@cimplify/sdk 0.109.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/advanced.d.mts +4 -4
- package/dist/advanced.d.ts +4 -4
- package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
- package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
- package/dist/avatars.js +21 -21
- package/dist/avatars.mjs +3 -3
- package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
- package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
- package/dist/{catalogue-BeBFWlHF.d.mts → catalogue-CPTMyBUz.d.mts} +2 -2
- package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-OTuS5zp-.d.ts} +2 -2
- package/dist/{chunk-HF2MZKP2.mjs → chunk-22BD3RHN.mjs} +6 -3
- package/dist/{chunk-B54P6RL2.js → chunk-2AQ237Y4.js} +30 -30
- package/dist/{chunk-W3VVG4NL.js → chunk-2O2CG465.js} +14 -2
- package/dist/{chunk-UPHTPBNQ.mjs → chunk-2QTQ6BUH.mjs} +1 -1
- package/dist/{chunk-BS65NRDW.js → chunk-3S6WPBZL.js} +16 -16
- package/dist/{chunk-PEZYNYJE.js → chunk-3TUOUP5T.js} +3 -3
- package/dist/{chunk-EB6EAOM5.mjs → chunk-3VEH23I5.mjs} +7 -10
- package/dist/{chunk-FB6YH2WW.js → chunk-4C7I3ELN.js} +4 -4
- package/dist/{chunk-UQYO3OM7.js → chunk-4ZDR72SG.js} +1 -2
- package/dist/{chunk-HPKKCUHU.js → chunk-52YS45RR.js} +13 -13
- package/dist/{chunk-6YVELDFK.mjs → chunk-5BYDGGWO.mjs} +1 -1
- package/dist/{chunk-YN24DET4.js → chunk-5HFMY3D7.js} +10 -10
- package/dist/{chunk-4CVB2ZTC.js → chunk-5LH2QN3T.js} +32 -29
- package/dist/{chunk-4A24F4ZV.mjs → chunk-5YFBGGCK.mjs} +4 -1
- package/dist/{chunk-NLAT3DB2.mjs → chunk-6DAEZKIG.mjs} +1 -1
- package/dist/{chunk-F6CHJXXK.mjs → chunk-6DATW7TB.mjs} +3 -3
- package/dist/{chunk-4RYATNVK.mjs → chunk-6H254EVP.mjs} +6 -11
- package/dist/{chunk-32U4BVJA.mjs → chunk-6PJWXIFX.mjs} +1 -1
- package/dist/{chunk-BHAGIIBI.js → chunk-6WUBSMTX.js} +82 -85
- package/dist/{chunk-EPYFN2A3.js → chunk-7AAIAVAA.js} +24 -20
- package/dist/{chunk-HZC27ICH.mjs → chunk-7BHW5GTC.mjs} +3 -3
- package/dist/{chunk-MB425DVA.mjs → chunk-7IQQQENP.mjs} +2 -2
- package/dist/{chunk-DJUUL67Z.js → chunk-7KFTYENS.js} +296 -296
- package/dist/{chunk-XLQSNQMP.js → chunk-7SM6XSPZ.js} +339 -339
- package/dist/{chunk-NBH64BDP.mjs → chunk-A33OORT7.mjs} +13 -1
- package/dist/{chunk-G2SXLGFY.js → chunk-A7BU3BK4.js} +7 -7
- package/dist/{chunk-ZNWS7NOW.mjs → chunk-A7V4L2IT.mjs} +2 -2
- package/dist/{chunk-O3SITS4R.mjs → chunk-AGV33FWC.mjs} +4 -4
- package/dist/{chunk-Z2DE3EHS.js → chunk-AHNR3BXI.js} +7 -7
- package/dist/{chunk-UQ4BHMLS.mjs → chunk-AQ5RLBU2.mjs} +5 -5
- package/dist/{chunk-J4HU2YQB.js → chunk-AQOE6WCG.js} +2 -2
- package/dist/{chunk-X57B7VQC.js → chunk-AYJPHKYV.js} +22 -22
- package/dist/{chunk-6XTWY6MH.js → chunk-AZAXD44P.js} +126 -42
- package/dist/{chunk-QDW4EPWS.mjs → chunk-BBGKQIJJ.mjs} +1 -1
- package/dist/{chunk-NHYTO4VU.js → chunk-BP4JLSUA.js} +111 -120
- package/dist/{chunk-7INQVOHY.mjs → chunk-BU6OK542.mjs} +25 -8
- package/dist/{chunk-W23VX5MY.js → chunk-CVSRWM6W.js} +5 -5
- package/dist/{chunk-A7DK7QAG.mjs → chunk-CYBMFMJD.mjs} +1 -1
- package/dist/{chunk-BOTUAHP2.mjs → chunk-DS2VU4WW.mjs} +5 -20
- package/dist/{chunk-HMMFNLXZ.js → chunk-DSAG7T5P.js} +2 -2
- package/dist/{chunk-7GG4KNTL.mjs → chunk-E65WCTIG.mjs} +8 -4
- package/dist/{chunk-WXDVEXTW.mjs → chunk-ECDK6QBF.mjs} +1 -1
- package/dist/{chunk-5IRV36MS.mjs → chunk-EIB4OWVQ.mjs} +1 -1
- package/dist/{chunk-JLJ4FD5H.js → chunk-EQUZYCGO.js} +18 -18
- package/dist/{chunk-AKTWH3KJ.mjs → chunk-F3UJ6ZRM.mjs} +2 -2
- package/dist/{chunk-J6HRY5EQ.js → chunk-F63N2ZTQ.js} +232 -232
- package/dist/{chunk-MUEFTPNN.js → chunk-FE6VCE4K.js} +34 -34
- package/dist/{chunk-2UYTS7SL.mjs → chunk-GCX7TY4D.mjs} +16 -16
- package/dist/{chunk-QDLMIHUH.js → chunk-GDB6TCSD.js} +7 -7
- package/dist/{chunk-7S7LDFGH.js → chunk-GDZT5LZ5.js} +12 -12
- package/dist/{chunk-TB2LS4CE.mjs → chunk-GHS6MIL6.mjs} +7 -11
- package/dist/{chunk-7OHZ56N7.mjs → chunk-GXKI64OT.mjs} +4 -4
- package/dist/{chunk-HRSIIDOZ.js → chunk-H3OQKK6X.js} +41 -41
- package/dist/{chunk-56BM75QX.js → chunk-H5DFSCJ6.js} +2 -2
- package/dist/{chunk-LMK775I4.mjs → chunk-HAGEIC2L.mjs} +1 -1
- package/dist/{chunk-6FZDMICK.js → chunk-HAJ4JRFO.js} +15 -15
- package/dist/{chunk-AWR2G5QN.js → chunk-HDR72GB6.js} +6 -11
- package/dist/{chunk-PTT6KIM6.js → chunk-HSEO6TPU.js} +9 -9
- package/dist/{chunk-CQSA2D2O.js → chunk-I5FOHCLH.js} +4 -31
- package/dist/{chunk-TMFB55IR.js → chunk-J2U6PJSO.js} +3 -30
- package/dist/{chunk-W77VO6LP.js → chunk-J5AJNY2N.js} +13 -13
- package/dist/{chunk-UKA7LHIT.js → chunk-JR3TNEQC.js} +98 -98
- package/dist/{chunk-P2O34BIO.mjs → chunk-JURRXY2J.mjs} +1 -1
- package/dist/{chunk-PKMVOVUA.mjs → chunk-K3HW5I2A.mjs} +1 -1
- package/dist/{chunk-BXUGKBMK.mjs → chunk-KDQOR4QQ.mjs} +1 -14
- package/dist/{chunk-KVZSYGTX.mjs → chunk-KGHJH5KJ.mjs} +1 -1
- package/dist/{chunk-3AKWZF3X.mjs → chunk-KK6HYVBI.mjs} +1 -1
- package/dist/{chunk-K6GK5B5J.js → chunk-KMKWGXMK.js} +6 -6
- package/dist/{chunk-EH4UG7IL.mjs → chunk-KU7O4IXU.mjs} +4 -4
- package/dist/{chunk-IHRMR3WV.mjs → chunk-KVFNRJOR.mjs} +9 -9
- package/dist/{chunk-HBZQ5HSV.mjs → chunk-LIV3KXJG.mjs} +1 -1
- package/dist/{chunk-S75PBSSL.mjs → chunk-ME6HGG4I.mjs} +92 -8
- package/dist/{chunk-FKYZCXFM.js → chunk-MIPO6F72.js} +3 -3
- package/dist/{chunk-MFWIHTEN.js → chunk-MTIHEW2M.js} +5 -5
- package/dist/{chunk-M53GR3ZV.mjs → chunk-NHJUGZUR.mjs} +43 -5
- package/dist/{chunk-FAYK2MN6.js → chunk-NZTKLY2W.js} +14 -18
- package/dist/{chunk-EQW6PFC2.js → chunk-O2ICABUD.js} +2 -2
- package/dist/{chunk-5PW6DVHF.js → chunk-OIVVQQ22.js} +55 -37
- package/dist/{chunk-GBJ5CW3A.js → chunk-PKOZXD2Q.js} +30 -30
- package/dist/{chunk-NGN3JE5A.js → chunk-PQTQKNKD.js} +16 -7
- package/dist/{chunk-PCVVQNBD.js → chunk-QS6TRHMR.js} +5 -5
- package/dist/{chunk-DXZZ27CV.js → chunk-RKBLPGPV.js} +245 -207
- package/dist/{chunk-765P2G7G.mjs → chunk-RUVGVNOF.mjs} +1 -1
- package/dist/{chunk-NJ7ZWH4U.mjs → chunk-SAFJIGYB.mjs} +1 -1
- package/dist/{chunk-AOPH2IZV.js → chunk-SKQFLBDD.js} +60 -22
- package/dist/{chunk-BUUA5XJV.js → chunk-TWM6DLYF.js} +2 -2
- package/dist/{chunk-YPL5TKI4.mjs → chunk-U6UVWEAK.mjs} +1 -1
- package/dist/{chunk-6YQDHXPL.mjs → chunk-UCEPNO6N.mjs} +46 -9
- package/dist/{chunk-U7RULAEP.mjs → chunk-UG5BTOTF.mjs} +2 -2
- package/dist/{chunk-MITGBWV7.mjs → chunk-UGH37BQW.mjs} +1 -1
- package/dist/{chunk-URRZ2SMI.mjs → chunk-V7ZRH3PY.mjs} +2 -2
- package/dist/{chunk-3H76N7G5.mjs → chunk-VBGHBL3E.mjs} +8 -17
- package/dist/{chunk-AZC2LTUI.js → chunk-VVE3Y76O.js} +2 -2
- package/dist/{chunk-BRAA7U3I.mjs → chunk-W65JIRI4.mjs} +1 -1
- package/dist/{chunk-KU4EDEKA.js → chunk-WKWTDZS7.js} +9 -9
- package/dist/{chunk-NTTHAXHI.js → chunk-X5A5FOWW.js} +11 -8
- package/dist/{chunk-ODL55PYL.mjs → chunk-XD2PMH46.mjs} +16 -7
- package/dist/{chunk-OADW5BSV.js → chunk-XK6UDWJS.js} +2 -2
- package/dist/{chunk-7ZTEVNXO.mjs → chunk-Y65LXQGA.mjs} +8 -8
- package/dist/{chunk-Z3PGQRTX.mjs → chunk-Y66WVMO5.mjs} +3 -30
- package/dist/{chunk-VZAJDN5C.mjs → chunk-Y7JWLB25.mjs} +1 -1
- package/dist/{chunk-ZJGPD42I.js → chunk-YCDXAJKU.js} +3 -3
- package/dist/{chunk-NCTLCSLE.mjs → chunk-Z3A3AFVU.mjs} +1 -1
- package/dist/{chunk-AEEF3T2E.mjs → chunk-ZCY6YKKP.mjs} +3 -3
- package/dist/{chunk-M5FWHML6.js → chunk-ZMIL4ZOA.js} +5 -18
- package/dist/{chunk-D3JMTFOX.mjs → chunk-ZR5ULMN2.mjs} +1 -1
- package/dist/{client-CO8lw80Q.d.mts → client-CX_WR0-J.d.mts} +2 -2
- package/dist/{client-C9hsiaki.d.ts → client-dqOhP9Nc.d.ts} +2 -2
- package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
- package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
- package/dist/{crowd-D1ljcic8.d.ts → crowd-DdHFbqKK.d.ts} +1 -1
- package/dist/{crowd-B37S1apB.d.mts → crowd-hOVSAmA3.d.mts} +1 -1
- package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
- package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
- package/dist/{elements-Bsfk7CPw.d.ts → elements-DdsRig-2.d.mts} +20 -0
- package/dist/{elements-Bsfk7CPw.d.mts → elements-DdsRig-2.d.ts} +20 -0
- package/dist/engines/godot.d.mts +1 -1
- package/dist/engines/godot.d.ts +1 -1
- package/dist/engines/wasm.d.mts +1 -1
- package/dist/engines/wasm.d.ts +1 -1
- package/dist/fallback-KDB4Y2CE.mjs +6 -0
- package/dist/fallback-Y26TQENE.js +19 -0
- package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
- package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
- package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
- package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
- package/dist/game/conformance.d.mts +7 -7
- package/dist/game/conformance.d.ts +7 -7
- package/dist/game/conformance.js +39 -41
- package/dist/game/conformance.mjs +17 -19
- package/dist/game/heap.d.mts +3 -3
- package/dist/game/heap.d.ts +3 -3
- package/dist/game/heap.js +13 -15
- package/dist/game/heap.mjs +4 -6
- package/dist/game/kit/canvas.d.mts +33 -34
- package/dist/game/kit/canvas.d.ts +33 -34
- package/dist/game/kit/canvas.js +569 -570
- package/dist/game/kit/canvas.mjs +52 -53
- package/dist/game/kit/courier.d.mts +9 -9
- package/dist/game/kit/courier.d.ts +9 -9
- package/dist/game/kit/courier.js +20 -20
- package/dist/game/kit/courier.mjs +17 -17
- package/dist/game/kit/danfo.d.mts +7 -7
- package/dist/game/kit/danfo.d.ts +7 -7
- package/dist/game/kit/danfo.js +30 -30
- package/dist/game/kit/danfo.mjs +15 -15
- package/dist/game/kit/engine.d.mts +12 -12
- package/dist/game/kit/engine.d.ts +12 -12
- package/dist/game/kit/engine.js +40 -41
- package/dist/game/kit/engine.mjs +11 -12
- package/dist/game/kit/five-a-side.d.mts +7 -7
- package/dist/game/kit/five-a-side.d.ts +7 -7
- package/dist/game/kit/five-a-side.js +24 -24
- package/dist/game/kit/five-a-side.mjs +14 -14
- package/dist/game/kit/frontier.d.mts +7 -7
- package/dist/game/kit/frontier.d.ts +7 -7
- package/dist/game/kit/genesis.d.mts +7 -7
- package/dist/game/kit/genesis.d.ts +7 -7
- package/dist/game/kit/ludo.d.mts +8 -8
- package/dist/game/kit/ludo.d.ts +8 -8
- package/dist/game/kit/ludo.js +24 -24
- package/dist/game/kit/ludo.mjs +14 -14
- package/dist/game/kit/runner.d.mts +8 -8
- package/dist/game/kit/runner.d.ts +8 -8
- package/dist/game/kit/runner.js +22 -22
- package/dist/game/kit/runner.mjs +14 -14
- package/dist/game/kit/shootout.d.mts +9 -9
- package/dist/game/kit/shootout.d.ts +9 -9
- package/dist/game/kit/shootout.js +33 -34
- package/dist/game/kit/shootout.mjs +18 -19
- package/dist/game/kit/tycoon.d.mts +9 -9
- package/dist/game/kit/tycoon.d.ts +9 -9
- package/dist/game/kit/tycoon.js +38 -38
- package/dist/game/kit/tycoon.mjs +14 -14
- package/dist/game/kit/word.d.mts +7 -7
- package/dist/game/kit/word.d.ts +7 -7
- package/dist/game/kit/word.js +22 -22
- package/dist/game/kit/word.mjs +14 -14
- package/dist/game/kit/worlds.d.mts +10 -10
- package/dist/game/kit/worlds.d.ts +10 -10
- package/dist/game/kit/worlds.js +22 -22
- package/dist/game/kit/worlds.mjs +17 -17
- package/dist/game/kit.d.mts +31 -32
- package/dist/game/kit.d.ts +31 -32
- package/dist/game/kit.js +523 -524
- package/dist/game/kit.mjs +38 -39
- package/dist/game/prepared.d.mts +6 -7
- package/dist/game/prepared.d.ts +6 -7
- package/dist/game/prepared.js +23 -24
- package/dist/game/prepared.mjs +12 -13
- package/dist/{game-BZAfgKV6.d.mts → game-Bx8onkhX.d.mts} +5 -97
- package/dist/{game-UoJWopvD.d.ts → game-fgQy2YIm.d.ts} +5 -97
- package/dist/game.d.mts +56 -18
- package/dist/game.d.ts +56 -18
- package/dist/game.js +922 -927
- package/dist/game.mjs +16 -17
- package/dist/{graphics-DNIAV5Mi.d.ts → graphics-C6YjWYvP.d.ts} +1 -1
- package/dist/{graphics-CGJDdtdT.d.mts → graphics-Dk2yQnYN.d.mts} +1 -1
- package/dist/{guest-CMCZeyh5.d.mts → guest-DrsA00XD.d.mts} +2 -7
- package/dist/{guest-CB458Hgw.d.ts → guest-wIdfoT05.d.ts} +2 -7
- package/dist/{hit-stop-D2Ca-i9-.d.mts → hit-stop-BKkVwTq7.d.mts} +1 -1
- package/dist/{hit-stop-Ca1OYk15.d.ts → hit-stop-D-8pPYnM.d.ts} +1 -1
- package/dist/{hot-B9BTmDz6.d.ts → hot-Crn9XpHJ.d.ts} +1 -1
- package/dist/{hot-B_L-GEHZ.d.mts → hot-DH3nOhQD.d.mts} +1 -1
- package/dist/{index-C3KORE2U.d.mts → index-6gkHMGAq.d.mts} +2 -2
- package/dist/{index-DPeyo938.d.ts → index-B8ybCKJI.d.ts} +3 -3
- package/dist/{index-DFDeJxFQ.d.ts → index-B98Xac8e.d.ts} +2 -2
- package/dist/{index-Cv_rL5X0.d.ts → index-B_ByTtIT.d.ts} +2 -2
- package/dist/{index-D8ZDzms9.d.mts → index-DHjNHb1c.d.mts} +3 -3
- package/dist/{index-C76o9Pj4.d.mts → index-DbAN_VQE.d.mts} +2 -2
- package/dist/index.d.mts +8 -8
- package/dist/index.d.ts +8 -8
- package/dist/interactives-authoring.js +12 -1
- package/dist/interactives-authoring.mjs +12 -1
- package/dist/interactives-canvas.global.js +14 -39
- package/dist/interactives-guest.d.mts +2 -2
- package/dist/interactives-guest.d.ts +2 -2
- package/dist/interactives-guest.js +10 -10
- package/dist/interactives-guest.mjs +6 -6
- package/dist/interactives-jsc.global.js +4 -23
- package/dist/interactives-meters.d.mts +11 -11
- package/dist/interactives-meters.d.ts +11 -11
- package/dist/interactives-meters.js +65 -66
- package/dist/interactives-meters.mjs +17 -18
- package/dist/interactives-production.d.mts +5 -5
- package/dist/interactives-production.d.ts +5 -5
- package/dist/interactives-production.js +15 -16
- package/dist/interactives-production.mjs +3 -4
- package/dist/interactives-record.d.mts +3 -9
- package/dist/interactives-record.d.ts +3 -9
- package/dist/interactives-record.js +45 -65
- package/dist/interactives-record.mjs +19 -39
- package/dist/interactives-runtime.d.mts +3 -3
- package/dist/interactives-runtime.d.ts +3 -3
- package/dist/interactives-runtime.js +101 -105
- package/dist/interactives-runtime.mjs +6 -6
- package/dist/interactives-studio-kernel.global.js +1 -1
- package/dist/interactives-studio.d.mts +7 -7
- package/dist/interactives-studio.d.ts +7 -7
- package/dist/interactives-studio.js +136 -82
- package/dist/interactives-studio.mjs +65 -11
- package/dist/interactives-web.d.mts +14 -14
- package/dist/interactives-web.d.ts +14 -14
- package/dist/interactives-web.js +201 -198
- package/dist/interactives-web.mjs +33 -34
- package/dist/interactives.d.mts +7 -28
- package/dist/interactives.d.ts +7 -28
- package/dist/interactives.js +267 -313
- package/dist/interactives.mjs +26 -24
- package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
- package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
- package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
- package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
- package/dist/{local-DA_HpPOj.d.mts → local-D8_I6UeL.d.mts} +0 -5
- package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
- package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
- package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
- package/dist/{native-CcMUV7rL.d.mts → native-BodxSh03.d.mts} +2 -2
- package/dist/{native-3f4Ht82c.d.ts → native-DUHMT8gA.d.ts} +2 -2
- package/dist/{online-CCy8pwOn.d.ts → online-XeymeM9s.d.ts} +1 -1
- package/dist/{online-smW2BO3Y.d.mts → online-d7W_Al9a.d.mts} +1 -1
- package/dist/{play-BhHHX1jD.d.ts → play-BRRlfLhX.d.ts} +5 -5
- package/dist/{play-Bn7NfGNE.d.mts → play-ClrMd_e8.d.mts} +5 -5
- package/dist/{policy-Dvnzg8ki.d.mts → policy-CCw8tXLm.d.mts} +19 -19
- package/dist/{policy-b3MVXMQu.d.ts → policy-CMqOSQIu.d.ts} +19 -19
- package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
- package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
- package/dist/{prefetch-BFg6lJyD.d.ts → prefetch-BHnicOQj.d.ts} +3 -3
- package/dist/{prefetch-BOoKX3qx.d.mts → prefetch-CBXgYacv.d.mts} +3 -3
- package/dist/{price-BIKJla_G.d.mts → price-BOzexBww.d.mts} +1 -1
- package/dist/{price-D1gE7Ek6.d.ts → price-C1h9sPxE.d.ts} +1 -1
- package/dist/react.d.mts +16 -16
- package/dist/react.d.ts +16 -16
- package/dist/react.js +29 -18
- package/dist/react.mjs +26 -15
- package/dist/{runner-BAG8EglP.d.ts → runner-CQcLL7By.d.ts} +6 -6
- package/dist/{runner-CKtKtIzc.d.mts → runner-D46Yj-wE.d.mts} +6 -6
- package/dist/{runtime-DfZp1Kwg.d.mts → runtime-BRWfkf_q.d.mts} +1 -8
- package/dist/{runtime-yHPgIJV-.d.ts → runtime-DyuBMkKM.d.ts} +1 -8
- package/dist/{scheduling-CnRAhWQL.d.ts → scheduling-D2ajXpMC.d.ts} +1 -1
- package/dist/{scheduling-lHyYoCa7.d.mts → scheduling-DSRbbaZb.d.mts} +1 -1
- package/dist/{server-DxcxjER1.d.ts → server-D29IIuDV.d.ts} +2 -2
- package/dist/{server-lU3Sznd4.d.mts → server-DQMWPnc8.d.mts} +2 -2
- package/dist/server.d.mts +4 -4
- package/dist/server.d.ts +4 -4
- package/dist/{shootout-rK-oblpb.d.ts → shootout-BJZeX6FG.d.ts} +6 -6
- package/dist/{shootout-D998OWa-.d.mts → shootout-tcZd1Rxt.d.mts} +6 -6
- package/dist/styles.css +1 -1
- package/dist/{template-Byaueo34.d.mts → template-AhCdB1kW.d.mts} +3 -3
- package/dist/{template-BXE2L654.d.ts → template-BkEGVTQj.d.ts} +3 -3
- package/dist/{terrain-vgYkJPNx.d.ts → terrain-BMxEc6Oc.d.ts} +3 -3
- package/dist/{terrain-CR0NQZPl.d.mts → terrain-C-XC1Oui.d.mts} +3 -3
- package/dist/testing/msw.d.mts +3 -3
- package/dist/testing/msw.d.ts +3 -3
- package/dist/testing/suite.d.mts +6 -6
- package/dist/testing/suite.d.ts +6 -6
- package/dist/testing.d.mts +5 -5
- package/dist/testing.d.ts +5 -5
- package/dist/{tick-transport-Q_8syS8J.d.mts → tick-transport-C8QEh8Uw.d.mts} +1 -1
- package/dist/{tick-transport-xpMcMTs2.d.ts → tick-transport-UjHY3xK1.d.ts} +1 -1
- package/dist/{tree-BsXFWKQ6.d.mts → tree-C-Io2Hbx.d.mts} +1 -1
- package/dist/{tree-DW9x29Vv.d.ts → tree-CP_qSW4H.d.ts} +1 -1
- package/dist/{tycoon-BMAE5Wea.d.mts → tycoon-B5KHk2Xx.d.mts} +5 -5
- package/dist/{tycoon-dWvWTbE4.d.ts → tycoon-hmHo-3HX.d.ts} +5 -5
- package/dist/{types-AkQEePZo.d.mts → types-BQkxPwZP.d.mts} +1 -1
- package/dist/{types-BWaZJDla.d.ts → types-D_f6UUxM.d.ts} +1 -1
