@cimplify/sdk 0.109.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/dist/advanced.d.mts +4 -4
  2. package/dist/advanced.d.ts +4 -4
  3. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  4. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  5. package/dist/avatars.js +21 -21
  6. package/dist/avatars.mjs +3 -3
  7. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  8. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  9. package/dist/{catalogue-BeBFWlHF.d.mts → catalogue-CPTMyBUz.d.mts} +2 -2
  10. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-OTuS5zp-.d.ts} +2 -2
  11. package/dist/{chunk-HF2MZKP2.mjs → chunk-22BD3RHN.mjs} +6 -3
  12. package/dist/{chunk-B54P6RL2.js → chunk-2AQ237Y4.js} +30 -30
  13. package/dist/{chunk-W3VVG4NL.js → chunk-2O2CG465.js} +14 -2
  14. package/dist/{chunk-UPHTPBNQ.mjs → chunk-2QTQ6BUH.mjs} +1 -1
  15. package/dist/{chunk-BS65NRDW.js → chunk-3S6WPBZL.js} +16 -16
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  18. package/dist/{chunk-FB6YH2WW.js → chunk-4C7I3ELN.js} +4 -4
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  35. package/dist/{chunk-NBH64BDP.mjs → chunk-A33OORT7.mjs} +13 -1
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  40. package/dist/{chunk-UQ4BHMLS.mjs → chunk-AQ5RLBU2.mjs} +5 -5
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  44. package/dist/{chunk-QDW4EPWS.mjs → chunk-BBGKQIJJ.mjs} +1 -1
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  77. package/dist/{chunk-3AKWZF3X.mjs → chunk-KK6HYVBI.mjs} +1 -1
  78. package/dist/{chunk-K6GK5B5J.js → chunk-KMKWGXMK.js} +6 -6
  79. package/dist/{chunk-EH4UG7IL.mjs → chunk-KU7O4IXU.mjs} +4 -4
  80. package/dist/{chunk-IHRMR3WV.mjs → chunk-KVFNRJOR.mjs} +9 -9
  81. package/dist/{chunk-HBZQ5HSV.mjs → chunk-LIV3KXJG.mjs} +1 -1
  82. package/dist/{chunk-S75PBSSL.mjs → chunk-ME6HGG4I.mjs} +92 -8
  83. package/dist/{chunk-FKYZCXFM.js → chunk-MIPO6F72.js} +3 -3
  84. package/dist/{chunk-MFWIHTEN.js → chunk-MTIHEW2M.js} +5 -5
  85. package/dist/{chunk-M53GR3ZV.mjs → chunk-NHJUGZUR.mjs} +43 -5
  86. package/dist/{chunk-FAYK2MN6.js → chunk-NZTKLY2W.js} +14 -18
  87. package/dist/{chunk-EQW6PFC2.js → chunk-O2ICABUD.js} +2 -2
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  89. package/dist/{chunk-GBJ5CW3A.js → chunk-PKOZXD2Q.js} +30 -30
  90. package/dist/{chunk-NGN3JE5A.js → chunk-PQTQKNKD.js} +16 -7
  91. package/dist/{chunk-PCVVQNBD.js → chunk-QS6TRHMR.js} +5 -5
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  102. package/dist/{chunk-3H76N7G5.mjs → chunk-VBGHBL3E.mjs} +8 -17
  103. package/dist/{chunk-AZC2LTUI.js → chunk-VVE3Y76O.js} +2 -2
  104. package/dist/{chunk-BRAA7U3I.mjs → chunk-W65JIRI4.mjs} +1 -1
  105. package/dist/{chunk-KU4EDEKA.js → chunk-WKWTDZS7.js} +9 -9
  106. package/dist/{chunk-NTTHAXHI.js → chunk-X5A5FOWW.js} +11 -8
  107. package/dist/{chunk-ODL55PYL.mjs → chunk-XD2PMH46.mjs} +16 -7
  108. package/dist/{chunk-OADW5BSV.js → chunk-XK6UDWJS.js} +2 -2
  109. package/dist/{chunk-7ZTEVNXO.mjs → chunk-Y65LXQGA.mjs} +8 -8
  110. package/dist/{chunk-Z3PGQRTX.mjs → chunk-Y66WVMO5.mjs} +3 -30
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  112. package/dist/{chunk-ZJGPD42I.js → chunk-YCDXAJKU.js} +3 -3
  113. package/dist/{chunk-NCTLCSLE.mjs → chunk-Z3A3AFVU.mjs} +1 -1
  114. package/dist/{chunk-AEEF3T2E.mjs → chunk-ZCY6YKKP.mjs} +3 -3
  115. package/dist/{chunk-M5FWHML6.js → chunk-ZMIL4ZOA.js} +5 -18
  116. package/dist/{chunk-D3JMTFOX.mjs → chunk-ZR5ULMN2.mjs} +1 -1
  117. package/dist/{client-CO8lw80Q.d.mts → client-CX_WR0-J.d.mts} +2 -2
  118. package/dist/{client-C9hsiaki.d.ts → client-dqOhP9Nc.d.ts} +2 -2
  119. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  120. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
  121. package/dist/{crowd-D1ljcic8.d.ts → crowd-DdHFbqKK.d.ts} +1 -1
  122. package/dist/{crowd-B37S1apB.d.mts → crowd-hOVSAmA3.d.mts} +1 -1
  123. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  124. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  125. package/dist/{elements-Bsfk7CPw.d.ts → elements-DdsRig-2.d.mts} +20 -0
  126. package/dist/{elements-Bsfk7CPw.d.mts → elements-DdsRig-2.d.ts} +20 -0
  127. package/dist/engines/godot.d.mts +1 -1
  128. package/dist/engines/godot.d.ts +1 -1
  129. package/dist/engines/wasm.d.mts +1 -1
  130. package/dist/engines/wasm.d.ts +1 -1
  131. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  132. package/dist/fallback-Y26TQENE.js +19 -0
  133. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  134. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  135. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  136. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  137. package/dist/game/conformance.d.mts +7 -7
  138. package/dist/game/conformance.d.ts +7 -7
  139. package/dist/game/conformance.js +39 -41
  140. package/dist/game/conformance.mjs +17 -19
  141. package/dist/game/heap.d.mts +3 -3
  142. package/dist/game/heap.d.ts +3 -3
  143. package/dist/game/heap.js +13 -15
  144. package/dist/game/heap.mjs +4 -6
  145. package/dist/game/kit/canvas.d.mts +33 -34
  146. package/dist/game/kit/canvas.d.ts +33 -34
  147. package/dist/game/kit/canvas.js +569 -570
  148. package/dist/game/kit/canvas.mjs +52 -53
  149. package/dist/game/kit/courier.d.mts +9 -9
  150. package/dist/game/kit/courier.d.ts +9 -9
  151. package/dist/game/kit/courier.js +20 -20
  152. package/dist/game/kit/courier.mjs +17 -17
  153. package/dist/game/kit/danfo.d.mts +7 -7
  154. package/dist/game/kit/danfo.d.ts +7 -7
  155. package/dist/game/kit/danfo.js +30 -30
  156. package/dist/game/kit/danfo.mjs +15 -15
  157. package/dist/game/kit/engine.d.mts +12 -12
  158. package/dist/game/kit/engine.d.ts +12 -12
  159. package/dist/game/kit/engine.js +40 -41
  160. package/dist/game/kit/engine.mjs +11 -12
  161. package/dist/game/kit/five-a-side.d.mts +7 -7
  162. package/dist/game/kit/five-a-side.d.ts +7 -7
  163. package/dist/game/kit/five-a-side.js +24 -24
  164. package/dist/game/kit/five-a-side.mjs +14 -14
  165. package/dist/game/kit/frontier.d.mts +7 -7
  166. package/dist/game/kit/frontier.d.ts +7 -7
  167. package/dist/game/kit/genesis.d.mts +7 -7
  168. package/dist/game/kit/genesis.d.ts +7 -7
  169. package/dist/game/kit/ludo.d.mts +8 -8
  170. package/dist/game/kit/ludo.d.ts +8 -8
  171. package/dist/game/kit/ludo.js +24 -24
  172. package/dist/game/kit/ludo.mjs +14 -14
  173. package/dist/game/kit/runner.d.mts +8 -8
  174. package/dist/game/kit/runner.d.ts +8 -8
  175. package/dist/game/kit/runner.js +22 -22
  176. package/dist/game/kit/runner.mjs +14 -14
  177. package/dist/game/kit/shootout.d.mts +9 -9
  178. package/dist/game/kit/shootout.d.ts +9 -9
  179. package/dist/game/kit/shootout.js +33 -34
  180. package/dist/game/kit/shootout.mjs +18 -19
  181. package/dist/game/kit/tycoon.d.mts +9 -9
  182. package/dist/game/kit/tycoon.d.ts +9 -9
  183. package/dist/game/kit/tycoon.js +38 -38
  184. package/dist/game/kit/tycoon.mjs +14 -14
