@call-me-sensei/toonlab 0.3.1 → 0.4.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NPM-LIBRARY.md +225 -0
- package/README.md +588 -184
- package/agents/PROMPTS.md +87 -0
- package/agents/README.md +54 -0
- package/agents/claude/CLAUDE.md +8 -0
- package/agents/codex/AGENTS.md +159 -0
- package/agents/cursor/toonlab.mdc +37 -0
- package/agents/references/anime-art-direction.md +24 -0
- package/agents/references/asset-sourcing-policy.md +23 -0
- package/agents/references/custom-gap-report.md +16 -0
- package/agents/references/mcp-asset-discovery.md +104 -0
- package/agents/references/runtime-entry-points.md +175 -0
- package/agents/references/style-bundles.md +71 -0
- package/agents/skills/claude/asset-sourcing/SKILL.md +275 -0
- package/agents/skills/claude/environment/SKILL.md +59 -0
- package/agents/skills/claude/game-dev/SKILL.md +100 -0
- package/agents/skills/claude/post-processing/SKILL.md +44 -0
- package/agents/skills/claude/rock-ground-shaders/SKILL.md +134 -0
- package/agents/skills/claude/rockgen/SKILL.md +30 -0
- package/agents/skills/claude/scene-style-application/SKILL.md +74 -0
- package/agents/skills/claude/style-presets/SKILL.md +101 -0
- package/agents/skills/claude/toon-shading/SKILL.md +44 -0
- package/agents/skills/claude/vegetation-sky/SKILL.md +167 -0
- package/agents/skills/claude/visual-verification/SKILL.md +136 -0
- package/agents/skills/claude/water/SKILL.md +105 -0
- package/agents/skills/codex/asset-sourcing/SKILL.md +275 -0
- package/agents/skills/codex/environment/SKILL.md +59 -0
- package/agents/skills/codex/game-dev/SKILL.md +100 -0
- package/agents/skills/codex/post-processing/SKILL.md +44 -0
- package/agents/skills/codex/rock-ground-shaders/SKILL.md +134 -0
- package/agents/skills/codex/rockgen/SKILL.md +30 -0
- package/agents/skills/codex/scene-style-application/SKILL.md +74 -0
- package/agents/skills/codex/style-presets/SKILL.md +101 -0
- package/agents/skills/codex/toon-shading/SKILL.md +44 -0
- package/agents/skills/codex/vegetation-sky/SKILL.md +167 -0
- package/agents/skills/codex/visual-verification/SKILL.md +136 -0
- package/agents/skills/codex/water/SKILL.md +105 -0
- package/cli/toonlab.mjs +53 -0
- package/compose.yaml +20 -0
- package/database/apply-sql.mjs +141 -0
- package/database/client.mjs +39 -0
- package/database/creation-tags.mjs +23 -0
- package/database/env.mjs +16 -0
- package/database/fal-patina.mjs +131 -0
- package/database/generation-service.mjs +415 -0
- package/database/migrations/0001_local_workspace.sql +120 -0
- package/database/migrations/0002_file_ownership.sql +11 -0
- package/database/migrations/0003_remove_autosaves_from_library.sql +7 -0
- package/database/migrations/0004_catalog_asset_packs.sql +39 -0
- package/database/migrations/0005_creation_tag_discovery.sql +1 -0
- package/database/migrations/0006_normalize_creation_tags.sql +28 -0
- package/database/migrations/0007_creation_revisions.sql +80 -0
- package/database/migrations/0008_creation_revision_hardening.sql +98 -0
- package/database/migrations/0009_creation_revision_delete_integrity.sql +11 -0
- package/database/migrations/0010_external_catalog_assets.sql +28 -0
- package/database/providers.mjs +644 -0
- package/database/repository.mjs +1073 -0
- package/database/seeds/catalog/0001_empty_official_catalog.sql +4 -0
- package/database/seeds/catalog/0002_2026-08.sql +19454 -0
- package/database/seeds/catalog/0003_2026-08-open-assets.sql +159086 -0
- package/database/seeds/catalog/0004_2026-08-c7-rocks.sql +39405 -0
- package/mcp/lab-management.mjs +629 -0
- package/mcp/public-catalog.mjs +168 -0
- package/mcp/server.mjs +1044 -63
- package/mcp/vite-plugin.mjs +519 -26
- package/mcp/workspace.mjs +26 -1
- package/package.json +334 -46
- package/scripts/generate-catalog-seed.mjs +324 -0
- package/scripts/setup-local.mjs +128 -0
- package/src/agents/index.js +7 -0
- package/src/agents/sceneStyleOperations.js +169 -0
- package/src/asset-policy/catalogLicenses.js +102 -0
- package/src/asset-policy/index.js +315 -0
- package/src/assetlib/assetRef.js +1 -1
- package/src/assetlib/galleryMaterialFamily.js +165 -0
- package/src/assetlib/index.js +6 -2
- package/src/assetlib/loadImported.js +15 -1
- package/src/assetlib/plateau.js +188 -0
- package/src/assetlib/plateauLandmarks.js +144 -0
- package/src/assetlib/plateauViewer.js +348 -0
- package/src/assetlib/sources.js +16 -2
- package/src/catalog/manifest.js +11 -1
- package/src/catalog/officialCatalog.js +4 -0
- package/src/catalog/officialCatalogAssetRuntime.js +324 -0
- package/src/catalog/officialCatalogLod.js +183 -0
- package/src/catalog/officialCatalogPlacement.js +243 -0
- package/src/catalog/officialCatalogProvider.js +334 -0
- package/src/character/animationRetarget.js +1084 -0
- package/src/character/characterRig.js +6 -1
- package/src/character/characterRuntime.js +544 -0
- package/src/character/groundStabilizer.js +137 -0
- package/src/character/index.js +8 -0
- package/src/character/locomotionActions.js +74 -0
- package/src/character/locomotionStateMachine.js +241 -0
- package/src/character/mannequinAsset.js +15 -0
- package/src/character/mannequinAssetUrl.browser.js +4 -0
- package/src/character/mannequinAssetUrl.node.js +3 -0
- package/src/character/modelLoader.js +92 -12
- package/src/character/walkableCharacterRuntime.js +284 -0
- package/src/character/waterInteractionController.js +217 -0
- package/src/cloud/ambientSkyBaker.js +248 -0
- package/src/cloud/cloudLighting.js +1114 -0
- package/src/cloud/cloudParams.js +819 -0
- package/src/cloud/cloudReprojection.js +563 -0
- package/src/cloud/cloudStyle.js +780 -0
- package/src/cloud/cloudStyleSnapshots.js +387 -0
- package/src/cloud/cloudVolume.js +1903 -0
- package/src/cloud/heroCloudRecipe.js +404 -0
- package/src/cloud/index.js +42 -0
- package/src/cloud/noise/baseShapeVolume.js +331 -0
- package/src/cloud/noise/cirrusMap.js +131 -0
- package/src/cloud/noise/curlNoise.js +289 -0
- package/src/cloud/noise/erosionVolume.js +188 -0
- package/src/cloud/noise/noiseVolume.js +202 -0
- package/src/cloud/noise/periodicNoise3.js +295 -0
- package/src/cloud/noise/weatherMap.js +470 -0
- package/src/cloud/paramSchema.js +458 -0
- package/src/collisionMetadata.js +320 -0
- package/src/core/systemStylePolicy.js +32 -0
- package/src/environment/dayCurves.js +146 -0
- package/src/environment/environmentGroundFieldPass.js +354 -0
- package/src/environment/environmentMaterialAdapter.js +144 -6
- package/src/environment/environmentPresets.js +486 -90
- package/src/environment/environmentRigs.js +17 -2
- package/src/environment/environmentSettings.js +37 -1
- package/src/environment/environmentShaderMaterials.js +37 -6
- package/src/environment/environmentState.js +133 -0
- package/src/environment/environmentSunShadowPass.js +399 -6
- package/src/environment/environmentTextureResolver.js +7 -0
- package/src/environment/index.js +51 -0
- package/src/environment/manufacturedMaterialContract.js +837 -0
- package/src/environment/manufacturedReflectionProvider.js +114 -0
- package/src/environment/scanAssetStylize.js +4 -4
- package/src/environment/surfaceMaterialModes.js +71 -0
- package/src/environment/toonLabEnvironmentMaterials.js +353 -0
- package/src/environment/toonLabMaterialPassCoupling.js +347 -0
- package/src/environment/toonLabNormalIntegration.js +171 -0
- package/src/environment/toonLabRockMaterialResolver.js +592 -0
- package/src/environment/toonLabSourceDefaultLit.js +444 -0
- package/src/environment/toonLabSourceLibrary.js +762 -0
- package/src/environment/toonLabSourceMaterials.js +3718 -0
- package/src/environment/toonLabSourceSubsurfaceLighting.js +415 -0
- package/src/environment/toonLabSourceTemporal.js +717 -0
- package/src/environment/toonLabSurfaceLighting.js +462 -0
- package/src/environment/toonLabTextureReadiness.js +105 -0
- package/src/environment/toonLabTreeMaterials.js +450 -0
- package/src/environment/transparentMaterialProfile.js +87 -0
- package/src/environment/urbanPropMaterial.js +2976 -0
- package/src/ground-shader/groundPrintLayer.js +375 -0
- package/src/ground-shader/groundShaderMaterial.js +851 -0
