@babylonjs/core 6.8.0 → 6.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/Actions/abstractActionManager.js.map +1 -1
  2. package/Actions/action.d.ts +4 -5
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/condition.d.ts +1 -2
  5. package/Actions/condition.js.map +1 -1
  6. package/Actions/directActions.d.ts +1 -2
  7. package/Actions/directActions.js.map +1 -1
  8. package/Animations/animatable.interface.d.ts +1 -2
  9. package/Animations/animatable.interface.js.map +1 -1
  10. package/Animations/animation.d.ts +3 -4
  11. package/Animations/animation.js.map +1 -1
  12. package/Animations/animationGroup.d.ts +5 -0
  13. package/Animations/animationGroup.js +12 -0
  14. package/Animations/animationGroup.js.map +1 -1
  15. package/Animations/easing.js.map +1 -1
  16. package/Animations/runtimeAnimation.d.ts +1 -2
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Audio/audioSceneComponent.js.map +1 -1
  19. package/Audio/sound.js.map +1 -1
  20. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  21. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  22. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  24. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  25. package/Bones/bone.d.ts +3 -3
  26. package/Bones/bone.js.map +1 -1
  27. package/Bones/boneIKController.js.map +1 -1
  28. package/Bones/boneLookController.js.map +1 -1
  29. package/Buffers/dataBuffer.js.map +1 -1
  30. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  31. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  32. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  33. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  34. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  35. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  36. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  37. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  38. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  39. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  40. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  42. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  43. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  44. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  45. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  46. package/Cameras/arcRotateCamera.d.ts +1 -2
  47. package/Cameras/arcRotateCamera.js.map +1 -1
  48. package/Cameras/camera.d.ts +6 -7
  49. package/Cameras/camera.js.map +1 -1
  50. package/Cameras/flyCamera.js.map +1 -1
  51. package/Cameras/followCamera.js.map +1 -1
  52. package/Cameras/freeCamera.js.map +1 -1
  53. package/Cameras/targetCamera.js.map +1 -1
  54. package/Collisions/collider.js.map +1 -1
  55. package/Collisions/meshCollisionData.d.ts +1 -2
  56. package/Collisions/meshCollisionData.js.map +1 -1
  57. package/Collisions/pickingInfo.d.ts +1 -2
  58. package/Collisions/pickingInfo.js.map +1 -1
  59. package/Compute/computeEffect.d.ts +1 -2
  60. package/Compute/computeEffect.js.map +1 -1
  61. package/Compute/computeShader.js +1 -5
  62. package/Compute/computeShader.js.map +1 -1
  63. package/Culling/Octrees/octree.js.map +1 -1
  64. package/Culling/Octrees/octreeSceneComponent.d.ts +1 -2
  65. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  66. package/Culling/boundingBox.d.ts +1 -2
  67. package/Culling/boundingBox.js.map +1 -1
  68. package/Culling/boundingInfo.d.ts +1 -2
  69. package/Culling/boundingInfo.js.map +1 -1
  70. package/Culling/boundingSphere.js.map +1 -1
  71. package/Culling/ray.js.map +1 -1
  72. package/Debug/debugLayer.js +1 -9
  73. package/Debug/debugLayer.js.map +1 -1
  74. package/Debug/skeletonViewer.js.map +1 -1
  75. package/Engines/Extensions/engine.cubeTexture.js +1 -6
  76. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  77. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  78. package/Engines/Extensions/engine.renderTarget.js +1 -6
  79. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  80. package/Engines/Extensions/engine.renderTargetCube.js +1 -9
  81. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  82. package/Engines/Extensions/engine.storageBuffer.d.ts +1 -2
  83. package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
  84. package/Engines/Extensions/engine.textureSampler.d.ts +1 -2
  85. package/Engines/Extensions/engine.textureSampler.js.map +1 -1
  86. package/Engines/Extensions/engine.webVR.js +1 -5
  87. package/Engines/Extensions/engine.webVR.js.map +1 -1
  88. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +3 -0
  89. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  90. package/Engines/Processors/iShaderProcessor.d.ts +1 -2
  91. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  92. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  93. package/Engines/Processors/shaderProcessor.d.ts +5 -6
  94. package/Engines/Processors/shaderProcessor.js +10 -3
  95. package/Engines/Processors/shaderProcessor.js.map +1 -1
  96. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -2
  97. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  98. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -7
  99. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  100. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  101. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  102. package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -8
  103. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  104. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +1 -10
  105. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  106. package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +1 -2
  107. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  108. package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +1 -2
  109. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  110. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  111. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  112. package/Engines/WebGPU/webgpuCacheSampler.js +1 -6
  113. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  114. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +1 -2
  115. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  116. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  117. package/Engines/WebGPU/webgpuTintWASM.js +1 -4
  118. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  119. package/Engines/engine.d.ts +3 -3
  120. package/Engines/engine.js.map +1 -1
  121. package/Engines/engineStore.d.ts +4 -5
  122. package/Engines/engineStore.js.map +1 -1
  123. package/Engines/nativeEngine.js.map +1 -1
  124. package/Engines/nullEngine.js +1 -9
  125. package/Engines/nullEngine.js.map +1 -1
  126. package/Engines/thinEngine.js +3 -2
  127. package/Engines/thinEngine.js.map +1 -1
  128. package/Engines/webgpuEngine.d.ts +1 -2
  129. package/Engines/webgpuEngine.js +3 -14
  130. package/Engines/webgpuEngine.js.map +1 -1
  131. package/Events/pointerEvents.d.ts +1 -2
  132. package/Events/pointerEvents.js.map +1 -1
  133. package/Gamepads/Controllers/gearVRController.js.map +1 -1
  134. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  135. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  136. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  137. package/Gamepads/gamepad.js.map +1 -1
  138. package/Gizmos/cameraGizmo.js.map +1 -1
  139. package/Gizmos/gizmo.js.map +1 -1
  140. package/Gizmos/lightGizmo.js.map +1 -1
  141. package/Gizmos/planeRotationGizmo.js.map +1 -1
  142. package/Helpers/environmentHelper.js +2 -8
  143. package/Helpers/environmentHelper.js.map +1 -1
  144. package/Helpers/textureDome.js.map +1 -1
  145. package/Inputs/scene.inputManager.d.ts +1 -2
  146. package/Inputs/scene.inputManager.js +4 -1
  147. package/Inputs/scene.inputManager.js.map +1 -1
  148. package/Layers/effectLayer.js +1 -8
