@basementstudio/shader-lab 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.biome/plugins/README.md +21 -0
- package/.biome/plugins/no-anchor-element.grit +12 -0
- package/.biome/plugins/no-relative-parent-imports.grit +10 -0
- package/.biome/plugins/no-unnecessary-forwardref.grit +9 -0
- package/.changeset/README.md +17 -0
- package/.changeset/config.json +11 -0
- package/.editorconfig +40 -0
- package/.env.example +81 -0
- package/.gitattributes +19 -0
- package/.github/workflows/canary.yml +80 -0
- package/.github/workflows/ci.yml +37 -0
- package/.github/workflows/release.yml +56 -0
- package/.tldrignore +84 -0
- package/.vscode/extensions.json +20 -0
- package/.vscode/settings.json +105 -0
- package/README.md +119 -0
- package/biome.json +249 -0
- package/bun.lock +1224 -0
- package/next.config.ts +131 -0
- package/package.json +73 -0
- package/packages/shader-lab-react/CHANGELOG.md +9 -0
- package/packages/shader-lab-react/README.md +119 -0
- package/packages/shader-lab-react/assets/patterns/bars/1.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/2.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/3.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/4.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/5.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/bars/6.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/1.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/2.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/3.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/candles/4.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/1.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/2.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/3.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/4.svg +4 -0
- package/packages/shader-lab-react/assets/patterns/shapes/5.svg +3 -0
- package/packages/shader-lab-react/assets/patterns/shapes/6.svg +4 -0
- package/packages/shader-lab-react/assets/textures/blue-noise.png +0 -0
- package/packages/shader-lab-react/package.json +36 -0
- package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +57 -0
- package/packages/shader-lab-react/scripts/prepare-dist.mjs +4 -0
- package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +146 -0
- package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +51 -0
- package/packages/shader-lab-react/src/easings.ts +4 -0
- package/packages/shader-lab-react/src/index.ts +35 -0
- package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +2 -0
- package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +83 -0
- package/packages/shader-lab-react/src/renderer/ascii-pass.ts +416 -0
- package/packages/shader-lab-react/src/renderer/asset-url.ts +3 -0
- package/packages/shader-lab-react/src/renderer/blend-modes.ts +229 -0
- package/packages/shader-lab-react/src/renderer/contracts.ts +54 -0
- package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +48 -0
- package/packages/shader-lab-react/src/renderer/crt-pass.ts +1040 -0
- package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +108 -0
- package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +309 -0
- package/packages/shader-lab-react/src/renderer/dither-textures.ts +99 -0
- package/packages/shader-lab-react/src/renderer/dithering-pass.ts +322 -0
- package/packages/shader-lab-react/src/renderer/gradient-pass.ts +521 -0
- package/packages/shader-lab-react/src/renderer/halftone-pass.ts +932 -0
- package/packages/shader-lab-react/src/renderer/ink-pass.ts +802 -0
- package/packages/shader-lab-react/src/renderer/live-pass.ts +194 -0
- package/packages/shader-lab-react/src/renderer/media-pass.ts +187 -0
- package/packages/shader-lab-react/src/renderer/media-texture.ts +66 -0
- package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +389 -0
- package/packages/shader-lab-react/src/renderer/pass-node.ts +209 -0
- package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +133 -0
- package/packages/shader-lab-react/src/renderer/pattern-pass.ts +552 -0
- package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +369 -0