- package/src/ground-shader/groundShaderSettings.js +468 -0
- package/src/ground-shader/index.js +3 -0
- package/src/index.js +52 -22
- package/src/lighting/callMeSenseiLightingContract.js +163 -0
- package/src/lighting/index.js +14 -7
- package/src/lighting/lightingCapabilities.js +2 -2
- package/src/lighting/lightingPresets.js +6 -3
- package/src/lighting/lightingStyle.js +41 -6
- package/src/lighting/lightingSystem.js +200 -6
- package/src/lighting/{unrealExport.js → toonLabExport.js} +40 -41
- package/src/post/postProcessing.js +71 -12
- package/src/react/index.js +66 -0
- package/src/renderer/index.js +16 -0
- package/src/renderer/rendererConfiguration.js +250 -0
- package/src/renderer/styleComparison.js +985 -0
- package/src/rock-shader/index.js +8 -0
- package/src/rock-shader/rockGeometryDetail.js +701 -0
- package/src/rock-shader/rockMaterial.js +2586 -0
- package/src/rock-shader/rockRegionRuntime.js +185 -0
- package/src/rock-shader/rockSemanticMaterialRuntime.js +337 -0
- package/src/rock-shader/rockShaderRuntime.js +781 -0
- package/src/rock-shader/rockShaderSettings.js +1099 -0
- package/src/rock-shader/rockTangentIntegrity.js +136 -0
- package/src/rock-shader/rockTextureIntegrity.js +115 -0
- package/src/rockgen/export/glbExport.js +104 -14
- package/src/rockgen/index.js +5 -3
- package/src/rockgen/lod/index.js +6 -0
- package/src/rockgen/lod/rockLodMetrics.js +168 -0
- package/src/rockgen/lod/rockLodPlanner.js +372 -0
- package/src/rockgen/lod/rockLodPolicy.js +235 -0
- package/src/rockgen/lod/rockLodRuntime.js +124 -0
- package/src/rockgen/lod/rockLodSimplifier.js +173 -0
- package/src/rockgen/lod/rockLodValidation.js +113 -0
- package/src/rockgen/mesh/meshAttributes.js +17 -0
- package/src/rockgen/mesh/meshDocument.js +6 -0
- package/src/rockgen/rockDocument.js +376 -9
- package/src/rockgen/rockgenPresets.js +114 -13
- package/src/rockgen/rockgenSettings.js +62 -11
- package/src/rockgen/surface/c7GeologySurface.js +372 -0
- package/src/runtime/index.js +14 -0
- package/src/runtime/sceneCollisionRuntime.js +317 -0
- package/src/runtime/sceneSurfaceRuntime.js +451 -0
- package/src/runtime/sceneUpdateScheduler.js +203 -0
- package/src/shaders-tsl/anime.js +9 -2
- package/src/shaders-tsl/chunks/environment-ground-field.js +174 -0
- package/src/shaders-tsl/chunks/environment-state.js +79 -0
- package/src/shaders-tsl/chunks/environment-sun-shadow.js +99 -32
- package/src/shaders-tsl/chunks/normalized-hue.js +41 -0
- package/src/shaders-tsl/chunks/pass-depth-color.js +4 -2
- package/src/shaders-tsl/chunks/scene-depth-color-pass.js +273 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +116 -8
- package/src/shaders-tsl/chunks/water-color.js +19 -5
- package/src/shaders-tsl/chunks/water-shore-state.js +8 -1
- package/src/shaders-tsl/chunks/world-noise.js +30 -0
- package/src/shaders-tsl/environment.js +123 -17
- package/src/shaders-tsl/flower.js +51 -8
- package/src/shaders-tsl/grass.js +194 -29
- package/src/shaders-tsl/post-composite.js +83 -2
- package/src/shaders-tsl/tree-leaf.js +107 -16
- package/src/shaders-tsl/water-breaker.js +18 -4
- package/src/shaders-tsl/water.js +51 -3
- package/src/shaders-tsl/woody-surface.js +59 -7
- package/src/sky/atmosphereDome.js +193 -0
- package/src/sky/atmosphereParams.js +396 -0
- package/src/sky/atmosphereScattering.js +593 -0
- package/src/sky/atmosphereSky.js +371 -0
- package/src/sky/cloudShadow.js +379 -0
- package/src/sky/godRays.js +257 -0
- package/src/sky/index.js +55 -1
- package/src/sky/nightSky.js +1190 -0
- package/src/sky/renderLayers.js +120 -0
- package/src/sky/skyColor.js +582 -0
- package/src/sky/skyDayCycle.js +244 -0
- package/src/sky/skyParams.js +661 -0
- package/src/sky/skyPresets.js +772 -0
- package/src/sky/skyQualityTiers.js +383 -0
- package/src/sky/skyShaderSettings.js +699 -0
- package/src/sky/skyStyleSnapshots.js +211 -0
- package/src/sky/skySystem.js +1447 -0
- package/src/sky/skyTimeKeyframes.js +361 -0
- package/src/sky/stylizedSky.js +405 -116
- package/src/sky/sunDriver.js +499 -0
- package/src/sky/timeOfDay.js +335 -0
- package/src/styles/animeGameProfile.js +44 -0
- package/src/styles/index.js +157 -0
- package/src/styles/manufacturedStyleLabeling.js +204 -0
- package/src/styles/neutralStylePresets.js +712 -0
- package/src/styles/sceneLayerDocuments.js +185 -0
- package/src/styles/sceneLookComposition.js +156 -0
- package/src/styles/sceneQualityApplication.js +152 -0
- package/src/styles/sceneQualityProfiles.js +268 -0
- package/src/styles/sceneStyleAudit.js +512 -0
- package/src/styles/sceneStyleRuntime.js +923 -0
- package/src/styles/styleAdapters.js +177 -0
- package/src/styles/styleApplication.js +369 -0
- package/src/styles/styleBundle.js +445 -92
- package/src/styles/styleBundleProvider.js +83 -0
- package/src/styles/styleDomains.js +21 -0
- package/src/styles/styleInspector.js +262 -0
- package/src/styles/styleMaterialContract.js +375 -0
- package/src/styles/styleMetadata.js +73 -0
- package/src/styles/styleTargetDiscovery.js +162 -0
- package/src/styles/styleTargetLabels.js +206 -0
- package/src/styles/styleTargetMaterialCoverage.js +137 -0
- package/src/styles/styleTransaction.js +272 -0
- package/src/texgen/evaluateTexture.js +30 -3
- package/src/texgen/textureGenerators.js +83 -35
- package/src/texgen/textureSettings.js +25 -8
- package/src/toon/toonSettings.js +100 -2
- package/src/vegetation/branchTree.js +587 -0
- package/src/vegetation/callMeSenseiGrass.js +183 -0
- package/src/vegetation/compiledTree.js +506 -0
- package/src/vegetation/contactShadowField.js +107 -0
- package/src/vegetation/flowerSpecies.js +10 -2
- package/src/vegetation/grass.js +13 -0
- package/src/vegetation/grassClump.js +1179 -0
- package/src/vegetation/importedVegetationMaterial.js +183 -0
- package/src/vegetation/index.js +17 -1
- package/src/vegetation/legacyTreePresets.js +120 -0
- package/src/vegetation/scatter.js +688 -3
- package/src/vegetation/stylizedBush.js +14 -0
- package/src/vegetation/stylizedFlower.js +31 -0
- package/src/vegetation/stylizedFlowers.js +59 -7
- package/src/vegetation/stylizedForest.js +455 -147
- package/src/vegetation/stylizedGrass.js +188 -24
- package/src/vegetation/stylizedTree.js +676 -54
- package/src/vegetation/stylizedTreeFoliage.js +1111 -38
- package/src/vegetation/stylizedUnderstory.js +230 -0
- package/src/vegetation/treeExport.js +262 -47
- package/src/vegetation/treeSurfaceTextures.js +665 -0
- package/src/vegetation/vegetationShaders.js +617 -28
- package/src/version.js +3 -0
- package/src/water/water.js +2 -0
- package/src/water/waterBreakerSystem.js +2 -0
- package/src/water/waterCurrentField.js +1 -0
- package/src/water/waterMaterial.js +3 -0
- package/src/water/waterRain.js +2 -0
- package/src/water/waterScenePasses.js +170 -7
- package/src/water/waterSettings.js +250 -50
- package/src/water/waterShoreMaterial.js +16 -2
- package/src/water/waterShoreStateField.js +1 -1
- package/src/water/waterSplashSystem.js +2 -0
- package/src/water/waterStageSettings.js +60 -0
- package/src/water/waterSurface.js +144 -4
- package/src/water/waterUnderwaterAtmosphere.js +288 -0
- package/src/water/waterVegetation.js +20 -4
- package/src/worldCollision.js +64 -9
- package/types/agents/index.d.ts +1 -0
- package/types/agents/sceneStyleOperations.d.ts +484 -0
- package/types/asset-policy/catalogLicenses.d.ts +7 -0
- package/types/asset-policy/index.d.ts +20 -0
- package/types/assetlib/ambientcg.d.ts +81 -0
- package/types/assetlib/assetRef.d.ts +26 -0
- package/types/assetlib/galleryMaterialFamily.d.ts +13 -0
- package/types/assetlib/importedEntry.d.ts +18 -0
- package/types/assetlib/index.d.ts +16 -0
- package/types/assetlib/kaykit.d.ts +112 -0
- package/types/assetlib/kaykitStaticIndex.d.ts +38 -0
- package/types/assetlib/loadImported.d.ts +56 -0
- package/types/assetlib/opensource3d.d.ts +55 -0
- package/types/assetlib/plateau.d.ts +67 -0
- package/types/assetlib/plateauLandmarks.d.ts +238 -0
- package/types/assetlib/plateauViewer.d.ts +3 -0
- package/types/assetlib/polyhaven.d.ts +90 -0
- package/types/assetlib/polypizza.d.ts +10 -0
