@basementstudio/shader-lab 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.biome/plugins/README.md +21 -0
- package/.biome/plugins/no-anchor-element.grit +12 -0
- package/.biome/plugins/no-relative-parent-imports.grit +10 -0
- package/.biome/plugins/no-unnecessary-forwardref.grit +9 -0
- package/.changeset/README.md +17 -0
- package/.changeset/config.json +11 -0
- package/.editorconfig +40 -0
- package/.env.example +81 -0
- package/.gitattributes +19 -0
- package/.github/workflows/canary.yml +80 -0
- package/.github/workflows/ci.yml +37 -0
- package/.github/workflows/release.yml +56 -0
- package/.tldrignore +84 -0
- package/.vscode/extensions.json +20 -0
- package/.vscode/settings.json +105 -0
- package/README.md +119 -0
- package/biome.json +249 -0
- package/bun.lock +1224 -0
- package/next.config.ts +131 -0
- package/package.json +73 -0
- package/packages/shader-lab-react/CHANGELOG.md +9 -0
- package/packages/shader-lab-react/README.md +119 -0
- package/packages/shader-lab-react/assets/patterns/bars/1.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/2.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/3.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/4.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/5.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/6.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/1.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/2.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/3.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/4.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/1.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/2.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/3.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/4.svg +4 -0
- package/packages/shader-lab-react/assets/patterns/shapes/5.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/6.svg +4 -0
- package/packages/shader-lab-react/assets/textures/blue-noise.png +0 -0
- package/packages/shader-lab-react/package.json +36 -0
- package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +57 -0
- package/packages/shader-lab-react/scripts/prepare-dist.mjs +4 -0
- package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +146 -0
- package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +51 -0
- package/packages/shader-lab-react/src/easings.ts +4 -0
- package/packages/shader-lab-react/src/index.ts +35 -0
- package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +2 -0
- package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +83 -0
- package/packages/shader-lab-react/src/renderer/ascii-pass.ts +416 -0
- package/packages/shader-lab-react/src/renderer/asset-url.ts +3 -0
- package/packages/shader-lab-react/src/renderer/blend-modes.ts +229 -0
- package/packages/shader-lab-react/src/renderer/contracts.ts +54 -0
- package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +48 -0
- package/packages/shader-lab-react/src/renderer/crt-pass.ts +1040 -0
- package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +108 -0
- package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +309 -0
- package/packages/shader-lab-react/src/renderer/dither-textures.ts +99 -0
- package/packages/shader-lab-react/src/renderer/dithering-pass.ts +322 -0
- package/packages/shader-lab-react/src/renderer/gradient-pass.ts +521 -0
- package/packages/shader-lab-react/src/renderer/halftone-pass.ts +932 -0
- package/packages/shader-lab-react/src/renderer/ink-pass.ts +802 -0
- package/packages/shader-lab-react/src/renderer/live-pass.ts +194 -0
- package/packages/shader-lab-react/src/renderer/media-pass.ts +187 -0
- package/packages/shader-lab-react/src/renderer/media-texture.ts +66 -0
- package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +389 -0
- package/packages/shader-lab-react/src/renderer/pass-node.ts +209 -0
- package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +133 -0
- package/packages/shader-lab-react/src/renderer/pattern-pass.ts +552 -0
- package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +369 -0
- package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +277 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +87 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +31 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +36 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +36 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +13 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +96 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +24 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +79 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +89 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +56 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +32 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +60 