@canonical/yui 3.18.2-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +50 -0
- package/BUILD.md +54 -0
- package/CONTRIBUTING.md +85 -0
- package/CONTRIBUTORS.md +30 -0
- package/Gruntfile.js +122 -0
- package/HISTORY.md +12 -0
- package/LICENSE.md +145 -0
- package/README.md +133 -0
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- package/build/widget-buttons/widget-buttons-debug.js +1294 -0
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- package/index.js +3 -0
- package/package.json +36 -0
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YUI.add('gesture-simulate', function (Y, NAME) {
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/**
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* Simulate high-level user gestures by generating a set of native DOM events.
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*
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* @module gesture-simulate
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* @requires event-simulate, async-queue, node-screen
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*/
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var NAME = "gesture-simulate",
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// phantomjs check may be temporary, until we determine if it really support touch all the way through, like it claims to (http://code.google.com/p/phantomjs/issues/detail?id=375)
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SUPPORTS_TOUCH = ((Y.config.win && ("ontouchstart" in Y.config.win)) && !(Y.UA.phantomjs) && !(Y.UA.chrome && Y.UA.chrome < 6)),
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gestureNames = {
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tap: 1,
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doubletap: 1,
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press: 1,
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move: 1,
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flick: 1,
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pinch: 1,
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rotate: 1
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},
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touchEvents = {
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touchstart: 1,
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touchmove: 1,
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touchend: 1,
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touchcancel: 1
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},
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document = Y.config.doc,
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emptyTouchList,
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EVENT_INTERVAL = 20, // 20ms
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START_PAGEX, // will be adjusted to the node element center
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START_PAGEY, // will be adjusted to the node element center
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// defaults that user can override.
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DEFAULTS = {
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// tap gestures
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HOLD_TAP: 10, // 10ms
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DELAY_TAP: 10, // 10ms
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// press gesture
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HOLD_PRESS: 3000, // 3sec
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MIN_HOLD_PRESS: 1000, // 1sec
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MAX_HOLD_PRESS: 60000, // 1min
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// move gesture
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DISTANCE_MOVE: 200, // 200 pixels
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DURATION_MOVE: 1000, // 1sec
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// flick gesture
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MIN_VELOCITY_FLICK: 1.3,
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DISTANCE_FLICK: 200, // 200 pixels
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DURATION_FLICK: 1000, // 1sec
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MAX_DURATION_FLICK: 5000,// 5sec
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// pinch/rotation
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DURATION_PINCH: 1000 // 1sec
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},
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TOUCH_START = 'touchstart',
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TOUCH_MOVE = 'touchmove',
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TOUCH_END = 'touchend',
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GESTURE_START = 'gesturestart',
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GESTURE_CHANGE = 'gesturechange',
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GESTURE_END = 'gestureend',
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MOUSE_UP = 'mouseup',
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MOUSE_MOVE = 'mousemove',
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MOUSE_DOWN = 'mousedown',
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MOUSE_CLICK = 'click',
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MOUSE_DBLCLICK = 'dblclick',
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X_AXIS = 'x',
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Y_AXIS = 'y';
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function Simulations(node) {
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if(!node) {
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Y.error(NAME+': invalid target node');
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}
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this.node = node;
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this.target = Y.Node.getDOMNode(node);
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var startXY = this.node.getXY(),
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dims = this._getDims();
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START_PAGEX = startXY[0] + (dims[0])/2;
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START_PAGEY = startXY[1] + (dims[1])/2;
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}
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Simulations.prototype = {
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/**
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* Helper method to convert a degree to a radian.
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*
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* @method _toRadian
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* @private
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* @param {Number} deg A degree to be converted to a radian.
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* @return {Number} The degree in radian.
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*/
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_toRadian: function(deg) {
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return deg * (Math.PI/180);
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},
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/**
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* Helper method to get height/width while accounting for
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* rotation/scale transforms where possible by using the
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* bounding client rectangle height/width instead of the
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* offsetWidth/Height which region uses.
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* @method _getDims
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* @private
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*/
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width,
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height;
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// Ideally, this should be in DOM somewhere.
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region = this.target.getBoundingClientRect();
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// IE7,8 has getBCR, but no height.
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}
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if ("width" in region) {
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// IE7,8 has getBCR, but no width.
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width = Math.abs(region.right - region.left);
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}
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} else {
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}
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return [width, height];
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},
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/**
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* Helper method to convert a point relative to the node element into
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* the point in the page coordination.
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*
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* @method _calculateDefaultPoint
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* @private
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* @param {Array} point A point relative to the node element.
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* @return {Array} The same point in the page coordination.
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*/
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_calculateDefaultPoint: function(point) {
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var height;
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point = [START_PAGEX, START_PAGEY];
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} else {
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if(point.length == 1) {
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height = this._getDims[1];
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point[1] = height/2;
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}
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// convert to page(viewport) coordination
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point[0] = this.node.getX() + point[0];
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}
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return point;
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},
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/**
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* The "rotate" and "pinch" methods are essencially same with the exact same
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* arguments. Only difference is the required parameters. The rotate method
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* requires "rotation" parameter while the pinch method requires "startRadius"
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* and "endRadius" parameters.
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*
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* @method rotate
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* @param {Function} cb The callback to execute when the gesture simulation
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* is completed.
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* @param {Array} center A center point where the pinch gesture of two fingers
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* should happen. It is relative to the top left corner of the target
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* node element.
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* @param {Number} startRadius A radius of start circle where 2 fingers are
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* on when the gesture starts. This is optional. The default is a fourth of
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* either target node width or height whichever is smaller.
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194
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+
* @param {Number} endRadius A radius of end circle where 2 fingers will be on when
|
|
195
|
+
* the pinch or spread gestures are completed. This is optional.
|
|
196
|
+
* The default is a fourth of either target node width or height whichever is less.
|
|
197
|
+
* @param {Number} duration A duration of the gesture in millisecond.
|
|
198
|
+
* @param {Number} start A start angle(0 degree at 12 o'clock) where the
|
|
199
|
+
* gesture should start. Default is 0.
|
|
200
|
+
* @param {Number} rotation A rotation in degree. It is required.
|
|
201
|
+
*/
|
|
202
|
+
rotate: function(cb, center, startRadius, endRadius, duration, start, rotation) {
|
|
203
|
+
var radius,
|
|
204
|
+
r1 = startRadius, // optional
|
|
205
|
+
r2 = endRadius; // optional
|
|
206
|
+
|
|
207
|
+
if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {
|
|
208
|
+
radius = (this.target.offsetWidth < this.target.offsetHeight)?
|
|
209
|
+
this.target.offsetWidth/4 : this.target.offsetHeight/4;
|
|
210
|
+
r1 = radius;
|
|
211
|
+
r2 = radius;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
// required
|
|
215
|
+
if(!Y.Lang.isNumber(rotation)) {
|
|
216
|
+
Y.error(NAME+'Invalid rotation detected.');
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
this.pinch(cb, center, r1, r2, duration, start, rotation);
|
|
220
|
+
},
|
|
221
|
+
|
|
222
|
+
/**
|
|
223
|
+
* The "rotate" and "pinch" methods are essencially same with the exact same
|
|
224
|
+
* arguments. Only difference is the required parameters. The rotate method
|
|
225
|
+
* requires "rotation" parameter while the pinch method requires "startRadius"
|
|
226
|
+
* and "endRadius" parameters.
|
|
227
|
+
*
|
|
228
|
+
* The "pinch" gesture can simulate various 2 finger gestures such as pinch,
|
|
229
|
+
* spread and/or rotation. The "startRadius" and "endRadius" are required.
|
|
230
|
+
* If endRadius is larger than startRadius, it becomes a spread gesture
|
|
231
|
+
* otherwise a pinch gesture.
|
|
232
|
+
*
|
|
233
|
+
* @method pinch
|
|
234
|
+
* @param {Function} cb The callback to execute when the gesture simulation
|
|
235
|
+
* is completed.
