@canonical/yui 3.18.2-pre

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Files changed (1485) hide show
  1. package/AGENTS.md +50 -0
  2. package/BUILD.md +54 -0
  3. package/CONTRIBUTING.md +85 -0
  4. package/CONTRIBUTORS.md +30 -0
  5. package/Gruntfile.js +122 -0
  6. package/HISTORY.md +12 -0
  7. package/LICENSE.md +145 -0
  8. package/README.md +133 -0
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@@ -0,0 +1,1270 @@
1
+ YUI.add('graphics', function (Y, NAME) {
2
+
3
+ /**
4
+ *
5
+ * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
6
+ * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
7
+ * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
8
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
9
+ * to render its graphical elements.</p>
10
+ *
11
+ * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
12
+ * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
13
+ * and stroke properties.</p>
14
+ *
15
+ * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
16
+ * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
17
+ * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
18
+ *
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+ * <p>Below is a list of available classes.
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+ * <ul>
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+ * <li><a href="../classes/Graphic.html">`Graphic`</a>
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+ * <li><a href="../classes/Shape.html">`Shape`</a>
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+ * <li><a href="../classes/Circle.html">`Circle`</a>
24
+ * <li><a href="../classes/Ellipse.html">`Ellipse`</a>
25
+ * <li><a href="../classes/Rect.html">`Rect`</a>
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+ * <li><a href="../classes/Path.html">`Path`</a>
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+ * </ul>
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+ * You can also extend the `Shape` class to create your own custom shape classes.</p>
29
+ * @module graphics
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+ * @main graphics
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+ */
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+ var SETTER = "setter",
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+ PluginHost = Y.Plugin.Host,
34
+ VALUE = "value",
35
+ VALUEFN = "valueFn",
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+ READONLY = "readOnly",
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+ Y_LANG = Y.Lang,
38
+ STR = "string",
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+ WRITE_ONCE = "writeOnce",
40
+ GraphicBase,
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+ AttributeLite;
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+
43
+ /**
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+ * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
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+ * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
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+ *
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+ * @class AttributeLite
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+ * @constructor
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+ */
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+ AttributeLite = function()
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+ {
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+ var host = this; // help compression
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+
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+ // Perf tweak - avoid creating event literals if not required.
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+ host._ATTR_E_FACADE = {};
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+
57
+ Y.EventTarget.call(this, {emitFacade:true});
58
+ host._state = {};
59
+ host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
60
+ };
61
+
62
+ AttributeLite.prototype = {
63
+ /**
64
+ * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
65
+ * the initial values will be overwritten.
66
+ *
67
+ * @method addAttrs
68
+ * @param {Object} cfg Optional object containing attributes key value pairs to be set.
69
+ */
70
+ addAttrs: function(cfg)
71
+ {
72
+ var host = this,
73
+ attrConfig = this.constructor.ATTRS,
74
+ attr,
75
+ i,
76
+ fn,
77
+ state = host._state;
78
+ for(i in attrConfig)
79
+ {
80
+ if(attrConfig.hasOwnProperty(i))
81
+ {
82
+ attr = attrConfig[i];
83
+ if(attr.hasOwnProperty(VALUE))
84
+ {
85
+ state[i] = attr.value;
86
+ }
87
+ else if(attr.hasOwnProperty(VALUEFN))
88
+ {
89
+ fn = attr.valueFn;
90
+ if(Y_LANG.isString(fn))
91
+ {
92
+ state[i] = host[fn].apply(host);
93
+ }
94
+ else
95
+ {
96
+ state[i] = fn.apply(host);
97
+ }
98
+ }
99
+ }
100
+ }
101
+ host._state = state;
102
+ for(i in attrConfig)
103
+ {
104
+ if(attrConfig.hasOwnProperty(i))
105
+ {
106
+ attr = attrConfig[i];
107
+ if(attr.hasOwnProperty(READONLY) && attr.readOnly)
108
+ {
109
+ continue;
110
+ }
111
+
112
+ if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
113
+ {
114
+ attr.readOnly = true;
115
+ }
116
+
117
+ if(cfg && cfg.hasOwnProperty(i))
118
+ {
119
+ if(attr.hasOwnProperty(SETTER))
120
+ {
121
+ host._state[i] = attr.setter.apply(host, [cfg[i]]);
122
+ }
123
+ else
124
+ {
125
+ host._state[i] = cfg[i];
126
+ }
127
+ }
128
+ }
129
+ }
130
+ },
131
+
132
+ /**
133
+ * For a given item, returns the value of the property requested, or undefined if not found.
134
+ *
135
+ * @method get
136
+ * @param name {String} The name of the item
137
+ * @return {Any} The value of the supplied property.
