@call-me-sensei/toonlab 0.3.1 → 0.4.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (761) hide show
  1. package/NPM-LIBRARY.md +225 -0
  2. package/README.md +588 -184
  3. package/agents/PROMPTS.md +87 -0
  4. package/agents/README.md +54 -0
  5. package/agents/claude/CLAUDE.md +8 -0
  6. package/agents/codex/AGENTS.md +159 -0
  7. package/agents/cursor/toonlab.mdc +37 -0
  8. package/agents/references/anime-art-direction.md +24 -0
  9. package/agents/references/asset-sourcing-policy.md +23 -0
  10. package/agents/references/custom-gap-report.md +16 -0
  11. package/agents/references/mcp-asset-discovery.md +104 -0
  12. package/agents/references/runtime-entry-points.md +175 -0
  13. package/agents/references/style-bundles.md +71 -0
  14. package/agents/skills/claude/asset-sourcing/SKILL.md +275 -0
  15. package/agents/skills/claude/environment/SKILL.md +59 -0
  16. package/agents/skills/claude/game-dev/SKILL.md +100 -0
  17. package/agents/skills/claude/post-processing/SKILL.md +44 -0
  18. package/agents/skills/claude/rock-ground-shaders/SKILL.md +134 -0
  19. package/agents/skills/claude/rockgen/SKILL.md +30 -0
  20. package/agents/skills/claude/scene-style-application/SKILL.md +74 -0
  21. package/agents/skills/claude/style-presets/SKILL.md +101 -0
  22. package/agents/skills/claude/toon-shading/SKILL.md +44 -0
  23. package/agents/skills/claude/vegetation-sky/SKILL.md +167 -0
  24. package/agents/skills/claude/visual-verification/SKILL.md +136 -0
  25. package/agents/skills/claude/water/SKILL.md +105 -0
  26. package/agents/skills/codex/asset-sourcing/SKILL.md +275 -0
  27. package/agents/skills/codex/environment/SKILL.md +59 -0
  28. package/agents/skills/codex/game-dev/SKILL.md +100 -0
  29. package/agents/skills/codex/post-processing/SKILL.md +44 -0
  30. package/agents/skills/codex/rock-ground-shaders/SKILL.md +134 -0
  31. package/agents/skills/codex/rockgen/SKILL.md +30 -0
  32. package/agents/skills/codex/scene-style-application/SKILL.md +74 -0
  33. package/agents/skills/codex/style-presets/SKILL.md +101 -0
  34. package/agents/skills/codex/toon-shading/SKILL.md +44 -0
  35. package/agents/skills/codex/vegetation-sky/SKILL.md +167 -0
  36. package/agents/skills/codex/visual-verification/SKILL.md +136 -0
  37. package/agents/skills/codex/water/SKILL.md +105 -0
  38. package/cli/toonlab.mjs +53 -0
  39. package/compose.yaml +20 -0
  40. package/database/apply-sql.mjs +141 -0
  41. package/database/client.mjs +39 -0
  42. package/database/creation-tags.mjs +23 -0
  43. package/database/env.mjs +16 -0
  44. package/database/fal-patina.mjs +131 -0
  45. package/database/generation-service.mjs +415 -0
  46. package/database/migrations/0001_local_workspace.sql +120 -0
  47. package/database/migrations/0002_file_ownership.sql +11 -0
  48. package/database/migrations/0003_remove_autosaves_from_library.sql +7 -0
  49. package/database/migrations/0004_catalog_asset_packs.sql +39 -0
  50. package/database/migrations/0005_creation_tag_discovery.sql +1 -0
  51. package/database/migrations/0006_normalize_creation_tags.sql +28 -0
  52. package/database/migrations/0007_creation_revisions.sql +80 -0
  53. package/database/migrations/0008_creation_revision_hardening.sql +98 -0
  54. package/database/migrations/0009_creation_revision_delete_integrity.sql +11 -0
  55. package/database/migrations/0010_external_catalog_assets.sql +28 -0
  56. package/database/providers.mjs +644 -0
  57. package/database/repository.mjs +1073 -0
  58. package/database/seeds/catalog/0001_empty_official_catalog.sql +4 -0
  59. package/database/seeds/catalog/0002_2026-08.sql +19454 -0
  60. package/database/seeds/catalog/0003_2026-08-open-assets.sql +159086 -0
  61. package/database/seeds/catalog/0004_2026-08-c7-rocks.sql +39405 -0
  62. package/mcp/lab-management.mjs +629 -0
  63. package/mcp/public-catalog.mjs +168 -0
  64. package/mcp/server.mjs +1044 -63
  65. package/mcp/vite-plugin.mjs +519 -26
  66. package/mcp/workspace.mjs +26 -1
  67. package/package.json +334 -46
  68. package/scripts/generate-catalog-seed.mjs +324 -0
  69. package/scripts/setup-local.mjs +128 -0
  70. package/src/agents/index.js +7 -0
  71. package/src/agents/sceneStyleOperations.js +169 -0
  72. package/src/asset-policy/catalogLicenses.js +102 -0
  73. package/src/asset-policy/index.js +315 -0
  74. package/src/assetlib/assetRef.js +1 -1
  75. package/src/assetlib/galleryMaterialFamily.js +165 -0
  76. package/src/assetlib/index.js +6 -2
  77. package/src/assetlib/loadImported.js +15 -1
  78. package/src/assetlib/plateau.js +188 -0
  79. package/src/assetlib/plateauLandmarks.js +144 -0
  80. package/src/assetlib/plateauViewer.js +348 -0
  81. package/src/assetlib/sources.js +16 -2
  82. package/src/catalog/manifest.js +11 -1
  83. package/src/catalog/officialCatalog.js +4 -0
  84. package/src/catalog/officialCatalogAssetRuntime.js +324 -0
  85. package/src/catalog/officialCatalogLod.js +183 -0
  86. package/src/catalog/officialCatalogPlacement.js +243 -0
  87. package/src/catalog/officialCatalogProvider.js +334 -0
  88. package/src/character/animationRetarget.js +1084 -0
  89. package/src/character/characterRig.js +6 -1
  90. package/src/character/characterRuntime.js +544 -0
