@call-me-sensei/toonlab 0.3.1 → 0.4.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (761) hide show
  1. package/NPM-LIBRARY.md +225 -0
  2. package/README.md +588 -184
  3. package/agents/PROMPTS.md +87 -0
  4. package/agents/README.md +54 -0
  5. package/agents/claude/CLAUDE.md +8 -0
  6. package/agents/codex/AGENTS.md +159 -0
  7. package/agents/cursor/toonlab.mdc +37 -0
  8. package/agents/references/anime-art-direction.md +24 -0
  9. package/agents/references/asset-sourcing-policy.md +23 -0
  10. package/agents/references/custom-gap-report.md +16 -0
  11. package/agents/references/mcp-asset-discovery.md +104 -0
  12. package/agents/references/runtime-entry-points.md +175 -0
  13. package/agents/references/style-bundles.md +71 -0
  14. package/agents/skills/claude/asset-sourcing/SKILL.md +275 -0
  15. package/agents/skills/claude/environment/SKILL.md +59 -0
  16. package/agents/skills/claude/game-dev/SKILL.md +100 -0
  17. package/agents/skills/claude/post-processing/SKILL.md +44 -0
  18. package/agents/skills/claude/rock-ground-shaders/SKILL.md +134 -0
  19. package/agents/skills/claude/rockgen/SKILL.md +30 -0
  20. package/agents/skills/claude/scene-style-application/SKILL.md +74 -0
  21. package/agents/skills/claude/style-presets/SKILL.md +101 -0
  22. package/agents/skills/claude/toon-shading/SKILL.md +44 -0
  23. package/agents/skills/claude/vegetation-sky/SKILL.md +167 -0
  24. package/agents/skills/claude/visual-verification/SKILL.md +136 -0
  25. package/agents/skills/claude/water/SKILL.md +105 -0
  26. package/agents/skills/codex/asset-sourcing/SKILL.md +275 -0
  27. package/agents/skills/codex/environment/SKILL.md +59 -0
  28. package/agents/skills/codex/game-dev/SKILL.md +100 -0
  29. package/agents/skills/codex/post-processing/SKILL.md +44 -0
  30. package/agents/skills/codex/rock-ground-shaders/SKILL.md +134 -0
  31. package/agents/skills/codex/rockgen/SKILL.md +30 -0
  32. package/agents/skills/codex/scene-style-application/SKILL.md +74 -0
  33. package/agents/skills/codex/style-presets/SKILL.md +101 -0
  34. package/agents/skills/codex/toon-shading/SKILL.md +44 -0
  35. package/agents/skills/codex/vegetation-sky/SKILL.md +167 -0
  36. package/agents/skills/codex/visual-verification/SKILL.md +136 -0
  37. package/agents/skills/codex/water/SKILL.md +105 -0
  38. package/cli/toonlab.mjs +53 -0
  39. package/compose.yaml +20 -0
  40. package/database/apply-sql.mjs +141 -0
  41. package/database/client.mjs +39 -0
  42. package/database/creation-tags.mjs +23 -0
  43. package/database/env.mjs +16 -0
  44. package/database/fal-patina.mjs +131 -0
  45. package/database/generation-service.mjs +415 -0
  46. package/database/migrations/0001_local_workspace.sql +120 -0
  47. package/database/migrations/0002_file_ownership.sql +11 -0
  48. package/database/migrations/0003_remove_autosaves_from_library.sql +7 -0
  49. package/database/migrations/0004_catalog_asset_packs.sql +39 -0
  50. package/database/migrations/0005_creation_tag_discovery.sql +1 -0
  51. package/database/migrations/0006_normalize_creation_tags.sql +28 -0
  52. package/database/migrations/0007_creation_revisions.sql +80 -0
  53. package/database/migrations/0008_creation_revision_hardening.sql +98 -0
  54. package/database/migrations/0009_creation_revision_delete_integrity.sql +11 -0
  55. package/database/migrations/0010_external_catalog_assets.sql +28 -0
  56. package/database/providers.mjs +644 -0
  57. package/database/repository.mjs +1073 -0
  58. package/database/seeds/catalog/0001_empty_official_catalog.sql +4 -0
  59. package/database/seeds/catalog/0002_2026-08.sql +19454 -0
  60. package/database/seeds/catalog/0003_2026-08-open-assets.sql +159086 -0
  61. package/database/seeds/catalog/0004_2026-08-c7-rocks.sql +39405 -0
  62. package/mcp/lab-management.mjs +629 -0
  63. package/mcp/public-catalog.mjs +168 -0
  64. package/mcp/server.mjs +1044 -63
  65. package/mcp/vite-plugin.mjs +519 -26
  66. package/mcp/workspace.mjs +26 -1
  67. package/package.json +334 -46
  68. package/scripts/generate-catalog-seed.mjs +324 -0
  69. package/scripts/setup-local.mjs +128 -0
  70. package/src/agents/index.js +7 -0
  71. package/src/agents/sceneStyleOperations.js +169 -0
  72. package/src/asset-policy/catalogLicenses.js +102 -0
  73. package/src/asset-policy/index.js +315 -0
  74. package/src/assetlib/assetRef.js +1 -1
  75. package/src/assetlib/galleryMaterialFamily.js +165 -0
  76. package/src/assetlib/index.js +6 -2
  77. package/src/assetlib/loadImported.js +15 -1
  78. package/src/assetlib/plateau.js +188 -0
  79. package/src/assetlib/plateauLandmarks.js +144 -0
  80. package/src/assetlib/plateauViewer.js +348 -0
  81. package/src/assetlib/sources.js +16 -2
  82. package/src/catalog/manifest.js +11 -1
  83. package/src/catalog/officialCatalog.js +4 -0
  84. package/src/catalog/officialCatalogAssetRuntime.js +324 -0
  85. package/src/catalog/officialCatalogLod.js +183 -0
  86. package/src/catalog/officialCatalogPlacement.js +243 -0
  87. package/src/catalog/officialCatalogProvider.js +334 -0
  88. package/src/character/animationRetarget.js +1084 -0
  89. package/src/character/characterRig.js +6 -1
  90. package/src/character/characterRuntime.js +544 -0
  91. package/src/character/groundStabilizer.js +137 -0
  92. package/src/character/index.js +8 -0
  93. package/src/character/locomotionActions.js +74 -0
  94. package/src/character/locomotionStateMachine.js +241 -0
  95. package/src/character/mannequinAsset.js +15 -0
  96. package/src/character/mannequinAssetUrl.browser.js +4 -0
  97. package/src/character/mannequinAssetUrl.node.js +3 -0
  98. package/src/character/modelLoader.js +92 -12
  99. package/src/character/walkableCharacterRuntime.js +284 -0
  100. package/src/character/waterInteractionController.js +217 -0
  101. package/src/cloud/ambientSkyBaker.js +248 -0
  102. package/src/cloud/cloudLighting.js +1114 -0
  103. package/src/cloud/cloudParams.js +819 -0
  104. package/src/cloud/cloudReprojection.js +563 -0
  105. package/src/cloud/cloudStyle.js +780 -0
  106. package/src/cloud/cloudStyleSnapshots.js +387 -0
  107. package/src/cloud/cloudVolume.js +1903 -0
  108. package/src/cloud/heroCloudRecipe.js +404 -0
  109. package/src/cloud/index.js +42 -0
  110. package/src/cloud/noise/baseShapeVolume.js +331 -0
  111. package/src/cloud/noise/cirrusMap.js +131 -0
  112. package/src/cloud/noise/curlNoise.js +289 -0
  113. package/src/cloud/noise/erosionVolume.js +188 -0
  114. package/src/cloud/noise/noiseVolume.js +202 -0
  115. package/src/cloud/noise/periodicNoise3.js +295 -0
  116. package/src/cloud/noise/weatherMap.js +470 -0
  117. package/src/cloud/paramSchema.js +458 -0
  118. package/src/collisionMetadata.js +320 -0
  119. package/src/core/systemStylePolicy.js +32 -0
  120. package/src/environment/dayCurves.js +146 -0
  121. package/src/environment/environmentGroundFieldPass.js +354 -0
  122. package/src/environment/environmentMaterialAdapter.js +144 -6
  123. package/src/environment/environmentPresets.js +486 -90
  124. package/src/environment/environmentRigs.js +17 -2
  125. package/src/environment/environmentSettings.js +37 -1
  126. package/src/environment/environmentShaderMaterials.js +37 -6
  127. package/src/environment/environmentState.js +133 -0
  128. package/src/environment/environmentSunShadowPass.js +399 -6
  129. package/src/environment/environmentTextureResolver.js +7 -0
  130. package/src/environment/index.js +51 -0
  131. package/src/environment/manufacturedMaterialContract.js +837 -0
  132. package/src/environment/manufacturedReflectionProvider.js +114 -0
  133. package/src/environment/scanAssetStylize.js +4 -4
