@babylonjs/loaders 5.0.0-beta.8 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (172) hide show
  1. package/package.json +20 -198
  2. package/OBJ/index.d.ts +0 -4
  3. package/OBJ/index.js +0 -5
  4. package/OBJ/index.js.map +0 -1
  5. package/OBJ/mtlFileLoader.d.ts +0 -40
  6. package/OBJ/mtlFileLoader.js +0 -222
  7. package/OBJ/mtlFileLoader.js.map +0 -1
  8. package/OBJ/objFileLoader.d.ts +0 -133
  9. package/OBJ/objFileLoader.js +0 -301
  10. package/OBJ/objFileLoader.js.map +0 -1
  11. package/OBJ/objLoadingOptions.d.ts +0 -43
  12. package/OBJ/objLoadingOptions.js +0 -2
  13. package/OBJ/objLoadingOptions.js.map +0 -1
  14. package/OBJ/solidParser.d.ts +0 -153
  15. package/OBJ/solidParser.js +0 -700
  16. package/OBJ/solidParser.js.map +0 -1
  17. package/STL/index.d.ts +0 -1
  18. package/STL/index.js +0 -2
  19. package/STL/index.js.map +0 -1
  20. package/STL/stlFileLoader.d.ts +0 -71
  21. package/STL/stlFileLoader.js +0 -240
  22. package/STL/stlFileLoader.js.map +0 -1
  23. package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
  24. package/glTF/1.0/glTFBinaryExtension.js +0 -62
  25. package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
  26. package/glTF/1.0/glTFLoader.d.ts +0 -106
  27. package/glTF/1.0/glTFLoader.js +0 -1697
  28. package/glTF/1.0/glTFLoader.js.map +0 -1
  29. package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
  30. package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
  31. package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
  32. package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
  33. package/glTF/1.0/glTFLoaderUtils.js +0 -233
  34. package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
  35. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
  37. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
  38. package/glTF/1.0/index.d.ts +0 -5
  39. package/glTF/1.0/index.js +0 -6
  40. package/glTF/1.0/index.js.map +0 -1
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
  43. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
  46. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
  49. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
  50. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
  52. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
  55. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
  58. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
  61. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
  64. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
  67. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
  68. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
  70. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
  73. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
  76. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
  77. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
  79. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
  82. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
  85. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
  88. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
  89. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
  91. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
  92. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
  94. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
  97. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
  100. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
  101. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
  103. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
  106. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
  109. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
  110. package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
  111. package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
  112. package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
  115. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
  118. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
  119. package/glTF/2.0/Extensions/index.d.ts +0 -26
  120. package/glTF/2.0/Extensions/index.js +0 -27
  121. package/glTF/2.0/Extensions/index.js.map +0 -1
  122. package/glTF/2.0/glTFLoader.d.ts +0 -357
  123. package/glTF/2.0/glTFLoader.js +0 -2249
