16
16
  export { AnchorRule, AssignOptions, Bool, Character, CharacterRequirements, CharacterSlot, Choice, ContentRef, DIGEST_PREFIX, INLINE_VALUE_BYTES, Int, MAX_REMIX_DEPTH, Num, Palette, PaletteSlot, ParamField, ParamFieldValue, ParamFields, ParamValues, Params, ParamsSlot, REMIX_FORMAT, Remix, RemixError, RemixLineage, RemixManifest, RemixOptions, RemixSet, RemixSources, SLOT_TEMPLATES, SceneAnchor, SceneBounds, SceneCatalogueKind, ScenePlacement, ScenePlacementReport, SceneReportError, SceneRequirements, SceneSlot, SceneSlotType, SlotCharacter, SlotCheck, SlotColor, SlotInput, SlotInputs, SlotIssue, SlotJson, SlotKind, SlotMap, SlotPresets, SlotRange, SlotRef, SlotScene, SlotSceneOptions, SlotTemplate, SlotTrack, SlotType, SlotValue, SlotValues, SpanRule, TEMPLATE_SCHEMA_FORMAT, TEMPLATE_SLOTS_FLAG, THEME_PRESETS, TemplateDefinition, TemplateSchema, TemplateSlotError, Theme, ThemeSlot, ThemeValue, Track, TrackRequirements, TrackSlot, Vec3Tuple, anchors, assignSlots, canonicalSlotJson, checkSlot, colorInt, contrastRatio, decodeRemix, describeIssue, describeSlot, encodeRemix, memoryRemixSources, parseColor, remix, remixDigest, remixLineage, resolveRemix, runnerSlots, shootoutSlots, slotChoices, slotContent, slotDigest, slotPresets, slotSceneFromReport, template, templateFromSchema, templateRef, templateSchema, templateSlotsEnabled } from './slots.js';
17
17
  export { G as GameTheme } from '../../game-theme-Dg-ict5A.js';
18
- export { s as shootout } from '../../shootout-rK-oblpb.js';
19
- export { f as fiveASide } from '../../five-a-side-DO8SDqMb.js';
20
- export { w as word } from '../../word-C1Q8oXuy.js';
21
- export { d as danfo } from '../../danfo-CCv23CPy.js';
22
- export { w as worlds } from '../../worlds-ShY5h6Z_.js';
23
- export { A as ANIM_AIR, a as ANIM_CROUCH, b as ANIM_PELVIS_OFFSET, c as ANIM_SPEED, d as AssistSpec, B as BOOM_DISTANCE, e as BOOM_DX, f as BOOM_DY, g as BOOM_DZ, h as BOOM_FREE, i as BOOM_IO_WORDS, j as BOOM_OX, k as BOOM_OY, l as BOOM_OZ, m as ButtonPlacement, n as ButtonSpec, C as CHAR_AIR_SECONDS, o as CHAR_BUFFER, p as CHAR_COYOTE, q as CHAR_CROUCH, r as CHAR_GROUND_NX, s as CHAR_GROUND_NY, t as CHAR_GROUND_NZ, u as CHAR_HEADING, v as CHAR_LANDING_SPEED, w as CHAR_MOVE_MAGNITUDE, x as CHAR_MOVE_X, y as CHAR_MOVE_Z, z as CHAR_PLATFORM_VX, D as CHAR_PLATFORM_VY, E as CHAR_PLATFORM_VZ, F as CHAR_SPEED, G as CHAR_SPEED_NORMALIZED, H as CHAR_VX, I as CHAR_VY, J as CHAR_VZ, K as CHASE_DISTANCE, L as CHASE_FOV, M as CHASE_PITCH, N as CHASE_SPEED, O as CHASE_X, P as CHASE_Y, Q as CHASE_YAW, R as CHASE_Z, S as CONTACT_LOCKED, T as CONTACT_LOCK_BLEND, U as CONTACT_LOCK_X, V as CONTACT_LOCK_Y, W as CONTACT_LOCK_Z, X as CONTACT_PLANTED, Y as CONTACT_WEIGHT, Z as CameraBoom, _ as CameraBoomOptions, $ as CameraLens, a0 as