@basementstudio/shader-lab 0.1.0

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Files changed (261) hide show
  1. package/.biome/plugins/README.md +21 -0
  2. package/.biome/plugins/no-anchor-element.grit +12 -0
  3. package/.biome/plugins/no-relative-parent-imports.grit +10 -0
  4. package/.biome/plugins/no-unnecessary-forwardref.grit +9 -0
  5. package/.changeset/README.md +17 -0
  6. package/.changeset/config.json +11 -0
  7. package/.editorconfig +40 -0
  8. package/.env.example +81 -0
  9. package/.gitattributes +19 -0
  10. package/.github/workflows/canary.yml +80 -0
  11. package/.github/workflows/ci.yml +37 -0
  12. package/.github/workflows/release.yml +56 -0
  13. package/.tldrignore +84 -0
  14. package/.vscode/extensions.json +20 -0
  15. package/.vscode/settings.json +105 -0
  16. package/README.md +119 -0
  17. package/biome.json +249 -0
  18. package/bun.lock +1224 -0
  19. package/next.config.ts +131 -0
  20. package/package.json +73 -0
  21. package/packages/shader-lab-react/CHANGELOG.md +9 -0
  22. package/packages/shader-lab-react/README.md +119 -0
  23. package/packages/shader-lab-react/assets/patterns/bars/1.svg +3 -0
  24. package/packages/shader-lab-react/assets/patterns/bars/2.svg +3 -0
  25. package/packages/shader-lab-react/assets/patterns/bars/3.svg +3 -0
  26. package/packages/shader-lab-react/assets/patterns/bars/4.svg +3 -0
  27. package/packages/shader-lab-react/assets/patterns/bars/5.svg +3 -0
  28. package/packages/shader-lab-react/assets/patterns/bars/6.svg +3 -0
  29. package/packages/shader-lab-react/assets/patterns/candles/1.svg +3 -0
  30. package/packages/shader-lab-react/assets/patterns/candles/2.svg +3 -0
  31. package/packages/shader-lab-react/assets/patterns/candles/3.svg +3 -0
  32. package/packages/shader-lab-react/assets/patterns/candles/4.svg +3 -0
  33. package/packages/shader-lab-react/assets/patterns/shapes/1.svg +3 -0
  34. package/packages/shader-lab-react/assets/patterns/shapes/2.svg +3 -0
  35. package/packages/shader-lab-react/assets/patterns/shapes/3.svg +3 -0
  36. package/packages/shader-lab-react/assets/patterns/shapes/4.svg +4 -0
  37. package/packages/shader-lab-react/assets/patterns/shapes/5.svg +3 -0
  38. package/packages/shader-lab-react/assets/patterns/shapes/6.svg +4 -0
  39. package/packages/shader-lab-react/assets/textures/blue-noise.png +0 -0
  40. package/packages/shader-lab-react/package.json +36 -0
  41. package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +57 -0
  42. package/packages/shader-lab-react/scripts/prepare-dist.mjs +4 -0
  43. package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +146 -0
  44. package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +51 -0
  45. package/packages/shader-lab-react/src/easings.ts +4 -0
  46. package/packages/shader-lab-react/src/index.ts +35 -0
  47. package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +2 -0
  48. package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +83 -0
  49. package/packages/shader-lab-react/src/renderer/ascii-pass.ts +416 -0
  50. package/packages/shader-lab-react/src/renderer/asset-url.ts +3 -0
  51. package/packages/shader-lab-react/src/renderer/blend-modes.ts +229 -0
  52. package/packages/shader-lab-react/src/renderer/contracts.ts +54 -0
  53. package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +48 -0
  54. package/packages/shader-lab-react/src/renderer/crt-pass.ts +1040 -0
  55. package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +108 -0
  56. package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +309 -0
  57. package/packages/shader-lab-react/src/renderer/dither-textures.ts +99 -0
  58. package/packages/shader-lab-react/src/renderer/dithering-pass.ts +322 -0
  59. package/packages/shader-lab-react/src/renderer/gradient-pass.ts +521 -0
  60. package/packages/shader-lab-react/src/renderer/halftone-pass.ts +932 -0
  61. package/packages/shader-lab-react/src/renderer/ink-pass.ts +802 -0
  62. package/packages/shader-lab-react/src/renderer/live-pass.ts +194 -0
  63. package/packages/shader-lab-react/src/renderer/media-pass.ts +187 -0
  64. package/packages/shader-lab-react/src/renderer/media-texture.ts +66 -0
  65. package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +389 -0
  66. package/packages/shader-lab-react/src/renderer/pass-node.ts +209 -0
  67. package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +133 -0
  68. package/packages/shader-lab-react/src/renderer/pattern-pass.ts +552 -0
  69. package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +369 -0
  70. package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +277 -0
  71. package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +87 -0
  72. package/packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts +9 -0
  73. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +31 -0
  74. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +36 -0
  75. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +36 -0
