@babylonjs/loaders 5.0.0-beta.8 → 5.0.0-beta.8-snapshot

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Files changed (172) hide show
  1. package/package.json +20 -198
  2. package/OBJ/index.d.ts +0 -4
  3. package/OBJ/index.js +0 -5
  4. package/OBJ/index.js.map +0 -1
  5. package/OBJ/mtlFileLoader.d.ts +0 -40
  6. package/OBJ/mtlFileLoader.js +0 -222
  7. package/OBJ/mtlFileLoader.js.map +0 -1
  8. package/OBJ/objFileLoader.d.ts +0 -133
  9. package/OBJ/objFileLoader.js +0 -301
  10. package/OBJ/objFileLoader.js.map +0 -1
  11. package/OBJ/objLoadingOptions.d.ts +0 -43
  12. package/OBJ/objLoadingOptions.js +0 -2
  13. package/OBJ/objLoadingOptions.js.map +0 -1
  14. package/OBJ/solidParser.d.ts +0 -153
  15. package/OBJ/solidParser.js +0 -700
  16. package/OBJ/solidParser.js.map +0 -1
  17. package/STL/index.d.ts +0 -1
  18. package/STL/index.js +0 -2
  19. package/STL/index.js.map +0 -1
  20. package/STL/stlFileLoader.d.ts +0 -71
  21. package/STL/stlFileLoader.js +0 -240
  22. package/STL/stlFileLoader.js.map +0 -1
  23. package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
  24. package/glTF/1.0/glTFBinaryExtension.js +0 -62
  25. package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
  26. package/glTF/1.0/glTFLoader.d.ts +0 -106
  27. package/glTF/1.0/glTFLoader.js +0 -1697
  28. package/glTF/1.0/glTFLoader.js.map +0 -1
  29. package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
  30. package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
  31. package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
  32. package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
  33. package/glTF/1.0/glTFLoaderUtils.js +0 -233
  34. package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
  35. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
  37. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
  38. package/glTF/1.0/index.d.ts +0 -5
  39. package/glTF/1.0/index.js +0 -6
  40. package/glTF/1.0/index.js.map +0 -1
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
  43. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
  46. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
  49. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
  50. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
  52. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
  55. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
  58. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
  61. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
  64. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
  67. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
  68. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
  70. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
  73. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
  76. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
  77. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
  79. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
  82. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
  85. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
  88. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
  89. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
  91. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
  92. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
  94. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
  97. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
  100. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
  101. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
  103. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
  106. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
  109. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
  110. package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
  111. package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
  112. package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
  115. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
  118. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
  119. package/glTF/2.0/Extensions/index.d.ts +0 -26
  120. package/glTF/2.0/Extensions/index.js +0 -27
  121. package/glTF/2.0/Extensions/index.js.map +0 -1
  122. package/glTF/2.0/glTFLoader.d.ts +0 -357
  123. package/glTF/2.0/glTFLoader.js +0 -2249
  124. package/glTF/2.0/glTFLoader.js.map +0 -1
  125. package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
  126. package/glTF/2.0/glTFLoaderExtension.js +0 -2
  127. package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
  128. package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -209
  129. package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
  130. package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
  131. package/glTF/2.0/index.d.ts +0 -4
  132. package/glTF/2.0/index.js +0 -5
  133. package/glTF/2.0/index.js.map +0 -1
  134. package/glTF/glTFFileLoader.d.ts +0 -368
  135. package/glTF/glTFFileLoader.js +0 -869
  136. package/glTF/glTFFileLoader.js.map +0 -1
  137. package/glTF/glTFValidation.d.ts +0 -29
  138. package/glTF/glTFValidation.js +0 -122
  139. package/glTF/glTFValidation.js.map +0 -1
  140. package/glTF/index.d.ts +0 -5
  141. package/glTF/index.js +0 -6
  142. package/glTF/index.js.map +0 -1
  143. package/index.d.ts +0 -3
  144. package/index.js.map +0 -1
  145. package/legacy/legacy-glTF.d.ts +0 -2
  146. package/legacy/legacy-glTF.js +0 -19
  147. package/legacy/legacy-glTF.js.map +0 -1
  148. package/legacy/legacy-glTF1.d.ts +0 -2
  149. package/legacy/legacy-glTF1.js +0 -15
  150. package/legacy/legacy-glTF1.js.map +0 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
  152. package/legacy/legacy-glTF1FileLoader.js +0 -3
  153. package/legacy/legacy-glTF1FileLoader.js.map +0 -1