  149. package/Layers/effectLayer.js.map +1 -1
  150. package/Layers/glowLayer.js +1 -12
  151. package/Layers/glowLayer.js.map +1 -1
  152. package/Layers/highlightLayer.js +1 -11
  153. package/Layers/highlightLayer.js.map +1 -1
  154. package/Legacy/legacy.js +1 -1
  155. package/Legacy/legacy.js.map +1 -1
  156. package/LensFlares/lensFlareSystem.js.map +1 -1
  157. package/Lights/Shadows/shadowGenerator.js +1 -4
  158. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  159. package/Lights/directionalLight.js.map +1 -1
  160. package/Lights/hemisphericLight.js.map +1 -1
  161. package/Lights/light.js.map +1 -1
  162. package/Lights/spotLight.js.map +1 -1
  163. package/Loading/loadingScreen.js.map +1 -1
  164. package/Materials/Background/backgroundMaterial.js.map +1 -1
  165. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  166. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +2 -3
  170. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +3 -4
  172. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  176. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  178. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  181. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
  182. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  184. package/Materials/Node/Blocks/addBlock.js +2 -0
  185. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/customBlock.d.ts +1 -0
  189. package/Materials/Node/Blocks/customBlock.js +18 -2
  190. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/divideBlock.js +2 -0
  192. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/multiplyBlock.js +2 -0
  195. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/subtractBlock.js +2 -0
  198. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  201. package/Materials/Node/nodeMaterial.js +2 -8
  202. package/Materials/Node/nodeMaterial.js.map +1 -1
  203. package/Materials/Node/nodeMaterialDecorator.d.ts +2 -3
  204. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  205. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -4
  206. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  207. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  208. package/Materials/PBR/pbrBaseMaterial.js +1 -5
  209. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  210. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  211. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +3 -4
  212. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  213. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +3 -4
  214. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  215. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  216. package/Materials/PBR/pbrMaterial.js +6 -13
  217. package/Materials/PBR/pbrMaterial.js.map +1 -1
  218. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  219. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -4
  220. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  221. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  222. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +3 -4
  223. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  224. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  225. package/Materials/Textures/baseTexture.d.ts +2 -1
  226. package/Materials/Textures/baseTexture.js.map +1 -1
  227. package/Materials/Textures/cubeTexture.js.map +1 -1
  228. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  229. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  230. package/Materials/Textures/htmlElementTexture.d.ts +2 -3
  231. package/Materials/Textures/htmlElementTexture.js +1 -4
  232. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  233. package/Materials/Textures/internalTexture.d.ts +3 -4
  234. package/Materials/Textures/internalTexture.js.map +1 -1
  235. package/Materials/Textures/rawTexture.d.ts +1 -2
  236. package/Materials/Textures/rawTexture.js.map +1 -1
  237. package/Materials/Textures/rawTexture2DArray.d.ts +1 -2
  238. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  239. package/Materials/Textures/renderTargetTexture.d.ts +1 -2
  240. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  241. package/Materials/Textures/texture.d.ts +4 -5
  242. package/Materials/Textures/texture.js.map +1 -1
  243. package/Materials/Textures/videoTexture.js +9 -22
  244. package/Materials/Textures/videoTexture.js.map +1 -1
  245. package/Materials/colorCurves.js.map +1 -1
  246. package/Materials/drawWrapper.d.ts +3 -4
  247. package/Materials/drawWrapper.js.map +1 -1
  248. package/Materials/effect.d.ts +5 -6
  249. package/Materials/effect.js.map +1 -1
  250. package/Materials/effectFallbacks.d.ts +2 -3
  251. package/Materials/effectFallbacks.js.map +1 -1
  252. package/Materials/greasedLinePluginMaterial.d.ts +307 -0
  253. package/Materials/greasedLinePluginMaterial.js +553 -0
  254. package/Materials/greasedLinePluginMaterial.js.map +1 -0
  255. package/Materials/iEffectFallbacks.d.ts +1 -2
  256. package/Materials/iEffectFallbacks.js.map +1 -1
  257. package/Materials/imageProcessingConfiguration.d.ts +2 -3
  258. package/Materials/imageProcessingConfiguration.js.map +1 -1
  259. package/Materials/index.d.ts +1 -0
  260. package/Materials/index.js +1 -0
  261. package/Materials/index.js.map +1 -1
  262. package/Materials/material.d.ts +6 -4
  263. package/Materials/material.decalMapConfiguration.js.map +1 -1
  264. package/Materials/material.detailMapConfiguration.d.ts +4 -5
  265. package/Materials/material.detailMapConfiguration.js.map +1 -1
  266. package/Materials/material.js +40 -5
  267. package/Materials/material.js.map +1 -1
  268. package/Materials/materialPluginBase.d.ts +13 -14
  269. package/Materials/materialPluginBase.js +2 -2
  270. package/Materials/materialPluginBase.js.map +1 -1
  271. package/Materials/materialPluginEvent.d.ts +8 -9
  272. package/Materials/materialPluginEvent.js.map +1 -1
  273. package/Materials/materialPluginFactoryExport.d.ts +1 -2
  274. package/Materials/materialPluginFactoryExport.js.map +1 -1
  275. package/Materials/materialPluginManager.d.ts +6 -6
  276. package/Materials/materialPluginManager.js +3 -1
  277. package/Materials/materialPluginManager.js.map +1 -1
  278. package/Materials/materialStencilState.d.ts +1 -2
  279. package/Materials/materialStencilState.js.map +1 -1
  280. package/Materials/shaderMaterial.d.ts +4 -5
  281. package/Materials/shaderMaterial.js +6 -19
  282. package/Materials/shaderMaterial.js.map +1 -1
  283. package/Materials/standardMaterial.d.ts +2 -1
  284. package/Materials/standardMaterial.js +4 -1
  285. package/Materials/standardMaterial.js.map +1 -1
  286. package/Materials/uniformBuffer.js.map +1 -1
  287. package/Maths/math.vector.d.ts +2 -1
  288. package/Maths/math.vector.js +3 -2
  289. package/Maths/math.vector.js.map +1 -1
  290. package/Meshes/Builders/decalBuilder.js +4 -4
  291. package/Meshes/Builders/decalBuilder.js.map +1 -1
  292. package/Meshes/Builders/greasedLineBuilder.d.ts +105 -0
  293. package/Meshes/Builders/greasedLineBuilder.js +330 -0
  294. package/Meshes/Builders/greasedLineBuilder.js.map +1 -0
  295. package/Meshes/Builders/index.d.ts +1 -0
  296. package/Meshes/Builders/index.js +1 -0
  297. package/Meshes/Builders/index.js.map +1 -1
  298. package/Meshes/Builders/linesBuilder.d.ts +1 -2
  299. package/Meshes/Builders/linesBuilder.js.map +1 -1
  300. package/Meshes/Builders/textBuilder.d.ts +34 -0
  301. package/Meshes/Builders/textBuilder.js +10 -2
  302. package/Meshes/Builders/textBuilder.js.map +1 -1
  303. package/Meshes/abstractMesh.d.ts +6 -6
  304. package/Meshes/abstractMesh.js +3 -2
  305. package/Meshes/abstractMesh.js.map +1 -1
  306. package/Meshes/geometry.d.ts +1 -2
  307. package/Meshes/geometry.js.map +1 -1
  308. package/Meshes/greasedLineMesh.d.ts +189 -0