  76. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +13 -0
  77. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +96 -0
  78. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +24 -0
  79. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +79 -0
  80. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +89 -0
  81. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +56 -0
  82. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +32 -0
  83. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +60 -0
  84. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +15 -0
  85. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts +11 -0
  86. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +24 -0
  87. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +9 -0
  88. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +11 -0
  89. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +9 -0
  90. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts +9 -0
  91. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +10 -0
  92. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +11 -0
  93. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +7 -0
  94. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +12 -0
  95. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts +9 -0
  96. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +16 -0
  97. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +10 -0
  98. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +18 -0
  99. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +12 -0
  100. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +10 -0
  101. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts +20 -0
  102. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +48 -0
  103. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +15 -0
  104. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +15 -0
  105. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +6 -0
  106. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +6 -0
  107. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +27 -0
  108. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +6 -0
  109. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +7 -0
  110. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +7 -0
  111. package/packages/shader-lab-react/src/renderer/text-pass.ts +176 -0
  112. package/packages/shader-lab-react/src/runtime-clock.ts +42 -0
  113. package/packages/shader-lab-react/src/runtime-frame.ts +29 -0
  114. package/packages/shader-lab-react/src/shader-lab-composition.tsx +163 -0
  115. package/packages/shader-lab-react/src/timeline.ts +283 -0
  116. package/packages/shader-lab-react/src/types/editor.ts +5 -0
  117. package/packages/shader-lab-react/src/types.ts +141 -0
  118. package/packages/shader-lab-react/tsconfig.build.json +8 -0
  119. package/packages/shader-lab-react/tsconfig.json +21 -0
  120. package/postcss.config.mjs +5 -0
  121. package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
  122. package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +1412 -0
  123. package/public/assets/patterns/bars/1.svg +3 -0
  124. package/public/assets/patterns/bars/2.svg +3 -0
  125. package/public/assets/patterns/bars/3.svg +3 -0
  126. package/public/assets/patterns/bars/4.svg +3 -0
  127. package/public/assets/patterns/bars/5.svg +3 -0
  128. package/public/assets/patterns/bars/6.svg +3 -0
  129. package/public/assets/patterns/candles/1.svg +3 -0
  130. package/public/assets/patterns/candles/2.svg +3 -0
  131. package/public/assets/patterns/candles/3.svg +3 -0
  132. package/public/assets/patterns/candles/4.svg +3 -0
  133. package/public/assets/patterns/shapes/1.svg +3 -0
  134. package/public/assets/patterns/shapes/2.svg +3 -0
  135. package/public/assets/patterns/shapes/3.svg +3 -0
  136. package/public/assets/patterns/shapes/4.svg +4 -0
  137. package/public/assets/patterns/shapes/5.svg +3 -0
  138. package/public/assets/patterns/shapes/6.svg +4 -0
  139. package/public/fonts/geist/Geist-Mono.woff2 +0 -0
  140. package/public/textures/blue-noise.png +0 -0
  141. package/public/textures/crt-mask.png +0 -0
  142. package/src/app/design/page.tsx +398 -0
  143. package/src/app/favicon.ico +0 -0
  144. package/src/app/globals.css +280 -0
  145. package/src/app/layout.tsx +89 -0
  146. package/src/app/page.tsx +20 -0
  147. package/src/app/robots.ts +13 -0
  148. package/src/app/sitemap.ts +13 -0
  149. package/src/components/editor/editor-canvas-viewport.tsx +116 -0
  150. package/src/components/editor/editor-export-dialog.tsx +1177 -0
  151. package/src/components/editor/editor-timeline-overlay.tsx +983 -0
  152. package/src/components/editor/editor-topbar.tsx +287 -0
  153. package/src/components/editor/layer-sidebar.tsx +738 -0
  154. package/src/components/editor/properties-sidebar-content.tsx +574 -0
  155. package/src/components/editor/properties-sidebar-fields.tsx +389 -0
