@basementstudio/shader-lab 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/.biome/plugins/README.md +21 -0
  2. package/.biome/plugins/no-anchor-element.grit +12 -0
  3. package/.biome/plugins/no-relative-parent-imports.grit +10 -0
  4. package/.biome/plugins/no-unnecessary-forwardref.grit +9 -0
  5. package/.changeset/README.md +17 -0
  6. package/.changeset/config.json +11 -0
  7. package/.editorconfig +40 -0
  8. package/.env.example +81 -0
  9. package/.gitattributes +19 -0
  10. package/.github/workflows/canary.yml +80 -0
  11. package/.github/workflows/ci.yml +37 -0
  12. package/.github/workflows/release.yml +56 -0
  13. package/.tldrignore +84 -0
  14. package/.vscode/extensions.json +20 -0
  15. package/.vscode/settings.json +105 -0
  16. package/README.md +119 -0
  17. package/biome.json +249 -0
  18. package/bun.lock +1224 -0
  19. package/next.config.ts +131 -0
  20. package/package.json +73 -0
  21. package/packages/shader-lab-react/CHANGELOG.md +9 -0
  22. package/packages/shader-lab-react/README.md +119 -0
  23. package/packages/shader-lab-react/assets/patterns/bars/1.svg +3 -0
  24. package/packages/shader-lab-react/assets/patterns/bars/2.svg +3 -0
  25. package/packages/shader-lab-react/assets/patterns/bars/3.svg +3 -0
  26. package/packages/shader-lab-react/assets/patterns/bars/4.svg +3 -0
  27. package/packages/shader-lab-react/assets/patterns/bars/5.svg +3 -0
  28. package/packages/shader-lab-react/assets/patterns/bars/6.svg +3 -0
  29. package/packages/shader-lab-react/assets/patterns/candles/1.svg +3 -0
  30. package/packages/shader-lab-react/assets/patterns/candles/2.svg +3 -0
  31. package/packages/shader-lab-react/assets/patterns/candles/3.svg +3 -0
  32. package/packages/shader-lab-react/assets/patterns/candles/4.svg +3 -0
  33. package/packages/shader-lab-react/assets/patterns/shapes/1.svg +3 -0
  34. package/packages/shader-lab-react/assets/patterns/shapes/2.svg +3 -0
  35. package/packages/shader-lab-react/assets/patterns/shapes/3.svg +3 -0
  36. package/packages/shader-lab-react/assets/patterns/shapes/4.svg +4 -0
  37. package/packages/shader-lab-react/assets/patterns/shapes/5.svg +3 -0
  38. package/packages/shader-lab-react/assets/patterns/shapes/6.svg +4 -0
  39. package/packages/shader-lab-react/assets/textures/blue-noise.png +0 -0
  40. package/packages/shader-lab-react/package.json +36 -0
  41. package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +57 -0
  42. package/packages/shader-lab-react/scripts/prepare-dist.mjs +4 -0
  43. package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +146 -0
  44. package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +51 -0
  45. package/packages/shader-lab-react/src/easings.ts +4 -0
  46. package/packages/shader-lab-react/src/index.ts +35 -0
  47. package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +2 -0
  48. package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +83 -0
  49. package/packages/shader-lab-react/src/renderer/ascii-pass.ts +416 -0
  50. package/packages/shader-lab-react/src/renderer/asset-url.ts +3 -0
  51. package/packages/shader-lab-react/src/renderer/blend-modes.ts +229 -0
  52. package/packages/shader-lab-react/src/renderer/contracts.ts +54 -0
  53. package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +48 -0
  54. package/packages/shader-lab-react/src/renderer/crt-pass.ts +1040 -0
  55. package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +108 -0
  56. package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +309 -0
  57. package/packages/shader-lab-react/src/renderer/dither-textures.ts +99 -0
  58. package/packages/shader-lab-react/src/renderer/dithering-pass.ts +322 -0
  59. package/packages/shader-lab-react/src/renderer/gradient-pass.ts +521 -0
  60. package/packages/shader-lab-react/src/renderer/halftone-pass.ts +932 -0
  61. package/packages/shader-lab-react/src/renderer/ink-pass.ts +802 -0
  62. package/packages/shader-lab-react/src/renderer/live-pass.ts +194 -0
  63. package/packages/shader-lab-react/src/renderer/media-pass.ts +187 -0
  64. package/packages/shader-lab-react/src/renderer/media-texture.ts +66 -0
  65. package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +389 -0
  66. package/packages/shader-lab-react/src/renderer/pass-node.ts +209 -0
  67. package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +133 -0
  68. package/packages/shader-lab-react/src/renderer/pattern-pass.ts +552 -0
  69. package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +369 -0
  70. package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +277 -0
  71. package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +87 -0
  72. package/packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts +9 -0
  73. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +31 -0
  74. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +36 -0
  75. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +36 -0
  76. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +13 -0
  77. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +96 -0
  78. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +24 -0
  79. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +79 -0
  80. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +89 -0
  81. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +56 -0
  82. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +32 -0
  83. package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +60 -0
  84. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +15 -0
  85. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts +11 -0
  86. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +24 -0
  87. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +9 -0
  88. package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +11 -0
  89. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +9 -0
  90. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts +9 -0
  91. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +10 -0
  92. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +11 -0
  93. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +7 -0
  94. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +12 -0
  95. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts +9 -0
  96. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +16 -0
  97. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +10 -0
  98. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +18 -0
  99. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +12 -0
  100. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +10 -0
  101. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts +20 -0
  102. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +48 -0
  103. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +15 -0
  104. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +15 -0