  185. package/dist/game/kit/word.d.mts +7 -7
  186. package/dist/game/kit/word.d.ts +7 -7
  187. package/dist/game/kit/word.js +22 -22
  188. package/dist/game/kit/word.mjs +14 -14
  189. package/dist/game/kit/worlds.d.mts +10 -10
  190. package/dist/game/kit/worlds.d.ts +10 -10
  191. package/dist/game/kit/worlds.js +22 -22
  192. package/dist/game/kit/worlds.mjs +17 -17
  193. package/dist/game/kit.d.mts +31 -32
  194. package/dist/game/kit.d.ts +31 -32
  195. package/dist/game/kit.js +523 -524
  196. package/dist/game/kit.mjs +38 -39
  197. package/dist/game/prepared.d.mts +6 -7
  198. package/dist/game/prepared.d.ts +6 -7
  199. package/dist/game/prepared.js +23 -24
  200. package/dist/game/prepared.mjs +12 -13
  201. package/dist/{game-BZAfgKV6.d.mts → game-Bx8onkhX.d.mts} +5 -97
  202. package/dist/{game-UoJWopvD.d.ts → game-fgQy2YIm.d.ts} +5 -97
  203. package/dist/game.d.mts +56 -18
  204. package/dist/game.d.ts +56 -18
  205. package/dist/game.js +922 -927
  206. package/dist/game.mjs +16 -17
  207. package/dist/{graphics-DNIAV5Mi.d.ts → graphics-C6YjWYvP.d.ts} +1 -1
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  221. package/dist/index.d.mts +8 -8
  222. package/dist/index.d.ts +8 -8
  223. package/dist/interactives-authoring.js +12 -1
  224. package/dist/interactives-authoring.mjs +12 -1
  225. package/dist/interactives-canvas.global.js +14 -39
  226. package/dist/interactives-guest.d.mts +2 -2
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  230. package/dist/interactives-jsc.global.js +4 -23
  231. package/dist/interactives-meters.d.mts +11 -11
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  233. package/dist/interactives-meters.js +65 -66
  234. package/dist/interactives-meters.mjs +17 -18
  235. package/dist/interactives-production.d.mts +5 -5
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  238. package/dist/interactives-production.mjs +3 -4
  239. package/dist/interactives-record.d.mts +3 -9
  240. package/dist/interactives-record.d.ts +3 -9
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  242. package/dist/interactives-record.mjs +19 -39
  243. package/dist/interactives-runtime.d.mts +3 -3
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  245. package/dist/interactives-runtime.js +101 -105
  246. package/dist/interactives-runtime.mjs +6 -6
  247. package/dist/interactives-studio-kernel.global.js +1 -1
  248. package/dist/interactives-studio.d.mts +7 -7
  249. package/dist/interactives-studio.d.ts +7 -7
  250. package/dist/interactives-studio.js +136 -82
  251. package/dist/interactives-studio.mjs +65 -11
  252. package/dist/interactives-web.d.mts +14 -14
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  254. package/dist/interactives-web.js +201 -198
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  256. package/dist/interactives.d.mts +7 -28
  257. package/dist/interactives.d.ts +7 -28
  258. package/dist/interactives.js +267 -313
  259. package/dist/interactives.mjs +26 -24
  260. package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
  261. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  262. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
  263. package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
  264. package/dist/{local-DA_HpPOj.d.mts → local-D8_I6UeL.d.mts} +0 -5
  265. package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
  266. package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
  267. package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
  268. package/dist/{native-CcMUV7rL.d.mts → native-BodxSh03.d.mts} +2 -2
  269. package/dist/{native-3f4Ht82c.d.ts → native-DUHMT8gA.d.ts} +2 -2
  270. package/dist/{online-CCy8pwOn.d.ts → online-XeymeM9s.d.ts} +1 -1
  271. package/dist/{online-smW2BO3Y.d.mts → online-d7W_Al9a.d.mts} +1 -1
  272. package/dist/{play-BhHHX1jD.d.ts → play-BRRlfLhX.d.ts} +5 -5
  273. package/dist/{play-Bn7NfGNE.d.mts → play-ClrMd_e8.d.mts} +5 -5
  274. package/dist/{policy-Dvnzg8ki.d.mts → policy-CCw8tXLm.d.mts} +19 -19
  275. package/dist/{policy-b3MVXMQu.d.ts → policy-CMqOSQIu.d.ts} +19 -19
  276. package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
  277. package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
  278. package/dist/{prefetch-BFg6lJyD.d.ts → prefetch-BHnicOQj.d.ts} +3 -3
  279. package/dist/{prefetch-BOoKX3qx.d.mts → prefetch-CBXgYacv.d.mts} +3 -3
  280. package/dist/{price-BIKJla_G.d.mts → price-BOzexBww.d.mts} +1 -1
  281. package/dist/{price-D1gE7Ek6.d.ts → price-C1h9sPxE.d.ts} +1 -1
  282. package/dist/react.d.mts +16 -16
  283. package/dist/react.d.ts +16 -16
  284. package/dist/react.js +29 -18
  285. package/dist/react.mjs +26 -15
  286. package/dist/{runner-BAG8EglP.d.ts → runner-CQcLL7By.d.ts} +6 -6
  287. package/dist/{runner-CKtKtIzc.d.mts → runner-D46Yj-wE.d.mts} +6 -6
  288. package/dist/{runtime-DfZp1Kwg.d.mts → runtime-BRWfkf_q.d.mts} +1 -8
  289. package/dist/{runtime-yHPgIJV-.d.ts → runtime-DyuBMkKM.d.ts} +1 -8
  290. package/dist/{scheduling-CnRAhWQL.d.ts → scheduling-D2ajXpMC.d.ts} +1 -1
  291. package/dist/{scheduling-lHyYoCa7.d.mts → scheduling-DSRbbaZb.d.mts} +1 -1
  292. package/dist/{server-DxcxjER1.d.ts → server-D29IIuDV.d.ts} +2 -2
  293. package/dist/{server-lU3Sznd4.d.mts → server-DQMWPnc8.d.mts} +2 -2
  294. package/dist/server.d.mts +4 -4
  295. package/dist/server.d.ts +4 -4
  296. package/dist/{shootout-rK-oblpb.d.ts → shootout-BJZeX6FG.d.ts} +6 -6
  297. package/dist/{shootout-D998OWa-.d.mts → shootout-tcZd1Rxt.d.mts} +6 -6
  298. package/dist/styles.css +1 -1
  299. package/dist/{template-Byaueo34.d.mts → template-AhCdB1kW.d.mts} +3 -3
  300. package/dist/{template-BXE2L654.d.ts → template-BkEGVTQj.d.ts} +3 -3
  301. package/dist/{terrain-vgYkJPNx.d.ts → terrain-BMxEc6Oc.d.ts} +3 -3
  302. package/dist/{terrain-CR0NQZPl.d.mts → terrain-C-XC1Oui.d.mts} +3 -3
  303. package/dist/testing/msw.d.mts +3 -3
  304. package/dist/testing/msw.d.ts +3 -3
  305. package/dist/testing/suite.d.mts +6 -6
  306. package/dist/testing/suite.d.ts +6 -6
  307. package/dist/testing.d.mts +5 -5
  308. package/dist/testing.d.ts +5 -5
  309. package/dist/{tick-transport-Q_8syS8J.d.mts → tick-transport-C8QEh8Uw.d.mts} +1 -1
  310. package/dist/{tick-transport-xpMcMTs2.d.ts → tick-transport-UjHY3xK1.d.ts} +1 -1
  311. package/dist/{tree-BsXFWKQ6.d.mts → tree-C-Io2Hbx.d.mts} +1 -1
  312. package/dist/{tree-DW9x29Vv.d.ts → tree-CP_qSW4H.d.ts} +1 -1
  313. package/dist/{tycoon-BMAE5Wea.d.mts → tycoon-B5KHk2Xx.d.mts} +5 -5
  314. package/dist/{tycoon-dWvWTbE4.d.ts → tycoon-hmHo-3HX.d.ts} +5 -5
  315. package/dist/{types-AkQEePZo.d.mts → types-BQkxPwZP.d.mts} +1 -1
  316. package/dist/{types-BWaZJDla.d.ts → types-D_f6UUxM.d.ts} +1 -1
  317. package/dist/utils.d.mts +3 -3
  318. package/dist/utils.d.ts +3 -3
  319. package/dist/{weave-delivery-3G03LdMM.d.mts → weave-delivery-CW-Kstut.d.mts} +10 -1
  320. package/dist/{weave-delivery-3G03LdMM.d.ts → weave-delivery-CW-Kstut.d.ts} +10 -1
  321. package/dist/{web-C8B9uVx_.d.ts → web-Dss74a7v.d.ts} +7 -7