138
+ */
139
+ get: function(attr)
140
+ {
141
+ var host = this,
142
+ getter,
143
+ attrConfig = host.constructor.ATTRS;
144
+ if(attrConfig && attrConfig[attr])
145
+ {
146
+ getter = attrConfig[attr].getter;
147
+ if(getter)
148
+ {
149
+ if(typeof getter === STR)
150
+ {
151
+ return host[getter].apply(host);
152
+ }
153
+ return attrConfig[attr].getter.apply(host);
154
+ }
155
+
156
+ return host._state[attr];
157
+ }
158
+ return null;
159
+ },
160
+
161
+ /**
162
+ * Sets the value of an attribute.
163
+ *
164
+ * @method set
165
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
166
+ * be passed in to set multiple attributes at once.
167
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
168
+ * the name param.
169
+ */
170
+ set: function()
171
+ {
172
+ var attr = arguments[0],
173
+ i;
174
+ if(Y_LANG.isObject(attr))
175
+ {
176
+ for(i in attr)
177
+ {
178
+ if(attr.hasOwnProperty(i))
179
+ {
180
+ this._set(i, attr[i]);
181
+ }
182
+ }
183
+ }
184
+ else
185
+ {
186
+ this._set.apply(this, arguments);
187
+ }
188
+ },
189
+
190
+ /**
191
+ * Provides setter logic. Used by `set`.
192
+ *
193
+ * @method _set
194
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
195
+ * be passed in to set multiple attributes at once.
196
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
197
+ * the name param.
198
+ * @protected
199
+ */
200
+ _set: function(attr, val)
201
+ {
202
+ var host = this,
203
+ setter,
204
+ args,
205
+ attrConfig = host.constructor.ATTRS;
206
+ if(attrConfig && attrConfig.hasOwnProperty(attr))
207
+ {
208
+ setter = attrConfig[attr].setter;
209
+ if(setter)
210
+ {
211
+ args = [val];
212
+ if(typeof setter === STR)
213
+ {
214
+ val = host[setter].apply(host, args);
215
+ }
216
+ else
217
+ {
218
+ val = attrConfig[attr].setter.apply(host, args);
219
+ }
220
+ }
221
+ host._state[attr] = val;
222
+ }
223
+ }
224
+ };
225
+ Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
226
+ Y.AttributeLite = AttributeLite;
227
+
228
+ /**
229
+ * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
230
+ * Base but uses a lightweight getter/setter class instead of Attribute.
231
+ * This class is temporary and a work in progress.
232
+ *
233
+ * @class GraphicBase
234
+ * @constructor
235
+ * @param {Object} cfg Key value pairs for attributes
236
+ */
237
+ GraphicBase = function(cfg)
238
+ {
239
+ var host = this,
240
+ PluginHost = Y.Plugin && Y.Plugin.Host;
241
+ if (host._initPlugins && PluginHost) {
242
+ PluginHost.call(host);
243
+ }
244
+
245
+ host.name = host.constructor.NAME;
246
+ host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
247
+ AttributeLite.call(host);
248
+ host.addAttrs(cfg);
249
+ host.init.apply(this, arguments);
250
+ if (host._initPlugins) {
251
+ // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
252
+ host._initPlugins(cfg);
253
+ }
254
+ host.initialized = true;
255
+ };
256
+
257
+ GraphicBase.NAME = "baseGraphic";
258
+
259
+ GraphicBase.prototype = {
260
+ /**
261
+ * Init method, invoked during construction.
262
+ * Fires an init event after calling `initializer` on implementers.
263
+ *
264
+ * @method init
265
+ * @protected
266
+ */
267
+ init: function()
268
+ {
269
+ this.publish("init", {
270
+ fireOnce:true
271
+ });
272
+ this.initializer.apply(this, arguments);
273
+ this.fire("init", {cfg: arguments[0]});
274
+ },
275
+
276
+ /**
277
+ * Camel case concatanates two strings.
278
+ *
279
+ * @method _camelCaseConcat
280
+ * @param {String} prefix The first string
281
+ * @param {String} name The second string
282
+ * @return String
283
+ * @private
284
+ */
285
+ _camelCaseConcat: function(prefix, name)
286
+ {
287
+ return prefix + name.charAt(0).toUpperCase() + name.slice(1);
288
+ }
289
+ };
290
+ //Straightup augment, no wrapper functions
291
+ Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
292
+ Y.mix(GraphicBase, PluginHost, false, null, 1);
293
+ GraphicBase.prototype.constructor = GraphicBase;
294
+ GraphicBase.plug = PluginHost.plug;
295
+ GraphicBase.unplug = PluginHost.unplug;
296
+ Y.GraphicBase = GraphicBase;
297
+
298
+
299
+ /**
300
+ * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
301
+ * `Drawing` has the following implementations based on browser capability.
302
+ * <ul>
303
+ * <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
304
+ * <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
305
+ * <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
306
+ * </ul>
307
+ *
308
+ * @class Drawing
309
+ * @constructor
310
+ */
311
+ /**
312
+ * Draws a bezier curve.
313
+ *
314
+ * @method curveTo
315
+ * @param {Number} cp1x x-coordinate for the first control point.
316
+ * @param {Number} cp1y y-coordinate for the first control point.
317
+ * @param {Number} cp2x x-coordinate for the second control point.
