@canonical/yui 3.18.2-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +50 -0
- package/BUILD.md +54 -0
- package/CONTRIBUTING.md +85 -0
- package/CONTRIBUTORS.md +30 -0
- package/Gruntfile.js +122 -0
- package/HISTORY.md +12 -0
- package/LICENSE.md +145 -0
- package/README.md +133 -0
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YUI.add('node-event-delegate', function (Y, NAME) {
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YUI.add("node-event-delegate",function(e,t){e.Node.prototype.delegate=function(t){var n=e.Array(arguments,0,!0),r=e.Lang.isObject(t)&&!e.Lang.isArray(t)?1:2;return n.splice(r,0,this._node),e.delegate.apply(e,n)}},"@VERSION@",{requires:["node-base","event-delegate"]});
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* filtering function to test if the event references at least one node that
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* Function filters are called for each Node up the parent axis to the
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* subscribing container node, and receive at each level the Node and the event
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* object. The function should return true (or a truthy value) if that Node
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DOMActivate: 1,
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DOMContentLoaded: 1,
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afterprint: 1,
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beforeprint: 1,
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canplay: 1,
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canplaythrough: 1,
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durationchange: 1,
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emptied: 1,
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ended: 1,
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formchange: 1,
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forminput: 1,
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hashchange: 1,
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input: 1,
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invalid: 1,
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loadedmetadata: 1,
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loadeddata: 1,
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loadstart: 1,
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offline: 1,
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online: 1,
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pause: 1,
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play: 1,
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playing: 1,
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popstate: 1,
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progress: 1,
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ratechange: 1,
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seeking: 1,
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show: 1,
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timeupdate: 1,
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YUI.add("node-event-html5",function(e,t){e.mix(e.Node.DOM_EVENTS,{DOMActivate:1,DOMContentLoaded:1,afterprint:1,beforeprint:1,canplay:1,canplaythrough:1,durationchange:1,emptied:1,ended:1,formchange:1,forminput:1,hashchange:1,input:1,invalid:1,loadedmetadata:1,loadeddata:1,loadstart:1,offline:1,online:1,pagehide:1,pageshow:1,pause:1,play:1,playing:1,popstate:1,progress:1,ratechange:1,readystatechange:1,redo:1,seeking:1,seeked:1,show:1,stalled:1,suspend:1,timeupdate:1,undo:1,volumechange:1,waiting:1})},"@VERSION@",{requires:["node-base"]});
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* Adds HTML5 event support to Node.
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*
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* @module node
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* @submodule node-event-html5
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**/
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Y.mix(Y.Node.DOM_EVENTS, {
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DOMActivate: 1,
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DOMContentLoaded: 1,
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afterprint: 1,
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beforeprint: 1,
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canplay: 1,
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canplaythrough: 1,
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durationchange: 1,
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emptied: 1,
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ended: 1,
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formchange: 1,
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forminput: 1,
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hashchange: 1,
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input: 1,
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invalid: 1,
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loadedmetadata: 1,
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loadeddata: 1,
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loadstart: 1,
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offline: 1,
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online: 1,
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pagehide: 1,
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pageshow: 1,
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pause: 1,
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play: 1,
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playing: 1,
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popstate: 1,
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progress: 1,
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ratechange: 1,
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readystatechange: 1,
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redo: 1,
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seeking: 1,
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seeked: 1,
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show: 1,
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stalled: 1,
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suspend: 1,
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timeupdate: 1,
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undo: 1,
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volumechange: 1,
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waiting: 1
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});
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}, '@VERSION@', {"requires": ["node-base"]});
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YUI.add('node-event-simulate', function (Y, NAME) {
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/**
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* Adds functionality to simulate events.
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* @module node
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* @submodule node-event-simulate
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*/
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/**
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* Simulates an event on the node.
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* @param {String} type The type of event (i.e., "click").
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* @param {Object} options (Optional) Extra options to copy onto the event object.
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* @for Node
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* @method simulate
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*/
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Y.Node.prototype.simulate = function (type, options) {
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Y.Event.simulate(Y.Node.getDOMNode(this), type, options);
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};
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/**
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* Simulates the higher user level gesture of the given name on this node.
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* This method generates a set of low level touch events(Apple specific gesture
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* events as well for the iOS platforms) asynchronously. Note that gesture
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* simulation is relying on `Y.Event.simulate()` method to generate
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* the touch events under the hood. The `Y.Event.simulate()` method
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* itself is a synchronous method.
