@call-me-sensei/toonlab 0.3.1 → 0.4.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NPM-LIBRARY.md +225 -0
- package/README.md +588 -184
- package/agents/PROMPTS.md +87 -0
- package/agents/README.md +54 -0
- package/agents/claude/CLAUDE.md +8 -0
- package/agents/codex/AGENTS.md +159 -0
- package/agents/cursor/toonlab.mdc +37 -0
- package/agents/references/anime-art-direction.md +24 -0
- package/agents/references/asset-sourcing-policy.md +23 -0
- package/agents/references/custom-gap-report.md +16 -0
- package/agents/references/mcp-asset-discovery.md +104 -0
- package/agents/references/runtime-entry-points.md +175 -0
- package/agents/references/style-bundles.md +71 -0
- package/agents/skills/claude/asset-sourcing/SKILL.md +275 -0
- package/agents/skills/claude/environment/SKILL.md +59 -0
- package/agents/skills/claude/game-dev/SKILL.md +100 -0
- package/agents/skills/claude/post-processing/SKILL.md +44 -0
- package/agents/skills/claude/rock-ground-shaders/SKILL.md +134 -0
- package/agents/skills/claude/rockgen/SKILL.md +30 -0
- package/agents/skills/claude/scene-style-application/SKILL.md +74 -0
- package/agents/skills/claude/style-presets/SKILL.md +101 -0
- package/agents/skills/claude/toon-shading/SKILL.md +44 -0
- package/agents/skills/claude/vegetation-sky/SKILL.md +167 -0
- package/agents/skills/claude/visual-verification/SKILL.md +136 -0
- package/agents/skills/claude/water/SKILL.md +105 -0
- package/agents/skills/codex/asset-sourcing/SKILL.md +275 -0
- package/agents/skills/codex/environment/SKILL.md +59 -0
- package/agents/skills/codex/game-dev/SKILL.md +100 -0
- package/agents/skills/codex/post-processing/SKILL.md +44 -0
- package/agents/skills/codex/rock-ground-shaders/SKILL.md +134 -0
- package/agents/skills/codex/rockgen/SKILL.md +30 -0
- package/agents/skills/codex/scene-style-application/SKILL.md +74 -0
- package/agents/skills/codex/style-presets/SKILL.md +101 -0
- package/agents/skills/codex/toon-shading/SKILL.md +44 -0
- package/agents/skills/codex/vegetation-sky/SKILL.md +167 -0
- package/agents/skills/codex/visual-verification/SKILL.md +136 -0
- package/agents/skills/codex/water/SKILL.md +105 -0
- package/cli/toonlab.mjs +53 -0
- package/compose.yaml +20 -0
- package/database/apply-sql.mjs +141 -0
- package/database/client.mjs +39 -0
- package/database/creation-tags.mjs +23 -0
- package/database/env.mjs +16 -0
- package/database/fal-patina.mjs +131 -0
- package/database/generation-service.mjs +415 -0
- package/database/migrations/0001_local_workspace.sql +120 -0
- package/database/migrations/0002_file_ownership.sql +11 -0
- package/database/migrations/0003_remove_autosaves_from_library.sql +7 -0
- package/database/migrations/0004_catalog_asset_packs.sql +39 -0
- package/database/migrations/0005_creation_tag_discovery.sql +1 -0
- package/database/migrations/0006_normalize_creation_tags.sql +28 -0
- package/database/migrations/0007_creation_revisions.sql +80 -0
- package/database/migrations/0008_creation_revision_hardening.sql +98 -0
- package/database/migrations/0009_creation_revision_delete_integrity.sql +11 -0
- package/database/migrations/0010_external_catalog_assets.sql +28 -0
- package/database/providers.mjs +644 -0
- package/database/repository.mjs +1073 -0
- package/database/seeds/catalog/0001_empty_official_catalog.sql +4 -0
- package/database/seeds/catalog/0002_2026-08.sql +19454 -0
- package/database/seeds/catalog/0003_2026-08-open-assets.sql +159086 -0
- package/database/seeds/catalog/0004_2026-08-c7-rocks.sql +39405 -0
- package/mcp/lab-management.mjs +629 -0
- package/mcp/public-catalog.mjs +168 -0
- package/mcp/server.mjs +1044 -63
- package/mcp/vite-plugin.mjs +519 -26
- package/mcp/workspace.mjs +26 -1
- package/package.json +334 -46
- package/scripts/generate-catalog-seed.mjs +324 -0
- package/scripts/setup-local.mjs +128 -0
- package/src/agents/index.js +7 -0
- package/src/agents/sceneStyleOperations.js +169 -0
- package/src/asset-policy/catalogLicenses.js +102 -0
- package/src/asset-policy/index.js +315 -0
- package/src/assetlib/assetRef.js +1 -1
- package/src/assetlib/galleryMaterialFamily.js +165 -0
- package/src/assetlib/index.js +6 -2
- package/src/assetlib/loadImported.js +15 -1
- package/src/assetlib/plateau.js +188 -0
- package/src/assetlib/plateauLandmarks.js +144 -0
- package/src/assetlib/plateauViewer.js +348 -0
- package/src/assetlib/sources.js +16 -2
- package/src/catalog/manifest.js +11 -1
- package/src/catalog/officialCatalog.js +4 -0
- package/src/catalog/officialCatalogAssetRuntime.js +324 -0
- package/src/catalog/officialCatalogLod.js +183 -0
- package/src/catalog/officialCatalogPlacement.js +243 -0
- package/src/catalog/officialCatalogProvider.js +334 -0
- package/src/character/animationRetarget.js +1084 -0
- package/src/character/characterRig.js +6 -1
- package/src/character/characterRuntime.js +544 -0
- package/src/character/groundStabilizer.js +137 -0
- package/src/character/index.js +8 -0
- package/src/character/locomotionActions.js +74 -0
- package/src/character/locomotionStateMachine.js +241 -0
- package/src/character/mannequinAsset.js +15 -0
- package/src/character/mannequinAssetUrl.browser.js +4 -0
- package/src/character/mannequinAssetUrl.node.js +3 -0
- package/src/character/modelLoader.js +92 -12
- package/src/character/walkableCharacterRuntime.js +284 -0
- package/src/character/waterInteractionController.js +217 -0
- package/src/cloud/ambientSkyBaker.js +248 -0
- package/src/cloud/cloudLighting.js +1114 -0
- package/src/cloud/cloudParams.js +819 -0
- package/src/cloud/cloudReprojection.js +563 -0
- package/src/cloud/cloudStyle.js +780 -0
- package/src/cloud/cloudStyleSnapshots.js +387 -0
- package/src/cloud/cloudVolume.js +1903 -0
- package/src/cloud/heroCloudRecipe.js +404 -0
- package/src/cloud/index.js +42 -0
- package/src/cloud/noise/baseShapeVolume.js +331 -0
- package/src/cloud/noise/cirrusMap.js +131 -0
- package/src/cloud/noise/curlNoise.js +289 -0
- package/src/cloud/noise/erosionVolume.js +188 -0
- package/src/cloud/noise/noiseVolume.js +202 -0
- package/src/cloud/noise/periodicNoise3.js +295 -0
- package/src/cloud/noise/weatherMap.js +470 -0
- package/src/cloud/paramSchema.js +458 -0
- package/src/collisionMetadata.js +320 -0
- package/src/core/systemStylePolicy.js +32 -0
- package/src/environment/dayCurves.js +146 -0
- package/src/environment/environmentGroundFieldPass.js +354 -0
- package/src/environment/environmentMaterialAdapter.js +144 -6
- package/src/environment/environmentPresets.js +486 -90
- package/src/environment/environmentRigs.js +17 -2
- package/src/environment/environmentSettings.js +37 -1
- package/src/environment/environmentShaderMaterials.js +37 -6
- package/src/environment/environmentState.js +133 -0
- package/src/environment/environmentSunShadowPass.js +399 -6
- package/src/environment/environmentTextureResolver.js +7 -0
- package/src/environment/index.js +51 -0
- package/src/environment/manufacturedMaterialContract.js +837 -0
- package/src/environment/manufacturedReflectionProvider.js +114 -0
- package/src/environment/scanAssetStylize.js +4 -4
- package/src/environment/surfaceMaterialModes.js +71 -0
- package/src/environment/toonLabEnvironmentMaterials.js +353 -0
- package/src/environment/toonLabMaterialPassCoupling.js +347 -0
