@carbonenginejs/runtime-resource 0.13.0 → 0.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/LICENSE +21 -21
  2. package/NOTICE +32 -32
  3. package/README.md +129 -129
  4. package/dist/CjsMotherLode.js +1271 -1271
  5. package/dist/CjsResMan.js +3858 -3858
  6. package/dist/CjsResManFetchProvider.js +94 -94
  7. package/dist/CjsResManWorkQueue.js +301 -301
  8. package/dist/_virtual/_rollupPluginBabelHelpers.js +150 -150
  9. package/dist/format/CjsBlueReader.js +358 -358
  10. package/dist/format/CjsByteReader.js +310 -310
  11. package/dist/format/CjsByteWriter.js +242 -242
  12. package/dist/format/CjsFormat.js +223 -223
  13. package/dist/format/CjsFormatError.js +41 -41
  14. package/dist/format/CjsReader.js +22 -22
  15. package/dist/format/CjsResourceProbe.js +279 -279
  16. package/dist/format/CjsStringTable.js +268 -268
  17. package/dist/format/carbonEffect/CjsCarbonEffectReader.js +265 -265
  18. package/dist/format/carbonEffect/CjsCarbonEffectWriter.js +373 -373
  19. package/dist/format/carbonEffect/buildCarbonEffectContainer.js +182 -182
  20. package/dist/format/carbonEffect/carbonEffectBackendBlock.js +321 -321
  21. package/dist/format/carbonEffect/carbonEffectRecords.js +1147 -1147
  22. package/dist/format/carbonEffect/carbonEffectResourceTransform.js +197 -197
  23. package/dist/format/compareUtf8.js +36 -36
  24. package/dist/format/effect/effectBodyInventory.js +146 -146
  25. package/dist/format/effect/effectPermutationGraph.js +257 -257
  26. package/dist/format/effect/sha256.js +114 -114
  27. package/dist/format/index.js +11 -11
  28. package/dist/format/payloadContract.js +193 -193
  29. package/dist/formats/black/CjsBlackFormat.js +310 -310
  30. package/dist/formats/black/core/CjsBlackBinaryReader.js +260 -260
  31. package/dist/formats/black/core/CjsBlackPropertyReaders.js +448 -448
  32. package/dist/formats/black/core/CjsBlackReader.js +764 -764
  33. package/dist/formats/black/core/CjsBlackSchemaRegistry.js +540 -540
  34. package/dist/formats/black/core/black-schema-v1-2026-07-23.json.js +4 -4
  35. package/dist/formats/black/core/blackConstants.js +7 -7
  36. package/dist/formats/black/core/blackDefinitions.js +10 -10
  37. package/dist/formats/black/core/blackEnums.js +6 -6
  38. package/dist/formats/black/core/blackSchema.js +3 -3
  39. package/dist/formats/black/core/blackVersion.js +22 -22
  40. package/dist/formats/black/core/helpers.js +199 -199
  41. package/dist/formats/black/core/schema.js +4 -4
  42. package/dist/formats/black/index.js +2 -2
  43. package/dist/formats/bnk/CjsBnkFormat.js +175 -175
  44. package/dist/formats/bnk/core/busNodes.js +252 -252
  45. package/dist/formats/bnk/core/effectNodes.js +147 -147
  46. package/dist/formats/bnk/core/eventAction.js +416 -416
  47. package/dist/formats/bnk/core/globalSettings.js +215 -215
  48. package/dist/formats/bnk/core/graph.js +137 -137
  49. package/dist/formats/bnk/core/helpers.js +512 -512
  50. package/dist/formats/bnk/core/musicNodes.js +540 -540
  51. package/dist/formats/bnk/core/nodeBase.js +553 -553
  52. package/dist/formats/bnk/core/sfxNodes.js +632 -632
  53. package/dist/formats/bnk/core/soundbanksInfo.js +209 -209
  54. package/dist/formats/bnk/index.js +2 -2
  55. package/dist/formats/cmf/CjsCmfFormat.js +497 -497
  56. package/dist/formats/cmf/core/binary.js +194 -194
  57. package/dist/formats/cmf/core/buffers.js +237 -237
  58. package/dist/formats/cmf/core/constants.js +47 -47
  59. package/dist/formats/cmf/core/gr2Anim.js +453 -453
  60. package/dist/formats/cmf/core/helpers.js +318 -318
  61. package/dist/formats/cmf/core/pack.js +276 -276
  62. package/dist/formats/cmf/core/schema.js +374 -374
  63. package/dist/formats/cmf/core/shared.js +277 -277
  64. package/dist/formats/cmf/core/writer.js +571 -571
  65. package/dist/formats/cmf/index.js +2 -2
  66. package/dist/formats/dds/CjsDdsFormat.js +200 -200
  67. package/dist/formats/dds/core/bc6h.js +298 -298
  68. package/dist/formats/dds/core/bc7.js +272 -272
  69. package/dist/formats/dds/core/helpers.js +901 -862
  70. package/dist/formats/dds/core/helpers.js.map +1 -1
  71. package/dist/formats/dds/index.js +2 -2
  72. package/dist/formats/dxbc/CjsDxbcFormat.js +187 -142
  73. package/dist/formats/dxbc/CjsDxbcFormat.js.map +1 -1
  74. package/dist/formats/dxbc/core/DxbcReader.js +266 -266
  75. package/dist/formats/dxbc/core/container.js +169 -169
  76. package/dist/formats/dxbc/core/decoder.js +789 -789
  77. package/dist/formats/dxbc/core/disassemble.js +240 -0
  78. package/dist/formats/dxbc/core/disassemble.js.map +1 -0
  79. package/dist/formats/dxbc/core/errors.js +19 -19
  80. package/dist/formats/dxbc/core/helpers.js +220 -220
  81. package/dist/formats/dxbc/core/opcodes.js +45 -45
  82. package/dist/formats/dxbc/core/program.js +91 -91
  83. package/dist/formats/dxbc/core/signature.js +172 -172
  84. package/dist/formats/dxbc/index.js +2 -2
  85. package/dist/formats/fbx/CjsFbxFormat.js +266 -266
  86. package/dist/formats/fbx/core/helpers.js +3932 -3932
  87. package/dist/formats/fbx/index.js +2 -2
  88. package/dist/formats/flac/CjsFlacFormat.js +142 -142
  89. package/dist/formats/flac/core/helpers.js +315 -315
  90. package/dist/formats/flac/index.js +2 -2
  91. package/dist/formats/gif/CjsGifFormat.js +141 -141
  92. package/dist/formats/gif/core/helpers.js +380 -380
  93. package/dist/formats/gif/index.js +2 -2
  94. package/dist/formats/gltf/CjsGltfFormat.js +252 -290
  95. package/dist/formats/gltf/CjsGltfFormat.js.map +1 -1
  96. package/dist/formats/gltf/core/helpers.js +287 -307
  97. package/dist/formats/gltf/core/helpers.js.map +1 -1
  98. package/dist/formats/gltf/core/json.js +79 -79
  99. package/dist/formats/gltf/core/parser.js +679 -679
  100. package/dist/formats/gltf/core/targets.js +173 -173
  101. package/dist/formats/gltf/index.js +2 -2
  102. package/dist/formats/gr2/CjsGr2Format.js +289 -289
  103. package/dist/formats/gr2/core/bitknit2.js +282 -282
  104. package/dist/formats/gr2/core/curves.js +1047 -1047
  105. package/dist/formats/gr2/core/gsf.js +72 -72
  106. package/dist/formats/gr2/core/helpers.js +352 -352
  107. package/dist/formats/gr2/core/json.js +622 -622
  108. package/dist/formats/gr2/core/oodle1.js +388 -388
  109. package/dist/formats/gr2/core/tangents.js +48 -48
  110. package/dist/formats/gr2/core/targets.js +361 -361
  111. package/dist/formats/gr2/index.js +2 -2
  112. package/dist/formats/hlsl/CjsHlslFormat.js +233 -254
  113. package/dist/formats/hlsl/CjsHlslFormat.js.map +1 -1
  114. package/dist/formats/hlsl/core/HlslBinaryUtils.js +15 -15
  115. package/dist/formats/hlsl/core/HlslEffectReadError.js +19 -19
  116. package/dist/formats/hlsl/core/HlslEffectStateManager.js +130 -130
  117. package/dist/formats/hlsl/core/HlslRenderStateSetup.js +37 -37
  118. package/dist/formats/hlsl/core/HlslResourceSetDescription.js +94 -94
  119. package/dist/formats/hlsl/core/HlslShaderBytecode.js +44 -44
  120. package/dist/formats/hlsl/core/analysis.js +51 -51
  121. package/dist/formats/hlsl/core/carbonDescriptionToRuntime.js +850 -850
  122. package/dist/formats/hlsl/core/detailMapFamily.js +128 -128
  123. package/dist/formats/hlsl/core/helpers.js +270 -270
  124. package/dist/formats/hlsl/core/json.js +284 -284
  125. package/dist/formats/hlsl/core/localLightFamily.js +133 -133
  126. package/dist/formats/hlsl/core/metadata.js +327 -327
  127. package/dist/formats/hlsl/core/render-states.js +280 -280
  128. package/dist/formats/hlsl/core/tr2/HlslRenderContextEnum.js +43 -43
  129. package/dist/formats/hlsl/core/tr2/resources/HlslEffectRes.js +320 -320
  130. package/dist/formats/hlsl/core/tr2/resources/HlslShaderPermutation.js +33 -33
  131. package/dist/formats/hlsl/core/tr2/shader/HlslEffectBindingManifest.js +423 -416
  132. package/dist/formats/hlsl/core/tr2/shader/HlslEffectBindingManifest.js.map +1 -1
  133. package/dist/formats/hlsl/core/tr2/shader/HlslEffectConstant.js +40 -40
  134. package/dist/formats/hlsl/core/tr2/shader/HlslEffectDescription.js +62 -62
  135. package/dist/formats/hlsl/core/tr2/shader/HlslEffectLibrary.js +52 -52
  136. package/dist/formats/hlsl/core/tr2/shader/HlslEffectParameterAnnotation.js +38 -38
  137. package/dist/formats/hlsl/core/tr2/shader/HlslEffectResource.js +50 -50
  138. package/dist/formats/hlsl/core/tr2/shader/HlslEffectStageInput.js +86 -86
  139. package/dist/formats/hlsl/core/tr2/shader/HlslEffectTechnique.js +31 -31
  140. package/dist/formats/hlsl/core/tr2/shader/HlslPass.js +42 -42
  141. package/dist/formats/hlsl/core/tr2/shader/HlslSamplerDescription.js +55 -55
  142. package/dist/formats/hlsl/core/tr2/shader/HlslSamplerSetup.js +29 -29
  143. package/dist/formats/hlsl/core/tr2/shader/HlslShader.js +220 -220
  144. package/dist/formats/hlsl/core/tr2/shader/HlslShaderOption.js +30 -30
  145. package/dist/formats/hlsl/index.js +3 -3
  146. package/dist/formats/index.js +33 -33
  147. package/dist/formats/jpeg/CjsJpegFormat.js +212 -212
  148. package/dist/formats/jpeg/core/helpers.js +402 -402
  149. package/dist/formats/jpeg/core/jpeg.js +480 -480
  150. package/dist/formats/jpeg/index.js +2 -2
  151. package/dist/formats/mp3/CjsMp3Format.js +197 -197
  152. package/dist/formats/mp3/core/helpers.js +375 -375
  153. package/dist/formats/mp3/index.js +2 -2
  154. package/dist/formats/mp4/CjsMp4Format.js +197 -197
  155. package/dist/formats/mp4/core/helpers.js +484 -484
  156. package/dist/formats/mp4/index.js +2 -2
  157. package/dist/formats/obj/CjsObjFormat.js +232 -253
  158. package/dist/formats/obj/CjsObjFormat.js.map +1 -1
  159. package/dist/formats/obj/core/helpers.js +553 -573
  160. package/dist/formats/obj/core/helpers.js.map +1 -1
  161. package/dist/formats/obj/core/json.js +64 -64
  162. package/dist/formats/obj/core/parser.js +321 -321
  163. package/dist/formats/obj/index.js +2 -2
  164. package/dist/formats/ogg/CjsOggFormat.js +143 -143
  165. package/dist/formats/ogg/core/helpers.js +410 -410
  166. package/dist/formats/ogg/core/imdct.js +178 -178
  167. package/dist/formats/ogg/core/vorbis.js +1017 -1017
  168. package/dist/formats/ogg/index.js +2 -2
  169. package/dist/formats/pickle/CjsPickleFormat.js +214 -214
  170. package/dist/formats/pickle/core/CjsPickleProtocol0Reader.js +551 -551
  171. package/dist/formats/pickle/index.js +2 -2
  172. package/dist/formats/png/CjsPngFormat.js +201 -201
  173. package/dist/formats/png/core/helpers.js +635 -635
  174. package/dist/formats/png/index.js +2 -2
  175. package/dist/formats/red/CjsRedFormat.js +263 -263
  176. package/dist/formats/red/core/CjsRedReader.js +246 -246
  177. package/dist/formats/red/core/blackDefinitions.js +3 -3
  178. package/dist/formats/red/core/helpers.js +158 -158
  179. package/dist/formats/red/core/redGraph.js +71 -71
