@cesium/engine 2.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (807) hide show
  1. package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
  2. package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
  3. package/Build/Workers/{AxisAlignedBoundingBox-47525601.js → AxisAlignedBoundingBox-a6f9f0e5.js} +3 -3
  4. package/Build/Workers/{BoundingRectangle-93b263ac.js → BoundingRectangle-b0a68595.js} +18 -18
  5. package/Build/Workers/{BoxGeometry-8c4b4125.js → BoxGeometry-baedd794.js} +9 -9
  6. package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
  7. package/Build/Workers/{Color-52c60ed7.js → Color-f85df1be.js} +59 -59
  8. package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
  9. package/Build/Workers/{CoplanarPolygonGeometryLibrary-33c4c1f8.js → CoplanarPolygonGeometryLibrary-30516950.js} +1 -1
  10. package/Build/Workers/{CorridorGeometryLibrary-5039cd8e.js → CorridorGeometryLibrary-5d5d3b3a.js} +1 -1
  11. package/Build/Workers/{CylinderGeometry-3ac44974.js → CylinderGeometry-d899ae26.js} +12 -12
  12. package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
  13. package/Build/Workers/{EllipseGeometry-a9c9b3be.js → EllipseGeometry-a49f8449.js} +20 -20
  14. package/Build/Workers/{EllipseGeometryLibrary-855d4681.js → EllipseGeometryLibrary-cba7edde.js} +1 -1
  15. package/Build/Workers/{EllipseOutlineGeometry-017a5929.js → EllipseOutlineGeometry-8095c8cb.js} +15 -15
  16. package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
  17. package/Build/Workers/{EllipsoidGeometry-826e7bce.js → EllipsoidGeometry-ed93f571.js} +14 -14
  18. package/Build/Workers/{EllipsoidOutlineGeometry-784dcdb5.js → EllipsoidOutlineGeometry-e4854854.js} +15 -15
  19. package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
  20. package/Build/Workers/{EllipsoidTangentPlane-ed9443a1.js → EllipsoidTangentPlane-7ae1aa9a.js} +1 -1
  21. package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
  22. package/Build/Workers/{FrustumGeometry-9f1ee4d8.js → FrustumGeometry-b62db3e3.js} +108 -108
  23. package/Build/Workers/{GeometryAttribute-334718f8.js → GeometryAttribute-780af4fa.js} +20 -20
  24. package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
  25. package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
  26. package/Build/Workers/{GeometryPipeline-8fb0db69.js → GeometryPipeline-36b61c99.js} +22 -22
  27. package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
  28. package/Build/Workers/{IntersectionTests-27d49265.js → IntersectionTests-e889fcf0.js} +37 -37
  29. package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
  30. package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
  31. package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
  32. package/Build/Workers/{OrientedBoundingBox-79ee7cbb.js → OrientedBoundingBox-43478ac8.js} +15 -15
  33. package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
  34. package/Build/Workers/{PolygonGeometryLibrary-6b5a29e9.js → PolygonGeometryLibrary-38a98276.js} +6 -6
  35. package/Build/Workers/{PolygonPipeline-21668b3f.js → PolygonPipeline-d31ff61c.js} +14 -14
  36. package/Build/Workers/{PolylinePipeline-5e2e1b21.js → PolylinePipeline-30e4cec9.js} +16 -16
  37. package/Build/Workers/{PolylineVolumeGeometryLibrary-97f0b94e.js → PolylineVolumeGeometryLibrary-90551d26.js} +7 -7
  38. package/Build/Workers/{PrimitivePipeline-5640850a.js → PrimitivePipeline-558d9cb0.js} +6 -6
  39. package/Build/Workers/{RectangleGeometryLibrary-d5457f7b.js → RectangleGeometryLibrary-815c68df.js} +1 -1
  40. package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
  41. package/Build/Workers/{TerrainEncoding-bfdf2021.js → TerrainEncoding-341ead52.js} +30 -30
  42. package/Build/Workers/{Transforms-a05e5e6e.js → Transforms-9e9df299.js} +525 -525
  43. package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
  44. package/Build/Workers/{WallGeometryLibrary-6db0ebb6.js → WallGeometryLibrary-ccf90976.js} +1 -1
  45. package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
  46. package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
  47. package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
  48. package/Build/Workers/cesiumWorkerBootstrapper.js +5 -5
  49. package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
  50. package/Build/Workers/combineGeometry.js +1 -1
  51. package/Build/Workers/createBoxGeometry.js +1 -1
  52. package/Build/Workers/createBoxOutlineGeometry.js +9 -9
  53. package/Build/Workers/createCircleGeometry.js +13 -13
  54. package/Build/Workers/createCircleOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
  56. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
  57. package/Build/Workers/createCorridorGeometry.js +14 -14
  58. package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
  59. package/Build/Workers/createCylinderGeometry.js +1 -1
  60. package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
  61. package/Build/Workers/createEllipseGeometry.js +1 -1
  62. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  63. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  64. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  65. package/Build/Workers/createFrustumGeometry.js +1 -1
  66. package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
  67. package/Build/Workers/createGeometry.js +1 -1
  68. package/Build/Workers/createGroundPolylineGeometry.js +33 -33
  69. package/Build/Workers/createPlaneGeometry.js +8 -8
  70. package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
  71. package/Build/Workers/createPolygonGeometry.js +25 -25
  72. package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
  73. package/Build/Workers/createPolylineGeometry.js +11 -11
  74. package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
  75. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
  76. package/Build/Workers/createRectangleGeometry.js +16 -16
  77. package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
  78. package/Build/Workers/createSimplePolylineGeometry.js +10 -10
  79. package/Build/Workers/createSphereGeometry.js +11 -11
  80. package/Build/Workers/createSphereOutlineGeometry.js +12 -12
  81. package/Build/Workers/createTaskProcessorWorker.js +2 -2
  82. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  83. package/Build/Workers/createVectorTileGeometries.js +8 -8
  84. package/Build/Workers/createVectorTilePoints.js +1 -1
  85. package/Build/Workers/createVectorTilePolygons.js +1 -1
  86. package/Build/Workers/createVectorTilePolylines.js +1 -1
  87. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  88. package/Build/Workers/createVerticesFromHeightmap.js +23 -21
  89. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +24 -24
  90. package/Build/Workers/createWallGeometry.js +14 -14
  91. package/Build/Workers/createWallOutlineGeometry.js +14 -14
  92. package/Build/Workers/decodeDraco.js +1 -1
  93. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
  94. package/Build/Workers/decodeI3S.js +1 -1
  95. package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
  96. package/Build/Workers/package.js +1 -1
  97. package/Build/Workers/transcodeKTX2.js +26 -26
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
  100. package/Source/Core/ApproximateTerrainHeights.js +3 -3
  101. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +20 -20
  102. package/Source/Core/ArcType.js +4 -4
  103. package/Source/Core/ArticulationStageType.js +1 -1
  104. package/Source/Core/AssociativeArray.js +7 -7
  105. package/Source/Core/AttributeCompression.js +12 -12
  106. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  107. package/Source/Core/BingMapsGeocoderService.js +6 -6
  108. package/Source/Core/BoundingRectangle.js +17 -17
  109. package/Source/Core/BoundingSphere.js +25 -25
  110. package/Source/Core/BoxGeometry.js +8 -8
  111. package/Source/Core/BoxOutlineGeometry.js +8 -8
  112. package/Source/Core/Cartesian2.js +38 -38
  113. package/Source/Core/Cartesian3.js +50 -50
  114. package/Source/Core/Cartesian4.js +44 -44
  115. package/Source/Core/Cartographic.js +19 -19
  116. package/Source/Core/CartographicGeocoderService.js +1 -1
  117. package/Source/Core/CatmullRomSpline.js +10 -10
  118. package/Source/Core/CesiumTerrainProvider.js +33 -33
  119. package/Source/Core/Check.js +17 -17
  120. package/Source/Core/CircleGeometry.js +12 -12
  121. package/Source/Core/CircleOutlineGeometry.js +12 -12
  122. package/Source/Core/Clock.js +7 -7
  123. package/Source/Core/ClockRange.js +4 -4
  124. package/Source/Core/ClockStep.js +4 -4
  125. package/Source/Core/Color.js +58 -58
  126. package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
  127. package/Source/Core/ComponentDatatype.js +15 -15
  128. package/Source/Core/CompressedTextureBuffer.js +7 -7
  129. package/Source/Core/ConstantSpline.js +9 -9
  130. package/Source/Core/CoplanarPolygonGeometry.js +10 -10
  131. package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