  124. package/glTF/2.0/glTFLoader.js.map +0 -1
  125. package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
  126. package/glTF/2.0/glTFLoaderExtension.js +0 -2
  127. package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
  128. package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -209
  129. package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
  130. package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
  131. package/glTF/2.0/index.d.ts +0 -4
  132. package/glTF/2.0/index.js +0 -5
  133. package/glTF/2.0/index.js.map +0 -1
  134. package/glTF/glTFFileLoader.d.ts +0 -368
  135. package/glTF/glTFFileLoader.js +0 -869
  136. package/glTF/glTFFileLoader.js.map +0 -1
  137. package/glTF/glTFValidation.d.ts +0 -29
  138. package/glTF/glTFValidation.js +0 -122
  139. package/glTF/glTFValidation.js.map +0 -1
  140. package/glTF/index.d.ts +0 -5
  141. package/glTF/index.js +0 -6
  142. package/glTF/index.js.map +0 -1
  143. package/index.d.ts +0 -3
  144. package/index.js.map +0 -1
  145. package/legacy/legacy-glTF.d.ts +0 -2
  146. package/legacy/legacy-glTF.js +0 -19
  147. package/legacy/legacy-glTF.js.map +0 -1
  148. package/legacy/legacy-glTF1.d.ts +0 -2
  149. package/legacy/legacy-glTF1.js +0 -15
  150. package/legacy/legacy-glTF1.js.map +0 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
  152. package/legacy/legacy-glTF1FileLoader.js +0 -3
  153. package/legacy/legacy-glTF1FileLoader.js.map +0 -1
  154. package/legacy/legacy-glTF2.d.ts +0 -2
  155. package/legacy/legacy-glTF2.js +0 -33
  156. package/legacy/legacy-glTF2.js.map +0 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
  158. package/legacy/legacy-glTF2FileLoader.js +0 -3
  159. package/legacy/legacy-glTF2FileLoader.js.map +0 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +0 -3
  161. package/legacy/legacy-glTFFileLoader.js +0 -4
  162. package/legacy/legacy-glTFFileLoader.js.map +0 -1
  163. package/legacy/legacy-objFileLoader.d.ts +0 -1
  164. package/legacy/legacy-objFileLoader.js +0 -13
  165. package/legacy/legacy-objFileLoader.js.map +0 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +0 -1
  167. package/legacy/legacy-stlFileLoader.js +0 -13
  168. package/legacy/legacy-stlFileLoader.js.map +0 -1
  169. package/legacy/legacy.d.ts +0 -6
  170. package/legacy/legacy.js +0 -7
  171. package/legacy/legacy.js.map +0 -1
  172. package/readme.md +0 -24
package/package.json CHANGED
@@ -1,207 +1,29 @@
1
1
  {
2
- "author": {
3
- "name": "David CATUHE"
4
- },
5
2
  "name": "@babylonjs/loaders",
6
- "description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
7
- "version": "5.0.0-beta.8",
8
- "repository": {
9
- "type": "git",
10
- "url": "https://github.com/BabylonJS/Babylon.js.git"
11
- },
3
+ "version": "5.0.0-beta.8-snapshot",
12
4
  "main": "index.js",
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+ "module": "index.js",
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+ "types": "index.d.ts",
13
7
  "files": [
14
- "glTF/1.0/glTFBinaryExtension.d.ts",
15
- "glTF/1.0/glTFBinaryExtension.js",
16
- "glTF/1.0/glTFBinaryExtension.js.map",
17
- "glTF/1.0/glTFLoader.d.ts",
18
- "glTF/1.0/glTFLoader.js",
19
- "glTF/1.0/glTFLoader.js.map",
20
- "glTF/1.0/glTFLoaderInterfaces.d.ts",
21
- "glTF/1.0/glTFLoaderInterfaces.js",
22
- "glTF/1.0/glTFLoaderInterfaces.js.map",
23
- "glTF/1.0/glTFLoaderUtils.d.ts",
24
- "glTF/1.0/glTFLoaderUtils.js",
25
- "glTF/1.0/glTFLoaderUtils.js.map",
26
- "glTF/1.0/glTFMaterialsCommonExtension.d.ts",
27
- "glTF/1.0/glTFMaterialsCommonExtension.js",
28
- "glTF/1.0/glTFMaterialsCommonExtension.js.map",
29
- "glTF/1.0/index.d.ts",
30
- "glTF/1.0/index.js",
31
- "glTF/1.0/index.js.map",
32
- "glTF/2.0/Extensions/ExtrasAsMetadata.d.ts",
33
- "glTF/2.0/Extensions/ExtrasAsMetadata.js",
34
- "glTF/2.0/Extensions/ExtrasAsMetadata.js.map",
35
- "glTF/2.0/Extensions/EXT_lights_image_based.d.ts",
36
- "glTF/2.0/Extensions/EXT_lights_image_based.js",
37
- "glTF/2.0/Extensions/EXT_lights_image_based.js.map",
38
- "glTF/2.0/Extensions/EXT_meshopt_compression.d.ts",
39
- "glTF/2.0/Extensions/EXT_meshopt_compression.js",
40
- "glTF/2.0/Extensions/EXT_meshopt_compression.js.map",
41
- "glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts",
42