|
|
236
|
+
* @param {Array} center A center point where the pinch gesture of two fingers
|
|
237
|
+
* should happen. It is relative to the top left corner of the target
|
|
238
|
+
* node element.
|
|
239
|
+
* @param {Number} startRadius A radius of start circle where 2 fingers are
|
|
240
|
+
* on when the gesture starts. This paramenter is required.
|
|
241
|
+
* @param {Number} endRadius A radius of end circle where 2 fingers will be on when
|
|
242
|
+
* the pinch or spread gestures are completed. This parameter is required.
|
|
243
|
+
* @param {Number} duration A duration of the gesture in millisecond.
|
|
244
|
+
* @param {Number} start A start angle(0 degree at 12 o'clock) where the
|
|
245
|
+
* gesture should start. Default is 0.
|
|
246
|
+
* @param {Number} rotation If rotation is desired during the pinch or
|
|
247
|
+
* spread gestures, this parameter can be used. Default is 0 degree.
|
|
248
|
+
*/
|
|
249
|
+
pinch: function(cb, center, startRadius, endRadius, duration, start, rotation) {
|
|
250
|
+
var eventQueue,
|
|
251
|
+
i,
|
|
252
|
+
interval = EVENT_INTERVAL,
|
|
253
|
+
touches,
|
|
254
|
+
id = 0,
|
|
255
|
+
r1 = startRadius, // required
|
|
256
|
+
r2 = endRadius, // required
|
|
257
|
+
radiusPerStep,
|
|
258
|
+
centerX, centerY,
|
|
259
|
+
startScale, endScale, scalePerStep,
|
|
260
|
+
startRot, endRot, rotPerStep,
|
|
261
|
+
path1 = {start: [], end: []}, // paths for 1st and 2nd fingers.
|
|
262
|
+
path2 = {start: [], end: []},
|
|
263
|
+
steps,
|
|
264
|
+
touchMove;
|
|
265
|
+
|
|
266
|
+
center = this._calculateDefaultPoint(center);
|
|
267
|
+
|
|
268
|
+
if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {
|
|
269
|
+
Y.error(NAME+'Invalid startRadius and endRadius detected.');
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
if(!Y.Lang.isNumber(duration) || duration <= 0) {
|
|
273
|
+
duration = DEFAULTS.DURATION_PINCH;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
if(!Y.Lang.isNumber(start)) {
|
|
277
|
+
start = 0.0;
|
|
278
|
+
} else {
|
|
279
|
+
start = start%360;
|
|
280
|
+
while(start < 0) {
|
|
281
|
+
start += 360;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
if(!Y.Lang.isNumber(rotation)) {
|
|
286
|
+
rotation = 0.0;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
Y.AsyncQueue.defaults.timeout = interval;
|
|
290
|
+
eventQueue = new Y.AsyncQueue();
|
|
291
|
+
|
|
292
|
+
// range determination
|
|
293
|
+
centerX = center[0];
|
|
294
|
+
centerY = center[1];
|
|
295
|
+
|
|
296
|
+
startRot = start;
|
|
297
|
+
endRot = start + rotation;
|
|
298
|
+
|
|
299
|
+
// 1st finger path
|
|
300
|
+
path1.start = [
|
|
301
|
+
centerX + r1*Math.sin(this._toRadian(startRot)),
|
|
302
|
+
centerY - r1*Math.cos(this._toRadian(startRot))
|
|
303
|
+
];
|
|
304
|
+
path1.end = [
|
|
305
|
+
centerX + r2*Math.sin(this._toRadian(endRot)),
|
|
306
|
+
centerY - r2*Math.cos(this._toRadian(endRot))
|
|
307
|
+
];
|
|
308
|
+
|
|
309
|
+
// 2nd finger path
|
|
310
|
+
path2.start = [
|
|
311
|
+
centerX - r1*Math.sin(this._toRadian(startRot)),
|
|
312
|
+
centerY + r1*Math.cos(this._toRadian(startRot))
|
|
313
|
+
];
|
|
314
|
+
path2.end = [
|
|
315
|
+
centerX - r2*Math.sin(this._toRadian(endRot)),
|
|
316
|
+
centerY + r2*Math.cos(this._toRadian(endRot))
|
|
317
|
+
];
|
|
318
|
+
|
|
319
|
+
startScale = 1.0;
|
|
320
|
+
endScale = endRadius/startRadius;
|
|
321
|
+
|
|
322
|
+
// touch/gesture start
|
|
323
|
+
eventQueue.add({
|
|
324
|
+
fn: function() {
|
|
325
|
+
var coord1, coord2, coord, touches;
|
|
326
|
+
|
|
327
|
+
// coordinate for each touch object.
|
|
328
|
+
coord1 = {
|
|
329
|
+
pageX: path1.start[0],
|
|
330
|
+
pageY: path1.start[1],
|
|
331
|
+
clientX: path1.start[0],
|
|
332
|
+
clientY: path1.start[1]
|
|
333
|
+
};
|
|
334
|
+
coord2 = {
|
|
335
|
+
pageX: path2.start[0],
|
|
336
|
+
pageY: path2.start[1],
|
|
337
|
+
clientX: path2.start[0],
|
|
338
|
+
clientY: path2.start[1]
|
|
339
|
+
};
|
|
340
|
+
touches = this._createTouchList([Y.merge({
|
|
341
|
+
identifier: (id++)
|
|
342
|
+
}, coord1), Y.merge({
|
|
343
|
+
identifier: (id++)
|
|
344
|
+
}, coord2)]);
|
|
345
|
+
|
|
346
|
+
// coordinate for top level event
|
|
347
|
+
coord = {
|
|
348
|
+
pageX: (path1.start[0] + path2.start[0])/2,
|
|
349
|
+
pageY: (path1.start[0] + path2.start[1])/2,
|
|
350
|
+
clientX: (path1.start[0] + path2.start[0])/2,
|
|
351
|
+
clientY: (path1.start[0] + path2.start[1])/2
|
|
352
|
+
};
|
|
353
|
+
|
|
354
|
+
this._simulateEvent(this.target, TOUCH_START, Y.merge({
|
|
355
|
+
touches: touches,
|
|
356
|
+
targetTouches: touches,
|
|
357
|
+
changedTouches: touches,
|
|
358
|
+
scale: startScale,
|
|
359
|
+
rotation: startRot
|
|
360
|
+
}, coord));
|
|
361
|
+
|
|
362
|
+
if(Y.UA.ios >= 2.0) {
|
|
363
|
+
/* gesture starts when the 2nd finger touch starts.
|
|
364
|
+
* The implementation will fire 1 touch start event for both fingers,
|
|
365
|
+
* simulating 2 fingers touched on the screen at the same time.
|
|
366
|
+
*/
|
|
367
|
+
this._simulateEvent(this.target, GESTURE_START, Y.merge({
|
|
368
|
+
scale: startScale,
|
|
369
|
+
rotation: startRot
|
|
370
|
+
}, coord));
|
|
371
|
+
}
|
|
372
|
+
},
|
|
373
|
+
timeout: 0,
|
|
374
|
+
context: this
|
|
375
|
+
});
|
|
376
|
+
|
|
377
|
+
// gesture change
|
|
378
|
+
steps = Math.floor(duration/interval);
|
|
379
|
+
radiusPerStep = (r2 - r1)/steps;
|
|
380
|
+
scalePerStep = (endScale - startScale)/steps;
|
|
381
|
+
rotPerStep = (endRot - startRot)/steps;
|
|
382
|
+
|
|
383
|
+
touchMove = function(step) {
|
|
384
|
+
var radius = r1 + (radiusPerStep)*step,
|
|
385
|
+
px1 = centerX + radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),
|
|
386
|
+
py1 = centerY - radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),
|
|
387
|
+
px2 = centerX - radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),
|
|
388
|
+
py2 = centerY + radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),
|
|
389
|
+
px = (px1+px2)/2,
|
|
390
|
+
py = (py1+py2)/2,
|
|
391
|
+
coord1, coord2, coord, touches;
|
|
392
|
+
|
|
393
|
+
// coordinate for each touch object.