  91. package/src/character/groundStabilizer.js +137 -0
  92. package/src/character/index.js +8 -0
  93. package/src/character/locomotionActions.js +74 -0
  94. package/src/character/locomotionStateMachine.js +241 -0
  95. package/src/character/mannequinAsset.js +15 -0
  96. package/src/character/mannequinAssetUrl.browser.js +4 -0
  97. package/src/character/mannequinAssetUrl.node.js +3 -0
  98. package/src/character/modelLoader.js +92 -12
  99. package/src/character/walkableCharacterRuntime.js +284 -0
  100. package/src/character/waterInteractionController.js +217 -0
  101. package/src/cloud/ambientSkyBaker.js +248 -0
  102. package/src/cloud/cloudLighting.js +1114 -0
  103. package/src/cloud/cloudParams.js +819 -0
  104. package/src/cloud/cloudReprojection.js +563 -0
  105. package/src/cloud/cloudStyle.js +780 -0
  106. package/src/cloud/cloudStyleSnapshots.js +387 -0
  107. package/src/cloud/cloudVolume.js +1903 -0
  108. package/src/cloud/heroCloudRecipe.js +404 -0
  109. package/src/cloud/index.js +42 -0
  110. package/src/cloud/noise/baseShapeVolume.js +331 -0
  111. package/src/cloud/noise/cirrusMap.js +131 -0
  112. package/src/cloud/noise/curlNoise.js +289 -0
  113. package/src/cloud/noise/erosionVolume.js +188 -0
  114. package/src/cloud/noise/noiseVolume.js +202 -0
  115. package/src/cloud/noise/periodicNoise3.js +295 -0
  116. package/src/cloud/noise/weatherMap.js +470 -0
  117. package/src/cloud/paramSchema.js +458 -0
  118. package/src/collisionMetadata.js +320 -0
  119. package/src/core/systemStylePolicy.js +32 -0
  120. package/src/environment/dayCurves.js +146 -0
  121. package/src/environment/environmentGroundFieldPass.js +354 -0
  122. package/src/environment/environmentMaterialAdapter.js +144 -6
  123. package/src/environment/environmentPresets.js +486 -90
  124. package/src/environment/environmentRigs.js +17 -2
  125. package/src/environment/environmentSettings.js +37 -1
  126. package/src/environment/environmentShaderMaterials.js +37 -6
  127. package/src/environment/environmentState.js +133 -0
  128. package/src/environment/environmentSunShadowPass.js +399 -6
  129. package/src/environment/environmentTextureResolver.js +7 -0
  130. package/src/environment/index.js +51 -0
  131. package/src/environment/manufacturedMaterialContract.js +837 -0
  132. package/src/environment/manufacturedReflectionProvider.js +114 -0
  133. package/src/environment/scanAssetStylize.js +4 -4
  134. package/src/environment/surfaceMaterialModes.js +71 -0
  135. package/src/environment/toonLabEnvironmentMaterials.js +353 -0
  136. package/src/environment/toonLabMaterialPassCoupling.js +347 -0
  137. package/src/environment/toonLabNormalIntegration.js +171 -0
  138. package/src/environment/toonLabRockMaterialResolver.js +592 -0
  139. package/src/environment/toonLabSourceDefaultLit.js +444 -0
  140. package/src/environment/toonLabSourceLibrary.js +762 -0
  141. package/src/environment/toonLabSourceMaterials.js +3718 -0
  142. package/src/environment/toonLabSourceSubsurfaceLighting.js +415 -0
  143. package/src/environment/toonLabSourceTemporal.js +717 -0
  144. package/src/environment/toonLabSurfaceLighting.js +462 -0
  145. package/src/environment/toonLabTextureReadiness.js +105 -0
  146. package/src/environment/toonLabTreeMaterials.js +450 -0
  147. package/src/environment/transparentMaterialProfile.js +87 -0
  148. package/src/environment/urbanPropMaterial.js +2976 -0
  149. package/src/ground-shader/groundPrintLayer.js +375 -0
  150. package/src/ground-shader/groundShaderMaterial.js +851 -0
  151. package/src/ground-shader/groundShaderSettings.js +468 -0
  152. package/src/ground-shader/index.js +3 -0
  153. package/src/index.js +52 -22
  154. package/src/lighting/callMeSenseiLightingContract.js +163 -0
  155. package/src/lighting/index.js +14 -7
  156. package/src/lighting/lightingCapabilities.js +2 -2
  157. package/src/lighting/lightingPresets.js +6 -3
  158. package/src/lighting/lightingStyle.js +41 -6
  159. package/src/lighting/lightingSystem.js +200 -6
  160. package/src/lighting/{unrealExport.js → toonLabExport.js} +40 -41
  161. package/src/post/postProcessing.js +71 -12
  162. package/src/react/index.js +66 -0
  163. package/src/renderer/index.js +16 -0
  164. package/src/renderer/rendererConfiguration.js +250 -0
  165. package/src/renderer/styleComparison.js +985 -0
  166. package/src/rock-shader/index.js +8 -0
  167. package/src/rock-shader/rockGeometryDetail.js +701 -0
  168. package/src/rock-shader/rockMaterial.js +2586 -0
  169. package/src/rock-shader/rockRegionRuntime.js +185 -0
  170. package/src/rock-shader/rockSemanticMaterialRuntime.js +337 -0
  171. package/src/rock-shader/rockShaderRuntime.js +781 -0
  172. package/src/rock-shader/rockShaderSettings.js +1099 -0
  173. package/src/rock-shader/rockTangentIntegrity.js +136 -0
  174. package/src/rock-shader/rockTextureIntegrity.js +115 -0
  175. package/src/rockgen/export/glbExport.js +104 -14
  176. package/src/rockgen/index.js +5 -3
  177. package/src/rockgen/lod/index.js +6 -0
  178. package/src/rockgen/lod/rockLodMetrics.js +168 -0
  179. package/src/rockgen/lod/rockLodPlanner.js +372 -0
  180. package/src/rockgen/lod/rockLodPolicy.js +235 -0
