@call-me-sensei/toonlab 0.3.1 → 0.4.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NPM-LIBRARY.md +225 -0
- package/README.md +588 -184
- package/agents/PROMPTS.md +87 -0
- package/agents/README.md +54 -0
- package/agents/claude/CLAUDE.md +8 -0
- package/agents/codex/AGENTS.md +159 -0
- package/agents/cursor/toonlab.mdc +37 -0
- package/agents/references/anime-art-direction.md +24 -0
- package/agents/references/asset-sourcing-policy.md +23 -0
- package/agents/references/custom-gap-report.md +16 -0
- package/agents/references/mcp-asset-discovery.md +104 -0
- package/agents/references/runtime-entry-points.md +175 -0
- package/agents/references/style-bundles.md +71 -0
- package/agents/skills/claude/asset-sourcing/SKILL.md +275 -0
- package/agents/skills/claude/environment/SKILL.md +59 -0
- package/agents/skills/claude/game-dev/SKILL.md +100 -0
- package/agents/skills/claude/post-processing/SKILL.md +44 -0
- package/agents/skills/claude/rock-ground-shaders/SKILL.md +134 -0
- package/agents/skills/claude/rockgen/SKILL.md +30 -0
- package/agents/skills/claude/scene-style-application/SKILL.md +74 -0
- package/agents/skills/claude/style-presets/SKILL.md +101 -0
- package/agents/skills/claude/toon-shading/SKILL.md +44 -0
- package/agents/skills/claude/vegetation-sky/SKILL.md +167 -0
- package/agents/skills/claude/visual-verification/SKILL.md +136 -0
- package/agents/skills/claude/water/SKILL.md +105 -0
- package/agents/skills/codex/asset-sourcing/SKILL.md +275 -0
- package/agents/skills/codex/environment/SKILL.md +59 -0
- package/agents/skills/codex/game-dev/SKILL.md +100 -0
- package/agents/skills/codex/post-processing/SKILL.md +44 -0
- package/agents/skills/codex/rock-ground-shaders/SKILL.md +134 -0
- package/agents/skills/codex/rockgen/SKILL.md +30 -0
- package/agents/skills/codex/scene-style-application/SKILL.md +74 -0
- package/agents/skills/codex/style-presets/SKILL.md +101 -0
- package/agents/skills/codex/toon-shading/SKILL.md +44 -0
- package/agents/skills/codex/vegetation-sky/SKILL.md +167 -0
- package/agents/skills/codex/visual-verification/SKILL.md +136 -0
- package/agents/skills/codex/water/SKILL.md +105 -0
- package/cli/toonlab.mjs +53 -0
- package/compose.yaml +20 -0
- package/database/apply-sql.mjs +141 -0
- package/database/client.mjs +39 -0
- package/database/creation-tags.mjs +23 -0
- package/database/env.mjs +16 -0
- package/database/fal-patina.mjs +131 -0
- package/database/generation-service.mjs +415 -0
- package/database/migrations/0001_local_workspace.sql +120 -0
- package/database/migrations/0002_file_ownership.sql +11 -0
- package/database/migrations/0003_remove_autosaves_from_library.sql +7 -0
- package/database/migrations/0004_catalog_asset_packs.sql +39 -0
- package/database/migrations/0005_creation_tag_discovery.sql +1 -0
- package/database/migrations/0006_normalize_creation_tags.sql +28 -0
- package/database/migrations/0007_creation_revisions.sql +80 -0
- package/database/migrations/0008_creation_revision_hardening.sql +98 -0
- package/database/migrations/0009_creation_revision_delete_integrity.sql +11 -0
- package/database/migrations/0010_external_catalog_assets.sql +28 -0
- package/database/providers.mjs +644 -0
- package/database/repository.mjs +1073 -0
- package/database/seeds/catalog/0001_empty_official_catalog.sql +4 -0
- package/database/seeds/catalog/0002_2026-08.sql +19454 -0
- package/database/seeds/catalog/0003_2026-08-open-assets.sql +159086 -0
- package/database/seeds/catalog/0004_2026-08-c7-rocks.sql +39405 -0
- package/mcp/lab-management.mjs +629 -0
- package/mcp/public-catalog.mjs +168 -0
- package/mcp/server.mjs +1044 -63
- package/mcp/vite-plugin.mjs +519 -26
- package/mcp/workspace.mjs +26 -1
- package/package.json +334 -46
- package/scripts/generate-catalog-seed.mjs +324 -0
- package/scripts/setup-local.mjs +128 -0
- package/src/agents/index.js +7 -0
- package/src/agents/sceneStyleOperations.js +169 -0
- package/src/asset-policy/catalogLicenses.js +102 -0
- package/src/asset-policy/index.js +315 -0
- package/src/assetlib/assetRef.js +1 -1
- package/src/assetlib/galleryMaterialFamily.js +165 -0
- package/src/assetlib/index.js +6 -2
- package/src/assetlib/loadImported.js +15 -1
- package/src/assetlib/plateau.js +188 -0
- package/src/assetlib/plateauLandmarks.js +144 -0
- package/src/assetlib/plateauViewer.js +348 -0
- package/src/assetlib/sources.js +16 -2
- package/src/catalog/manifest.js +11 -1
- package/src/catalog/officialCatalog.js +4 -0
- package/src/catalog/officialCatalogAssetRuntime.js +324 -0
- package/src/catalog/officialCatalogLod.js +183 -0
- package/src/catalog/officialCatalogPlacement.js +243 -0
- package/src/catalog/officialCatalogProvider.js +334 -0
- package/src/character/animationRetarget.js +1084 -0
- package/src/character/characterRig.js +6 -1
- package/src/character/characterRuntime.js +544 -0
- package/src/character/groundStabilizer.js +137 -0
- package/src/character/index.js +8 -0
- package/src/character/locomotionActions.js +74 -0
- package/src/character/locomotionStateMachine.js +241 -0
- package/src/character/mannequinAsset.js +15 -0
- package/src/character/mannequinAssetUrl.browser.js +4 -0
- package/src/character/mannequinAssetUrl.node.js +3 -0
- package/src/character/modelLoader.js +92 -12
- package/src/character/walkableCharacterRuntime.js +284 -0
- package/src/character/waterInteractionController.js +217 -0
- package/src/cloud/ambientSkyBaker.js +248 -0
- package/src/cloud/cloudLighting.js +1114 -0
- package/src/cloud/cloudParams.js +819 -0
- package/src/cloud/cloudReprojection.js +563 -0
- package/src/cloud/cloudStyle.js +780 -0
- package/src/cloud/cloudStyleSnapshots.js +387 -0
- package/src/cloud/cloudVolume.js +1903 -0
- package/src/cloud/heroCloudRecipe.js +404 -0
- package/src/cloud/index.js +42 -0
- package/src/cloud/noise/baseShapeVolume.js +331 -0
- package/src/cloud/noise/cirrusMap.js +131 -0
- package/src/cloud/noise/curlNoise.js +289 -0
- package/src/cloud/noise/erosionVolume.js +188 -0
- package/src/cloud/noise/noiseVolume.js +202 -0
- package/src/cloud/noise/periodicNoise3.js +295 -0
- package/src/cloud/noise/weatherMap.js +470 -0
- package/src/cloud/paramSchema.js +458 -0
- package/src/collisionMetadata.js +320 -0
- package/src/core/systemStylePolicy.js +32 -0
- package/src/environment/dayCurves.js +146 -0
- package/src/environment/environmentGroundFieldPass.js +354 -0
- package/src/environment/environmentMaterialAdapter.js +144 -6
- package/src/environment/environmentPresets.js +486 -90
- package/src/environment/environmentRigs.js +17 -2
- package/src/environment/environmentSettings.js +37 -1
- package/src/environment/environmentShaderMaterials.js +37 -6
- package/src/environment/environmentState.js +133 -0
- package/src/environment/environmentSunShadowPass.js +399 -6
- package/src/environment/environmentTextureResolver.js +7 -0
- package/src/environment/index.js +51 -0
- package/src/environment/manufacturedMaterialContract.js +837 -0
- package/src/environment/manufacturedReflectionProvider.js +114 -0
- package/src/environment/scanAssetStylize.js +4 -4
- package/src/environment/surfaceMaterialModes.js +71 -0
- package/src/environment/toonLabEnvironmentMaterials.js +353 -0
- package/src/environment/toonLabMaterialPassCoupling.js +347 -0
- package/src/environment/toonLabNormalIntegration.js +171 -0
- package/src/environment/toonLabRockMaterialResolver.js +592 -0
- package/src/environment/toonLabSourceDefaultLit.js +444 -0
- package/src/environment/toonLabSourceLibrary.js +762 -0
- package/src/environment/toonLabSourceMaterials.js +3718 -0
- package/src/environment/toonLabSourceSubsurfaceLighting.js +415 -0
- package/src/environment/toonLabSourceTemporal.js +717 -0
- package/src/environment/toonLabSurfaceLighting.js +462 -0
- package/src/environment/toonLabTextureReadiness.js +105 -0
- package/src/environment/toonLabTreeMaterials.js +450 -0