- package/types/assetlib/smithsonian.d.ts +9 -0
- package/types/assetlib/sources.d.ts +22 -0
- package/types/assetlib/zip.d.ts +8 -0
- package/types/catalog/manifest.d.ts +26 -0
- package/types/catalog/officialCatalog.d.ts +4 -0
- package/types/catalog/officialCatalogAssetRuntime.d.ts +2 -0
- package/types/catalog/officialCatalogLod.d.ts +63 -0
- package/types/catalog/officialCatalogPlacement.d.ts +49 -0
- package/types/catalog/officialCatalogProvider.d.ts +7 -0
- package/types/character/animationRetarget.d.ts +20 -0
- package/types/character/characterRig.d.ts +87 -0
- package/types/character/characterRuntime.d.ts +5 -0
- package/types/character/freestyleSwimClip.d.ts +5 -0
- package/types/character/groundStabilizer.d.ts +55 -0
- package/types/character/index.d.ts +10 -0
- package/types/character/locomotionActions.d.ts +4 -0
- package/types/character/locomotionStateMachine.d.ts +62 -0
- package/types/character/mannequinAsset.d.ts +12 -0
- package/types/character/mannequinAssetUrl.node.d.ts +1 -0
- package/types/character/modelLoader.d.ts +7 -0
- package/types/character/walkableCharacterRuntime.d.ts +343 -0
- package/types/character/waterInteractionController.d.ts +114 -0
- package/types/cloud/ambientSkyBaker.d.ts +18 -0
- package/types/cloud/cloudLighting.d.ts +38 -0
- package/types/cloud/cloudParams.d.ts +18 -0
- package/types/cloud/cloudReprojection.d.ts +15 -0
- package/types/cloud/cloudStyle.d.ts +1380 -0
- package/types/cloud/cloudStyleSnapshots.d.ts +10 -0
- package/types/cloud/cloudVolume.d.ts +43 -0
- package/types/cloud/heroCloudRecipe.d.ts +167 -0
- package/types/cloud/index.d.ts +12 -0
- package/types/cloud/noise/baseShapeVolume.d.ts +86 -0
- package/types/cloud/noise/cirrusMap.d.ts +24 -0
- package/types/cloud/noise/curlNoise.d.ts +106 -0
- package/types/cloud/noise/erosionVolume.d.ts +58 -0
- package/types/cloud/noise/noiseVolume.d.ts +63 -0
- package/types/cloud/noise/periodicNoise3.d.ts +75 -0
- package/types/cloud/noise/weatherMap.d.ts +227 -0
- package/types/cloud/paramSchema.d.ts +142 -0
- package/types/collisionMetadata.d.ts +11 -0
- package/types/core/generation.d.ts +95 -0
- package/types/core/materialRoles.d.ts +102 -0
- package/types/core/presetDocuments.d.ts +25 -0
- package/types/core/systemStylePolicy.d.ts +4 -0
- package/types/environment/dayCurves.d.ts +47 -0
- package/types/environment/environmentAmbientProbe.d.ts +2 -0
- package/types/environment/environmentGroundFieldPass.d.ts +2 -0
- package/types/environment/environmentMaterialAdapter.d.ts +44 -0
- package/types/environment/environmentMaterialClassifier.d.ts +26 -0
- package/types/environment/environmentPlanarReflection.d.ts +3 -0
- package/types/environment/environmentPresets.d.ts +171 -0
- package/types/environment/environmentRigs.d.ts +13 -0
- package/types/environment/environmentSettings.d.ts +161 -0
- package/types/environment/environmentShaderMaterials.d.ts +14 -0
- package/types/environment/environmentState.d.ts +6 -0
- package/types/environment/environmentSunShadowPass.d.ts +2 -0
- package/types/environment/environmentTextureResolver.d.ts +30 -0
- package/types/environment/environmentTimeOfDay.d.ts +25 -0
- package/types/environment/environmentVertexAo.d.ts +18 -0
- package/types/environment/index.d.ts +27 -0
- package/types/environment/manufacturedMaterialContract.d.ts +129 -0
- package/types/environment/manufacturedReflectionProvider.d.ts +3 -0
- package/types/environment/scanAssetStylize.d.ts +43 -0
- package/types/environment/surfaceMaterialModes.d.ts +14 -0
- package/types/environment/toonLabEnvironmentMaterials.d.ts +139 -0
- package/types/environment/toonLabMaterialPassCoupling.d.ts +7 -0
- package/types/environment/toonLabNormalIntegration.d.ts +29 -0
- package/types/environment/toonLabRockMaterialResolver.d.ts +270 -0
- package/types/environment/toonLabSourceDefaultLit.d.ts +136 -0
- package/types/environment/toonLabSourceLibrary.d.ts +19 -0
- package/types/environment/toonLabSourceMaterials.d.ts +14 -0
- package/types/environment/toonLabSourceSubsurfaceLighting.d.ts +85 -0
- package/types/environment/toonLabSourceTemporal.d.ts +20 -0
- package/types/environment/toonLabSurfaceLighting.d.ts +153 -0
- package/types/environment/toonLabTextureReadiness.d.ts +8 -0
- package/types/environment/toonLabTreeMaterials.d.ts +7 -0
- package/types/environment/transparentMaterialProfile.d.ts +76 -0
- package/types/environment/urbanPropMaterial.d.ts +25 -0
- package/types/ground-shader/groundPrintLayer.d.ts +4 -0
- package/types/ground-shader/groundShaderMaterial.d.ts +11 -0
- package/types/ground-shader/groundShaderSettings.d.ts +90 -0
- package/types/ground-shader/index.d.ts +3 -0
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normalizeToonLabRockProfile,
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import { createRockShaderSettings } from './rockShaderSettings.js';
|
|
18
|
+
import { markFactoryStyleMaterial } from '../styles/styleMetadata.js';
|
|
19
|
+
import { withoutDegenerateDetailMaps } from './rockTextureIntegrity.js';
|
|
20
|
+
import { inspectRockRegionBindings } from './rockRegionRuntime.js';
|
|
21
|
+
import { sanitizeRockTangents } from './rockTangentIntegrity.js';
|
|
22
|
+
|
|
23
|
+
const ORIGINAL_MATERIALS = new WeakMap();
|
|
24
|
+
const ORIGINAL_SHADOW_FLAGS = new WeakMap();
|
|
25
|
+
const textureSetsByVariation = new Map();
|
|
26
|
+
|
|
27
|
+
function clamp01(value) {
|
|
28
|
+
return Math.min(1, Math.max(0, Number(value) || 0));
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
function seededNoise(x, y, seed) {
|
|
32
|
+
const value = Math.sin((x * 127.1) + (y * 311.7) + (seed * 74.7)) * 43758.5453;
|
|
33
|
+
return value - Math.floor(value);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function makeProceduralTexture({
|
|
37
|
+
seed,
|
|
38
|
+
color,
|
|
39
|
+
variation = 0.12,
|
|
40
|
+
size = 256,
|
|
41
|
+
colorSpace = THREE.SRGBColorSpace,
|
|
42
|
+
channel = 'color',
|
|
43
|
+
}) {
|
|
44
|
+
const data = new Uint8Array(size * size * 4);
|
|
45
|
+
|
|
46
|
+
for (let y = 0; y < size; y += 1) {
|
|
47
|
+
for (let x = 0; x < size; x += 1) {
|
|
48
|
+
const index = ((y * size) + x) * 4;
|
|
49
|
+
const broad = seededNoise(Math.floor(x / 8), Math.floor(y / 8), seed);
|
|
50
|
+
const fine = seededNoise(x, y, seed + 11);
|
|
51
|
+
const noise = ((broad * 0.65) + (fine * 0.35) - 0.5) * variation;
|
|
52
|
+
|
|
53
|
+
if (channel === 'normal') {
|
|
54
|
+
const nx = (seededNoise(x + 1, y, seed) - seededNoise(x - 1, y, seed)) * 0.22;
|
|
55
|
+
const ny = (seededNoise(x, y + 1, seed) - seededNoise(x, y - 1, seed)) * 0.22;
|
|
56
|
+
data[index] = Math.round((nx * 0.5 + 0.5) * 255);
|
|
57
|
+
data[index + 1] = Math.round((ny * 0.5 + 0.5) * 255);
|
|
58
|
+
data[index + 2] = 255;
|
|
59
|
+
} else if (channel === 'mask') {
|
|
60
|
+
const value = Math.round(clamp01(color[0] + noise) * 255);
|
|
61
|
+
data[index] = value;
|
|
62
|
+
data[index + 1] = value;
|
|
63
|
+
data[index + 2] = value;
|
|
64
|
+
} else {
|
|
65
|
+
data[index] = Math.round(clamp01(color[0] + noise) * 255);
|
|
66
|
+
data[index + 1] = Math.round(clamp01(color[1] + noise) * 255);
|
|
67
|
+
data[index + 2] = Math.round(clamp01(color[2] + noise) * 255);
|
|
68
|
+
}
|
|
69
|
+
data[index + 3] = 255;
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
const texture = new THREE.DataTexture(
|
|
74
|
+
data,
|
|
75
|
+
size,
|
|
76
|
+
size,
|
|
77
|
+
THREE.RGBAFormat,
|
|
78
|
+
THREE.UnsignedByteType,
|
|
79
|
+
);
|
|
80
|
+
texture.name = `ToonLabRockFallback_${seed}`;
|
|
81
|
+
texture.wrapS = THREE.RepeatWrapping;
|
|
82
|
+
texture.wrapT = THREE.RepeatWrapping;
|
|
83
|
+
texture.magFilter = THREE.LinearFilter;
|
|
84
|
+
texture.minFilter = THREE.LinearMipmapLinearFilter;
|
|
85
|
+
texture.colorSpace = colorSpace;
|
|
86
|
+
texture.flipY = false;
|
|
87
|
+
texture.generateMipmaps = true;
|
|
88
|
+
texture.needsUpdate = true;
|
|
89
|
+
texture.userData.toonLabGeneratedRockShaderTexture = true;
|
|
90
|
+
return texture;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* Offsets every fallback map's seed by a variation index.