  322. package/dist/{web-BqSEfX2o.d.mts → web-f9ZQPoyw.d.mts} +7 -7
  323. package/dist/{weight-BDABC8cN.d.ts → weight-CPGjsgjV.d.ts} +3 -3
  324. package/dist/{weight-Cee73u3d.d.mts → weight-tF1ODR1p.d.mts} +3 -3
  325. package/dist/{word-DB2CcI9q.d.mts → word-BcX9Jcmv.d.mts} +3 -3
  326. package/dist/{word-C1Q8oXuy.d.ts → word-C7sVPLHm.d.ts} +3 -3
  327. package/dist/{world-Bmh7K4tQ.d.ts → world-PvILHDR1.d.ts} +1 -1
  328. package/dist/{world-CPEjuctH.d.mts → world-qekkXjJv.d.mts} +1 -1
  329. package/dist/{worlds-ShY5h6Z_.d.ts → worlds-Br2Pb0Cs.d.ts} +6 -6
  330. package/dist/{worlds-CQgN3GnR.d.mts → worlds-D5ydYr7d.d.mts} +6 -6
  331. package/package.json +1 -1
  332. package/dist/chunk-2LKAOU3L.mjs +0 -96
  333. package/dist/chunk-UWPQL2IQ.js +0 -104
  334. package/dist/fallback-Q5YYIMVJ.js +0 -20
  335. package/dist/fallback-XGBE3RXC.mjs +0 -7
  336. package/dist/split-Di9wBpNx.d.mts +0 -68
  337. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
3
  var chunkNYWNA5CF_js = require('./chunk-NYWNA5CF.js');
4
- var chunk4CVB2ZTC_js = require('./chunk-4CVB2ZTC.js');
4
+ var chunk5LH2QN3T_js = require('./chunk-5LH2QN3T.js');
5
5
  var chunkYV52DGSA_js = require('./chunk-YV52DGSA.js');
6
6
  var chunkG3EEC44R_js = require('./chunk-G3EEC44R.js');
7
7
  var chunkRCQ2MPBV_js = require('./chunk-RCQ2MPBV.js');
@@ -638,7 +638,7 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
638
638
  for (let k = 0; k < (4); k++) out[offset + k] = this.stickZone[index * (4) + k];
639
639
  }
640
640
  filterPointer(phase, id, stage) {
641
- let r = this.reg, px = stage[chunk4CVB2ZTC_js.STAGE_X] * r[(5)], py = stage[chunk4CVB2ZTC_js.STAGE_Y] * r[(6)], time = stage[chunk4CVB2ZTC_js.STAGE_TIME];
641
+ let r = this.reg, px = stage[chunk5LH2QN3T_js.STAGE_X] * r[(5)], py = stage[chunk5LH2QN3T_js.STAGE_Y] * r[(6)], time = stage[chunk5LH2QN3T_js.STAGE_TIME];
642
642
  r[(0)] = px, r[(1)] = py, r[(2)] = time;
643
643
  let input = this.input, inputStage = input.stage;
644
644
  if (phase === "down") {
@@ -687,9 +687,9 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
687
687
  else {
688
688
  this.buttonPointer[index2] = id, this.buttonLast[index2 * (2)] = px, this.buttonLast[index2 * (2) + 1] = py;
689
689
  let doubleSlot = this.buttonDoubleSlot[index2];
690
- if (doubleSlot !== (-1) && time - this.buttonLastUpMs[index2] <= (280) && (inputStage[chunk4CVB2ZTC_js.STAGE_X] = 1, inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.virtualStaged(doubleSlot), inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.virtualStaged(doubleSlot), this.buttonLastUpMs[index2] = -1 / 0), this.buttonCooldownLeft[index2] <= 0) {
690
+ if (doubleSlot !== (-1) && time - this.buttonLastUpMs[index2] <= (280) && (inputStage[chunk5LH2QN3T_js.STAGE_X] = 1, inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.virtualStaged(doubleSlot), inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.virtualStaged(doubleSlot), this.buttonLastUpMs[index2] = -1 / 0), this.buttonCooldownLeft[index2] <= 0) {
691
691
  let on = 1;
692
- this.buttonMode[index2] === (1) && (on = this.buttonToggled[index2] === (1) ? (0) : (1), this.buttonToggled[index2] = on), inputStage[chunk4CVB2ZTC_js.STAGE_X] = on, inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.virtualStaged(this.buttonSlot[index2]), this.buttonCooldownTotal[index2] > 0 && (this.buttonCooldownLeft[index2] = this.buttonCooldownTotal[index2]);
692
+ this.buttonMode[index2] === (1) && (on = this.buttonToggled[index2] === (1) ? (0) : (1), this.buttonToggled[index2] = on), inputStage[chunk5LH2QN3T_js.STAGE_X] = on, inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.virtualStaged(this.buttonSlot[index2]), this.buttonCooldownTotal[index2] > 0 && (this.buttonCooldownLeft[index2] = this.buttonCooldownTotal[index2]);
693
693
  }
694
694
  }
695
695
  return true;
@@ -705,7 +705,7 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
705
705
  if (kind === (0)) this.stickMove(index);
706
706
  else if (kind === (1)) {
707
707
  let sensitivity = r[(7)], dx = (px - this.lookLast[0]) * sensitivity, dy = (py - this.lookLast[1]) * sensitivity;
708
- this.lookLast[0] = px, this.lookLast[1] = py, (dx !== 0 || dy !== 0) && (inputStage[chunk4CVB2ZTC_js.STAGE_X] = dx, inputStage[chunk4CVB2ZTC_js.STAGE_Y] = dy, inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.lookStaged());
708
+ this.lookLast[0] = px, this.lookLast[1] = py, (dx !== 0 || dy !== 0) && (inputStage[chunk5LH2QN3T_js.STAGE_X] = dx, inputStage[chunk5LH2QN3T_js.STAGE_Y] = dy, inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.lookStaged());
709
709
  let elapsed = time - r[(9)];
710
710
  if (elapsed > 0) {
711
711
  let v = this.lookVelocity;
@@ -713,13 +713,13 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
713
713
  }
714
714
  } else if (this.buttonLookThrough[index] === (1)) {
715
715
  let o = index * (2), sensitivity = r[(7)] > 0 ? r[(7)] : (1), dx = (px - this.buttonLast[o]) * sensitivity, dy = (py - this.buttonLast[o + 1]) * sensitivity;
716
- this.buttonLast[o] = px, this.buttonLast[o + 1] = py, (dx !== 0 || dy !== 0) && (inputStage[chunk4CVB2ZTC_js.STAGE_X] = dx, inputStage[chunk4CVB2ZTC_js.STAGE_Y] = dy, inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.lookStaged());
716
+ this.buttonLast[o] = px, this.buttonLast[o + 1] = py, (dx !== 0 || dy !== 0) && (inputStage[chunk5LH2QN3T_js.STAGE_X] = dx, inputStage[chunk5LH2QN3T_js.STAGE_Y] = dy, inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.lookStaged());
717
717
  }
718
718
  if (phase === "move") return true;
719
719
  if (this.pointerId[slot] = (-1), this.pointerOwner[slot] = (-1), kind === (0)) {
720
720
  this.stickPointer[index] = (-1);
721
721
  let tap = this.stickSlotTap[index];
722
- tap !== (-1) && this.stickMoved[index] === (0) && time - this.stickDownMs[index] <= (220) && (inputStage[chunk4CVB2ZTC_js.STAGE_X] = 1, inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.virtualStaged(tap), inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.virtualStaged(tap));
722
+ tap !== (-1) && this.stickMoved[index] === (0) && time - this.stickDownMs[index] <= (220) && (inputStage[chunk5LH2QN3T_js.STAGE_X] = 1, inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.virtualStaged(tap), inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.virtualStaged(tap));
723
723
  let io = this.stickIo;
724
724
  io[0] = 0, io[1] = 0, io[2] = 0, this.publishStick(index);
725
725
  } else if (kind === (1)) {
@@ -727,13 +727,13 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
727
727
  let v = this.lookVelocity, fresh = time - r[(9)] <= (60);
728
728
  this.lookCoasting = r[(8)] > 0 && fresh && v[0] * v[0] + v[1] * v[1] > (30) * (30), this.lookCoasting || (v[0] = 0, v[1] = 0);
729
729
  } else
730
- this.buttonPointer[index] = (-1), this.buttonLastUpMs[index] = time, this.buttonMode[index] === (0) && (inputStage[chunk4CVB2ZTC_js.STAGE_X] = 0, inputStage[chunk4CVB2ZTC_js.STAGE_TIME] = time, input.virtualStaged(this.buttonSlot[index]));
