@babylonjs/loaders 5.0.0-beta.8 → 5.0.0-beta.8-snapshot
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- package/package.json +20 -198
- package/OBJ/index.d.ts +0 -4
- package/OBJ/index.js +0 -5
- package/OBJ/index.js.map +0 -1
- package/OBJ/mtlFileLoader.d.ts +0 -40
- package/OBJ/mtlFileLoader.js +0 -222
- package/OBJ/mtlFileLoader.js.map +0 -1
- package/OBJ/objFileLoader.d.ts +0 -133
- package/OBJ/objFileLoader.js +0 -301
- package/OBJ/objFileLoader.js.map +0 -1
- package/OBJ/objLoadingOptions.d.ts +0 -43
- package/OBJ/objLoadingOptions.js +0 -2
- package/OBJ/objLoadingOptions.js.map +0 -1
- package/OBJ/solidParser.d.ts +0 -153
- package/OBJ/solidParser.js +0 -700
- package/OBJ/solidParser.js.map +0 -1
- package/STL/index.d.ts +0 -1
- package/STL/index.js +0 -2
- package/STL/index.js.map +0 -1
- package/STL/stlFileLoader.d.ts +0 -71
- package/STL/stlFileLoader.js +0 -240
- package/STL/stlFileLoader.js.map +0 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
- package/glTF/1.0/glTFBinaryExtension.js +0 -62
- package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
- package/glTF/1.0/glTFLoader.d.ts +0 -106
- package/glTF/1.0/glTFLoader.js +0 -1697
- package/glTF/1.0/glTFLoader.js.map +0 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
- package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
- package/glTF/1.0/glTFLoaderUtils.js +0 -233
- package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
- package/glTF/1.0/index.d.ts +0 -5
- package/glTF/1.0/index.js +0 -6
- package/glTF/1.0/index.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
- package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
- package/glTF/2.0/Extensions/index.d.ts +0 -26
- package/glTF/2.0/Extensions/index.js +0 -27
- package/glTF/2.0/Extensions/index.js.map +0 -1
- package/glTF/2.0/glTFLoader.d.ts +0 -357
- package/glTF/2.0/glTFLoader.js +0 -2249
- package/glTF/2.0/glTFLoader.js.map +0 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
- package/glTF/2.0/glTFLoaderExtension.js +0 -2
- package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -209
- package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/2.0/index.d.ts +0 -4
- package/glTF/2.0/index.js +0 -5
- package/glTF/2.0/index.js.map +0 -1
- package/glTF/glTFFileLoader.d.ts +0 -368
- package/glTF/glTFFileLoader.js +0 -869
- package/glTF/glTFFileLoader.js.map +0 -1
- package/glTF/glTFValidation.d.ts +0 -29
- package/glTF/glTFValidation.js +0 -122
- package/glTF/glTFValidation.js.map +0 -1
- package/glTF/index.d.ts +0 -5
- package/glTF/index.js +0 -6
- package/glTF/index.js.map +0 -1
- package/index.d.ts +0 -3
- package/index.js.map +0 -1
- package/legacy/legacy-glTF.d.ts +0 -2
- package/legacy/legacy-glTF.js +0 -19
- package/legacy/legacy-glTF.js.map +0 -1
- package/legacy/legacy-glTF1.d.ts +0 -2
- package/legacy/legacy-glTF1.js +0 -15
- package/legacy/legacy-glTF1.js.map +0 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF1FileLoader.js +0 -3
- package/legacy/legacy-glTF1FileLoader.js.map +0 -1
- package/legacy/legacy-glTF2.d.ts +0 -2
- package/legacy/legacy-glTF2.js +0 -33
- package/legacy/legacy-glTF2.js.map +0 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF2FileLoader.js +0 -3
- package/legacy/legacy-glTF2FileLoader.js.map +0 -1
- package/legacy/legacy-glTFFileLoader.d.ts +0 -3
- package/legacy/legacy-glTFFileLoader.js +0 -4
- package/legacy/legacy-glTFFileLoader.js.map +0 -1
- package/legacy/legacy-objFileLoader.d.ts +0 -1
- package/legacy/legacy-objFileLoader.js +0 -13
- package/legacy/legacy-objFileLoader.js.map +0 -1
- package/legacy/legacy-stlFileLoader.d.ts +0 -1
- package/legacy/legacy-stlFileLoader.js +0 -13
- package/legacy/legacy-stlFileLoader.js.map +0 -1
- package/legacy/legacy.d.ts +0 -6
- package/legacy/legacy.js +0 -7
- package/legacy/legacy.js.map +0 -1
- package/readme.md +0 -24
@@ -1,334 +0,0 @@
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { Deferred } from "@babylonjs/core/Misc/deferred.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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var NAME = "MSFT_lod";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
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*/
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var MSFT_lod = /** @class */ (function () {
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/** @hidden */
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function MSFT_lod(loader) {
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/**
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* The name of this extension.