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +15 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts +11 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +24 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +11 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +10 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +11 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +7 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +12 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +16 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +10 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +18 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +12 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +10 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts +20 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +48 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +15 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +15 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +6 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +6 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +27 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +6 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +7 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +7 -0
- package/packages/shader-lab-react/src/renderer/text-pass.ts +176 -0
- package/packages/shader-lab-react/src/runtime-clock.ts +42 -0
- package/packages/shader-lab-react/src/runtime-frame.ts +29 -0
- package/packages/shader-lab-react/src/shader-lab-composition.tsx +163 -0
- package/packages/shader-lab-react/src/timeline.ts +283 -0
- package/packages/shader-lab-react/src/types/editor.ts +5 -0
- package/packages/shader-lab-react/src/types.ts +141 -0
- package/packages/shader-lab-react/tsconfig.build.json +8 -0
- package/packages/shader-lab-react/tsconfig.json +21 -0
- package/postcss.config.mjs +5 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +1412 -0
- package/public/assets/patterns/bars/1.svg +3 -0
- package/public/assets/patterns/bars/2.svg +3 -0
- package/public/assets/patterns/bars/3.svg +3 -0
- package/public/assets/patterns/bars/4.svg +3 -0
- package/public/assets/patterns/bars/5.svg +3 -0
- package/public/assets/patterns/bars/6.svg +3 -0
- package/public/assets/patterns/candles/1.svg +3 -0
- package/public/assets/patterns/candles/2.svg +3 -0
- package/public/assets/patterns/candles/3.svg +3 -0
- package/public/assets/patterns/candles/4.svg +3 -0
- package/public/assets/patterns/shapes/1.svg +3 -0
- package/public/assets/patterns/shapes/2.svg +3 -0
- package/public/assets/patterns/shapes/3.svg +3 -0
- package/public/assets/patterns/shapes/4.svg +4 -0
- package/public/assets/patterns/shapes/5.svg +3 -0
- package/public/assets/patterns/shapes/6.svg +4 -0
- package/public/fonts/geist/Geist-Mono.woff2 +0 -0
- package/public/textures/blue-noise.png +0 -0
- package/public/textures/crt-mask.png +0 -0
- package/src/app/design/page.tsx +398 -0
- package/src/app/favicon.ico +0 -0
- package/src/app/globals.css +280 -0
- package/src/app/layout.tsx +89 -0
- package/src/app/page.tsx +20 -0
- package/src/app/robots.ts +13 -0
- package/src/app/sitemap.ts +13 -0
- package/src/components/editor/editor-canvas-viewport.tsx +116 -0
- package/src/components/editor/editor-export-dialog.tsx +1177 -0
- package/src/components/editor/editor-timeline-overlay.tsx +983 -0
- package/src/components/editor/editor-topbar.tsx +287 -0
- package/src/components/editor/layer-sidebar.tsx +738 -0
- package/src/components/editor/properties-sidebar-content.tsx +574 -0
- package/src/components/editor/properties-sidebar-fields.tsx +389 -0
- package/src/components/editor/properties-sidebar-utils.ts +178 -0
- package/src/components/editor/properties-sidebar.tsx +421 -0
- package/src/components/ui/button/index.tsx +57 -0
- package/src/components/ui/color-picker/index.tsx +358 -0
- package/src/components/ui/glass-panel/index.tsx +45 -0
- package/src/components/ui/icon-button/index.tsx +46 -0
- package/src/components/ui/select/index.tsx +136 -0
- package/src/components/ui/slider/index.tsx +192 -0
- package/src/components/ui/toggle/index.tsx +34 -0
- package/src/components/ui/typography/index.tsx +61 -0
- package/src/components/ui/xy-pad/index.tsx +160 -0
- package/src/features/editor/components/editor-export-dialog.module.css +271 -0
- package/src/hooks/use-editor-renderer.ts +182 -0
- package/src/lib/app.ts +6 -0
- package/src/lib/cn.ts +7 -0
- package/src/lib/easings.ts +240 -0
- package/src/lib/editor/config/layer-registry.ts +2434 -0
- package/src/lib/editor/custom-shader/shared.ts +28 -0
- package/src/lib/editor/export.ts +420 -0
- package/src/lib/editor/history.ts +71 -0
- package/src/lib/editor/layers.ts +76 -0
- package/src/lib/editor/parameter-schema.ts +75 -0