  132. package/Source/Core/CornerType.js +4 -4
  133. package/Source/Core/CorridorGeometry.js +13 -13
  134. package/Source/Core/CorridorOutlineGeometry.js +11 -11
  135. package/Source/Core/Credit.js +7 -7
  136. package/Source/Core/CubicRealPolynomial.js +10 -10
  137. package/Source/Core/CullingVolume.js +7 -7
  138. package/Source/Core/CustomHeightmapTerrainProvider.js +28 -28
  139. package/Source/Core/CylinderGeometry.js +11 -11
  140. package/Source/Core/CylinderOutlineGeometry.js +12 -12
  141. package/Source/Core/DefaultProxy.js +3 -3
  142. package/Source/Core/DeveloperError.js +4 -4
  143. package/Source/Core/DistanceDisplayCondition.js +12 -12
  144. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
  145. package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
  146. package/Source/Core/EarthOrientationParameters.js +6 -6
  147. package/Source/Core/EarthOrientationParametersSample.js +10 -10
  148. package/Source/Core/EasingFunction.js +2 -2
  149. package/Source/Core/EllipseGeometry.js +19 -19
  150. package/Source/Core/EllipseOutlineGeometry.js +14 -14
  151. package/Source/Core/Ellipsoid.js +20 -20
  152. package/Source/Core/EllipsoidGeodesic.js +5 -5
  153. package/Source/Core/EllipsoidGeometry.js +13 -13
  154. package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
  155. package/Source/Core/EllipsoidRhumbLine.js +8 -8
  156. package/Source/Core/EllipsoidTerrainProvider.js +18 -18
  157. package/Source/Core/EllipsoidalOccluder.js +9 -9
  158. package/Source/Core/EncodedCartesian3.js +5 -5
  159. package/Source/Core/Event.js +4 -4
  160. package/Source/Core/EventHelper.js +1 -1
  161. package/Source/Core/ExtrapolationType.js +4 -4
  162. package/Source/Core/FeatureDetection.js +9 -9
  163. package/Source/Core/FrustumGeometry.js +7 -7
  164. package/Source/Core/FrustumOutlineGeometry.js +7 -7
  165. package/Source/Core/Fullscreen.js +8 -8
  166. package/Source/Core/GeocodeType.js +3 -3
  167. package/Source/Core/GeocoderService.js +3 -3
  168. package/Source/Core/GeographicTilingScheme.js +16 -16
  169. package/Source/Core/Geometry.js +5 -5
  170. package/Source/Core/GeometryAttribute.js +6 -6
  171. package/Source/Core/GeometryInstance.js +5 -5
  172. package/Source/Core/GeometryInstanceAttribute.js +7 -7
  173. package/Source/Core/GeometryPipeline.js +11 -11
  174. package/Source/Core/GoogleEarthEnterpriseMetadata.js +22 -22
  175. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
  176. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +21 -21
  177. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
  178. package/Source/Core/GregorianDate.js +16 -16
  179. package/Source/Core/GroundPolylineGeometry.js +13 -13
  180. package/Source/Core/HeadingPitchRange.js +6 -6
  181. package/Source/Core/HeadingPitchRoll.js +18 -18
  182. package/Source/Core/Heap.js +7 -7
  183. package/Source/Core/HeightmapEncoding.js +3 -3
  184. package/Source/Core/HeightmapTerrainData.js +44 -44
  185. package/Source/Core/HeightmapTessellator.js +16 -16
  186. package/Source/Core/HermitePolynomialApproximation.js +17 -17
  187. package/Source/Core/HermiteSpline.js +17 -17
  188. package/Source/Core/HilbertOrder.js +7 -7
  189. package/Source/Core/Iau2006XysData.js +13 -13
  190. package/Source/Core/Iau2006XysSample.js +6 -6
  191. package/Source/Core/IauOrientationParameters.js +4 -4
  192. package/Source/Core/IndexDatatype.js +12 -12
  193. package/Source/Core/InterpolationAlgorithm.js +17 -17
  194. package/Source/Core/InterpolationType.js +1 -1
  195. package/Source/Core/Intersect.js +4 -4
  196. package/Source/Core/IntersectionTests.js +5 -5
  197. package/Source/Core/Intersections2D.js +23 -23
  198. package/Source/Core/Interval.js +4 -4
  199. package/Source/Core/Ion.js +3 -3
  200. package/Source/Core/IonGeocoderService.js +4 -4
  201. package/Source/Core/IonResource.js +6 -6
  202. package/Source/Core/JulianDate.js +27 -27
  203. package/Source/Core/KeyboardEventModifier.js +4 -4
  204. package/Source/Core/LagrangePolynomialApproximation.js +8 -8
  205. package/Source/Core/LeapSecond.js +2 -2
  206. package/Source/Core/LinearApproximation.js +8 -8
  207. package/Source/Core/LinearSpline.js +13 -13
  208. package/Source/Core/ManagedArray.js +8 -8
  209. package/Source/Core/Math.js +136 -136
  210. package/Source/Core/Matrix2.js +44 -44
  211. package/Source/Core/Matrix3.js +59 -59
  212. package/Source/Core/Matrix4.js +91 -91
  213. package/Source/Core/MorphWeightSpline.js +14 -14
  214. package/Source/Core/MortonOrder.js +21 -21
  215. package/Source/Core/NearFarScalar.js +16 -16
  216. package/Source/Core/Occluder.js +5 -5
  217. package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
  218. package/Source/Core/OpenCageGeocoderService.js +18 -18
  219. package/Source/Core/OrientedBoundingBox.js +14 -14
  220. package/Source/Core/OrthographicFrustum.js +23 -23
  221. package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
  222. package/Source/Core/Packable.js +7 -7
  223. package/Source/Core/PackableForInterpolation.js +11 -11
  224. package/Source/Core/PeliasGeocoderService.js +2 -2
  225. package/Source/Core/PerspectiveFrustum.js +28 -28
  226. package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
  227. package/Source/Core/PinBuilder.js +9 -9
  228. package/Source/Core/PixelFormat.js +23 -23
  229. package/Source/Core/Plane.js +4 -4
  230. package/Source/Core/PlaneGeometry.js +7 -7
  231. package/Source/Core/PlaneOutlineGeometry.js +5 -5
  232. package/Source/Core/PolygonGeometry.js +24 -24
  233. package/Source/Core/PolygonGeometryLibrary.js +4 -4
  234. package/Source/Core/PolygonOutlineGeometry.js +16 -16
  235. package/Source/Core/PolygonPipeline.js +10 -10
  236. package/Source/Core/PolylineGeometry.js +10 -10
  237. package/Source/Core/PolylinePipeline.js +15 -15
  238. package/Source/Core/PolylineVolumeGeometry.js +8 -8
  239. package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
  240. package/Source/Core/PrimitiveType.js +8 -8
  241. package/Source/Core/Proxy.js +2 -2
  242. package/Source/Core/QuadraticRealPolynomial.js +8 -8
  243. package/Source/Core/QuantizedMeshTerrainData.js +37 -37
  244. package/Source/Core/QuarticRealPolynomial.js +12 -12
  245. package/Source/Core/Quaternion.js +42 -42
  246. package/Source/Core/QuaternionSpline.js +10 -10
  247. package/Source/Core/Queue.js +2 -2
  248. package/Source/Core/Ray.js +1 -1
  249. package/Source/Core/Rectangle.js +38 -38
  250. package/Source/Core/RectangleCollisionChecker.js +3 -3
  251. package/Source/Core/RectangleGeometry.js +15 -15
  252. package/Source/Core/RectangleOutlineGeometry.js +11 -11
  253. package/Source/Core/ReferenceFrame.js +3 -3
  254. package/Source/Core/Request.js +13 -13
  255. package/Source/Core/RequestErrorEvent.js +7 -7
  256. package/Source/Core/RequestScheduler.js +14 -14
  257. package/Source/Core/RequestState.js +7 -7
  258. package/Source/Core/RequestType.js +5 -5
  259. package/Source/Core/Resource.js +223 -223
  260. package/Source/Core/RuntimeError.js +4 -4
  261. package/Source/Core/S2Cell.js +15 -15
  262. package/Source/Core/ScreenSpaceEventHandler.js +7 -7
  263. package/Source/Core/ScreenSpaceEventType.js +16 -16
  264. package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
  265. package/Source/Core/SimplePolylineGeometry.js +9 -9
  266. package/Source/Core/SphereGeometry.js +10 -10
  267. package/Source/Core/SphereOutlineGeometry.js +11 -11
  268. package/Source/Core/Spherical.js +13 -13
  269. package/Source/Core/Spline.js +14 -14
  270. package/Source/Core/SteppedSpline.js +14 -14
  271. package/Source/Core/TaskProcessor.js +10 -10
  272. package/Source/Core/TerrainData.js +25 -25
  273. package/Source/Core/TerrainEncoding.js +14 -14
  274. package/Source/Core/TerrainExaggeration.js +3 -3
  275. package/Source/Core/TerrainMesh.js +18 -18
  276. package/Source/Core/TerrainProvider.js +23 -23
  277. package/Source/Core/TerrainQuantization.js +3 -3
  278. package/Source/Core/TileAvailability.js +16 -16
  279. package/Source/Core/TileProviderError.js +15 -15
  280. package/Source/Core/TilingScheme.js +13 -13
  281. package/Source/Core/TimeConstants.js +10 -10
  282. package/Source/Core/TimeInterval.js +23 -23
  283. package/Source/Core/TimeIntervalCollection.js +39 -39
  284. package/Source/Core/TimeStandard.js +3 -3
  285. package/Source/Core/Tipsify.js +10 -10
  286. package/Source/Core/Transforms.js +2 -2
  287. package/Source/Core/TranslationRotationScale.js +1 -1
  288. package/Source/Core/TridiagonalSystemSolver.js +3 -3
  289. package/Source/Core/TrustedServers.js +5 -5
  290. package/Source/Core/VRTheWorldTerrainProvider.js +20 -20
  291. package/Source/Core/VertexFormat.js +13 -13
  292. package/Source/Core/VideoSynchronizer.js +4 -4
  293. package/Source/Core/Visibility.js +4 -4
  294. package/Source/Core/VulkanConstants.js +1 -1
  295. package/Source/Core/WallGeometry.js +13 -13