- package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +277 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +87 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +31 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +36 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +36 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +13 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +96 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +24 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +79 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +89 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +56 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +32 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +60 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +15 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts +11 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +24 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +11 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +10 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +11 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +7 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +12 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts +9 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +16 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +10 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +18 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +12 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +10 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts +20 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +48 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +15 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +15 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +6 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +6 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +27 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +6 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +7 -0
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +7 -0
- package/packages/shader-lab-react/src/renderer/text-pass.ts +176 -0
- package/packages/shader-lab-react/src/runtime-clock.ts +42 -0
- package/packages/shader-lab-react/src/runtime-frame.ts +29 -0
- package/packages/shader-lab-react/src/shader-lab-composition.tsx +163 -0
- package/packages/shader-lab-react/src/timeline.ts +283 -0
- package/packages/shader-lab-react/src/types/editor.ts +5 -0
- package/packages/shader-lab-react/src/types.ts +141 -0
- package/packages/shader-lab-react/tsconfig.build.json +8 -0
- package/packages/shader-lab-react/tsconfig.json +21 -0
- package/postcss.config.mjs +5 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +1412 -0
- package/public/assets/patterns/bars/1.svg +3 -0
- package/public/assets/patterns/bars/2.svg +3 -0
- package/public/assets/patterns/bars/3.svg +3 -0
- package/public/assets/patterns/bars/4.svg +3 -0
- package/public/assets/patterns/bars/5.svg +3 -0
- package/public/assets/patterns/bars/6.svg +3 -0
- package/public/assets/patterns/candles/1.svg +3 -0
- package/public/assets/patterns/candles/2.svg +3 -0
- package/public/assets/patterns/candles/3.svg +3 -0
- package/public/assets/patterns/candles/4.svg +3 -0
- package/public/assets/patterns/shapes/1.svg +3 -0
- package/public/assets/patterns/shapes/2.svg +3 -0
- package/public/assets/patterns/shapes/3.svg +3 -0
- package/public/assets/patterns/shapes/4.svg +4 -0
- package/public/assets/patterns/shapes/5.svg +3 -0
- package/public/assets/patterns/shapes/6.svg +4 -0
- package/public/fonts/geist/Geist-Mono.woff2 +0 -0
- package/public/textures/blue-noise.png +0 -0
- package/public/textures/crt-mask.png +0 -0
- package/src/app/design/page.tsx +398 -0
- package/src/app/favicon.ico +0 -0
- package/src/app/globals.css +280 -0
- package/src/app/layout.tsx +89 -0
- package/src/app/page.tsx +20 -0
- package/src/app/robots.ts +13 -0
- package/src/app/sitemap.ts +13 -0