- package/src/lib/editor/project-file.ts +145 -0
- package/src/lib/editor/shader-export-snippet.ts +37 -0
- package/src/lib/editor/shader-export.ts +315 -0
- package/src/lib/editor/timeline/evaluate.ts +252 -0
- package/src/lib/editor/view-transform.ts +58 -0
- package/src/lib/fonts.ts +28 -0
- package/src/renderer/ascii-atlas.ts +83 -0
- package/src/renderer/ascii-pass.ts +416 -0
- package/src/renderer/blend-modes.ts +229 -0
- package/src/renderer/contracts.ts +161 -0
- package/src/renderer/create-webgpu-renderer.ts +48 -0
- package/src/renderer/crt-pass.ts +1040 -0
- package/src/renderer/custom-shader-pass.ts +117 -0
- package/src/renderer/custom-shader-runtime.ts +309 -0
- package/src/renderer/dither-textures.ts +99 -0
- package/src/renderer/dithering-pass.ts +322 -0
- package/src/renderer/gradient-pass.ts +520 -0
- package/src/renderer/halftone-pass.ts +932 -0
- package/src/renderer/ink-pass.ts +683 -0
- package/src/renderer/live-pass.ts +194 -0
- package/src/renderer/media-pass.ts +187 -0
- package/src/renderer/media-texture.ts +66 -0
- package/src/renderer/particle-grid-pass.ts +389 -0
- package/src/renderer/pass-node-factory.ts +33 -0
- package/src/renderer/pass-node.ts +209 -0
- package/src/renderer/pattern-atlas.ts +97 -0
- package/src/renderer/pattern-pass.ts +552 -0
- package/src/renderer/pipeline-manager.ts +343 -0
- package/src/renderer/pixel-sorting-pass.ts +277 -0
- package/src/renderer/project-clock.ts +57 -0
- package/src/renderer/shaders/tsl/color/tonemapping.ts +86 -0
- package/src/renderer/shaders/tsl/cosine-palette.ts +8 -0
- package/src/renderer/shaders/tsl/noise/common.ts +30 -0
- package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +35 -0
- package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +35 -0
- package/src/renderer/shaders/tsl/noise/fbm.ts +12 -0
- package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +97 -0
- package/src/renderer/shaders/tsl/noise/ridge-noise.ts +23 -0
- package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +78 -0
- package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +88 -0
- package/src/renderer/shaders/tsl/noise/turbulence.ts +55 -0
- package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +31 -0
- package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +59 -0
- package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +14 -0
- package/src/renderer/shaders/tsl/patterns/bloom.ts +10 -0
- package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +23 -0
- package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +8 -0
- package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +10 -0
- package/src/renderer/shaders/tsl/utils/atan2.ts +8 -0
- package/src/renderer/shaders/tsl/utils/complex-conj.ts +8 -0
- package/src/renderer/shaders/tsl/utils/complex-cos.ts +9 -0
- package/src/renderer/shaders/tsl/utils/complex-div.ts +10 -0
- package/src/renderer/shaders/tsl/utils/complex-log.ts +6 -0
- package/src/renderer/shaders/tsl/utils/complex-mobius.ts +11 -0
- package/src/renderer/shaders/tsl/utils/complex-mul.ts +8 -0
- package/src/renderer/shaders/tsl/utils/complex-pow.ts +15 -0
- package/src/renderer/shaders/tsl/utils/complex-sin.ts +9 -0
- package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +17 -0
- package/src/renderer/shaders/tsl/utils/complex-tan.ts +11 -0
- package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +9 -0
- package/src/renderer/shaders/tsl/utils/hyperbolic.ts +19 -0
- package/src/renderer/shaders/tsl/utils/index.ts +47 -0
- package/src/renderer/shaders/tsl/utils/rotate.ts +14 -0
- package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +14 -0
- package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +5 -0
- package/src/renderer/shaders/tsl/utils/sd-diamond.ts +5 -0
- package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +26 -0
- package/src/renderer/shaders/tsl/utils/sd-sphere.ts +5 -0
- package/src/renderer/shaders/tsl/utils/smax.ts +7 -0
- package/src/renderer/shaders/tsl/utils/smin.ts +6 -0
- package/src/renderer/text-pass.ts +176 -0
- package/src/store/asset-store.ts +193 -0
- package/src/store/editor-store.ts +223 -0
- package/src/store/history-store.ts +172 -0
- package/src/store/index.ts +31 -0
- package/src/store/layer-store.ts +675 -0
- package/src/store/timeline-store.ts +572 -0
- package/src/types/assets.d.ts +6 -0
- package/src/types/css.d.ts +21 -0
- package/src/types/editor.ts +357 -0
- package/src/types/react.d.ts +15 -0
- package/src/types/three-tsl.d.ts +146 -0
- package/src/types/three-webgpu.d.ts +51 -0
- package/tsconfig.json +49 -0
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import { float, type TSLNode, texture as tslTexture, uv, vec2 } from "three/tsl"
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? String(layer.params.sourceRevision)