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*/
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this.name = NAME;
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/**
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* Defines a number that determines the order the extensions are applied.
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*/
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this.order = 100;
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/**
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* Maximum number of LODs to load, starting from the lowest LOD.
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*/
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this.maxLODsToLoad = 10;
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/**
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* Observable raised when all node LODs of one level are loaded.
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* The event data is the index of the loaded LOD starting from zero.
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* Dispose the loader to cancel the loading of the next level of LODs.
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*/
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this.onNodeLODsLoadedObservable = new Observable();
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/**
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* Observable raised when all material LODs of one level are loaded.
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* The event data is the index of the loaded LOD starting from zero.
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* Dispose the loader to cancel the loading of the next level of LODs.
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*/
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this.onMaterialLODsLoadedObservable = new Observable();
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this._bufferLODs = new Array();
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this._nodeIndexLOD = null;
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this._nodeSignalLODs = new Array();
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this._nodePromiseLODs = new Array();
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this._nodeBufferLODs = new Array();
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this._materialIndexLOD = null;
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this._materialSignalLODs = new Array();
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this._materialPromiseLODs = new Array();
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this._materialBufferLODs = new Array();
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this._loader = loader;
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this.enabled = this._loader.isExtensionUsed(NAME);
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}
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/** @hidden */
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MSFT_lod.prototype.dispose = function () {
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this._loader = null;
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this._nodeIndexLOD = null;
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this._nodeSignalLODs.length = 0;
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this._nodePromiseLODs.length = 0;
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this._nodeBufferLODs.length = 0;
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this._materialIndexLOD = null;
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this._materialSignalLODs.length = 0;
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this._materialPromiseLODs.length = 0;
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this._materialBufferLODs.length = 0;
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this.onMaterialLODsLoadedObservable.clear();
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};
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/** @hidden */
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MSFT_lod.prototype.onReady = function () {
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var _loop_1 = function (indexLOD) {
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var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
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if (indexLOD !== 0) {
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_this._loader.endPerformanceCounter("Node LOD ".concat(indexLOD));
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_this._loader.log("Loaded node LOD ".concat(indexLOD));
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}
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_this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
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if (indexLOD !== _this._nodePromiseLODs.length - 1) {
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_this._loader.startPerformanceCounter("Node LOD ".concat(indexLOD + 1));
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_this._loadBufferLOD(_this._nodeBufferLODs, indexLOD + 1);
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if (_this._nodeSignalLODs[indexLOD]) {
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_this._nodeSignalLODs[indexLOD].resolve();
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}
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}
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});
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this_1._loader._completePromises.push(promise);
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};
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var this_1 = this;
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for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
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_loop_1(indexLOD);
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}
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var _loop_2 = function (indexLOD) {
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var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
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if (indexLOD !== 0) {
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_this._loader.endPerformanceCounter("Material LOD ".concat(indexLOD));
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_this._loader.log("Loaded material LOD ".concat(indexLOD));
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}
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_this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
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if (indexLOD !== _this._materialPromiseLODs.length - 1) {
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_this._loader.startPerformanceCounter("Material LOD ".concat(indexLOD + 1));
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_this._loadBufferLOD(_this._materialBufferLODs, indexLOD + 1);
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if (_this._materialSignalLODs[indexLOD]) {
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_this._materialSignalLODs[indexLOD].resolve();
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}
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}
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});
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this_2._loader._completePromises.push(promise);
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};
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var this_2 = this;
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for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
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_loop_2(indexLOD);
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}
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};
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/** @hidden */
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MSFT_lod.prototype.loadSceneAsync = function (context, scene) {