  181. package/src/rockgen/lod/rockLodRuntime.js +124 -0
  182. package/src/rockgen/lod/rockLodSimplifier.js +173 -0
  183. package/src/rockgen/lod/rockLodValidation.js +113 -0
  184. package/src/rockgen/mesh/meshAttributes.js +17 -0
  185. package/src/rockgen/mesh/meshDocument.js +6 -0
  186. package/src/rockgen/rockDocument.js +376 -9
  187. package/src/rockgen/rockgenPresets.js +114 -13
  188. package/src/rockgen/rockgenSettings.js +62 -11
  189. package/src/rockgen/surface/c7GeologySurface.js +372 -0
  190. package/src/runtime/index.js +14 -0
  191. package/src/runtime/sceneCollisionRuntime.js +317 -0
  192. package/src/runtime/sceneSurfaceRuntime.js +451 -0
  193. package/src/runtime/sceneUpdateScheduler.js +203 -0
  194. package/src/shaders-tsl/anime.js +9 -2
  195. package/src/shaders-tsl/chunks/environment-ground-field.js +174 -0
  196. package/src/shaders-tsl/chunks/environment-state.js +79 -0
  197. package/src/shaders-tsl/chunks/environment-sun-shadow.js +99 -32
  198. package/src/shaders-tsl/chunks/normalized-hue.js +41 -0
  199. package/src/shaders-tsl/chunks/pass-depth-color.js +4 -2
  200. package/src/shaders-tsl/chunks/scene-depth-color-pass.js +273 -0
  201. package/src/shaders-tsl/chunks/vegetation-style.js +116 -8
  202. package/src/shaders-tsl/chunks/water-color.js +19 -5
  203. package/src/shaders-tsl/chunks/water-shore-state.js +8 -1
  204. package/src/shaders-tsl/chunks/world-noise.js +30 -0
  205. package/src/shaders-tsl/environment.js +123 -17
  206. package/src/shaders-tsl/flower.js +51 -8
  207. package/src/shaders-tsl/grass.js +194 -29
  208. package/src/shaders-tsl/post-composite.js +83 -2
  209. package/src/shaders-tsl/tree-leaf.js +107 -16
  210. package/src/shaders-tsl/water-breaker.js +18 -4
  211. package/src/shaders-tsl/water.js +51 -3
  212. package/src/shaders-tsl/woody-surface.js +59 -7
  213. package/src/sky/atmosphereDome.js +193 -0
  214. package/src/sky/atmosphereParams.js +396 -0
  215. package/src/sky/atmosphereScattering.js +593 -0
  216. package/src/sky/atmosphereSky.js +371 -0
  217. package/src/sky/cloudShadow.js +379 -0
  218. package/src/sky/godRays.js +257 -0
  219. package/src/sky/index.js +55 -1
  220. package/src/sky/nightSky.js +1190 -0
  221. package/src/sky/renderLayers.js +120 -0
  222. package/src/sky/skyColor.js +582 -0
  223. package/src/sky/skyDayCycle.js +244 -0
  224. package/src/sky/skyParams.js +661 -0
  225. package/src/sky/skyPresets.js +772 -0
  226. package/src/sky/skyQualityTiers.js +383 -0
  227. package/src/sky/skyShaderSettings.js +699 -0
  228. package/src/sky/skyStyleSnapshots.js +211 -0
  229. package/src/sky/skySystem.js +1447 -0
  230. package/src/sky/skyTimeKeyframes.js +361 -0
  231. package/src/sky/stylizedSky.js +405 -116
  232. package/src/sky/sunDriver.js +499 -0
  233. package/src/sky/timeOfDay.js +335 -0
  234. package/src/styles/animeGameProfile.js +44 -0
  235. package/src/styles/index.js +157 -0
  236. package/src/styles/manufacturedStyleLabeling.js +204 -0
  237. package/src/styles/neutralStylePresets.js +712 -0
  238. package/src/styles/sceneLayerDocuments.js +185 -0
  239. package/src/styles/sceneLookComposition.js +156 -0
  240. package/src/styles/sceneQualityApplication.js +152 -0
  241. package/src/styles/sceneQualityProfiles.js +268 -0
  242. package/src/styles/sceneStyleAudit.js +512 -0
  243. package/src/styles/sceneStyleRuntime.js +923 -0
  244. package/src/styles/styleAdapters.js +177 -0
  245. package/src/styles/styleApplication.js +369 -0
  246. package/src/styles/styleBundle.js +445 -92
  247. package/src/styles/styleBundleProvider.js +83 -0
  248. package/src/styles/styleDomains.js +21 -0
  249. package/src/styles/styleInspector.js +262 -0
  250. package/src/styles/styleMaterialContract.js +375 -0
  251. package/src/styles/styleMetadata.js +73 -0
  252. package/src/styles/styleTargetDiscovery.js +162 -0
  253. package/src/styles/styleTargetLabels.js +206 -0
  254. package/src/styles/styleTargetMaterialCoverage.js +137 -0
  255. package/src/styles/styleTransaction.js +272 -0
  256. package/src/texgen/evaluateTexture.js +30 -3
  257. package/src/texgen/textureGenerators.js +83 -35
  258. package/src/texgen/textureSettings.js +25 -8
  259. package/src/toon/toonSettings.js +100 -2
  260. package/src/vegetation/branchTree.js +587 -0
  261. package/src/vegetation/callMeSenseiGrass.js +183 -0
  262. package/src/vegetation/compiledTree.js +506 -0
  263. package/src/vegetation/contactShadowField.js +107 -0
  264. package/src/vegetation/flowerSpecies.js +10 -2
  265. package/src/vegetation/grass.js +13 -0
  266. package/src/vegetation/grassClump.js +1179 -0
  267. package/src/vegetation/importedVegetationMaterial.js +183 -0
  268. package/src/vegetation/index.js +17 -1
  269. package/src/vegetation/legacyTreePresets.js +120 -0
  270. package/src/vegetation/scatter.js +688 -3
  271. package/src/vegetation/stylizedBush.js +14 -0
  272. package/src/vegetation/stylizedFlower.js +31 -0
  273. package/src/vegetation/stylizedFlowers.js +59 -7
  274. package/src/vegetation/stylizedForest.js +455 -147
  275. package/src/vegetation/stylizedGrass.js +188 -24
  276. package/src/vegetation/stylizedTree.js +676 -54
  277. package/src/vegetation/stylizedTreeFoliage.js +1111 -38