|
|
394
|
+
coord1 = {
|
|
395
|
+
pageX: px1,
|
|
396
|
+
pageY: py1,
|
|
397
|
+
clientX: px1,
|
|
398
|
+
clientY: py1
|
|
399
|
+
};
|
|
400
|
+
coord2 = {
|
|
401
|
+
pageX: px2,
|
|
402
|
+
pageY: py2,
|
|
403
|
+
clientX: px2,
|
|
404
|
+
clientY: py2
|
|
405
|
+
};
|
|
406
|
+
touches = this._createTouchList([Y.merge({
|
|
407
|
+
identifier: (id++)
|
|
408
|
+
}, coord1), Y.merge({
|
|
409
|
+
identifier: (id++)
|
|
410
|
+
}, coord2)]);
|
|
411
|
+
|
|
412
|
+
// coordinate for top level event
|
|
413
|
+
coord = {
|
|
414
|
+
pageX: px,
|
|
415
|
+
pageY: py,
|
|
416
|
+
clientX: px,
|
|
417
|
+
clientY: py
|
|
418
|
+
};
|
|
419
|
+
|
|
420
|
+
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
|
|
421
|
+
touches: touches,
|
|
422
|
+
targetTouches: touches,
|
|
423
|
+
changedTouches: touches,
|
|
424
|
+
scale: startScale + scalePerStep*step,
|
|
425
|
+
rotation: startRot + rotPerStep*step
|
|
426
|
+
}, coord));
|
|
427
|
+
|
|
428
|
+
if(Y.UA.ios >= 2.0) {
|
|
429
|
+
this._simulateEvent(this.target, GESTURE_CHANGE, Y.merge({
|
|
430
|
+
scale: startScale + scalePerStep*step,
|
|
431
|
+
rotation: startRot + rotPerStep*step
|
|
432
|
+
}, coord));
|
|
433
|
+
}
|
|
434
|
+
};
|
|
435
|
+
|
|
436
|
+
for (i=0; i < steps; i++) {
|
|
437
|
+
eventQueue.add({
|
|
438
|
+
fn: touchMove,
|
|
439
|
+
args: [i],
|
|
440
|
+
context: this
|
|
441
|
+
});
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
// gesture end
|
|
445
|
+
eventQueue.add({
|
|
446
|
+
fn: function() {
|
|
447
|
+
var emptyTouchList = this._getEmptyTouchList(),
|
|
448
|
+
coord1, coord2, coord, touches;
|
|
449
|
+
|
|
450
|
+
// coordinate for each touch object.
|
|
451
|
+
coord1 = {
|
|
452
|
+
pageX: path1.end[0],
|
|
453
|
+
pageY: path1.end[1],
|
|
454
|
+
clientX: path1.end[0],
|
|
455
|
+
clientY: path1.end[1]
|
|
456
|
+
};
|
|
457
|
+
coord2 = {
|
|
458
|
+
pageX: path2.end[0],
|
|
459
|
+
pageY: path2.end[1],
|
|
460
|
+
clientX: path2.end[0],
|
|
461
|
+
clientY: path2.end[1]
|
|
462
|
+
};
|
|
463
|
+
touches = this._createTouchList([Y.merge({
|
|
464
|
+
identifier: (id++)
|
|
465
|
+
}, coord1), Y.merge({
|
|
466
|
+
identifier: (id++)
|
|
467
|
+
}, coord2)]);
|
|
468
|
+
|
|
469
|
+
// coordinate for top level event
|
|
470
|
+
coord = {
|
|
471
|
+
pageX: (path1.end[0] + path2.end[0])/2,
|
|
472
|
+
pageY: (path1.end[0] + path2.end[1])/2,
|
|
473
|
+
clientX: (path1.end[0] + path2.end[0])/2,
|
|
474
|
+
clientY: (path1.end[0] + path2.end[1])/2
|
|
475
|
+
};
|
|
476
|
+
|
|
477
|
+
if(Y.UA.ios >= 2.0) {
|
|
478
|
+
this._simulateEvent(this.target, GESTURE_END, Y.merge({
|
|
479
|
+
scale: endScale,
|
|
480
|
+
rotation: endRot
|
|
481
|
+
}, coord));
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
this._simulateEvent(this.target, TOUCH_END, Y.merge({
|
|
485
|
+
touches: emptyTouchList,
|
|
486
|
+
targetTouches: emptyTouchList,
|
|
487
|
+
changedTouches: touches,
|
|
488
|
+
scale: endScale,
|
|
489
|
+
rotation: endRot
|
|
490
|
+
}, coord));
|
|
491
|
+
},
|
|
492
|
+
context: this
|
|
493
|
+
});
|
|
494
|
+
|
|
495
|
+
if(cb && Y.Lang.isFunction(cb)) {
|
|
496
|
+
eventQueue.add({
|
|
497
|
+
fn: cb,
|
|
498
|
+
|
|
499
|
+
// by default, the callback runs the node context where
|
|
500
|
+
// simulateGesture method is called.
|
|
501
|
+
context: this.node
|
|
502
|
+
|
|
503
|
+
//TODO: Use args to pass error object as 1st param if there is an error.
|
|
504
|
+
//args:
|
|
505
|
+
});
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
eventQueue.run();
|
|
509
|
+
},
|
|
510
|
+
|
|
511
|
+
/**
|
|
512
|
+
* The "tap" gesture can be used for various single touch point gestures
|
|
513
|
+
* such as single tap, N number of taps, long press. The default is a single
|
|
514
|
+
* tap.
|
|
515
|
+
*
|
|
516
|
+
* @method tap
|
|
517
|
+
* @param {Function} cb The callback to execute when the gesture simulation
|
|
518
|
+
* is completed.
|
|
519
|
+
* @param {Array} point A point(relative to the top left corner of the
|
|
520
|
+
* target node element) where the tap gesture should start. The default
|
|
521
|
+
* is the center of the taget node.
|
|
522
|
+
* @param {Number} times The number of taps. Default is 1.
|
|
523
|
+
* @param {Number} hold The hold time in milliseconds between "touchstart" and
|
|
524
|
+
* "touchend" event generation. Default is 10ms.
|
|
525
|
+
* @param {Number} delay The time gap in millisecond between taps if this
|
|
526
|
+
* gesture has more than 1 tap. Default is 10ms.
|
|
527
|
+
*/
|
|
528
|
+
tap: function(cb, point, times, hold, delay) {
|
|
529
|
+
var eventQueue = new Y.AsyncQueue(),
|
|
530
|
+
emptyTouchList = this._getEmptyTouchList(),
|
|
531
|
+
touches,
|
|
532
|
+
coord,
|
|
533
|
+
i,
|
|
534
|
+
touchStart,
|
|
535
|
+
touchEnd;
|
|
536
|
+
|
|
537
|
+
point = this._calculateDefaultPoint(point);
|
|
538
|
+
|
|
539
|
+
if(!Y.Lang.isNumber(times) || times < 1) {
|
|
540
|
+
times = 1;
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
if(!Y.Lang.isNumber(hold)) {
|
|
544
|
+
hold = DEFAULTS.HOLD_TAP;
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
if(!Y.Lang.isNumber(delay)) {
|
|
548
|
+
delay = DEFAULTS.DELAY_TAP;
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
coord = {
|
|
552
|
+
pageX: point[0],
|
|
553
|
+
pageY: point[1],
|
|
554
|
+
clientX: point[0],
|
|
555
|
+
clientY: point[1]
|
|
556
|
+
};
|
|
557
|
+
|
|
558
|
+
touches = this._createTouchList([Y.merge({identifier: 0}, coord)]);
|
|
559
|
+
|
|
560
|
+
touchStart = function() {
|
|
561
|
+
this._simulateEvent(this.target, TOUCH_START, Y.merge({
|
|
562
|
+
touches: touches,
|
|
563
|
+
targetTouches: touches,
|
|
564
|
+
changedTouches: touches
|
|
565
|
+
}, coord));
|
|
566
|
+
};
|
|
567
|
+
|
|
568
|
+
touchEnd = function() {
|
|
569
|
+
this._simulateEvent(this.target, TOUCH_END, Y.merge({
|
|
570
|
+
touches: emptyTouchList,
|
|
571
|
+
targetTouches: emptyTouchList,
|
|
572
|
+
changedTouches: touches
|
|
573
|
+
}, coord));
|
|
574
|
+
};
|
|
575
|
+
|
|
576
|
+
for (i=0; i < times; i++) {
|
|
577
|
+
eventQueue.add({
|
|
578
|
+
fn: touchStart,
|
|
579
|
+
context: this,
|
|
580
|
+
timeout: (i === 0)? 0 : delay
|
|
581
|
+
});
|
|
582
|
+
|
|
583
|
+
eventQueue.add({
|
|
584
|
+
fn: touchEnd,
|
|
585
|
+
context: this,
|
|
586
|
+
timeout: hold
|
|
587
|
+
});
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
if(times > 1 && !SUPPORTS_TOUCH) {
|
|
591
|
+
eventQueue.add({
|
|
592
|
+
fn: function() {
|
|
593
|
+
this._simulateEvent(this.target, MOUSE_DBLCLICK, coord);
|
|
594
|
+
},
|
|
595
|
+
context: this
|
|
596
|
+
});
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
if(cb && Y.Lang.isFunction(cb)) {
|
|
600
|
+
eventQueue.add({
|
|
601
|
+
fn: cb,
|
|
602
|
+
|
|
603
|
+
// by default, the callback runs the node context where
|
|
604
|
+
// simulateGesture method is called.