- package/src/environment/transparentMaterialProfile.js +87 -0
- package/src/environment/urbanPropMaterial.js +2976 -0
- package/src/ground-shader/groundPrintLayer.js +375 -0
- package/src/ground-shader/groundShaderMaterial.js +851 -0
- package/src/ground-shader/groundShaderSettings.js +468 -0
- package/src/ground-shader/index.js +3 -0
- package/src/index.js +52 -22
- package/src/lighting/callMeSenseiLightingContract.js +163 -0
- package/src/lighting/index.js +14 -7
- package/src/lighting/lightingCapabilities.js +2 -2
- package/src/lighting/lightingPresets.js +6 -3
- package/src/lighting/lightingStyle.js +41 -6
- package/src/lighting/lightingSystem.js +200 -6
- package/src/lighting/{unrealExport.js → toonLabExport.js} +40 -41
- package/src/post/postProcessing.js +71 -12
- package/src/react/index.js +66 -0
- package/src/renderer/index.js +16 -0
- package/src/renderer/rendererConfiguration.js +250 -0
- package/src/renderer/styleComparison.js +985 -0
- package/src/rock-shader/index.js +8 -0
- package/src/rock-shader/rockGeometryDetail.js +701 -0
- package/src/rock-shader/rockMaterial.js +2586 -0
- package/src/rock-shader/rockRegionRuntime.js +185 -0
- package/src/rock-shader/rockSemanticMaterialRuntime.js +337 -0
- package/src/rock-shader/rockShaderRuntime.js +781 -0
- package/src/rock-shader/rockShaderSettings.js +1099 -0
- package/src/rock-shader/rockTangentIntegrity.js +136 -0
- package/src/rock-shader/rockTextureIntegrity.js +115 -0
- package/src/rockgen/export/glbExport.js +104 -14
- package/src/rockgen/index.js +5 -3
- package/src/rockgen/lod/index.js +6 -0
- package/src/rockgen/lod/rockLodMetrics.js +168 -0
- package/src/rockgen/lod/rockLodPlanner.js +372 -0
- package/src/rockgen/lod/rockLodPolicy.js +235 -0
- package/src/rockgen/lod/rockLodRuntime.js +124 -0
- package/src/rockgen/lod/rockLodSimplifier.js +173 -0
- package/src/rockgen/lod/rockLodValidation.js +113 -0
- package/src/rockgen/mesh/meshAttributes.js +17 -0
- package/src/rockgen/mesh/meshDocument.js +6 -0
- package/src/rockgen/rockDocument.js +376 -9
- package/src/rockgen/rockgenPresets.js +114 -13
- package/src/rockgen/rockgenSettings.js +62 -11
- package/src/rockgen/surface/c7GeologySurface.js +372 -0
- package/src/runtime/index.js +14 -0
- package/src/runtime/sceneCollisionRuntime.js +317 -0
- package/src/runtime/sceneSurfaceRuntime.js +451 -0
- package/src/runtime/sceneUpdateScheduler.js +203 -0
- package/src/shaders-tsl/anime.js +9 -2
- package/src/shaders-tsl/chunks/environment-ground-field.js +174 -0
- package/src/shaders-tsl/chunks/environment-state.js +79 -0
- package/src/shaders-tsl/chunks/environment-sun-shadow.js +99 -32
- package/src/shaders-tsl/chunks/normalized-hue.js +41 -0
- package/src/shaders-tsl/chunks/pass-depth-color.js +4 -2
- package/src/shaders-tsl/chunks/scene-depth-color-pass.js +273 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +116 -8
- package/src/shaders-tsl/chunks/water-color.js +19 -5
- package/src/shaders-tsl/chunks/water-shore-state.js +8 -1
- package/src/shaders-tsl/chunks/world-noise.js +30 -0
- package/src/shaders-tsl/environment.js +123 -17
- package/src/shaders-tsl/flower.js +51 -8
- package/src/shaders-tsl/grass.js +194 -29
- package/src/shaders-tsl/post-composite.js +83 -2
- package/src/shaders-tsl/tree-leaf.js +107 -16
- package/src/shaders-tsl/water-breaker.js +18 -4
- package/src/shaders-tsl/water.js +51 -3
- package/src/shaders-tsl/woody-surface.js +59 -7
- package/src/sky/atmosphereDome.js +193 -0
- package/src/sky/atmosphereParams.js +396 -0
- package/src/sky/atmosphereScattering.js +593 -0
- package/src/sky/atmosphereSky.js +371 -0
- package/src/sky/cloudShadow.js +379 -0
- package/src/sky/godRays.js +257 -0
- package/src/sky/index.js +55 -1
- package/src/sky/nightSky.js +1190 -0
- package/src/sky/renderLayers.js +120 -0
- package/src/sky/skyColor.js +582 -0
- package/src/sky/skyDayCycle.js +244 -0
- package/src/sky/skyParams.js +661 -0
- package/src/sky/skyPresets.js +772 -0
- package/src/sky/skyQualityTiers.js +383 -0
- package/src/sky/skyShaderSettings.js +699 -0
- package/src/sky/skyStyleSnapshots.js +211 -0
- package/src/sky/skySystem.js +1447 -0
- package/src/sky/skyTimeKeyframes.js +361 -0
- package/src/sky/stylizedSky.js +405 -116
- package/src/sky/sunDriver.js +499 -0
- package/src/sky/timeOfDay.js +335 -0
- package/src/styles/animeGameProfile.js +44 -0
- package/src/styles/index.js +157 -0
- package/src/styles/manufacturedStyleLabeling.js +204 -0
- package/src/styles/neutralStylePresets.js +712 -0
- package/src/styles/sceneLayerDocuments.js +185 -0
- package/src/styles/sceneLookComposition.js +156 -0
- package/src/styles/sceneQualityApplication.js +152 -0
- package/src/styles/sceneQualityProfiles.js +268 -0
- package/src/styles/sceneStyleAudit.js +512 -0
- package/src/styles/sceneStyleRuntime.js +923 -0
- package/src/styles/styleAdapters.js +177 -0
- package/src/styles/styleApplication.js +369 -0
- package/src/styles/styleBundle.js +445 -92
- package/src/styles/styleBundleProvider.js +83 -0
- package/src/styles/styleDomains.js +21 -0
- package/src/styles/styleInspector.js +262 -0
- package/src/styles/styleMaterialContract.js +375 -0
- package/src/styles/styleMetadata.js +73 -0
- package/src/styles/styleTargetDiscovery.js +162 -0
- package/src/styles/styleTargetLabels.js +206 -0
- package/src/styles/styleTargetMaterialCoverage.js +137 -0
- package/src/styles/styleTransaction.js +272 -0
- package/src/texgen/evaluateTexture.js +30 -3
- package/src/texgen/textureGenerators.js +83 -35
- package/src/texgen/textureSettings.js +25 -8
- package/src/toon/toonSettings.js +100 -2
- package/src/vegetation/branchTree.js +587 -0
- package/src/vegetation/callMeSenseiGrass.js +183 -0
- package/src/vegetation/compiledTree.js +506 -0
- package/src/vegetation/contactShadowField.js +107 -0
- package/src/vegetation/flowerSpecies.js +10 -2
- package/src/vegetation/grass.js +13 -0
- package/src/vegetation/grassClump.js +1179 -0
- package/src/vegetation/importedVegetationMaterial.js +183 -0
- package/src/vegetation/index.js +17 -1
- package/src/vegetation/legacyTreePresets.js +120 -0
- package/src/vegetation/scatter.js +688 -3
- package/src/vegetation/stylizedBush.js +14 -0
- package/src/vegetation/stylizedFlower.js +31 -0
- package/src/vegetation/stylizedFlowers.js +59 -7
- package/src/vegetation/stylizedForest.js +455 -147
- package/src/vegetation/stylizedGrass.js +188 -24
- package/src/vegetation/stylizedTree.js +676 -54
- package/src/vegetation/stylizedTreeFoliage.js +1111 -38
- package/src/vegetation/stylizedUnderstory.js +230 -0
- package/src/vegetation/treeExport.js +262 -47
- package/src/vegetation/treeSurfaceTextures.js +665 -0
- package/src/vegetation/vegetationShaders.js +617 -28
- package/src/version.js +3 -0
- package/src/water/water.js +2 -0
- package/src/water/waterBreakerSystem.js +2 -0
- package/src/water/waterCurrentField.js +1 -0
- package/src/water/waterMaterial.js +3 -0
- package/src/water/waterRain.js +2 -0
- package/src/water/waterScenePasses.js +170 -7
- package/src/water/waterSettings.js +250 -50
- package/src/water/waterShoreMaterial.js +16 -2
- package/src/water/waterShoreStateField.js +1 -1
- package/src/water/waterSplashSystem.js +2 -0
- package/src/water/waterStageSettings.js +60 -0
- package/src/water/waterSurface.js +144 -4
- package/src/water/waterUnderwaterAtmosphere.js +288 -0
- package/src/water/waterVegetation.js +20 -4
- package/src/worldCollision.js +64 -9
- package/types/agents/index.d.ts +1 -0
- package/types/agents/sceneStyleOperations.d.ts +484 -0
- package/types/asset-policy/catalogLicenses.d.ts +7 -0
- package/types/asset-policy/index.d.ts +20 -0
- package/types/assetlib/ambientcg.d.ts +81 -0
- package/types/assetlib/assetRef.d.ts +26 -0
- package/types/assetlib/galleryMaterialFamily.d.ts +13 -0
- package/types/assetlib/importedEntry.d.ts +18 -0