- package/src/environment/toonLabNormalIntegration.js +171 -0
- package/src/environment/toonLabRockMaterialResolver.js +592 -0
- package/src/environment/toonLabSourceDefaultLit.js +444 -0
- package/src/environment/toonLabSourceLibrary.js +762 -0
- package/src/environment/toonLabSourceMaterials.js +3718 -0
- package/src/environment/toonLabSourceSubsurfaceLighting.js +415 -0
- package/src/environment/toonLabSourceTemporal.js +717 -0
- package/src/environment/toonLabSurfaceLighting.js +462 -0
- package/src/environment/toonLabTextureReadiness.js +105 -0
- package/src/environment/toonLabTreeMaterials.js +450 -0
- package/src/environment/transparentMaterialProfile.js +87 -0
- package/src/environment/urbanPropMaterial.js +2976 -0
- package/src/ground-shader/groundPrintLayer.js +375 -0
- package/src/ground-shader/groundShaderMaterial.js +851 -0
- package/src/ground-shader/groundShaderSettings.js +468 -0
- package/src/ground-shader/index.js +3 -0
- package/src/index.js +52 -22
- package/src/lighting/callMeSenseiLightingContract.js +163 -0
- package/src/lighting/index.js +14 -7
- package/src/lighting/lightingCapabilities.js +2 -2
- package/src/lighting/lightingPresets.js +6 -3
- package/src/lighting/lightingStyle.js +41 -6
- package/src/lighting/lightingSystem.js +200 -6
- package/src/lighting/{unrealExport.js → toonLabExport.js} +40 -41
- package/src/post/postProcessing.js +71 -12
- package/src/react/index.js +66 -0
- package/src/renderer/index.js +16 -0
- package/src/renderer/rendererConfiguration.js +250 -0
- package/src/renderer/styleComparison.js +985 -0
- package/src/rock-shader/index.js +8 -0
- package/src/rock-shader/rockGeometryDetail.js +701 -0
- package/src/rock-shader/rockMaterial.js +2586 -0
- package/src/rock-shader/rockRegionRuntime.js +185 -0
- package/src/rock-shader/rockSemanticMaterialRuntime.js +337 -0
- package/src/rock-shader/rockShaderRuntime.js +781 -0
- package/src/rock-shader/rockShaderSettings.js +1099 -0
- package/src/rock-shader/rockTangentIntegrity.js +136 -0
- package/src/rock-shader/rockTextureIntegrity.js +115 -0
- package/src/rockgen/export/glbExport.js +104 -14
- package/src/rockgen/index.js +5 -3
- package/src/rockgen/lod/index.js +6 -0
- package/src/rockgen/lod/rockLodMetrics.js +168 -0
- package/src/rockgen/lod/rockLodPlanner.js +372 -0
- package/src/rockgen/lod/rockLodPolicy.js +235 -0
- package/src/rockgen/lod/rockLodRuntime.js +124 -0
- package/src/rockgen/lod/rockLodSimplifier.js +173 -0
- package/src/rockgen/lod/rockLodValidation.js +113 -0
- package/src/rockgen/mesh/meshAttributes.js +17 -0
- package/src/rockgen/mesh/meshDocument.js +6 -0
- package/src/rockgen/rockDocument.js +376 -9
- package/src/rockgen/rockgenPresets.js +114 -13
- package/src/rockgen/rockgenSettings.js +62 -11
- package/src/rockgen/surface/c7GeologySurface.js +372 -0
- package/src/runtime/index.js +14 -0
- package/src/runtime/sceneCollisionRuntime.js +317 -0
- package/src/runtime/sceneSurfaceRuntime.js +451 -0
- package/src/runtime/sceneUpdateScheduler.js +203 -0
- package/src/shaders-tsl/anime.js +9 -2
- package/src/shaders-tsl/chunks/environment-ground-field.js +174 -0
- package/src/shaders-tsl/chunks/environment-state.js +79 -0
- package/src/shaders-tsl/chunks/environment-sun-shadow.js +99 -32
- package/src/shaders-tsl/chunks/normalized-hue.js +41 -0
- package/src/shaders-tsl/chunks/pass-depth-color.js +4 -2
- package/src/shaders-tsl/chunks/scene-depth-color-pass.js +273 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +116 -8
- package/src/shaders-tsl/chunks/water-color.js +19 -5
- package/src/shaders-tsl/chunks/water-shore-state.js +8 -1
- package/src/shaders-tsl/chunks/world-noise.js +30 -0
- package/src/shaders-tsl/environment.js +123 -17
- package/src/shaders-tsl/flower.js +51 -8
- package/src/shaders-tsl/grass.js +194 -29
- package/src/shaders-tsl/post-composite.js +83 -2
- package/src/shaders-tsl/tree-leaf.js +107 -16
- package/src/shaders-tsl/water-breaker.js +18 -4
- package/src/shaders-tsl/water.js +51 -3
- package/src/shaders-tsl/woody-surface.js +59 -7
- package/src/sky/atmosphereDome.js +193 -0
- package/src/sky/atmosphereParams.js +396 -0
- package/src/sky/atmosphereScattering.js +593 -0
- package/src/sky/atmosphereSky.js +371 -0
- package/src/sky/cloudShadow.js +379 -0
- package/src/sky/godRays.js +257 -0
- package/src/sky/index.js +55 -1
- package/src/sky/nightSky.js +1190 -0
- package/src/sky/renderLayers.js +120 -0
- package/src/sky/skyColor.js +582 -0
- package/src/sky/skyDayCycle.js +244 -0
- package/src/sky/skyParams.js +661 -0
- package/src/sky/skyPresets.js +772 -0
- package/src/sky/skyQualityTiers.js +383 -0
- package/src/sky/skyShaderSettings.js +699 -0
- package/src/sky/skyStyleSnapshots.js +211 -0
- package/src/sky/skySystem.js +1447 -0
- package/src/sky/skyTimeKeyframes.js +361 -0
- package/src/sky/stylizedSky.js +405 -116
- package/src/sky/sunDriver.js +499 -0
- package/src/sky/timeOfDay.js +335 -0
- package/src/styles/animeGameProfile.js +44 -0
- package/src/styles/index.js +157 -0
- package/src/styles/manufacturedStyleLabeling.js +204 -0
- package/src/styles/neutralStylePresets.js +712 -0
- package/src/styles/sceneLayerDocuments.js +185 -0
- package/src/styles/sceneLookComposition.js +156 -0
- package/src/styles/sceneQualityApplication.js +152 -0
- package/src/styles/sceneQualityProfiles.js +268 -0
- package/src/styles/sceneStyleAudit.js +512 -0
- package/src/styles/sceneStyleRuntime.js +923 -0
- package/src/styles/styleAdapters.js +177 -0
- package/src/styles/styleApplication.js +369 -0
- package/src/styles/styleBundle.js +445 -92
- package/src/styles/styleBundleProvider.js +83 -0
- package/src/styles/styleDomains.js +21 -0
- package/src/styles/styleInspector.js +262 -0
- package/src/styles/styleMaterialContract.js +375 -0
- package/src/styles/styleMetadata.js +73 -0
- package/src/styles/styleTargetDiscovery.js +162 -0
- package/src/styles/styleTargetLabels.js +206 -0
- package/src/styles/styleTargetMaterialCoverage.js +137 -0
- package/src/styles/styleTransaction.js +272 -0
- package/src/texgen/evaluateTexture.js +30 -3
- package/src/texgen/textureGenerators.js +83 -35
- package/src/texgen/textureSettings.js +25 -8
- package/src/toon/toonSettings.js +100 -2
- package/src/vegetation/branchTree.js +587 -0
- package/src/vegetation/callMeSenseiGrass.js +183 -0
- package/src/vegetation/compiledTree.js +506 -0
- package/src/vegetation/contactShadowField.js +107 -0
- package/src/vegetation/flowerSpecies.js +10 -2
- package/src/vegetation/grass.js +13 -0
- package/src/vegetation/grassClump.js +1179 -0
- package/src/vegetation/importedVegetationMaterial.js +183 -0
- package/src/vegetation/index.js +17 -1
- package/src/vegetation/legacyTreePresets.js +120 -0
- package/src/vegetation/scatter.js +688 -3
- package/src/vegetation/stylizedBush.js +14 -0
- package/src/vegetation/stylizedFlower.js +31 -0
- package/src/vegetation/stylizedFlowers.js +59 -7
- package/src/vegetation/stylizedForest.js +455 -147
- package/src/vegetation/stylizedGrass.js +188 -24
- package/src/vegetation/stylizedTree.js +676 -54
- package/src/vegetation/stylizedTreeFoliage.js +1111 -38
- package/src/vegetation/stylizedUnderstory.js +230 -0
- package/src/vegetation/treeExport.js +262 -47