  105. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +6 -0
  106. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +6 -0
  107. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +27 -0
  108. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +6 -0
  109. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +7 -0
  110. package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +7 -0
  111. package/packages/shader-lab-react/src/renderer/text-pass.ts +176 -0
  112. package/packages/shader-lab-react/src/runtime-clock.ts +42 -0
  113. package/packages/shader-lab-react/src/runtime-frame.ts +29 -0
  114. package/packages/shader-lab-react/src/shader-lab-composition.tsx +163 -0
  115. package/packages/shader-lab-react/src/timeline.ts +283 -0
  116. package/packages/shader-lab-react/src/types/editor.ts +5 -0
  117. package/packages/shader-lab-react/src/types.ts +141 -0
  118. package/packages/shader-lab-react/tsconfig.build.json +8 -0
  119. package/packages/shader-lab-react/tsconfig.json +21 -0
  120. package/postcss.config.mjs +5 -0
  121. package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
  122. package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +1412 -0
  123. package/public/assets/patterns/bars/1.svg +3 -0
  124. package/public/assets/patterns/bars/2.svg +3 -0
  125. package/public/assets/patterns/bars/3.svg +3 -0
  126. package/public/assets/patterns/bars/4.svg +3 -0
  127. package/public/assets/patterns/bars/5.svg +3 -0
  128. package/public/assets/patterns/bars/6.svg +3 -0
  129. package/public/assets/patterns/candles/1.svg +3 -0
  130. package/public/assets/patterns/candles/2.svg +3 -0
  131. package/public/assets/patterns/candles/3.svg +3 -0
  132. package/public/assets/patterns/candles/4.svg +3 -0
  133. package/public/assets/patterns/shapes/1.svg +3 -0
  134. package/public/assets/patterns/shapes/2.svg +3 -0
  135. package/public/assets/patterns/shapes/3.svg +3 -0
  136. package/public/assets/patterns/shapes/4.svg +4 -0
  137. package/public/assets/patterns/shapes/5.svg +3 -0
  138. package/public/assets/patterns/shapes/6.svg +4 -0
  139. package/public/fonts/geist/Geist-Mono.woff2 +0 -0
  140. package/public/textures/blue-noise.png +0 -0
  141. package/public/textures/crt-mask.png +0 -0
  142. package/src/app/design/page.tsx +398 -0
  143. package/src/app/favicon.ico +0 -0
  144. package/src/app/globals.css +280 -0
  145. package/src/app/layout.tsx +89 -0
  146. package/src/app/page.tsx +20 -0
  147. package/src/app/robots.ts +13 -0
  148. package/src/app/sitemap.ts +13 -0
  149. package/src/components/editor/editor-canvas-viewport.tsx +116 -0
  150. package/src/components/editor/editor-export-dialog.tsx +1177 -0
  151. package/src/components/editor/editor-timeline-overlay.tsx +983 -0
  152. package/src/components/editor/editor-topbar.tsx +287 -0
  153. package/src/components/editor/layer-sidebar.tsx +738 -0
  154. package/src/components/editor/properties-sidebar-content.tsx +574 -0
  155. package/src/components/editor/properties-sidebar-fields.tsx +389 -0
  156. package/src/components/editor/properties-sidebar-utils.ts +178 -0
  157. package/src/components/editor/properties-sidebar.tsx +421 -0
  158. package/src/components/ui/button/index.tsx +57 -0
  159. package/src/components/ui/color-picker/index.tsx +358 -0
  160. package/src/components/ui/glass-panel/index.tsx +45 -0
  161. package/src/components/ui/icon-button/index.tsx +46 -0
  162. package/src/components/ui/select/index.tsx +136 -0
  163. package/src/components/ui/slider/index.tsx +192 -0
  164. package/src/components/ui/toggle/index.tsx +34 -0
  165. package/src/components/ui/typography/index.tsx +61 -0
  166. package/src/components/ui/xy-pad/index.tsx +160 -0
  167. package/src/features/editor/components/editor-export-dialog.module.css +271 -0
  168. package/src/hooks/use-editor-renderer.ts +182 -0
  169. package/src/lib/app.ts +6 -0
  170. package/src/lib/cn.ts +7 -0
  171. package/src/lib/easings.ts +240 -0
  172. package/src/lib/editor/config/layer-registry.ts +2434 -0
  173. package/src/lib/editor/custom-shader/shared.ts +28 -0
  174. package/src/lib/editor/export.ts +420 -0
  175. package/src/lib/editor/history.ts +71 -0
  176. package/src/lib/editor/layers.ts +76 -0
  177. package/src/lib/editor/parameter-schema.ts +75 -0
  178. package/src/lib/editor/project-file.ts +145 -0
  179. package/src/lib/editor/shader-export-snippet.ts +37 -0
  180. package/src/lib/editor/shader-export.ts +315 -0
  181. package/src/lib/editor/timeline/evaluate.ts +252 -0
  182. package/src/lib/editor/view-transform.ts +58 -0
  183. package/src/lib/fonts.ts +28 -0
  184. package/src/renderer/ascii-atlas.ts +83 -0
  185. package/src/renderer/ascii-pass.ts +416 -0
  186. package/src/renderer/blend-modes.ts +229 -0
  187. package/src/renderer/contracts.ts +161 -0
  188. package/src/renderer/create-webgpu-renderer.ts +48 -0
  189. package/src/renderer/crt-pass.ts +1040 -0
  190. package/src/renderer/custom-shader-pass.ts +117 -0
  191. package/src/renderer/custom-shader-runtime.ts +309 -0
  192. package/src/renderer/dither-textures.ts +99 -0
  193. package/src/renderer/dithering-pass.ts +322 -0
  194. package/src/renderer/gradient-pass.ts +520 -0
  195. package/src/renderer/halftone-pass.ts +932 -0
  196. package/src/renderer/ink-pass.ts +683 -0
  197. package/src/renderer/live-pass.ts +194 -0
  198. package/src/renderer/media-pass.ts +187 -0
  199. package/src/renderer/media-texture.ts +66 -0
  200. package/src/renderer/particle-grid-pass.ts +389 -0
  201. package/src/renderer/pass-node-factory.ts +33 -0
  202. package/src/renderer/pass-node.ts +209 -0
  203. package/src/renderer/pattern-atlas.ts +97 -0
  204. package/src/renderer/pattern-pass.ts +552 -0
  205. package/src/renderer/pipeline-manager.ts +343 -0
  206. package/src/renderer/pixel-sorting-pass.ts +277 -0
  207. package/src/renderer/project-clock.ts +57 -0
  208. package/src/renderer/shaders/tsl/color/tonemapping.ts +86 -0
  209. package/src/renderer/shaders/tsl/cosine-palette.ts +8 -0
  210. package/src/renderer/shaders/tsl/noise/common.ts +30 -0
  211. package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +35 -0
  212. package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +35 -0
  213. package/src/renderer/shaders/tsl/noise/fbm.ts +12 -0
  214. package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +97 -0
  215. package/src/renderer/shaders/tsl/noise/ridge-noise.ts +23 -0
  216. package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +78 -0
  217. package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +88 -0
  218. package/src/renderer/shaders/tsl/noise/turbulence.ts +55 -0
  219. package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +31 -0
  220. package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +59 -0