  296. package/Source/Core/WallOutlineGeometry.js +13 -13
  297. package/Source/Core/WebGLConstants.js +1 -1
  298. package/Source/Core/WebMercatorProjection.js +5 -5
  299. package/Source/Core/WebMercatorTilingScheme.js +16 -16
  300. package/Source/Core/WindingOrder.js +3 -3
  301. package/Source/Core/WireframeIndexGenerator.js +3 -3
  302. package/Source/Core/arrayRemoveDuplicates.js +4 -4
  303. package/Source/Core/binarySearch.js +2 -2
  304. package/Source/Core/buildModuleUrl.js +4 -4
  305. package/Source/Core/clone.js +3 -3
  306. package/Source/Core/combine.js +4 -4
  307. package/Source/Core/createGuid.js +1 -1
  308. package/Source/Core/createWorldTerrain.js +3 -3
  309. package/Source/Core/defaultValue.js +1 -1
  310. package/Source/Core/defer.js +1 -1
  311. package/Source/Core/defined.js +1 -1
  312. package/Source/Core/deprecationWarning.js +2 -2
  313. package/Source/Core/destroyObject.js +2 -2
  314. package/Source/Core/formatError.js +1 -1
  315. package/Source/Core/getAbsoluteUri.js +3 -3
  316. package/Source/Core/getBaseUri.js +3 -3
  317. package/Source/Core/getExtensionFromUri.js +2 -2
  318. package/Source/Core/getFilenameFromUri.js +2 -2
  319. package/Source/Core/getImageFromTypedArray.js +2 -2
  320. package/Source/Core/getImagePixels.js +4 -3
  321. package/Source/Core/getJsonFromTypedArray.js +3 -3
  322. package/Source/Core/getStringFromTypedArray.js +3 -3
  323. package/Source/Core/getTimestamp.js +1 -1
  324. package/Source/Core/isBlobUri.js +2 -2
  325. package/Source/Core/isDataUri.js +2 -2
  326. package/Source/Core/isLeapYear.js +2 -2
  327. package/Source/Core/loadKTX2.js +8 -8
  328. package/Source/Core/mergeSort.js +1 -1
  329. package/Source/Core/objectToQuery.js +2 -2
  330. package/Source/Core/oneTimeWarning.js +2 -2
  331. package/Source/Core/parseResponseHeaders.js +2 -2
  332. package/Source/Core/pointInsideTriangle.js +1 -1
  333. package/Source/Core/queryToObject.js +2 -2
  334. package/Source/Core/sampleTerrain.js +7 -7
  335. package/Source/Core/sampleTerrainMostDetailed.js +1 -1
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  715. package/Source/Scene/StencilOperation.js +9 -9
  716. package/Source/Scene/StructuralMetadata.js +11 -11
  717. package/Source/Scene/StyleExpression.js +8 -8
  718. package/Source/Scene/Sun.js +3 -3
  719. package/Source/Scene/SunLight.js +3 -3
  720. package/Source/Scene/SupportedImageFormats.js +3 -3
  721. package/Source/Scene/TextureAtlas.js +16 -16
  722. package/Source/Scene/TileBoundingRegion.js +6 -6
  723. package/Source/Scene/TileBoundingS2Cell.js +6 -6
  724. package/Source/Scene/TileBoundingSphere.js +5 -5
  725. package/Source/Scene/TileBoundingVolume.js +2 -2
  726. package/Source/Scene/TileCoordinatesImageryProvider.js +30 -30
  727. package/Source/Scene/TileDiscardPolicy.js +2 -2
  728. package/Source/Scene/TileImagery.js +3 -3
  729. package/Source/Scene/TileMapServiceImageryProvider.js +9 -9
  730. package/Source/Scene/TileMetadata.js +16 -16
  731. package/Source/Scene/TileOrientedBoundingBox.js +2 -2
  732. package/Source/Scene/TileReplacementQueue.js +1 -1
  733. package/Source/Scene/TileSelectionResult.js +1 -1
  734. package/Source/Scene/TilesetMetadata.js +15 -15
  735. package/Source/Scene/TimeDynamicImagery.js +8 -8
  736. package/Source/Scene/TimeDynamicPointCloud.js +9 -9
  737. package/Source/Scene/Tonemapper.js +5 -5
  738. package/Source/Scene/TranslucentTileClassification.js +1 -1
  739. package/Source/Scene/TweenCollection.js +31 -31
  740. package/Source/Scene/UrlTemplateImageryProvider.js +47 -47
  741. package/Source/Scene/Vector3DTileBatch.js +7 -7
  742. package/Source/Scene/Vector3DTileClampedPolylines.js +9 -9
  743. package/Source/Scene/Vector3DTileGeometry.js +8 -8
  744. package/Source/Scene/Vector3DTilePoints.js +7 -7
  745. package/Source/Scene/Vector3DTilePolygons.js +10 -10
  746. package/Source/Scene/Vector3DTilePolylines.js +9 -9
  747. package/Source/Scene/Vector3DTilePrimitive.js +8 -8
  748. package/Source/Scene/VertexAttributeSemantic.js +15 -15
  749. package/Source/Scene/VerticalOrigin.js +5 -5
  750. package/Source/Scene/ViewportQuad.js +2 -2
  751. package/Source/Scene/VoxelBoxShape.js +27 -118
  752. package/Source/Scene/VoxelContent.js +3 -3
  753. package/Source/Scene/VoxelCylinderShape.js +21 -21
  754. package/Source/Scene/VoxelEllipsoidShape.js +13 -13
  755. package/Source/Scene/VoxelPrimitive.js +44 -44
  756. package/Source/Scene/VoxelProvider.js +13 -13
  757. package/Source/Scene/VoxelRenderResources.js +6 -3
  758. package/Source/Scene/VoxelShape.js +9 -9
  759. package/Source/Scene/VoxelShapeType.js +4 -4
  760. package/Source/Scene/VoxelTraversal.js +86 -144
  761. package/Source/Scene/WebMapServiceImageryProvider.js +49 -49
  762. package/Source/Scene/WebMapTileServiceImageryProvider.js +43 -43
  763. package/Source/Scene/buildVoxelDrawCommands.js +1 -0
  764. package/Source/Scene/createBillboardPointCallback.js +5 -5
  765. package/Source/Scene/createElevationBandMaterial.js +5 -5
  766. package/Source/Scene/createOsmBuildings.js +3 -3
  767. package/Source/Scene/createTangentSpaceDebugPrimitive.js +2 -2
  768. package/Source/Scene/createWorldImagery.js +1 -1
  769. package/Source/Scene/findContentMetadata.js +1 -1
  770. package/Source/Scene/findGroupMetadata.js +1 -1
  771. package/Source/Scene/findTileMetadata.js +1 -1
  772. package/Source/Scene/getClipAndStyleCode.js +4 -4
  773. package/Source/Scene/getClippingFunction.js +1 -1
  774. package/Source/Scene/hasExtension.js +3 -3
  775. package/Source/Scene/parseBatchTable.js +14 -14
  776. package/Source/Scene/parseBoundingVolumeSemantics.js +7 -7
  777. package/Source/Scene/parseFeatureMetadataLegacy.js +4 -4
  778. package/Source/Scene/parseStructuralMetadata.js +4 -4
  779. package/Source/Scene/preprocess3DTileContent.js +2 -2
  780. package/Source/Scene/processVoxelProperties.js +8 -7
  781. package/Source/Shaders/Voxels/IntersectBox.glsl +52 -58
  782. package/Source/Shaders/Voxels/IntersectBox.js +52 -58
  783. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +38 -30
  784. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +38 -30
  785. package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -1
  786. package/Source/Shaders/Voxels/IntersectDepth.js +1 -1
  787. package/Source/Shaders/Voxels/Intersection.glsl +10 -12
  788. package/Source/Shaders/Voxels/Intersection.js +10 -12
  789. package/Source/Shaders/Voxels/IntersectionUtils.glsl +52 -59
  790. package/Source/Shaders/Voxels/IntersectionUtils.js +52 -59
  791. package/Source/Shaders/Voxels/Octree.glsl +72 -73
  792. package/Source/Shaders/Voxels/Octree.js +72 -73
  793. package/Source/Shaders/Voxels/VoxelFS.glsl +42 -22
  794. package/Source/Shaders/Voxels/VoxelFS.js +42 -22
  795. package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
  796. package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
  797. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
  798. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  799. package/Source/Widget/CesiumWidget.js +23 -23
  800. package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
  801. package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
  802. package/index.d.ts +14 -37
  803. package/index.js +52 -54
  804. package/package.json +1 -1
  805. package/Source/Core/cancelAnimationFrame.js +0 -53
  806. package/Source/Core/requestAnimationFrame.js +0 -83
  807. /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
@@ -16,7 +16,7 @@ const ShaderDestination = {
16
16
  * Check if a variable should be included in the vertex shader.
17
17
  *
18
18
  * @param {ShaderDestination} destination The ShaderDestination to check
19
- * @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
19
+ * @return {boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
20
20
  * @private
21
21
  */
22
22
  ShaderDestination.includesVertexShader = function (destination) {
@@ -34,7 +34,7 @@ ShaderDestination.includesVertexShader = function (destination) {
34
34
  * Check if a variable should be included in the vertex shader.
35
35
  *
36
36
  * @param {ShaderDestination} destination The ShaderDestination to check
37
- * @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
37
+ * @return {boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
38
38
  * @private
39
39
  */
40
40
  ShaderDestination.includesFragmentShader = function (destination) {
@@ -7,7 +7,7 @@ import DeveloperError from "../Core/DeveloperError.js";
7
7
  * @constructor
8
8
  *
9
9
  * @see {@link ShaderBuilder}
10
- * @param {String} signature The full signature of the function as it will appear in the shader. Do not include the curly braces.
10
+ * @param {string} signature The full signature of the function as it will appear in the shader. Do not include the curly braces.
11
11
  * @example
12
12
  * // generate the following function
13
13
  * //
@@ -31,7 +31,7 @@ function ShaderFunction(signature) {
31
31
 