318
+ * @param {Number} cp2y y-coordinate for the second control point.
319
+ * @param {Number} x x-coordinate for the end point.
320
+ * @param {Number} y y-coordinate for the end point.
321
+ * @chainable
322
+ */
323
+ /**
324
+ * Draws a quadratic bezier curve.
325
+ *
326
+ * @method quadraticCurveTo
327
+ * @param {Number} cpx x-coordinate for the control point.
328
+ * @param {Number} cpy y-coordinate for the control point.
329
+ * @param {Number} x x-coordinate for the end point.
330
+ * @param {Number} y y-coordinate for the end point.
331
+ * @chainable
332
+ */
333
+ /**
334
+ * Draws a rectangle.
335
+ *
336
+ * @method drawRect
337
+ * @param {Number} x x-coordinate
338
+ * @param {Number} y y-coordinate
339
+ * @param {Number} w width
340
+ * @param {Number} h height
341
+ * @chainable
342
+ */
343
+ /**
344
+ * Draws a rectangle with rounded corners.
345
+ *
346
+ * @method drawRoundRect
347
+ * @param {Number} x x-coordinate
348
+ * @param {Number} y y-coordinate
349
+ * @param {Number} w width
350
+ * @param {Number} h height
351
+ * @param {Number} ew width of the ellipse used to draw the rounded corners
352
+ * @param {Number} eh height of the ellipse used to draw the rounded corners
353
+ * @chainable
354
+ */
355
+ /**
356
+ * Draws a circle.
357
+ *
358
+ * @method drawCircle
359
+ * @param {Number} x y-coordinate
360
+ * @param {Number} y x-coordinate
361
+ * @param {Number} r radius
362
+ * @chainable
363
+ * @protected
364
+ */
365
+ /**
366
+ * Draws an ellipse.
367
+ *
368
+ * @method drawEllipse
369
+ * @param {Number} x x-coordinate
370
+ * @param {Number} y y-coordinate
371
+ * @param {Number} w width
372
+ * @param {Number} h height
373
+ * @chainable
374
+ * @protected
375
+ */
376
+ /**
377
+ * Draws a diamond.
378
+ *
379
+ * @method drawDiamond
380
+ * @param {Number} x y-coordinate
381
+ * @param {Number} y x-coordinate
382
+ * @param {Number} width width
383
+ * @param {Number} height height
384
+ * @chainable
385
+ * @protected
386
+ */
387
+ /**
388
+ * Draws a wedge.
389
+ *
390
+ * @method drawWedge
391
+ * @param {Number} x x-coordinate of the wedge's center point
392
+ * @param {Number} y y-coordinate of the wedge's center point
393
+ * @param {Number} startAngle starting angle in degrees
394
+ * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
395
+ * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
396
+ * @param {Number} yRadius [optional] y radius for wedge.
397
+ * @chainable
398
+ * @private
399
+ */
400
+ /**
401
+ * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
402
+ *
403
+ * @method lineTo
404
+ * @param {Number} point1 x-coordinate for the end point.
405
+ * @param {Number} point2 y-coordinate for the end point.
406
+ * @chainable
407
+ */
408
+ /**
409
+ * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
410
+ *
411
+ * @method relativeLineTo
412
+ * @param {Number} point1 x-coordinate for the end point.
413
+ * @param {Number} point2 y-coordinate for the end point.
414
+ * @chainable
415
+ */
416
+ /**
417
+ * Moves the current drawing position to specified x and y coordinates.
418
+ *
419
+ * @method moveTo
420
+ * @param {Number} x x-coordinate for the end point.
421
+ * @param {Number} y y-coordinate for the end point.
422
+ * @chainable
423
+ */
424
+ /**
425
+ * Moves the current drawing position relative to specified x and y coordinates.
426
+ *
427
+ * @method relativeMoveTo
428
+ * @param {Number} x x-coordinate for the end point.
429
+ * @param {Number} y y-coordinate for the end point.
430
+ * @chainable
431
+ */
432
+ /**
433
+ * Completes a drawing operation.
434
+ *
435
+ * @method end
436
+ * @chainable
437
+ */
438
+ /**
439
+ * Clears the path.
440
+ *
441
+ * @method clear
442
+ * @chainable
443
+ */
444
+ /**
445
+ * Ends a fill and stroke
446
+ *
447
+ * @method closePath
448
+ * @chainable
449
+ */
450
+ /**
451
+ * <p>Base class for creating shapes.</p>
452
+ * <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
453
+ * `Shape`.
454
+ *
455
+ * <ul>
456
+ * <li><a href="Circle.html">`Circle`</a></li>
457
+ * <li><a href="Ellipse.html">`Ellipse`</a></li>
458
+ * <li><a href="Rect.html">`Rect`</a></li>
459
+ * <li><a href="Path.html">`Path`</a></li>
460
+ * </ul>
461
+ *
462
+ * `Shape` can also be extended to create custom shape classes.</p>
463
+ *
464
+ * `Shape` has the following implementations based on browser capability.