|
|
605
|
+
context: this.node
|
|
606
|
+
|
|
607
|
+
//TODO: Use args to pass error object as 1st param if there is an error.
|
|
608
|
+
//args:
|
|
609
|
+
});
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
eventQueue.run();
|
|
613
|
+
},
|
|
614
|
+
|
|
615
|
+
/**
|
|
616
|
+
* The "flick" gesture is a specialized "move" that has some velocity
|
|
617
|
+
* and the movement always runs either x or y axis. The velocity is calculated
|
|
618
|
+
* with "distance" and "duration" arguments. If the calculated velocity is
|
|
619
|
+
* below than the minimum velocity, the given duration will be ignored and
|
|
620
|
+
* new duration will be created to make a valid flick gesture.
|
|
621
|
+
*
|
|
622
|
+
* @method flick
|
|
623
|
+
* @param {Function} cb The callback to execute when the gesture simulation
|
|
624
|
+
* is completed.
|
|
625
|
+
* @param {Array} point A point(relative to the top left corner of the
|
|
626
|
+
* target node element) where the flick gesture should start. The default
|
|
627
|
+
* is the center of the taget node.
|
|
628
|
+
* @param {String} axis Either "x" or "y".
|
|
629
|
+
* @param {Number} distance A distance in pixels to flick.
|
|
630
|
+
* @param {Number} duration A duration of the gesture in millisecond.
|
|
631
|
+
*
|
|
632
|
+
*/
|
|
633
|
+
flick: function(cb, point, axis, distance, duration) {
|
|
634
|
+
var path;
|
|
635
|
+
|
|
636
|
+
point = this._calculateDefaultPoint(point);
|
|
637
|
+
|
|
638
|
+
if(!Y.Lang.isString(axis)) {
|
|
639
|
+
axis = X_AXIS;
|
|
640
|
+
} else {
|
|
641
|
+
axis = axis.toLowerCase();
|
|
642
|
+
if(axis !== X_AXIS && axis !== Y_AXIS) {
|
|
643
|
+
Y.error(NAME+'(flick): Only x or y axis allowed');
|
|
644
|
+
}
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
if(!Y.Lang.isNumber(distance)) {
|
|
648
|
+
distance = DEFAULTS.DISTANCE_FLICK;
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
if(!Y.Lang.isNumber(duration)){
|
|
652
|
+
duration = DEFAULTS.DURATION_FLICK; // ms
|
|
653
|
+
} else {
|
|
654
|
+
if(duration > DEFAULTS.MAX_DURATION_FLICK) {
|
|
655
|
+
duration = DEFAULTS.MAX_DURATION_FLICK;
|
|
656
|
+
}
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
/*
|
|
660
|
+
* Check if too slow for a flick.
|
|
661
|
+
* Adjust duration if the calculated velocity is less than
|
|
662
|
+
* the minimum velcocity to be claimed as a flick.
|
|
663
|
+
*/
|
|
664
|
+
if(Math.abs(distance)/duration < DEFAULTS.MIN_VELOCITY_FLICK) {
|
|
665
|
+
duration = Math.abs(distance)/DEFAULTS.MIN_VELOCITY_FLICK;
|
|
666
|
+
}
|
|
667
|
+
|
|
668
|
+
path = {
|
|
669
|
+
start: Y.clone(point),
|
|
670
|
+
end: [
|
|
671
|
+
(axis === X_AXIS) ? point[0]+distance : point[0],
|
|
672
|
+
(axis === Y_AXIS) ? point[1]+distance : point[1]
|
|
673
|
+
]
|
|
674
|
+
};
|
|
675
|
+
|
|
676
|
+
this._move(cb, path, duration);
|
|
677
|
+
},
|
|
678
|
+
|
|
679
|
+
/**
|
|
680
|
+
* The "move" gesture simulate the movement of any direction between
|
|
681
|
+
* the straight line of start and end point for the given duration.
|
|
682
|
+
* The path argument is an object with "point", "xdist" and "ydist" properties.
|
|
683
|
+
* The "point" property is an array with x and y coordinations(relative to the
|
|
684
|
+
* top left corner of the target node element) while "xdist" and "ydist"
|
|
685
|
+
* properties are used for the distance along the x and y axis. A negative
|
|
686
|
+
* distance number can be used to drag either left or up direction.
|
|
687
|
+
*
|
|
688
|
+
* If no arguments are given, it will simulate the default move, which
|
|
689
|
+
* is moving 200 pixels from the center of the element to the positive X-axis
|
|
690
|
+
* direction for 1 sec.
|
|
691
|
+
*
|
|
692
|
+
* @method move
|
|
693
|
+
* @param {Function} cb The callback to execute when the gesture simulation
|
|
694
|
+
* is completed.
|
|
695
|
+
* @param {Object} path An object with "point", "xdist" and "ydist".
|
|
696
|
+
* @param {Number} duration A duration of the gesture in millisecond.
|
|
697
|
+
*/
|
|
698
|
+
move: function(cb, path, duration) {
|
|
699
|
+
var convertedPath;
|
|
700
|
+
|
|
701
|
+
if(!Y.Lang.isObject(path)) {
|
|
702
|
+
path = {
|
|
703
|
+
point: this._calculateDefaultPoint([]),
|
|
704
|
+
xdist: DEFAULTS.DISTANCE_MOVE,
|
|
705
|
+
ydist: 0
|
|
706
|
+
};
|
|
707
|
+
} else {
|
|
708
|
+
// convert to the page coordination
|
|
709
|
+
if(!Y.Lang.isArray(path.point)) {
|
|
710
|
+
path.point = this._calculateDefaultPoint([]);
|
|
711
|
+
} else {
|
|
712
|
+
path.point = this._calculateDefaultPoint(path.point);
|
|
713
|
+
}
|
|
714
|
+
|
|
715
|
+
if(!Y.Lang.isNumber(path.xdist)) {
|
|
716
|
+
path.xdist = DEFAULTS.DISTANCE_MOVE;
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
if(!Y.Lang.isNumber(path.ydist)) {
|
|
720
|
+
path.ydist = 0;
|
|
721
|
+
}
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
if(!Y.Lang.isNumber(duration)){
|
|
725
|
+
duration = DEFAULTS.DURATION_MOVE; // ms
|
|
726
|
+
} else {
|
|
727
|
+
if(duration > DEFAULTS.MAX_DURATION_MOVE) {
|
|
728
|
+
duration = DEFAULTS.MAX_DURATION_MOVE;
|
|
729
|
+
}
|
|
730
|
+
}
|
|
731
|
+
|
|
732
|
+
convertedPath = {
|
|
733
|
+
start: Y.clone(path.point),
|
|
734
|
+
end: [path.point[0]+path.xdist, path.point[1]+path.ydist]
|
|
735
|
+
};
|
|
736
|
+
|
|
737
|
+
this._move(cb, convertedPath, duration);
|
|
738
|
+
},
|
|
739
|
+
|
|
740
|
+
/**
|
|
741
|
+
* A base method on top of "move" and "flick" methods. The method takes
|
|
742
|
+
* the path with start/end properties and duration to generate a set of
|
|
743
|
+
* touch events for the movement gesture.