  156. package/src/components/editor/properties-sidebar-utils.ts +178 -0
  157. package/src/components/editor/properties-sidebar.tsx +421 -0
  158. package/src/components/ui/button/index.tsx +57 -0
  159. package/src/components/ui/color-picker/index.tsx +358 -0
  160. package/src/components/ui/glass-panel/index.tsx +45 -0
  161. package/src/components/ui/icon-button/index.tsx +46 -0
  162. package/src/components/ui/select/index.tsx +136 -0
  163. package/src/components/ui/slider/index.tsx +192 -0
  164. package/src/components/ui/toggle/index.tsx +34 -0
  165. package/src/components/ui/typography/index.tsx +61 -0
  166. package/src/components/ui/xy-pad/index.tsx +160 -0
  167. package/src/features/editor/components/editor-export-dialog.module.css +271 -0
  168. package/src/hooks/use-editor-renderer.ts +182 -0
  169. package/src/lib/app.ts +6 -0
  170. package/src/lib/cn.ts +7 -0
  171. package/src/lib/easings.ts +240 -0
  172. package/src/lib/editor/config/layer-registry.ts +2434 -0
  173. package/src/lib/editor/custom-shader/shared.ts +28 -0
  174. package/src/lib/editor/export.ts +420 -0
  175. package/src/lib/editor/history.ts +71 -0
  176. package/src/lib/editor/layers.ts +76 -0
  177. package/src/lib/editor/parameter-schema.ts +75 -0
  178. package/src/lib/editor/project-file.ts +145 -0
  179. package/src/lib/editor/shader-export-snippet.ts +37 -0
  180. package/src/lib/editor/shader-export.ts +315 -0
  181. package/src/lib/editor/timeline/evaluate.ts +252 -0
  182. package/src/lib/editor/view-transform.ts +58 -0
  183. package/src/lib/fonts.ts +28 -0
  184. package/src/renderer/ascii-atlas.ts +83 -0
  185. package/src/renderer/ascii-pass.ts +416 -0
  186. package/src/renderer/blend-modes.ts +229 -0
  187. package/src/renderer/contracts.ts +161 -0
  188. package/src/renderer/create-webgpu-renderer.ts +48 -0
  189. package/src/renderer/crt-pass.ts +1040 -0
  190. package/src/renderer/custom-shader-pass.ts +117 -0
  191. package/src/renderer/custom-shader-runtime.ts +309 -0
  192. package/src/renderer/dither-textures.ts +99 -0
  193. package/src/renderer/dithering-pass.ts +322 -0
  194. package/src/renderer/gradient-pass.ts +520 -0
  195. package/src/renderer/halftone-pass.ts +932 -0
  196. package/src/renderer/ink-pass.ts +683 -0
  197. package/src/renderer/live-pass.ts +194 -0
  198. package/src/renderer/media-pass.ts +187 -0
  199. package/src/renderer/media-texture.ts +66 -0
  200. package/src/renderer/particle-grid-pass.ts +389 -0
  201. package/src/renderer/pass-node-factory.ts +33 -0
  202. package/src/renderer/pass-node.ts +209 -0
  203. package/src/renderer/pattern-atlas.ts +97 -0
  204. package/src/renderer/pattern-pass.ts +552 -0
  205. package/src/renderer/pipeline-manager.ts +343 -0
  206. package/src/renderer/pixel-sorting-pass.ts +277 -0
  207. package/src/renderer/project-clock.ts +57 -0
  208. package/src/renderer/shaders/tsl/color/tonemapping.ts +86 -0
  209. package/src/renderer/shaders/tsl/cosine-palette.ts +8 -0
  210. package/src/renderer/shaders/tsl/noise/common.ts +30 -0
  211. package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +35 -0
  212. package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +35 -0
  213. package/src/renderer/shaders/tsl/noise/fbm.ts +12 -0
  214. package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +97 -0
  215. package/src/renderer/shaders/tsl/noise/ridge-noise.ts +23 -0
  216. package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +78 -0
  217. package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +88 -0
  218. package/src/renderer/shaders/tsl/noise/turbulence.ts +55 -0
  219. package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +31 -0
  220. package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +59 -0
  221. package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +14 -0
  222. package/src/renderer/shaders/tsl/patterns/bloom.ts +10 -0
  223. package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +23 -0
  224. package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +8 -0
  225. package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +10 -0
  226. package/src/renderer/shaders/tsl/utils/atan2.ts +8 -0
  227. package/src/renderer/shaders/tsl/utils/complex-conj.ts +8 -0
  228. package/src/renderer/shaders/tsl/utils/complex-cos.ts +9 -0
  229. package/src/renderer/shaders/tsl/utils/complex-div.ts +10 -0
  230. package/src/renderer/shaders/tsl/utils/complex-log.ts +6 -0
  231. package/src/renderer/shaders/tsl/utils/complex-mobius.ts +11 -0
  232. package/src/renderer/shaders/tsl/utils/complex-mul.ts +8 -0
  233. package/src/renderer/shaders/tsl/utils/complex-pow.ts +15 -0
  234. package/src/renderer/shaders/tsl/utils/complex-sin.ts +9 -0
  235. package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +17 -0
  236. package/src/renderer/shaders/tsl/utils/complex-tan.ts +11 -0
  237. package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +9 -0
  238. package/src/renderer/shaders/tsl/utils/hyperbolic.ts +19 -0