- package/src/vegetation/treeSurfaceTextures.js +665 -0
- package/src/vegetation/vegetationShaders.js +617 -28
- package/src/version.js +3 -0
- package/src/water/water.js +2 -0
- package/src/water/waterBreakerSystem.js +2 -0
- package/src/water/waterCurrentField.js +1 -0
- package/src/water/waterMaterial.js +3 -0
- package/src/water/waterRain.js +2 -0
- package/src/water/waterScenePasses.js +170 -7
- package/src/water/waterSettings.js +250 -50
- package/src/water/waterShoreMaterial.js +16 -2
- package/src/water/waterShoreStateField.js +1 -1
- package/src/water/waterSplashSystem.js +2 -0
- package/src/water/waterStageSettings.js +60 -0
- package/src/water/waterSurface.js +144 -4
- package/src/water/waterUnderwaterAtmosphere.js +288 -0
- package/src/water/waterVegetation.js +20 -4
- package/src/worldCollision.js +64 -9
- package/types/agents/index.d.ts +1 -0
- package/types/agents/sceneStyleOperations.d.ts +484 -0
- package/types/asset-policy/catalogLicenses.d.ts +7 -0
- package/types/asset-policy/index.d.ts +20 -0
- package/types/assetlib/ambientcg.d.ts +81 -0
- package/types/assetlib/assetRef.d.ts +26 -0
- package/types/assetlib/galleryMaterialFamily.d.ts +13 -0
- package/types/assetlib/importedEntry.d.ts +18 -0
- package/types/assetlib/index.d.ts +16 -0
- package/types/assetlib/kaykit.d.ts +112 -0
- package/types/assetlib/kaykitStaticIndex.d.ts +38 -0
- package/types/assetlib/loadImported.d.ts +56 -0
- package/types/assetlib/opensource3d.d.ts +55 -0
- package/types/assetlib/plateau.d.ts +67 -0
- package/types/assetlib/plateauLandmarks.d.ts +238 -0
- package/types/assetlib/plateauViewer.d.ts +3 -0
- package/types/assetlib/polyhaven.d.ts +90 -0
- package/types/assetlib/polypizza.d.ts +10 -0
- package/types/assetlib/smithsonian.d.ts +9 -0
- package/types/assetlib/sources.d.ts +22 -0
- package/types/assetlib/zip.d.ts +8 -0
- package/types/catalog/manifest.d.ts +26 -0
- package/types/catalog/officialCatalog.d.ts +4 -0
- package/types/catalog/officialCatalogAssetRuntime.d.ts +2 -0
- package/types/catalog/officialCatalogLod.d.ts +63 -0
- package/types/catalog/officialCatalogPlacement.d.ts +49 -0
- package/types/catalog/officialCatalogProvider.d.ts +7 -0
- package/types/character/animationRetarget.d.ts +20 -0
- package/types/character/characterRig.d.ts +87 -0
- package/types/character/characterRuntime.d.ts +5 -0
- package/types/character/freestyleSwimClip.d.ts +5 -0
- package/types/character/groundStabilizer.d.ts +55 -0
- package/types/character/index.d.ts +10 -0
- package/types/character/locomotionActions.d.ts +4 -0
- package/types/character/locomotionStateMachine.d.ts +62 -0
- package/types/character/mannequinAsset.d.ts +12 -0
- package/types/character/mannequinAssetUrl.node.d.ts +1 -0
- package/types/character/modelLoader.d.ts +7 -0
- package/types/character/walkableCharacterRuntime.d.ts +343 -0
- package/types/character/waterInteractionController.d.ts +114 -0
- package/types/cloud/ambientSkyBaker.d.ts +18 -0
- package/types/cloud/cloudLighting.d.ts +38 -0
- package/types/cloud/cloudParams.d.ts +18 -0
- package/types/cloud/cloudReprojection.d.ts +15 -0
- package/types/cloud/cloudStyle.d.ts +1380 -0
- package/types/cloud/cloudStyleSnapshots.d.ts +10 -0
- package/types/cloud/cloudVolume.d.ts +43 -0
- package/types/cloud/heroCloudRecipe.d.ts +167 -0
- package/types/cloud/index.d.ts +12 -0
- package/types/cloud/noise/baseShapeVolume.d.ts +86 -0
- package/types/cloud/noise/cirrusMap.d.ts +24 -0
- package/types/cloud/noise/curlNoise.d.ts +106 -0
- package/types/cloud/noise/erosionVolume.d.ts +58 -0
- package/types/cloud/noise/noiseVolume.d.ts +63 -0
- package/types/cloud/noise/periodicNoise3.d.ts +75 -0
- package/types/cloud/noise/weatherMap.d.ts +227 -0
- package/types/cloud/paramSchema.d.ts +142 -0
- package/types/collisionMetadata.d.ts +11 -0
- package/types/core/generation.d.ts +95 -0
- package/types/core/materialRoles.d.ts +102 -0
- package/types/core/presetDocuments.d.ts +25 -0
- package/types/core/systemStylePolicy.d.ts +4 -0
- package/types/environment/dayCurves.d.ts +47 -0
- package/types/environment/environmentAmbientProbe.d.ts +2 -0
- package/types/environment/environmentGroundFieldPass.d.ts +2 -0
- package/types/environment/environmentMaterialAdapter.d.ts +44 -0
- package/types/environment/environmentMaterialClassifier.d.ts +26 -0
- package/types/environment/environmentPlanarReflection.d.ts +3 -0
- package/types/environment/environmentPresets.d.ts +171 -0
- package/types/environment/environmentRigs.d.ts +13 -0
- package/types/environment/environmentSettings.d.ts +161 -0
- package/types/environment/environmentShaderMaterials.d.ts +14 -0
- package/types/environment/environmentState.d.ts +6 -0
- package/types/environment/environmentSunShadowPass.d.ts +2 -0
- package/types/environment/environmentTextureResolver.d.ts +30 -0
- package/types/environment/environmentTimeOfDay.d.ts +25 -0
- package/types/environment/environmentVertexAo.d.ts +18 -0
- package/types/environment/index.d.ts +27 -0
- package/types/environment/manufacturedMaterialContract.d.ts +129 -0
- package/types/environment/manufacturedReflectionProvider.d.ts +3 -0
- package/types/environment/scanAssetStylize.d.ts +43 -0
- package/types/environment/surfaceMaterialModes.d.ts +14 -0
- package/types/environment/toonLabEnvironmentMaterials.d.ts +139 -0
- package/types/environment/toonLabMaterialPassCoupling.d.ts +7 -0
- package/types/environment/toonLabNormalIntegration.d.ts +29 -0
- package/types/environment/toonLabRockMaterialResolver.d.ts +270 -0
- package/types/environment/toonLabSourceDefaultLit.d.ts +136 -0
- package/types/environment/toonLabSourceLibrary.d.ts +19 -0
- package/types/environment/toonLabSourceMaterials.d.ts +14 -0
- package/types/environment/toonLabSourceSubsurfaceLighting.d.ts +85 -0
- package/types/environment/toonLabSourceTemporal.d.ts +20 -0
- package/types/environment/toonLabSurfaceLighting.d.ts +153 -0
- package/types/environment/toonLabTextureReadiness.d.ts +8 -0
- package/types/environment/toonLabTreeMaterials.d.ts +7 -0
- package/types/environment/transparentMaterialProfile.d.ts +76 -0
- package/types/environment/urbanPropMaterial.d.ts +25 -0
- package/types/ground-shader/groundPrintLayer.d.ts +4 -0
- package/types/ground-shader/groundShaderMaterial.d.ts +11 -0
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- package/types/ground-shader/index.d.ts +3 -0
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function sourceCutoff(material) {
|
|
18
|
+
const value = material?.uniforms?.aCutoff?.value
|
|
19
|
+
?? material?.uniforms?.alphaCutoff?.value
|
|
20
|
+
?? (material?.alphaTest > 0 ? material.alphaTest : -1);
|
|
21
|
+
const result = Number(value);
|
|
22
|
+
return Number.isFinite(result) && result > 0 ? result : 0;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
function sourceMap(material) {
|
|
26
|
+
return material?.uniforms?.base?.value
|
|
27
|
+
?? material?.uniforms?.baseMap?.value
|
|
28
|
+
?? material?.map
|
|
29
|
+
?? null;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Create a reusable camera-depth pass. Exact NodeMaterials should expose
|
|
34
|
+
* `userData.createDepthColorVariant`; generic materials retain any directly
|
|
35
|
+
* available position/mask nodes and report that fallback explicitly.