  134. package/src/environment/surfaceMaterialModes.js +71 -0
  135. package/src/environment/toonLabEnvironmentMaterials.js +353 -0
  136. package/src/environment/toonLabMaterialPassCoupling.js +347 -0
  137. package/src/environment/toonLabNormalIntegration.js +171 -0
  138. package/src/environment/toonLabRockMaterialResolver.js +592 -0
  139. package/src/environment/toonLabSourceDefaultLit.js +444 -0
  140. package/src/environment/toonLabSourceLibrary.js +762 -0
  141. package/src/environment/toonLabSourceMaterials.js +3718 -0
  142. package/src/environment/toonLabSourceSubsurfaceLighting.js +415 -0
  143. package/src/environment/toonLabSourceTemporal.js +717 -0
  144. package/src/environment/toonLabSurfaceLighting.js +462 -0
  145. package/src/environment/toonLabTextureReadiness.js +105 -0
  146. package/src/environment/toonLabTreeMaterials.js +450 -0
  147. package/src/environment/transparentMaterialProfile.js +87 -0
  148. package/src/environment/urbanPropMaterial.js +2976 -0
  149. package/src/ground-shader/groundPrintLayer.js +375 -0
  150. package/src/ground-shader/groundShaderMaterial.js +851 -0
  151. package/src/ground-shader/groundShaderSettings.js +468 -0
  152. package/src/ground-shader/index.js +3 -0
  153. package/src/index.js +52 -22
  154. package/src/lighting/callMeSenseiLightingContract.js +163 -0
  155. package/src/lighting/index.js +14 -7
  156. package/src/lighting/lightingCapabilities.js +2 -2
  157. package/src/lighting/lightingPresets.js +6 -3
  158. package/src/lighting/lightingStyle.js +41 -6
  159. package/src/lighting/lightingSystem.js +200 -6
  160. package/src/lighting/{unrealExport.js → toonLabExport.js} +40 -41
  161. package/src/post/postProcessing.js +71 -12
  162. package/src/react/index.js +66 -0
  163. package/src/renderer/index.js +16 -0
  164. package/src/renderer/rendererConfiguration.js +250 -0
  165. package/src/renderer/styleComparison.js +985 -0
  166. package/src/rock-shader/index.js +8 -0
  167. package/src/rock-shader/rockGeometryDetail.js +701 -0
  168. package/src/rock-shader/rockMaterial.js +2586 -0
  169. package/src/rock-shader/rockRegionRuntime.js +185 -0
  170. package/src/rock-shader/rockSemanticMaterialRuntime.js +337 -0
  171. package/src/rock-shader/rockShaderRuntime.js +781 -0
  172. package/src/rock-shader/rockShaderSettings.js +1099 -0
  173. package/src/rock-shader/rockTangentIntegrity.js +136 -0
  174. package/src/rock-shader/rockTextureIntegrity.js +115 -0
  175. package/src/rockgen/export/glbExport.js +104 -14
  176. package/src/rockgen/index.js +5 -3
  177. package/src/rockgen/lod/index.js +6 -0
  178. package/src/rockgen/lod/rockLodMetrics.js +168 -0
  179. package/src/rockgen/lod/rockLodPlanner.js +372 -0
  180. package/src/rockgen/lod/rockLodPolicy.js +235 -0
  181. package/src/rockgen/lod/rockLodRuntime.js +124 -0
  182. package/src/rockgen/lod/rockLodSimplifier.js +173 -0
  183. package/src/rockgen/lod/rockLodValidation.js +113 -0
  184. package/src/rockgen/mesh/meshAttributes.js +17 -0
  185. package/src/rockgen/mesh/meshDocument.js +6 -0
  186. package/src/rockgen/rockDocument.js +376 -9
  187. package/src/rockgen/rockgenPresets.js +114 -13
  188. package/src/rockgen/rockgenSettings.js +62 -11
  189. package/src/rockgen/surface/c7GeologySurface.js +372 -0
  190. package/src/runtime/index.js +14 -0
  191. package/src/runtime/sceneCollisionRuntime.js +317 -0
  192. package/src/runtime/sceneSurfaceRuntime.js +451 -0
  193. package/src/runtime/sceneUpdateScheduler.js +203 -0
  194. package/src/shaders-tsl/anime.js +9 -2
  195. package/src/shaders-tsl/chunks/environment-ground-field.js +174 -0
  196. package/src/shaders-tsl/chunks/environment-state.js +79 -0
  197. package/src/shaders-tsl/chunks/environment-sun-shadow.js +99 -32
  198. package/src/shaders-tsl/chunks/normalized-hue.js +41 -0
  199. package/src/shaders-tsl/chunks/pass-depth-color.js +4 -2
  200. package/src/shaders-tsl/chunks/scene-depth-color-pass.js +273 -0
  201. package/src/shaders-tsl/chunks/vegetation-style.js +116 -8
  202. package/src/shaders-tsl/chunks/water-color.js +19 -5
  203. package/src/shaders-tsl/chunks/water-shore-state.js +8 -1
  204. package/src/shaders-tsl/chunks/world-noise.js +30 -0
  205. package/src/shaders-tsl/environment.js +123 -17
  206. package/src/shaders-tsl/flower.js +51 -8
  207. package/src/shaders-tsl/grass.js +194 -29
  208. package/src/shaders-tsl/post-composite.js +83 -2
  209. package/src/shaders-tsl/tree-leaf.js +107 -16
  210. package/src/shaders-tsl/water-breaker.js +18 -4
  211. package/src/shaders-tsl/water.js +51 -3
  212. package/src/shaders-tsl/woody-surface.js +59 -7
  213. package/src/sky/atmosphereDome.js +193 -0
  214. package/src/sky/atmosphereParams.js +396 -0
  215. package/src/sky/atmosphereScattering.js +593 -0
  216. package/src/sky/atmosphereSky.js +371 -0
  217. package/src/sky/cloudShadow.js +379 -0
  218. package/src/sky/godRays.js +257 -0
  219. package/src/sky/index.js +55 -1
  220. package/src/sky/nightSky.js +1190 -0
  221. package/src/sky/renderLayers.js +120 -0
  222. package/src/sky/skyColor.js +582 -0
  223. package/src/sky/skyDayCycle.js +244 -0
  224. package/src/sky/skyParams.js +661 -0
  225. package/src/sky/skyPresets.js +772 -0
  226. package/src/sky/skyQualityTiers.js +383 -0
  227. package/src/sky/skyShaderSettings.js +699 -0
  228. package/src/sky/skyStyleSnapshots.js +211 -0
  229. package/src/sky/skySystem.js +1447 -0
  230. package/src/sky/skyTimeKeyframes.js +361 -0
  231. package/src/sky/stylizedSky.js +405 -116
  232. package/src/sky/sunDriver.js +499 -0
  233. package/src/sky/timeOfDay.js +335 -0
  234. package/src/styles/animeGameProfile.js +44 -0
  235. package/src/styles/index.js +157 -0
  236. package/src/styles/manufacturedStyleLabeling.js +204 -0
  237. package/src/styles/neutralStylePresets.js +712 -0
  238. package/src/styles/sceneLayerDocuments.js +185 -0
  239. package/src/styles/sceneLookComposition.js +156 -0
  240. package/src/styles/sceneQualityApplication.js +152 -0
  241. package/src/styles/sceneQualityProfiles.js +268 -0
  242. package/src/styles/sceneStyleAudit.js +512 -0
  243. package/src/styles/sceneStyleRuntime.js +923 -0
  244. package/src/styles/styleAdapters.js +177 -0
  245. package/src/styles/styleApplication.js +369 -0
  246. package/src/styles/styleBundle.js +445 -92
  247. package/src/styles/styleBundleProvider.js +83 -0
  248. package/src/styles/styleDomains.js +21 -0
  249. package/src/styles/styleInspector.js +262 -0
  250. package/src/styles/styleMaterialContract.js +375 -0
  251. package/src/styles/styleMetadata.js +73 -0
  252. package/src/styles/styleTargetDiscovery.js +162 -0
  253. package/src/styles/styleTargetLabels.js +206 -0
  254. package/src/styles/styleTargetMaterialCoverage.js +137 -0
  255. package/src/styles/styleTransaction.js +272 -0
  256. package/src/texgen/evaluateTexture.js +30 -3
  257. package/src/texgen/textureGenerators.js +83 -35
  258. package/src/texgen/textureSettings.js +25 -8
  259. package/src/toon/toonSettings.js +100 -2
  260. package/src/vegetation/branchTree.js +587 -0
  261. package/src/vegetation/callMeSenseiGrass.js +183 -0
  262. package/src/vegetation/compiledTree.js +506 -0
  263. package/src/vegetation/contactShadowField.js +107 -0
  264. package/src/vegetation/flowerSpecies.js +10 -2
  265. package/src/vegetation/grass.js +13 -0
  266. package/src/vegetation/grassClump.js +1179 -0
  267. package/src/vegetation/importedVegetationMaterial.js +183 -0
  268. package/src/vegetation/index.js +17 -1
  269. package/src/vegetation/legacyTreePresets.js +120 -0
  270. package/src/vegetation/scatter.js +688 -3
  271. package/src/vegetation/stylizedBush.js +14 -0
