@babylonjs/loaders 5.0.0-beta.8 → 5.0.0-beta.8-snapshot
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +20 -198
- package/OBJ/index.d.ts +0 -4
- package/OBJ/index.js +0 -5
- package/OBJ/index.js.map +0 -1
- package/OBJ/mtlFileLoader.d.ts +0 -40
- package/OBJ/mtlFileLoader.js +0 -222
- package/OBJ/mtlFileLoader.js.map +0 -1
- package/OBJ/objFileLoader.d.ts +0 -133
- package/OBJ/objFileLoader.js +0 -301
- package/OBJ/objFileLoader.js.map +0 -1
- package/OBJ/objLoadingOptions.d.ts +0 -43
- package/OBJ/objLoadingOptions.js +0 -2
- package/OBJ/objLoadingOptions.js.map +0 -1
- package/OBJ/solidParser.d.ts +0 -153
- package/OBJ/solidParser.js +0 -700
- package/OBJ/solidParser.js.map +0 -1
- package/STL/index.d.ts +0 -1
- package/STL/index.js +0 -2
- package/STL/index.js.map +0 -1
- package/STL/stlFileLoader.d.ts +0 -71
- package/STL/stlFileLoader.js +0 -240
- package/STL/stlFileLoader.js.map +0 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
- package/glTF/1.0/glTFBinaryExtension.js +0 -62
- package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
- package/glTF/1.0/glTFLoader.d.ts +0 -106
- package/glTF/1.0/glTFLoader.js +0 -1697
- package/glTF/1.0/glTFLoader.js.map +0 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
- package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
- package/glTF/1.0/glTFLoaderUtils.js +0 -233
- package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
- package/glTF/1.0/index.d.ts +0 -5
- package/glTF/1.0/index.js +0 -6
- package/glTF/1.0/index.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
- package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
- package/glTF/2.0/Extensions/index.d.ts +0 -26
- package/glTF/2.0/Extensions/index.js +0 -27
- package/glTF/2.0/Extensions/index.js.map +0 -1
- package/glTF/2.0/glTFLoader.d.ts +0 -357
- package/glTF/2.0/glTFLoader.js +0 -2249
- package/glTF/2.0/glTFLoader.js.map +0 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
- package/glTF/2.0/glTFLoaderExtension.js +0 -2
- package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -209
- package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/2.0/index.d.ts +0 -4
- package/glTF/2.0/index.js +0 -5
- package/glTF/2.0/index.js.map +0 -1
- package/glTF/glTFFileLoader.d.ts +0 -368
- package/glTF/glTFFileLoader.js +0 -869
- package/glTF/glTFFileLoader.js.map +0 -1
- package/glTF/glTFValidation.d.ts +0 -29
- package/glTF/glTFValidation.js +0 -122
- package/glTF/glTFValidation.js.map +0 -1
- package/glTF/index.d.ts +0 -5
- package/glTF/index.js +0 -6
- package/glTF/index.js.map +0 -1
- package/index.d.ts +0 -3
- package/index.js.map +0 -1
- package/legacy/legacy-glTF.d.ts +0 -2
- package/legacy/legacy-glTF.js +0 -19
- package/legacy/legacy-glTF.js.map +0 -1
- package/legacy/legacy-glTF1.d.ts +0 -2
- package/legacy/legacy-glTF1.js +0 -15
- package/legacy/legacy-glTF1.js.map +0 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF1FileLoader.js +0 -3
- package/legacy/legacy-glTF1FileLoader.js.map +0 -1
- package/legacy/legacy-glTF2.d.ts +0 -2
- package/legacy/legacy-glTF2.js +0 -33
- package/legacy/legacy-glTF2.js.map +0 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF2FileLoader.js +0 -3
- package/legacy/legacy-glTF2FileLoader.js.map +0 -1
- package/legacy/legacy-glTFFileLoader.d.ts +0 -3
- package/legacy/legacy-glTFFileLoader.js +0 -4
- package/legacy/legacy-glTFFileLoader.js.map +0 -1
- package/legacy/legacy-objFileLoader.d.ts +0 -1
- package/legacy/legacy-objFileLoader.js +0 -13
- package/legacy/legacy-objFileLoader.js.map +0 -1
- package/legacy/legacy-stlFileLoader.d.ts +0 -1
- package/legacy/legacy-stlFileLoader.js +0 -13
- package/legacy/legacy-stlFileLoader.js.map +0 -1
- package/legacy/legacy.d.ts +0 -6
- package/legacy/legacy.js +0 -7
- package/legacy/legacy.js.map +0 -1
- package/readme.md +0 -24
@@ -1,217 +0,0 @@
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { AnimationEvent } from "@babylonjs/core/Animations/animationEvent.js";
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import { Sound } from "@babylonjs/core/Audio/sound.js";
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import { WeightedSound } from "@babylonjs/core/Audio/weightedsound.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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var NAME = "MSFT_audio_emitter";
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/**
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* [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
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*/
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var MSFT_audio_emitter = /** @class */ (function () {
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/** @hidden */
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function MSFT_audio_emitter(loader) {
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/**
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* The name of this extension.