465
+ * <ul>
466
+ * <li><a href="SVGShape.html">`SVGShape`</a></li>
467
+ * <li><a href="VMLShape.html">`VMLShape`</a></li>
468
+ * <li><a href="CanvasShape.html">`CanvasShape`</a></li>
469
+ * </ul>
470
+ *
471
+ * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
472
+ *
473
+ * @class Shape
474
+ * @constructor
475
+ * @param {Object} cfg (optional) Attribute configs
476
+ */
477
+ /**
478
+ * Init method, invoked during construction.
479
+ * Calls `initializer` method.
480
+ *
481
+ * @method init
482
+ * @protected
483
+ */
484
+ /**
485
+ * Initializes the shape
486
+ *
487
+ * @private
488
+ * @method initializer
489
+ */
490
+ /**
491
+ * Add a class name to each node.
492
+ *
493
+ * @method addClass
494
+ * @param {String} className the class name to add to the node's class attribute
495
+ */
496
+ /**
497
+ * Removes a class name from each node.
498
+ *
499
+ * @method removeClass
500
+ * @param {String} className the class name to remove from the node's class attribute
501
+ */
502
+ /**
503
+ * Gets the current position of the node in page coordinates.
504
+ *
505
+ * @method getXY
506
+ * @return Array The XY position of the shape.
507
+ */
508
+ /**
509
+ * Set the position of the shape in page coordinates, regardless of how the node is positioned.
510
+ *
511
+ * @method setXY
512
+ * @param {Array} Contains x & y values for new position (coordinates are page-based)
513
+ */
514
+ /**
515
+ * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
516
+ *
517
+ * @method contains
518
+ * @param {Shape | HTMLElement} needle The possible node or descendent
519
+ * @return Boolean Whether or not this shape is the needle or its ancestor.
520
+ */
521
+ /**
522
+ * Compares nodes to determine if they match.
523
+ * Node instances can be compared to each other and/or HTMLElements.
524
+ * @method compareTo
525
+ * @param {HTMLElement | Node} refNode The reference node to compare to the node.
526
+ * @return {Boolean} True if the nodes match, false if they do not.
527
+ */
528
+ /**
529
+ * Test if the supplied node matches the supplied selector.
530
+ *
531
+ * @method test
532
+ * @param {String} selector The CSS selector to test against.
533
+ * @return Boolean Wheter or not the shape matches the selector.
534
+ */
535
+ /**
536
+ * Sets the value of an attribute.
537
+ *
538
+ * @method set
539
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
540
+ * be passed in to set multiple attributes at once.
541
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
542
+ * the name param.
543
+ */
544
+ /**
545
+ * Specifies a 2d translation.
546
+ *
547
+ * @method translate
548
+ * @param {Number} x The value to transate on the x-axis.
549
+ * @param {Number} y The value to translate on the y-axis.
550
+ */
551
+ /**
552
+ * Translates the shape along the x-axis. When translating x and y coordinates,
553
+ * use the `translate` method.
554
+ *
555
+ * @method translateX
556
+ * @param {Number} x The value to translate.
557
+ */
558
+ /**
559
+ * Translates the shape along the y-axis. When translating x and y coordinates,
560
+ * use the `translate` method.
561
+ *
562
+ * @method translateY
563
+ * @param {Number} y The value to translate.
564
+ */
565
+ /**
566
+ * Skews the shape around the x-axis and y-axis.
567
+ *
568
+ * @method skew
569
+ * @param {Number} x The value to skew on the x-axis.
570
+ * @param {Number} y The value to skew on the y-axis.
571
+ */
572
+ /**
573
+ * Skews the shape around the x-axis.
574
+ *
575
+ * @method skewX
576
+ * @param {Number} x x-coordinate
577
+ */
578
+ /**
579
+ * Skews the shape around the y-axis.
580
+ *
581
+ * @method skewY
582
+ * @param {Number} y y-coordinate
583
+ */
584
+ /**
585
+ * Rotates the shape clockwise around it transformOrigin.
586
+ *
587
+ * @method rotate
588
+ * @param {Number} deg The degree of the rotation.
589
+ */
590
+ /**
591
+ * Specifies a 2d scaling operation.
592
+ *
593
+ * @method scale
594
+ * @param {Number} val
595
+ */
596
+ /**
597
+ * Returns the bounds for a shape.
598
+ *
599
+ * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
600
+ * The calculated bounding box is used by the graphic instance to calculate its viewBox.
601
+ *
602
+ * @method getBounds
603
+ * @return Object
604
+ */
605
+ /**
606
+ * Destroys the instance.