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].join("|")
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
return [
|
|
58
|
+
layer.layer.id,
|
|
59
|
+
layer.layer.kind,
|
|
60
|
+
layer.layer.type,
|
|
61
|
+
layer.asset?.id ?? "no-asset",
|
|
62
|
+
layer.asset?.url ?? "no-url",
|
|
63
|
+
layer.layer.visible ? "1" : "0",
|
|
64
|
+
layer.layer.opacity.toFixed(4),
|
|
65
|
+
layer.layer.hue.toFixed(4),
|
|
66
|
+
layer.layer.saturation.toFixed(4),
|
|
67
|
+
layer.layer.blendMode,
|
|
68
|
+
layer.layer.compositeMode,
|
|
69
|
+
parameterValuesSignature(layer.params),
|
|
70
|
+
].join("|")
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export class PipelineManager {
|
|
74
|
+
private readonly renderer: THREE.WebGPURenderer
|
|
75
|
+
private readonly baseScene: THREE.Scene
|
|
76
|
+
private readonly baseCamera: THREE.OrthographicCamera
|
|
77
|
+
private readonly blitScene: THREE.Scene
|
|
78
|
+
private readonly blitCamera: THREE.OrthographicCamera
|
|
79
|
+
private readonly blitInputNode: TSLNode
|
|
80
|
+
private readonly blitMaterial: THREE.MeshBasicNodeMaterial
|
|
81
|
+
|
|
82
|
+
private passMap = new Map<string, LayerPassNode>()
|
|
83
|
+
private passes: LayerPassNode[] = []
|
|
84
|
+
private layerSignatures = new Map<string, string>()
|
|
85
|
+
private dirty = true
|
|
86
|
+
private width: number
|
|
87
|
+
private height: number
|
|
88
|
+
private logicalWidth: number
|
|
89
|
+
private logicalHeight: number
|
|
90
|
+
private rtA: THREE.WebGLRenderTarget
|
|
91
|
+
private rtB: THREE.WebGLRenderTarget
|
|
92
|
+
|
|
93
|
+
constructor(renderer: THREE.WebGPURenderer, size: Size) {
|
|
94
|
+
this.renderer = renderer
|
|
95
|
+
this.width = Math.max(1, size.width)
|
|
96
|
+
this.height = Math.max(1, size.height)
|
|
97
|
+
this.logicalWidth = this.width
|
|
98
|
+
this.logicalHeight = this.height
|
|
99
|
+
|
|
100
|
+
this.baseScene = new THREE.Scene()
|
|
101
|
+
this.baseCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
|
|
102
|
+
const baseMaterial = new THREE.MeshBasicMaterial({ color: "#080808" })
|
|
103
|
+
const baseMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), baseMaterial)
|
|
104
|
+
baseMesh.frustumCulled = false
|
|
105
|
+
this.baseScene.add(baseMesh)
|
|
106
|
+
|
|
107
|
+
this.rtA = new THREE.WebGLRenderTarget(
|
|
108
|
+
this.width,
|
|
109
|
+
this.height,
|
|
110
|
+
RENDER_TARGET_OPTIONS
|
|
111
|
+
)
|
|
112
|
+
this.rtB = new THREE.WebGLRenderTarget(
|
|
113
|
+
this.width,
|
|
114
|
+
this.height,
|
|
115
|
+
RENDER_TARGET_OPTIONS
|
|
116
|
+
)
|
|
117
|
+
|
|
118
|
+
this.blitScene = new THREE.Scene()
|
|
119
|
+
this.blitCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
|
|
120
|
+
const blitUv = vec2(uv().x, float(1).sub(uv().y))
|
|
121
|
+
this.blitInputNode = tslTexture(new THREE.Texture(), blitUv)
|
|
122
|
+
this.blitMaterial = new THREE.MeshBasicNodeMaterial()
|
|
123
|
+
this.blitMaterial.colorNode = this.blitInputNode
|
|
124
|
+
const blitMesh = new THREE.Mesh(
|
|
125
|
+
new THREE.PlaneGeometry(2, 2),
|
|
126
|
+
this.blitMaterial
|
|
127
|
+
)
|
|
128
|
+
blitMesh.frustumCulled = false
|
|
129
|
+
this.blitScene.add(blitMesh)
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
syncLayers(layers: RenderableLayerPass[]): void {
|
|
133
|
+
const incomingIds = new Set(layers.map((layer) => layer.layer.id))
|
|
134
|
+
|
|
135
|
+
for (const [layerId, pass] of this.passMap) {
|
|
136
|
+
if (incomingIds.has(layerId)) {
|
|
137
|
+
continue
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
pass.dispose()
|
|
141
|
+
this.passMap.delete(layerId)
|
|
142
|
+
this.layerSignatures.delete(layerId)
|
|
143
|
+
this.dirty = true
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
const orderedPasses: LayerPassNode[] = []
|
|
147
|
+
|
|
148
|
+
for (const renderableLayer of layers) {
|
|
149
|
+
const layerId = renderableLayer.layer.id
|
|
150
|
+
const signature = createLayerSignature(renderableLayer)
|
|
151
|
+
let pass = this.passMap.get(layerId)
|
|
152
|
+
|
|
153
|
+
if (!pass) {
|
|
154
|
+
pass = this.createPass(renderableLayer.layer)
|
|
155
|
+
pass.resize(this.width, this.height)
|
|
156
|
+
pass.updateLogicalSize(this.logicalWidth, this.logicalHeight)
|
|
157
|
+
this.passMap.set(layerId, pass)
|
|
158
|
+
this.dirty = true
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
if (this.layerSignatures.get(layerId) !== signature) {
|
|
162
|
+
this.layerSignatures.set(layerId, signature)
|
|
163
|
+
this.applyLayerState(pass, renderableLayer)
|
|
164
|
+
this.dirty = true
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
orderedPasses.push(pass)
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
if (
|
|
171
|
+
orderedPasses.length !== this.passes.length ||