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*
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* Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`
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* and `rotate`.
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*
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* The `pinch` gesture is used to simulate the pinching and spreading of two
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* fingers. During a pinch simulation, rotation is also possible. Essentially
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* `pinch` and `rotate` simulations share the same base implementation to allow
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* both pinching and rotation at the same time. The only difference is `pinch`
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* requires `start` and `end` option properties while `rotate` requires `rotation`
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* option property.
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*
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* The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
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* circle. Pinching and spreading can be described by start and end circles while
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* rotation occurs on a single circle. If the radius of the start circle is greater
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* than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
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*
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* @example
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*
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* var node = Y.one("#target");
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*
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* // double tap example
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* node.simulateGesture("doubletap", function() {
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* // my callback function
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* });
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*
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* // flick example from the center of the node, move 50 pixels down for 50ms)
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* node.simulateGesture("flick", {
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* axis: y,
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* distance: -100
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* duration: 50
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* }, function() {
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* // my callback function
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* });
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*
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* // simulate rotating a node 75 degrees counter-clockwise
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* node.simulateGesture("rotate", {
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* rotation: -75
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* });
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*
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* // simulate a pinch and a rotation at the same time.
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* // fingers start on a circle of radius 100 px, placed at top/bottom
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* // fingers end on a circle of radius 50px, placed at right/left
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* node.simulateGesture("pinch", {
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* r1: 100,
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* r2: 50,
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* start: 0
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* rotation: 90
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* });
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*
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* @method simulateGesture
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* @param {String} name The name of the supported gesture to simulate. The
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* supported gesture name is one of "tap", "doubletap", "press", "move",
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* "flick", "pinch" and "rotate".
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* @param {Object} [options] Extra options used to define the gesture behavior:
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*
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* Valid options properties for the `tap` gesture:
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*
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* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
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* where the tap should be simulated. Default is the center of the node
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* element.
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* @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
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* This is the time between `touchstart` and `touchend` event generation.
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90
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* @param {Number} [options.times=1] (Optional) Indicates the number of taps.
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* @param {Number} [options.delay=10] (Optional) The number of milliseconds
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* before the next tap simulation happens. This is valid only when `times`
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* is more than 1.
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*
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* Valid options properties for the `doubletap` gesture:
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96
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*
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* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
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* where the doubletap should be simulated. Default is the center of the
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* node element.
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*
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* Valid options properties for the `press` gesture:
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*
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* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
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* where the press should be simulated. Default is the center of the node
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* element.
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* @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
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* This is the time between `touchstart` and `touchend` event generation.
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* Default is 3000ms (3 seconds).
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*
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* Valid options properties for the `move` gesture:
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111
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*
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* @param {Object} [options.path] (Optional) Indicates the path of the finger
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* movement. It's an object with three optional properties: `point`,
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* `xdist` and `ydist`.
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* @param {Array} [options.path.point] A starting point of the gesture.
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* Default is the center of the node element.
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* @param {Number} [options.path.xdist=200] A distance to move in pixels
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* along the X axis. A negative distance value indicates moving left.
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* @param {Number} [options.path.ydist=0] A distance to move in pixels
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* along the Y axis. A negative distance value indicates moving up.
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* @param {Number} [options.duration=1000] (Optional) The duration of the
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* gesture in milliseconds.
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*
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* Valid options properties for the `flick` gesture:
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125
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*
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126
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* @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
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127
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* where the flick should be simulated. Default is the center of the
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* node element.
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129
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* @param {String} [options.axis='x'] (Optional) Valid values are either
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* "x" or "y". Indicates axis to move along. The flick can move to one of
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* 4 directions(left, right, up and down).
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* @param {Number} [options.distance=200] (Optional) Distance to move in pixels
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* @param {Number} [options.duration=1000] (Optional) The duration of the
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* gesture in milliseconds. User given value could be automatically
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* adjusted by the framework if it is below the minimum velocity to be
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* a flick gesture.
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*
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+
* Valid options properties for the `pinch` gesture:
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+
*
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+
* @param {Array} [options.center] (Optional) The center of the circle where
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* two fingers are placed. Default is the center of the node element.
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142
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+
* @param {Number} [options.r1] (Required) Pixel radius of the start circle
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+
* where 2 fingers will be on when the gesture starts. The circles are
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* centered at the center of the element.
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145
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+
* @param {Number} [options.r2] (Required) Pixel radius of the end circle
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* when this gesture ends.
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+
* @param {Number} [options.duration=1000] (Optional) The duration of the
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* gesture in milliseconds.