  221. package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +14 -0
  222. package/src/renderer/shaders/tsl/patterns/bloom.ts +10 -0
  223. package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +23 -0
  224. package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +8 -0
  225. package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +10 -0
  226. package/src/renderer/shaders/tsl/utils/atan2.ts +8 -0
  227. package/src/renderer/shaders/tsl/utils/complex-conj.ts +8 -0
  228. package/src/renderer/shaders/tsl/utils/complex-cos.ts +9 -0
  229. package/src/renderer/shaders/tsl/utils/complex-div.ts +10 -0
  230. package/src/renderer/shaders/tsl/utils/complex-log.ts +6 -0
  231. package/src/renderer/shaders/tsl/utils/complex-mobius.ts +11 -0
  232. package/src/renderer/shaders/tsl/utils/complex-mul.ts +8 -0
  233. package/src/renderer/shaders/tsl/utils/complex-pow.ts +15 -0
  234. package/src/renderer/shaders/tsl/utils/complex-sin.ts +9 -0
  235. package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +17 -0
  236. package/src/renderer/shaders/tsl/utils/complex-tan.ts +11 -0
  237. package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +9 -0
  238. package/src/renderer/shaders/tsl/utils/hyperbolic.ts +19 -0
  239. package/src/renderer/shaders/tsl/utils/index.ts +47 -0
  240. package/src/renderer/shaders/tsl/utils/rotate.ts +14 -0
  241. package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +14 -0
  242. package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +5 -0
  243. package/src/renderer/shaders/tsl/utils/sd-diamond.ts +5 -0
  244. package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +26 -0
  245. package/src/renderer/shaders/tsl/utils/sd-sphere.ts +5 -0
  246. package/src/renderer/shaders/tsl/utils/smax.ts +7 -0
  247. package/src/renderer/shaders/tsl/utils/smin.ts +6 -0
  248. package/src/renderer/text-pass.ts +176 -0
  249. package/src/store/asset-store.ts +193 -0
  250. package/src/store/editor-store.ts +223 -0
  251. package/src/store/history-store.ts +172 -0
  252. package/src/store/index.ts +31 -0
  253. package/src/store/layer-store.ts +675 -0
  254. package/src/store/timeline-store.ts +572 -0
  255. package/src/types/assets.d.ts +6 -0
  256. package/src/types/css.d.ts +21 -0
  257. package/src/types/editor.ts +357 -0
  258. package/src/types/react.d.ts +15 -0
  259. package/src/types/three-tsl.d.ts +146 -0
  260. package/src/types/three-webgpu.d.ts +51 -0
  261. package/tsconfig.json +49 -0
@@ -0,0 +1,1040 @@
1
+ import * as THREE from "three/webgpu"
2
+ import { bloom } from "three/examples/jsm/tsl/display/BloomNode.js"
3
+ import {
4
+ abs,
5
+ clamp,
6
+ dot,
7
+ float,
8
+ floor,
9
+ fract,
10
+ max,
11
+ min,
12
+ mix,
13
+ mod,
14
+ pow,
15
+ select,
16
+ smoothstep,
17
+ texture as tslTexture,
18
+ type TSLNode,
19
+ uniform,
20
+ uv,
21
+ vec2,
22
+ vec3,
23
+ vec4,
24
+ } from "three/tsl"
25
+ import { simplexNoise3d } from "@/renderer/shaders/tsl/noise/simplex-noise-3d"
26
+ import { PassNode } from "@/renderer/pass-node"
27
+ import type { LayerParameterValues } from "@/types/editor"
28
+
29
+ type Node = TSLNode
30
+
31
+ const CRT_MODE_SLOT_MASK = 0
32
+ const CRT_MODE_APERTURE_GRILLE = 1
33
+ const CRT_MODE_COMPOSITE_TV = 2
34
+
35
+ const HISTORY_TARGET_OPTIONS = {
36
+ depthBuffer: false,
37
+ format: THREE.RGBAFormat,
38
+ generateMipmaps: false,
39
+ magFilter: THREE.LinearFilter,
40
+ minFilter: THREE.LinearFilter,
41
+ stencilBuffer: false,
42
+ type: THREE.HalfFloatType,
43
+ } as const
44
+
45
+ function clamp01(value: number): number {
46
+ return Math.max(0, Math.min(1, value))
47
+ }
48
+
49
+ function toModeValue(value: unknown): number {
50
+ switch (value) {
51
+ case "aperture-grille":
52
+ return CRT_MODE_APERTURE_GRILLE
53
+ case "composite-tv":
54
+ return CRT_MODE_COMPOSITE_TV
55
+ default:
56
+ return CRT_MODE_SLOT_MASK
57
+ }
58
+ }
59
+
60
+ export class CrtPass extends PassNode {
61
+ private bloomEnabled = true
62
+ private bloomNode: ReturnType<typeof bloom> | null = null
63
+ private readonly bloomIntensityUniform: Node
64
+ private readonly bloomRadiusUniform: Node
65
+ private readonly bloomSoftnessUniform: Node
66
+ private readonly bloomThresholdUniform: Node
67
+
68
+ private readonly crtModeUniform: Node
69
+ private readonly cellSizeUniform: Node
70
+ private readonly scanlineIntensityUniform: Node
71
+ private readonly maskIntensityUniform: Node
72
+ private readonly barrelDistortionUniform: Node
73
+ private readonly chromaticAberrationUniform: Node
74
+ private readonly beamFocusUniform: Node
75
+ private readonly brightnessUniform: Node
76
+ private readonly highlightDriveUniform: Node
77
+ private readonly highlightThresholdUniform: Node
78
+ private readonly shoulderUniform: Node
79
+ private readonly chromaRetentionUniform: Node
80
+ private readonly shadowLiftUniform: Node
81
+ private readonly persistenceUniform: Node
82
+ private readonly vignetteIntensityUniform: Node
83
+ private readonly flickerIntensityUniform: Node
84
+ private readonly glitchIntensityUniform: Node
85
+ private readonly glitchSpeedUniform: Node
86
+ private readonly signalArtifactsUniform: Node
87
+ private readonly widthUniform: Node
88
+ private readonly heightUniform: Node
89
+ private readonly timeUniform: Node
90
+
91
+ private readonly placeholder: THREE.Texture
92
+ private historyReadTarget: THREE.WebGLRenderTarget
93
+ private historyWriteTarget: THREE.WebGLRenderTarget
94
+ private historyValid = false
95
+
96
+ private sourceTextureNodes: Node[] = []
97
+ private historyTextureNodes: Node[] = []
98
+ private renderWidth = 1
99
+ private renderHeight = 1
100
+
101
+ constructor(layerId: string) {
102
+ super(layerId)
103
+
104
+ this.placeholder = new THREE.Texture()
105
+ this.historyReadTarget = new THREE.WebGLRenderTarget(1, 1, HISTORY_TARGET_OPTIONS)
106
+ this.historyWriteTarget = new THREE.WebGLRenderTarget(1, 1, HISTORY_TARGET_OPTIONS)
107
+
108
+ this.crtModeUniform = uniform(CRT_MODE_SLOT_MASK)
109
+ this.cellSizeUniform = uniform(3)
110
+ this.scanlineIntensityUniform = uniform(0.17)
111
+ this.maskIntensityUniform = uniform(1)
112
+ this.barrelDistortionUniform = uniform(0.15)
113
+ this.chromaticAberrationUniform = uniform(2)
114
+ this.beamFocusUniform = uniform(0.58)
115
+ this.brightnessUniform = uniform(1.8)
116
+ this.highlightDriveUniform = uniform(1)
117
+ this.highlightThresholdUniform = uniform(0.62)
118
+ this.shoulderUniform = uniform(0.25)
119
+ this.chromaRetentionUniform = uniform(1.15)
120
+ this.shadowLiftUniform = uniform(0.16)
121
+ this.persistenceUniform = uniform(0.18)
122
+ this.vignetteIntensityUniform = uniform(0.45)
123
+ this.flickerIntensityUniform = uniform(0.2)
124
+ this.glitchIntensityUniform = uniform(0.13)
125
+ this.glitchSpeedUniform = uniform(5)
126
+ this.signalArtifactsUniform = uniform(0.45)
127