  278. package/src/vegetation/stylizedUnderstory.js +230 -0
  279. package/src/vegetation/treeExport.js +262 -47
  280. package/src/vegetation/treeSurfaceTextures.js +665 -0
  281. package/src/vegetation/vegetationShaders.js +617 -28
  282. package/src/version.js +3 -0
  283. package/src/water/water.js +2 -0
  284. package/src/water/waterBreakerSystem.js +2 -0
  285. package/src/water/waterCurrentField.js +1 -0
  286. package/src/water/waterMaterial.js +3 -0
  287. package/src/water/waterRain.js +2 -0
  288. package/src/water/waterScenePasses.js +170 -7
  289. package/src/water/waterSettings.js +250 -50
  290. package/src/water/waterShoreMaterial.js +16 -2
  291. package/src/water/waterShoreStateField.js +1 -1
  292. package/src/water/waterSplashSystem.js +2 -0
  293. package/src/water/waterStageSettings.js +60 -0
  294. package/src/water/waterSurface.js +144 -4
  295. package/src/water/waterUnderwaterAtmosphere.js +288 -0
  296. package/src/water/waterVegetation.js +20 -4
  297. package/src/worldCollision.js +64 -9
  298. package/types/agents/index.d.ts +1 -0
  299. package/types/agents/sceneStyleOperations.d.ts +484 -0
  300. package/types/asset-policy/catalogLicenses.d.ts +7 -0
  301. package/types/asset-policy/index.d.ts +20 -0
  302. package/types/assetlib/ambientcg.d.ts +81 -0
  303. package/types/assetlib/assetRef.d.ts +26 -0
  304. package/types/assetlib/galleryMaterialFamily.d.ts +13 -0
  305. package/types/assetlib/importedEntry.d.ts +18 -0
  306. package/types/assetlib/index.d.ts +16 -0
  307. package/types/assetlib/kaykit.d.ts +112 -0
  308. package/types/assetlib/kaykitStaticIndex.d.ts +38 -0
  309. package/types/assetlib/loadImported.d.ts +56 -0
  310. package/types/assetlib/opensource3d.d.ts +55 -0
  311. package/types/assetlib/plateau.d.ts +67 -0
  312. package/types/assetlib/plateauLandmarks.d.ts +238 -0
  313. package/types/assetlib/plateauViewer.d.ts +3 -0
  314. package/types/assetlib/polyhaven.d.ts +90 -0
  315. package/types/assetlib/polypizza.d.ts +10 -0
  316. package/types/assetlib/smithsonian.d.ts +9 -0
  317. package/types/assetlib/sources.d.ts +22 -0
  318. package/types/assetlib/zip.d.ts +8 -0
  319. package/types/catalog/manifest.d.ts +26 -0
  320. package/types/catalog/officialCatalog.d.ts +4 -0
  321. package/types/catalog/officialCatalogAssetRuntime.d.ts +2 -0
  322. package/types/catalog/officialCatalogLod.d.ts +63 -0
  323. package/types/catalog/officialCatalogPlacement.d.ts +49 -0
  324. package/types/catalog/officialCatalogProvider.d.ts +7 -0
  325. package/types/character/animationRetarget.d.ts +20 -0
  326. package/types/character/characterRig.d.ts +87 -0
  327. package/types/character/characterRuntime.d.ts +5 -0
  328. package/types/character/freestyleSwimClip.d.ts +5 -0
  329. package/types/character/groundStabilizer.d.ts +55 -0
  330. package/types/character/index.d.ts +10 -0
  331. package/types/character/locomotionActions.d.ts +4 -0
  332. package/types/character/locomotionStateMachine.d.ts +62 -0
  333. package/types/character/mannequinAsset.d.ts +12 -0
  334. package/types/character/mannequinAssetUrl.node.d.ts +1 -0
  335. package/types/character/modelLoader.d.ts +7 -0
  336. package/types/character/walkableCharacterRuntime.d.ts +343 -0
  337. package/types/character/waterInteractionController.d.ts +114 -0
  338. package/types/cloud/ambientSkyBaker.d.ts +18 -0
  339. package/types/cloud/cloudLighting.d.ts +38 -0
  340. package/types/cloud/cloudParams.d.ts +18 -0
  341. package/types/cloud/cloudReprojection.d.ts +15 -0
  342. package/types/cloud/cloudStyle.d.ts +1380 -0
  343. package/types/cloud/cloudStyleSnapshots.d.ts +10 -0
  344. package/types/cloud/cloudVolume.d.ts +43 -0
  345. package/types/cloud/heroCloudRecipe.d.ts +167 -0
  346. package/types/cloud/index.d.ts +12 -0
  347. package/types/cloud/noise/baseShapeVolume.d.ts +86 -0
  348. package/types/cloud/noise/cirrusMap.d.ts +24 -0
  349. package/types/cloud/noise/curlNoise.d.ts +106 -0
  350. package/types/cloud/noise/erosionVolume.d.ts +58 -0
  351. package/types/cloud/noise/noiseVolume.d.ts +63 -0
  352. package/types/cloud/noise/periodicNoise3.d.ts +75 -0
  353. package/types/cloud/noise/weatherMap.d.ts +227 -0
  354. package/types/cloud/paramSchema.d.ts +142 -0
  355. package/types/collisionMetadata.d.ts +11 -0
  356. package/types/core/generation.d.ts +95 -0
  357. package/types/core/materialRoles.d.ts +102 -0
  358. package/types/core/presetDocuments.d.ts +25 -0
  359. package/types/core/systemStylePolicy.d.ts +4 -0
  360. package/types/environment/dayCurves.d.ts +47 -0
  361. package/types/environment/environmentAmbientProbe.d.ts +2 -0
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  711. package/src/pathgen/pathBridge.js +0 -232
  712. package/src/pathgen/pathPresets.js +0 -35
  713. package/src/pathgen/pathRibbon.js +0 -410
  714. package/src/pathgen/pathRouter.js +0 -380
  715. package/src/pathgen/pathSettings.js +0 -335
  716. package/src/pathgen/pathTextures.js +0 -123
  717. package/src/pathgen/stylizedPaths.js +0 -453
  718. package/src/propgen/generatorsWave1.js +0 -379
  719. package/src/propgen/generatorsWave2.js +0 -462
  720. package/src/propgen/index.js +0 -5
  721. package/src/propgen/propAsset.js +0 -323