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var promise = this._loader.loadSceneAsync(context, scene);
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this._loadBufferLOD(this._bufferLODs, 0);
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return promise;
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};
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/** @hidden */
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MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
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var firstPromise;
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var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
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_this._loader.logOpen("".concat(extensionContext));
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var _loop_3 = function (indexLOD) {
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var nodeLOD = nodeLODs[indexLOD];
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if (indexLOD !== 0) {
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_this._nodeIndexLOD = indexLOD;
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_this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new Deferred();
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}
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var assignWrap = function (babylonTransformNode) {
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assign(babylonTransformNode);
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babylonTransformNode.setEnabled(false);
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};
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var promise = _this._loader.loadNodeAsync("/nodes/".concat(nodeLOD.index), nodeLOD, assignWrap).then(function (babylonMesh) {
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if (indexLOD !== 0) {
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// TODO: should not rely on _babylonTransformNode
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var previousNodeLOD = nodeLODs[indexLOD - 1];
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if (previousNodeLOD._babylonTransformNode) {
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_this._disposeTransformNode(previousNodeLOD._babylonTransformNode);
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delete previousNodeLOD._babylonTransformNode;
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}
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}
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babylonMesh.setEnabled(true);
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return babylonMesh;
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});
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_this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
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if (indexLOD === 0) {
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firstPromise = promise;
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}
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else {
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_this._nodeIndexLOD = null;
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_this._nodePromiseLODs[indexLOD].push(promise);
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}
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};
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for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
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_loop_3(indexLOD);
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}
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_this._loader.logClose();
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return firstPromise;
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});
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};
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/** @hidden */
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MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
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var _this = this;
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// Don't load material LODs if already loading a node LOD.
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if (this._nodeIndexLOD) {
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return null;
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}
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return GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
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var firstPromise;
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var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
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_this._loader.logOpen("".concat(extensionContext));
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var _loop_4 = function (indexLOD) {
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var materialLOD = materialLODs[indexLOD];
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if (indexLOD !== 0) {
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_this._materialIndexLOD = indexLOD;
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}
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var promise = _this._loader._loadMaterialAsync("/materials/".concat(materialLOD.index), materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
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if (indexLOD === 0) {
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assign(babylonMaterial);
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}
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}).then(function (babylonMaterial) {
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if (indexLOD !== 0) {
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assign(babylonMaterial);
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// TODO: should not rely on _data
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var previousDataLOD = materialLODs[indexLOD - 1]._data;
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if (previousDataLOD[babylonDrawMode]) {
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_this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);
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delete previousDataLOD[babylonDrawMode];
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}
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}
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return babylonMaterial;
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});
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_this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
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if (indexLOD === 0) {
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firstPromise = promise;
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}
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else {
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_this._materialIndexLOD = null;
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_this._materialPromiseLODs[indexLOD].push(promise);
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}
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};
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for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
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_loop_4(indexLOD);
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}
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_this._loader.logClose();
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return firstPromise;
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});
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};
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/** @hidden */
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MSFT_lod.prototype._loadUriAsync = function (context, property, uri) {
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var _this = this;
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// Defer the loading of uris if loading a node or material LOD.