+ this.widthUniform = uniform(1)
128
+ this.heightUniform = uniform(1)
129
+ this.timeUniform = uniform(0)
130
+
131
+ this.bloomIntensityUniform = uniform(1.93)
132
+ this.bloomRadiusUniform = uniform(8)
133
+ this.bloomSoftnessUniform = uniform(0.31)
134
+ this.bloomThresholdUniform = uniform(0)
135
+
136
+ this.rebuildEffectNode()
137
+ }
138
+
139
+ override render(
140
+ renderer: THREE.WebGPURenderer,
141
+ inputTexture: THREE.Texture,
142
+ outputTarget: THREE.WebGLRenderTarget,
143
+ time: number,
144
+ delta: number,
145
+ ): void {
146
+ this.inputNode.value = inputTexture
147
+
148
+ for (const node of this.sourceTextureNodes) {
149
+ node.value = inputTexture
150
+ }
151
+
152
+ const historyTexture = this.historyValid ? this.historyReadTarget.texture : this.placeholder
153
+ for (const node of this.historyTextureNodes) {
154
+ node.value = historyTexture
155
+ }
156
+
157
+ this.beforeRender(time, delta)
158
+
159
+ renderer.setRenderTarget(outputTarget)
160
+ renderer.render(this.scene, this.camera)
161
+
162
+ renderer.setRenderTarget(this.historyWriteTarget)
163
+ renderer.render(this.scene, this.camera)
164
+
165
+ const previousRead = this.historyReadTarget
166
+ this.historyReadTarget = this.historyWriteTarget
167
+ this.historyWriteTarget = previousRead
168
+ this.historyValid = true
169
+ }
170
+
171
+ protected override beforeRender(time: number, _delta: number): void {
172
+ this.timeUniform.value = time
173
+ }
174
+
175
+ override needsContinuousRender(): boolean {
176
+ const modeValue = this.crtModeUniform.value as number
177
+ return (
178
+ (this.flickerIntensityUniform.value as number) > 0 ||
179
+ (this.glitchIntensityUniform.value as number) > 0 ||
180
+ (this.persistenceUniform.value as number) > 0 ||
181
+ (modeValue === CRT_MODE_COMPOSITE_TV &&
182
+ (this.signalArtifactsUniform.value as number) > 0)
183
+ )
184
+ }
185
+
186
+ override updateParams(params: LayerParameterValues): void {
187
+ this.crtModeUniform.value = toModeValue(params.crtMode)
188
+ this.cellSizeUniform.value =
189
+ typeof params.cellSize === "number" ? Math.max(2, params.cellSize) : 3
190
+ this.scanlineIntensityUniform.value =
191
+ typeof params.scanlineIntensity === "number" ? clamp01(params.scanlineIntensity) : 0.17
192
+ this.maskIntensityUniform.value =
193
+ typeof params.maskIntensity === "number" ? clamp01(params.maskIntensity) : 1
194
+ this.barrelDistortionUniform.value =
195
+ typeof params.barrelDistortion === "number"
196
+ ? Math.max(0, Math.min(0.3, params.barrelDistortion))
197
+ : 0.15
198
+ this.chromaticAberrationUniform.value =
199
+ typeof params.chromaticAberration === "number"
200
+ ? Math.max(0, Math.min(2, params.chromaticAberration))
201
+ : 2
202
+ this.beamFocusUniform.value =
203
+ typeof params.beamFocus === "number" ? clamp01(params.beamFocus) : 0.58
204
+ this.brightnessUniform.value =
205
+ typeof params.brightness === "number"
206
+ ? Math.max(0.5, params.brightness)
207
+ : 1.8
208
+ this.highlightDriveUniform.value =
209
+ typeof params.highlightDrive === "number"
210
+ ? Math.max(1, params.highlightDrive)
211
+ : 1
212
+ this.highlightThresholdUniform.value =
213
+ typeof params.highlightThreshold === "number"
214
+ ? clamp01(params.highlightThreshold)
215
+ : 0.62
216
+ this.shoulderUniform.value =
217
+ typeof params.shoulder === "number" ? Math.max(0, params.shoulder) : 0.25
218
+ this.chromaRetentionUniform.value =
219
+ typeof params.chromaRetention === "number"
220
+ ? Math.max(0, Math.min(2, params.chromaRetention))
221
+ : 1.15
222
+ this.shadowLiftUniform.value =
223
+ typeof params.shadowLift === "number" ? clamp01(params.shadowLift) : 0.16
224
+ this.persistenceUniform.value =
225
+ typeof params.persistence === "number" ? clamp01(params.persistence) : 0.18
226
+ this.vignetteIntensityUniform.value =
227
+ typeof params.vignetteIntensity === "number" ? clamp01(params.vignetteIntensity) : 0.45
228
+ this.flickerIntensityUniform.value =
229
+ typeof params.flickerIntensity === "number"
230
+ ? Math.max(0, Math.min(0.2, params.flickerIntensity))
231
+ : 0.03
232
+ this.glitchIntensityUniform.value =
233
+ typeof params.glitchIntensity === "number" ? clamp01(params.glitchIntensity) : 0
234
+ this.glitchSpeedUniform.value =
235
+ typeof params.glitchSpeed === "number"
236
+ ? Math.max(0.1, Math.min(5, params.glitchSpeed))
237
+ : 1
238
+ this.signalArtifactsUniform.value =
239
+ typeof params.signalArtifacts === "number" ? clamp01(params.signalArtifacts) : 0.45
240
+
241
+ const nextBloomEnabled = params.bloomEnabled !== false
242
+ const nextBloomIntensity =
243
+ typeof params.bloomIntensity === "number" ? Math.max(0, params.bloomIntensity) : 1.5
244
+ const nextBloomThreshold =
245
+ typeof params.bloomThreshold === "number" ? clamp01(params.bloomThreshold) : 0.4
246
+ const nextBloomRadius =
247
+ typeof params.bloomRadius === "number" ? Math.max(0, params.bloomRadius) : 8
248
+ const nextBloomSoftness =
249
+ typeof params.bloomSoftness === "number" ? clamp01(params.bloomSoftness) : 0.4
250
+
251
+ this.bloomIntensityUniform.value = nextBloomIntensity
252
+ this.bloomRadiusUniform.value = nextBloomRadius
253
+ this.bloomSoftnessUniform.value = nextBloomSoftness
254
+ this.bloomThresholdUniform.value = nextBloomThreshold
255
+
256
+ if (nextBloomEnabled !== this.bloomEnabled) {
257
+ this.bloomEnabled = nextBloomEnabled
258
+ this.rebuildEffectNode()
259
+ return
260
+ }
261
+
262
+ if (this.bloomNode) {
263
+ this.bloomNode.strength.value = nextBloomIntensity
264
+ this.bloomNode.radius.value = this.normalizeBloomRadius(nextBloomRadius)
265
+ this.bloomNode.threshold.value = nextBloomThreshold
266
+ this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(nextBloomSoftness)
267
+ }
268
+ }
269
+
270
+ override resize(width: number, height: number): void {
271
+ this.renderWidth = Math.max(1, width)
272
+ this.renderHeight = Math.max(1, height)
273
+ this.widthUniform.value = this.renderWidth
274
+ this.heightUniform.value = this.renderHeight
275
+ this.historyReadTarget.setSize(this.renderWidth, this.renderHeight)
276
+ this.historyWriteTarget.setSize(this.renderWidth, this.renderHeight)
277
+ this.historyValid = false
278
+ }
279
+
280
+ override updateLogicalSize(width: number, height: number): void {
281
+ this.widthUniform.value = Math.max(1, width)
282
+ this.heightUniform.value = Math.max(1, height)
283
+ }
284
+
285
+ override dispose(): void {
286
+ this.disposeBloomNode()
287
+ this.placeholder.dispose()
288
+ this.historyReadTarget.dispose()
289
+ this.historyWriteTarget.dispose()
290
+ super.dispose()
291
+ }
292
+
293
+ protected override buildEffectNode(): Node {
294
+ if (!(this.cellSizeUniform && this.placeholder)) {
295
+ return this.inputNode
296
+ }
297
+
298
+ this.disposeBloomNode()
299
+ this.bloomNode = null
300
+ this.sourceTextureNodes = []