|
|
172
|
+
orderedPasses.some((pass, index) => this.passes[index] !== pass)
|
|
173
|
+
) {
|
|
174
|
+
this.passes = orderedPasses
|
|
175
|
+
this.dirty = true
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
render(time: number, delta: number): boolean {
|
|
180
|
+
const activePasses = this.passes.filter((pass) => pass.enabled)
|
|
181
|
+
const needsContinuousRender = activePasses.some((pass) =>
|
|
182
|
+
pass.needsContinuousRender()
|
|
183
|
+
)
|
|
184
|
+
|
|
185
|
+
if (!(this.dirty || needsContinuousRender)) {
|
|
186
|
+
return false
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
if (activePasses.length === 0) {
|
|
190
|
+
this.renderer.setRenderTarget(null)
|
|
191
|
+
this.renderer.render(this.baseScene, this.baseCamera)
|
|
192
|
+
this.dirty = false
|
|
193
|
+
return true
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
this.renderer.setRenderTarget(this.rtA)
|
|
197
|
+
this.renderer.render(this.baseScene, this.baseCamera)
|
|
198
|
+
|
|
199
|
+
let readTarget = this.rtA
|
|
200
|
+
let writeTarget = this.rtB
|
|
201
|
+
|
|
202
|
+
for (const pass of activePasses) {
|
|
203
|
+
pass.render(this.renderer, readTarget.texture, writeTarget, time, delta)
|
|
204
|
+
const previousRead = readTarget
|
|
205
|
+
readTarget = writeTarget
|
|
206
|
+
writeTarget = previousRead
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
this.blitInputNode.value = readTarget.texture
|
|
210
|
+
this.renderer.setRenderTarget(null)
|
|
211
|
+
this.renderer.render(this.blitScene, this.blitCamera)
|
|
212
|
+
this.dirty = false
|
|
213
|
+
return true
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
resize(size: Size): void {
|
|
217
|
+
this.width = Math.max(1, size.width)
|
|
218
|
+
this.height = Math.max(1, size.height)
|
|
219
|
+
this.rtA.setSize(this.width, this.height)
|
|
220
|
+
this.rtB.setSize(this.width, this.height)
|
|
221
|
+
|
|
222
|
+
for (const pass of this.passMap.values()) {
|
|
223
|
+
pass.resize(this.width, this.height)
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
this.dirty = true
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
updateLogicalSize(size: Size): void {
|
|
230
|
+
const nextWidth = Math.max(1, size.width)
|
|
231
|
+
const nextHeight = Math.max(1, size.height)
|
|
232
|
+
|
|
233
|
+
if (nextWidth === this.logicalWidth && nextHeight === this.logicalHeight) {
|
|
234
|
+
return
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
this.logicalWidth = nextWidth
|
|
238
|
+
this.logicalHeight = nextHeight
|
|
239
|
+
|
|
240
|
+
for (const pass of this.passMap.values()) {
|
|
241
|
+
pass.updateLogicalSize(this.logicalWidth, this.logicalHeight)
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
this.dirty = true
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
dispose(): void {
|
|
248
|
+
this.rtA.dispose()
|
|
249
|
+
this.rtB.dispose()
|
|
250
|
+
this.blitMaterial.dispose()
|
|
251
|
+
|
|
252
|
+
for (const pass of this.passMap.values()) {
|
|
253
|
+
pass.dispose()
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
this.passMap.clear()
|
|
257
|
+
this.passes = []
|
|
258
|
+
this.layerSignatures.clear()
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
private applyLayerState(
|
|
262
|
+
pass: LayerPassNode,
|
|
263
|
+
renderableLayer: RenderableLayerPass
|
|
264
|
+
): void {
|
|
265
|
+
pass.enabled = renderableLayer.layer.visible
|
|
266
|
+
pass.updateOpacity(clampUnit(renderableLayer.layer.opacity))
|
|
267
|
+
pass.updateBlendMode(renderableLayer.layer.blendMode)
|
|
268
|
+
pass.updateCompositeMode(renderableLayer.layer.compositeMode)
|
|
269
|
+
pass.updateLayerColorAdjustments(
|
|
270
|
+
renderableLayer.layer.hue,
|
|
271
|
+
renderableLayer.layer.saturation
|
|
272
|
+
)
|
|
273
|
+
pass.updateParams(renderableLayer.params)
|
|
274
|
+
|
|
275
|
+
if (pass instanceof MediaPass) {
|
|
276
|
+
const asset = renderableLayer.asset
|
|
277
|
+
if (asset?.kind === "image" || asset?.kind === "video") {
|
|
278
|
+
void pass
|
|
279
|
+
.setMedia(asset.url, asset.kind)
|
|
280
|
+
.then(() => {
|
|
281
|
+
this.dirty = true
|
|
282
|
+
})
|
|
283
|
+
.catch(() => {
|
|
284
|
+
this.dirty = true
|
|
285
|
+
})
|
|
286
|
+
} else {
|
|
287
|
+
pass.clearMedia()
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (pass instanceof LivePass) {
|
|
292
|
+
const facingMode =
|
|
293
|
+
typeof renderableLayer.params.facingMode === "string"
|
|
294
|
+
? renderableLayer.params.facingMode
|
|
295
|
+
: "user"
|
|
296
|
+
|
|
297
|
+
if (
|
|
298
|
+
facingMode !== pass.getFacingMode() ||
|
|
299
|
+
!pass.needsContinuousRender()
|
|
300
|
+
) {
|
|
301
|
+
void pass
|
|
302
|
+
.startCamera(facingMode)
|
|
303
|
+
.then(() => {
|
|
304
|
+
this.dirty = true
|
|
305
|
+
})
|
|
306
|
+
.catch(() => {
|