- package/types/assetlib/index.d.ts +16 -0
- package/types/assetlib/kaykit.d.ts +112 -0
- package/types/assetlib/kaykitStaticIndex.d.ts +38 -0
- package/types/assetlib/loadImported.d.ts +56 -0
- package/types/assetlib/opensource3d.d.ts +55 -0
- package/types/assetlib/plateau.d.ts +67 -0
- package/types/assetlib/plateauLandmarks.d.ts +238 -0
- package/types/assetlib/plateauViewer.d.ts +3 -0
- package/types/assetlib/polyhaven.d.ts +90 -0
- package/types/assetlib/polypizza.d.ts +10 -0
- package/types/assetlib/smithsonian.d.ts +9 -0
- package/types/assetlib/sources.d.ts +22 -0
- package/types/assetlib/zip.d.ts +8 -0
- package/types/catalog/manifest.d.ts +26 -0
- package/types/catalog/officialCatalog.d.ts +4 -0
- package/types/catalog/officialCatalogAssetRuntime.d.ts +2 -0
- package/types/catalog/officialCatalogLod.d.ts +63 -0
- package/types/catalog/officialCatalogPlacement.d.ts +49 -0
- package/types/catalog/officialCatalogProvider.d.ts +7 -0
- package/types/character/animationRetarget.d.ts +20 -0
- package/types/character/characterRig.d.ts +87 -0
- package/types/character/characterRuntime.d.ts +5 -0
- package/types/character/freestyleSwimClip.d.ts +5 -0
- package/types/character/groundStabilizer.d.ts +55 -0
- package/types/character/index.d.ts +10 -0
- package/types/character/locomotionActions.d.ts +4 -0
- package/types/character/locomotionStateMachine.d.ts +62 -0
- package/types/character/mannequinAsset.d.ts +12 -0
- package/types/character/mannequinAssetUrl.node.d.ts +1 -0
- package/types/character/modelLoader.d.ts +7 -0
- package/types/character/walkableCharacterRuntime.d.ts +343 -0
- package/types/character/waterInteractionController.d.ts +114 -0
- package/types/cloud/ambientSkyBaker.d.ts +18 -0
- package/types/cloud/cloudLighting.d.ts +38 -0
- package/types/cloud/cloudParams.d.ts +18 -0
- package/types/cloud/cloudReprojection.d.ts +15 -0
- package/types/cloud/cloudStyle.d.ts +1380 -0
- package/types/cloud/cloudStyleSnapshots.d.ts +10 -0
- package/types/cloud/cloudVolume.d.ts +43 -0
- package/types/cloud/heroCloudRecipe.d.ts +167 -0
- package/types/cloud/index.d.ts +12 -0
- package/types/cloud/noise/baseShapeVolume.d.ts +86 -0
- package/types/cloud/noise/cirrusMap.d.ts +24 -0
- package/types/cloud/noise/curlNoise.d.ts +106 -0
- package/types/cloud/noise/erosionVolume.d.ts +58 -0
- package/types/cloud/noise/noiseVolume.d.ts +63 -0
- package/types/cloud/noise/periodicNoise3.d.ts +75 -0
- package/types/cloud/noise/weatherMap.d.ts +227 -0
- package/types/cloud/paramSchema.d.ts +142 -0
- package/types/collisionMetadata.d.ts +11 -0
- package/types/core/generation.d.ts +95 -0
- package/types/core/materialRoles.d.ts +102 -0
- package/types/core/presetDocuments.d.ts +25 -0
- package/types/core/systemStylePolicy.d.ts +4 -0
- package/types/environment/dayCurves.d.ts +47 -0
- package/types/environment/environmentAmbientProbe.d.ts +2 -0
- package/types/environment/environmentGroundFieldPass.d.ts +2 -0
- package/types/environment/environmentMaterialAdapter.d.ts +44 -0
- package/types/environment/environmentMaterialClassifier.d.ts +26 -0
- package/types/environment/environmentPlanarReflection.d.ts +3 -0
- package/types/environment/environmentPresets.d.ts +171 -0
- package/types/environment/environmentRigs.d.ts +13 -0
- package/types/environment/environmentSettings.d.ts +161 -0
- package/types/environment/environmentShaderMaterials.d.ts +14 -0
- package/types/environment/environmentState.d.ts +6 -0
- package/types/environment/environmentSunShadowPass.d.ts +2 -0
- package/types/environment/environmentTextureResolver.d.ts +30 -0
- package/types/environment/environmentTimeOfDay.d.ts +25 -0
- package/types/environment/environmentVertexAo.d.ts +18 -0
- package/types/environment/index.d.ts +27 -0
- package/types/environment/manufacturedMaterialContract.d.ts +129 -0
- package/types/environment/manufacturedReflectionProvider.d.ts +3 -0
- package/types/environment/scanAssetStylize.d.ts +43 -0
- package/types/environment/surfaceMaterialModes.d.ts +14 -0
- package/types/environment/toonLabEnvironmentMaterials.d.ts +139 -0
- package/types/environment/toonLabMaterialPassCoupling.d.ts +7 -0
- package/types/environment/toonLabNormalIntegration.d.ts +29 -0
- package/types/environment/toonLabRockMaterialResolver.d.ts +270 -0
- package/types/environment/toonLabSourceDefaultLit.d.ts +136 -0
- package/types/environment/toonLabSourceLibrary.d.ts +19 -0
- package/types/environment/toonLabSourceMaterials.d.ts +14 -0
- package/types/environment/toonLabSourceSubsurfaceLighting.d.ts +85 -0
- package/types/environment/toonLabSourceTemporal.d.ts +20 -0
- package/types/environment/toonLabSurfaceLighting.d.ts +153 -0
- package/types/environment/toonLabTextureReadiness.d.ts +8 -0
- package/types/environment/toonLabTreeMaterials.d.ts +7 -0
- package/types/environment/transparentMaterialProfile.d.ts +76 -0
- package/types/environment/urbanPropMaterial.d.ts +25 -0
- package/types/ground-shader/groundPrintLayer.d.ts +4 -0
- package/types/ground-shader/groundShaderMaterial.d.ts +11 -0
- package/types/ground-shader/groundShaderSettings.d.ts +90 -0
- package/types/ground-shader/index.d.ts +3 -0
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- package/types/water/waterInteraction.d.ts +21 -0
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- package/AGENTS.md +0 -254
- package/ATTRIBUTION.md +0 -78
- package/docs/characters.md +0 -144
- package/docs/debug-panel.md +0 -126
- package/docs/docs.css +0 -589
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- package/docs/getting-started.md +0 -180
- package/docs/index.html +0 -14
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- package/docs/lighting.md +0 -825
- package/docs/main.jsx +0 -752
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- package/docs/post-processing.md +0 -98
- package/docs/settings-reference.md +0 -1878
- package/docs/shader-constants.md +0 -77
- package/docs/sky.md +0 -182
- package/docs/style-labs.md +0 -309
- package/docs/texture-lab.md +0 -135
- package/docs/toon-shading.md +0 -183
- package/docs/tsl-conventions.md +0 -167
- package/docs/vegetation-sky.md +0 -275
- package/docs/water.md +0 -430
- package/docs/weather.md +0 -200
- package/docs/world-scale.md +0 -111
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- package/src/ambientfx/index.js +0 -5
- package/src/ambientfx/particleBackbone.js +0 -493
- package/src/ambientfx/stylizedAmbientFx.js +0 -450
- package/src/biome/biomeGenerator.js +0 -385
- package/src/biome/biomeRuntime.js +0 -299
- package/src/biome/index.js +0 -2
- package/src/buildinggen/buildingAsset.js +0 -44
- package/src/buildinggen/buildingGrammar.js +0 -311
- package/src/buildinggen/buildingMesh.js +0 -451
- package/src/buildinggen/buildingPresets.js +0 -46
- package/src/buildinggen/buildingRecipe.js +0 -100
- package/src/buildinggen/buildingSettings.js +0 -238
- package/src/buildinggen/index.js +0 -6
- package/src/camera/cameraDirector.js +0 -157
- package/src/camera/cameraGenerator.js +0 -367
- package/src/camera/cameraRig.js +0 -570
- package/src/camera/cameraSettings.js +0 -236
- package/src/camera/index.js +0 -7
- package/src/catalog/builtinEntries.js +0 -245
- package/src/catalog/catalog.js +0 -210
- package/src/catalog/index.js +0 -3
- package/src/core/shaderBackend.js +0 -24
- package/src/debrisgen/debrisFields.js +0 -544
- package/src/debrisgen/debrisGenerator.js +0 -1929
- package/src/debrisgen/debrisPalettes.js +0 -71
- package/src/debrisgen/debrisPhysics.js +0 -198
- package/src/debrisgen/debrisPresets.js +0 -162
- package/src/debrisgen/debrisSettings.js +0 -333
- package/src/debrisgen/debrisTextures.js +0 -380
- package/src/debrisgen/index.js +0 -5
- package/src/debug/fieldValues.js +0 -95
- package/src/debug/index.js +0 -7
- package/src/debug/settingsPanel.js +0 -170
- package/src/fauna/INTEGRATION.md +0 -174
- package/src/fauna/boids.js +0 -861