|
|
95
|
+
*
|
|
96
|
+
* Two rocks that resolve to the same fallback maps render with identical
|
|
97
|
+
* surface breakup. That reads as one rock duplicated — the failure §13 calls a
|
|
98
|
+
* "repeated prop pattern" — so a scene placing several rocks from one family
|
|
99
|
+
* needs a way to decorrelate them without authoring bespoke textures for each.
|
|
100
|
+
* Seed 0 reproduces the reviewed first-party set exactly.
|
|
101
|
+
*/
|
|
102
|
+
function variationSeed(base, variation) {
|
|
103
|
+
return base + (variation * 101);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
function buildRockShaderTextureSet(variation) {
|
|
107
|
+
return Object.freeze({
|
|
108
|
+
rock: makeProceduralTexture({
|
|
109
|
+
seed: variationSeed(3, variation),
|
|
110
|
+
// Measured sRGB mean of the captured first-party T_RockClassic_BC input
|
|
111
|
+
// (179.70, 179.92, 178.98). Keeping the deterministic fallback anchored
|
|
112
|
+
// to that source lets the shader produce its reviewed grey sun face and
|
|
113
|
+
// cool sky-probe back face even when an imported rock has no usable map.
|
|
114
|
+
color: [0.705, 0.706, 0.702],
|
|
115
|
+
// Preserve readable macro breakup while keeping the measured mean fixed;
|
|
116
|
+
// flattening variation to 0.06 makes untextured rocks look bare.
|
|
117
|
+
variation: 0.18,
|
|
118
|
+
}),
|
|
119
|
+
rockNormal: makeProceduralTexture({
|
|
120
|
+
seed: variationSeed(5, variation),
|
|
121
|
+
color: [0.5, 0.5, 1],
|
|
122
|
+
variation: 0,
|
|
123
|
+
colorSpace: THREE.NoColorSpace,
|
|
124
|
+
channel: 'normal',
|
|
125
|
+
}),
|
|
126
|
+
smoothness: makeProceduralTexture({
|
|
127
|
+
seed: variationSeed(7, variation),
|
|
128
|
+
color: [0.33, 0.33, 0.33],
|
|
129
|
+
variation: 0.12,
|
|
130
|
+
colorSpace: THREE.NoColorSpace,
|
|
131
|
+
channel: 'mask',
|
|
132
|
+
}),
|
|
133
|
+
stripe: makeProceduralTexture({
|
|
134
|
+
seed: variationSeed(13, variation),
|
|
135
|
+
color: [0.58, 0.55, 0.5],
|
|
136
|
+
variation: 0.2,
|
|
137
|
+
}),
|
|
138
|
+
moss: makeProceduralTexture({
|
|
139
|
+
seed: variationSeed(17, variation),
|
|
140
|
+
color: [0.3, 0.42, 0.2],
|
|
141
|
+
variation: 0.16,
|
|
142
|
+
}),
|
|
143
|
+
grass: makeProceduralTexture({
|
|
144
|
+
seed: variationSeed(19, variation),
|
|
145
|
+
color: [0.32, 0.48, 0.19],
|
|
146
|
+
variation: 0.14,
|
|
147
|
+
}),
|
|
148
|
+
snow: makeProceduralTexture({
|
|
149
|
+
seed: variationSeed(23, variation),
|
|
150
|
+
color: [0.88, 0.91, 0.94],
|
|
151
|
+
variation: 0.06,
|
|
152
|
+
}),
|
|
153
|
+
sand: makeProceduralTexture({
|
|
154
|
+
seed: variationSeed(29, variation),
|
|
155
|
+
color: [0.7, 0.58, 0.39],
|
|
156
|
+
variation: 0.1,
|
|
157
|
+
}),
|
|
158
|
+
sandNormal: makeProceduralTexture({
|
|
159
|
+
seed: variationSeed(31, variation),
|
|
160
|
+
color: [0.5, 0.5, 1],
|
|
161
|
+
variation: 0,
|
|
162
|
+
colorSpace: THREE.NoColorSpace,
|
|
163
|
+
channel: 'normal',
|
|
164
|
+
}),
|
|
165
|
+
topMask: makeProceduralTexture({
|
|
166
|
+
seed: variationSeed(37, variation),
|
|
167
|
+
color: [0.56, 0.56, 0.56],
|
|
168
|
+
variation: 0.3,
|
|
169
|
+
colorSpace: THREE.NoColorSpace,
|
|
170
|
+
channel: 'mask',
|
|
171
|
+
}),
|
|
172
|
+
});
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* Creates the neutral, deterministic fallback texture set used by the
|
|
177
|
+
* Call Me Sensei rock shader. Applications can replace any map with authored
|
|
178
|
+
* or licensed textures without changing the shader preset.
|
|
179
|
+
*
|
|
180
|
+
* `variation` decorrelates the generated maps so several rocks sharing one
|
|
181
|
+
* catalog family do not render with identical surface breakup. Sets are
|
|
182
|
+
* memoized per variation index and are deterministic: the same index always
|
|
183
|
+
* yields the same maps. Index 0 is the reviewed first-party set.
|
|
184
|
+
*
|
|
185
|
+
* @param {{variation?: number}} [options]
|
|
186
|
+
*/
|
|
187
|
+
export function createRockShaderTextureSet({ variation = 0 } = {}) {
|
|
188
|
+
const index = Number.isFinite(Number(variation)) ? Math.trunc(Number(variation)) : 0;
|
|
189
|
+
const existing = textureSetsByVariation.get(index);
|
|
190
|
+
if (existing) return existing;
|
|
191
|
+
const set = buildRockShaderTextureSet(index);
|
|
192
|
+
textureSetsByVariation.set(index, set);
|
|
193
|
+
return set;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/** The reviewed first-party fallback set (`variation: 0`). */
|
|
197
|
+
export function createDefaultRockShaderTextureSet() {
|
|
198
|
+
return createRockShaderTextureSet({ variation: 0 });
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
function tintArray(value, fallback) {
|
|
202
|
+
const source = Array.isArray(value) ? value : fallback;
|
|
203
|
+
return source.slice(0, 3).map((channel) => clamp01(channel));
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Converts the stable, editor-facing rock shader schema into the lower-level
|
|
208
|
+
* material profile consumed by the TSL implementation.