301
+ this.historyTextureNodes = []
302
+
303
+ const renderTargetUv = vec2(uv().x, float(1).sub(uv().y))
304
+ const dims = vec2(this.widthUniform, this.heightUniform)
305
+ const texel = vec2(
306
+ float(1).div(max(this.widthUniform, float(1))),
307
+ float(1).div(max(this.heightUniform, float(1))),
308
+ )
309
+ const centered = renderTargetUv.sub(vec2(0.5, 0.5))
310
+ const distSq = dot(centered, centered)
311
+
312
+ const slotWeight = this.modeWeight(CRT_MODE_SLOT_MASK)
313
+ const apertureWeight = this.modeWeight(CRT_MODE_APERTURE_GRILLE)
314
+ const compositeWeight = this.modeWeight(CRT_MODE_COMPOSITE_TV)
315
+
316
+ const distortionBias = slotWeight
317
+ .mul(1)
318
+ .add(apertureWeight.mul(0.72))
319
+ .add(compositeWeight.mul(1.16))
320
+ const distortedUv = renderTargetUv.add(
321
+ centered.mul(distSq).mul(this.barrelDistortionUniform).mul(distortionBias),
322
+ )
323
+
324
+ const insideScreen = distortedUv.x
325
+ .greaterThanEqual(float(0))
326
+ .and(distortedUv.x.lessThanEqual(float(1)))
327
+ .and(distortedUv.y.greaterThanEqual(float(0)))
328
+ .and(distortedUv.y.lessThanEqual(float(1)))
329
+
330
+ const pitch = max(this.cellSizeUniform, float(2))
331
+ const screenPixel = renderTargetUv.mul(dims)
332
+ const cellCoord = floor(screenPixel.div(pitch))
333
+ const localCellUv = vec2(
334
+ fract(screenPixel.x.div(pitch)),
335
+ fract(screenPixel.y.div(pitch)),
336
+ )
337
+ const cellCenterUv = cellCoord.add(vec2(0.5, 0.5)).mul(pitch).div(dims)
338
+ const centeredCell = cellCenterUv.sub(vec2(0.5, 0.5))
339
+ const cellDistSq = dot(centeredCell, centeredCell)
340
+ const distortedCellUv = cellCenterUv.add(
341
+ centeredCell.mul(cellDistSq).mul(this.barrelDistortionUniform).mul(distortionBias),
342
+ )
343
+ const row = cellCoord.y
344
+ const timeDrift = this.timeUniform.mul(this.glitchSpeedUniform)
345
+ const drift = simplexNoise3d(vec3(float(0), row.mul(float(0.1)), timeDrift))
346
+ .mul(this.glitchIntensityUniform)
347
+ .mul(slotWeight.mul(0.003).add(compositeWeight.mul(0.007)).add(apertureWeight.mul(0.0025)))
348
+ const samplingUv = vec2(distortedCellUv.x.add(drift), distortedCellUv.y)
349
+ const clampedSamplingUv = clamp(samplingUv, vec2(0, 0), vec2(1, 1))
350
+
351
+ const baseSignal = this.sampleSignalColor(clampedSamplingUv, texel, compositeWeight)
352
+ const baseLuma = this.luma(baseSignal)
353
+ const brightnessSpread = mix(
354
+ float(0.82),
355
+ float(1.34),
356
+ smoothstep(float(0.12), float(0.95), baseLuma),
357
+ )
358
+
359
+ const beamWidthX = mix(float(1.6), float(0.58), this.beamFocusUniform)
360
+ .mul(brightnessSpread.mul(float(0.15)).add(float(0.92)))
361
+ .mul(
362
+ slotWeight.mul(1)
363
+ .add(apertureWeight.mul(0.72))
364
+ .add(compositeWeight.mul(1.4)),
365
+ )
366
+ const beamWidthY = mix(float(1.95), float(0.62), this.beamFocusUniform)
367
+ .mul(mix(float(1.12), float(0.46), this.scanlineIntensityUniform))
368
+ .mul(brightnessSpread)
369
+ .mul(
370
+ slotWeight.mul(1)
371
+ .add(apertureWeight.mul(0.84))
372
+ .add(compositeWeight.mul(1.3)),
373
+ )
374
+
375
+ const edgeFactor = pow(clamp(centered.length().mul(float(1.82)), float(0), float(1)), float(2))
376
+ const convergenceShape = vec2(
377
+ centered.x.mul(abs(centered.x).add(float(0.16))),
378
+ centered.y.mul(abs(centered.y).add(float(0.08))),
379
+ )
380
+ const convergenceScale = this.chromaticAberrationUniform
381
+ .mul(edgeFactor)
382
+ .mul(slotWeight.mul(1).add(apertureWeight.mul(0.82)).add(compositeWeight.mul(1.18)))
383
+ .div(dims)
384
+ .mul(float(1.6))
385
+ const convergenceOffset = convergenceShape.mul(convergenceScale)
386
+ const greenOffset = vec2(float(0), convergenceScale.y.mul(float(-0.2)))
387
+
388
+ const redBeam = this.sampleBeamColor(
389
+ clamp(clampedSamplingUv.add(convergenceOffset), vec2(0, 0), vec2(1, 1)),
390
+ texel,
391
+ beamWidthX,
392
+ beamWidthY,
393
+ compositeWeight,
394
+ )
395
+ const greenBeam = this.sampleBeamColor(
396
+ clamp(clampedSamplingUv.add(greenOffset), vec2(0, 0), vec2(1, 1)),
397
+ texel,
398
+ beamWidthX,
399
+ beamWidthY,
400
+ compositeWeight,
401
+ )
402
+ const blueBeam = this.sampleBeamColor(
403
+ clamp(clampedSamplingUv.sub(convergenceOffset), vec2(0, 0), vec2(1, 1)),
404
+ texel,
405
+ beamWidthX,
406
+ beamWidthY,
407
+ compositeWeight,
408
+ )
409
+
410
+ const beamEnergy = vec3(float(redBeam.r), float(greenBeam.g), float(blueBeam.b))
411
+ const feedResponse = this.buildFeedResponse(
412
+ beamEnergy,
413
+ cellCoord,
414
+ slotWeight,
415
+ apertureWeight,
416
+ compositeWeight,
417
+ )
418
+ const scanlineEnvelope = this.buildScanlineEnvelope(screenPixel, baseLuma, compositeWeight)
419
+
420
+ const halationSignal = this.sampleHalation(clampedSamplingUv, texel, compositeWeight)
421
+ const halation = vec3(
422
+ float(halationSignal.r),
423
+ float(halationSignal.g),
424
+ float(halationSignal.b),
425
+ ).mul(
426
+ smoothstep(float(0.45), float(1), baseLuma).mul(
427
+ slotWeight.mul(0.04).add(apertureWeight.mul(0.03)).add(compositeWeight.mul(0.07)),
428
+ ),
429
+ )
430
+
431
+ let color = this.renderPhosphorCell(
432
+ localCellUv,
433
+ cellCoord,
434
+ beamEnergy,
435
+ baseLuma,
436
+ feedResponse,
437
+ slotWeight,
438
+ apertureWeight,
439
+ compositeWeight,
440
+ )
441
+ const tubeGlow = this.buildTubeGlow(
442
+ localCellUv,
443
+ baseSignal,
444
+ baseLuma,
445
+ slotWeight,
446
+ apertureWeight,
447
+ compositeWeight,
448
+ )
449
+ const specularLift = this.buildSpecularLift(
450
+ localCellUv,
451
+ baseSignal,
452
+ baseLuma,
453
+ slotWeight,
454
+ apertureWeight,
455
+ compositeWeight,
456
+ )
457
+ color = color.mul(mix(vec3(1, 1, 1), scanlineEnvelope, this.scanlineIntensityUniform))
458
+ color = color.add(halation).add(tubeGlow).add(specularLift)
459
+
460
+ const vignetteStrength = this.vignetteIntensityUniform.mul(
461
+ slotWeight.mul(1).add(apertureWeight.mul(0.82)).add(compositeWeight.mul(1.1)),
462
+ )
463
+ const vignetteDistance = centered.length().mul(float(2))
464
+ const vignette = clamp(
465
+ float(1).sub(vignetteDistance.mul(vignetteDistance).mul(vignetteStrength)),
466
+ float(0),
467
+ float(1),
468
+ )
469
+ color = color.mul(vignette)
470
+
471
+ const flickerNoise = simplexNoise3d(vec3(float(0), float(0), this.timeUniform.mul(float(8))))
472
+ const flicker = float(1).add(flickerNoise.mul(this.flickerIntensityUniform))
473
+ color = color.mul(flicker)
474
+ color = color.mul(select(insideScreen, float(1), float(0)))
475
+
476
+ const historySample = this.trackHistoryTextureNode(renderTargetUv)
477
+ const historyColor = vec3(
478
+ float(historySample.r),
479
+ float(historySample.g),
480
+ float(historySample.b),
481
+ )
482
+ const historyDecay = historyColor.mul(
483
+ vec3(
484
+ mix(float(0.62), float(0.92), this.persistenceUniform),
485
+ mix(float(0.68), float(0.96), this.persistenceUniform),