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149
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+
* @param {Number} [options.start=0] (Optional) Starting degree of the first
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150
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* finger. The value is relative to the path of the north. Default is 0
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151
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* (i.e., 12:00 on a clock).
|
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152
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+
* @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
|
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153
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+
* the starting degree. A negative value means rotation to the
|
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154
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+
* counter-clockwise direction.
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155
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+
*
|
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156
|
+
* Valid options properties for the `rotate` gesture:
|
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157
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+
*
|
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158
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+
* @param {Array} [options.center] (Optional) The center of the circle where
|
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159
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+
* two fingers are placed. Default is the center of the node element.
|
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160
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+
* @param {Number} [options.r1] (Optional) Pixel radius of the start circle
|
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161
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+
* where 2 fingers will be on when the gesture starts. The circles are
|
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162
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+
* centered at the center of the element. Default is a fourth of the node
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163
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+
* element width or height, whichever is smaller.
|
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164
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+
* @param {Number} [options.r2] (Optional) Pixel radius of the end circle
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165
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+
* when this gesture ends. Default is a fourth of the node element width or
|
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166
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+
* height, whichever is smaller.
|
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167
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+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
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168
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+
* gesture in milliseconds.
|
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169
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+
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
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170
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+
* finger. The value is relative to the path of the north. Default is 0
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171
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+
* (i.e., 12:00 on a clock).
|
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172
|
+
* @param {Number} [options.rotation] (Required) Degrees to rotate from
|
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173
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+
* the starting degree. A negative value means rotation to the
|
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174
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+
* counter-clockwise direction.
|
|
175
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+
*
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176
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+
* @param {Function} [cb] The callback to execute when the asynchronouse gesture
|
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177
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+
* simulation is completed.
|
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178
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+
* @param {Error} cb.err An error object if the simulation is failed.
|
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179
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+
* @for Node
|
|
180
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+
*/
|
|
181
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+
Y.Node.prototype.simulateGesture = function (name, options, cb) {
|
|
182
|
+
|
|
183
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+
Y.Event.simulateGesture(this, name, options, cb);
|
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184
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+
};
|
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185
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+
|
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186
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+
|
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187
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+
}, '@VERSION@', {"requires": ["node-base", "event-simulate", "gesture-simulate"]});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
YUI.add("node-event-simulate",function(e,t){e.Node.prototype.simulate=function(t,n){e.Event.simulate(e.Node.getDOMNode(this),t,n)},e.Node.prototype.simulateGesture=function(t,n,r){e.Event.simulateGesture(this,t,n,r)}},"@VERSION@",{requires:["node-base","event-simulate","gesture-simulate"]});
|
|
@@ -0,0 +1,187 @@
|
|
|
1
|
+
YUI.add('node-event-simulate', function (Y, NAME) {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Adds functionality to simulate events.
|
|
5
|
+
* @module node
|
|
6
|
+
* @submodule node-event-simulate
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Simulates an event on the node.
|
|
11
|
+
* @param {String} type The type of event (i.e., "click").
|
|
12
|
+
* @param {Object} options (Optional) Extra options to copy onto the event object.
|
|
13
|
+
* @for Node
|
|
14
|
+
* @method simulate
|
|
15
|
+
*/
|
|
16
|
+
Y.Node.prototype.simulate = function (type, options) {
|
|
17
|
+
|
|
18
|
+
Y.Event.simulate(Y.Node.getDOMNode(this), type, options);
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Simulates the higher user level gesture of the given name on this node.
|
|
23
|
+
* This method generates a set of low level touch events(Apple specific gesture
|
|
24
|
+
* events as well for the iOS platforms) asynchronously. Note that gesture
|
|
25
|
+
* simulation is relying on `Y.Event.simulate()` method to generate
|
|
26
|
+
* the touch events under the hood. The `Y.Event.simulate()` method
|
|
27
|
+
* itself is a synchronous method.
|
|
28
|
+
*
|
|
29
|
+
* Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`
|
|
30
|
+
* and `rotate`.
|
|
31
|
+
*
|
|
32
|
+
* The `pinch` gesture is used to simulate the pinching and spreading of two
|
|
33
|
+
* fingers. During a pinch simulation, rotation is also possible. Essentially
|
|
34
|
+
* `pinch` and `rotate` simulations share the same base implementation to allow
|
|
35
|
+
* both pinching and rotation at the same time. The only difference is `pinch`
|
|
36
|
+
* requires `start` and `end` option properties while `rotate` requires `rotation`
|
|
37
|
+
* option property.