- package/dist/utils.d.mts +3 -3
- package/dist/utils.d.ts +3 -3
- package/dist/{weave-delivery-3G03LdMM.d.mts → weave-delivery-CW-Kstut.d.mts} +10 -1
- package/dist/{weave-delivery-3G03LdMM.d.ts → weave-delivery-CW-Kstut.d.ts} +10 -1
- package/dist/{web-C8B9uVx_.d.ts → web-Dss74a7v.d.ts} +7 -7
- package/dist/{web-BqSEfX2o.d.mts → web-f9ZQPoyw.d.mts} +7 -7
- package/dist/{weight-BDABC8cN.d.ts → weight-CPGjsgjV.d.ts} +3 -3
- package/dist/{weight-Cee73u3d.d.mts → weight-tF1ODR1p.d.mts} +3 -3
- package/dist/{word-DB2CcI9q.d.mts → word-BcX9Jcmv.d.mts} +3 -3
- package/dist/{word-C1Q8oXuy.d.ts → word-C7sVPLHm.d.ts} +3 -3
- package/dist/{world-Bmh7K4tQ.d.ts → world-PvILHDR1.d.ts} +1 -1
- package/dist/{world-CPEjuctH.d.mts → world-qekkXjJv.d.mts} +1 -1
- package/dist/{worlds-ShY5h6Z_.d.ts → worlds-Br2Pb0Cs.d.ts} +6 -6
- package/dist/{worlds-CQgN3GnR.d.mts → worlds-D5ydYr7d.d.mts} +6 -6
- package/package.json +1 -1
- package/dist/chunk-2LKAOU3L.mjs +0 -96
- package/dist/chunk-UWPQL2IQ.js +0 -104
- package/dist/fallback-Q5YYIMVJ.js +0 -20
- package/dist/fallback-XGBE3RXC.mjs +0 -7
- package/dist/split-Di9wBpNx.d.mts +0 -68
- package/dist/split-Di9wBpNx.d.ts +0 -68
package/dist/game.d.mts
CHANGED
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import { G as GameError } from './session-grant-CJ27DwrT.mjs';
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export { d as GameErrorCode } from './session-grant-CJ27DwrT.mjs';
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import { f as GameUi, I as InputActions, F as AgentSpawn, H as ArchetypeHandle, J as GameAi, K as SmartObjectSpawn, T as TargetSpawn, L as EaseId, O as InputTap } from './game-
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export { A as ActionId, Q as Animation, U as AnimationOptions, W as AxisBinding, X as BreakCause, Y as BreakEvent, Z as ButtonBinding, i as CELL_CLASSES, k as CHEMISTRY_GROUPS, l as CHEMISTRY_REFUSALS, m as CHEMISTRY_REFUSAL_TEXT,
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import { bq as KernelEngine, bQ as Vec2, V as Vec3,
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export {
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import { b as TableSchema, a as EntityTable, u as u32, k as f32, F as FixedArray, v as vec4, l as vec3, m as Each, n as vec2, o as i32, p as Kernel, q as Selection, R as RouteDevice, G as GpuDeviceClass, K as KernelRunner, r as quat, E as Entity, s as NavPath, t as CraftPresetName, w as CraftBodyShape, x as CraftDesc, y as CraftTuning, H as HullSource, A as Aircraft, B as Boat, z as Helicopter, T as Transforms, c as PrefetchLayerDesc } from './world-
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export { J as AeroCurveDesc, L as AircraftOptions, M as AircraftPresetName, O as AreaEffect, Q as AreaEffectDesc, U as ArrayField, V as AssistDesc, X as BOAT_SHEET, Y as BOAT_STEER, Z as BOAT_THROTTLE, _ as BatchGraphics, $ as BatchNav, a0 as BatchPhysics, a1 as BehaviourNode, a2 as BoatOptions, a3 as BoatPresetName, a4 as CRAFT_CHANNELS, a5 as CRAFT_PRESETS, a6 as CRAFT_TELEMETRY_WORDS, a7 as CellInfo, a8 as Comparison, a9 as ComponentFields, aa as ComponentSchema, ab as ComponentStore, C as ComponentType, ac as ComputeCode, ad as ComputeDiagnostic, ae as ComputeFrame, af as ComputeRoute, ag as CpuBackend, ah as Craft, ai as CraftOptions, aj as CraftSystem, ak as CraftWheelDesc, al as CrumpleOptions, am as DEFAULT_PREFETCH_CELL, D as DespawnListener, an as Dev, ao as DrainedEvent, ap as ENGINE_COMPUTE_EXPORT_NAMES, aq as EntityCursor, j as EntityTableOptions, ar as EventChannel, as as EventFieldKind, at as EventFields, au as EventPayload, av as FLIGHT_BRAKE, aw as FLIGHT_FLAPS, ax as FLIGHT_GEAR, ay as FLIGHT_PITCH, az as FLIGHT_ROLL, aA as FLIGHT_THROTTLE, aB as FLIGHT_TILT, aC as FLIGHT_YAW, aD as FLOW_COST_BLOCKED, aE as FLOW_COST_ONE, aF as Falloff, aG as FieldName, aH as FieldSpec, aI as FlightMode, aJ as FlowField, aK as FlowFieldDesc, aL as FlowNav, aM as FlowSample, aN as FlowSteer, aO as FlowSteerDesc, aP as FlowStep, aQ as FoilDesc, aR as GPU_KERNEL_EXPORT_NAMES, aS as HelicopterOptions, aT as HelicopterPresetName, aU as HingeDesc, aV as InspectorPool, I as InspectorReadout, aW as Inventory, aX as Joined, aY as KernelCell, aZ as KernelDataReport, a_ as KernelEntity, a$ as KernelFeed, b0 as KernelHandles, b1 as KernelMachine, b2 as KernelMismatch, b3 as KernelMode, b4 as KernelOptions, b5 as KernelOverlap, b6 as KernelPriority, b7 as KernelRouteReport, b8 as KernelRouter, b9 as KernelServiceAudio, ba as KernelServiceChemistry, bb as KernelServiceGraphics, bc as KernelServiceSources, bd as KernelServiceUi, be as KernelServiceVoxels, bf as KernelSet, bg as KernelSettings, bh as KernelSpawnReport, bi as KernelSystemSpec, bj as KernelSystems, bk as KernelTarget, bl as KernelVoxel, bm as KernelWork, bn as KernelWorld, bo as KernelWorldPort, bp as List, bq as MAX_AERO_TABLE, br as MAX_CRAFT_WHEELS, bs as MAX_FOILS, bt as MAX_HULL_POINTS, bu as MAX_HULL_RESOLUTION, bv as MAX_PREFETCH_LEVELS, bw as MAX_ROTORS, bx as MAX_THRUSTERS, by as MixDesc, bz as NO_CHANNEL, bA as NO_ENTITY, bB as NO_REF, N as Nav, bC as NavStep, bD as NearestFeatureOptions, bE as Neighbours, bF as OverlapInfo, bG as PathBatch, bH as PathBatchDesc, e as Physics, f as PhysicsOptions, bI as PickBatch, bJ as PickBatchDesc, bK as PickInfo, bL as PrefetchDistance, d as PrefetchItemDesc, P as PrefetchLayer, bM as PrefetchLevelDesc, bN as PresetOptions, bO as Query, bP as QueryOptions, bQ as QueryWhere, bR as Queue, bS as ROTOR_COLLECTIVE, bT as ROTOR_CYCLIC_PITCH, bU as ROTOR_CYCLIC_ROLL, bV as ROTOR_ENGINE, bW as ROTOR_PEDAL, bX as RayBatch, bY as RayBatchDesc, bZ as RayHitInfo, b_ as Ref, b$ as RigidBody, c0 as RotorDesc, c1 as RoutePin, c2 as Rows, c3 as ScalarField, c4 as ScalarName, c5 as SeaOptions, c6 as SlotsView, S as SoftBodies, i as SoftBody, h as SoftBodyOptions, g as SoftBodyShape, c7 as SoftCollider, c8 as SoftPlastic, c9 as Status, ca as SweepHitInfo, cb as TELEMETRY_AIRSPEED, cc as TELEMETRY_ALPHA, cd as TELEMETRY_APPARENT_WIND, ce as TELEMETRY_BANK, cf as TELEMETRY_CLIMB, cg as TELEMETRY_CONTACTS, ch as TELEMETRY_GEAR, ci as TELEMETRY_GROUND_EFFECT, cj as TELEMETRY_PITCH, ck as TELEMETRY_PLANING, cl as TELEMETRY_ROTOR, cm as TELEMETRY_SPEED, cn as TELEMETRY_SPOOL, co as TELEMETRY_STALLED, cp as TELEMETRY_SUBMERGED, cq as TELEMETRY_THRUST, cr as TableColumns, cs as TableField, ct as ThrusterDesc, cu as Transform, cv as Vec2Columns, cw as Vec2View, cx as Vec3Columns, cy as Vec3View, cz as Vec4Columns, cA as Vec4View, cB as VectorField, cC as VoxelInfo, cD as WaterControls, W as World, cE as WorldColliderOptions, cF as WorldPackReader, cG as WorldPrefetchOptions, cH as WorldStream, cI as WorldStreamOptions, cJ as WorldStreamStats, cK as WorldStreamer, cL as action, cM as add, cN as applyForce, cO as applyImpulse, cP as autoKernel, cQ as behaviour, cR as chemistryAt, cS as chooseDevice, cT as clamp, cU as compiledKernel, cV as computeLogLine, cW as condition, cX as configureKernels, cY as craftConstant, cZ as craftMix, c_ as craftMixWith, c$ as cross, d0 as crossoverRows, d1 as defineComponent, d2 as despawn, d3 as dev, d4 as dist, d5 as distSq, d6 as div, d7 as dot, d8 as entityGeneration, d9 as entityIndex, da as events, db as fields, dc as flow, dd as flowCost, de as groundHeight, df as hash32, dg as invert, dh as isKernel, di as kernel, dj as kernelMachine, dk as leaveBelowRows, dl as len, dm as lenSq, dn as lerp, dp as lineOfSight, dq as list, dr as listPool, ds as mul, dt as nativeTwinOf, du as navNext, dv as negate, dw as noise2, dx as noise3, dy as normalize, dz as onGpu, dA as overlap, dB as pick, dC as pickRows, dD as playClip, dE as playSound, dF as programDigest, dG as qaxis, dH as qconj, dI as qmul, dJ as qrotate, dK as queue, dL as rand01, dM as raycast, dN as readList, dO as scale, dP as selector, dQ as sequence, dR as setAnchor, dS as setClipWeight, dT as setDefaultKernelEngine, dU as setIkTarget, dV as setInstance, dW as setInstanceColour, dX as setKernelWorld, dY as setVelocity, dZ as setVoxel, d_ as smoothstep, d$ as spawn, e0 as spawnInto, e1 as spawnOverflow, e2 as sub, e3 as sweep, e4 as symbol, e5 as voxelAt, e6 as within, e7 as worldPrefetchLayer } from './world-
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import { f as GameUi, I as InputActions, F as AgentSpawn, H as ArchetypeHandle, J as GameAi, K as SmartObjectSpawn, T as TargetSpawn, L as EaseId, O as InputTap } from './game-Bx8onkhX.mjs';
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4
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export { A as ActionId, Q as Animation, U as AnimationOptions, W as AxisBinding, X as BreakCause, Y as BreakEvent, Z as ButtonBinding, i as CELL_CLASSES, k as CHEMISTRY_GROUPS, l as CHEMISTRY_REFUSALS, m as CHEMISTRY_REFUSAL_TEXT, n as CellBox, o as CellClass, p as CellProbe, _ as Channel, C as Chemistry, h as ChemistryEvent, r as ChemistryGroup, t as ChemistryParticles, u as ChemistryRefusal, g as ChemistryRegion, v as ChemistryVessel, $ as Clip, a0 as ClipDesc, a1 as ClipPlayerId, a2 as ClipTrack, b as DefineResult, D as Delivery, a3 as Destructible, a4 as DestructibleDesc, a5 as DrainSource, a6 as Ease, a7 as FRAME_PHASE_NAMES, a8 as FrameInput, a9 as FramePhase, aa as FramePhases, G as Game, e as GameNet, ab as GameOptions, a as GameUiHost, ac as GestureOptions, ad as HapticPattern, ae as HudSlot, af as HudSlotKind, ag as HudSlotLayout, ah as InputDevice, ai as InputDeviceId, aj as LongPressGesture, ak as LoopbackOptions, al as LoopbackTransport, w as MaterialInfo, M as MessageReader, am as MessageSchema, d as MessageType, an as MessageWriter, ao as NO_UI_ACTION, N as NatureOptions, ap as OrientationState, aq as PinchGesture, ar as PointerDelta, P as PointerFilter, c as PointerPhase, as as PointerState, at as QuantizedField, au as REACTIVE_DEFAULTS, av as RECORDED_EVENT_BYTES, x as ReactionInfo, aw as ReactiveFluid, ax as ReactiveFluidDesc, ay as ReactiveGrid, az as ReactiveHobDesc, aA as ReactiveMediumLook, aB as ReactivePlume, aC as ReactiveSpecies, aD as ReactiveStats, z as RegionOptions, B as RegionStats, aE as Repeat, aF as RepeatMode, R as RoomTransport, aG as STAGE_TIME, aH as STAGE_X, aI as STAGE_Y, aJ as STAGE_Z, aK as ScratchArena, aL as ScratchCapacity, S as SeededRandom, aM as SnapshotBuffer, aN as SwipeGesture, aO as TapGesture, aP as TweenId, aQ as TweenTarget, aR as TweenTargetId, aS as UiActionId, aT as UiValue, aU as ValueSlot, V as VesselState, aV as WheelState, aW as WireField, aX as WireScalar, aY as createGame, aZ as createReactivePlume, a_ as createReactiveStats, a$ as drainSource, b0 as ease, b1 as easeInPlace, b2 as quantized } from './game-Bx8onkhX.mjs';
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5
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import { bq as KernelEngine, bQ as Vec2, V as Vec3, s as GeometryDesc, N as NodeId, i as GeometryId, j as MaterialId, k as MaterialDesc, a5 as NodeDesc, bR as ShapeDesc, a8 as TextStyleDesc, a9 as PickHit, bS as VehiclePort, bT as BehaviourDecl, bU as ConsiderationDecl, bV as InputDecl, bW as ActionDecl, bX as SightDecl, bY as SteeringDecl, bZ as SkillDecl, b_ as NeedDecl, b$ as ScheduleBlockDecl, az as ArchetypeDecl, c0 as CurveDecl, c1 as BuiltinInput, c2 as AI_EVENT_WORDS, c3 as AI_MAX_GAME_SLOTS, c4 as AI_NONE, c5 as AiEventKind, c6 as AiEventKindCode, ax as AiPort, ay as AiWorldOptions, c7 as BUILTIN_INPUTS, c8 as PHASE_IDLE, c9 as PHASE_RECOVER, ca as PHASE_STRIKE, cb as PHASE_WINDUP, aL as NavPort, aM as NavDesc, A as AudioPort, c as AudioCapabilities, b as AssetSource, l as AnalyserSettings, cc as ToneMapping, v as TextureId, u as TextureDesc, I as RenderTargetId, ac as RenderPassId, ae as PostChainId, cd as PostEffectDesc, bp as WorldStreamingPort, o as SceneryPort, ce as SceneryBodyPort, T as TerrainPort, cf as KeyframeDesc, cg as KeyframeStats } from './backend-gUCzs5Kg.mjs';
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export { ch as AGENT_ARRIVED, ci as AGENT_IDLE, cj as AGENT_LOST, ck as AGENT_MOVING, cl as AGENT_ON_LINK, cm as AGENT_REQUESTING, cn as AGENT_STRIDE, co as AGENT_X, cp as AUDIO_PREVIEW_SUFFIX, aO as AgentDesc, e as AnalyserDesc, cq as AssetPriority, cr as AtmosphereDesc, cs as AxisMotion, ct as BRUSH, cu as BatchBuffers, cv as BlendDesc, cw as BlendEquation, cx as BlendFactor, cy as Blending, bh as BodyDesc, cz as BodyKind, B as BrushOp, cA as CLOTH_FEATURE, cB as CastShapeKind, bn as CharacterControllerDesc, bo as CharacterMove, aA as ChemistryEngine, al as ClipActionId, n as ClothInfo, m as ClothPort, cC as CloudDesc, bb as ColliderDesc, cD as ColorSpace, cE as CompareFunction, C as CompoundPartDesc, bm as ContactRuleDesc, cF as ContactRuleTable, cG as CurvePoint, b0 as CurveTable, cH as DEFAULT_COLLIDER_CLASS, cI as DEFAULT_PANNER, cJ as DISTANCE_MODELS, aE as DestructionPort, D as DeviceTier, cK as DistanceModel, aQ as DriverDesc, cL as EmitterCollision, E as EmitterDesc, a1 as EmitterId, cM as EmitterShape, cN as EngineCurveDesc, aa as EnvironmentDesc, cO as FILTER_KINDS, cP as FLUID_CAP_SIMULATION, cQ as FLUID_CAP_SURFACE, cR as FRAME_ALPHA_SLOT, cS as FRAME_NOW_MS_SLOT, cT as FRAME_SECONDS_SLOT, cU as FRAME_STEP_SECONDS_SLOT, cV as FRAME_TICK_SLOT, cW as FftAnalyser, d as FilterDesc, cX as FilterKind, a as FixedStepLoop, ao as FluidPort, cY as FogDesc, a7 as FontId, a6 as FontSource, aH as FractureMesh, aI as FractureOptions, cZ as FracturePiece, c_ as FractureResult, F as FrameTime, c$ as GEAR_AUTO, d0 as GEAR_NEUTRAL, d1 as GEAR_REVERSE, aJ as GPU_PASS_NAMES, G as GameBackend, r as GameSurface, d2 as GearboxDesc, d3 as GeometryGroup, d4 as GlobalIlluminationDesc, d5 as GlobalIlluminationMode, d6 as GlslSource, d7 as GpuBindGroupId, d8 as GpuBindingDesc, d9 as GpuBlend, da as GpuBlendComponent, db as GpuBlendFactor, dc as GpuBufferDesc, dd as GpuBufferId, de as GpuBufferUsage, df as GpuComputePipelineDesc, dg as GpuDispatchOptions, dh as GpuDrawOptions, di as GpuHook, dj as GpuPipelineId, dk as GpuRect, dl as GpuRenderPipelineDesc, dm as GpuSamplerDesc, dn as GpuSamplerId, dp as GpuSceneResource, dq as GpuSceneTexture, dr as GpuShaderId, a4 as GpuStats, ds as GpuTextureCopy, dt as GpuTextureDesc, du as GpuTextureFormat, dv as GpuTextureId, dw as GpuTextureUsage, dx as GpuTopology, q as GraphicsCapabilities, p as GraphicsPort, an as GraphicsStats, dy as Interpolation, dz as JOINT_AXES, dA as JointAxisName, bl as JointDesc, dB as JointDrive, dC as JointLoad, bi as JointPort, ak as KitTint, dD as LaneSpec, dE as LeanDesc, bN as LightKind, dF as LinesMaterialDesc, dG as LodRange, aG as LoopOptions, dH as MAX_CCD_SUBSTEPS, dI as MAX_COLLIDER_CLASSES, dJ as MAX_PGS_ITERATIONS, dK as MAX_SOLVER_ITERATIONS, dL as MEDIUM_DEFAULTS, dM as MEDIUM_MAX, dN as MEDIUM_MAX_EDGE, dO as MatcapMaterialDesc, dP as MaterialCommon, a0 as MaterialStateDesc, $ as MaterialTextureSlot, dQ as MaterialTint, ag as MediumDesc, dR as MediumId, dS as MediumPort, ah as MediumVolume, x as ModelId, aj as ModelInfo, y as ModelUpgrade, dT as MorphTargetDesc, dU as NOISE, dV as NO_CONTACT_RULE, dW as NO_LINK, dX as NodeCommon, dY as NodeKindDesc, g as NoiseKind, b7 as OceanCascades, b6 as OceanDesc, aN as OffMeshLinkDesc, dZ as POSE_DIR_X, d_ as POSE_DIR_Z, d$ as POSE_LANE, e0 as POSE_SPEED, e1 as POSE_STRIDE, e2 as POSE_X, e3 as POSE_Z, P as PannerDesc, e4 as PhysicalMaterialDesc, bc as PhysicsPort, bP as PhysicsWorldDesc, e5 as PointsMaterialDesc, e6 as PolygonOffsetDesc, ad as PostChainDesc, e7 as PrimitiveShapeDesc, b8 as PuddleOptions, aw as Quat, e8 as RAGDOLL_POSE_STRIDE, e9 as REACTIVE_FEATURE, bk as Ragdoll, ea as RagdollBoneDesc, bj as RagdollDesc, eb as RagdollDrive, ec as RagdollRoot, R as RawGpu, aS as RayHit, aR as RayQuery, aB as ReactivePort, ai as RenderPassDesc, ab as RenderTargetDesc, ed as RenderTargetFormat, b9 as RippleOptions, aP as RoadGraphDesc, ee as SCENERY_REGISTER, ef as SCENERY_REGISTER_WORDS, eg as SCENERY_REQUEST_SLOTS, eh as SEA_STATES, ei as SH_COEFFICIENT_FLOATS, ej as SIGNAL_AMBER, ek as SIGNAL_GREEN, el as SIGNAL_RED, em as SOA_EXPORT_NAMES, en as SOFT_BODY_FEATURE, aX as Scalar, b5 as SeaState, eo as ShaderMaterialDesc, ep as ShaderSource, eq as ShadowDesc, a2 as ShadowParamsDesc, er as ShadowType, aV as ShapeCastQuery, es as Side, et as SignalSpec, eu as SkeletonDesc, ev as SkyDesc, bf as SleepThresholds, aT as SoaEngine, ew as SoaExports, b2 as SoftBodyInfo, b1 as SoftBodyPort, be as SolverSettings, ex as SphereOverlap, ey as SpriteMaterialDesc, ez as StandardMaterialDesc, eA as StencilDesc, eB as StencilOperation, eC as TERRAIN_REGISTER, eD as TIME_SCALE_SLOT, eE as TexelData, eF as TexelFormat, eG as TextAlign, eH as TextDirection, eI as TextureEncode, eJ as TextureFilter, eK as TextureKind, z as TextureRegion, eL as TextureSource, eM as TextureTransform, w as TextureUpgrade, eN as TextureWrap, eO as ToonMaterialDesc, eP as Transparency, eQ as UniformDesc, eR as UniformType, eS as UnlitMaterialDesc, eT as VECTOR_SURFACE_CAPS, eU as VECTOR_SURFACE_EDGES, eV as VECTOR_SURFACE_TIERS, f as Vec3Like, eW as Vec3Tuple, eX as Vec4, J as VectorAssetId, K as VectorSurfaceDesc, Y as VectorSurfaceEvent, Q as VectorSurfaceId, X as VectorSurfacePhase, U as VectorSurfacePlay, eY as VectorSurfacePort, W as VectorSurfaceSeek, Z as VectorSurfaceStats, _ as VectorSurfaceTier, av as Vehicle, au as VehicleDesc, eZ as VertexAttributeDesc, t as VertexData, H as VideoFrameSource, a3 as ViewOffset, e_ as VolumetricCloudsDesc, e$ as VolumetricFogDesc, f0 as VolumetricsDesc, f1 as WHEEL_CENTER, f2 as WHEEL_FORCE_LAT, f3 as WHEEL_FORCE_LONG, f4 as WHEEL_GROUND, f5 as WHEEL_LENGTH, f6 as WHEEL_LOAD, f7 as WHEEL_OMEGA, f8 as WHEEL_POINT, f9 as WHEEL_SLIP, fa as WHEEL_SLIP_ANGLE, fb as WHEEL_SPIN, fc as WHEEL_STEER, fd as Water, b4 as WaterDesc, fe as WaterFlow, ba as WaterSample, ff as WaveDesc, af as WeatherState, fg as WgslSource, fh as WheelDesc, fi as analyserSettings, bL as bindChemistryEngine, fj as bindKernelEngine, fk as bindSoaEngine, fl as createGpuStats, aK as createPickHit, fm as createVectorSurfaceStats, fn as detuneRate, fo as encodeVehicleDesc, fp as kernelIsa, fq as materialTint, fr as mediumIndex, fs as mediumTexel, ft as mediumTexelCount, fu as peakCurve, fv as sampleCurve, fw as seaDesc } from './backend-gUCzs5Kg.mjs';