  239. package/src/renderer/shaders/tsl/utils/index.ts +47 -0
  240. package/src/renderer/shaders/tsl/utils/rotate.ts +14 -0
  241. package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +14 -0
  242. package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +5 -0
  243. package/src/renderer/shaders/tsl/utils/sd-diamond.ts +5 -0
  244. package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +26 -0
  245. package/src/renderer/shaders/tsl/utils/sd-sphere.ts +5 -0
  246. package/src/renderer/shaders/tsl/utils/smax.ts +7 -0
  247. package/src/renderer/shaders/tsl/utils/smin.ts +6 -0
  248. package/src/renderer/text-pass.ts +176 -0
  249. package/src/store/asset-store.ts +193 -0
  250. package/src/store/editor-store.ts +223 -0
  251. package/src/store/history-store.ts +172 -0
  252. package/src/store/index.ts +31 -0
  253. package/src/store/layer-store.ts +675 -0
  254. package/src/store/timeline-store.ts +572 -0
  255. package/src/types/assets.d.ts +6 -0
  256. package/src/types/css.d.ts +21 -0
  257. package/src/types/editor.ts +357 -0
  258. package/src/types/react.d.ts +15 -0
  259. package/src/types/three-tsl.d.ts +146 -0
  260. package/src/types/three-webgpu.d.ts +51 -0
  261. package/tsconfig.json +49 -0
@@ -0,0 +1,416 @@
1
+ import * as THREE from "three/webgpu"
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+ import { bloom } from "three/examples/jsm/tsl/display/BloomNode.js"
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+ import {
4
+ clamp,
5
+ float,
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+ floor,
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+ mix,
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+ mod,
9
+ select,
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+ texture as tslTexture,
11
+ type TSLNode,
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+ uniform,
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+ uv,
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+ vec2,
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+ vec3,
16
+ vec4,
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+ } from "three/tsl"
18
+ import {
19
+ ASCII_CHARSETS,
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+ buildAsciiAtlas,
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+ type AsciiFontWeight,
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+ DEFAULT_ASCII_CHARS,
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+ } from "@/renderer/ascii-atlas"
24
+ import { PassNode } from "@/renderer/pass-node"
25
+ import type { LayerParameterValues } from "@/types/editor"
26
+
27
+ type Node = TSLNode
28
+ type AsciiColorMode = "green-terminal" | "monochrome" | "source"
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+ type AsciiCharset = keyof typeof ASCII_CHARSETS | "custom"
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+
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+ function clamp01(value: number): number {
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+ return Math.max(0, Math.min(1, value))
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+ }
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+
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+ function parseCssColorRgb(value: string): [number, number, number] {
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+ const rgba = value.match(
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+ /rgba?\s*\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)(?:\s*,\s*[\d.]+)?\s*\)/i,
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+ )
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+
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+ if (rgba) {
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+ return [
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+ clamp01(Number.parseFloat(rgba[1] ?? "0") / 255),
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+ clamp01(Number.parseFloat(rgba[2] ?? "0") / 255),
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+ clamp01(Number.parseFloat(rgba[3] ?? "0") / 255),
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+ ]
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+ }
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+
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+ const hex = value.trim().replace("#", "")
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+
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+ if (hex.length === 6) {
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+ return [
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+ Number.parseInt(hex.slice(0, 2), 16) / 255,
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+ Number.parseInt(hex.slice(2, 4), 16) / 255,
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+ Number.parseInt(hex.slice(4, 6), 16) / 255,
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+ ]
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+ }