730
+ this.buttonPointer[index] = (-1), this.buttonLastUpMs[index] = time, this.buttonMode[index] === (0) && (inputStage[chunk5LH2QN3T_js.STAGE_X] = 0, inputStage[chunk5LH2QN3T_js.STAGE_TIME] = time, input.virtualStaged(this.buttonSlot[index]));
731
731
  return true;
732
732
  }
733
733
  accessibleActivate(button, timeMs) {
734
734
  if (button < 0 || button >= this.buttonCount || !this.enabledState || this.buttonCooldownLeft[button] > 0) return;
735
735
  let input = this.input, stage = input.stage, slot = this.buttonSlot[button];
736
- this.buttonMode[button] === (1) ? (this.buttonToggled[button] = this.buttonToggled[button] === (1) ? (0) : (1), stage[chunk4CVB2ZTC_js.STAGE_X] = this.buttonToggled[button], stage[chunk4CVB2ZTC_js.STAGE_TIME] = timeMs, input.virtualStaged(slot)) : (stage[chunk4CVB2ZTC_js.STAGE_X] = 1, stage[chunk4CVB2ZTC_js.STAGE_TIME] = timeMs, input.virtualStaged(slot), stage[chunk4CVB2ZTC_js.STAGE_TIME] = timeMs, input.virtualStaged(slot)), this.buttonCooldownTotal[button] > 0 && (this.buttonCooldownLeft[button] = this.buttonCooldownTotal[button]);
736
+ this.buttonMode[button] === (1) ? (this.buttonToggled[button] = this.buttonToggled[button] === (1) ? (0) : (1), stage[chunk5LH2QN3T_js.STAGE_X] = this.buttonToggled[button], stage[chunk5LH2QN3T_js.STAGE_TIME] = timeMs, input.virtualStaged(slot)) : (stage[chunk5LH2QN3T_js.STAGE_X] = 1, stage[chunk5LH2QN3T_js.STAGE_TIME] = timeMs, input.virtualStaged(slot), stage[chunk5LH2QN3T_js.STAGE_TIME] = timeMs, input.virtualStaged(slot)), this.buttonCooldownTotal[button] > 0 && (this.buttonCooldownLeft[button] = this.buttonCooldownTotal[button]);
737
737
  }
738
738
  accessibleStep(stick, action, timeMs) {
739
739
  if (stick < 0 || stick >= (2) || this.stickUsed[stick] === (0) || !this.enabledState || this.stickPointer[stick] !== (-1)) return;
@@ -757,7 +757,7 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
757
757
  }
758
758
  if (this.lookCoasting) {
759
759
  let v = this.lookVelocity, stage = this.input.stage;
760
- stage[chunk4CVB2ZTC_js.STAGE_X] = v[0] * dt, stage[chunk4CVB2ZTC_js.STAGE_Y] = v[1] * dt, stage[chunk4CVB2ZTC_js.STAGE_TIME] = r[(9)], this.input.lookStaged();
760
+ stage[chunk5LH2QN3T_js.STAGE_X] = v[0] * dt, stage[chunk5LH2QN3T_js.STAGE_Y] = v[1] * dt, stage[chunk5LH2QN3T_js.STAGE_TIME] = r[(9)], this.input.lookStaged();
761
761
  let decay = Math.exp(-dt / r[(8)]);
762
762
  v[0] *= decay, v[1] *= decay, v[0] * v[0] + v[1] * v[1] < (30) * (30) && (v[0] = 0, v[1] = 0, this.lookCoasting = false);
763
763
  }
@@ -829,12 +829,12 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
829
829
  }
830
830
  publishStick(s) {
831
831
  let io = this.stickIo, v = this.stickValue, o = s * 3, input = this.input, stage = input.stage;
832
- v[o + 0] !== io[0] && this.stickSlotX[s] !== (-1) && (stage[chunk4CVB2ZTC_js.STAGE_X] = io[0], stage[chunk4CVB2ZTC_js.STAGE_TIME] = this.reg[(2)], input.virtualStaged(this.stickSlotX[s])), v[o + 1] !== io[1] && this.stickSlotY[s] !== (-1) && (stage[chunk4CVB2ZTC_js.STAGE_X] = io[1], stage[chunk4CVB2ZTC_js.STAGE_TIME] = this.reg[(2)], input.virtualStaged(this.stickSlotY[s])), v[o + 0] = io[0], v[o + 1] = io[1], v[o + 2] = io[2];
832
+ v[o + 0] !== io[0] && this.stickSlotX[s] !== (-1) && (stage[chunk5LH2QN3T_js.STAGE_X] = io[0], stage[chunk5LH2QN3T_js.STAGE_TIME] = this.reg[(2)], input.virtualStaged(this.stickSlotX[s])), v[o + 1] !== io[1] && this.stickSlotY[s] !== (-1) && (stage[chunk5LH2QN3T_js.STAGE_X] = io[1], stage[chunk5LH2QN3T_js.STAGE_TIME] = this.reg[(2)], input.virtualStaged(this.stickSlotY[s])), v[o + 0] = io[0], v[o + 1] = io[1], v[o + 2] = io[2];
833
833
  }
834
834
  buttonRelease(b) {
835
835
  if (this.buttonPointer[b] = (-1), this.buttonMode[b] !== (0)) return;
836
836
  let stage = this.input.stage;
837
- stage[chunk4CVB2ZTC_js.STAGE_X] = 0, stage[chunk4CVB2ZTC_js.STAGE_TIME] = this.reg[(2)], this.input.virtualStaged(this.buttonSlot[b]);
837
+ stage[chunk5LH2QN3T_js.STAGE_X] = 0, stage[chunk5LH2QN3T_js.STAGE_TIME] = this.reg[(2)], this.input.virtualStaged(this.buttonSlot[b]);
838
838
  }
839
839
  releaseAll() {
840
840
  for (let i = 0; i < 10; i++) {
@@ -847,7 +847,7 @@ var STICK_MOVE = 0, STICK_AIM = 1, MAX_STICKS = 2, MAX_TOUCH_BUTTONS = 8, KIND_S
847
847
  }
848
848
  drawVisibility(writer) {
849
849
  let device = this.input.device, visible = this.enabledState;
850
- visible && this.autoHide && (device === chunk4CVB2ZTC_js.InputDevice.keyboard || device === chunk4CVB2ZTC_js.InputDevice.gamepad) && this.activeTouches === 0 && (visible = false);
850
+ visible && this.autoHide && (device === chunk5LH2QN3T_js.InputDevice.keyboard || device === chunk5LH2QN3T_js.InputDevice.gamepad) && this.activeTouches === 0 && (visible = false);
851
851
  let opacity = visible ? (1) : 0;
852
852
  opacity !== this.reg[(10)] && (this.reg[(10)] = opacity, this.single[0] = opacity, writer.propF32(this.rootNode, chunkVRBDAS5I_js.UiProp.opacity, this.single));
853
853
  }
@@ -1,5 +1,5 @@
1
1
  import { GPU_PASS_NAMES } from './chunk-TL2SVO4P.mjs';
2
- import { ENGINE_HEAP_CEILING_BYTES } from './chunk-P2O34BIO.mjs';
2
+ import { ENGINE_HEAP_CEILING_BYTES } from './chunk-JURRXY2J.mjs';
3
3
  import { GameError } from './chunk-XJIHN3BY.mjs';
4
4
 
5
5
  // src/game/prefetch/layer.ts
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var chunkEPYFN2A3_js = require('./chunk-EPYFN2A3.js');
3
+ var chunk7AAIAVAA_js = require('./chunk-7AAIAVAA.js');
4
4
  var chunkIR74FJHU_js = require('./chunk-IR74FJHU.js');
5
5
  var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
6
6
 
@@ -482,24 +482,24 @@ var GpuKernels = class _GpuKernels {
482
482
  joinedOf(entry, meta, table, args) {
483
483
  let known = entry.joined, list = meta.data?.tables;
484
484
  if (known === null || list === void 0)
485
- return entry.joined = chunkEPYFN2A3_js.dataTables(meta, table, args), entry.joined;
485
+ return entry.joined = chunk7AAIAVAA_js.dataTables(meta, table, args), entry.joined;
486
486
  known[0] = table;
487
487
  for (let k = 0; k < list.length; k++) {
488
488
  let value = args[list[k].position];
489
489
  if (typeof value != "object" || value === null || !("schema" in value))
490
- return entry.joined = chunkEPYFN2A3_js.dataTables(meta, table, args), entry.joined;
490
+ return entry.joined = chunk7AAIAVAA_js.dataTables(meta, table, args), entry.joined;
491
491
  known[list[k].table] = value;
492
492
  }
493
493
  return known;
494
494
  }
495
495
  binding(meta, bytes, table, args) {
496
496
  let entry = this.entries.get(bytes);
497
- if (entry === void 0 && (entry = { eligible: true, routed: false, bound: [], arrays: arraySlots(meta), scalars: scalarPositions(meta), data: chunkEPYFN2A3_js.hasData(meta), joined: null }, this.entries.set(bytes, entry)), !entry.eligible) return (-5);
497
+ if (entry === void 0 && (entry = { eligible: true, routed: false, bound: [], arrays: arraySlots(meta), scalars: scalarPositions(meta), data: chunk7AAIAVAA_js.hasData(meta), joined: null }, this.entries.set(bytes, entry)), !entry.eligible) return (-5);