- package/src/fauna/faunaBodies.js +0 -492
- package/src/fauna/faunaPresets.js +0 -52
- package/src/fauna/faunaSettings.js +0 -525
- package/src/fauna/index.js +0 -5
- package/src/fauna/stylizedFauna.js +0 -395
- package/src/game-feel/gameFeelGenerator.js +0 -402
- package/src/game-feel/gameFeelRuntime.js +0 -549
- package/src/game-feel/index.js +0 -2
- package/src/motion/index.js +0 -5
- package/src/motion/motionClip.js +0 -441
- package/src/motion/motionController.js +0 -628
- package/src/motion/motionDocuments.js +0 -225
- package/src/motion/motionGraph.js +0 -307
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- package/src/pathgen/index.js +0 -7
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- package/src/pathgen/pathPresets.js +0 -35
- package/src/pathgen/pathRibbon.js +0 -410
- package/src/pathgen/pathRouter.js +0 -380
- package/src/pathgen/pathSettings.js +0 -335
- package/src/pathgen/pathTextures.js +0 -123
- package/src/pathgen/stylizedPaths.js +0 -453
- package/src/propgen/generatorsWave1.js +0 -379
- package/src/propgen/generatorsWave2.js +0 -462
- package/src/propgen/index.js +0 -5
- package/src/propgen/propAsset.js +0 -323
- package/src/propgen/propParts.js +0 -170
- package/src/propgen/propPlacement.js +0 -459
- package/src/propgen/propPresets.js +0 -82
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- package/src/soundscape/index.js +0 -4
- package/src/soundscape/soundscapeGenerator.js +0 -179
- package/src/soundscape/soundscapeRuntime.js +0 -806
- package/src/soundscape/soundscapeSettings.js +0 -292
- package/src/stylizedTerrain.js +0 -631
- package/src/stylizedWorld.js +0 -903
- package/src/vegetation/treeRecipe.js +0 -647
- package/src/vfxgen/INTEGRATION.md +0 -145
- package/src/vfxgen/core/burstBackbone.js +0 -380
- package/src/vfxgen/core/projectileCore.js +0 -92
- package/src/vfxgen/core/spriteShapes.js +0 -98
- package/src/vfxgen/core/trailRibbon.js +0 -272
- package/src/vfxgen/core/vfxRandom.js +0 -29
- package/src/vfxgen/effects/emitHelpers.js +0 -37
- package/src/vfxgen/effects/magicEffects.js +0 -162
- package/src/vfxgen/effects/movementEffects.js +0 -87
- package/src/vfxgen/effects/weaponEffects.js +0 -118
- package/src/vfxgen/index.js +0 -18
- package/src/vfxgen/moves/moveController.js +0 -146
- package/src/vfxgen/moves/moveLibrary.js +0 -335
- package/src/vfxgen/vfxPresets.js +0 -98
- package/src/vfxgen/vfxSettings.js +0 -384
- package/src/vfxgen/vfxSystem.js +0 -449
- package/src/vfxgen/weapons/stylizedWeapons.js +0 -137
- package/src/villagegen/index.js +0 -4
- package/src/villagegen/stylizedVillage.js +0 -490
- package/src/villagegen/villageArchetypes.js +0 -160
- package/src/villagegen/villageNames.js +0 -40
- package/src/villagegen/villageSites.js +0 -105
- package/src/weather/index.js +0 -6
- package/src/weather/weatherPrecipitation.js +0 -221
- package/src/weather/weatherPresets.js +0 -258
- package/src/weather/weatherSettings.js +0 -269
- package/src/weather/weatherSystem.js +0 -871
- package/src/worldMinimap.js +0 -214
- package/src/worldPresets.js +0 -125
package/src/shaders-tsl/grass.js
CHANGED
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cameraViewMatrix,
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clamp,
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cos,
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cross,
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Discard,
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distance,
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dot,
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float,
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Fn,
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fract,
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If,
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length,
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mix,
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modelWorldMatrix,
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@@ -40,14 +42,22 @@ import {
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40
42
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import { NodeMaterial } from 'three/webgpu';
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43
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42
44
|
import { sampleEnvironmentSunShadow } from './chunks/environment-sun-shadow.js';
|
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45
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+
import { sampleEnvironmentCloudShadow } from '../sky/cloudShadow.js';
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import { sampleGroundColor } from './chunks/environment-ground-field.js';
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import { stylizedCloudShadow } from './chunks/stylized-cloud-shadow.js';
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import { shiftNormalizedHue } from './chunks/normalized-hue.js';
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import {
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createVegetationStyleUniforms,
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shadeVegetationSurface,
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tagVegetationRole,
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} from './chunks/vegetation-style.js';
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export function createGrassNodeMaterial(
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export function createGrassNodeMaterial(
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settings,
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vegetationShader = null,
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{ geometryMode = 'blade', groundField = true } = {},
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) {
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const clumpGeometry = geometryMode === 'clump';
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const styleUniforms = createVegetationStyleUniforms(vegetationShader, 'grassBlade');
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const u = {
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uBaseColor: uniform(new THREE.Color()),
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@@ -57,6 +67,9 @@ export function createGrassNodeMaterial(settings, vegetationShader = null) {
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uCloudShadowVelocity: uniform(new THREE.Vector2(settings.cloudShadowVelocity[0], settings.cloudShadowVelocity[1])),
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uFadeEnd: uniform(1e6 + 1),
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uFadeStart: uniform(1e6),
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uGroundAdoptHeight: uniform(settings.groundAdoptHeight),
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uGroundAdoptStrength: uniform(settings.groundAdoptStrength),
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uGroundAdoptTint: uniform(new THREE.Color(...settings.groundAdoptTint)),
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uGustFrequency: uniform(settings.gustFrequency),
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uGustResponse: uniform(settings.gustResponse),
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uGustSpeed: uniform(settings.gustSpeed),
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@@ -69,10 +82,13 @@ export function createGrassNodeMaterial(settings, vegetationShader = null) {
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uSunDirection: uniform(new THREE.Vector3(...settings.sunDirection).normalize()),
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uTime: uniform(0),
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uTipColor: uniform(new THREE.Color()),
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uStaticLean: uniform(settings.leanStrength),