32
32
  /**
33
33
  * Adds one or more lines to the body of the function
34
- * @param {String|String[]} lines One or more lines of GLSL code to add to the function body. Do not include any preceding or ending whitespace, but do include the semicolon for each line.
34
+ * @param {string|string[]} lines One or more lines of GLSL code to add to the function body. Do not include any preceding or ending whitespace, but do include the semicolon for each line.
35
35
  */
36
36
  ShaderFunction.prototype.addLines = function (lines) {
37
37
  //>>includeStart('debug', pragmas.debug);
@@ -57,7 +57,7 @@ ShaderFunction.prototype.addLines = function (lines) {
57
57
 
58
58
  /**
59
59
  * Generate lines of GLSL code for use with {@link ShaderBuilder}
60
- * @return {String[]}
60
+ * @return {string[]}
61
61
  */
62
62
  ShaderFunction.prototype.generateGlslLines = function () {
63
63
  return [].concat(this.signature, "{", this.body, "}");
@@ -304,11 +304,11 @@ function combineShader(shaderSource, isFragmentShader, context) {
304
304
  /**
305
305
  * An object containing various inputs that will be combined to form a final GLSL shader string.
306
306
  *
307
- * @param {Object} [options] Object with the following properties:
308
- * @param {String[]} [options.sources] An array of strings to combine containing GLSL code for the shader.
309
- * @param {String[]} [options.defines] An array of strings containing GLSL identifiers to <code>#define</code>.
310
- * @param {String} [options.pickColorQualifier] The GLSL qualifier, <code>uniform</code> or <code>in</code>, for the input <code>czm_pickColor</code>. When defined, a pick fragment shader is generated.
311
- * @param {Boolean} [options.includeBuiltIns=true] If true, referenced built-in functions will be included with the combined shader. Set to false if this shader will become a source in another shader, to avoid duplicating functions.
307
+ * @param {object} [options] Object with the following properties:
308
+ * @param {string[]} [options.sources] An array of strings to combine containing GLSL code for the shader.
309
+ * @param {string[]} [options.defines] An array of strings containing GLSL identifiers to <code>#define</code>.
310
+ * @param {string} [options.pickColorQualifier] The GLSL qualifier, <code>uniform</code> or <code>in</code>, for the input <code>czm_pickColor</code>. When defined, a pick fragment shader is generated.
311
+ * @param {boolean} [options.includeBuiltIns=true] If true, referenced built-in functions will be included with the combined shader. Set to false if this shader will become a source in another shader, to avoid duplicating functions.
312
312
  *
313
313
  * @exception {DeveloperError} options.pickColorQualifier must be 'uniform' or 'in'.
314
314
  *
@@ -368,7 +368,7 @@ ShaderSource.replaceMain = function (source, renamedMain) {
368
368
  * {@link ShaderSource#createCombinedFragmentShader} are both expensive to
369
369
  * compute, create a simpler string key for lookups in the {@link ShaderCache}.
370
370
  *
371
- * @returns {String} A key for identifying this shader
371
+ * @returns {string} A key for identifying this shader
372
372
  *
373
373
  * @private
374
374
  */
@@ -388,7 +388,7 @@ ShaderSource.prototype.getCacheKey = function () {
388
388
  *
389
389
  * @param {Context} context The current rendering context
390
390
  *
391
- * @returns {String} The combined shader string.
391
+ * @returns {string} The combined shader string.
392
392
  */
393
393
  ShaderSource.prototype.createCombinedVertexShader = function (context) {
394
394
  return combineShader(this, false, context);
@@ -399,7 +399,7 @@ ShaderSource.prototype.createCombinedVertexShader = function (context) {
399
399
  *
400
400
  * @param {Context} context The current rendering context
401
401
  *
402
- * @returns {String} The combined shader string.
402
+ * @returns {string} The combined shader string.
403
403
  */
404
404
  ShaderSource.prototype.createCombinedFragmentShader = function (context) {
405
405
  return combineShader(this, true, context);
@@ -5,7 +5,7 @@
5
5
  * @constructor
6
6
  *
7
7
  * @see {@link ShaderBuilder}
8
- * @param {String} name The name of the struct as it will appear in the shader.
8
+ * @param {string} name The name of the struct as it will appear in the shader.
9
9
  * @example
10
10
  * // Generate the struct:
11
11
  * //
@@ -30,8 +30,8 @@ function ShaderStruct(name) {
30
30
 