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+
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+ if (hex.length === 3) {
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+ return [
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+ Number.parseInt(`${hex[0] ?? "0"}${hex[0] ?? "0"}`, 16) / 255,
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+ Number.parseInt(`${hex[1] ?? "0"}${hex[1] ?? "0"}`, 16) / 255,
62
+ Number.parseInt(`${hex[2] ?? "0"}${hex[2] ?? "0"}`, 16) / 255,
63
+ ]
64
+ }
65
+
66
+ return [1, 1, 1]
67
+ }
68
+
69
+ export class AsciiPass extends PassNode {
70
+ private atlasTexture: THREE.CanvasTexture | null = null
71
+ private atlasTextureNodes: Node[] = []
72
+ private bloomEnabled = false
73
+ private bloomNode: ReturnType<typeof bloom> | null = null
74
+ private readonly bloomIntensityUniform: Node
75
+ private readonly bloomRadiusUniform: Node
76
+ private readonly bloomSoftnessUniform: Node
77
+ private readonly bloomThresholdUniform: Node
78
+ private readonly cellSizeUniform: Node
79
+ private readonly bgOpacityUniform: Node
80
+ private readonly colorModeUniform: Node
81
+ private readonly invertUniform: Node
82
+ private readonly monoBlueUniform: Node
83
+ private readonly monoGreenUniform: Node
84
+ private readonly logicalHeightUniform: Node
85
+ private readonly logicalWidthUniform: Node
86
+ private readonly monoRedUniform: Node
87
+ private readonly numCharsUniform: Node
88
+ private readonly placeholder: THREE.Texture
89
+ private sourceTextureNodes: Node[] = []
90
+
91
+ private currentCellSize = 12
92
+ private currentCharset: AsciiCharset = "light"
93
+ private currentCustomChars = DEFAULT_ASCII_CHARS
94
+ private currentFontWeight: AsciiFontWeight = "regular"
95
+
96
+ constructor(layerId: string) {
97
+ super(layerId)
98
+ this.placeholder = new THREE.Texture()
99
+ this.bloomIntensityUniform = uniform(1.25)
100
+ this.bloomRadiusUniform = uniform(6)
101
+ this.bloomSoftnessUniform = uniform(0.35)
102
+ this.bloomThresholdUniform = uniform(0.6)
103
+ this.cellSizeUniform = uniform(12)
104
+ this.logicalWidthUniform = uniform(1)
105
+ this.logicalHeightUniform = uniform(1)
106
+ this.numCharsUniform = uniform(DEFAULT_ASCII_CHARS.length)
107
+ this.colorModeUniform = uniform(1)
108
+ this.monoRedUniform = uniform(0.96)
109
+ this.monoGreenUniform = uniform(0.96)
110
+ this.monoBlueUniform = uniform(0.94)
111
+ this.bgOpacityUniform = uniform(0)
112
+ this.invertUniform = uniform(0)
113
+ this.atlasTexture = buildAsciiAtlas(DEFAULT_ASCII_CHARS, "regular", this.currentCellSize)
114
+ this.rebuildEffectNode()
115
+ }
116
+
117
+ override render(
118
+ renderer: THREE.WebGPURenderer,
119
+ inputTexture: THREE.Texture,
120
+ outputTarget: THREE.WebGLRenderTarget,
121
+ time: number,
122
+ delta: number,
123
+ ): void {
124
+ for (const sourceTextureNode of this.sourceTextureNodes) {
125
+ sourceTextureNode.value = inputTexture
126
+ }
127
+
128
+ if (this.atlasTexture) {
129
+ for (const atlasTextureNode of this.atlasTextureNodes) {
130
+ atlasTextureNode.value = this.atlasTexture
131
+ }
132
+ }
133
+
134
+ super.render(renderer, inputTexture, outputTarget, time, delta)
135
+ }
136
+
137
+ override updateParams(params: LayerParameterValues): void {
138
+ const nextCellSize =
139
+ typeof params.cellSize === "number" ? Math.max(4, Math.round(params.cellSize)) : 12
140
+ const nextCharset = this.resolveCharset(params.charset)
141
+ const nextCustomChars =
142
+ typeof params.customChars === "string" ? params.customChars : DEFAULT_ASCII_CHARS
143
+ const nextFontWeight = this.resolveFontWeight(params.fontWeight)
144
+ const nextColorMode = this.resolveColorMode(params.colorMode)
145
+ const nextBgOpacity =
146
+ typeof params.bgOpacity === "number" ? clamp01(params.bgOpacity) : 0
147
+ const nextBloomEnabled = params.bloomEnabled === true
148
+ const nextBloomIntensity =
149
+ typeof params.bloomIntensity === "number" ? Math.max(0, params.bloomIntensity) : 1.25
150
+ const nextBloomThreshold =
151
+ typeof params.bloomThreshold === "number" ? clamp01(params.bloomThreshold) : 0.6
152
+ const nextBloomRadius =
153
+ typeof params.bloomRadius === "number" ? Math.max(0, params.bloomRadius) : 6
154
+ const nextBloomSoftness =
155
+ typeof params.bloomSoftness === "number" ? clamp01(params.bloomSoftness) : 0.35
156
+ const [red, green, blue] = parseCssColorRgb(
157
+ typeof params.monoColor === "string" ? params.monoColor : "#f5f5f0",
158
+ )
159
+
160
+ this.cellSizeUniform.value = nextCellSize
161
+ this.bgOpacityUniform.value = nextBgOpacity
162
+ this.bloomIntensityUniform.value = nextBloomIntensity
163
+ this.bloomRadiusUniform.value = nextBloomRadius
164
+ this.bloomSoftnessUniform.value = nextBloomSoftness
165
+ this.bloomThresholdUniform.value = nextBloomThreshold
166
+ this.invertUniform.value = params.invert === true ? 1 : 0
167
+ this.monoRedUniform.value = red
168
+ this.monoGreenUniform.value = green