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uWindDirection: uniform(new THREE.Vector2(settings.windDirection[0], settings.windDirection[1])),
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uWindResponse: uniform(settings.windResponse),
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uWindSpeed: uniform(settings.windSpeed),
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uWindStrength: uniform(settings.windStrength),
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uWashLift: uniform(settings.washLift),
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uWashOpacity: uniform(settings.washOpacity),
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...styleUniforms,
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};
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if (!vegetationShader) u.uStyleGrassBacklitStrength.value = settings.backlitStrength;
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@@ -83,25 +99,68 @@ export function createGrassNodeMaterial(settings, vegetationShader = null) {
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material.name = 'StylizedGrass';
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material.side = THREE.DoubleSide;
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material.fog = true;
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material.transparent = settings.washOpacity < 0.999;
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material.depthWrite = true;
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const vUv = uv();
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const vJitter = varying(float(), 'vGrassJitter');
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const vGust = varying(float(), 'vGrassGust');
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const vNormal = varying(vec3(), 'vGrassNormal');
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const vWorldPosition = varying(vec3(), 'vGrassWorldPosition');
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+
const vGroundColor = varying(vec4(), 'vGrassGroundColor');
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material.vertexNode = Fn(() => {
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const iOrigin = attribute('iOrigin', 'vec3');
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-
const iInfo =
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const iInfo = clumpGeometry
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? attribute('iClump', 'vec4')
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: attribute('iInfo', 'vec4');
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const bladeOrigin = clumpGeometry
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? attribute('aBladeOrigin', 'vec3')
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: vec3(0.0);
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const bladeInfo = clumpGeometry
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? attribute('aBladeInfo', 'vec4')
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: iInfo;
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const surfaceUp = clumpGeometry
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? normalize(attribute('iSurfaceNormal', 'vec3'))
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: vec3(0.0, 1.0, 0.0);
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const surfaceForward = clumpGeometry
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? normalize(attribute('iSurfaceForward', 'vec3'))
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: vec3(1.0, 0.0, 0.0);
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const clumpScale = clumpGeometry ? iInfo.x : float(1.0);
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const bladeHeight = clumpGeometry ? bladeInfo.x.mul(clumpScale) : iInfo.x;
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const bladeWidth = clumpGeometry ? bladeInfo.y.mul(clumpScale) : iInfo.z;
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const bladePhase = clumpGeometry
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? fract(iInfo.y.add(bladeInfo.z))
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: iInfo.y;
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const facingAngle = clumpGeometry
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? iInfo.z.add(bladeInfo.w)
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: iInfo.w;
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vJitter.assign(fract(
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+
vJitter.assign(fract(bladePhase.mul(13.73)));
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const heightFraction = vUv.y;
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-
const facing = vec2(cos(
|
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+
const facing = vec2(cos(facingAngle), sin(facingAngle)).toVar();
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const windDirection = normalize(u.uWindDirection.add(vec2(1e-4, 0.0))).toVar();
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-
const
|
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bladePosition
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+
const rootPosition = vec3(iOrigin).toVar();
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+
const bladePosition = vec3(rootPosition).toVar();
|
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|
+
if (clumpGeometry) {
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|
+
const clumpForward = vec3(surfaceForward).toVar();
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|
+
const clumpRight = normalize(cross(clumpForward, surfaceUp)).toVar();
|
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|
+
rootPosition.addAssign(
|
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|
+
clumpForward.mul(bladeOrigin.x)
|
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|
+
.add(clumpRight.mul(bladeOrigin.z))
|
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|
+
.mul(clumpScale),
|
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153
|
+
);
|
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|
+
bladePosition.assign(rootPosition);
|
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|
+
const bladeFacing = clumpForward.mul(cos(bladeInfo.w))
|
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|
+
.add(clumpRight.mul(sin(bladeInfo.w)));
|
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|
+
bladePosition.addAssign(bladeFacing.mul(positionLocal.x.mul(bladeWidth)));
|
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|
+
bladePosition.addAssign(surfaceUp.mul(heightFraction.mul(bladeHeight)));
|
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|
+
facing.assign(normalize(bladeFacing.xz.add(vec2(1e-4, 0.0))));
|
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|
+
} else {
|
|
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|
+
bladePosition.xz.addAssign(facing.mul(positionLocal.x.mul(bladeWidth)));
|
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|
+
bladePosition.y.addAssign(heightFraction.mul(bladeHeight));
|
|
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|
+
}
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164
|
|
|
106
165
|
const bendCurve = pow(heightFraction, u.uStyleGrassBendExponent).toVar();
|
|
107
166
|
|
|
@@ -109,51 +168,66 @@ export function createGrassNodeMaterial(settings, vegetationShader = null) {
|
|
|
109
168
|
const bowDirection = vec2(facing.y.negate(), facing.x);
|
|
110
169
|
const leanDirection = normalize(
|
|
111
170
|
bowDirection.mul(vJitter.sub(0.5))
|
|
112
|
-
.add(facing.mul(fract(
|
|
171
|
+
.add(facing.mul(fract(bladePhase.mul(7.31)).sub(0.5)))
|
|
113
172
|
.add(vec2(1e-4, 0.0)),
|
|
114
173
|
).toVar();
|
|
115
|
-
const leanAmount = fract(
|
|
116
|
-
|
|
117
|
-
bladePosition.