- package/src/components/editor/editor-canvas-viewport.tsx +116 -0
- package/src/components/editor/editor-export-dialog.tsx +1177 -0
- package/src/components/editor/editor-timeline-overlay.tsx +983 -0
- package/src/components/editor/editor-topbar.tsx +287 -0
- package/src/components/editor/layer-sidebar.tsx +738 -0
- package/src/components/editor/properties-sidebar-content.tsx +574 -0
- package/src/components/editor/properties-sidebar-fields.tsx +389 -0
- package/src/components/editor/properties-sidebar-utils.ts +178 -0
- package/src/components/editor/properties-sidebar.tsx +421 -0
- package/src/components/ui/button/index.tsx +57 -0
- package/src/components/ui/color-picker/index.tsx +358 -0
- package/src/components/ui/glass-panel/index.tsx +45 -0
- package/src/components/ui/icon-button/index.tsx +46 -0
- package/src/components/ui/select/index.tsx +136 -0
- package/src/components/ui/slider/index.tsx +192 -0
- package/src/components/ui/toggle/index.tsx +34 -0
- package/src/components/ui/typography/index.tsx +61 -0
- package/src/components/ui/xy-pad/index.tsx +160 -0
- package/src/features/editor/components/editor-export-dialog.module.css +271 -0
- package/src/hooks/use-editor-renderer.ts +182 -0
- package/src/lib/app.ts +6 -0
- package/src/lib/cn.ts +7 -0
- package/src/lib/easings.ts +240 -0
- package/src/lib/editor/config/layer-registry.ts +2434 -0
- package/src/lib/editor/custom-shader/shared.ts +28 -0
- package/src/lib/editor/export.ts +420 -0
- package/src/lib/editor/history.ts +71 -0
- package/src/lib/editor/layers.ts +76 -0
- package/src/lib/editor/parameter-schema.ts +75 -0
- package/src/lib/editor/project-file.ts +145 -0
- package/src/lib/editor/shader-export-snippet.ts +37 -0
- package/src/lib/editor/shader-export.ts +315 -0
- package/src/lib/editor/timeline/evaluate.ts +252 -0
- package/src/lib/editor/view-transform.ts +58 -0
- package/src/lib/fonts.ts +28 -0
- package/src/renderer/ascii-atlas.ts +83 -0
- package/src/renderer/ascii-pass.ts +416 -0
- package/src/renderer/blend-modes.ts +229 -0
- package/src/renderer/contracts.ts +161 -0
- package/src/renderer/create-webgpu-renderer.ts +48 -0
- package/src/renderer/crt-pass.ts +1040 -0
- package/src/renderer/custom-shader-pass.ts +117 -0
- package/src/renderer/custom-shader-runtime.ts +309 -0
- package/src/renderer/dither-textures.ts +99 -0
- package/src/renderer/dithering-pass.ts +322 -0
- package/src/renderer/gradient-pass.ts +520 -0
- package/src/renderer/halftone-pass.ts +932 -0
- package/src/renderer/ink-pass.ts +683 -0
- package/src/renderer/live-pass.ts +194 -0
- package/src/renderer/media-pass.ts +187 -0
- package/src/renderer/media-texture.ts +66 -0
- package/src/renderer/particle-grid-pass.ts +389 -0
- package/src/renderer/pass-node-factory.ts +33 -0
- package/src/renderer/pass-node.ts +209 -0
- package/src/renderer/pattern-atlas.ts +97 -0
- package/src/renderer/pattern-pass.ts +552 -0
- package/src/renderer/pipeline-manager.ts +343 -0
- package/src/renderer/pixel-sorting-pass.ts +277 -0
- package/src/renderer/project-clock.ts +57 -0
- package/src/renderer/shaders/tsl/color/tonemapping.ts +86 -0
- package/src/renderer/shaders/tsl/cosine-palette.ts +8 -0
- package/src/renderer/shaders/tsl/noise/common.ts +30 -0
- package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +35 -0
- package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +35 -0
- package/src/renderer/shaders/tsl/noise/fbm.ts +12 -0
- package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +97 -0
- package/src/renderer/shaders/tsl/noise/ridge-noise.ts +23 -0
- package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +78 -0
- package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +88 -0
- package/src/renderer/shaders/tsl/noise/turbulence.ts +55 -0
- package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +31 -0
- package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +59 -0
- package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +14 -0
- package/src/renderer/shaders/tsl/patterns/bloom.ts +10 -0