- "glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js",
43
- "glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map",
44
- "glTF/2.0/Extensions/EXT_texture_webp.d.ts",
45
- "glTF/2.0/Extensions/EXT_texture_webp.js",
46
- "glTF/2.0/Extensions/EXT_texture_webp.js.map",
47
- "glTF/2.0/Extensions/index.d.ts",
48
- "glTF/2.0/Extensions/index.js",
49
- "glTF/2.0/Extensions/index.js.map",
50
- "glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts",
51
- "glTF/2.0/Extensions/KHR_draco_mesh_compression.js",
52
- "glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map",
53
- "glTF/2.0/Extensions/KHR_lights_punctual.d.ts",
54
- "glTF/2.0/Extensions/KHR_lights_punctual.js",
55
- "glTF/2.0/Extensions/KHR_lights_punctual.js.map",
56
- "glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts",
57
- "glTF/2.0/Extensions/KHR_materials_clearcoat.js",
58
- "glTF/2.0/Extensions/KHR_materials_clearcoat.js.map",
59
- "glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts",
60
- "glTF/2.0/Extensions/KHR_materials_emissive_strength.js",
61
- "glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map",
62
- "glTF/2.0/Extensions/KHR_materials_ior.d.ts",
63
- "glTF/2.0/Extensions/KHR_materials_ior.js",
64
- "glTF/2.0/Extensions/KHR_materials_ior.js.map",
65
- "glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts",
66
- "glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js",
67
- "glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map",
68
- "glTF/2.0/Extensions/KHR_materials_sheen.d.ts",
69
- "glTF/2.0/Extensions/KHR_materials_sheen.js",
70
- "glTF/2.0/Extensions/KHR_materials_sheen.js.map",
71
- "glTF/2.0/Extensions/KHR_materials_specular.d.ts",
72
- "glTF/2.0/Extensions/KHR_materials_specular.js",
73
- "glTF/2.0/Extensions/KHR_materials_specular.js.map",
74
- "glTF/2.0/Extensions/KHR_materials_translucency.d.ts",
75
- "glTF/2.0/Extensions/KHR_materials_translucency.js",
76
- "glTF/2.0/Extensions/KHR_materials_translucency.js.map",
77
- "glTF/2.0/Extensions/KHR_materials_transmission.d.ts",
78
- "glTF/2.0/Extensions/KHR_materials_transmission.js",
79
- "glTF/2.0/Extensions/KHR_materials_transmission.js.map",
80
- "glTF/2.0/Extensions/KHR_materials_unlit.d.ts",
81
- "glTF/2.0/Extensions/KHR_materials_unlit.js",
82
- "glTF/2.0/Extensions/KHR_materials_unlit.js.map",
83
- "glTF/2.0/Extensions/KHR_materials_variants.d.ts",
84
- "glTF/2.0/Extensions/KHR_materials_variants.js",
85
- "glTF/2.0/Extensions/KHR_materials_variants.js.map",
86
- "glTF/2.0/Extensions/KHR_materials_volume.d.ts",
87
- "glTF/2.0/Extensions/KHR_materials_volume.js",
88
- "glTF/2.0/Extensions/KHR_materials_volume.js.map",
89
- "glTF/2.0/Extensions/KHR_mesh_quantization.d.ts",
90
- "glTF/2.0/Extensions/KHR_mesh_quantization.js",
91
- "glTF/2.0/Extensions/KHR_mesh_quantization.js.map",
92
- "glTF/2.0/Extensions/KHR_texture_basisu.d.ts",
93
- "glTF/2.0/Extensions/KHR_texture_basisu.js",
94
- "glTF/2.0/Extensions/KHR_texture_basisu.js.map",
95
- "glTF/2.0/Extensions/KHR_texture_transform.d.ts",
96
- "glTF/2.0/Extensions/KHR_texture_transform.js",
97
- "glTF/2.0/Extensions/KHR_texture_transform.js.map",
98
- "glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts",
99
- "glTF/2.0/Extensions/KHR_xmp_json_ld.js",
100
- "glTF/2.0/Extensions/KHR_xmp_json_ld.js.map",
101
- "glTF/2.0/Extensions/MSFT_audio_emitter.d.ts",
102
- "glTF/2.0/Extensions/MSFT_audio_emitter.js",
103
- "glTF/2.0/Extensions/MSFT_audio_emitter.js.map",
104
- "glTF/2.0/Extensions/MSFT_lod.d.ts",
105
- "glTF/2.0/Extensions/MSFT_lod.js",
106
- "glTF/2.0/Extensions/MSFT_lod.js.map",
107
- "glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts",
108
- "glTF/2.0/Extensions/MSFT_minecraftMesh.js",
109
- "glTF/2.0/Extensions/MSFT_minecraftMesh.js.map",
110
- "glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts",
111
- "glTF/2.0/Extensions/MSFT_sRGBFactors.js",
112
- "glTF/2.0/Extensions/MSFT_sRGBFactors.js.map",
113
- "glTF/2.0/glTFLoader.d.ts",
114
- "glTF/2.0/glTFLoader.js",
115
- "glTF/2.0/glTFLoader.js.map",
116
- "glTF/2.0/glTFLoaderExtension.d.ts",
117
- "glTF/2.0/glTFLoaderExtension.js",
118
- "glTF/2.0/glTFLoaderExtension.js.map",
119
- "glTF/2.0/glTFLoaderInterfaces.d.ts",
120
- "glTF/2.0/glTFLoaderInterfaces.js",
121
- "glTF/2.0/glTFLoaderInterfaces.js.map",
122
- "glTF/2.0/index.d.ts",