|
|
209
|
+
*/
|
|
210
|
+
export function rockShaderSettingsToProfile(input = {}) {
|
|
211
|
+
const settings = createRockShaderSettings(input);
|
|
212
|
+
const {
|
|
213
|
+
projection,
|
|
214
|
+
material,
|
|
215
|
+
lighting,
|
|
216
|
+
shoreline,
|
|
217
|
+
distanceTint,
|
|
218
|
+
normals,
|
|
219
|
+
striping,
|
|
220
|
+
moss,
|
|
221
|
+
layerMask,
|
|
222
|
+
grassLayer,
|
|
223
|
+
snowLayer,
|
|
224
|
+
sandLayer,
|
|
225
|
+
} = settings;
|
|
226
|
+
|
|
227
|
+
return normalizeToonLabRockProfile({
|
|
228
|
+
base: {
|
|
229
|
+
scale: projection.scale,
|
|
230
|
+
projectionContrast: projection.projectionContrast,
|
|
231
|
+
sideOnly: projection.sideOnly,
|
|
232
|
+
saturation: projection.saturation,
|
|
233
|
+
contrast: projection.contrast,
|
|
234
|
+
brightness: projection.brightness,
|
|
235
|
+
nearDetailScale: projection.nearDetailScale,
|
|
236
|
+
nearDetailStrength: projection.nearDetailStrength,
|
|
237
|
+
nearDetailDistance: projection.nearDetailDistance,
|
|
238
|
+
tint: tintArray(material.tint, [1, 1, 1]),
|
|
239
|
+
metallic: material.metallic,
|
|
240
|
+
smoothness: material.smoothness,
|
|
241
|
+
useSmoothnessTexture: material.useSmoothnessTexture,
|
|
242
|
+
smoothnessContrast: material.smoothnessContrast,
|
|
243
|
+
emissiveStrength: material.emissiveStrength,
|
|
244
|
+
closeTintDistance: distanceTint.closeDistance,
|
|
245
|
+
farTintDistance: distanceTint.farDistance,
|
|
246
|
+
distantTint: tintArray(distanceTint.color, [0.6, 0.67, 0.72]),
|
|
247
|
+
distantTintMix: distanceTint.strength,
|
|
248
|
+
striping: {
|
|
249
|
+
enabled: striping.enabled,
|
|
250
|
+
scale: striping.scale,
|
|
251
|
+
contrast: striping.contrast,
|
|
252
|
+
color: tintArray(striping.color, [0.7, 0.68, 0.64]),
|
|
253
|
+
},
|
|
254
|
+
},
|
|
255
|
+
lighting: {
|
|
256
|
+
exposure: lighting.exposure,
|
|
257
|
+
ambientFloor: lighting.ambientFloor,
|
|
258
|
+
skyColorInfluence: lighting.skyColorInfluence,
|
|
259
|
+
skyFillStrength: lighting.skyFillStrength,
|
|
260
|
+
skyFillTint: tintArray(lighting.skyFillTint, [1, 1, 1]),
|
|
261
|
+
shadowFill: lighting.shadowFill,
|
|
262
|
+
shadowFillTint: tintArray(lighting.shadowFillTint, [1, 1, 1]),
|
|
263
|
+
},
|
|
264
|
+
// SPREAD, not an allow-list — the same trap the moss group was carrying.
|
|
265
|
+
// These two settings groups map onto identically named profile groups, so
|
|
266
|
+
// naming each field bought nothing and cost a silent drop for any field
|
|
267
|
+
// added later. See the longer note on `moss` below.
|
|
268
|
+
shoreline: { ...shoreline },
|
|
269
|
+
normals: { ...normals },
|
|
270
|
+
moss: {
|
|
271
|
+
// SPREAD, not an allow-list. This mapping used to name every field, so
|
|
272
|
+
// a field added to the settings schema was silently dropped here —
|
|
273
|
+
// between validation and the shader — with no error anywhere. Adding a
|
|
274
|
+
// moss capability then required edits in four separate files and failed
|
|
275
|
+
// invisibly if you missed one. The settings object is already
|
|
276
|
+
// schema-validated and clamped by `createRockShaderSettings`, so
|
|
277
|
+
// forwarding it wholesale is both safer and correct; the entries below
|
|
278
|
+
// exist only to coerce types the profile wants in a different shape.
|
|
279
|
+
// `scripts/verify-rock-shader.mjs` asserts schema/profile parity so this
|
|
280
|
+
// cannot silently regress.
|
|
281
|
+
...moss,
|
|
282
|
+
lowColor: tintArray(moss.lowColor, [0.18, 0.28, 0.09]),
|
|
283
|
+
highColor: tintArray(moss.highColor, [0.42, 0.55, 0.2]),
|
|
284
|
+
},
|
|
285
|
+
// The layer groups DO get renamed on the way through — the settings schema
|
|
286
|
+
// exposes `layerMask` / `grassLayer` / `snowLayer` / `sandLayer` and the
|
|
287
|
+
// profile wants `layers.{maskEnabled, sharpness, offset, grass, snow,
|
|
288
|
+
// sand}` — so the group names are mapped explicitly. The FIELDS inside each
|
|
289
|
+
// group are spread, because those names are shared and an allow-list there
|
|
290
|
+
// is the same silent-drop trap the moss group was carrying: a new sand or
|
|
291
|
+
// grass field would pass validation, be clamped, and then vanish before the
|
|
292
|
+
// shader with no error at any layer. Only `useAssetMask` -> `maskEnabled`
|
|
293
|
+
// is genuinely renamed, and the `tint` entries coerce a shape the profile
|
|
294
|
+
// wants differently. `scripts/verify-rock-shader.mjs` asserts parity for
|
|
295
|
+
// every group so this cannot silently regress again.
|
|
296
|
+
layers: {
|
|
297
|
+
sharpness: layerMask.sharpness,
|
|
298
|
+
offset: layerMask.offset,
|
|
299
|
+
maskEnabled: layerMask.useAssetMask,
|
|
300
|
+
grass: {
|
|
301
|
+
...grassLayer,
|
|
302
|
+
tint: tintArray(grassLayer.tint, [0.48, 0.65, 0.3]),
|
|
303
|
+
},
|
|
304
|
+
snow: {
|
|
305
|
+
...snowLayer,
|
|
306
|
+
tint: tintArray(snowLayer.tint, [0.9, 0.93, 0.96]),
|
|
307
|
+
},
|
|
308
|
+
sand: {
|
|
309
|
+
...sandLayer,
|
|
310
|
+
tint: tintArray(sandLayer.tint, [0.72, 0.59, 0.4]),
|
|
311
|
+
},
|
|
312
|
+
},
|
|
313
|
+
});
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
function ensureScalarAttribute(geometry, name, value) {
|
|
317
|
+
if (!geometry?.attributes || geometry.getAttribute(name)) return;
|
|
318
|
+
const count = geometry.getAttribute('position')?.count ?? 0;
|
|
319
|
+
const values = new Float32Array(count);
|
|
320
|
+
values.fill(value);
|
|
321
|
+
geometry.setAttribute(name, new THREE.BufferAttribute(values, 1));
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
function ensureColorAttribute(geometry) {
|
|
325
|
+
if (!geometry?.attributes || geometry.getAttribute('color')) return;
|
|
326
|
+
const count = geometry.getAttribute('position')?.count ?? 0;
|
|
327
|
+
const values = new Float32Array(count * 3);
|
|
328
|
+
values.fill(1);
|
|
329
|
+
geometry.setAttribute('color', new THREE.BufferAttribute(values, 3));
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
function disposeOwnedMaterial(material) {
|
|
333
|
+
const materials = Array.isArray(material) ? material : [material];
|
|
334
|
+
for (const candidate of materials) {
|
|
335
|
+
if (candidate?.userData?.toonLabRockShaderOwned) candidate.dispose();
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
function createMaterialForSource({
|
|
340
|
+
vertexCavityStrength = 0,
|
|
341
|
+
rockRegionEnabled = false,
|
|
342
|
+
sourceMaterial,
|
|
343
|
+
settings,
|
|
344
|
+
profile,
|
|
345
|
+
textures,
|
|
346
|
+
name,
|
|
347
|
+
variation = 0,
|
|
348
|
+
degenerateMaps = null,
|
|
349
|
+
surfaceState = 'source',
|
|
350
|
+
}) {
|
|
351
|
+
const semantic = sourceMaterial?.userData?.toonlabRockSemanticMaterial ?? null;
|
|
352
|
+
const fallback = semantic ? {} : createRockShaderTextureSet({ variation });
|
|
353
|
+
// A placeholder in a real slot is worse than an empty slot: it silently
|
|
354
|
+
// displaces the deterministic fallback, which is a usable surface. Drop
|
|
355
|
+
// degenerate maps here so every consumer of the shader is protected, not
|
|
356
|
+
// only the ones that remembered to filter before calling.