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import { b as TableSchema, a as EntityTable, u as u32, k as f32, F as FixedArray, v as vec4, l as vec3, m as Each, n as vec2, o as i32, p as Kernel, q as Selection, R as RouteDevice, G as GpuDeviceClass, K as KernelRunner, r as quat, E as Entity, s as NavPath, t as CraftPresetName, w as CraftBodyShape, x as CraftDesc, y as CraftTuning, H as HullSource, A as Aircraft, B as Boat, z as Helicopter, T as Transforms, c as PrefetchLayerDesc } from './world-qekkXjJv.mjs';
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export { J as AeroCurveDesc, L as AircraftOptions, M as AircraftPresetName, O as AreaEffect, Q as AreaEffectDesc, U as ArrayField, V as AssistDesc, X as BOAT_SHEET, Y as BOAT_STEER, Z as BOAT_THROTTLE, _ as BatchGraphics, $ as BatchNav, a0 as BatchPhysics, a1 as BehaviourNode, a2 as BoatOptions, a3 as BoatPresetName, a4 as CRAFT_CHANNELS, a5 as CRAFT_PRESETS, a6 as CRAFT_TELEMETRY_WORDS, a7 as CellInfo, a8 as Comparison, a9 as ComponentFields, aa as ComponentSchema, ab as ComponentStore, C as ComponentType, ac as ComputeCode, ad as ComputeDiagnostic, ae as ComputeFrame, af as ComputeRoute, ag as CpuBackend, ah as Craft, ai as CraftOptions, aj as CraftSystem, ak as CraftWheelDesc, al as CrumpleOptions, am as DEFAULT_PREFETCH_CELL, D as DespawnListener, an as Dev, ao as DrainedEvent, ap as ENGINE_COMPUTE_EXPORT_NAMES, aq as EntityCursor, j as EntityTableOptions, ar as EventChannel, as as EventFieldKind, at as EventFields, au as EventPayload, av as FLIGHT_BRAKE, aw as FLIGHT_FLAPS, ax as FLIGHT_GEAR, ay as FLIGHT_PITCH, az as FLIGHT_ROLL, aA as FLIGHT_THROTTLE, aB as FLIGHT_TILT, aC as FLIGHT_YAW, aD as FLOW_COST_BLOCKED, aE as FLOW_COST_ONE, aF as Falloff, aG as FieldName, aH as FieldSpec, aI as FlightMode, aJ as FlowField, aK as FlowFieldDesc, aL as FlowNav, aM as FlowSample, aN as FlowSteer, aO as FlowSteerDesc, aP as FlowStep, aQ as FoilDesc, aR as GPU_KERNEL_EXPORT_NAMES, aS as HelicopterOptions, aT as HelicopterPresetName, aU as HingeDesc, aV as InspectorPool, I as InspectorReadout, aW as Inventory, aX as Joined, aY as KernelCell, aZ as KernelDataReport, a_ as KernelEntity, a$ as KernelFeed, b0 as KernelHandles, b1 as KernelMachine, b2 as KernelMismatch, b3 as KernelMode, b4 as KernelOptions, b5 as KernelOverlap, b6 as KernelPriority, b7 as KernelRouteReport, b8 as KernelRouter, b9 as KernelServiceAudio, ba as KernelServiceChemistry, bb as KernelServiceGraphics, bc as KernelServiceSources, bd as KernelServiceUi, be as KernelServiceVoxels, bf as KernelSet, bg as KernelSettings, bh as KernelSpawnReport, bi as KernelSystemSpec, bj as KernelSystems, bk as KernelTarget, bl as KernelVoxel, bm as KernelWork, bn as KernelWorld, bo as KernelWorldPort, bp as List, bq as MAX_AERO_TABLE, br as MAX_CRAFT_WHEELS, bs as MAX_FOILS, bt as MAX_HULL_POINTS, bu as MAX_HULL_RESOLUTION, bv as MAX_PREFETCH_LEVELS, bw as MAX_ROTORS, bx as MAX_THRUSTERS, by as MixDesc, bz as NO_CHANNEL, bA as NO_ENTITY, bB as NO_REF, N as Nav, bC as NavStep, bD as NearestFeatureOptions, bE as Neighbours, bF as OverlapInfo, bG as PathBatch, bH as PathBatchDesc, e as Physics, f as PhysicsOptions, bI as PickBatch, bJ as PickBatchDesc, bK as PickInfo, bL as PrefetchDistance, d as PrefetchItemDesc, P as PrefetchLayer, bM as PrefetchLevelDesc, bN as PresetOptions, bO as Query, bP as QueryOptions, bQ as QueryWhere, bR as Queue, bS as ROTOR_COLLECTIVE, bT as ROTOR_CYCLIC_PITCH, bU as ROTOR_CYCLIC_ROLL, bV as ROTOR_ENGINE, bW as ROTOR_PEDAL, bX as RayBatch, bY as RayBatchDesc, bZ as RayHitInfo, b_ as Ref, b$ as RigidBody, c0 as RotorDesc, c1 as RoutePin, c2 as Rows, c3 as ScalarField, c4 as ScalarName, c5 as SeaOptions, c6 as SlotsView, S as SoftBodies, i as SoftBody, h as SoftBodyOptions, g as SoftBodyShape, c7 as SoftCollider, c8 as SoftPlastic, c9 as Status, ca as SweepHitInfo, cb as TELEMETRY_AIRSPEED, cc as TELEMETRY_ALPHA, cd as TELEMETRY_APPARENT_WIND, ce as TELEMETRY_BANK, cf as TELEMETRY_CLIMB, cg as TELEMETRY_CONTACTS, ch as TELEMETRY_GEAR, ci as TELEMETRY_GROUND_EFFECT, cj as TELEMETRY_PITCH, ck as TELEMETRY_PLANING, cl as TELEMETRY_ROTOR, cm as TELEMETRY_SPEED, cn as TELEMETRY_SPOOL, co as TELEMETRY_STALLED, cp as TELEMETRY_SUBMERGED, cq as TELEMETRY_THRUST, cr as TableColumns, cs as TableField, ct as ThrusterDesc, cu as Transform, cv as Vec2Columns, cw as Vec2View, cx as Vec3Columns, cy as Vec3View, cz as Vec4Columns, cA as Vec4View, cB as VectorField, cC as VoxelInfo, cD as WaterControls, W as World, cE as WorldColliderOptions, cF as WorldPackReader, cG as WorldPrefetchOptions, cH as WorldStream, cI as WorldStreamOptions, cJ as WorldStreamStats, cK as WorldStreamer, cL as action, cM as add, cN as applyForce, cO as applyImpulse, cP as autoKernel, cQ as behaviour, cR as chemistryAt, cS as chooseDevice, cT as clamp, cU as compiledKernel, cV as computeLogLine, cW as condition, cX as configureKernels, cY as craftConstant, cZ as craftMix, c_ as craftMixWith, c$ as cross, d0 as crossoverRows, d1 as defineComponent, d2 as despawn, d3 as dev, d4 as dist, d5 as distSq, d6 as div, d7 as dot, d8 as entityGeneration, d9 as entityIndex, da as events, db as fields, dc as flow, dd as flowCost, de as groundHeight, df as hash32, dg as invert, dh as isKernel, di as kernel, dj as kernelMachine, dk as leaveBelowRows, dl as len, dm as lenSq, dn as lerp, dp as lineOfSight, dq as list, dr as listPool, ds as mul, dt as nativeTwinOf, du as navNext, dv as negate, dw as noise2, dx as noise3, dy as normalize, dz as onGpu, dA as overlap, dB as pick, dC as pickRows, dD as playClip, dE as playSound, dF as programDigest, dG as qaxis, dH as qconj, dI as qmul, dJ as qrotate, dK as queue, dL as rand01, dM as raycast, dN as readList, dO as scale, dP as selector, dQ as sequence, dR as setAnchor, dS as setClipWeight, dT as setDefaultKernelEngine, dU as setIkTarget, dV as setInstance, dW as setInstanceColour, dX as setKernelWorld, dY as setVelocity, dZ as setVoxel, d_ as smoothstep, d$ as spawn, e0 as spawnInto, e1 as spawnOverflow, e2 as sub, e3 as sweep, e4 as symbol, e5 as voxelAt, e6 as within, e7 as worldPrefetchLayer } from './world-qekkXjJv.mjs';
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9
9
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import { K as KernelMeta } from './library-DXYaMFhi.mjs';
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10
10
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export { a as KernelArgMeta, b as KernelLibrary, c as KernelSlotMeta, L as LibraryMeta, r as readKernelLibrary } from './library-DXYaMFhi.mjs';
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11
11
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import { s as LockstepKernelHost, t as LockstepLink, D as LockstepSession } from './lockstep-BLf6dglI.mjs';
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12
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-
import { B as Box3, S as Sphere, t as CameraProjection } from './terrain-
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13
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-
export { u as CameraProjectionOptions, v as Cylindrical, D as DomInputOptions, F as Frustum, G as GamepadLike, w as GamepadPoller, x as GamepadSource, y as GrassOptions, I as InputSurface, L as LayerOptions, N as NodeMatrixSource, z as Plane, A as PlanetOptions, s as PointerLockDocument, q as PointerLockTarget, E as ProjectionMode, i as Proposal, H as Ray, J as ScatterColumns, K as ScatterRules, O as Spherical, T as Terrain, Q as TerrainOptions, U as TerrainRecipe, V as Triangle, W as attachDomInput, l as chemistryAiSection, m as chemistryAiToml, X as exitPointerLock, Y as isPointerLocked, Z as noise, _ as openPlanet, $ as openTerrain, p as proposalText, o as proposeReaction, a0 as requestOrientationPermission, a1 as requestPointerLock, a2 as screenOrientationDegrees, a3 as wheelPixels } from './terrain-
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14
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import { b as Graphics,
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15
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export { B as BatchedDraw, D as DEFAULT_HORIZONS,
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export { d as HOT_EXPORT, H as HotModule, a as HotReloader, b as HotReport, c as HotScenes, e as acceptHot } from './hot-
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17
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export { jH as SafeAreaInsets, lc as SurfaceSafeAreaListener } from './local-
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12
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+
import { B as Box3, S as Sphere, t as CameraProjection } from './terrain-C-XC1Oui.mjs';
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13
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+
export { u as CameraProjectionOptions, v as Cylindrical, D as DomInputOptions, F as Frustum, G as GamepadLike, w as GamepadPoller, x as GamepadSource, y as GrassOptions, I as InputSurface, L as LayerOptions, N as NodeMatrixSource, z as Plane, A as PlanetOptions, s as PointerLockDocument, q as PointerLockTarget, E as ProjectionMode, i as Proposal, H as Ray, J as ScatterColumns, K as ScatterRules, O as Spherical, T as Terrain, Q as TerrainOptions, U as TerrainRecipe, V as Triangle, W as attachDomInput, l as chemistryAiSection, m as chemistryAiToml, X as exitPointerLock, Y as isPointerLocked, Z as noise, _ as openPlanet, $ as openTerrain, p as proposalText, o as proposeReaction, a0 as requestOrientationPermission, a1 as requestPointerLock, a2 as screenOrientationDegrees, a3 as wheelPixels } from './terrain-C-XC1Oui.mjs';
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14
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+
import { b as Graphics, l as PredictorOptions, m as SceneryEdit } from './fluid-DLlEj2cs.mjs';
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15
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+
export { B as BatchedDraw, n as CLOTH_DEFAULTS, o as ClothCollider, i as ClothOptions, p as ClothPinning, h as ClothShape, j as ClothSheet, C as Cloths, D as DEFAULT_HORIZONS, q as DEFAULT_PREFETCH_BUDGET, g as Fluid, r as FluidColliderOptions, d as FluidDesc, e as FluidEmitterDesc, c as FluidGridDesc, s as FluidLook, F as FluidMaterial, t as FluidShape, f as GamePrefetch, G as GameScene, a as GameSystem, u as GraphicsScenery, I as InstancedBatch, N as NEXT_SCENE_BUDGET, v as PredictorStats, P as PrefetchAssets, E as PrefetchEntryState, w as PrefetchEye, x as PrefetchReach, y as PrefetchStreamOptions, Q as QuatLike, z as ReachGrid, A as ReachNav, H as Renderable, J as SCENERY_CHUNK_EXTENSION, K as SCENERY_LOAD_SHARE, L as SCENERY_MANIFEST_MAGIC, M as SCENERY_MANIFEST_VERSION, O as SCENERY_MANIFEST_VERSION_PARTS, T as SCENERY_NEED_SHARE, U as SCENERY_PART_COARSE, V as SCENERY_PART_FINE, W as SCENERY_PART_MIDDLE, X as SCENERY_PART_WHOLE, Y as SCENERY_TIER_RADII, S as SceneManager, Z as ScenePrefetch, _ as ScenePrefetchDesc, $ as Scenery, a0 as SceneryAssetReader, a1 as SceneryDrapeOptions, a2 as SceneryGrid, a3 as SceneryLoadOptions, a4 as SceneryManifest, a5 as SceneryMotionOptions, a6 as ScenerySource, a7 as SceneryStandIn, a8 as SceneryStats, a9 as SplatBodyOptions, aa as StreamPredictor, ab as parseSceneryManifest, ac as prefetchCone, ad as sceneryEntryRows, ae as sceneryFirstView, af as sceneryPartDrawLevel, ag as sceneryPartReach, ah as sceneryPrefetchItems, ai as sceneryTierRadii } from './fluid-DLlEj2cs.mjs';
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16
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+
export { d as HOT_EXPORT, H as HotModule, a as HotReloader, b as HotReport, c as HotScenes, e as acceptHot } from './hot-DH3nOhQD.mjs';
|
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17
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+
export { jH as SafeAreaInsets, lc as SurfaceSafeAreaListener } from './local-D8_I6UeL.mjs';
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18
18
|
export { D as DEFAULT_WORKLET_SIZES, a as ENGINE_MIX_RATE, E as EngineGraphicsOptions, b as WORKLET_PROCESSOR_NAME, c as WORKLET_PROCESSOR_SOURCE, d as WorkletAudio, W as WorkletAudioOptions, e as WorkletSizes, s as sharedMemoryAvailable } from './features-CZB4rmcD.mjs';
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export {
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20
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21
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22
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export { R as RealtimeRoom, a as TickRoomOptions, b as TickRoomSource, j as joinTickRoom } from './tick-transport-Q_8syS8J.mjs';
|
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19
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+
export { a as AnalyserId, A as Audio, B as BusId, E as EmitterFeedId, b as EmitterFields, c as EmitterOptions, I as ImpulseDesc, d as ImpulseResponse, R as REVERB_PRESETS, e as ReverbDesc, f as ReverbPreset, S as SoundId, g as StreamId, V as VoiceId, h as encodePanner, i as generateImpulse, j as impulseFrames, v as validateLoop, w as writeImpulse } from './audio-DhvyjqdA.mjs';
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20
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+
import { T as TickRoomTransport } from './tick-transport-C8QEh8Uw.mjs';
|
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21
|
+
export { R as RealtimeRoom, a as TickRoomOptions, b as TickRoomSource, j as joinTickRoom } from './tick-transport-C8QEh8Uw.mjs';
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23
22
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export { I as InMemoryNetworkMemory, N as NetworkMemory, R as RoomClient, a as RoomClientOptions, d as RoomPhase, e as RoomPose, f as RoomPresence, g as RoomStats, S as StorageNetworkMemory } from './client-hTKbCuhG.mjs';
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24
23
|
export { R as RoomDialer } from './link-BUTqGmyi.mjs';
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25
24
|
export { W as WebSocketDialer, a as WebTransportDialer } from './web-transport-aYEqXMd9.mjs';
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26
|
-
import { E as EngineRuntime } from './runtime-
|
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25
|
+
import { E as EngineRuntime } from './runtime-BRWfkf_q.mjs';
|
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27
26
|
import { N as NetworkHint } from './network-ZXLD7l1b.mjs';
|
|
28
27
|
export { F as FeedPrefetchLevel, a as NetworkKind, b as PREFETCH_DEPTH, P as PrefetchDepth, p as prefetchDepth } from './network-ZXLD7l1b.mjs';
|
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29
28
|
import { C as CatalogueKind, S as SceneCatalogue } from './catalogue-DzrTXP3v.mjs';
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@@ -3011,6 +3010,43 @@ declare function scriptedPath(keys: readonly {
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3011
3010
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readonly at: readonly [number, number, number];
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3012
3011
|
}[], fps?: number): Float64Array;
|
|
3013
3012
|
|
|
3013
|
+
/** The part of a catalogue variant a twin needs. `services.catalogue.product` returns this shape in `variants`. */
|
|
3014
|
+
interface TwinVariant {
|
|
3015
|
+
readonly variant_id: string;
|
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3016
|
+
readonly name: string;
|
|
3017
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+
readonly available: boolean;
|
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3018
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+
}
|
|
3019
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+
/** One variant's look: the edit each named or numbered region takes. Regions it leaves out go back to the captured look. */
|
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3020
|
+
type TwinLook = Readonly<Record<string, SceneryEdit>>;
|
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3021
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+
interface TwinBody {
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3022
|
+
edit(region: number | string, edit: SceneryEdit): void;
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+
}
|
|
3024
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+
interface SplatTwinOptions {
|
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3025
|
+
/** The splat body or scenery showing the product. */
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3026
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readonly body: TwinBody;
|
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3027
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+