|
|
36
|
+
*/
|
|
37
|
+
export function createSceneDepthColorPass({ scene } = {}) {
|
|
38
|
+
if (!scene?.traverse) throw new TypeError('createSceneDepthColorPass requires a Three Scene.');
|
|
39
|
+
|
|
40
|
+
const materialCache = new WeakMap();
|
|
41
|
+
const materialVariants = new Set();
|
|
42
|
+
const meshSwapCache = new WeakMap();
|
|
43
|
+
const materialRestores = [];
|
|
44
|
+
const visibilityRestores = [];
|
|
45
|
+
const clearColor = new THREE.Color();
|
|
46
|
+
const emptyMaterial = createPassDepthColorMaterial();
|
|
47
|
+
emptyMaterial.name = 'SceneDepthColor:Empty';
|
|
48
|
+
emptyMaterial.visible = false;
|
|
49
|
+
materialVariants.add(emptyMaterial);
|
|
50
|
+
let disposed = false;
|
|
51
|
+
|
|
52
|
+
const counters = {
|
|
53
|
+
coupledVariantCreateCount: 0,
|
|
54
|
+
genericMaskNodeCount: 0,
|
|
55
|
+
genericPositionNodeCount: 0,
|
|
56
|
+
genericVariantCreateCount: 0,
|
|
57
|
+
hiddenDerivedMeshCount: 0,
|
|
58
|
+
hiddenNonDepthMeshCount: 0,
|
|
59
|
+
renderCount: 0,
|
|
60
|
+
swappedMeshCount: 0,
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
function createVariant(material) {
|
|
64
|
+
let depthMaterial;
|
|
65
|
+
const coupledFactory = material?.userData?.createDepthColorVariant;
|
|
66
|
+
if (typeof coupledFactory === 'function') {
|
|
67
|
+
depthMaterial = coupledFactory();
|
|
68
|
+
counters.coupledVariantCreateCount += 1;
|
|
69
|
+
} else {
|
|
70
|
+
const alphaTest = sourceCutoff(material);
|
|
71
|
+
depthMaterial = createPassDepthColorMaterial({
|
|
72
|
+
alphaTest,
|
|
73
|
+
map: alphaTest > 0 ? sourceMap(material) : null,
|
|
74
|
+
side: material?.side ?? THREE.FrontSide,
|
|
75
|
+
});
|
|
76
|
+
counters.genericVariantCreateCount += 1;
|
|
77
|
+
// Preserve the subset the renderer can prove from a generic
|
|
78
|
+
// NodeMaterial. A family with custom vertexNode/fragmentNode logic must
|
|
79
|
+
// expose createDepthColorVariant to be classified exact.
|
|
80
|
+
if (material?.positionNode?.isNode) {
|
|
81
|
+
depthMaterial.positionNode = material.positionNode;
|
|
82
|
+
counters.genericPositionNodeCount += 1;
|
|
83
|
+
}
|
|
84
|
+
const maskNode = material?.maskNode?.isNode ? material.maskNode : null;
|
|
85
|
+
if (maskNode) {
|
|
86
|
+
depthMaterial.maskNode = maskNode;
|
|
87
|
+
depthMaterial.maskShadowNode = material.maskShadowNode?.isNode
|
|
88
|
+
? material.maskShadowNode
|
|
89
|
+
: maskNode;
|
|
90
|
+
counters.genericMaskNodeCount += 1;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
if (!depthMaterial?.isMaterial) {
|
|
94
|
+
throw new TypeError(
|
|
95
|
+
`${material?.name || 'Material'}.createDepthColorVariant() must return a Three Material.`,
|
|
96
|
+
);
|
|
97
|
+
}
|
|
98
|
+
depthMaterial.name ||= `${material?.name || 'Material'}:SceneDepthColor`;
|
|
99
|
+
depthMaterial.fog = false;
|
|
100
|
+
depthMaterial.side = material?.side ?? depthMaterial.side;
|
|
101
|
+
depthMaterial.shadowSide = depthMaterial.side;
|
|
102
|
+
depthMaterial.forceSinglePass = material?.forceSinglePass ?? depthMaterial.forceSinglePass;
|
|
103
|
+
depthMaterial.depthTest = material?.depthTest !== false;
|
|
104
|
+
depthMaterial.depthWrite = true;
|
|
105
|
+
depthMaterial.transparent = false;
|
|
106
|
+
depthMaterial.userData.sceneDepthColorPass = {
|
|
107
|
+
coupled: typeof coupledFactory === 'function',
|
|
108
|
+
exact: Boolean(
|
|
109
|
+
depthMaterial.userData?.toonLabPassCoupling?.exact
|
|
110
|
+
|| material?.userData?.toonLabPassCoupling?.exact,
|
|
111
|
+
),
|
|
112
|
+
maskSource: depthMaterial.maskNode?.isNode ? 'source-node' : 'opaque-or-alpha-test',
|
|
113
|
+
positionSource: depthMaterial.positionNode?.isNode ? 'source-node' : 'authored-position',
|
|
114
|
+
sourceMaterialName: material?.name || null,
|
|
115
|
+
sourceMaterialUuid: material?.uuid ?? null,
|
|
116
|
+
sourceSide: material?.side ?? THREE.FrontSide,
|
|
117
|
+
sourceVersion: material?.version ?? 0,
|
|
118
|
+
};
|
|
119
|
+
materialVariants.add(depthMaterial);
|
|
120
|
+
return depthMaterial;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
function depthMaterialFor(material) {
|
|
124
|
+
if (!material?.isMaterial) return emptyMaterial;
|
|
125
|
+
let cached = materialCache.get(material);
|
|
126
|
+
if (!cached || cached.version !== material.version) {
|
|
127
|
+
if (cached) {
|
|
128
|
+
cached.material.dispose();
|
|
129
|
+
materialVariants.delete(cached.material);
|
|
130
|
+
}
|
|
131
|
+
cached = {
|
|
132
|
+
material: createVariant(material),
|
|
133
|
+
version: material.version,
|
|
134
|
+
};
|
|
135
|
+
materialCache.set(material, cached);
|
|
136
|
+
}
|
|
137
|
+
cached.material.visible = material.visible !== false && material.depthWrite !== false;
|
|
138
|
+
return cached.material;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
function swappedMaterials(source) {
|
|
142
|
+
return Array.isArray(source)
|
|
143
|
+
? source.map((material) => depthMaterialFor(material))
|
|
144
|
+
: depthMaterialFor(source);
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
function refreshSwap(mesh) {
|
|
148
|
+
const source = mesh.material;
|
|
149
|
+
let swap = meshSwapCache.get(mesh);
|
|
150
|
+
if (!swap || swap.source !== source) {
|
|
151
|
+
swap = { source, swapped: swappedMaterials(source) };
|
|
152
|
+
meshSwapCache.set(mesh, swap);
|
|
153
|
+
} else if (Array.isArray(source)) {
|
|
154
|
+
for (let index = 0; index < source.length; index += 1) {
|
|
155
|
+
swap.swapped[index] = depthMaterialFor(source[index]);
|
|
156
|
+
}
|
|
157
|
+
} else {
|
|
158
|
+
swap.swapped = depthMaterialFor(source);
|
|
159
|
+
}
|
|
160
|
+
return swap.swapped;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
function restoreScene() {
|
|
164
|
+
for (const { material, mesh } of materialRestores) mesh.material = material;
|
|
165
|
+
for (const object of visibilityRestores) object.visible = true;
|
|
166
|
+
materialRestores.length = 0;
|
|
167
|
+
visibilityRestores.length = 0;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
function render(renderer, camera, target) {
|
|
171
|
+
if (disposed) throw new Error('Scene depth-color pass is disposed.');
|
|
172
|
+
if (!renderer?.render || !renderer?.setRenderTarget) {
|
|
173
|
+
throw new TypeError('A Three renderer is required.');
|
|
174
|
+
}
|
|
175
|
+
if (!camera?.isCamera) throw new TypeError('A Three Camera is required.');
|
|
176
|
+
if (!target?.isRenderTarget) throw new TypeError('A Three RenderTarget is required.');
|
|
177
|
+
|
|
178
|
+
materialRestores.length = 0;
|
|
179
|
+
visibilityRestores.length = 0;
|
|
180
|
+
let hiddenDerivedMeshCount = 0;
|
|
181
|
+
let hiddenNonDepthMeshCount = 0;
|
|
182
|
+
let swappedMeshCount = 0;
|
|
183
|
+
|
|
184
|
+
const previousTarget = renderer.getRenderTarget();
|
|
185
|
+
const previousBackground = scene.background;
|
|
186
|
+
const previousFog = scene.fog;
|
|
187
|
+
const previousOverrideMaterial = scene.overrideMaterial;
|
|
188
|
+
renderer.getClearColor(clearColor);
|
|
189
|
+
const previousClearAlpha = renderer.getClearAlpha();
|
|
190
|
+
const previousShadowEnabled = renderer.shadowMap?.enabled;
|
|
191
|
+
try {
|
|
192
|
+
scene.traverseVisible((object) => {
|
|
193
|
+
const renderable = object.isMesh || object.isPoints || object.isLine || object.isSprite;
|
|
194
|
+
if (!renderable) return;
|
|
195
|
+
if (!object.isMesh || object.userData?.isToonOutline || object.userData?.isToonFurShell) {
|
|
196
|
+
object.visible = false;
|
|
197
|
+
visibilityRestores.push(object);
|
|
198
|
+