- package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +23 -0
- package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +8 -0
- package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +10 -0
- package/src/renderer/shaders/tsl/utils/atan2.ts +8 -0
- package/src/renderer/shaders/tsl/utils/complex-conj.ts +8 -0
- package/src/renderer/shaders/tsl/utils/complex-cos.ts +9 -0
- package/src/renderer/shaders/tsl/utils/complex-div.ts +10 -0
- package/src/renderer/shaders/tsl/utils/complex-log.ts +6 -0
- package/src/renderer/shaders/tsl/utils/complex-mobius.ts +11 -0
- package/src/renderer/shaders/tsl/utils/complex-mul.ts +8 -0
- package/src/renderer/shaders/tsl/utils/complex-pow.ts +15 -0
- package/src/renderer/shaders/tsl/utils/complex-sin.ts +9 -0
- package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +17 -0
- package/src/renderer/shaders/tsl/utils/complex-tan.ts +11 -0
- package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +9 -0
- package/src/renderer/shaders/tsl/utils/hyperbolic.ts +19 -0
- package/src/renderer/shaders/tsl/utils/index.ts +47 -0
- package/src/renderer/shaders/tsl/utils/rotate.ts +14 -0
- package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +14 -0
- package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +5 -0
- package/src/renderer/shaders/tsl/utils/sd-diamond.ts +5 -0
- package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +26 -0
- package/src/renderer/shaders/tsl/utils/sd-sphere.ts +5 -0
- package/src/renderer/shaders/tsl/utils/smax.ts +7 -0
- package/src/renderer/shaders/tsl/utils/smin.ts +6 -0
- package/src/renderer/text-pass.ts +176 -0
- package/src/store/asset-store.ts +193 -0
- package/src/store/editor-store.ts +223 -0
- package/src/store/history-store.ts +172 -0
- package/src/store/index.ts +31 -0
- package/src/store/layer-store.ts +675 -0
- package/src/store/timeline-store.ts +572 -0
- package/src/types/assets.d.ts +6 -0
- package/src/types/css.d.ts +21 -0
- package/src/types/editor.ts +357 -0
- package/src/types/react.d.ts +15 -0
- package/src/types/three-tsl.d.ts +146 -0
- package/src/types/three-webgpu.d.ts +51 -0
- package/tsconfig.json +49 -0
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return [
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|
57
|
+
Number.parseInt(value.slice(0, 2), 16) / 255,
|
|
58
|
+
Number.parseInt(value.slice(2, 4), 16) / 255,
|
|
59
|
+
Number.parseInt(value.slice(4, 6), 16) / 255,
|
|
60
|
+
]
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
export class GradientPass extends PassNode {
|
|
64
|
+
private readonly activePointsUniform: Node
|
|
65
|
+
private readonly animateUniform: Node
|
|
66
|
+
private readonly aspectUniform: Node
|
|
67
|
+
private readonly falloffUniform: Node
|
|
68
|
+
private readonly glowStrengthUniform: Node
|
|
69
|
+
private readonly glowThresholdUniform: Node
|
|
70
|
+
private readonly grainAmountUniform: Node
|
|
71
|
+
private readonly motionAmountUniform: Node
|
|
72
|
+
private readonly motionSpeedUniform: Node
|
|
73
|
+
private readonly pointColorUniforms: {
|
|
74
|
+
blue: Node
|
|
75
|
+
green: Node
|
|
76
|
+
red: Node
|
|
77
|
+
}[]
|
|
78
|
+
private readonly pointPositionUniforms: {
|
|
79
|
+
x: Node
|
|
80
|
+
y: Node
|
|
81
|
+
}[]
|
|
82
|
+
private readonly pointWeightUniforms: Node[]
|
|
83
|
+
private readonly timeUniform: Node
|
|
84
|
+
private readonly vignetteRadiusUniform: Node
|
|
85
|
+
private readonly vignetteSoftnessUniform: Node
|
|
86
|
+
private readonly vignetteStrengthUniform: Node
|
|
87
|
+
private noiseSeed = 0
|
|
88
|
+
private readonly vortexAmountUniform: Node
|
|
89
|
+
private readonly warpAmountUniform: Node
|
|
90
|
+
private readonly warpBiasUniform: Node
|
|
91
|
+
private readonly warpDecayUniform: Node
|
|
92
|
+
private readonly warpScaleUniform: Node
|
|
93
|
+
|
|
94
|
+
private isAnimated = true
|
|
95
|
+
private noiseMode: NoiseMode = "simplex"
|
|
96
|
+
private tonemapMode: TonemapMode = "aces"
|
|
97
|
+
private warpIterations = 1
|
|
98
|
+
|
|
99
|
+
constructor(layerId: string) {