607
+ *
608
+ * @method destroy
609
+ */
610
+ /**
611
+ * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
612
+ * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
613
+ *
614
+ * @config transformOrigin
615
+ * @type Array
616
+ */
617
+ /**
618
+ * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
619
+ *
620
+ * <dl>
621
+ * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
622
+ * <dt>translate</dt><dd>Specifies a 2d translation.</dd>
623
+ * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
624
+ * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
625
+ * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
626
+ * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
627
+ * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
628
+ * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
629
+ * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
630
+ * </dl>
631
+ * </p>
632
+ * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
633
+ * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
634
+ * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
635
+ var myRect = new Y.Rect({
636
+ type:"rect",
637
+ width: 50,
638
+ height: 40,
639
+ transform: "rotate(45)"
640
+ };
641
+ * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
642
+
643
+ myRect.set("transform", "translate(40, 50) rotate(45)");
644
+ * @config transform
645
+ * @type String
646
+ */
647
+ /**
648
+ * Unique id for class instance.
649
+ *
650
+ * @config id
651
+ * @type String
652
+ */
653
+ /**
654
+ * Indicates the x position of shape.
655
+ *
656
+ * @config x
657
+ * @type Number
658
+ */
659
+ /**
660
+ * Indicates the y position of shape.
661
+ *
662
+ * @config y
663
+ * @type Number
664
+ */
665
+ /**
666
+ * Indicates the width of the shape
667
+ *
668
+ * @config width
669
+ * @type Number
670
+ */
671
+ /**
672
+ * Indicates the height of the shape
673
+ *
674
+ * @config height
675
+ * @type Number
676
+ */
677
+ /**
678
+ * Indicates whether the shape is visible.
679
+ *
680
+ * @config visible
681
+ * @type Boolean
682
+ */
683
+ /**
684
+ * Contains information about the fill of the shape.
685
+ * <dl>
686
+ * <dt>color</dt><dd>The color of the fill.</dd>
687
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
688
+ * <dt>type</dt><dd>Type of fill.
689
+ * <dl>
690
+ * <dt>solid</dt><dd>Solid single color fill. (default)</dd>
691
+ * <dt>linear</dt><dd>Linear gradient fill.</dd>
692
+ * <dt>radial</dt><dd>Radial gradient fill.</dd>
693
+ * </dl>
694
+ * </dd>
695
+ * </dl>
696
+ * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
697
+ * <dl>
698
+ * <dt>stops</dt><dd>An array of objects containing the following properties:
699
+ * <dl>
700
+ * <dt>color</dt><dd>The color of the stop.</dd>
701
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
702
+ * Note: No effect for IE 6 - 8</dd>
703
+ * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
704
+ * </dl>
705
+ * </dd>
706
+ * <p>Linear gradients also have the following property:</p>
707
+ * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
708
+ * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
709
+ * <p>Radial gradients have the following additional properties:</p>
710
+ * <dt>r</dt><dd>Radius of the gradient circle.</dd>
711
+ * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
712
+ * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
713
+ * <dt>cx</dt><dd>
714
+ * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
715
+ * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
716
+ * `VMLShape` classes which are used on Android or IE 6 - 8.</p>
717
+ * </dd>
718
+ * <dt>cy</dt><dd>
719
+ * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
720
+ * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
721
+ * classes which are used on Android or IE 6 - 8.</p>
722
+ * </dd>
723
+ * </dl>
724
+ *
725
+ * @config fill
726
+ * @type Object
727
+ */
728
+ /**
729
+ * Contains information about the stroke of the shape.
730
+ * <dl>
731
+ * <dt>color</dt><dd>The color of the stroke.</dd>
732
+ * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
733
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
734
+ * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
735
+ * to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
736
+ * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
737
+ * <dl>
738
+ * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
739
+ * <dt>square</dt><dd>Specifies a sqare linecap.</dd>
740
+ * <dt>round</dt><dd>Specifies a round linecap.</dd>
741
+ * </dl>
742
+ * </dd>
743
+ * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
744
+ * <dl>
745
+ * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
746
+ * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
747
+ * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
748
+ * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
749
+ * </dl>
750
+ * </dd>
751
+ * </dl>
752
+ *
753
+ * @config stroke
754
+ * @type Object
755
+ */
756
+ /**
757
+ * Dom node for the shape.
758
+ *
759
+ * @config node
760
+ * @type HTMLElement
761
+ * @readOnly
762
+ */
763
+ /**
764
+ * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
765
+ * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
766
+ * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
767
+ * malicious code is included in that content.