readonly variants: readonly TwinVariant[];
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3028
|
+
/** Looks by variant id or, as a fallback, by variant name. A variant with no look shows the capture as it is. */
|
|
3029
|
+
readonly looks: Readonly<Record<string, TwinLook>>;
|
|
3030
|
+
/** Selected when the twin is made. The first available variant if left out. */
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|
+
readonly selected?: string;
|
|
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|
+
}
|
|
3033
|
+
/** Connects a catalogue product's variants to edits on one capture, so colours and finishes need no new capture. */
|
|
3034
|
+
declare class SplatTwin {
|
|
3035
|
+
private readonly body;
|
|
3036
|
+
private readonly variants;
|
|
3037
|
+
private readonly looks;
|
|
3038
|
+
private touched;
|
|
3039
|
+
private current;
|
|
3040
|
+
constructor(options: SplatTwinOptions);
|
|
3041
|
+
/** The selected variant, whose id goes to the cart or purchase intent. */
|
|
3042
|
+
get selected(): TwinVariant | null;
|
|
3043
|
+
/** Whether a variant has a look of its own, so a picker can mark the ones the capture cannot show. */
|
|
3044
|
+
shows(variantId: string): boolean;
|
|
3045
|
+
private lookOf;
|
|
3046
|
+
/** Shows a variant. It does not refuse an unavailable one: a shopper may look at a sold-out colour. */
|
|
3047
|
+
select(variantId: string): TwinVariant;
|
|
3048
|
+
}
|
|
3049
|
+
|
|
3014
3050
|
declare const ENGINE_SPLAT_EXPORT_NAMES: readonly ["engine_splat_open", "engine_splat_close", "engine_splat_provide", "engine_splat_fail", "engine_splat_update", "engine_splat_requests", "engine_splat_set_transform", "engine_splat_registers"];
|
|
3015
3051
|
type SplatExports = Readonly<Record<(typeof ENGINE_SPLAT_EXPORT_NAMES)[number], (...args: number[]) => number>>;
|
|
3016
3052
|
declare class EngineScenery implements SceneryPort {
|
|
@@ -3024,7 +3060,9 @@ declare class EngineScenery implements SceneryPort {
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|
|
3024
3060
|
private floats;
|
|
3025
3061
|
private words;
|
|
3026
3062
|
private bytes;
|
|
3063
|
+
readonly bodies: SceneryBodyPort | null;
|
|
3027
3064
|
constructor(runtime: EngineRuntime, exports: SplatExports, render: () => number);
|
|
3065
|
+
private stageBody;
|
|
3028
3066
|
private views;
|
|
3029
3067
|
private ensureScratch;
|
|
3030
3068
|
private stage;
|
|
@@ -3505,4 +3543,4 @@ declare class StudioTimeline implements InputTap, KeyframeStore {
|
|
|
3505
3543
|
private report;
|
|
3506
3544
|
}
|
|
3507
3545
|
|
|
3508
|
-
export { ALL_LAYERS, type AdmittedEngine, Aircraft, AircraftInput, AnalyserSettings, type AnyVector, type ApplyEnvironmentOptions, ArcCurve, AssetSource, AudioCapabilities, AudioPort, type AxisAngle, type Ballistic, type Basis, BatchedMesh, type BatchedMeshOptions, type Biquad, type BiquadState, type Block16, type Block64, type Block8, Boat, BoatInput, type Bounced, Box3, CRAFT_BODIES, CRAFT_VIRTUAL_CONTROLS, type CameraPath, CameraProjection, CatalogueKind, CatmullRomCurve3, type CatmullRomType, type CompileSceneOptions, type ContactSource, CraftBodyShape, CraftDesc, type CraftInputOptions, CraftPresetName, type CraftSteering, CraftTuning, type CrossfadeOptions, CrossfadeTransition, CubicBezierCurve, CubicBezierCurve3, Curve, Curve2, Curve3, CurveKind, CurvePath, CurvePath3, type CurvePoint as CurveSample, DEFAULT_DEBUG_SEGMENTS, DEFAULT_LABEL_CAPACITY, DEFAULT_LOG_BYTES, DEFAULT_LOG_INPUTS, DIRECT_ENGINE_PREFIX, type Damped, type Damped2, type Damped3, type DcFiltered, type DcState, DebugDraw, type DebugDrawOptions, type DebugGraphics, ENGINE_SPLAT_EXPORT_NAMES, ENGINE_STREAM_EXPORT_NAMES, ENGINE_TERRAIN_EXPORT_NAMES, Each, EaseId, EllipseCurve, EngineScenery, EngineTerrain, EngineWorldStreaming, Entity, EntityTable, type EnvironmentOptions, type EnvironmentPreset, type ExtrudeOptions, type F32Vector, FX_HALF, FX_MAX, FX_MIN, FX_ONE, type Filtered, FixedArray, type FlatTrees, type FloatLayer, type FloatNet, type FoundImport, type FrenetFrames, FunctionCurve3, GAME_API_PROFILE, GAME_API_VERSION, GPU_PROBE_FLAG, GPU_PROBE_LOG_PREFIX, GameAi, GameError, type GameManifest, type GameProfile, GameUi, GeometryDesc, GeometryId, type PositionSource$1 as GeometryPositionSource, GpuDeviceClass, type GpuSetProbe, Graphics, type GridSize, HeadlessAudio, Helicopter, HelicopterInput, HullSource, type I32Vector, IMPORT_DEFAULT_MAX_DRIFT, IMPORT_DEFAULT_SAMPLES, INPUT_SOURCES, type ImportActivation, type ImportDrift, ImportError, type ImportLayerReport, type ImportOptions, type Imported, type ImpulseResult, InputActions, InputLog, type InputSource, InputTap, JsNav, KERNEL_STD_SOURCES, Kernel, type KernelArray, type KernelArrayKind, type KernelCurve, KernelEngine, type KernelLut, type KernelLut2, KernelMeta, type KernelRecording, type KernelRecordingOptions, KernelRunner, type KernelSampler, KernelSchedule, type KernelTable, KernelWatch, type KeyframeStore, LIFE_SIZE, LIFE_TINT, LOOP_MAX_REGION_ROWS, LOOP_PROBE_GLOBAL, type LabelAnchorSource, type LabelDesc, type LabelEngineText, type LabelOccluder, type LaunchAngles, LineCurve, LineCurve3, LineWriter, type LoopElement, type LoopEngine, type LoopField, type LoopFold, type LoopPayload, type LoopProbe, type LoopSchedule, type LoopSettings, type LoopStats, LoweredLoop, MAT3_SIZE, MEDIA_VOLUME_FEATURE, MIRROR_MAX_DEPTH, MLP_ACT_LINEAR, MLP_ACT_RELU, MLP_MEMORY_MAX, MLP_MEMORY_MIN, MOE_DEFAULT_BALANCE, MOE_MAX_EXPERTS, MOE_MIN_EXPERTS, type MaskVector, type Mat3Array, type Mat4Array, MaterialDesc, MaterialId, type MlpEpisode, type MlpLayerSpec, type MlpMemory, type MlpTrained, type MlpTrainingData, type MlpTrainingOptions, type MoeNet, type MoeTrained, type MoeTrainingOptions, NO_RESOURCE, NavDesc, NavPath, NavPort, type NavTileDesc, type NavTilePoly, NetworkHint, NodeDesc, NodeId, Noise, type NumberVector, PARTICLE_FIELDS, PARTICLE_LOOK_FIELDS, type ParametricFunction, type Particle, type ParticleLook, Path, PickHit, type PidState, type PidStep, type PlainLayer, type PositionSource, PostChainId, PostEffectDesc, PredictorOptions, PrefetchLayerDesc, type PrimitiveBuffers, type PrimitiveSize, type ProfileCheckResult, type ProfileParseResult, type ProfileViolation, type ProfileViolationReason, QuadraticBezierCurve, QuadraticBezierCurve3, REGENERATING_FIELDS, type RecordedArg, type RecordedInput, type Regenerating, RenderPassId, RenderTargetId, type RowScanOp, RunTrace, type RunningStats, SCENE_FLAG_PINNED, SCENE_FLAG_SUPPORTED, SCENE_FLAG_VIOLATING, SCENE_HEADER_BYTES, SCENE_OUTPUT_MAGIC, SCENE_OUTPUT_VERSION, SCENE_PLACEMENT_BYTES, SCENE_SOLVER_EXPORTS, SCENE_VIOLATION_BYTES, type SH4, type SH9, STEER_AGENT_FIELDS, STEER_DIRECTION, STEER_FACE, STEER_SEEK, STEER_STOP, type SceneAgent, type SceneAreaSpec, SceneCatalogue, type SceneCompass, type SceneCompilation, type SceneDefinition, type SceneDiagnostic, type SceneDiagnosticCode, type SceneObjectSpec, type SceneOutputHeader, type ScenePathSpec, type ScenePlacement, type ScenePlacementReport, type SceneQuality, type SceneRect, type SceneRegionSpec, type SceneSolveResult, type SceneSolver, type SceneSpec, type SceneVec2, type SceneWire, SceneryPort, ScreenLabels, type ScreenLabelsOptions, ScreenTransition, type SegmentPair, Selection, Shape, ShapeDesc, ShapePath, type ShapePoints, ShapeUtils, type SimBody, type SimulatedEngine, type SimulatedLink, type SourceFile, Sphere, SplineCurve, StateMirror, type SteerAgent, type StreamingReport, type StreamingSimulation, StudioTimeline, type SwingTwist, TIMELINE_KEYFRAME_EVERY, TIMELINE_KEYFRAME_SLOTS, TIMELINE_MAX_TICKS, TRANSITION_PROGRESS, TableSchema, TerrainPort, type TextGeometryDirection, type TextGeometryOptions, TextStyleDesc, TextureDesc, TextureId, TickLockstepLink, type TickLockstepLinkOptions, TickRoomTransport, type TiltOptions, TiltSteering, TimeTravel, type TimelineGame, type TimelineSend, type TimelineSim, type TimelineSnapshots, ToneMapping, type TraceDiff, type TraceEvent, Transforms, type TransitionKind, type TransitionOptions, TreeModel, type TreeModelBackend, type TreeModelFormat, type TreeModelInfo, type TreeModelOutput, type TreeModelTransform, type TreeModelVariant, type TreeWalk, type TriangleHit, type TypefaceFont, type TypefaceGlyph, Vec2, Vec3, VehiclePort, VehicleSolver, type VehicleWorld, type VerletState, VirtualSlider, VirtualStick, WAKE_NEVER, type WebAudioOptions, WebAudioPort, type WireKind, type WireObject, type WireRelation, type WireTarget, WorldStreamingPort, aabbOverlap, index as ai, allocateFrenetFrames, allocateLockstepState, allocatePrimitive, angleDiff, angleOf2, applyEnvironmentPreset, applyMatrix4 as applyGeometryMatrix4, approach, argmax, arriveVelocity, arrowHelper, axesHelper, basisFrom, bindSampler, biquadBandpass, biquadHighpass, biquadLowpass, biquadNotch, biquadPeaking, biquadStep, bitExtract, bitInsert, blendOver, boxGeometry, boxHelper, boxSize, cameraHelper, capsuleGeometry, capsuleSize, cell, centerGeometry, checkGameSources, checkNet, circleGeometry, circleSize, closestInAabb, closestInObb, closestOnSegment, closestOnTriangle, closestSegments, clz, compactRows, compileScene, computeBoundingBox, computeBoundingSphere, computeTangents, computeVertexNormals, coneGeometry, configureLoops, contourArea, copyCurvePoint, createRecordedInput, createSceneSolver, ctz, curl2, curl3, curlForce, curve$1 as curve, cylinderGeometry, cylinderShellGeometry, cylinderShellSize, cylinderSize, dcBlock, dct16, dct8, dct8x8, decay, decodePlacements, dedupRows, dense, denseQ8, denseRelu, denseTable, detCos, detExp, detLog, detSin, diffTraces, dirOf2, directionalLightHelper, dodecahedronGeometry, dragPos, dragVel, earcut, earcutDeviation, edgeComponents, edgesGeometry, ema, encodeCraft, encodeNavTile, engineLabelText, engineLockstepHost, engineOf, environmentTexture, eulerStep, evalMoeLane, expSmooth, expSmooth2, expSmooth3, extrudeGeometry, f32, f32x2, f32x3, f32x4, f64, f64Bits, facos, fasin, fatan, fatan2, fbm2, fbm3, fcos, fexp, floatEval, flog, flog2, fpow, fromHalf, fsin, ftan, type fx, type fx64, fx64Add, fx64Cos, fx64Div, fx64FromF32, fx64FromFx, fx64FromInt, fx64Lt, fx64Mul, fx64Neg, fx64Sin, fx64Sqrt, fx64Sub, fx64ToF32, fx64ToFx, fxAbs, fxAdd, fxCos, fxDiv, fxFloor, fxFrac, fxFromF32, fxFromInt, fxLerp, fxMul, fxNeg, fxSin, fxSqrt, fxSub, fxToF32, fxToInt, generatedSamples, gradient, gridComponents, gridHelper, gridPropagate, gridReach, groupRows, headingFrom, heightNormal, helperSegments, hemisphereLightHelper, histogram, hslToRgb, hsvToRgb, hullSamples, i32, i32x2, i32x3, i32x4, icosahedronGeometry, idct16, idct8, idct8x8, importMlp, importMoe, inCone, inPolygon, inTriangle, interceptTime, interceptTime2, isClockWise, isSceneDefinition, joinMemory, kernelArray, lanes as kernelLanes, fmath as kernelMath, fmath64 as kernelMath64, kernelRecording, toolkit as kernelToolkit, transforms as kernelTransforms, latheGeometry, latheSize, launchAngles, launchSpeed, leakyRelu, limitLength2, lineGeometry, linearToOklab, linearToSrgb, linearToSrgb3, loadMlp, logGpuSetProbe, loopEngineOf, loopProbe, lowerLoop, luminance, lut, lut2, type m32x2, type m32x3, type m32x4, m3inverse, m3mul, m3transpose, m3vec, m4dir, m4inverseAffine, m4mul, m4point, m4transpose, mat3, mat3Determinant, mat3FromMat4, mat3Identity, mat3Invert, mat3Multiply, mat3NormalMatrix, mat3SetUvTransform, mat3Transpose, mat4, mat4Compose, mat4ComposeArrays, mat4Copy, mat4Decompose, mat4Determinant, mat4Frustum, mat4Identity, mat4Invert, mat4LookAt, mat4MaxScale, mat4Multiply, mat4Orthographic, mat4Perspective, mat4TransformDirection, mat4TransformPoint, mat4TransformPointArrays, mat4Translation, mat4Transpose, memorySamples, mergeGeometries, mergeVertices, mixOklab, mlp, mlpBlob, mlpWords, model, moe, moeBlob, morton2, morton2Wide, morton3, morton3Wide, moveToward, moveToward2, moveToward3, octahedronGeometry, oklabToLinear, oklabToOklch, oklchToOklab, onePole, onePoleAlpha, packAnimation, packRotation, parametricGeometry, parametricSize, parseGameProfile, parseMoe, particleColours, particleLook, particleMotion, particleMotions, particleRules, particleStep, particleVelocity, pidStep, plainNet, planeBounce, planeFromPoints, planeGeometry, planeGridGeometry, planeGridSize, planeHelper, planeSize, pointLightHelper, poissonPoint, polarGridHelper, polyhedronGeometry, popcnt, positionalAudioHelper, premultiply, presetDesc, primitiveDesc, probeGpuSetCosts, projectilePos, projectileVel, qAngle, qClampSwingTwist, qForward, qFromAxisAngle, qFromEuler, qFromTo, qIntegrate, qLookRotation, qRight, qRotateToward, qSwingTwist, qToAxisAngle, qToEuler, qUp, qnlerp, qnormalize, qslerp, quadDragStep, quantize, quat, quatFromRotationColumns, quatSlerpArrays, randBits, randChance, randCosHemisphere, randExp, randGaussian, randHemisphere, randInBall, randInDisc, randInt, randNormal, randNormal2, randOnCircle, randOnSphere, randPermute, randRange, randShuffle, randUnit, randWeighted, rayAabb, rayPlane, raySphere, rayTriangle, readOnnx, readSceneHeader, reflectVelocity, regenerate, regenerating, relu, rgbToHsl, rgbToHsv, ridged2, ridged3, ringGeometry, ringSize, rk2Step, rngKey, rotate2, rotateToward, rotl, rotr, roundedBoxGeometry, routeMlpLane, rowArgMax, rowArgMin, rowCount, rowFeedback, rowMax, rowMin, rowPhase, rowPhase64, rowPrefixSum, rowRecur, rowScan, rowSum, runGpuProbeIfAsked, sample, sampler, satBox, scanImports, scatterAdd, scene, scriptedPath, segmentDistSq, segmentedBoxGeometry, segmentedBoxSize, separationPush, setLoopEngine, setMlp, sh4Add, sh4Basis, sh4Eval, sh4Irradiance, sh4Project, sh4Rotate, sh4Scale, sh9Add, sh9Basis, sh9Eval, sh9Irradiance, sh9Project, sh9Rotate, sh9Scale, shapeGeometry, sigmoid, simplex2, simplex2d, simplex3, simplex3d, simplex4, simulateStreaming, skeletonHelper, slerpInto, smoothDamp, smoothDamp2, smoothDamp3, softmax, softplus, sortRows, sphPoly6, sphSpikyGrad, sphViscosityLap, sphereAabbOverlap, sphereGeometry, sphereImpulse, sphereSectorGeometry, sphereSectorSize, sphereSize, spheresOverlap, spotLightHelper, springForce, springStep, srgbToLinear, srgbToLinear3, statsAdd, statsSampleVariance, statsVariance, steerAccelerate, steerAgent, steerAgents, sweepSpherePlane, tanhf, tetrahedronGeometry, texBricks, texCells, texFbm, texNoise, texNormal, texRamp, texRemap, texRidged, texRings, texTiles, texWeave, textGeometry, textShapes, toHalf, toNonIndexed, toU32, topRows, torusGeometry, torusKnotGeometry, torusKnotSize, torusSize, trainMlp, trainMoe, transitionEffect, translateGeometry, triangulateShape, tubeGeometry, tubeSize, tune, u32, u64, u64Words, uaddCarry, umulhi, unbindSampler, unmorton2, unmorton3, unpremultiply, usubBorrow, vabs, vadd, vand, vclamp, vcross, vdiv, vdot, vec2, vec3, vec4, veq, verletStep, vertexNormalsHelper, vfloat, vfloor, vhmax, vhmin, vint, vlane, vle, vlength, vlerp, vlt, vmLoopEngine, vmax, vmin, vmul, vmuladd, vne, vneg, vnormalize, vnot, vor, vselect, vshl, vshr, vshuffle, vsqrt, vsub, vsum, vtovec, vushr, vwith, vxor, warp2, warp3, wireframeGeometry, worley2, worley3, wrapAngle, writeBox, writeCapsule, writeCircle, writeCylinder, writeCylinderShell, writeLathe, writeParametric, writePlane, writePlaneGrid, writeRing, writeSegmentedBox, writeSphere, writeSphereSector, writeTorus, writeTorusKnot, writeTube, yawDegrees, yawStep };
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+