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if (this._nodeIndexLOD !== null) {
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this._loader.log("deferred");
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var previousIndexLOD = this._nodeIndexLOD - 1;
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this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred();
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return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
|
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return _this._loader.loadUriAsync(context, property, uri);
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});
|
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}
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|
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else if (this._materialIndexLOD !== null) {
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this._loader.log("deferred");
|
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|
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var previousIndexLOD = this._materialIndexLOD - 1;
|
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|
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this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred();
|
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|
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return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
|
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|
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return _this._loader.loadUriAsync(context, property, uri);
|
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});
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}
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return null;
|
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|
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};
|
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|
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/** @hidden */
|
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|
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MSFT_lod.prototype.loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
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if (this._loader.parent.useRangeRequests && !buffer.uri) {
|
231
|
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if (!this._loader.bin) {
|
232
|
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throw new Error("".concat(context, ": Uri is missing or the binary glTF is missing its binary chunk"));
|
233
|
-
}
|
234
|
-
var loadAsync = function (bufferLODs, indexLOD) {
|
235
|
-
var start = byteOffset;
|
236
|
-
var end = start + byteLength - 1;
|
237
|
-
var bufferLOD = bufferLODs[indexLOD];
|
238
|
-
if (bufferLOD) {
|
239
|
-
bufferLOD.start = Math.min(bufferLOD.start, start);
|
240
|
-
bufferLOD.end = Math.max(bufferLOD.end, end);
|
241
|
-
}
|
242
|
-
else {
|
243
|
-
bufferLOD = { start: start, end: end, loaded: new Deferred() };
|
244
|
-
bufferLODs[indexLOD] = bufferLOD;
|
245
|
-
}
|
246
|
-
return bufferLOD.loaded.promise.then(function (data) {
|
247
|
-
return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);
|
248
|
-
});
|
249
|
-
};
|
250
|
-
this._loader.log("deferred");
|
251
|
-
if (this._nodeIndexLOD !== null) {
|
252
|
-
return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);
|
253
|
-
}
|
254
|
-
else if (this._materialIndexLOD !== null) {
|
255
|
-
return loadAsync(this._materialBufferLODs, this._materialIndexLOD);
|
256
|
-
}
|
257
|
-
else {
|
258
|
-
return loadAsync(this._bufferLODs, 0);
|
259
|
-
}
|
260
|
-
}
|
261
|
-
return null;
|
262
|
-
};
|
263
|
-
MSFT_lod.prototype._loadBufferLOD = function (bufferLODs, indexLOD) {
|
264
|
-
var bufferLOD = bufferLODs[indexLOD];
|
265
|
-
if (bufferLOD) {
|
266
|
-
this._loader.log("Loading buffer range [".concat(bufferLOD.start, "-").concat(bufferLOD.end, "]"));
|
267
|
-
this._loader.bin.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(function (data) {
|
268
|
-
bufferLOD.loaded.resolve(data);
|
269
|
-
}, function (error) {
|
270
|
-
bufferLOD.loaded.reject(error);
|
271
|
-
});
|
272
|
-
}
|
273
|
-
};
|
274
|
-
/**
|
275
|
-
* Gets an array of LOD properties from lowest to highest.
|
276
|
-
*/
|
277
|
-
MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
|
278
|
-
if (this.maxLODsToLoad <= 0) {
|
279
|
-
throw new Error("maxLODsToLoad must be greater than zero");
|
280
|
-
}
|
281
|
-
var properties = new Array();
|
282
|
-
for (var i = ids.length - 1; i >= 0; i--) {
|
283
|
-
properties.push(ArrayItem.Get("".concat(context, "/ids/").concat(ids[i]), array, ids[i]));
|
284
|
-
if (properties.length === this.maxLODsToLoad) {
|
285
|
-
return properties;
|
286
|
-
}
|
287
|
-
}
|
288
|
-
properties.push(property);
|
289
|
-
return properties;
|
290
|
-
};
|
291
|
-
MSFT_lod.prototype._disposeTransformNode = function (babylonTransformNode) {
|
292
|
-
var _this = this;
|
293
|
-
var babylonMaterials = new Array();
|
294
|
-
var babylonMaterial = babylonTransformNode.material;
|
295
|
-
if (babylonMaterial) {
|
296
|
-
babylonMaterials.push(babylonMaterial);
|
297
|
-
}
|
298
|
-
for (var _i = 0, _a = babylonTransformNode.getChildMeshes(); _i < _a.length; _i++) {
|
299
|
-
var babylonMesh = _a[_i];
|
300
|
-
if (babylonMesh.material) {
|
301
|
-
babylonMaterials.push(babylonMesh.material);
|
302
|
-
}
|
303
|
-
}
|
304
|
-
babylonTransformNode.dispose();
|
305
|
-
var babylonMaterialsToDispose = babylonMaterials.filter(function (babylonMaterial) { return _this._loader.babylonScene.meshes.every(function (mesh) { return mesh.material != babylonMaterial; }); });
|
306
|
-
this._disposeMaterials(babylonMaterialsToDispose);
|
307
|
-
};
|
308
|
-