  180. package/dist/formats/red/core/schema.js +4 -4
  181. package/dist/formats/red/index.js +2 -2
  182. package/dist/formats/stl/CjsStlFormat.js +320 -365
  183. package/dist/formats/stl/CjsStlFormat.js.map +1 -1
  184. package/dist/formats/stl/core/helpers.js +241 -261
  185. package/dist/formats/stl/core/helpers.js.map +1 -1
  186. package/dist/formats/stl/core/json.js +51 -51
  187. package/dist/formats/stl/core/stl.js +642 -642
  188. package/dist/formats/stl/core/targets.js +173 -173
  189. package/dist/formats/stl/index.js +2 -2
  190. package/dist/formats/tga/CjsTgaFormat.js +197 -197
  191. package/dist/formats/tga/core/helpers.js +493 -493
  192. package/dist/formats/tga/index.js +2 -2
  193. package/dist/formats/wav/CjsWavFormat.js +198 -198
  194. package/dist/formats/wav/core/helpers.js +365 -365
  195. package/dist/formats/wav/index.js +2 -2
  196. package/dist/formats/webgl/CjsWebglFormat.js +199 -199
  197. package/dist/formats/webgl/core/buildGlslEffectContainer.js +70 -70
  198. package/dist/formats/webgl/core/effectPackage.js +900 -900
  199. package/dist/formats/webgl/core/errors.js +27 -27
  200. package/dist/formats/webgl/core/glsl/DxbcGlslEmitter.js +2820 -2820
  201. package/dist/formats/webgl/core/glsl/DxbcGlslHelpers.js +89 -89
  202. package/dist/formats/webgl/core/glsl/DxbcGlslOperandFormatter.js +486 -486
  203. package/dist/formats/webgl/core/glsl/packedLightFixups.js +98 -98
  204. package/dist/formats/webgl/core/glslBackendBlock.js +552 -552
  205. package/dist/formats/webgl/core/glslBackendBodySet.js +243 -243
  206. package/dist/formats/webgl/core/glslEffectCompleteness.js +85 -85
  207. package/dist/formats/webgl/core/glslEffectCompleteness.js.map +1 -1
  208. package/dist/formats/webgl/core/helpers.js +167 -167
  209. package/dist/formats/webgl/core/inspectGlslEffectContainer.js +122 -122
  210. package/dist/formats/webgl/core/readGlslEffectContainer.js +202 -256
  211. package/dist/formats/webgl/core/readGlslEffectContainer.js.map +1 -1
  212. package/dist/formats/webgl/index.js +2 -2
  213. package/dist/formats/webgpu/CjsWebgpuFormat.js +357 -357
  214. package/dist/formats/webgpu/core/buildCarbonEffectContainer.js +89 -89
  215. package/dist/formats/webgpu/core/carbonWebgpu/CarbonWebgpuContainer.js +354 -354
  216. package/dist/formats/webgpu/core/carbonWebgpu/containerViews.js +355 -355
  217. package/dist/formats/webgpu/core/carbonWebgpu/validateContainer.js +90 -90
  218. package/dist/formats/webgpu/core/effectAnalysis.js +82 -82
  219. package/dist/formats/webgpu/core/effectBackendBodySet.js +306 -306
  220. package/dist/formats/webgpu/core/errors.js +20 -20
  221. package/dist/formats/webgpu/core/helpers.js +443 -443
  222. package/dist/formats/webgpu/core/ir/analyzeRegisterValues.js +212 -212
  223. package/dist/formats/webgpu/core/ir/buildControlFlow.js +220 -220
  224. package/dist/formats/webgpu/core/ir/indexableTemps.js +137 -137
  225. package/dist/formats/webgpu/core/ir/inferValueTypes.js +449 -449
  226. package/dist/formats/webgpu/core/ir/lowerDxbcToIr.js +494 -494
  227. package/dist/formats/webgpu/core/ir/resolveRegisterFlow.js +177 -177
  228. package/dist/formats/webgpu/core/ir/sourceLanes.js +61 -61
  229. package/dist/formats/webgpu/core/packageEffect.js +381 -381
  230. package/dist/formats/webgpu/core/packageEffectSelection.js +164 -164
  231. package/dist/formats/webgpu/core/packageMetadata.js +17 -17
  232. package/dist/formats/webgpu/core/schema.js +4 -4
  233. package/dist/formats/webgpu/core/wgsl/buildResourceTransformPlan.js +263 -263
  234. package/dist/formats/webgpu/core/wgsl/buildWgslBindingPlan.js +172 -172
  235. package/dist/formats/webgpu/core/wgsl/buildWgslSet.js +325 -325
  236. package/dist/formats/webgpu/core/wgsl/emitWgsl.js +356 -356
  237. package/dist/formats/webgpu/core/wgsl/hoistEscapingValues.js +77 -77
  238. package/dist/formats/webgpu/core/wgsl/lowerBindingLayout.js +451 -451
  239. package/dist/formats/webgpu/core/wgsl/lowerComputeProgram.js +735 -735
  240. package/dist/formats/webgpu/core/wgsl/lowerCreateHistogramsComputeProgram.js +457 -457
  241. package/dist/formats/webgpu/core/wgsl/lowerFragmentProgram.js +1572 -1572
  242. package/dist/formats/webgpu/core/wgsl/lowerMergeHistogramsComputeProgram.js +659 -659
  243. package/dist/formats/webgpu/core/wgsl/lowerParticleClearComputePrograms.js +734 -734
  244. package/dist/formats/webgpu/core/wgsl/lowerParticleEmitComputeProgram.js +583 -583
  245. package/dist/formats/webgpu/core/wgsl/lowerSkinVerticesComputeProgram.js +621 -621
  246. package/dist/formats/webgpu/core/wgsl/lowerSortComputeProgram.js +824 -824
  247. package/dist/formats/webgpu/core/wgsl/lowerSortInnerComputeProgram.js +697 -697
  248. package/dist/formats/webgpu/core/wgsl/lowerSortStepComputeProgram.js +559 -559
  249. package/dist/formats/webgpu/core/wgsl/lowerVertexProgram.js +1328 -1328
  250. package/dist/formats/webgpu/core/wgsl/particleEmitSemanticDigest.js +110 -110
  251. package/dist/formats/webgpu/core/wgsl/precisionControls.js +55 -55
  252. package/dist/formats/webgpu/core/wgsl/selectionPlans.js +717 -717
  253. package/dist/formats/webgpu/core/wgsl/uniformity.js +78 -78
  254. package/dist/formats/webgpu/core/wgsl/validateExactComputeIr.js +196 -196
  255. package/dist/formats/webgpu/core/wgsl/validateHandleOperand.js +37 -37
  256. package/dist/formats/webgpu/index.js +2 -2
  257. package/dist/formats/webm/CjsWebmFormat.js +197 -197
  258. package/dist/formats/webm/core/helpers.js +572 -572
  259. package/dist/formats/webm/index.js +2 -2
  260. package/dist/formats/webp/CjsWebpFormat.js +140 -140
  261. package/dist/formats/webp/core/helpers.js +237 -237
  262. package/dist/formats/webp/index.js +2 -2
  263. package/dist/formats/wem/CjsWemFormat.js +250 -250
  264. package/dist/formats/wem/core/bitStream.js +261 -261
  265. package/dist/formats/wem/core/codebookLibrary.js +164 -164
  266. package/dist/formats/wem/core/helpers.js +437 -437
  267. package/dist/formats/wem/core/packedCodebooksAotuv603.js +30 -30
  268. package/dist/formats/wem/core/ptadpcm.js +77 -77
  269. package/dist/formats/wem/core/resolve.js +121 -121
  270. package/dist/formats/wem/core/wemToOgg.js +485 -485
  271. package/dist/formats/wem/index.js +2 -2
  272. package/dist/formats/yaml/CjsYamlFormat.js +134 -134
  273. package/dist/formats/yaml/core/CjsYamlReader.js +400 -400
  274. package/dist/formats/yaml/core/helpers.js +196 -196
  275. package/dist/formats/yaml/index.js +2 -2
  276. package/dist/index.js +64 -64
  277. package/dist/resource/CjsLoadingObject.js +19 -19
  278. package/dist/resource/CjsResource.js +801 -801
  279. package/dist/resource/ResourceHandlerMode.js +14 -14
  280. package/dist/resource/Tr2LightProfileRes.js +32 -32
  281. package/dist/resource/audio/AudioGeometryResData.js +47 -47
  282. package/dist/resource/audio/CjsAudioBufferRes.js +86 -86
  283. package/dist/resource/audio/CjsAudioRes.js +213 -213
  284. package/dist/resource/audio/index.js +4 -4
  285. package/dist/resource/geometry/MeshDecalData.js +37 -37
  286. package/dist/resource/geometry/MeshDecalLodData.js +34 -34
  287. package/dist/resource/geometry/TriGeometryRes.js +570 -467
  288. package/dist/resource/geometry/TriGeometryRes.js.map +1 -1
  289. package/dist/resource/geometry/TriGeometryResAreaData.js +59 -59
  290. package/dist/resource/geometry/TriGeometryResJointData.js +38 -38
  291. package/dist/resource/geometry/TriGeometryResLodData.js +88 -88
  292. package/dist/resource/geometry/TriGeometryResMeshData.js +63 -63
  293. package/dist/resource/geometry/TriGeometryResSkeletonData.js +34 -34
  294. package/dist/resource/geometry/TriJointBinding.js +38 -38
  295. package/dist/resource/geometry/TriMorphTargetGeometryConstants.js +46 -46
  296. package/dist/resource/geometry/TriRtGeometryConstants.js +88 -88
  297. package/dist/resource/geometry/granny/GStateBindingCallbackData.js +31 -31
  298. package/dist/resource/geometry/granny/Tr2GrannyIntersectionResult.js +60 -60
  299. package/dist/resource/geometry/granny/Tr2GrannyStateRes.js +36 -36
  300. package/dist/resource/geometry/granny/TriGrannyRes.js +35 -35
  301. package/dist/resource/geometry/granny/enums.js +10 -10
  302. package/dist/resource/geometry/granny/index.js +6 -6
  303. package/dist/resource/geometry/index.js +17 -17
  304. package/dist/resource/index.js +54 -54
  305. package/dist/resource/resourceBoundary.js +64 -64
  306. package/dist/resource/shader/Tr2EffectRes.js +336 -336
  307. package/dist/resource/shader/Tr2MaterialArea.js +31 -31
  308. package/dist/resource/shader/Tr2MaterialMesh.js +27 -27
  309. package/dist/resource/shader/Tr2MaterialRes.js +31 -31
  310. package/dist/resource/shader/Tr2Shader.js +283 -283
  311. package/dist/resource/shader/Tr2ShaderPermutation.js +43 -43
  312. package/dist/resource/shader/index.js +17 -17
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- {"version":3,"file":"glslEffectCompleteness.js","sources":["../../../../../src/formats/webgl/core/glslEffectCompleteness.js"],"sourcesContent":["import { LOCAL_LIGHT_RESOURCE_NAMES } from \"../../hlsl/core/localLightFamily.js\";\n\n/**\n * Light-record fields naming the Carbon registers a lowering replaced.\n *\n * A lowered family declares one synthesised uniform, so its own `registerIndex`\n * covers only one of the sources; the record carries the rest.\n */\n/** Transform stage names, in the shared codec's vocabulary, as WebGL names them. */\nconst TRANSFORM_STAGE_NAMES = Object.freeze({\n vertex: \"vertex\",\n fragment: \"pixel\",\n compute: \"compute\"\n});\n\nconst LOCAL_LIGHT_RECORD_REGISTERS = Object.freeze([\n \"lightIndexRegister\",\n \"lightDataRegister\",\n \"lightProfileRegister\"\n]);\n\n/**\n * Inspects Carbon WebGL stage records for complete WebGL2 raster passes.\n *\n * Geometry and compute stages are not raster-pair members. A raster pass is\n * complete only when both its vertex and pixel records exist and their shared\n * shader records contain successful translated source.\n *\n * Stages reference shaders by key. The older shape that inlined the shader into\n * the stage record has no producer left — both callers pass a shader table, and\n * the container decoder always builds one — so the branch that supported it is\n * gone rather than kept as an untested path.\n *\n * @param {object[]} stages Stage records.\n * @param {object[]} shaders Translated shader records.\n * @returns {{ expectedPassCount: number, completePassCount: number, incompletePasses: object[] }}\n */\nexport function inspectRasterCompleteness(stages, shaders)\n{\n const shaderMap = new Map((shaders || []).map((shader) => [ shader.key, shader ]));\n const groups = new Map();\n\n for (const stage of stages || [])\n {\n if (stage.stageName !== \"vertex\" && stage.stageName !