498
498
  let data = entry.data, joined = data ? this.joinedOf(entry, meta, table, args) : null;
499
499
  if (joined !== null && joined.some((t, k) => k > 0 && t !== void 0 && !t.native)) return (-5);
500
500
  for (let b of entry.bound) if (b.table === table && table.valid && sameJoined(b.joined, joined)) return b.binding;
501
501
  for (let k = entry.bound.length - 1; k >= 0; k--)
502
- entry.bound[k].table.valid || (this.exports.engine_kernel_gpu_unbind(entry.bound[k].binding), this.compute?.unbound(chunkEPYFN2A3_js.COMPUTE_SPACE_GPU, entry.bound[k].binding), entry.bound.splice(k, 1));
502
+ entry.bound[k].table.valid || (this.exports.engine_kernel_gpu_unbind(entry.bound[k].binding), this.compute?.unbound(chunk7AAIAVAA_js.COMPUTE_SPACE_GPU, entry.bound[k].binding), entry.bound.splice(k, 1));
503
503
  if (meta.slots.some((slot) => slot.field.startsWith(SAMPLER_PREFIX)) || entry.arrays.some((a) => !this.carries(table, a, meta)))
504
504
  return entry.eligible = false, (-5);
505
505
  let columns = new Uint32Array(meta.slots.length + (joined === null ? 0 : GPU_JOINED_TABLE_WORDS));
@@ -518,7 +518,7 @@ var GpuKernels = class _GpuKernels {
518
518
  if (this.exports.engine_free(programAt, Math.max(bytes.byteLength, (4)), (4)), this.exports.engine_free(columnsAt, Math.max(columns.byteLength, (4)), (4)), binding === (-5) || data && binding === (-1))
519
519
  return entry.eligible = false, data && this.tablesRoute(entry, meta, binding === (-5) ? "cpu-ineligible" : "cpu-limits"), (-5);
520
520
  if (binding < 0) throw new chunk2V7IL4HC_js.GameError("invalid_argument", `the engine refused GPU kernel ${meta.name} (${binding})`);
521
- return data && this.tablesRoute(entry, meta, "gpu"), entry.bound.push({ table, joined: joined === null ? null : joined.slice(), binding }), this.compute?.bound(chunkEPYFN2A3_js.COMPUTE_SPACE_GPU, binding, meta.name, this.priority), meta.channels !== void 0 && meta.channels.length > 0 && this.routes.push({ binding, meta }), binding;
521
+ return data && this.tablesRoute(entry, meta, "gpu"), entry.bound.push({ table, joined: joined === null ? null : joined.slice(), binding }), this.compute?.bound(chunk7AAIAVAA_js.COMPUTE_SPACE_GPU, binding, meta.name, this.priority), meta.channels !== void 0 && meta.channels.length > 0 && this.routes.push({ binding, meta }), binding;
522
522
  }
523
523
  carries(table, array, meta) {
524
524
  let kind = table.schema[array.name];
@@ -550,7 +550,7 @@ var GpuKernels = class _GpuKernels {
550
550
  this.argsBuffer !== buffer && (this.words = new Uint32Array(buffer, this.argsAt, (64)), this.floats = new Float32Array(buffer, this.argsAt, (64)), this.argsBuffer = buffer);
551
551
  }
552
552
  writeArg(at, arg, value) {
553
- if (arg.kind === "f64" || arg.kind === "u64") return chunkEPYFN2A3_js.writeWideArg(this.words, at, arg.kind, value);
553
+ if (arg.kind === "f64" || arg.kind === "u64") return chunk7AAIAVAA_js.writeWideArg(this.words, at, arg.kind, value);
554
554
  if (arg.width === 1 && ArrayBuffer.isView(value))
555
555
  return this.words[at] = value.length >>> 0, at + 1;
556
556
  if (arg.width > 1 && (Array.isArray(value) || ArrayBuffer.isView(value))) {
@@ -592,9 +592,9 @@ var GpuKernels = class _GpuKernels {
592
592
  let at = 0, scalars = entry.scalars;
593
593
  for (let k = 0; k < meta.args.length; k++) at = this.writeArg(at, meta.args[k], args[scalars === null ? k : scalars[k]]);
594
594
  let list = selection ? selection.index : (255);
595
- this.compute?.prioritise(chunkEPYFN2A3_js.COMPUTE_SPACE_GPU, binding, this.priority);
595
+ this.compute?.prioritise(chunk7AAIAVAA_js.COMPUTE_SPACE_GPU, binding, this.priority);
596
596
  let ran = this.exports.engine_kernel_gpu_run(binding, list, this.argsAt, at);
597
- if (ran === chunkEPYFN2A3_js.COMPUTE_DEFERRED && this.priority !== 0) return 0;
597
+ if (ran === chunk7AAIAVAA_js.COMPUTE_DEFERRED && this.priority !== 0) return 0;
598
598
  if (ran < 0) throw new chunk2V7IL4HC_js.GameError("invalid_argument", `GPU kernel ${meta.name} failed (${ran})`);
599
599
  return this.touched.add(table), this.resident.add(table), now ? (this.exports.engine_kernel_gpu_sync(), this.pending.clear(), this.route()) : this.pending.add(table), ran;
600
600
  }
@@ -610,7 +610,7 @@ var GpuKernels = class _GpuKernels {
610
610
  route() {
611
611
  for (let { binding, meta } of this.routes) {
612
612
  let at = this.exports.engine_kernel_gpu_events(binding);
613
- at === 0 || meta.channels === void 0 || (chunkEPYFN2A3_js.routeEvents(new Uint32Array(this.memory.buffer, at, chunkIR74FJHU_js.RING_HEADER_WORDS + chunkIR74FJHU_js.DEFAULT_EVENT_CAPACITY * 10), meta.channels), this.exports.engine_kernel_gpu_clear_events(binding));
613
+ at === 0 || meta.channels === void 0 || (chunk7AAIAVAA_js.routeEvents(new Uint32Array(this.memory.buffer, at, chunkIR74FJHU_js.RING_HEADER_WORDS + chunkIR74FJHU_js.DEFAULT_EVENT_CAPACITY * 10), meta.channels), this.exports.engine_kernel_gpu_clear_events(binding));
614
614
  }
615
615
  }
616
616
  dispose() {
@@ -1,12 +1,12 @@
1
1
  'use strict';
2
2
 
3
- var chunkAZC2LTUI_js = require('./chunk-AZC2LTUI.js');
3
+ var chunkVVE3Y76O_js = require('./chunk-VVE3Y76O.js');
4
4
  var chunkRCQ2MPBV_js = require('./chunk-RCQ2MPBV.js');
5
- var chunkNTTHAXHI_js = require('./chunk-NTTHAXHI.js');
5
+ var chunkX5A5FOWW_js = require('./chunk-X5A5FOWW.js');
6
6
  var chunkKZJRSXHK_js = require('./chunk-KZJRSXHK.js');
7
7
  var chunkIR74FJHU_js = require('./chunk-IR74FJHU.js');
8
8
  var chunkT7LOXGYX_js = require('./chunk-T7LOXGYX.js');
9
- var chunkUQYO3OM7_js = require('./chunk-UQYO3OM7.js');
9
+ var chunk4ZDR72SG_js = require('./chunk-4ZDR72SG.js');
10
10
  var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
11
11
 
12
12
  // src/game/random.ts
@@ -1274,27 +1274,27 @@ function writeSoftOptions(f, r, options) {
1274
1274
  if (!Number.isInteger(substeps) || substeps < 1 || substeps > (32))
1275
1275
  throw new chunk2V7IL4HC_js.GameError("invalid_argument", `soft body substeps must be a whole number from 1 to ${(32)}`);
1276
1276
  let gravity = options.gravity ?? SOFT_DEFAULTS.gravity;
1277
- f[chunkNTTHAXHI_js.SOFT_STRETCH] = options.stretch ?? SOFT_DEFAULTS.stretch, f[chunkNTTHAXHI_js.SOFT_BEND] = options.bend ?? SOFT_DEFAULTS.bend, f[chunkNTTHAXHI_js.SOFT_VOLUME] = options.volume ?? SOFT_DEFAULTS.volume, f[chunkNTTHAXHI_js.SOFT_DAMPING] = options.damping ?? SOFT_DEFAULTS.damping, f[chunkNTTHAXHI_js.SOFT_GRAVITY] = gravity.x, f[chunkNTTHAXHI_js.SOFT_GRAVITY + 1] = gravity.y, f[chunkNTTHAXHI_js.SOFT_GRAVITY + 2] = gravity.z, r[chunkNTTHAXHI_js.SOFT_SUBSTEPS] = substeps, f[chunkNTTHAXHI_js.SOFT_RADIUS] = options.radius ?? SOFT_DEFAULTS.radius, f[chunkNTTHAXHI_js.SOFT_FRICTION] = options.friction ?? SOFT_DEFAULTS.friction, f[chunkNTTHAXHI_js.SOFT_CONTRACTION] = options.contraction ?? SOFT_DEFAULTS.contraction, f[chunkNTTHAXHI_js.SOFT_YIELD] = options.plastic?.yieldStrain ?? 0, f[chunkNTTHAXHI_js.SOFT_CREEP] = options.plastic ? options.plastic.creep ?? 1 : 0, f[chunkNTTHAXHI_js.SOFT_LIMIT] = options.plastic ? options.plastic.limit ?? 0.5 : 0, f[chunkNTTHAXHI_js.SOFT_FIBRE] = options.fibre?.x ?? 0, f[chunkNTTHAXHI_js.SOFT_FIBRE + 1] = options.fibre?.y ?? 0, f[chunkNTTHAXHI_js.SOFT_FIBRE + 2] = options.fibre?.z ?? 0;