  309. package/Meshes/greasedLineMesh.js +437 -0
  310. package/Meshes/greasedLineMesh.js.map +1 -0
  311. package/Meshes/index.d.ts +1 -0
  312. package/Meshes/index.js +1 -0
  313. package/Meshes/index.js.map +1 -1
  314. package/Meshes/mesh.d.ts +10 -6
  315. package/Meshes/mesh.js +20 -10
  316. package/Meshes/mesh.js.map +1 -1
  317. package/Meshes/mesh.vertexData.d.ts +2 -3
  318. package/Meshes/mesh.vertexData.js.map +1 -1
  319. package/Meshes/meshUVSpaceRenderer.js +1 -8
  320. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  321. package/Meshes/subMesh.d.ts +7 -8
  322. package/Meshes/subMesh.js.map +1 -1
  323. package/Meshes/transformNode.js.map +1 -1
  324. package/Misc/basis.js.map +1 -1
  325. package/Misc/copyTools.d.ts +1 -2
  326. package/Misc/copyTools.js.map +1 -1
  327. package/Misc/decorators.d.ts +5 -6
  328. package/Misc/decorators.js.map +1 -1
  329. package/Misc/deepCopier.js +7 -1
  330. package/Misc/deepCopier.js.map +1 -1
  331. package/Misc/dumpTools.d.ts +4 -3
  332. package/Misc/dumpTools.js +5 -4
  333. package/Misc/dumpTools.js.map +1 -1
  334. package/Misc/environmentTextureTools.js +1 -1
  335. package/Misc/environmentTextureTools.js.map +1 -1
  336. package/Misc/fileTools.js +10 -10
  337. package/Misc/fileTools.js.map +1 -1
  338. package/Misc/greasedLineTools.d.ts +153 -0
  339. package/Misc/greasedLineTools.js +299 -0
  340. package/Misc/greasedLineTools.js.map +1 -0
  341. package/Misc/index.d.ts +1 -0
  342. package/Misc/index.js +1 -0
  343. package/Misc/index.js.map +1 -1
  344. package/Misc/khronosTextureContainer.js.map +1 -1
  345. package/Misc/rgbdTextureTools.d.ts +3 -4
  346. package/Misc/rgbdTextureTools.js.map +1 -1
  347. package/Misc/sceneOptimizer.js.map +1 -1
  348. package/Misc/screenshotTools.d.ts +16 -7
  349. package/Misc/screenshotTools.js +23 -13
  350. package/Misc/screenshotTools.js.map +1 -1
  351. package/Misc/smartArray.js.map +1 -1
  352. package/Misc/tools.d.ts +21 -9
  353. package/Misc/tools.js +21 -9
  354. package/Misc/tools.js.map +1 -1
  355. package/Misc/videoRecorder.js +1 -4
  356. package/Misc/videoRecorder.js.map +1 -1
  357. package/Misc/virtualJoystick.js +1 -4
  358. package/Misc/virtualJoystick.js.map +1 -1
  359. package/Misc/webRequest.js.map +1 -1
  360. package/Morph/morphTarget.d.ts +2 -1
  361. package/Morph/morphTarget.js.map +1 -1
  362. package/Morph/morphTargetManager.js.map +1 -1
  363. package/Offline/database.js.map +1 -1
  364. package/Particles/EmitterTypes/IParticleEmitterType.d.ts +1 -2
  365. package/Particles/EmitterTypes/IParticleEmitterType.js.map +1 -1
  366. package/Particles/IParticleSystem.d.ts +2 -3
  367. package/Particles/IParticleSystem.js.map +1 -1
  368. package/Particles/baseParticleSystem.js.map +1 -1
  369. package/Particles/gpuParticleSystem.d.ts +1 -2
  370. package/Particles/gpuParticleSystem.js +2 -6
  371. package/Particles/gpuParticleSystem.js.map +1 -1
  372. package/Particles/particle.js.map +1 -1
  373. package/Particles/particleSystem.d.ts +1 -2
  374. package/Particles/particleSystem.js +1 -1
  375. package/Particles/particleSystem.js.map +1 -1
  376. package/Particles/particleSystemSet.js.map +1 -1
  377. package/Particles/subEmitter.d.ts +2 -3
  378. package/Particles/subEmitter.js.map +1 -1
  379. package/Particles/webgl2ParticleSystem.js.map +1 -1
  380. package/Physics/physicsHelper.js +4 -4
  381. package/Physics/physicsHelper.js.map +1 -1
  382. package/Physics/physicsRaycastResult.d.ts +3 -1
  383. package/Physics/physicsRaycastResult.js +10 -1
  384. package/Physics/physicsRaycastResult.js.map +1 -1
  385. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  386. package/Physics/v1/physicsImpostor.js.map +1 -1
  387. package/Physics/v2/IPhysicsEnginePlugin.d.ts +10 -0
  388. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  389. package/Physics/v2/Plugins/havokPlugin.d.ts +3 -2
  390. package/Physics/v2/Plugins/havokPlugin.js +9 -6
  391. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  392. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -2
  393. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  394. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  395. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  396. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  397. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -2
  398. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  399. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +1 -2
  400. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  401. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -2
  402. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  403. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  404. package/PostProcesses/blurPostProcess.d.ts +1 -2
  405. package/PostProcesses/blurPostProcess.js.map +1 -1
  406. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -2
  407. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  408. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  409. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -2
  410. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  411. package/PostProcesses/convolutionPostProcess.d.ts +1 -2
  412. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  413. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  414. package/PostProcesses/displayPassPostProcess.d.ts +1 -2
  415. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  416. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  417. package/PostProcesses/filterPostProcess.d.ts +1 -2
  418. package/PostProcesses/filterPostProcess.js.map +1 -1
  419. package/PostProcesses/fxaaPostProcess.d.ts +1 -2
  420. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  421. package/PostProcesses/grainPostProcess.d.ts +1 -2
  422. package/PostProcesses/grainPostProcess.js.map +1 -1
  423. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  424. package/PostProcesses/motionBlurPostProcess.d.ts +2 -3
  425. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  426. package/PostProcesses/passPostProcess.d.ts +1 -2
  427. package/PostProcesses/passPostProcess.js.map +1 -1
  428. package/PostProcesses/postProcess.d.ts +6 -6
  429. package/PostProcesses/postProcess.js.map +1 -1
  430. package/PostProcesses/postProcessManager.d.ts +1 -2
  431. package/PostProcesses/postProcessManager.js.map +1 -1
  432. package/PostProcesses/refractionPostProcess.d.ts +1 -2
  433. package/PostProcesses/refractionPostProcess.js.map +1 -1
  434. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +2 -3
  435. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  436. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +2 -3
  437. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  438. package/PostProcesses/sharpenPostProcess.d.ts +2 -3
  439. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  440. package/PostProcesses/tonemapPostProcess.d.ts +1 -2
  441. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  442. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -2
  443. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  444. package/Probes/reflectionProbe.js.map +1 -1
  445. package/Rendering/depthPeelingRenderer.js.map +1 -1
  446. package/Rendering/depthRenderer.d.ts +2 -3
  447. package/Rendering/depthRenderer.js.map +1 -1
  448. package/Rendering/geometryBufferRenderer.js +2 -2
  449. package/Rendering/geometryBufferRenderer.js.map +1 -1
  450. package/Rendering/outlineRenderer.js.map +1 -1
  451. package/Rendering/prePassRenderer.js.map +1 -1
  452. package/Rendering/renderingGroup.js.map +1 -1
  453. package/Rendering/renderingManager.d.ts +5 -6
  454. package/Rendering/renderingManager.js.map +1 -1
  455. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  456. package/Rendering/utilityLayerRenderer.js.map +1 -1