== \"pixel\") continue;\n\n const key = [\n stage.bodyKey || \"selected\",\n stage.techniqueName || \"Main\",\n Number.isInteger(stage.passIndex) ? stage.passIndex : 0\n ].join(\":\");\n let group = groups.get(key);\n if (!group)\n {\n group = {\n key,\n bodyKey: stage.bodyKey || \"selected\",\n techniqueName: stage.techniqueName || \"Main\",\n passIndex: Number.isInteger(stage.passIndex) ? stage.passIndex : 0,\n vertex: null,\n pixel: null,\n duplicateStages: []\n };\n groups.set(key, group);\n }\n if (group[stage.stageName])\n {\n group.duplicateStages.push(stage.stageName);\n }\n group[stage.stageName] = stage;\n }\n\n const incompletePasses = [];\n let completePassCount = 0;\n\n for (const group of groups.values())\n {\n const missingStages = [];\n const unavailableStages = [];\n\n for (const stageName of [ \"vertex\", \"pixel\" ])\n {\n const stage = group[stageName];\n if (!stage)\n {\n missingStages.push(stageName);\n continue;\n }\n\n const shader = shaderMap.get(stage.shaderKey);\n if (!shader?.hlsl2webgl?.ok || !shader.source)\n {\n unavailableStages.push({\n stageName,\n stageKey: stage.key,\n shaderKey: stage.shaderKey,\n excluded: shader?.excluded || null,\n reason: shader?.hlsl2webgl?.validationError\n || shader?.hlsl2webgl?.reason\n || shader?.hlsl2webgl?.error\n || shader?.excluded?.reason\n || \"translated source is unavailable\"\n });\n }\n }\n\n if (!missingStages.length && !unavailableStages.length && !group.duplicateStages.length)\n {\n completePassCount += 1;\n continue;\n }\n\n incompletePasses.push({\n key: group.key,\n bodyKey: group.bodyKey,\n techniqueName: group.techniqueName,\n passIndex: group.passIndex,\n missingStages,\n unavailableStages,\n duplicateStages: [ ...new Set(group.duplicateStages) ].sort()\n });\n }\n\n return {\n expectedPassCount: groups.size,\n completePassCount,\n incompletePasses\n };\n}\n\n/**\n * Checks the host-side routing contract emitted for compute-as-fragment\n * programs. A boolean marker is insufficient: the runtime needs the original\n * dispatch shape, dispatch-origin uniform, and every UAV render-target route.\n */\nexport function isComputeFragmentContract(value)\n{\n if (!value || typeof value !== \"object\" || Array.isArray(value)) return false;\n if (!Array.isArray(value.threadGroup)\n || value.threadGroup.length !== 3\n || value.threadGroup.some((item) => !Number.isSafeInteger(item) || item < 1))\n {\n return false;\n }\n if (value.dispatchOriginUniform !== null\n && (typeof value.dispatchOriginUniform !== \"string\" || !value.dispatchOriginUniform)) return false;\n if (!Array.isArray(value.uavOutputs) || !value.uavOutputs.length) return false;\n\n const locations = new Set();\n const names = new Set();\n const routes = new Set();\n for (const output of value.uavOutputs)\n {\n if (!output || typeof output !== \"object\") return false;\n if (!Number.isSafeInteger(output.register) || output.register < 0) return false;\n if (output.slice !== null && (!Number.isSafeInteger(output.slice) || output.slice < 0)) return false;\n if (!Number.isSafeInteger(output.location) || output.location < 0 || locations.has(output.location)) return false;\n if (typeof output.glslName !== \"string\" || !output.glslName || names.has(output.glslName)) return false;\n const route = `${output.register}:${output.slice === null ? \"dynamic\" : output.slice}`;\n if (routes.has(route)) return false;\n locations.add(output.location);\n names.add(output.glslName);\n routes.add(route);\n }\n return true;\n}\n\n/**\n * Checks a declared resource transform against the bindings it claims to have\n * rewritten.\n *\n * A transform says N described resources became one array binding. That claim is\n * only meaningful if the shader agrees: the carrier - layer 0's register, whose\n * slot the array occupies - must be declared, and every merged-away input must\n * not be. A transform naming registers the shader still binds separately has not\n * happened; a carrier the shader never declares cannot be bound.\n *\n * engine-webgpu makes equivalent checks when it realizes a package, and they are\n * mostly about the emitted artefacts rather than the device. WebGL has no engine\n * to make them, so a container can currently ship a transform nothing agrees\n * with. Checking here covers both, and covers WebGL at the only point that\n * exists.\n *\n * @param {object} stage Decoded stage record.\n * @param {object} shader Decoded shader record.\n * @param {object[]} errors Collected integrity errors.\n */\nfunction checkResourceTransforms(stage, shader, errors)\n{\n const all = Array.isArray(stage.transforms) ? stage.transforms : [];\n // A transform belongs to a pass but rewrites one stage. The record names that\n // stage in WGSL's vocabulary, where WebGL's is \"pixel\" - the block codec is\n // shared between the backends and restores the field from one set of\n // defaults. Checking a vertex stage against a fragment transform reports\n // every pass twice and says nothing: measured on a shipped effect, that was\n // 48 carrier-undeclared reports on a container with nothing wrong with it.\n const transforms = all.filter(\n (transform) => TRANSFORM_STAGE_NAMES[transform?.stage] === stage.stageName\n );\n if (!transforms.length) return;\n\n const declared = new Set(\n (Array.isArray(shader.bindings) ? shader.bindings : [])\n .filter((binding) => Number.isSafeInteger(binding?.registerIndex))\n .map((binding) => binding.registerIndex)\n );\n\n for (const transform of transforms)\n {\n const inputs = Array.isArray(transform?.inputs) ? transform.inputs : [];\n\n // Not every transform is a merge. `local-light-profile-neutral` records\n // one resource replaced by a constant, so it has exactly one input and\n // no carrier - the checks below would read that as an underfilled merge\n // whose carrier went missing, which is the opposite of what happened.\n if (transform?.family === \"local-light-profile-neutral\")\n {\n if (inputs.length !== 1)\n {\n addIntegrityError(\n errors,\n \"resource_transform_neutral_arity\",\n `Stage ${stage.key} transform ${transform?.id || \"<missing>\"} neutralises ${inputs.length} resource(s); exactly one is expected`,\n { stageKey: stage.key, transformId: transform?.id || null }\n );\n continue;\n }\n\n const [ neutralised ] = inputs;\n if (Number.isSafeInteger(neutralised.registerIndex)\n && declared.has(neutralised.registerIndex))\n {\n addIntegrityError(\n errors,\n \"resource_transform_neutral_still_bound\",\n `Stage ${stage.key} transform ${transform.id} neutralised register ${neutralised.registerIndex}, but the shader still declares it`,\n {\n stageKey: stage.key,\n transformId: transform.id,\n register: neutralised.registerIndex\n }\n );\n }\n continue;\n }\n\n if (inputs.length < 2)\n {\n addIntegrityError(\n errors,\n \"resource_transform_underfilled\",\n `Stage ${stage.key} declares transform ${transform?.id || \"<missing>\"} with ${inputs.length} input(s); a merge needs at least two`,\n { stageKey: stage.key, transformId: transform?.id || null }\n );\n continue;\n }\n\n // Layers address array slices, so they must be the whole range 0..n-1.\n const layers = inputs.map((input) => input.layer);\n if (layers.some((layer, index) => layer !== index))\n {\n addIntegrityError(\n errors,\n \"resource_transform_layer_gap\",\n `Stage ${stage.key} transform ${transform.id} has layers ${layers.join(\", \")} rather than a contiguous range`,\n { stageKey: stage.key, transformId: transform.id, layers }\n );\n continue;\n }\n\n const [ carrier, ...merged ] = inputs;\n if (Number.isSafeInteger(carrier.registerIndex)\n && !declared.has(carrier.registerIndex))\n {\n addIntegrityError(\n errors,\n \"resource_transform_carrier_undeclared\",\n `Stage ${stage.key} transform ${transform.id} names carrier register ${carrier.registerIndex}, which the shader does not declare`,\n {\n stageKey: stage.key,\n transformId: transform.id,\n register: carrier.registerIndex\n }\n );\n }\n\n for (const input of merged)\n {\n if (!Number.isSafeInteger(input.registerIndex)) continue;\n if (!declared.has(input.registerIndex)) continue;\n\n addIntegrityError(\n errors,\n \"resource_transform_input_still_bound\",\n `Stage ${stage.key} transform ${transform.id} merged register ${input.registerIndex} away, but the shader still declares it`,\n {\n stageKey: stage.key,\n transformId: transform.id,\n register: input.registerIndex\n }\n );\n }\n }\n}\n\n/**\n * Reports a local-light family that the shipped GLSL neither binds nor explains.\n *\n * The container deliberately says two things at once. The Carbon description\n * records are the authored name and register authority and are never rewritten\n * by a lowering; the GLSL declares whatever the lowering actually produced; and\n * the per-pass backend block is the delta that ties one to the other. That only\n * holds while the delta is complete.\n *\n * This cannot be a general \"every described resource is declared\" rule. Carbon\n * describes resources a shader may simply not use, and the emitter only declares\n * what it samples, so an undeclared resource is ordinary. Measured on a shipped\n * effect, the general form reported 96 such resources on a perfectly good build.\n *\n * What is checkable is a family the packager is known to rewrite. Local lights\n * are two structured buffers plus an optional profile texture; WebGL2 has no\n * structured buffers, so the shader either lowers them - leaving a light record\n * naming the source registers - or it cannot bind lights at all. A described\n * family with no declaration and no record is the one case that is definitely\n * wrong rather than merely unused.\n *\n * `localLights: \"drop\"` produces exactly that: the emitter removes the\n * declarations *and* their binding records, so nothing reaches the block while\n * the description still lists all three. That mode is a diagnostic aid, not a\n * shipping mode, and this is what says so instead of writing a container that\n * quietly disagrees with itself.\n *\n * @param {object} stage Decoded stage record.\n * @param {object} shader Decoded shader record.\n * @param {object[]} errors Collected integrity errors.\n */\nfunction checkLocalLightFamilyAccounted(stage, shader, errors)\n{\n const manifestBindings = Array.isArray(stage.manifest?.bindings)\n ? stage.manifest.bindings\n : [];\n const family = manifestBindings.filter((entry) => entry?.kind === \"resource\"\n && LOCAL_LIGHT_RESOURCE_NAMES.includes(entry.name));\n if (family.length < 2) return;\n\n const bindings = Array.isArray(shader.bindings) ? shader.bindings : [];\n const accounted = new Set();\n for (const binding of bindings)\n {\n if (Number.isSafeInteger(binding?.registerIndex))\n {\n accounted.add(binding.registerIndex);\n }\n for (const key of LOCAL_LIGHT_RECORD_REGISTERS)\n {\n if (Number.isSafeInteger(binding?.