486
+ mix(float(0.56), float(0.88), this.persistenceUniform),
487
+ ),
488
+ )
489
+ color = clamp(
490
+ color.add(historyDecay.mul(this.persistenceUniform).mul(float(0.55))),
491
+ vec3(0, 0, 0),
492
+ vec3(1, 1, 1),
493
+ )
494
+
495
+ if (!this.bloomEnabled) {
496
+ return vec4(color, float(1))
497
+ }
498
+
499
+ const bloomInput = vec4(color, float(1))
500
+ this.bloomNode = bloom(
501
+ bloomInput,
502
+ this.bloomIntensityUniform.value as number,
503
+ this.normalizeBloomRadius(this.bloomRadiusUniform.value as number),
504
+ this.bloomThresholdUniform.value as number,
505
+ )
506
+ this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(
507
+ this.bloomSoftnessUniform.value as number,
508
+ )
509
+
510
+ return vec4(
511
+ clamp(
512
+ color.add(this.getBloomTextureNode().rgb),
513
+ vec3(float(0), float(0), float(0)),
514
+ vec3(float(1), float(1), float(1)),
515
+ ),
516
+ float(1),
517
+ )
518
+ }
519
+
520
+ private buildBand(position: Node, center: Node | number, halfWidth: Node | number, softEdge: Node | number): Node {
521
+ const bandCenter = this.toNode(center)
522
+ const halfWidthNode = this.toNode(halfWidth)
523
+ const softEdgeNode = this.toNode(softEdge)
524
+ const low = bandCenter.sub(halfWidthNode)
525
+ const high = bandCenter.add(halfWidthNode)
526
+ return smoothstep(low.sub(softEdgeNode), low, position).mul(
527
+ float(1).sub(smoothstep(high, high.add(softEdgeNode), position)),
528
+ )
529
+ }
530
+
531
+ private buildRoundedPhosphor(
532
+ localX: Node,
533
+ localY: Node,
534
+ centerX: Node | number,
535
+ halfWidth: Node | number,
536
+ halfHeight: Node | number,
537
+ softEdge: Node | number,
538
+ taper: Node | number,
539
+ ): Node {
540
+ const halfHeightNode = this.toNode(halfHeight)
541
+ const softEdgeNode = this.toNode(softEdge)
542
+ const taperNode = this.toNode(taper)
543
+ const yDistance = abs(localY.sub(float(0.5)))
544
+ const widthTaper = mix(
545
+ float(1),
546
+ taperNode,
547
+ smoothstep(halfHeightNode.mul(0.42), float(0.5), yDistance),
548
+ )
549
+ return this.buildBand(localX, centerX, this.toNode(halfWidth).mul(widthTaper), softEdgeNode).mul(
550
+ this.buildBand(localY, 0.5, halfHeightNode, softEdgeNode),
551
+ )
552
+ }
553
+
554
+ private buildFeedResponse(
555
+ beamEnergy: Node,
556
+ cellCoord: Node,
557
+ slotWeight: Node,
558
+ apertureWeight: Node,
559
+ compositeWeight: Node,
560
+ ): Node {
561
+ const feedMax = max(float(beamEnergy.r), max(float(beamEnergy.g), float(beamEnergy.b)))
562
+ const safeFeedMax = max(feedMax, float(1e-4))
563
+ const channelSeparation = slotWeight.mul(0.86).add(apertureWeight.mul(0.78)).add(compositeWeight.mul(0.58))
564
+ const responseCurve = slotWeight.mul(0.92).add(apertureWeight.mul(0.88)).add(compositeWeight.mul(1.04))
565
+ const spill = compositeWeight.mul(0.12).add(slotWeight.mul(0.04)).add(apertureWeight.mul(0.03))
566
+
567
+ const rNoise = simplexNoise3d(vec3(cellCoord.x.add(float(0.19)), cellCoord.y, float(7.1)))
568
+ .mul(0.5)
569
+ .add(0.5)
570
+ const gNoise = simplexNoise3d(vec3(cellCoord.x.add(float(0.41)), cellCoord.y, float(13.7)))
571
+ .mul(0.5)
572
+ .add(0.5)
573
+ const bNoise = simplexNoise3d(vec3(cellCoord.x.add(float(0.73)), cellCoord.y, float(19.9)))
574
+ .mul(0.5)
575
+ .add(0.5)
576
+
577
+ const rResponse = mix(float(0.82), float(1.18), rNoise)
578
+ const gResponse = mix(float(0.84), float(1.16), gNoise)
579
+ const bResponse = mix(float(0.8), float(1.2), bNoise)
580
+
581
+ const rDominance = pow(clamp(float(beamEnergy.r).div(safeFeedMax), float(0), float(1)), float(0.82))
582
+ const gDominance = pow(clamp(float(beamEnergy.g).div(safeFeedMax), float(0), float(1)), float(0.82))
583
+ const bDominance = pow(clamp(float(beamEnergy.b).div(safeFeedMax), float(0), float(1)), float(0.82))
584
+
585
+ const rDrive = clamp(
586
+ beamEnergy.r.mul(rResponse).mul(mix(float(1), rDominance, channelSeparation)).add(feedMax.mul(spill)),
587
+ float(0),
588
+ float(1),
589
+ )
590
+ const gDrive = clamp(
591
+ beamEnergy.g.mul(gResponse).mul(mix(float(1), gDominance, channelSeparation)).add(feedMax.mul(spill)),
592
+ float(0),
593
+ float(1),
594
+ )
595
+ const bDrive = clamp(
596
+ beamEnergy.b.mul(bResponse).mul(mix(float(1), bDominance, channelSeparation)).add(feedMax.mul(spill)),
597
+ float(0),
598
+ float(1),
599
+ )
600
+
601
+ return clamp(
602
+ vec3(
603
+ pow(rDrive, responseCurve),
604
+ pow(gDrive, responseCurve),
605
+ pow(bDrive, responseCurve),
606
+ ),
607
+ vec3(0, 0, 0),
608
+ vec3(1, 1, 1),
609
+ )
610
+ }
611
+
612
+ private renderPhosphorCell(
613
+ localCellUv: Node,
614
+ cellCoord: Node,
615
+ beamEnergy: Node,
616
+ baseLuma: Node,
617
+ feedResponse: Node,
618
+ slotWeight: Node,
619
+ apertureWeight: Node,
620
+ compositeWeight: Node,
621
+ ): Node {
622
+ const rowIndex = cellCoord.y
623
+ const oddRow = mod(rowIndex, float(2)).greaterThan(float(0.5))
624
+ const slotX = fract(localCellUv.x.add(select(oddRow, float(0.5), float(0))))
625
+ const slotY = localCellUv.y
626
+
627
+ const definition = mix(float(0.72), float(1.18), this.maskIntensityUniform)
628
+ const rowJitter = simplexNoise3d(vec3(float(0), rowIndex, float(3.7))).mul(0.5).add(0.5).sub(0.5)
629
+ const slotJitter = simplexNoise3d(vec3(cellCoord.x, cellCoord.y, float(9.3))).mul(0.5).add(0.5).sub(0.5)
630
+ const apertureJitter = simplexNoise3d(vec3(cellCoord.x, cellCoord.y, float(15.1)))
631
+ .mul(0.5)
632
+ .add(0.5)
633
+ .sub(0.5)
634
+ const tvJitter = simplexNoise3d(vec3(cellCoord.x, cellCoord.y, float(21.4))).mul(0.5).add(0.5).sub(0.5)
635
+
636
+ const slotShape = vec3(
637
+ this.buildRoundedPhosphor(
638
+ slotX,
639
+ slotY,
640
+ float(1 / 6).sub(rowJitter.mul(0.01)),
641
+ float(0.12).mul(definition).add(slotJitter.mul(0.01)),
642
+ float(0.38).add(abs(slotJitter).mul(0.03)),
643
+ float(0.015),
644
+ float(0.38),
645
+ ),
646
+ this.buildRoundedPhosphor(
647
+ slotX,
648
+ slotY,
649
+ float(0.5),
650
+ float(0.115).mul(definition).add(slotJitter.mul(0.008)),
651
+ float(0.38).add(abs(slotJitter).mul(0.03)),
652
+ float(0.015),
653
+ float(0.38),
654
+ ),
655
+ this.buildRoundedPhosphor(
656
+ slotX,
657
+ slotY,
658
+ float(5 / 6).add(rowJitter.mul(0.01)),
659
+ float(0.12).mul(definition).add(slotJitter.mul(0.01)),
660
+ float(0.38).add(abs(slotJitter).mul(0.03)),
661
+ float(0.015),
662
+ float(0.38),
663
+ ),
664
+ )
665
+
666
+ const apertureX = localCellUv.x
667
+ const apertureSegment = this.buildBand(slotY, 0.5, float(0.41), float(0.06))
668
+ const apertureShape = vec3(
669
+ this.buildRoundedPhosphor(
670
+ apertureX,
671
+ slotY,
672
+ float(1 / 6).add(apertureJitter.mul(0.007)),
673
+ float(0.14).mul(definition).add(apertureJitter.mul(0.008)),
674
+ float(0.44),
675
+ float(0.008),
676
+ float(0.82),
677
+ ).mul(apertureSegment),
678