|
|
744
|
+
*
|
|
745
|
+
* @method _move
|
|
746
|
+
* @private
|
|
747
|
+
* @param {Function} cb The callback to execute when the gesture simulation
|
|
748
|
+
* is completed.
|
|
749
|
+
* @param {Object} path An object with "start" and "end" properties. Each
|
|
750
|
+
* property should be an array with x and y coordination (e.g. start: [100, 50])
|
|
751
|
+
* @param {Number} duration A duration of the gesture in millisecond.
|
|
752
|
+
*/
|
|
753
|
+
_move: function(cb, path, duration) {
|
|
754
|
+
var eventQueue,
|
|
755
|
+
i,
|
|
756
|
+
interval = EVENT_INTERVAL,
|
|
757
|
+
steps, stepX, stepY,
|
|
758
|
+
id = 0,
|
|
759
|
+
touchMove;
|
|
760
|
+
|
|
761
|
+
if(!Y.Lang.isNumber(duration)){
|
|
762
|
+
duration = DEFAULTS.DURATION_MOVE; // ms
|
|
763
|
+
} else {
|
|
764
|
+
if(duration > DEFAULTS.MAX_DURATION_MOVE) {
|
|
765
|
+
duration = DEFAULTS.MAX_DURATION_MOVE;
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
|
|
769
|
+
if(!Y.Lang.isObject(path)) {
|
|
770
|
+
path = {
|
|
771
|
+
start: [
|
|
772
|
+
START_PAGEX,
|
|
773
|
+
START_PAGEY
|
|
774
|
+
],
|
|
775
|
+
end: [
|
|
776
|
+
START_PAGEX + DEFAULTS.DISTANCE_MOVE,
|
|
777
|
+
START_PAGEY
|
|
778
|
+
]
|
|
779
|
+
};
|
|
780
|
+
} else {
|
|
781
|
+
if(!Y.Lang.isArray(path.start)) {
|
|
782
|
+
path.start = [
|
|
783
|
+
START_PAGEX,
|
|
784
|
+
START_PAGEY
|
|
785
|
+
];
|
|
786
|
+
}
|
|
787
|
+
if(!Y.Lang.isArray(path.end)) {
|
|
788
|
+
path.end = [
|
|
789
|
+
START_PAGEX + DEFAULTS.DISTANCE_MOVE,
|
|
790
|
+
START_PAGEY
|
|
791
|
+
];
|
|
792
|
+
}
|
|
793
|
+
}
|
|
794
|
+
|
|
795
|
+
Y.AsyncQueue.defaults.timeout = interval;
|
|
796
|
+
eventQueue = new Y.AsyncQueue();
|
|
797
|
+
|
|
798
|
+
// start
|
|
799
|
+
eventQueue.add({
|
|
800
|
+
fn: function() {
|
|
801
|
+
var coord = {
|
|
802
|
+
pageX: path.start[0],
|
|
803
|
+
pageY: path.start[1],
|
|
804
|
+
clientX: path.start[0],
|
|
805
|
+
clientY: path.start[1]
|
|
806
|
+
},
|
|
807
|
+
touches = this._createTouchList([
|
|
808
|
+
Y.merge({identifier: (id++)}, coord)
|
|
809
|
+
]);
|
|
810
|
+
|
|
811
|
+
this._simulateEvent(this.target, TOUCH_START, Y.merge({
|
|
812
|
+
touches: touches,
|
|
813
|
+
targetTouches: touches,
|
|
814
|
+
changedTouches: touches
|
|
815
|
+
}, coord));
|
|
816
|
+
},
|
|
817
|
+
timeout: 0,
|
|
818
|
+
context: this
|
|
819
|
+
});
|
|
820
|
+
|
|
821
|
+
// move
|
|
822
|
+
steps = Math.floor(duration/interval);
|
|
823
|
+
stepX = (path.end[0] - path.start[0])/steps;
|
|
824
|
+
stepY = (path.end[1] - path.start[1])/steps;
|
|
825
|
+
|
|
826
|
+
touchMove = function(step) {
|
|
827
|
+
var px = path.start[0]+(stepX * step),
|
|
828
|
+
py = path.start[1]+(stepY * step),
|
|
829
|
+
coord = {
|
|
830
|
+
pageX: px,
|
|
831
|
+
pageY: py,
|
|
832
|
+
clientX: px,
|
|
833
|
+
clientY: py
|
|
834
|
+
},
|
|
835
|
+
touches = this._createTouchList([
|
|
836
|
+
Y.merge({identifier: (id++)}, coord)
|
|
837
|
+
]);
|
|
838
|
+
|
|
839
|
+
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
|
|
840
|
+
touches: touches,
|
|
841
|
+
targetTouches: touches,
|
|
842
|
+
changedTouches: touches
|
|
843
|
+
}, coord));
|
|
844
|
+
};
|
|
845
|
+
|
|
846
|
+
for (i=0; i < steps; i++) {
|
|
847
|
+
eventQueue.add({
|
|
848
|
+
fn: touchMove,
|
|
849
|
+
args: [i],
|
|
850
|
+
context: this
|
|
851
|
+
});
|
|
852
|
+
}
|
|
853
|
+
|
|
854
|
+
// last move
|
|
855
|
+
eventQueue.add({
|
|
856
|
+
fn: function() {
|
|
857
|
+
var coord = {
|
|
858
|
+
pageX: path.end[0],
|
|
859
|
+
pageY: path.end[1],
|
|
860
|
+
clientX: path.end[0],
|
|
861
|
+
clientY: path.end[1]
|
|
862
|
+
},
|
|
863
|
+
touches = this._createTouchList([
|
|
864
|
+
Y.merge({identifier: id}, coord)
|
|
865
|
+
]);
|
|
866
|
+
|
|
867
|
+
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
|
|
868
|
+
touches: touches,
|
|
869
|
+
targetTouches: touches,
|
|
870
|
+
changedTouches: touches
|
|
871
|
+
}, coord));
|
|
872
|
+
},
|
|
873
|
+
timeout: 0,
|
|
874
|
+
context: this
|
|
875
|
+
});
|
|
876
|
+
|
|
877
|
+
// end
|
|
878
|
+
eventQueue.add({
|
|
879
|
+
fn: function() {
|
|
880
|
+
var coord = {
|
|
881
|
+
pageX: path.end[0],
|
|
882
|
+
pageY: path.end[1],
|
|
883
|
+
clientX: path.end[0],
|
|
884
|
+
clientY: path.end[1]
|
|
885
|
+
},
|
|
886
|
+
emptyTouchList = this._getEmptyTouchList(),
|
|
887
|
+
touches = this._createTouchList([
|
|
888
|
+
Y.merge({identifier: id}, coord)
|
|
889
|
+
]);
|
|
890
|
+
|
|
891
|
+
this._simulateEvent(this.target, TOUCH_END, Y.merge({
|
|
892
|
+
touches: emptyTouchList,
|
|
893
|
+
targetTouches: emptyTouchList,
|
|
894
|
+
changedTouches: touches
|
|
895
|
+
}, coord));
|
|
896
|
+
},
|
|
897
|
+
context: this
|
|
898
|
+
});
|
|
899
|
+
|
|
900
|
+
if(cb && Y.Lang.isFunction(cb)) {
|
|
901
|
+
eventQueue.add({
|
|
902
|
+
fn: cb,
|
|
903
|
+
|
|
904
|
+
// by default, the callback runs the node context where
|
|
905
|
+
// simulateGesture method is called.