  722. package/src/propgen/propParts.js +0 -170
  723. package/src/propgen/propPlacement.js +0 -459
  724. package/src/propgen/propPresets.js +0 -82
  725. package/src/propgen/propSettings.js +0 -395
  726. package/src/soundscape/index.js +0 -4
  727. package/src/soundscape/soundscapeGenerator.js +0 -179
  728. package/src/soundscape/soundscapeRuntime.js +0 -806
  729. package/src/soundscape/soundscapeSettings.js +0 -292
  730. package/src/stylizedTerrain.js +0 -631
  731. package/src/stylizedWorld.js +0 -903
  732. package/src/vegetation/treeRecipe.js +0 -647
  733. package/src/vfxgen/INTEGRATION.md +0 -145
  734. package/src/vfxgen/core/burstBackbone.js +0 -380
  735. package/src/vfxgen/core/projectileCore.js +0 -92
  736. package/src/vfxgen/core/spriteShapes.js +0 -98
  737. package/src/vfxgen/core/trailRibbon.js +0 -272
  738. package/src/vfxgen/core/vfxRandom.js +0 -29
  739. package/src/vfxgen/effects/emitHelpers.js +0 -37
  740. package/src/vfxgen/effects/magicEffects.js +0 -162
  741. package/src/vfxgen/effects/movementEffects.js +0 -87
  742. package/src/vfxgen/effects/weaponEffects.js +0 -118
  743. package/src/vfxgen/index.js +0 -18
  744. package/src/vfxgen/moves/moveController.js +0 -146
  745. package/src/vfxgen/moves/moveLibrary.js +0 -335
  746. package/src/vfxgen/vfxPresets.js +0 -98
  747. package/src/vfxgen/vfxSettings.js +0 -384
  748. package/src/vfxgen/vfxSystem.js +0 -449
  749. package/src/vfxgen/weapons/stylizedWeapons.js +0 -137
  750. package/src/villagegen/index.js +0 -4
  751. package/src/villagegen/stylizedVillage.js +0 -490
  752. package/src/villagegen/villageArchetypes.js +0 -160
  753. package/src/villagegen/villageNames.js +0 -40
  754. package/src/villagegen/villageSites.js +0 -105
  755. package/src/weather/index.js +0 -6
  756. package/src/weather/weatherPrecipitation.js +0 -221
  757. package/src/weather/weatherPresets.js +0 -258
  758. package/src/weather/weatherSettings.js +0 -269
  759. package/src/weather/weatherSystem.js +0 -871
  760. package/src/worldMinimap.js +0 -214
  761. package/src/worldPresets.js +0 -125
@@ -0,0 +1,404 @@
1
+ // Bounded hero-cloud authoring recipes.
2
+ //
3
+ // A doodle is intentionally only the broad top-down footprint. It does not
4
+ // become geometry and it does not replace the physical cloud model. The normal
5
+ // weather-map column field, 3D base shape, erosion, density integration and
6
+ // lighting still produce the rendered cloud. This keeps a quick artist mark
7
+ // from turning into a flat billboard or a literal extruded brush stroke.
8
+
9
+ import * as THREE from 'three';
10
+
11
+ import { hashSeed } from '../core/generation.js';
12
+
13
+ export const HERO_CLOUD_RECIPE_TYPE = 'toonlab/hero-cloud-recipe';
14
+ export const HERO_CLOUD_RECIPE_VERSION = 1;
15
+ export const HERO_CLOUD_MAP_PADDING = 8;
16
+ export const HERO_CLOUD_DEFAULT_RESOLUTION = 512;
17
+ export const HERO_CLOUD_PREVIEW_ALTITUDE = 1400;
18
+
19
+ const LIMITS = Object.freeze({
20
+ breakup: Object.freeze([0, 1]),
21
+ development: Object.freeze([0, 1]),
22
+ diameter: Object.freeze([500, 30000]),
23
+ height: Object.freeze([100, 12000]),
24
+ radius: Object.freeze([0.005, 0.5]),
25
+ softness: Object.freeze([0.01, 0.95]),
26
+ strength: Object.freeze([0, 1]),
27
+ });
28
+
29
+ const DEFAULT_STROKES = Object.freeze([
30
+ Object.freeze({ mode: 'add', radius: 0.19, strength: 0.94, points: Object.freeze([[0.31, 0.54]]) }),
31
+ Object.freeze({ mode: 'add', radius: 0.24, strength: 1, points: Object.freeze([[0.48, 0.48]]) }),
32
+ Object.freeze({ mode: 'add', radius: 0.19, strength: 0.92, points: Object.freeze([[0.67, 0.53]]) }),
33
+ Object.freeze({ mode: 'add', radius: 0.14, strength: 0.82, points: Object.freeze([[0.42, 0.31]]) }),
34
+ Object.freeze({ mode: 'add', radius: 0.12, strength: 0.78, points: Object.freeze([[0.61, 0.34]]) }),
35
+ ]);
36
+
37
+ export const DEFAULT_HERO_CLOUD_RECIPE = Object.freeze({
38
+ type: HERO_CLOUD_RECIPE_TYPE,
39
+ version: HERO_CLOUD_RECIPE_VERSION,
40
+ id: 'hero_cloud',
41
+ label: 'Hero Cloud',
42
+ seed: 11,
43
+ bounds: Object.freeze({
44
+ diameter: 6000,
45
+ height: 3200,
46
+ }),
47
+ footprint: Object.freeze({
48
+ breakup: 0.18,
49
+ development: 0.82,
50
+ softness: 0.34,
51
+ strokes: DEFAULT_STROKES,
52
+ }),
53
+ });
54
+
55
+ function finite(value, fallback) {
56
+ const number = Number(value);
57
+ return Number.isFinite(number) ? number : fallback;
58
+ }
59
+
60
+ function clamp(value, min, max) {
61
+ return Math.min(Math.max(value, min), max);
62
+ }
63
+
64
+ function ranged(value, fallback, range) {
65
+ return clamp(finite(value, fallback), range[0], range[1]);
66
+ }
67
+
68
+ function cleanId(value, fallback = 'hero_cloud') {
69
+ const id = String(value ?? '').trim().toLowerCase()
70
+ .replace(/[^a-z0-9_-]+/g, '_')
71
+ .replace(/^_+|_+$/g, '');
72
+ return id || fallback;
73
+ }
74
+
75
+ function normalizePoint(point) {
76
+ const source = Array.isArray(point) ? point : [];
77
+ return [
78
+ clamp(finite(source[0], 0.5), 0, 1),
79
+ clamp(finite(source[1], 0.5), 0, 1),
80
+ ];
81
+ }
82
+
83
+ function normalizeStroke(stroke) {
84
+ const source = stroke && typeof stroke === 'object' ? stroke : {};