31
31
  /**
32
32
  * Add a field to the struct
33
- * @param {String} type The type of the struct field
34
- * @param {String} identifier The identifier of the struct field
33
+ * @param {string} type The type of the struct field
34
+ * @param {string} identifier The identifier of the struct field
35
35
  */
36
36
  ShaderStruct.prototype.addField = function (type, identifier) {
37
37
  const field = ` ${type} ${identifier};`;
@@ -40,7 +40,7 @@ ShaderStruct.prototype.addField = function (type, identifier) {
40
40
 
41
41
  /**
42
42
  * Generate a list of lines of GLSL code for use with {@link ShaderBuilder}
43
- * @return {String[]} The generated GLSL code.
43
+ * @return {string[]} The generated GLSL code.
44
44
  */
45
45
  ShaderStruct.prototype.generateGlslLines = function () {
46
46
  let fields = this.fields;
@@ -411,13 +411,13 @@ Texture.create = function (options) {
411
411
  * Creates a texture, and copies a subimage of the framebuffer to it. When called without arguments,
412
412
  * the texture is the same width and height as the framebuffer and contains its contents.
413
413
  *
414
- * @param {Object} options Object with the following properties:
414
+ * @param {object} options Object with the following properties:
415
415
  * @param {Context} options.context The context in which the Texture gets created.
416
416
  * @param {PixelFormat} [options.pixelFormat=PixelFormat.RGB] The texture's internal pixel format.
417
- * @param {Number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from.
418
- * @param {Number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from.
419
- * @param {Number} [options.width=canvas.clientWidth] The width of the texture in texels.
420
- * @param {Number} [options.height=canvas.clientHeight] The height of the texture in texels.
417
+ * @param {number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from.
418
+ * @param {number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from.
419
+ * @param {number} [options.width=canvas.clientWidth] The width of the texture in texels.
420
+ * @param {number} [options.height=canvas.clientHeight] The height of the texture in texels.
421
421
  * @param {Framebuffer} [options.framebuffer=defaultFramebuffer] The framebuffer from which to create the texture. If this
422
422
  * parameter is not specified, the default framebuffer is used.
423
423
  * @returns {Texture} A texture with contents from the framebuffer.
@@ -515,7 +515,7 @@ Object.defineProperties(Texture.prototype, {
515
515
  /**
516
516
  * A unique id for the texture
517
517
  * @memberof Texture.prototype
518
- * @type {String}
518
+ * @type {string}
519
519
  * @readonly
520
520
  * @private
521
521
  */
@@ -531,7 +531,7 @@ Object.defineProperties(Texture.prototype, {
531
531
  * coordinates in both directions, uses linear filtering for both magnification and minification,
532
532
  * and uses a maximum anisotropy of 1.0.
533
533
  * @memberof Texture.prototype
534
- * @type {Object}
534
+ * @type {object}
535
535
  */
536
536
  sampler: {
537
537
  get: function () {
@@ -648,12 +648,12 @@ Object.defineProperties(Texture.prototype, {
648
648
  /**
649
649
  * Copy new image data into this texture, from a source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement}.
650
650
  * or an object with width, height, and arrayBufferView properties.
651
- * @param {Object} options Object with the following properties:
652
- * @param {Object} options.source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement},
651
+ * @param {object} options Object with the following properties:
652
+ * @param {object} options.source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement},
653
653
  * or an object with width, height, and arrayBufferView properties.
654
- * @param {Number} [options.xOffset=0] The offset in the x direction within the texture to copy into.
655
- * @param {Number} [options.yOffset=0] The offset in the y direction within the texture to copy into.
656
- * @param {Boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored.
654
+ * @param {number} [options.xOffset=0] The offset in the x direction within the texture to copy into.
655
+ * @param {number} [options.yOffset=0] The offset in the y direction within the texture to copy into.
656
+ * @param {boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored.
657
657
  *
658
658
  * @exception {DeveloperError} Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
659
659
  * @exception {DeveloperError} Cannot call copyFrom with a compressed texture pixel format.
@@ -872,12 +872,12 @@ Texture.prototype.copyFrom = function (options) {
872
872
  };
873
873
 