MSFT_lod.prototype._disposeMaterials = function (babylonMaterials) {
|
309
|
-
var babylonTextures = {};
|
310
|
-
for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) {
|
311
|
-
var babylonMaterial = babylonMaterials_1[_i];
|
312
|
-
for (var _a = 0, _b = babylonMaterial.getActiveTextures(); _a < _b.length; _a++) {
|
313
|
-
var babylonTexture = _b[_a];
|
314
|
-
babylonTextures[babylonTexture.uniqueId] = babylonTexture;
|
315
|
-
}
|
316
|
-
babylonMaterial.dispose();
|
317
|
-
}
|
318
|
-
for (var uniqueId in babylonTextures) {
|
319
|
-
for (var _c = 0, _d = this._loader.babylonScene.materials; _c < _d.length; _c++) {
|
320
|
-
var babylonMaterial = _d[_c];
|
321
|
-
if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {
|
322
|
-
delete babylonTextures[uniqueId];
|
323
|
-
}
|
324
|
-
}
|
325
|
-
}
|
326
|
-
for (var uniqueId in babylonTextures) {
|
327
|
-
babylonTextures[uniqueId].dispose();
|
328
|
-
}
|
329
|
-
};
|
330
|
-
return MSFT_lod;
|
331
|
-
}());
|
332
|
-
export { MSFT_lod };
|
333
|
-
GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
|
334
|
-
//# sourceMappingURL=MSFT_lod.js.map
|
@@ -1 +0,0 @@
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\nimport { Deferred } from \"@babylonjs/core/Misc/deferred\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\n\nconst NAME = \"MSFT_lod\";\n\ninterface IBufferInfo {\n start: number;\n end: number;\n loaded: Deferred<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\n */\nexport class MSFT_lod implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 100;\n\n /**\n * Maximum number of LODs to load, starting from the lowest LOD.\n */\n public maxLODsToLoad = 10;\n\n /**\n * Observable raised when all node LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onNodeLODsLoadedObservable = new Observable<number>();\n\n /**\n * Observable raised when all material LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onMaterialLODsLoadedObservable = new Observable<number>();\n\n private _loader: GLTFLoader;\n\n private _bufferLODs = new Array<IBufferInfo>();\n\n private _nodeIndexLOD: Nullable<number> = null;\n private _nodeSignalLODs = new Array<Deferred<void>>();\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\n private _nodeBufferLODs = new Array<IBufferInfo>();\n\n private _materialIndexLOD: Nullable<number> = null;\n private _materialSignalLODs = new Array<Deferred<void>>();\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\n private _materialBufferLODs = new Array<IBufferInfo>();\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n\n this._nodeIndexLOD = null;\n this._nodeSignalLODs.length = 0;\n this._nodePromiseLODs.length = 0;\n this._nodeBufferLODs.length = 0;\n\n this._materialIndexLOD = null;\n this._materialSignalLODs.length = 0;\n this._materialPromiseLODs.length = 0;\n this._materialBufferLODs.length = 0;\n\n this.onMaterialLODsLoadedObservable.clear();\n this.onNodeLODsLoadedObservable.clear();\n }\n\n /** @hidden */\n public onReady(): void {\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\n this._loader.log(`Loaded node LOD ${indexLOD}`);\n }\n\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\n if (this._nodeSignalLODs[indexLOD]) {\n this._nodeSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\n this._loader.log(`Loaded material LOD ${indexLOD}`);\n }\n\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\n if (this._materialSignalLODs[indexLOD]) {\n this._materialSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n const promise = this._loader.loadSceneAsync(context, scene);\n this._loadBufferLOD(this._bufferLODs, 0);\n return promise;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<TransformNode>;\n\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\n const nodeLOD = nodeLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._nodeIndexLOD = indexLOD;\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\n }\n\n const assignWrap = (babylonTransformNode: TransformNode) => {\n assign(babylonTransformNode);\n babylonTransformNode.setEnabled(false);\n };\n\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\n if (indexLOD !== 0) {\n // TODO: should not rely on _babylonTransformNode\n const previousNodeLOD = nodeLODs[indexLOD - 1];\n if (previousNodeLOD._babylonTransformNode) {\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\n delete previousNodeLOD._babylonTransformNode;\n }\n }\n\n babylonMesh.setEnabled(true);\n return babylonMesh;\n });\n\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n } else {\n this._nodeIndexLOD = null;\n this._nodePromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>> {\n // Don't load material LODs if already loading a node LOD.\n if (this._nodeIndexLOD) {\n return null;\n }\n\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<Material>;\n\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\n const materialLOD = materialLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._materialIndexLOD = indexLOD;\n }\n\n const promise = this._loader._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\n if (indexLOD === 0) {\n assign(babylonMaterial);\n }\n }).then((babylonMaterial) => {\n if (indexLOD !== 0) {\n assign(babylonMaterial);\n\n // TODO: should not rely on _data\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\n if (previousDataLOD[babylonDrawMode]) {\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\n delete previousDataLOD[babylonDrawMode];\n }\n }\n\n return babylonMaterial;\n });\n\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n } else {\n this._materialIndexLOD = null;\n this._materialPromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\n // Defer the loading of uris if loading a node or material LOD.