1277
+ f[chunkX5A5FOWW_js.SOFT_STRETCH] = options.stretch ?? SOFT_DEFAULTS.stretch, f[chunkX5A5FOWW_js.SOFT_BEND] = options.bend ?? SOFT_DEFAULTS.bend, f[chunkX5A5FOWW_js.SOFT_VOLUME] = options.volume ?? SOFT_DEFAULTS.volume, f[chunkX5A5FOWW_js.SOFT_DAMPING] = options.damping ?? SOFT_DEFAULTS.damping, f[chunkX5A5FOWW_js.SOFT_GRAVITY] = gravity.x, f[chunkX5A5FOWW_js.SOFT_GRAVITY + 1] = gravity.y, f[chunkX5A5FOWW_js.SOFT_GRAVITY + 2] = gravity.z, r[chunkX5A5FOWW_js.SOFT_SUBSTEPS] = substeps, f[chunkX5A5FOWW_js.SOFT_RADIUS] = options.radius ?? SOFT_DEFAULTS.radius, f[chunkX5A5FOWW_js.SOFT_FRICTION] = options.friction ?? SOFT_DEFAULTS.friction, f[chunkX5A5FOWW_js.SOFT_CONTRACTION] = options.contraction ?? SOFT_DEFAULTS.contraction, f[chunkX5A5FOWW_js.SOFT_YIELD] = options.plastic?.yieldStrain ?? 0, f[chunkX5A5FOWW_js.SOFT_CREEP] = options.plastic ? options.plastic.creep ?? 1 : 0, f[chunkX5A5FOWW_js.SOFT_LIMIT] = options.plastic ? options.plastic.limit ?? 0.5 : 0, f[chunkX5A5FOWW_js.SOFT_FIBRE] = options.fibre?.x ?? 0, f[chunkX5A5FOWW_js.SOFT_FIBRE + 1] = options.fibre?.y ?? 0, f[chunkX5A5FOWW_js.SOFT_FIBRE + 2] = options.fibre?.z ?? 0;
1278
1278
  }
1279
1279
  function packSoftCollider(out, at, collider) {
1280
- out.fill(0, at, at + chunkNTTHAXHI_js.SOFT_COLLIDER_FLOATS);
1280
+ out.fill(0, at, at + chunkX5A5FOWW_js.SOFT_COLLIDER_FLOATS);
1281
1281
  let put = (k, v) => {
1282
1282
  out[at + k] = v.x, out[at + k + 1] = v.y, out[at + k + 2] = v.z;
1283
1283
  };
1284
1284
  if ("plane" in collider)
1285
- out[at] = chunkNTTHAXHI_js.SOFT_COLLIDER_PLANE, put(1, collider.plane.normal), out[at + 7] = collider.plane.offset;
1285
+ out[at] = chunkX5A5FOWW_js.SOFT_COLLIDER_PLANE, put(1, collider.plane.normal), out[at + 7] = collider.plane.offset;
1286
1286
  else if ("sphere" in collider)
1287
- out[at] = chunkNTTHAXHI_js.SOFT_COLLIDER_SPHERE, put(1, collider.sphere.center), out[at + 7] = collider.sphere.radius;
1287
+ out[at] = chunkX5A5FOWW_js.SOFT_COLLIDER_SPHERE, put(1, collider.sphere.center), out[at + 7] = collider.sphere.radius;
1288
1288
  else if ("capsule" in collider)
1289
- out[at] = chunkNTTHAXHI_js.SOFT_COLLIDER_CAPSULE, put(1, collider.capsule.a), put(4, collider.capsule.b), out[at + 7] = collider.capsule.radius;
1289
+ out[at] = chunkX5A5FOWW_js.SOFT_COLLIDER_CAPSULE, put(1, collider.capsule.a), put(4, collider.capsule.b), out[at + 7] = collider.capsule.radius;
1290
1290
  else {
1291
- out[at] = chunkNTTHAXHI_js.SOFT_COLLIDER_BOX, put(1, collider.box.center), put(4, collider.box.half);
1291
+ out[at] = chunkX5A5FOWW_js.SOFT_COLLIDER_BOX, put(1, collider.box.center), put(4, collider.box.half);
1292
1292
  let q = collider.box.rotation ?? { x: 0, y: 0, z: 0, w: 1 };
1293
1293
  out[at + 8] = q.x, out[at + 9] = q.y, out[at + 10] = q.z, out[at + 11] = q.w;
1294
1294
  }
1295
1295
  }
1296
1296
  function packCrumple(options, low, high) {
1297
- let d = new Float32Array(chunkNTTHAXHI_js.CRUMPLE_DESC_FLOATS), span = Math.max(high.x - low.x, high.y - low.y, high.z - low.z), cells = options.cells ?? [4, 2, 6];
1297
+ let d = new Float32Array(chunkX5A5FOWW_js.CRUMPLE_DESC_FLOATS), span = Math.max(high.x - low.x, high.y - low.y, high.z - low.z), cells = options.cells ?? [4, 2, 6];
1298
1298
  return d.set(cells, 0), d.set([low.x, low.y, low.z, high.x, high.y, high.z], 3), d[9] = options.threshold ?? 3, d[10] = options.crush ?? 0.02, d[11] = options.maxDepth ?? 0.35, d[12] = options.radius ?? span * 0.25, d[13] = options.stiffness ?? 1e-5, d;
1299
1299
  }
1300
1300
  var SoftBody = class {
@@ -1337,7 +1337,7 @@ var SoftBody = class {
1337
1337
  constructor(port) {
1338
1338
  this.port = port;
1339
1339
  this.bodies = [];
1340
- this.block = new Float32Array(chunkNTTHAXHI_js.SOFT_COLLIDER_FLOATS * chunkNTTHAXHI_js.SOFT_MAX_COLLIDERS);
1340
+ this.block = new Float32Array(chunkX5A5FOWW_js.SOFT_COLLIDER_FLOATS * chunkX5A5FOWW_js.SOFT_MAX_COLLIDERS);
1341
1341
  }
1342
1342
  create(shape, options = {}) {
1343
1343
  writeSoftOptions(this.port.prepare(), this.port.registers, options);
@@ -1357,8 +1357,8 @@ var SoftBody = class {
1357
1357
  index >= 0 && this.bodies.splice(index, 1), body.dispose();
1358
1358
  }
1359
1359
  setColliders(colliders) {
1360
- if (colliders.length > chunkNTTHAXHI_js.SOFT_MAX_COLLIDERS) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `soft bodies collide with at most ${chunkNTTHAXHI_js.SOFT_MAX_COLLIDERS} shapes`);
1361
- for (let i = 0; i < colliders.length; i++) packSoftCollider(this.block, i * chunkNTTHAXHI_js.SOFT_COLLIDER_FLOATS, colliders[i]);
1360
+ if (colliders.length > chunkX5A5FOWW_js.SOFT_MAX_COLLIDERS) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `soft bodies collide with at most ${chunkX5A5FOWW_js.SOFT_MAX_COLLIDERS} shapes`);
1361
+ for (let i = 0; i < colliders.length; i++) packSoftCollider(this.block, i * chunkX5A5FOWW_js.SOFT_COLLIDER_FLOATS, colliders[i]);
1362
1362
  this.port.colliders(this.block, colliders.length);
1363
1363
  }
1364
1364
  couple(collider) {
@@ -1404,7 +1404,7 @@ var CLOTH_DEFAULTS = {
1404
1404
  substeps: 8,
1405
1405
  thickness: 5e-3,
1406
1406
  friction: 0.2
1407
- }, MAX_SUBSTEPS2 = 64, MIN_SIDE = 2, PINNING = { none: chunkNTTHAXHI_js.CLOTH_PIN_NONE, top: chunkNTTHAXHI_js.CLOTH_PIN_TOP_ROW, corners: chunkNTTHAXHI_js.CLOTH_PIN_TOP_CORNERS };
1407
+ }, MAX_SUBSTEPS2 = 64, MIN_SIDE = 2, PINNING = { none: chunkX5A5FOWW_js.CLOTH_PIN_NONE, top: chunkX5A5FOWW_js.CLOTH_PIN_TOP_ROW, corners: chunkX5A5FOWW_js.CLOTH_PIN_TOP_CORNERS };
1408
1408
  function refuse(what) {
1409
1409
  throw new chunk2V7IL4HC_js.GameError("invalid_argument", `cloth ${what}`);
1410
1410
  }
@@ -1422,22 +1422,22 @@ function writeClothOptions(f, r, options) {
1422
1422
  let friction = options.friction ?? CLOTH_DEFAULTS.friction;
1423
1423
  friction >= 0 && friction <= 1 || refuse("friction runs from 0 to 1");
1424
1424
  let gravity = options.gravity ?? CLOTH_DEFAULTS.gravity;
1425
- f[chunkNTTHAXHI_js.CLOTH_MASS] = mass, f[chunkNTTHAXHI_js.CLOTH_STRETCH] = nonNegative(options.stretch ?? CLOTH_DEFAULTS.stretch, "stretch"), f[chunkNTTHAXHI_js.CLOTH_BEND] = nonNegative(options.bend ?? CLOTH_DEFAULTS.bend, "bend"), f[chunkNTTHAXHI_js.CLOTH_TETHER_SLACK] = nonNegative(options.tetherSlack ?? CLOTH_DEFAULTS.tetherSlack, "tetherSlack"), f[chunkNTTHAXHI_js.CLOTH_DAMPING] = nonNegative(options.damping ?? CLOTH_DEFAULTS.damping, "damping"), f[chunkNTTHAXHI_js.CLOTH_GRAVITY] = finite(gravity.x, "gravity"), f[chunkNTTHAXHI_js.CLOTH_GRAVITY + 1] = finite(gravity.y, "gravity"), f[chunkNTTHAXHI_js.CLOTH_GRAVITY + 2] = finite(gravity.z, "gravity"), r[chunkNTTHAXHI_js.CLOTH_SUBSTEPS] = substeps, f[chunkNTTHAXHI_js.CLOTH_THICKNESS] = nonNegative(options.thickness ?? CLOTH_DEFAULTS.thickness, "thickness"), f[chunkNTTHAXHI_js.CLOTH_FRICTION] = friction;