  457. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +4 -2
  458. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  459. package/Shaders/ShadersInclude/pbrDebug.js +3 -1
  460. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  461. package/Sprites/sprite.d.ts +1 -2
  462. package/Sprites/sprite.js.map +1 -1
  463. package/Sprites/spriteManager.d.ts +1 -2
  464. package/Sprites/spriteManager.js.map +1 -1
  465. package/Sprites/spriteRenderer.d.ts +2 -3
  466. package/Sprites/spriteRenderer.js.map +1 -1
  467. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  468. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
  469. package/XR/features/WebXRControllerMovement.js.map +1 -1
  470. package/XR/features/WebXRControllerPhysics.js +4 -13
  471. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  472. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  473. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  474. package/XR/features/WebXRDOMOverlay.js.map +1 -1
  475. package/XR/features/WebXRDepthSensing.js.map +1 -1
  476. package/XR/features/WebXREyeTracking.js.map +1 -1
  477. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  478. package/XR/features/WebXRHandTracking.js +2 -8
  479. package/XR/features/WebXRHandTracking.js.map +1 -1
  480. package/XR/features/WebXRHitTest.js.map +1 -1
  481. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  482. package/XR/features/WebXRImageTracking.js.map +1 -1
  483. package/XR/features/WebXRLayers.js +2 -2
  484. package/XR/features/WebXRLayers.js.map +1 -1
  485. package/XR/features/WebXRLightEstimation.js.map +1 -1
  486. package/XR/features/WebXRMeshDetector.js.map +1 -1
  487. package/XR/features/WebXRNearInteraction.js.map +1 -1
  488. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  489. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  490. package/XR/motionController/webXRAbstractMotionController.js +1 -4
  491. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  492. package/XR/motionController/webXRControllerComponent.js.map +1 -1
  493. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  494. package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
  495. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  496. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  497. package/XR/webXRCamera.js.map +1 -1
  498. package/XR/webXRDefaultExperience.js +6 -28
  499. package/XR/webXRDefaultExperience.js.map +1 -1
  500. package/XR/webXRExperienceHelper.js +1 -0
  501. package/XR/webXRExperienceHelper.js.map +1 -1
  502. package/XR/webXRFeaturesManager.js +1 -4
  503. package/XR/webXRFeaturesManager.js.map +1 -1
  504. package/XR/webXRInput.js +1 -6
  505. package/XR/webXRInput.js.map +1 -1
  506. package/abstractScene.d.ts +3 -3
  507. package/abstractScene.js.map +1 -1
  508. package/assetContainer.js +1 -4
  509. package/assetContainer.js.map +1 -1
  510. package/node.d.ts +6 -7
  511. package/node.js.map +1 -1
  512. package/package.json +2 -4
  513. package/scene.d.ts +49 -50
  514. package/scene.js +4 -10
  515. package/scene.js.map +1 -1
  516. package/sceneComponent.d.ts +6 -7
  517. package/sceneComponent.js.map +1 -1
@@ -108,7 +108,15 @@ function CreateShapePath(char, scale, offsetX, offsetY, resolution, fontData) {
108
108
  shapePath.extractHoles();
109
109
  return { offsetX: glyph.ha * scale, shapePath: shapePath };
110
110
  }
111
- function CreateShapePaths(text, size, resolution, fontData) {
111
+ /**
112
+ * Creates shape paths from a text and font
113
+ * @param text the text
114
+ * @param size size of the font
115
+ * @param resolution resolution of the font
116
+ * @param fontData defines the font data (can be generated with http://gero3.github.io/facetype.js/)
117
+ * @returns array of ShapePath objects
118
+ */
119
+ export function CreateTextShapePaths(text, size, resolution, fontData) {
112
120
  const chars = Array.from(text);
113
121
  const scale = size / fontData.resolution;
114
122
  const line_height = (fontData.boundingBox.yMax - fontData.boundingBox.yMin + fontData.underlineThickness) * scale;
@@ -147,7 +155,7 @@ export function CreateText(name, text, fontData, options = {
147
155
  depth: 1.0,
148
156
  }, scene = null, earcutInjection = earcut) {
149
157
  // First we need to generate the paths
150
- const shapePaths = CreateShapePaths(text, options.size || 50, options.resolution || 8, fontData);
158
+ const shapePaths = CreateTextShapePaths(text, options.size || 50, options.resolution || 8, fontData);
151
159
  // And extrude them
152
160
  const meshes = [];
153
161
  for (const shapePath of shapePaths) {
@@ -1 +1 @@
1
- {"version":3,"file":"textBuilder.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Meshes/Builders/textBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAGlD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAwClD,kBAAkB;AAClB,MAAM,SAAS;IAOX,kDAAkD;IAClD,YAAY,UAAkB;QAPtB,WAAM,GAAY,EAAE,CAAC;QACrB,eAAU,GAAY,EAAE,CAAC;QACzB,WAAM,GAAY,EAAE,CAAC;QAMzB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAED,8CAA8C;IAC9C,MAAM,CAAC,CAAS,EAAE,CAAS;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAED,gEAAgE;IAChE,MAAM,CAAC,CAAS,EAAE,CAAS;QACvB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACtC,CAAC;IAED,6EAA6E;IAC7E,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS;QAC3D,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC5E,CAAC;IAED,0EAA0E;IAC1E,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;QACtF,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACvF,CAAC;IAED,sCAAsC;IACtC,YAAY;QACR,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;YAChC,IAAI,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE;gBACjB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC1B;iBAAM;gBACH,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC1B;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YAC3C,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC;YACzB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED,6BAA6B;IAC7B,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,6BAA6B;IAC7B,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;CACJ;AAED,oBAAoB;AACpB,SAAS,eAAe,CACpB,IAAY,EACZ,KAAa,EACb,OAAe,EACf,OAAe,EACf,UAAkB,EAClB,QAAmB;IAKnB,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAE5D,IAAI,CAAC,KAAK,EAAE;QACR,mCAAmC;QACnC,OAAO,IAAI,CAAC;KACf;IAED,MAAM,SAAS,GAAG,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;IAE5C,IAAI,KAAK,CAAC,CAAC,EAAE;QACT,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAI;YACzC,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC;YAE5B,QAAQ,MAAM,EAAE;gBACZ,KAAK,GAAG,CAAC,CAAC;oBACN,SAAS;oBACT,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACnD,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEnD,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,SAAS;oBACT,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACnD,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEnD,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,mBAAmB;oBACnB,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEtD,SAAS,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBACjD,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,gBAAgB;oBAChB,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEtD,SAAS,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1D,MAAM;iBACT;aACJ;SACJ;KACJ;IAED,0CAA0C;IAC1C,SAAS,CAAC,YAAY,EAAE,CAAC;IAEzB,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;AAC/D,CAAC;AAED,SAAS,gBAAgB,CAAC,IAAY,EAAE,IAAY,EAAE,UAAkB,EAAE,QAAmB;IACzF,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,MAAM,KAAK,GAAG,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC;IACzC,MAAM,WAAW,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,QAAQ,CAAC,kBAAkB,CAAC,GAAG,KAAK,CAAC;IAElH,MAAM,UAAU,GAAgB,EAAE,CAAC;IAEnC,IAAI,OAAO,GAAG,CAAC,EACX,OAAO,GAAG,CAAC,CAAC;IAEhB