169
+ this.monoBlueUniform.value = blue
170
+
171
+ this.colorModeUniform.value = this.getColorModeValue(nextColorMode)
172
+
173
+ const needsAtlasRebuild =
174
+ nextCellSize !== this.currentCellSize ||
175
+ nextCharset !== this.currentCharset ||
176
+ nextFontWeight !== this.currentFontWeight ||
177
+ (nextCharset === "custom" && nextCustomChars !== this.currentCustomChars)
178
+
179
+ this.currentCellSize = nextCellSize
180
+ this.currentCharset = nextCharset
181
+ this.currentCustomChars = nextCustomChars
182
+ this.currentFontWeight = nextFontWeight
183
+
184
+ if (nextBloomEnabled !== this.bloomEnabled) {
185
+ this.bloomEnabled = nextBloomEnabled
186
+ this.rebuildEffectNode()
187
+ return
188
+ }
189
+
190
+ if (this.bloomNode) {
191
+ this.bloomNode.strength.value = nextBloomIntensity
192
+ this.bloomNode.radius.value = this.normalizeBloomRadius(nextBloomRadius)
193
+ this.bloomNode.threshold.value = nextBloomThreshold
194
+ this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(nextBloomSoftness)
195
+ }
196
+
197
+ if (needsAtlasRebuild) {
198
+ this.rebuildAtlas()
199
+ }
200
+ }
201
+
202
+ override dispose(): void {
203
+ this.disposeBloomNode()
204
+ this.placeholder.dispose()
205
+ this.atlasTexture?.dispose()
206
+ super.dispose()
207
+ }
208
+
209
+ override updateLogicalSize(width: number, height: number): void {
210
+ this.logicalWidthUniform.value = Math.max(1, width)
211
+ this.logicalHeightUniform.value = Math.max(1, height)
212
+ }
213
+
214
+ protected override buildEffectNode(): Node {
215
+ if (!(this.cellSizeUniform && this.numCharsUniform && this.placeholder)) {
216
+ return this.inputNode
217
+ }
218
+
219
+ this.disposeBloomNode()
220
+ this.bloomNode = null
221
+ this.sourceTextureNodes = []
222
+ this.atlasTextureNodes = []
223
+
224
+ const renderTargetUv = vec2(uv().x, float(1).sub(uv().y))
225
+ const logicalScreenSize = vec2(this.logicalWidthUniform, this.logicalHeightUniform)
226
+ const normalizedCellSize = vec2(this.cellSizeUniform, this.cellSizeUniform).div(
227
+ logicalScreenSize,
228
+ )
229
+ const sampleAscii = (sampleUv: Node) => {
230
+ const safeUv = clamp(sampleUv, vec2(float(0), float(0)), vec2(float(1), float(1)))
231
+ const screenPixel = floor(safeUv.mul(logicalScreenSize))
232
+ const cellCenterUv = floor(safeUv.div(normalizedCellSize))
233
+ .add(vec2(0.5, 0.5))
234
+ .mul(normalizedCellSize)
235
+ const localCellPixel = vec2(
236
+ mod(screenPixel.x, this.cellSizeUniform),
237
+ mod(screenPixel.y, this.cellSizeUniform),
238
+ )
239
+ const sampledColor = this.trackSourceTextureNode(cellCenterUv)
240
+ const luma = float(sampledColor.r)
241
+ .mul(float(0.2126))
242
+ .add(float(sampledColor.g).mul(float(0.7152)))
243
+ .add(float(sampledColor.b).mul(float(0.0722)))
244
+ const adjustedLuma = select(
245
+ this.invertUniform.greaterThan(float(0.5)),
246
+ float(1).sub(luma),
247
+ luma,
248
+ )
249
+ const charIndex = floor(
250
+ clamp(
251
+ adjustedLuma.mul(this.numCharsUniform.sub(float(1))),
252
+ float(0),
253
+ this.numCharsUniform.sub(float(1)),
254
+ ),
255
+ )
256
+ const atlasUv = vec2(
257
+ charIndex
258
+ .mul(this.cellSizeUniform)
259
+ .add(localCellPixel.x)
260
+ .add(float(0.5))
261
+ .div(this.numCharsUniform.mul(this.cellSizeUniform)),
262
+ localCellPixel.y.add(float(0.5)).div(this.cellSizeUniform),
263
+ )
264
+ const characterMask = float(this.trackAtlasTextureNode(atlasUv).r)
265
+ const sourceColor = vec3(
266
+ float(sampledColor.r),
267
+ float(sampledColor.g),
268
+ float(sampledColor.b),
269
+ )
270
+ const monoTint = vec3(
271
+ this.monoRedUniform,
272
+ this.monoGreenUniform,
273
+ this.monoBlueUniform,
274
+ )
275
+ const monochromeColor = monoTint.mul(adjustedLuma)
276
+ const greenTerminalColor = vec3(float(0), adjustedLuma, float(0))
277
+ const glyphColor = select(
278
+ this.colorModeUniform.lessThan(float(0.5)),
279
+ sourceColor,
280
+ select(
281
+ this.colorModeUniform.lessThan(float(1.5)),
282
+ monochromeColor,
283
+ greenTerminalColor,
284
+ ),
285
+ )
286
+ const sourceBackground = sourceColor.mul(this.bgOpacityUniform)
287
+ const backgroundColor = select(
288
+ this.colorModeUniform.lessThan(float(0.5)),
289
+ sourceBackground,
290
+ vec3(float(0), float(0), float(0)),
291
+ )
292
+
293
+ return {
294
+ baseColor: mix(backgroundColor, glyphColor, characterMask),
295
+ emissiveColor: glyphColor.mul(characterMask),
296
+ }
297
+ }
298
+
299
+ const baseSample = sampleAscii(renderTargetUv)
300
+
301
+ if (!this.bloomEnabled) {
302
+ return vec4(baseSample.baseColor, float(1))
303
+ }
304
+
305
+ const bloomInput = vec4(baseSample.emissiveColor, float(1))
306
+ this.bloomNode = bloom(
307
+ bloomInput,
308
+ this.bloomIntensityUniform.value as number,
309
+ this.normalizeBloomRadius(this.bloomRadiusUniform.value as number),
310
+ this.bloomThresholdUniform.value as number,
311
+ )
312
+ this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(
313