\n if (this._nodeIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._nodeIndexLOD - 1;\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n } else if (this._materialIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._materialIndexLOD - 1;\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n }\n\n return null;\n }\n\n /** @hidden */\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\n if (!this._loader.bin) {\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\n }\n\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\n const start = byteOffset;\n const end = start + byteLength - 1;\n let bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n bufferLOD.start = Math.min(bufferLOD.start, start);\n bufferLOD.end = Math.max(bufferLOD.end, end);\n } else {\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\n bufferLODs[indexLOD] = bufferLOD;\n }\n\n return bufferLOD.loaded.promise.then((data) => {\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\n });\n };\n\n this._loader.log(`deferred`);\n\n if (this._nodeIndexLOD !== null) {\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\n } else if (this._materialIndexLOD !== null) {\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\n } else {\n return loadAsync(this._bufferLODs, 0);\n }\n }\n\n return null;\n }\n\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\n const bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then((data) => {\n bufferLOD.loaded.resolve(data);\n }, (error) => {\n bufferLOD.loaded.reject(error);\n });\n }\n }\n\n /**\n * Gets an array of LOD properties from lowest to highest.\n */\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\n if (this.maxLODsToLoad <= 0) {\n throw new Error(\"maxLODsToLoad must be greater than zero\");\n }\n\n const properties = new Array<T>();\n\n for (let i = ids.length - 1; i >= 0; i--) {\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\n if (properties.length === this.maxLODsToLoad) {\n return properties;\n }\n }\n\n properties.push(property);\n return properties;\n }\n\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\n const babylonMaterials = new Array<Material>();\n const babylonMaterial = (babylonTransformNode as Mesh).material;\n if (babylonMaterial) {\n babylonMaterials.push(babylonMaterial);\n }\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\n if (babylonMesh.material) {\n babylonMaterials.push(babylonMesh.material);\n }\n }\n\n babylonTransformNode.dispose();\n\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\n this._disposeMaterials(babylonMaterialsToDispose);\n }\n\n private _disposeMaterials(babylonMaterials: Material[]): void {\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\n\n for (const babylonMaterial of babylonMaterials) {\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\n }\n\n babylonMaterial.dispose();\n }\n\n for (const uniqueId in babylonTextures) {\n for (const babylonMaterial of this._loader.babylonScene.materials) {\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\n delete babylonTextures[uniqueId];\n }\n }\n }\n\n for (const uniqueId in babylonTextures) {\n babylonTextures[uniqueId].dispose();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\n"]}
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import { Nullable } from "@babylonjs/core/types";
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import { Material } from "@babylonjs/core/Materials/material";
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import { IMaterial } from "../glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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/** @hidden */
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export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension {
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readonly name = "MSFT_minecraftMesh";
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enabled: boolean;
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private _loader;
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constructor(loader: GLTFLoader);
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dispose(): void;
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loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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}
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@@ -1,37 +0,0 @@
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import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
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import { GLTFLoader } from "../glTFLoader.js";
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var NAME = "MSFT_minecraftMesh";
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/** @hidden */
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var MSFT_minecraftMesh = /** @class */ (function () {
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function MSFT_minecraftMesh(loader) {
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this.name = NAME;
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this._loader = loader;
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this.enabled = this._loader.isExtensionUsed(NAME);
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}
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MSFT_minecraftMesh.prototype.dispose = function () {
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};
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MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
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var _this = this;
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return GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
|
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if (extra) {
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if (!(babylonMaterial instanceof PBRMaterial)) {
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throw new Error("".concat(extraContext, ": Material type not supported"));