  272. package/src/vegetation/stylizedFlower.js +31 -0
  273. package/src/vegetation/stylizedFlowers.js +59 -7
  274. package/src/vegetation/stylizedForest.js +455 -147
  275. package/src/vegetation/stylizedGrass.js +188 -24
  276. package/src/vegetation/stylizedTree.js +676 -54
  277. package/src/vegetation/stylizedTreeFoliage.js +1111 -38
  278. package/src/vegetation/stylizedUnderstory.js +230 -0
  279. package/src/vegetation/treeExport.js +262 -47
  280. package/src/vegetation/treeSurfaceTextures.js +665 -0
  281. package/src/vegetation/vegetationShaders.js +617 -28
  282. package/src/version.js +3 -0
  283. package/src/water/water.js +2 -0
  284. package/src/water/waterBreakerSystem.js +2 -0
  285. package/src/water/waterCurrentField.js +1 -0
  286. package/src/water/waterMaterial.js +3 -0
  287. package/src/water/waterRain.js +2 -0
  288. package/src/water/waterScenePasses.js +170 -7
  289. package/src/water/waterSettings.js +250 -50
  290. package/src/water/waterShoreMaterial.js +16 -2
  291. package/src/water/waterShoreStateField.js +1 -1
  292. package/src/water/waterSplashSystem.js +2 -0
  293. package/src/water/waterStageSettings.js +60 -0
  294. package/src/water/waterSurface.js +144 -4
  295. package/src/water/waterUnderwaterAtmosphere.js +288 -0
  296. package/src/water/waterVegetation.js +20 -4
  297. package/src/worldCollision.js +64 -9
  298. package/types/agents/index.d.ts +1 -0
  299. package/types/agents/sceneStyleOperations.d.ts +484 -0
  300. package/types/asset-policy/catalogLicenses.d.ts +7 -0
  301. package/types/asset-policy/index.d.ts +20 -0
  302. package/types/assetlib/ambientcg.d.ts +81 -0
  303. package/types/assetlib/assetRef.d.ts +26 -0
  304. package/types/assetlib/galleryMaterialFamily.d.ts +13 -0
  305. package/types/assetlib/importedEntry.d.ts +18 -0
  306. package/types/assetlib/index.d.ts +16 -0
  307. package/types/assetlib/kaykit.d.ts +112 -0
  308. package/types/assetlib/kaykitStaticIndex.d.ts +38 -0
  309. package/types/assetlib/loadImported.d.ts +56 -0
  310. package/types/assetlib/opensource3d.d.ts +55 -0
  311. package/types/assetlib/plateau.d.ts +67 -0
  312. package/types/assetlib/plateauLandmarks.d.ts +238 -0
  313. package/types/assetlib/plateauViewer.d.ts +3 -0
  314. package/types/assetlib/polyhaven.d.ts +90 -0
  315. package/types/assetlib/polypizza.d.ts +10 -0
  316. package/types/assetlib/smithsonian.d.ts +9 -0
  317. package/types/assetlib/sources.d.ts +22 -0
  318. package/types/assetlib/zip.d.ts +8 -0
  319. package/types/catalog/manifest.d.ts +26 -0
  320. package/types/catalog/officialCatalog.d.ts +4 -0
  321. package/types/catalog/officialCatalogAssetRuntime.d.ts +2 -0
  322. package/types/catalog/officialCatalogLod.d.ts +63 -0
  323. package/types/catalog/officialCatalogPlacement.d.ts +49 -0
  324. package/types/catalog/officialCatalogProvider.d.ts +7 -0
  325. package/types/character/animationRetarget.d.ts +20 -0
  326. package/types/character/characterRig.d.ts +87 -0
  327. package/types/character/characterRuntime.d.ts +5 -0
  328. package/types/character/freestyleSwimClip.d.ts +5 -0
  329. package/types/character/groundStabilizer.d.ts +55 -0
  330. package/types/character/index.d.ts +10 -0
  331. package/types/character/locomotionActions.d.ts +4 -0
  332. package/types/character/locomotionStateMachine.d.ts +62 -0
  333. package/types/character/mannequinAsset.d.ts +12 -0
  334. package/types/character/mannequinAssetUrl.node.d.ts +1 -0
  335. package/types/character/modelLoader.d.ts +7 -0
  336. package/types/character/walkableCharacterRuntime.d.ts +343 -0
  337. package/types/character/waterInteractionController.d.ts +114 -0
  338. package/types/cloud/ambientSkyBaker.d.ts +18 -0
  339. package/types/cloud/cloudLighting.d.ts +38 -0
  340. package/types/cloud/cloudParams.d.ts +18 -0
  341. package/types/cloud/cloudReprojection.d.ts +15 -0
  342. package/types/cloud/cloudStyle.d.ts +1380 -0
  343. package/types/cloud/cloudStyleSnapshots.d.ts +10 -0
  344. package/types/cloud/cloudVolume.d.ts +43 -0
  345. package/types/cloud/heroCloudRecipe.d.ts +167 -0
  346. package/types/cloud/index.d.ts +12 -0
  347. package/types/cloud/noise/baseShapeVolume.d.ts +86 -0
  348. package/types/cloud/noise/cirrusMap.d.ts +24 -0
  349. package/types/cloud/noise/curlNoise.d.ts +106 -0
  350. package/types/cloud/noise/erosionVolume.d.ts +58 -0
  351. package/types/cloud/noise/noiseVolume.d.ts +63 -0
  352. package/types/cloud/noise/periodicNoise3.d.ts +75 -0
  353. package/types/cloud/noise/weatherMap.d.ts +227 -0
  354. package/types/cloud/paramSchema.d.ts +142 -0
  355. package/types/collisionMetadata.d.ts +11 -0
  356. package/types/core/generation.d.ts +95 -0
  357. package/types/core/materialRoles.d.ts +102 -0
  358. package/types/core/presetDocuments.d.ts +25 -0
  359. package/types/core/systemStylePolicy.d.ts +4 -0
  360. package/types/environment/dayCurves.d.ts +47 -0
  361. package/types/environment/environmentAmbientProbe.d.ts +2 -0
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  711. package/src/pathgen/pathBridge.js +0 -232
  712. package/src/pathgen/pathPresets.js +0 -35
  713. package/src/pathgen/pathRibbon.js +0 -410
  714. package/src/pathgen/pathRouter.js +0 -380
  715. package/src/pathgen/pathSettings.js +0 -335
  716. package/src/pathgen/pathTextures.js +0 -123
  717. package/src/pathgen/stylizedPaths.js +0 -453
  718. package/src/propgen/generatorsWave1.js +0 -379
  719. package/src/propgen/generatorsWave2.js +0 -462
  720. package/src/propgen/index.js +0 -5
  721. package/src/propgen/propAsset.js +0 -323
  722. package/src/propgen/propParts.js +0 -170
  723. package/src/propgen/propPlacement.js +0 -459
  724. package/src/propgen/propPresets.js +0 -82
  725. package/src/propgen/propSettings.js +0 -395
  726. package/src/soundscape/index.js +0 -4
  727. package/src/soundscape/soundscapeGenerator.js +0 -179
  728. package/src/soundscape/soundscapeRuntime.js +0 -806
  729. package/src/soundscape/soundscapeSettings.js +0 -292
  730. package/src/stylizedTerrain.js +0 -631
  731. package/src/stylizedWorld.js +0 -903
  732. package/src/vegetation/treeRecipe.js +0 -647
  733. package/src/vfxgen/INTEGRATION.md +0 -145
  734. package/src/vfxgen/core/burstBackbone.js +0 -380
  735. package/src/vfxgen/core/projectileCore.js +0 -92
  736. package/src/vfxgen/core/spriteShapes.js +0 -98
  737. package/src/vfxgen/core/trailRibbon.js +0 -272
  738. package/src/vfxgen/core/vfxRandom.js +0 -29
  739. package/src/vfxgen/effects/emitHelpers.js +0 -37
  740. package/src/vfxgen/effects/magicEffects.js +0 -162
  741. package/src/vfxgen/effects/movementEffects.js +0 -87
  742. package/src/vfxgen/effects/weaponEffects.js +0 -118
  743. package/src/vfxgen/index.js +0 -18
  744. package/src/vfxgen/moves/moveController.js +0 -146
  745. package/src/vfxgen/moves/moveLibrary.js +0 -335
  746. package/src/vfxgen/vfxPresets.js +0 -98
  747. package/src/vfxgen/vfxSettings.js +0 -384
  748. package/src/vfxgen/vfxSystem.js +0 -449
  749. package/src/vfxgen/weapons/stylizedWeapons.js +0 -137
  750. package/src/villagegen/index.js +0 -4
  751. package/src/villagegen/stylizedVillage.js +0 -490
  752. package/src/villagegen/villageArchetypes.js +0 -160
  753. package/src/villagegen/villageNames.js +0 -40
  754. package/src/villagegen/villageSites.js +0 -105
  755. package/src/weather/index.js +0 -6
  756. package/src/weather/weatherPrecipitation.js +0 -221
  757. package/src/weather/weatherPresets.js +0 -258
  758. package/src/weather/weatherSettings.js +0 -269
  759. package/src/weather/weatherSystem.js +0 -871
  760. package/src/worldMinimap.js +0 -214
  761. package/src/worldPresets.js +0 -125