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QAEtB,IAAI,IAAI,KAAK,IAAI,EAAE;YACf,OAAO,GAAG,CAAC,CAAC;YACZ,OAAO,IAAI,WAAW,CAAC;SAC1B;aAAM;YACH,MAAM,GAAG,GAAG,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YAEjF,IAAI,GAAG,EAAE;gBACL,OAAO,IAAI,GAAG,CAAC,OAAO,CAAC;gBACvB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;aAClC;SACJ;KACJ;IAED,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CACtB,IAAY,EACZ,IAAY,EACZ,QAAmB,EACnB,UAKI;IACA,IAAI,EAAE,EAAE;IACR,UAAU,EAAE,CAAC;IACb,KAAK,EAAE,GAAG;CACb,EACD,QAAyB,IAAI,EAC7B,eAAe,GAAG,MAAM;IAExB,sCAAsC;IACtC,MAAM,UAAU,GAAG,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE,QAAQ,CAAC,CAAC;IAEjG,mBAAmB;IACnB,MAAM,MAAM,GAAW,EAAE,CAAC;IAC1B,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;QAChC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,EAAE;YACzB,SAAS;SACZ;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,qCAAqC;QAC5E,KAAK,MAAM,IAAI,IAAI,SAAS,CAAC,KAAK,EAAE;YAChC,MAAM,WAAW,GAAgB,EAAE,CAAC;YACpC,MAAM,YAAY,GAAc,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAChC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,YAAY,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;aACtG;YAED,QAAQ;YACR,MAAM,cAAc,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YACrC,KAAK,MAAM,IAAI,IAAI,cAAc,EAAE;gBAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;gBAEhC,IAAI,KAAK,GAAG,KAAK,CAAC;gBAClB,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;oBACxB,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;wBAC3B,KAAK,GAAG,IAAI,CAAC;wBACb,MAAM;qBACT;iBACJ;gBAED,IAAI,CAAC,KAAK,EAAE;oBACR,SAAS;iBACZ;gBAED,MAAM,UAAU,GAAc,EAAE,CAAC;gBACjC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;oBACxB,UAAU,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;iBACpG;gBACD,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAE7B,yCAAyC;gBACzC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;aACxC;YAED,iDAAiD;YACjD,IAAI,CAAC,WAAW,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,EAAE;gBACrC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAChC,MAAM,UAAU,GAAc,EAAE,CAAC;oBACjC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;wBACxB,UAAU,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;qBACpG;oBACD,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;iBAChC;aACJ;YAED,aAAa;YACb,MAAM,IAAI,GAAG,cAAc,CACvB,IAAI,EACJ;gBACI,KAAK,EAAE,YAAY;gBACnB,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;gBACnD,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,GAAG;gBAC3B,eAAe,EAAE,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,IAAI,IAAI,CAAC,UAAU,CAAC;aAC/F,EACD,KAAK,EACL,eAAe,CAClB,CAAC;YACF,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACrB;KACJ;IAED,kDAAkD;IAClD,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAErD,IAAI,OAAO,EAAE;QACT,uBAAuB;QACvB,MAAM,IAAI,GAAG,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,eAAe,EAAE,CAAC;QACxC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,WAAW,CAAC,eAAe,CAAC,EAAE,CAAA,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,WAAW,CAAC,eAAe,CAAC,EAAE,CAAA,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,WAAW,CAAC,eAAe,CAAC,EAAE,CAAA,CAAC;QAC3D,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QAEpB,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAElC,OAAO,CAAC,gCAAgC,EAAE,CAAC;KAC9C;IAED,OAAO,OAAO,CAAC;AACnB,CAAC","sourcesContent":["import { Path2 } from \"../../Maths/math.path\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { ExtrudePolygon } from \"./polygonBuilder\";\r\n\r\ndeclare let earcut: any;\r\n\r\n/**\r\n * Parser inspired by https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/FontLoader.js\r\n */\r\n\r\n// Interfaces\r\n\r\n/**\r\n * Represents glyph data generated by http://gero3.github.io/facetype.js/\r\n */\r\nexport interface IGlyphData {\r\n /** Commands used to draw (line, move, curve, etc..) */\r\n o: string;\r\n\r\n /** Width */\r\n ha: number;\r\n}\r\n\r\n/**\r\n * Represents font data generated by http://gero3.github.io/facetype.js/\r\n */\r\nexport interface IFontData {\r\n /**\r\n * Font resolution\r\n */\r\n resolution: number;\r\n /** Underline tickness */\r\n underlineThickness: number;\r\n /** Bounding box */\r\n boundingBox: {\r\n yMax: number;\r\n yMin: number;\r\n };\r\n /** List of supported glyphs */\r\n glyphs: { [key: string]: IGlyphData };\r\n}\r\n\r\n// Shape functions\r\nclass ShapePath {\r\n private _paths: Path2[] = [];\r\n private _tempPaths: Path2[] = [];\r\n private _holes: Path2[] = [];\r\n private _currentPath: Path2;\r\n private _resolution: number;\r\n\r\n /** Create the ShapePath used to support glyphs */\r\n constructor(resolution: number) {\r\n this._resolution = resolution;\r\n }\r\n\r\n /** Move the virtual cursor to a coordinate */\r\n moveTo(x: number, y: number) {\r\n this._currentPath = new Path2(x, y);\r\n this._tempPaths.push(this._currentPath);\r\n }\r\n\r\n /** Draw a line from the virtual cursor to a given coordinate */\r\n lineTo(x: number, y: number) {\r\n this._currentPath.addLineTo(x, y);\r\n }\r\n\r\n /** Create a quadratic curve from the virtual cursor to a given coordinate */\r\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {\r\n this._currentPath.addQuadraticCurveTo(cpx, cpy, x, y, this._resolution);\r\n }\r\n\r\n /** Create a bezier curve from the virtual cursor to a given coordinate */\r\n bezierCurveTo(cpx1: number, cpy1: number, cpx2: number, cpy2: number, x: number, y: number) {\r\n this._currentPath.addBezierCurveTo(cpx1, cpy1, cpx2, cpy2, x, y, this._resolution);\r\n }\r\n\r\n /** Extract holes based on CW / CCW */\r\n extractHoles() {\r\n for (const path of this._tempPaths) {\r\n if (path.area() > 0) {\r\n this._holes.push(path);\r\n } else {\r\n this._paths.push(path);\r\n }\r\n }\r\n\r\n if (!this._paths.length && this._holes.length) {\r\n const temp = this._holes;\r\n this._holes = this._paths;\r\n this._paths = temp;\r\n }\r\n\r\n this._tempPaths.length = 0;\r\n }\r\n\r\n /** Gets the list of paths */\r\n get paths() {\r\n return this._paths;\r\n }\r\n\r\n /** Gets the list of holes */\r\n get holes() {\r\n return this._holes;\r\n }\r\n}\r\n\r\n// Utility functions\r\nfunction CreateShapePath(\r\n char: string,\r\n scale: number,\r\n offsetX: number,\r\n offsetY: number,\r\n resolution: number,\r\n fontData: IFontData\r\n): Nullable<{\r\n offsetX: number;\r\n shapePath: ShapePath;\r\n}> {\r\n const glyph = fontData.glyphs[char] || fontData.glyphs[\"?\"];\r\n\r\n if (!glyph) {\r\n // return if there is no glyph data\r\n return null;\r\n }\r\n\r\n const shapePath = new ShapePath(resolution);\r\n\r\n if (glyph.o) {\r\n const outline = glyph.o.split(\" \");\r\n\r\n for (let i = 0, l = outline.length; i < l; ) {\r\n const action = outline[i++];\r\n\r\n switch (action) {\r\n case \"m\": {\r\n // moveTo\r\n const x = parseInt(outline[i++]) * scale + offsetX;\r\n const y = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.moveTo(x, y);\r\n break;\r\n }\r\n case \"l\": {\r\n // lineTo\r\n const x = parseInt(outline[i++]) * scale + offsetX;\r\n const y = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.lineTo(x, y);\r\n break;\r\n }\r\n case \"q\": {\r\n // quadraticCurveTo\r\n const cpx = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy = parseInt(outline[i++]) * scale + offsetY;\r\n const cpx1 = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy1 = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.quadraticCurveTo(cpx1, cpy1, cpx, cpy);\r\n break;\r\n }\r\n case \"b\": {\r\n // bezierCurveTo\r\n const cpx = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy = parseInt(outline[i++]) * scale + offsetY;\r\n const cpx1 = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy1 = parseInt(outline[i++]) * scale + offsetY;\r\n const cpx2 = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy2 = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy);\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Extract