|
|
357
|
+
const provided = withoutDegenerateDetailMaps(textures);
|
|
358
|
+
if (degenerateMaps && provided.rejected.length > 0) {
|
|
359
|
+
degenerateMaps.push(...provided.rejected);
|
|
360
|
+
}
|
|
361
|
+
const textureSet = {
|
|
362
|
+
...fallback,
|
|
363
|
+
...(semantic?.textures ?? {}),
|
|
364
|
+
...provided.textures,
|
|
365
|
+
};
|
|
366
|
+
|
|
367
|
+
let materialProfile = profile;
|
|
368
|
+
if (semantic) {
|
|
369
|
+
materialProfile = structuredClone(semantic.profile);
|
|
370
|
+
// Scene state and coordinated lighting remain style-owned; source material
|
|
371
|
+
// identity (projection, PBR, masks, and layer inputs) remains set-owned.
|
|
372
|
+
materialProfile.lighting = structuredClone(profile.lighting);
|
|
373
|
+
materialProfile.shoreline = structuredClone(profile.shoreline);
|
|
374
|
+
materialProfile.base = {
|
|
375
|
+
...materialProfile.base,
|
|
376
|
+
closeTintDistance: profile.base.closeTintDistance,
|
|
377
|
+
distantTint: profile.base.distantTint,
|
|
378
|
+
distantTintMix: profile.base.distantTintMix,
|
|
379
|
+
farTintDistance: profile.base.farTintDistance,
|
|
380
|
+
nearDetailDistance: profile.base.nearDetailDistance,
|
|
381
|
+
nearDetailScale: profile.base.nearDetailScale,
|
|
382
|
+
nearDetailStrength: profile.base.nearDetailStrength,
|
|
383
|
+
};
|
|
384
|
+
const selected = surfaceState === 'source'
|
|
385
|
+
? null
|
|
386
|
+
: ['none', 'grass', 'sand', 'snow'].includes(surfaceState)
|
|
387
|
+
? surfaceState
|
|
388
|
+
: (() => { throw new TypeError(`Unknown rock surface state: ${surfaceState}`); })();
|
|
389
|
+
if (selected !== null) {
|
|
390
|
+
for (const role of ['grass', 'sand', 'snow']) {
|
|
391
|
+
materialProfile.layers[role].enabled = selected === role;
|
|
392
|
+
}
|
|
393
|
+
if (selected !== 'none') {
|
|
394
|
+
// An explicit replacement state is a ToonLab-authored cap, not the
|
|
395
|
+
// source graph's often-disabled top-layer default. Keep all four mask
|
|
396
|
+
// signals active while using a production-visible coverage range.
|
|
397
|
+
materialProfile.layers.maskEnabled = true;
|
|
398
|
+
materialProfile.layers.offset = 0.2;
|
|
399
|
+
materialProfile.layers.sharpness = 4;
|
|
400
|
+
materialProfile.layers.heightStart = 0.15;
|
|
401
|
+
materialProfile.layers.heightEnd = 0.7;
|
|
402
|
+
materialProfile.layers.cavityStrength = Math.max(
|
|
403
|
+
0.2,
|
|
404
|
+
Number(materialProfile.layers.cavityStrength ?? 0),
|
|
405
|
+
);
|
|
406
|
+
materialProfile.layers.exposureStrength = Math.max(
|
|
407
|
+
0.2,
|
|
408
|
+
Number(materialProfile.layers.exposureStrength ?? 0),
|
|
409
|
+
);
|
|
410
|
+
materialProfile.layers.semanticMaskStrength = Math.max(
|
|
411
|
+
0.15,
|
|
412
|
+
Number(materialProfile.layers.semanticMaskStrength ?? 0),
|
|
413
|
+
);
|
|
414
|
+
}
|
|
415
|
+
if (selected !== 'none' && !textureSet[selected]?.isTexture) {
|
|
416
|
+
throw new Error(
|
|
417
|
+
`Rock material set ${semantic.materialSetId} has no faithful ${selected} layer input.`,
|
|
418
|
+
);
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
const sourceAlbedoMode = settings.assetIntegration.sourceAlbedoMode;
|
|
424
|
+
const sourceAlbedoStrength = semantic ? 0 : sourceAlbedoMode === 'retain'
|
|
425
|
+
? 1
|
|
426
|
+
: sourceAlbedoMode === 'blend'
|
|
427
|
+
? settings.assetIntegration.sourceAlbedoStrength
|
|
428
|
+
: 0;
|
|
429
|
+
if (sourceMaterial?.map && sourceAlbedoStrength > 0) {
|
|
430
|
+
textureSet.sourceRock = sourceMaterial.map;
|
|
431
|
+
}
|
|
432
|
+
if (settings.assetIntegration.sourceNormalStrength > 0 && sourceMaterial?.normalMap) {
|
|
433
|
+
const sourceNormals = withoutDegenerateDetailMaps({
|
|
434
|
+
sourceNormal: sourceMaterial.normalMap,
|
|
435
|
+
});
|
|
436
|
+
if (sourceNormals.textures.sourceNormal) {
|
|
437
|
+
textureSet.sourceNormal = sourceNormals.textures.sourceNormal;
|
|
438
|
+
} else if (degenerateMaps) {
|
|
439
|
+
degenerateMaps.push(...sourceNormals.rejected);
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
if (sourceAlbedoStrength > 0 && sourceMaterial?.roughnessMap) {
|
|
443
|
+
textureSet.sourceRoughness = sourceMaterial.roughnessMap;
|
|
444
|
+
}
|
|
445
|
+
if (sourceAlbedoStrength > 0 && sourceMaterial?.metalnessMap) {
|
|
446
|
+
textureSet.sourceMetalness = sourceMaterial.metalnessMap;
|
|
447
|
+
}
|
|
448
|
+
if (sourceAlbedoStrength > 0 && sourceMaterial?.specularIntensityMap) {
|
|
449
|
+
textureSet.sourceSpecular = sourceMaterial.specularIntensityMap;
|
|
450
|
+
}
|
|
451
|
+
if (sourceAlbedoStrength > 0 && sourceMaterial?.emissiveMap) {
|
|
452
|
+
textureSet.sourceEmissive = sourceMaterial.emissiveMap;
|
|
453
|
+
}
|
|
454
|
+
if (settings.assetIntegration.sourceAoStrength > 0 && sourceMaterial?.aoMap) {
|
|
455
|
+
textureSet.sourceAo = sourceMaterial.aoMap;
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
const rockMaterial = createToonRockMaterial({
|
|
459
|
+
assetIntegration: {
|
|
460
|
+
...settings.assetIntegration,
|
|
461
|
+
sourceAlbedoStrength,
|
|
462
|
+
sourceColor: sourceMaterial?.color?.toArray?.() ?? [1, 1, 1],
|
|
463
|
+
sourceEmissive: sourceMaterial?.emissive?.toArray?.() ?? [0, 0, 0],
|
|
464
|
+
sourceEmissiveIntensity: Number(sourceMaterial?.emissiveIntensity ?? 1),
|
|
465
|
+
sourceOpacity: Number(sourceMaterial?.opacity ?? 1),
|
|
466
|
+
sourceAlphaTest: Number(sourceMaterial?.alphaTest ?? 0),
|
|
467
|
+
sourceTransparent: Boolean(sourceMaterial?.transparent),
|
|
468
|
+
sourceDepthWrite: sourceMaterial?.depthWrite !== false,
|
|
469
|
+
sourceSide: Number.isInteger(sourceMaterial?.side) ? sourceMaterial.side : null,
|
|
470
|
+
sourceMetalnessFactor: Number(sourceMaterial?.metalness ?? 0),
|
|
471
|
+
sourceRoughnessFactor: Number(sourceMaterial?.roughness ?? 1),
|
|
472
|
+
sourceSpecularFactor: Number(sourceMaterial?.specularIntensity ?? 1),
|
|
473
|
+
primaryNormalStrength: Number(
|
|
474
|
+
semantic?.binding?.materialVariation?.normalGain ?? 1,
|
|
475
|
+
),
|
|
476
|
+
primarySpecularStrength: Number(
|
|
477
|
+
semantic?.binding?.materialVariation?.specularGain ?? 1,
|
|
478
|
+
),
|
|
479
|
+
semanticMaskAttributes: Boolean(semantic),
|
|
480
|
+
rockRegionAttributes: rockRegionEnabled,
|
|
481
|
+
regionTintStrength: settings.assetIntegration.regionTintStrength,
|
|
482
|
+
regionBaseTint: settings.assetIntegration.regionBaseTint,
|
|
483
|
+
regionShaftTint: settings.assetIntegration.regionShaftTint,
|
|
484
|
+
regionNeckTint: settings.assetIntegration.regionNeckTint,
|
|
485
|
+
regionCapTint: settings.assetIntegration.regionCapTint,
|
|
486
|
+
regionNeckOverlayStrength: settings.assetIntegration.regionNeckOverlayStrength,
|
|
487
|
+
vertexCavityStrength,
|
|
488
|
+
},
|
|
489
|
+
profile: materialProfile,
|
|
490
|
+
textures: textureSet,
|
|
491
|
+
name,
|
|
492
|
+
});
|
|
493
|
+
rockMaterial.userData.toonLabRockShaderOwned = true;
|
|
494
|
+
rockMaterial.userData.toonLabRockShaderPreset = settings.preset;