+ this.buildRoundedPhosphor(
679
+ apertureX,
680
+ slotY,
681
+ float(0.5),
682
+ float(0.135).mul(definition).add(apertureJitter.mul(0.006)),
683
+ float(0.44),
684
+ float(0.008),
685
+ float(0.82),
686
+ ).mul(apertureSegment),
687
+ this.buildRoundedPhosphor(
688
+ apertureX,
689
+ slotY,
690
+ float(5 / 6).sub(apertureJitter.mul(0.007)),
691
+ float(0.14).mul(definition).add(apertureJitter.mul(0.008)),
692
+ float(0.44),
693
+ float(0.008),
694
+ float(0.82),
695
+ ).mul(apertureSegment),
696
+ )
697
+
698
+ const tvX = fract(localCellUv.x.add(select(oddRow, float(0.25), float(0))))
699
+ const tvShape = vec3(
700
+ this.buildRoundedPhosphor(
701
+ tvX,
702
+ slotY,
703
+ float(1 / 6).add(tvJitter.mul(0.015)),
704
+ float(0.11).mul(definition).add(tvJitter.mul(0.012)),
705
+ float(0.34).add(abs(tvJitter).mul(0.04)),
706
+ float(0.02),
707
+ float(0.44),
708
+ ),
709
+ this.buildRoundedPhosphor(
710
+ tvX,
711
+ slotY,
712
+ float(0.5),
713
+ float(0.105).mul(definition).add(tvJitter.mul(0.01)),
714
+ float(0.34).add(abs(tvJitter).mul(0.04)),
715
+ float(0.02),
716
+ float(0.44),
717
+ ),
718
+ this.buildRoundedPhosphor(
719
+ tvX,
720
+ slotY,
721
+ float(5 / 6).sub(tvJitter.mul(0.015)),
722
+ float(0.11).mul(definition).add(tvJitter.mul(0.012)),
723
+ float(0.34).add(abs(tvJitter).mul(0.04)),
724
+ float(0.02),
725
+ float(0.44),
726
+ ),
727
+ )
728
+
729
+ const combinedShape = slotShape.mul(slotWeight)
730
+ .add(apertureShape.mul(apertureWeight))
731
+ .add(tvShape.mul(compositeWeight))
732
+
733
+ const channelResponse = vec3(
734
+ beamEnergy.r.mul(feedResponse.r),
735
+ beamEnergy.g.mul(feedResponse.g),
736
+ beamEnergy.b.mul(feedResponse.b),
737
+ )
738
+ const responseLuma = this.luma(channelResponse)
739
+ const responseNeutral = vec3(responseLuma, responseLuma, responseLuma)
740
+ const responseChroma = channelResponse.sub(responseNeutral)
741
+ const highlightMask = smoothstep(this.highlightThresholdUniform, float(1), baseLuma)
742
+ const brightnessGain = mix(
743
+ float(1),
744
+ this.brightnessUniform,
745
+ smoothstep(float(0.22), float(0.98), baseLuma),
746
+ )
747
+ const lumaDrive = brightnessGain.mul(
748
+ mix(float(1), this.highlightDriveUniform, highlightMask),
749
+ )
750
+ const shadowGain = mix(
751
+ float(1),
752
+ this.shadowLiftUniform.mul(float(0.35)).add(float(1)),
753
+ smoothstep(float(0.42), float(0.02), baseLuma),
754
+ )
755
+ const drivenLuma = responseLuma.mul(lumaDrive).mul(shadowGain)
756
+ const shoulderStrength = this.shoulderUniform.mul(highlightMask).mul(float(0.15))
757
+ const compressedLuma = drivenLuma.div(
758
+ drivenLuma.mul(shoulderStrength).add(float(1)),
759
+ )
760
+ const shapedLuma = mix(
761
+ drivenLuma,
762
+ compressedLuma,
763
+ smoothstep(float(0.05), float(1), highlightMask),
764
+ )
765
+ const chromaGain = mix(
766
+ float(1),
767
+ this.chromaRetentionUniform.mul(mix(float(1), lumaDrive, float(0.18))),
768
+ smoothstep(float(0.18), float(0.95), baseLuma),
769
+ )
770
+ const boostedResponse = vec3(shapedLuma, shapedLuma, shapedLuma).add(
771
+ responseChroma.mul(chromaGain),
772
+ )
773
+ const phosphorBrightness = slotWeight.mul(2.8).add(apertureWeight.mul(2.4)).add(compositeWeight.mul(2.6))
774
+ const baseEmission = vec3(
775
+ combinedShape.r.mul(boostedResponse.r),
776
+ combinedShape.g.mul(boostedResponse.g),
777
+ combinedShape.b.mul(boostedResponse.b),
778
+ ).mul(phosphorBrightness)
779
+ const channelMin = min(boostedResponse.r, min(boostedResponse.g, boostedResponse.b))
780
+ const channelMax = max(boostedResponse.r, max(boostedResponse.g, boostedResponse.b))
781
+ const channelAvg = boostedResponse.r.add(boostedResponse.g).add(boostedResponse.b).div(3)
782
+ const sharedDrive = clamp(channelAvg.div(max(channelMax, float(1e-4))), float(0), float(1))
783
+ const neutrality = clamp(channelMin.div(max(channelMax, float(1e-4))), float(0), float(1))
784
+ const whiteHot = smoothstep(float(0.24), float(0.82), channelAvg).mul(
785
+ smoothstep(float(0.55), float(0.96), neutrality),
786
+ ).mul(
787
+ mix(float(0.03), float(0.18), pow(sharedDrive, float(0.72))),
788
+ )
789
+ const sharedCore = combinedShape.add(vec3(channelMin, channelMin, channelMin)).div(4)
790
+ const whiteCore = vec3(whiteHot, whiteHot, whiteHot).mul(sharedCore).mul(
791
+ slotWeight.mul(0.34).add(apertureWeight.mul(0.28)).add(compositeWeight.mul(0.46)),
792
+ ).mul(mix(float(1), lumaDrive, smoothstep(float(0.52), float(1), channelAvg)))
793
+
794
+ return clamp(
795
+ baseEmission.add(whiteCore),
796
+ vec3(0, 0, 0),
797
+ vec3(1, 1, 1),
798
+ )
799
+ }
800
+
801
+ private buildTubeGlow(
802
+ localCellUv: Node,
803
+ baseSignal: Node,
804
+ baseLuma: Node,
805
+ slotWeight: Node,
806
+ apertureWeight: Node,
807
+ compositeWeight: Node,
808
+ ): Node {
809
+ const channelMax = max(baseSignal.r, max(baseSignal.g, baseSignal.b))
810
+ const channelMin = min(baseSignal.r, min(baseSignal.g, baseSignal.b))
811
+ const neutrality = clamp(channelMin.div(max(channelMax, float(1e-4))), float(0), float(1))
812
+ const highlightMix = smoothstep(float(0.58), float(0.98), channelMax)
813
+ const whiteness = smoothstep(float(0.55), float(0.94), baseLuma).mul(
814
+ smoothstep(float(0.62), float(0.98), neutrality),
815
+ ).mul(
816
+ mix(float(0.04), float(0.18), highlightMix),
817
+ )
818
+ const neutral = vec3(baseLuma, baseLuma, baseLuma)
819
+ const warmedNeutral = mix(
820
+ neutral,
821
+ vec3(baseLuma.mul(1.03), baseLuma.mul(0.99), baseLuma.mul(0.96)),
822
+ slotWeight.mul(0.18).add(compositeWeight.mul(0.28)),
823
+ )
824
+ const neutralMix = whiteness.mul(
825
+ mix(
826
+ float(1),
827
+ float(0.55),
828
+ clamp(this.chromaRetentionUniform.sub(float(1)), float(0), float(1)),
829
+ ),
830
+ )
831
+ const drivenSignal = mix(baseSignal, warmedNeutral, neutralMix)
832
+ const centerDistance = localCellUv.sub(vec2(0.5, 0.5)).length()
833
+ const spread = smoothstep(float(0.42), float(0.18), centerDistance)
834
+ const glowStrength = highlightMix.mul(baseLuma).mul(
835
+ slotWeight.mul(0.04).add(apertureWeight.mul(0.03)).add(compositeWeight.mul(0.08)),
836
+ )
837
+ return drivenSignal.mul(spread).mul(glowStrength)
838
+ }
839
+
840
+ private buildSpecularLift(
841
+ localCellUv: Node,
842
+ baseSignal: Node,
843
+ baseLuma: Node,
844
+ slotWeight: Node,
845
+ apertureWeight: Node,
846
+ compositeWeight: Node,
847
+ ): Node {
848
+ const channelMax = max(baseSignal.r, max(baseSignal.g, baseSignal.b))
849
+ const channelMin = min(baseSignal.r, min(baseSignal.g, baseSignal.b))
850
+ const neutrality = clamp(channelMin.div(max(channelMax, float(1e-4))), float(0), float(1))
851
+ const highlightGate = smoothstep(float(0.62), float(0.98), channelMax)
852
+ .mul(smoothstep(float(0.42), float(0.92), baseLuma))
853
+ const coreDistance = localCellUv.sub(vec2(0.5, 0.5)).length()
854
