@babylonjs/loaders 5.0.0-beta.8 → 5.0.0-beta.8-snapshot
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +20 -198
- package/OBJ/index.d.ts +0 -4
- package/OBJ/index.js +0 -5
- package/OBJ/index.js.map +0 -1
- package/OBJ/mtlFileLoader.d.ts +0 -40
- package/OBJ/mtlFileLoader.js +0 -222
- package/OBJ/mtlFileLoader.js.map +0 -1
- package/OBJ/objFileLoader.d.ts +0 -133
- package/OBJ/objFileLoader.js +0 -301
- package/OBJ/objFileLoader.js.map +0 -1
- package/OBJ/objLoadingOptions.d.ts +0 -43
- package/OBJ/objLoadingOptions.js +0 -2
- package/OBJ/objLoadingOptions.js.map +0 -1
- package/OBJ/solidParser.d.ts +0 -153
- package/OBJ/solidParser.js +0 -700
- package/OBJ/solidParser.js.map +0 -1
- package/STL/index.d.ts +0 -1
- package/STL/index.js +0 -2
- package/STL/index.js.map +0 -1
- package/STL/stlFileLoader.d.ts +0 -71
- package/STL/stlFileLoader.js +0 -240
- package/STL/stlFileLoader.js.map +0 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
- package/glTF/1.0/glTFBinaryExtension.js +0 -62
- package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
- package/glTF/1.0/glTFLoader.d.ts +0 -106
- package/glTF/1.0/glTFLoader.js +0 -1697
- package/glTF/1.0/glTFLoader.js.map +0 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
- package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
- package/glTF/1.0/glTFLoaderUtils.js +0 -233
- package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
- package/glTF/1.0/index.d.ts +0 -5
- package/glTF/1.0/index.js +0 -6
- package/glTF/1.0/index.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
- package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
- package/glTF/2.0/Extensions/index.d.ts +0 -26
- package/glTF/2.0/Extensions/index.js +0 -27
- package/glTF/2.0/Extensions/index.js.map +0 -1
- package/glTF/2.0/glTFLoader.d.ts +0 -357
- package/glTF/2.0/glTFLoader.js +0 -2249
- package/glTF/2.0/glTFLoader.js.map +0 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
- package/glTF/2.0/glTFLoaderExtension.js +0 -2
- package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -209
- package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/2.0/index.d.ts +0 -4
- package/glTF/2.0/index.js +0 -5
- package/glTF/2.0/index.js.map +0 -1
- package/glTF/glTFFileLoader.d.ts +0 -368
- package/glTF/glTFFileLoader.js +0 -869
- package/glTF/glTFFileLoader.js.map +0 -1
- package/glTF/glTFValidation.d.ts +0 -29
- package/glTF/glTFValidation.js +0 -122
- package/glTF/glTFValidation.js.map +0 -1
- package/glTF/index.d.ts +0 -5
- package/glTF/index.js +0 -6
- package/glTF/index.js.map +0 -1
- package/index.d.ts +0 -3
- package/index.js.map +0 -1
- package/legacy/legacy-glTF.d.ts +0 -2
- package/legacy/legacy-glTF.js +0 -19
- package/legacy/legacy-glTF.js.map +0 -1
- package/legacy/legacy-glTF1.d.ts +0 -2
- package/legacy/legacy-glTF1.js +0 -15
- package/legacy/legacy-glTF1.js.map +0 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF1FileLoader.js +0 -3
- package/legacy/legacy-glTF1FileLoader.js.map +0 -1
- package/legacy/legacy-glTF2.d.ts +0 -2
- package/legacy/legacy-glTF2.js +0 -33
- package/legacy/legacy-glTF2.js.map +0 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF2FileLoader.js +0 -3
- package/legacy/legacy-glTF2FileLoader.js.map +0 -1
- package/legacy/legacy-glTFFileLoader.d.ts +0 -3
- package/legacy/legacy-glTFFileLoader.js +0 -4
- package/legacy/legacy-glTFFileLoader.js.map +0 -1
- package/legacy/legacy-objFileLoader.d.ts +0 -1
- package/legacy/legacy-objFileLoader.js +0 -13
- package/legacy/legacy-objFileLoader.js.map +0 -1
- package/legacy/legacy-stlFileLoader.d.ts +0 -1
- package/legacy/legacy-stlFileLoader.js +0 -13
- package/legacy/legacy-stlFileLoader.js.map +0 -1
- package/legacy/legacy.d.ts +0 -6
- package/legacy/legacy.js +0 -7
- package/legacy/legacy.js.map +0 -1
- package/readme.md +0 -24
package/OBJ/solidParser.d.ts
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import { AssetContainer } from "@babylonjs/core/assetContainer";
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import { Mesh } from "@babylonjs/core/Meshes/mesh";
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import { Scene } from "@babylonjs/core/scene";
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import { Nullable } from "@babylonjs/core/types";
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import { OBJLoadingOptions } from "./objLoadingOptions";
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/**
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* Class used to load mesh data from OBJ content
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*/
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export declare class SolidParser {
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/** Object descriptor */
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static ObjectDescriptor: RegExp;
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/** Group descriptor */
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static GroupDescriptor: RegExp;
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/** Material lib descriptor */
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static MtlLibGroupDescriptor: RegExp;
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/** Use a material descriptor */
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static UseMtlDescriptor: RegExp;
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/** Smooth descriptor */
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static SmoothDescriptor: RegExp;
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/** Pattern used to detect a vertex */
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static VertexPattern: RegExp;
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/** Pattern used to detect a normal */
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static NormalPattern: RegExp;
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/** Pattern used to detect a UV set */
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static UVPattern: RegExp;
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/** Pattern used to detect a first kind of face (f vertex vertex vertex) */
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static FacePattern1: RegExp;
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/** Pattern used to detect a second kind of face (f vertex/uvs vertex/uvs vertex/uvs) */
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static FacePattern2: RegExp;
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/** Pattern used to detect a third kind of face (f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal) */
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static FacePattern3: RegExp;
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/** Pattern used to detect a fourth kind of face (f vertex//normal vertex//normal vertex//normal)*/
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static FacePattern4: RegExp;
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/** Pattern used to detect a fifth kind of face (f -vertex/-uvs/-normal -vertex/-uvs/-normal -vertex/-uvs/-normal) */
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static FacePattern5: RegExp;
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private _loadingOptions;
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private _positions;
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private _normals;
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private _uvs;
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private _colors;
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private _meshesFromObj;
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private _handledMesh;
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private _indicesForBabylon;
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private _wrappedPositionForBabylon;
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private _wrappedUvsForBabylon;
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private _wrappedColorsForBabylon;
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private _wrappedNormalsForBabylon;
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private _tuplePosNorm;
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private _curPositionInIndices;
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private _hasMeshes;
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private _unwrappedPositionsForBabylon;
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private _unwrappedColorsForBabylon;
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private _unwrappedNormalsForBabylon;
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private _unwrappedUVForBabylon;
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private _triangles;
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private _materialNameFromObj;