|
|
906
|
+
context: this.node
|
|
907
|
+
|
|
908
|
+
//TODO: Use args to pass error object as 1st param if there is an error.
|
|
909
|
+
//args:
|
|
910
|
+
});
|
|
911
|
+
}
|
|
912
|
+
|
|
913
|
+
eventQueue.run();
|
|
914
|
+
},
|
|
915
|
+
|
|
916
|
+
/**
|
|
917
|
+
* Helper method to return a singleton instance of empty touch list.
|
|
918
|
+
*
|
|
919
|
+
* @method _getEmptyTouchList
|
|
920
|
+
* @private
|
|
921
|
+
* @return {TouchList | Array} An empty touch list object.
|
|
922
|
+
*/
|
|
923
|
+
_getEmptyTouchList: function() {
|
|
924
|
+
if(!emptyTouchList) {
|
|
925
|
+
emptyTouchList = this._createTouchList([]);
|
|
926
|
+
}
|
|
927
|
+
|
|
928
|
+
return emptyTouchList;
|
|
929
|
+
},
|
|
930
|
+
|
|
931
|
+
/**
|
|
932
|
+
* Helper method to convert an array with touch points to TouchList object as
|
|
933
|
+
* defined in http://www.w3.org/TR/touch-events/
|
|
934
|
+
*
|
|
935
|
+
* @method _createTouchList
|
|
936
|
+
* @private
|
|
937
|
+
* @param {Array} touchPoints
|
|
938
|
+
* @return {TouchList | Array} If underlaying platform support creating touch list
|
|
939
|
+
* a TouchList object will be returned otherwise a fake Array object
|
|
940
|
+
* will be returned.
|
|
941
|
+
*/
|
|
942
|
+
_createTouchList: function(touchPoints) {
|
|
943
|
+
/*
|
|
944
|
+
* Android 4.0.3 emulator:
|
|
945
|
+
* Native touch api supported starting in version 4.0 (Ice Cream Sandwich).
|
|
946
|
+
* However the support seems limited. In Android 4.0.3 emulator, I got
|
|
947
|
+
* "TouchList is not defined".
|
|
948
|
+
*/
|
|
949
|
+
var touches = [],
|
|
950
|
+
touchList,
|
|
951
|
+
self = this;
|
|
952
|
+
|
|
953
|
+
if(!!touchPoints && Y.Lang.isArray(touchPoints)) {
|
|
954
|
+
if(Y.UA.android && Y.UA.android >= 4.0 || Y.UA.ios && Y.UA.ios >= 2.0) {
|
|
955
|
+
Y.each(touchPoints, function(point) {
|
|
956
|
+
if(!point.identifier) {point.identifier = 0;}
|
|
957
|
+
if(!point.pageX) {point.pageX = 0;}
|
|
958
|
+
if(!point.pageY) {point.pageY = 0;}
|
|
959
|
+
if(!point.screenX) {point.screenX = 0;}
|
|
960
|
+
if(!point.screenY) {point.screenY = 0;}
|
|
961
|
+
|
|
962
|
+
touches.push(document.createTouch(Y.config.win,
|
|
963
|
+
self.target,
|
|
964
|
+
point.identifier,
|
|
965
|
+
point.pageX, point.pageY,
|
|
966
|
+
point.screenX, point.screenY));
|
|
967
|
+
});
|
|
968
|
+
|
|
969
|
+
touchList = document.createTouchList.apply(document, touches);
|
|
970
|
+
} else if(Y.UA.ios && Y.UA.ios < 2.0) {
|
|
971
|
+
Y.error(NAME+': No touch event simulation framework present.');
|
|
972
|
+
} else {
|
|
973
|
+
// this will inclide android(Y.UA.android && Y.UA.android < 4.0)
|
|
974
|
+
// and desktops among all others.
|
|
975
|
+
|
|
976
|
+
/*
|
|
977
|
+
* Touch APIs are broken in androids older than 4.0. We will use
|
|
978
|
+
* simulated touch apis for these versions.
|
|
979
|
+
*/
|
|
980
|
+
touchList = [];
|
|
981
|
+
Y.each(touchPoints, function(point) {
|
|
982
|
+
if(!point.identifier) {point.identifier = 0;}
|
|
983
|
+
if(!point.clientX) {point.clientX = 0;}
|
|
984
|
+
if(!point.clientY) {point.clientY = 0;}
|
|
985
|
+
if(!point.pageX) {point.pageX = 0;}
|
|
986
|
+
if(!point.pageY) {point.pageY = 0;}
|
|
987
|
+
if(!point.screenX) {point.screenX = 0;}
|
|
988
|
+
if(!point.screenY) {point.screenY = 0;}
|
|
989
|
+
|
|
990
|
+
touchList.push({
|
|
991
|
+
target: self.target,
|
|
992
|
+
identifier: point.identifier,
|
|
993
|
+
clientX: point.clientX,
|
|
994
|
+
clientY: point.clientY,
|
|
995
|
+
pageX: point.pageX,
|
|
996
|
+
pageY: point.pageY,
|
|
997
|
+
screenX: point.screenX,
|
|
998
|
+
screenY: point.screenY
|
|
999
|
+
});
|
|
1000
|
+
});
|
|
1001
|
+
|
|
1002
|
+
touchList.item = function(i) {
|
|
1003
|
+
return touchList[i];
|
|
1004
|
+
};
|
|
1005
|
+
}
|
|
1006
|
+
} else {
|
|
1007
|
+
Y.error(NAME+': Invalid touchPoints passed');
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
return touchList;
|
|
1011
|
+
},
|
|
1012
|
+
|
|
1013
|
+
/**
|
|
1014
|
+
* @method _simulateEvent
|
|
1015
|
+
* @private
|
|
1016
|
+
* @param {HTMLElement} target The DOM element that's the target of the event.
|
|
1017
|
+
* @param {String} type The type of event or name of the supported gesture to simulate
|
|
1018
|
+
* (i.e., "click", "doubletap", "flick").
|
|
1019
|
+
* @param {Object} options (Optional) Extra options to copy onto the event object.
|
|
1020
|
+
* For gestures, options are used to refine the gesture behavior.
|
|
1021
|
+
*/
|
|
1022
|
+
_simulateEvent: function(target, type, options) {
|
|
1023
|
+
var touches;
|
|
1024
|
+
|
|
1025
|
+
if (touchEvents[type]) {
|
|
1026
|
+
if(SUPPORTS_TOUCH) {
|
|
1027
|
+
Y.Event.simulate(target, type, options);
|
|
1028
|
+
} else {
|
|
1029
|
+
// simulate using mouse events if touch is not applicable on this platform.
|
|
1030
|
+
// but only single touch event can be simulated.
|
|
1031
|
+
if(this._isSingleTouch(options.touches, options.targetTouches, options.changedTouches)) {
|
|
1032
|
+
type = {
|
|
1033
|
+
touchstart: MOUSE_DOWN,
|
|
1034
|
+
touchmove: MOUSE_MOVE,
|
|
1035
|
+
touchend: MOUSE_UP
|
|
1036
|
+
}[type];
|
|
1037
|
+
|
|
1038
|
+
options.button = 0;
|
|
1039
|
+
options.relatedTarget = null; // since we are not using mouseover event.
|
|
1040
|
+
|
|
1041
|
+
// touchend has none in options.touches.