+ const core = smoothstep(float(0.44), float(0.02), coreDistance)
855
+ const liftStrength = highlightGate.mul(
856
+ mix(float(0.32), float(0.9), neutrality)
857
+ ).mul(
858
+ slotWeight.mul(0.95).add(apertureWeight.mul(0.78)).add(compositeWeight.mul(1.08)),
859
+ )
860
+ const neutralLift = mix(baseSignal, vec3(channelMax, channelMax, channelMax), float(0.86))
861
+ return neutralLift.mul(core).mul(liftStrength)
862
+ }
863
+
864
+ private buildScanlineEnvelope(screenPixel: Node, luma: Node, compositeWeight: Node): Node {
865
+ const pitch = max(this.cellSizeUniform, float(2))
866
+ const localY = fract(screenPixel.y.div(pitch))
867
+ const halfWidth = mix(float(0.48), float(0.21), this.scanlineIntensityUniform)
868
+ .mul(mix(float(0.82), float(1.18), smoothstep(float(0.08), float(1), luma)))
869
+ .mul(mix(float(1), float(1.12), compositeWeight))
870
+ const envelope = this.buildBand(localY, 0.5, halfWidth, 0.12)
871
+ return vec3(envelope, envelope, envelope)
872
+ }
873
+
874
+ private luma(color: Node): Node {
875
+ return dot(color, vec3(0.2126, 0.7152, 0.0722))
876
+ }
877
+
878
+ private modeWeight(targetMode: number): Node {
879
+ return select(this.crtModeUniform.equal(float(targetMode)), float(1), float(0))
880
+ }
881
+
882
+ private toNode(value: Node | number): Node {
883
+ return typeof value === "number" ? float(value) : value
884
+ }
885
+
886
+ private normalizeBloomRadius(value: number): number {
887
+ return clamp01(value / 24)
888
+ }
889
+
890
+ private normalizeBloomSoftness(value: number): number {
891
+ return Math.max(0.001, value * 0.25)
892
+ }
893
+
894
+ private disposeBloomNode(): void {
895
+ ;(this.bloomNode as { dispose?: () => void } | null)?.dispose?.()
896
+ }
897
+
898
+ private getBloomTextureNode(): Node {
899
+ const bloomNode = this.bloomNode as
900
+ | ({
901
+ getTexture?: () => Node
902
+ getTextureNode?: () => Node
903
+ } & object)
904
+ | null
905
+
906
+ if (!bloomNode) {
907
+ throw new Error("Bloom node is not initialized")
908
+ }
909
+
910
+ if ("getTextureNode" in bloomNode && typeof bloomNode.getTextureNode === "function") {
911
+ return bloomNode.getTextureNode()
912
+ }
913
+
914
+ if ("getTexture" in bloomNode && typeof bloomNode.getTexture === "function") {
915
+ return bloomNode.getTexture()
916
+ }
917
+
918
+ throw new Error("Bloom node does not expose a texture getter")
919
+ }
920
+
921
+ private sampleBeamColor(
922
+ sampleUv: Node,
923
+ texel: Node,
924
+ beamWidthX: Node,
925
+ beamWidthY: Node,
926
+ compositeWeight: Node,
927
+ ): Node {
928
+ const xOffset = vec2(texel.x.mul(beamWidthX), float(0))
929
+ const yOffset = vec2(float(0), texel.y.mul(beamWidthY))
930
+
931
+ const center = this.sampleSignalColor(sampleUv, texel, compositeWeight)
932
+ const left = this.sampleSignalColor(
933
+ clamp(sampleUv.sub(xOffset), vec2(0, 0), vec2(1, 1)),
934
+ texel,
935
+ compositeWeight,
936
+ )
937
+ const right = this.sampleSignalColor(
938
+ clamp(sampleUv.add(xOffset), vec2(0, 0), vec2(1, 1)),
939
+ texel,
940
+ compositeWeight,
941
+ )
942
+ const up = this.sampleSignalColor(
943
+ clamp(sampleUv.sub(yOffset), vec2(0, 0), vec2(1, 1)),
944
+ texel,
945
+ compositeWeight,
946
+ )
947
+ const down = this.sampleSignalColor(
948
+ clamp(sampleUv.add(yOffset), vec2(0, 0), vec2(1, 1)),
949
+ texel,
950
+ compositeWeight,
951
+ )
952
+
953
+ return center.mul(0.42)
954
+ .add(left.add(right).mul(0.2))
955
+ .add(up.add(down).mul(0.09))
956
+ }
957
+
958
+ private sampleHalation(sampleUv: Node, texel: Node, compositeWeight: Node): Node {
959
+ const haloX = vec2(texel.x.mul(2.2), float(0))
960
+ const haloY = vec2(float(0), texel.y.mul(1.6))
961
+ const left = this.sampleSignalColor(
962
+ clamp(sampleUv.sub(haloX), vec2(0, 0), vec2(1, 1)),
963
+ texel,
964
+ compositeWeight,
965
+ )
966
+ const right = this.sampleSignalColor(
967
+ clamp(sampleUv.add(haloX), vec2(0, 0), vec2(1, 1)),
968
+ texel,
969
+ compositeWeight,
970
+ )
971
+ const up = this.sampleSignalColor(
972
+ clamp(sampleUv.sub(haloY), vec2(0, 0), vec2(1, 1)),
973
+ texel,
974
+ compositeWeight,
975
+ )
976
+ const down = this.sampleSignalColor(
977
+ clamp(sampleUv.add(haloY), vec2(0, 0), vec2(1, 1)),
978
+ texel,
979
+ compositeWeight,
980
+ )
981
+ return left.add(right).add(up).add(down).mul(0.25)
982
+ }
983
+
984
+ private sampleSignalColor(sampleUv: Node, texel: Node, compositeWeight: Node): Node {
985
+ const sampleOffset = vec2(texel.x.mul(1.35), float(0))
986
+ const center = this.trackSourceTextureNode(sampleUv)
987
+ const left = this.trackSourceTextureNode(
988
+ clamp(sampleUv.sub(sampleOffset), vec2(0, 0), vec2(1, 1)),
989
+ )
990
+ const right = this.trackSourceTextureNode(
991
+ clamp(sampleUv.add(sampleOffset), vec2(0, 0), vec2(1, 1)),
992
+ )
993
+
994
+ const centerColor = vec3(float(center.r), float(center.g), float(center.b))
995
+ const leftColor = vec3(float(left.r), float(left.g), float(left.b))
996
+ const rightColor = vec3(float(right.r), float(right.g), float(right.b))
997
+ const avgColor = centerColor.mul(2).add(leftColor).add(rightColor).div(4)
998
+
999
+ const lumaCenter = this.luma(centerColor)
1000
+ const lumaAvg = this.luma(avgColor)
1001
+ const chromaBlur = avgColor.sub(vec3(lumaAvg, lumaAvg, lumaAvg))
1002
+ const lumaSignal = vec3(
1003
+ mix(lumaCenter, lumaAvg, this.signalArtifactsUniform.mul(0.28)),
1004
+ mix(lumaCenter, lumaAvg, this.signalArtifactsUniform.mul(0.28)),
1005
+ mix(lumaCenter, lumaAvg, this.signalArtifactsUniform.mul(0.28)),
1006
+ )
1007
+ const ringing = centerColor.sub(avgColor).mul(this.signalArtifactsUniform.mul(0.3))
1008
+ const compositeColor = clamp(
1009
+ lumaSignal.add(chromaBlur.mul(0.92)).add(ringing),
1010
+ vec3(0, 0, 0),
1011
+ vec3(1, 1, 1),
1012
+ )
1013
+ const signalColor = mix(centerColor, compositeColor, compositeWeight.mul(this.signalArtifactsUniform))
1014
+ const signalLuma = this.luma(signalColor)
1015
+ const neutralSignal = vec3(signalLuma, signalLuma, signalLuma)
1016
+ const signalChroma = signalColor.sub(neutralSignal)
1017
+ const liftedLuma = signalLuma.add(
1018
+ smoothstep(float(0.38), float(0.02), signalLuma)
1019
+ .mul(this.shadowLiftUniform)
1020
+ .mul(float(0.08)),
1021
+ )
1022
+ return clamp(
1023
+ vec3(liftedLuma, liftedLuma, liftedLuma).add(signalChroma),
1024
+ vec3(0, 0, 0),
1025
+ vec3(1, 1, 1),
1026
+ )
1027
+ }
1028
+
1029
+ private trackHistoryTextureNode(uvNode: Node): Node {
1030
+ const historyTextureNode = tslTexture(this.placeholder, uvNode)
1031
+ this.historyTextureNodes.push(historyTextureNode)
1032
+ return historyTextureNode
1033
+ }
1034
+
1035
+ private trackSourceTextureNode(uvNode: Node): Node {
1036
+ const sourceTextureNode = tslTexture(this.placeholder, uvNode)
1037
+ this.sourceTextureNodes.push(sourceTextureNode)
1038
+ return sourceTextureNode
1039
+ }
1040
+ }