export { ALL_LAYERS, type AdmittedEngine, Aircraft, AircraftInput, AnalyserSettings, type AnyVector, type ApplyEnvironmentOptions, ArcCurve, AssetSource, AudioCapabilities, AudioPort, type AxisAngle, type Ballistic, type Basis, BatchedMesh, type BatchedMeshOptions, type Biquad, type BiquadState, type Block16, type Block64, type Block8, Boat, BoatInput, type Bounced, Box3, CRAFT_BODIES, CRAFT_VIRTUAL_CONTROLS, type CameraPath, CameraProjection, CatalogueKind, CatmullRomCurve3, type CatmullRomType, type CompileSceneOptions, type ContactSource, CraftBodyShape, CraftDesc, type CraftInputOptions, CraftPresetName, type CraftSteering, CraftTuning, type CrossfadeOptions, CrossfadeTransition, CubicBezierCurve, CubicBezierCurve3, Curve, Curve2, Curve3, CurveKind, CurvePath, CurvePath3, type CurvePoint as CurveSample, DEFAULT_DEBUG_SEGMENTS, DEFAULT_LABEL_CAPACITY, DEFAULT_LOG_BYTES, DEFAULT_LOG_INPUTS, DIRECT_ENGINE_PREFIX, type Damped, type Damped2, type Damped3, type DcFiltered, type DcState, DebugDraw, type DebugDrawOptions, type DebugGraphics, ENGINE_SPLAT_EXPORT_NAMES, ENGINE_STREAM_EXPORT_NAMES, ENGINE_TERRAIN_EXPORT_NAMES, Each, EaseId, EllipseCurve, EngineScenery, EngineTerrain, EngineWorldStreaming, Entity, EntityTable, type EnvironmentOptions, type EnvironmentPreset, type ExtrudeOptions, type F32Vector, FX_HALF, FX_MAX, FX_MIN, FX_ONE, type Filtered, FixedArray, type FlatTrees, type FloatLayer, type FloatNet, type FoundImport, type FrenetFrames, FunctionCurve3, GAME_API_PROFILE, GAME_API_VERSION, GPU_PROBE_FLAG, GPU_PROBE_LOG_PREFIX, GameAi, GameError, type GameManifest, type GameProfile, GameUi, GeometryDesc, GeometryId, type PositionSource$1 as GeometryPositionSource, GpuDeviceClass, type GpuSetProbe, Graphics, type GridSize, HeadlessAudio, Helicopter, HelicopterInput, HullSource, type I32Vector, IMPORT_DEFAULT_MAX_DRIFT, IMPORT_DEFAULT_SAMPLES, INPUT_SOURCES, type ImportActivation, type ImportDrift, ImportError, type ImportLayerReport, type ImportOptions, type Imported, type ImpulseResult, InputActions, InputLog, type InputSource, InputTap, JsNav, KERNEL_STD_SOURCES, Kernel, type KernelArray, type KernelArrayKind, type KernelCurve, KernelEngine, type KernelLut, type KernelLut2, KernelMeta, type KernelRecording, type KernelRecordingOptions, KernelRunner, type KernelSampler, KernelSchedule, type KernelTable, KernelWatch, type KeyframeStore, LIFE_SIZE, LIFE_TINT, LOOP_MAX_REGION_ROWS, LOOP_PROBE_GLOBAL, type LabelAnchorSource, type LabelDesc, type LabelEngineText, type LabelOccluder, type LaunchAngles, LineCurve, LineCurve3, LineWriter, type LoopElement, type LoopEngine, type LoopField, type LoopFold, type LoopPayload, type LoopProbe, type LoopSchedule, type LoopSettings, type LoopStats, LoweredLoop, MAT3_SIZE, MEDIA_VOLUME_FEATURE, MIRROR_MAX_DEPTH, MLP_ACT_LINEAR, MLP_ACT_RELU, MLP_MEMORY_MAX, MLP_MEMORY_MIN, MOE_DEFAULT_BALANCE, MOE_MAX_EXPERTS, MOE_MIN_EXPERTS, type MaskVector, type Mat3Array, type Mat4Array, MaterialDesc, MaterialId, type MlpEpisode, type MlpLayerSpec, type MlpMemory, type MlpTrained, type MlpTrainingData, type MlpTrainingOptions, type MoeNet, type MoeTrained, type MoeTrainingOptions, NO_RESOURCE, NavDesc, NavPath, NavPort, type NavTileDesc, type NavTilePoly, NetworkHint, NodeDesc, NodeId, Noise, type NumberVector, PARTICLE_FIELDS, PARTICLE_LOOK_FIELDS, type ParametricFunction, type Particle, type ParticleLook, Path, PickHit, type PidState, type PidStep, type PlainLayer, type PositionSource, PostChainId, PostEffectDesc, PredictorOptions, PrefetchLayerDesc, type PrimitiveBuffers, type PrimitiveSize, type ProfileCheckResult, type ProfileParseResult, type ProfileViolation, type ProfileViolationReason, QuadraticBezierCurve, QuadraticBezierCurve3, REGENERATING_FIELDS, type RecordedArg, type RecordedInput, type Regenerating, RenderPassId, RenderTargetId, type RowScanOp, RunTrace, type RunningStats, SCENE_FLAG_PINNED, SCENE_FLAG_SUPPORTED, SCENE_FLAG_VIOLATING, SCENE_HEADER_BYTES, SCENE_OUTPUT_MAGIC, SCENE_OUTPUT_VERSION, SCENE_PLACEMENT_BYTES, SCENE_SOLVER_EXPORTS, SCENE_VIOLATION_BYTES, type SH4, type SH9, STEER_AGENT_FIELDS, STEER_DIRECTION, STEER_FACE, STEER_SEEK, STEER_STOP, type SceneAgent, type SceneAreaSpec, SceneCatalogue, type SceneCompass, type SceneCompilation, type SceneDefinition, type SceneDiagnostic, type SceneDiagnosticCode, type SceneObjectSpec, type SceneOutputHeader, type ScenePathSpec, type ScenePlacement, type ScenePlacementReport, type SceneQuality, type SceneRect, type SceneRegionSpec, type SceneSolveResult, type SceneSolver, type SceneSpec, type SceneVec2, type SceneWire, SceneryBodyPort, SceneryEdit, SceneryPort, ScreenLabels, type ScreenLabelsOptions, ScreenTransition, type SegmentPair, Selection, Shape, ShapeDesc, ShapePath, type ShapePoints, ShapeUtils, type SimBody, type SimulatedEngine, type SimulatedLink, type SourceFile, Sphere, SplatTwin, type SplatTwinOptions, SplineCurve, StateMirror, type SteerAgent, type StreamingReport, type StreamingSimulation, StudioTimeline, type SwingTwist, TIMELINE_KEYFRAME_EVERY, TIMELINE_KEYFRAME_SLOTS, TIMELINE_MAX_TICKS, TRANSITION_PROGRESS, TableSchema, TerrainPort, type TextGeometryDirection, type TextGeometryOptions, TextStyleDesc, TextureDesc, TextureId, TickLockstepLink, type TickLockstepLinkOptions, TickRoomTransport, type TiltOptions, TiltSteering, TimeTravel, type TimelineGame, type TimelineSend, type TimelineSim, type TimelineSnapshots, ToneMapping, type TraceDiff, type TraceEvent, Transforms, type TransitionKind, type TransitionOptions, TreeModel, type TreeModelBackend, type TreeModelFormat, type TreeModelInfo, type TreeModelOutput, type TreeModelTransform, type TreeModelVariant, type TreeWalk, type TriangleHit, type TwinBody, type TwinLook, type TwinVariant, type TypefaceFont, type TypefaceGlyph, Vec2, Vec3, VehiclePort, VehicleSolver, type VehicleWorld, type VerletState, VirtualSlider, VirtualStick, WAKE_NEVER, type WebAudioOptions, WebAudioPort, type WireKind, type WireObject, type WireRelation, type WireTarget, WorldStreamingPort, aabbOverlap, index as ai, allocateFrenetFrames, allocateLockstepState, allocatePrimitive, angleDiff, angleOf2, applyEnvironmentPreset, applyMatrix4 as applyGeometryMatrix4, approach, argmax, arriveVelocity, arrowHelper, axesHelper, basisFrom, bindSampler, biquadBandpass, biquadHighpass, biquadLowpass, biquadNotch, biquadPeaking, biquadStep, bitExtract, bitInsert, blendOver, boxGeometry, boxHelper, boxSize, cameraHelper, capsuleGeometry, capsuleSize, cell, centerGeometry, checkGameSources, checkNet, circleGeometry, circleSize, closestInAabb, closestInObb, closestOnSegment, closestOnTriangle, closestSegments, clz, compactRows, compileScene, computeBoundingBox, computeBoundingSphere, computeTangents, computeVertexNormals, coneGeometry, configureLoops, contourArea, copyCurvePoint, createRecordedInput, createSceneSolver, ctz, curl2, curl3, curlForce, curve$1 as curve, cylinderGeometry, cylinderShellGeometry, cylinderShellSize, cylinderSize, dcBlock, dct16, dct8, dct8x8, decay, decodePlacements, dedupRows, dense, denseQ8, denseRelu, denseTable, detCos, detExp, detLog, detSin, diffTraces, dirOf2, directionalLightHelper, dodecahedronGeometry, dragPos, dragVel, earcut, earcutDeviation, edgeComponents, edgesGeometry, ema, encodeCraft, encodeNavTile, engineLabelText, engineLockstepHost, engineOf, environmentTexture, eulerStep, evalMoeLane, expSmooth, expSmooth2, expSmooth3, extrudeGeometry, f32, f32x2, f32x3, f32x4, f64, f64Bits, facos, fasin, fatan, fatan2, fbm2, fbm3, fcos, fexp, floatEval, flog, flog2, fpow, fromHalf, fsin, ftan, type fx, type fx64, fx64Add, fx64Cos, fx64Div, fx64FromF32, fx64FromFx, fx64FromInt, fx64Lt, fx64Mul, fx64Neg, fx64Sin, fx64Sqrt, fx64Sub, fx64ToF32, fx64ToFx, fxAbs, fxAdd, fxCos, fxDiv, fxFloor, fxFrac, fxFromF32, fxFromInt, fxLerp, fxMul, fxNeg, fxSin, fxSqrt, fxSub, fxToF32, fxToInt, generatedSamples, gradient, gridComponents, gridHelper, gridPropagate, gridReach, groupRows, headingFrom, heightNormal, helperSegments, hemisphereLightHelper, histogram, hslToRgb, hsvToRgb, hullSamples, i32, i32x2, i32x3, i32x4, icosahedronGeometry, idct16, idct8, idct8x8, importMlp, importMoe, inCone, inPolygon, inTriangle, interceptTime, interceptTime2, isClockWise, isSceneDefinition, joinMemory, kernelArray, lanes as kernelLanes, fmath as kernelMath, fmath64 as kernelMath64, kernelRecording, toolkit as kernelToolkit, transforms as kernelTransforms, latheGeometry, latheSize, launchAngles, launchSpeed, leakyRelu, limitLength2, lineGeometry, linearToOklab, linearToSrgb, linearToSrgb3, loadMlp, logGpuSetProbe, loopEngineOf, loopProbe, lowerLoop, luminance, lut, lut2, type m32x2, type m32x3, type m32x4, m3inverse, m3mul, m3transpose, m3vec, m4dir, m4inverseAffine, m4mul, m4point, m4transpose, mat3, mat3Determinant, mat3FromMat4, mat3Identity, mat3Invert, mat3Multiply, mat3NormalMatrix, mat3SetUvTransform, mat3Transpose, mat4, mat4Compose, mat4ComposeArrays, mat4Copy, mat4Decompose, mat4Determinant, mat4Frustum, mat4Identity, mat4Invert, mat4LookAt, mat4MaxScale, mat4Multiply, mat4Orthographic, mat4Perspective, mat4TransformDirection, mat4TransformPoint, mat4TransformPointArrays, mat4Translation, mat4Transpose, memorySamples, mergeGeometries, mergeVertices, mixOklab, mlp, mlpBlob, mlpWords, model, moe, moeBlob, morton2, morton2Wide, morton3, morton3Wide, moveToward, moveToward2, moveToward3, octahedronGeometry, oklabToLinear, oklabToOklch, oklchToOklab, onePole, onePoleAlpha, packAnimation, packRotation, parametricGeometry, parametricSize, parseGameProfile, parseMoe, particleColours, particleLook, particleMotion, particleMotions, particleRules, particleStep, particleVelocity, pidStep, plainNet, planeBounce, planeFromPoints, planeGeometry, planeGridGeometry, planeGridSize, planeHelper, planeSize, pointLightHelper, poissonPoint, polarGridHelper, polyhedronGeometry, popcnt, positionalAudioHelper, premultiply, presetDesc, primitiveDesc, probeGpuSetCosts, projectilePos, projectileVel, qAngle, qClampSwingTwist, qForward, qFromAxisAngle, qFromEuler, qFromTo, qIntegrate, qLookRotation, qRight, qRotateToward, qSwingTwist, qToAxisAngle, qToEuler, qUp, qnlerp, qnormalize, qslerp, quadDragStep, quantize, quat, quatFromRotationColumns, quatSlerpArrays, randBits, randChance, randCosHemisphere, randExp, randGaussian, randHemisphere, randInBall, randInDisc, randInt, randNormal, randNormal2, randOnCircle, randOnSphere, randPermute, randRange, randShuffle, randUnit, randWeighted, rayAabb, rayPlane, raySphere, rayTriangle, readOnnx, readSceneHeader, reflectVelocity, regenerate, regenerating, relu, rgbToHsl, rgbToHsv, ridged2, ridged3, ringGeometry, ringSize, rk2Step, rngKey, rotate2, rotateToward, rotl, rotr, roundedBoxGeometry, routeMlpLane, rowArgMax, rowArgMin, rowCount, rowFeedback, rowMax, rowMin, rowPhase, rowPhase64, rowPrefixSum, rowRecur, rowScan, rowSum, runGpuProbeIfAsked, sample, sampler, satBox, scanImports, scatterAdd, scene, scriptedPath, segmentDistSq, segmentedBoxGeometry, segmentedBoxSize, separationPush, setLoopEngine, setMlp, sh4Add, sh4Basis, sh4Eval, sh4Irradiance, sh4Project, sh4Rotate, sh4Scale, sh9Add, sh9Basis, sh9Eval, sh9Irradiance, sh9Project, sh9Rotate, sh9Scale, shapeGeometry, sigmoid, simplex2, simplex2d, simplex3, simplex3d, simplex4, simulateStreaming, skeletonHelper, slerpInto, smoothDamp, smoothDamp2, smoothDamp3, softmax, softplus, sortRows, sphPoly6, sphSpikyGrad, sphViscosityLap, sphereAabbOverlap, sphereGeometry, sphereImpulse, sphereSectorGeometry, sphereSectorSize, sphereSize, spheresOverlap, spotLightHelper, springForce, springStep, srgbToLinear, srgbToLinear3, statsAdd, statsSampleVariance, statsVariance, steerAccelerate, steerAgent, steerAgents, sweepSpherePlane, tanhf, tetrahedronGeometry, texBricks, texCells, texFbm, texNoise, texNormal, texRamp, texRemap, texRidged, texRings, texTiles, texWeave, textGeometry, textShapes, toHalf, toNonIndexed, toU32, topRows, torusGeometry, torusKnotGeometry, torusKnotSize, torusSize, trainMlp, trainMoe, transitionEffect, translateGeometry, triangulateShape, tubeGeometry, tubeSize, tune, u32, u64, u64Words, uaddCarry, umulhi, unbindSampler, unmorton2, unmorton3, unpremultiply, usubBorrow, vabs, vadd, vand, vclamp, vcross, vdiv, vdot, vec2, vec3, vec4, veq, verletStep, vertexNormalsHelper, vfloat, vfloor, vhmax, vhmin, vint, vlane, vle, vlength, vlerp, vlt, vmLoopEngine, vmax, vmin, vmul, vmuladd, vne, vneg, vnormalize, vnot, vor, vselect, vshl, vshr, vshuffle, vsqrt, vsub, vsum, vtovec, vushr, vwith, vxor, warp2, warp3, wireframeGeometry, worley2, worley3, wrapAngle, writeBox, writeCapsule, writeCircle, writeCylinder, writeCylinderShell, writeLathe, writeParametric, writePlane, writePlaneGrid, writeRing, writeSegmentedBox, writeSphere, writeSphereSector, writeTorus, writeTorusKnot, writeTube, yawDegrees, yawStep };
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package/dist/game.d.ts
CHANGED
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import { G as GameError } from './session-grant-CJ27DwrT.js';
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export { d as GameErrorCode } from './session-grant-CJ27DwrT.js';
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import { f as GameUi, I as InputActions, F as AgentSpawn, H as ArchetypeHandle, J as GameAi, K as SmartObjectSpawn, T as TargetSpawn, L as EaseId, O as InputTap } from './game-
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export { A as ActionId, Q as Animation, U as AnimationOptions, W as AxisBinding, X as BreakCause, Y as BreakEvent, Z as ButtonBinding, i as CELL_CLASSES, k as CHEMISTRY_GROUPS, l as CHEMISTRY_REFUSALS, m as CHEMISTRY_REFUSAL_TEXT,
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import { bq as KernelEngine, bQ as Vec2, V as Vec3,
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export {
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import { b as TableSchema, a as EntityTable, u as u32, k as f32, F as FixedArray, v as vec4, l as vec3, m as Each, n as vec2, o as i32, p as Kernel, q as Selection, R as RouteDevice, G as GpuDeviceClass, K as KernelRunner, r as quat, E as Entity, s as NavPath, t as CraftPresetName, w as CraftBodyShape, x as CraftDesc, y as CraftTuning, H as HullSource, A as Aircraft, B as Boat, z as Helicopter, T as Transforms, c as PrefetchLayerDesc } from './world-
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export { J as AeroCurveDesc, L as AircraftOptions, M as AircraftPresetName, O as AreaEffect, Q as AreaEffectDesc, U as ArrayField, V as AssistDesc, X as BOAT_SHEET, Y as BOAT_STEER, Z as BOAT_THROTTLE, _ as BatchGraphics, $ as BatchNav, a0 as BatchPhysics, a1 as BehaviourNode, a2 as BoatOptions, a3 as BoatPresetName, a4 as CRAFT_CHANNELS, a5 as CRAFT_PRESETS, a6 as CRAFT_TELEMETRY_WORDS, a7 as CellInfo, a8 as Comparison, a9 as ComponentFields, aa as ComponentSchema, ab as ComponentStore, C as ComponentType, ac as ComputeCode, ad as ComputeDiagnostic, ae as ComputeFrame, af as ComputeRoute, ag as CpuBackend, ah as Craft, ai as CraftOptions, aj as CraftSystem, ak as CraftWheelDesc, al as CrumpleOptions, am as DEFAULT_PREFETCH_CELL, D as DespawnListener, an as Dev, ao as DrainedEvent, ap as ENGINE_COMPUTE_EXPORT_NAMES, aq as EntityCursor, j as EntityTableOptions, ar as EventChannel, as as EventFieldKind, at as EventFields, au as EventPayload, av as FLIGHT_BRAKE, aw as FLIGHT_FLAPS, ax as FLIGHT_GEAR, ay as FLIGHT_PITCH, az as FLIGHT_ROLL, aA as FLIGHT_THROTTLE, aB as FLIGHT_TILT, aC as FLIGHT_YAW, aD as FLOW_COST_BLOCKED, aE as FLOW_COST_ONE, aF as Falloff, aG as FieldName, aH as FieldSpec, aI as FlightMode, aJ as FlowField, aK as FlowFieldDesc, aL as FlowNav, aM as FlowSample, aN as FlowSteer, aO as FlowSteerDesc, aP as FlowStep, aQ as FoilDesc, aR as GPU_KERNEL_EXPORT_NAMES, aS as HelicopterOptions, aT as HelicopterPresetName, aU as HingeDesc, aV as InspectorPool, I as InspectorReadout, aW as Inventory, aX as Joined, aY as KernelCell, aZ as KernelDataReport, a_ as KernelEntity, a$ as KernelFeed, b0 as KernelHandles, b1 as KernelMachine, b2 as KernelMismatch, b3 as KernelMode, b4 as KernelOptions, b5 as KernelOverlap, b6 as KernelPriority, b7 as KernelRouteReport, b8 as KernelRouter, b9 as KernelServiceAudio, ba as KernelServiceChemistry, bb as KernelServiceGraphics, bc as KernelServiceSources, bd as KernelServiceUi, be as KernelServiceVoxels, bf as KernelSet, bg as KernelSettings, bh as KernelSpawnReport, bi as KernelSystemSpec, bj as KernelSystems, bk as KernelTarget, bl as KernelVoxel, bm as KernelWork, bn as KernelWorld, bo as KernelWorldPort, bp as List, bq as MAX_AERO_TABLE, br as MAX_CRAFT_WHEELS, bs as MAX_FOILS, bt as MAX_HULL_POINTS, bu as MAX_HULL_RESOLUTION, bv as MAX_PREFETCH_LEVELS, bw as MAX_ROTORS, bx as MAX_THRUSTERS, by as MixDesc, bz as NO_CHANNEL, bA as NO_ENTITY, bB as NO_REF, N as Nav, bC as NavStep, bD as NearestFeatureOptions, bE as Neighbours, bF as OverlapInfo, bG as PathBatch, bH as PathBatchDesc, e as Physics, f as PhysicsOptions, bI as PickBatch, bJ as PickBatchDesc, bK as PickInfo, bL as PrefetchDistance, d as PrefetchItemDesc, P as PrefetchLayer, bM as PrefetchLevelDesc, bN as PresetOptions, bO as Query, bP as QueryOptions, bQ as QueryWhere, bR as Queue, bS as ROTOR_COLLECTIVE, bT as ROTOR_CYCLIC_PITCH, bU as ROTOR_CYCLIC_ROLL, bV as ROTOR_ENGINE, bW as ROTOR_PEDAL, bX as RayBatch, bY as RayBatchDesc, bZ as RayHitInfo, b_ as Ref, b$ as RigidBody, c0 as RotorDesc, c1 as RoutePin, c2 as Rows, c3 as ScalarField, c4 as ScalarName, c5 as SeaOptions, c6 as SlotsView, S as SoftBodies, i as SoftBody, h as SoftBodyOptions, g as SoftBodyShape, c7 as SoftCollider, c8 as SoftPlastic, c9 as Status, ca as SweepHitInfo, cb as TELEMETRY_AIRSPEED, cc as TELEMETRY_ALPHA, cd as TELEMETRY_APPARENT_WIND, ce as TELEMETRY_BANK, cf as TELEMETRY_CLIMB, cg as TELEMETRY_CONTACTS, ch as TELEMETRY_GEAR, ci as TELEMETRY_GROUND_EFFECT, cj as TELEMETRY_PITCH, ck as TELEMETRY_PLANING, cl as TELEMETRY_ROTOR, cm as TELEMETRY_SPEED, cn as TELEMETRY_SPOOL, co as TELEMETRY_STALLED, cp as TELEMETRY_SUBMERGED, cq as TELEMETRY_THRUST, cr as TableColumns, cs as TableField, ct as ThrusterDesc, cu as Transform, cv as Vec2Columns, cw as Vec2View, cx as Vec3Columns, cy as Vec3View, cz as Vec4Columns, cA as Vec4View, cB as VectorField, cC as VoxelInfo, cD as WaterControls, W as World, cE as WorldColliderOptions, cF as WorldPackReader, cG as WorldPrefetchOptions, cH as WorldStream, cI as WorldStreamOptions, cJ as WorldStreamStats, cK as WorldStreamer, cL as action, cM as add, cN as applyForce, cO as applyImpulse, cP as autoKernel, cQ as behaviour, cR as chemistryAt, cS as chooseDevice, cT as clamp, cU as compiledKernel, cV as computeLogLine, cW as condition, cX as configureKernels, cY as craftConstant, cZ as craftMix, c_ as craftMixWith, c$ as cross, d0 as crossoverRows, d1 as defineComponent, d2 as despawn, d3 as dev, d4 as dist, d5 as distSq, d6 as div, d7 as dot, d8 as entityGeneration, d9 as entityIndex, da as events, db as fields, dc as flow, dd as flowCost, de as groundHeight, df as hash32, dg as invert, dh as isKernel, di as kernel, dj as kernelMachine, dk as leaveBelowRows, dl as len, dm as lenSq, dn as lerp, dp as lineOfSight, dq as list, dr as listPool, ds as mul, dt as nativeTwinOf, du as navNext, dv as negate, dw as noise2, dx as noise3, dy as normalize, dz as onGpu, dA as overlap, dB as pick, dC as pickRows, dD as playClip, dE as playSound, dF as programDigest, dG as qaxis, dH as qconj, dI as qmul, dJ as qrotate, dK as queue, dL as rand01, dM as raycast, dN as readList, dO as scale, dP as selector, dQ as sequence, dR as setAnchor, dS as setClipWeight, dT as setDefaultKernelEngine, dU as setIkTarget, dV as setInstance, dW as setInstanceColour, dX as setKernelWorld, dY as setVelocity, dZ as setVoxel, d_ as smoothstep, d$ as spawn, e0 as spawnInto, e1 as spawnOverflow, e2 as sub, e3 as sweep, e4 as symbol, e5 as voxelAt, e6 as within, e7 as worldPrefetchLayer } from './world-