[key])) accounted.add(binding[key]);\n }\n }\n\n // A resource transform accounts for a register just as a binding record\n // does. `local-light-profile-neutral` names a resource replaced by a\n // constant: nothing is bound, so no binding can carry it, and the transform\n // is the only place the decision is written down.\n for (const transform of Array.isArray(stage.transforms) ? stage.transforms : [])\n {\n if (transform?.family !== \"local-light-profile-neutral\") continue;\n for (const input of Array.isArray(transform.inputs) ? transform.inputs : [])\n {\n if (Number.isSafeInteger(input?.registerIndex)) accounted.add(input.registerIndex);\n }\n }\n\n // Any orphan is a fault, not only a wholly missing family. A lowering that\n // declares its synthesised uniform but forgets to record the other source\n // registers loses them just as completely, and only the record can say where\n // they went.\n const orphans = family\n .filter((entry) => Number.isSafeInteger(entry.registerIndex)\n && !accounted.has(entry.registerIndex))\n .map((entry) => entry.registerIndex);\n if (!orphans.length) return;\n\n addIntegrityError(\n errors,\n \"unlowered_local_light_family\",\n `Stage ${stage.key} describes a local-light family at registers ${orphans.join(\", \")} that the shader neither declares nor lowers`,\n {\n stageKey: stage.key,\n shaderKey: stage.shaderKey || null,\n registers: orphans\n }\n );\n}\n\n/**\n * Inspects a decoded effect container for the contracts a WebGL 2 runtime needs.\n *\n * This replaces `inspectGlslContainerIntegrity`, which took the chunk package's\n * INFO, META and GLSL records. Most of that function was bookkeeping about the\n * chunk format rather than about the effect, and it is not carried across:\n *\n * - **Envelope and kind checks** (`invalid_package_envelope`,\n * `unsupported_package_kind`) asserted the magic strings `Carbon WebGL` /\n * `CARBON_WEBGL_GLSL_SET` and a `packageKind` naming the chunk layout. They described\n * the container they were written in, and that container is gone.\n * - **Declared-count checks** (`invalid_declared_count`, `declared_count_mismatch`,\n * `declared_partial_package` — twelve fields) compared a header counter against\n * the graph it summarised. A header can lie about the body; that is why the\n * check existed. Nothing here declares a count, so there is nothing to lie.\n * - **Cross-copy reconciliation** (`package_mode_mismatch`,\n * `package_selection_mismatch`, `variant_metadata_mismatch`,\n * `failed_metadata_body`, `missing_metadata_*`, `orphan_metadata_*`) checked\n * that META and GLSL agreed. Two independently-encoded copies of one fact can\n * drift. The container stores one copy, so the bug class is gone rather than\n * unchecked.\n * - **`missing_glsl_set` / `missing_metadata` / `invalid_core_chunk_cardinality`**\n * asked whether a chunk was present exactly once. The reader now refuses to\n * construct at all on a malformed container, which is strictly stronger.\n * - **`orphan_shader` / `duplicate_shader_key`** are unreachable by construction:\n * the decoder pools shaders by program text and emits a key per pool, so a\n * shader exists only because a stage referenced it.\n *\n * What survives is everything that describes the translation: which stages a\n * pass may contain, whether a declared stage carries a program, whether a\n * compute stage was adapted to the fragment host, and whether the emitted GLSL\n * actually declares the inputs and samplers the reflection promises. Those are\n * properties of the shader, not of the file it arrived in.\n *\n * @param {{stages:object[], shaders:object[]}} decoded Decoded container graph.\n * @returns {{ok:boolean, errors:object[]}} Integrity report.\n */\nexport function inspectGlslContainerIntegrity(decoded)\n{\n const errors = [];\n const stages = decoded?.stages;\n const shaders = decoded?.shaders;\n\n if (!Array.isArray(stages) || !Array.isArray(shaders))\n {\n addIntegrityError(\n errors,\n \"missing_container_graph\",\n \"Container integrity requires decoded stage and shader arrays\"\n );\n return { ok: false, errors };\n }\n\n const shaderMap = new Map(shaders.map((shader) => [ shader.key, shader ]));\n const passGroups = new Map();\n\n for (const stage of stages)\n {\n const passKey = `${stage.bodyKey}.${stage.techniqueName}.pass${stage.passIndex}`;\n if (!passGroups.has(passKey)) passGroups.set(passKey, []);\n passGroups.get(passKey).push(stage);\n\n const shader = shaderMap.get(stage.shaderKey);\n\n if (![ \"vertex\", \"pixel\", \"compute\" ].includes(stage.stageName))\n {\n addIntegrityError(\n errors,\n \"unsupported_stage\",\n `Stage ${stage.key} uses unsupported WebGL2 stage ${stage.stageName}`,\n { stageKey: stage.key, stageName: stage.stageName || null }\n );\n continue;\n }\n\n if (!shader?.hlsl2webgl?.ok || !shader.source)\n {\n addIntegrityError(\n errors,\n \"unavailable_stage_shader\",\n `Stage ${stage.key} has no successful translated source`,\n { stageKey: stage.key, shaderKey: stage.shaderKey || null }\n );\n continue;\n }\n\n if (stage.stageName === \"compute\")\n {\n const computeIssue = computeFragmentShaderIssue(shader);\n if (computeIssue)\n {\n addIntegrityError(\n errors,\n \"unadapted_compute_stage\",\n `Compute stage ${stage.key} ${computeIssue}`,\n { stageKey: stage.key, shaderKey: stage.shaderKey || null }\n );\n }\n }\n\n if (stage.manifest) validateShaderRuntimeContract(shader, stage, stage.manifest, errors);\n }\n\n for (const [ passKey, passStages ] of passGroups)\n {\n const counts = { vertex: 0, pixel: 0, compute: 0, other: 0 };\n for (const stage of passStages)\n {\n if (stage.stageName in counts && stage.stageName !== \"other\") counts[stage.stageName] += 1;\n else counts.other += 1;\n }\n const raster = counts.vertex === 1 && counts.pixel === 1 && counts.compute === 0 && counts.other === 0;\n const compute = counts.vertex === 0 && counts.pixel === 0 && counts.compute === 1 && counts.other === 0;\n if (!raster && !compute)\n {\n const duplicate = Object.values(counts).some((count) => count > 1);\n const mixed = counts.compute > 0 && (counts.vertex > 0 || counts.pixel > 0);\n const code = duplicate || mixed\n ? \"invalid_pass_stage_family\"\n : counts.other > 0\n ? \"unsupported_pass_stage_family\"\n : \"incomplete_pass_stage_family\";\n addIntegrityError(\n errors,\n code,\n `Pass ${passKey} must contain exactly one vertex/pixel pair or one compute stage`,\n { passKey, counts }\n );\n }\n }\n\n return { ok: errors.length === 0, errors };\n}\n\nfunction computeFragmentShaderIssue(shader)\n{\n const contract = shader?.computeFragment;\n if (!isComputeFragmentContract(contract)) return \"has no valid compute-fragment host contract\";\n if (!Array.isArray(shader.bindings)) return \"has no binding metadata for its compute-fragment host contract\";\n\n const bindings = shader.bindings.filter((binding) => binding?.kind === \"uavTexture\");\n if (bindings.length !== contract.uavOutputs.length)\n {\n return \"compute-fragment UAV routes do not match its binding metadata\";\n }\n for (const output of contract.uavOutputs)\n {\n if (!bindings.some((binding) => binding.registerIndex === output.register\n && binding.slice === output.slice\n && binding.location === output.location\n && binding.name === output.glslName))\n {\n return `compute-fragment route ${output.glslName} does not match its binding metadata`;\n }\n const declaration = new RegExp(\n `layout\\\\s*\\\\(\\\\s*location\\\\s*=\\\\s*${output.location}\\\\s*\\\\)\\\\s*out\\\\b[^;]*\\\\b${escapeRegExp(output.glslName)}\\\\s*;`\n );\n if (!declaration.test(shader.source))\n {\n return `compute-fragment route ${output.glslName} is not declared at output location ${output.location}`;\n }\n }\n\n const dispatchBindings = shader.bindings.filter((binding) => binding?.kind === \"dispatchUniform\");\n if (contract.dispatchOriginUniform === null)\n {\n if (dispatchBindings.length) return \"declares unexpected dispatch-origin binding metadata\";\n }\n else\n {\n if (dispatchBindings.length !== 1 || dispatchBindings[0].name !== contract.dispatchOriginUniform)\n {\n return \"dispatch-origin uniform does not match its binding metadata\";\n }\n const declaration = new RegExp(`uniform\\\\s+ivec3\\\\s+${escapeRegExp(contract.dispatchOriginUniform)}\\\\s*;`);\n if (!declaration.test(shader.source)) return \"dispatch-origin uniform is not declared in translated source\";\n }\n return null;\n}\n\nfunction validateShaderRuntimeContract(shader, stage, manifestStage, errors)\n{\n if (stage.stageName === \"vertex\" && Array.isArray(shader.stageInputs))\n {\n const registers = new Set();\n const names = new Set();\n const expectedInputs = (manifestStage.pipelineInputs || []).filter((input) => Number(input?.usedMask || 0) !== 0);\n for (const input of shader.stageInputs)\n {\n if (!Number.isSafeInteger(input?.register)\n || input.register < 0\n || registers.has(input.register)\n || typeof input.name !== \"string\"\n || !input.name\n || names.has(input.name))\n {\n addIntegrityError(\n errors,\n \"invalid_vertex_input_contract\",\n `Vertex shader ${shader.key} has an invalid or duplicate emitted input`,\n { stageKey: stage.key, shaderKey: shader.key }\n );\n continue;\n }\n registers.add(input.register);\n names.add(input.name);\n if (!expectedInputs.some((entry) => entry.registerIndex === input.register\n && normalizeSemanticName(entry.usageName) === normalizeSemanticName(input.semanticName)\n && entry.usageIndex === input.semanticIndex))\n {\n addIntegrityError(\n errors,\n \"vertex_input_contract_mismatch\",\n `Vertex shader ${shader.key} input ${input.name} is not present in its manifest pipeline inputs`,\n { stageKey: stage.key, shaderKey: shader.key, register: input.register }\n );\n }\n const declaration = new RegExp(`\\\\bin\\\\b[^;]*\\\\b${escapeRegExp(input.name)}\\\\s*;`);\n if (!declaration.test(shader.source))\n {\n addIntegrityError(\n errors,\n \"vertex_input_declaration_mismatch\",\n `Vertex shader ${shader.key} input ${input.name} is not declared in translated source`,\n { stageKey: stage.key, shaderKey: shader.key, inputName: input.name }\n );\n }\n }\n }\n\n checkLocalLightFamilyAccounted(stage, shader, errors);\n checkResourceTransforms(stage, shader, errors);\n\n if (!Array.isArray(shader.bindings)) return;\n const manifestBindings = Array.isArray(manifestStage.bindings) ? manifestStage.bindings : [];\n for (const binding of shader.bindings)\n {\n if (typeof binding?.samplerType !== \"string\" || !binding.samplerType) continue;\n const uniform = new RegExp(\n `uniform\\\\s+(?:(?:lowp|mediump|highp)\\\\s+)?