|
|
174
|
+
const leanAmount = fract(bladePhase.mul(3.17)).mul(0.5).add(0.18)
|
|
175
|
+
.mul(u.uStaticLean).toVar();
|
|
176
|
+
bladePosition.xz.addAssign(leanDirection.mul(leanAmount).mul(bendCurve).mul(bladeHeight));
|
|
177
|
+
bladePosition.y.subAssign(leanAmount.mul(leanAmount).mul(0.4).mul(bendCurve).mul(bladeHeight));
|
|
118
178
|
|
|
119
179
|
// Traveling gust wave.
|
|
120
|
-
const gustPhase = dot(
|
|
180
|
+
const gustPhase = dot(rootPosition.xz, windDirection).mul(u.uGustFrequency)
|
|
121
181
|
.sub(u.uTime.mul(u.uGustSpeed));
|
|
122
182
|
const gust = sin(gustPhase).mul(0.5)
|
|
123
183
|
.add(sin(gustPhase.mul(0.43).add(1.7)).mul(0.3))
|
|
124
|
-
.add(sin(gustPhase.mul(2.3).add(
|
|
184
|
+
.add(sin(gustPhase.mul(2.3).add(bladePhase.mul(4.0))).mul(0.2));
|
|
125
185
|
vGust.assign(clamp(gust.mul(0.5).add(0.5), 0.0, 1.0));
|
|
126
186
|
|
|
127
|
-
const phase = u.uTime.mul(u.uWindSpeed).add(
|
|
128
|
-
.add(dot(
|
|
187
|
+
const phase = u.uTime.mul(u.uWindSpeed).add(bladePhase.mul(6.2831))
|
|
188
|
+
.add(dot(rootPosition.xz, vec2(0.35, 0.28)));
|
|
129
189
|
const flutter = sin(phase).mul(0.5).add(0.5).add(sin(phase.mul(2.33).add(1.7)).mul(0.3));
|
|
130
190
|
const wind = windDirection.mul(
|
|
131
191
|
flutter.mul(0.6).add(vGust.mul(1.1).mul(u.uGustResponse)),
|
|
132
192
|
).toVar();
|
|
133
193
|
const windAmplitude = u.uWindStrength.mul(u.uWindResponse).toVar();
|
|
134
|
-
bladePosition.xz.addAssign(wind.mul(windAmplitude).mul(bendCurve).mul(
|
|
194
|
+
bladePosition.xz.addAssign(wind.mul(windAmplitude).mul(bendCurve).mul(bladeHeight));
|
|
135
195
|
|
|
136
196
|
// Character push.
|
|
137
197
|
const fromPush = bladePosition.xz.sub(u.uPushPosition.xz).toVar();
|
|
138
198
|
const pushDistance = length(fromPush);
|
|
139
199
|
const push = smoothstep(0.0, u.uPushRadius, pushDistance).oneMinus()
|
|
140
|
-
.mul(step(abs(
|
|
200
|
+
.mul(step(abs(rootPosition.y.sub(u.uPushPosition.y)), 1.8));
|
|
141
201
|
bladePosition.xz.addAssign(
|
|
142
202
|
normalize(fromPush.add(vec2(1e-4, 0.0))).mul(push).mul(0.42)
|
|
143
|
-
.mul(bendCurve).mul(
|
|
203
|
+
.mul(bendCurve).mul(bladeHeight).mul(u.uStyleGrassInteractionResponse),
|
|
144
204
|
);
|
|
145
205
|
bladePosition.y.subAssign(
|
|
146
|
-
push.mul(0.14).mul(bendCurve).mul(
|
|
206
|
+
push.mul(0.14).mul(bendCurve).mul(bladeHeight).mul(u.uStyleGrassInteractionResponse),
|
|
147
207
|
);
|
|
148
208
|
|
|
149
209
|
// Shared field normal, tilted by the current bend.
|
|
150
210
|
const tilt = wind.mul(windAmplitude).add(leanDirection.mul(leanAmount).mul(0.35)).mul(heightFraction);
|
|
151
|
-
vNormal.assign(normalize(
|
|
211
|
+
vNormal.assign(normalize(
|
|
212
|
+
surfaceUp.add(vec3(tilt.x.mul(1.4), 0.0, tilt.y.mul(1.4))),
|
|
213
|
+
));
|
|
152
214
|
|
|
153
215
|
// Distance fade to a degenerate point.
|
|
154
|
-
const
|
|
216
|
+
const originWorld = modelWorldMatrix.mul(vec4(rootPosition, 1.0)).toVar();
|
|
217
|
+
const fadeDistance = distance(originWorld.xz, cameraPosition.xz);
|
|
155
218
|
const fade = smoothstep(u.uFadeStart, u.uFadeEnd, fadeDistance).oneMinus();
|
|
156
|
-
bladePosition.assign(mix(
|
|
219
|
+
bladePosition.assign(mix(rootPosition, bladePosition, fade));
|
|
220
|
+
|
|
221
|
+
// Ground-field adoption: one sample per vertex at the blade ROOT, so the
|
|
222
|
+
// whole blade carries the color of the terrain it grows from (the
|
|
223
|
+
// reference pack's RVT-colored grass). Alpha is field coverage — 0 off
|
|
224
|
+
// the terrain or before the pass runs, leaving the palette untouched.
|
|
225
|
+
// Small isolated lab previews do not run the landscape ground-field pass.
|
|
226
|
+
// Omitting the texture nodes entirely in that case avoids compiling an
|
|
227
|
+
// unused textureDimensions binding on WebGPU.
|
|
228
|
+
vGroundColor.assign(
|
|
229
|
+
groundField ? sampleGroundColor(originWorld.xyz) : vec4(0.0),
|
|
230
|
+
);
|
|
157
231
|
|
|
158
232
|
const worldPosition = modelWorldMatrix.mul(vec4(bladePosition, 1.0));
|
|
159
233
|
vWorldPosition.assign(worldPosition.xyz);
|
|
@@ -161,17 +235,59 @@ export function createGrassNodeMaterial(settings, vegetationShader = null) {
|
|
|
161
235
|
})();
|
|
162
236
|
|
|
163
237
|
material.fragmentNode = Fn(() => {
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
238
|
+
if (!clumpGeometry) {
|
|
239
|
+
// The legacy single-blade geometry is a rectangle, so trim it into a
|
|
240
|
+
// rounded taper. Clump geometry carries a real five-triangle tapered
|
|
241
|
+
// silhouette and does not pay this discarded-fragment cost.
|
|
242
|
+
const taper = pow(vUv.y, 1.6).mul(0.96).oneMinus();
|
|
243
|
+
const halfWidth = taper.mul(0.5);
|
|
244
|
+
Discard(abs(vUv.x.sub(0.5)).greaterThan(halfWidth));
|
|
245
|
+
}
|
|
168
246
|
|
|
169
247
|
const tipMix = smoothstep(
|
|
170
248
|
u.uStyleGrassTipGradientStart,
|
|
171
249
|
u.uStyleGrassTipGradientEnd,
|
|
172
250
|
vUv.y.mul(vJitter.mul(0.3).add(0.85)),
|
|
173
251
|
).toVar();
|
|
174
|
-
const
|
|
252
|
+
const sourceColor = mix(u.uBaseColor, u.uTipColor, tipMix).toVar();
|
|
253
|
+
const styleTipRaw = u.uStyleGrassBaseColor.add(u.uStyleGrassTipBrightness);
|
|
254
|
+
const styleTipLuminance = dot(styleTipRaw, vec3(0.3, 0.59, 0.11));
|
|
255
|
+
const styleTip = shiftNormalizedHue(
|
|
256
|
+
mix(styleTipRaw, vec3(styleTipLuminance), u.uStyleGrassTipDesaturation),
|
|
257
|
+
u.uStyleGrassTipHueShift,
|
|
258
|
+
);
|
|
259
|
+
const styleColor = mix(u.uStyleGrassBaseColor, styleTip, tipMix);
|
|
260
|
+
const color = mix(
|
|
261
|
+
sourceColor,
|
|
262
|
+
styleColor,
|
|
263
|
+
u.uStyleGrassStyleColorStrength,
|
|
264
|
+
).toVar();
|
|
265
|
+
// Ground adoption follows MI_Grass rather than simply tinting the roots:
|
|
266
|
+
// the sampled landscape albedo becomes the blade's root palette and the
|
|
267
|
+
// lighter/saturated tip is derived from that same albedo. This keeps the
|
|
268
|
+
// entire silhouette coherent with grass, dirt, and path colors beneath
|
|
269
|
+
// it instead of revealing a bright authored tip over a terrain-colored
|
|
270
|
+
// root. uGroundAdoptHeight controls how long the exact ground color is
|
|
271
|
+
// retained before the ground-derived tip treatment takes over.