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3
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import { f as GameUi, I as InputActions, F as AgentSpawn, H as ArchetypeHandle, J as GameAi, K as SmartObjectSpawn, T as TargetSpawn, L as EaseId, O as InputTap } from './game-fgQy2YIm.js';
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4
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+
export { A as ActionId, Q as Animation, U as AnimationOptions, W as AxisBinding, X as BreakCause, Y as BreakEvent, Z as ButtonBinding, i as CELL_CLASSES, k as CHEMISTRY_GROUPS, l as CHEMISTRY_REFUSALS, m as CHEMISTRY_REFUSAL_TEXT, n as CellBox, o as CellClass, p as CellProbe, _ as Channel, C as Chemistry, h as ChemistryEvent, r as ChemistryGroup, t as ChemistryParticles, u as ChemistryRefusal, g as ChemistryRegion, v as ChemistryVessel, $ as Clip, a0 as ClipDesc, a1 as ClipPlayerId, a2 as ClipTrack, b as DefineResult, D as Delivery, a3 as Destructible, a4 as DestructibleDesc, a5 as DrainSource, a6 as Ease, a7 as FRAME_PHASE_NAMES, a8 as FrameInput, a9 as FramePhase, aa as FramePhases, G as Game, e as GameNet, ab as GameOptions, a as GameUiHost, ac as GestureOptions, ad as HapticPattern, ae as HudSlot, af as HudSlotKind, ag as HudSlotLayout, ah as InputDevice, ai as InputDeviceId, aj as LongPressGesture, ak as LoopbackOptions, al as LoopbackTransport, w as MaterialInfo, M as MessageReader, am as MessageSchema, d as MessageType, an as MessageWriter, ao as NO_UI_ACTION, N as NatureOptions, ap as OrientationState, aq as PinchGesture, ar as PointerDelta, P as PointerFilter, c as PointerPhase, as as PointerState, at as QuantizedField, au as REACTIVE_DEFAULTS, av as RECORDED_EVENT_BYTES, x as ReactionInfo, aw as ReactiveFluid, ax as ReactiveFluidDesc, ay as ReactiveGrid, az as ReactiveHobDesc, aA as ReactiveMediumLook, aB as ReactivePlume, aC as ReactiveSpecies, aD as ReactiveStats, z as RegionOptions, B as RegionStats, aE as Repeat, aF as RepeatMode, R as RoomTransport, aG as STAGE_TIME, aH as STAGE_X, aI as STAGE_Y, aJ as STAGE_Z, aK as ScratchArena, aL as ScratchCapacity, S as SeededRandom, aM as SnapshotBuffer, aN as SwipeGesture, aO as TapGesture, aP as TweenId, aQ as TweenTarget, aR as TweenTargetId, aS as UiActionId, aT as UiValue, aU as ValueSlot, V as VesselState, aV as WheelState, aW as WireField, aX as WireScalar, aY as createGame, aZ as createReactivePlume, a_ as createReactiveStats, a$ as drainSource, b0 as ease, b1 as easeInPlace, b2 as quantized } from './game-fgQy2YIm.js';
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5
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+
import { bq as KernelEngine, bQ as Vec2, V as Vec3, s as GeometryDesc, N as NodeId, i as GeometryId, j as MaterialId, k as MaterialDesc, a5 as NodeDesc, bR as ShapeDesc, a8 as TextStyleDesc, a9 as PickHit, bS as VehiclePort, bT as BehaviourDecl, bU as ConsiderationDecl, bV as InputDecl, bW as ActionDecl, bX as SightDecl, bY as SteeringDecl, bZ as SkillDecl, b_ as NeedDecl, b$ as ScheduleBlockDecl, az as ArchetypeDecl, c0 as CurveDecl, c1 as BuiltinInput, c2 as AI_EVENT_WORDS, c3 as AI_MAX_GAME_SLOTS, c4 as AI_NONE, c5 as AiEventKind, c6 as AiEventKindCode, ax as AiPort, ay as AiWorldOptions, c7 as BUILTIN_INPUTS, c8 as PHASE_IDLE, c9 as PHASE_RECOVER, ca as PHASE_STRIKE, cb as PHASE_WINDUP, aL as NavPort, aM as NavDesc, A as AudioPort, c as AudioCapabilities, b as AssetSource, l as AnalyserSettings, cc as ToneMapping, v as TextureId, u as TextureDesc, I as RenderTargetId, ac as RenderPassId, ae as PostChainId, cd as PostEffectDesc, bp as WorldStreamingPort, o as SceneryPort, ce as SceneryBodyPort, T as TerrainPort, cf as KeyframeDesc, cg as KeyframeStats } from './backend-gUCzs5Kg.js';
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6
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export { ch as AGENT_ARRIVED, ci as AGENT_IDLE, cj as AGENT_LOST, ck as AGENT_MOVING, cl as AGENT_ON_LINK, cm as AGENT_REQUESTING, cn as AGENT_STRIDE, co as AGENT_X, cp as AUDIO_PREVIEW_SUFFIX, aO as AgentDesc, e as AnalyserDesc, cq as AssetPriority, cr as AtmosphereDesc, cs as AxisMotion, ct as BRUSH, cu as BatchBuffers, cv as BlendDesc, cw as BlendEquation, cx as BlendFactor, cy as Blending, bh as BodyDesc, cz as BodyKind, B as BrushOp, cA as CLOTH_FEATURE, cB as CastShapeKind, bn as CharacterControllerDesc, bo as CharacterMove, aA as ChemistryEngine, al as ClipActionId, n as ClothInfo, m as ClothPort, cC as CloudDesc, bb as ColliderDesc, cD as ColorSpace, cE as CompareFunction, C as CompoundPartDesc, bm as ContactRuleDesc, cF as ContactRuleTable, cG as CurvePoint, b0 as CurveTable, cH as DEFAULT_COLLIDER_CLASS, cI as DEFAULT_PANNER, cJ as DISTANCE_MODELS, aE as DestructionPort, D as DeviceTier, cK as DistanceModel, aQ as DriverDesc, cL as EmitterCollision, E as EmitterDesc, a1 as EmitterId, cM as EmitterShape, cN as EngineCurveDesc, aa as EnvironmentDesc, cO as FILTER_KINDS, cP as FLUID_CAP_SIMULATION, cQ as FLUID_CAP_SURFACE, cR as FRAME_ALPHA_SLOT, cS as FRAME_NOW_MS_SLOT, cT as FRAME_SECONDS_SLOT, cU as FRAME_STEP_SECONDS_SLOT, cV as FRAME_TICK_SLOT, cW as FftAnalyser, d as FilterDesc, cX as FilterKind, a as FixedStepLoop, ao as FluidPort, cY as FogDesc, a7 as FontId, a6 as FontSource, aH as FractureMesh, aI as FractureOptions, cZ as FracturePiece, c_ as FractureResult, F as FrameTime, c$ as GEAR_AUTO, d0 as GEAR_NEUTRAL, d1 as GEAR_REVERSE, aJ as GPU_PASS_NAMES, G as GameBackend, r as GameSurface, d2 as GearboxDesc, d3 as GeometryGroup, d4 as GlobalIlluminationDesc, d5 as GlobalIlluminationMode, d6 as GlslSource, d7 as GpuBindGroupId, d8 as GpuBindingDesc, d9 as GpuBlend, da as GpuBlendComponent, db as GpuBlendFactor, dc as GpuBufferDesc, dd as GpuBufferId, de as GpuBufferUsage, df as GpuComputePipelineDesc, dg as GpuDispatchOptions, dh as GpuDrawOptions, di as GpuHook, dj as GpuPipelineId, dk as GpuRect, dl as GpuRenderPipelineDesc, dm as GpuSamplerDesc, dn as GpuSamplerId, dp as GpuSceneResource, dq as GpuSceneTexture, dr as GpuShaderId, a4 as GpuStats, ds as GpuTextureCopy, dt as GpuTextureDesc, du as GpuTextureFormat, dv as GpuTextureId, dw as GpuTextureUsage, dx as GpuTopology, q as GraphicsCapabilities, p as GraphicsPort, an as GraphicsStats, dy as Interpolation, dz as JOINT_AXES, dA as JointAxisName, bl as JointDesc, dB as JointDrive, dC as JointLoad, bi as JointPort, ak as KitTint, dD as LaneSpec, dE as LeanDesc, bN as LightKind, dF as LinesMaterialDesc, dG as LodRange, aG as LoopOptions, dH as MAX_CCD_SUBSTEPS, dI as MAX_COLLIDER_CLASSES, dJ as MAX_PGS_ITERATIONS, dK as MAX_SOLVER_ITERATIONS, dL as MEDIUM_DEFAULTS, dM as MEDIUM_MAX, dN as MEDIUM_MAX_EDGE, dO as MatcapMaterialDesc, dP as MaterialCommon, a0 as MaterialStateDesc, $ as MaterialTextureSlot, dQ as MaterialTint, ag as MediumDesc, dR as MediumId, dS as MediumPort, ah as MediumVolume, x as ModelId, aj as ModelInfo, y as ModelUpgrade, dT as MorphTargetDesc, dU as NOISE, dV as NO_CONTACT_RULE, dW as NO_LINK, dX as NodeCommon, dY as NodeKindDesc, g as NoiseKind, b7 as OceanCascades, b6 as OceanDesc, aN as OffMeshLinkDesc, dZ as POSE_DIR_X, d_ as POSE_DIR_Z, d$ as POSE_LANE, e0 as POSE_SPEED, e1 as POSE_STRIDE, e2 as POSE_X, e3 as POSE_Z, P as PannerDesc, e4 as PhysicalMaterialDesc, bc as PhysicsPort, bP as PhysicsWorldDesc, e5 as PointsMaterialDesc, e6 as PolygonOffsetDesc, ad as PostChainDesc, e7 as PrimitiveShapeDesc, b8 as PuddleOptions, aw as Quat, e8 as RAGDOLL_POSE_STRIDE, e9 as REACTIVE_FEATURE, bk as Ragdoll, ea as RagdollBoneDesc, bj as RagdollDesc, eb as RagdollDrive, ec as RagdollRoot, R as RawGpu, aS as RayHit, aR as RayQuery, aB as ReactivePort, ai as RenderPassDesc, ab as RenderTargetDesc, ed as RenderTargetFormat, b9 as RippleOptions, aP as RoadGraphDesc, ee as SCENERY_REGISTER, ef as SCENERY_REGISTER_WORDS, eg as SCENERY_REQUEST_SLOTS, eh as SEA_STATES, ei as SH_COEFFICIENT_FLOATS, ej as SIGNAL_AMBER, ek as SIGNAL_GREEN, el as SIGNAL_RED, em as SOA_EXPORT_NAMES, en as SOFT_BODY_FEATURE, aX as Scalar, b5 as SeaState, eo as ShaderMaterialDesc, ep as ShaderSource, eq as ShadowDesc, a2 as ShadowParamsDesc, er as ShadowType, aV as ShapeCastQuery, es as Side, et as SignalSpec, eu as SkeletonDesc, ev as SkyDesc, bf as SleepThresholds, aT as SoaEngine, ew as SoaExports, b2 as SoftBodyInfo, b1 as SoftBodyPort, be as SolverSettings, ex as SphereOverlap, ey as SpriteMaterialDesc, ez as StandardMaterialDesc, eA as StencilDesc, eB as StencilOperation, eC as TERRAIN_REGISTER, eD as TIME_SCALE_SLOT, eE as TexelData, eF as TexelFormat, eG as TextAlign, eH as TextDirection, eI as TextureEncode, eJ as TextureFilter, eK as TextureKind, z as TextureRegion, eL as TextureSource, eM as TextureTransform, w as TextureUpgrade, eN as TextureWrap, eO as ToonMaterialDesc, eP as Transparency, eQ as UniformDesc, eR as UniformType, eS as UnlitMaterialDesc, eT as VECTOR_SURFACE_CAPS, eU as VECTOR_SURFACE_EDGES, eV as VECTOR_SURFACE_TIERS, f as Vec3Like, eW as Vec3Tuple, eX as Vec4, J as VectorAssetId, K as VectorSurfaceDesc, Y as VectorSurfaceEvent, Q as VectorSurfaceId, X as VectorSurfacePhase, U as VectorSurfacePlay, eY as VectorSurfacePort, W as VectorSurfaceSeek, Z as VectorSurfaceStats, _ as VectorSurfaceTier, av as Vehicle, au as VehicleDesc, eZ as VertexAttributeDesc, t as VertexData, H as VideoFrameSource, a3 as ViewOffset, e_ as VolumetricCloudsDesc, e$ as VolumetricFogDesc, f0 as VolumetricsDesc, f1 as WHEEL_CENTER, f2 as WHEEL_FORCE_LAT, f3 as WHEEL_FORCE_LONG, f4 as WHEEL_GROUND, f5 as WHEEL_LENGTH, f6 as WHEEL_LOAD, f7 as WHEEL_OMEGA, f8 as WHEEL_POINT, f9 as WHEEL_SLIP, fa as WHEEL_SLIP_ANGLE, fb as WHEEL_SPIN, fc as WHEEL_STEER, fd as Water, b4 as WaterDesc, fe as WaterFlow, ba as WaterSample, ff as WaveDesc, af as WeatherState, fg as WgslSource, fh as WheelDesc, fi as analyserSettings, bL as bindChemistryEngine, fj as bindKernelEngine, fk as bindSoaEngine, fl as createGpuStats, aK as createPickHit, fm as createVectorSurfaceStats, fn as detuneRate, fo as encodeVehicleDesc, fp as kernelIsa, fq as materialTint, fr as mediumIndex, fs as mediumTexel, ft as mediumTexelCount, fu as peakCurve, fv as sampleCurve, fw as seaDesc } from './backend-gUCzs5Kg.js';
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7
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+
import { b as TableSchema, a as EntityTable, u as u32, k as f32, F as FixedArray, v as vec4, l as vec3, m as Each, n as vec2, o as i32, p as Kernel, q as Selection, R as RouteDevice, G as GpuDeviceClass, K as KernelRunner, r as quat, E as Entity, s as NavPath, t as CraftPresetName, w as CraftBodyShape, x as CraftDesc, y as CraftTuning, H as HullSource, A as Aircraft, B as Boat, z as Helicopter, T as Transforms, c as PrefetchLayerDesc } from './world-PvILHDR1.js';
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8
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export { J as AeroCurveDesc, L as AircraftOptions, M as AircraftPresetName, O as AreaEffect, Q as AreaEffectDesc, U as ArrayField, V as AssistDesc, X as BOAT_SHEET, Y as BOAT_STEER, Z as BOAT_THROTTLE, _ as BatchGraphics, $ as BatchNav, a0 as BatchPhysics, a1 as BehaviourNode, a2 as BoatOptions, a3 as BoatPresetName, a4 as CRAFT_CHANNELS, a5 as CRAFT_PRESETS, a6 as CRAFT_TELEMETRY_WORDS, a7 as CellInfo, a8 as Comparison, a9 as ComponentFields, aa as ComponentSchema, ab as ComponentStore, C as ComponentType, ac as ComputeCode, ad as ComputeDiagnostic, ae as ComputeFrame, af as ComputeRoute, ag as CpuBackend, ah as Craft, ai as CraftOptions, aj as CraftSystem, ak as CraftWheelDesc, al as CrumpleOptions, am as DEFAULT_PREFETCH_CELL, D as DespawnListener, an as Dev, ao as DrainedEvent, ap as ENGINE_COMPUTE_EXPORT_NAMES, aq as EntityCursor, j as EntityTableOptions, ar as EventChannel, as as EventFieldKind, at as EventFields, au as EventPayload, av as FLIGHT_BRAKE, aw as FLIGHT_FLAPS, ax as FLIGHT_GEAR, ay as FLIGHT_PITCH, az as FLIGHT_ROLL, aA as FLIGHT_THROTTLE, aB as FLIGHT_TILT, aC as FLIGHT_YAW, aD as FLOW_COST_BLOCKED, aE as FLOW_COST_ONE, aF as Falloff, aG as FieldName, aH as FieldSpec, aI as FlightMode, aJ as FlowField, aK as FlowFieldDesc, aL as FlowNav, aM as FlowSample, aN as FlowSteer, aO as FlowSteerDesc, aP as FlowStep, aQ as FoilDesc, aR as GPU_KERNEL_EXPORT_NAMES, aS as HelicopterOptions, aT as HelicopterPresetName, aU as HingeDesc, aV as InspectorPool, I as InspectorReadout, aW as Inventory, aX as Joined, aY as KernelCell, aZ as KernelDataReport, a_ as KernelEntity, a$ as KernelFeed, b0 as KernelHandles, b1 as KernelMachine, b2 as KernelMismatch, b3 as KernelMode, b4 as KernelOptions, b5 as KernelOverlap, b6 as KernelPriority, b7 as KernelRouteReport, b8 as KernelRouter, b9 as KernelServiceAudio, ba as KernelServiceChemistry, bb as KernelServiceGraphics, bc as KernelServiceSources, bd as KernelServiceUi, be as KernelServiceVoxels, bf as KernelSet, bg as KernelSettings, bh as KernelSpawnReport, bi as KernelSystemSpec, bj as KernelSystems, bk as KernelTarget, bl as KernelVoxel, bm as KernelWork, bn as KernelWorld, bo as KernelWorldPort, bp as List, bq as MAX_AERO_TABLE, br as MAX_CRAFT_WHEELS, bs as MAX_FOILS, bt as MAX_HULL_POINTS, bu as MAX_HULL_RESOLUTION, bv as MAX_PREFETCH_LEVELS, bw as MAX_ROTORS, bx as MAX_THRUSTERS, by as MixDesc, bz as NO_CHANNEL, bA as NO_ENTITY, bB as NO_REF, N as Nav, bC as NavStep, bD as NearestFeatureOptions, bE as Neighbours, bF as OverlapInfo, bG as PathBatch, bH as PathBatchDesc, e as Physics, f as PhysicsOptions, bI as PickBatch, bJ as PickBatchDesc, bK as PickInfo, bL as PrefetchDistance, d as PrefetchItemDesc, P as PrefetchLayer, bM as PrefetchLevelDesc, bN as PresetOptions, bO as Query, bP as QueryOptions, bQ as QueryWhere, bR as Queue, bS as ROTOR_COLLECTIVE, bT as ROTOR_CYCLIC_PITCH, bU as ROTOR_CYCLIC_ROLL, bV as ROTOR_ENGINE, bW as ROTOR_PEDAL, bX as RayBatch, bY as RayBatchDesc, bZ as RayHitInfo, b_ as Ref, b$ as RigidBody, c0 as RotorDesc, c1 as RoutePin, c2 as Rows, c3 as ScalarField, c4 as ScalarName, c5 as SeaOptions, c6 as SlotsView, S as SoftBodies, i as SoftBody, h as SoftBodyOptions, g as SoftBodyShape, c7 as SoftCollider, c8 as SoftPlastic, c9 as Status, ca as SweepHitInfo, cb as TELEMETRY_AIRSPEED, cc as TELEMETRY_ALPHA, cd as TELEMETRY_APPARENT_WIND, ce as TELEMETRY_BANK, cf as TELEMETRY_CLIMB, cg as TELEMETRY_CONTACTS, ch as TELEMETRY_GEAR, ci as TELEMETRY_GROUND_EFFECT, cj as TELEMETRY_PITCH, ck as TELEMETRY_PLANING, cl as TELEMETRY_ROTOR, cm as TELEMETRY_SPEED, cn as TELEMETRY_SPOOL, co as TELEMETRY_STALLED, cp as TELEMETRY_SUBMERGED, cq as TELEMETRY_THRUST, cr as TableColumns, cs as TableField, ct as ThrusterDesc, cu as Transform, cv as Vec2Columns, cw as Vec2View, cx as Vec3Columns, cy as Vec3View, cz as Vec4Columns, cA as Vec4View, cB as VectorField, cC as VoxelInfo, cD as WaterControls, W as World, cE as WorldColliderOptions, cF as WorldPackReader, cG as WorldPrefetchOptions, cH as WorldStream, cI as WorldStreamOptions, cJ as WorldStreamStats, cK as WorldStreamer, cL as action, cM as add, cN as applyForce, cO as applyImpulse, cP as autoKernel, cQ as behaviour, cR as chemistryAt, cS as chooseDevice, cT as clamp, cU as compiledKernel, cV as computeLogLine, cW as condition, cX as configureKernels, cY as craftConstant, cZ as craftMix, c_ as craftMixWith, c$ as cross, d0 as crossoverRows, d1 as defineComponent, d2 as despawn, d3 as dev, d4 as dist, d5 as distSq, d6 as div, d7 as dot, d8 as entityGeneration, d9 as entityIndex, da as events, db as fields, dc as flow, dd as flowCost, de as groundHeight, df as hash32, dg as invert, dh as isKernel, di as kernel, dj as kernelMachine, dk as leaveBelowRows, dl as len, dm as lenSq, dn as lerp, dp as lineOfSight, dq as list, dr as listPool, ds as mul, dt as nativeTwinOf, du as navNext, dv as negate, dw as noise2, dx as noise3, dy as normalize, dz as onGpu, dA as overlap, dB as pick, dC as pickRows, dD as playClip, dE as playSound, dF as programDigest, dG as qaxis, dH as qconj, dI as qmul, dJ as qrotate, dK as queue, dL as rand01, dM as raycast, dN as readList, dO as scale, dP as selector, dQ as sequence, dR as setAnchor, dS as setClipWeight, dT as setDefaultKernelEngine, dU as setIkTarget, dV as setInstance, dW as setInstanceColour, dX as setKernelWorld, dY as setVelocity, dZ as setVoxel, d_ as smoothstep, d$ as spawn, e0 as spawnInto, e1 as spawnOverflow, e2 as sub, e3 as sweep, e4 as symbol, e5 as voxelAt, e6 as within, e7 as worldPrefetchLayer } from './world-PvILHDR1.js';
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import { K as KernelMeta } from './library-DXYaMFhi.js';
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export { a as KernelArgMeta, b as KernelLibrary, c as KernelSlotMeta, L as LibraryMeta, r as readKernelLibrary } from './library-DXYaMFhi.js';
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import { s as LockstepKernelHost, t as LockstepLink, D as LockstepSession } from './lockstep-D50Ia0JW.js';
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12
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import { B as Box3, S as Sphere, t as CameraProjection } from './terrain-