85
+ const points = Array.isArray(source.points)
86
+ ? source.points.slice(0, 2048).map(normalizePoint)
87
+ : [];
88
+ if (points.length === 0) return null;
89
+ return {
90
+ mode: source.mode === 'erase' ? 'erase' : 'add',
91
+ radius: ranged(source.radius, 0.1, LIMITS.radius),
92
+ strength: ranged(source.strength, 1, LIMITS.strength),
93
+ points,
94
+ };
95
+ }
96
+
97
+ /** Normalizes a portable, placement-free hero-cloud recipe. */
98
+ export function createHeroCloudRecipe(input = {}) {
99
+ const source = input && typeof input === 'object' ? input : {};
100
+ const bounds = source.bounds && typeof source.bounds === 'object' ? source.bounds : {};
101
+ const footprint = source.footprint && typeof source.footprint === 'object'
102
+ ? source.footprint
103
+ : {};
104
+ const strokes = (Array.isArray(footprint.strokes)
105
+ ? footprint.strokes
106
+ : DEFAULT_HERO_CLOUD_RECIPE.footprint.strokes)
107
+ .slice(0, 256)
108
+ .map(normalizeStroke)
109
+ .filter(Boolean);
110
+
111
+ return {
112
+ type: HERO_CLOUD_RECIPE_TYPE,
113
+ version: HERO_CLOUD_RECIPE_VERSION,
114
+ id: cleanId(source.id, DEFAULT_HERO_CLOUD_RECIPE.id),
115
+ label: String(source.label ?? DEFAULT_HERO_CLOUD_RECIPE.label).trim().slice(0, 80)
116
+ || DEFAULT_HERO_CLOUD_RECIPE.label,
117
+ seed: hashSeed(source.seed ?? DEFAULT_HERO_CLOUD_RECIPE.seed),
118
+ bounds: {
119
+ diameter: ranged(
120
+ bounds.diameter,
121
+ DEFAULT_HERO_CLOUD_RECIPE.bounds.diameter,
122
+ LIMITS.diameter,
123
+ ),
124
+ height: ranged(
125
+ bounds.height,
126
+ DEFAULT_HERO_CLOUD_RECIPE.bounds.height,
127
+ LIMITS.height,
128
+ ),
129
+ },
130
+ footprint: {
131
+ breakup: ranged(
132
+ footprint.breakup,
133
+ DEFAULT_HERO_CLOUD_RECIPE.footprint.breakup,
134
+ LIMITS.breakup,
135
+ ),
136
+ development: ranged(
137
+ footprint.development,
138
+ DEFAULT_HERO_CLOUD_RECIPE.footprint.development,
139
+ LIMITS.development,
140
+ ),
141
+ softness: ranged(
142
+ footprint.softness,
143
+ DEFAULT_HERO_CLOUD_RECIPE.footprint.softness,
144
+ LIMITS.softness,
145
+ ),
146
+ strokes,
147
+ },
148
+ };
149
+ }
150
+
151
+ /** Parses a portable hero-cloud recipe without accepting a future schema. */
152
+ export function parseHeroCloudRecipe(input) {
153
+ const errors = [];
154
+ const warnings = [];
155
+ if (!input || typeof input !== 'object' || Array.isArray(input)) {
156
+ return { errors: ['Hero-cloud recipe must be an object.'], ok: false, warnings };
157
+ }
158
+ if (input.type !== undefined && input.type !== HERO_CLOUD_RECIPE_TYPE) {
159
+ errors.push(`Expected type ${HERO_CLOUD_RECIPE_TYPE}.`);
160
+ }
161
+ const version = finite(input.version, HERO_CLOUD_RECIPE_VERSION);
162
+ if (version > HERO_CLOUD_RECIPE_VERSION) {
163
+ errors.push(
164
+ `Hero-cloud recipe version ${version} is newer than supported version ${HERO_CLOUD_RECIPE_VERSION}.`,
165
+ );
166
+ } else if (version < HERO_CLOUD_RECIPE_VERSION) {
167
+ warnings.push(
168
+ `Hero-cloud recipe version ${version} was normalized to version ${HERO_CLOUD_RECIPE_VERSION}.`,
169
+ );
170
+ }
171
+ if (errors.length) return { errors, ok: false, warnings };
172
+ return {
173
+ errors,
174
+ ok: true,
175
+ value: createHeroCloudRecipe(input),
176
+ warnings,
177
+ };
178
+ }
179
+
180
+ export function serializeHeroCloudRecipe(input) {
181
+ return JSON.stringify(createHeroCloudRecipe(input), null, 2);
182
+ }
183
+
184
+ function smoothstep(edge0, edge1, value) {
185
+ const amount = clamp((value - edge0) / Math.max(edge1 - edge0, 1e-6), 0, 1);
186
+ return amount * amount * (3 - 2 * amount);
187
+ }
188
+
189
+ function hashNoise(x, y, seed) {
190
+ let value = seed >>> 0;
191
+ value ^= Math.imul((x + 1) >>> 0, 0x9e3779b1);
192
+ value ^= Math.imul((y + 1) >>> 0, 0x85ebca77);
193
+ value = Math.imul(value ^ (value >>> 16), 0x7feb352d) >>> 0;
194
+ value = Math.imul(value ^ (value >>> 15), 0x846ca68b) >>> 0;
195
+ return ((value ^ (value >>> 16)) >>> 0) / 4294967295;
196
+ }
197
+
198
+ function coherentNoise(x, y, cellSize, seed) {
199
+ const gridX = Math.floor(x / cellSize);
200
+ const gridY = Math.floor(y / cellSize);
201
+ const localX = smoothstep(0, 1, (x / cellSize) - gridX);
202
+ const localY = smoothstep(0, 1, (y / cellSize) - gridY);
203
+ const top = hashNoise(gridX, gridY, seed) * (1 - localX)
204
+ + hashNoise(gridX + 1, gridY, seed) * localX;
205
+ const bottom = hashNoise(gridX, gridY + 1, seed) * (1 - localX)
206
+ + hashNoise(gridX + 1, gridY + 1, seed) * localX;
207
+ return top * (1 - localY) + bottom * localY;
208
+ }
209
+
210
+ function stamp(field, size, x, y, radius, strength, softness, mode) {
211
+ const pixelRadius = Math.max(1, radius * size);
212
+ const minX = Math.max(0, Math.floor(x * size - pixelRadius - 1));
213
+ const maxX = Math.min(size - 1, Math.ceil(x * size + pixelRadius + 1));
214
+ const minY = Math.max(0, Math.floor(y * size - pixelRadius - 1));
215
+ const maxY = Math.min(size - 1, Math.ceil(y * size + pixelRadius + 1));
216
+ // A broad flat brush core becomes a flat vertical wall once the mask is used
217
+ // as column height. Keep only a small centre plateau, then let the physical
218
+ // volume turn the continuous falloff into rounded cloud towers.