hiddenDerivedMeshCount += 1;
|
|
199
|
+
return;
|
|
200
|
+
}
|
|
201
|
+
const sourceMaterials = normalizeMaterials(object.material);
|
|
202
|
+
const participates = sourceMaterials.some((material) => (
|
|
203
|
+
material?.visible !== false && material?.depthWrite !== false
|
|
204
|
+
));
|
|
205
|
+
if (!participates) {
|
|
206
|
+
object.visible = false;
|
|
207
|
+
visibilityRestores.push(object);
|
|
208
|
+
hiddenNonDepthMeshCount += 1;
|
|
209
|
+
return;
|
|
210
|
+
}
|
|
211
|
+
materialRestores.push({ material: object.material, mesh: object });
|
|
212
|
+
object.material = refreshSwap(object);
|
|
213
|
+
swappedMeshCount += 1;
|
|
214
|
+
});
|
|
215
|
+
|
|
216
|
+
scene.background = null;
|
|
217
|
+
scene.fog = null;
|
|
218
|
+
scene.overrideMaterial = null;
|
|
219
|
+
if (renderer.shadowMap) renderer.shadowMap.enabled = false;
|
|
220
|
+
renderer.setRenderTarget(target);
|
|
221
|
+
renderer.setClearColor(0xffffff, 1);
|
|
222
|
+
renderer.clear();
|
|
223
|
+
renderer.render(scene, camera);
|
|
224
|
+
} finally {
|
|
225
|
+
restoreScene();
|
|
226
|
+
scene.background = previousBackground;
|
|
227
|
+
scene.fog = previousFog;
|
|
228
|
+
scene.overrideMaterial = previousOverrideMaterial;
|
|
229
|
+
renderer.setRenderTarget(previousTarget);
|
|
230
|
+
renderer.setClearColor(clearColor, previousClearAlpha);
|
|
231
|
+
if (renderer.shadowMap) renderer.shadowMap.enabled = previousShadowEnabled;
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
counters.hiddenDerivedMeshCount = hiddenDerivedMeshCount;
|
|
235
|
+
counters.hiddenNonDepthMeshCount = hiddenNonDepthMeshCount;
|
|
236
|
+
counters.renderCount += 1;
|
|
237
|
+
counters.swappedMeshCount = swappedMeshCount;
|
|
238
|
+
return report();
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
function report() {
|
|
242
|
+
const liveVariants = [...materialVariants].filter((material) => material !== emptyMaterial);
|
|
243
|
+
const coupledVariantCount = liveVariants.filter((material) => (
|
|
244
|
+
material.userData?.sceneDepthColorPass?.coupled === true
|
|
245
|
+
)).length;
|
|
246
|
+
const genericVariantCount = liveVariants.length - coupledVariantCount;
|
|
247
|
+
return Object.freeze({
|
|
248
|
+
...counters,
|
|
249
|
+
coupledVariantCount,
|
|
250
|
+
exactVariantCount: liveVariants.filter((material) => (
|
|
251
|
+
material.userData?.sceneDepthColorPass?.exact === true
|
|
252
|
+
)).length,
|
|
253
|
+
genericVariantCount,
|
|
254
|
+
materialVariantCount: liveVariants.length,
|
|
255
|
+
remainingGenericVariantCount: genericVariantCount,
|
|
256
|
+
});
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
function dispose() {
|
|
260
|
+
if (disposed) return;
|
|
261
|
+
disposed = true;
|
|
262
|
+
restoreScene();
|
|
263
|
+
for (const material of materialVariants) material.dispose();
|
|
264
|
+
materialVariants.clear();
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
return Object.freeze({
|
|
268
|
+
depthMaterialFor,
|
|
269
|
+
dispose,
|
|
270
|
+
render,
|
|
271
|
+
report,
|
|
272
|
+
});
|
|
273
|
+
}
|
|
@@ -44,20 +44,28 @@ const FALLBACK = Object.freeze({
|
|
|
44
44
|
}),
|
|
45
45
|
grass: Object.freeze({
|
|
46
46
|
backlitStrength: 0.4,
|
|
47
|
+
baseColor: Object.freeze([0.172518, 0.317708, 0.052621]),
|
|
47
48
|
bandSoftness: 0.1,
|
|
48
49
|
bandThreshold: 0.49,
|
|
49
50
|
bendExponent: 2,
|
|
50
51
|
cloudShadowResponse: 0.35,
|
|
51
52
|
colorVariationStrength: 0.2,
|
|
53
|
+
emissiveStrength: 0,
|
|
52
54
|
gustSheenStrength: 0.22,
|
|
53
55
|
gustSheenThreshold: 0.78,
|
|
54
56
|
interactionResponse: 1,
|
|
57
|
+
roughness: 0.5,
|
|
55
58
|
rootOcclusionHeight: 0.62,
|
|
56
59
|
rootOcclusionStrength: 0.36,
|
|
57
60
|
sceneShadowResponse: 0.7,
|
|
58
61
|
shadowFloor: 0.35,
|
|
62
|
+
specularStrength: 0.04,
|
|
63
|
+
styleColorStrength: 0,
|
|
64
|
+
tipBrightness: 0.1,
|
|
65
|
+
tipDesaturation: -0.5,
|
|
59
66
|
tipGradientEnd: 0.95,
|
|
60
67
|
tipGradientStart: 0.1,
|
|
68
|
+
tipHueShift: -0.06,
|
|
61
69
|
}),
|
|
62
70
|
foliage: Object.freeze({
|
|
63
71
|
backlitStrength: 0.35,
|
|
@@ -68,8 +76,20 @@ const FALLBACK = Object.freeze({
|
|
|
68
76
|
crestSoftness: 0.12,
|
|
69
77
|
crestThreshold: 0.72,
|
|
70
78
|
crownOcclusionStrength: 0.2,
|
|
79
|
+
emissiveStrength: 0.25,
|
|
80
|
+
gradientColor: Object.freeze([0.076185, 0.198069, 0.016807]),
|
|
81
|
+
gradientContrast: 0.821665,
|
|
82
|
+
gradientOffset: 0.088,
|
|
83
|
+
hueShift: 0,
|
|
84
|
+
hueVariation: 0.1,
|
|
85
|
+
mainColor: Object.freeze([0.040915, 0.135633, 0.015209]),
|
|
86
|
+
roughness: 0.75,
|
|
71
87
|
sceneShadowResponse: 0.55,
|
|
88
|
+
specularStrength: 0.1,
|
|
72
89
|
spriteLuminanceStrength: 0.36,
|
|
90
|
+
styleColorStrength: 0,
|
|
91
|
+
subsurfaceOpacity: 0.3,
|
|
92
|
+
subsurfaceStrength: 0.8,
|
|
73
93
|
transmissionPowerMultiplier: 1,
|
|
74
94
|
}),
|
|
75
95
|
flower: Object.freeze({
|
|
@@ -79,25 +99,42 @@ const FALLBACK = Object.freeze({
|
|
|
79
99
|
centerLightResponse: 0.8,
|
|
80
100
|
centerShadowResponse: 1,
|
|
81
101
|
cupDarkeningStrength: 0.1,
|
|
102
|
+
emissiveStrength: 0,
|
|
82
103
|
petalTransmissionMultiplier: 1,
|
|
104
|
+
roughness: 0.5,
|
|
83
105
|
sceneShadowResponse: 0.85,
|
|
106
|
+
specularStrength: 0.05,
|
|
107
|
+
subsurfaceOpacity: 0.08,
|
|
108
|
+
subsurfaceStrength: 0.3,
|
|
109
|
+
textureTint: Object.freeze([1, 1, 1]),
|
|
110
|
+
tintStrength: 1,
|
|
84
111
|
unlitPetalLift: 0.35,
|
|
85
112
|
}),
|
|
86
113
|
bark: Object.freeze({
|
|
87
114
|
bandCount: 3,
|
|
88
115
|
bandSoftness: 0,
|
|
116
|
+
emissiveStrength: 0,
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normalFlatness: 0,
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roughness: 1,
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shadowFloor: 0.35,
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skyFillStrength: 0.04,
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specularStrength: 0,
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sunTintStrength: 0.15,
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tint: Object.freeze([0.938, 0.3752, 0]),
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tintStrength: 0,
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verticalShadeStrength: 0,
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stem: Object.freeze({
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bandCount: 3,
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color: Object.freeze([0.155926, 0.332452, 0.066626]),
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roughness: 0.5,
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shadowFloor: 0.42,
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@@ -124,6 +161,11 @@ export function createVegetationStyleUniforms(profile = {}, role = null) {
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const u = {
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uSnowCover: uniform(0),
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uSnowRetention: uniform(1),
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// Transient world illumination. These are deliberately outside the
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// portable style schema: time of day changes them without modifying a
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// Tree, Grass, or Flower profile.
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uSunIntensity: uniform(1),
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uStyleGrassBaseColor: uniform(color(settings, 'grass', 'baseColor')),