768
+ *
769
+ * @config data
770
+ * @type String
771
+ */
772
+ /**
773
+ * Reference to the parent graphic instance
774
+ *
775
+ * @config graphic
776
+ * @type Graphic
777
+ * @readOnly
778
+ */
779
+
780
+ /**
781
+ * <p>Creates circle shape with editable attributes.</p>
782
+ * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
783
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
784
+ * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
785
+ * `type` and `radius`. Optional attributes include:
786
+ * <ul>
787
+ * <li><a href="#attr_fill">fill</a></li>
788
+ * <li><a href="#attr_id">id</a></li>
789
+ * <li><a href="#attr_stroke">stroke</a></li>
790
+ * <li><a href="#attr_transform">transform</a></li>
791
+ * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
792
+ * <li><a href="#attr_visible">visible</a></li>
793
+ * <li><a href="#attr_x">x</a></li>
794
+ * <li><a href="#attr_y">y</a></li>
795
+ * </ul>
796
+ *
797
+ * The below code creates a circle by defining the `type` attribute as "circle":</p>
798
+
799
+ var myCircle = myGraphic.addShape({
800
+ type: "circle",
801
+ radius: 10,
802
+ fill: {
803
+ color: "#9aa"
804
+ },
805
+ stroke: {
806
+ weight: 1,
807
+ color: "#000"
808
+ }
809
+ });
810
+
811
+ * Below, this same circle is created by defining the `type` attribute with a class reference:
812
+ *
813
+ var myCircle = myGraphic.addShape({
814
+ type: Y.Circle,
815
+ radius: 10,
816
+ fill: {
817
+ color: "#9aa"
818
+ },
819
+ stroke: {
820
+ weight: 1,
821
+ color: "#000"
822
+ }
823
+ });
824
+ *
825
+ * <p>`Circle` has the following implementations based on browser capability.
826
+ * <ul>
827
+ * <li><a href="SVGCircle.html">`SVGCircle`</a></li>
828
+ * <li><a href="VMLCircle.html">`VMLCircle`</a></li>
829
+ * <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
830
+ * </ul>
831
+ *
832
+ * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
833
+ *
834
+ * @class Circle
835
+ * @extends Shape
836
+ * @constructor
837
+ */
838
+ /**
839
+ * Radius of the circle
840
+ *
841
+ * @config radius
842
+ * @type Number
843
+ */
844
+ /**
845
+ * <p>Creates an ellipse shape with editable attributes.</p>
846
+ * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
847
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
848
+ * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
849
+ * `type`, `width` and `height`. Optional attributes include:
850
+ * <ul>
851
+ * <li><a href="#attr_fill">fill</a></li>
852
+ * <li><a href="#attr_id">id</a></li>
853
+ * <li><a href="#attr_stroke">stroke</a></li>
854
+ * <li><a href="#attr_transform">transform</a></li>
855
+ * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
856
+ * <li><a href="#attr_visible">visible</a></li>
857
+ * <li><a href="#attr_x">x</a></li>
858
+ * <li><a href="#attr_y">y</a></li>
859
+ * </ul>
860
+ *
861
+ * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
862
+
863
+ var myEllipse = myGraphic.addShape({
864
+ type: "ellipse",
865
+ width: 20,
866
+ height: 10,
867
+ fill: {
868
+ color: "#9aa"
869
+ },
870
+ stroke: {
871
+ weight: 1,
872
+ color: "#000"
873
+ }
874
+ });
875
+
876
+ * Below, the same ellipse is created by defining the `type` attribute with a class reference:
877
+ *
878
+ var myEllipse = myGraphic.addShape({
879
+ type: Y.Ellipse,
880
+ width: 20,
881
+ height: 10,
882
+ fill: {
883
+ color: "#9aa"
884
+ },
885
+ stroke: {
886
+ weight: 1,
887
+ color: "#000"
888
+ }
889
+ });
890
+ *
891
+ * <p>`Ellipse` has the following implementations based on browser capability.
892
+ * <ul>
893
+ * <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
894
+ * <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
895
+ * <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
896
+ * </ul>
897
+ *
898
+ * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
899
+ *
900
+ * @class Ellipse
901
+ * @extends Shape
902
+ * @constructor
903
+ */
904
+ /**
905
+ * <p>Creates an rectangle shape with editable attributes.</p>
906
+ * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
907
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
908
+ * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
909
+ * `width` and `height`. Optional attributes include:
910
+ * <ul>
911
+ * <li><a href="#attr_fill">fill</a></li>
912
+ * <li><a href="#attr_id">id</a></li>
913
+ * <li><a href="#attr_stroke">stroke</a></li>
914
+ * <li><a href="#attr_transform">transform</a></li>
915
+ * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
916
+ * <li><a href="#attr_visible">visible</a></li>
917
+ * <li><a href="#attr_x">x</a></li>
918
+ * <li><a href="#attr_y">y</a></li>
919
+ * </ul>
920
+ *
921
+ * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
922
+
923
+ var myRect = myGraphic.addShape({
924
+ type: "rect",
925
+ width: 20,
926
+ height: 10,
927
+ fill: {
928
+ color: "#9aa"
929
+ },
930
+ stroke: {
931
+ weight: 1,
932
+ color: "#000"
933
+ }
934
+ });
935
+
936
+ * Below, the same rectangle is created by defining the `type` attribute with a class reference:
937
+ *
938
+ var myRect = myGraphic.addShape({
939
+ type: Y.Rect,
940
+ width: 20,
941
+ height: 10,
942
+ fill: {
943
+ color: "#9aa"
944
+ },
945
+ stroke: {
946
+ weight: 1,
947
+ color: "#000"
948
+ }
949
+ });
950
+ *
951
+ * <p>`Rect` has the following implementations based on browser capability.