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export { u as CameraProjectionOptions, v as Cylindrical, D as DomInputOptions, F as Frustum, G as GamepadLike, w as GamepadPoller, x as GamepadSource, y as GrassOptions, I as InputSurface, L as LayerOptions, N as NodeMatrixSource, z as Plane, A as PlanetOptions, s as PointerLockDocument, q as PointerLockTarget, E as ProjectionMode, i as Proposal, H as Ray, J as ScatterColumns, K as ScatterRules, O as Spherical, T as Terrain, Q as TerrainOptions, U as TerrainRecipe, V as Triangle, W as attachDomInput, l as chemistryAiSection, m as chemistryAiToml, X as exitPointerLock, Y as isPointerLocked, Z as noise, _ as openPlanet, $ as openTerrain, p as proposalText, o as proposeReaction, a0 as requestOrientationPermission, a1 as requestPointerLock, a2 as screenOrientationDegrees, a3 as wheelPixels } from './terrain-
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import { b as Graphics,
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export { B as BatchedDraw, D as DEFAULT_HORIZONS,
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export { d as HOT_EXPORT, H as HotModule, a as HotReloader, b as HotReport, c as HotScenes, e as acceptHot } from './hot-
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export { jH as SafeAreaInsets, lc as SurfaceSafeAreaListener } from './local-
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12
|
+
import { B as Box3, S as Sphere, t as CameraProjection } from './terrain-BMxEc6Oc.js';
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13
|
+
export { u as CameraProjectionOptions, v as Cylindrical, D as DomInputOptions, F as Frustum, G as GamepadLike, w as GamepadPoller, x as GamepadSource, y as GrassOptions, I as InputSurface, L as LayerOptions, N as NodeMatrixSource, z as Plane, A as PlanetOptions, s as PointerLockDocument, q as PointerLockTarget, E as ProjectionMode, i as Proposal, H as Ray, J as ScatterColumns, K as ScatterRules, O as Spherical, T as Terrain, Q as TerrainOptions, U as TerrainRecipe, V as Triangle, W as attachDomInput, l as chemistryAiSection, m as chemistryAiToml, X as exitPointerLock, Y as isPointerLocked, Z as noise, _ as openPlanet, $ as openTerrain, p as proposalText, o as proposeReaction, a0 as requestOrientationPermission, a1 as requestPointerLock, a2 as screenOrientationDegrees, a3 as wheelPixels } from './terrain-BMxEc6Oc.js';
|
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14
|
+
import { b as Graphics, l as PredictorOptions, m as SceneryEdit } from './fluid-ARr0qUIL.js';
|
|
15
|
+
export { B as BatchedDraw, n as CLOTH_DEFAULTS, o as ClothCollider, i as ClothOptions, p as ClothPinning, h as ClothShape, j as ClothSheet, C as Cloths, D as DEFAULT_HORIZONS, q as DEFAULT_PREFETCH_BUDGET, g as Fluid, r as FluidColliderOptions, d as FluidDesc, e as FluidEmitterDesc, c as FluidGridDesc, s as FluidLook, F as FluidMaterial, t as FluidShape, f as GamePrefetch, G as GameScene, a as GameSystem, u as GraphicsScenery, I as InstancedBatch, N as NEXT_SCENE_BUDGET, v as PredictorStats, P as PrefetchAssets, E as PrefetchEntryState, w as PrefetchEye, x as PrefetchReach, y as PrefetchStreamOptions, Q as QuatLike, z as ReachGrid, A as ReachNav, H as Renderable, J as SCENERY_CHUNK_EXTENSION, K as SCENERY_LOAD_SHARE, L as SCENERY_MANIFEST_MAGIC, M as SCENERY_MANIFEST_VERSION, O as SCENERY_MANIFEST_VERSION_PARTS, T as SCENERY_NEED_SHARE, U as SCENERY_PART_COARSE, V as SCENERY_PART_FINE, W as SCENERY_PART_MIDDLE, X as SCENERY_PART_WHOLE, Y as SCENERY_TIER_RADII, S as SceneManager, Z as ScenePrefetch, _ as ScenePrefetchDesc, $ as Scenery, a0 as SceneryAssetReader, a1 as SceneryDrapeOptions, a2 as SceneryGrid, a3 as SceneryLoadOptions, a4 as SceneryManifest, a5 as SceneryMotionOptions, a6 as ScenerySource, a7 as SceneryStandIn, a8 as SceneryStats, a9 as SplatBodyOptions, aa as StreamPredictor, ab as parseSceneryManifest, ac as prefetchCone, ad as sceneryEntryRows, ae as sceneryFirstView, af as sceneryPartDrawLevel, ag as sceneryPartReach, ah as sceneryPrefetchItems, ai as sceneryTierRadii } from './fluid-ARr0qUIL.js';
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16
|
+
export { d as HOT_EXPORT, H as HotModule, a as HotReloader, b as HotReport, c as HotScenes, e as acceptHot } from './hot-Crn9XpHJ.js';
|
|
17
|
+
export { jH as SafeAreaInsets, lc as SurfaceSafeAreaListener } from './local-VZkqsCzR.js';
|
|
18
18
|
export { D as DEFAULT_WORKLET_SIZES, a as ENGINE_MIX_RATE, E as EngineGraphicsOptions, b as WORKLET_PROCESSOR_NAME, c as WORKLET_PROCESSOR_SOURCE, d as WorkletAudio, W as WorkletAudioOptions, e as WorkletSizes, s as sharedMemoryAvailable } from './features-CZB4rmcD.js';
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19
|
-
export {
|
|
20
|
-
|
|
21
|
-
|
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22
|
-
export { R as RealtimeRoom, a as TickRoomOptions, b as TickRoomSource, j as joinTickRoom } from './tick-transport-xpMcMTs2.js';
|
|
19
|
+
export { a as AnalyserId, A as Audio, B as BusId, E as EmitterFeedId, b as EmitterFields, c as EmitterOptions, I as ImpulseDesc, d as ImpulseResponse, R as REVERB_PRESETS, e as ReverbDesc, f as ReverbPreset, S as SoundId, g as StreamId, V as VoiceId, h as encodePanner, i as generateImpulse, j as impulseFrames, v as validateLoop, w as writeImpulse } from './audio-m0w8cnxq.js';
|
|
20
|
+
import { T as TickRoomTransport } from './tick-transport-UjHY3xK1.js';
|
|
21
|
+
export { R as RealtimeRoom, a as TickRoomOptions, b as TickRoomSource, j as joinTickRoom } from './tick-transport-UjHY3xK1.js';
|
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23
22
|
export { I as InMemoryNetworkMemory, N as NetworkMemory, R as RoomClient, a as RoomClientOptions, d as RoomPhase, e as RoomPose, f as RoomPresence, g as RoomStats, S as StorageNetworkMemory } from './client-Dytx_ZTC.js';
|
|
24
23
|
export { R as RoomDialer } from './link-BUTqGmyi.js';
|
|
25
24
|
export { W as WebSocketDialer, a as WebTransportDialer } from './web-transport-C7MkBL0a.js';
|
|
26
|
-
import { E as EngineRuntime } from './runtime-
|
|
25
|
+
import { E as EngineRuntime } from './runtime-DyuBMkKM.js';
|
|
27
26
|
import { N as NetworkHint } from './network-ZXLD7l1b.js';
|
|
28
27
|
export { F as FeedPrefetchLevel, a as NetworkKind, b as PREFETCH_DEPTH, P as PrefetchDepth, p as prefetchDepth } from './network-ZXLD7l1b.js';
|
|
29
28
|
import { C as CatalogueKind, S as SceneCatalogue } from './catalogue-DzrTXP3v.js';
|
|
@@ -3011,6 +3010,43 @@ declare function scriptedPath(keys: readonly {
|
|
|
3011
3010
|
readonly at: readonly [number, number, number];
|
|
3012
3011
|
}[], fps?: number): Float64Array;
|
|
3013
3012
|
|
|
3013
|
+
/** The part of a catalogue variant a twin needs. `services.catalogue.product` returns this shape in `variants`. */
|
|
3014
|
+
interface TwinVariant {
|
|
3015
|
+
readonly variant_id: string;
|
|
3016
|
+
readonly name: string;
|
|
3017
|
+
readonly available: boolean;
|
|
3018
|
+
}
|
|
3019
|
+
/** One variant's look: the edit each named or numbered region takes. Regions it leaves out go back to the captured look. */
|
|
3020
|
+
type TwinLook = Readonly<Record<string, SceneryEdit>>;
|
|
3021
|
+
interface TwinBody {
|
|
3022
|
+
edit(region: number | string, edit: SceneryEdit): void;
|
|
3023
|
+
}
|
|
3024
|
+
interface SplatTwinOptions {
|
|
3025
|
+
/** The splat body or scenery showing the product. */
|
|
3026
|
+
readonly body: TwinBody;
|
|
3027
|
+
readonly variants: readonly TwinVariant[];
|
|
3028
|
+
/** Looks by variant id or, as a fallback, by variant name. A variant with no look shows the capture as it is. */
|
|
3029
|
+
readonly looks: Readonly<Record<string, TwinLook>>;
|
|
3030
|
+
/** Selected when the twin is made. The first available variant if left out. */
|
|
3031
|
+
readonly selected?: string;
|
|
3032
|
+
}
|
|
3033
|
+
/** Connects a catalogue product's variants to edits on one capture, so colours and finishes need no new capture. */
|
|
3034
|
+
declare class SplatTwin {
|
|
3035
|
+
private readonly body;
|
|
3036
|
+
private readonly variants;
|
|
3037
|
+
private readonly looks;
|
|
3038
|
+
private touched;
|
|
3039
|
+
private current;
|
|
3040
|
+
constructor(options: SplatTwinOptions);
|
|
3041
|
+
/** The selected variant, whose id goes to the cart or purchase intent. */
|
|
3042
|
+
get selected(): TwinVariant | null;
|
|
3043
|
+
/** Whether a variant has a look of its own, so a picker can mark the ones the capture cannot show. */
|
|
3044
|
+
shows(variantId: string): boolean;
|
|
3045
|
+
private lookOf;
|
|
3046
|
+
/** Shows a variant. It does not refuse an unavailable one: a shopper may look at a sold-out colour. */
|
|
3047
|
+
select(variantId: string): TwinVariant;
|
|
3048
|
+
}
|
|
3049
|
+
|
|
3014
3050
|
declare const ENGINE_SPLAT_EXPORT_NAMES: readonly ["engine_splat_open", "engine_splat_close", "engine_splat_provide", "engine_splat_fail", "engine_splat_update", "engine_splat_requests", "engine_splat_set_transform", "engine_splat_registers"];
|
|
3015
3051
|
type SplatExports = Readonly<Record<(typeof ENGINE_SPLAT_EXPORT_NAMES)[number], (...args: number[]) => number>>;
|
|
3016
3052
|
declare class EngineScenery implements SceneryPort {
|
|
@@ -3024,7 +3060,9 @@ declare class EngineScenery implements SceneryPort {
|
|
|
3024
3060
|
private floats;
|
|
3025
3061
|
private words;
|
|
3026
3062
|
private bytes;
|
|
3063
|
+
readonly bodies: SceneryBodyPort | null;
|
|
3027
3064
|
constructor(runtime: EngineRuntime, exports: SplatExports, render: () => number);
|
|
3065
|
+
private stageBody;
|
|
3028
3066
|
private views;
|
|
3029
3067
|
private ensureScratch;
|
|
3030
3068
|
private stage;
|
|
@@ -3505,4 +3543,4 @@ declare class StudioTimeline implements InputTap, KeyframeStore {
|
|
|
3505
3543
|
private report;
|
|
3506
3544
|
}
|
|
3507
3545
|
|
|
3508
|
-
export { ALL_LAYERS, type AdmittedEngine, Aircraft, AircraftInput, AnalyserSettings, type AnyVector, type ApplyEnvironmentOptions, ArcCurve, AssetSource, AudioCapabilities, AudioPort, type AxisAngle, type Ballistic, type Basis, BatchedMesh, type BatchedMeshOptions, type Biquad, type BiquadState, type Block16, type Block64, type Block8, Boat, BoatInput, type Bounced, Box3, CRAFT_BODIES, CRAFT_VIRTUAL_CONTROLS, type CameraPath, CameraProjection, CatalogueKind, CatmullRomCurve3, type CatmullRomType, type CompileSceneOptions, type ContactSource, CraftBodyShape, CraftDesc, type CraftInputOptions, CraftPresetName, type CraftSteering, CraftTuning, type CrossfadeOptions, CrossfadeTransition, CubicBezierCurve, CubicBezierCurve3, Curve, Curve2, Curve3, CurveKind, CurvePath, CurvePath3, type CurvePoint as CurveSample, DEFAULT_DEBUG_SEGMENTS, DEFAULT_LABEL_CAPACITY, DEFAULT_LOG_BYTES, DEFAULT_LOG_INPUTS, DIRECT_ENGINE_PREFIX, type Damped, type Damped2, type Damped3, type DcFiltered, type DcState, DebugDraw, type DebugDrawOptions, type DebugGraphics, ENGINE_SPLAT_EXPORT_NAMES, ENGINE_STREAM_EXPORT_NAMES, ENGINE_TERRAIN_EXPORT_NAMES, Each, EaseId, EllipseCurve, EngineScenery, EngineTerrain, EngineWorldStreaming, Entity, EntityTable, type EnvironmentOptions, type EnvironmentPreset, type ExtrudeOptions, type F32Vector, FX_HALF, FX_MAX, FX_MIN, FX_ONE, type Filtered, FixedArray, type FlatTrees, type FloatLayer, type FloatNet, type FoundImport, type FrenetFrames, FunctionCurve3, GAME_API_PROFILE, GAME_API_VERSION, GPU_PROBE_FLAG, GPU_PROBE_LOG_PREFIX, GameAi, GameError, type GameManifest, type GameProfile, GameUi, GeometryDesc, GeometryId, type PositionSource$1 as GeometryPositionSource, GpuDeviceClass, type GpuSetProbe, Graphics, type GridSize, HeadlessAudio, Helicopter, HelicopterInput, HullSource, type I32Vector, IMPORT_DEFAULT_MAX_DRIFT, IMPORT_DEFAULT_SAMPLES, INPUT_SOURCES, type ImportActivation, type ImportDrift, ImportError, type ImportLayerReport, type ImportOptions, type Imported, type ImpulseResult, InputActions, InputLog, type InputSource, InputTap, JsNav, KERNEL_STD_SOURCES, Kernel, type KernelArray, type KernelArrayKind, type KernelCurve, KernelEngine, type KernelLut, type KernelLut2, KernelMeta, type KernelRecording, type KernelRecordingOptions, KernelRunner, type KernelSampler, KernelSchedule, type KernelTable, KernelWatch, type KeyframeStore, LIFE_SIZE, LIFE_TINT, LOOP_MAX_REGION_ROWS, LOOP_PROBE_GLOBAL, type LabelAnchorSource, type LabelDesc, type LabelEngineText, type LabelOccluder, type LaunchAngles, LineCurve, LineCurve3, LineWriter, type LoopElement, type LoopEngine, type LoopField, type LoopFold, type LoopPayload, type LoopProbe, type LoopSchedule, type LoopSettings, type LoopStats, LoweredLoop, MAT3_SIZE, MEDIA_VOLUME_FEATURE, MIRROR_MAX_DEPTH, MLP_ACT_LINEAR, MLP_ACT_RELU, MLP_MEMORY_MAX, MLP_MEMORY_MIN, MOE_DEFAULT_BALANCE, MOE_MAX_EXPERTS, MOE_MIN_EXPERTS, type MaskVector, type Mat3Array, type Mat4Array, MaterialDesc, MaterialId, type MlpEpisode, type MlpLayerSpec, type MlpMemory, type MlpTrained, type MlpTrainingData, type MlpTrainingOptions, type MoeNet, type MoeTrained, type MoeTrainingOptions, NO_RESOURCE, NavDesc, NavPath, NavPort, type NavTileDesc, type NavTilePoly, NetworkHint, NodeDesc, NodeId, Noise, type NumberVector, PARTICLE_FIELDS, PARTICLE_LOOK_FIELDS, type ParametricFunction, type Particle, type ParticleLook, Path, PickHit, type PidState, type PidStep, type PlainLayer, type PositionSource, PostChainId, PostEffectDesc, PredictorOptions, PrefetchLayerDesc, type PrimitiveBuffers, type PrimitiveSize, type ProfileCheckResult, type ProfileParseResult, type ProfileViolation, type ProfileViolationReason, QuadraticBezierCurve, QuadraticBezierCurve3, REGENERATING_FIELDS, type RecordedArg, type RecordedInput, type Regenerating, RenderPassId, RenderTargetId, type RowScanOp, RunTrace, type RunningStats, SCENE_FLAG_PINNED, SCENE_FLAG_SUPPORTED, SCENE_FLAG_VIOLATING, SCENE_HEADER_BYTES, SCENE_OUTPUT_MAGIC, SCENE_OUTPUT_VERSION, SCENE_PLACEMENT_BYTES, SCENE_SOLVER_EXPORTS, SCENE_VIOLATION_BYTES, type SH4, type SH9, STEER_AGENT_FIELDS, STEER_DIRECTION, STEER_FACE, STEER_SEEK, STEER_STOP, type SceneAgent, type SceneAreaSpec, SceneCatalogue, type SceneCompass, type SceneCompilation, type SceneDefinition, type SceneDiagnostic, type SceneDiagnosticCode, type SceneObjectSpec, type SceneOutputHeader, type ScenePathSpec, type ScenePlacement, type ScenePlacementReport, type SceneQuality, type SceneRect, type SceneRegionSpec, type SceneSolveResult, type SceneSolver, type SceneSpec, type SceneVec2, type SceneWire, SceneryPort, ScreenLabels, type ScreenLabelsOptions, ScreenTransition, type SegmentPair, Selection, Shape, ShapeDesc, ShapePath, type ShapePoints, ShapeUtils, type SimBody, type SimulatedEngine, type SimulatedLink, type SourceFile, Sphere, SplineCurve, StateMirror, type SteerAgent, type StreamingReport, type StreamingSimulation, StudioTimeline, type SwingTwist, TIMELINE_KEYFRAME_EVERY, TIMELINE_KEYFRAME_SLOTS, TIMELINE_MAX_TICKS, TRANSITION_PROGRESS, TableSchema, TerrainPort, type TextGeometryDirection, type TextGeometryOptions, TextStyleDesc, TextureDesc, TextureId, TickLockstepLink, type TickLockstepLinkOptions, TickRoomTransport, type TiltOptions, TiltSteering, TimeTravel, type TimelineGame, type TimelineSend, type TimelineSim, type TimelineSnapshots, ToneMapping, type TraceDiff, type TraceEvent, Transforms, type TransitionKind, type TransitionOptions, TreeModel, type TreeModelBackend, type TreeModelFormat, type TreeModelInfo, type TreeModelOutput, type TreeModelTransform, type TreeModelVariant, type TreeWalk, type TriangleHit, type TypefaceFont, type TypefaceGlyph, Vec2, Vec3, VehiclePort, VehicleSolver, type VehicleWorld, type VerletState, VirtualSlider, VirtualStick, WAKE_NEVER, type WebAudioOptions, WebAudioPort, type WireKind, type WireObject, type WireRelation, type WireTarget, WorldStreamingPort, aabbOverlap, index as ai, allocateFrenetFrames, allocateLockstepState, allocatePrimitive, angleDiff, angleOf2, applyEnvironmentPreset, applyMatrix4 as applyGeometryMatrix4, approach, argmax, arriveVelocity, arrowHelper, axesHelper, basisFrom, bindSampler, biquadBandpass, biquadHighpass, biquadLowpass, biquadNotch, biquadPeaking, biquadStep, bitExtract, bitInsert, blendOver, boxGeometry, boxHelper, boxSize, cameraHelper, capsuleGeometry, capsuleSize, cell, centerGeometry, checkGameSources, checkNet, circleGeometry, circleSize, closestInAabb, closestInObb, closestOnSegment, closestOnTriangle, closestSegments, clz, compactRows, compileScene, computeBoundingBox, computeBoundingSphere, computeTangents, computeVertexNormals, coneGeometry, configureLoops, contourArea, copyCurvePoint, createRecordedInput, createSceneSolver, ctz, curl2, curl3, curlForce, curve$1 as curve, cylinderGeometry, cylinderShellGeometry, cylinderShellSize, cylinderSize, dcBlock, dct16, dct8, dct8x8, decay, decodePlacements, dedupRows, dense, denseQ8, denseRelu, denseTable, detCos, detExp, detLog, detSin, diffTraces, dirOf2, directionalLightHelper, dodecahedronGeometry, dragPos, dragVel, earcut, earcutDeviation, edgeComponents, edgesGeometry, ema, encodeCraft, encodeNavTile, engineLabelText, engineLockstepHost, engineOf, environmentTexture, eulerStep, evalMoeLane, expSmooth, expSmooth2, expSmooth3, extrudeGeometry, f32, f32x2, f32x3, f32x4, f64, f64Bits, facos, fasin, fatan, fatan2, fbm2, fbm3, fcos, fexp, floatEval, flog, flog2, fpow, fromHalf, fsin, ftan, type fx, type fx64, fx64Add, fx64Cos, fx64Div, fx64FromF32, fx64FromFx, fx64FromInt, fx64Lt, fx64Mul, fx64Neg, fx64Sin, fx64Sqrt, fx64Sub, fx64ToF32, fx64ToFx, fxAbs, fxAdd, fxCos, fxDiv, fxFloor, fxFrac, fxFromF32, fxFromInt, fxLerp, fxMul, fxNeg, fxSin, fxSqrt, fxSub, fxToF32, fxToInt, generatedSamples, gradient, gridComponents, gridHelper, gridPropagate, gridReach, groupRows, headingFrom, heightNormal, helperSegments, hemisphereLightHelper, histogram, hslToRgb, hsvToRgb, hullSamples, i32, i32x2, i32x3, i32x4, icosahedronGeometry, idct16, idct8, idct8x8, importMlp, importMoe, inCone, inPolygon, inTriangle, interceptTime, interceptTime2, isClockWise, isSceneDefinition, joinMemory, kernelArray, lanes