|
307
|
+
this.dirty = true
|
|
308
|
+
})
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
private createPass(layer: EditorLayer): LayerPassNode {
|
|
314
|
+
if (layer.kind === "effect") {
|
|
315
|
+
return createPassNode(layer.id, layer.type)
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
if (
|
|
319
|
+
layer.kind === "source" &&
|
|
320
|
+
(layer.type === "image" || layer.type === "video")
|
|
321
|
+
) {
|
|
322
|
+
return new MediaPass(layer.id)
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
if (layer.kind === "source" && layer.type === "gradient") {
|
|
326
|
+
return new GradientPass(layer.id)
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
if (layer.kind === "source" && layer.type === "text") {
|
|
330
|
+
return new TextPass(layer.id)
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
if (layer.kind === "source" && layer.type === "custom-shader") {
|
|
334
|
+
return new CustomShaderPass(layer.id)
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
if (layer.kind === "source" && layer.type === "live") {
|
|
338
|
+
return new LivePass(layer.id)
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
throw new Error(`Unsupported layer type in current scope: ${layer.type}`)
|
|
342
|
+
}
|
|
343
|
+
}
|
|
@@ -0,0 +1,277 @@
|
|
|
1
|
+
import * as THREE from "three/webgpu"
|
|
2
|
+
import {
|
|
3
|
+
dot,
|
|
4
|
+
float,
|
|
5
|
+
floor,
|
|
6
|
+
max,
|
|
7
|
+
min,
|
|
8
|
+
mod,
|
|
9
|
+
select,
|
|
10
|
+
texture as tslTexture,
|
|
11
|
+
type TSLNode,
|
|
12
|
+
uniform,
|
|
13
|
+
uv,
|
|
14
|
+
vec2,
|
|
15
|
+
vec3,
|
|
16
|
+
vec4,
|
|
17
|
+
} from "three/tsl"
|
|
18
|
+
import { PassNode } from "@/renderer/pass-node"
|
|
19
|
+
import type { LayerParameterValues } from "@/types/editor"
|
|
20
|
+
|
|
21
|
+
type Node = TSLNode
|
|
22
|
+
|
|
23
|
+
export class PixelSortingPass extends PassNode {
|
|
24
|
+
private readonly sortScene: THREE.Scene
|
|
25
|
+
private readonly sortCamera: THREE.OrthographicCamera
|
|
26
|
+
private readonly sortMaterial: THREE.MeshBasicNodeMaterial
|
|
27
|
+
private sortRtA: THREE.WebGLRenderTarget
|
|
28
|
+
private sortRtB: THREE.WebGLRenderTarget
|
|
29
|
+
|
|
30
|
+
private readonly blitInputNode: Node
|
|
31
|
+
private readonly sortTexNodeA: Node
|
|
32
|
+
private readonly sortTexNodeB: Node
|
|
33
|
+
|
|
34
|
+
private readonly passOffsetUniform: Node
|
|
35
|
+
private readonly widthUniform: Node
|
|
36
|
+
private readonly heightUniform: Node
|
|
37
|
+
private readonly thresholdUniform: Node
|
|
38
|
+
private readonly upperThresholdUniform: Node
|
|
39
|
+
private readonly directionUniform: Node
|
|
40
|
+
private readonly modeUniform: Node
|
|
41
|
+
private readonly reverseUniform: Node
|
|
42
|
+
|
|
43
|
+
private passCount = 150
|
|
44
|
+
private width = 1
|
|
45
|
+
private height = 1
|
|
46
|
+
|
|
47
|
+
constructor(layerId: string) {
|
|
48
|
+
super(layerId)
|
|
49
|
+
|
|
50
|
+
this.sortScene = new THREE.Scene()
|
|
51
|
+
this.sortCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
|
|
52
|
+
|
|
53
|
+
this.passOffsetUniform = uniform(0)
|
|
54
|
+
this.widthUniform = uniform(1)
|
|
55
|
+
this.heightUniform = uniform(1)
|
|
56
|
+
this.thresholdUniform = uniform(0.25)
|
|
57
|
+
this.upperThresholdUniform = uniform(1)
|
|
58
|
+
this.directionUniform = uniform(0)
|
|
59
|
+
this.modeUniform = uniform(0)
|
|
60
|
+
this.reverseUniform = uniform(0)
|
|
61
|
+
|
|
62
|
+
const placeholder = new THREE.Texture()
|
|
63
|
+
|
|
64
|
+
// Compute pixel coordinates from flipped UVs
|
|
65
|
+
const texUv = vec2(uv().x, float(1).sub(uv().y))
|
|
66
|
+
const dims = vec2(this.widthUniform, this.heightUniform)
|
|
67
|
+
const pixelCoord = floor(texUv.mul(dims))
|
|
68
|
+
|
|
69
|
+
// Sort axis: horizontal (x) or vertical (y)
|
|
70
|
+
const isHorizontal = this.directionUniform.lessThan(float(0.5))
|
|
71
|
+
const sortIdx = select(isHorizontal, pixelCoord.x, pixelCoord.y)
|
|
72
|
+
const maxIdx = select(isHorizontal, this.widthUniform, this.heightUniform)
|
|
73
|
+
|
|
74
|
+
// Odd-even transposition: alternate pair groupings each pass
|
|
75
|
+
const pairMod = mod(sortIdx.add(this.passOffsetUniform), float(2))
|
|
76
|
+
const isLeft = pairMod.lessThan(float(1))
|
|
77
|
+
|
|
78
|
+
// Neighbor pixel coordinate
|
|
79
|
+
const neighborDir = select(isLeft, float(1), float(-1))
|
|
80
|
+
const neighborCoord = vec2(
|
|
81
|
+
select(isHorizontal, pixelCoord.x.add(neighborDir), pixelCoord.x),
|
|
82
|
+
select(isHorizontal, pixelCoord.y, pixelCoord.y.add(neighborDir)),
|
|
83
|
+
)
|
|
84
|
+
|
|
85
|
+
// Bounds check
|
|
86
|
+
const neighborIdx = select(isHorizontal, neighborCoord.x, neighborCoord.y)
|
|
87
|
+
const inBounds = neighborIdx
|
|
88
|
+
.greaterThanEqual(float(0))
|
|