1425
+ f[chunkX5A5FOWW_js.CLOTH_MASS] = mass, f[chunkX5A5FOWW_js.CLOTH_STRETCH] = nonNegative(options.stretch ?? CLOTH_DEFAULTS.stretch, "stretch"), f[chunkX5A5FOWW_js.CLOTH_BEND] = nonNegative(options.bend ?? CLOTH_DEFAULTS.bend, "bend"), f[chunkX5A5FOWW_js.CLOTH_TETHER_SLACK] = nonNegative(options.tetherSlack ?? CLOTH_DEFAULTS.tetherSlack, "tetherSlack"), f[chunkX5A5FOWW_js.CLOTH_DAMPING] = nonNegative(options.damping ?? CLOTH_DEFAULTS.damping, "damping"), f[chunkX5A5FOWW_js.CLOTH_GRAVITY] = finite(gravity.x, "gravity"), f[chunkX5A5FOWW_js.CLOTH_GRAVITY + 1] = finite(gravity.y, "gravity"), f[chunkX5A5FOWW_js.CLOTH_GRAVITY + 2] = finite(gravity.z, "gravity"), r[chunkX5A5FOWW_js.CLOTH_SUBSTEPS] = substeps, f[chunkX5A5FOWW_js.CLOTH_THICKNESS] = nonNegative(options.thickness ?? CLOTH_DEFAULTS.thickness, "thickness"), f[chunkX5A5FOWW_js.CLOTH_FRICTION] = friction;
1426
1426
  }
1427
1427
  function writeClothGrid(f, r, grid) {
1428
1428
  let side = (n, what) => ((!Number.isInteger(n) || n < (2)) && refuse(`${what} must be a whole number of at least ${(2)}`), n);
1429
- r[chunkNTTHAXHI_js.CLOTH_COLUMNS] = side(grid.columns, "columns"), r[chunkNTTHAXHI_js.CLOTH_ROWS] = side(grid.rows, "rows"), Number.isFinite(grid.spacing) && grid.spacing > 0 || refuse("spacing must be positive"), f[chunkNTTHAXHI_js.CLOTH_SPACING] = grid.spacing;
1429
+ r[chunkX5A5FOWW_js.CLOTH_COLUMNS] = side(grid.columns, "columns"), r[chunkX5A5FOWW_js.CLOTH_ROWS] = side(grid.rows, "rows"), Number.isFinite(grid.spacing) && grid.spacing > 0 || refuse("spacing must be positive"), f[chunkX5A5FOWW_js.CLOTH_SPACING] = grid.spacing;
1430
1430
  let put = (at, v) => {
1431
1431
  f[at] = v === void 0 ? 0 : finite(v.x, "axes"), f[at + 1] = v === void 0 ? 0 : finite(v.y, "axes"), f[at + 2] = v === void 0 ? 0 : finite(v.z, "axes");
1432
1432
  };
1433
- put(chunkNTTHAXHI_js.CLOTH_ORIGIN, grid.origin), put(chunkNTTHAXHI_js.CLOTH_ACROSS, grid.across), put(chunkNTTHAXHI_js.CLOTH_DOWN, grid.down), r[chunkNTTHAXHI_js.CLOTH_PIN] = PINNING[grid.pin ?? "top"];
1433
+ put(chunkX5A5FOWW_js.CLOTH_ORIGIN, grid.origin), put(chunkX5A5FOWW_js.CLOTH_ACROSS, grid.across), put(chunkX5A5FOWW_js.CLOTH_DOWN, grid.down), r[chunkX5A5FOWW_js.CLOTH_PIN] = PINNING[grid.pin ?? "top"];
1434
1434
  }
1435
1435
  function packClothCollider(out, at, collider) {
1436
- out.fill(0, at, at + chunkNTTHAXHI_js.CLOTH_COLLIDER_FLOATS);
1436
+ out.fill(0, at, at + chunkX5A5FOWW_js.CLOTH_COLLIDER_FLOATS);
1437
1437
  let put = (k, v) => {
1438
1438
  out[at + k] = v.x, out[at + k + 1] = v.y, out[at + k + 2] = v.z;
1439
1439
  };
1440
- "sphere" in collider ? (out[at] = chunkNTTHAXHI_js.CLOTH_COLLIDER_SPHERE, put(1, collider.sphere.center), out[at + 7] = collider.sphere.radius) : (out[at] = chunkNTTHAXHI_js.CLOTH_COLLIDER_CAPSULE, put(1, collider.capsule.a), put(4, collider.capsule.b), out[at + 7] = collider.capsule.radius);
1440
+ "sphere" in collider ? (out[at] = chunkX5A5FOWW_js.CLOTH_COLLIDER_SPHERE, put(1, collider.sphere.center), out[at + 7] = collider.sphere.radius) : (out[at] = chunkX5A5FOWW_js.CLOTH_COLLIDER_CAPSULE, put(1, collider.capsule.a), put(4, collider.capsule.b), out[at + 7] = collider.capsule.radius);
1441
1441
  }
1442
1442
  var ClothSheet = class {
1443
1443
  constructor(port, info, geometry) {
@@ -1449,6 +1449,9 @@ var ClothSheet = class {
1449
1449
  get id() {
1450
1450
  return this.info.id;
1451
1451
  }
1452
+ get engineHost() {
1453
+ return this.port.engineHost ?? null;
1454
+ }
1452
1455
  positions() {
1453
1456
  return this.port.positions(this.info.id, this.particles);
1454
1457
  }
@@ -1471,7 +1474,7 @@ var ClothSheet = class {
1471
1474
  constructor(port) {
1472
1475
  this.port = port;
1473
1476
  this.sheets = [];
1474
- this.block = new Float32Array(chunkNTTHAXHI_js.CLOTH_COLLIDER_FLOATS * chunkNTTHAXHI_js.CLOTH_MAX_COLLIDERS);
1477
+ this.block = new Float32Array(chunkX5A5FOWW_js.CLOTH_COLLIDER_FLOATS * chunkX5A5FOWW_js.CLOTH_MAX_COLLIDERS);
1475
1478
  }
1476
1479
  create(shape, options = {}) {
1477
1480
  let floats = this.port.prepare();
@@ -1491,8 +1494,8 @@ var ClothSheet = class {
1491
1494
  index >= 0 && this.sheets.splice(index, 1), sheet.dispose();
1492
1495
  }
1493
1496
  setColliders(colliders) {
1494
- if (colliders.length > chunkNTTHAXHI_js.CLOTH_MAX_COLLIDERS) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `cloth collides with at most ${chunkNTTHAXHI_js.CLOTH_MAX_COLLIDERS} shapes`);
1495
- for (let i = 0; i < colliders.length; i++) packClothCollider(this.block, i * chunkNTTHAXHI_js.CLOTH_COLLIDER_FLOATS, colliders[i]);
1497
+ if (colliders.length > chunkX5A5FOWW_js.CLOTH_MAX_COLLIDERS) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `cloth collides with at most ${chunkX5A5FOWW_js.CLOTH_MAX_COLLIDERS} shapes`);
1498
+ for (let i = 0; i < colliders.length; i++) packClothCollider(this.block, i * chunkX5A5FOWW_js.CLOTH_COLLIDER_FLOATS, colliders[i]);
1496
1499
  this.port.colliders(this.block, colliders.length);
1497
1500
  }
1498
1501
  couple(collider) {
@@ -1670,8 +1673,8 @@ var DEFAULT_HORIZONS = [1, 3, 8], DEFAULT_MAX_SPEED = 10, DEFAULT_SPREAD = 0.35,
1670
1673
  t = motion < turn ? motion : turn, t < lower && (t = lower);
1671
1674
  }
1672
1675
  if (this.stamp[e] = this.planId, this.time[e] = t, t > limit || held !== null && held(e)) continue;
1673
- let level = layer.entryLevel[e], priority = chunkUQYO3OM7_js.ChunkPriority.prefetch;
1674
- if (level === 0 && t <= first) priority = chunkUQYO3OM7_js.ChunkPriority.soon;
1676
+ let level = layer.entryLevel[e], priority = chunk4ZDR72SG_js.ChunkPriority.prefetch;
1677
+ if (level === 0 && t <= first) priority = chunk4ZDR72SG_js.ChunkPriority.soon;
1675
1678
  else if (!this.prefetchAllowed) continue;
1676
1679
  let state = this.state[e];
1677
1680
  if (state !== EntryState.idle && !(state === EntryState.pending && priority < this.priority[e])) continue;
@@ -1692,7 +1695,7 @@ var DEFAULT_HORIZONS = [1, 3, 8], DEFAULT_MAX_SPEED = 10, DEFAULT_SPREAD = 0.35,
1692
1695
  measureLoad() {
1693
1696
  let flow = this.layer.flow;
1694
1697
  if (flow === null) return LinkLoad.free;
1695
- let s = this.s, delivered = flow[chunkAZC2LTUI_js.FLOW_DELIVERED] + s[(17)], elapsed = s[(16)];
1698
+ let s = this.s, delivered = flow[chunkVVE3Y76O_js.FLOW_DELIVERED] + s[(17)], elapsed = s[(16)];
1696
1699
  if (elapsed > 0) {
1697
1700
  if (s[(21)] > 0) {
1698
1701
  let rate = (delivered - s[(18)]) / elapsed;
@@ -1700,7 +1703,7 @@ var DEFAULT_HORIZONS = [1, 3, 8], DEFAULT_MAX_SPEED = 10, DEFAULT_SPREAD = 0.35,
1700
1703
  }
1701
1704
  s[(18)] = delivered, s[(16)] = 0;
1702
1705
  }
1703
- let demand = flow[chunkAZC2LTUI_js.FLOW_BACKLOG] + s[(20)];
1706
+ let demand = flow[chunkVVE3Y76O_js.FLOW_BACKLOG] + s[(20)];
1704
1707
  if (s[(21)] = demand, demand <= 0) return LinkLoad.free;
1705
1708
  let drain = s[(19)] * this.tuning[(7)];