219
+ const core = clamp(0.38 - softness * 0.32, 0.05, 0.35);
220
+ for (let py = minY; py <= maxY; py += 1) {
221
+ for (let px = minX; px <= maxX; px += 1) {
222
+ const dx = (px + 0.5) / size - x;
223
+ const dy = (py + 0.5) / size - y;
224
+ const distance = Math.hypot(dx, dy) / Math.max(radius, 1e-6);
225
+ const weight = (1 - smoothstep(core, 1, distance)) * strength;
226
+ if (!(weight > 0)) continue;
227
+ const index = py * size + px;
228
+ field[index] = mode === 'erase'
229
+ ? field[index] * (1 - weight)
230
+ : Math.max(field[index], weight);
231
+ }
232
+ }
233
+ }
234
+
235
+ /** Rasterizes the top-down doodle to normalized cloud-column development. */
236
+ export function rasterizeHeroCloudFootprint(input, { resolution = 128 } = {}) {
237
+ const recipe = createHeroCloudRecipe(input);
238
+ const size = Math.round(clamp(finite(resolution, 128), 32, 1024));
239
+ const field = new Float32Array(size * size);
240
+ const softness = recipe.footprint.softness;
241
+
242
+ for (const stroke of recipe.footprint.strokes) {
243
+ const points = stroke.points;
244
+ for (let index = 0; index < points.length; index += 1) {
245
+ const point = points[index];
246
+ const previous = points[Math.max(0, index - 1)];
247
+ const distance = Math.hypot(point[0] - previous[0], point[1] - previous[1]);
248
+ const steps = Math.max(1, Math.ceil(distance / Math.max(stroke.radius * 0.28, 0.002)));
249
+ for (let stepIndex = 0; stepIndex <= steps; stepIndex += 1) {
250
+ const amount = stepIndex / steps;
251
+ stamp(
252
+ field,
253
+ size,
254
+ previous[0] + (point[0] - previous[0]) * amount,
255
+ previous[1] + (point[1] - previous[1]) * amount,
256
+ stroke.radius,
257
+ stroke.strength,
258
+ softness,
259
+ stroke.mode,
260
+ );
261
+ }
262
+ }
263
+ }
264
+
265
+ const data = new Uint8Array(size * size);
266
+ const breakup = recipe.footprint.breakup;
267
+ const development = recipe.footprint.development;
268
+ for (let index = 0; index < field.length; index += 1) {
269
+ const x = index % size;
270
+ const y = Math.floor(index / size);
271
+ const broad = coherentNoise(x, y, Math.max(4, size / 7), recipe.seed);
272
+ const medium = coherentNoise(x, y, Math.max(3, size / 15), recipe.seed ^ 0x68bc21eb);
273
+ const developedHeight = 0.66 + (broad * 0.24 + medium * 0.1) * development;
274
+ const breakupVariation = 1 - breakup * 0.08
275
+ + hashNoise(x >> 2, y >> 2, recipe.seed) * breakup * 0.08;
276
+ const organic = developedHeight * breakupVariation;
277
+ const shaped = Math.pow(
278
+ clamp(field[index] * organic, 0, 1),
279
+ 1.35 - development * 0.7,
280
+ );
281
+ data[index] = Math.round(shaped * 255);
282
+ }
283
+ return { data, height: size, recipe, width: size };
284
+ }
285
+
286
+ function bilinear(data, width, height, u, v) {
287
+ if (u < 0 || u > 1 || v < 0 || v > 1) return 0;
288
+ const x = u * width - 0.5;
289
+ const y = v * height - 0.5;
290
+ const x0 = clamp(Math.floor(x), 0, width - 1);
291
+ const y0 = clamp(Math.floor(y), 0, height - 1);
292
+ const x1 = clamp(x0 + 1, 0, width - 1);
293
+ const y1 = clamp(y0 + 1, 0, height - 1);
294
+ const tx = clamp(x - Math.floor(x), 0, 1);
295
+ const ty = clamp(y - Math.floor(y), 0, 1);
296
+ const a = data[y0 * width + x0] * (1 - tx) + data[y0 * width + x1] * tx;
297
+ const b = data[y1 * width + x0] * (1 - tx) + data[y1 * width + x1] * tx;
298
+ return (a * (1 - ty) + b * ty) / 255;
299
+ }
300
+
301
+ /** Builds the weather-map texture the physical volume marcher consumes. */
302
+ export function createHeroCloudWeatherTexture(input, {
303
+ resolution = HERO_CLOUD_DEFAULT_RESOLUTION,
304
+ } = {}) {
305
+ const recipe = createHeroCloudRecipe(input);
306
+ const size = Math.round(clamp(finite(resolution, HERO_CLOUD_DEFAULT_RESOLUTION), 128, 1024));
307
+ const footprintSize = Math.max(64, Math.round(size / HERO_CLOUD_MAP_PADDING));
308
+ const footprint = rasterizeHeroCloudFootprint(recipe, { resolution: footprintSize });
309
+ const data = new Uint8Array(size * size * 4);
310
+ let coverageTotal = 0;
311
+ for (let y = 0; y < size; y += 1) {
312
+ for (let x = 0; x < size; x += 1) {
313
+ const localU = (((x + 0.5) / size) - 0.5) * HERO_CLOUD_MAP_PADDING + 0.5;
314
+ const localV = (((y + 0.5) / size) - 0.5) * HERO_CLOUD_MAP_PADDING + 0.5;
315
+ const coverage = bilinear(
316
+ footprint.data,
317
+ footprint.width,
318
+ footprint.height,
319
+ localU,
320
+ localV,
321
+ );
322
+ const index = (y * size + x) * 4;
323
+ data[index] = Math.round(coverage * 255);
324
+ data[index + 1] = Math.round((0.72 + recipe.footprint.development * 0.28) * 255);
325
+ data[index + 2] = 0;
326
+ data[index + 3] = 255;
327
+ coverageTotal += coverage;
328
+ }
329
+ }
330
+
331
+ const texture = new THREE.DataTexture(
332
+ data,
333
+ size,
334
+ size,
335
+ THREE.RGBAFormat,
336
+ THREE.UnsignedByteType,
337
+ );
338
+ texture.name = `ToonLabHeroCloud_${recipe.id}`;
339
+ texture.colorSpace = THREE.NoColorSpace;
340
+ texture.wrapS = THREE.RepeatWrapping;
341
+ texture.wrapT = THREE.RepeatWrapping;
342
+ texture.magFilter = THREE.LinearFilter;
343
+ texture.minFilter = THREE.LinearFilter;
344
+ texture.generateMipmaps = false;
345
+ texture.flipY = false;
346
+ texture.unpackAlignment = 1;
347
+ texture.needsUpdate = true;
348
+ texture.userData.toonlabCloudNoise = {
349
+ bounds: { ...recipe.bounds },
350
+ coverageMean: coverageTotal / (size * size),
351
+ kind: 'hero-cloud-weather-map',
352
+ recipeId: recipe.id,
353
+ seed: recipe.seed,
354
+ version: HERO_CLOUD_RECIPE_VERSION,
355
+ };
356
+ return texture;
357
+ }
358
+
359
+ /**
360
+ * Returns the SkyParams overrides used only to preview the recipe.