  154. package/legacy/legacy-glTF2.d.ts +0 -2
  155. package/legacy/legacy-glTF2.js +0 -33
  156. package/legacy/legacy-glTF2.js.map +0 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
  158. package/legacy/legacy-glTF2FileLoader.js +0 -3
  159. package/legacy/legacy-glTF2FileLoader.js.map +0 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +0 -3
  161. package/legacy/legacy-glTFFileLoader.js +0 -4
  162. package/legacy/legacy-glTFFileLoader.js.map +0 -1
  163. package/legacy/legacy-objFileLoader.d.ts +0 -1
  164. package/legacy/legacy-objFileLoader.js +0 -13
  165. package/legacy/legacy-objFileLoader.js.map +0 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +0 -1
  167. package/legacy/legacy-stlFileLoader.js +0 -13
  168. package/legacy/legacy-stlFileLoader.js.map +0 -1
  169. package/legacy/legacy.d.ts +0 -6
  170. package/legacy/legacy.js +0 -7
  171. package/legacy/legacy.js.map +0 -1
  172. package/readme.md +0 -24
@@ -1,152 +0,0 @@
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- import { Nullable } from "@babylonjs/core/types";
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- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
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- import { Material } from "@babylonjs/core/Materials/material";
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- import { Camera } from "@babylonjs/core/Cameras/camera";
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- import { Geometry } from "@babylonjs/core/Meshes/geometry";
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- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
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- import { Mesh } from "@babylonjs/core/Meshes/mesh";
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- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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- import { IDisposable } from "@babylonjs/core/scene";
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- import { IScene, INode, IMesh, ISkin, ICamera, IMeshPrimitive, IMaterial, ITextureInfo, IAnimation, ITexture, IBufferView, IBuffer } from "./glTFLoaderInterfaces";
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- import { IGLTFLoaderExtension as IGLTFBaseLoaderExtension } from "../glTFFileLoader";
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- import { IProperty } from 'babylonjs-gltf2interface';
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- /**
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- * Interface for a glTF loader extension.
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- */
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- export interface IGLTFLoaderExtension extends IGLTFBaseLoaderExtension, IDisposable {
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- /**
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- * Called after the loader state changes to LOADING.
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- */
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- onLoading?(): void;
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- /**
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- * Called after the loader state changes to READY.
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- */
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- onReady?(): void;
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- /**
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- * Define this method to modify the default behavior when loading scenes.
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- * @param context The context when loading the asset
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- * @param scene The glTF scene property
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- * @returns A promise that resolves when the load is complete or null if not handled
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- */
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- loadSceneAsync?(context: string, scene: IScene): Nullable<Promise<void>>;
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- /**
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- * Define this method to modify the default behavior when loading nodes.
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- * @param context The context when loading the asset
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- * @param node The glTF node property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon transform node when the load is complete or null if not handled
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- */
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- loadNodeAsync?(context: string, node: INode, assign: (babylonMesh: TransformNode) => void): Nullable<Promise<TransformNode>>;
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- /**
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- * Define this method to modify the default behavior when loading cameras.
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- * @param context The context when loading the asset
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- * @param camera The glTF camera property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon camera when the load is complete or null if not handled
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- */
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- loadCameraAsync?(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;
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- /**
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- * @hidden
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- * Define this method to modify the default behavior when loading vertex data for mesh primitives.