952
+ * <ul>
953
+ * <li><a href="SVGRect.html">`SVGRect`</a></li>
954
+ * <li><a href="VMLRect.html">`VMLRect`</a></li>
955
+ * <li><a href="CanvasRect.html">`CanvasRect`</a></li>
956
+ * </ul>
957
+ *
958
+ * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
959
+ *
960
+ * @class Rect
961
+ * @extends Shape
962
+ * @constructor
963
+ */
964
+ /**
965
+ * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
966
+ * <ul>
967
+ * <li><a href="#method_clear">`clear`</a></li>
968
+ * <li><a href="#method_curveTo">`curveTo`</a></li>
969
+ * <li><a href="#method_drawRect">`drawRect`</a></li>
970
+ * <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
971
+ * <li><a href="#method_end">`end`</a></li>
972
+ * <li><a href="#method_lineTo">`lineTo`</a></li>
973
+ * <li><a href="#method_moveTo">`moveTo`</a></li>
974
+ * <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
975
+ * </ul>
976
+ *
977
+ * <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
978
+ * method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
979
+ * Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
980
+ * operations must be performed in order to render a shape. The below code instantiates a path element by defining the
981
+ * `type` attribute as "path":</p>
982
+
983
+ var myPath = myGraphic.addShape({
984
+ type: "path",
985
+ fill: {
986
+ color: "#9aa"
987
+ },
988
+ stroke: {
989
+ weight: 1,
990
+ color: "#000"
991
+ }
992
+ });
993
+
994
+ * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
995
+ *
996
+ var myPath = myGraphic.addShape({
997
+ type: Y.Path,
998
+ fill: {
999
+ color: "#9aa"
1000
+ },
1001
+ stroke: {
1002
+ weight: 1,
1003
+ color: "#000"
1004
+ }
1005
+ });
1006
+
1007
+ * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
1008
+ * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
1009
+
1010
+ myPath.moveTo(35, 5);
1011
+ myPath.lineTo(65, 65);
1012
+ myPath.lineTo(5, 65);
1013
+ myPath.lineTo(35, 5);
1014
+ myPath.end();
1015
+ *
1016
+ * <p>`Path` has the following implementations based on browser capability.
1017
+ * <ul>
1018
+ * <li><a href="SVGPath.html">`SVGPath`</a></li>
1019
+ * <li><a href="VMLPath.html">`VMLPath`</a></li>
1020
+ * <li><a href="CanvasPath.html">`CanvasPath`</a></li>
1021
+ * </ul>
1022
+ * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
1023
+ *
1024
+ * @class Path
1025
+ * @extends Shape
1026
+ * @uses Drawing
1027
+ * @constructor
1028
+ */
1029
+ /**
1030
+ * Indicates the path used for the node.
1031
+ *
1032
+ * @config path
1033
+ * @type String
1034
+ * @readOnly
1035
+ */
1036
+ /**
1037
+ * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
1038
+ * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
1039
+
1040
+ var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
1041
+
1042
+ * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
1043
+ var myGraphic = new Y.Graphic();
1044
+ myGraphic.render("#mygraphiccontainer");
1045
+
1046
+ * `Graphic` has the following implementations based on browser capability.
1047
+ * <ul>
1048
+ * <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
1049
+ * <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
1050
+ * <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
1051
+ * </ul>
1052
+ *
1053
+ * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
1054
+ *
1055
+ * @class Graphic
1056
+ * @constructor
1057
+ */
1058
+ /**
1059
+ * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
1060
+ * instance or a CSS selector string.
1061
+ *
1062
+ * @config render
1063
+ * @type Node | String
1064
+ */
1065
+ /**
1066
+ * Unique id for class instance.
1067
+ *
1068
+ * @config id
1069
+ * @type String
1070
+ */
1071
+ /**
1072
+ * Key value pairs in which a shape instance is associated with its id.
1073
+ *
1074
+ * @config shapes
1075
+ * @type Object
1076
+ * @readOnly
1077
+ */
1078
+ /**
1079
+ * Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
1080
+ *
1081
+ * @config contentBounds
1082
+ * @type Object
1083
+ * @readOnly
1084
+ */
1085
+ /**
1086
+ * The html element that represents to coordinate system of the Graphic instance.
1087
+ *
1088
+ * @config node
1089
+ * @type HTMLElement
1090
+ * @readOnly
1091
+ */
1092
+ /**
1093
+ * Indicates the width of the `Graphic`.
1094
+ *
1095
+ * @config width
1096
+ * @type Number
1097
+ */
1098
+ /**
1099
+ * Indicates the height of the `Graphic`.
1100
+ *
1101
+ * @config height
1102
+ * @type Number
1103
+ */
1104
+ /**
1105
+ * Determines the sizing of the Graphic.