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}
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var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
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if (babylonMaterial.needAlphaBlending()) {
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babylonMaterial.forceDepthWrite = true;
|
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babylonMaterial.separateCullingPass = true;
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}
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babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
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return promise;
|
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}
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return null;
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});
|
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};
|
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return MSFT_minecraftMesh;
|
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}());
|
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export { MSFT_minecraftMesh };
|
36
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GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
|
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//# sourceMappingURL=MSFT_minecraftMesh.js.map
|
@@ -1 +0,0 @@
|
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|
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{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAIxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,oBAAoB,CAAC;AAElC,cAAc;AACd;IAMI,4BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,oCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,wDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE;oBACrC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;iBAC9C;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,yBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,kBAAkB,CAAC,MAAM,CAAC,EAA9B,CAA8B,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\n/** @hidden */\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));"]}
|
@@ -1,14 +0,0 @@
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import { Nullable } from "@babylonjs/core/types";
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import { Material } from "@babylonjs/core/Materials/material";
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import { IMaterial } from "../glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
|
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/** @hidden */
|
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export declare class MSFT_sRGBFactors implements IGLTFLoaderExtension {
|
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readonly name = "MSFT_sRGBFactors";
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enabled: boolean;
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private _loader;
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constructor(loader: GLTFLoader);
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dispose(): void;
|
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loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
|
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|
-
}
|
@@ -1,37 +0,0 @@
|
|
1
|
-
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
|
2
|
-
import { GLTFLoader } from "../glTFLoader.js";
|
3
|
-
var NAME = "MSFT_sRGBFactors";
|
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|
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/** @hidden */
|
5
|
-
var MSFT_sRGBFactors = /** @class */ (function () {
|
6
|
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function MSFT_sRGBFactors(loader) {
|
7
|
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this.name = NAME;
|
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|
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this._loader = loader;
|
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this.enabled = this._loader.isExtensionUsed(NAME);
|
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}
|
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|
-
MSFT_sRGBFactors.prototype.dispose = function () {
|
12
|
-
this._loader = null;
|
13
|
-
};
|
14
|
-
MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
|
15
|
-
var _this = this;
|
16
|
-
return GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
|
17
|
-
if (extra) {
|
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|
-
if (!(babylonMaterial instanceof PBRMaterial)) {
|
19
|
-
throw new Error("".concat(extraContext, ": Material type not supported"));
|
20
|
-
}
|
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|
-
var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
|
22
|
-
if (!babylonMaterial.albedoTexture) {
|
23
|
-
babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
|
24
|
-
}
|
25
|
-
if (!babylonMaterial.reflectivityTexture) {
|
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|
-
babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
|
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|
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}
|
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|
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return promise;
|
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|
-
}
|
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return null;
|
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|
-
});
|
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|
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};
|
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|
-
return MSFT_sRGBFactors;
|
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|
-
}());
|
35
|
-
export { MSFT_sRGBFactors };
|
36
|