CameraSubject, a1 as CharacterAnimationPort, a2 as CharacterAnimator, a3 as CharacterAnimatorOptions, a4 as CharacterMotor, a5 as CharacterMotorOptions, a6 as CharacterRigOptions, a7 as ChaseCamera, a8 as ChaseCameraOptions, a9 as ChaseSubject, aa as ChassisSpec, ab as ClipEventReader, ac as ClipEventSource, ad as DEFAULT_BOOM_RADIUS, ae as DEFAULT_CLIP_EVENT_CAPACITY, af as DEFAULT_FOOT_UP, ag as DEFAULT_GAMEPAD_LOOK_SPEED, ah as DEFAULT_LOOK_SENSITIVITY, ai as DEFAULT_MAX_FOOT_TILT, aj as DriveActions, ak as DriveControls, al as DrivingModel, am as FOLLOW_CAMERA_X, an as FOLLOW_CAMERA_Y, ao as FOLLOW_CAMERA_Z, ap as FOLLOW_CLOSENESS, aq as FOLLOW_DISTANCE, ar as FOLLOW_FOV, as as FOLLOW_PITCH, at as FOLLOW_PIVOT_X, au as FOLLOW_PIVOT_Y, av as FOLLOW_PIVOT_Z, aw as FOLLOW_SHOULDER, ax as FOLLOW_YAW, ay as FirstPersonOptions, az as FirstPersonRig, aA as FirstPersonSubject, aB as FirstPersonView, aC as FirstPersonViewOptions, aD as FollowCamera, aE as FollowCameraOptions, aF as FootContact, aG as FootContactCurve, aH as FootContactOptions, aI as FootContactPort, aJ as FootContactTuning, aK as FootIkOptions, aL as FractionPoint, aM as FractionRect, aN as KitVehicle, aO as LensDriver, aP as LookDelta, aQ as LookOptions, aR as LookPlacement, aS as LookSpec, aT as MAX_TOUCH_BUTTONS, aU as MOVE_IN_X, aV as MOVE_IN_Y, aW as MOVE_IO_MAGNITUDE, aX as MOVE_IO_WORDS, aY as MOVE_IO_X, aZ as MOVE_IO_Z, a_ as MOVE_OUT_X, a$ as MOVE_OUT_Z, b0 as POSE_PITCH, b1 as POSE_X, b2 as POSE_Y, b3 as POSE_YAW, b4 as POSE_Z, b5 as PlayActions, b6 as ROOT_IO_DX, b7 as ROOT_IO_DZ, b8 as ROOT_IO_YAW, b9 as RigBase, ba as STICK_AIM, bb as STICK_CURVE, bc as STICK_DEAD_ZONE, bd as STICK_DX, be as STICK_DY, bf as STICK_IO_WORDS, bg as STICK_MAGNITUDE, bh as STICK_MOVE, bi as STICK_OUT_WORDS, bj as STICK_RADIUS, bk as STICK_X, bl as STICK_Y, bm as SafeInsets, bn as StickAxes, bo as StickPlacement, bp as StickSpec, bq as TOUCH_CONTROLS, br as ThirdPersonOptions, bs as ThirdPersonRig, bt as TouchControls, bu as TouchControlsOptions, bv as TouchLayout, bw as TouchLayoutName, bx as TouchOptions, by as TouchViewport, bz as TouchViewportSource, bA as VIEW_BOB_PHASE, bB as VIEW_BOB_WEIGHT, bC as VIEW_DIP, bD as VIEW_FOV, bE as VIEW_PITCH, bF as VIEW_X, bG as VIEW_Y, bH as VIEW_YAW, bI as VIEW_Z, bJ as VehicleDriverOptions, bK as VehicleDriverRig, bL as VehiclePresetName, bM as VehicleSpec, bN as chasePreset, bO as createFootTiltChain, bP as defineDriveActions, bQ as definePlayActions, bR as engineSurfaceOf, bS as firstPerson, bT as followOrigin, bU as followOriginInto, bV as interpolatedPosition, bW as placeCamera, bX as shapeStick, bY as shapeStickInto, bZ as thirdPersonCharacter, b_ as touchLayout, b$ as vehicleDriver, c0 as vehiclePreset } from '../../play-BhHHX1jD.js';
24