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uStyleGrassBandSoftness: uniform(value(settings, 'grass', 'bandSoftness')),
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uStyleGrassBandThreshold: uniform(value(settings, 'grass', 'bandThreshold')),
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uStyleGrassBendExponent: uniform(value(settings, 'grass', 'bendExponent')),
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uStyleGrassCloudShadowResponse: uniform(value(settings, 'grass', 'cloudShadowResponse')),
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uStyleGrassColorVariationStrength: uniform(value(settings, 'grass', 'colorVariationStrength')),
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uStyleGrassEmissiveStrength: uniform(value(settings, 'grass', 'emissiveStrength')),
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uStyleGrassGustSheenStrength: uniform(value(settings, 'grass', 'gustSheenStrength')),
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uStyleGrassInteractionResponse: uniform(value(settings, 'grass', 'interactionResponse')),
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uStyleGrassRoughness: uniform(value(settings, 'grass', 'roughness')),
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uStyleGrassRootOcclusionHeight: uniform(value(settings, 'grass', 'rootOcclusionHeight')),
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uStyleGrassRootOcclusionStrength: uniform(value(settings, 'grass', 'rootOcclusionStrength')),
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uStyleGrassSceneShadowResponse: uniform(value(settings, 'grass', 'sceneShadowResponse')),
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uStyleGrassShadowFloor: uniform(value(settings, 'grass', 'shadowFloor')),
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uStyleGrassSpecularStrength: uniform(value(settings, 'grass', 'specularStrength')),
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uStyleGrassStyleColorStrength: uniform(value(settings, 'grass', 'styleColorStrength')),
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uStyleGrassTipBrightness: uniform(value(settings, 'grass', 'tipBrightness')),
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uStyleGrassTipDesaturation: uniform(value(settings, 'grass', 'tipDesaturation')),
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uStyleGrassTipGradientEnd: uniform(value(settings, 'grass', 'tipGradientEnd')),
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uStyleGrassTipGradientStart: uniform(value(settings, 'grass', 'tipGradientStart')),
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uStyleGrassTipHueShift: uniform(value(settings, 'grass', 'tipHueShift')),
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});
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if (hasRole('foliageCard')) Object.assign(u, {
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uStyleFoliageBacklitStrength: uniform(value(settings, 'foliage', 'backlitStrength')),
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@@ -174,19 +224,38 @@ export function createVegetationStyleUniforms(profile = {}, role = null) {
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uStyleFoliageCrestSoftness: uniform(value(settings, 'foliage', 'crestSoftness')),
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uStyleFoliageCrownOcclusionStrength: uniform(value(settings, 'foliage', 'crownOcclusionStrength')),
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uStyleFoliageEmissiveStrength: uniform(value(settings, 'foliage', 'emissiveStrength')),
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uStyleFoliageGradientColor: uniform(color(settings, 'foliage', 'gradientColor')),
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uStyleFoliageGradientContrast: uniform(value(settings, 'foliage', 'gradientContrast')),
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uStyleFoliageGradientOffset: uniform(value(settings, 'foliage', 'gradientOffset')),
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uStyleFoliageHueShift: uniform(value(settings, 'foliage', 'hueShift')),
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uStyleFoliageHueVariation: uniform(value(settings, 'foliage', 'hueVariation')),
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uStyleFoliageMainColor: uniform(color(settings, 'foliage', 'mainColor')),
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uStyleFoliageRoughness: uniform(value(settings, 'foliage', 'roughness')),
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uStyleFoliageSceneShadowResponse: uniform(value(settings, 'foliage', 'sceneShadowResponse')),
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uStyleFoliageSpecularStrength: uniform(value(settings, 'foliage', 'specularStrength')),
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uStyleFoliageSpriteLuminanceStrength: uniform(value(settings, 'foliage', 'spriteLuminanceStrength')),
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uStyleFoliageStyleColorStrength: uniform(value(settings, 'foliage', 'styleColorStrength')),
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uStyleFoliageSubsurfaceOpacity: uniform(value(settings, 'foliage', 'subsurfaceOpacity')),
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uStyleFoliageSubsurfaceStrength: uniform(value(settings, 'foliage', 'subsurfaceStrength')),
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uStyleFoliageTransmissionPowerMultiplier: uniform(value(settings, 'foliage', 'transmissionPowerMultiplier')),
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});
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if (hasRole('flowerPetal', 'flowerCenter')) Object.assign(u, {
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uStyleFlowerBandSoftness: uniform(value(settings, 'flower', 'bandSoftness')),
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uStyleFlowerBandThreshold: uniform(value(settings, 'flower', 'bandThreshold')),
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uStyleFlowerEmissiveStrength: uniform(value(settings, 'flower', 'emissiveStrength')),
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uStyleFlowerRoughness: uniform(value(settings, 'flower', 'roughness')),
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uStyleFlowerSceneShadowResponse: uniform(value(settings, 'flower', 'sceneShadowResponse')),
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|
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uStyleFlowerSpecularStrength: uniform(value(settings, 'flower', 'specularStrength')),
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|
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uStyleFlowerTextureTint: uniform(color(settings, 'flower', 'textureTint')),
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uStyleFlowerTintStrength: uniform(value(settings, 'flower', 'tintStrength')),
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});
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if (hasRole('flowerPetal')) Object.assign(u, {
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uStyleFlowerBacklitStrength: uniform(value(settings, 'flower', 'backlitStrength')),
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uStyleFlowerCupDarkeningStrength: uniform(value(settings, 'flower', 'cupDarkeningStrength')),
|
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|
uStyleFlowerPetalTransmissionMultiplier: uniform(value(settings, 'flower', 'petalTransmissionMultiplier')),
|