|
|
272
|
+
If(u.uGroundAdoptStrength.greaterThan(0.0), () => {
|
|
273
|
+
const groundRoot = vGroundColor.rgb.mul(u.uGroundAdoptTint).toVar();
|
|
274
|
+
// Brighten multiplicatively so a green ground remains green. Additive
|
|
275
|
+
// RGB lift desaturates and can rotate green toward yellow at the tips.
|
|
276
|
+
const groundTipScale = clamp(
|
|
277
|
+
u.uStyleGrassTipBrightness.mul(0.9).add(1.0), 0.1, 2.0,
|
|
278
|
+
);
|
|
279
|
+
const groundTipRaw = groundRoot.mul(groundTipScale);
|
|
280
|
+
const groundTipLuminance = dot(groundTipRaw, vec3(0.3, 0.59, 0.11));
|
|
281
|
+
const groundTip = shiftNormalizedHue(
|
|
282
|
+
mix(groundTipRaw, vec3(groundTipLuminance), u.uStyleGrassTipDesaturation),
|
|
283
|
+
u.uStyleGrassTipHueShift,
|
|
284
|
+
);
|
|
285
|
+
const groundDriven = mix(groundRoot, groundTip, tipMix).toVar();
|
|
286
|
+
const exactGround = smoothstep(u.uGroundAdoptHeight, 0.0, vUv.y);
|
|
287
|
+
groundDriven.assign(mix(groundDriven, groundRoot, exactGround));
|
|
288
|
+
const adopt = clamp(u.uGroundAdoptStrength.mul(vGroundColor.a), 0.0, 1.0);
|
|
289
|
+
color.assign(mix(color, groundDriven, adopt));
|
|
290
|
+
});
|
|
175
291
|
color.mulAssign(vJitter.sub(0.5).mul(u.uStyleGrassColorVariationStrength).add(1.0));
|
|
176
292
|
|
|
177
293
|
// Dense-field AO toward the roots.
|
|
@@ -183,10 +299,14 @@ export function createGrassNodeMaterial(settings, vegetationShader = null) {
|
|
|
183
299
|
|
|
184
300
|
const normal = normalize(vNormal);
|
|
185
301
|
const sunDirection = normalize(u.uSunDirection);
|
|
186
|
-
const
|
|
302
|
+
const proceduralCloudShadow = stylizedCloudShadow(
|
|
187
303
|
vWorldPosition.xz, u.uTime,
|
|
188
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|
u.uCloudShadowStrength, u.uCloudShadowCoverage, u.uCloudShadowScale, u.uCloudShadowVelocity,
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);
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const cloudShadow = sampleEnvironmentCloudShadow(
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vWorldPosition,
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proceduralCloudShadow,
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).toVar();
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const sceneShadow = mix(1.0, sampleEnvironmentSunShadow(vWorldPosition), u.uShadowStrength);
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const shaded = shadeVegetationSurface({
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baseColor: color,
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worldPosition: vWorldPosition,
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});
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const groundCoverage = clamp(
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u.uGroundAdoptStrength.mul(vGroundColor.a), 0.0, 1.0,
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);
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// The field now contains the ground's visible sun/sky/shared-shadow
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// result. Do not light the adopted part a second time: that would make
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// grass ignore or exaggerate the cast-shadow color beneath it.
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shaded.color.assign(mix(shaded.color, color, groundCoverage));
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const sheen = smoothstep(u.uStyleGrassGustSheenThreshold, 1.0, vGust).mul(tipMix);
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shaded.color.addAssign(
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u.uSunColor.mul(sheen).mul(u.uStyleGrassGustSheenStrength).mul(shaded.band),
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);
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const viewDirection = normalize(cameraPosition.sub(vWorldPosition));
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const halfVector = normalize(sunDirection.add(viewDirection));
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const highlightPower = mix(96.0, 8.0, u.uStyleGrassRoughness);
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const highlight = pow(
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clamp(dot(normal, halfVector), 0, 1),
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highlightPower,
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).mul(sceneShadow).mul(u.uStyleGrassSpecularStrength);
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shaded.color.addAssign(u.uSunColor.mul(highlight));
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shaded.color.addAssign(color.mul(u.uStyleGrassEmissiveStrength));
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// Texture-free watercolor layering. Two low-frequency bands create
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// irregular pigment lift along each stroke; seeded opacity lets dense
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// clumps read as overlapping painted blades instead of one opaque cutout.
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// Neutral defaults leave other grass presets unchanged.
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const washBand = sin(
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vUv.y.mul(10.7)
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.add(vJitter.mul(6.2831))
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.add(dot(vWorldPosition.xz, vec2(0.73, 0.41))),
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).mul(0.5).add(0.5);
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const washGrain = sin(
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vUv.y.mul(23.1)
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.sub(vJitter.mul(4.7))
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.add(dot(vWorldPosition.xz, vec2(-0.29, 0.83))),
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).mul(0.5).add(0.5);
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const wash = washBand.mul(0.65).add(washGrain.mul(0.35));
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// Watercolor lift layers over the lit, ground-adopted blade. Returning to
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// flat ground albedo here would undo the shared scene-light response a
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// second time.
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const washTarget = shaded.color.mul(1.18).add(
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u.uSunColor.mul(0.035).mul(groundCoverage.oneMinus()),
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);
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shaded.color.assign(mix(shaded.color, washTarget, u.uWashLift));
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const strokeAlpha = mix(
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u.uWashOpacity.mul(0.86),
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u.uWashOpacity,
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wash.mul(0.65).add(vJitter.mul(0.35)),
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);
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-
return vec4(shaded.color,
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return vec4(shaded.color, strokeAlpha);
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})();
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material.uniforms = u;
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@@ -56,6 +56,7 @@ import {
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56
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distance,
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dot,
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float,
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+
exp,
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floor,
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fract,
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Fn,
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@@ -64,6 +65,7 @@ import {
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max,
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min,
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mix,
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+
pow,
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positionLocal,
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screenCoordinate,
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sign,
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@@ -79,6 +81,8 @@ import {
|
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} from 'three/tsl';
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import { NodeMaterial } from 'three/webgpu';
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+
import { environmentStateUniformNodes } from './chunks/environment-state.js';
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+
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|
// Shared 1x1 placeholder so every optional texture uniform (tLut,
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// tCharacterMask, tBloom, and the not-yet-wired tDepth/tDiffuse at
|
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// construction time) always has a real bound texture. Classic tolerates a
|
|
@@ -245,6 +249,21 @@ export function createPostCompositeNodeMaterial() {
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|
depthCueFar: uniform(24.0),
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|
depthCueNear: uniform(1.0),
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|
depthCueStrength: uniform(0.0),
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|
+
// Two-layer stylized atmosphere (the reference sky system's signature
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|
+
// fog): a scene-color mix fog with height falloff + an additive glow fog
|
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|
+
// centered on the sun/moon. Colors and glow parameters come from the
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|
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|
+
// shared environment state so the day cycle drives them scene-wide.