|
|
100
|
+
super(layerId)
|
|
101
|
+
this.timeUniform = uniform(0)
|
|
102
|
+
this.animateUniform = uniform(1)
|
|
103
|
+
this.aspectUniform = uniform(1)
|
|
104
|
+
this.activePointsUniform = uniform(5)
|
|
105
|
+
this.warpAmountUniform = uniform(0.18)
|
|
106
|
+
this.warpBiasUniform = uniform(0.5)
|
|
107
|
+
this.warpDecayUniform = uniform(1)
|
|
108
|
+
this.warpScaleUniform = uniform(1.4)
|
|
109
|
+
this.vortexAmountUniform = uniform(0.12)
|
|
110
|
+
this.motionAmountUniform = uniform(0.18)
|
|
111
|
+
this.motionSpeedUniform = uniform(0.2)
|
|
112
|
+
this.falloffUniform = uniform(1.85)
|
|
113
|
+
this.glowStrengthUniform = uniform(0.18)
|
|
114
|
+
this.glowThresholdUniform = uniform(0.62)
|
|
115
|
+
this.grainAmountUniform = uniform(0.03)
|
|
116
|
+
this.vignetteStrengthUniform = uniform(0.18)
|
|
117
|
+
this.vignetteRadiusUniform = uniform(0.9)
|
|
118
|
+
this.vignetteSoftnessUniform = uniform(0.32)
|
|
119
|
+
this.pointColorUniforms = Array.from({ length: 5 }, () => ({
|
|
120
|
+
blue: uniform(1),
|
|
121
|
+
green: uniform(1),
|
|
122
|
+
red: uniform(1),
|
|
123
|
+
}))
|
|
124
|
+
this.pointPositionUniforms = Array.from({ length: 5 }, () => ({
|
|
125
|
+
x: uniform(0),
|
|
126
|
+
y: uniform(0),
|
|
127
|
+
}))
|
|
128
|
+
this.pointWeightUniforms = Array.from({ length: 5 }, () => uniform(1))
|
|
129
|
+
this.rebuildEffectNode()
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
override updateParams(params: LayerParameterValues): void {
|
|
133
|
+
const activePoints =
|
|
134
|
+
typeof params.activePoints === "number"
|
|
135
|
+
? Math.max(2, Math.min(5, Math.round(params.activePoints)))
|
|
136
|
+
: 5
|
|
137
|
+
const noiseSeed =
|
|
138
|
+
typeof params.noiseSeed === "number" ? params.noiseSeed : 0
|
|
139
|
+
const warpAmount =
|
|
140
|
+
typeof params.warpAmount === "number"
|
|
141
|
+
? Math.max(0, params.warpAmount)
|
|
142
|
+
: 0.18
|
|
143
|
+
const warpScale =
|
|
144
|
+
typeof params.warpScale === "number"
|
|
145
|
+
? Math.max(0.05, params.warpScale)
|
|
146
|
+
: 1.4
|
|
147
|
+
const warpIterations =
|
|
148
|
+
typeof params.warpIterations === "number"
|
|
149
|
+
? Math.max(1, Math.min(5, Math.round(params.warpIterations)))
|
|
150
|
+
: 1
|
|
151
|
+
const warpDecay =
|
|
152
|
+
typeof params.warpDecay === "number" ? Math.max(0.1, params.warpDecay) : 1
|
|
153
|
+
const warpBias =
|
|
154
|
+
typeof params.warpBias === "number"
|
|
155
|
+
? Math.max(0, Math.min(1, params.warpBias))
|
|
156
|
+
: 0.5
|
|
157
|
+
const vortexAmount =
|
|
158
|
+
typeof params.vortexAmount === "number" ? params.vortexAmount : 0.12
|
|
159
|
+
const motionAmount =
|
|
160
|
+
typeof params.motionAmount === "number"
|
|
161
|
+
? Math.max(0, params.motionAmount)
|
|
162
|
+
: 0.18
|
|
163
|
+
const motionSpeed =
|
|
164
|
+
typeof params.motionSpeed === "number"
|
|
165
|
+
? Math.max(0, params.motionSpeed)
|
|
166
|
+
: 0.2
|
|
167
|
+
const animateEnabled = params.animate !== false
|
|
168
|
+
const falloff =
|
|
169
|
+
typeof params.falloff === "number" ? Math.max(0.25, params.falloff) : 1.85
|
|
170
|
+
const glowStrength =
|
|
171
|
+
typeof params.glowStrength === "number"
|
|
172
|
+
? Math.max(0, params.glowStrength)
|
|
173
|
+
: 0.18
|
|
174
|
+
const glowThreshold =
|
|
175
|
+
typeof params.glowThreshold === "number"
|
|
176
|
+
? Math.max(0, Math.min(1, params.glowThreshold))
|
|
177
|
+
: 0.62
|
|
178
|
+
const grainAmount =
|
|
179
|
+
typeof params.grainAmount === "number"
|
|
180
|
+
? Math.max(0, params.grainAmount)
|
|
181
|
+
: 0.03
|
|
182
|
+
const vignetteStrength =
|
|
183
|
+
typeof params.vignetteStrength === "number"
|
|
184
|
+
? Math.max(0, Math.min(1, params.vignetteStrength))
|
|
185
|
+
: 0.18
|
|
186
|
+
const vignetteRadius =
|
|
187
|
+
typeof params.vignetteRadius === "number"
|
|
188
|
+
? Math.max(0.01, params.vignetteRadius)
|
|
189
|
+
: 0.9
|
|
190
|
+
const vignetteSoftness =
|
|
191
|
+
typeof params.vignetteSoftness === "number"
|
|
192
|
+
? Math.max(0.01, params.vignetteSoftness)