${escapeRegExp(binding.samplerType)}\\\\s+${escapeRegExp(binding.name)}\\\\s*;`\n );\n if (!uniform.test(shader.source))\n {\n addIntegrityError(\n errors,\n \"sampler_binding_declaration_mismatch\",\n `Shader ${shader.key} sampler ${binding.name || \"<missing>\"} is not declared as ${binding.samplerType}`,\n { stageKey: stage.key, shaderKey: shader.key, bindingName: binding.name || null }\n );\n }\n if (!Number.isSafeInteger(binding.registerIndex)\n || binding.registerIndex < 0\n || !manifestBindings.some((entry) => entry?.kind === \"resource\" && entry.registerIndex === binding.registerIndex))\n {\n addIntegrityError(\n errors,\n \"sampler_resource_contract_mismatch\",\n `Shader ${shader.key} sampler ${binding.name || \"<missing>\"} has no matching manifest resource register`,\n { stageKey: stage.key, shaderKey: shader.key, register: binding.registerIndex }\n );\n }\n\n const comparison = binding.samplerType.endsWith(\"Shadow\");\n if ((binding.comparison === true) !== comparison)\n {\n addIntegrityError(\n errors,\n \"comparison_sampler_contract_mismatch\",\n `Shader ${shader.key} sampler ${binding.name || \"<missing>\"} comparison metadata disagrees with ${binding.samplerType}`,\n { stageKey: stage.key, shaderKey: shader.key, bindingName: binding.name || null }\n );\n }\n if (comparison)\n {\n const samplerRegisters = binding.samplerRegisterIndices;\n if (!Array.isArray(samplerRegisters)\n || !samplerRegisters.length\n || new Set(samplerRegisters).size !== samplerRegisters.length\n || samplerRegisters.some((register) => !Number.isSafeInteger(register)\n || register < 0\n || !manifestBindings.some((entry) => entry?.kind === \"sampler\"\n && entry.registerIndex === register\n && entry.carbon?.sampler?.comparison === true)))\n {\n addIntegrityError(\n errors,\n 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+ {"version":3,"file":"glslEffectCompleteness.js","sources":["../../../../../src/formats/webgl/core/glslEffectCompleteness.js"],"sourcesContent":["import { LOCAL_LIGHT_RESOURCE_NAMES } from \"../../hlsl/core/localLightFamily.js\";\n\n/**\n * Light-record fields naming the Carbon registers a lowering replaced.\n *\n * A lowered family declares one synthesised uniform, so its own `registerIndex`\n * covers only one of the sources; the record carries the rest.\n */\n/** Transform stage names, in the shared codec's vocabulary, as WebGL names them. */\nconst TRANSFORM_STAGE_NAMES = Object.freeze({\n vertex: \"vertex\",\n fragment: \"pixel\",\n compute: \"compute\"\n});\n\nconst LOCAL_LIGHT_RECORD_REGISTERS = Object.freeze([\n \"lightIndexRegister\",\n \"lightDataRegister\",\n \"lightProfileRegister\"\n]);\n\n/**\n * Inspects Carbon WebGL stage records for complete WebGL2 raster passes.\n *\n * Geometry and compute stages are not raster-pair members. A raster pass is\n * complete only when both its vertex and pixel records exist and their shared\n * shader records contain successful translated source.\n *\n * Stages reference shaders by key. The older shape that inlined the shader into\n * the stage record has no producer left — both callers pass a shader table, and\n * the container decoder always builds one — so the branch that supported it is\n * gone rather than kept as an untested path.\n *\n * @param {object[]} stages Stage records.\n * @param {object[]} shaders Translated shader records.\n * @returns {{ expectedPassCount: number, completePassCount: number, incompletePasses: object[] }}\n */\nexport function inspectRasterCompleteness(stages, shaders)\n{\n const shaderMap = new Map((shaders || []).map((shader) => [ shader.key, shader ]));\n const groups = new Map();\n\n for (const stage of stages || [])\n {\n if (stage.stageName !== \"vertex\" && stage.stageName !== \"pixel\") continue;\n\n const key = [\n stage.bodyKey || \"selected\",\n stage.techniqueName || \"Main\",\n Number.isInteger(stage.passIndex) ? stage.passIndex : 0\n ].join(\":\");\n let group = groups.get(key);\n if (!group)\n {\n group = {\n key,\n bodyKey: stage.bodyKey || \"selected\",\n techniqueName: stage.techniqueName || \"Main\",\n passIndex: Number.isInteger(stage.passIndex) ? stage.passIndex : 0,\n vertex: null,\n pixel: null,\n duplicateStages: []\n };\n groups.set(key, group);\n }\n if (group[stage.stageName])\n {\n group.duplicateStages.push(stage.stageName);\n }\n group[stage.stageName] = stage;\n }\n\n const incompletePasses = [];\n let completePassCount = 0;\n\n for (const group of groups.values())\n {\n const missingStages = [];\n const unavailableStages = [];\n\n for (const stageName of [ \"vertex\", \"pixel\" ])\n {\n const stage = group[stageName];\n if (!stage)\n {\n missingStages.push(stageName);\n continue;\n }\n\n const shader = shaderMap.get(stage.shaderKey);\n if (!shader?.hlsl2webgl?.ok || !shader.source)\n {\n unavailableStages.push({\n stageName,\n stageKey: stage.key,\n shaderKey: stage.shaderKey,\n excluded: shader?.excluded || null,\n reason: shader?.hlsl2webgl?.validationError\n || shader?.hlsl2webgl?.reason\n || shader?.hlsl2webgl?.error\n || shader?.excluded?.reason\n || \"translated source is unavailable\"\n });\n }\n }\n\n if (!missingStages.length && !unavailableStages.length && !group.duplicateStages.length)\n {\n completePassCount += 1;\n continue;\n }\n\n incompletePasses.push({\n key: group.key,\n bodyKey: group.bodyKey,\n techniqueName: group.techniqueName,\n passIndex: group.passIndex,\n missingStages,\n unavailableStages,\n duplicateStages: [ ...new Set(group.duplicateStages) ].sort()\n });\n }\n\n return {\n expectedPassCount: groups.size,\n completePassCount,\n incompletePasses\n };\n}\n\n/**\n * Checks the host-side routing contract emitted for compute-as-fragment\n * programs. A boolean marker is insufficient: the runtime needs the original\n * dispatch shape, dispatch-origin uniform, and every UAV render-target route.\n */\nexport function isComputeFragmentContract(value)\n{\n if (!value || typeof value !== \"object\" || Array.isArray(value)) return false;\n if (!Array.isArray(value.threadGroup)\n || value.threadGroup.length !== 3\n || value.threadGroup.some((item) => !Number.isSafeInteger(item) || item < 1))\n {\n return false;\n }\n if (value.dispatchOriginUniform !== null\n && (typeof value.dispatchOriginUniform !== \"string\" || !value.dispatchOriginUniform)) return false;\n if (!Array.isArray(value.uavOutputs) || !value.uavOutputs.length) return false;\n\n const locations = new Set();\n const names = new Set();\n const routes = new Set();\n for (const output of value.uavOutputs)\n {\n if (!output || typeof output !== \"object\") return false;\n if (!Number.isSafeInteger(output.register) || output.register < 0) return false;\n if (output.slice !== null && (!Number.isSafeInteger(output.slice) || output.slice < 0)) return false;\n if (!Number.isSafeInteger(output.location) || output.location < 0 || locations.has(output.location)) return false;\n if (typeof output.glslName !== \"string\" || !output.glslName || names.has(output.glslName)) return false;\n const route = `${output.register}:${output.slice === null ? \"dynamic\" : output.slice}`;\n if (routes.has(route)) return false;\n locations.add(output.location);\n names.add(output.glslName);\n routes.add(route);\n }\n return true;\n}\n\n/**\n * Checks a declared resource transform against the bindings it claims to have\n * rewritten.\n *\n * A transform says N described resources became one array binding. That claim is\n * only meaningful if the shader agrees: the carrier - layer 0's register, whose\n * slot the array occupies - must be declared, and every merged-away input must\n * not be. A transform naming registers the shader still binds separately has not\n * happened; a carrier the shader never declares cannot be bound.\n *\n * engine-webgpu makes equivalent checks when it realizes a package, and they are\n * mostly about the emitted artefacts rather than the device. WebGL has no engine\n * to make them, so a container can currently ship a transform nothing agrees\n * with. Checking here covers both, and covers WebGL at the only point that\n * exists.\n *\n * @param {object} stage Decoded stage record.\n * @param {object} shader Decoded shader record.\n * @param {object[]} errors Collected integrity errors.\n */\nfunction checkResourceTransforms(stage, shader, errors)\n{\n const all = Array.isArray(stage.transforms) ? stage.transforms : [];\n // A transform belongs to a pass but rewrites one stage. The record names that\n // stage in WGSL's vocabulary, where WebGL's is \"pixel\" - the block codec is\n // shared between the backends and restores the field from one set of\n // defaults. Checking a vertex stage against a fragment transform reports\n // every pass twice and says nothing: measured on a shipped effect, that was\n // 48 carrier-undeclared reports on a container with nothing wrong with it.\n const transforms = all.filter(\n (transform) => TRANSFORM_STAGE_NAMES[transform?.stage] === stage.stageName\n );\n if (!transforms.length) return;\n\n const declared = new Set(\n (Array.isArray(shader.bindings) ? shader.bindings : [])\n .filter((binding) => Number.isSafeInteger(binding?.registerIndex))\n .map((binding) => binding.registerIndex)\n );\n\n for (const transform of transforms)\n {\n const inputs = Array.isArray(transform?.inputs) ? transform.inputs : [];\n\n // Not every transform is a merge. `local-light-profile-neutral` records\n // one resource replaced by a constant, so it has exactly one input and\n // no carrier - the checks below would read that as an underfilled merge\n // whose carrier went missing, which is the opposite of what happened.\n if (transform?.family === \"local-light-profile-neutral\")\n {\n if (inputs.length !== 1)\n {\n addIntegrityError(\n errors,\n \"resource_transform_neutral_arity\",\n `Stage ${stage.key} transform ${transform?.id || \"<missing>\"} neutralises ${inputs.length} resource(s); exactly one is expected`,\n { stageKey: stage.key, transformId: transform?.id || null }\n );\n continue;\n }\n\n const [ neutralised ] = inputs;\n if (Number.isSafeInteger(neutralised.registerIndex)\n && declared.has(neutralised.registerIndex))\n {\n addIntegrityError(\n errors,\n \"resource_transform_neutral_still_bound\",\n `Stage ${stage.key} transform ${transform.id} neutralised register ${neutralised.registerIndex}, but the shader still declares it`,\n {\n stageKey: stage.key,\n transformId: transform.id,\n register: neutralised.registerIndex\n }\n );\n }\n continue;\n }\n\n if (inputs.length < 2)\n {\n addIntegrityError(\n errors,\n \"resource_transform_underfilled\",\n `Stage ${stage.key} declares transform ${transform?.id || \"<missing>\"} with ${inputs.length} input(s); a merge needs at least two`,\n { stageKey: stage.key, transformId: transform?.id || null }\n );\n continue;\n }\n\n // Layers address array slices, so they must be the whole range 0..n-1.\n const layers = inputs.map((input) => input.layer);\n if (layers.some((layer, index) => layer !