|
|
38
|
+
*
|
|
39
|
+
* The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
|
|
40
|
+
* circle. Pinching and spreading can be described by start and end circles while
|
|
41
|
+
* rotation occurs on a single circle. If the radius of the start circle is greater
|
|
42
|
+
* than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
|
|
43
|
+
*
|
|
44
|
+
* @example
|
|
45
|
+
*
|
|
46
|
+
* var node = Y.one("#target");
|
|
47
|
+
*
|
|
48
|
+
* // double tap example
|
|
49
|
+
* node.simulateGesture("doubletap", function() {
|
|
50
|
+
* // my callback function
|
|
51
|
+
* });
|
|
52
|
+
*
|
|
53
|
+
* // flick example from the center of the node, move 50 pixels down for 50ms)
|
|
54
|
+
* node.simulateGesture("flick", {
|
|
55
|
+
* axis: y,
|
|
56
|
+
* distance: -100
|
|
57
|
+
* duration: 50
|
|
58
|
+
* }, function() {
|
|
59
|
+
* // my callback function
|
|
60
|
+
* });
|
|
61
|
+
*
|
|
62
|
+
* // simulate rotating a node 75 degrees counter-clockwise
|
|
63
|
+
* node.simulateGesture("rotate", {
|
|
64
|
+
* rotation: -75
|
|
65
|
+
* });
|
|
66
|
+
*
|
|
67
|
+
* // simulate a pinch and a rotation at the same time.
|
|
68
|
+
* // fingers start on a circle of radius 100 px, placed at top/bottom
|
|
69
|
+
* // fingers end on a circle of radius 50px, placed at right/left
|
|
70
|
+
* node.simulateGesture("pinch", {
|
|
71
|
+
* r1: 100,
|
|
72
|
+
* r2: 50,
|
|
73
|
+
* start: 0
|
|
74
|
+
* rotation: 90
|
|
75
|
+
* });
|
|
76
|
+
*
|
|
77
|
+
* @method simulateGesture
|
|
78
|
+
* @param {String} name The name of the supported gesture to simulate. The
|
|
79
|
+
* supported gesture name is one of "tap", "doubletap", "press", "move",
|
|
80
|
+
* "flick", "pinch" and "rotate".
|
|
81
|
+
* @param {Object} [options] Extra options used to define the gesture behavior:
|
|
82
|
+
*
|
|
83
|
+
* Valid options properties for the `tap` gesture:
|
|
84
|
+
*
|
|
85
|
+
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
86
|
+
* where the tap should be simulated. Default is the center of the node
|
|
87
|
+
* element.
|
|
88
|
+
* @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
|
|
89
|
+
* This is the time between `touchstart` and `touchend` event generation.
|
|
90
|
+
* @param {Number} [options.times=1] (Optional) Indicates the number of taps.
|
|
91
|
+
* @param {Number} [options.delay=10] (Optional) The number of milliseconds
|
|
92
|
+
* before the next tap simulation happens. This is valid only when `times`
|
|
93
|
+
* is more than 1.
|
|
94
|
+
*
|
|
95
|
+
* Valid options properties for the `doubletap` gesture:
|
|
96
|
+
*
|
|
97
|
+
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
98
|
+
* where the doubletap should be simulated. Default is the center of the
|
|
99
|
+
* node element.
|
|
100
|
+
*
|
|
101
|
+
* Valid options properties for the `press` gesture:
|
|
102
|
+
*
|
|
103
|
+
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
104
|
+
* where the press should be simulated. Default is the center of the node
|
|
105
|
+
* element.
|
|
106
|
+
* @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
|
|
107
|
+
* This is the time between `touchstart` and `touchend` event generation.
|
|
108
|
+
* Default is 3000ms (3 seconds).
|
|
109
|
+
*
|
|
110
|
+
* Valid options properties for the `move` gesture:
|
|
111
|
+
*
|
|
112
|
+
* @param {Object} [options.path] (Optional) Indicates the path of the finger
|
|
113
|
+
* movement. It's an object with three optional properties: `point`,
|
|
114
|
+
* `xdist` and `ydist`.
|
|
115
|
+
* @param {Array} [options.path.point] A starting point of the gesture.
|
|
116
|
+
* Default is the center of the node element.
|
|
117
|
+
* @param {Number} [options.path.xdist=200] A distance to move in pixels
|
|
118
|
+
* along the X axis. A negative distance value indicates moving left.