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private _objMeshName;
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private _increment;
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private _isFirstMaterial;
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private _grayColor;
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private _materialToUse;
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private _babylonMeshesArray;
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/**
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* Creates a new SolidParser
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* @param materialToUse defines the array to fill with the list of materials to use (it will be filled by the parse function)
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* @param babylonMeshesArray defines the array to fill with the list of loaded meshes (it will be filled by the parse function)
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* @param loadingOptions defines the loading options to use
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*/
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constructor(materialToUse: string[], babylonMeshesArray: Array<Mesh>, loadingOptions: OBJLoadingOptions);
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/**
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* Search for obj in the given array.
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* This function is called to check if a couple of data already exists in an array.
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*
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* If found, returns the index of the founded tuple index. Returns -1 if not found
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* @param arr Array<{ normals: Array<number>, idx: Array<number> }>
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* @param obj Array<number>
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* @returns {boolean}
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*/
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private _isInArray;
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private _isInArrayUV;
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/**
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* This function set the data for each triangle.
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* Data are position, normals and uvs
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* If a tuple of (position, normal) is not set, add the data into the corresponding array
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* If the tuple already exist, add only their indice
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*
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* @param indicePositionFromObj Integer The index in positions array
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* @param indiceUvsFromObj Integer The index in uvs array
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* @param indiceNormalFromObj Integer The index in normals array
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* @param positionVectorFromOBJ Vector3 The value of position at index objIndice
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* @param textureVectorFromOBJ Vector3 The value of uvs
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* @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale
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*/
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private _setData;
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/**
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* Transform Vector() and BABYLON.Color() objects into numbers in an array
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*/
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private _unwrapData;
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/**
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* Create triangles from polygons
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* It is important to notice that a triangle is a polygon
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* We get 5 patterns of face defined in OBJ File :
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* facePattern1 = ["1","2","3","4","5","6"]
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* facePattern2 = ["1/1","2/2","3/3","4/4","5/5","6/6"]
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* facePattern3 = ["1/1/1","2/2/2","3/3/3","4/4/4","5/5/5","6/6/6"]
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* facePattern4 = ["1//1","2//2","3//3","4//4","5//5","6//6"]
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* facePattern5 = ["-1/-1/-1","-2/-2/-2","-3/-3/-3","-4/-4/-4","-5/-5/-5","-6/-6/-6"]
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* Each pattern is divided by the same method
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* @param face Array[String] The indices of elements
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* @param v Integer The variable to increment
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*/
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private _getTriangles;
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/**
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* Create triangles and push the data for each polygon for the pattern 1
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* In this pattern we get vertice positions
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* @param face
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* @param v
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*/
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private _setDataForCurrentFaceWithPattern1;
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/**
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* Create triangles and push the data for each polygon for the pattern 2
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* In this pattern we get vertice positions and uvsu
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* @param face
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* @param v
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*/
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private _setDataForCurrentFaceWithPattern2;
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/**
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* Create triangles and push the data for each polygon for the pattern 3
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* In this pattern we get vertice positions, uvs and normals
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* @param face
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* @param v
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*/
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private _setDataForCurrentFaceWithPattern3;
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/**
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* Create triangles and push the data for each polygon for the pattern 4
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* In this pattern we get vertice positions and normals
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* @param face
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* @param v
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*/
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private _setDataForCurrentFaceWithPattern4;
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private _setDataForCurrentFaceWithPattern5;
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private _addPreviousObjMesh;
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private _optimizeNormals;
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/**
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* Function used to parse an OBJ string
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* @param meshesNames defines the list of meshes to load (all if not defined)
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* @param data defines the OBJ string
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* @param scene defines the hosting scene
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* @param assetContainer defines the asset container to load data in
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* @param onFileToLoadFound defines a callback that will be called if a MTL file is found
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*/
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parse(meshesNames: any, data: string, scene: Scene, assetContainer: Nullable<AssetContainer>, onFileToLoadFound: (fileToLoad: string) => void): void;
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}
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