holes (based on clockwise data)\r\n shapePath.extractHoles();\r\n\r\n return { offsetX: glyph.ha * scale, shapePath: shapePath };\r\n}\r\n\r\nfunction CreateShapePaths(text: string, size: number, resolution: number, fontData: IFontData) {\r\n const chars = Array.from(text);\r\n const scale = size / fontData.resolution;\r\n const line_height = (fontData.boundingBox.yMax - fontData.boundingBox.yMin + fontData.underlineThickness) * scale;\r\n\r\n const shapePaths: ShapePath[] = [];\r\n\r\n let offsetX = 0,\r\n offsetY = 0;\r\n\r\n for (let i = 0; i < chars.length; i++) {\r\n const char = chars[i];\r\n\r\n if (char === \"\\n\") {\r\n offsetX = 0;\r\n offsetY -= line_height;\r\n } else {\r\n const ret = CreateShapePath(char, scale, offsetX, offsetY, resolution, fontData);\r\n\r\n if (ret) {\r\n offsetX += ret.offsetX;\r\n shapePaths.push(ret.shapePath);\r\n }\r\n }\r\n }\r\n\r\n return shapePaths;\r\n}\r\n\r\n/**\r\n * Create a text mesh\r\n * @param name defines the name of the mesh\r\n * @param text defines the text to use to build the mesh\r\n * @param fontData defines the font data (can be generated with http://gero3.github.io/facetype.js/)\r\n * @param options defines options used to create the mesh\r\n * @param scene defines the hosting scene\r\n * @param earcutInjection can be used to inject your own earcut reference\r\n * @returns a new Mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/text\r\n */\r\nexport function CreateText(\r\n name: string,\r\n text: string,\r\n fontData: IFontData,\r\n options: {\r\n size?: number;\r\n resolution?: number;\r\n depth?: number;\r\n sideOrientation?: number;\r\n } = {\r\n size: 50,\r\n resolution: 8,\r\n depth: 1.0,\r\n },\r\n scene: Nullable<Scene> = null,\r\n earcutInjection = earcut\r\n): Nullable<Mesh> {\r\n // First we need to generate the paths\r\n const shapePaths = CreateShapePaths(text, options.size || 50, options.resolution || 8, fontData);\r\n\r\n // And extrude them\r\n const meshes: Mesh[] = [];\r\n for (const shapePath of shapePaths) {\r\n if (!shapePath.paths.length) {\r\n continue;\r\n }\r\n\r\n const holes = shapePath.holes.slice(); // Copy it as we will update the copy\r\n for (const path of shapePath.paths) {\r\n const holeVectors: Vector3[][] = [];\r\n const shapeVectors: Vector3[] = [];\r\n const points = path.getPoints();\r\n for (const point of points) {\r\n shapeVectors.push(new Vector3(point.x, 0, point.y)); // ExtrudePolygon expects data on the xz plane\r\n }\r\n\r\n // Holes\r\n const localHolesCopy = holes.slice();\r\n for (const hole of localHolesCopy) {\r\n const points = hole.getPoints();\r\n\r\n let found = false;\r\n for (const point of points) {\r\n if (path.isPointInside(point)) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!found) {\r\n continue;\r\n }\r\n\r\n const holePoints: Vector3[] = [];\r\n for (const point of points) {\r\n holePoints.push(new Vector3(point.x, 0, point.y)); // ExtrudePolygon expects data on the xz plane\r\n }\r\n holeVectors.push(holePoints);\r\n\r\n // Remove the hole as it was already used\r\n holes.splice(holes.indexOf(hole), 1);\r\n }\r\n\r\n // There is at least a hole but it was unaffected\r\n if (!holeVectors.length && holes.length) {\r\n for (const hole of holes) {\r\n const points = hole.getPoints();\r\n const holePoints: Vector3[] = [];\r\n for (const point of points) {\r\n holePoints.push(new Vector3(point.x, 0, point.y)); // ExtrudePolygon expects data on the xz plane\r\n }\r\n holeVectors.push(holePoints);\r\n }\r\n }\r\n\r\n // Extrusion!\r\n const mesh = ExtrudePolygon(\r\n name,\r\n {\r\n shape: shapeVectors,\r\n holes: holeVectors.length ? holeVectors : undefined,\r\n depth: options.depth || 1.0,\r\n sideOrientation: Mesh._GetDefaultSideOrientation(options.sideOrientation || Mesh.DOUBLESIDE),\r\n },\r\n scene,\r\n earcutInjection\r\n );\r\n meshes.push(mesh);\r\n }\r\n }\r\n\r\n // Then we can merge everyone into one single mesh\r\n const newMesh = Mesh.MergeMeshes(meshes, true, true);\r\n\r\n if (newMesh) {\r\n // Move pivot to center\r\n const bbox = newMesh?.getBoundingInfo();\r\n newMesh.position.x = -bbox?.boundingBox.extendSizeWorld._x;\r\n newMesh.position.y = -bbox?.boundingBox.extendSizeWorld._y;\r\n newMesh.position.z = -bbox?.boundingBox.extendSizeWorld._z;\r\n newMesh.name = name;\r\n\r\n newMesh.rotation.x = -Math.PI / 2;\r\n\r\n newMesh.bakeCurrentTransformIntoVertices();\r\n }\r\n\r\n return newMesh;\r\n}\r\n"]}
1
+ {"version":3,"file":"textBuilder.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Meshes/Builders/textBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAGlD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAwClD,kBAAkB;AAClB,MAAM,SAAS;IAOX,kDAAkD;IAClD,YAAY,UAAkB;QAPtB,WAAM,GAAY,EAAE,CAAC;QACrB,eAAU,GAAY,EAAE,CAAC;QACzB,WAAM,GAAY,EAAE,CAAC;QAMzB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAED,8CAA8C;IAC9C,MAAM,CAAC,CAAS,EAAE,CAAS;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAED,gEAAgE;IAChE,MAAM,CAAC,CAAS,EAAE,CAAS;QACvB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACtC,CAAC;IAED,6EAA6E;IAC7E,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS;QAC3D,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC5E,CAAC;IAED,0EAA0E;IAC1E,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;QACtF,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACvF,CAAC;IAED,sCAAsC;IACtC,YAAY;QACR,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;YAChC,IAAI,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE;gBACjB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC1B;iBAAM;gBACH,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC1B;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YAC3C,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC;YACzB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED,6BAA6B;IAC7B,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,6BAA6B;IAC7B,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;CACJ;AAED,oBAAoB;AACpB,SAAS,eAAe,CACpB,IAAY,EACZ,KAAa,EACb,OAAe,EACf,OAAe,EACf,UAAkB,EAClB,QAAmB;IAKnB,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAE5D,IAAI,CAAC,KAAK,EAAE;QACR,mCAAmC;QACnC,OAAO,IAAI,CAAC;KACf;IAED,MAAM,SAAS,GAAG,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;IAE5C,IAAI,KAAK,CAAC,CAAC,EAAE;QACT,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAI;YACzC,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC;YAE5B,QAAQ,MAAM,EAAE;gBACZ,KAAK,GAAG,CAAC,CAAC;oBACN,SAAS;oBACT,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACnD,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEnD,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,SAAS;oBACT,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACnD,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEnD,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,mBAAmB;oBACnB,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEtD,SAAS,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBACjD,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,gBAAgB;oBAChB,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACrD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBACtD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,CAAC;oBAEtD,SAAS,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1D,MAAM;iBACT;aACJ;SACJ;KACJ;IAED,0CAA0C;IAC1C,SAAS,CAAC,YAAY,EAAE,CAAC;IAEzB,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC;AAC/D,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,oBAAoB,CAAC,IAAY,EAAE,IAAY,EAAE,UAAkB,EAAE,QAAmB;IACpG,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,MAAM,KAAK,GAAG,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC;IACzC,MAAM,WAAW,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,QAAQ,CAAC,kBAAkB,CAAC,GAAG,KAAK,CAAC;IAElH,MAAM,UAAU,GAAgB,EAAE,CAAC;IAEnC,IAAI,OAAO,GAAG,CAAC,EACX,OAAO,