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*/
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this.name = NAME;
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this._loader = loader;
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this.enabled = this._loader.isExtensionUsed(NAME);
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}
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/** @hidden */
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MSFT_audio_emitter.prototype.dispose = function () {
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this._loader = null;
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this._clips = null;
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this._emitters = null;
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};
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/** @hidden */
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MSFT_audio_emitter.prototype.onLoading = function () {
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var extensions = this._loader.gltf.extensions;
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if (extensions && extensions[this.name]) {
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var extension = extensions[this.name];
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this._clips = extension.clips;
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this._emitters = extension.emitters;
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ArrayItem.Assign(this._clips);
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ArrayItem.Assign(this._emitters);
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}
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};
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/** @hidden */
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MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
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var promises = new Array();
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promises.push(_this._loader.loadSceneAsync(context, scene));
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for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
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var emitterIndex = _a[_i];
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var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
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if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
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emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
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throw new Error("".concat(extensionContext, ": Direction or Distance properties are not allowed on emitters attached to a scene"));
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}
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promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter));
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}
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return Promise.all(promises).then(function () { });
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});
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};
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/** @hidden */
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MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
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var promises = new Array();
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return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
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var _loop_1 = function (emitterIndex) {
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var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
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promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter).then(function () {
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for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
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var sound = _a[_i];
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sound.attachToMesh(babylonMesh);
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if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
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sound.setLocalDirectionToMesh(Vector3.Forward());
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sound.setDirectionalCone(2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0);
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}
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}
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}));
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};
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for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
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var emitterIndex = _a[_i];
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_loop_1(emitterIndex);
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}
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assign(babylonMesh);
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}).then(function (babylonMesh) {
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return Promise.all(promises).then(function () {
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return babylonMesh;
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});
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});
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});
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};
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/** @hidden */
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MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
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return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
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var promises = new Array();
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ArrayItem.Assign(extension.events);
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for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
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var event_1 = _a[_i];
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promises.push(_this._loadAnimationEventAsync("".concat(extensionContext, "/events/").concat(event_1.index), context, animation, event_1, babylonAnimationGroup));
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}
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return Promise.all(promises).then(function () {
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return babylonAnimationGroup;
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});
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};
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MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
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promise = this._loader.loadUriAsync(context, clip, clip.uri);
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}
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var bufferView = ArrayItem.Get("".concat(context, "/bufferView"), this._loader.gltf.bufferViews, clip.bufferView);
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promise = this._loader.loadBufferViewAsync("/bufferViews/".concat(bufferView.index), bufferView);