1106
+ *
1107
+ * <dl>
1108
+ * <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
1109
+ * <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
1110
+ * content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
1111
+ * setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
1112
+ * <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
1113
+ * size and positioning of the content.</dd>
1114
+ * <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
1115
+ * and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
1116
+ * Graphic instance are not affected by this setting.</dd>
1117
+ * </dl>
1118
+ *
1119
+ *
1120
+ * @config autoSize
1121
+ * @type Boolean | String
1122
+ * @default false
1123
+ */
1124
+ /**
1125
+ * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
1126
+ *
1127
+ * <dl>
1128
+ * <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
1129
+ * such that the element's bounding box exactly matches the viewport rectangle.</dd>
1130
+ * <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
1131
+ * <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
1132
+ * <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
1133
+ * <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
1134
+ * <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
1135
+ * <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
1136
+ * <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
1137
+ * <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
1138
+ * <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
1139
+ * </dl>
1140
+ *
1141
+ * @config preserveAspectRatio
1142
+ * @type String
1143
+ * @default xMidYMid
1144
+ */
1145
+ /**
1146
+ * The contentBounds will resize to greater values but not to smaller values. (for performance)
1147
+ * When resizing the contentBounds down is desirable, set the resizeDown value to true.
1148
+ *
1149
+ * @config resizeDown
1150
+ * @type Boolean
1151
+ */
1152
+ /**
1153
+ * Indicates the x-coordinate for the instance.
1154
+ *
1155
+ * @config x
1156
+ * @type Number
1157
+ */
1158
+ /**
1159
+ * Indicates the y-coordinate for the instance.
1160
+ *
1161
+ * @config y
1162
+ * @type Number
1163
+ */
1164
+ /**
1165
+ * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
1166
+ * This property will get set to false when batching operations.
1167
+ *
1168
+ * @config autoDraw
1169
+ * @type Boolean
1170
+ * @default true
1171
+ * @private
1172
+ */
1173
+ /**
1174
+ * Indicates whether the `Graphic` and its children are visible.
1175
+ *
1176
+ * @config visible
1177
+ * @type Boolean
1178
+ */
1179
+ /**
1180
+ * Gets the current position of the graphic instance in page coordinates.
1181
+ *
1182
+ * @method getXY
1183
+ * @return Array The XY position of the shape.
1184
+ */
1185
+ /**
1186
+ * Adds the graphics node to the dom.
1187
+ *
1188
+ * @method render
1189
+ * @param {Node|String} parentNode node in which to render the graphics node into.
1190
+ */
1191
+ /**
1192
+ * Removes all nodes.
1193
+ *
1194
+ * @method destroy
1195
+ */
1196
+ /**
1197
+ * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
1198
+ * type and attributes to be customized. For example, the code below would create a rectangle:</p>
1199
+ *
1200
+ var myRect = myGraphic.addShape({
1201
+ type: "rect",
1202
+ width: 40,
1203
+ height: 30,
1204
+ fill: {
1205
+ color: "#9aa"
1206
+ },
1207
+ stroke: {
1208
+ weight: 1,
1209
+ color: "#000"
1210
+ }
1211
+ });
1212
+ *
1213
+ * <p>The `Graphics` module includes a few basic shapes. More information on their creation
1214
+ * can be found in each shape's documentation:
1215
+ *
1216
+ * <ul>
1217
+ * <li><a href="Circle.html">`Circle`</a></li>
1218
+ * <li><a href="Ellipse.html">`Ellipse`</a></li>
1219
+ * <li><a href="Rect.html">`Rect`</a></li>
1220
+ * <li><a href="Path.html">`Path`</a></li>
1221
+ * </ul>
1222
+ *
1223
+ * The `Graphics` module also allows for the creation of custom shapes. If a custom shape
1224
+ * has been created, it can be instantiated with the `addShape` method as well. The attributes,
1225
+ * required and optional, would need to be defined in the custom shape.
1226
+ *
1227
+ var myCustomShape = myGraphic.addShape({
1228
+ type: Y.MyCustomShape,
1229
+ width: 50,
1230
+ height: 50,
1231
+ fill: {
1232
+ color: "#9aa"
1233
+ },
1234
+ stroke: {
1235
+ weight: 1,
1236
+ color: "#000"
1237
+ }
1238
+ });
1239
+ *
1240
+ * @method addShape
1241
+ * @param {Object} cfg Object containing the shape's type and attributes.
1242
+ * @return Shape
1243
+ */
1244
+ /**
1245
+ * Removes a shape instance from from the graphic instance.
1246
+ *
1247
+ * @method removeShape
1248
+ * @param {Shape|String} shape The instance or id of the shape to be removed.
1249
+ */
1250
+ /**
1251
+ * Removes all shape instances from the dom.
1252
+ *
1253
+ * @method removeAllShapes
1254
+ */
1255
+ /**
1256
+ * Returns a shape based on the id of its dom node.
1257
+ *
1258
+ * @method getShapeById
1259
+ * @param {String} id Dom id of the shape's node attribute.
1260
+ * @return Shape
1261
+ */
1262
+ /**
1263
+ * Allows for creating multiple shapes in order to batch appending and redraw operations.
1264
+ *
1265
+ * @method batch
1266
+ * @param {Function} method Method to execute.
1267
+ */
1268
+
1269
+
1270
+ }, '@VERSION@', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});