- import { q as Thing, b as CompiledThing, H as WorldDoc } from '../../types-BWaZJDla.js';
25
- export { C as CLOSE_SEGMENTS, a as CSG_EPSILON, c as CrowdArea, d as CrowdCaps, e as CsgOperation, f as CsgPlane, g as CsgPolygon, h as CsgVertex, E as EFFECT_TRIANGLE_COST, G as GroundStroke, L as LIGHT_TRIANGLES, M as MAX_THING_PARTS, i as MEDIUM_TRIANGLES, j as MIDDLE_SEGMENTS, P as PhoneCost, k as Placement, R as Road, S as SMALL_PART_SHARE, l as ScatterStroke, m as SoundZone, T as THING_COMBINES, n as THING_EFFECTS, o as THING_MIRRORS, p as THING_SHAPE_KINDS, r as ThingCombine, s as ThingEffect, t as ThingEffectKind, u as ThingError, v as ThingLevel, w as ThingMass, x as ThingMesh, y as ThingMeshGroup, z as ThingMirror, A as ThingPart, B as ThingShape, D as ThingShapeKind, V as ThingVec3, W as WORLD_LAYERS, F as WeatherPreset, I as WorldLayer, J as WorldLight, K as WorldPlacement, N as WorldPoint, O as WorldSky, Q as colliderOf, U as compileThing, X as csg, Y as emptyWorld, Z as massOf, _ as phoneCost, $ as rotationMatrix, a0 as shapeFaces, a1 as shapePolygons, a2 as shapeRadius } from '../../types-BWaZJDla.js';
26
- export { D as DEFAULT_THING_MATERIAL, F as FIT_HEADROOM, a as FewerPeople, G as GROUND_AREA_UNIT, H as HeavyWithoutPeople, L as LAYER_COST, b as LIGHT_SHARE, c as LayerWeight, d as Lightening, T as THING_MATERIALS, e as TIER_BUDGET, f as ThingBreak, g as ThingLook, h as ThingMaterial, i as TierVerdict, W as WorldWeight, j as fewerPeople, k as heavyWithoutPeople, l as layerCounts, m as lighten, p as peopleOn, t as thingBreaks, n as thingMaterial, o as thingMaterialIds, v as verdict, w as worldWeight } from '../../weight-BDABC8cN.js';
27
- export { A as AdaptiveMusic, B as BedStem, a as BindMotion, b as BindShow, c as BindState, d as BindValue, C as CROWD_VOTE_BYTES, e as CROWD_VOTE_TAG, f as CastResult, g as CheerMeter, h as Conductor, i as CrowdCheer, j as CrowdDoc, k as CrowdGift, l as CrowdVote, M as MAX_VOTE_CHOICES, m as MAX_VOTE_INDEX, n as MoodBand, o as MotionStep, p as MotionTrigger, q as MusicBed, r as MusicCue, s as MusicMood, t as MusicWait, N as NO_MOOD, u as NO_VOTE_WINNER, S as SETTLE_CYCLES, v as SETTLE_DAMPING, U as UiBinder, w as UiBinding, V as ValueSource, x as VotePoll, y as chooseMotion, z as decodeVote, D as encodeVote, E as giftMoments, F as moodIndex, G as votesOpenedBy } from '../../crowd-D1ljcic8.js';
28
- import { C as Ctx, G as GraphicsApi, c as CtxGraphics } from '../../local-_mD0x-p_.js';
29
- import { G as GameBackend } from '../../backend-L4d_Ha0J.js';
30
- import { G as Game, a as GameUiHost } from '../../game-UoJWopvD.js';
31
- import { G as GameScene } from '../../fluid-BkxNBD2t.js';
18
+ export { s as shootout } from '../../shootout-BJZeX6FG.js';
19
+ export { f as fiveASide } from '../../five-a-side-EC51SJY1.js';