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}
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clip._objectURL = promise.then(function (data) {
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return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
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return clip._objectURL;
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};
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MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
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emitter._babylonSounds = emitter._babylonSounds || [];
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if (!emitter._babylonData) {
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var clipPromises = new Array();
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var name_1 = emitter.name || "emitter".concat(emitter.index);
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var options_1 = {
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loop: false,
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autoplay: false,
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volume: emitter.volume == undefined ? 1 : emitter.volume,
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};
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var _loop_2 = function (i) {
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var clipContext = "/extensions/".concat(this_1.name, "/clips");
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var clip = ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip);
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clipPromises.push(this_1._loadClipAsync("".concat(clipContext, "/").concat(emitter.clips[i].clip), clip).then(function (objectURL) {
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var sound = emitter._babylonSounds[i] = new Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1);
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sound.refDistance = emitter.refDistance || 1;
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sound.maxDistance = emitter.maxDistance || 256;
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sound.rolloffFactor = emitter.rolloffFactor || 1;
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sound.distanceModel = emitter.distanceModel || 'exponential';
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}));
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};
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var this_1 = this;
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for (var i = 0; i < emitter.clips.length; i++) {
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_loop_2(i);
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}
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var promise = Promise.all(clipPromises).then(function () {
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var weights = emitter.clips.map(function (clip) { return clip.weight || 1; });
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var weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);
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if (emitter.innerAngle) {
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weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);
|
152
|
-
}
|
153
|
-
if (emitter.outerAngle) {
|
154
|
-
weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);
|
155
|
-
}
|
156
|
-
if (emitter.volume) {
|
157
|
-
weightedSound.volume = emitter.volume;
|
158
|
-
}
|
159
|
-
emitter._babylonData.sound = weightedSound;
|
160
|
-
});
|
161
|
-
emitter._babylonData = {
|
162
|
-
loaded: promise
|
163
|
-
};
|
164
|
-
}
|
165
|
-
return emitter._babylonData.loaded;
|
166
|
-
};
|
167
|
-
MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
|
168
|
-
switch (action) {
|
169
|
-
case "play" /* play */: {
|
170
|
-
return function (currentFrame) {
|
171
|
-
var frameOffset = (startOffset || 0) + (currentFrame - time);
|
172
|
-
sound.play(frameOffset);
|
173
|
-
};
|
174
|
-
}
|
175
|
-
case "stop" /* stop */: {
|
176
|
-
return function (currentFrame) {
|
177
|
-
sound.stop();
|
178
|
-
};
|
179
|
-
}
|
180
|
-
case "pause" /* pause */: {
|
181
|
-
return function (currentFrame) {
|
182
|
-
sound.pause();
|
183
|
-
};
|
184
|
-
}
|
185
|
-
default: {
|
186
|
-
throw new Error("".concat(context, ": Unsupported action ").concat(action));
|
187
|
-
}
|
188
|
-
}
|
189
|
-
};
|
190
|
-
MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
|
191
|
-
var _this = this;
|
192
|
-
if (babylonAnimationGroup.targetedAnimations.length == 0) {
|
193
|
-
return Promise.resolve();
|
194
|
-
}
|
195
|
-
var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
|
196
|
-
var emitterIndex = event.emitter;
|
197
|
-
var emitter = ArrayItem.Get("/extensions/".concat(this.name, "/emitters"), this._emitters, emitterIndex);
|
198
|
-
return this._loadEmitterAsync(context, emitter).then(function () {
|
199
|
-
var sound = emitter._babylonData.sound;
|
200
|
-
if (sound) {
|
201
|
-
var babylonAnimationEvent = new AnimationEvent(event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
|
202
|
-
babylonAnimation.animation.addEvent(babylonAnimationEvent);
|
203
|
-
// Make sure all started audio stops when this animation is terminated.
|
204
|
-
babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
|
205
|
-
sound.stop();
|
206
|
-
});
|
207
|
-
babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
|
208
|
-
sound.pause();
|
209
|
-
});
|
210
|
-
}
|
211
|
-
});
|
212
|
-
};
|
213
|
-
return MSFT_audio_emitter;
|
214
|
-
}());
|
215
|
-
export { MSFT_audio_emitter };
|
216
|
-
GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
|
217
|
-
//# sourceMappingURL=MSFT_audio_emitter.js.map
|
@@ -1 +0,0 @@
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\nimport { AnimationEvent } from \"@babylonjs/core/Animations/animationEvent\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Sound } from \"@babylonjs/core/Audio/sound\";\nimport { WeightedSound } from \"@babylonjs/core/Audio/weightedsound\";\n\nimport { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent, IMSFTAudioEmitter_AnimationEventAction } from 'babylonjs-gltf2interface';\n\nconst NAME = \"MSFT_audio_emitter\";\n\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\n _objectURL?: Promise<string>;\n}\n\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\n _babylonData?: {\n sound?: WeightedSound;\n loaded: Promise<void>;\n };\n _babylonSounds: Sound[];\n}\n\ninterface IMSFTAudioEmitter {\n clips: ILoaderClip[];\n emitters: ILoaderEmitter[];\n}\n\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {\n}\n\ninterface ILoaderAnimationEvents {\n events: ILoaderAnimationEvent[];\n}\n\n/**\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\n */\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n private _clips: Array<ILoaderClip>;\n private _emitters: Array<ILoaderEmitter>;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n (this._clips as any) = null;\n (this._emitters as any) = null;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IMSFTAudioEmitter;\n\n this._clips = extension.clips;\n this._emitters = extension.emitters;\n\n ArrayItem.Assign(this._clips);\n ArrayItem.Assign(this._emitters);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n