1706
1709
  return demand > drain ? LinkLoad.saturated : demand > drain * (0.5) ? LinkLoad.loaded : LinkLoad.free;
@@ -1715,7 +1718,7 @@ var DEFAULT_HORIZONS = [1, 3, 8], DEFAULT_MAX_SPEED = 10, DEFAULT_SPREAD = 0.35,
1715
1718
  resident ? (state === EntryState.pending && (this.s[(17)] += this.layer.entryBytes[e]), state = EntryState.resident) : pending || (state = EntryState.consumed, this.stats.consumed++, this.untrackBytes(e)), this.state[e] = state;
1716
1719
  }
1717
1720
  let keep = this.stamp[e] === planId && this.time[e] <= release;
1718
- keep && state === EntryState.pending && (this.s[(20)] += this.layer.entryBytes[e], this.priority[e] === chunkUQYO3OM7_js.ChunkPriority.prefetch && this.inFlight++), !keep && ((state === EntryState.pending || state === EntryState.resident) && (assets?.cancelPrefetch?.(path), this.stats.released++, this.untrackBytes(e)), this.state[e] = EntryState.idle, this.untrack(i));
1721
+ keep && state === EntryState.pending && (this.s[(20)] += this.layer.entryBytes[e], this.priority[e] === chunk4ZDR72SG_js.ChunkPriority.prefetch && this.inFlight++), !keep && ((state === EntryState.pending || state === EntryState.resident) && (assets?.cancelPrefetch?.(path), this.stats.released++, this.untrackBytes(e)), this.state[e] = EntryState.idle, this.untrack(i));
1719
1722
  }
1720
1723
  }
1721
1724
  issue() {
@@ -1728,14 +1731,14 @@ var DEFAULT_HORIZONS = [1, 3, 8], DEFAULT_MAX_SPEED = 10, DEFAULT_SPREAD = 0.35,
1728
1731
  assets.prefetch(path, priority) && (this.priority[entry] = priority, this.stats.reprioritised++);
1729
1732
  continue;
1730
1733
  }
1731
- if (this.linkLoad !== LinkLoad.free || this.pendingCount >= this.maxPending || busy && priority === chunkUQYO3OM7_js.ChunkPriority.prefetch || priority === chunkUQYO3OM7_js.ChunkPriority.prefetch && this.inFlight >= this.maxSpeculative) continue;
1734
+ if (this.linkLoad !== LinkLoad.free || this.pendingCount >= this.maxPending || busy && priority === chunk4ZDR72SG_js.ChunkPriority.prefetch || priority === chunk4ZDR72SG_js.ChunkPriority.prefetch && this.inFlight >= this.maxSpeculative) continue;
1732
1735
  let bytes = this.layer.entryBytes[entry];
1733
1736
  if (!(this.pendingBytes + bytes > this.budget && (this.s[(13)] = key, this.s[(14)] = bytes, !this.evict()))) {
1734
1737
  if (!assets.prefetch(path, priority)) {
1735
1738
  this.state[entry] = EntryState.consumed, this.track(entry);
1736
1739
  continue;
1737
1740
  }
1738
- this.state[entry] = assets.resident?.(path) === true ? EntryState.resident : EntryState.pending, this.priority[entry] = priority, this.track(entry), this.pendingBytes += bytes, this.pendingCount++, priority === chunkUQYO3OM7_js.ChunkPriority.prefetch && this.state[entry] === EntryState.pending && this.inFlight++, this.stats.requested++;
1741
+ this.state[entry] = assets.resident?.(path) === true ? EntryState.resident : EntryState.pending, this.priority[entry] = priority, this.track(entry), this.pendingBytes += bytes, this.pendingCount++, priority === chunk4ZDR72SG_js.ChunkPriority.prefetch && this.state[entry] === EntryState.pending && this.inFlight++, this.stats.requested++;
1739
1742
  }
1740
1743
  }
1741
1744
  }
@@ -1,4 +1,4 @@
1
- import { COLUMN_ALIGN } from './chunk-NBH64BDP.mjs';
1
+ import { COLUMN_ALIGN } from './chunk-A33OORT7.mjs';
2
2
  import { GameError } from './chunk-XJIHN3BY.mjs';
3
3
 
4
4
  // src/game/cloth/engine.ts
@@ -64,6 +64,9 @@ var EngineCloths = class {
64
64
  let buffer = this.runtime.memory.buffer;
65
65
  buffer !== this.buffer && (this.buffer = buffer, this.bytes = new Uint8Array(buffer), this.words = new Uint32Array(buffer), this.views = new Float32Array(buffer));
66
66
  }
67
+ get engineHost() {
68
+ return this.open();
69
+ }
67
70
  open() {
68
71
  if (this.handle === (0)) {
69
72
  let world = this.world();
@@ -1,5 +1,5 @@
1
1
  import { addSceneCamera, BoxBatch, BOX_X, BOX_Y, BOX_Z, BOX_SX, BOX_SY, BOX_SZ } from './chunk-QDYFLATW.mjs';
2
- import { templateFrameStamp, digestFloats } from './chunk-KVZSYGTX.mjs';
2
+ import { templateFrameStamp, digestFloats } from './chunk-KGHJH5KJ.mjs';
3
3
  import { LoopbackTransport, GameNet, MessageWriter, SnapshotBuffer, quantized } from './chunk-RM2V4IND.mjs';
4
4
  import { FRAME_STEP_SECONDS_SLOT } from './chunk-IDLW4NWA.mjs';
5
5
  import { __export } from './chunk-25T4JHEA.mjs';
@@ -1,7 +1,7 @@
1
- import { createNativeEngineBackend, EngineGraphics } from './chunk-7ZTEVNXO.mjs';
1
+ import { createNativeEngineBackend, EngineGraphics } from './chunk-Y65LXQGA.mjs';
2
2
  import { SurfacePointer } from './chunk-3GXH2NFD.mjs';
3
- import { NO_AUDIO_CAPABILITIES, METER_PEAK, METER_RMS } from './chunk-4A24F4ZV.mjs';
4
- import { bindEngineRuntime } from './chunk-TB2LS4CE.mjs';
3
+ import { NO_AUDIO_CAPABILITIES, METER_PEAK, METER_RMS } from './chunk-5YFBGGCK.mjs';
4
+ import { bindEngineRuntime } from './chunk-GHS6MIL6.mjs';
5
5
  import { GameError } from './chunk-XJIHN3BY.mjs';
6
6
 
7
7
  // src/game/kit/feel/particles.ts
@@ -1,23 +1,18 @@
1
- import { loadEngineRuntime, enginePlatformOf } from './chunk-TB2LS4CE.mjs';
2
- import { restFileOf } from './chunk-BOTUAHP2.mjs';
1
+ import { loadEngineRuntime, enginePlatformOf } from './chunk-GHS6MIL6.mjs';
3
2
 
4
3
  // src/game/conformance/engine-platform.ts
5
4
  var FS_MODULE = "node:fs/promises";
6
5
  async function load(file) {
7
- let fs = await import(
6
+ let bytes = await (await import(
8
7
  /* @vite-ignore */
9
8
  FS_MODULE
10
- ), bytes = await fs.readFile(file), rest = await fs.readFile(restFileOf(file)).catch(() => null);
11
- return linkedAhead(bytes, rest);
9
+ )).readFile(file);
10
+ return enginePlatformOf(await loadEngineRuntime(bytes));
12
11
  }
13
- async function linkedAhead(bytes, rest) {
14
- let runtime = await loadEngineRuntime(bytes, rest === null ? {} : { deferred: { rest: Promise.resolve(rest) } });
15
- return await runtime.deferred?.linking, enginePlatformOf(runtime);
16
- }
17
- function bytesFramePlatform(bytes, rest = null) {
12
+ function bytesFramePlatform(bytes) {
18
13
  let platform = null;
19
14
  return {
20
- engine: () => (platform ?? (platform = linkedAhead(bytes, rest)), platform)
15
+ engine: () => (platform ?? (platform = loadEngineRuntime(bytes).then(enginePlatformOf)), platform)
21
16
  };
22
17
  }
23
18
  function engineFramePlatform(file) {
@@ -1,4 +1,4 @@
1
- import { avatarFace } from './chunk-NCTLCSLE.mjs';
1
+ import { avatarFace } from './chunk-Z3A3AFVU.mjs';
2
2
 
3
3
  // src/avatars/draw.ts
4
4
  var INK = [31, 26, 28], WHITE = [255, 255, 255], BLACK = [0, 0, 0], MOUTH = [122, 44, 52], BLUSH = [224, 106, 106], DEVICE = [201, 207, 214], COMIC_STROKE = 1.8, COMIC_STROKE_SMALL = 2.6, PRECISION = 100, BYTE_MAX = 255, HEX_RADIX = 16, MULBERRY_STEP = 1831565813, LUMA_R = 0.2126, LUMA_G = 0.7152, LUMA_B = 0.0722, HIGHLIGHT = 0.16, HIGHLIGHT_DARK = 0.1, SHADOW = 0.22, SHADOW_DARK = 0.06, DEPIGMENTED = [241, 216, 200], SCLERA = [251, 248, 244], UNIT = 4294967296;