20
+ export { w as word } from '../../word-C7sVPLHm.js';
21
+ export { d as danfo } from '../../danfo-UQ_PTIIx.js';
22
+ export { w as worlds } from '../../worlds-Br2Pb0Cs.js';
23
+ export { A as ANIM_AIR, a as ANIM_CROUCH, b as ANIM_PELVIS_OFFSET, c as ANIM_SPEED, d as AssistSpec, B as BOOM_DISTANCE, e as BOOM_DX, f as BOOM_DY, g as BOOM_DZ, h as BOOM_FREE, i as BOOM_IO_WORDS, j as BOOM_OX, k as BOOM_OY, l as BOOM_OZ, m as ButtonPlacement, n as ButtonSpec, C as CHAR_AIR_SECONDS, o as CHAR_BUFFER, p as CHAR_COYOTE, q as CHAR_CROUCH, r as CHAR_GROUND_NX, s as CHAR_GROUND_NY, t as CHAR_GROUND_NZ, u as CHAR_HEADING, v as CHAR_LANDING_SPEED, w as CHAR_MOVE_MAGNITUDE, x as CHAR_MOVE_X, y as CHAR_MOVE_Z, z as CHAR_PLATFORM_VX, D as CHAR_PLATFORM_VY, E as CHAR_PLATFORM_VZ, F as CHAR_SPEED, G as CHAR_SPEED_NORMALIZED, H as CHAR_VX, I as CHAR_VY, J as CHAR_VZ, K as CHASE_DISTANCE, L as CHASE_FOV, M as CHASE_PITCH, N as CHASE_SPEED, O as CHASE_X, P as CHASE_Y, Q as CHASE_YAW, R as CHASE_Z, S as CONTACT_LOCKED, T as CONTACT_LOCK_BLEND, U as CONTACT_LOCK_X, V as CONTACT_LOCK_Y, W as CONTACT_LOCK_Z, X as CONTACT_PLANTED, Y as CONTACT_WEIGHT, Z as CameraBoom, _ as CameraBoomOptions, $ as CameraLens, a0 as CameraSubject, a1 as CharacterAnimationPort, a2 as CharacterAnimator, a3 as CharacterAnimatorOptions, a4 as CharacterMotor, a5 as CharacterMotorOptions, a6 as CharacterRigOptions, a7 as ChaseCamera, a8 as ChaseCameraOptions, a9 as ChaseSubject, aa as ChassisSpec, ab as ClipEventReader, ac as ClipEventSource, ad as DEFAULT_BOOM_RADIUS, ae as DEFAULT_CLIP_EVENT_CAPACITY, af as DEFAULT_FOOT_UP, ag as DEFAULT_GAMEPAD_LOOK_SPEED, ah as DEFAULT_LOOK_SENSITIVITY, ai as DEFAULT_MAX_FOOT_TILT, aj as DriveActions, ak as DriveControls, al as DrivingModel, am as FOLLOW_CAMERA_X, an as FOLLOW_CAMERA_Y, ao as FOLLOW_CAMERA_Z, ap as FOLLOW_CLOSENESS, aq as FOLLOW_DISTANCE, ar as FOLLOW_FOV, as as FOLLOW_PITCH, at as FOLLOW_PIVOT_X, au as FOLLOW_PIVOT_Y, av as FOLLOW_PIVOT_Z, aw as FOLLOW_SHOULDER, ax as FOLLOW_YAW, ay as FirstPersonOptions, az as FirstPersonRig, aA as FirstPersonSubject, aB as FirstPersonView, aC as FirstPersonViewOptions, aD as FollowCamera, aE as FollowCameraOptions, aF as FootContact, aG as FootContactCurve, aH as FootContactOptions, aI as FootContactPort, aJ as FootContactTuning, aK as FootIkOptions, aL as FractionPoint, aM as FractionRect, aN as KitVehicle, aO as LensDriver, aP as LookDelta, aQ as LookOptions, aR as LookPlacement, aS as LookSpec, aT as MAX_TOUCH_BUTTONS, aU as MOVE_IN_X, aV as MOVE_IN_Y, aW as MOVE_IO_MAGNITUDE, aX as MOVE_IO_WORDS, aY as MOVE_IO_X, aZ as MOVE_IO_Z, a_ as MOVE_OUT_X, a$ as MOVE_OUT_Z, b0 as POSE_PITCH, b1 as POSE_X, b2 as POSE_Y, b3 as POSE_YAW, b4 as POSE_Z, b5 as PlayActions, b6 as ROOT_IO_DX, b7 as