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- * @param context The context when loading the asset
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- * @param primitive The glTF mesh primitive property
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- * @returns A promise that resolves with the loaded geometry when the load is complete or null if not handled
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- */
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- _loadVertexDataAsync?(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;
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- /**
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- * @hidden
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- * Define this method to modify the default behavior when loading data for mesh primitives.
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- * @param context The context when loading the asset
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- * @param name The mesh name when loading the asset
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- * @param node The glTF node when loading the asset
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- * @param mesh The glTF mesh when loading the asset
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- * @param primitive The glTF mesh primitive property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
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- */
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- _loadMeshPrimitiveAsync?(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>>;
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- /**
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- * @hidden
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- * Define this method to modify the default behavior when loading materials. Load material creates the material and then loads material properties.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon material when the load is complete or null if not handled
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- */
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- _loadMaterialAsync?(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
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- /**
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- * Define this method to modify the default behavior when creating materials.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonDrawMode The draw mode for the Babylon material
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- * @returns The Babylon material or null if not handled
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- */
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- createMaterial?(context: string, material: IMaterial, babylonDrawMode: number): Nullable<Material>;
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- /**
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- * Define this method to modify the default behavior when loading material properties.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonMaterial The Babylon material
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- * @returns A promise that resolves when the load is complete or null if not handled
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- */
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- loadMaterialPropertiesAsync?(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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- /**
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- * Define this method to modify the default behavior when loading texture infos.
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- * @param context The context when loading the asset
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- * @param textureInfo The glTF texture info property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled
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- */
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- loadTextureInfoAsync?(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
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- /**
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- * @hidden
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- * Define this method to modify the default behavior when loading textures.
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- * @param context The context when loading the asset
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- * @param texture The glTF texture property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled
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- */
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- _loadTextureAsync?(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
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- /**
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- * Define this method to modify the default behavior when loading animations.
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- * @param context The context when loading the asset
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- * @param animation The glTF animation property
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- * @returns A promise that resolves with the loaded Babylon animation group when the load is complete or null if not handled
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- */
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- loadAnimationAsync?(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>>;
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- /**
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- * @hidden
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- * Define this method to modify the default behavior when loading skins.
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- * @param context The context when loading the asset
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- * @param node The glTF node property
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- * @param skin The glTF skin property
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- * @returns A promise that resolves when the load is complete or null if not handled
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- */
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- _loadSkinAsync?(context: string, node: INode, skin: ISkin): Nullable<Promise<void>>;
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- /**
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- * @hidden
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- * Define this method to modify the default behavior when loading uris.
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- * @param context The context when loading the asset
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- * @param property The glTF property associated with the uri
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- * @param uri The uri to load
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- * @returns A promise that resolves with the loaded data when the load is complete or null if not handled
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- */
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- _loadUriAsync?(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;
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- /**
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- * Define this method to modify the default behavior when loading buffer views.
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- * @param context The context when loading the asset
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- * @param bufferView The glTF buffer view property
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- * @returns A promise that resolves with the loaded data when the load is complete or null if not handled
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- */
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- loadBufferViewAsync?(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>>;
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- /**
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- * Define this method to modify the default behavior when loading buffers.