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|
+
uStyleFlowerSubsurfaceOpacity: uniform(value(settings, 'flower', 'subsurfaceOpacity')),
|
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|
+
uStyleFlowerSubsurfaceStrength: uniform(value(settings, 'flower', 'subsurfaceStrength')),
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|
uStyleFlowerUnlitPetalLift: uniform(value(settings, 'flower', 'unlitPetalLift')),
|
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|
});
|
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|
if (hasRole('flowerCenter')) Object.assign(u, {
|
|
@@ -196,19 +265,29 @@ export function createVegetationStyleUniforms(profile = {}, role = null) {
|
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|
if (hasRole('herbaceousStem')) Object.assign(u, {
|
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|
uStyleStemBandCount: uniform(value(settings, 'stem', 'bandCount')),
|
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|
uStyleStemBandSoftness: uniform(value(settings, 'stem', 'bandSoftness')),
|
|
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|
+
uStyleStemColor: uniform(color(settings, 'stem', 'color')),
|
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|
+
uStyleStemColorStrength: uniform(value(settings, 'stem', 'colorStrength')),
|
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|
+
uStyleStemEmissiveStrength: uniform(value(settings, 'stem', 'emissiveStrength')),
|
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|
+
uStyleStemRoughness: uniform(value(settings, 'stem', 'roughness')),
|
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|
uStyleStemShadowFloor: uniform(value(settings, 'stem', 'shadowFloor')),
|
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|
uStyleStemRimStrength: uniform(value(settings, 'stem', 'rimStrength')),
|
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|
uStyleStemSkyFillStrength: uniform(value(settings, 'stem', 'skyFillStrength')),
|
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|
+
uStyleStemSpecularStrength: uniform(value(settings, 'stem', 'specularStrength')),
|
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|
uStyleStemTransmissionStrength: uniform(value(settings, 'stem', 'transmissionStrength')),
|
|
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|
});
|
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|
if (hasRole('woodySurface')) Object.assign(u, {
|
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|
uStyleBarkBandCount: uniform(value(settings, 'bark', 'bandCount')),
|
|
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|
uStyleBarkBandSoftness: uniform(value(settings, 'bark', 'bandSoftness')),
|
|
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|
+
uStyleBarkEmissiveStrength: uniform(value(settings, 'bark', 'emissiveStrength')),
|
|
282
|
+
uStyleBarkNormalFlatness: uniform(value(settings, 'bark', 'normalFlatness')),
|
|
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|
uStyleBarkRimStrength: uniform(value(settings, 'bark', 'rimStrength')),
|
|
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|
+
uStyleBarkRoughness: uniform(value(settings, 'bark', 'roughness')),
|
|
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|
uStyleBarkShadowFloor: uniform(value(settings, 'bark', 'shadowFloor')),
|
|
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|
uStyleBarkSkyFillStrength: uniform(value(settings, 'bark', 'skyFillStrength')),
|
|
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|
uStyleBarkSpecularStrength: uniform(value(settings, 'bark', 'specularStrength')),
|
|
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288
|
uStyleBarkSunTintStrength: uniform(value(settings, 'bark', 'sunTintStrength')),
|
|
289
|
+
uStyleBarkTint: uniform(color(settings, 'bark', 'tint')),
|
|
290
|
+
uStyleBarkTintStrength: uniform(value(settings, 'bark', 'tintStrength')),
|
|
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291
|
uStyleBarkVerticalShadeStrength: uniform(value(settings, 'bark', 'verticalShadeStrength')),
|
|
213
292
|
});
|
|
214
293
|
return u;
|
|
@@ -233,6 +312,7 @@ export function vegetationVisibility(
|
|
|
233
312
|
/** Common thin-surface lighting. Family shaders can layer role bands on top. */
|
|
234
313
|
export function shadeVegetationSurface({
|
|
235
314
|
baseColor,
|
|
315
|
+
bandShadowColor = null,
|
|
236
316
|
bandOverride = null,
|
|
237
317
|
bandSoftness,
|
|
238
318
|
bandThreshold,
|
|
@@ -277,7 +357,14 @@ export function shadeVegetationSurface({
|
|
|
277
357
|
).toVar();
|
|
278
358
|
const band = (bandOverride ?? vegetationBand(wrap, bandThreshold, bandSoftness))
|
|
279
359
|
.mul(visibility).toVar();
|
|
280
|
-
|
|
360
|
+
// Most materials use a scalar floor. Foliage assets already author a
|
|
361
|
+
// semantic shadow palette, so they can supply it directly and let this one
|
|
362
|
+
// canonical band—not a second private band—control their full value range.
|
|
363
|
+
const colorNode = (
|
|
364
|
+
bandShadowColor
|
|
365
|
+
? mix(bandShadowColor, baseColor, band)
|
|
366
|
+
: baseColor.mul(mix(shadowFloor, 1.0, band))
|
|
367
|
+
).toVar();
|
|
281
368
|
|
|
282
369
|
// An asset palette may carry its own shadow tone (grass and tree foliage
|
|
283
370
|
// are the common cases). It establishes the material identity in shadow;
|
|
@@ -297,24 +384,34 @@ export function shadeVegetationSurface({
|
|
|
297
384
|
clamp(shadowAmount, 0, 1),
|
|
298
385
|
));
|
|
299
386
|
colorNode.mulAssign(mix(vec3(1), sunColor, band.mul(u.uStyleLightingSunTintStrength)));
|
|
300
|
-
|
|
387
|
+
// Vegetation fill is reflected light from the authored surface, not a
|
|
388
|
+
// screen-space blue/white veil. Adding the sky color directly can exceed
|
|
389
|
+
// the albedo several times over once rim and transmission are also active,
|
|
390
|
+
// clipping saturated procedural palettes to pastel white.
|
|
391
|
+
colorNode.addAssign(
|
|
392
|
+
baseColor.mul(skyColor).mul(band.oneMinus()).mul(skyFillStrength),
|
|
393
|
+
);
|
|
301
394
|
|
|
302
395
|
const viewDirection = normalize(cameraPosition.sub(worldPosition));
|
|
303
396
|
const rim = pow(
|
|
304
397
|
clamp(abs(dot(styledNormal, viewDirection)).oneMinus(), 0, 1),
|
|
305
398
|
u.uStyleLightingRimPower,
|
|
306
399
|
);
|
|
307
|
-
colorNode.addAssign(
|
|
400
|
+
colorNode.addAssign(
|
|
401
|
+
baseColor.mul(skyColor).mul(rim).mul(rimStrength),
|
|
402
|
+
);
|
|
308
403
|
const transmission = pow(
|
|
309
404
|
clamp(dot(viewDirection, sun.negate()), 0, 1),
|
|
310
405
|
transmissionPower,
|
|
311
406
|
).mul(transmissionStrength).mul(transmissionMultiplier);
|
|
312
407
|
colorNode.addAssign(
|
|
313
|
-
sunColor.mul(transmission).mul(
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
408
|
+
baseColor.mul(sunColor).mul(transmission).mul(
|
|
409
|
+
mix(
|
|
410
|
+
transmissionShadowFloor,
|
|
411
|
+
1,
|
|
412
|
+
visibility,
|
|
413
|
+
),
|
|
414
|
+
),
|
|
318
415
|
);
|
|
319
416
|
|
|
320
417
|
const wet = clamp(u.uWetness.mul(u.uWetnessResponse), 0, 1).toVar();
|
|
@@ -344,6 +441,17 @@ export function shadeVegetationSurface({
|
|
|
344
441
|
visibility,
|
|
345
442
|
));
|
|
346
443
|
colorNode.assign(mix(colorNode, snowTint, snow));
|
|
444
|
+
// The custom vegetation graph is intentionally self-shaded, so it does not
|
|
445
|
+
// receive renderer light intensity automatically. Combine the transient
|
|
446
|
+
// ambient and direct energies here; day remains the calibrated 1.0
|
|
447
|
+
// baseline, while night can actually fall into silhouette.