|
|
193
|
+
: 0.32
|
|
194
|
+
|
|
195
|
+
this.activePointsUniform.value = activePoints
|
|
196
|
+
this.animateUniform.value = animateEnabled ? 1 : 0
|
|
197
|
+
this.warpAmountUniform.value = warpAmount
|
|
198
|
+
this.warpBiasUniform.value = warpBias
|
|
199
|
+
this.warpDecayUniform.value = warpDecay
|
|
200
|
+
this.warpScaleUniform.value = warpScale
|
|
201
|
+
this.vortexAmountUniform.value = vortexAmount
|
|
202
|
+
this.motionAmountUniform.value = motionAmount
|
|
203
|
+
this.motionSpeedUniform.value = motionSpeed
|
|
204
|
+
this.falloffUniform.value = falloff
|
|
205
|
+
this.glowStrengthUniform.value = glowStrength
|
|
206
|
+
this.glowThresholdUniform.value = glowThreshold
|
|
207
|
+
this.grainAmountUniform.value = grainAmount
|
|
208
|
+
this.vignetteStrengthUniform.value = vignetteStrength
|
|
209
|
+
this.vignetteRadiusUniform.value = vignetteRadius
|
|
210
|
+
this.vignetteSoftnessUniform.value = vignetteSoftness
|
|
211
|
+
|
|
212
|
+
for (let index = 0; index < 5; index += 1) {
|
|
213
|
+
const point = index + 1
|
|
214
|
+
const colorKey = `point${point}Color`
|
|
215
|
+
const positionKey = `point${point}Position`
|
|
216
|
+
const weightKey = `point${point}Weight`
|
|
217
|
+
const rgb = hexToRgb(
|
|
218
|
+
typeof params[colorKey] === "string" ? params[colorKey] : "#ffffff"
|
|
219
|
+
)
|
|
220
|
+
const position = Array.isArray(params[positionKey])
|
|
221
|
+
? params[positionKey]
|
|
222
|
+
: [0, 0]
|
|
223
|
+
|
|
224
|
+
this.pointColorUniforms[index]!.red.value = rgb[0]
|
|
225
|
+
this.pointColorUniforms[index]!.green.value = rgb[1]
|
|
226
|
+
this.pointColorUniforms[index]!.blue.value = rgb[2]
|
|
227
|
+
this.pointPositionUniforms[index]!.x.value = position[0] ?? 0
|
|
228
|
+
this.pointPositionUniforms[index]!.y.value = position[1] ?? 0
|
|
229
|
+
this.pointWeightUniforms[index]!.value =
|
|
230
|
+
typeof params[weightKey] === "number"
|
|
231
|
+
? Math.max(0, params[weightKey])
|
|
232
|
+
: 1
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
let nextTonemapMode: TonemapMode = "aces"
|
|
236
|
+
let nextNoiseMode: NoiseMode = "simplex"
|
|
237
|
+
|
|
238
|
+
switch (params.noiseType) {
|
|
239
|
+
case "perlin":
|
|
240
|
+
case "ridge":
|
|
241
|
+
case "turbulence":
|
|
242
|
+
case "value":
|
|
243
|
+
case "voronoi":
|
|
244
|
+
nextNoiseMode = params.noiseType
|
|
245
|
+
break
|
|
246
|
+
default:
|
|
247
|
+
nextNoiseMode = "simplex"
|
|
248
|
+
break
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
switch (params.tonemapMode) {
|
|
252
|
+
case "none":
|
|
253
|
+
case "reinhard":
|
|
254
|
+
case "totos":
|
|
255
|
+
case "cinematic":
|
|
256
|
+
nextTonemapMode = params.tonemapMode
|
|
257
|
+
break
|
|
258
|
+
case "uncharted2":
|
|
259
|
+
nextTonemapMode = "totos"
|
|
260
|
+
break
|
|
261
|
+
default:
|
|
262
|
+
nextTonemapMode = "aces"
|
|
263
|
+
break
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
this.isAnimated =
|
|
267
|
+
animateEnabled && motionSpeed > 0 && (motionAmount > 0 || warpAmount > 0)
|
|
268
|
+
|
|
269
|
+
let needsRebuild = false
|
|
270
|
+
|
|
271
|
+
if (nextNoiseMode !== this.noiseMode) {
|
|
272
|
+
this.noiseMode = nextNoiseMode
|
|
273
|
+
needsRebuild = true
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
if (nextTonemapMode !== this.tonemapMode) {
|
|
277
|
+
this.tonemapMode = nextTonemapMode
|
|
278
|
+
needsRebuild = true
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
if (warpIterations !== this.warpIterations) {
|
|
282
|
+
this.warpIterations = warpIterations
|
|
283
|
+
needsRebuild = true
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
if (noiseSeed !== this.noiseSeed) {
|
|
287
|
+
this.noiseSeed = noiseSeed
|
|
288
|
+
needsRebuild = true
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (needsRebuild) {
|
|
292
|
+
this.rebuildEffectNode()
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
override resize(width: number, height: number): void {
|
|
297
|
+
this.aspectUniform.value = width / Math.max(height, 1)