+ this.bloomSoftnessUniform.value as number,
314
+ )
315
+
316
+ return vec4(
317
+ clamp(
318
+ baseSample.baseColor.add(this.getBloomTextureNode().rgb),
319
+ vec3(float(0), float(0), float(0)),
320
+ vec3(float(1), float(1), float(1)),
321
+ ),
322
+ float(1),
323
+ )
324
+ }
325
+
326
+ private getActiveChars(): string {
327
+ return this.currentCharset === "custom"
328
+ ? this.currentCustomChars || " "
329
+ : ASCII_CHARSETS[this.currentCharset] ?? DEFAULT_ASCII_CHARS
330
+ }
331
+
332
+ private getColorModeValue(colorMode: AsciiColorMode): number {
333
+ switch (colorMode) {
334
+ case "source":
335
+ return 0
336
+ case "green-terminal":
337
+ return 2
338
+ default:
339
+ return 1
340
+ }
341
+ }
342
+
343
+ private rebuildAtlas(): void {
344
+ const chars = this.getActiveChars()
345
+ this.atlasTexture?.dispose()
346
+ this.atlasTexture = buildAsciiAtlas(chars, this.currentFontWeight, this.currentCellSize)
347
+ this.numCharsUniform.value = chars.length
348
+ this.rebuildEffectNode()
349
+ }
350
+
351
+ private resolveCharset(value: unknown): AsciiCharset {
352
+ return value === "binary" ||
353
+ value === "blocks" ||
354
+ value === "custom" ||
355
+ value === "dense" ||
356
+ value === "hatching" ||
357
+ value === "light"
358
+ ? value
359
+ : "light"
360
+ }
361
+
362
+ private resolveColorMode(value: unknown): AsciiColorMode {
363
+ return value === "green-terminal" || value === "source" ? value : "monochrome"
364
+ }
365
+
366
+ private resolveFontWeight(value: unknown): AsciiFontWeight {
367
+ return value === "bold" || value === "thin" ? value : "regular"
368
+ }
369
+
370
+ private normalizeBloomRadius(value: number): number {
371
+ return clamp01(value / 24)
372
+ }
373
+
374
+ private normalizeBloomSoftness(value: number): number {
375
+ return Math.max(0.001, value * 0.25)
376
+ }
377
+
378
+ private disposeBloomNode(): void {
379
+ ;(this.bloomNode as { dispose?: () => void } | null)?.dispose?.()
380
+ }
381
+
382
+ private getBloomTextureNode(): Node {
383
+ const bloomNode = this.bloomNode as
384
+ | ({
385
+ getTexture?: () => Node
386
+ getTextureNode?: () => Node
387
+ } & object)
388
+ | null
389
+
390
+ if (!bloomNode) {
391
+ throw new Error("Bloom node is not initialized")
392
+ }
393
+
394
+ if ("getTextureNode" in bloomNode && typeof bloomNode.getTextureNode === "function") {
395
+ return bloomNode.getTextureNode()
396
+ }
397
+
398
+ if ("getTexture" in bloomNode && typeof bloomNode.getTexture === "function") {
399
+ return bloomNode.getTexture()
400
+ }
401
+
402
+ throw new Error("Bloom node does not expose a texture getter")
403
+ }
404
+
405
+ private trackAtlasTextureNode(uvNode: Node): Node {
406
+ const atlasTextureNode = tslTexture(this.atlasTexture ?? new THREE.Texture(), uvNode)
407
+ this.atlasTextureNodes.push(atlasTextureNode)
408
+ return atlasTextureNode
409
+ }
410
+
411
+ private trackSourceTextureNode(uvNode: Node): Node {
412
+ const sourceTextureNode = tslTexture(this.placeholder, uvNode)
413
+ this.sourceTextureNodes.push(sourceTextureNode)
414
+ return sourceTextureNode
415
+ }
416
+ }
@@ -0,0 +1,229 @@
1
+ import {
2
+ abs,
3
+ clamp,
4
+ dot,
5
+ float,
6
+ max,
7
+ min,
8
+ mix,
9
+ select,
10
+ sqrt,
11
+ type TSLNode,
12
+ vec3,
13
+ vec4,
14
+ } from "three/tsl"
15
+
16
+ type Node = TSLNode
17
+
18
+ function normal(_base: Node, blend: Node): Node {
19
+ return blend
20
+ }
21
+
22
+ function multiply(base: Node, blend: Node): Node {
23
+ return base.mul(blend)
24
+ }
25
+
26
+ function screen(base: Node, blend: Node): Node {
27
+ return float(1).sub(float(1).sub(base).mul(float(1).sub(blend)))
28
+ }
29
+
30
+ function overlay(base: Node, blend: Node): Node {
31
+ const dark = float(2).mul(base).mul(blend)
32
+ const light = float(1).sub(
33
+ float(2).mul(float(1).sub(base)).mul(float(1).sub(blend)),
34
+ )
35
+
36
+ return select(base.lessThan(float(0.5)), dark, light)
37
+ }
38
+
39
+ function darken(base: Node, blend: Node): Node {
40
+ return min(base, blend)
41
+ }
42
+
43
+ function lighten(base: Node, blend: Node): Node {
44
+ return max(base, blend)
45
+ }
46
+
47
+ function colorDodge(base: Node, blend: Node): Node {
48
+ return clamp(base.div(max(float(1).sub(blend), float(1e-6))), vec3(0), vec3(1))
49
+ }
50
+
51
+ function colorBurn(base: Node, blend: Node): Node {
52
+ return clamp(
53
+ float(1).sub(float(1).sub(base).div(max(blend, float(1e-6)))),
54
+ vec3(0),
55
+ vec3(1),
56
+ )
57
+ }
58
+
59
+ function hardLight(base: Node, blend: Node): Node {
60
+ return overlay(blend, base)
61
+ }
62
+
63
+ function softLight(base: Node, blend: Node): Node {
64
+ const darkResult = base.sub(
65
+ float(1).sub(float(2).mul(blend)).mul(base).mul(float(1).sub(base)),
66
+ )
67
+ const twoBlendMinusOne = float(2).mul(blend).sub(float(1))
68
+ const dLow = float(16).mul(base).sub(float(12)).mul(base).add(float(4)).mul(base)
69
+ const dHigh = sqrt(base)
70
+ const d = select(base.lessThanEqual(float(0.25)), dLow, dHigh)