GAAG,CAAC,CAAC;IAEhB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QAEtB,IAAI,IAAI,KAAK,IAAI,EAAE;YACf,OAAO,GAAG,CAAC,CAAC;YACZ,OAAO,IAAI,WAAW,CAAC;SAC1B;aAAM;YACH,MAAM,GAAG,GAAG,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YAEjF,IAAI,GAAG,EAAE;gBACL,OAAO,IAAI,GAAG,CAAC,OAAO,CAAC;gBACvB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;aAClC;SACJ;KACJ;IAED,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CACtB,IAAY,EACZ,IAAY,EACZ,QAAmB,EACnB,UAKI;IACA,IAAI,EAAE,EAAE;IACR,UAAU,EAAE,CAAC;IACb,KAAK,EAAE,GAAG;CACb,EACD,QAAyB,IAAI,EAC7B,eAAe,GAAG,MAAM;IAExB,sCAAsC;IACtC,MAAM,UAAU,GAAG,oBAAoB,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE,QAAQ,CAAC,CAAC;IAErG,mBAAmB;IACnB,MAAM,MAAM,GAAW,EAAE,CAAC;IAC1B,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;QAChC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,EAAE;YACzB,SAAS;SACZ;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,qCAAqC;QAC5E,KAAK,MAAM,IAAI,IAAI,SAAS,CAAC,KAAK,EAAE;YAChC,MAAM,WAAW,GAAgB,EAAE,CAAC;YACpC,MAAM,YAAY,GAAc,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAChC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,YAAY,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;aACtG;YAED,QAAQ;YACR,MAAM,cAAc,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YACrC,KAAK,MAAM,IAAI,IAAI,cAAc,EAAE;gBAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;gBAEhC,IAAI,KAAK,GAAG,KAAK,CAAC;gBAClB,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;oBACxB,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;wBAC3B,KAAK,GAAG,IAAI,CAAC;wBACb,MAAM;qBACT;iBACJ;gBAED,IAAI,CAAC,KAAK,EAAE;oBACR,SAAS;iBACZ;gBAED,MAAM,UAAU,GAAc,EAAE,CAAC;gBACjC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;oBACxB,UAAU,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;iBACpG;gBACD,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAE7B,yCAAyC;gBACzC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;aACxC;YAED,iDAAiD;YACjD,IAAI,CAAC,WAAW,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,EAAE;gBACrC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAChC,MAAM,UAAU,GAAc,EAAE,CAAC;oBACjC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;wBACxB,UAAU,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;qBACpG;oBACD,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;iBAChC;aACJ;YAED,aAAa;YACb,MAAM,IAAI,GAAG,cAAc,CACvB,IAAI,EACJ;gBACI,KAAK,EAAE,YAAY;gBACnB,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;gBACnD,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,GAAG;gBAC3B,eAAe,EAAE,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,IAAI,IAAI,CAAC,UAAU,CAAC;aAC/F,EACD,KAAK,EACL,eAAe,CAClB,CAAC;YACF,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACrB;KACJ;IAED,kDAAkD;IAClD,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAErD,IAAI,OAAO,EAAE;QACT,uBAAuB;QACvB,MAAM,IAAI,GAAG,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,eAAe,EAAE,CAAC;QACxC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,WAAW,CAAC,eAAe,CAAC,EAAE,CAAA,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,WAAW,CAAC,eAAe,CAAC,EAAE,CAAA,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,WAAW,CAAC,eAAe,CAAC,EAAE,CAAA,CAAC;QAC3D,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QAEpB,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAElC,OAAO,CAAC,gCAAgC,EAAE,CAAC;KAC9C;IAED,OAAO,OAAO,CAAC;AACnB,CAAC","sourcesContent":["import { Path2 } from \"../../Maths/math.path\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { ExtrudePolygon } from \"./polygonBuilder\";\r\n\r\ndeclare let earcut: any;\r\n\r\n/**\r\n * Parser inspired by https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/FontLoader.js\r\n */\r\n\r\n// Interfaces\r\n\r\n/**\r\n * Represents glyph data generated by http://gero3.github.io/facetype.js/\r\n */\r\nexport interface IGlyphData {\r\n /** Commands used to draw (line, move, curve, etc..) */\r\n o: string;\r\n\r\n /** Width */\r\n ha: number;\r\n}\r\n\r\n/**\r\n * Represents font data generated by http://gero3.github.io/facetype.js/\r\n */\r\nexport interface IFontData {\r\n /**\r\n * Font resolution\r\n */\r\n resolution: number;\r\n /** Underline tickness */\r\n underlineThickness: number;\r\n /** Bounding box */\r\n boundingBox: {\r\n yMax: number;\r\n yMin: number;\r\n };\r\n /** List of supported glyphs */\r\n glyphs: { [key: string]: IGlyphData };\r\n}\r\n\r\n// Shape functions\r\nclass ShapePath {\r\n private _paths: Path2[] = [];\r\n private _tempPaths: Path2[] = [];\r\n private _holes: Path2[] = [];\r\n private _currentPath: Path2;\r\n private _resolution: number;\r\n\r\n /** Create the ShapePath used to support glyphs */\r\n constructor(resolution: number) {\r\n this._resolution = resolution;\r\n }\r\n\r\n /** Move the virtual cursor to a coordinate */\r\n moveTo(x: number, y: number) {\r\n this._currentPath = new Path2(x, y);\r\n this._tempPaths.push(this._currentPath);\r\n }\r\n\r\n /** Draw a line from the virtual cursor to a given coordinate */\r\n lineTo(x: number, y: number) {\r\n this._currentPath.addLineTo(x, y);\r\n }\r\n\r\n /** Create a quadratic curve from the virtual cursor to a given coordinate */\r\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {\r\n this._currentPath.addQuadraticCurveTo(cpx, cpy, x, y, this._resolution);\r\n }\r\n\r\n /** Create a bezier curve from the virtual cursor to a given coordinate */\r\n bezierCurveTo(cpx1: number, cpy1: number, cpx2: number, cpy2: number, x: number, y: number) {\r\n this._currentPath.addBezierCurveTo(cpx1, cpy1, cpx2, cpy2, x, y, this._resolution);\r\n }\r\n\r\n /** Extract holes based on CW / CCW */\r\n extractHoles() {\r\n for (const path of this._tempPaths) {\r\n if (path.area() > 0) {\r\n this._holes.push(path);\r\n } else {\r\n this._paths.push(path);\r\n }\r\n }\r\n\r\n if (!this._paths.length && this._holes.length) {\r\n const temp = this._holes;\r\n this._holes = this._paths;\r\n this._paths = temp;\r\n }\r\n\r\n this._tempPaths.length = 0;\r\n }\r\n\r\n /** Gets the list of paths */\r\n get paths() {\r\n return this._paths;\r\n }\r\n\r\n /** Gets the list of holes */\r\n get holes() {\r\n return this._holes;\r\n }\r\n}\r\n\r\n// Utility functions\r\nfunction CreateShapePath(\r\n char: string,\r\n scale: number,\r\n offsetX: number,\r\n offsetY: number,\r\n resolution: number,\r\n fontData: IFontData\r\n): Nullable<{\r\n offsetX: number;\r\n shapePath: ShapePath;\r\n}> {\r\n const glyph = fontData.glyphs[char] || fontData.glyphs[\"?\"];\r\n\r\n if (!glyph) {\r\n // return if there is no glyph data\r\n return null;\r\n }\r\n\r\n const shapePath = new ShapePath(resolution);\r\n\r\n if (glyph.o) {\r\n const outline = glyph.o.split(\" \");\r\n\r\n for (let i = 0, l = outline.length; i < l; ) {\r\n const action = outline[i++];\r\n\r\n switch (action) {\r\n case \"m\": {\r\n // moveTo\r\n const x = parseInt(outline[i++]) * scale + offsetX;\r\n const y = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.moveTo(x, y);\r\n break;\r\n }\r\n case \"l\": {\r\n // lineTo\r\n const x = parseInt(outline[i++]) * scale + offsetX;\r\n const y = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.lineTo(x, y);\r\n break;\r\n }\r\n case \"q\": {\r\n // quadraticCurveTo\r\n const cpx = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy = parseInt(outline[i++]) * scale + offsetY;\r\n const cpx1 = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy1 = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.quadraticCurveTo(cpx1, cpy1, cpx, cpy);\r\n break;\r\n }\r\n case \"b\": {\r\n // bezierCurveTo\r\n const cpx = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy = parseInt(outline[i++]) * scale + offsetY;\r\n const cpx1 = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy1 = parseInt(outline[i++]) * scale + offsetY;\r\n const cpx2 = parseInt(outline[i++]) * scale + offsetX;\r\n const cpy2 = parseInt(outline[i++]) * scale + offsetY;\r\n\r\n shapePath.