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
override needsContinuousRender(): boolean {
|
|
301
|
+
return this.isAnimated
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
protected override beforeRender(time: number): void {
|
|
305
|
+
this.timeUniform.value = time
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
protected override buildEffectNode(): Node {
|
|
309
|
+
const hasRequiredUniforms =
|
|
310
|
+
this.timeUniform &&
|
|
311
|
+
this.aspectUniform &&
|
|
312
|
+
this.activePointsUniform &&
|
|
313
|
+
this.warpAmountUniform &&
|
|
314
|
+
this.warpBiasUniform &&
|
|
315
|
+
this.warpDecayUniform &&
|
|
316
|
+
this.warpScaleUniform &&
|
|
317
|
+
this.vortexAmountUniform &&
|
|
318
|
+
this.motionAmountUniform &&
|
|
319
|
+
this.motionSpeedUniform &&
|
|
320
|
+
this.falloffUniform &&
|
|
321
|
+
this.glowStrengthUniform &&
|
|
322
|
+
this.glowThresholdUniform &&
|
|
323
|
+
this.grainAmountUniform &&
|
|
324
|
+
this.vignetteStrengthUniform &&
|
|
325
|
+
this.vignetteRadiusUniform &&
|
|
326
|
+
this.vignetteSoftnessUniform
|
|
327
|
+
|
|
328
|
+
if (
|
|
329
|
+
!hasRequiredUniforms ||
|
|
330
|
+
this.pointColorUniforms.length === 0 ||
|
|
331
|
+
this.pointPositionUniforms.length === 0 ||
|
|
332
|
+
this.pointWeightUniforms.length === 0
|
|
333
|
+
) {
|
|
334
|
+
return this.inputNode
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
return Fn(() => {
|
|
338
|
+
const baseUv = vec2(
|
|
339
|
+
uv().x.mul(2).sub(1).mul(this.aspectUniform),
|
|
340
|
+
float(1).sub(uv().y).mul(2).sub(1)
|
|
341
|
+
)
|
|
342
|
+
const vignetteUv = vec2(
|
|
343
|
+
uv().x.mul(2).sub(1),
|
|
344
|
+
float(1).sub(uv().y).mul(2).sub(1)
|
|
345
|
+
)
|
|
346
|
+
const time = this.timeUniform
|
|
347
|
+
.mul(this.motionSpeedUniform)
|
|
348
|
+
.mul(this.animateUniform)
|
|
349
|
+
const warpedUv = baseUv.toVar()
|
|
350
|
+
const biasX = this.warpBiasUniform.mul(2)
|
|
351
|
+
const biasY = float(1).sub(this.warpBiasUniform).mul(2)
|
|
352
|
+
|
|
353
|
+
for (let i = 1; i <= this.warpIterations; i += 1) {
|
|
354
|
+
const strength = this.warpAmountUniform.div(
|
|
355
|
+
pow(float(i), this.warpDecayUniform)
|
|
356
|
+
)
|
|
357
|
+
const warpInput = warpedUv
|
|
358
|
+
.mul(this.warpScaleUniform)
|
|
359
|
+
.add(float(this.noiseSeed).mul(73.7))
|
|
360
|
+
const timeOffsetX = time.mul(0.1).add(float(i * 100))
|
|
361
|
+
const timeOffsetY = time.mul(0.1).add(float(i * 200))
|
|
362
|
+
let noiseX: Node
|
|
363
|
+
let noiseY: Node
|
|
364
|
+
|
|
365
|
+
switch (this.noiseMode) {
|
|
366
|
+
case "perlin":
|
|
367
|
+
noiseX = perlinNoise3d(vec3(warpInput, timeOffsetX))
|
|
368
|
+
noiseY = perlinNoise3d(
|
|
369
|
+
vec3(warpInput.add(vec2(13.7, 7.1)), timeOffsetY)
|
|
370
|
+
)
|
|
371
|
+
break
|
|
372
|
+
case "value":
|
|
373
|
+
noiseX = valueNoise3d(vec3(warpInput, timeOffsetX))
|
|
374
|
+
noiseY = valueNoise3d(
|
|
375
|
+
vec3(warpInput.add(vec2(13.7, 7.1)), timeOffsetY)
|
|
376
|
+
)
|
|
377
|
+
break
|
|
378
|
+
case "voronoi":
|
|
379
|
+
noiseX = voronoiNoise3d(vec3(warpInput, timeOffsetX)).mul(2).sub(1)
|
|
380
|
+
noiseY = voronoiNoise3d(
|
|
381
|
+
vec3(warpInput.add(vec2(13.7, 7.1)), timeOffsetY)
|
|
382
|
+
)
|
|
383
|
+
.mul(2)
|
|
384
|
+
.sub(1)
|
|
385
|
+
break
|
|
386
|
+
case "ridge":
|
|
387
|
+
noiseX = ridgeNoise(vec3(warpInput, timeOffsetX)).mul(2).sub(1)
|
|
388
|
+
noiseY = ridgeNoise(
|
|
389
|
+
vec3(warpInput.add(vec2(13.7, 7.1)), timeOffsetY)
|
|
390
|
+
)
|
|
391
|
+
.mul(2)
|
|
392
|
+
.sub(1)
|
|
393
|
+
break
|
|
394
|
+
case "turbulence": {
|
|
395
|
+
const disp = turbulence(warpInput, timeOffsetX.mul(20), {
|
|
396
|
+
_amp: 0.7,
|
|
397
|
+
_exp: 1.4,
|
|
398
|
+
_freq: 2,
|
|
399
|
+
_num: 10,
|
|
400
|
+
_speed: 0.3,
|
|
401
|
+
})
|
|
402
|
+
noiseX = disp.x
|
|
403
|
+
noiseY = disp.y
|
|
404
|
+
}
|
|
405
|
+
break
|
|
406
|
+
default:
|
|
407
|
+
noiseX = simplexNoise3d(vec3(warpInput, timeOffsetX))
|
|
408
|
+
noiseY = simplexNoise3d(
|
|
409
|
+
vec3(warpInput.add(vec2(13.7, 7.1)), timeOffsetY)