@@ -0,0 +1,1182 @@
1
+ export function normalizeToonPresetName(value: any): any;
2
+ export function getToonPresetIds(): string[];
3
+ export function getToonPresetMetadata(id?: "default"): {
4
+ description: string;
5
+ id: any;
6
+ label: any;
7
+ };
8
+ export function getToonPresetOptions(): {
9
+ description: string;
10
+ id: any;
11
+ label: any;
12
+ }[];
13
+ export function getToonSettingGroupMetadata(id: any): Readonly<{
14
+ description: "Preserves source texture, source material color, and saturation policy before toon lighting.";
15
+ id: "baseTexture";
16
+ label: "Base Texture";
17
+ }> | Readonly<{
18
+ description: "Classifies materials as skin, face, hair, eyes, costume, metal, transparent overlays, and outline.";
19
+ id: "materialRoles";
20
+ label: "Material Roles";
21
+ }> | Readonly<{
22
+ description: "Controls cutout, blend, opacity, eye overlay sorting, and transparent decoration behavior.";
23
+ id: "alpha";
24
+ label: "Alpha";
25
+ }> | Readonly<{
26
+ description: "Keeps skin and face shadows warm, readable, and separate from costume/hair shadows.";
27
+ id: "skinTone";
28
+ label: "Skin Tone";
29
+ }> | Readonly<{
30
+ description: "Overrides face-area cel response so noses, cheeks, and eyes do not receive harsh body shadows.";
31
+ id: "faceLighting";
32
+ label: "Face Lighting";
33
+ }> | Readonly<{
34
+ description: "Sets the primary directional cel band threshold, softness, and light-ignore amount.";
35
+ id: "celShade";
36
+ label: "Cel Shade";
37
+ }> | Readonly<{
38
+ description: "Tints and reshapes lit-to-shadow transitions and fully shadowed regions.";
39
+ id: "shadowColor";
40
+ label: "Shadow Color";
41
+ }> | Readonly<{
42
+ description: "Controls how renderer shadow maps darken character materials.";
43
+ id: "sceneShadow";
44
+ label: "Scene Shadows";
45
+ }> | Readonly<{
46
+ description: "Controls character-local self-shadow proxy contribution until a dedicated self-shadow pass exists.";
47
+ id: "selfShadow";
48
+ label: "Self Shadow";
49
+ }> | Readonly<{
50
+ description: "Adds averaged shadow visibility used for softer role-specific shadow damping.";
51
+ id: "averageShadow";
52
+ label: "Average Shadow";
53
+ }> | Readonly<{
54
+ description: "Mixes ambient, hemisphere, and environment light into toon shading.";
55
+ id: "indirectLight";
56
+ label: "Indirect Light";
57
+ }> | Readonly<{
58
+ description: "Controls point and spot light response for characters without overpowering cel bands.";
59
+ id: "localLights";
60
+ label: "Local Lights";
61
+ }> | Readonly<{
62
+ description: "Adds view-dependent edge light that can be blocked or softened by shadow.";
63
+ id: "rimLight";
64
+ label: "Rim Light";
65
+ }> | Readonly<{
66
+ description: "Adds thin screen-space contact shadows (hair-on-face, arm-on-torso) from the depth prepass.";
67
+ id: "contactShadow";
68
+ label: "Contact Shadow";
69
+ }> | Readonly<{
70
+ description: "Adds role-aware stylized highlights and optional source specular masks.";
71
+ id: "specular";
72
+ label: "Specular";
73
+ }> | Readonly<{
74
+ description: "Adds hair-specific highlight bands, optional anisotropic strand response, and source masks.";
75
+ id: "hairHighlight";
76
+ label: "Hair Highlight";
77
+ }> | Readonly<{
78
+ description: "Adds role-aware eye/catchlight boosts and optional source masks.";
79
+ id: "eyeHighlight";
80
+ label: "Eye Highlight";
81
+ }> | Readonly<{
82
+ description: "Routes source normal, AO, emissive, MatCap, ramp, detail, roughness, metalness, and specular maps.";
83
+ id: "materialMaps";
84
+ label: "Material Maps";
85
+ }> | Readonly<{
86
+ description: "Controls the inverted-hull outline pass, including role-specific widths and colors.";
87
+ id: "outline";
88
+ label: "Outlines";
89
+ }> | Readonly<{
90
+ description: "Adds procedural view-dependent sparkles for sparkly costumes and accessories. Off by default.";
91
+ id: "glitter";
92
+ label: "Glitter";
93
+ }> | Readonly<{
94
+ description: "Blends a decal/overlay texture into the albedo before lighting (ice, tattoos, damage). Off by default.";
95
+ id: "sticker";
96
+ label: "Sticker";
97
+ }> | Readonly<{
98
+ description: "Flattens perspective around the tracked head for anime-portrait closeups. Off by default.";
99
+ id: "perspectiveRemoval";
100
+ label: "Perspective Removal";
101
+ }> | Readonly<{
102
+ description: "Opt-in shell fur for matched materials (collars, trims, animal parts). Off by default.";
103
+ id: "fur";
104
+ label: "Fur";
105
+ }> | readonly (Readonly<{
106
+ description: "Preserves source texture, source material color, and saturation policy before toon lighting.";
107
+ id: "baseTexture";
108
+ label: "Base Texture";
109
+ }> | Readonly<{
110
+ description: "Classifies materials as skin, face, hair, eyes, costume, metal, transparent overlays, and outline.";
111
+ id: "materialRoles";
112
+ label: "Material Roles";
113
+ }> | Readonly<{
114
+ description: "Controls cutout, blend, opacity, eye overlay sorting, and transparent decoration behavior.";
115
+ id: "alpha";
116
+ label: "Alpha";
117
+ }> | Readonly<{
118
+ description: "Keeps skin and face shadows warm, readable, and separate from costume/hair shadows.";
119
+ id: "skinTone";
120
+ label: "Skin Tone";
121
+ }> | Readonly<{
122
+ description: "Overrides face-area cel response so noses, cheeks, and eyes do not receive harsh body shadows.";
123
+ id: "faceLighting";
124
+ label: "Face Lighting";
125
+ }> | Readonly<{
126
+ description: "Sets the primary directional cel band threshold, softness, and light-ignore amount.";
127
+ id: "celShade";
128
+ label: "Cel Shade";
129
+ }> | Readonly<{
130
+ description: "Tints and reshapes lit-to-shadow transitions and fully shadowed regions.";
131
+ id: "shadowColor";
132
+ label: "Shadow Color";
133
+ }> | Readonly<{
134
+ description: "Controls how renderer shadow maps darken character materials.";
135
+ id: "sceneShadow";
136
+ label: "Scene Shadows";
137
+ }> | Readonly<{
138
+ description: "Controls character-local self-shadow proxy contribution until a dedicated self-shadow pass exists.";
139
+ id: "selfShadow";
140
+ label: "Self Shadow";
141
+ }> | Readonly<{
142
+ description: "Adds averaged shadow visibility used for softer role-specific shadow damping.";
143
+ id: "averageShadow";
144
+ label: "Average Shadow";
145
+ }> | Readonly<{
146
+ description: "Mixes ambient, hemisphere, and environment light into toon shading.";
147
+ id: "indirectLight";
148
+ label: "Indirect Light";
149
+ }> | Readonly<{
150
+ description: "Controls point and spot light response for characters without overpowering cel bands.";
151
+ id: "localLights";
152
+ label: "Local Lights";
153
+ }> | Readonly<{
154
+ description: "Adds view-dependent edge light that can be blocked or softened by shadow.";
155
+ id: "rimLight";
156
+ label: "Rim Light";
157
+ }> | Readonly<{
158
+ description: "Adds thin screen-space contact shadows (hair-on-face, arm-on-torso) from the depth prepass.";
159
+ id: "contactShadow";
160
+ label: "Contact Shadow";
161
+ }> | Readonly<{
162
+ description: "Adds role-aware stylized highlights and optional source specular masks.";
163
+ id: "specular";
164
+ label: "Specular";
165
+ }> | Readonly<{
166
+ description: "Adds hair-specific highlight bands, optional anisotropic strand response, and source masks.";
167
+ id: "hairHighlight";
168
+ label: "Hair Highlight";
169
+ }> | Readonly<{
170
+ description: "Adds role-aware eye/catchlight boosts and optional source masks.";
171
+ id: "eyeHighlight";
172
+ label: "Eye Highlight";
173
+ }> | Readonly<{
174
+ description: "Routes source normal, AO, emissive, MatCap, ramp, detail, roughness, metalness, and specular maps.";