123
- "glTF/2.0/index.js",
124
- "glTF/2.0/index.js.map",
125
- "glTF/glTFFileLoader.d.ts",
126
- "glTF/glTFFileLoader.js",
127
- "glTF/glTFFileLoader.js.map",
128
- "glTF/glTFValidation.d.ts",
129
- "glTF/glTFValidation.js",
130
- "glTF/glTFValidation.js.map",
131
- "glTF/index.d.ts",
132
- "glTF/index.js",
133
- "glTF/index.js.map",
134
- "index.d.ts",
135
- "index.js",
136
- "index.js.map",
137
- "legacy/legacy-glTF.d.ts",
138
- "legacy/legacy-glTF.js",
139
- "legacy/legacy-glTF.js.map",
140
- "legacy/legacy-glTF1.d.ts",
141
- "legacy/legacy-glTF1.js",
142
- "legacy/legacy-glTF1.js.map",
143
- "legacy/legacy-glTF1FileLoader.d.ts",
144
- "legacy/legacy-glTF1FileLoader.js",
145
- "legacy/legacy-glTF1FileLoader.js.map",
146
- "legacy/legacy-glTF2.d.ts",
147
- "legacy/legacy-glTF2.js",
148
- "legacy/legacy-glTF2.js.map",
149
- "legacy/legacy-glTF2FileLoader.d.ts",
150
- "legacy/legacy-glTF2FileLoader.js",
151
- "legacy/legacy-glTF2FileLoader.js.map",
152
- "legacy/legacy-glTFFileLoader.d.ts",
153
- "legacy/legacy-glTFFileLoader.js",
154
- "legacy/legacy-glTFFileLoader.js.map",
155
- "legacy/legacy-objFileLoader.d.ts",
156
- "legacy/legacy-objFileLoader.js",
157
- "legacy/legacy-objFileLoader.js.map",
158
- "legacy/legacy-stlFileLoader.d.ts",
159
- "legacy/legacy-stlFileLoader.js",
160
- "legacy/legacy-stlFileLoader.js.map",
161
- "legacy/legacy.d.ts",
162
- "legacy/legacy.js",
163
- "legacy/legacy.js.map",
164
- "OBJ/index.d.ts",
165
- "OBJ/index.js",
166
- "OBJ/index.js.map",
167
- "OBJ/mtlFileLoader.d.ts",
168
- "OBJ/mtlFileLoader.js",
169
- "OBJ/mtlFileLoader.js.map",
170
- "OBJ/objFileLoader.d.ts",
171
- "OBJ/objFileLoader.js",
172
- "OBJ/objFileLoader.js.map",
173
- "OBJ/objLoadingOptions.d.ts",
174
- "OBJ/objLoadingOptions.js",
175
- "OBJ/objLoadingOptions.js.map",
176
- "OBJ/solidParser.d.ts",
177
- "OBJ/solidParser.js",
178
- "OBJ/solidParser.js.map",
179
- "readme.md",
180
- "STL/index.d.ts",
181
- "STL/index.js",
182
- "STL/index.js.map",
183
- "STL/stlFileLoader.d.ts",
184
- "STL/stlFileLoader.js",
185
- "STL/stlFileLoader.js.map"
8
+ "./"
186
9
  ],
187
- "typings": "index.d.ts",
188
- "keywords": [
189
- "3D",
190
- "javascript",
191
- "html5",
192
- "webgl",
193
- "loaders"
194
- ],
195
- "license": "Apache-2.0",
10
+ "scripts": {
11
+ "build": "npm run clean && npm run compile",
12
+ "clean": "rimraf dist && rimraf *.tsbuildinfo && rimraf \"./**/*.!(json|build.json)\"",
13
+ "compile": "tsc -b tsconfig.build.json",
14
+ "postcompile": "build-tools -c add-js-to-es6 --path ./dist/**/*.js",
15
+ "prepublishOnly": "build-tools -c prepare-es6-build"
16
+ },
196
17
  "dependencies": {
197
- "babylonjs-gltf2interface": "5.0.0-beta.8",
198
- "@babylonjs/core": "5.0.0-beta.8",
18
+ "@babylonjs/core": "^5.0.0-beta.8-snapshot",
19
+ "babylonjs-gltf2interface": "^5.0.0-beta.8-snapshot",
199
20
  "tslib": "^2.3.1"
200
21
  },
201
- "engines": {
202
- "node": "*"
22
+ "devDependencies": {
23
+ "@dev/build-tools": "^5.0.0-beta.8-snapshot",
24
+ "@lts/loaders": "^5.0.0-beta.8-snapshot",
25
+ "rimraf": "^3.0.2",
26
+ "typescript": "^4.4.4"
203
27
  },
204
- "module": "index.js",
205
- "esnext": "index.js",
206
- "type": "module"
207
- }
28
+ "sideEffects": true
29
+ }
package/OBJ/index.d.ts DELETED
@@ -1,4 +0,0 @@
1
- export * from "./mtlFileLoader";
2
- export * from "./objLoadingOptions";
3
- export * from "./solidParser";
4
- export * from "./objFileLoader";
package/OBJ/index.js DELETED
@@ -1,5 +0,0 @@
1
- export * from "./mtlFileLoader.js";
2
- export * from "./objLoadingOptions.js";
3
- export * from "./solidParser.js";
4
- export * from "./objFileLoader.js";
5
- //# sourceMappingURL=index.js.map
package/OBJ/index.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/loaders/src/OBJ/index.ts"],"names":[],"mappings":"AAAA,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC","sourcesContent":["export * from \"./mtlFileLoader\";\r\nexport * from \"./objLoadingOptions\";\r\nexport * from \"./solidParser\";\r\nexport * from \"./objFileLoader\";\r\n"]}
@@ -1,40 +0,0 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
3
- import { Scene } from "@babylonjs/core/scene";
4
- import { AssetContainer } from "@babylonjs/core/assetContainer";
5
- /**
6
- * Class reading and parsing the MTL file bundled with the obj file.