as kernelLanes, fmath as kernelMath, fmath64 as kernelMath64, kernelRecording, toolkit as kernelToolkit, transforms as kernelTransforms, latheGeometry, latheSize, launchAngles, launchSpeed, leakyRelu, limitLength2, lineGeometry, linearToOklab, linearToSrgb, linearToSrgb3, loadMlp, logGpuSetProbe, loopEngineOf, loopProbe, lowerLoop, luminance, lut, lut2, type m32x2, type m32x3, type m32x4, m3inverse, m3mul, m3transpose, m3vec, m4dir, m4inverseAffine, m4mul, m4point, m4transpose, mat3, mat3Determinant, mat3FromMat4, mat3Identity, mat3Invert, mat3Multiply, mat3NormalMatrix, mat3SetUvTransform, mat3Transpose, mat4, mat4Compose, mat4ComposeArrays, mat4Copy, mat4Decompose, mat4Determinant, mat4Frustum, mat4Identity, mat4Invert, mat4LookAt, mat4MaxScale, mat4Multiply, mat4Orthographic, mat4Perspective, mat4TransformDirection, mat4TransformPoint, mat4TransformPointArrays, mat4Translation, mat4Transpose, memorySamples, mergeGeometries, mergeVertices, mixOklab, mlp, mlpBlob, mlpWords, model, moe, moeBlob, morton2, morton2Wide, morton3, morton3Wide, moveToward, moveToward2, moveToward3, octahedronGeometry, oklabToLinear, oklabToOklch, oklchToOklab, onePole, onePoleAlpha, packAnimation, packRotation, parametricGeometry, parametricSize, parseGameProfile, parseMoe, particleColours, particleLook, particleMotion, particleMotions, particleRules, particleStep, particleVelocity, pidStep, plainNet, planeBounce, planeFromPoints, planeGeometry, planeGridGeometry, planeGridSize, planeHelper, planeSize, pointLightHelper, poissonPoint, polarGridHelper, polyhedronGeometry, popcnt, positionalAudioHelper, premultiply, presetDesc, primitiveDesc, probeGpuSetCosts, projectilePos, projectileVel, qAngle, qClampSwingTwist, qForward, qFromAxisAngle, qFromEuler, qFromTo, qIntegrate, qLookRotation, qRight, qRotateToward, qSwingTwist, qToAxisAngle, qToEuler, qUp, qnlerp, qnormalize, qslerp, quadDragStep, quantize, quat, quatFromRotationColumns, quatSlerpArrays, randBits, randChance, randCosHemisphere, randExp, randGaussian, randHemisphere, randInBall, randInDisc, randInt, randNormal, randNormal2, randOnCircle, randOnSphere, randPermute, randRange, randShuffle, randUnit, randWeighted, rayAabb, rayPlane, raySphere, rayTriangle, readOnnx, readSceneHeader, reflectVelocity, regenerate, regenerating, relu, rgbToHsl, rgbToHsv, ridged2, ridged3, ringGeometry, ringSize, rk2Step, rngKey, rotate2, rotateToward, rotl, rotr, roundedBoxGeometry, routeMlpLane, rowArgMax, rowArgMin, rowCount, rowFeedback, rowMax, rowMin, rowPhase, rowPhase64, rowPrefixSum, rowRecur, rowScan, rowSum, runGpuProbeIfAsked, sample, sampler, satBox, scanImports, scatterAdd, scene, scriptedPath, segmentDistSq, segmentedBoxGeometry, segmentedBoxSize, separationPush, setLoopEngine, setMlp, sh4Add, sh4Basis, sh4Eval, sh4Irradiance, sh4Project, sh4Rotate, sh4Scale, sh9Add, sh9Basis, sh9Eval, sh9Irradiance, sh9Project, sh9Rotate, sh9Scale, shapeGeometry, sigmoid, simplex2, simplex2d, simplex3, simplex3d, simplex4, simulateStreaming, skeletonHelper, slerpInto, smoothDamp, smoothDamp2, smoothDamp3, softmax, softplus, sortRows, sphPoly6, sphSpikyGrad, sphViscosityLap, sphereAabbOverlap, sphereGeometry, sphereImpulse, sphereSectorGeometry, sphereSectorSize, sphereSize, spheresOverlap, spotLightHelper, springForce, springStep, srgbToLinear, srgbToLinear3, statsAdd, statsSampleVariance, statsVariance, steerAccelerate, steerAgent, steerAgents, sweepSpherePlane, tanhf, tetrahedronGeometry, texBricks, texCells, texFbm, texNoise, texNormal, texRamp, texRemap, texRidged, texRings, texTiles, texWeave, textGeometry, textShapes, toHalf, toNonIndexed, toU32, topRows, torusGeometry, torusKnotGeometry, torusKnotSize, torusSize, trainMlp, trainMoe, transitionEffect, translateGeometry, triangulateShape, tubeGeometry, tubeSize, tune, u32, u64, u64Words, uaddCarry, umulhi, unbindSampler, unmorton2, unmorton3, unpremultiply, usubBorrow, vabs, vadd, vand, vclamp, vcross, vdiv, vdot, vec2, vec3, vec4, veq, verletStep, vertexNormalsHelper, vfloat, vfloor, vhmax, vhmin, vint, vlane, vle, vlength, vlerp, vlt, vmLoopEngine, vmax, vmin, vmul, vmuladd, vne, vneg, vnormalize, vnot, vor, vselect, vshl, vshr, vshuffle, vsqrt, vsub, vsum, vtovec, vushr, vwith, vxor, warp2, warp3, wireframeGeometry, worley2, worley3, wrapAngle, writeBox, writeCapsule, writeCircle, writeCylinder, writeCylinderShell, writeLathe, writeParametric, writePlane, writePlaneGrid, writeRing, writeSegmentedBox, writeSphere, writeSphereSector, writeTorus, writeTorusKnot, writeTube, yawDegrees, yawStep };
|
|
3546
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export { ALL_LAYERS, type AdmittedEngine, Aircraft, AircraftInput, AnalyserSettings, type AnyVector, type ApplyEnvironmentOptions, ArcCurve, AssetSource, AudioCapabilities, AudioPort, type AxisAngle, type Ballistic, type Basis, BatchedMesh, type BatchedMeshOptions, type Biquad, type BiquadState, type Block16, type Block64, type Block8, Boat, BoatInput, type Bounced, Box3, CRAFT_BODIES, CRAFT_VIRTUAL_CONTROLS, type CameraPath, CameraProjection, CatalogueKind, CatmullRomCurve3, type CatmullRomType, type CompileSceneOptions, type ContactSource, CraftBodyShape, CraftDesc, type CraftInputOptions, CraftPresetName, type CraftSteering, CraftTuning, type CrossfadeOptions, CrossfadeTransition, CubicBezierCurve, CubicBezierCurve3, Curve, Curve2, Curve3, CurveKind, CurvePath, CurvePath3, type CurvePoint as CurveSample, DEFAULT_DEBUG_SEGMENTS, DEFAULT_LABEL_CAPACITY, DEFAULT_LOG_BYTES, DEFAULT_LOG_INPUTS, DIRECT_ENGINE_PREFIX, type Damped, type Damped2, type Damped3, type DcFiltered, type DcState, DebugDraw, type DebugDrawOptions, type DebugGraphics, ENGINE_SPLAT_EXPORT_NAMES, ENGINE_STREAM_EXPORT_NAMES, ENGINE_TERRAIN_EXPORT_NAMES, Each, EaseId, EllipseCurve, EngineScenery, EngineTerrain, EngineWorldStreaming, Entity, EntityTable, type EnvironmentOptions, type EnvironmentPreset, type ExtrudeOptions, type F32Vector, FX_HALF, FX_MAX, FX_MIN, FX_ONE, type Filtered, FixedArray, type FlatTrees, type FloatLayer, type FloatNet, type FoundImport, type FrenetFrames, FunctionCurve3, GAME_API_PROFILE, GAME_API_VERSION, GPU_PROBE_FLAG, GPU_PROBE_LOG_PREFIX, GameAi, GameError, type GameManifest, type GameProfile, GameUi, GeometryDesc, GeometryId, type PositionSource$1 as GeometryPositionSource, GpuDeviceClass, type GpuSetProbe, Graphics, type GridSize, HeadlessAudio, Helicopter, HelicopterInput, HullSource, type I32Vector, IMPORT_DEFAULT_MAX_DRIFT, IMPORT_DEFAULT_SAMPLES, INPUT_SOURCES, type ImportActivation, type ImportDrift, ImportError, type ImportLayerReport, type ImportOptions, type Imported, type ImpulseResult, InputActions, InputLog, type InputSource, InputTap, JsNav, KERNEL_STD_SOURCES, Kernel, type KernelArray, type KernelArrayKind, type KernelCurve, KernelEngine, type KernelLut, type KernelLut2, KernelMeta, type KernelRecording, type KernelRecordingOptions, KernelRunner, type KernelSampler, KernelSchedule, type KernelTable, KernelWatch, type KeyframeStore, LIFE_SIZE, LIFE_TINT, LOOP_MAX_REGION_ROWS, LOOP_PROBE_GLOBAL, type LabelAnchorSource, type LabelDesc, type LabelEngineText, type LabelOccluder, type LaunchAngles, LineCurve, LineCurve3, LineWriter, type LoopElement, type LoopEngine, type LoopField, type LoopFold, type LoopPayload, type LoopProbe, type LoopSchedule, type LoopSettings, type LoopStats, LoweredLoop, MAT3_SIZE, MEDIA_VOLUME_FEATURE, MIRROR_MAX_DEPTH, MLP_ACT_LINEAR, MLP_ACT_RELU, MLP_MEMORY_MAX, MLP_MEMORY_MIN, MOE_DEFAULT_BALANCE, MOE_MAX_EXPERTS, MOE_MIN_EXPERTS, type MaskVector, type Mat3Array, type Mat4Array, MaterialDesc, MaterialId, type MlpEpisode, type MlpLayerSpec, type MlpMemory, type MlpTrained, type MlpTrainingData, type MlpTrainingOptions, type MoeNet, type MoeTrained, type MoeTrainingOptions, NO_RESOURCE, NavDesc, NavPath, NavPort, type NavTileDesc, type NavTilePoly, NetworkHint, NodeDesc, NodeId, Noise, type NumberVector, PARTICLE_FIELDS, PARTICLE_LOOK_FIELDS, type ParametricFunction, type Particle, type ParticleLook, Path, PickHit, type PidState, type PidStep, type PlainLayer, type PositionSource, PostChainId, PostEffectDesc, PredictorOptions, PrefetchLayerDesc, type PrimitiveBuffers, type PrimitiveSize, type ProfileCheckResult, type ProfileParseResult, type ProfileViolation, type ProfileViolationReason, QuadraticBezierCurve, QuadraticBezierCurve3, REGENERATING_FIELDS, type RecordedArg, type RecordedInput, type Regenerating, RenderPassId, RenderTargetId, type RowScanOp, RunTrace, type RunningStats, SCENE_FLAG_PINNED, SCENE_FLAG_SUPPORTED, SCENE_FLAG_VIOLATING, SCENE_HEADER_BYTES, SCENE_OUTPUT_MAGIC, SCENE_OUTPUT_VERSION, SCENE_PLACEMENT_BYTES, SCENE_SOLVER_EXPORTS, SCENE_VIOLATION_BYTES, type SH4, type SH9, STEER_AGENT_FIELDS, STEER_DIRECTION, STEER_FACE, STEER_SEEK, STEER_STOP, type SceneAgent, type SceneAreaSpec, SceneCatalogue, type SceneCompass, type SceneCompilation, type SceneDefinition, type SceneDiagnostic, type SceneDiagnosticCode, type SceneObjectSpec, type SceneOutputHeader, type ScenePathSpec, type ScenePlacement, type ScenePlacementReport, type SceneQuality, type SceneRect, type SceneRegionSpec, type SceneSolveResult, type SceneSolver, type SceneSpec, type SceneVec2, type SceneWire, SceneryBodyPort, SceneryEdit, SceneryPort, ScreenLabels, type ScreenLabelsOptions, ScreenTransition, type SegmentPair, Selection, Shape, ShapeDesc, ShapePath, type ShapePoints, ShapeUtils, type SimBody, type SimulatedEngine, type SimulatedLink, type SourceFile, Sphere, SplatTwin, type SplatTwinOptions, SplineCurve, StateMirror, type SteerAgent, type StreamingReport, type StreamingSimulation, StudioTimeline, type SwingTwist, TIMELINE_KEYFRAME_EVERY, TIMELINE_KEYFRAME_SLOTS, TIMELINE_MAX_TICKS, TRANSITION_PROGRESS, TableSchema, TerrainPort, type TextGeometryDirection, type TextGeometryOptions, TextStyleDesc, TextureDesc, TextureId, TickLockstepLink, type TickLockstepLinkOptions, TickRoomTransport, type TiltOptions, TiltSteering, TimeTravel, type TimelineGame, type TimelineSend, type TimelineSim, type TimelineSnapshots, ToneMapping, type TraceDiff, type TraceEvent, Transforms, type TransitionKind, type TransitionOptions, TreeModel, type TreeModelBackend, type TreeModelFormat, type TreeModelInfo, type TreeModelOutput, type TreeModelTransform, type TreeModelVariant, type TreeWalk, type TriangleHit, type TwinBody, type TwinLook, type TwinVariant, type TypefaceFont, type TypefaceGlyph, Vec2, Vec3, VehiclePort, VehicleSolver, type VehicleWorld, type VerletState, VirtualSlider, VirtualStick, WAKE_NEVER, type WebAudioOptions, WebAudioPort, type WireKind, type WireObject, type WireRelation, type WireTarget, WorldStreamingPort, aabbOverlap, index as ai, allocateFrenetFrames, allocateLockstepState, allocatePrimitive, angleDiff, angleOf2, applyEnvironmentPreset, applyMatrix4 as applyGeometryMatrix4, approach, argmax, arriveVelocity, arrowHelper, axesHelper, basisFrom, bindSampler, biquadBandpass, biquadHighpass, biquadLowpass, biquadNotch, biquadPeaking, biquadStep, bitExtract, bitInsert, blendOver, boxGeometry, boxHelper, boxSize, cameraHelper, capsuleGeometry, capsuleSize, cell, centerGeometry, checkGameSources, checkNet, circleGeometry, circleSize, closestInAabb, closestInObb, closestOnSegment, closestOnTriangle, closestSegments, clz, compactRows, compileScene, computeBoundingBox, computeBoundingSphere, computeTangents, computeVertexNormals, coneGeometry, configureLoops, contourArea, copyCurvePoint, createRecordedInput, createSceneSolver, ctz, curl2, curl3, curlForce, curve$1 as curve, cylinderGeometry, cylinderShellGeometry, cylinderShellSize, cylinderSize, dcBlock, dct16, dct8, dct8x8, decay, decodePlacements, dedupRows, dense, denseQ8, denseRelu, denseTable, detCos, detExp, detLog, detSin, diffTraces, dirOf2, directionalLightHelper, dodecahedronGeometry, dragPos, dragVel, earcut, earcutDeviation, edgeComponents, edgesGeometry, ema, encodeCraft, encodeNavTile, engineLabelText, engineLockstepHost, engineOf, environmentTexture, eulerStep, evalMoeLane, expSmooth, expSmooth2, expSmooth3, extrudeGeometry, f32, f32x2, f32x3, f32x4, f64, f64Bits, facos, fasin, fatan, fatan2, fbm2, fbm3, fcos, fexp, floatEval, flog, flog2, fpow, fromHalf, fsin, ftan, type fx, type fx64, fx64Add, fx64Cos, fx64Div, fx64FromF32, fx64FromFx, fx64FromInt, fx64Lt, fx64Mul, fx64Neg, fx64Sin, fx64Sqrt, fx64Sub, fx64ToF32, fx64ToFx, fxAbs, fxAdd, fxCos, fxDiv, fxFloor, fxFrac, fxFromF32, fxFromInt, fxLerp, fxMul, fxNeg, fxSin, fxSqrt, fxSub, fxToF32, fxToInt, generatedSamples, gradient, gridComponents, gridHelper, gridPropagate, gridReach, groupRows, headingFrom, heightNormal, helperSegments, hemisphereLightHelper, histogram, hslToRgb, hsvToRgb, hullSamples, i32, i32x2, i32x3, i32x4, icosahedronGeometry, idct16, idct8, idct8x8, importMlp, importMoe, inCone, inPolygon, inTriangle, interceptTime, interceptTime2, isClockWise, isSceneDefinition, joinMemory, kernelArray, lanes as kernelLanes, fmath as kernelMath, fmath64 as kernelMath64, kernelRecording, toolkit as kernelToolkit, transforms as kernelTransforms, latheGeometry, latheSize, launchAngles, launchSpeed, leakyRelu, limitLength2, lineGeometry, linearToOklab, linearToSrgb, linearToSrgb3, loadMlp, logGpuSetProbe, loopEngineOf, loopProbe, lowerLoop, luminance, lut, lut2, type m32x2, type m32x3, type m32x4, m3inverse, m3mul, m3transpose, m3vec, m4dir, m4inverseAffine, m4mul, m4point, m4transpose, mat3, mat3Determinant, mat3FromMat4, mat3Identity, mat3Invert, mat3Multiply, mat3NormalMatrix, mat3SetUvTransform, mat3Transpose, mat4, mat4Compose, mat4ComposeArrays, mat4Copy, mat4Decompose, mat4Determinant, mat4Frustum, mat4Identity, mat4Invert, mat4LookAt, mat4MaxScale, mat4Multiply, mat4Orthographic, mat4Perspective, mat4TransformDirection, mat4TransformPoint, mat4TransformPointArrays, mat4Translation, mat4Transpose, memorySamples, mergeGeometries, mergeVertices, mixOklab, mlp, mlpBlob, mlpWords, model, moe, moeBlob, morton2, morton2Wide, morton3, morton3Wide, moveToward, moveToward2, moveToward3, octahedronGeometry, oklabToLinear, oklabToOklch, oklchToOklab, onePole, onePoleAlpha, packAnimation, packRotation, parametricGeometry, parametricSize, parseGameProfile, parseMoe, particleColours, particleLook, particleMotion, particleMotions, particleRules, particleStep, particleVelocity, pidStep, plainNet, planeBounce, planeFromPoints, planeGeometry, planeGridGeometry, planeGridSize, planeHelper, planeSize, pointLightHelper, poissonPoint, polarGridHelper, polyhedronGeometry, popcnt, positionalAudioHelper, premultiply, presetDesc, primitiveDesc, probeGpuSetCosts, projectilePos, projectileVel, qAngle, qClampSwingTwist, qForward, qFromAxisAngle, qFromEuler, qFromTo, qIntegrate, qLookRotation, qRight, qRotateToward, qSwingTwist, qToAxisAngle, qToEuler, qUp, qnlerp, qnormalize, qslerp, quadDragStep, quantize, quat, quatFromRotationColumns, quatSlerpArrays, randBits, randChance, randCosHemisphere, randExp, randGaussian, randHemisphere, randInBall, randInDisc, randInt, randNormal, randNormal2, randOnCircle, randOnSphere, randPermute, randRange, randShuffle, randUnit, randWeighted, rayAabb, rayPlane, raySphere, rayTriangle, readOnnx, readSceneHeader, reflectVelocity, regenerate, regenerating, relu, rgbToHsl, rgbToHsv, ridged2, ridged3, ringGeometry, ringSize, rk2Step, rngKey, rotate2, rotateToward, rotl, rotr, roundedBoxGeometry, routeMlpLane, rowArgMax, rowArgMin, rowCount, rowFeedback, rowMax, rowMin, rowPhase, rowPhase64, rowPrefixSum, rowRecur, rowScan, rowSum, runGpuProbeIfAsked, sample, sampler, satBox, scanImports, scatterAdd, scene, scriptedPath, segmentDistSq, segmentedBoxGeometry, segmentedBoxSize, separationPush, setLoopEngine, setMlp, sh4Add, sh4Basis, sh4Eval, sh4Irradiance, sh4Project, sh4Rotate, sh4Scale, sh9Add, sh9Basis, sh9Eval, sh9Irradiance, sh9Project, sh9Rotate, sh9Scale, shapeGeometry, sigmoid, simplex2, simplex2d, simplex3, simplex3d, simplex4, simulateStreaming, skeletonHelper, slerpInto, smoothDamp, smoothDamp2, smoothDamp3, softmax, softplus, sortRows, sphPoly6, sphSpikyGrad, sphViscosityLap, sphereAabbOverlap, sphereGeometry, sphereImpulse, sphereSectorGeometry, sphereSectorSize, sphereSize, spheresOverlap, spotLightHelper, springForce, springStep, srgbToLinear, srgbToLinear3, statsAdd, statsSampleVariance, statsVariance, steerAccelerate, steerAgent, steerAgents, sweepSpherePlane, tanhf, tetrahedronGeometry, texBricks, texCells, texFbm, texNoise, texNormal, texRamp, texRemap, texRidged, texRings, texTiles, texWeave, textGeometry, textShapes, toHalf, toNonIndexed, toU32, topRows, torusGeometry, torusKnotGeometry, torusKnotSize, torusSize, trainMlp, trainMoe, transitionEffect, translateGeometry, triangulateShape, tubeGeometry, tubeSize, tune, u32, u64, u64Words, uaddCarry, umulhi, unbindSampler, unmorton2, unmorton3, unpremultiply, usubBorrow, vabs, vadd, vand, vclamp, vcross, vdiv, vdot, vec2, vec3, vec4, veq, verletStep, vertexNormalsHelper, vfloat, vfloor, vhmax, vhmin, vint, vlane, vle, vlength, vlerp, vlt, vmLoopEngine, vmax, vmin, vmul, vmuladd, vne, vneg, vnormalize, vnot, vor, vselect, vshl, vshr, vshuffle, vsqrt, vsub, vsum, vtovec, vushr, vwith, vxor, warp2, warp3, wireframeGeometry, worley2, worley3, wrapAngle, writeBox, writeCapsule, writeCircle, writeCylinder, writeCylinderShell, writeLathe, writeParametric, writePlane, writePlaneGrid, writeRing, writeSegmentedBox, writeSphere, writeSphereSector, writeTorus, writeTorusKnot, writeTube, yawDegrees, yawStep };
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