175
+ id: "materialMaps";
176
+ label: "Material Maps";
177
+ }> | Readonly<{
178
+ description: "Controls the inverted-hull outline pass, including role-specific widths and colors.";
179
+ id: "outline";
180
+ label: "Outlines";
181
+ }> | Readonly<{
182
+ description: "Adds procedural view-dependent sparkles for sparkly costumes and accessories. Off by default.";
183
+ id: "glitter";
184
+ label: "Glitter";
185
+ }> | Readonly<{
186
+ description: "Blends a decal/overlay texture into the albedo before lighting (ice, tattoos, damage). Off by default.";
187
+ id: "sticker";
188
+ label: "Sticker";
189
+ }> | Readonly<{
190
+ description: "Flattens perspective around the tracked head for anime-portrait closeups. Off by default.";
191
+ id: "perspectiveRemoval";
192
+ label: "Perspective Removal";
193
+ }> | Readonly<{
194
+ description: "Opt-in shell fur for matched materials (collars, trims, animal parts). Off by default.";
195
+ id: "fur";
196
+ label: "Fur";
197
+ }>)[];
198
+ export function getToonSettingFieldSchema(groupId?: any): Readonly<{
199
+ [k: string]: Readonly<{
200
+ defaultValue: any;
201
+ description: string;
202
+ group: any;
203
+ id: string;
204
+ key: any;
205
+ label: any;
206
+ optionLabels: any;
207
+ options: any;
208
+ range: any;
209
+ serializable: boolean;
210
+ type: any;
211
+ }>;
212
+ }> | Readonly<{
213
+ [k: string]: Readonly<{
214
+ [k: string]: Readonly<{
215
+ defaultValue: any;
216
+ description: string;
217
+ group: any;
218
+ id: string;
219
+ key: any;
220
+ label: any;
221
+ optionLabels: any;
222
+ options: any;
223
+ range: any;
224
+ serializable: boolean;
225
+ type: any;
226
+ }>;
227
+ }>;
228
+ }>;
229
+ export function sanitizeToonPresetSettings(settings?: {}): {};
230
+ export function validateToonPresetDocument(input: any): {
231
+ errors: string[];
232
+ ok: boolean;
233
+ value: {
234
+ description: string;
235
+ id: any;
236
+ label: string;
237
+ settings: any;
238
+ type: any;
239
+ version: any;
240
+ };
241
+ warnings: any[];
242
+ };
243
+ export function parseToonPresetDocument(input: any): any;
244
+ export function createToonPresetDocument(id: any, definition?: {}): any;
245
+ export function serializeToonPreset(idOrDocument: any, definition?: {}, { pretty }?: {
246
+ pretty?: boolean;
247
+ }, ...args: any[]): string;
248
+ export function getToonPresetDefinition(id?: "default"): any;
249
+ export function registerToonPreset(id: any, definition?: {}, { overwrite }?: {
250
+ overwrite?: boolean;
251
+ }): {
252
+ description: string;
253
+ id: any;
254
+ label: any;
255
+ };
256
+ export function registerSerializedToonPreset(input: any, options?: {}): {
257
+ description: string;
258
+ id: any;
259
+ label: any;
260
+ };
261
+ export function createToonSettings(options?: {}): {
262
+ alpha: {
263
+ blendCutoff: any;
264
+ costumeCutout: boolean;
265
+ cutoutCutoff: any;
266
+ ditherOpacity: any;
267
+ enabled: boolean;
268
+ expressionTokenCutout: boolean;
269
+ eyeHighlightOrder: any;
270
+ eyeOrder: any;
271
+ faceCutout: boolean;
272
+ hairCutout: boolean;
273
+ mapTransparentCutout: boolean;
274
+ overlayDepthWrite: boolean;
275
+ overlayOrder: any;
276
+ preserveSourceAlphaTest: boolean;
277
+ scleraOrder: any;
278
+ skinCutout: boolean;
279
+ sortOverlays: boolean;
280
+ sourceAlphaMapCutout: boolean;
281
+ sourceTransparentCutout: boolean;
282
+ transparentOverlayBlend: boolean;
283
+ transparentOpacityThreshold: any;
284
+ };
285
+ averageShadow: {
286
+ defaultMinLight: any;
287
+ defaultStrength: any;
288
+ enabled: boolean;
289
+ measuredBlend: any;
290
+ eyeMinLight: any;
291
+ eyeStrength: any;
292
+ faceMinLight: any;
293
+ faceStrength: any;
294
+ hairMinLight: any;
295
+ hairStrength: any;
296
+ skinMinLight: any;
297
+ skinStrength: any;
298
+ softness: any;
299
+ };
300
+ baseTexture: Readonly<{
301
+ customSaturation: 1;
302
+ materialColorMode: "legacy";
303
+ saturationMode: "legacy";
304
+ }> | {
305
+ customSaturation: any;
306
+ materialColorMode: any;
307
+ saturationMode: any;
308
+ };
309
+ celShade: {
310
+ bodyCelMidPoint: any;
311
+ bodyCelSoftness: any;
312
+ bodyMainLightIgnoreCelShade: any;
313
+ edgeAntiAliasStrength: any;
314
+ enabled: boolean;
315
+ };
316
+ contactShadow: {
317
+ enabled: boolean;
318
+ faceHeadUpBlend: any;
319
+ faceStrength: any;
320
+ fadeRange: any;
321
+ strength: any;
322
+ thresholdOffset: any;
323
+ width: any;
324
+ };
325
+ eyeHighlight: {
326
+ color: any;
327
+ enabled: boolean;
328
+ intensity: any;
329
+ maskChannel: any;
330
+ maskMap: any;
331
+ maskStrength: any;
332
+ power: any;
333
+ showInShadowArea: any;
334
+ sourceMaskMode: "off" | "source";
335
+ };
336
+ faceLighting: {
337
+ enabled: boolean;
338
+ faceCelMidPoint: any;
339
+ faceCelSoftness: any;
340
+ faceLocalLightLift: any;
341
+ faceMainLightIgnoreCelShade: any;
342
+ faceNormalProxyBlend: any;
343
+ faceProxyNormal: any[];
344
+ faceSceneShadowStrength: any;
345
+ faceSphereBlend: any;
346
+ headSpaceMode: any;
347
+ };
348
+ fur: {
349
+ density: any;
350
+ enabled: boolean;
351
+ gravity: any;
352
+ length: any;
353
+ materials: any[];
354
+ roles: string[];
355
+ rootOffset: any;
356
+ rootShade: any;
357
+ shellCount: number;
358
+ };
359
+ glitter: {
360
+ enabled: boolean;
361
+ intensity: any;
362
+ density: any;
363
+ size: any;
364
+ randomNormalStrength: any;
365
+ showInShadowArea: any;
366
+ uvChannel: number;
367
+ defaultIntensity: any;
368
+ eyeIntensity: any;
369
+ faceIntensity: any;
370
+ hairIntensity: any;
371
+ skinIntensity: any;
372
+ };
373
+ hairHighlight: {
374
+ materialPresets: {
375
+ byName: any;
376
+ byUuid: any;
377
+ patterns: any;
378
+ };
379
+ direction: any[];
380
+ enabled: boolean;
381
+ maskChannel: any;
382
+ maskMap: any;
383
+ maskStrength: any;
384
+ mode: "legacy" | "anisotropic";
385
+ intensity: any;
386
+ shadowFloor: any;
387
+ sideBandPower: any;
388
+ sourceMaskMode: "off" | "source";
389
+ strandPower: any;
390
+ uvBandAxis: number;
391
+ uvBandCenter: any;
392
+ uvBandHalfWidth: any;
393
+ uvPreset: string;
394
+ };
395
+ perspectiveRemoval: {
396
+ amount: any;
397
+ enabled: boolean;
398
+ endHeight: any;
399
+ radius: any;
400
+ startHeight: any;
401
+ };
402
+ sticker: {
403
+ blendMode: any;
404
+ enabled: boolean;
405
+ map: any;
406
+ offset: any[];
407
+ repeat: any[];
408
+ strength: any;
409
+ uvChannel: number;
410
+ };
411
+ indirectLight: {
412
+ ambientTint: any;
413
+ defaultIntensity: any;
414
+ defaultMinimumIndirectLight: any;
415
+ enabled: boolean;
416
+ environmentIndirectLight: any;
417
+ eyeIntensity: any;
418
+ eyeMinimumIndirectLight: any;
419
+ faceIntensity: any;
420
+ faceMinimumIndirectLight: any;
421
+ hairIntensity: any;
422
+ hairMinimumIndirectLight: any;
423
+ hemisphereLightIntensity: any;
424
+ skinIntensity: any;
425
+ skinMinimumIndirectLight: any;
426
+ };
427
+ localLights: {
428
+ defaultIntensity: any;
429
+ defaultMaxContribution: any;
430
+ defaultShadowLift: any;
431
+ enabled: boolean;
432
+ eyeIntensity: any;
433
+ eyeMaxContribution: any;
434
+ eyeShadowLift: any;
435
+ faceIntensity: any;
436
+ faceMaxContribution: any;
437
+ faceShadowLift: any;
438
+ hairIntensity: any;
439
+ hairMaxContribution: any;
440
+ hairShadowLift: any;
441
+ skinIntensity: any;
442
+ skinMaxContribution: any;
443
+ skinShadowLift: any;
444
+ };
445
+ materialMaps: {
446
+ aoMap: any;
447
+ aoStrength: any;
448
+ detailMap: any;
449
+ detailRepeat: any;
450
+ detailStrength: any;
451
+ emissiveColor: any;
452
+ emissiveMap: any;
453
+ emissiveStrength: any;
454
+ enabled: boolean;
455
+ matcapMap: any;