361
+ * No world transform is serialized; the host remains responsible for placement.
362
+ */
363
+ export function heroCloudSkyOverrides(input) {
364
+ const recipe = createHeroCloudRecipe(input);
365
+ const development = recipe.footprint.development;
366
+ return {
367
+ cloud: {
368
+ cirrus: { strength: 0 },
369
+ haze: { density: 0 },
370
+ shape: {
371
+ altitude: HERO_CLOUD_PREVIEW_ALTITUDE,
372
+ thickness: recipe.bounds.height,
373
+ coverage: 0.3 + development * 0.1,
374
+ baseScale: recipe.bounds.diameter * (0.48 + development * 0.18),
375
+ baseStrength: 1.05 + development * 0.22,
376
+ weatherScale: recipe.bounds.diameter * HERO_CLOUD_MAP_PADDING,
377
+ erosionScaleBaseMultiplier: 0.2,
378
+ erosionShape: 0.22 + recipe.footprint.breakup * 0.45,
379
+ erosionStrengthBase: 0.65,
380
+ erosionStrengthPeak: 1 + recipe.footprint.breakup * 0.6,
381
+ edgeSoftness: 0.065,
382
+ edgeSoftnessFalloff: 1.25,
383
+ baseWeatherStrength: 0.18,
384
+ baseWeatherHeightStart: 0.02,
385
+ baseWeatherHeightEnd: 0.14,
386
+ horizonCoverageAmount: 0,
387
+ },
388
+ },
389
+ noise: {
390
+ weather: { seed: recipe.seed },
391
+ },
392
+ };
393
+ }
394
+
395
+ /** World-space preview centre for the padded, periodically sampled mask. */
396
+ export function getHeroCloudPreviewCenter(input) {
397
+ const recipe = createHeroCloudRecipe(input);
398
+ const weatherScale = recipe.bounds.diameter * HERO_CLOUD_MAP_PADDING;
399
+ return {
400
+ x: weatherScale * 0.5,
401
+ y: HERO_CLOUD_PREVIEW_ALTITUDE + recipe.bounds.height * 0.46,
402
+ z: weatherScale * 0.5,
403
+ };
404
+ }
@@ -0,0 +1,42 @@
1
+ // Volumetric cloud barrel. Import from '@call-me-sensei/toonlab/cloud'.
2
+ //
3
+ // docs/sky-cloud-parameters.md describes the public cloud system. The current
4
+ // raymarcher is configured through `cloud.shape` and `cloud.lighting` on a
5
+ // SkyParams document; legacy flat cloud settings are not part of this barrel.
6
+ //
7
+ // The volumetric surface below is one `export *` per module, each exported
8
+ // exactly once. Two modules sharing a name does not error at the barrel — the
9
+ // ambiguous binding silently disappears from the namespace object — so a new
10
+ // entry here has to be checked against the others rather than assumed safe.
11
+ //
12
+ // Intentionally NOT exported, and reachable through their importers instead:
13
+ // paramSchema.js shared descriptor/normalizer plumbing for both
14
+ // param layers. Its helpers are generically named
15
+ // (num, col, bool, hasValue, isObject, describe),
16
+ // and src/index.js flattens this barrel into the
17
+ // package root where names that generic would be a
18
+ // standing collision hazard.
19
+ // noise/periodicNoise3.js periodic Perlin/Worley primitives, and
20
+ // noise/noiseVolume.js the Data3DTexture wrapper — both internal to
21
+ // src/cloud/noise/ per their author's note.
22
+
23
+ // Cloud parameters: the six spec param groups (shape, lighting, wind, cirrus,
24
+ // haze, fade) and their sole definition.
25
+ export * from './cloudParams.js';
26
+ export * from './cloudStyle.js';
27
+ export * from './cloudStyleSnapshots.js';
28
+ export * from './heroCloudRecipe.js';
29
+
30
+ // Procedural generation for the raymarcher's volumes and coverage field.
31
+ export * from './noise/baseShapeVolume.js';
32
+ export * from './noise/cirrusMap.js';
33
+ export * from './noise/erosionVolume.js';
34
+ export * from './noise/weatherMap.js';
35
+ export * from './noise/curlNoise.js';
36
+
37
+ // The raymarcher: the scattering model, the marcher, and the temporal
38
+ // reconstruction that lets a quality tier march fewer rays without changing the
39
+ // fixed 128-primary / 6-light budget per ray.
40
+ export * from './cloudLighting.js';
41
+ export * from './cloudVolume.js';
42
+ export * from './cloudReprojection.js';