7
- */
8
- export declare class MTLFileLoader {
9
- /**
10
- * Invert Y-Axis of referenced textures on load
11
- */
12
- static INVERT_TEXTURE_Y: boolean;
13
- /**
14
- * All material loaded from the mtl will be set here
15
- */
16
- materials: StandardMaterial[];
17
- /**
18
- * This function will read the mtl file and create each material described inside
19
- * This function could be improve by adding :
20
- * -some component missing (Ni, Tf...)
21
- * -including the specific options available
22
- *
23
- * @param scene defines the scene the material will be created in
24
- * @param data defines the mtl data to parse
25
- * @param rootUrl defines the rooturl to use in order to load relative dependencies
26
- * @param assetContainer defines the asset container to store the material in (can be null)
27
- */
28
- parseMTL(scene: Scene, data: string | ArrayBuffer, rootUrl: string, assetContainer: Nullable<AssetContainer>): void;
29
- /**
30
- * Gets the texture for the material.
31
- *
32
- * If the material is imported from input file,
33
- * We sanitize the url to ensure it takes the textre from aside the material.
34
- *
35
- * @param rootUrl The root url to load from
36
- * @param value The value stored in the mtl
37
- * @return The Texture
38
- */
39
- private static _getTexture;
40
- }
@@ -1,222 +0,0 @@
1
- import { Color3 } from '@babylonjs/core/Maths/math.color.js';
2
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
3
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
4
- /**
5
- * Class reading and parsing the MTL file bundled with the obj file.
6
- */
7
- var MTLFileLoader = /** @class */ (function () {
8
- function MTLFileLoader() {
9
- /**
10
- * All material loaded from the mtl will be set here
11
- */
12
- this.materials = [];
13
- }
14
- /**
15
- * This function will read the mtl file and create each material described inside
16
- * This function could be improve by adding :
17
- * -some component missing (Ni, Tf...)
18
- * -including the specific options available
19
- *
20
- * @param scene defines the scene the material will be created in
21
- * @param data defines the mtl data to parse
22
- * @param rootUrl defines the rooturl to use in order to load relative dependencies
23
- * @param assetContainer defines the asset container to store the material in (can be null)
24
- */
25
- MTLFileLoader.prototype.parseMTL = function (scene, data, rootUrl, assetContainer) {
26
- if (data instanceof ArrayBuffer) {
27
- return;
28
- }
29
- //Split the lines from the file
30
- var lines = data.split('\n');
31
- //Space char
32
- var delimiter_pattern = /\s+/;
33
- //Array with RGB colors
34
- var color;
35
- //New material
36
- var material = null;
37
- //Look at each line
38
- for (var i = 0; i < lines.length; i++) {
39
- var line = lines[i].trim();
40
- // Blank line or comment
41
- if (line.length === 0 || line.charAt(0) === '#') {
42
- continue;
43
- }
44
- //Get the first parameter (keyword)
45
- var pos = line.indexOf(' ');
46
- var key = (pos >= 0) ? line.substring(0, pos) : line;
47
- key = key.toLowerCase();
48
- //Get the data following the key
49
- var value = (pos >= 0) ? line.substring(pos + 1).trim() : "";
50
- //This mtl keyword will create the new material
51
- if (key === "newmtl") {
52
- //Check if it is the first material.
53
- // Materials specifications are described after this keyword.
54
- if (material) {
55
- //Add the previous material in the material array.