-
GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); });
|
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|
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//# sourceMappingURL=MSFT_sRGBFactors.js.map
|
@@ -1 +0,0 @@
|
|
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|
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{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAIxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC,cAAc;AACd;IAMI,0BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,sDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC/E;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;iBAC3F;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\n/** @hidden */\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));"]}
|
@@ -1,26 +0,0 @@
|
|
1
|
-
export * from "./EXT_lights_image_based";
|
2
|
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export * from "./EXT_mesh_gpu_instancing";
|
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|
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export * from "./EXT_meshopt_compression";
|
4
|
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export * from "./EXT_texture_webp";
|
5
|
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export * from "./KHR_draco_mesh_compression";
|
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|
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export * from "./KHR_lights_punctual";
|
7
|
-
export * from "./KHR_materials_pbrSpecularGlossiness";
|
8
|
-
export * from "./KHR_materials_unlit";
|
9
|
-
export * from "./KHR_materials_clearcoat";
|
10
|
-
export * from "./KHR_materials_emissive_strength";
|
11
|
-
export * from "./KHR_materials_sheen";
|
12
|
-
export * from "./KHR_materials_specular";
|
13
|
-
export * from "./KHR_materials_ior";
|
14
|
-
export * from "./KHR_materials_variants";
|
15
|
-
export * from "./KHR_materials_transmission";
|
16
|
-
export * from "./KHR_materials_translucency";
|
17
|
-
export * from "./KHR_materials_volume";
|
18
|
-
export * from "./KHR_mesh_quantization";
|
19
|
-
export * from "./KHR_texture_basisu";
|
20
|
-
export * from "./KHR_texture_transform";
|
21
|
-
export * from "./KHR_xmp_json_ld";
|
22
|
-
export * from "./MSFT_audio_emitter";
|
23
|
-
export * from "./MSFT_lod";
|
24
|
-
export * from "./MSFT_minecraftMesh";
|
25
|
-
export * from "./MSFT_sRGBFactors";
|
26
|
-
export * from "./ExtrasAsMetadata";
|
@@ -1,27 +0,0 @@
|
|
1
|
-
export * from "./EXT_lights_image_based.js";
|
2
|
-
export * from "./EXT_mesh_gpu_instancing.js";
|
3
|
-
export * from "./EXT_meshopt_compression.js";
|
4
|
-
export * from "./EXT_texture_webp.js";
|
5
|
-
export * from "./KHR_draco_mesh_compression.js";
|
6
|
-
export * from "./KHR_lights_punctual.js";
|
7
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export * from "./KHR_materials_pbrSpecularGlossiness.js";
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export * from "./KHR_materials_unlit.js";
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export * from "./KHR_materials_clearcoat.js";
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export * from "./KHR_materials_emissive_strength.js";
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export * from "./KHR_materials_sheen.js";
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export * from "./KHR_materials_specular.js";
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export * from "./KHR_materials_ior.js";
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export * from "./KHR_materials_variants.js";
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export * from "./KHR_materials_transmission.js";
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export * from "./KHR_materials_translucency.js";
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export * from "./KHR_materials_volume.js";
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export * from "./KHR_mesh_quantization.js";
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export * from "./KHR_texture_basisu.js";
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export * from "./KHR_texture_transform.js";
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export * from "./KHR_xmp_json_ld.js";
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export * from "./MSFT_audio_emitter.js";
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export * from "./MSFT_lod.js";
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export * from "./MSFT_minecraftMesh.js";
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export * from "./MSFT_sRGBFactors.js";
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export * from "./ExtrasAsMetadata.js";
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@@ -1 +0,0 @@
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,uCAAuC,CAAC;AACtD,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,YAAY,CAAC;AAC3B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./EXT_lights_image_based\";\r\nexport * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./EXT_meshopt_compression\";\r\nexport * from \"./EXT_texture_webp\";\r\nexport * from \"./KHR_draco_mesh_compression\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./KHR_materials_pbrSpecularGlossiness\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_variants\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./KHR_materials_translucency\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_mesh_quantization\";\r\nexport * from \"./KHR_texture_basisu\";\r\nexport * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_xmp_json_ld\";\r\nexport * from \"./MSFT_audio_emitter\";\r\nexport * from \"./MSFT_lod\";\r\nexport * from \"./MSFT_minecraftMesh\";\r\nexport * from \"./MSFT_sRGBFactors\";\r\nexport * from \"./ExtrasAsMetadata\";\r\n"]}
|