456
+ matcapStrength: any;
457
+ metalnessMap: any;
458
+ metalnessStrength: any;
459
+ normalMap: any;
460
+ normalScale: any;
461
+ normalStrength: any;
462
+ rampMap: any;
463
+ rampStrength: any;
464
+ roughnessMap: any;
465
+ roughnessStrength: any;
466
+ sourceMode: "off" | "source";
467
+ specularColorMap: any;
468
+ specularColorStrength: any;
469
+ };
470
+ materialRoles: any;
471
+ outline: {
472
+ defaultLightingMix: any;
473
+ defaultMaxBrightness: any;
474
+ defaultMinBrightness: any;
475
+ defaultTintColor: any;
476
+ defaultWidth: any;
477
+ depthOffset: any;
478
+ depthTest: boolean;
479
+ depthWrite: boolean;
480
+ enabled: boolean;
481
+ eyeLightingMix: any;
482
+ eyeMaxBrightness: any;
483
+ eyeMinBrightness: any;
484
+ eyeTintColor: any;
485
+ eyeWidth: any;
486
+ faceLightingMix: any;
487
+ faceMaxBrightness: any;
488
+ faceMinBrightness: any;
489
+ faceTintColor: any;
490
+ faceWidth: any;
491
+ hairCutoutWidth: any;
492
+ hairLightingMix: any;
493
+ hairMaxBrightness: any;
494
+ hairMinBrightness: any;
495
+ hairTintColor: any;
496
+ hairWidth: any;
497
+ maxWidth: any;
498
+ metalLightingMix: any;
499
+ metalMaxBrightness: any;
500
+ metalMinBrightness: any;
501
+ metalTintColor: any;
502
+ metalWidth: any;
503
+ polygonOffset: boolean;
504
+ polygonOffsetFactor: any;
505
+ polygonOffsetUnits: any;
506
+ referenceDistance: any;
507
+ referenceFov: any;
508
+ screenSpaceWidth: any;
509
+ smoothNormals: boolean;
510
+ widthFadeDistance: any;
511
+ skinLightingMix: any;
512
+ skinMaxBrightness: any;
513
+ skinMinBrightness: any;
514
+ skinTintColor: any;
515
+ skinWidth: any;
516
+ transparentOverlayWidth: any;
517
+ widthScale: any;
518
+ };
519
+ preset: any;
520
+ presetDescription: string;
521
+ presetLabel: any;
522
+ rimLight: {
523
+ blockByShadow: any;
524
+ defaultIntensity: any;
525
+ defaultTintColor: any;
526
+ depthCloseWidthReduce: any;
527
+ depthDottedLineFix: boolean;
528
+ depthFadeEndDistance: any;
529
+ depthFadeRange: any;
530
+ depthFadeStartDistance: any;
531
+ depthMask3D: boolean;
532
+ depthSafeDistance: any;
533
+ depthThresholdOffset: any;
534
+ depthWidth: any;
535
+ enabled: boolean;
536
+ eyeIntensity: any;
537
+ faceIntensity: any;
538
+ hairIntensity: any;
539
+ midPoint: any;
540
+ mixWithBaseMapColor: any;
541
+ mode: any;
542
+ skinIntensity: any;
543
+ softness: any;
544
+ };
545
+ sceneShadow: {
546
+ defaultMinLight: any;
547
+ defaultStrength: any;
548
+ enabled: boolean;
549
+ eyeMinLight: any;
550
+ eyeStrength: any;
551
+ faceMinLight: any;
552
+ faceStrength: any;
553
+ shadowAreaStrength: any;
554
+ skinMinLight: any;
555
+ skinStrength: any;
556
+ };
557
+ selfShadow: {
558
+ defaultMinLight: any;
559
+ defaultStrength: any;
560
+ enabled: boolean;
561
+ eyeMinLight: any;
562
+ eyeStrength: any;
563
+ faceMinLight: any;
564
+ faceStrength: any;
565
+ hairMinLight: any;
566
+ hairStrength: any;
567
+ shadowAreaStrength: any;
568
+ skinMinLight: any;
569
+ skinStrength: any;
570
+ sourceMode: 0 | 1 | 2;
571
+ };
572
+ shadowColor: {
573
+ enabled: boolean;
574
+ lowSaturationFallbackColor: any;
575
+ selfShadowAlbedoMulStrength: any;
576
+ selfShadowAreaHSVStrength: any;
577
+ selfShadowAreaHueOffset: any;
578
+ selfShadowAreaSaturationBoost: any;
579
+ selfShadowAreaValueMul: any;
580
+ selfShadowTintColor: any;
581
+ transitionAreaHueOffset: any;
582
+ transitionAreaIntensity: any;
583
+ transitionAreaSaturationBoost: any;
584
+ transitionAreaTintColor: any;
585
+ transitionAreaValueMul: any;
586
+ };
587
+ skinTone: {
588
+ enabled: boolean;
589
+ faceMaxDirectLight: any;
590
+ faceMinimumIndirectLight: any;
591
+ faceShadowBrightness: any;
592
+ faceShadowSaturation: any;
593
+ faceShadowTint: any;
594
+ faceShadowTintStrength: any;
595
+ skinMaxDirectLight: any;
596
+ skinMinimumIndirectLight: any;
597
+ skinShadowBrightness: any;
598
+ skinShadowSaturation: any;
599
+ skinShadowTint: any;
600
+ skinShadowTintStrength: any;
601
+ };
602
+ specular: {
603
+ defaultColor: any;
604
+ defaultIntensity: any;
605
+ defaultMidPoint: any;
606
+ defaultPower: any;
607
+ defaultRange: any;
608
+ defaultShowInShadowArea: any;
609
+ directionMode: "light" | "view";
610
+ enabled: boolean;
611
+ eyeIntensity: any;
612
+ eyeMidPoint: any;
613
+ eyePower: any;
614
+ eyeRange: any;
615
+ eyeShowInShadowArea: any;
616
+ faceIntensity: any;
617
+ hairIntensity: any;
618
+ hairPower: any;
619
+ maskChannel: any;
620
+ maskMap: any;
621
+ maskStrength: any;
622
+ metalIntensity: any;
623
+ skinIntensity: any;
624
+ sourceMaskMode: "off" | "source";
625
+ };
626
+ };
627
+ export const TOON_PRESET_DOCUMENT_TYPE: "toonlab/toon-preset";
628
+ export const TOON_PRESET_SCHEMA_VERSION: 1;
629
+ export const TOON_PRESET_IDS: Readonly<{
630
+ callMeSensei: "call_me_sensei";
631
+ default: "default";
632
+ showcase: "showcase";
633
+ }>;
634
+ export const TOON_SETTING_DEFAULTS: Readonly<{
635
+ alpha: Readonly<{
636
+ blendCutoff: 0.02;
637
+ costumeCutout: true;
638
+ cutoutCutoff: 0.35;
639
+ ditherOpacity: 1;
640
+ enabled: true;
641
+ expressionTokenCutout: true;
642
+ eyeHighlightOrder: 12;
643
+ eyeOrder: 11;
644
+ faceCutout: true;
645
+ hairCutout: true;
646
+ mapTransparentCutout: true;
647
+ overlayDepthWrite: false;
648
+ overlayOrder: 20;
649
+ preserveSourceAlphaTest: true;
650
+ scleraOrder: 10;
651
+ skinCutout: true;
652
+ sortOverlays: true;
653
+ sourceAlphaMapCutout: true;
654
+ sourceTransparentCutout: true;
655
+ transparentOverlayBlend: true;
656
+ transparentOpacityThreshold: 0.999;
657
+ }>;
658
+ averageShadow: Readonly<{
659
+ defaultMinLight: 0.28;
660
+ defaultStrength: 0.28;
661
+ enabled: false;
662
+ measuredBlend: 0.65;
663
+ eyeMinLight: 1;
664
+ eyeStrength: 0;
665
+ faceMinLight: 1;
666
+ faceStrength: 0;
667
+ hairMinLight: 0.3;
668
+ hairStrength: 0.22;
669
+ skinMinLight: 0.4;
670
+ skinStrength: 0.18;
671
+ softness: 0.35;
672
+ }>;
673
+ baseTexture: Readonly<{
674
+ customSaturation: 1;
675
+ materialColorMode: "legacy";
676
+ saturationMode: "legacy";
677
+ }>;
678
+ celShade: Readonly<{
679
+ bodyCelMidPoint: 0.06;
680
+ bodyCelSoftness: 0.045;
681
+ bodyMainLightIgnoreCelShade: 0.02;
682
+ edgeAntiAliasStrength: 1;
683
+ enabled: true;
684
+ }>;
685
+ contactShadow: Readonly<{
686
+ enabled: true;
687
+ strength: 0.5;
688
+ faceHeadUpBlend: 0;
689
+ faceStrength: 0.4;
690
+ fadeRange: 1;
691
+ thresholdOffset: 0;
692
+ width: 1;
693
+ }>;
694
+ eyeHighlight: Readonly<{
695
+ color: number[];
696
+ enabled: true;
697
+ intensity: 0.58;
698
+ maskChannel: 0;
699
+ maskMap: any;
700
+ maskStrength: 1;
701
+ power: 22;
702
+ showInShadowArea: 0.4;
703
+ sourceMaskMode: "off";
704
+ }>;
705
+ faceLighting: Readonly<{
706
+ enabled: true;
707
+ faceCelMidPoint: -0.48;
708
+ faceCelSoftness: 0.22;
709
+ faceLocalLightLift: 0.22;
710
+ faceMainLightIgnoreCelShade: 0.45;
711
+ faceNormalProxyBlend: 0.75;
712
+ faceProxyNormal: number[];
713
+ faceSceneShadowStrength: 0.5;
714
+ faceSphereBlend: 0.75;
715
+ headSpaceMode: "headBone";
716
+ }>;
717
+ fur: Readonly<{
718
+ enabled: false;
719
+ shellCount: 8;
720
+ length: 0.02;
721
+ gravity: 0.35;
722
+ density: 3;
723
+ rootOffset: -0.2;
724
+ rootShade: 0.55;
725
+ materials: any;
726
+ roles: any;
727
+ }>;
728
+ glitter: Readonly<{
729
+ enabled: false;
730
+ intensity: 1;
731
+ density: 1;
732
+ size: 1;
733
+ randomNormalStrength: 0.5;
734
+ showInShadowArea: 0.15;
735
+ uvChannel: 1;
736
+ defaultIntensity: 1;
737
+ eyeIntensity: 0;
738
+ faceIntensity: 0;
739
+ hairIntensity: 0;
740
+ skinIntensity: 0;
741
+ }>;
742
+ hairHighlight: Readonly<{
743
+ direction: number[];
744
+ enabled: true;