|
|
410
|
+
)
|
|
411
|
+
break
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
warpedUv.x.addAssign(strength.mul(noiseX).mul(biasX))
|
|
415
|
+
warpedUv.y.addAssign(strength.mul(noiseY).mul(biasY))
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
const distanceFromCenter = max(
|
|
419
|
+
dot(warpedUv, warpedUv),
|
|
420
|
+
float(1e-4)
|
|
421
|
+
).sqrt()
|
|
422
|
+
const vortexAngle = distanceFromCenter.mul(this.vortexAmountUniform)
|
|
423
|
+
const rotatedUv = vec2(
|
|
424
|
+
warpedUv.x.mul(cos(vortexAngle)).sub(warpedUv.y.mul(sin(vortexAngle))),
|
|
425
|
+
warpedUv.x.mul(sin(vortexAngle)).add(warpedUv.y.mul(cos(vortexAngle)))
|
|
426
|
+
)
|
|
427
|
+
|
|
428
|
+
const finalColor = vec3(0).toVar()
|
|
429
|
+
const totalWeight = float(0).toVar()
|
|
430
|
+
|
|
431
|
+
for (let index = 0; index < 5; index += 1) {
|
|
432
|
+
const pointIndex = float(index + 1)
|
|
433
|
+
const active = select(
|
|
434
|
+
this.activePointsUniform.greaterThanEqual(pointIndex),
|
|
435
|
+
float(1),
|
|
436
|
+
float(0)
|
|
437
|
+
)
|
|
438
|
+
const pointPosition = vec2(
|
|
439
|
+
this.pointPositionUniforms[index]!.x.add(
|
|
440
|
+
sin(time.mul(pointIndex.mul(0.73)).add(pointIndex)).mul(
|
|
441
|
+
this.motionAmountUniform
|
|
442
|
+
)
|
|
443
|
+
),
|
|
444
|
+
this.pointPositionUniforms[index]!.y.add(
|
|
445
|
+
cos(time.mul(pointIndex.mul(0.41)).add(pointIndex.mul(1.7))).mul(
|
|
446
|
+
this.motionAmountUniform
|
|
447
|
+
)
|
|
448
|
+
)
|
|
449
|
+
)
|
|
450
|
+
const delta = rotatedUv.sub(pointPosition)
|
|
451
|
+
const distance = max(dot(delta, delta), float(1e-4)).sqrt()
|
|
452
|
+
const baseWeight = float(1).div(
|
|
453
|
+
max(pow(distance, this.falloffUniform), float(1e-4))
|
|
454
|
+
)
|
|
455
|
+
const weighted = baseWeight
|
|
456
|
+
.mul(this.pointWeightUniforms[index]!)
|
|
457
|
+
.mul(active)
|
|
458
|
+
const color = vec3(
|
|
459
|
+
this.pointColorUniforms[index]!.red,
|
|
460
|
+
this.pointColorUniforms[index]!.green,
|
|
461
|
+
this.pointColorUniforms[index]!.blue
|
|
462
|
+
)
|
|
463
|
+
|
|
464
|
+
finalColor.addAssign(color.mul(weighted))
|
|
465
|
+
totalWeight.addAssign(weighted)
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
finalColor.assign(finalColor.div(max(totalWeight, float(1e-4))))
|
|
469
|
+
|
|
470
|
+
switch (this.tonemapMode) {
|
|
471
|
+
case "reinhard":
|
|
472
|
+
finalColor.assign(reinhardTonemap(finalColor))
|
|
473
|
+
break
|
|
474
|
+
case "totos":
|
|
475
|
+
finalColor.assign(totosTonemap(finalColor))
|
|
476
|
+
break
|
|
477
|
+
case "cinematic":
|
|
478
|
+
finalColor.assign(cinematicTonemap(finalColor))
|
|
479
|
+
break
|
|
480
|
+
case "none":
|
|
481
|
+
break
|
|
482
|
+
default:
|
|
483
|
+
finalColor.assign(acesTonemap(finalColor))
|
|
484
|
+
break
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
const luma = dot(finalColor, vec3(0.2126, 0.7152, 0.0722))
|
|
488
|
+
const glow = smoothstep(this.glowThresholdUniform, float(1), luma).mul(
|
|
489
|
+
this.glowStrengthUniform
|
|
490
|
+
)
|
|
491
|
+
finalColor.addAssign(vec3(glow, glow, glow))
|
|
492
|
+
|
|
493
|
+
const grain = grainTexturePattern(uv())
|
|
494
|
+
.sub(0.5)
|
|
495
|
+
.mul(this.grainAmountUniform)
|
|
496
|
+
finalColor.addAssign(vec3(grain, grain, grain))
|
|
497
|
+
|
|
498
|
+
const vignetteDistance = max(
|
|
499
|
+
dot(vignetteUv, vignetteUv),
|
|
500
|
+
float(1e-4)
|
|
501
|
+
).sqrt()
|
|
502
|
+
const vignette = smoothstep(
|
|
503
|
+
this.vignetteRadiusUniform,
|
|
504
|
+
this.vignetteRadiusUniform.sub(this.vignetteSoftnessUniform),
|
|
505
|
+
vignetteDistance
|
|
506
|
+
)
|
|
507
|
+
const vignetteMix = mix(float(1), vignette, this.vignetteStrengthUniform)
|
|
508
|
+
finalColor.mulAssign(vignetteMix)
|
|
509
|
+
|
|
510
|
+
return vec4(
|
|
511
|
+
clamp(
|
|
512
|
+
finalColor,
|
|
513
|
+
vec3(float(0), float(0), float(0)),
|
|
514
|
+
vec3(float(1), float(1), float(1))
|
|
515
|
+
),
|
|
516
|
+
float(1)
|
|
517
|
+
)
|
|
518
|
+
})()
|
|
519
|
+
}
|
|
520
|
+
}
|