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- * @param context The context when loading the asset
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- * @param buffer The glTF buffer property
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- * @param byteOffset The byte offset to load
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- * @param byteLength The byte length to load
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- * @returns A promise that resolves with the loaded data when the load is complete or null if not handled
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- */
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- loadBufferAsync?(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
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- }
@@ -1,2 +0,0 @@
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- export {};
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- //# sourceMappingURL=glTFLoaderExtension.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"glTFLoaderExtension.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/glTFLoaderExtension.ts"],"names":[],"mappings":"","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { Camera } from \"@babylonjs/core/Cameras/camera\";\r\nimport { Geometry } from \"@babylonjs/core/Meshes/geometry\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { IDisposable } from \"@babylonjs/core/scene\";\r\nimport { IScene, INode, IMesh, ISkin, ICamera, IMeshPrimitive, IMaterial, ITextureInfo, IAnimation, ITexture, IBufferView, IBuffer } from \"./glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension as IGLTFBaseLoaderExtension } from \"../glTFFileLoader\";\r\nimport { IProperty } from 'babylonjs-gltf2interface';\r\n\r\n/**\r\n * Interface for a glTF loader extension.\r\n */\r\nexport interface IGLTFLoaderExtension extends IGLTFBaseLoaderExtension, IDisposable {\r\n /**\r\n * Called after the loader state changes to LOADING.\r\n */\r\n onLoading?(): void;\r\n\r\n /**\r\n * Called after the loader state changes to READY.\r\n */\r\n onReady?(): void;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading scenes.\r\n * @param context The context when loading the asset\r\n * @param scene The glTF scene property\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n loadSceneAsync?(context: string, scene: IScene): Nullable<Promise<void>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading nodes.\r\n * @param context The context when loading the asset\r\n * @param node The glTF node property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon transform node when the load is complete or null if not handled\r\n */\r\n loadNodeAsync?(context: string, node: INode, assign: (babylonMesh: TransformNode) => void): Nullable<Promise<TransformNode>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading cameras.\r\n * @param context The context when loading the asset\r\n * @param camera The glTF camera property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon camera when the load is complete or null if not handled\r\n */\r\n loadCameraAsync?(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;\r\n\r\n /**\r\n * @hidden\r\n * Define this method to modify the default behavior when loading vertex data for mesh primitives.\r\n * @param context The context when loading the asset\r\n * @param primitive The glTF mesh primitive property\r\n * @returns A promise that resolves with the loaded geometry when the load is complete or null if not handled\r\n */\r\n _loadVertexDataAsync?(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;\r\n\r\n /**\r\n * @hidden\r\n * Define this method to modify the default behavior when loading data for mesh primitives.\r\n * @param context The context when loading the asset\r\n * @param name The mesh name when loading the asset\r\n * @param node The glTF node when loading the asset\r\n * @param mesh The glTF mesh when loading the asset\r\n * @param primitive The glTF mesh primitive property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled\r\n */\r\n _loadMeshPrimitiveAsync?(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>>;\r\n\r\n /**\r\n * @hidden\r\n * Define this method to modify the default behavior when loading materials. Load material creates the material and then loads material properties.\r\n * @param context The context when loading the asset\r\n * @param material The glTF material property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon material when the load is complete or null if not handled\r\n */\r\n _loadMaterialAsync?(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when creating materials.\r\n * @param context The context when loading the asset\r\n * @param material The glTF material property\r\n * @param babylonDrawMode The draw mode for the Babylon material\r\n * @returns The Babylon material or null if not handled\r\n */\r\n createMaterial?(context: string, material: IMaterial, babylonDrawMode: number): Nullable<Material>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading material properties.\r\n * @param context The context when loading the asset\r\n * @param material The glTF material property\r\n * @param babylonMaterial The Babylon material\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n loadMaterialPropertiesAsync?(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading texture infos.