745
+ intensity: 0.14;
746
+ maskChannel: 0;
747
+ maskMap: any;
748
+ maskStrength: 1;
749
+ mode: "legacy";
750
+ shadowFloor: 0.35;
751
+ sideBandPower: 2;
752
+ sourceMaskMode: "off";
753
+ strandPower: 7;
754
+ uvBandAxis: 0;
755
+ uvBandCenter: 0.5;
756
+ uvBandHalfWidth: 0.5;
757
+ uvPreset: "center";
758
+ }>;
759
+ perspectiveRemoval: Readonly<{
760
+ amount: 0;
761
+ enabled: false;
762
+ radius: 1.4;
763
+ startHeight: 0;
764
+ endHeight: 1;
765
+ }>;
766
+ sticker: Readonly<{
767
+ blendMode: "normal";
768
+ enabled: false;
769
+ map: any;
770
+ offset: number[];
771
+ repeat: number[];
772
+ strength: 1;
773
+ uvChannel: 0;
774
+ }>;
775
+ indirectLight: Readonly<{
776
+ ambientTint: number[];
777
+ defaultIntensity: 0.35;
778
+ defaultMinimumIndirectLight: 0.35;
779
+ enabled: true;
780
+ environmentIndirectLight: 0.56;
781
+ eyeIntensity: 0.35;
782
+ eyeMinimumIndirectLight: 0.35;
783
+ faceIntensity: 0.35;
784
+ faceMinimumIndirectLight: any;
785
+ hairIntensity: 0.35;
786
+ hairMinimumIndirectLight: 0.35;
787
+ hemisphereLightIntensity: 0.42;
788
+ skinIntensity: 0.35;
789
+ skinMinimumIndirectLight: any;
790
+ }>;
791
+ localLights: Readonly<{
792
+ defaultIntensity: 0.72;
793
+ defaultMaxContribution: 0.34;
794
+ defaultShadowLift: 0.58;
795
+ enabled: true;
796
+ eyeIntensity: 0.42;
797
+ eyeMaxContribution: 0.18;
798
+ eyeShadowLift: 0.9;
799
+ faceIntensity: 0.56;
800
+ faceMaxContribution: 0.24;
801
+ faceShadowLift: 0.84;
802
+ hairIntensity: 0.72;
803
+ hairMaxContribution: 0.34;
804
+ hairShadowLift: 0.58;
805
+ skinIntensity: 0.64;
806
+ skinMaxContribution: 0.3;
807
+ skinShadowLift: 0.72;
808
+ }>;
809
+ materialMaps: Readonly<{
810
+ aoStrength: 0;
811
+ detailRepeat: number[];
812
+ detailStrength: 0;
813
+ emissiveColor: number[];
814
+ emissiveStrength: 0;
815
+ enabled: true;
816
+ matcapStrength: 0;
817
+ metalnessStrength: 0;
818
+ normalScale: number[];
819
+ normalStrength: 0;
820
+ rampStrength: 0;
821
+ roughnessStrength: 0;
822
+ sourceMode: "source";
823
+ specularColorStrength: 0;
824
+ }>;
825
+ outline: Readonly<{
826
+ defaultLightingMix: 0.28;
827
+ defaultMaxBrightness: 0.38;
828
+ defaultMinBrightness: 0.04;
829
+ defaultTintColor: number[];
830
+ defaultWidth: 0.002;
831
+ depthOffset: 0;
832
+ depthTest: true;
833
+ depthWrite: false;
834
+ enabled: true;
835
+ eyeLightingMix: 0.28;
836
+ eyeMaxBrightness: 0.38;
837
+ eyeMinBrightness: 0.04;
838
+ eyeTintColor: number[];
839
+ eyeWidth: 0;
840
+ faceLightingMix: 0.28;
841
+ faceMaxBrightness: 0.48;
842
+ faceMinBrightness: 0.04;
843
+ faceTintColor: number[];
844
+ faceWidth: 0;
845
+ hairCutoutWidth: 0;
846
+ hairLightingMix: 0.08;
847
+ hairMaxBrightness: 0.68;
848
+ hairMinBrightness: 0.085;
849
+ hairTintColor: number[];
850
+ hairWidth: 0.00055;
851
+ maxWidth: 0.006;
852
+ metalLightingMix: 0.28;
853
+ metalMaxBrightness: 0.38;
854
+ metalMinBrightness: 0.04;
855
+ metalTintColor: number[];
856
+ metalWidth: 0.002;
857
+ polygonOffset: false;
858
+ polygonOffsetFactor: 1;
859
+ polygonOffsetUnits: 1;
860
+ referenceDistance: 4;
861
+ referenceFov: 40;
862
+ screenSpaceWidth: 1;
863
+ smoothNormals: true;
864
+ widthFadeDistance: 12;
865
+ skinLightingMix: 0.28;
866
+ skinMaxBrightness: 0.48;
867
+ skinMinBrightness: 0.04;
868
+ skinTintColor: number[];
869
+ skinWidth: 0.001;
870
+ transparentOverlayWidth: 0;
871
+ widthScale: 1;
872
+ }>;
873
+ rimLight: Readonly<{
874
+ blockByShadow: 0.65;
875
+ defaultIntensity: 0.13;
876
+ defaultTintColor: number[];
877
+ depthCloseWidthReduce: 1;
878
+ depthDottedLineFix: true;
879
+ depthFadeEndDistance: 30;
880
+ depthFadeRange: 1;
881
+ depthFadeStartDistance: 20;
882
+ depthMask3D: false;
883
+ depthSafeDistance: 1;
884
+ depthThresholdOffset: 0;
885
+ depthWidth: 1;
886
+ enabled: true;
887
+ eyeIntensity: 0.04;
888
+ faceIntensity: 0.13;
889
+ hairIntensity: 0.23;
890
+ midPoint: 0.48;
891
+ mixWithBaseMapColor: 0.35;
892
+ mode: "depthTexture";
893
+ skinIntensity: 0.13;
894
+ softness: 0.1;
895
+ }>;
896
+ sceneShadow: Readonly<{
897
+ defaultMinLight: 0.24;
898
+ defaultStrength: 0.76;
899
+ enabled: true;
900
+ eyeMinLight: 0.42;
901
+ eyeStrength: 0.05;
902
+ faceMinLight: 0.42;
903
+ faceStrength: 0.46;
904
+ shadowAreaStrength: 0.65;
905
+ skinMinLight: 0.34;
906
+ skinStrength: 0.62;
907
+ }>;
908
+ selfShadow: Readonly<{
909
+ defaultMinLight: 0.62;
910
+ defaultStrength: 0.22;
911
+ enabled: true;
912
+ eyeMinLight: 1;
913
+ eyeStrength: 0;
914
+ faceMinLight: 1;
915
+ faceStrength: 0;
916
+ hairMinLight: 0.58;
917
+ hairStrength: 0.26;
918
+ shadowAreaStrength: 0.5;
919
+ skinMinLight: 0.72;
920
+ skinStrength: 0.16;
921
+ sourceMode: 2;
922
+ }>;
923
+ shadowColor: Readonly<{
924
+ enabled: true;
925
+ lowSaturationFallbackColor: number[];
926
+ selfShadowAlbedoMulStrength: 0;
927
+ selfShadowAreaHSVStrength: 1;
928
+ selfShadowAreaHueOffset: 0;
929
+ selfShadowAreaSaturationBoost: 0.2;
930
+ selfShadowAreaValueMul: 0.68;
931
+ selfShadowTintColor: number[];
932
+ transitionAreaHueOffset: 0.01;
933
+ transitionAreaIntensity: 1;
934
+ transitionAreaSaturationBoost: 0.36;
935
+ transitionAreaTintColor: number[];
936
+ transitionAreaValueMul: 1;
937
+ }>;
938
+ skinTone: Readonly<{
939
+ enabled: true;
940
+ faceMaxDirectLight: 100;
941
+ faceMinimumIndirectLight: 0.35;
942
+ faceShadowBrightness: 1;
943
+ faceShadowSaturation: 1;
944
+ faceShadowTint: number[];
945
+ faceShadowTintStrength: 1;
946
+ skinMaxDirectLight: 100;
947
+ skinMinimumIndirectLight: 0.35;
948
+ skinShadowBrightness: 0.92;
949
+ skinShadowSaturation: 1;
950
+ skinShadowTint: number[];
951
+ skinShadowTintStrength: 1;
952
+ }>;
953
+ specular: Readonly<{
954
+ defaultColor: number[];
955
+ defaultIntensity: 0.075;
956
+ defaultMidPoint: 0.72;
957
+ defaultPower: 56;
958
+ defaultRange: 0.12;
959
+ defaultShowInShadowArea: 0.25;
960
+ directionMode: "light";
961
+ enabled: true;
962
+ eyeIntensity: 0.62;
963
+ eyeMidPoint: 0.35;
964
+ eyePower: 18;
965
+ eyeRange: 0.18;
966
+ eyeShowInShadowArea: 1;
967
+ faceIntensity: 0.025;
968
+ hairIntensity: 0.18;
969
+ hairPower: 40;
970
+ maskChannel: 0;
971
+ maskMap: any;
972
+ maskStrength: 1;
973
+ metalIntensity: 0.075;
974
+ skinIntensity: 0.025;
975
+ sourceMaskMode: "off";
976
+ }>;
977
+ }>;
978
+ export const TOON_SETTING_GROUPS: readonly (Readonly<{
979
+ description: "Preserves source texture, source material color, and saturation policy before toon lighting.";
980
+ id: "baseTexture";
981
+ label: "Base Texture";
982
+ }> | Readonly<{
983
+ description: "Classifies materials as skin, face, hair, eyes, costume, metal, transparent overlays, and outline.";
984
+ id: "materialRoles";
985
+ label: "Material Roles";
986
+ }> | Readonly<{
987
+ description: "Controls cutout, blend, opacity, eye overlay sorting, and transparent decoration behavior.";
988
+ id: "alpha";
989
+ label: "Alpha";
990
+ }> | Readonly<{
991
+ description: "Keeps skin and face shadows warm, readable, and separate from costume/hair shadows.";
992
+ id: "skinTone";
993
+ label: "Skin Tone";
994
+ }> | Readonly<{
995
+ description: "Overrides face-area cel response so noses, cheeks, and eyes do not receive harsh body shadows.";
996
+ id: "faceLighting";
997
+ label: "Face Lighting";
998
+ }> | Readonly<{
999
+ description: "Sets the primary directional cel band threshold, softness, and light-ignore amount.";
1000
+ id: "celShade";
1001
+ label: "Cel Shade";
1002
+ }> | Readonly<{
1003
+ description: "Tints and reshapes lit-to-shadow transitions and fully shadowed regions.";
1004
+ id: "shadowColor";
1005
+ label: "Shadow Color";
1006
+ }> | Readonly<{
1007