56
- this.materials.push(material);
57
- }
58
- //Create a new material.
59
- // value is the name of the material read in the mtl file
60
- scene._blockEntityCollection = !!assetContainer;
61
- material = new StandardMaterial(value, scene);
62
- material._parentContainer = assetContainer;
63
- scene._blockEntityCollection = false;
64
- }
65
- else if (key === "kd" && material) {
66
- // Diffuse color (color under white light) using RGB values
67
- //value = "r g b"
68
- color = value.split(delimiter_pattern, 3).map(parseFloat);
69
- //color = [r,g,b]
70
- //Set tghe color into the material
71
- material.diffuseColor = Color3.FromArray(color);
72
- }
73
- else if (key === "ka" && material) {
74
- // Ambient color (color under shadow) using RGB values
75
- //value = "r g b"
76
- color = value.split(delimiter_pattern, 3).map(parseFloat);
77
- //color = [r,g,b]
78
- //Set tghe color into the material
79
- material.ambientColor = Color3.FromArray(color);
80
- }
81
- else if (key === "ks" && material) {
82
- // Specular color (color when light is reflected from shiny surface) using RGB values
83
- //value = "r g b"
84
- color = value.split(delimiter_pattern, 3).map(parseFloat);
85
- //color = [r,g,b]
86
- //Set the color into the material
87
- material.specularColor = Color3.FromArray(color);
88
- }
89
- else if (key === "ke" && material) {
90
- // Emissive color using RGB values
91
- color = value.split(delimiter_pattern, 3).map(parseFloat);
92
- material.emissiveColor = Color3.FromArray(color);
93
- }
94
- else if (key === "ns" && material) {
95
- //value = "Integer"
96
- material.specularPower = parseFloat(value);
97
- }
98
- else if (key === "d" && material) {
99
- //d is dissolve for current material. It mean alpha for BABYLON
100
- material.alpha = parseFloat(value);
101
- //Texture
102
- //This part can be improved by adding the possible options of texture
103
- }
104
- else if (key === "map_ka" && material) {
105
- // ambient texture map with a loaded image
106
- //We must first get the folder of the image
107
- material.ambientTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
108
- }
109
- else if (key === "map_kd" && material) {
110
- // Diffuse texture map with a loaded image
111
- material.diffuseTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
112
- }
113
- else if (key === "map_ks" && material) {
114
- // Specular texture map with a loaded image
115
- //We must first get the folder of the image
116
- material.specularTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
117
- }
118
- else if (key === "map_ns") {
119
- //Specular
120
- //Specular highlight component
121
- //We must first get the folder of the image
122
- //
123
- //Not supported by BABYLON
124
- //
125
- // continue;
126
- }
127
- else if (key === "map_bump" && material) {
128
- //The bump texture
129
- material.bumpTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
130
- }
131
- else if (key === "map_d" && material) {
132
- // The dissolve of the material
133
- material.opacityTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
134
- //Options for illumination
135
- }
136
- else if (key === "illum") {
137
- //Illumination
138
- if (value === "0") {
139
- //That mean Kd == Kd
140
- }
141
- else if (value === "1") {
142
- //Color on and Ambient on
143
- }
144
- else if (value === "2") {
145
- //Highlight on
146
- }
147
- else if (value === "3") {
148
- //Reflection on and Ray trace on
149
- }
150
- else if (value === "4") {
151
- //Transparency: Glass on, Reflection: Ray trace on
152
- }
153
- else if (value === "5") {
154
- //Reflection: Fresnel on and Ray trace on
155
- }
156
- else if (value === "6") {
157
- //Transparency: Refraction on, Reflection: Fresnel off and Ray trace on
158
- }
159
- else if (value === "7") {
160
- //Transparency: Refraction on, Reflection: Fresnel on and Ray trace on
161
- }
162
- else if (value === "8") {
163
- //Reflection on and Ray trace off
164
- }
165
- else if (value === "9") {
166
- //Transparency: Glass on, Reflection: Ray trace off
167
- }
168
- else if (value === "10") {
169
- //Casts shadows onto invisible surfaces
170
- }
171
- }
172
- else {
173
- // console.log("Unhandled expression at line : " + i +'\n' + "with value : " + line);
174
- }
175
- }
176
- //At the end of the file, add the last material
177
- if (material) {
178
- this.materials.push(material);
179
- }
180
- };
181
- /**
182
- * Gets the texture for the material.
183
- *
184
- * If the material is imported from input file,
185
- * We sanitize the url to ensure it takes the textre from aside the material.