promises.push(this._loader.loadSceneAsync(context, scene));\n\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||\n emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\n }\n\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\n }\n\n return Promise.all(promises).then(() => { });\n });\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n return this._loader.loadNodeAsync(extensionContext, node, (babylonMesh) => {\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\n for (const sound of emitter._babylonSounds) {\n sound.attachToMesh(babylonMesh);\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n sound.setLocalDirectionToMesh(Vector3.Forward());\n sound.setDirectionalCone(\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\n 0);\n }\n }\n }));\n }\n\n assign(babylonMesh);\n }).then((babylonMesh) => {\n return Promise.all(promises).then(() => {\n return babylonMesh;\n });\n });\n });\n }\n\n /** @hidden */\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\n const promises = new Array<Promise<any>>();\n\n ArrayItem.Assign(extension.events);\n for (const event of extension.events) {\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\n }\n\n return Promise.all(promises).then(() => {\n return babylonAnimationGroup;\n });\n });\n });\n }\n\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\n if (clip._objectURL) {\n return clip._objectURL;\n }\n\n let promise: Promise<ArrayBufferView>;\n if (clip.uri) {\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\n }\n else {\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\n }\n\n clip._objectURL = promise.then((data) => {\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\n });\n\n return clip._objectURL;\n }\n\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\n emitter._babylonSounds = emitter._babylonSounds || [];\n if (!emitter._babylonData) {\n const clipPromises = new Array<Promise<any>>();\n const name = emitter.name || `emitter${emitter.index}`;\n const options = {\n loop: false,\n autoplay: false,\n volume: emitter.volume == undefined ? 1 : emitter.volume,\n };\n\n for (let i = 0; i < emitter.clips.length; i++) {\n const clipContext = `/extensions/${this.name}/clips`;\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\n clipPromises.push(this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\n const sound = emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options);\n sound.refDistance = emitter.refDistance || 1;\n sound.maxDistance = emitter.maxDistance || 256;\n sound.rolloffFactor = emitter.rolloffFactor || 1;\n sound.distanceModel = emitter.distanceModel || 'exponential';\n }));\n }\n\n const promise = Promise.all(clipPromises).then(() => {\n const weights = emitter.clips.map((clip) => { return clip.weight || 1; });\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\n if (emitter.innerAngle) { weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle); }\n if (emitter.outerAngle) { weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle); }\n if (emitter.volume) { weightedSound.volume = emitter.volume; }\n emitter._babylonData!.sound = weightedSound;\n });\n\n emitter._babylonData = {\n loaded: promise\n };\n }\n\n return emitter._babylonData.loaded;\n }\n\n private _getEventAction(context: string, sound: WeightedSound, action: IMSFTAudioEmitter_AnimationEventAction, time: number, startOffset?: number): (currentFrame: number) => void {\n switch (action) {\n case IMSFTAudioEmitter_AnimationEventAction.play: {\n return (currentFrame: number) => {\n const frameOffset = (startOffset || 0) + (currentFrame - time);\n sound.play(frameOffset);\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\n return (currentFrame: number) => {\n sound.stop();\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\n return (currentFrame: number) => {\n sound.pause();\n };\n }\n default: {\n throw new Error(`${context}: Unsupported action ${action}`);\n }\n }\n }\n\n private _loadAnimationEventAsync(context: string, animationContext: string, animation: IAnimation, event: ILoaderAnimationEvent, babylonAnimationGroup: AnimationGroup): Promise<void> {\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\n return Promise.resolve();\n }\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\n const emitterIndex = event.emitter;\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\n return this._loadEmitterAsync(context, emitter).then(() => {\n const sound = emitter._babylonData!.sound;\n if (sound) {\n var babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\n // Make sure all started audio stops when this animation is terminated.\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\n sound.stop();\n });\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\n sound.pause();\n });\n }\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));"]}
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import { Nullable } from "@babylonjs/core/types";
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import { Observable } from "@babylonjs/core/Misc/observable";
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import { Material } from "@babylonjs/core/Materials/material";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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import { Mesh } from "@babylonjs/core/Meshes/mesh";
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import { INode, IMaterial, IBuffer, IScene } from "../glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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import { IProperty } from "babylonjs-gltf2interface";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
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export declare class MSFT_lod implements IGLTFLoaderExtension {
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enabled: boolean;
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order: number;
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onNodeLODsLoadedObservable: Observable<number>;
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onMaterialLODsLoadedObservable: Observable<number>;
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private _nodeIndexLOD;
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private _nodeSignalLODs;
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private _nodePromiseLODs;
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private _materialIndexLOD;
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private _materialBufferLODs;
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constructor(loader: GLTFLoader);
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dispose(): void;
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onReady(): void;
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loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
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loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
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/** @hidden */
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_loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
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_loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;
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loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
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}
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