874
874
  /**
875
- * @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into.
876
- * @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into.
877
- * @param {Number} [framebufferXOffset=0] optional
878
- * @param {Number} [framebufferYOffset=0] optional
879
- * @param {Number} [width=width] optional
880
- * @param {Number} [height=height] optional
875
+ * @param {number} [xOffset=0] The offset in the x direction within the texture to copy into.
876
+ * @param {number} [yOffset=0] The offset in the y direction within the texture to copy into.
877
+ * @param {number} [framebufferXOffset=0] optional
878
+ * @param {number} [framebufferYOffset=0] optional
879
+ * @param {number} [width=width] optional
880
+ * @param {number} [height=height] optional
881
881
  *
882
882
  * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
883
883
  * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
@@ -3,7 +3,7 @@ import WebGLConstants from "../Core/WebGLConstants.js";
3
3
  /**
4
4
  * Enumerates all possible filters used when magnifying WebGL textures.
5
5
  *
6
- * @enum {Number}
6
+ * @enum {number}
7
7
  *
8
8
  * @see TextureMinificationFilter
9
9
  */
@@ -11,14 +11,14 @@ const TextureMagnificationFilter = {
11
11
  /**
12
12
  * Samples the texture by returning the closest pixel.
13
13
  *
14
- * @type {Number}
14
+ * @type {number}
15
15
  * @constant
16
16
  */
17
17
  NEAREST: WebGLConstants.NEAREST,
18
18
  /**
19
19
  * Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
20
20
  *
21
- * @type {Number}
21
+ * @type {number}
22
22
  * @constant
23
23
  */
24
24
  LINEAR: WebGLConstants.LINEAR,
@@ -27,7 +27,7 @@ const TextureMagnificationFilter = {
27
27
  /**
28
28
  * Validates the given <code>textureMinificationFilter</code> with respect to the possible enum values.
29
29
  * @param textureMagnificationFilter
30
- * @returns {Boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
30
+ * @returns {boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
31
31
  *
32
32
  * @private
33
33
  */
@@ -3,7 +3,7 @@ import WebGLConstants from "../Core/WebGLConstants.js";
3
3
  /**
4
4
  * Enumerates all possible filters used when minifying WebGL textures.
5
5
  *
6
- * @enum {Number}
6
+ * @enum {number}
7
7
  *
8
8
  * @see TextureMagnificationFilter
9
9
  */
@@ -11,14 +11,14 @@ const TextureMinificationFilter = {
11
11
  /**
12
12
  * Samples the texture by returning the closest pixel.
13
13
  *
14
- * @type {Number}
14
+ * @type {number}
15
15
  * @constant
16
16
  */
17
17
  NEAREST: WebGLConstants.NEAREST,
18
18
  /**
19
19
  * Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
20
20
  *
21
- * @type {Number}
21
+ * @type {number}
22
22
  * @constant
23
23
  */
24
24
  LINEAR: WebGLConstants.LINEAR,
@@ -28,7 +28,7 @@ const TextureMinificationFilter = {
28
28
  * Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
29
29
  * </p>
30
30
  *
31
- * @type {Number}
31
+ * @type {number}
32
32
  * @constant
33
33
  */
34
34
  NEAREST_MIPMAP_NEAREST: WebGLConstants.NEAREST_MIPMAP_NEAREST,
@@ -38,7 +38,7 @@ const TextureMinificationFilter = {
38
38
  * Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
39
39
  * </p>
40
40
  *
41
- * @type {Number}
41
+ * @type {number}
42
42
  * @constant
43
43
  */
44
44
  LINEAR_MIPMAP_NEAREST: WebGLConstants.LINEAR_MIPMAP_NEAREST,
@@ -51,7 +51,7 @@ const TextureMinificationFilter = {
51
51
  * Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
52
52
  * </p>
53
53
  *
54
- * @type {Number}
54
+ * @type {number}
55
55
  * @constant
56
56
  */
57
57
  NEAREST_MIPMAP_LINEAR: WebGLConstants.NEAREST_MIPMAP_LINEAR,
@@ -63,7 +63,7 @@ const TextureMinificationFilter = {
63
63
  * <p>
64
64
  * Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
65
65
  * </p>
66
- * @type {Number}
66
+ * @type {number}
67
67
  * @constant
68
68
  */
69
69
  LINEAR_MIPMAP_LINEAR: WebGLConstants.LINEAR_MIPMAP_LINEAR,
@@ -75,7 +75,7 @@ const TextureMinificationFilter = {
75
75
  * @private
76
76
  *
77
77
  * @param textureMinificationFilter
78
- * @returns {Boolean} <code>true</code> if <code>textureMinificationFilter</code> is valid.
78
+ * @returns {boolean} <code>true</code> if <code>textureMinificationFilter</code> is valid.
79
79
  */
80
80
  TextureMinificationFilter.validate = function (textureMinificationFilter) {
81
81
  return (
@@ -27,7 +27,7 @@ function UniformState() {
27
27
  */
28
28
  this.globeDepthTexture = undefined;
29
29
  /**
30
- * @type {Number}
30
+ * @type {number}
31
31
  */
32
32
  this.gamma = undefined;
33
33
 