== index))\n {\n addIntegrityError(\n errors,\n \"resource_transform_layer_gap\",\n `Stage ${stage.key} transform ${transform.id} has layers ${layers.join(\", \")} rather than a contiguous range`,\n { stageKey: stage.key, transformId: transform.id, layers }\n );\n continue;\n }\n\n const [ carrier, ...merged ] = inputs;\n if (Number.isSafeInteger(carrier.registerIndex)\n && !declared.has(carrier.registerIndex))\n {\n addIntegrityError(\n errors,\n \"resource_transform_carrier_undeclared\",\n `Stage ${stage.key} transform ${transform.id} names carrier register ${carrier.registerIndex}, which the shader does not declare`,\n {\n stageKey: stage.key,\n transformId: transform.id,\n register: carrier.registerIndex\n }\n );\n }\n\n for (const input of merged)\n {\n if (!Number.isSafeInteger(input.registerIndex)) continue;\n if (!declared.has(input.registerIndex)) continue;\n\n addIntegrityError(\n errors,\n \"resource_transform_input_still_bound\",\n `Stage ${stage.key} transform ${transform.id} merged register ${input.registerIndex} away, but the shader still declares it`,\n {\n stageKey: stage.key,\n transformId: transform.id,\n register: input.registerIndex\n }\n );\n }\n }\n}\n\n/**\n * Reports a local-light family that the shipped GLSL neither binds nor explains.\n *\n * The container deliberately says two things at once. The Carbon description\n * records are the authored name and register authority and are never rewritten\n * by a lowering; the GLSL declares whatever the lowering actually produced; and\n * the per-pass backend block is the delta that ties one to the other. That only\n * holds while the delta is complete.\n *\n * This cannot be a general \"every described resource is declared\" rule. Carbon\n * describes resources a shader may simply not use, and the emitter only declares\n * what it samples, so an undeclared resource is ordinary. Measured on a shipped\n * effect, the general form reported 96 such resources on a perfectly good build.\n *\n * What is checkable is a family the packager is known to rewrite. Local lights\n * are two structured buffers plus an optional profile texture; WebGL2 has no\n * structured buffers, so the shader either lowers them - leaving a light record\n * naming the source registers - or it cannot bind lights at all. A described\n * family with no declaration and no record is the one case that is definitely\n * wrong rather than merely unused.\n *\n * `localLights: \"drop\"` produces exactly that: the emitter removes the\n * declarations *and* their binding records, so nothing reaches the block while\n * the description still lists all three. That mode is a diagnostic aid, not a\n * shipping mode, and this is what says so instead of writing a container that\n * quietly disagrees with itself.\n *\n * @param {object} stage Decoded stage record.\n * @param {object} shader Decoded shader record.\n * @param {object[]} errors Collected integrity errors.\n */\nfunction checkLocalLightFamilyAccounted(stage, shader, errors)\n{\n const manifestBindings = Array.isArray(stage.manifest?.bindings)\n ? stage.manifest.bindings\n : [];\n // The manifest spells a resource's Carbon name as `metadataName` with the\n // metadata record nested under `carbon`; plain `name` survives as a\n // fallback for hand-written fixture records.\n const family = manifestBindings.filter((entry) => entry?.kind === \"resource\"\n && LOCAL_LIGHT_RESOURCE_NAMES.includes(\n entry.metadataName ?? entry.carbon?.name ?? entry.name\n ));\n if (family.length < 2) return;\n\n const bindings = Array.isArray(shader.bindings) ? shader.bindings : [];\n const accounted = new Set();\n for (const binding of bindings)\n {\n if (Number.isSafeInteger(binding?.registerIndex))\n {\n accounted.add(binding.registerIndex);\n }\n for (const key of LOCAL_LIGHT_RECORD_REGISTERS)\n {\n if (Number.isSafeInteger(binding?.[key])) accounted.add(binding[key]);\n }\n }\n\n // A resource transform accounts for a register just as a binding record\n // does. `local-light-profile-neutral` names a resource replaced by a\n // constant: nothing is bound, so no binding can carry it, and the transform\n // is the only place the decision is written down.\n for (const transform of Array.isArray(stage.transforms) ? stage.transforms : [])\n {\n if (transform?.family !== \"local-light-profile-neutral\") continue;\n for (const input of Array.isArray(transform.inputs) ? transform.inputs : [])\n {\n if (Number.isSafeInteger(input?.registerIndex)) accounted.add(input.registerIndex);\n }\n }\n\n // Any orphan is a fault, not only a wholly missing family. A lowering that\n // declares its synthesised uniform but forgets to record the other source\n // registers loses them just as completely, and only the record can say where\n // they went.\n const orphans = family\n .filter((entry) => Number.isSafeInteger(entry.registerIndex)\n && !accounted.has(entry.registerIndex))\n .map((entry) => entry.registerIndex);\n if (!orphans.length) return;\n\n addIntegrityError(\n errors,\n \"unlowered_local_light_family\",\n `Stage ${stage.key} describes a local-light family at registers ${orphans.join(\", \")} that the shader neither declares nor lowers`,\n {\n stageKey: stage.key,\n shaderKey: stage.shaderKey || null,\n registers: orphans\n }\n );\n}\n\n/**\n * Inspects a decoded effect container for the contracts a WebGL 2 runtime needs.\n *\n * This replaces `inspectGlslContainerIntegrity`, which took the chunk package's\n * INFO, META and GLSL records. Most of that function was bookkeeping about the\n * chunk format rather than about the effect, and it is not carried across:\n *\n * - **Envelope and kind checks** (`invalid_package_envelope`,\n * `unsupported_package_kind`) asserted the magic strings `Carbon WebGL` /\n * `CARBON_WEBGL_GLSL_SET` and a `packageKind` naming the chunk layout. They described\n * the container they were written in, and that container is gone.\n * - **Declared-count checks** (`invalid_declared_count`, `declared_count_mismatch`,\n * `declared_partial_package` — twelve fields) compared a header counter against\n * the graph it summarised. A header can lie about the body; that is why the\n * check existed. Nothing here declares a count, so there is nothing to lie.\n * - **Cross-copy reconciliation** (`package_mode_mismatch`,\n * `package_selection_mismatch`, `variant_metadata_mismatch`,\n * `failed_metadata_body`, `missing_metadata_*`, `orphan_metadata_*`) checked\n * that META and GLSL agreed. Two independently-encoded copies of one fact can\n * drift. The container stores one copy, so the bug class is gone rather than\n * unchecked.\n * - **`missing_glsl_set` / `missing_metadata` / `invalid_core_chunk_cardinality`**\n * asked whether a chunk was present exactly once. The reader now refuses to\n * construct at all on a malformed container, which is strictly stronger.\n * - **`orphan_shader` / `duplicate_shader_key`** are unreachable by construction:\n * the decoder pools shaders by program text and emits a key per pool, so a\n * shader exists only because a stage referenced it.\n *\n * What survives is everything that describes the translation: which stages a\n * pass may contain, whether a declared stage carries a program, whether a\n * compute stage was adapted to the fragment host, and whether the emitted GLSL\n * actually declares the inputs and samplers the reflection promises. Those are\n * properties of the shader, not of the file it arrived in.\n *\n * @param {{stages:object[], shaders:object[]}} decoded Decoded container graph.\n * @returns {{ok:boolean, errors:object[]}} Integrity report.\n */\nexport function inspectGlslContainerIntegrity(decoded)\n{\n const errors = [];\n const stages = decoded?.stages;\n const shaders = decoded?.shaders;\n\n if (!Array.isArray(stages) || !Array.isArray(shaders))\n {\n addIntegrityError(\n errors,\n \"missing_container_graph\",\n \"Container integrity requires decoded stage and shader arrays\"\n );\n return { ok: false, errors };\n }\n\n const shaderMap = new Map(shaders.map((shader) => [ shader.key, shader ]));\n const passGroups = new Map();\n\n for (const stage of stages)\n {\n const passKey = `${stage.bodyKey}.${stage.techniqueName}.pass${stage.passIndex}`;\n if (!passGroups.has(passKey)) passGroups.set(passKey, []);\n passGroups.get(passKey).push(stage);\n\n const shader = shaderMap.get(stage.shaderKey);\n\n if (![ \"vertex\", \"pixel\", \"compute\" ].includes(stage.stageName))\n {\n addIntegrityError(\n errors,\n \"unsupported_stage\",\n `Stage ${stage.key} uses unsupported WebGL2 stage ${stage.stageName}`,\n { stageKey: stage.key, stageName: stage.stageName || null }\n );\n continue;\n }\n\n if (!shader?.hlsl2webgl?.ok || !shader.source)\n {\n addIntegrityError(\n errors,\n \"unavailable_stage_shader\",\n `Stage ${stage.key} has no successful translated source`,\n { stageKey: stage.key, shaderKey: stage.shaderKey || null }\n );\n continue;\n }\n\n if (stage.stageName === \"compute\")\n {\n const computeIssue = computeFragmentShaderIssue(shader);\n if (computeIssue)\n {\n addIntegrityError(\n errors,\n \"unadapted_compute_stage\",\n `Compute stage ${stage.key} ${computeIssue}`,\n { stageKey: stage.key, shaderKey: stage.shaderKey || null }\n );\n }\n }\n\n if (stage.manifest) validateShaderRuntimeContract(shader, stage, stage.manifest, errors);\n }\n\n for (const [ passKey, passStages ] of passGroups)\n {\n const counts = { vertex: 0, pixel: 0, compute: 0, other: 0 };\n for (const stage of passStages)\n {\n if (stage.stageName in counts && stage.stageName !== \"other\") counts[stage.stageName] += 1;\n else counts.other += 1;\n }\n const raster = counts.vertex === 1 && counts.pixel === 1 && counts.compute === 0 && counts.other === 0;\n const compute = counts.vertex === 0 && counts.pixel === 0 && counts.compute === 1 && counts.other === 0;\n if (!raster && !compute)\n {\n const duplicate = Object.values(counts).some((count) => count > 1);\n const mixed = counts.compute > 0 && (counts.vertex > 0 || counts.pixel > 0);\n const code = duplicate || mixed\n ? \"invalid_pass_stage_family\"\n : counts.other > 0\n ? \"unsupported_pass_stage_family\"\n : \"incomplete_pass_stage_family\";\n addIntegrityError(\n errors,\n code,\n `Pass ${passKey} must contain exactly one vertex/pixel pair or one compute stage`,\n { passKey, counts }\n );\n }\n }\n\n return { ok: errors.length === 0, errors };\n}\n\nfunction computeFragmentShaderIssue(shader)\n{\n const contract = shader?.computeFragment;\n if (!isComputeFragmentContract(contract)) return \"has no valid compute-fragment host contract\";\n if (!Array.isArray(shader.bindings)) return \"has no binding metadata for its compute-fragment host contract\";\n\n const bindings = shader.bindings.filter((binding) => binding?.kind === \"uavTexture\");\n if (bindings.length !