89
|
+
.and(neighborIdx.lessThan(maxIdx))
|
|
90
|
+
|
|
91
|
+
// Sample both pixels (snapped to texel centers)
|
|
92
|
+
const mySnapUv = pixelCoord.add(0.5).div(dims)
|
|
93
|
+
const neighborSnapUv = neighborCoord.add(0.5).div(dims)
|
|
94
|
+
|
|
95
|
+
this.sortTexNodeA = tslTexture(placeholder, mySnapUv)
|
|
96
|
+
this.sortTexNodeB = tslTexture(placeholder, neighborSnapUv)
|
|
97
|
+
|
|
98
|
+
const myColor = this.sortTexNodeA
|
|
99
|
+
const neighborColor = this.sortTexNodeB
|
|
100
|
+
|
|
101
|
+
// Sort value: luminance
|
|
102
|
+
const lumaW = vec3(0.2126, 0.7152, 0.0722)
|
|
103
|
+
const myLuma = dot(vec3(myColor.r, myColor.g, myColor.b), lumaW)
|
|
104
|
+
const neighborLuma = dot(
|
|
105
|
+
vec3(neighborColor.r, neighborColor.g, neighborColor.b),
|
|
106
|
+
lumaW,
|
|
107
|
+
)
|
|
108
|
+
|
|
109
|
+
// Sort value: warmth (R-B, approximates hue/temperature)
|
|
110
|
+
const myWarmth = myColor.r.sub(myColor.b)
|
|
111
|
+
const neighborWarmth = neighborColor.r.sub(neighborColor.b)
|
|
112
|
+
|
|
113
|
+
// Sort value: saturation (HSV)
|
|
114
|
+
const myMax = max(max(myColor.r, myColor.g), myColor.b)
|
|
115
|
+
const myMin = min(min(myColor.r, myColor.g), myColor.b)
|
|
116
|
+
const mySat = select(
|
|
117
|
+
myMax.greaterThan(float(0.001)),
|
|
118
|
+
myMax.sub(myMin).div(myMax),
|
|
119
|
+
float(0),
|
|
120
|
+
)
|
|
121
|
+
const nMax = max(max(neighborColor.r, neighborColor.g), neighborColor.b)
|
|
122
|
+
const nMin = min(min(neighborColor.r, neighborColor.g), neighborColor.b)
|
|
123
|
+
const nSat = select(
|
|
124
|
+
nMax.greaterThan(float(0.001)),
|
|
125
|
+
nMax.sub(nMin).div(nMax),
|
|
126
|
+
float(0),
|
|
127
|
+
)
|
|
128
|
+
|
|
129
|
+
// Select sort value based on mode (0=luma, 1=hue/warmth, 2=saturation)
|
|
130
|
+
const isSatMode = this.modeUniform.greaterThan(float(1.5))
|
|
131
|
+
const isHueMode = this.modeUniform.greaterThan(float(0.5))
|
|
132
|
+
const myValue = select(isSatMode, mySat, select(isHueMode, myWarmth, myLuma))
|
|
133
|
+
const neighborValue = select(
|
|
134
|
+
isSatMode,
|
|
135
|
+
nSat,
|
|
136
|
+
select(isHueMode, neighborWarmth, neighborLuma),
|
|
137
|
+
)
|
|
138
|
+
|
|
139
|
+
// Validation: both pixels must be within threshold band (luma-based)
|
|
140
|
+
const myInBand = myLuma
|
|
141
|
+
.greaterThan(this.thresholdUniform)
|
|
142
|
+
.and(myLuma.lessThan(this.upperThresholdUniform))
|
|
143
|
+
const neighborInBand = neighborLuma
|
|
144
|
+
.greaterThan(this.thresholdUniform)
|
|
145
|
+
.and(neighborLuma.lessThan(this.upperThresholdUniform))
|
|
146
|
+
const valid = myInBand.or(neighborInBand)
|
|
147
|
+
|
|
148
|
+
// Sort: swap if left > right (ascending) or left < right (descending/reverse)
|
|
149
|
+
const leftValue = select(isLeft, myValue, neighborValue)
|
|
150
|
+
const rightValue = select(isLeft, neighborValue, myValue)
|
|
151
|
+
const isReverse = this.reverseUniform.greaterThan(float(0.5))
|
|
152
|
+
const shouldSwap = select(
|
|
153
|
+
isReverse,
|
|
154
|
+
rightValue.greaterThan(leftValue),
|
|
155
|
+
leftValue.greaterThan(rightValue),
|
|
156
|
+
)
|
|
157
|
+
|
|
158
|
+
const doSwap = inBounds.and(valid).and(shouldSwap)
|
|
159
|
+
const result = vec4(
|
|
160
|
+
select(doSwap, neighborColor.r, myColor.r),
|
|
161
|
+
select(doSwap, neighborColor.g, myColor.g),
|
|
162
|
+
select(doSwap, neighborColor.b, myColor.b),
|
|
163
|
+
float(1),
|
|
164
|
+
)
|
|
165
|
+
|
|
166
|
+
this.sortMaterial = new THREE.MeshBasicNodeMaterial()
|
|
167
|
+
this.sortMaterial.colorNode = result as Node
|
|
168
|
+
|
|
169
|
+
const sortMesh = new THREE.Mesh(
|
|
170
|
+
new THREE.PlaneGeometry(2, 2),
|
|
171
|
+
this.sortMaterial,
|
|
172
|
+
)
|
|
173
|
+
sortMesh.frustumCulled = false
|
|
174
|
+
this.sortScene.add(sortMesh)
|
|
175
|
+
|
|
176
|
+
// Internal ping-pong render targets
|
|
177
|
+
const rtOptions = {
|
|
178
|
+
depthBuffer: false,
|
|
179
|
+
format: THREE.RGBAFormat,
|
|
180
|
+
generateMipmaps: false,
|
|
181
|
+
magFilter: THREE.NearestFilter,
|
|
182
|
+
minFilter: THREE.NearestFilter,
|
|
183
|
+
stencilBuffer: false,
|
|
184
|
+
type: THREE.HalfFloatType,
|
|
185
|
+
}
|
|
186
|
+
this.sortRtA = new THREE.WebGLRenderTarget(1, 1, rtOptions)
|
|
187
|
+
this.sortRtB = new THREE.WebGLRenderTarget(1, 1, rtOptions)
|
|
188
|
+
|
|
189
|
+
// Blit node for PassNode pipeline
|
|
190
|
+
const blitUv = vec2(uv().x, float(1).sub(uv().y))
|
|
191
|
+
this.blitInputNode = tslTexture(new THREE.Texture(), blitUv)
|
|
192
|
+
|
|
193
|
+
this.rebuildEffectNode()
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
override render(
|
|
197
|
+
renderer: THREE.WebGPURenderer,
|
|
198
|
+
inputTexture: THREE.Texture,
|
|
199
|
+
outputTarget: THREE.WebGLRenderTarget,
|
|
200
|
+
time: number,