ROOT_IO_DZ, b8 as ROOT_IO_YAW, b9 as RigBase, ba as STICK_AIM, bb as STICK_CURVE, bc as STICK_DEAD_ZONE, bd as STICK_DX, be as STICK_DY, bf as STICK_IO_WORDS, bg as STICK_MAGNITUDE, bh as STICK_MOVE, bi as STICK_OUT_WORDS, bj as STICK_RADIUS, bk as STICK_X, bl as STICK_Y, bm as SafeInsets, bn as StickAxes, bo as StickPlacement, bp as StickSpec, bq as TOUCH_CONTROLS, br as ThirdPersonOptions, bs as ThirdPersonRig, bt as TouchControls, bu as TouchControlsOptions, bv as TouchLayout, bw as TouchLayoutName, bx as TouchOptions, by as TouchViewport, bz as TouchViewportSource, bA as VIEW_BOB_PHASE, bB as VIEW_BOB_WEIGHT, bC as VIEW_DIP, bD as VIEW_FOV, bE as VIEW_PITCH, bF as VIEW_X, bG as VIEW_Y, bH as VIEW_YAW, bI as VIEW_Z, bJ as VehicleDriverOptions, bK as VehicleDriverRig, bL as VehiclePresetName, bM as VehicleSpec, bN as chasePreset, bO as createFootTiltChain, bP as defineDriveActions, bQ as definePlayActions, bR as engineSurfaceOf, bS as firstPerson, bT as followOrigin, bU as followOriginInto, bV as interpolatedPosition, bW as placeCamera, bX as shapeStick, bY as shapeStickInto, bZ as thirdPersonCharacter, b_ as touchLayout, b$ as vehicleDriver, c0 as vehiclePreset } from '../../play-BRRlfLhX.js';
24
+ import { q as Thing, b as CompiledThing, H as WorldDoc } from '../../types-D_f6UUxM.js';
25
+ export { C as CLOSE_SEGMENTS, a as CSG_EPSILON, c as CrowdArea, d as CrowdCaps, e as CsgOperation, f as CsgPlane, g as CsgPolygon, h as CsgVertex, E as EFFECT_TRIANGLE_COST, G as GroundStroke, L as LIGHT_TRIANGLES, M as MAX_THING_PARTS, i as MEDIUM_TRIANGLES, j as MIDDLE_SEGMENTS, P as PhoneCost, k as Placement, R as Road, S as SMALL_PART_SHARE, l as ScatterStroke, m as SoundZone, T as THING_COMBINES, n as THING_EFFECTS, o as THING_MIRRORS, p as THING_SHAPE_KINDS, r as ThingCombine, s as ThingEffect, t as ThingEffectKind, u as ThingError, v as ThingLevel, w as ThingMass, x as ThingMesh, y as ThingMeshGroup, z as ThingMirror, A as ThingPart, B as ThingShape, D as ThingShapeKind, V as ThingVec3, W as WORLD_LAYERS, F as WeatherPreset, I as WorldLayer, J as WorldLight, K as WorldPlacement, N as WorldPoint, O as WorldSky, Q as colliderOf, U as compileThing, X as csg, Y as emptyWorld, Z as massOf, _ as phoneCost, $ as rotationMatrix, a0 as shapeFaces, a1 as shapePolygons, a2 as shapeRadius } from '../../types-D_f6UUxM.js';
26
+ export { D as DEFAULT_THING_MATERIAL, F as FIT_HEADROOM, a as FewerPeople, G as GROUND_AREA_UNIT, H as HeavyWithoutPeople, L as LAYER_COST, b as LIGHT_SHARE, c as LayerWeight, d as Lightening, T as THING_MATERIALS, e as TIER_BUDGET, f as ThingBreak, g as ThingLook, h as ThingMaterial, i as TierVerdict, W as WorldWeight, j as fewerPeople, k as heavyWithoutPeople, l as layerCounts, m as lighten, p as peopleOn, t as thingBreaks, n as thingMaterial, o as thingMaterialIds, v as verdict, w as worldWeight } from '../../weight-CPGjsgjV.js';