|
|
1042
|
+
touches = (type === MOUSE_UP)? options.changedTouches : options.touches;
|
|
1043
|
+
|
|
1044
|
+
options = Y.mix(options, {
|
|
1045
|
+
screenX: touches.item(0).screenX,
|
|
1046
|
+
screenY: touches.item(0).screenY,
|
|
1047
|
+
clientX: touches.item(0).clientX,
|
|
1048
|
+
clientY: touches.item(0).clientY
|
|
1049
|
+
}, true);
|
|
1050
|
+
|
|
1051
|
+
Y.Event.simulate(target, type, options);
|
|
1052
|
+
|
|
1053
|
+
if(type == MOUSE_UP) {
|
|
1054
|
+
Y.Event.simulate(target, MOUSE_CLICK, options);
|
|
1055
|
+
}
|
|
1056
|
+
} else {
|
|
1057
|
+
Y.error("_simulateEvent(): Event '" + type + "' has multi touch objects that can't be simulated in your platform.");
|
|
1058
|
+
}
|
|
1059
|
+
}
|
|
1060
|
+
} else {
|
|
1061
|
+
// pass thru for all non touch events
|
|
1062
|
+
Y.Event.simulate(target, type, options);
|
|
1063
|
+
}
|
|
1064
|
+
},
|
|
1065
|
+
|
|
1066
|
+
/**
|
|
1067
|
+
* Helper method to check the single touch.
|
|
1068
|
+
* @method _isSingleTouch
|
|
1069
|
+
* @private
|
|
1070
|
+
* @param {TouchList} touches
|
|
1071
|
+
* @param {TouchList} targetTouches
|
|
1072
|
+
* @param {TouchList} changedTouches
|
|
1073
|
+
*/
|
|
1074
|
+
_isSingleTouch: function(touches, targetTouches, changedTouches) {
|
|
1075
|
+
return (touches && (touches.length <= 1)) &&
|
|
1076
|
+
(targetTouches && (targetTouches.length <= 1)) &&
|
|
1077
|
+
(changedTouches && (changedTouches.length <= 1));
|
|
1078
|
+
}
|
|
1079
|
+
};
|
|
1080
|
+
|
|
1081
|
+
/*
|
|
1082
|
+
* A gesture simulation class.
|
|
1083
|
+
*/
|
|
1084
|
+
Y.GestureSimulation = Simulations;
|
|
1085
|
+
|
|
1086
|
+
/*
|
|
1087
|
+
* Various simulation default behavior properties. If user override
|
|
1088
|
+
* Y.GestureSimulation.defaults, overriden values will be used and this
|
|
1089
|
+
* should be done before the gesture simulation.
|
|
1090
|
+
*/
|
|
1091
|
+
Y.GestureSimulation.defaults = DEFAULTS;
|
|
1092
|
+
|
|
1093
|
+
/*
|
|
1094
|
+
* The high level gesture names that YUI knows how to simulate.
|
|
1095
|
+
*/
|
|
1096
|
+
Y.GestureSimulation.GESTURES = gestureNames;
|
|
1097
|
+
|
|
1098
|
+
/**
|
|
1099
|
+
* Simulates the higher user level gesture of the given name on a target.
|
|
1100
|
+
* This method generates a set of low level touch events(Apple specific gesture
|
|
1101
|
+
* events as well for the iOS platforms) asynchronously. Note that gesture
|
|
1102
|
+
* simulation is relying on `Y.Event.simulate()` method to generate
|
|
1103
|
+
* the touch events under the hood. The `Y.Event.simulate()` method
|
|
1104
|
+
* itself is a synchronous method.
|
|
1105
|
+
*
|
|
1106
|
+
* Users are suggested to use `Node.simulateGesture()` method which
|
|
1107
|
+
* basically calls this method internally. Supported gestures are `tap`,
|
|
1108
|
+
* `doubletap`, `press`, `move`, `flick`, `pinch` and `rotate`.
|
|
1109
|
+
*
|
|
1110
|
+
* The `pinch` gesture is used to simulate the pinching and spreading of two
|
|
1111
|
+
* fingers. During a pinch simulation, rotation is also possible. Essentially
|
|
1112
|
+
* `pinch` and `rotate` simulations share the same base implementation to allow
|
|
1113
|
+
* both pinching and rotation at the same time. The only difference is `pinch`
|
|
1114
|
+
* requires `start` and `end` option properties while `rotate` requires `rotation`
|
|
1115
|
+
* option property.
|
|
1116
|
+
*
|
|
1117
|
+
* The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
|
|
1118
|
+
* circle. Pinching and spreading can be described by start and end circles while
|
|
1119
|
+
* rotation occurs on a single circle. If the radius of the start circle is greater
|
|
1120
|
+
* than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
|
|
1121
|
+
*
|
|
1122
|
+
* @example
|
|
1123
|
+
*
|
|
1124
|
+
* var node = Y.one("#target");
|
|
1125
|
+
*
|
|
1126
|
+
* // double tap example
|
|
1127
|
+
* node.simulateGesture("doubletap", function() {
|
|
1128
|
+
* // my callback function
|
|
1129
|
+
* });
|
|
1130
|
+
*
|
|
1131
|
+
* // flick example from the center of the node, move 50 pixels down for 50ms)
|
|
1132
|
+
* node.simulateGesture("flick", {
|
|
1133
|
+
* axis: y,
|
|
1134
|
+
* distance: -100
|
|
1135
|
+
* duration: 50
|
|
1136
|
+
* }, function() {
|
|
1137
|
+
* // my callback function
|
|
1138
|
+
* });
|
|
1139
|
+
*
|
|
1140
|
+
* // simulate rotating a node 75 degrees counter-clockwise
|
|
1141
|
+
* node.simulateGesture("rotate", {
|
|
1142
|
+
* rotation: -75
|
|
1143
|
+
* });
|
|
1144
|
+
*
|
|
1145
|
+
* // simulate a pinch and a rotation at the same time.
|
|
1146
|
+
* // fingers start on a circle of radius 100 px, placed at top/bottom
|
|
1147
|
+
* // fingers end on a circle of radius 50px, placed at right/left
|
|
1148
|
+
* node.simulateGesture("pinch", {
|
|
1149
|
+
* r1: 100,
|
|
1150
|
+
* r2: 50,
|
|
1151
|
+
* start: 0
|
|
1152
|
+
* rotation: 90
|
|
1153
|
+
* });
|
|
1154
|
+
*
|
|
1155
|
+
* @method simulateGesture
|
|
1156
|
+
* @param {HTMLElement|Node} node The YUI node or HTML element that's the target
|
|
1157
|
+
* of the event.
|
|
1158
|
+
* @param {String} name The name of the supported gesture to simulate. The
|
|
1159
|
+
* supported gesture name is one of "tap", "doubletap", "press", "move",
|
|
1160
|
+
* "flick", "pinch" and "rotate".
|
|
1161
|
+
* @param {Object} [options] Extra options used to define the gesture behavior:
|
|
1162
|
+
*
|
|
1163
|
+
* Valid options properties for the `tap` gesture:
|
|
1164
|
+
*
|
|
1165
|
+
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
1166
|
+
* where the tap should be simulated. Default is the center of the node
|
|
1167
|
+
* element.
|
|
1168
|
+
* @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
|
|
1169
|
+
* This is the time between `touchstart` and `touchend` event generation.
|
|
1170
|
+
* @param {Number} [options.times=1] (Optional) Indicates the number of taps.
|
|
1171
|
+
* @param {Number} [options.delay=10] (Optional) The number of milliseconds
|
|
1172
|
+
* before the next tap simulation happens. This is valid only when `times`
|
|
1173
|
+
* is more than 1.
|
|
1174
|
+
*
|
|
1175
|
+
* Valid options properties for the `doubletap` gesture:
|
|
1176
|
+
*
|
|
1177
|
+
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
1178
|
+
* where the doubletap should be simulated. Default is the center of the
|
|
1179
|
+
* node element.
|
|
1180
|
+
*
|
|
1181
|
+
* Valid options properties for the `press` gesture:
|
|
1182
|
+
*
|
|
1183
|
+
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
1184
|
+
* where the press should be simulated. Default is the center of the node
|
|
1185
|
+
* element.
|
|
1186
|
+
* @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
|
|
1187
|
+
* This is the time between `touchstart` and `touchend` event generation.
|
|
1188
|
+
* Default is 3000ms (3 seconds).