== contract.uavOutputs.length)\n {\n return \"compute-fragment UAV routes do not match its binding metadata\";\n }\n for (const output of contract.uavOutputs)\n {\n if (!bindings.some((binding) => binding.registerIndex === output.register\n && binding.slice === output.slice\n && binding.location === output.location\n && binding.name === output.glslName))\n {\n return `compute-fragment route ${output.glslName} does not match its binding metadata`;\n }\n const declaration = new RegExp(\n `layout\\\\s*\\\\(\\\\s*location\\\\s*=\\\\s*${output.location}\\\\s*\\\\)\\\\s*out\\\\b[^;]*\\\\b${escapeRegExp(output.glslName)}\\\\s*;`\n );\n if (!declaration.test(shader.source))\n {\n return `compute-fragment route ${output.glslName} is not declared at output location ${output.location}`;\n }\n }\n\n const dispatchBindings = shader.bindings.filter((binding) => binding?.kind === \"dispatchUniform\");\n if (contract.dispatchOriginUniform === null)\n {\n if (dispatchBindings.length) return \"declares unexpected dispatch-origin binding metadata\";\n }\n else\n {\n if (dispatchBindings.length !== 1 || dispatchBindings[0].name !== contract.dispatchOriginUniform)\n {\n return \"dispatch-origin uniform does not match its binding metadata\";\n }\n const declaration = new RegExp(`uniform\\\\s+ivec3\\\\s+${escapeRegExp(contract.dispatchOriginUniform)}\\\\s*;`);\n if (!declaration.test(shader.source)) return \"dispatch-origin uniform is not declared in translated source\";\n }\n return null;\n}\n\nfunction validateShaderRuntimeContract(shader, stage, manifestStage, errors)\n{\n if (stage.stageName === \"vertex\" && Array.isArray(shader.stageInputs))\n {\n const registers = new Set();\n const names = new Set();\n const expectedInputs = (manifestStage.pipelineInputs || []).filter((input) => Number(input?.usedMask || 0) !== 0);\n for (const input of shader.stageInputs)\n {\n if (!Number.isSafeInteger(input?.register)\n || input.register < 0\n || registers.has(input.register)\n || typeof input.name !== \"string\"\n || !input.name\n || names.has(input.name))\n {\n addIntegrityError(\n errors,\n \"invalid_vertex_input_contract\",\n `Vertex shader ${shader.key} has an invalid or duplicate emitted input`,\n { stageKey: stage.key, shaderKey: shader.key }\n );\n continue;\n }\n registers.add(input.register);\n names.add(input.name);\n if (!expectedInputs.some((entry) => entry.registerIndex === input.register\n && normalizeSemanticName(entry.usageName) === normalizeSemanticName(input.semanticName)\n && entry.usageIndex === input.semanticIndex))\n {\n addIntegrityError(\n errors,\n \"vertex_input_contract_mismatch\",\n `Vertex shader ${shader.key} input ${input.name} is not present in its manifest pipeline inputs`,\n { stageKey: stage.key, shaderKey: shader.key, register: input.register }\n );\n }\n const declaration = new RegExp(`\\\\bin\\\\b[^;]*\\\\b${escapeRegExp(input.name)}\\\\s*;`);\n if (!declaration.test(shader.source))\n {\n addIntegrityError(\n errors,\n \"vertex_input_declaration_mismatch\",\n `Vertex shader ${shader.key} input ${input.name} is not declared in translated source`,\n { stageKey: stage.key, shaderKey: shader.key, inputName: input.name }\n );\n }\n }\n }\n\n checkLocalLightFamilyAccounted(stage, shader, errors);\n checkResourceTransforms(stage, shader, errors);\n\n if (!Array.isArray(shader.bindings)) return;\n const manifestBindings = Array.isArray(manifestStage.bindings) ? manifestStage.bindings : [];\n for (const binding of shader.bindings)\n {\n if (typeof binding?.samplerType !== \"string\" || !binding.samplerType) continue;\n const uniform = new RegExp(\n `uniform\\\\s+(?:(?:lowp|mediump|highp)\\\\s+)?${escapeRegExp(binding.samplerType)}\\\\s+${escapeRegExp(binding.name)}\\\\s*;`\n );\n if (!uniform.test(shader.source))\n {\n addIntegrityError(\n errors,\n \"sampler_binding_declaration_mismatch\",\n `Shader ${shader.key} sampler ${binding.name || \"<missing>\"} is not declared as ${binding.samplerType}`,\n { stageKey: stage.key, shaderKey: shader.key, bindingName: binding.name || null }\n );\n }\n if (!Number.isSafeInteger(binding.registerIndex)\n || binding.registerIndex < 0\n || !manifestBindings.some((entry) => entry?.kind === \"resource\" && entry.registerIndex === binding.registerIndex))\n {\n addIntegrityError(\n errors,\n \"sampler_resource_contract_mismatch\",\n `Shader ${shader.key} sampler ${binding.name || \"<missing>\"} has no matching manifest resource register`,\n { stageKey: stage.key, shaderKey: shader.key, register: binding.registerIndex }\n );\n }\n\n const comparison = binding.samplerType.endsWith(\"Shadow\");\n if ((binding.comparison === true) !== comparison)\n {\n addIntegrityError(\n errors,\n \"comparison_sampler_contract_mismatch\",\n `Shader ${shader.key} sampler ${binding.name || \"<missing>\"} comparison metadata disagrees with ${binding.samplerType}`,\n { stageKey: stage.key, shaderKey: shader.key, bindingName: binding.name || null }\n );\n }\n if (comparison)\n {\n const samplerRegisters = binding.samplerRegisterIndices;\n if (!Array.isArray(samplerRegisters)\n || !samplerRegisters.length\n || new Set(samplerRegisters).size !== samplerRegisters.length\n || samplerRegisters.some((register) => !Number.isSafeInteger(register)\n || register < 0\n || !manifestBindings.some((entry) => entry?.kind === \"sampler\"\n && entry.registerIndex === register\n && entry.carbon?.sampler?.comparison === true)))\n {\n addIntegrityError(\n errors,\n \"comparison_sampler_contract_mismatch\",\n `Shader ${shader.key} comparison sampler ${binding.name || \"<missing>\"} has invalid manifest sampler pairing`,\n { stageKey: stage.key, shaderKey: shader.key, bindingName: binding.name || null }\n );\n }\n }\n }\n}\n\nfunction normalizeSemanticName(value)\n{\n const name = String(value || \"\").toUpperCase();\n if (name === \"BITANGENT\") return \"BINORMAL\";\n if (name === \"BLENDWEIGHTS\") return \"BLENDWEIGHT\";\n return name;\n}\n\nfunction escapeRegExp(value)\n{\n return String(value).replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n}\n\nfunction addIntegrityError(errors, code, message, details = {})\n{\n errors.push({ code, message, ...details 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@@ -1,167 +1,167 @@
1
- import { DxbcGlslEmitter } from './glsl/DxbcGlslEmitter.js';
2
- import { applyPackedLightFixups } from './glsl/packedLightFixups.js';
3
- import { looksLikeCarbonEffectContainer } from '../../../format/carbonEffect/CjsCarbonEffectReader.js';
4
-
5
- /**
6
- * Internal glue for CjsWebglFormat.
7
- *
8
- * Keeps the public class file small: input/option normalization, DXBC-to-GLSL
9
- * emission, and JSON conversion live here. Reading an effect is
10
- * `readGlslEffectContainer` and summarising one is `inspectGlslEffectContainer`;
11
- * neither needs glue, so neither is wrapped here. The GLSL emitter lives under
12
- * src/formats/webgl/core/glsl.
13
- */
14
-
15
- const OUTPUT_JSON = "json";
16
- const DEFAULT_VALUES = Object.freeze({
17
- emit: OUTPUT_JSON,
18
- source: "memory"
19
- });
20
- const VALID_EMITS = new Set([OUTPUT_JSON]);
21
- const OPTION_KEYS = new Set(["emit", "source"]);
22
-
23
- /**
24
- * Merge format values over a base set and validate them.
25
- *
26
- * @param {object} base Current values.
27
- * @param {object} [options] Values to merge in.
28
- * @param {string} [readerName] Reader name used in error messages.
29
- * @returns {object} A validated copy of the merged values.
30
- */
31
- function normalizeValues(base, options = {}, readerName = "CjsWebglFormat") {
32
- if (!options || typeof options !== "object") {
33
- throw new TypeError(`${readerName}: options must be an object`);
34
- }
35
- for (const key of Object.keys(options)) {
36
- if (!OPTION_KEYS.has(key)) {
37
- throw new TypeError(`${readerName}: unknown option ${JSON.stringify(key)}`);
38
- }
39
- }
40
- const values = {
41
- ...base,
42
- ...options
43
- };
44
- if (!VALID_EMITS.has(values.emit)) {
45
- throw new TypeError(`${readerName}: emit must be "${OUTPUT_JSON}", got ${JSON.stringify(values.emit)}`);
46
- }
47
- if (typeof values.source !== "string" || !values.source) {
48
- values.source = DEFAULT_VALUES.source;
49
- }
50
- return {
51
- emit: values.emit,
52
- source: values.source
53
- };
54
- }
55
-
56
- /**
57
- * Normalize caller input into a Uint8Array of package/DXBC bytes.
58
- *
59
- * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Candidate payload.
60
- * @returns {Uint8Array} The payload bytes.
61
- */
62
- function toBytes(input) {
63
- if (input instanceof Uint8Array) return input;
64
- if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) return new Uint8Array(input);
65
- if (ArrayBuffer.isView(input)) return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);
66
- throw new TypeError("CjsWebglFormat: input must be effect container bytes (Uint8Array, Buffer, DataView or ArrayBuffer)");
67
- }
68
-
69
- /**
70
- * Reports whether a payload has the Carbon effect container shape.
71
- *
72
- * A shape check, not an identity check: our files are stock Carbon containers,
73
- * so nothing in the bytes distinguishes a WebGL one from a shipped
74
- * `effect.dx11`. Identity comes from the path the file was resolved through.
75
- *
76
- * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Candidate payload.
77
- * @returns {boolean} True when the payload has the container shape.
78
- */
79
- function isWebglEffectContainer(input) {
80
- try {
81
- return looksLikeCarbonEffectContainer(toBytes(input));
82
- } catch {
83
- return false;
84
- }
85
- }
86
- const EMIT_GLSL_OPTION_KEYS = new Set(["constantBufferStyle", "pixelConstantBufferRemap", "samplerName", "vertexStructuredCapacity", "dataTextureWidth", "stubResourceRegisters", "neutralResourceRegisters", "detailMapArrayRegisters", "lightConstantBuffer", "lightPackedTexture", "pairVaryings", "source"]);
87
- const EMIT_GLSL_PROFILE_KEYS = new Set(["constantBufferStyle", "pixelConstantBufferRemap", "samplerName", "vertexStructuredCapacity", "dataTextureWidth", "stubResourceRegisters", "neutralResourceRegisters", "detailMapArrayRegisters", "lightConstantBuffer", "lightPackedTexture"]);
88
-
89
- /**
90
- * Translates one DXBC stage into GLSL ES 3.00 source, sharing one core path
91
- * between `CjsWebglFormat.emitGlsl` (static) and `EmitGlsl` (instance).
92
- *
93
- * `options` is a flat bag combining the emitter's ccpwgl-profile constructor
94
- * bits (`constantBufferStyle`, `pixelConstantBufferRemap`, `samplerName`,
95
- * `vertexStructuredCapacity`, `dataTextureWidth`) with its per-call Emit
96
- * options (`pairVaryings`, `source`); omitted keys keep the emitter's
97
- * existing defaults exactly.
98
- *
99
- * @param {ArrayBuffer|ArrayBufferView|Uint8Array} dxbcBytes DXBC container bytes.
100
- * @param {object} [options] Combined profile/emit options.