|
|
495
|
+
rockMaterial.userData.toonLabRockTextureSource = textures?.rock
|
|
496
|
+
? 'provided'
|
|
497
|
+
: semantic
|
|
498
|
+
? 'shared-semantic-material-set'
|
|
499
|
+
: 'first-party-generated';
|
|
500
|
+
rockMaterial.userData.toonlabSourceTextureIds = [...new Set([
|
|
501
|
+
...Object.values(semantic?.textures ?? {}),
|
|
502
|
+
textureSet.sourceRock,
|
|
503
|
+
textureSet.sourceNormal,
|
|
504
|
+
textureSet.sourceRoughness,
|
|
505
|
+
textureSet.sourceMetalness,
|
|
506
|
+
textureSet.sourceSpecular,
|
|
507
|
+
textureSet.sourceEmissive,
|
|
508
|
+
textureSet.sourceAo,
|
|
509
|
+
].filter((texture) => texture?.isTexture && texture.uuid).map((texture) => texture.uuid))];
|
|
510
|
+
rockMaterial.userData.toonLabRockTextureComposition = {
|
|
511
|
+
base: textures?.rock
|
|
512
|
+
? 'provided'
|
|
513
|
+
: semantic
|
|
514
|
+
? 'shared-semantic-material-set'
|
|
515
|
+
: 'first-party-generated',
|
|
516
|
+
sourceAlbedoMode,
|
|
517
|
+
sourceAlbedoStrength,
|
|
518
|
+
sourceNormalStrength: settings.assetIntegration.sourceNormalStrength,
|
|
519
|
+
sourceAoStrength: settings.assetIntegration.sourceAoStrength,
|
|
520
|
+
sourcePbrChannels: {
|
|
521
|
+
primaryAo: Boolean(textureSet.rockAo),
|
|
522
|
+
albedo: Boolean(textureSet.sourceRock),
|
|
523
|
+
alphaCutout: Boolean(textureSet.sourceRock && sourceMaterial?.alphaTest > 0),
|
|
524
|
+
emissive: Boolean(textureSet.sourceEmissive),
|
|
525
|
+
metallicRoughness: Boolean(textureSet.sourceMetalness || textureSet.sourceRoughness),
|
|
526
|
+
normal: Boolean(textureSet.sourceNormal),
|
|
527
|
+
occlusion: Boolean(textureSet.sourceAo),
|
|
528
|
+
specular: Boolean(textureSet.sourceSpecular),
|
|
529
|
+
},
|
|
530
|
+
sourceTextureCount: rockMaterial.userData.toonlabSourceTextureIds.length,
|
|
531
|
+
};
|
|
532
|
+
if (semantic) {
|
|
533
|
+
rockMaterial.userData.toonLabRockTextureComposition.materialSetId = semantic.materialSetId;
|
|
534
|
+
rockMaterial.userData.toonLabRockTextureComposition.surfaceState = surfaceState;
|
|
535
|
+
rockMaterial.userData.toonLabRockTextureComposition.sourcePbrChannels = {
|
|
536
|
+
albedo: Boolean(textureSet.rock),
|
|
537
|
+
normal: Boolean(textureSet.rockNormal),
|
|
538
|
+
smoothness: Boolean(textureSet.smoothness),
|
|
539
|
+
topMask: Boolean(textureSet.topMask),
|
|
540
|
+
grass: Boolean(textureSet.grass),
|
|
541
|
+
grassRoughness: Boolean(textureSet.grassRoughness),
|
|
542
|
+
sand: Boolean(textureSet.sand),
|
|
543
|
+
sandNormal: Boolean(textureSet.sandNormal),
|
|
544
|
+
snow: Boolean(textureSet.snow),
|
|
545
|
+
moss: Boolean(textureSet.moss),
|
|
546
|
+
};
|
|
547
|
+
const activeLayer = ['grass', 'snow', 'sand']
|
|
548
|
+
.filter((role) => materialProfile.layers?.[role]?.enabled)
|
|
549
|
+
.at(-1) ?? 'rock';
|
|
550
|
+
rockMaterial.userData.toonlabRockActiveSurfaceResponse = {
|
|
551
|
+
activeLayer,
|
|
552
|
+
color: activeLayer === 'rock' ? textureSet.rock?.uuid : textureSet[activeLayer]?.uuid,
|
|
553
|
+
normal: activeLayer === 'sand' && materialProfile.layers.sand.normalStrength > 0
|
|
554
|
+
? textureSet.sandNormal?.uuid
|
|
555
|
+
: activeLayer === 'rock'
|
|
556
|
+
? textureSet.rockNormal?.uuid
|
|
557
|
+
: null,
|
|
558
|
+
roughness: activeLayer === 'grass' && textureSet.grassRoughness
|
|
559
|
+
? textureSet.grassRoughness.uuid
|
|
560
|
+
: materialProfile.layers?.[activeLayer]?.roughness ?? null,
|
|
561
|
+
};
|
|
562
|
+
rockMaterial.userData.toonlabRockProjectionContract = {
|
|
563
|
+
normalBlend: 'whiteout-world-to-tangent',
|
|
564
|
+
primary: 'world-space-triplanar',
|
|
565
|
+
scaleCompensation: 'absolute-world-position',
|
|
566
|
+
texelDensityInvariantUnderNonUniformScale: true,
|
|
567
|
+
};
|
|
568
|
+
}
|
|
569
|
+
rockMaterial.userData.environmentShaderExclude = true;
|
|
570
|
+
return markFactoryStyleMaterial(rockMaterial, 'RockSurface');
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
export function createRockShaderMaterial({
|
|
574
|
+
settings: input = {},
|
|
575
|
+
textures = {},
|
|
576
|
+
sourceMaterial = null,
|
|
577
|
+
name = 'Call Me Sensei Rock',
|
|
578
|
+
variation = 0,
|
|
579
|
+
surfaceState = 'source',
|
|
580
|
+
} = {}) {
|
|
581
|
+
const settings = createRockShaderSettings(input);
|
|
582
|
+
return createMaterialForSource({
|
|
583
|
+
sourceMaterial,
|
|
584
|
+
settings,
|
|
585
|
+
profile: rockShaderSettingsToProfile(settings),
|
|
586
|
+
textures,
|
|
587
|
+
variation,
|
|
588
|
+
surfaceState,
|
|
589
|
+
name,
|
|
590
|
+
});
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
/**
|
|
594
|
+
* Applies a rock shader preset to meshes without coupling the shader document
|
|
595
|
+
* to procedural asset generation. Geometry can contribute optional `color`
|
|
596
|
+
* and `envVertexAo` channels; missing channels receive neutral defaults.
|
|
597
|
+
*/
|
|
598
|
+
export function applyRockShader(root, input = {}, {
|
|
599
|
+
textures = {},
|
|
600
|
+
include = null,
|
|
601
|
+
name = 'Call Me Sensei Rock',
|
|
602
|
+
castShadow = true,
|
|
603
|
+
receiveShadow = true,
|
|
604
|
+
variation = 0,
|
|
605
|
+
surfaceState = 'source',
|
|
606
|
+
detail = null,
|
|
607
|
+
} = {}) {
|
|
608
|
+
const settings = createRockShaderSettings(input);
|
|
609
|
+
const rockRegionEnabled = settings.assetIntegration.regionTintStrength > 0;
|
|
610
|
+
if (rockRegionEnabled && detail) {
|
|
611
|
+
throw new Error('Rock-region styling cannot run with geometry detail; rebuild semantic masks after geometry changes.');
|
|
612
|
+
}
|
|
613
|
+
const rockRegionInspection = rockRegionEnabled
|
|
614
|
+
? inspectRockRegionBindings(root, { requireEveryMesh: true, sampleValues: true })
|
|
615
|
+
: null;
|
|
616
|
+
// Geometry detail runs before anything reads or writes vertex attributes:
|
|
617
|
+
// subdivision replaces every buffer, so a color/AO attribute built first
|
|
618
|
+
// would be sized to the old vertex count. Opt-in — most placements are not
|
|
619
|
+
// close enough to need it, and it multiplies triangles by 4^subdivisions.
|
|
620
|
+
const geometryDetail = detail
|
|
621
|
+
? applyRockGeometryDetail(root, { variation, ...(detail === true ? {} : detail) })
|
|
622
|
+
: null;
|
|
623
|
+
// A present-but-zero tangent attribute is worse than no tangent attribute:
|
|
624
|
+
// TSL trusts it, builds an invalid TBN frame, and normal-mapped facets become
|
|
625
|
+
// literal black. Removing only invalid tangent attributes lets Three derive
|
|
626
|
+
// its guarded derivative frame while leaving geometry and UVs unchanged.
|
|
627
|
+
const tangentIntegrity = sanitizeRockTangents(root);
|
|
628
|
+
// Only bind the moss cavity channel when EVERY enriched mesh actually carries
|
|
629
|
+
// the attribute. A material sampling an attribute that some geometry lacks is
|
|
630
|
+
// a hard shader failure, so this stays off unless the write is complete.