\r\n * @param context The context when loading the asset\r\n * @param textureInfo The glTF texture info property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled\r\n */\r\n loadTextureInfoAsync?(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;\r\n\r\n /**\r\n * @hidden\r\n * Define this method to modify the default behavior when loading textures.\r\n * @param context The context when loading the asset\r\n * @param texture The glTF texture property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled\r\n */\r\n _loadTextureAsync?(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading animations.\r\n * @param context The context when loading the asset\r\n * @param animation The glTF animation property\r\n * @returns A promise that resolves with the loaded Babylon animation group when the load is complete or null if not handled\r\n */\r\n loadAnimationAsync?(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>>;\r\n\r\n /**\r\n * @hidden\r\n * Define this method to modify the default behavior when loading skins.\r\n * @param context The context when loading the asset\r\n * @param node The glTF node property\r\n * @param skin The glTF skin property\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n _loadSkinAsync?(context: string, node: INode, skin: ISkin): Nullable<Promise<void>>;\r\n\r\n /**\r\n * @hidden\r\n * Define this method to modify the default behavior when loading uris.\r\n * @param context The context when loading the asset\r\n * @param property The glTF property associated with the uri\r\n * @param uri The uri to load\r\n * @returns A promise that resolves with the loaded data when the load is complete or null if not handled\r\n */\r\n _loadUriAsync?(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading buffer views.\r\n * @param context The context when loading the asset\r\n * @param bufferView The glTF buffer view property\r\n * @returns A promise that resolves with the loaded data when the load is complete or null if not handled\r\n */\r\n loadBufferViewAsync?(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading buffers.\r\n * @param context The context when loading the asset\r\n * @param buffer The glTF buffer property\r\n * @param byteOffset The byte offset to load\r\n * @param byteLength The byte length to load\r\n * @returns A promise that resolves with the loaded data when the load is complete or null if not handled\r\n */\r\n loadBufferAsync?(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;\r\n}\r\n"]}
@@ -1,209 +0,0 @@
1
- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
2
- import { Skeleton } from "@babylonjs/core/Bones/skeleton";
3
- import { Material } from "@babylonjs/core/Materials/material";
4
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
5
- import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
7
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
8
- import * as GLTF2 from "babylonjs-gltf2interface";
9
- /**
10
- * Loader interface with an index field.
11
- */
12
- export interface IArrayItem {
13
- /**
14
- * The index of this item in the array.
15
- */
16
- index: number;
17
- }
18
- /**
19
- * Loader interface with additional members.
20
- */
21
- export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
22
- /** @hidden */
23
- _data?: Promise<ArrayBufferView>;
24
- /** @hidden */
25
- _babylonVertexBuffer?: {
26
- [kind: string]: Promise<VertexBuffer>;
27
- };
28
- }
29
- /**
30
- * Loader interface with additional members.
31
- */
32
- export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
33
- }
34
- /** @hidden */
35
- export interface _IAnimationSamplerData {
36
- input: Float32Array;
37
- interpolation: GLTF2.AnimationSamplerInterpolation;
38
- output: Float32Array;
39
- }
40
- /**
41
- * Loader interface with additional members.
42
- */
43
- export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
44
- /** @hidden */
45
- _data?: Promise<_IAnimationSamplerData>;
46
- }
47
- /**
48
- * Loader interface with additional members.
49
- */
50
- export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
51
- channels: IAnimationChannel[];
52
- samplers: IAnimationSampler[];
53
- /** @hidden */
54
- _babylonAnimationGroup?: AnimationGroup;
55
- }
56
- /**
57
- * Loader interface with additional members.
58
- */
59
- export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
60
- /** @hidden */
61
- _data?: Promise<ArrayBufferView>;
62
- }
63
- /**
64
- * Loader interface with additional members.
65
- */
66
- export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
67
- /** @hidden */
68
- _data?: Promise<ArrayBufferView>;
69
- /** @hidden */
70
- _babylonBuffer?: Promise<Buffer>;
71
- }
72
- /**
73
- * Loader interface with additional members.
74
- */
75
- export interface ICamera extends GLTF2.ICamera, IArrayItem {
76
- }
77
- /**
78
- * Loader interface with additional members.
79
- */
80
- export interface IImage extends GLTF2.IImage, IArrayItem {
81
- /** @hidden */
82
- _data?: Promise<ArrayBufferView>;
83
- }
84
- /**
85
- * Loader interface with additional members.
86
- */
87
- export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
88
- }
89
- /**
90
- * Loader interface with additional members.
91
- */
92
- export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
- }
94
- /**
95
- * Loader interface with additional members.
96
- */
97
- export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
98
- baseColorTexture?: ITextureInfo;
99
- metallicRoughnessTexture?: ITextureInfo;
100
- }
101
- /**
102
- * Loader interface with additional members.