@@ -640,7 +640,7 @@ Object.defineProperties(UniformState.prototype, {
640
640
  * The far plane's distance from the near plane, plus 1.0.
641
641
  *
642
642
  * @memberof UniformState.prototype
643
- * @type {Number}
643
+ * @type {number}
644
644
  */
645
645
  farDepthFromNearPlusOne: {
646
646
  get: function () {
@@ -652,7 +652,7 @@ Object.defineProperties(UniformState.prototype, {
652
652
  * The log2 of {@link UniformState#farDepthFromNearPlusOne}.
653
653
  *
654
654
  * @memberof UniformState.prototype
655
- * @type {Number}
655
+ * @type {number}
656
656
  */
657
657
  log2FarDepthFromNearPlusOne: {
658
658
  get: function () {
@@ -664,7 +664,7 @@ Object.defineProperties(UniformState.prototype, {
664
664
  * 1.0 divided by {@link UniformState#log2FarDepthFromNearPlusOne}.
665
665
  *
666
666
  * @memberof UniformState.prototype
667
- * @type {Number}
667
+ * @type {number}
668
668
  */
669
669
  oneOverLog2FarDepthFromNearPlusOne: {
670
670
  get: function () {
@@ -675,7 +675,7 @@ Object.defineProperties(UniformState.prototype, {
675
675
  /**
676
676
  * The height in meters of the eye (camera) above or below the ellipsoid.
677
677
  * @memberof UniformState.prototype
678
- * @type {Number}
678
+ * @type {number}
679
679
  */
680
680
  eyeHeight: {
681
681
  get: function () {
@@ -846,7 +846,7 @@ Object.defineProperties(UniformState.prototype, {
846
846
  * Gets the scaling factor for transforming from the canvas
847
847
  * pixel space to canvas coordinate space.
848
848
  * @memberof UniformState.prototype
849
- * @type {Number}
849
+ * @type {number}
850
850
  */
851
851
  pixelRatio: {
852
852
  get: function () {
@@ -857,7 +857,7 @@ Object.defineProperties(UniformState.prototype, {
857
857
  /**
858
858
  * A scalar used to mix a color with the fog color based on the distance to the camera.
859
859
  * @memberof UniformState.prototype
860
- * @type {Number}
860
+ * @type {number}
861
861
  */
862
862
  fogDensity: {
863
863
  get: function () {
@@ -868,7 +868,7 @@ Object.defineProperties(UniformState.prototype, {
868
868
  /**
869
869
  * A scalar that represents the geometric tolerance per meter
870
870
  * @memberof UniformState.prototype
871
- * @type {Number}
871
+ * @type {number}
872
872
  */
873
873
  geometricToleranceOverMeter: {
874
874
  get: function () {
@@ -955,7 +955,7 @@ Object.defineProperties(UniformState.prototype, {
955
955
  /**
956
956
  * The maximum level-of-detail of the specular environment map atlas of the scene.
957
957
  * @memberof UniformState.prototype
958
- * @type {Number}
958
+ * @type {number}
959
959
  */
960
960
  specularEnvironmentMapsMaximumLOD: {
961
961
  get: function () {
@@ -966,7 +966,7 @@ Object.defineProperties(UniformState.prototype, {
966
966
  /**
967
967
  * The splitter position to use when rendering with a splitter. This will be in pixel coordinates relative to the canvas.
968
968
  * @memberof UniformState.prototype
969
- * @type {Number}
969
+ * @type {number}
970
970
  */
971
971
  splitPosition: {
972
972
  get: function () {
@@ -980,7 +980,7 @@ Object.defineProperties(UniformState.prototype, {
980
980
  * be applied. When less than zero, the depth test should never be applied.
981
981
  *
982
982
  * @memberof UniformState.prototype
983
- * @type {Number}
983
+ * @type {number}
984
984
  */
985
985
  minimumDisableDepthTestDistance: {
986
986
  get: function () {
@@ -1004,7 +1004,7 @@ Object.defineProperties(UniformState.prototype, {
1004
1004
  * Whether or not the current projection is orthographic in 3D.
1005
1005
  *
1006
1006
  * @memberOf UniformState.prototype
1007
- * @type {Boolean}
1007
+ * @type {boolean}
1008
1008
  */
1009
1009
  orthographicIn3D: {
1010
1010
  get: function () {
@@ -1135,7 +1135,7 @@ function setSunAndMoonDirections(uniformState, frameState) {
1135
1135
  * by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
1136
1136
  * are set to the right value.
1137
1137
  *
1138
- * @param {Object} camera The camera to synchronize with.
1138
+ * @param {object} camera The camera to synchronize with.
1139
1139
  */
1140
1140
  UniformState.prototype.updateCamera = function (camera) {
1141
1141
  setView(this, camera.viewMatrix);
@@ -1156,7 +1156,7 @@ UniformState.prototype.updateCamera = function (camera) {
1156
1156
  * by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
1157
1157
  * are set to the right value.
1158
1158
  *
1159
- * @param {Object} frustum The frustum to synchronize with.
1159
+ * @param {object} frustum The frustum to synchronize with.
1160
1160
  */
1161
1161
  UniformState.prototype.updateFrustum = function (frustum) {
1162
1162
  setProjection(this, frustum.projectionMatrix);
@@ -178,7 +178,7 @@ function bind(gl, attributes, indexBuffer) {
178
178
  * Creates a vertex array, which defines the attributes making up a vertex, and contains an optional index buffer
179
179
  * to select vertices for rendering. Attributes are defined using object literals as shown in Example 1 below.
180
180
  *
181
- * @param {Object} options Object with the following properties:
181
+ * @param {object} options Object with the following properties:
182
182
  * @param {Context} options.context The context in which the VertexArray gets created.
183
183
  * @param {Object[]} options.attributes An array of attributes.
184
184
  * @param {IndexBuffer} [options.indexBuffer] An optional index buffer.
@@ -531,7 +531,7 @@ function interleaveAttributes(attributes) {
531
531
  * <br />
532
532
  * If <code>options</code> is not specified or the <code>geometry</code> contains no data, the returned vertex array is empty.
533
533
  *
534
- * @param {Object} options An object defining the geometry, attribute indices, buffer usage, and vertex layout used to create the vertex array.
534
+ * @param {object} options An object defining the geometry, attribute indices, buffer usage, and vertex layout used to create the vertex array.
535
535
  *
536
536
  * @exception {RuntimeError} Each attribute list must have the same number of vertices.
537
537
  * @exception {DeveloperError} The geometry must have zero or one index lists.
@@ -57,7 +57,7 @@ function createUniform(gl, activeUniform, uniformName, location) {
57
57
  */
58
58
  function UniformFloat(gl, activeUniform, uniformName, location) {
59
59
  /**
60
- * @type {String}
60
+ * @type {string}
61
61
  * @readonly
62
62
  */
63
63
  this.name = uniformName;
@@ -84,7 +84,7 @@ UniformFloat.prototype.set = function () {
84
84
  */
85
85
  function UniformFloatVec2(gl, activeUniform, uniformName, location) {
86
86
  /**
87
- * @type {String}
87
+ * @type {string}
88
88
  * @readonly
89
89
  */
90
90
  this.name = uniformName;
@@ -112,7 +112,7 @@ UniformFloatVec2.prototype.set = function () {
112
112
  */
113
113
  function UniformFloatVec3(gl, activeUniform, uniformName, location) {
114
114
  /**
115
- * @type {String}
115
+ * @type {string}
116
116
  * @readonly
117
117
  */
118
118
  this.name = uniformName;
@@ -152,7 +152,7 @@ UniformFloatVec3.prototype.set = function () {
152
152
  */
153
153
  function UniformFloatVec4(gl, activeUniform, uniformName, location) {
154
154
  /**
155
- * @type {String}
155
+ * @type {string}
156
156
  * @readonly
157
157
  */
158
158
  this.name = uniformName;
@@ -192,7 +192,7 @@ UniformFloatVec4.prototype.set = function () {
192
192
  */
193
193
  function UniformSampler(gl, activeUniform, uniformName, location) {
194
194
  /**
195
- * @type {String}
195
+ * @type {string}
196
196
  * @readonly
197
197
  */
198
198
  this.name = uniformName;
@@ -227,7 +227,7 @@ UniformSampler.prototype._setSampler = function (textureUnitIndex) {
227
227
  */
228
228
  function UniformInt(gl, activeUniform, uniformName, location) {
229
229
  /**
230
- * @type {String}
230
+ * @type {string}
231
231
  * @readonly
232
232
  */
233
233
  this.name = uniformName;
@@ -253,7 +253,7 @@ UniformInt.prototype.set = function () {
253
253
  */
254
254
  function UniformIntVec2(gl, activeUniform, uniformName, location) {
255
255
  /**
256
- * @type {String}
256
+ * @type {string}
257
257
  * @readonly
258
258
  */
259
259
  this.name = uniformName;
@@ -280,7 +280,7 @@ UniformIntVec2.prototype.set = function () {
280
280
  */
281
281
  function UniformIntVec3(gl, activeUniform, uniformName, location) {
282
282
  /**
283
- * @type {String}
283
+ * @type {string}
284
284
  * @readonly
285
285
  */
286
286
  this.name = uniformName;
@@ -307,7 +307,7 @@ UniformIntVec3.prototype.set = function () {
307
307
  */
308
308
  function UniformIntVec4(gl, activeUniform, uniformName, location) {
309
309
  /**
310
- * @type {String}
310
+ * @type {string}
311
311
  * @readonly
312
312
  */
313
313
  this.name = uniformName;
@@ -336,7 +336,7 @@ const scratchUniformArray = new Float32Array(4);
336
336
  */
337
337
  function UniformMat2(gl, activeUniform, uniformName, location) {
338
338
  /**
339
- * @type {String}
339
+ * @type {string}
340
340
  * @readonly
341
341
  */
342
342
  this.name = uniformName;
@@ -366,7 +366,7 @@ const scratchMat3Array = new Float32Array(9);
366
366
  */
367
367
  function UniformMat3(gl, activeUniform, uniformName, location) {
368
368
  /**
369
- * @type {String}
369
+ * @type {string}
370
370
  * @readonly
371
371
  */
372
372
  this.name = uniformName;
@@ -396,7 +396,7 @@ const scratchMat4Array = new Float32Array(16);
396
396
  */
397
397
  function UniformMat4(gl, activeUniform, uniformName, location) {
398
398
  /**
399
- * @type {String}
399
+ * @type {string}
400
400
  * @readonly
401
401
  */
402
402
  this.name = uniformName;
@@ -74,7 +74,7 @@ function UniformArrayFloat(gl, activeUniform, uniformName, locations) {
74
74
  const length = locations.length;
75
75
 