+ description: "Controls how renderer shadow maps darken character materials.";
1008
+ id: "sceneShadow";
1009
+ label: "Scene Shadows";
1010
+ }> | Readonly<{
1011
+ description: "Controls character-local self-shadow proxy contribution until a dedicated self-shadow pass exists.";
1012
+ id: "selfShadow";
1013
+ label: "Self Shadow";
1014
+ }> | Readonly<{
1015
+ description: "Adds averaged shadow visibility used for softer role-specific shadow damping.";
1016
+ id: "averageShadow";
1017
+ label: "Average Shadow";
1018
+ }> | Readonly<{
1019
+ description: "Mixes ambient, hemisphere, and environment light into toon shading.";
1020
+ id: "indirectLight";
1021
+ label: "Indirect Light";
1022
+ }> | Readonly<{
1023
+ description: "Controls point and spot light response for characters without overpowering cel bands.";
1024
+ id: "localLights";
1025
+ label: "Local Lights";
1026
+ }> | Readonly<{
1027
+ description: "Adds view-dependent edge light that can be blocked or softened by shadow.";
1028
+ id: "rimLight";
1029
+ label: "Rim Light";
1030
+ }> | Readonly<{
1031
+ description: "Adds thin screen-space contact shadows (hair-on-face, arm-on-torso) from the depth prepass.";
1032
+ id: "contactShadow";
1033
+ label: "Contact Shadow";
1034
+ }> | Readonly<{
1035
+ description: "Adds role-aware stylized highlights and optional source specular masks.";
1036
+ id: "specular";
1037
+ label: "Specular";
1038
+ }> | Readonly<{
1039
+ description: "Adds hair-specific highlight bands, optional anisotropic strand response, and source masks.";
1040
+ id: "hairHighlight";
1041
+ label: "Hair Highlight";
1042
+ }> | Readonly<{
1043
+ description: "Adds role-aware eye/catchlight boosts and optional source masks.";
1044
+ id: "eyeHighlight";
1045
+ label: "Eye Highlight";
1046
+ }> | Readonly<{
1047
+ description: "Routes source normal, AO, emissive, MatCap, ramp, detail, roughness, metalness, and specular maps.";
1048
+ id: "materialMaps";
1049
+ label: "Material Maps";
1050
+ }> | Readonly<{
1051
+ description: "Controls the inverted-hull outline pass, including role-specific widths and colors.";
1052
+ id: "outline";
1053
+ label: "Outlines";
1054
+ }> | Readonly<{
1055
+ description: "Adds procedural view-dependent sparkles for sparkly costumes and accessories. Off by default.";
1056
+ id: "glitter";
1057
+ label: "Glitter";
1058
+ }> | Readonly<{
1059
+ description: "Blends a decal/overlay texture into the albedo before lighting (ice, tattoos, damage). Off by default.";
1060
+ id: "sticker";
1061
+ label: "Sticker";
1062
+ }> | Readonly<{
1063
+ description: "Flattens perspective around the tracked head for anime-portrait closeups. Off by default.";
1064
+ id: "perspectiveRemoval";
1065
+ label: "Perspective Removal";
1066
+ }> | Readonly<{
1067
+ description: "Opt-in shell fur for matched materials (collars, trims, animal parts). Off by default.";
1068
+ id: "fur";
1069
+ label: "Fur";
1070
+ }>)[];
1071
+ export const TOON_SETTING_GROUP_METADATA: Readonly<{
1072
+ [k: string]: Readonly<{
1073
+ description: "Preserves source texture, source material color, and saturation policy before toon lighting.";
1074
+ id: "baseTexture";
1075
+ label: "Base Texture";
1076
+ }> | Readonly<{
1077
+ description: "Classifies materials as skin, face, hair, eyes, costume, metal, transparent overlays, and outline.";
1078
+ id: "materialRoles";
1079
+ label: "Material Roles";
1080
+ }> | Readonly<{
1081
+ description: "Controls cutout, blend, opacity, eye overlay sorting, and transparent decoration behavior.";
1082
+ id: "alpha";
1083
+ label: "Alpha";
1084
+ }> | Readonly<{
1085
+ description: "Keeps skin and face shadows warm, readable, and separate from costume/hair shadows.";
1086
+ id: "skinTone";
1087
+ label: "Skin Tone";
1088
+ }> | Readonly<{
1089
+ description: "Overrides face-area cel response so noses, cheeks, and eyes do not receive harsh body shadows.";
1090
+ id: "faceLighting";
1091
+ label: "Face Lighting";
1092
+ }> | Readonly<{
1093
+ description: "Sets the primary directional cel band threshold, softness, and light-ignore amount.";
1094
+ id: "celShade";
1095
+ label: "Cel Shade";
1096
+ }> | Readonly<{
1097
+ description: "Tints and reshapes lit-to-shadow transitions and fully shadowed regions.";
1098
+ id: "shadowColor";
1099
+ label: "Shadow Color";
1100
+ }> | Readonly<{
1101
+ description: "Controls how renderer shadow maps darken character materials.";
1102
+ id: "sceneShadow";
1103
+ label: "Scene Shadows";
1104
+ }> | Readonly<{
1105
+ description: "Controls character-local self-shadow proxy contribution until a dedicated self-shadow pass exists.";
1106
+ id: "selfShadow";
1107
+ label: "Self Shadow";
1108
+ }> | Readonly<{
1109
+ description: "Adds averaged shadow visibility used for softer role-specific shadow damping.";
1110
+ id: "averageShadow";
1111
+ label: "Average Shadow";
1112
+ }> | Readonly<{
1113
+ description: "Mixes ambient, hemisphere, and environment light into toon shading.";
1114
+ id: "indirectLight";
1115
+ label: "Indirect Light";
1116
+ }> | Readonly<{
1117
+ description: "Controls point and spot light response for characters without overpowering cel bands.";
1118
+ id: "localLights";
1119
+ label: "Local Lights";
1120
+ }> | Readonly<{
1121
+ description: "Adds view-dependent edge light that can be blocked or softened by shadow.";
1122
+ id: "rimLight";
1123
+ label: "Rim Light";
1124
+ }> | Readonly<{
1125
+ description: "Adds thin screen-space contact shadows (hair-on-face, arm-on-torso) from the depth prepass.";
1126
+ id: "contactShadow";
1127
+ label: "Contact Shadow";
1128
+ }> | Readonly<{
1129
+ description: "Adds role-aware stylized highlights and optional source specular masks.";
1130
+ id: "specular";
1131
+ label: "Specular";
1132
+ }> | Readonly<{
1133
+ description: "Adds hair-specific highlight bands, optional anisotropic strand response, and source masks.";
1134
+ id: "hairHighlight";
1135
+ label: "Hair Highlight";
1136
+ }> | Readonly<{
1137
+ description: "Adds role-aware eye/catchlight boosts and optional source masks.";
1138
+ id: "eyeHighlight";
1139
+ label: "Eye Highlight";
1140
+ }> | Readonly<{
1141
+ description: "Routes source normal, AO, emissive, MatCap, ramp, detail, roughness, metalness, and specular maps.";
1142
+ id: "materialMaps";
1143
+ label: "Material Maps";
1144
+ }> | Readonly<{
1145
+ description: "Controls the inverted-hull outline pass, including role-specific widths and colors.";
1146
+ id: "outline";
1147
+ label: "Outlines";
1148
+ }> | Readonly<{
1149
+ description: "Adds procedural view-dependent sparkles for sparkly costumes and accessories. Off by default.";
1150
+ id: "glitter";
1151
+ label: "Glitter";
1152
+ }> | Readonly<{
1153
+ description: "Blends a decal/overlay texture into the albedo before lighting (ice, tattoos, damage). Off by default.";
1154
+ id: "sticker";
1155
+ label: "Sticker";
1156
+ }> | Readonly<{
1157
+ description: "Flattens perspective around the tracked head for anime-portrait closeups. Off by default.";
1158
+ id: "perspectiveRemoval";
1159
+ label: "Perspective Removal";
1160
+ }> | Readonly<{
1161
+ description: "Opt-in shell fur for matched materials (collars, trims, animal parts). Off by default.";
1162
+ id: "fur";
1163
+ label: "Fur";
1164
+ }>;
1165
+ }>;
1166
+ export const TOON_SETTING_FIELD_SCHEMA: Readonly<{
1167
+ [k: string]: Readonly<{
1168
+ [k: string]: Readonly<{
1169
+ defaultValue: any;
1170
+ description: string;
1171
+ group: any;
1172
+ id: string;
1173
+ key: any;
1174
+ label: any;
1175
+ optionLabels: any;
1176
+ options: any;
1177
+ range: any;
1178
+ serializable: boolean;
1179
+ type: any;
1180
+ }>;
1181
+ }>;
1182
+ }>;