|
|
201
|
+
delta: number,
|
|
202
|
+
): void {
|
|
203
|
+
let readTexture: THREE.Texture = inputTexture
|
|
204
|
+
let writeTarget = this.sortRtA
|
|
205
|
+
|
|
206
|
+
for (let i = 0; i < this.passCount; i++) {
|
|
207
|
+
this.passOffsetUniform.value = i % 2
|
|
208
|
+
this.sortTexNodeA.value = readTexture
|
|
209
|
+
this.sortTexNodeB.value = readTexture
|
|
210
|
+
renderer.setRenderTarget(writeTarget)
|
|
211
|
+
renderer.render(this.sortScene, this.sortCamera)
|
|
212
|
+
|
|
213
|
+
if (writeTarget === this.sortRtA) {
|
|
214
|
+
readTexture = this.sortRtA.texture
|
|
215
|
+
writeTarget = this.sortRtB
|
|
216
|
+
} else {
|
|
217
|
+
readTexture = this.sortRtB.texture
|
|
218
|
+
writeTarget = this.sortRtA
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
this.blitInputNode.value = readTexture
|
|
223
|
+
super.render(renderer, inputTexture, outputTarget, time, delta)
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
override updateParams(params: LayerParameterValues): void {
|
|
227
|
+
this.thresholdUniform.value =
|
|
228
|
+
typeof params.threshold === "number" ? params.threshold : 0.25
|
|
229
|
+
|
|
230
|
+
this.upperThresholdUniform.value =
|
|
231
|
+
typeof params.upperThreshold === "number" ? params.upperThreshold : 1
|
|
232
|
+
|
|
233
|
+
this.directionUniform.value = params.direction === "vertical" ? 1 : 0
|
|
234
|
+
|
|
235
|
+
this.reverseUniform.value = params.reverse === true ? 1 : 0
|
|
236
|
+
|
|
237
|
+
if (params.mode === "hue") {
|
|
238
|
+
this.modeUniform.value = 1
|
|
239
|
+
} else if (params.mode === "saturation") {
|
|
240
|
+
this.modeUniform.value = 2
|
|
241
|
+
} else {
|
|
242
|
+
this.modeUniform.value = 0
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
const range = typeof params.range === "number" ? params.range : 0.3
|
|
246
|
+
this.passCount = Math.max(1, Math.round(range * 300))
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
override resize(width: number, height: number): void {
|
|
250
|
+
this.width = Math.max(1, width)
|
|
251
|
+
this.height = Math.max(1, height)
|
|
252
|
+
this.widthUniform.value = this.width
|
|
253
|
+
this.heightUniform.value = this.height
|
|
254
|
+
this.sortRtA.setSize(this.width, this.height)
|
|
255
|
+
this.sortRtB.setSize(this.width, this.height)
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
override dispose(): void {
|
|
259
|
+
this.sortRtA.dispose()
|
|
260
|
+
this.sortRtB.dispose()
|
|
261
|
+
this.sortMaterial.dispose()
|
|
262
|
+
super.dispose()
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
protected override buildEffectNode(): Node {
|
|
266
|
+
if (!this.blitInputNode) {
|
|
267
|
+
return this.inputNode
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
return vec4(
|
|
271
|
+
this.blitInputNode.r,
|
|
272
|
+
this.blitInputNode.g,
|
|
273
|
+
this.blitInputNode.b,
|
|
274
|
+
float(1),
|
|
275
|
+
)
|
|
276
|
+
}
|
|
277
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import type { ProjectClock } from "@/renderer/contracts"
|
|
2
|
+
import type { TimelineStateSnapshot } from "@/types/editor"
|
|
3
|
+
|
|
4
|
+
export type TimelineClockState = Pick<
|
|
5
|
+
TimelineStateSnapshot,
|
|
6
|
+
"currentTime" | "duration" | "isPlaying" | "loop"
|
|
7
|
+
>
|
|
8
|
+
|
|
9
|
+
const MIN_DURATION = 0.25
|
|
10
|
+
|
|
11
|
+
export function createProjectClock(
|
|
12
|
+
timeline: TimelineClockState,
|
|
13
|
+
delta: number,
|
|
14
|
+
explicitTime?: number,
|
|
15
|
+
): ProjectClock {
|
|
16
|
+
return {
|
|
17
|
+
delta,
|
|
18
|
+
duration: timeline.duration,
|
|
19
|
+
isPlaying: timeline.isPlaying,
|
|
20
|
+
loop: timeline.loop,
|
|
21
|
+
time: typeof explicitTime === "number" ? explicitTime : timeline.currentTime,
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export function advanceProjectTimeline(
|
|
26
|
+
timeline: TimelineClockState,
|
|
27
|
+
delta: number,
|
|
28
|
+
): Pick<TimelineClockState, "currentTime" | "isPlaying"> {
|
|
29
|
+
if (!Number.isFinite(delta) || delta <= 0 || !timeline.isPlaying) {
|
|
30
|
+
return {
|
|
31
|
+
currentTime: timeline.currentTime,
|
|
32
|
+
isPlaying: timeline.isPlaying,
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
const duration = Math.max(timeline.duration, MIN_DURATION)
|
|
37
|
+
const nextTime = timeline.currentTime + delta
|
|
38
|
+
|
|
39
|
+
if (timeline.loop) {
|
|
40
|
+
return {
|
|
41
|
+
currentTime: nextTime % duration,
|
|
42
|
+
isPlaying: timeline.isPlaying,
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
if (nextTime >= duration) {
|
|
47
|
+
return {
|
|
48
|
+
currentTime: duration,
|
|
49
|
+
isPlaying: false,
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
return {
|
|
54
|
+
currentTime: nextTime,
|
|
55
|
+
isPlaying: true,
|
|
56
|
+
}
|
|
57
|
+
}
|