71
+ const lightResult = base.add(twoBlendMinusOne.mul(d.sub(base)))
72
+
73
+ return select(blend.lessThanEqual(float(0.5)), darkResult, lightResult)
74
+ }
75
+
76
+ function difference(base: Node, blend: Node): Node {
77
+ return abs(base.sub(blend))
78
+ }
79
+
80
+ function exclusion(base: Node, blend: Node): Node {
81
+ return base.add(blend).sub(float(2).mul(base).mul(blend))
82
+ }
83
+
84
+ function lum(color: Node): Node {
85
+ return dot(color, vec3(0.2126, 0.7152, 0.0722))
86
+ }
87
+
88
+ function clipColor(color: Node): Node {
89
+ const luma = lum(color)
90
+ const colorMin = min(color.x, min(color.y, color.z))
91
+ const lowClipped = color
92
+ .sub(luma)
93
+ .mul(luma.div(max(luma.sub(colorMin), float(1e-6))))
94
+ .add(luma)
95
+ const lowAdjusted = select(colorMin.lessThan(float(0)), lowClipped, color)
96
+ const maxAfterLow = max(lowAdjusted.x, max(lowAdjusted.y, lowAdjusted.z))
97
+ const excess = maxAfterLow.sub(float(1))
98
+ const highClipped = lowAdjusted
99
+ .sub(luma)
100
+ .mul(float(1).sub(luma).div(max(excess, float(1e-6))))
101
+ .add(luma)
102
+
103
+ return select(maxAfterLow.greaterThan(float(1)), highClipped, lowAdjusted)
104
+ }
105
+
106
+ function setLum(color: Node, nextLum: Node): Node {
107
+ return clipColor(color.add(nextLum.sub(lum(color))))
108
+ }
109
+
110
+ function sat(color: Node): Node {
111
+ return max(color.x, max(color.y, color.z)).sub(min(color.x, min(color.y, color.z)))
112
+ }
113
+
114
+ function setSat(color: Node, nextSat: Node): Node {
115
+ const red = color.x
116
+ const green = color.y
117
+ const blue = color.z
118
+ const colorMin = min(red, min(green, blue))
119
+ const colorMax = max(red, max(green, blue))
120
+ const delta = colorMax.sub(colorMin)
121
+ const scale = select(delta.greaterThan(float(0)), nextSat.div(delta), float(0))
122
+ const redOut = select(
123
+ red.lessThanEqual(colorMin),
124
+ float(0),
125
+ select(red.greaterThanEqual(colorMax), nextSat, red.sub(colorMin).mul(scale)),
126
+ )
127
+ const greenOut = select(
128
+ green.lessThanEqual(colorMin),
129
+ float(0),
130
+ select(green.greaterThanEqual(colorMax), nextSat, green.sub(colorMin).mul(scale)),
131
+ )
132
+ const blueOut = select(
133
+ blue.lessThanEqual(colorMin),
134
+ float(0),
135
+ select(blue.greaterThanEqual(colorMax), nextSat, blue.sub(colorMin).mul(scale)),
136
+ )
137
+
138
+ return vec3(redOut, greenOut, blueOut)
139
+ }
140
+
141
+ function hue(base: Node, blend: Node): Node {
142
+ return setLum(setSat(blend, sat(base)), lum(base))
143
+ }
144
+
145
+ function saturation(base: Node, blend: Node): Node {
146
+ return setLum(setSat(base, sat(blend)), lum(base))
147
+ }
148
+
149
+ function color(base: Node, blend: Node): Node {
150
+ return setLum(blend, lum(base))
151
+ }
152
+
153
+ function luminosity(base: Node, blend: Node): Node {
154
+ return setLum(base, lum(blend))
155
+ }
156
+
157
+ export function buildBlendNode(
158
+ mode: string,
159
+ base: Node,
160
+ blend: Node,
161
+ opacity: Node,
162
+ compositeMode: "filter" | "mask" = "filter",
163
+ ): Node {
164
+ const baseRgb = base.rgb
165
+ const blendRgb = blend.rgb
166
+ const normalizedOpacity = float(clamp(opacity, float(0), float(1)))
167
+
168
+ let composited: Node
169
+
170
+ switch (mode) {
171
+ case "multiply":
172
+ composited = multiply(baseRgb, blendRgb)
173
+ break
174
+ case "screen":
175
+ composited = screen(baseRgb, blendRgb)
176
+ break
177
+ case "overlay":
178
+ composited = overlay(baseRgb, blendRgb)
179
+ break
180
+ case "darken":
181
+ composited = darken(baseRgb, blendRgb)
182
+ break
183
+ case "lighten":
184
+ composited = lighten(baseRgb, blendRgb)
185
+ break
186
+ case "color-dodge":
187
+ composited = colorDodge(baseRgb, blendRgb)
188
+ break
189
+ case "color-burn":
190
+ composited = colorBurn(baseRgb, blendRgb)
191
+ break
192
+ case "hard-light":
193
+ composited = hardLight(baseRgb, blendRgb)
194
+ break
195
+ case "soft-light":
196
+ composited = softLight(baseRgb, blendRgb)
197
+ break
198
+ case "difference":
199
+ composited = difference(baseRgb, blendRgb)
200
+ break
201
+ case "exclusion":
202
+ composited = exclusion(baseRgb, blendRgb)
203
+ break
204
+ case "hue":
205
+ composited = hue(baseRgb, blendRgb)
206
+ break
207
+ case "saturation":
208
+ composited = saturation(baseRgb, blendRgb)
209
+ break
210
+ case "color":
211
+ composited = color(baseRgb, blendRgb)
212
+ break
213
+ case "luminosity":
214
+ composited = luminosity(baseRgb, blendRgb)
215
+ break
216
+ default:
217
+ composited = normal(baseRgb, blendRgb)
218
+ break
219
+ }
220
+
221
+ if (compositeMode === "filter") {
222
+ return vec4(mix(baseRgb, composited, normalizedOpacity), float(1))
223
+ }
224
+
225
+ const maskLuma = float(dot(blendRgb, vec3(0.2126, 0.7152, 0.0722)))
226
+ const maskStrength = mix(float(1), clamp(maskLuma, float(0), float(1)), normalizedOpacity)
227
+
228
+ return vec4(baseRgb.mul(maskStrength), float(1))
229
+ }