|
|
119
|
+
* @param {Number} [options.path.ydist=0] A distance to move in pixels
|
|
120
|
+
* along the Y axis. A negative distance value indicates moving up.
|
|
121
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
122
|
+
* gesture in milliseconds.
|
|
123
|
+
*
|
|
124
|
+
* Valid options properties for the `flick` gesture:
|
|
125
|
+
*
|
|
126
|
+
* @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
|
|
127
|
+
* where the flick should be simulated. Default is the center of the
|
|
128
|
+
* node element.
|
|
129
|
+
* @param {String} [options.axis='x'] (Optional) Valid values are either
|
|
130
|
+
* "x" or "y". Indicates axis to move along. The flick can move to one of
|
|
131
|
+
* 4 directions(left, right, up and down).
|
|
132
|
+
* @param {Number} [options.distance=200] (Optional) Distance to move in pixels
|
|
133
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
134
|
+
* gesture in milliseconds. User given value could be automatically
|
|
135
|
+
* adjusted by the framework if it is below the minimum velocity to be
|
|
136
|
+
* a flick gesture.
|
|
137
|
+
*
|
|
138
|
+
* Valid options properties for the `pinch` gesture:
|
|
139
|
+
*
|
|
140
|
+
* @param {Array} [options.center] (Optional) The center of the circle where
|
|
141
|
+
* two fingers are placed. Default is the center of the node element.
|
|
142
|
+
* @param {Number} [options.r1] (Required) Pixel radius of the start circle
|
|
143
|
+
* where 2 fingers will be on when the gesture starts. The circles are
|
|
144
|
+
* centered at the center of the element.
|
|
145
|
+
* @param {Number} [options.r2] (Required) Pixel radius of the end circle
|
|
146
|
+
* when this gesture ends.
|
|
147
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
148
|
+
* gesture in milliseconds.
|
|
149
|
+
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
|
150
|
+
* finger. The value is relative to the path of the north. Default is 0
|
|
151
|
+
* (i.e., 12:00 on a clock).
|
|
152
|
+
* @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
|
|
153
|
+
* the starting degree. A negative value means rotation to the
|
|
154
|
+
* counter-clockwise direction.
|
|
155
|
+
*
|
|
156
|
+
* Valid options properties for the `rotate` gesture:
|
|
157
|
+
*
|
|
158
|
+
* @param {Array} [options.center] (Optional) The center of the circle where
|
|
159
|
+
* two fingers are placed. Default is the center of the node element.
|
|
160
|
+
* @param {Number} [options.r1] (Optional) Pixel radius of the start circle
|
|
161
|
+
* where 2 fingers will be on when the gesture starts. The circles are
|
|
162
|
+
* centered at the center of the element. Default is a fourth of the node
|
|
163
|
+
* element width or height, whichever is smaller.
|
|
164
|
+
* @param {Number} [options.r2] (Optional) Pixel radius of the end circle
|
|
165
|
+
* when this gesture ends. Default is a fourth of the node element width or
|
|
166
|
+
* height, whichever is smaller.
|
|
167
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
168
|
+
* gesture in milliseconds.
|
|
169
|
+
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
|
170
|
+
* finger. The value is relative to the path of the north. Default is 0
|
|
171
|
+
* (i.e., 12:00 on a clock).
|
|
172
|
+
* @param {Number} [options.rotation] (Required) Degrees to rotate from
|
|
173
|
+
* the starting degree. A negative value means rotation to the
|
|
174
|
+
* counter-clockwise direction.
|
|
175
|
+
*
|
|
176
|
+
* @param {Function} [cb] The callback to execute when the asynchronouse gesture
|
|
177
|
+
* simulation is completed.
|
|
178
|
+
* @param {Error} cb.err An error object if the simulation is failed.
|
|
179
|
+
* @for Node
|
|
180
|
+
*/
|
|
181
|
+
Y.Node.prototype.simulateGesture = function (name, options, cb) {
|
|
182
|
+
|
|
183
|
+
Y.Event.simulateGesture(this, name, options, cb);
|
|
184
|
+
};
|
|
185
|
+
|
|
186
|
+
|
|
187
|
+
}, '@VERSION@', {"requires": ["node-base", "event-simulate", "gesture-simulate"]});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
/* empty */
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
.yui3-flick{position:relative;overflow:hidden}.yui3-flick-content{position:relative}#yui3-css-stamp.skin-sam-node-flick{display:none}
|