|
|
448
|
+
const sceneLight = clamp(
|
|
449
|
+
u.uSkyIntensity.mul(0.5)
|
|
450
|
+
.add(u.uSunIntensity.mul(0.5).mul(band)),
|
|
451
|
+
0,
|
|
452
|
+
1.5,
|
|
453
|
+
);
|
|
454
|
+
colorNode.mulAssign(sceneLight);
|
|
347
455
|
|
|
348
456
|
return { band, color: colorNode, normal: styledNormal, visibility, viewDirection };
|
|
349
457
|
}
|
|
@@ -34,18 +34,32 @@ import { waterRotate2d, waterVoronoi2 } from './water-common.js';
|
|
|
34
34
|
|
|
35
35
|
export function createWaterColorChunk({ u, flags }) {
|
|
36
36
|
const sceneRawDepth = (screenUv) => {
|
|
37
|
-
|
|
37
|
+
// The pass texture is deliberately stored as canonical forward depth.
|
|
38
|
+
// Three's perspectiveDepthToViewZ and the camera inverse projection both
|
|
39
|
+
// follow the active renderer convention, so reverse the sampled value
|
|
40
|
+
// for reversed-depth hosts before either consumer sees it.
|
|
41
|
+
const stored = float(1.0).toVar();
|
|
38
42
|
If(u.uUseSceneDepth.greaterThanEqual(0.5), () => {
|
|
39
|
-
|
|
43
|
+
stored.assign(u.uSceneDepth.sample(screenUv).level(0).r);
|
|
40
44
|
});
|
|
41
|
-
return
|
|
45
|
+
return mix(
|
|
46
|
+
stored,
|
|
47
|
+
stored.oneMinus(),
|
|
48
|
+
clamp(u.uDepthTargetNeedsReverse, 0.0, 1.0),
|
|
49
|
+
).toVar();
|
|
42
50
|
};
|
|
43
51
|
|
|
52
|
+
const storedDepthHasGeometry = (projectedDepth) => mix(
|
|
53
|
+
projectedDepth,
|
|
54
|
+
projectedDepth.oneMinus(),
|
|
55
|
+
clamp(u.uDepthTargetNeedsReverse, 0.0, 1.0),
|
|
56
|
+
).lessThan(0.99999);
|
|
57
|
+
|
|
44
58
|
const viewDistanceFromDepth = (rawDepth) => {
|
|
45
59
|
// perspectiveDepthToViewZ is an Fn() in r185 — keep it out of select()
|
|
46
60
|
// operands (docs/tsl-conventions.md #2), hence the If shape.
|
|
47
61
|
const distance = float(u.uCameraFar).toVar();
|
|
48
|
-
If(rawDepth
|
|
62
|
+
If(storedDepthHasGeometry(rawDepth), () => {
|
|
49
63
|
distance.assign(perspectiveDepthToViewZ(rawDepth, u.uCameraNear, u.uCameraFar).negate());
|
|
50
64
|
});
|
|
51
65
|
return distance;
|
|
@@ -84,7 +98,7 @@ export function createWaterColorChunk({ u, flags }) {
|
|
|
84
98
|
const pierceSample = (sampleUv, surfaceHeight) => {
|
|
85
99
|
const pierce = float(0.0).toVar();
|
|
86
100
|
const rawDepth = sceneRawDepth(sampleUv).toVar();
|
|
87
|
-
If(rawDepth
|
|
101
|
+
If(storedDepthHasGeometry(rawDepth), () => { // sky — nothing pierces here
|
|
88
102
|
const neighborWorld = worldFromDepth(sampleUv, rawDepth);
|
|
89
103
|
pierce.assign(smoothstep(0.01, 0.05, neighborWorld.y.sub(surfaceHeight)));
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|
90
104
|
});
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@@ -27,5 +27,12 @@ export function createWaterShoreStateChunk({ u }) {
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27
27
|
.toVar();
|
|
28
28
|
};
|
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29
29
|
|
|
30
|
-
|
|
30
|
+
const shoreStateCoverage = (worldXZ) => {
|
|
31
|
+
const fieldUv = shoreStateUv(worldXZ).toVar();
|
|
32
|
+
const border = smoothstep(vec2(0.0), vec2(0.02), fieldUv)
|
|
33
|
+
.mul(smoothstep(vec2(0.98), vec2(1.0), fieldUv).oneMinus());
|
|
34
|
+
return border.x.mul(border.y).mul(u.uUseShoreState).toVar();
|
|
35
|
+
};
|
|
36
|
+
|
|
37
|
+
return { shoreStateCoverage, shoreStateSample, shoreStateUv };
|
|
31
38
|
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
// Cheap world-space 2D value noise for TSL materials — shared by the
|
|
2
|
+
// terrain's noise-broken cliff transitions and the grass wind-color sheen.
|
|
3
|
+
// Hash-based (no texture fetch), stable across backends, tileless.
|
|
4
|
+
|
|
5
|
+
import { abs, add, dot, floor, fract, Fn, mix, sin, vec2 } from 'three/tsl';
|
|
6
|
+
|
|
7
|
+
const hash2 = /*@__PURE__*/ Fn(([cell]) => {
|
|
8
|
+
return fract(sin(dot(cell, vec2(127.1, 311.7))).mul(43758.5453123));
|
|
9
|
+
});
|
|
10
|
+
|
|
11
|
+
/** Single-octave 2D value noise in [0, 1]; p is a world-XZ coordinate. */
|
|
12
|
+
export const worldValueNoise2 = /*@__PURE__*/ Fn(([p]) => {
|
|
13
|
+
const cell = floor(p).toVar();
|
|
14
|
+
const f = fract(p).toVar();
|
|
15
|
+
// smoothstep fade per axis
|
|
16
|
+
const t = f.mul(f).mul(f.mul(-2.0).add(3.0)).toVar();
|
|
17
|
+
const a = hash2(cell);
|
|
18
|
+
const b = hash2(cell.add(vec2(1.0, 0.0)));
|
|
19
|
+
const c = hash2(cell.add(vec2(0.0, 1.0)));
|
|
20
|
+
const d = hash2(cell.add(vec2(1.0, 1.0)));
|
|
21
|
+
return mix(mix(a, b, t.x), mix(c, d, t.x), t.y);
|
|
22
|
+
});
|
|
23
|
+
|
|
24
|
+
/** Three-octave fbm in [0, 1]; p is a world-XZ coordinate (pre-scaled). */
|
|
25
|
+
export const worldFbm2 = /*@__PURE__*/ Fn(([p]) => {
|
|
26
|
+
const n0 = worldValueNoise2(p);
|
|
27
|
+
const n1 = worldValueNoise2(p.mul(2.13).add(vec2(19.7, 41.3)));
|
|
28
|
+
const n2 = worldValueNoise2(p.mul(4.37).add(vec2(73.1, 7.9)));
|
|
29
|
+
return add(n0.mul(0.5714), add(n1.mul(0.2857), n2.mul(0.1429)));
|
|
30
|
+
});
|