|
|
1189
|
+
*
|
|
1190
|
+
* Valid options properties for the `move` gesture:
|
|
1191
|
+
*
|
|
1192
|
+
* @param {Object} [options.path] (Optional) Indicates the path of the finger
|
|
1193
|
+
* movement. It's an object with three optional properties: `point`,
|
|
1194
|
+
* `xdist` and `ydist`.
|
|
1195
|
+
* @param {Array} [options.path.point] A starting point of the gesture.
|
|
1196
|
+
* Default is the center of the node element.
|
|
1197
|
+
* @param {Number} [options.path.xdist=200] A distance to move in pixels
|
|
1198
|
+
* along the X axis. A negative distance value indicates moving left.
|
|
1199
|
+
* @param {Number} [options.path.ydist=0] A distance to move in pixels
|
|
1200
|
+
* along the Y axis. A negative distance value indicates moving up.
|
|
1201
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
1202
|
+
* gesture in milliseconds.
|
|
1203
|
+
*
|
|
1204
|
+
* Valid options properties for the `flick` gesture:
|
|
1205
|
+
*
|
|
1206
|
+
* @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
|
|
1207
|
+
* where the flick should be simulated. Default is the center of the
|
|
1208
|
+
* node element.
|
|
1209
|
+
* @param {String} [options.axis='x'] (Optional) Valid values are either
|
|
1210
|
+
* "x" or "y". Indicates axis to move along. The flick can move to one of
|
|
1211
|
+
* 4 directions(left, right, up and down).
|
|
1212
|
+
* @param {Number} [options.distance=200] (Optional) Distance to move in pixels
|
|
1213
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
1214
|
+
* gesture in milliseconds. User given value could be automatically
|
|
1215
|
+
* adjusted by the framework if it is below the minimum velocity to be
|
|
1216
|
+
* a flick gesture.
|
|
1217
|
+
*
|
|
1218
|
+
* Valid options properties for the `pinch` gesture:
|
|
1219
|
+
*
|
|
1220
|
+
* @param {Array} [options.center] (Optional) The center of the circle where
|
|
1221
|
+
* two fingers are placed. Default is the center of the node element.
|
|
1222
|
+
* @param {Number} [options.r1] (Required) Pixel radius of the start circle
|
|
1223
|
+
* where 2 fingers will be on when the gesture starts. The circles are
|
|
1224
|
+
* centered at the center of the element.
|
|
1225
|
+
* @param {Number} [options.r2] (Required) Pixel radius of the end circle
|
|
1226
|
+
* when this gesture ends.
|
|
1227
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
1228
|
+
* gesture in milliseconds.
|
|
1229
|
+
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
|
1230
|
+
* finger. The value is relative to the path of the north. Default is 0
|
|
1231
|
+
* (i.e., 12:00 on a clock).
|
|
1232
|
+
* @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
|
|
1233
|
+
* the starting degree. A negative value means rotation to the
|
|
1234
|
+
* counter-clockwise direction.
|
|
1235
|
+
*
|
|
1236
|
+
* Valid options properties for the `rotate` gesture:
|
|
1237
|
+
*
|
|
1238
|
+
* @param {Array} [options.center] (Optional) The center of the circle where
|
|
1239
|
+
* two fingers are placed. Default is the center of the node element.
|
|
1240
|
+
* @param {Number} [options.r1] (Optional) Pixel radius of the start circle
|
|
1241
|
+
* where 2 fingers will be on when the gesture starts. The circles are
|
|
1242
|
+
* centered at the center of the element. Default is a fourth of the node
|
|
1243
|
+
* element width or height, whichever is smaller.
|
|
1244
|
+
* @param {Number} [options.r2] (Optional) Pixel radius of the end circle
|
|
1245
|
+
* when this gesture ends. Default is a fourth of the node element width or
|
|
1246
|
+
* height, whichever is smaller.
|
|
1247
|
+
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
1248
|
+
* gesture in milliseconds.
|
|
1249
|
+
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
|
1250
|
+
* finger. The value is relative to the path of the north. Default is 0
|
|
1251
|
+
* (i.e., 12:00 on a clock).
|
|
1252
|
+
* @param {Number} [options.rotation] (Required) Degrees to rotate from
|
|
1253
|
+
* the starting degree. A negative value means rotation to the
|
|
1254
|
+
* counter-clockwise direction.
|
|
1255
|
+
*
|
|
1256
|
+
* @param {Function} [cb] The callback to execute when the asynchronouse gesture
|
|
1257
|
+
* simulation is completed.
|
|
1258
|
+
* @param {Error} cb.err An error object if the simulation is failed.
|
|
1259
|
+
* @for Event
|
|
1260
|
+
* @static
|
|
1261
|
+
*/
|
|
1262
|
+
Y.Event.simulateGesture = function(node, name, options, cb) {
|
|
1263
|
+
|
|
1264
|
+
node = Y.one(node);
|
|
1265
|
+
|
|
1266
|
+
var sim = new Y.GestureSimulation(node);
|
|
1267
|
+
name = name.toLowerCase();
|
|
1268
|
+
|
|
1269
|
+
if(!cb && Y.Lang.isFunction(options)) {
|
|
1270
|
+
cb = options;
|
|
1271
|
+
options = {};
|
|
1272
|
+
}
|
|
1273
|
+
|
|
1274
|
+
options = options || {};
|
|
1275
|
+
|
|
1276
|
+
if (gestureNames[name]) {
|
|
1277
|
+
switch(name) {
|
|
1278
|
+
// single-touch: point gestures
|
|
1279
|
+
case 'tap':
|
|
1280
|
+
sim.tap(cb, options.point, options.times, options.hold, options.delay);
|
|
1281
|
+
break;
|
|
1282
|
+
case 'doubletap':
|
|
1283
|
+
sim.tap(cb, options.point, 2);
|
|
1284
|
+
break;
|
|
1285
|
+
case 'press':
|
|
1286
|
+
if(!Y.Lang.isNumber(options.hold)) {
|
|
1287
|
+
options.hold = DEFAULTS.HOLD_PRESS;
|
|
1288
|
+
} else if(options.hold < DEFAULTS.MIN_HOLD_PRESS) {
|
|
1289
|
+
options.hold = DEFAULTS.MIN_HOLD_PRESS;
|
|
1290
|
+
} else if(options.hold > DEFAULTS.MAX_HOLD_PRESS) {
|
|
1291
|
+
options.hold = DEFAULTS.MAX_HOLD_PRESS;
|
|
1292
|
+
}
|
|
1293
|
+
sim.tap(cb, options.point, 1, options.hold);
|
|
1294
|
+
break;
|
|
1295
|
+
|
|
1296
|
+
// single-touch: move gestures
|
|
1297
|
+
case 'move':
|
|
1298
|
+
sim.move(cb, options.path, options.duration);
|
|
1299
|
+
break;
|
|
1300
|
+
case 'flick':
|
|
1301
|
+
sim.flick(cb, options.point, options.axis, options.distance,
|
|
1302
|
+
options.duration);
|
|
1303
|
+
break;
|
|
1304
|
+
|
|
1305
|
+
// multi-touch: pinch/rotation gestures
|
|
1306
|
+
case 'pinch':
|
|
1307
|
+
sim.pinch(cb, options.center, options.r1, options.r2,
|
|
1308
|
+
options.duration, options.start, options.rotation);
|
|
1309
|
+
break;
|
|
1310
|
+
case 'rotate':
|
|
1311
|
+
sim.rotate(cb, options.center, options.r1, options.r2,
|
|
1312
|
+
options.duration, options.start, options.rotation);
|
|
1313
|
+
break;
|
|
1314
|
+
}
|
|
1315
|
+
} else {
|
|
1316
|
+
Y.error(NAME+': Not a supported gesture simulation: '+name);
|
|
1317
|
+
}
|
|
1318
|
+
};
|
|
1319
|
+
|
|
1320
|
+
|
|
1321
|
+
}, '@VERSION@', {"requires": ["async-queue", "event-simulate", "node-screen"]});
|