186
- *
187
- * @param rootUrl The root url to load from
188
- * @param value The value stored in the mtl
189
- * @return The Texture
190
- */
191
- MTLFileLoader._getTexture = function (rootUrl, value, scene) {
192
- if (!value) {
193
- return null;
194
- }
195
- var url = rootUrl;
196
- // Load from input file.
197
- if (rootUrl === "file:") {
198
- var lastDelimiter = value.lastIndexOf("\\");
199
- if (lastDelimiter === -1) {
200
- lastDelimiter = value.lastIndexOf("/");
201
- }
202
- if (lastDelimiter > -1) {
203
- url += value.substr(lastDelimiter + 1);
204
- }
205
- else {
206
- url += value;
207
- }
208
- }
209
- // Not from input file.
210
- else {
211
- url += value;
212
- }
213
- return new Texture(url, scene, false, MTLFileLoader.INVERT_TEXTURE_Y);
214
- };
215
- /**
216
- * Invert Y-Axis of referenced textures on load
217
- */
218
- MTLFileLoader.INVERT_TEXTURE_Y = true;
219
- return MTLFileLoader;
220
- }());
221
- export { MTLFileLoader };
222
- //# sourceMappingURL=mtlFileLoader.js.map
@@ -1 +0,0 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\n\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\n/**\r\n * Class reading and parsing the MTL file bundled with the obj file.\r\n */\r\nexport class MTLFileLoader {\r\n /**\r\n * Invert Y-Axis of referenced textures on load\r\n */\r\n public static INVERT_TEXTURE_Y = true;\r\n\r\n /**\r\n * All material loaded from the mtl will be set here\r\n */\r\n public materials: StandardMaterial[] = [];\r\n\r\n /**\r\n * This function will read the mtl file and create each material described inside\r\n * This function could be improve by adding :\r\n * -some component missing (Ni, Tf...)\r\n * -including the specific options available\r\n *\r\n * @param scene defines the scene the material will be created in\r\n * @param data defines the mtl data to parse\r\n * @param rootUrl defines the rooturl to use in order to load relative dependencies\r\n * @param assetContainer defines the asset container to store the material in (can be null)\r\n */\r\n public parseMTL(scene: Scene, data: string | ArrayBuffer, rootUrl: string, assetContainer: Nullable<AssetContainer>): void {\r\n if (data instanceof ArrayBuffer) {\r\n return;\r\n }\r\n\r\n //Split the lines from the file\r\n var lines = data.split('\\n');\r\n //Space char\r\n var delimiter_pattern = /\\s+/;\r\n //Array with RGB colors\r\n var color: number[];\r\n //New material\r\n var material: Nullable<StandardMaterial> = null;\r\n\r\n //Look at each line\r\n for (var i = 0; i < lines.length; i++) {\r\n var line = lines[i].trim();\r\n\r\n // Blank line or comment\r\n if (line.length === 0 || line.charAt(0) === '#') {\r\n continue;\r\n }\r\n\r\n //Get the first parameter (keyword)\r\n var pos = line.indexOf(' ');\r\n var key = (pos >= 0) ? line.substring(0, pos) : line;\r\n key = key.toLowerCase();\r\n\r\n //Get the data following the key\r\n var value: string = (pos >= 0) ? line.substring(pos + 1).trim() : \"\";\r\n\r\n //This mtl keyword will create the new material\r\n if (key === \"newmtl\") {\r\n //Check if it is the first material.\r\n // Materials specifications are described after this keyword.\r\n if (material) {\r\n //Add the previous material in the material array.\r\n this.materials.push(material);\r\n }\r\n //Create a new material.\r\n // value is the name of the material read in the mtl file\r\n\r\n scene._blockEntityCollection = !!assetContainer;\r\n material = new StandardMaterial(value, scene);\r\n material._parentContainer = assetContainer;\r\n scene._blockEntityCollection = false;\r\n } else if (key === \"kd\" && material) {\r\n // Diffuse color (color under white light) using RGB values\r\n\r\n //value = \"r g b\"\r\n color = <number[]>value.split(delimiter_pattern, 3).map(parseFloat);\r\n //color = [r,g,b]\r\n //Set tghe color into the material\r\n material.diffuseColor = Color3.FromArray(color);\r\n } else if (key === \"ka\" && material) {\r\n // Ambient color (color under shadow) using RGB values\r\n\r\n //value = \"r g b\"\r\n color = <number[]>value.split(delimiter_pattern, 3).map(parseFloat);\r\n //color = [r,g,b]\r\n //Set tghe color into the material\r\n material.ambientColor = Color3.FromArray(color);\r\n } else if (key === \"ks\" && material) {\r\n // Specular color (color when light is reflected from shiny surface) using RGB values\r\n\r\n //value = \"r g b\"\r\n color = <number[]>value.split(delimiter_pattern, 3).map(parseFloat);\r\n //color = [r,g,b]\r\n //Set the color into the material\r\n material.specularColor = Color3.FromArray(color);\r\n } else if (key === \"ke\" && material) {\r\n // Emissive color using RGB values\r\n color = value.split(delimiter_pattern, 3).map(parseFloat);\r\n material.emissiveColor = Color3.FromArray(color);\r\n } else if (key === \"ns\" && material) {\r\n\r\n //value = \"Integer\"\r\n material.specularPower = parseFloat(value);\r\n } else if (key === \"d\" && material) {\r\n //d is dissolve for current material. It mean alpha for BABYLON\r\n material.alpha = parseFloat(value);\r\n\r\n //Texture\r\n //This part can be improved by adding the possible options of texture\r\n } else if (key === \"map_ka\" && material) {\r\n // ambient texture map with a loaded image\r\n //We must first get the folder of the image\r\n material.ambientTexture = MTLFileLoader._getTexture(rootUrl, value, scene);\r\n } else if (key === \"map_kd\" && material) {\r\n // Diffuse texture map with a loaded image\r\n material.diffuseTexture = MTLFileLoader._getTexture(rootUrl, value, scene);\r\n } else if (key === \"map_ks\" && material) {\r\n // Specular texture map with a loaded image\r\n //We must first get the folder of the image\r\n material.specularTexture = MTLFileLoader._getTexture(rootUrl, value, scene);\r\n } else if (key === \"map_ns\") {\r\n //Specular\r\n //Specular highlight component\r\n //We must first get the folder of the image\r\n //\r\n //Not supported by BABYLON\r\n //\r\n // continue;\r\n } else if (key === \"map_bump\" && material) {\r\n //The bump texture\r\n material.bumpTexture = MTLFileLoader._getTexture(rootUrl, value, scene);\r\n } else if (key === \"map_d\" && material) {\r\n // The dissolve of the material\r\n material.opacityTexture = MTLFileLoader._getTexture(rootUrl, value, scene);\r\n\r\n //Options for illumination\r\n } else if (key === \"illum\") {\r\n //Illumination\r\n if (value === \"0\") {\r\n //That mean Kd == Kd\r\n } else if (value === \"1\") {\r\n //Color on and Ambient on\r\n } else if (value === \"2\") {\r\n //Highlight on\r\n } else if (value === \"3\") {\r\n //Reflection on and Ray trace on\r\n } else if (value === \"4\") {\r\n //Transparency: Glass on, Reflection: Ray trace on\r\n } else if (value === \"5\") {\r\n //Reflection: Fresnel on and Ray trace on\r\n } else if (value === \"6\") {\r\n //Transparency: Refraction on, Reflection: Fresnel off and Ray trace on\r\n } else if (value === \"7\") {\r\n //Transparency: Refraction on, Reflection: Fresnel on and Ray trace on\r\n } else if (value === \"8\") {\r\n //Reflection on and Ray trace off\r\n } else if (value === \"9\") {\r\n //Transparency: Glass on, Reflection: Ray trace off\r\n } else if (value === \"10\") {\r\n //Casts shadows onto invisible surfaces\r\n }\r\n } else {\r\n // console.log(\"Unhandled expression at line : \" + i +'\\n' + \"with value : \" + line);\r\n }\r\n }\r\n //At the end of the file, add the last material\r\n if (material) {\r\n this.materials.push(material);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the texture for the material.\r\n *\r\n * If the material is imported from input file,\r\n * We sanitize the url to ensure it takes the textre from aside the material.\r\n *\r\n * @param rootUrl The root url to load from\r\n * @param value The value stored in the mtl\r\n * @return The Texture\r\n */\r\n private static _getTexture(rootUrl: string, value: string, scene: Scene): Nullable<Texture> {\r\n if (!value) {\r\n return null;\r\n }\r\n\r\n var url = rootUrl;\r\n // Load from input file.\r\n if (rootUrl === \"file:\") {\r\n var lastDelimiter = value.lastIndexOf(\"\\\\\");\r\n if (lastDelimiter === -1) {\r\n lastDelimiter = value.lastIndexOf(\"/\");\r\n }\r\n\r\n if (lastDelimiter > -1) {\r\n url += value.substr(lastDelimiter + 1);\r\n }\r\n else {\r\n url += value;\r\n }\r\n }\r\n // Not from input file.\r\n else {\r\n url += value;\r\n }\r\n\r\n return new Texture(url, scene, false, MTLFileLoader.INVERT_TEXTURE_Y);\r\n }\r\n}\r\n"]}