103
- */
104
- export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
105
- pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
106
- normalTexture?: IMaterialNormalTextureInfo;
107
- occlusionTexture?: IMaterialOcclusionTextureInfo;
108
- emissiveTexture?: ITextureInfo;
109
- /** @hidden */
110
- _data?: {
111
- [babylonDrawMode: number]: {
112
- babylonMaterial: Material;
113
- babylonMeshes: AbstractMesh[];
114
- promise: Promise<void>;
115
- };
116
- };
117
- }
118
- /**
119
- * Loader interface with additional members.
120
- */
121
- export interface IMesh extends GLTF2.IMesh, IArrayItem {
122
- primitives: IMeshPrimitive[];
123
- }
124
- /**
125
- * Loader interface with additional members.
126
- */
127
- export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
128
- /** @hidden */
129
- _instanceData?: {
130
- babylonSourceMesh: Mesh;
131
- promise: Promise<any>;
132
- };
133
- }
134
- /**
135
- * Loader interface with additional members.
136
- */
137
- export interface INode extends GLTF2.INode, IArrayItem {
138
- /**
139
- * The parent glTF node.
140
- */
141
- parent?: INode;
142
- /** @hidden */
143
- _babylonTransformNode?: TransformNode;
144
- /** @hidden */
145
- _primitiveBabylonMeshes?: AbstractMesh[];
146
- /** @hidden */
147
- _numMorphTargets?: number;
148
- }
149
- /** @hidden */
150
- export interface _ISamplerData {
151
- noMipMaps: boolean;
152
- samplingMode: number;
153
- wrapU: number;
154
- wrapV: number;
155
- }
156
- /**
157
- * Loader interface with additional members.
158
- */
159
- export interface ISampler extends GLTF2.ISampler, IArrayItem {
160
- /** @hidden */
161
- _data?: _ISamplerData;
162
- }
163
- /**
164
- * Loader interface with additional members.
165
- */
166
- export interface IScene extends GLTF2.IScene, IArrayItem {
167
- }
168
- /**
169
- * Loader interface with additional members.
170
- */
171
- export interface ISkin extends GLTF2.ISkin, IArrayItem {
172
- /** @hidden */
173
- _data?: {
174
- babylonSkeleton: Skeleton;
175
- promise: Promise<void>;
176
- };
177
- }
178
- /**
179
- * Loader interface with additional members.
180
- */
181
- export interface ITexture extends GLTF2.ITexture, IArrayItem {
182
- /** @hidden */
183
- _textureInfo: ITextureInfo;
184
- }
185
- /**
186
- * Loader interface with additional members.
187
- */
188
- export interface ITextureInfo extends GLTF2.ITextureInfo {
189
- /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
190
- nonColorData?: boolean;
191
- }
192
- /**
193
- * Loader interface with additional members.
194
- */
195
- export interface IGLTF extends GLTF2.IGLTF {
196
- accessors?: IAccessor[];
197
- animations?: IAnimation[];
198
- buffers?: IBuffer[];
199
- bufferViews?: IBufferView[];
200
- cameras?: ICamera[];
201
- images?: IImage[];
202
- materials?: IMaterial[];
203
- meshes?: IMesh[];
204
- nodes?: INode[];
205
- samplers?: ISampler[];
206
- scenes?: IScene[];
207
- skins?: ISkin[];
208
- textures?: ITexture[];
209
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Buffer, VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\n\r\nimport * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer>; };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {\r\n}\r\n\r\n/** @hidden */\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @hidden */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @hidden */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @hidden */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @hidden */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @hidden */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @hidden */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @hidden */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @hidden */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @hidden */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
@@ -1,4 +0,0 @@
1
- export * from "./glTFLoader";
2
- export * from "./glTFLoaderExtension";
3
- export * from "./glTFLoaderInterfaces";
4
- export * from "./Extensions/index";
package/glTF/2.0/index.js DELETED
@@ -1,5 +0,0 @@
1
- export * from "./glTFLoader.js";
2
- export * from "./glTFLoaderExtension.js";
3
- export * from "./glTFLoaderInterfaces.js";
4
- export * from "./Extensions/index.js";
5
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderExtension\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./Extensions/index\";"]}