76
76
  /**
77
- * @type {String}
77
+ * @type {string}
78
78
  * @readonly
79
79
  */
80
80
  this.name = uniformName;
@@ -116,7 +116,7 @@ function UniformArrayFloatVec2(gl, activeUniform, uniformName, locations) {
116
116
  const length = locations.length;
117
117
 
118
118
  /**
119
- * @type {String}
119
+ * @type {string}
120
120
  * @readonly
121
121
  */
122
122
  this.name = uniformName;
@@ -160,7 +160,7 @@ function UniformArrayFloatVec3(gl, activeUniform, uniformName, locations) {
160
160
  const length = locations.length;
161
161
 
162
162
  /**
163
- * @type {String}
163
+ * @type {string}
164
164
  * @readonly
165
165
  */
166
166
  this.name = uniformName;
@@ -222,7 +222,7 @@ function UniformArrayFloatVec4(gl, activeUniform, uniformName, locations) {
222
222
  const length = locations.length;
223
223
 
224
224
  /**
225
- * @type {String}
225
+ * @type {string}
226
226
  * @readonly
227
227
  */
228
228
  this.name = uniformName;
@@ -289,7 +289,7 @@ function UniformArraySampler(gl, activeUniform, uniformName, locations) {
289
289
  const length = locations.length;
290
290
 
291
291
  /**
292
- * @type {String}
292
+ * @type {string}
293
293
  * @readonly
294
294
  */
295
295
  this.name = uniformName;
@@ -339,7 +339,7 @@ function UniformArrayInt(gl, activeUniform, uniformName, locations) {
339
339
  const length = locations.length;
340
340
 
341
341
  /**
342
- * @type {String}
342
+ * @type {string}
343
343
  * @readonly
344
344
  */
345
345
  this.name = uniformName;
@@ -381,7 +381,7 @@ function UniformArrayIntVec2(gl, activeUniform, uniformName, locations) {
381
381
  const length = locations.length;
382
382
 
383
383
  /**
384
- * @type {String}
384
+ * @type {string}
385
385
  * @readonly
386
386
  */
387
387
  this.name = uniformName;
@@ -425,7 +425,7 @@ function UniformArrayIntVec3(gl, activeUniform, uniformName, locations) {
425
425
  const length = locations.length;
426
426
 
427
427
  /**
428
- * @type {String}
428
+ * @type {string}
429
429
  * @readonly
430
430
  */
431
431
  this.name = uniformName;
@@ -469,7 +469,7 @@ function UniformArrayIntVec4(gl, activeUniform, uniformName, locations) {
469
469
  const length = locations.length;
470
470
 
471
471
  /**
472
- * @type {String}
472
+ * @type {string}
473
473
  * @readonly
474
474
  */
475
475
  this.name = uniformName;
@@ -513,7 +513,7 @@ function UniformArrayMat2(gl, activeUniform, uniformName, locations) {
513
513
  const length = locations.length;
514
514
 
515
515
  /**
516
- * @type {String}
516
+ * @type {string}
517
517
  * @readonly
518
518
  */
519
519
  this.name = uniformName;
@@ -557,7 +557,7 @@ function UniformArrayMat3(gl, activeUniform, uniformName, locations) {
557
557
  const length = locations.length;
558
558
 
559
559
  /**
560
- * @type {String}
560
+ * @type {string}
561
561
  * @readonly
562
562
  */
563
563
  this.name = uniformName;
@@ -601,7 +601,7 @@ function UniformArrayMat4(gl, activeUniform, uniformName, locations) {
601
601
  const length = locations.length;
602
602
 
603
603
  /**
604
- * @type {String}
604
+ * @type {string}
605
605
  * @readonly
606
606
  */
607
607
  this.name = uniformName;
@@ -4,8 +4,8 @@
4
4
  *
5
5
  * @private
6
6
  *
7
- * @param {Object} renderState
8
- * @returns {Object} Returns frozen renderState.
7
+ * @param {object} renderState
8
+ * @returns {object} Returns frozen renderState.
9
9
  *
10
10
  */
11
11
  function freezeRenderState(renderState) {
@@ -11,9 +11,9 @@ import CubeMap from "./CubeMap.js";
11
11
  * @function loadCubeMap
12
12
  *
13
13
  * @param {Context} context The context to use to create the cube map.
14
- * @param {Object} urls The source URL of each image. See the example below.
15
- * @param {Boolean} [skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the images will be ignored.
16
- * @returns {Promise.<CubeMap>} a promise that will resolve to the requested {@link CubeMap} when loaded.
14
+ * @param {object} urls The source URL of each image. See the example below.
15
+ * @param {boolean} [skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the images will be ignored.
16
+ * @returns {Promise<CubeMap>} a promise that will resolve to the requested {@link CubeMap} when loaded.
17
17
  *
18
18
  * @exception {DeveloperError} context is required.
19
19
  * @exception {DeveloperError} urls is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.