101
- * @returns {{source:string,stageName:string,inputs:object[],outputs:object[],bindings:object[],warnings:string[],computeFragment:(object|undefined)}}
102
- * GLSL text plus the IO contract the packaging layer records; compute
103
- * stages add the emitter's `computeFragment` host contract.
104
- */
105
- function emitGlslWithOptions(dxbcBytes, options = {}) {
106
- if (!options || typeof options !== "object") {
107
- throw new TypeError("CjsWebglFormat: emitGlsl options must be an object");
108
- }
109
- for (const key of Object.keys(options)) {
110
- if (!EMIT_GLSL_OPTION_KEYS.has(key)) {
111
- throw new TypeError(`CjsWebglFormat: unknown emitGlsl option ${JSON.stringify(key)}`);
112
- }
113
- }
114
- const profile = {};
115
- for (const key of EMIT_GLSL_PROFILE_KEYS) {
116
- if (Object.prototype.hasOwnProperty.call(options, key)) profile[key] = options[key];
117
- }
118
- const emitter = new DxbcGlslEmitter({
119
- profile
120
- });
121
- const result = emitter.Emit(dxbcBytes, {
122
- source: options.source,
123
- pairVaryings: options.pairVaryings
124
- });
125
-
126
- // The packed local-light lowering leaves two idioms that must not reach a
127
- // driver: a flag mask round-tripped through a float, and an all-bits mask
128
- // stored as a float and then used for branch control, where 0xFFFFFFFF is a
129
- // NaN. Applied here rather than at a call site so every caller gets them.
130
- if (!options.lightPackedTexture) return result;
131
- return {
132
- ...result,
133
- source: applyPackedLightFixups(result.source, result.stageName)
134
- };
135
- }
136
-
137
- /**
138
- * Deep-convert a value to plain JSON-compatible data. Typed arrays become
139
- * plain number arrays; Maps/Sets become objects/arrays; class instances
140
- * with toJSON are honoured.
141
- *
142
- * @param {any} value Value to convert.
143
- * @returns {any} Plain data.
144
- */
145
- function toJsonValue(value) {
146
- if (value === null || value === undefined) return value ?? null;
147
- if (typeof value === "number" || typeof value === "string" || typeof value === "boolean") return value;
148
- if (typeof value === "bigint") return value.toString();
149
- if (ArrayBuffer.isView(value)) return Array.from(value);
150
- if (Array.isArray(value)) return value.map(toJsonValue);
151
- if (value instanceof Map) {
152
- const out = {};
153
- for (const [key, entry] of value) out[key] = toJsonValue(entry);
154
- return out;
155
- }
156
- if (value instanceof Set) return Array.from(value, toJsonValue);
157
- if (typeof value === "object") {
158
- if (typeof value.toJSON === "function") return toJsonValue(value.toJSON());
159
- const out = {};
160
- for (const key of Object.keys(value)) out[key] = toJsonValue(value[key]);
161
- return out;
162
- }
163
- return null;
164
- }
165
-
166
- export { DEFAULT_VALUES, OUTPUT_JSON, emitGlslWithOptions, isWebglEffectContainer, normalizeValues, toBytes, toJsonValue };
167
- //# sourceMappingURL=helpers.js.map
1
+ import { DxbcGlslEmitter } from './glsl/DxbcGlslEmitter.js';
2
+ import { applyPackedLightFixups } from './glsl/packedLightFixups.js';
3
+ import { looksLikeCarbonEffectContainer } from '../../../format/carbonEffect/CjsCarbonEffectReader.js';
4
+
5
+ /**
6
+ * Internal glue for CjsWebglFormat.
7
+ *
8
+ * Keeps the public class file small: input/option normalization, DXBC-to-GLSL
9
+ * emission, and JSON conversion live here. Reading an effect is
10
+ * `readGlslEffectContainer` and summarising one is `inspectGlslEffectContainer`;
11
+ * neither needs glue, so neither is wrapped here. The GLSL emitter lives under
12
+ * src/formats/webgl/core/glsl.
13
+ */
14
+
15
+ const OUTPUT_JSON = "json";
16
+ const DEFAULT_VALUES = Object.freeze({
17
+ emit: OUTPUT_JSON,
18
+ source: "memory"
19
+ });
20
+ const VALID_EMITS = new Set([OUTPUT_JSON]);
21
+ const OPTION_KEYS = new Set(["emit", "source"]);
22
+
23
+ /**
24
+ * Merge format values over a base set and validate them.
25
+ *
26
+ * @param {object} base Current values.
27
+ * @param {object} [options] Values to merge in.
28
+ * @param {string} [readerName] Reader name used in error messages.
29
+ * @returns {object} A validated copy of the merged values.
30
+ */
31
+ function normalizeValues(base, options = {}, readerName = "CjsWebglFormat") {
32
+ if (!options || typeof options !== "object") {
33
+ throw new TypeError(`${readerName}: options must be an object`);
34
+ }
35
+ for (const key of Object.keys(options)) {
36
+ if (!OPTION_KEYS.has(key)) {
37
+ throw new TypeError(`${readerName}: unknown option ${JSON.stringify(key)}`);
38
+ }
39
+ }
40
+ const values = {
41
+ ...base,
42
+ ...options
43
+ };
44
+ if (!VALID_EMITS.has(values.emit)) {
45
+ throw new TypeError(`${readerName}: emit must be "${OUTPUT_JSON}", got ${JSON.stringify(values.emit)}`);
46
+ }
47
+ if (typeof values.source !== "string" || !values.source) {
48
+ values.source = DEFAULT_VALUES.source;
49
+ }
50
+ return {
51
+ emit: values.emit,
52
+ source: values.source
53
+ };
54
+ }
55
+
56
+ /**
57
+ * Normalize caller input into a Uint8Array of package/DXBC bytes.
58
+ *
59
+ * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Candidate payload.
60
+ * @returns {Uint8Array} The payload bytes.
61
+ */
62
+ function toBytes(input) {
63
+ if (input instanceof Uint8Array) return input;
64
+ if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) return new Uint8Array(input);
65
+ if (ArrayBuffer.isView(input)) return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);
66
+ throw new TypeError("CjsWebglFormat: input must be effect container bytes (Uint8Array, Buffer, DataView or ArrayBuffer)");
67
+ }
68
+
69
+ /**
70
+ * Reports whether a payload has the Carbon effect container shape.
71
+ *
72
+ * A shape check, not an identity check: our files are stock Carbon containers,
73
+ * so nothing in the bytes distinguishes a WebGL one from a shipped
74
+ * `effect.dx11`. Identity comes from the path the file was resolved through.
75
+ *
76
+ * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Candidate payload.
77
+ * @returns {boolean} True when the payload has the container shape.
78
+ */
79
+ function isWebglEffectContainer(input) {
80
+ try {
81
+ return looksLikeCarbonEffectContainer(toBytes(input));
82
+ } catch {
83
+ return false;
84
+ }
85
+ }
86
+ const EMIT_GLSL_OPTION_KEYS = new Set(["constantBufferStyle", "pixelConstantBufferRemap", "samplerName", "vertexStructuredCapacity", "dataTextureWidth", "stubResourceRegisters", "neutralResourceRegisters", "detailMapArrayRegisters", "lightConstantBuffer", "lightPackedTexture", "pairVaryings", "source"]);
87
+ const EMIT_GLSL_PROFILE_KEYS = new Set(["constantBufferStyle", "pixelConstantBufferRemap", "samplerName", "vertexStructuredCapacity", "dataTextureWidth", "stubResourceRegisters", "neutralResourceRegisters", "detailMapArrayRegisters", "lightConstantBuffer", "lightPackedTexture"]);
88
+
89
+ /**
90
+ * Translates one DXBC stage into GLSL ES 3.00 source, sharing one core path
91
+ * between `CjsWebglFormat.emitGlsl` (static) and `EmitGlsl` (instance).
92
+ *
93
+ * `options` is a flat bag combining the emitter's ccpwgl-profile constructor
94
+ * bits (`constantBufferStyle`, `pixelConstantBufferRemap`, `samplerName`,
95
+ * `vertexStructuredCapacity`, `dataTextureWidth`) with its per-call Emit
96
+ * options (`pairVaryings`, `source`); omitted keys keep the emitter's
97
+ * existing defaults exactly.
98
+ *
99
+ * @param {ArrayBuffer|ArrayBufferView|Uint8Array} dxbcBytes DXBC container bytes.
100
+ * @param {object} [options] Combined profile/emit options.
101
+ * @returns {{source:string,stageName:string,inputs:object[],outputs:object[],bindings:object[],warnings:string[],computeFragment:(object|undefined)}}
102
+ * GLSL text plus the IO contract the packaging layer records; compute
103
+ * stages add the emitter's `computeFragment` host contract.
104
+ */
105
+ function emitGlslWithOptions(dxbcBytes, options = {}) {
106
+ if (!options || typeof options !== "object") {
107
+ throw new TypeError("CjsWebglFormat: emitGlsl options must be an object");
108
+ }
109
+ for (const key of Object.keys(options)) {
110
+ if (!EMIT_GLSL_OPTION_KEYS.has(key)) {
111
+ throw new TypeError(`CjsWebglFormat: unknown emitGlsl option ${JSON.stringify(key)}`);
112
+ }
113
+ }
114
+ const profile = {};
115
+ for (const key of EMIT_GLSL_PROFILE_KEYS) {
116
+ if (Object.prototype.hasOwnProperty.call(options, key)) profile[key] = options[key];
117
+ }
118
+ const emitter = new DxbcGlslEmitter({
119
+ profile
120
+ });
121
+ const result = emitter.Emit(dxbcBytes, {
122
+ source: options.source,
123
+ pairVaryings: options.pairVaryings
124
+ });
125
+
126
+ // The packed local-light lowering leaves two idioms that must not reach a
127
+ // driver: a flag mask round-tripped through a float, and an all-bits mask
128
+ // stored as a float and then used for branch control, where 0xFFFFFFFF is a
129
+ // NaN. Applied here rather than at a call site so every caller gets them.
130
+ if (!options.lightPackedTexture) return result;
131
+ return {
132
+ ...result,
133
+ source: applyPackedLightFixups(result.source, result.stageName)
134
+ };
135
+ }
136
+
137
+ /**
138
+ * Deep-convert a value to plain JSON-compatible data. Typed arrays become
139
+ * plain number arrays; Maps/Sets become objects/arrays; class instances
140
+ * with toJSON are honoured.
141
+ *
142
+ * @param {any} value Value to convert.
143
+ * @returns {any} Plain data.
144
+ */
145
+ function toJsonValue(value) {
146
+ if (value === null || value === undefined) return value ?? null;
147
+ if (typeof value === "number" || typeof value === "string" || typeof value === "boolean") return value;
148
+ if (typeof value === "bigint") return value.toString();
149
+ if (ArrayBuffer.isView(value)) return Array.from(value);
150
+ if (Array.isArray(value)) return value.map(toJsonValue);
151
+ if (value instanceof Map) {
152
+ const out = {};
153
+ for (const [key, entry] of value) out[key] = toJsonValue(entry);
154
+ return out;
155
+ }
156
+ if (value instanceof Set) return Array.from(value, toJsonValue);
157
+ if (typeof value === "object") {
158
+ if (typeof value.toJSON === "function") return toJsonValue(value.toJSON());
159
+ const out = {};
160
+ for (const key of Object.keys(value)) out[key] = toJsonValue(value[key]);
161
+ return out;
162
+ }
163
+ return null;
164
+ }
165
+
166
+ export { DEFAULT_VALUES, OUTPUT_JSON, emitGlslWithOptions, isWebglEffectContainer, normalizeValues, toBytes, toJsonValue };
167
+ //# sourceMappingURL=helpers.js.map