|
|
631
|
+
const vertexCavityStrength = geometryDetail
|
|
632
|
+
&& geometryDetail.meshes > 0
|
|
633
|
+
&& geometryDetail.cavity === geometryDetail.meshes
|
|
634
|
+
? ROCK_MOSS_CAVITY_STRENGTH
|
|
635
|
+
: 0;
|
|
636
|
+
const profile = rockShaderSettingsToProfile(settings);
|
|
637
|
+
const retainedSourceTextureIds = new Set();
|
|
638
|
+
const degenerateMaps = [];
|
|
639
|
+
const report = {
|
|
640
|
+
preset: settings.preset,
|
|
641
|
+
matched: 0,
|
|
642
|
+
applied: 0,
|
|
643
|
+
skipped: 0,
|
|
644
|
+
textureSource: textures?.rock ? 'provided' : 'first-party-generated',
|
|
645
|
+
usedGeneratedTextures: false,
|
|
646
|
+
shadowDefaultsApplied: 0,
|
|
647
|
+
retainedSourceTextures: 0,
|
|
648
|
+
variation,
|
|
649
|
+
// Slots dropped because the supplied map was too small to carry detail.
|
|
650
|
+
// Surfaced rather than silenced: a dropped map changes the render.
|
|
651
|
+
rejectedTextures: degenerateMaps,
|
|
652
|
+
// Tessellation/displacement actually applied, or null when not requested.
|
|
653
|
+
// Reported because it changes the triangle budget by up to 64x.
|
|
654
|
+
geometryDetail,
|
|
655
|
+
tangentIntegrity,
|
|
656
|
+
rockRegions: rockRegionInspection ? {
|
|
657
|
+
meshCount: rockRegionInspection.meshCount,
|
|
658
|
+
totalVertices: rockRegionInspection.totalVertices,
|
|
659
|
+
totalBytes: rockRegionInspection.totalBytes,
|
|
660
|
+
attribute: '_tl_rock_region',
|
|
661
|
+
} : null,
|
|
662
|
+
surfaceState,
|
|
663
|
+
};
|
|
664
|
+
|
|
665
|
+
root?.traverse?.((object) => {
|
|
666
|
+
if (!object?.isMesh) return;
|
|
667
|
+
if (object.userData?.rockShaderExclude === true) {
|
|
668
|
+
report.skipped += 1;
|
|
669
|
+
return;
|
|
670
|
+
}
|
|
671
|
+
if (typeof include === 'function' && include(object) !== true) {
|
|
672
|
+
report.skipped += 1;
|
|
673
|
+
return;
|
|
674
|
+
}
|
|
675
|
+
|
|
676
|
+
report.matched += 1;
|
|
677
|
+
if (!ORIGINAL_MATERIALS.has(object)) ORIGINAL_MATERIALS.set(object, object.material);
|
|
678
|
+
if (!ORIGINAL_SHADOW_FLAGS.has(object)) {
|
|
679
|
+
ORIGINAL_SHADOW_FLAGS.set(object, {
|
|
680
|
+
castShadow: object.castShadow,
|
|
681
|
+
receiveShadow: object.receiveShadow,
|
|
682
|
+
});
|
|
683
|
+
}
|
|
684
|
+
const originalMaterial = ORIGINAL_MATERIALS.get(object);
|
|
685
|
+
|
|
686
|
+
if (settings.assetIntegration.vertexColorStrength > 0) ensureColorAttribute(object.geometry);
|
|
687
|
+
if (settings.assetIntegration.vertexAoStrength > 0) {
|
|
688
|
+
ensureScalarAttribute(object.geometry, 'envVertexAo', 1);
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
disposeOwnedMaterial(object.material);
|
|
692
|
+
const sourceMaterials = Array.isArray(originalMaterial) ? originalMaterial : [originalMaterial];
|
|
693
|
+
const nextMaterials = sourceMaterials.map((sourceMaterial, index) => createMaterialForSource({
|
|
694
|
+
degenerateMaps,
|
|
695
|
+
vertexCavityStrength,
|
|
696
|
+
rockRegionEnabled,
|
|
697
|
+
sourceMaterial,
|
|
698
|
+
settings,
|
|
699
|
+
profile,
|
|
700
|
+
textures,
|
|
701
|
+
variation,
|
|
702
|
+
surfaceState,
|
|
703
|
+
name: sourceMaterials.length > 1 ? `${name} ${index + 1}` : name,
|
|
704
|
+
}));
|
|
705
|
+
for (const material of nextMaterials) {
|
|
706
|
+
const baseSource = material.userData.toonLabRockTextureComposition?.base;
|
|
707
|
+
if (baseSource === 'first-party-generated') {
|
|
708
|
+
report.usedGeneratedTextures = true;
|
|
709
|
+
} else if (baseSource === 'shared-semantic-material-set') {
|
|
710
|
+
report.textureSource = 'shared-semantic-material-set';
|
|
711
|
+
}
|
|
712
|
+
for (const textureId of material.userData.toonlabSourceTextureIds ?? []) {
|
|
713
|
+
retainedSourceTextureIds.add(textureId);
|
|
714
|
+
}
|
|
715
|
+
}
|
|
716
|
+
object.material = Array.isArray(originalMaterial) ? nextMaterials : nextMaterials[0];
|
|
717
|
+
object.castShadow = Boolean(castShadow);
|
|
718
|
+
object.receiveShadow = Boolean(receiveShadow);
|
|
719
|
+
report.shadowDefaultsApplied += 1;
|
|
720
|
+
object.userData.rockShaderPreset = settings.preset;
|
|
721
|
+
report.applied += 1;
|
|
722
|
+
});
|
|
723
|
+
|
|
724
|
+
report.retainedSourceTextures = retainedSourceTextureIds.size;
|
|
725
|
+
|
|
726
|
+
return report;
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
export function restoreRockShader(root) {
|
|
730
|
+
let restored = 0;
|
|
731
|
+
root?.traverse?.((object) => {
|
|
732
|
+
if (!object?.isMesh || !ORIGINAL_MATERIALS.has(object)) return;
|
|
733
|
+
disposeOwnedMaterial(object.material);
|
|
734
|
+
object.material = ORIGINAL_MATERIALS.get(object);
|
|
735
|
+
const flags = ORIGINAL_SHADOW_FLAGS.get(object);
|
|
736
|
+
if (flags) {
|
|
737
|
+
object.castShadow = flags.castShadow;
|
|
738
|
+
object.receiveShadow = flags.receiveShadow;
|
|
739
|
+
ORIGINAL_SHADOW_FLAGS.delete(object);
|
|
740
|
+
}
|
|
741
|
+
ORIGINAL_MATERIALS.delete(object);
|
|
742
|
+
delete object.userData.rockShaderPreset;
|
|
743
|
+
restored += 1;
|
|
744
|
+
});
|
|
745
|
+
return restored;
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
/** Updates current scene inputs without changing the portable rock preset. */
|
|
749
|
+
export function setRockShaderSceneState(root, { skyColor, waterLevel } = {}) {
|
|
750
|
+
let updated = 0;
|
|
751
|
+
root?.traverse?.((object) => {
|
|
752
|
+
if (!object?.isMesh) return;
|
|
753
|
+
const materials = Array.isArray(object.material) ? object.material : [object.material];
|
|
754
|
+
for (const material of materials) {
|
|
755
|
+
const state = material?.userData?.toonLabRockSceneState;
|
|
756
|
+
if (!state) continue;
|
|
757
|
+
if (skyColor !== undefined) state.setSkyColor(skyColor);
|
|
758
|
+
if (Number.isFinite(Number(waterLevel))) state.setWaterLevel(Number(waterLevel));
|
|
759
|
+
updated += 1;
|
|
760
|
+
}
|
|
761
|
+
});
|
|
762
|
+
const resolvedSkyColor = Array.isArray(skyColor) || ArrayBuffer.isView(skyColor)
|
|
763
|
+
? Array.from(skyColor).slice(0, 3).map(Number)
|
|
764
|
+
: skyColor?.isColor
|
|
765
|
+
? [skyColor.r, skyColor.g, skyColor.b]
|
|
766
|
+
: null;
|
|
767
|
+
return {
|
|
768
|
+
skyColor: resolvedSkyColor?.length === 3 && resolvedSkyColor.every(Number.isFinite)
|
|
769
|
+
? resolvedSkyColor
|
|
770
|
+
: null,
|
|
771
|
+
updated,
|
|
772
|
+
waterLevel: Number.isFinite(Number(waterLevel)) ? Number(waterLevel) : null,
|
|
773
|
+
};
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
export function disposeDefaultRockShaderTextures() {
|
|
777
|
+
for (const set of textureSetsByVariation.values()) {
|
|
778
|
+
for (const texture of Object.values(set)) texture.dispose();
|
|
779
|
+
}
|
|
780
|
+
textureSetsByVariation.clear();
|
|
781
|
+
}
|