|
|
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|
+
useAtmosphere: uniform(0.0),
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|
+
atmosphereStrength: uniform(0.55),
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|
+
atmosphereNear: uniform(60.0),
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|
+
atmosphereFar: uniform(900.0),
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|
+
atmosphereHeightFalloff: uniform(0.012),
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|
+
atmosphereBaseHeight: uniform(0.0),
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|
+
atmosphereGlowStrength: uniform(1.0),
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|
+
atmosphereInverseViewProjection: uniform(new THREE.Matrix4()),
|
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|
+
atmosphereViewProjection: uniform(new THREE.Matrix4()),
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|
+
atmosphereCameraPosition: uniform(new THREE.Vector3()),
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|
+
atmosphereAspect: uniform(16 / 9),
|
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|
exposure: uniform(1.0),
|
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249
268
|
tLut: texture(fallbackPostTexture()),
|
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269
|
lutSize: uniform(0.0),
|
|
@@ -298,6 +317,23 @@ export function createPostCompositeNodeMaterial() {
|
|
|
298
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|
return viewZToOrthographicDepth(viewZ, u.cameraNear, u.cameraFar);
|
|
299
318
|
});
|
|
300
319
|
|
|
320
|
+
// View distance in METERS — depthCue/atmosphere parameters are authored in
|
|
321
|
+
// world units (depthCueFar: 1250 means 1250 m), so comparing them against
|
|
322
|
+
// the [0,1] normalized depth above silently disabled the whole stage.
|
|
323
|
+
const readViewDistance = Fn(([sampleUv]) => {
|
|
324
|
+
const fragCoordZ = u.tDepth.sample(rtUv(sampleUv)).level(0).x;
|
|
325
|
+
return perspectiveDepthToViewZ(fragCoordZ, u.cameraNear, u.cameraFar).negate();
|
|
326
|
+
});
|
|
327
|
+
|
|
328
|
+
// World-position reconstruction from the depth prepass (same NDC math the
|
|
329
|
+
// motion-blur stage uses).
|
|
330
|
+
const reconstructWorldPosition = Fn(([sampleUv]) => {
|
|
331
|
+
const fragDepth = u.tDepth.sample(rtUv(sampleUv)).level(0).x;
|
|
332
|
+
const ndc = vec4(sampleUv.mul(2.0).sub(1.0), fragDepth.mul(2.0).sub(1.0), 1.0);
|
|
333
|
+
const world = u.atmosphereInverseViewProjection.mul(ndc).toVar();
|
|
334
|
+
return world.xyz.div(world.w);
|
|
335
|
+
});
|
|
336
|
+
|
|
301
337
|
const sampleLutSlice = Fn(([color, slice]) => {
|
|
302
338
|
const uCoord = slice.mul(u.lutSize).add(0.5).add(color.r.mul(u.lutSize.sub(1.0))).div(u.lutSize.mul(u.lutSize));
|
|
303
339
|
const vCoord = float(0.5).add(color.g.mul(u.lutSize.sub(1.0))).div(u.lutSize);
|
|
@@ -401,11 +437,56 @@ export function createPostCompositeNodeMaterial() {
|
|
|
401
437
|
});
|
|
402
438
|
|
|
403
439
|
If(u.useDepthCue.greaterThan(0.5), () => {
|
|
404
|
-
const
|
|
405
|
-
const cue = smoothstep(u.depthCueNear, u.depthCueFar,
|
|
440
|
+
const viewDistance = readViewDistance(vUv);
|
|
441
|
+
const cue = smoothstep(u.depthCueNear, u.depthCueFar, viewDistance).mul(u.depthCueStrength);
|
|
406
442
|
color.assign(mix(color, u.depthCueColor, cue));
|
|
407
443
|
});
|
|
408
444
|
|
|
445
|
+
If(u.useAtmosphere.greaterThan(0.5), () => {
|
|
446
|
+
const env = environmentStateUniformNodes;
|
|
447
|
+
const viewDistance = readViewDistance(vUv).toVar();
|
|
448
|
+
const worldPosition = reconstructWorldPosition(vUv).toVar();
|
|
449
|
+
|
|
450
|
+
// Layer 1 — atmospheric mix fog: fades the world toward the state fog
|
|
451
|
+
// color with distance, thinning with altitude so peaks stay clear.
|
|
452
|
+
const heightAbove = max(worldPosition.y.sub(u.atmosphereBaseHeight), 0.0);
|
|
453
|
+
const heightWeight = exp(heightAbove.mul(u.atmosphereHeightFalloff).negate());
|
|
454
|
+
const fogAmount = smoothstep(u.atmosphereNear, max(u.atmosphereFar, u.atmosphereNear.add(1.0)), viewDistance)
|
|
455
|
+
.mul(clamp(u.atmosphereStrength, 0.0, 1.0))
|
|
456
|
+
.mul(heightWeight)
|
|
457
|
+
.toVar();
|
|
458
|
+
color.assign(mix(color, env.atmosphereFogColor, clamp(fogAmount, 0.0, 0.97)));
|
|
459
|
+
|
|
460
|
+
// Layer 2 — additive celestial glow fog: a depth-aware halo around the
|
|
461
|
+
// screen-projected sun/moon. This is what builds the multi-colored
|
|
462
|
+
// sunrise/sunset gradients over the far landscape.
|
|
463
|
+
const glowTotal = env.atmosphereGlowIntensity.mul(u.atmosphereGlowStrength);
|
|
464
|
+
If(glowTotal.greaterThan(0.001), () => {
|
|
465
|
+
const addGlow = (direction, bodyColor, visibility) => {
|
|
466
|
+
const clip = u.atmosphereViewProjection.mul(
|
|
467
|
+
vec4(u.atmosphereCameraPosition.add(direction.mul(1000.0)), 1.0),
|
|
468
|
+
).toVar();
|
|
469
|
+
If(clip.w.greaterThan(0.0), () => {
|
|
470
|
+
const bodyUv = clip.xy.div(clip.w).mul(0.5).add(0.5);
|
|
471
|
+
const offset = vUv.sub(bodyUv).mul(vec2(u.atmosphereAspect, 1.0));
|
|
472
|
+
const halo = pow(
|
|
473
|
+
clamp(length(offset).div(max(env.atmosphereGlowSpread, 0.01)).oneMinus(), 0.0, 1.0),
|
|
474
|
+
2.2,
|
|
475
|
+
);
|
|
476
|
+
// Far pixels only: the glow is fog lit by the body, not a lens
|
|
477
|
+
// flare — nearby geometry keeps its own color.
|
|
478
|
+
const depthWeight = smoothstep(u.atmosphereNear.mul(0.4), u.atmosphereFar.mul(0.8), viewDistance);
|
|
479
|
+
color.addAssign(
|
|
480
|
+
env.atmosphereGlowColor.mul(bodyColor)
|
|
481
|
+
.mul(halo).mul(depthWeight).mul(glowTotal).mul(visibility),
|
|
482
|
+
);
|
|
483
|
+
});
|
|
484
|
+
};
|
|
485
|
+
addGlow(env.sunDirection, vec3(1.0), env.sunVisibility);
|
|
486
|
+
addGlow(env.moonDirection, env.moonColor, env.moonVisibility.mul(env.moonIntensity));
|
|
487
|
+
});
|
|
488
|
+
});
|
|
489
|
+
|
|
409
490
|
If(u.useColorGrade.greaterThan(0.5), () => {
|
|
410
491
|
color.mulAssign(u.exposure);
|
|
411
492
|
color.assign(color.sub(0.5).mul(u.contrast).add(0.5));
|