27
+ export { A as AdaptiveMusic, B as BedStem, a as BindMotion, b as BindShow, c as BindState, d as BindValue, C as CROWD_VOTE_BYTES, e as CROWD_VOTE_TAG, f as CastResult, g as CheerMeter, h as Conductor, i as CrowdCheer, j as CrowdDoc, k as CrowdGift, l as CrowdVote, M as MAX_VOTE_CHOICES, m as MAX_VOTE_INDEX, n as MoodBand, o as MotionStep, p as MotionTrigger, q as MusicBed, r as MusicCue, s as MusicMood, t as MusicWait, N as NO_MOOD, u as NO_VOTE_WINNER, S as SETTLE_CYCLES, v as SETTLE_DAMPING, U as UiBinder, w as UiBinding, V as ValueSource, x as VotePoll, y as chooseMotion, z as decodeVote, D as encodeVote, E as giftMoments, F as moodIndex, G as votesOpenedBy } from '../../crowd-DdHFbqKK.js';
28
+ import { C as Ctx, G as GraphicsApi, c as CtxGraphics } from '../../local-VZkqsCzR.js';
29
+ import { G as GameBackend } from '../../backend-gUCzs5Kg.js';
30
+ import { G as Game, a as GameUiHost } from '../../game-fgQy2YIm.js';
31
+ import { G as GameScene } from '../../fluid-ARr0qUIL.js';
32
32
  import { G as GameUi, U as UiElement } from '../../ui-hi7S2YcH.js';
33
- import { S as SoundId } from '../../audio-8Igdy2WK.js';
34
- import { c as PreparedBackendOptions, E as EngineBackendOptions } from '../../index-DPeyo938.js';
35
- import '../../world-Bmh7K4tQ.js';
33
+ import { S as SoundId } from '../../audio-m0w8cnxq.js';
34
+ import { c as PreparedBackendOptions, E as EngineBackendOptions } from '../../index-B8ybCKJI.js';
35
+ import '../../world-PvILHDR1.js';
36
36
  import '../../library-DXYaMFhi.js';
37
37
  import './frontier.js';
38
- import '../../tick-transport-xpMcMTs2.js';
38
+ import '../../tick-transport-UjHY3xK1.js';
39
39
  import '../../client-Dytx_ZTC.js';
40
40
  import '../../link-BUTqGmyi.js';
41
41
  import '../../state-replica-stMtdkVD.js';
42
42
  import '../../protocol-C8qbpUbT.js';
43
- import '../../terrain-vgYkJPNx.js';
43
+ import '../../terrain-BMxEc6Oc.js';
44
44
  import './genesis.js';
45
45
  import '../../catalogue-DzrTXP3v.js';
46
46
  import '../../studio-CowqWqez.js';
47
- import '../../runtime-yHPgIJV-.js';
47
+ import '../../runtime-DyuBMkKM.js';
48
48
  import '../../session-grant-CJ27DwrT.js';
49
- import '../../split-Di9wBpNx.js';
50
- import '../../online-CCy8pwOn.js';
49
+ import '../../online-XeymeM9s.js';
51
50
  import '../../clock-B-UAjkKa.js';
52
51
  import '../../schema-BrWxzKp6.js';
53
52
  import '../../network-ZXLD7l1b.js';
54
53
  import 'phaser';
55
54
  import '../../features-CZB4rmcD.js';
56
- import '../../graphics-DNIAV5Mi.js';
55
+ import '../../graphics-C6YjWYvP.js';
57
56
 
58
57
  type CanvasCtx = Pick<Ctx, "graphics" | "lifecycle" | "on_dispose">;
59
58
  interface CanvasGameOptions {