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy);\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Extract holes (based on clockwise data)\r\n shapePath.extractHoles();\r\n\r\n return { offsetX: glyph.ha * scale, shapePath: shapePath };\r\n}\r\n\r\n/**\r\n * Creates shape paths from a text and font\r\n * @param text the text\r\n * @param size size of the font\r\n * @param resolution resolution of the font\r\n * @param fontData defines the font data (can be generated with http://gero3.github.io/facetype.js/)\r\n * @returns array of ShapePath objects\r\n */\r\nexport function CreateTextShapePaths(text: string, size: number, resolution: number, fontData: IFontData) {\r\n const chars = Array.from(text);\r\n const scale = size / fontData.resolution;\r\n const line_height = (fontData.boundingBox.yMax - fontData.boundingBox.yMin + fontData.underlineThickness) * scale;\r\n\r\n const shapePaths: ShapePath[] = [];\r\n\r\n let offsetX = 0,\r\n offsetY = 0;\r\n\r\n for (let i = 0; i < chars.length; i++) {\r\n const char = chars[i];\r\n\r\n if (char === \"\\n\") {\r\n offsetX = 0;\r\n offsetY -= line_height;\r\n } else {\r\n const ret = CreateShapePath(char, scale, offsetX, offsetY, resolution, fontData);\r\n\r\n if (ret) {\r\n offsetX += ret.offsetX;\r\n shapePaths.push(ret.shapePath);\r\n }\r\n }\r\n }\r\n\r\n return shapePaths;\r\n}\r\n\r\n/**\r\n * Create a text mesh\r\n * @param name defines the name of the mesh\r\n * @param text defines the text to use to build the mesh\r\n * @param fontData defines the font data (can be generated with http://gero3.github.io/facetype.js/)\r\n * @param options defines options used to create the mesh\r\n * @param scene defines the hosting scene\r\n * @param earcutInjection can be used to inject your own earcut reference\r\n * @returns a new Mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/text\r\n */\r\nexport function CreateText(\r\n name: string,\r\n text: string,\r\n fontData: IFontData,\r\n options: {\r\n size?: number;\r\n resolution?: number;\r\n depth?: number;\r\n sideOrientation?: number;\r\n } = {\r\n size: 50,\r\n resolution: 8,\r\n depth: 1.0,\r\n },\r\n scene: Nullable<Scene> = null,\r\n earcutInjection = earcut\r\n): Nullable<Mesh> {\r\n // First we need to generate the paths\r\n const shapePaths = CreateTextShapePaths(text, options.size || 50, options.resolution || 8, fontData);\r\n\r\n // And extrude them\r\n const meshes: Mesh[] = [];\r\n for (const shapePath of shapePaths) {\r\n if (!shapePath.paths.length) {\r\n continue;\r\n }\r\n\r\n const holes = shapePath.holes.slice(); // Copy it as we will update the copy\r\n for (const path of shapePath.paths) {\r\n const holeVectors: Vector3[][] = [];\r\n const shapeVectors: Vector3[] = [];\r\n const points = path.getPoints();\r\n for (const point of points) {\r\n shapeVectors.push(new Vector3(point.x, 0, point.y)); // ExtrudePolygon expects data on the xz plane\r\n }\r\n\r\n // Holes\r\n const localHolesCopy = holes.slice();\r\n for (const hole of localHolesCopy) {\r\n const points = hole.getPoints();\r\n\r\n let found = false;\r\n for (const point of points) {\r\n if (path.isPointInside(point)) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!found) {\r\n continue;\r\n }\r\n\r\n const holePoints: Vector3[] = [];\r\n for (const point of points) {\r\n holePoints.push(new Vector3(point.x, 0, point.y)); // ExtrudePolygon expects data on the xz plane\r\n }\r\n holeVectors.push(holePoints);\r\n\r\n // Remove the hole as it was already used\r\n holes.splice(holes.indexOf(hole), 1);\r\n }\r\n\r\n // There is at least a hole but it was unaffected\r\n if (!holeVectors.length && holes.length) {\r\n for (const hole of holes) {\r\n const points = hole.getPoints();\r\n const holePoints: Vector3[] = [];\r\n for (const point of points) {\r\n holePoints.push(new Vector3(point.x, 0, point.y)); // ExtrudePolygon expects data on the xz plane\r\n }\r\n holeVectors.push(holePoints);\r\n }\r\n }\r\n\r\n // Extrusion!\r\n const mesh = ExtrudePolygon(\r\n name,\r\n {\r\n shape: shapeVectors,\r\n holes: holeVectors.length ? holeVectors : undefined,\r\n depth: options.depth || 1.0,\r\n sideOrientation: Mesh._GetDefaultSideOrientation(options.sideOrientation || Mesh.DOUBLESIDE),\r\n },\r\n scene,\r\n earcutInjection\r\n );\r\n meshes.push(mesh);\r\n }\r\n }\r\n\r\n // Then we can merge everyone into one single mesh\r\n const newMesh = Mesh.MergeMeshes(meshes, true, true);\r\n\r\n if (newMesh) {\r\n // Move pivot to center\r\n const bbox = newMesh?.getBoundingInfo();\r\n newMesh.position.x = -bbox?.boundingBox.extendSizeWorld._x;\r\n newMesh.position.y = -bbox?.boundingBox.extendSizeWorld._y;\r\n newMesh.position.z = -bbox?.boundingBox.extendSizeWorld._z;\r\n newMesh.name = name;\r\n\r\n newMesh.rotation.x = -Math.PI / 2;\r\n\r\n newMesh.bakeCurrentTransformIntoVertices();\r\n }\r\n\r\n return newMesh;\r\n}\r\n"]}
@@ -25,11 +25,11 @@ import type { RawTexture } from "../Materials/Textures/rawTexture";
25
25
  import { Color3, Color4 } from "../Maths/math.color";
26
26
  import type { Plane } from "../Maths/math.plane";
27
27
  import type { IParticleSystem } from "../Particles/IParticleSystem";
28
- declare type Ray = import("../Culling/ray").Ray;
29
- declare type Collider = import("../Collisions/collider").Collider;
30
- declare type TrianglePickingPredicate = import("../Culling/ray").TrianglePickingPredicate;
31
- declare type RenderingGroup = import("../Rendering/renderingGroup").RenderingGroup;
32
- declare type IEdgesRendererOptions = import("../Rendering/edgesRenderer").IEdgesRendererOptions;
28
+ import type { Ray } from "../Culling/ray";
29
+ import type { Collider } from "../Collisions/collider";
30
+ import type { TrianglePickingPredicate } from "../Culling/ray";
31
+ import type { RenderingGroup } from "../Rendering/renderingGroup";
32
+ import type { IEdgesRendererOptions } from "../Rendering/edgesRenderer";
33
33
  /** @internal */
34
34
  declare class _FacetDataStorage {
35
35
  facetPositions: Vector3[];
@@ -352,7 +352,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
352
352
  get useVertexColors(): boolean;
353
353
  set useVertexColors(value: boolean);
354
354
  /**
355
- * Gets or sets a boolean indicating that bone animations must be computed by the CPU (false by default)
355
+ * Gets or sets a boolean indicating that bone animations must be computed by the GPU (true by default)
356
356
  */
357
357
  get computeBonesUsingShaders(): boolean;
358
358
  set computeBonesUsingShaders(value: boolean);
@@ -363,7 +363,7 @@ export class AbstractMesh extends TransformNode {
363
363
  this._markSubMeshesAsAttributesDirty();
364
364
  }
365
365
  /**
366
- * Gets or sets a boolean indicating that bone animations must be computed by the CPU (false by default)
366
+ * Gets or sets a boolean indicating that bone animations must be computed by the GPU (true by default)
367
367
  */
368
368
  get computeBonesUsingShaders() {
369
369
  return this._internalAbstractMeshDataInfo._computeBonesUsingShaders;
@@ -1529,7 +1529,8 @@ export class AbstractMesh extends TransformNode {
1529
1529
  */
1530
1530
  intersects(ray, fastCheck, trianglePredicate, onlyBoundingInfo = false, worldToUse, skipBoundingInfo = false) {
1531
1531
  const pickingInfo = new PickingInfo();
1532
- const intersectionThreshold = this.getClassName() === "InstancedLinesMesh" || this.getClassName() === "LinesMesh" ? this.intersectionThreshold : 0;
1532
+ const className = this.getClassName();
1533
+ const intersectionThreshold = className === "InstancedLinesMesh" || className === "LinesMesh" || className === "GreasedLineMesh" ? this.intersectionThreshold : 0;
1533
1534
  const boundingInfo = this.getBoundingInfo();
1534
1535
  if (!this.subMeshes) {
1535
1536
  return pickingInfo;